debian/0000755000000000000000000000000012267636400007174 5ustar debian/compat0000644000000000000000000000000212267570505010375 0ustar 8 debian/sauerbraten-data.links0000644000000000000000000000021012267570505013454 0ustar usr/share/games/sauerbraten/data usr/lib/games/sauerbraten/data usr/share/games/sauerbraten/packages usr/lib/games/sauerbraten/packages debian/source/0000755000000000000000000000000012267570505010477 5ustar debian/source/format0000644000000000000000000000001412267570505011705 0ustar 3.0 (quilt) debian/rules0000755000000000000000000000006312267570505010256 0ustar #!/usr/bin/make -f #export DH_VERBOSE=1 %: dh $@ debian/overrides/0000755000000000000000000000000012267570505011201 5ustar debian/overrides/sauerbraten-data0000644000000000000000000000002312267570505014341 0ustar extra-license-file debian/docs0000644000000000000000000000002112267570505010043 0ustar README.html docs debian/sauerbraten-data.install0000644000000000000000000000020412267570505014005 0ustar debian/overrides/sauerbraten-data usr/share/lintian/overrides data usr/share/games/sauerbraten packages usr/share/games/sauerbraten debian/get-sauerbraten-data-orig.sh0000755000000000000000000000171312267617402014473 0ustar #!/bin/sh RELEASEDATE=20130203 SVNREV=4711 svn co -r ${SVNREV} \ https://sauerbraten.svn.sourceforge.net/svnroot/sauerbraten \ sauerbraten-data-0.0.${RELEASEDATE} find sauerbraten-data-0.0.${RELEASEDATE} -type d -name '.svn' \ -exec rm -rf "{}" \; rm -rf sauerbraten-data-0.0.${RELEASEDATE}/vcpp rm -rf sauerbraten-data-0.0.${RELEASEDATE}/xcode rm -rf sauerbraten-data-0.0.${RELEASEDATE}/lib rm -rf sauerbraten-data-0.0.${RELEASEDATE}/bin rm -rf sauerbraten-data-0.0.${RELEASEDATE}/bin_unix rm -f sauerbraten-data-0.0.${RELEASEDATE}/sauerbraten.bat rm -f sauerbraten-data-0.0.${RELEASEDATE}/sauerbraten.pdb rm -f sauerbraten-data-0.0.${RELEASEDATE}/sauerbraten_unix rm -f sauerbraten-data-0.0.${RELEASEDATE}/server.bat rm -f sauerbraten-data-0.0.${RELEASEDATE}/server-init.cfg rm -rf sauerbraten-data-0.0.${RELEASEDATE}/src tar -czf sauerbraten-data_0.0.${RELEASEDATE}.orig.tar.gz \ sauerbraten-data-0.0.${RELEASEDATE} rm -rf sauerbraten-data-0.0.${RELEASEDATE} debian/changelog0000644000000000000000000000605112267617325011055 0ustar sauerbraten-data (0.0.20130203-1) unstable; urgency=medium * Team upload. * Add myself to uploaders. * New upstream release. * Update Standards version to 3.9.5, no changes required. -- Vincent Cheng Tue, 21 Jan 2014 17:26:41 -0800 sauerbraten-data (0.0.20100728+repack-1) unstable; urgency=low * Team upload. * Repack .orig.tar.gz from an earlier snapshot of upstream's Subversion repository. Checksums of maps should now match the checksums of the maps in the official upstream tarball. (Closes: #609084) -- Bruno "Fuddl" Kleinert Fri, 24 Jun 2011 18:57:39 +0200 sauerbraten-data (0.0.20100728-2) unstable; urgency=low * Fix typos in the package description * Use debhelper 8 to build the package * Build-depend on debhelper (>= 8) * Use the debhelper 8 minimal debian/rules file * Update to standards version 3.9.2. No changes -- Bruno "Fuddl" Kleinert Sat, 04 Jun 2011 01:14:00 +0200 sauerbraten-data (0.0.20100728-1) unstable; urgency=low * New upstream release * Update copyright information according to the content of the new release * Migrate to source format 3.0 (quilt) * Fix a lintian warning about missing ${misc:Depends} in the Depends field * Update to latest standards version 3.9.1 without changes -- Bruno "Fuddl" Kleinert Fri, 30 Jul 2010 11:38:47 -0400 sauerbraten-data (0.0.20090504-1) unstable; urgency=low * New Upstream Version * Add new license and copyright snippets to debian/copyright * Call dh_prep instead of dh_clean -k in debian/rules * Update Vcs-* fields to reflect new repository location -- Bruno "Fuddl" Kleinert Thu, 02 Jul 2009 17:33:18 +0200 sauerbraten-data (0.0.20080620-1) unstable; urgency=low * New upstream release * Update debian/copyright * Update debian/rules to remove the executable bit from some more plain text files -- Bruno "Fuddl" Kleinert Sat, 28 Jun 2008 10:58:08 +0200 sauerbraten-data (0.0.20071227-2) unstable; urgency=low * Fix malformed Conflicts-field in control file (Closes: #467449) -- Bruno "Fuddl" Kleinert Sun, 23 Mar 2008 20:15:58 +0100 sauerbraten-data (0.0.20071227-1) unstable; urgency=low [ Bruno "Fuddl" Kleinert ] * New upstream release * Update to Standards version 3.7.3.0. No changes necessary * Update my email address * Conflict against out-of-date engine package (Closes: #440246) -- Bruno "Fuddl" Kleinert Mon, 29 Jan 2008 22:09:30 +0100 sauerbraten-data (0.0.20070819-1) unstable; urgency=low * New upstream release * Updated address of the FSF in the copyright file -- Bruno "Fuddl" Kleinert Sun, 26 Aug 2007 18:25:04 +0200 sauerbraten-data (0.0.20070413-1) unstable; urgency=low * New upstream release -- Bruno "Fuddl" Kleinert Sat, 14 Apr 2007 22:56:01 +0200 sauerbraten-data (0.0.20061204-1) unstable; urgency=low * Initial release -- Bruno "Fuddl" Kleinert Tue, 9 Jan 2007 18:19:30 +0100 debian/copyright0000644000000000000000000023002412267570505011133 0ustar This package was debianized by Bruno "Fuddl" Kleinert on Tue, 9 Jan 2007 18:19:30 +0100. Sauerbraten was downloaded from