qtvideo-node-0.2.1+14.04.20140304/0000755000015201777760000000000012305354454016507 5ustar pbusernogroup00000000000000qtvideo-node-0.2.1+14.04.20140304/unittests/0000755000015201777760000000000012305354454020551 5ustar pbusernogroup00000000000000qtvideo-node-0.2.1+14.04.20140304/unittests/shadervideonode/0000755000015201777760000000000012305354454023714 5ustar pbusernogroup00000000000000qtvideo-node-0.2.1+14.04.20140304/unittests/shadervideonode/camera.cpp0000644000015201777760000000151512305354242025645 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "camera_compatibility_layer.h" void android_camera_update_preview_texture(CameraControl *) { } void android_camera_get_preview_texture_transformation(CameraControl *, GLfloat *) { } qtvideo-node-0.2.1+14.04.20140304/unittests/shadervideonode/shadervideonode.pro0000644000015201777760000000232512305354252027577 0ustar pbusernogroup00000000000000CONFIG += testcase CONFIG += no_private_qt_headers_warning TARGET = tst_shadervideonode # We don't want to install unit tests anywhere as it doesn't make sense target.CONFIG += no_default_install include(../../coverage.pri) QT += testlib multimedia opengl quick-private # This is to avoid a segfault in shadervideonode.cpp when it tries to call # glGenTextures(), since the platform currently does not support real OpenGL # when running unit tests. DEFINES += TST_NO_OPENGL SOURCES += tst_shadervideonode.cpp \ ../../src/shadervideomaterial.cpp \ ../../src/shadervideonode.cpp \ ../../src/shadervideoshader.cpp \ ../../src/snapshotgenerator.cpp \ ../../src/qsgvideonode_p.cpp \ camera.cpp \ player.cpp HEADERS += . ../../src/shadervideomaterial.h \ ../../src/shadervideonode.h \ ../../src/shadervideoshader.h \ ../../src/snapshotgenerator.h \ ../../src/private/qtmultimediaquickdefs_p.h \ ../../src/private/qsgvideonode_p.h \ camera_compatibility_layer.h \ media_compatibility_layer.h \ surface_texture_client_hybris.h INCLUDEPATH += ../../src /usr/include/hybris/camera /usr/include/hybris/media /usr/include/libqtubuntu-media-signals LIBS += -lqtubuntu-media-signals qtvideo-node-0.2.1+14.04.20140304/unittests/shadervideonode/camera_compatibility_layer.h0000644000015201777760000000153112305354242031435 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include struct CameraControl { int dummy; }; void android_camera_update_preview_texture(CameraControl *); void android_camera_get_preview_texture_transformation(CameraControl *, GLfloat *); qtvideo-node-0.2.1+14.04.20140304/unittests/shadervideonode/tst_shadervideonode.cpp0000644000015201777760000000556312305354242030461 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include #include #include #include #include #include "camera_compatibility_layer.h" #include "surface_texture_client_hybris.h" #define private public #include "shadervideonode.h" class tst_ShaderVideoNode : public QObject { Q_OBJECT private slots: void testCameraSetCurrentFrame(); void testTextureIdSetCurrentFrame(); }; class GLTextureBuffer : public QAbstractVideoBuffer { public: GLTextureBuffer(unsigned int textureId) : QAbstractVideoBuffer(QAbstractVideoBuffer::GLTextureHandle), m_textureId(textureId) { } MapMode mapMode() const { return NotMapped; } uchar *map(MapMode mode, int *numBytes, int *bytesPerLine) { Q_UNUSED(mode); Q_UNUSED(numBytes); Q_UNUSED(bytesPerLine); return (uchar*)0; } void unmap() {} QVariant handle() const { return QVariant::fromValue(m_textureId); } private: unsigned int m_textureId; }; void tst_ShaderVideoNode::testCameraSetCurrentFrame() { QVideoSurfaceFormat format; ShaderVideoNode node(format); CameraControl *cc = new CameraControl; QVideoFrame frame(new GLTextureBuffer(1), QSize(320, 240), QVideoFrame::Format_RGB32); node.setCurrentFrame(frame); QCOMPARE(QVariant(QMetaType::VoidStar, node.m_material->cameraControl()), QVariant(QMetaType::VoidStar, 0)); frame.setMetaData("CamControl", QVariant::fromValue((void*)cc)); node.setCurrentFrame(frame); QCOMPARE(QVariant(QMetaType::VoidStar, node.m_material->cameraControl()), QVariant(QMetaType::VoidStar, cc)); } void tst_ShaderVideoNode::testTextureIdSetCurrentFrame() { QVideoSurfaceFormat format; ShaderVideoNode