khronos_api-3.1.0/Cargo.toml.orig 0100644 0000765 0000024 00000001660 13450313102 0015130 0 ustar 00 0000000 0000000 [package]
name = "khronos_api"
version = "3.1.0"
authors = [
"Brendan Zabarauskas ",
"Corey Richardson",
"Arseny Kapoulkine",
"Pierre Krieger ",
]
description = "The Khronos XML API Registry, exposed as byte string constants."
license = "Apache-2.0"
documentation = "https://docs.rs/khronos_api"
homepage = "https://github.com/brendanzab/gl-rs/"
repository = "https://github.com/brendanzab/gl-rs/"
readme = "README.md"
# Only include what we need here. The git submodules are quite large, and would
# exceed the maximimum crate size if we didn't do this
include = [
"/README.md",
"/src/**/*",
"/Cargo.toml",
"/build.rs",
"/api/xml/**/*.xml",
"/api_angle/scripts/**/*.xml",
"/api_egl/api/**/*.xml",
"/api_webgl/specs/latest/**/*.idl",
"/api_webgl/extensions/**/extension.xml",
]
categories = ["rendering::graphics-api"]
keywords = ["gl", "egl", "opengl", "khronos"]
khronos_api-3.1.0/Cargo.toml 0000644 00000002424 00000000000 0011410 0 ustar 00 # THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
#
# When uploading crates to the registry Cargo will automatically
# "normalize" Cargo.toml files for maximal compatibility
# with all versions of Cargo and also rewrite `path` dependencies
# to registry (e.g., crates.io) dependencies
#
# If you believe there's an error in this file please file an
# issue against the rust-lang/cargo repository. If you're
# editing this file be aware that the upstream Cargo.toml
# will likely look very different (and much more reasonable)
[package]
name = "khronos_api"
version = "3.1.0"
authors = ["Brendan Zabarauskas ", "Corey Richardson", "Arseny Kapoulkine", "Pierre Krieger "]
include = ["/README.md", "/src/**/*", "/Cargo.toml", "/build.rs", "/api/xml/**/*.xml", "/api_angle/scripts/**/*.xml", "/api_egl/api/**/*.xml", "/api_webgl/specs/latest/**/*.idl", "/api_webgl/extensions/**/extension.xml"]
description = "The Khronos XML API Registry, exposed as byte string constants."
homepage = "https://github.com/brendanzab/gl-rs/"
documentation = "https://docs.rs/khronos_api"
readme = "README.md"
keywords = ["gl", "egl", "opengl", "khronos"]
categories = ["rendering::graphics-api"]
license = "Apache-2.0"
repository = "https://github.com/brendanzab/gl-rs/"
khronos_api-3.1.0/README.md 0100644 0000765 0000024 00000002536 13345361714 0013542 0 ustar 00 0000000 0000000 # khronos_api
[](https://crates.io/crates/khronos_api)
[](https://github.com/brendanzab/gl-rs/blob/master/LICENSE)
[](https://crates.io/crates/khronos_api)
The Khronos XML API Registry, exposed as byte string constants.
```toml
[build-dependencies]
khronos_api = "1.0.0"
```
The following constants are provided:
- `GL_XML`: the contents of [`gl.xml`](https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml)
- `EGL_XML`: the contents of [`egl.xml`](https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/egl.xml)
- `WGL_XML`: the contents of [`wgl.xml`](https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/wgl.xml)
- `GLX_XML`: the contents of [`glx.xml`](https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/glx.xml)
- `WEBGL_IDL`: the contents of [`webgl.idl`](https://raw.githubusercontent.com/KhronosGroup/WebGL/master/specs/latest/1.0/webgl.idl)
- `WEBGL2_IDL`: the contents of [`webgl2.idl`](https://raw.githubusercontent.com/KhronosGroup/WebGL/master/specs/latest/2.0/webgl2.idl)
- `WEBGL_EXT_XML`: the contents of the WebGL extension XML files
## Changelog
### v1.0.0
- Initial release
- Documentation improvements
khronos_api-3.1.0/api/xml/gl.xml 0100644 0000765 0000024 00012362304 13450312406 0014754 0 ustar 00 0000000 0000000
Copyright (c) 2013-2018 The Khronos Group Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
------------------------------------------------------------------------
This file, gl.xml, is the OpenGL and OpenGL API Registry. The canonical
version of the registry, together with documentation, schema, and Python
generator scripts used to generate C header files for OpenGL and OpenGL ES,
can always be found in the Khronos Registry at
https://github.com/KhronosGroup/OpenGL-Registry
#include <stddef.h>
#include <KHR/khrplatform.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef unsigned int GLenum ;
typedef unsigned char GLboolean ;
typedef unsigned int GLbitfield ;
typedef void GLvoid ;
typedef signed char GLbyte ;
typedef short GLshort ;
typedef int GLint ;
typedef int GLclampx ;
typedef unsigned char GLubyte ;
typedef unsigned short GLushort ;
typedef unsigned int GLuint ;
typedef int GLsizei ;
typedef float GLfloat ;
typedef float GLclampf ;
typedef double GLdouble ;
typedef double GLclampd ;
typedef void *GLeglClientBufferEXT ;
typedef void *GLeglImageOES ;
typedef char GLchar ;
typedef char GLcharARB ;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef unsigned short GLhalfARB ;
typedef unsigned short GLhalf ;
typedef GLint GLfixed ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
typedef int64_t GLint64 ;
typedef uint64_t GLuint64 ;
typedef ptrdiff_t GLintptrARB ;
typedef ptrdiff_t GLsizeiptrARB ;
typedef int64_t GLint64EXT ;
typedef uint64_t GLuint64EXT ;
typedef struct __GLsync *GLsync ;
struct _cl_context ;
struct _cl_event ;
typedef void ( *GLDEBUGPROC )(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCARB )(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCKHR )(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef khronos_int32_t GLclampx ;
typedef khronos_int8_t GLbyte ;
typedef khronos_uint8_t GLubyte ;
typedef khronos_float_t GLfloat ;
typedef khronos_float_t GLclampf ;
typedef khronos_int32_t GLfixed ;
typedef khronos_int64_t GLint64 ;
typedef khronos_uint64_t GLuint64 ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
typedef khronos_int8_t GLbyte ;
typedef khronos_uint8_t GLubyte ;
typedef khronos_float_t GLfloat ;
typedef khronos_float_t GLclampf ;
typedef khronos_int32_t GLfixed ;
typedef khronos_int64_t GLint64 ;
typedef khronos_uint64_t GLuint64 ;
typedef khronos_int64_t GLint64EXT ;
typedef khronos_uint64_t GLuint64EXT ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
typedef khronos_uint8_t GLubyte ;
typedef khronos_float_t GLfloat ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
typedef void ( *GLDEBUGPROCAMD )(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV ;
typedef GLintptr GLvdpauSurfaceNV ;
typedef void ( *GLVULKANPROCNV )(void);
void glAccum
GLenum op
GLfloat value
void glAccumxOES
GLenum op
GLfixed value
void glActiveProgramEXT
GLuint program
void glActiveShaderProgram
GLuint pipeline
GLuint program
void glActiveShaderProgramEXT
GLuint pipeline
GLuint program
void glActiveStencilFaceEXT
GLenum face
void glActiveTexture
GLenum texture
void glActiveTextureARB
GLenum texture
void glActiveVaryingNV
GLuint program
const GLchar *name
void glAlphaFragmentOp1ATI
GLenum op
GLuint dst
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
void glAlphaFragmentOp2ATI
GLenum op
GLuint dst
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
GLuint arg2
GLuint arg2Rep
GLuint arg2Mod
void glAlphaFragmentOp3ATI
GLenum op
GLuint dst
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
GLuint arg2
GLuint arg2Rep
GLuint arg2Mod
GLuint arg3
GLuint arg3Rep
GLuint arg3Mod
void glAlphaFunc
GLenum func
GLfloat ref
void glAlphaFuncQCOM
GLenum func
GLclampf ref
void glAlphaFuncx
GLenum func
GLfixed ref
void glAlphaFuncxOES
GLenum func
GLfixed ref
void glAlphaToCoverageDitherControlNV
GLenum mode
void glApplyFramebufferAttachmentCMAAINTEL
void glApplyTextureEXT
GLenum mode
GLboolean glAcquireKeyedMutexWin32EXT
GLuint memory
GLuint64 key
GLuint timeout
GLboolean glAreProgramsResidentNV
GLsizei n
const GLuint *programs
GLboolean *residences
GLboolean glAreTexturesResident
GLsizei n
const GLuint *textures