https://sauerbraten.svn.sourceforge.net/svnroot/sauerbraten/src Sauerbraten is © 2001-2009 Wouter "Aardappel" van Oortmerssen Upstream Authors: Wouter "Aardappel" van Oortmerssen Lee "Eihrul" Salzman Mike "Gilt" Dysart Robert Pointon Adrian "driAn" Henke Jerry Siebe Julian Mayer Kurt "kdoom" Kessler Shane Nieb Clarence "sparr" Risher John "metlslime" fitzgibbons driAn voot shadow staffy JCDPC ZappaZ RatBoy MakkE Dietmar "dcp" Pier DarthVim Shane Nieb Sock Iikka "Fingers" Keranen metlslime Than Remedy Entertainment Ltd. Seth & Ulrich Galbraith Brian "EvilBastard" Collins Conrad Magarnigal Psionic James Green Andreas Möller Ryan Butts & Jeramy Cooke Marc "Fanatic" A. Pullen Kristian "sleepwalker" Duske Pushplay The Sauerbraten game is freeware, you may freely distribute the Sauerbraten archive/installer unmodified on any media. You may re-compress using different archival formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require my explicit permission. You may play Sauerbraten for any purpose as long as you don't blame me for any damages incurred. If you want to produce new content with the sauerbraten engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. This means that you have roughly 3 options: * You may produce new content for the sauerbraten game, for example as a "custom map" (.ogz/.cfg/textures etc). Contributing to the original game is most welcome, and the most productive way of working with sauerbraten. * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install of sauerbraten, and installs only the new files you created in parallel to the existing files. * If you insist on making a standalone game based on sauerbraten, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), not the media. You CANNOT simply redistribute the entire sauerbraten package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the sauerbraten engine (you may not assume that just because a file has no explicit license, that it is free of copyright). Therefore, if you wish to produce a standalone game, be prepared to make many of the maps, models, textures, sounds etc from scratch yourself. In this sense sauerbraten is similar to games like Quake (its code is Open Source, but its media is not), it is a game that is meant to be added to, not copied and used as a template. Sauerbraten is not meant to be a quick game creation kit, it is a game. Some content of this package is differently licensed and copyrighted. See below: packages/base/: Description =========== Maps and map config files in this directory: curvedm, darkdeath, fb_c, k_rpg1, killfactory, ksauer1, moonlite, oasis, shadowed, thetowers, kmap5 by "Kurtis84" Kurtis Kesler e-mail: kurtk84@fidmail.com =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. ====================================================================================================== packages/ik2k/: ================================================================ Title : IK2K textures, 24bit (for Q3A & others) Date : 2/22/2001 Author : Iikka "Fingers" Keranen (or Keränen if you like em dots better) Email Address : fingers@mail.planetquake.com Home Page : www.digital-eel.com/surface/ Filenames : ik2k_art_jpg.zip (19 textures) ik2k_art_tga.zip ik2k_brick_jpg.zip (98) ik2k_brick_tga.zip ik2k_carpet_jpg.zip (8) ik2k_carpet_tga.zip ik2k_ground_jpg.zip (21) ik2k_ground_tga.zip ik2k_misc_jpg.zip (14) ik2k_misc_tga.zip ik2k_stone_jpg.zip (20) ik2k_stone_tga.zip ik2k_wood_jpg.zip (98) ik2k_wood_tga.zip ik2k_skylake.zip (environment map) Description : 278 high-res, truecolor textures that can be used in Q3A or any other game that uses TGA or JPG. Broken up in different categories based on material or theme. Q3A shader files are provided with the textures that require them. You will need to change the texture path names to use with your own levels though. Installation : You should unzip the texture files into separate folders, and move individual textures into your level's texture folder as you texture your level. The example shaders will work best if you initially unzip the textures in their respective folders under baseq3/textures/ . For example, ik2k_wood_*.zip goes to folder baseq3/textures/ik2k_wood/ . However, when you're about to release your level you should make sure it's loading all of its textures from your own folder. The only exception is the environment map. It should always be placed in baseq3/env/ NOTE: a sky shader that uses the lake environment map is included in ik2k_misc. ================================================================ * Legal Stuff * These textures, either standalone or as a part of a level, mod or other product may be freely used and distributed on a non-commercial basis via electronic media (Internet, FTP, BBS) only. Commercial use, ie. anything that involves any kind of payment from the user, is prohibited. The only exception is including levels or mods that use these textures on a magazine cover CD. This is accepted, given that the level designer or mod author has also given their permission for the magazine to include their work. These textures may also be freely modified by the user, or used as a base for additional texture artwork. Any modified versions of the textures