node(format); QVideoFrame frame(new GLTextureBuffer(1), QSize(1920, 80), QVideoFrame::Format_RGB32); node.setCurrentFrame(frame); QCOMPARE(node.m_material->textureId(), (const GLuint)0); frame.setMetaData("TextureId", 70001); frame.setMetaData("SurfaceTextureClient", 0x1); node.setCurrentFrame(frame); QCOMPARE(node.m_material->textureId(), (const GLuint)70001); } QTEST_MAIN(tst_ShaderVideoNode) #include "tst_shadervideonode.moc" qtvideo-node-0.2.1+14.04.20140304/unittests/shadervideonode/media_compatibility_layer.h0000644000015201777760000000472312305354242031272 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Authored by: Jim Hodapp */ #ifndef MEDIA_COMPATIBILITY_LAYER_H_ #define MEDIA_COMPATIBILITY_LAYER_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef void (*on_msg_set_video_size)(int height, int width, void *context); typedef void (*on_video_texture_needs_update)(void *context); typedef void (*on_msg_error)(void *context); struct MediaPlayerWrapper; // ----- Start of C API ----- // void android_media_set_video_size_cb(MediaPlayerWrapper *mp, on_msg_set_video_size cb, void *context); void android_media_set_video_texture_needs_update_cb(MediaPlayerWrapper *mp, on_video_texture_needs_update cb, void *context); void android_media_set_error_cb(MediaPlayerWrapper *mp, on_msg_error cb, void *context); MediaPlayerWrapper *android_media_new_player(); int android_media_set_data_source(MediaPlayerWrapper *mp, const char* url); int android_media_set_preview_texture(MediaPlayerWrapper *mp, int texture_id); void android_media_update_surface_texture(MediaPlayerWrapper *mp); void android_media_surface_texture_get_transformation_matrix(MediaPlayerWrapper *mp, GLfloat*matrix); int android_media_play(MediaPlayerWrapper *mp); int android_media_pause(MediaPlayerWrapper *mp); int android_media_stop(MediaPlayerWrapper *mp); bool android_media_is_playing(MediaPlayerWrapper *mp); int android_media_seek_to(MediaPlayerWrapper *mp, int msec); int android_media_get_current_position(MediaPlayerWrapper *mp, int *msec); int android_media_get_duration(MediaPlayerWrapper *mp, int *msec); int android_media_get_volume(MediaPlayerWrapper *mp, int *volume); int android_media_set_volume(MediaPlayerWrapper *mp, int volume); #ifdef __cplusplus } #endif #endif // CAMERA_COMPATIBILITY_LAYER_H_ qtvideo-node-0.2.1+14.04.20140304/unittests/shadervideonode/player.cpp0000644000015201777760000000175512305354242025717 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "surface_texture_client_hybris.h" #include typedef void* SurfaceTextureClientHybris; void surface_texture_client_get_transformation_matrix(SurfaceTextureClientHybris stc, float *matrix) { Q_UNUSED(stc); Q_UNUSED(matrix); } void surface_texture_client_update_texture(SurfaceTextureClientHybris stc) { Q_UNUSED(stc); } qtvideo-node-0.2.1+14.04.20140304/unittests/unittests.pro0000644000015201777760000000005612305354242023331 0ustar pbusernogroup00000000000000TEMPLATE = subdirs SUBDIRS += shadervideonode qtvideo-node-0.2.1+14.04.20140304/videonode.pro0000644000015201777760000000012012305354242021171 0ustar pbusernogroup00000000000000TEMPLATE = subdirs include(coverage.pri) SUBDIRS += \ src \ unittests qtvideo-node-0.2.1+14.04.20140304/coverage.pri0000644000015201777760000000355512305354242021021 0ustar pbusernogroup00000000000000# Coverage CONFIG(coverage) { OBJECTS_DIR = MOC_DIR = TOP_SRC_DIR = $$PWD LIBS += -lgcov QMAKE_CXXFLAGS += --coverage QMAKE_LDFLAGS += --coverage QMAKE_EXTRA_TARGETS += coverage cov QMAKE_EXTRA_TARGETS += clean-gcno clean-gcda coverage-html \ generate-coverage-html clean-coverage-html coverage-gcovr \ generate-gcovr generate-coverage-gcovr clean-coverage-gcovr clean-gcno.commands = \ "@echo Removing old coverage instrumentation"; \ "find -name '*.gcno' -print | xargs -r rm" clean-gcda.commands = \ "@echo Removing old coverage results"; \ "find -name '*.gcda' -print | xargs -r rm" coverage-html.depends = clean-gcda check generate-coverage-html generate-coverage-html.commands = \ "@echo Collecting coverage data"; \ "lcov --directory $${TOP_SRC_DIR} --capture --output-file coverage.info --no-checksum --compat-libtool"; \ "lcov --extract coverage.info \"*/src/*.cpp\" -o coverage.info"; \ "lcov --remove coverage.info \"moc_*.cpp\" -o coverage.info"; \ "LANG=C genhtml --prefix $${TOP_SRC_DIR} --output-directory coverage-html --title \"Code Coverage\" --legend --show-details coverage.info" clean-coverage-html.depends = clean-gcda clean-coverage-html.commands = \ "lcov --directory $${TOP_SRC_DIR} -z"; \ "rm -rf coverage.info coverage-html" coverage-gcovr.depends = clean-gcda check generate-coverage-gcovr generate-coverage-gcovr.commands = \ "@echo Generating coverage GCOVR report"; \ "gcovr -x -r $${TOP_SRC_DIR} -o $${TOP_SRC_DIR}/coverage.xml -e \".