GLboolean *residences
GLboolean glAreTexturesResidentEXT
GLsizei n
const GLuint *textures
GLboolean *residences
void glArrayElement
GLint i
void glArrayElementEXT
GLint i
void glArrayObjectATI
GLenum array
GLint size
GLenum type
GLsizei stride
GLuint buffer
GLuint offset
void glAsyncMarkerSGIX
GLuint marker
void glAttachObjectARB
GLhandleARB containerObj
GLhandleARB obj
void glAttachShader
GLuint program
GLuint shader
void glBegin
GLenum mode
void glBeginConditionalRender
GLuint id
GLenum mode
void glBeginConditionalRenderNV
GLuint id
GLenum mode
void glBeginConditionalRenderNVX
GLuint id
void glBeginFragmentShaderATI
void glBeginOcclusionQueryNV
GLuint id
void glBeginPerfMonitorAMD
GLuint monitor
void glBeginPerfQueryINTEL
GLuint queryHandle
void glBeginQuery
GLenum target
GLuint id
void glBeginQueryARB
GLenum target
GLuint id
void glBeginQueryEXT
GLenum target
GLuint id
void glBeginQueryIndexed
GLenum target
GLuint index
GLuint id
void glBeginTransformFeedback
GLenum primitiveMode
void glBeginTransformFeedbackEXT
GLenum primitiveMode
void glBeginTransformFeedbackNV
GLenum primitiveMode
void glBeginVertexShaderEXT
void glBeginVideoCaptureNV
GLuint video_capture_slot
void glBindAttribLocation
GLuint program
GLuint index
const GLchar *name
void glBindAttribLocationARB
GLhandleARB programObj
GLuint index
const GLcharARB *name
void glBindBuffer
GLenum target
GLuint buffer
void glBindBufferARB
GLenum target
GLuint buffer
void glBindBufferBase
GLenum target
GLuint index
GLuint buffer
void glBindBufferBaseEXT
GLenum target
GLuint index
GLuint buffer
void glBindBufferBaseNV
GLenum target
GLuint index
GLuint buffer
void glBindBufferOffsetEXT
GLenum target
GLuint index
GLuint buffer
GLintptr offset
void glBindBufferOffsetNV
GLenum target
GLuint index
GLuint buffer
GLintptr offset
void glBindBufferRange
GLenum target
GLuint index
GLuint buffer
GLintptr offset
GLsizeiptr size
void glBindBufferRangeEXT
GLenum target
GLuint index
GLuint buffer
GLintptr offset
GLsizeiptr size
void glBindBufferRangeNV
GLenum target
GLuint index
GLuint buffer
GLintptr offset
GLsizeiptr size
void glBindBuffersBase
GLenum target
GLuint first
GLsizei count
const GLuint *buffers
void glBindBuffersRange
GLenum target
GLuint first
GLsizei count
const GLuint *buffers
const GLintptr *offsets
const GLsizeiptr *sizes
void glBindFragDataLocation
GLuint program
GLuint color
const GLchar *name
void glBindFragDataLocationEXT
GLuint program
GLuint color
const GLchar *name
void glBindFragDataLocationIndexed
GLuint program
GLuint colorNumber
GLuint index
const GLchar *name
void glBindFragDataLocationIndexedEXT
GLuint program
GLuint colorNumber
GLuint index
const GLchar *name
void glBindFragmentShaderATI
GLuint id
void glBindFramebuffer
GLenum target
GLuint framebuffer
void glBindFramebufferEXT
GLenum target
GLuint framebuffer
void glBindFramebufferOES
GLenum target
GLuint framebuffer
void glBindImageTexture
GLuint unit
GLuint texture
GLint level
GLboolean layered
GLint layer
GLenum access
GLenum format
void glBindImageTextureEXT
GLuint index
GLuint texture
GLint level
GLboolean layered
GLint layer
GLenum access
GLint format
void glBindImageTextures
GLuint first
GLsizei count
const GLuint *textures
GLuint glBindLightParameterEXT
GLenum light
GLenum value
GLuint glBindMaterialParameterEXT
GLenum face
GLenum value
void glBindMultiTextureEXT
GLenum texunit
GLenum target
GLuint texture
GLuint glBindParameterEXT
GLenum value
void glBindProgramARB
GLenum target
GLuint program
void glBindProgramNV
GLenum target
GLuint id
void glBindProgramPipeline
GLuint pipeline
void glBindProgramPipelineEXT
GLuint pipeline
void glBindRenderbuffer
GLenum target
GLuint renderbuffer
void glBindRenderbufferEXT
GLenum target
GLuint renderbuffer
void glBindRenderbufferOES
GLenum target
GLuint renderbuffer
void glBindSampler
GLuint unit
GLuint sampler
void glBindSamplers
GLuint first
GLsizei count
const GLuint *samplers
void glBindShadingRateImageNV
GLuint texture
GLuint glBindTexGenParameterEXT
GLenum unit
GLenum coord
GLenum value
void glBindTexture
GLenum target
GLuint texture
void glBindTextureEXT
GLenum target
GLuint texture
void glBindTextureUnit
GLuint unit
GLuint texture
GLuint glBindTextureUnitParameterEXT
GLenum unit
GLenum value
void glBindTextures
GLuint first
GLsizei count
const GLuint *textures
void glBindTransformFeedback
GLenum target
GLuint id
void glBindTransformFeedbackNV
GLenum target
GLuint id
void glBindVertexArray
GLuint array
void glBindVertexArrayAPPLE
GLuint array
void glBindVertexArrayOES
GLuint array
void glBindVertexBuffer
GLuint bindingindex
GLuint buffer
GLintptr offset
GLsizei stride
void glBindVertexBuffers
GLuint first
GLsizei count
const GLuint *buffers
const GLintptr *offsets
const GLsizei *strides
void glBindVertexShaderEXT
GLuint id
void glBindVideoCaptureStreamBufferNV
GLuint video_capture_slot
GLuint stream
GLenum frame_region
GLintptrARB offset
void glBindVideoCaptureStreamTextureNV
GLuint video_capture_slot
GLuint stream
GLenum frame_region
GLenum target
GLuint texture
void glBinormal3bEXT
GLbyte bx
GLbyte by
GLbyte bz
void glBinormal3bvEXT
const GLbyte *v
void glBinormal3dEXT
GLdouble bx
GLdouble by
GLdouble bz
void glBinormal3dvEXT
const GLdouble *v
void glBinormal3fEXT
GLfloat bx
GLfloat by
GLfloat bz
void glBinormal3fvEXT
const GLfloat *v
void glBinormal3iEXT
GLint bx
GLint by
GLint bz
void glBinormal3ivEXT
const GLint *v
void glBinormal3sEXT
GLshort bx
GLshort by
GLshort bz
void glBinormal3svEXT
const GLshort *v
void glBinormalPointerEXT
GLenum type
GLsizei stride
const void *pointer
void glBitmap
GLsizei width
GLsizei height
GLfloat xorig
GLfloat yorig
GLfloat xmove
GLfloat ymove
const GLubyte *bitmap
void glBitmapxOES
GLsizei width
GLsizei height
GLfixed xorig
GLfixed yorig
GLfixed xmove
GLfixed ymove
const GLubyte *bitmap
void glBlendBarrier
void glBlendBarrierKHR
void glBlendBarrierNV
void glBlendColor
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glBlendColorEXT
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glBlendColorxOES
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glBlendEquation
GLenum mode
void glBlendEquationEXT
GLenum mode
void glBlendEquationIndexedAMD
GLuint buf
GLenum mode
void glBlendEquationOES
GLenum mode
void glBlendEquationSeparate
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateEXT
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateIndexedAMD
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateOES
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparatei
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateiARB
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateiEXT
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateiOES
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationi
GLuint buf
GLenum mode
void glBlendEquationiARB
GLuint buf
GLenum mode
void glBlendEquationiEXT
GLuint buf
GLenum mode
void glBlendEquationiOES
GLuint buf
GLenum mode
void glBlendFunc
GLenum sfactor
GLenum dfactor
void glBlendFuncIndexedAMD
GLuint buf
GLenum src
GLenum dst
void glBlendFuncSeparate
GLenum sfactorRGB
GLenum dfactorRGB
GLenum sfactorAlpha
GLenum dfactorAlpha
void glBlendFuncSeparateEXT
GLenum sfactorRGB
GLenum dfactorRGB
GLenum sfactorAlpha
GLenum dfactorAlpha
void glBlendFuncSeparateINGR
GLenum sfactorRGB
GLenum dfactorRGB
GLenum sfactorAlpha
GLenum dfactorAlpha
void glBlendFuncSeparateIndexedAMD
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparateOES
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparatei
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparateiARB
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparateiEXT
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparateiOES
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFunci
GLuint buf
GLenum src
GLenum dst
void glBlendFunciARB
GLuint buf
GLenum src