remain my property, and the above restrictions still apply. If you want to use these textures as a part of a commercial product, a non-exclusive commercial license can be possible. packages/ikbase/: ================================================================ Title : IKBASE textures, 24bit (for Q3A & others) Date : 7/09/2000 Filename : ikbase070900_jpg.zip ikbase070900_tga.zip (also available as several smaller zips) Author : Iikka "Fingers" Keranen (or Keränen if you like em dots better) Email Address : fingers@mail.planetquake.com Home Page : www.digital-eel.com/surface/ Description : 223 high-res, truecolor textures that can be used in Q3A or any other game that uses TGA or JPG. ================================================================ * Legal Stuff * These textures, either standalone or as a part of a level, mod or other product may be freely used and distributed on a non-commercial basis via electronic media (Internet, FTP, BBS) only. Commercial use, ie. anything that involves any kind of payment from the user, is prohibited. The only exception is including levels or mods that use these textures on a magazine cover CD. This is accepted, given that the level designer or mod author has also given their permission for the magazine to include their work. These textures may also be freely modified by the user, or used as a base for additional texture artwork. Any modified versions of the textures remain my property, and the above restrictions still apply. If you want to use these textures as a part of a commercial product, a non-exclusive commercial license can be possible. packages/models/rpg/characters/rat/, packages/models/rpg/characters/mman/, packages/models/rpg/characters/wolf/, packages/models/rpg/characters/golem/, packages/models/rpg/characters/horse/, packages/models/rpg/characters/dragon/, packages/models/rpg/characters/npcman/: This license supercedes all previous licenses of artistic content presented to Wouter Van Oortmerssen and the Sauerbraten Art Team. They have the sole right, besides the author, John A. Siar, to alter, use, and distribute all content presented to them by the author for use in the Sauerbraten game engine and any non-commercial projects related to the Sauerbraten game engine. The list includes, but is not limited to; all animation .md3 files presented by the author native gimp .xcf files for use in texture creation configuration files for animation skins and textures No money may be made from these items in any way without first contacting the author at johnny3d AT promail DOT ca. If there is a discrepancy as to the license or use of the content contact the author. Each individual license of each item is active provided they do not conflict with the above license. In the case of a conflict this license immediately overrides any other. For a complete list of each item contact the author. All items are copyright John A. Siar and must follow the above license and each non-conflicting individual licenses included with any of the items, less the above license is used. packages/models/rpg/characters/grizzly/: Bear Model md3 modeling and animation and textures by John A. Siar geargolem@titanium3d.com The md3, cfg and jpgs here are released under the Creative Commons License, Attribution-NoDerivs-Noncommercial 1.0 http://creativecommons.org/licenses/by-nd-nc/1.0/ This license supercedes all previous licenses of artistic content presented to Wouter Van Oortmerssen and the Sauerbraten Art Team. They have the sole right, besides the author, John A. Siar, to alter, use, and distribute all content presented to them by the author for use in the Sauerbraten game engine and any non-commercial projects related to the Sauerbraten game engine. The list includes, but is not limited to; all animation .md3 files presented by the author native gimp .xcf files for use in texture creation configuration files for animation skins and textures No money may be made from these items in any way without first contacting the author at johnny3d AT promail DOT ca. If there is a discrepancy as to the license or use of the content contact the author. Each individual license of each item is active provided they do not conflict with the above license. In the case of a conflict this license immediately overrides any other. For a complete list of each item contact the author. All items are copyright John A. Siar and must follow the above license and each non-conflicting individual licenses included with any of the items, less the above license is used. packages/models/boost/, packages/models/flags/: Files in this folder: by "makkE" Markus Bekel e-mail: makk_e@web.de =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. packages/models/doors/door_02/, packages/models/doors/door_03/: Description =========== Files in this folder: skin.jpg by "makkE" Markus Bekel e-mail: makk_e@web.de tris.md3 by Shane Nieb nieb_123@hotmail.com =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. packages/models/makke/: Description =========== Files in this folder and subfolders: by "makkE" Markus Bekel e-mail: makk_e@web.de =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. ===================================================================================================== Note that this also includes the files in /cube/packages/models/makke and for the "highplane" skybox and "black.jpg" found in cube/packages/makke (!) EXEPTIONS TO THIS ARE (!) : /cube/packages/makke/specialborder.jpg /cube/packages/makke/specialbrick.jpg These rely heavily on Ikka Keranens textures and remain his interlectual property according to his license. packages/aftas/: the files in this folder and subfolders are property of J�sus "aftasardem" Maia. e-mail: ardemdoem@gmail.com you are free to use them in sauerbraten/cube maps as long as you: 1- do not make a financial profit out of my hard work (make me your best partner first!) 