*/moc_.*\" -e \"tests/.*\" -e \".*\\.h\"" clean-coverage-gcovr.depends = clean-gcda clean-coverage-gcovr.commands = \ "rm -rf $${TOP_SRC_DIR}/coverage.xml" QMAKE_CLEAN += *.gcda *.gcno coverage.info coverage.xml } qtvideo-node-0.2.1+14.04.20140304/src/0000755000015201777760000000000012305354454017276 5ustar pbusernogroup00000000000000qtvideo-node-0.2.1+14.04.20140304/src/snapshotgenerator.cpp0000644000015201777760000001237712305354242023555 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "snapshotgenerator.h" #include #include #include #include #include SnapshotGenerator::SnapshotGenerator() : m_width(0), m_height(0), position_loc(0), v_matrix_loc(0), tex_coord_loc(0), sampler_loc(0), tex_matrix_loc(0) { } /** * @brief SnapshotGenerator::snapshot * @param textureId Texture to be stored as QImage * @return Image containing the content of the last texture */ QImage SnapshotGenerator::snapshot(GLuint textureId, const CameraControl *control) { Q_ASSERT(textureId > 0); Q_ASSERT(control != NULL); QGLFramebufferObject fbo(m_width, m_height); QPainter paint(&fbo); fbo.bind(); #ifdef __arm__ QOpenGLShaderProgram program; program.addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShader()); program.addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShader()); program.link(); program.bind(); glViewport(0, 0, m_width, m_height); position_loc = program.attributeLocation("a_position"); v_matrix_loc = program.uniformLocation("v_matrix"); sampler_loc = program.uniformLocation("s_texture"); tex_coord_loc = program.attributeLocation("a_texCoord"); tex_matrix_loc = program.uniformLocation("m_texMatrix"); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GLfloat vVertices[] = { 0.0f, 00.0f, 0.0f, // Position 0 0.0f, 1.0f, 0.0f, // Position 1 1.0f, 1.0f, 0.0f, // Position 2 1.0f, 00.0f, 0.0f, // Position 3 }; vVertices[4] = m_height; vVertices[6] = m_width; vVertices[7] = m_height; vVertices[9] = m_width; GLfloat tVertices[] = { 0.0f, 1.0f, // TexCoord 1 0.0f, 0.0f, // TexCoord 0 1.0f, 0.0f, // TexCoord 3 1.0f, 1.0f // TexCoord 2 }; GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; program.enableAttributeArray(position_loc); program.setAttributeArray(position_loc, vVertices, 3); QMatrix4x4 pmvMatrix; pmvMatrix.ortho(QRect(0,0,m_width,m_height)); program.setUniformValue(v_matrix_loc, pmvMatrix); program.enableAttributeArray(tex_coord_loc); program.setAttributeArray(tex_coord_loc, tVertices, 2); program.enableAttributeArray(sampler_loc); program.setUniformValue(sampler_loc, 0); program.enableAttributeArray(tex_matrix_loc); GLfloat textureMatrix[16]; android_camera_get_preview_texture_transformation(const_cast(control), textureMatrix); QMatrix4x4 texMat(textureMatrix); texMat = texMat.transposed(); program.setUniformValue(tex_matrix_loc, texMat); glBindTexture(GL_TEXTURE_2D, textureId); glActiveTexture(GL_TEXTURE0); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); #endif return fbo.toImage(); } void SnapshotGenerator::setSize(int width, int height) { m_width = width; m_height = height; } const char *SnapshotGenerator::vertexShader() const { return "#extension GL_OES_EGL_image_external : require \n" "attribute vec4 a_position; \n" "uniform highp mat4 v_matrix; \n" "attribute vec2 a_texCoord; \n" "uniform mat4 m_texMatrix; \n" "varying vec2 v_texCoord; \n" "void main() \n" "{ \n" " gl_Position = v_matrix * a_position; \n" " v_texCoord = (m_texMatrix * vec4(a_texCoord, 0.0, 1.0)).xy;\n" "} \n"; } const char *SnapshotGenerator::fragmentShader() const { return "#extension