GLenum dst
void glBlendFunciEXT
GLuint buf
GLenum src
GLenum dst
void glBlendFunciOES
GLuint buf
GLenum src
GLenum dst
void glBlendParameteriNV
GLenum pname
GLint value
void glBlitFramebuffer
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBlitFramebufferANGLE
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBlitFramebufferEXT
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBlitFramebufferNV
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBlitNamedFramebuffer
GLuint readFramebuffer
GLuint drawFramebuffer
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBufferAddressRangeNV
GLenum pname
GLuint index
GLuint64EXT address
GLsizeiptr length
void glBufferAttachMemoryNV
GLenum target
GLuint memory
GLuint64 offset
void glBufferData
GLenum target
GLsizeiptr size
const void *data
GLenum usage
void glBufferDataARB
GLenum target
GLsizeiptrARB size
const void *data
GLenum usage
void glBufferPageCommitmentARB
GLenum target
GLintptr offset
GLsizeiptr size
GLboolean commit
void glBufferParameteriAPPLE
GLenum target
GLenum pname
GLint param
void glBufferStorage
GLenum target
GLsizeiptr size
const void *data
GLbitfield flags
void glBufferStorageEXT
GLenum target
GLsizeiptr size
const void *data
GLbitfield flags
void glBufferStorageExternalEXT
GLenum target
GLintptr offset
GLsizeiptr size
GLeglClientBufferEXT clientBuffer
GLbitfield flags
void glBufferStorageMemEXT
GLenum target
GLsizeiptr size
GLuint memory
GLuint64 offset
void glBufferSubData
GLenum target
GLintptr offset
GLsizeiptr size
const void *data
void glBufferSubDataARB
GLenum target
GLintptrARB offset
GLsizeiptrARB size
const void *data
void glCallCommandListNV
GLuint list
void glCallList
GLuint list
void glCallLists
GLsizei n
GLenum type
const void *lists
GLenum glCheckFramebufferStatus
GLenum target
GLenum glCheckFramebufferStatusEXT
GLenum target
GLenum glCheckFramebufferStatusOES
GLenum target
GLenum glCheckNamedFramebufferStatus
GLuint framebuffer
GLenum target
GLenum glCheckNamedFramebufferStatusEXT
GLuint framebuffer
GLenum target
void glClampColor
GLenum target
GLenum clamp
void glClampColorARB
GLenum target
GLenum clamp
void glClear
GLbitfield mask
void glClearAccum
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glClearAccumxOES
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glClearBufferData
GLenum target
GLenum internalformat
GLenum format
GLenum type
const void *data
void glClearBufferSubData
GLenum target
GLenum internalformat
GLintptr offset
GLsizeiptr size
GLenum format
GLenum type
const void *data
void glClearBufferfi
GLenum buffer
GLint drawbuffer
GLfloat depth
GLint stencil
void glClearBufferfv
GLenum buffer
GLint drawbuffer
const GLfloat *value
void glClearBufferiv
GLenum buffer
GLint drawbuffer
const GLint *value
void glClearBufferuiv
GLenum buffer
GLint drawbuffer
const GLuint *value
void glClearColor
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glClearColorIiEXT
GLint red
GLint green
GLint blue
GLint alpha
void glClearColorIuiEXT
GLuint red
GLuint green
GLuint blue
GLuint alpha
void glClearColorx
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glClearColorxOES
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glClearDepth
GLdouble depth
void glClearDepthdNV
GLdouble depth
void glClearDepthf
GLfloat d
void glClearDepthfOES
GLclampf depth
void glClearDepthx
GLfixed depth
void glClearDepthxOES
GLfixed depth
void glClearIndex
GLfloat c
void glClearNamedBufferData
GLuint buffer
GLenum internalformat
GLenum format
GLenum type
const void *data
void glClearNamedBufferDataEXT
GLuint buffer
GLenum internalformat
GLenum format
GLenum type
const void *data
void glClearNamedBufferSubData
GLuint buffer
GLenum internalformat
GLintptr offset
GLsizeiptr size
GLenum format
GLenum type
const void *data
void glClearNamedBufferSubDataEXT
GLuint buffer
GLenum internalformat
GLsizeiptr offset
GLsizeiptr size
GLenum format
GLenum type
const void *data
void glClearNamedFramebufferfi
GLuint framebuffer
GLenum buffer
GLint drawbuffer
GLfloat depth
GLint stencil
void glClearNamedFramebufferfv
GLuint framebuffer
GLenum buffer
GLint drawbuffer
const GLfloat *value
void glClearNamedFramebufferiv
GLuint framebuffer
GLenum buffer
GLint drawbuffer
const GLint *value
void glClearNamedFramebufferuiv
GLuint framebuffer
GLenum buffer
GLint drawbuffer
const GLuint *value
void glClearPixelLocalStorageuiEXT
GLsizei offset
GLsizei n
const GLuint *values
void glClearStencil
GLint s
void glClearTexImage
GLuint texture
GLint level
GLenum format
GLenum type
const void *data
void glClearTexImageEXT
GLuint texture
GLint level
GLenum format
GLenum type
const void *data
void glClearTexSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *data
void glClearTexSubImageEXT
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *data
void glClientActiveTexture
GLenum texture
void glClientActiveTextureARB
GLenum texture
void glClientActiveVertexStreamATI
GLenum stream
void glClientAttribDefaultEXT
GLbitfield mask
GLenum glClientWaitSync
GLsync sync
GLbitfield flags
GLuint64 timeout
GLenum glClientWaitSyncAPPLE
GLsync sync
GLbitfield flags
GLuint64 timeout
void glClipControl
GLenum origin
GLenum depth
void glClipControlEXT
GLenum origin
GLenum depth
void glClipPlane
GLenum plane
const GLdouble *equation
void glClipPlanef
GLenum p
const GLfloat *eqn
void glClipPlanefIMG
GLenum p
const GLfloat *eqn
void glClipPlanefOES
GLenum plane
const GLfloat *equation
void glClipPlanex
GLenum plane
const GLfixed *equation
void glClipPlanexIMG
GLenum p
const GLfixed *eqn
void glClipPlanexOES
GLenum plane
const GLfixed *equation
void glColor3b
GLbyte red
GLbyte green
GLbyte blue
void glColor3bv
const GLbyte *v
void glColor3d
GLdouble red
GLdouble green
GLdouble blue
void glColor3dv
const GLdouble *v
void glColor3f
GLfloat red
GLfloat green
GLfloat blue
void glColor3fVertex3fSUN
GLfloat r
GLfloat g
GLfloat b
GLfloat x
GLfloat y
GLfloat z
void glColor3fVertex3fvSUN
const GLfloat *c
const GLfloat *v
void glColor3fv
const GLfloat *v
void glColor3hNV
GLhalfNV red
GLhalfNV green
GLhalfNV blue
void glColor3hvNV
const GLhalfNV *v
void glColor3i
GLint red
GLint green
GLint blue
void glColor3iv
const GLint *v
void glColor3s
GLshort red
GLshort green
GLshort blue
void glColor3sv
const GLshort *v
void glColor3ub
GLubyte red
GLubyte green
GLubyte blue
void glColor3ubv
const GLubyte *v
void glColor3ui
GLuint red
GLuint green
GLuint blue
void glColor3uiv
const GLuint *v
void glColor3us
GLushort red
GLushort green
GLushort blue
void glColor3usv
const GLushort *v
void glColor3xOES
GLfixed red
GLfixed green
GLfixed blue
void glColor3xvOES
const GLfixed *components
void glColor4b
GLbyte red
GLbyte green
GLbyte blue
GLbyte alpha
void glColor4bv
const GLbyte *v
void glColor4d
GLdouble red
GLdouble green
GLdouble blue
GLdouble alpha
void glColor4dv
const GLdouble *v
void glColor4f
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glColor4fNormal3fVertex3fSUN
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glColor4fNormal3fVertex3fvSUN
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glColor4fv
const GLfloat *v
void glColor4hNV
GLhalfNV red
GLhalfNV green
GLhalfNV blue
GLhalfNV alpha
void glColor4hvNV
const GLhalfNV *v
void glColor4i
GLint red
GLint green
GLint blue
GLint alpha
void glColor4iv
const GLint *v
void glColor4s
GLshort red
GLshort green
GLshort blue
GLshort alpha
void glColor4sv
const GLshort *v
void glColor4ub
GLubyte red
GLubyte green
GLubyte blue
GLubyte alpha
void glColor4ubVertex2fSUN
GLubyte r
GLubyte g
GLubyte b
GLubyte a
GLfloat x
GLfloat y
void glColor4ubVertex2fvSUN
const GLubyte *c
const GLfloat *v
void glColor4ubVertex3fSUN
GLubyte r
GLubyte g
GLubyte b
GLubyte a
GLfloat x
GLfloat y
GLfloat z
void glColor4ubVertex3fvSUN
const GLubyte *c
const GLfloat *v
void glColor4ubv
const GLubyte *v
void glColor4ui
GLuint red