2- give the original author credit and make this text file accessible. ---TEXTURES------------------------------------------------------------------------------------ 3- the textures can be edited and changed as long as you: A- credit me as the author of the source material. B- include this text file. C- AND you must distribute your resulting work under a licence identical to mine!! ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- os arquivos contidos nesse diret�rio s�o de propriedade de J�sus ""aftasardem" Maia. e-mail : ardemdoem@gmail.com voc� pode us�-los em mapas pra sauerbraten/cube, contanto que voc 1- n�o fa�a uso comercial (*dinheiro*) com o meu trabalho (me contate primeiro!) 2- mencione e credite o autor original e deixe esse arquivo de texto acess�vel. ----TEXTURAS------------------------------------------------------------------------------------ 3- as texturas podem ser editadas ou modificadas, contanto que voc A- mencione e credite o autor original. B- deixe esse arquivo de texto acess�vel. C- E voc� tem que distribuir o trabalho resultante sob uma licen�a de uso id�ntica � minha! packages/caustics/: /* Copyright (c) Mark J. Kilgard, 1997. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ packages/egyptsoc/: ============================================================ Date: 13th August 2001. file: tp-egyptian.zip author: Sock email: sock@planetquake.com URL: http://www.planetquake.com/simland Version: 1.5 ============================================================ COPYRIGHT NOTICES ----------------- If you use any of these Egyptian shader/textures I kindly ask YOU to give me credit for my work within your README file or TEXT file distributed with your map/mod. data/martin/: explosion.jpg fire_exp.png smoke_exp.png (c) 2006-2007 Markus "makkE" Bekel ALL RIGHTS RESERVED data/: guioverlay.png guiskin.png guislider.png © 2006-2007 Markus "makkE" Bekel "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" packages/evil_textures/: Copyright (c) 2001 Yves Allaire aka "evil lair" If you use any of the textures it would be cool if you emailed me with the url to some screenshots if possible. I really would like to see what uses mappers have made of them. [Copyright/Permissions] -You may use these texture in your maps/mods/tc's as long as you give me credit. -You may not edit, modify any textures within this archive unless given permission to do so by the author. -You may convert these textures to other game formats but only with the author's permission (me). packages/icons/: action.jpg checkbox_off.jpg checkbox_on.jpg exit.jpg info.jpg menu.jpg ogro.jpg radio_off.jpg radio_on.jpg © 2006-2007 Markus "makkE" Bekel ALL RIGHTS RESERVED packages/icons/: serverfull.jpg server.jpg serverlock.jpg serverpriv.jpg serverunk.jpg These files are © 2010 by Joshua "verbalshadow" Blocher under the terms of the CC-BY-SA. packages/models/ammo/: Description =========== Files in this folder: by "makkE" Markus Bekel e-mail: makk_e@web.de =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. packages/models/armor/: Armor Model Copyright (C) 2000 Seth Galbraith Copyright (C) 2006 Markus "makkE" Bekel This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Seth Galbraith "The Serpent Lord" http://www.planetquake.com/simitar sgalbrai@krl.org packages/models/ironsnout/: Ironsnout is copyright (c) John Siar. It is for sole use of the official Sauerbraten game distribution and cannot be included in other projects without the artist's (John Siar's) explicit consent. packages/sounds/ambience/: wind Original recording by "Bahutan" fire_light Original recording by "Slanesh" hum Original recording by "Therac 25" night_crickets creek Original recording by "RHumphries" forest,cycadas Original recordings by "dobroide" river, cavedrip Original recordings by "acclivity" frogs, forestflies Original recordings by "oyes" water Original recording by "ignotus" waterfall Original recording by "Corsica_S distant_cars Original recordings by "fresco" and "WIM" All these works are licensed: http://creativecommons.org/licenses/sampling+/1.0/ Downloaded from freesound.iua.upf.edu packages/blikjebier/skybox/: Copyright 2006 Robert "BlikjeBier" van der Veeke Copyright & Permissions: If you use this skybox I kindly ask YOU to give me credit for my work within your README file or TEXT file distributed with your map/mod. Also include this README file with the Skybox files. packages/base/: asteroids.txt asteroids.ogz asteroids.cfg asteroids.jpg -------------------------------------------------------------------------- "ASTEROIDS" MAP FOR SAUERBRATEN by Blindabuser 2008 - [ www.magurno.com ] -------------------------------------------------------------------------- License: This software is released under a Creative Commons license: "Attribution-NonCommercial-ShareAlike 2.5" You are free: * To copy, distribute, display, and perform the work * To make derivative works Under the following conditions: * Attribution. You must give the original author (Gabriele Magurno) credit. * Non-Commercial. You may not use this work for commercial purposes. * Share Alike. If you alter, transform, or build upon this work, you may * distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms * of this work. * Any of these conditions can be waived if you get permission from the copyright * holder. Your fair use and other rights are in no way affected by the above. Full license (legal code) can be found at: http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode -------------------------------------------------------------------------- ADDITIONAL END USER LICENSE AGREEMENT: IMPORTANT-READ CAREFULLY: This End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and Gabriele Magurno ("Gabriele Magurno") for the software identified above, which includes computer software and may include associated media, printed materials, and "online" or electronic documentation (collectively, "SOFTWARE"). By installing, copying, or otherwise using the SOFTWARE, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, do not install, copy or otherwise use the SOFTWARE. DISCLAIMER OF WARRANTIES. To the maximum extent permitted by applicable law, Gabriele Magurno provide the SOFTWARE AS IS AND WITH ALL FAULTS, and hereby disclaim all warranties and conditions, either express, implied or statutory, including, but not limited to, any (if any) implied warranties or conditions of merchantability, of fitness for a particular purpose, of lack of viruses, of accuracy or completeness of responses, of results, and of lack of negligence or lack of workmanlike effort, all with regard to the SOFTWARE, and the provision of or failure to provide Support Services. ALSO, THERE IS NO WARRANTY OR CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO DESCRIPTION OR NON-INFRINGEMENT, WITH REGARD TO THE SOFTWARE. THE ENTIRE RISK AS TO THE QUALITY OF OR ARISING OUT OF USE OR PERFORMANCE OF THE SOFTWARE AND SUPPORT SERVICES, IF ANY, REMAINS WITH YOU. EXCLUSION OF INCIDENTAL, CONSEQUENTIAL AND CERTAIN OTHER DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL Gabriele Magurno BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF PROFITS OR CONFIDENTIAL OR OTHER INFORMATION, FOR BUSINESS INTERRUPTION, FOR PERSONAL INJURY, FOR LOSS OF PRIVACY, FOR FAILURE TO MEET ANY DUTY INCLUDING OF GOOD FAITH OR OF REASONABLE CARE, FOR NEGLIGENCE, AND FOR ANY OTHER PECUNIARY OR OTHER LOSS WHATSOEVER) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR INABILITY TO USE THE SOFTWARE, THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES, OR OTHERWISE UNDER OR IN CONNECTION WITH ANY PROVISION OF THIS EULA, EVEN IN THE EVENT OF THE FAULT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, BREACH OF CONTRACT OR BREACH OF WARRANTY OF Gabriele Magurno, AND EVEN IF Gabriele Magurno OR ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. LIMITATION OF LIABILITY AND REMEDIES. Notwithstanding any damages that you might incur for any reason whatsoever (including, without limitation, all damages referenced above and all direct or general damages), the entire liability of Gabriele Magurno under any provision of this EULA and your exclusive remedy for all of the foregoing shall be limited to U.S.$0.00. -------------------------------------------------------------------------- packages/base/: fc3.txt fc3.ogz fc3.cfg fc3_wallpaper.jpg fc3.jpg -------------------------------------------------------------------------- "FANTASY CASTLE III" MAP FOR SAUERBRATEN by Blindabuser 2007 - [ www.magurno.com ] -------------------------------------------------------------------------- License: This software is released under a Creative Commons license: "Attribution-NonCommercial-ShareAlike 2.5" You are free: * To copy, distribute, display, and perform the work * To make derivative works Under the following conditions: * Attribution. You must give the original author (Gabriele Magurno) credit. * Non-Commercial. You may not use this work for commercial purposes. * Share Alike. If you alter, transform, or build upon this work, you may * distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms * of this work. * Any of these conditions can be waived if you get permission from the copyright * holder. Your fair use and other rights are in no way affected by the above. Full license (legal code) can be found at: http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode -------------------------------------------------------------------------- ADDITIONAL END USER LICENSE AGREEMENT: IMPORTANT-READ CAREFULLY: This End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and Gabriele Magurno ("Gabriele Magurno") for the software identified above, which includes computer software and may include associated