GL_OES_EGL_image_external : require \n" "precision mediump float; \n" "varying vec2 v_texCoord; \n" "uniform samplerExternalOES s_texture; \n" "void main() \n" "{ \n" " gl_FragColor = texture2D( s_texture, v_texCoord );\n" "} \n"; } qtvideo-node-0.2.1+14.04.20140304/src/shadervideoshader.cpp0000644000015201777760000000634712305354242023473 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "shadervideoshader.h" #include "shadervideomaterial.h" ShaderVideoShader::ShaderVideoShader(QVideoFrame::PixelFormat pixelFormat) : QSGMaterialShader(), m_pixelFormat(pixelFormat) { } void ShaderVideoShader::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_UNUSED(oldMaterial); ShaderVideoMaterial *mat = dynamic_cast(newMaterial); program()->setUniformValue(m_id_Texture, 0); if (state.isMatrixDirty()) program()->setUniformValue(m_id_matrix, state.combinedMatrix()); mat->bind(); // if (state.isOpacityDirty()) { // mat->m_opacity = state.opacity(); // mat->updateBlending(); // program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity)); // } } char const *const *ShaderVideoShader::attributeNames() const { static const char *names[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 }; return names; } const char *ShaderVideoShader::vertexShader() const { const char *shader = "uniform highp mat4 qt_Matrix; \n" "attribute highp vec4 qt_VertexPosition; \n" "attribute highp vec2 qt_VertexTexCoord; \n" "varying highp vec2 qt_TexCoord; \n" "uniform mat4 s_tex_Matrix; \n" "void main() { \n" " qt_TexCoord = (s_tex_Matrix * vec4(qt_VertexTexCoord, 0.0, 1.0)).xy;\n" " gl_Position = qt_Matrix * qt_VertexPosition; \n" "}"; return shader; } const char *ShaderVideoShader::fragmentShader() const { static const char *shader = "#extension GL_OES_EGL_image_external : require \n" "uniform samplerExternalOES sTexture; \n" "uniform lowp float opacity; \n" "varying highp vec2 qt_TexCoord; \n" "void main() \n" "{ \n" " gl_FragColor = texture2D( sTexture, qt_TexCoord );\n" "} \n"; return shader; } void ShaderVideoShader::initialize() { m_id_matrix = program()->uniformLocation("qt_Matrix"); m_id_Texture = program()->uniformLocation("sTexture"); m_id_opacity = program()->uniformLocation("opacity"); m_tex_matrix = program()->uniformLocation("s_tex_Matrix"); } qtvideo-node-0.2.1+14.04.20140304/src/shadervideonode.h0000644000015201777760000000305112305354242022604 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef SHADERVIDEONODE_H #define SHADERVIDEONODE_H #include #include #include class CameraControl; class ShaderVideoMaterial; class SnapshotGenerator; class ShaderVideoNode : public QObject, public QSGVideoNode { Q_OBJECT public: typedef void* SurfaceTextureClientHybris; ShaderVideoNode(const QVideoSurfaceFormat &format); ~ShaderVideoNode(); QVideoFrame::PixelFormat pixelFormat() const; void setCurrentFrame(const QVideoFrame &frame); private Q_SLOTS: void onSetSnapshotSize(const QSize &size); void onTakeSnapshot(const CameraControl *control); private: void getGLTextureID(); void deleteTextureID(); QVideoSurfaceFormat m_format; ShaderVideoMaterial *m_material; GLuint m_textureId; SurfaceTextureClientHybris m_surfaceTextureClient; SnapshotGenerator *m_snapshotGenerator; }; #endif // SHADERVIDEONODE_H qtvideo-node-0.2.1+14.04.20140304/src/private/0000755000015201777760000000000012305354454020750 5ustar pbusernogroup00000000000000qtvideo-node-0.2.1+14.04.20140304/src/private/qsgvideonode_p.h0000644000015201777760000000675612305354252024141 0ustar pbusernogroup00000000000000/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGVIDEONODE_P_H #define QSGVIDEONODE_P_H #include #include #include #include #include QT_BEGIN_NAMESPACE const QLatin1String QSGVideoNodeFactoryPluginKey("sgvideonodes"); class Q_MULTIMEDIAQUICK_EXPORT QSGVideoNode : public QSGGeometryNode { public: QSGVideoNode(); virtual void setCurrentFrame(const QVideoFrame &frame) = 0; virtual QVideoFrame::PixelFormat pixelFormat() const = 0; void setTexturedRectGeometry(const QRectF &boundingRect, const QRectF &textureRect, int orientation); private: QRectF m_rect; QRectF m_textureRect; int m_orientation; }; class Q_MULTIMEDIAQUICK_EXPORT QSGVideoNodeFactoryInterface { public: virtual QList supportedPixelFormats(QAbstractVideoBuffer::HandleType handleType) const = 0; virtual QSGVideoNode *createNode(const QVideoSurfaceFormat &format) = 0; }; #define QSGVideoNodeFactoryInterface_iid "org.qt-project.qt.sgvideonodefactory/5.0" Q_DECLARE_INTERFACE(QSGVideoNodeFactoryInterface, QSGVideoNodeFactoryInterface_iid) class Q_MULTIMEDIAQUICK_EXPORT QSGVideoNodeFactoryPlugin : public QObject, public QSGVideoNodeFactoryInterface { Q_OBJECT Q_INTERFACES(QSGVideoNodeFactoryInterface) public: virtual QList supportedPixelFormats(QAbstractVideoBuffer::HandleType handleType) const = 0; virtual QSGVideoNode *createNode(const QVideoSurfaceFormat &format) = 0; }; QT_END_NAMESPACE #endif // QSGVIDEONODE_H qtvideo-node-0.2.1+14.04.20140304/src/private/qtmultimediaquickdefs_p.h0000644000015201777760000000501012305354252026026 0ustar pbusernogroup00000000000000/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifndef QMULTIMEDIAQUICKDEFS_P_H #define QMULTIMEDIAQUICKDEFS_P_H #include #ifndef QT_STATIC # if defined(QT_BUILD_QTMM_QUICK_LIB) # define Q_MULTIMEDIAQUICK_EXPORT Q_DECL_EXPORT # else # define Q_MULTIMEDIAQUICK_EXPORT Q_DECL_IMPORT # endif #else # define Q_MULTIMEDIAQUICK_EXPORT #endif #endif // QMULTIMEDIAQUICKDEFS_P_H qtvideo-node-0.2.1+14.04.20140304/src/shadervideomaterial.cpp0000644000015201777760000000764412305354242024024 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifdef QT_OPENGL_ES_2 # define TEXTURE_TARGET GL_TEXTURE_EXTERNAL_OES #else # define TEXTURE_TARGET GL_TEXTURE_2D # define GL_GLEXT_PROTOTYPES #endif #include #include #include "shadervideomaterial.h" #include "shadervideoshader.h" #include #include ShaderVideoShader *ShaderVideoMaterial::m_videoShader = 0; ShaderVideoMaterial::ShaderVideoMaterial(const QVideoSurfaceFormat &format) : m_format(format), m_camControl(0), m_textureId(0), m_surfaceTextureClient(0) { } QSGMaterialShader *ShaderVideoMaterial::createShader() const { if (!m_videoShader) { m_videoShader = new ShaderVideoShader(m_format.pixelFormat()); } return m_videoShader; } QSGMaterialType *ShaderVideoMaterial::type() const { static QSGMaterialType theType; return &theType; } void ShaderVideoMaterial::setCamControl(CameraControl *cc) { if (m_camControl != cc) { m_camControl = cc; } } CameraControl *ShaderVideoMaterial::cameraControl() const { return m_camControl; } void ShaderVideoMaterial::setTextureId(GLuint textureId) { m_textureId = textureId; } void ShaderVideoMaterial::setSurfaceTextureClient(SurfaceTextureClientHybris surface_texture_client) { m_surfaceTextureClient = surface_texture_client; } void ShaderVideoMaterial::bind() { if (!m_camControl && !m_textureId) { return; } if (m_camControl != NULL) { android_camera_update_preview_texture(m_camControl); android_camera_get_preview_texture_transformation(m_camControl, m_textureMatrix); } else { surface_texture_client_update_texture(m_surfaceTextureClient); surface_texture_client_get_transformation_matrix(m_surfaceTextureClient, static_cast(m_textureMatrix)); } undoAndroidYFlip(m_textureMatrix); glUniformMatrix4fv(m_videoShader->m_tex_matrix, 1, GL_FALSE, m_textureMatrix); glTexParameteri(TEXTURE_TARGET, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(TEXTURE_TARGET, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(TEXTURE_TARGET, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(TEXTURE_TARGET, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } void ShaderVideoMaterial::undoAndroidYFlip(GLfloat matrix[]) { // The android matrix flips the y coordinate // The android matrix has it's texture coordinates not from 0..1 but in between there // The higher value is stored in m[13], the lower one is the higher one minus the height GLfloat height = -matrix[5]; // invert because of the flipping GLfloat offset = matrix[13] - height; matrix[5] = height; matrix[13] = offset; } /*! * \brief ShaderVideoMaterial::printGLMaxtrix * Prints a OpenGL matrix (GLfloat m[16]) to std out. * This function stays here for convenience in case some more debugging is necessary for the android * transformation matrix. * \param matrix Matrix to be printed to std out */ void