GLuint green
GLuint blue
GLuint alpha
void glColor4uiv
const GLuint *v
void glColor4us
GLushort red
GLushort green
GLushort blue
GLushort alpha
void glColor4usv
const GLushort *v
void glColor4x
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glColor4xOES
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glColor4xvOES
const GLfixed *components
void glColorFormatNV
GLint size
GLenum type
GLsizei stride
void glColorFragmentOp1ATI
GLenum op
GLuint dst
GLuint dstMask
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
void glColorFragmentOp2ATI
GLenum op
GLuint dst
GLuint dstMask
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
GLuint arg2
GLuint arg2Rep
GLuint arg2Mod
void glColorFragmentOp3ATI
GLenum op
GLuint dst
GLuint dstMask
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
GLuint arg2
GLuint arg2Rep
GLuint arg2Mod
GLuint arg3
GLuint arg3Rep
GLuint arg3Mod
void glColorMask
GLboolean red
GLboolean green
GLboolean blue
GLboolean alpha
void glColorMaskIndexedEXT
GLuint index
GLboolean r
GLboolean g
GLboolean b
GLboolean a
void glColorMaski
GLuint index
GLboolean r
GLboolean g
GLboolean b
GLboolean a
void glColorMaskiEXT
GLuint index
GLboolean r
GLboolean g
GLboolean b
GLboolean a
void glColorMaskiOES
GLuint index
GLboolean r
GLboolean g
GLboolean b
GLboolean a
void glColorMaterial
GLenum face
GLenum mode
void glColorP3ui
GLenum type
GLuint color
void glColorP3uiv
GLenum type
const GLuint *color
void glColorP4ui
GLenum type
GLuint color
void glColorP4uiv
GLenum type
const GLuint *color
void glColorPointer
GLint size
GLenum type
GLsizei stride
const void *pointer
void glColorPointerEXT
GLint size
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glColorPointerListIBM
GLint size
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glColorPointervINTEL
GLint size
GLenum type
const void **pointer
void glColorSubTable
GLenum target
GLsizei start
GLsizei count
GLenum format
GLenum type
const void *data
void glColorSubTableEXT
GLenum target
GLsizei start
GLsizei count
GLenum format
GLenum type
const void *data
void glColorTable
GLenum target
GLenum internalformat
GLsizei width
GLenum format
GLenum type
const void *table
void glColorTableEXT
GLenum target
GLenum internalFormat
GLsizei width
GLenum format
GLenum type
const void *table
void glColorTableParameterfv
GLenum target
GLenum pname
const GLfloat *params
void glColorTableParameterfvSGI
GLenum target
GLenum pname
const GLfloat *params
void glColorTableParameteriv
GLenum target
GLenum pname
const GLint *params
void glColorTableParameterivSGI
GLenum target
GLenum pname
const GLint *params
void glColorTableSGI
GLenum target
GLenum internalformat
GLsizei width
GLenum format
GLenum type
const void *table
void glCombinerInputNV
GLenum stage
GLenum portion
GLenum variable
GLenum input
GLenum mapping
GLenum componentUsage
void glCombinerOutputNV
GLenum stage
GLenum portion
GLenum abOutput
GLenum cdOutput
GLenum sumOutput
GLenum scale
GLenum bias
GLboolean abDotProduct
GLboolean cdDotProduct
GLboolean muxSum
void glCombinerParameterfNV
GLenum pname
GLfloat param
void glCombinerParameterfvNV
GLenum pname
const GLfloat *params
void glCombinerParameteriNV
GLenum pname
GLint param
void glCombinerParameterivNV
GLenum pname
const GLint *params
void glCombinerStageParameterfvNV
GLenum stage
GLenum pname
const GLfloat *params
void glCommandListSegmentsNV
GLuint list
GLuint segments
void glCompileCommandListNV
GLuint list
void glCompileShader
GLuint shader
void glCompileShaderARB
GLhandleARB shaderObj
void glCompileShaderIncludeARB
GLuint shader
GLsizei count
const GLchar *const*path
const GLint *length
void glCompressedMultiTexImage1DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLint border
GLsizei imageSize
const void *bits
void glCompressedMultiTexImage2DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
const void *bits
void glCompressedMultiTexImage3DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *bits
void glCompressedMultiTexSubImage1DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *bits
void glCompressedMultiTexSubImage2DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *bits
void glCompressedMultiTexSubImage3DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *bits
void glCompressedTexImage1D
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage1DARB
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage2D
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage2DARB
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage3D
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage3DARB
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage3DOES
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *data
void glCompressedTexSubImage1D
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage1DARB
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage2D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage2DARB
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage3D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage3DARB
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage3DOES
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *data
void glCompressedTextureImage1DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLint border
GLsizei imageSize
const void *bits
void glCompressedTextureImage2DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
const void *bits
void glCompressedTextureImage3DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *bits
void glCompressedTextureSubImage1D
GLuint texture
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *data
void glCompressedTextureSubImage1DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *bits
void glCompressedTextureSubImage2D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *data
void glCompressedTextureSubImage2DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *bits
void glCompressedTextureSubImage3D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *data
void glCompressedTextureSubImage3DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *bits
void glConservativeRasterParameterfNV
GLenum pname
GLfloat value
void glConservativeRasterParameteriNV
GLenum pname
GLint param
void glConvolutionFilter1D
GLenum target
GLenum internalformat
GLsizei width
GLenum format
GLenum type
const void *image
void glConvolutionFilter1DEXT
GLenum target
GLenum internalformat
GLsizei width
GLenum format
GLenum type
const void *image
void glConvolutionFilter2D
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *image
void glConvolutionFilter2DEXT
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *image
void glConvolutionParameterf
GLenum target
GLenum pname
GLfloat params
void glConvolutionParameterfEXT
GLenum target
GLenum pname
GLfloat params
void glConvolutionParameterfv
GLenum target
GLenum pname
const GLfloat *params
void glConvolutionParameterfvEXT
GLenum target
GLenum pname
const GLfloat *params
void glConvolutionParameteri
GLenum target
GLenum pname
GLint params
void glConvolutionParameteriEXT
GLenum target
GLenum pname
GLint params
void glConvolutionParameteriv
GLenum target
GLenum pname
const GLint *params
void glConvolutionParameterivEXT
GLenum target
GLenum pname
const GLint *params
void glConvolutionParameterxOES
GLenum target
GLenum pname
GLfixed param
void glConvolutionParameterxvOES
GLenum target
GLenum pname
const GLfixed *params
void glCopyBufferSubData
GLenum readTarget
GLenum writeTarget
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glCopyBufferSubDataNV
GLenum readTarget
GLenum writeTarget
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glCopyColorSubTable
GLenum target
GLsizei start
GLint x
GLint y
GLsizei width
void glCopyColorSubTableEXT
GLenum target
GLsizei start
GLint x
GLint y
GLsizei width
void glCopyColorTable
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