media, printed materials, and "online" or electronic documentation (collectively, "SOFTWARE"). By installing, copying, or otherwise using the SOFTWARE, you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA, do not install, copy or otherwise use the SOFTWARE. DISCLAIMER OF WARRANTIES. To the maximum extent permitted by applicable law, Gabriele Magurno provide the SOFTWARE AS IS AND WITH ALL FAULTS, and hereby disclaim all warranties and conditions, either express, implied or statutory, including, but not limited to, any (if any) implied warranties or conditions of merchantability, of fitness for a particular purpose, of lack of viruses, of accuracy or completeness of responses, of results, and of lack of negligence or lack of workmanlike effort, all with regard to the SOFTWARE, and the provision of or failure to provide Support Services. ALSO, THERE IS NO WARRANTY OR CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO DESCRIPTION OR NON-INFRINGEMENT, WITH REGARD TO THE SOFTWARE. THE ENTIRE RISK AS TO THE QUALITY OF OR ARISING OUT OF USE OR PERFORMANCE OF THE SOFTWARE AND SUPPORT SERVICES, IF ANY, REMAINS WITH YOU. EXCLUSION OF INCIDENTAL, CONSEQUENTIAL AND CERTAIN OTHER DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL Gabriele Magurno BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF PROFITS OR CONFIDENTIAL OR OTHER INFORMATION, FOR BUSINESS INTERRUPTION, FOR PERSONAL INJURY, FOR LOSS OF PRIVACY, FOR FAILURE TO MEET ANY DUTY INCLUDING OF GOOD FAITH OR OF REASONABLE CARE, FOR NEGLIGENCE, AND FOR ANY OTHER PECUNIARY OR OTHER LOSS WHATSOEVER) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR INABILITY TO USE THE SOFTWARE, THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES, OR OTHERWISE UNDER OR IN CONNECTION WITH ANY PROVISION OF THIS EULA, EVEN IN THE EVENT OF THE FAULT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, BREACH OF CONTRACT OR BREACH OF WARRANTY OF Gabriele Magurno, AND EVEN IF Gabriele Magurno OR ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. LIMITATION OF LIABILITY AND REMEDIES. Notwithstanding any damages that you might incur for any reason whatsoever (including, without limitation, all damages referenced above and all direct or general damages), the entire liability of Gabriele Magurno under any provision of this EULA and your exclusive remedy for all of the foregoing shall be limited to U.S.$0.00. -------------------------------------------------------------------------- packages/base/: Frostbyte_Read_Me.txt frostbyte.cfg frostbyte.jpg frostbyte.ogz Copyright & Permissions: This level is copyrighted by Robert van der Veeke, 2007. Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! If you have a mapping website, and you want to upload this map in it, or if you're making a map pack and want to include this map, you're totally free to do so. Always remember to include all files unmodified. Especially this readme file. packages/base/: fanatic_caves.txt fanatic_caves.cfg fanatic_caves.jpg fanatic_caves.ogg fanatic_caves.ogz Copyright 2007 Marc A. Pullen (aka Fanatic) packages/base/: ogrosupply.txt ogrosupply.cfg ogrosupply.jpg ogrosupply.ogz Copyright 2002-2007 David "Drakker" Pelletier packages/drakker/no_diving.jpg Is in the Public Domain and created by David "Drakker" Pelletier packages/base/: wake5.txt wake5.cfg wake5.jpg wake5.ogz 2007-10-05 [instagibwake@gmail.com] This content is distributed under the following Creative Commons License. Attribution-NonCommercial-ShareAlike 3.0 Unported You are free: * to Share — to copy, distribute and transmit the work * to Remix — to adapt the work Under the following conditions: * Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). * Noncommercial. You may not use this work for commercial purposes. * Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. * For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page. * Any of the above conditions can be waived if you get permission from the copyright holder. * Nothing in this license impairs or restricts the author's moral rights. ///////////////////////////////////////////////////////Attributes to http://www.wakeup-4-life.de wake5 aka Greyskull is a fast map meant to be played 1on1 FFA or instagib but it is fun with up to four players. rocket/rifle/grenade/cg-jumps are encouraged! Developers: wakeup Testers: Drakas solea daMfr0^ makkE rocknrol packages/tech1soc/: Copyright 2001 Sock COPYRIGHT NOTICES ----------------- If you use any of these Tech1 shader/textures I kindly ask YOU to give me credit for my work within your README file or TEXT file distributed with your map/mod. packages/base/: mpsp10.cfg mpsp10.jpg mpsp10.ogz Copyright 2008 Mike Poeschl Copyright / Permission: You MAY NOT use this level as a base to build additional levels. You MAY distribute (mpsp10) in any electronic format (Internet, PC/Game Mag cover-CD, etc) but PLEASE inform me before you do this. You MAY use any of my new content (textures, models, etc...) in your own Sauerbraten project. Any use of my content outside of the Sauerbraten game/engine will require my permission. Special thanks to all the content creators for the existing Sauerbraten assets I used in this map. And of course, extra special