ShaderVideoMaterial::printGLMaxtrix(GLfloat matrix[]) { qDebug() << matrix[0] << matrix[4] << matrix[8] << matrix[12]; qDebug() << matrix[1] << matrix[5] << matrix[9] << matrix[13]; qDebug() << matrix[2] << matrix[6] << matrix[10] << matrix[14]; qDebug() << matrix[3] << matrix[7] << matrix[11] << matrix[15]; } qtvideo-node-0.2.1+14.04.20140304/src/shadervideonodeplugin.cpp0000644000015201777760000000320012305354242024352 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "shadervideonodeplugin.h" #include "shadervideonode.h" #include QList ShaderVideoNodePlugin::supportedPixelFormats( QAbstractVideoBuffer::HandleType handleType) const { QList pixelFormats; if (handleType == QAbstractVideoBuffer::GLTextureHandle) { pixelFormats.append(QVideoFrame::Format_RGB32); pixelFormats.append(QVideoFrame::Format_ARGB32); pixelFormats.append(QVideoFrame::Format_BGR32); pixelFormats.append(QVideoFrame::Format_BGRA32); pixelFormats.append(QVideoFrame::Format_User); // handling a GL texture of the aal library for the camera } return pixelFormats; } QSGVideoNode *ShaderVideoNodePlugin::createNode(const QVideoSurfaceFormat &format) { qDebug() << Q_FUNC_INFO; if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat())) return new ShaderVideoNode(format); return 0; } qtvideo-node-0.2.1+14.04.20140304/src/qsgvideonode_p.cpp0000644000015201777760000001043412305354252023006 0ustar pbusernogroup00000000000000/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qsgvideonode_p.h" QT_BEGIN_NAMESPACE QSGVideoNode::QSGVideoNode() : m_orientation(-1) { } /* Helpers */ static inline void qSetGeom(QSGGeometry::TexturedPoint2D *v, const QPointF &p) { v->x = p.x(); v->y = p.y(); } static inline void qSetTex(QSGGeometry::TexturedPoint2D *v, const QPointF &p) { v->tx = p.x(); v->ty = p.y(); } /* Update the vertices and texture coordinates. Orientation must be in {0,90,180,270} */ void QSGVideoNode::setTexturedRectGeometry(const QRectF &rect, const QRectF &textureRect, int orientation) { if (rect == m_rect && textureRect == m_textureRect && orientation == m_orientation) return; m_rect = rect; m_textureRect = textureRect; m_orientation = orientation; QSGGeometry *g = geometry(); if (g == 0) g = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4); QSGGeometry::TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D(); // Set geometry first qSetGeom(v + 0, rect.topLeft()); qSetGeom(v + 1, rect.bottomLeft()); qSetGeom(v + 2, rect.topRight()); qSetGeom(v + 3, rect.bottomRight()); // and then texture coordinates switch (orientation) { default: // tl, bl, tr, br qSetTex(v + 0, textureRect.topLeft()); qSetTex(v + 1, textureRect.bottomLeft()); qSetTex(v + 2, textureRect.topRight()); qSetTex(v + 3, textureRect.bottomRight()); break; case 90: // tr, tl, br, bl qSetTex(v + 0, textureRect.topRight()); qSetTex(v + 1, textureRect.topLeft()); qSetTex(v + 2, textureRect.bottomRight()); qSetTex(v + 3, textureRect.bottomLeft()); break; case 180: // br, tr, bl, tl qSetTex(v + 0, textureRect.bottomRight()); qSetTex(v + 1, textureRect.topRight()); qSetTex(v + 2, textureRect.bottomLeft()); qSetTex(v + 3, textureRect.topLeft()); break; case 270: // bl, br, tl, tr qSetTex(v + 0, textureRect.bottomLeft()); qSetTex(v + 1, textureRect.bottomRight()); qSetTex(v + 2, textureRect.topLeft()); qSetTex(v + 3, textureRect.topRight()); break; } if (!geometry()) setGeometry(g); markDirty(DirtyGeometry); } QT_END_NAMESPACE qtvideo-node-0.2.1+14.04.20140304/src/shadervideomaterial.h0000644000015201777760000000357212305354252023466 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef SHADERVIDEOMATERIAL_H #define SHADERVIDEOMATERIAL_H #include #if (QT_VERSION < QT_VERSION_CHECK(5, 2, 0)) #include #else #include #endif #include #include struct CameraControl; struct MediaPlayerWrapper; class ShaderVideoShader; class ShaderVideoMaterial : public QSGMaterial { public: typedef void* SurfaceTextureClientHybris; ShaderVideoMaterial(const QVideoSurfaceFormat &format); QSGMaterialShader *createShader() const; virtual QSGMaterialType *type() const; void setCamControl(CameraControl *cc); CameraControl *cameraControl() const; void setTextureId(GLuint textureId); GLuint