void glCopyColorTableSGI
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
void glCopyConvolutionFilter1D
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
void glCopyConvolutionFilter1DEXT
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
void glCopyConvolutionFilter2D
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyConvolutionFilter2DEXT
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyImageSubData
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei srcWidth
GLsizei srcHeight
GLsizei srcDepth
void glCopyImageSubDataEXT
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei srcWidth
GLsizei srcHeight
GLsizei srcDepth
void glCopyImageSubDataNV
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei width
GLsizei height
GLsizei depth
void glCopyImageSubDataOES
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei srcWidth
GLsizei srcHeight
GLsizei srcDepth
void glCopyMultiTexImage1DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLint border
void glCopyMultiTexImage2DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
GLint border
void glCopyMultiTexSubImage1DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyMultiTexSubImage2DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyMultiTexSubImage3DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyNamedBufferSubData
GLuint readBuffer
GLuint writeBuffer
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glCopyPathNV
GLuint resultPath
GLuint srcPath
void glCopyPixels
GLint x
GLint y
GLsizei width
GLsizei height
GLenum type
void glCopyTexImage1D
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLint border
void glCopyTexImage1DEXT
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLint border
void glCopyTexImage2D
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
GLint border
void glCopyTexImage2DEXT
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
GLint border
void glCopyTexSubImage1D
GLenum target
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyTexSubImage1DEXT
GLenum target
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyTexSubImage2D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTexSubImage2DEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTexSubImage3D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTexSubImage3DEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTexSubImage3DOES
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTextureImage1DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLint border
void glCopyTextureImage2DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
GLint border
void glCopyTextureLevelsAPPLE
GLuint destinationTexture
GLuint sourceTexture
GLint sourceBaseLevel
GLsizei sourceLevelCount
void glCopyTextureSubImage1D
GLuint texture
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyTextureSubImage1DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyTextureSubImage2D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTextureSubImage2DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTextureSubImage3D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTextureSubImage3DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCoverFillPathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLenum coverMode
GLenum transformType
const GLfloat *transformValues
void glCoverFillPathNV
GLuint path
GLenum coverMode
void glCoverStrokePathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLenum coverMode
GLenum transformType
const GLfloat *transformValues
void glCoverStrokePathNV
GLuint path
GLenum coverMode
void glCoverageMaskNV
GLboolean mask
void glCoverageModulationNV
GLenum components
void glCoverageModulationTableNV
GLsizei n
const GLfloat *v
void glCoverageOperationNV
GLenum operation
void glCreateBuffers
GLsizei n
GLuint *buffers
void glCreateCommandListsNV
GLsizei n
GLuint *lists
void glCreateFramebuffers
GLsizei n
GLuint *framebuffers
void glCreateMemoryObjectsEXT
GLsizei n
GLuint *memoryObjects
void glCreatePerfQueryINTEL
GLuint queryId
GLuint *queryHandle
GLuint glCreateProgram
GLhandleARB glCreateProgramObjectARB
void glCreateProgramPipelines
GLsizei n
GLuint *pipelines
void glCreateQueries
GLenum target
GLsizei n
GLuint *ids
void glCreateRenderbuffers
GLsizei n
GLuint *renderbuffers
void glCreateSamplers
GLsizei n
GLuint *samplers
GLuint glCreateShader
GLenum type
GLhandleARB glCreateShaderObjectARB
GLenum shaderType
GLuint glCreateShaderProgramEXT
GLenum type
const GLchar *string
GLuint glCreateShaderProgramv
GLenum type
GLsizei count
const GLchar *const*strings
GLuint glCreateShaderProgramvEXT
GLenum type
GLsizei count
const GLchar **strings
void glCreateStatesNV
GLsizei n
GLuint *states
GLsync glCreateSyncFromCLeventARB
struct _cl_context *context
struct _cl_event *event
GLbitfield flags
void glCreateTextures
GLenum target
GLsizei n
GLuint *textures
void glCreateTransformFeedbacks
GLsizei n
GLuint *ids
void glCreateVertexArrays
GLsizei n
GLuint *arrays
void glCullFace
GLenum mode
void glCullParameterdvEXT
GLenum pname
GLdouble *params
void glCullParameterfvEXT
GLenum pname
GLfloat *params
void glCurrentPaletteMatrixARB
GLint index
void glCurrentPaletteMatrixOES
GLuint matrixpaletteindex
void glDebugMessageCallback
GLDEBUGPROC callback
const void *userParam
void glDebugMessageCallbackAMD
GLDEBUGPROCAMD callback
void *userParam
void glDebugMessageCallbackARB
GLDEBUGPROCARB callback
const void *userParam
void glDebugMessageCallbackKHR
GLDEBUGPROCKHR callback
const void *userParam
void glDebugMessageControl
GLenum source
GLenum type
GLenum severity
GLsizei count
const GLuint *ids
GLboolean enabled
void glDebugMessageControlARB
GLenum source
GLenum type
GLenum severity
GLsizei count
const GLuint *ids
GLboolean enabled
void glDebugMessageControlKHR
GLenum source
GLenum type
GLenum severity
GLsizei count
const GLuint *ids
GLboolean enabled
void glDebugMessageEnableAMD
GLenum category
GLenum severity
GLsizei count
const GLuint *ids
GLboolean enabled
void glDebugMessageInsert
GLenum source
GLenum type
GLuint id
GLenum severity
GLsizei length
const GLchar *buf
void glDebugMessageInsertAMD
GLenum category
GLenum severity
GLuint id
GLsizei length
const GLchar *buf
void glDebugMessageInsertARB
GLenum source
GLenum type
GLuint id
GLenum severity
GLsizei length
const GLchar *buf
void glDebugMessageInsertKHR
GLenum source
GLenum type
GLuint id
GLenum severity
GLsizei length
const GLchar *buf
void glDeformSGIX
GLbitfield mask
void glDeformationMap3dSGIX
GLenum target
GLdouble u1
GLdouble u2
GLint ustride
GLint uorder
GLdouble v1
GLdouble v2
GLint vstride
GLint vorder
GLdouble w1
GLdouble w2
GLint wstride
GLint worder
const GLdouble *points
void glDeformationMap3fSGIX
GLenum target
GLfloat u1
GLfloat u2
GLint ustride
GLint uorder
GLfloat v1
GLfloat v2
GLint vstride
GLint vorder
GLfloat w1
GLfloat w2
GLint wstride
GLint worder
const GLfloat *points
void glDeleteAsyncMarkersSGIX
GLuint marker
GLsizei range
void glDeleteBuffers
GLsizei n
const GLuint *buffers
void glDeleteBuffersARB
GLsizei n
const GLuint *buffers
void glDeleteCommandListsNV
GLsizei n
const GLuint *lists
void glDeleteFencesAPPLE
GLsizei n
const GLuint *fences
void glDeleteFencesNV
GLsizei n
const GLuint *fences
void glDeleteFragmentShaderATI
GLuint id
void glDeleteFramebuffers
GLsizei n
const GLuint *framebuffers
void glDeleteFramebuffersEXT
GLsizei n
const GLuint *framebuffers
void glDeleteFramebuffersOES
GLsizei n
const GLuint *framebuffers
void glDeleteLists
GLuint list
GLsizei range
void glDeleteMemoryObjectsEXT
GLsizei n
const GLuint *memoryObjects
void glDeleteNamedStringARB
GLint namelen
const GLchar *name
void glDeleteNamesAMD
GLenum identifier
GLuint num
const GLuint *names
void glDeleteObjectARB
GLhandleARB obj
void glDeleteOcclusionQueriesNV
GLsizei n
const GLuint *ids
void glDeletePathsNV
GLuint path
GLsizei range
void glDeletePerfMonitorsAMD