thanks to the developers of this outstanding game engine. Any feedback on this map would be great. MitaMAN (aka Mike Poeschl) packages/base/: mpsp9a.cfg mpsp9a.jpg mpsp9a.ogz mpsp9b.cfg mpsp9b.jpg mpsp9b.ogz mpsp9c.cfg mpsp9c.jpg mpsp9c.ogz Copyright 2008 Mike Poeschl Copyright / Permission: You MAY NOT use this level as a base to build additional levels. You MAY distribute (mpsp9_final.zip) in any electronic format (Internet, PC/Game Mag cover-CD, etc) but PLEASE inform me before you do this. You MAY use any of my new content (textures, models, etc...) in your own Sauerbraten project. Any use of my content outside of the Sauerbraten game/engine will require my permission. Special thanks to all the content creators for the existing Sauerbraten assets I used in this map. And of course, extra special thanks to the developers of this outstanding game engine. Any feedback on this map would be great. MitaMAN (aka Mike Poeschl) mitaman1@optonline.net packages/base/: reissen.cfg reissen.jpg reissen.ogz Copyright 2008 SATAN!!! License: This map is released under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License, with the following clause: the author will allow for minor bug fixing should the author be unavailable. You are free to copy, distribute, and display this work. You must attribute the work to the original author, "SATAN!!!" (but not in any way that suggests that the author endorses you or your use of the work). You may not use this work for commercial purposes. You may not alter, transform, or build upon this work, save for minor bug fixing should the author be unavailable. packages/darc/: Copyright Darc packages/mitaman/: Copyright 2008 Mike Poeschl You MAY use any of my new textures in your own Sauerbraten project. Any use of my textures outside of the Sauerbraten game/engine will require my permission. packages/modules/mrfixit/: Copyright John Siar Mr. Fixit is hereby released under the CC-BY-NC (Creative Commons Attribution Non-Commercial) license. See http://creativecommons.org/licenses/by-nc/3.0/legalcode for more info. Please contact Geartrooper for permission for uses not within the scope of this license. packages/models/objects/axe/: *** This model was downloaded at: http://www.turbosquid.com/3d-models/max-battle-axe/231341 *** It is subject to the following license agreement: End User And Seller Agreement Turbo Squid, Inc. and its affiliates and related companies (collectively "TurboSquid"), operate turbosquid.com and gamasutraexchange.com (each referred to as "Website"). The terms and conditions set forth herein (the "Terms") constitute a legally binding agreement between TurboSquid and you ("You" or "Your") regarding the terms on which TurboSquid offers You access to its Website and Service. Your use of the Website or Service constitutes acceptance of these Terms. I. DEFINITIONS 1. 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Upon such termination You must and agree to immediately destroy all copies of the TurboSquid Client Application and all of its accompanying documentation. packages/models/steve_e/doors/trapdoor/: Copyright 2008 Steve Eggleston packages/particles/: explosion.jpg fire_exp.png smoke_exp.png Copyright 2006-2007 Markus "makkE" Bekel "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" packages/sounds/soundsnap/: Soundsnap Licence You are Free: - To remix or transform the sounds in any way - To copy, distribute and transmit the sounds - To use the sounds in any music, film, video game, website etc. whether commercial or not, without paying royalties or other fees You Cannot: - Make commercial distribution of these sounds 'as they are'. For example, you cannot download and sell them as part of a CD library ******************************** http://www.soundsnap.com/licence ******************************** packages/hazel/*: is © 2005 Hazel.H packages/painkillah/: © 2008 Victoria "PainKillAH" Losada These textures have been created by Victoria "PainKillAH" Losada, and are released under the following Creative Commons license: "Attribution-NonCommercial-ShareAlike 2.5" You are free: * To copy, distribute, display, and perform the work * To make derivative works Under the following conditions: * Attribution. You must give the original author (PainKillAH) credit. * Non-Commercial. You may not use this work for commercial purposes. * Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. Full license (legal code) can be found at: http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode packages/penguins/: © SkiingPenguins Author: SkiingPenguins Copyright: Creative Commons (BY-NC-ND) [Creative Commons Attribution-Noncommercial-No Derivative] Author's Note: This Skybox may be used in all Cube related engines. Author's Note2: YOU MAY NOT PASS THIS WORK ON AS YOUR OWN. YOU MUST INCLUDE THIS FILE WITH THE FILES LISTED ABOVE. YOU MUST GIVE ALL CREDIT TO "SkiingPenguins" WHEN USING THIS SKYBOX. Author's Note3: you may not edit these files in any other way without written permission from the author. packages/redon/: © philipk and metlslime packages/tomek/: Creative Commons Attribution packages/base/akaritori*: Copyright & Permissions: Sauerbraten Engine/Game by Wouter van Oortmerssen aka Aardappel. (www.sauerbraten.org) This level is copyrighted by Robert van der Veeke, 2010. Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! If you have a mapping website, and you want to upload this map in it, or if you're making a map pack and want to include this map, you're totally free to do so. Always remember to include all files unmodified. Especially this readme file. packages/base/core_transfer*: There is no copyright information available about the auther. These files are licensed under the Attribution-NonCommercial-ShareAlike 2.5 Canada. You are free to use and distribute this map for NON-PROFIT purposes. You must al so acknowledge me (Kedric Bradley) as the creator of whatever content in this fo lder you distribute. You may not, then, take credit for this work. You can also alter this work so long as you do not alter the license or disassociate this lic ense to the derivative work. If you contact me, you can request to have any of t hese conditions waived with good reason. packages/base/fc5*: This map and some textures have been created by Gabriele "Blindabuser" Magurno and are released under a Creative Commons license: "Attribution-Noncommercial-Share Alike 3.0 Unported" http://creativecommons.org/licenses/by-nc-sa/3.0/ packages/blikjebier/akaritori/: These files are © 2010 by Robert "BlikjeBier" van der Veeke You are NOT allowed to commercially exploit these textures, i.e. put it on a CD or any other electronic medium that is sold for money without the explicit permission from GCtextures and me! If you have a mapping website, and you want to upload this map in it, or if you're making a map pack and want to include this map, you're totally free to do so. Always remember to include all files unmodified. Especially this readme file. packages/crosshairs/: x.png x_dot.png o.png o_dot.png o_x.png dot.png dot_wide.png wide.png star.png These files are © 2010 by makkE. -hit variants by Mayhem. packages/crosshairs/: o.png o_dot.png o_x.png These files are © 2010 by Topher of Death Illustrated team. -hit variants by Mayhem. packages/crosshairs/: circle_dot.png cross_normal.png cross_whole.png dot_normal.png dot_whole.png and -hit variants These files are © 2010 by YourSelf. packages/humus/: These files are © 2010 by Emil Persson. This work is free and may be used by anyone for any purpose and may be distributed freely to anyone using any distribution media or distribution method as long as this file is included. Distribution without this file is allowed if it's distributed with free non-commercial software; however, fair credit of the original author is expected. 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You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence * terms of this work. * Any of these conditions can be waived if you get permission from the * copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). packages/models/hudguns/: There is no copyright information available. The files are licensed under the terms of the Creative Commons Attribution Non-Commercial 3.0 license. packages/models/inky/: There is no copyright information available. These files are licensed under the terms of the Creative Commons Attribution Non-Commercial 3.0. packages/models/mapmodels/justice/: cannon_copter/, cc_screan/, decals/, poster/ These files are © 2010 by Geartrooper. packages/models/mapmodels/: block/, cabinet/, cc_table/, console1/, exit-sign/, pad/, railings/, switch/, vending/, vent/ These files are © 2010 by "Nieb" packages/models/rpg/characters/dragon/: These files are © 2006 by John A. Siar. No money may be made from these items in any way without first contacting the author at johnny3d AT promail DOT ca. If there is a discrepancy as to the license or use of the content contact the author. Each individual license of each item is active provided they do not conflict with the above license. In the case of a conflict this license immediately overrides any other. packages/models/rpg/characters/grizzly/: These files are © 2006 by John A. Siar. 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The Debian packaging is © 2007-2010, Bruno "Fuddl" Kleinert and is licensed under the GPL, see `/usr/share/common-licenses/GPL'. debian/control0000644000000000000000000000201512267636400010575 0ustar Source: sauerbraten-data Section: non-free/games Priority: optional Maintainer: Debian Games Team Uploaders: Bruno "Fuddl" Kleinert , Vincent Cheng Build-Depends: debhelper (>= 8) Standards-Version: 3.9.5 Vcs-Git: git://anonscm.debian.org/pkg-games/sauerbraten-data.git Vcs-Browser: http://anonscm.debian.org/gitweb/?p=pkg-games/sauerbraten-data.git Homepage: http://sauerbraten.org/ Package: sauerbraten-data Architecture: all Recommends: sauerbraten Depends: ${misc:Depends} Conflicts: sauerbraten (<< ${source:Upstream-Version}) Description: Game content for the Sauerbraten game Sauerbraten is a networked, fast-paced, 3D first-person shooter game. It supports modern graphic effects and some nice graphic details. . The game client also works as the map editor. It is even possible to create and/or edit a map together with other people over a network connection. . This package installs maps, textures, sounds, etc. of Sauerbraten.