textureId() const { return m_textureId; } void setSurfaceTextureClient(SurfaceTextureClientHybris surface_texture_client); void bind(); private: void undoAndroidYFlip(GLfloat matrix[]); void printGLMaxtrix(GLfloat matrix[]); QVideoSurfaceFormat m_format; CameraControl *m_camControl; GLuint m_textureId; SurfaceTextureClientHybris m_surfaceTextureClient; static ShaderVideoShader *m_videoShader; // the shader is cached in the Qt scene graph GLfloat m_textureMatrix[16]; }; #endif // SHADERVIDEOMATERIAL_H qtvideo-node-0.2.1+14.04.20140304/src/shadervideonode.cpp0000644000015201777760000001243612305354242023146 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #include "shadervideonode.h" #include "shadervideomaterial.h" #include "snapshotgenerator.h" #include #include /*! * \brief ShaderVideoNode::ShaderVideoNode * \param format */ ShaderVideoNode::ShaderVideoNode(const QVideoSurfaceFormat &format) : m_format(format), m_textureId(0), m_surfaceTextureClient(0) { m_material = new ShaderVideoMaterial(format); setMaterial(m_material); m_snapshotGenerator = new SnapshotGenerator; connect(SharedSignal::instance(), SIGNAL(setSnapshotSize(const QSize&)), this, SLOT(onSetSnapshotSize(const QSize&))); connect(SharedSignal::instance(), SIGNAL(takeSnapshot(const CameraControl*)), this, SLOT(onTakeSnapshot(const CameraControl*))); } /*! * \brief ShaderVideoNode::~ShaderVideoNode */ ShaderVideoNode::~ShaderVideoNode() { deleteTextureID(); delete m_snapshotGenerator; } /*! * \brief ShaderVideoNode::pixelFormat \reimp * \return */ QVideoFrame::PixelFormat ShaderVideoNode::pixelFormat() const { return m_format.pixelFormat(); } /*! * \brief ShaderVideoNode::setCurrentFrame draws the new frame. If the frame's * texture ID (stored in the hanlde) is empty, a new texture is created and send * back. * \param frame */ void ShaderVideoNode::setCurrentFrame(const QVideoFrame &frame) { void *ci = 0; if (frame.availableMetaData().contains("CamControl")) { ci = frame.metaData("CamControl").value(); if (ci == 0) { qWarning() << "No valid camera control pointer in video frame"; return; } m_material->setCamControl((CameraControl*)ci); } else if (frame.availableMetaData().contains("TextureId") && frame.availableMetaData().contains("SurfaceTextureClient")) { m_textureId = frame.metaData("TextureId").value(); if (m_textureId == 0) { qWarning() << "No valid textureId in video frame"; return; } m_material->setTextureId(m_textureId); m_surfaceTextureClient = reinterpret_cast (frame.metaData("SurfaceTextureClient").value()); if (m_surfaceTextureClient == 0) { qWarning() << "No valid SurfaceTextureClient instance in video frame"; return; } m_material->setSurfaceTextureClient(m_surfaceTextureClient); } else if (!frame.availableMetaData().contains("CamControl") && !frame.availableMetaData().contains("TextureId")) { qWarning() << "No camera control or texture id instance included in video frame"; m_material->setCamControl(0); m_material->setTextureId(0); return; } if (frame.handle().toUInt() == 0) { // Client requests a new texture if (m_textureId != 0) deleteTextureID(); getGLTextureID(); // Prevent drawing m_material->setCamControl(0); } else { // Draw the frame markDirty(DirtyMaterial); } } /*! * \brief ShaderVideoNode::onSetSnapshotSize sets the target size for the snapshot * \param size */ void ShaderVideoNode::onSetSnapshotSize(const QSize &size) { Q_ASSERT(m_snapshotGenerator != NULL); m_snapshotGenerator->setSize(size.width(), size.height()); } /*! * \brief ShaderVideoNode::onTakeSnapshot creates an image of the current frame * and sends it back to the client (camera/mediaplayer) * \param control */ void ShaderVideoNode::onTakeSnapshot(const CameraControl *control) { Q_ASSERT(m_textureId > 0); Q_ASSERT(control != NULL); Q_ASSERT(m_snapshotGenerator != NULL); QImage snapshot = m_snapshotGenerator->snapshot(m_textureId, control); // Signal the QVideoRendererControl instance that a snapshot has been taken Q_EMIT SharedSignal::instance()->snapshotTaken(snapshot); } /*! * \brief ShaderVideoNode::getGLTextureID creates a new texture, and sends it * back to the client (camera/mediaplayer) */ void ShaderVideoNode::getGLTextureID() { // This