GLsizei n
GLuint *monitors
void glDeletePerfQueryINTEL
GLuint queryHandle
void glDeleteProgram
GLuint program
void glDeleteProgramPipelines
GLsizei n
const GLuint *pipelines
void glDeleteProgramPipelinesEXT
GLsizei n
const GLuint *pipelines
void glDeleteProgramsARB
GLsizei n
const GLuint *programs
void glDeleteProgramsNV
GLsizei n
const GLuint *programs
void glDeleteQueries
GLsizei n
const GLuint *ids
void glDeleteQueriesARB
GLsizei n
const GLuint *ids
void glDeleteQueriesEXT
GLsizei n
const GLuint *ids
void glDeleteQueryResourceTagNV
GLsizei n
const GLint *tagIds
void glDeleteRenderbuffers
GLsizei n
const GLuint *renderbuffers
void glDeleteRenderbuffersEXT
GLsizei n
const GLuint *renderbuffers
void glDeleteRenderbuffersOES
GLsizei n
const GLuint *renderbuffers
void glDeleteSamplers
GLsizei count
const GLuint *samplers
void glDeleteSemaphoresEXT
GLsizei n
const GLuint *semaphores
void glDeleteShader
GLuint shader
void glDeleteStatesNV
GLsizei n
const GLuint *states
void glDeleteSync
GLsync sync
void glDeleteSyncAPPLE
GLsync sync
void glDeleteTextures
GLsizei n
const GLuint *textures
void glDeleteTexturesEXT
GLsizei n
const GLuint *textures
void glDeleteTransformFeedbacks
GLsizei n
const GLuint *ids
void glDeleteTransformFeedbacksNV
GLsizei n
const GLuint *ids
void glDeleteVertexArrays
GLsizei n
const GLuint *arrays
void glDeleteVertexArraysAPPLE
GLsizei n
const GLuint *arrays
void glDeleteVertexArraysOES
GLsizei n
const GLuint *arrays
void glDeleteVertexShaderEXT
GLuint id
void glDepthBoundsEXT
GLclampd zmin
GLclampd zmax
void glDepthBoundsdNV
GLdouble zmin
GLdouble zmax
void glDepthFunc
GLenum func
void glDepthMask
GLboolean flag
void glDepthRange
GLdouble n
GLdouble f
void glDepthRangeArrayfvNV
GLuint first
GLsizei count
const GLfloat *v
void glDepthRangeArrayfvOES
GLuint first
GLsizei count
const GLfloat *v
void glDepthRangeArrayv
GLuint first
GLsizei count
const GLdouble *v
void glDepthRangeIndexed
GLuint index
GLdouble n
GLdouble f
void glDepthRangeIndexedfNV
GLuint index
GLfloat n
GLfloat f
void glDepthRangeIndexedfOES
GLuint index
GLfloat n
GLfloat f
void glDepthRangedNV
GLdouble zNear
GLdouble zFar
void glDepthRangef
GLfloat n
GLfloat f
void glDepthRangefOES
GLclampf n
GLclampf f
void glDepthRangex
GLfixed n
GLfixed f
void glDepthRangexOES
GLfixed n
GLfixed f
void glDetachObjectARB
GLhandleARB containerObj
GLhandleARB attachedObj
void glDetachShader
GLuint program
GLuint shader
void glDetailTexFuncSGIS
GLenum target
GLsizei n
const GLfloat *points
void glDisable
GLenum cap
void glDisableClientState
GLenum array
void glDisableClientStateIndexedEXT
GLenum array
GLuint index
void glDisableClientStateiEXT
GLenum array
GLuint index
void glDisableDriverControlQCOM
GLuint driverControl
void glDisableIndexedEXT
GLenum target
GLuint index
void glDisableVariantClientStateEXT
GLuint id
void glDisableVertexArrayAttrib
GLuint vaobj
GLuint index
void glDisableVertexArrayAttribEXT
GLuint vaobj
GLuint index
void glDisableVertexArrayEXT
GLuint vaobj
GLenum array
void glDisableVertexAttribAPPLE
GLuint index
GLenum pname
void glDisableVertexAttribArray
GLuint index
void glDisableVertexAttribArrayARB
GLuint index
void glDisablei
GLenum target
GLuint index
void glDisableiEXT
GLenum target
GLuint index
void glDisableiNV
GLenum target
GLuint index
void glDisableiOES
GLenum target
GLuint index
void glDiscardFramebufferEXT
GLenum target
GLsizei numAttachments
const GLenum *attachments
void glDispatchCompute
GLuint num_groups_x
GLuint num_groups_y
GLuint num_groups_z
void glDispatchComputeGroupSizeARB
GLuint num_groups_x
GLuint num_groups_y
GLuint num_groups_z
GLuint group_size_x
GLuint group_size_y
GLuint group_size_z
void glDispatchComputeIndirect
GLintptr indirect
void glDrawArrays
GLenum mode
GLint first
GLsizei count
void glDrawArraysEXT
GLenum mode
GLint first
GLsizei count
void glDrawArraysIndirect
GLenum mode
const void *indirect
void glDrawArraysInstanced
GLenum mode
GLint first
GLsizei count
GLsizei instancecount
void glDrawArraysInstancedANGLE
GLenum mode
GLint first
GLsizei count
GLsizei primcount
void glDrawArraysInstancedARB
GLenum mode
GLint first
GLsizei count
GLsizei primcount
void glDrawArraysInstancedBaseInstance
GLenum mode
GLint first
GLsizei count
GLsizei instancecount
GLuint baseinstance
void glDrawArraysInstancedBaseInstanceEXT
GLenum mode
GLint first
GLsizei count
GLsizei instancecount
GLuint baseinstance
void glDrawArraysInstancedEXT
GLenum mode
GLint start
GLsizei count
GLsizei primcount
void glDrawArraysInstancedNV
GLenum mode
GLint first
GLsizei count
GLsizei primcount
void glDrawBuffer
GLenum buf
void glDrawBuffers
GLsizei n
const GLenum *bufs
void glDrawBuffersARB
GLsizei n
const GLenum *bufs
void glDrawBuffersATI
GLsizei n
const GLenum *bufs
void glDrawBuffersEXT
GLsizei n
const GLenum *bufs
void glDrawBuffersIndexedEXT
GLint n
const GLenum *location
const GLint *indices
void glDrawBuffersNV
GLsizei n
const GLenum *bufs
void glDrawCommandsAddressNV
GLenum primitiveMode
const GLuint64 *indirects
const GLsizei *sizes
GLuint count
void glDrawCommandsNV
GLenum primitiveMode
GLuint buffer
const GLintptr *indirects
const GLsizei *sizes
GLuint count
void glDrawCommandsStatesAddressNV
const GLuint64 *indirects
const GLsizei *sizes
const GLuint *states
const GLuint *fbos
GLuint count
void glDrawCommandsStatesNV
GLuint buffer
const GLintptr *indirects
const GLsizei *sizes
const GLuint *states
const GLuint *fbos
GLuint count
void glDrawElementArrayAPPLE
GLenum mode
GLint first
GLsizei count
void glDrawElementArrayATI
GLenum mode
GLsizei count
void glDrawElements
GLenum mode
GLsizei count
GLenum type
const void *indices
void glDrawElementsBaseVertex
GLenum mode
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawElementsBaseVertexEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawElementsBaseVertexOES
GLenum mode
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawElementsIndirect
GLenum mode
GLenum type
const void *indirect
void glDrawElementsInstanced
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
void glDrawElementsInstancedANGLE
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei primcount
void glDrawElementsInstancedARB
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei primcount
void glDrawElementsInstancedBaseInstance
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLuint baseinstance
void glDrawElementsInstancedBaseInstanceEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLuint baseinstance
void glDrawElementsInstancedBaseVertex
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
void glDrawElementsInstancedBaseVertexBaseInstance
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
GLuint baseinstance
void glDrawElementsInstancedBaseVertexBaseInstanceEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
GLuint baseinstance
void glDrawElementsInstancedBaseVertexEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
void glDrawElementsInstancedBaseVertexOES
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
void glDrawElementsInstancedEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei primcount
void glDrawElementsInstancedNV
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei primcount
void glDrawMeshArraysSUN
GLenum mode
GLint first
GLsizei count
GLsizei width
void glDrawMeshTasksNV
GLuint first
GLuint count
void glDrawMeshTasksIndirectNV
GLintptr indirect
void glDrawPixels
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glDrawRangeElementArrayAPPLE
GLenum mode
GLuint start
GLuint end
GLint first
GLsizei count
void glDrawRangeElementArrayATI
GLenum mode
GLuint start
GLuint end
GLsizei count
void glDrawRangeElements
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
void glDrawRangeElementsBaseVertex
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawRangeElementsBaseVertexEXT
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawRangeElementsBaseVertexOES
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawRangeElementsEXT
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
void glDrawTexfOES
GLfloat x
GLfloat y
GLfloat z
GLfloat width
GLfloat height
void glDrawTexfvOES
const GLfloat *coords
void glDrawTexiOES
GLint x
GLint y
GLint z
GLint width
GLint height
void glDrawTexivOES
const GLint *coords
void glDrawTexsOES
GLshort x
GLshort y
GLshort z
GLshort width
GLshort height
void glDrawTexsvOES
const GLshort *coords
void glDrawTextureNV
GLuint texture
GLuint sampler
GLfloat x0
GLfloat y0
GLfloat x1
GLfloat y1
GLfloat z
GLfloat s0
GLfloat t0
GLfloat s1
GLfloat t1
void glDrawTexxOES
GLfixed x
GLfixed y
GLfixed z
GLfixed width
GLfixed height
void glDrawTexxvOES
const GLfixed *coords
void glDrawTransformFeedback
GLenum mode
GLuint id
void glDrawTransformFeedbackEXT
GLenum mode
GLuint id
void glDrawTransformFeedbackInstanced
GLenum mode
GLuint id
GLsizei instancecount
void glDrawTransformFeedbackInstancedEXT
GLenum mode
GLuint id
GLsizei instancecount
void glDrawTransformFeedbackNV
GLenum mode
GLuint id
void glDrawTransformFeedbackStream
GLenum mode
GLuint id
GLuint stream
void glDrawTransformFeedbackStreamInstanced
GLenum mode
GLuint id
GLuint stream
GLsizei instancecount
void glEGLImageTargetRenderbufferStorageOES
GLenum target
GLeglImageOES image
void glEGLImageTargetTexStorageEXT
GLenum target
GLeglImageOES image
const GLint * attrib_list
void glEGLImageTargetTexture2DOES
GLenum target
GLeglImageOES image
void glEGLImageTargetTextureStorageEXT
GLuint texture
GLeglImageOES image
const GLint * attrib_list
void glEdgeFlag
GLboolean flag
void glEdgeFlagFormatNV
GLsizei stride
void glEdgeFlagPointer
GLsizei stride
const void *pointer
void glEdgeFlagPointerEXT
GLsizei stride
GLsizei count
const GLboolean *pointer
void glEdgeFlagPointerListIBM
GLint stride
const GLboolean **pointer
GLint ptrstride
void glEdgeFlagv
const GLboolean *flag
void glElementPointerAPPLE
GLenum type
const void *pointer
void glElementPointerATI
GLenum type
const void *pointer
void glEnable
GLenum cap
void glEnableClientState
GLenum array
void glEnableClientStateIndexedEXT
GLenum array
GLuint index
void glEnableClientStateiEXT
GLenum array
GLuint index
void glEnableDriverControlQCOM
GLuint driverControl
void glEnableIndexedEXT
GLenum target
GLuint index
void glEnableVariantClientStateEXT
GLuint id
void glEnableVertexArrayAttrib
GLuint vaobj
GLuint index
void glEnableVertexArrayAttribEXT
GLuint vaobj
GLuint index
void glEnableVertexArrayEXT
GLuint vaobj
GLenum array
void glEnableVertexAttribAPPLE
GLuint index
GLenum pname
void glEnableVertexAttribArray
GLuint index
void glEnableVertexAttribArrayARB
GLuint index
void glEnablei
GLenum target
GLuint index
void glEnableiEXT
GLenum target
GLuint index
void glEnableiNV
GLenum target
GLuint index
void glEnableiOES
GLenum target
GLuint index
void glEnd
void glEndConditionalRender
void glEndConditionalRenderNV
void glEndConditionalRenderNVX
void glEndFragmentShaderATI
void glEndList
void glEndOcclusionQueryNV
void glEndPerfMonitorAMD
GLuint monitor
void glEndPerfQueryINTEL
GLuint queryHandle
void glEndQuery
GLenum target
void glEndQueryARB
GLenum target
void glEndQueryEXT
GLenum target
void glEndQueryIndexed
GLenum target
GLuint index
void glEndTilingQCOM
GLbitfield preserveMask
void glEndTransformFeedback
void glEndTransformFeedbackEXT
void glEndTransformFeedbackNV
void glEndVertexShaderEXT
void glEndVideoCaptureNV
GLuint video_capture_slot
void glEvalCoord1d
GLdouble u
void glEvalCoord1dv
const GLdouble *u
void glEvalCoord1f
GLfloat u
void glEvalCoord1fv
const GLfloat *u
void glEvalCoord1xOES
GLfixed u
void glEvalCoord1xvOES
const GLfixed *coords
void glEvalCoord2d
GLdouble u
GLdouble v
void glEvalCoord2dv
const GLdouble *u
void glEvalCoord2f
GLfloat u
GLfloat v
void glEvalCoord2fv
const GLfloat *u
void glEvalCoord2xOES
GLfixed u
GLfixed v
void glEvalCoord2xvOES
const GLfixed *coords
void glEvalMapsNV
GLenum target
GLenum mode
void glEvalMesh1
GLenum mode
GLint i1
GLint i2
void glEvalMesh2
GLenum mode
GLint i1
GLint i2
GLint j1
GLint j2
void glEvalPoint1
GLint i
void glEvalPoint2
GLint i
GLint j
void glEvaluateDepthValuesARB
void glExecuteProgramNV
GLenum target
GLuint id
const GLfloat *params
void glExtGetBufferPointervQCOM
GLenum target
void **params
void glExtGetBuffersQCOM
GLuint *buffers
GLint maxBuffers
GLint *numBuffers
void glExtGetFramebuffersQCOM
GLuint *framebuffers
GLint maxFramebuffers
GLint *numFramebuffers
void glExtGetProgramBinarySourceQCOM
GLuint program
GLenum shadertype
GLchar *source
GLint *length
void glExtGetProgramsQCOM
GLuint *programs
GLint maxPrograms
GLint *numPrograms
void glExtGetRenderbuffersQCOM
GLuint *renderbuffers
GLint maxRenderbuffers
GLint *numRenderbuffers
void glExtGetShadersQCOM
GLuint *shaders
GLint maxShaders
GLint *numShaders
void glExtGetTexLevelParameterivQCOM
GLuint texture
GLenum face
GLint level
GLenum pname
GLint *params
void glExtGetTexSubImageQCOM
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
void *texels
void glExtGetTexturesQCOM
GLuint *textures
GLint maxTextures
GLint *numTextures
GLboolean glExtIsProgramBinaryQCOM
GLuint program
void glExtTexObjectStateOverrideiQCOM
GLenum target
GLenum pname
GLint param
void glExtractComponentEXT
GLuint res
GLuint src
GLuint num
void glFeedbackBuffer
GLsizei size
GLenum type
GLfloat *buffer
void glFeedbackBufferxOES
GLsizei n
GLenum type
const GLfixed *buffer
GLsync glFenceSync
GLenum condition
GLbitfield flags
GLsync glFenceSyncAPPLE
GLenum condition
GLbitfield flags
void glFinalCombinerInputNV
GLenum variable
GLenum input
GLenum mapping
GLenum componentUsage
void glFinish
GLint glFinishAsyncSGIX
GLuint *markerp
void glFinishFenceAPPLE
GLuint fence
void glFinishFenceNV
GLuint fence
void glFinishObjectAPPLE
GLenum object
GLint name
void glFinishTextureSUNX
void glFlush
void glFlushMappedBufferRange
GLenum target
GLintptr offset
GLsizeiptr length
void glFlushMappedBufferRangeAPPLE
GLenum target
GLintptr offset
GLsizeiptr size
void glFlushMappedBufferRangeEXT
GLenum target
GLintptr offset
GLsizeiptr length
void glFlushMappedNamedBufferRange
GLuint buffer
GLintptr offset
GLsizeiptr length
void glFlushMappedNamedBufferRangeEXT
GLuint buffer
GLintptr offset
GLsizeiptr length
void glFlushPixelDataRangeNV
GLenum target
void glFlushRasterSGIX
void glFlushStaticDataIBM
GLenum target
void glFlushVertexArrayRangeAPPLE
GLsizei length
void *pointer
void glFlushVertexArrayRangeNV
void glFogCoordFormatNV
GLenum type
GLsizei stride
void glFogCoordPointer
GLenum type
GLsizei stride
const void *pointer
void glFogCoordPointerEXT
GLenum type
GLsizei stride
const void *pointer
void glFogCoordPointerListIBM
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glFogCoordd
GLdouble coord
void glFogCoorddEXT
GLdouble coord
void glFogCoorddv
const GLdouble *coord
void glFogCoorddvEXT
const GLdouble *coord
void glFogCoordf
GLfloat coord
void glFogCoordfEXT
GLfloat coord
void glFogCoordfv
const GLfloat *coord
void glFogCoordfvEXT
const GLfloat *coord
void glFogCoordhNV
GLhalfNV fog
void glFogCoordhvNV
const GLhalfNV *fog
void glFogFuncSGIS
GLsizei n
const GLfloat *points
void glFogf
GLenum pname
GLfloat param
void glFogfv
GLenum pname
const GLfloat *params
void glFogi
GLenum pname
GLint param
void glFogiv
GLenum pname
const GLint *params
void glFogx
GLenum pname
GLfixed param
void glFogxOES
GLenum pname
GLfixed param
void glFogxv
GLenum pname
const GLfixed *param
void glFogxvOES
GLenum pname
const GLfixed *param
void glFragmentColorMaterialSGIX
GLenum face
GLenum mode
void glFragmentCoverageColorNV
GLuint color
void glFragmentLightModelfSGIX
GLenum pname
GLfloat param
void glFragmentLightModelfvSGIX
GLenum pname
const GLfloat *params
void glFragmentLightModeliSGIX
GLenum pname