is to avoid a segfault in shadervideonode.cpp when it tries to call // glGenTextures(), since the platform currently does not support real OpenGL // when running unit tests. #ifndef TST_NO_OPENGL glGenTextures(1, &m_textureId); #else m_textureId = 700001; #endif if (m_textureId == 0) { qWarning() << "Unable to get texture ID"; return; } Q_EMIT SharedSignal::instance()->textureCreated(static_cast(m_textureId)); } /*! * \brief ShaderVideoNode::deleteTextureID */ void ShaderVideoNode::deleteTextureID() { #ifndef TST_NO_OPENGL if (m_textureId) glDeleteTextures(1, &m_textureId); #endif m_textureId = 0; } qtvideo-node-0.2.1+14.04.20140304/src/shadervideonodeplugin.h0000644000015201777760000000234112305354242024024 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef SHADERVIDEONODEPLUGIN_H #define SHADERVIDEONODEPLUGIN_H #include #include class ShaderVideoNodePlugin : public QObject, public QSGVideoNodeFactoryInterface { Q_OBJECT Q_INTERFACES(QSGVideoNodeFactoryInterface) Q_PLUGIN_METADATA(IID "org.qt-project.qt.sgvideonodefactory/5.0" FILE "shadervideonode.json") public: QList supportedPixelFormats(QAbstractVideoBuffer::HandleType handleType) const; QSGVideoNode *createNode(const QVideoSurfaceFormat &format); }; #endif // SHADERVIDEONODEPLUGIN_H qtvideo-node-0.2.1+14.04.20140304/src/src.pro0000644000015201777760000000137012305354252020604 0ustar pbusernogroup00000000000000TARGET = shadervideonode TEMPLATE = lib CONFIG += plugin QT += multimedia opengl quick-private include(../coverage.pri) PLUGIN_TYPE = video/videonode target.path += $$[QT_INSTALL_PLUGINS]/$${PLUGIN_TYPE} INSTALLS = target INCLUDEPATH += /usr/include/hybris/camera /usr/include/hybris/media /usr/include/libqtubuntu-media-signals LIBS += -lhybris_ics -lcamera -lmedia -lqtubuntu-media-signals OTHER_FILES += shadervideonode.json HEADERS += \ shadervideonodeplugin.h \ shadervideomaterial.h \ shadervideoshader.h \ shadervideonode.h \ snapshotgenerator.h SOURCES += \ shadervideonodeplugin.cpp \ shadervideomaterial.cpp \ shadervideoshader.cpp \ shadervideonode.cpp \ snapshotgenerator.cpp \ qsgvideonode_p.cpp qtvideo-node-0.2.1+14.04.20140304/src/snapshotgenerator.h0000644000015201777760000000256212305354242023215 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef SNAPSHOTGENERATOR_H #define SNAPSHOTGENERATOR_H #include #include class CameraControl; class SnapshotGenerator { public: SnapshotGenerator(); QImage snapshot(GLuint textureId, const CameraControl *control); void setSize(int width, int height); private: const char *vertexShader() const; const char *fragmentShader() const; GLuint loadShader(GLenum shaderType, const char* pSource); GLuint createProgram(const char* pVertexSource, const char* pFragmentSource); int m_width; int m_height; GLint position_loc; GLint v_matrix_loc; GLint tex_coord_loc; GLint sampler_loc; GLint tex_matrix_loc; QImage m_snapshotImage; }; #endif // SNAPSHOTGENERATOR_H qtvideo-node-0.2.1+14.04.20140304/src/shadervideoshader.h0000644000015201777760000000262612305354252023135 0ustar pbusernogroup00000000000000/* * Copyright (C) 2013 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef SHADERVIDEOSHADER_H #define SHADERVIDEOSHADER_H #include #if (QT_VERSION < QT_VERSION_CHECK(5, 2, 0)) #include #else #include #endif #include class ShaderVideoShader : public QSGMaterialShader { public: ShaderVideoShader(QVideoFrame::PixelFormat pixelFormat); void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); char const *const *attributeNames() const; int m_tex_matrix; protected: const char *vertexShader() const; const char *fragmentShader() const; void initialize(); int m_id_matrix; int m_id_Texture; int m_id_opacity; QVideoFrame::PixelFormat m_pixelFormat; }; #endif // SHADERVIDEOSHADER_H qtvideo-node-0.2.1+14.04.20140304/src/shadervideonode.json0000644000015201777760000000004112305354242023322 0ustar pbusernogroup00000000000000{ "Keys": ["sgvideonodes"] } qtvideo-node-0.2.1+14.04.20140304/COPYING0000644000015201777760000001674312305354242017550 0ustar pbusernogroup00000000000000 GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. 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