GLint param
void glFragmentLightModelivSGIX
GLenum pname
const GLint *params
void glFragmentLightfSGIX
GLenum light
GLenum pname
GLfloat param
void glFragmentLightfvSGIX
GLenum light
GLenum pname
const GLfloat *params
void glFragmentLightiSGIX
GLenum light
GLenum pname
GLint param
void glFragmentLightivSGIX
GLenum light
GLenum pname
const GLint *params
void glFragmentMaterialfSGIX
GLenum face
GLenum pname
GLfloat param
void glFragmentMaterialfvSGIX
GLenum face
GLenum pname
const GLfloat *params
void glFragmentMaterialiSGIX
GLenum face
GLenum pname
GLint param
void glFragmentMaterialivSGIX
GLenum face
GLenum pname
const GLint *params
void glFrameTerminatorGREMEDY
void glFrameZoomSGIX
GLint factor
void glFramebufferDrawBufferEXT
GLuint framebuffer
GLenum mode
void glFramebufferDrawBuffersEXT
GLuint framebuffer
GLsizei n
const GLenum *bufs
void glFramebufferFetchBarrierEXT
void glFramebufferFetchBarrierQCOM
void glFramebufferFoveationConfigQCOM
GLuint framebuffer
GLuint numLayers
GLuint focalPointsPerLayer
GLuint requestedFeatures
GLuint *providedFeatures
void glFramebufferFoveationParametersQCOM
GLuint framebuffer
GLuint layer
GLuint focalPoint
GLfloat focalX
GLfloat focalY
GLfloat gainX
GLfloat gainY
GLfloat foveaArea
void glFramebufferParameteri
GLenum target
GLenum pname
GLint param
void glFramebufferPixelLocalStorageSizeEXT
GLuint target
GLsizei size
void glFramebufferReadBufferEXT
GLuint framebuffer
GLenum mode
void glFramebufferRenderbuffer
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glFramebufferRenderbufferEXT
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glFramebufferRenderbufferOES
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glFramebufferSampleLocationsfvARB
GLenum target
GLuint start
GLsizei count
const GLfloat *v
void glFramebufferSampleLocationsfvNV
GLenum target
GLuint start
GLsizei count
const GLfloat *v
void glFramebufferSamplePositionsfvAMD
GLenum target
GLuint numsamples
GLuint pixelindex
const GLfloat *values
void glFramebufferTexture
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTexture1D
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture1DEXT
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture2D
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture2DEXT
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture2DDownsampleIMG
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint xscale
GLint yscale
void glFramebufferTexture2DMultisampleEXT
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLsizei samples
void glFramebufferTexture2DMultisampleIMG
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLsizei samples
void glFramebufferTexture2DOES
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture3D
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
void glFramebufferTexture3DEXT
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
void glFramebufferTexture3DOES
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
void glFramebufferTextureARB
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTextureEXT
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTextureFaceARB
GLenum target
GLenum attachment
GLuint texture
GLint level
GLenum face
void glFramebufferTextureFaceEXT
GLenum target
GLenum attachment
GLuint texture
GLint level
GLenum face
void glFramebufferTextureLayer
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
void glFramebufferTextureLayerARB
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
void glFramebufferTextureLayerEXT
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
void glFramebufferTextureLayerDownsampleIMG
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
GLint xscale
GLint yscale
void glFramebufferTextureMultisampleMultiviewOVR
GLenum target
GLenum attachment
GLuint texture
GLint level
GLsizei samples
GLint baseViewIndex
GLsizei numViews
void glFramebufferTextureMultiviewOVR
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint baseViewIndex
GLsizei numViews
void glFramebufferTextureOES
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFreeObjectBufferATI
GLuint buffer
void glFrontFace
GLenum mode
void glFrustum
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
GLdouble zNear
GLdouble zFar
void glFrustumf
GLfloat l
GLfloat r
GLfloat b
GLfloat t
GLfloat n
GLfloat f
void glFrustumfOES
GLfloat l
GLfloat r
GLfloat b
GLfloat t
GLfloat n
GLfloat f
void glFrustumx
GLfixed l
GLfixed r
GLfixed b
GLfixed t
GLfixed n
GLfixed f
void glFrustumxOES
GLfixed l
GLfixed r
GLfixed b
GLfixed t
GLfixed n
GLfixed f
GLuint glGenAsyncMarkersSGIX
GLsizei range
void glGenBuffers
GLsizei n
GLuint *buffers
void glGenBuffersARB
GLsizei n
GLuint *buffers
void glGenFencesAPPLE
GLsizei n
GLuint *fences
void glGenFencesNV
GLsizei n
GLuint *fences
GLuint glGenFragmentShadersATI
GLuint range
void glGenFramebuffers
GLsizei n
GLuint *framebuffers
void glGenFramebuffersEXT
GLsizei n
GLuint *framebuffers
void glGenFramebuffersOES
GLsizei n
GLuint *framebuffers
GLuint glGenLists
GLsizei range
void glGenNamesAMD
GLenum identifier
GLuint num
GLuint *names
void glGenOcclusionQueriesNV
GLsizei n
GLuint *ids
GLuint glGenPathsNV
GLsizei range
void glGenPerfMonitorsAMD
GLsizei n
GLuint *monitors
void glGenProgramPipelines
GLsizei n
GLuint *pipelines
void glGenProgramPipelinesEXT
GLsizei n
GLuint *pipelines
void glGenProgramsARB
GLsizei n
GLuint *programs
void glGenProgramsNV
GLsizei n
GLuint *programs
void glGenQueries
GLsizei n
GLuint *ids
void glGenQueriesARB
GLsizei n
GLuint *ids
void glGenQueriesEXT
GLsizei n
GLuint *ids
void glGenQueryResourceTagNV
GLsizei n
GLint *tagIds
void glGenRenderbuffers
GLsizei n
GLuint *renderbuffers
void glGenRenderbuffersEXT
GLsizei n
GLuint *renderbuffers
void glGenRenderbuffersOES
GLsizei n
GLuint *renderbuffers
void glGenSamplers
GLsizei count
GLuint *samplers
void glGenSemaphoresEXT
GLsizei n
GLuint *semaphores
GLuint glGenSymbolsEXT
GLenum datatype
GLenum storagetype
GLenum range
GLuint components
void glGenTextures
GLsizei n
GLuint *textures
void glGenTexturesEXT
GLsizei n
GLuint *textures
void glGenTransformFeedbacks
GLsizei n
GLuint *ids
void glGenTransformFeedbacksNV
GLsizei n
GLuint *ids
void glGenVertexArrays
GLsizei n
GLuint *arrays
void glGenVertexArraysAPPLE
GLsizei n
GLuint *arrays
void glGenVertexArraysOES
GLsizei n
GLuint *arrays
GLuint glGenVertexShadersEXT
GLuint range
void glGenerateMipmap
GLenum target
void glGenerateMipmapEXT
GLenum target
void glGenerateMipmapOES
GLenum target
void glGenerateMultiTexMipmapEXT
GLenum texunit
GLenum target
void glGenerateTextureMipmap
GLuint texture
void glGenerateTextureMipmapEXT
GLuint texture
GLenum target
void glGetActiveAtomicCounterBufferiv
GLuint program
GLuint bufferIndex
GLenum pname
GLint *params
void glGetActiveAttrib
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLint *size
GLenum *type
GLchar *name
void glGetActiveAttribARB
GLhandleARB programObj
GLuint index
GLsizei maxLength
GLsizei *length
GLint *size
GLenum *type
GLcharARB *name
void glGetActiveSubroutineName
GLuint program
GLenum shadertype
GLuint index
GLsizei bufsize
GLsizei *length
GLchar *name
void glGetActiveSubroutineUniformName
GLuint program
GLenum shadertype
GLuint index
GLsizei bufsize
GLsizei *length
GLchar *name
void glGetActiveSubroutineUniformiv
GLuint program
GLenum shadertype
GLuint index
GLenum pname
GLint *values
void glGetActiveUniform
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLint *size
GLenum *type
GLchar *name
void glGetActiveUniformARB
GLhandleARB programObj
GLuint index
GLsizei maxLength
GLsizei *length
GLint *size
GLenum *type
GLcharARB *name
void glGetActiveUniformBlockName
GLuint program
GLuint uniformBlockIndex
GLsizei bufSize
GLsizei *length
GLchar *uniformBlockName
void glGetActiveUniformBlockiv
GLuint program
GLuint uniformBlockIndex
GLenum pname
GLint *params
void glGetActiveUniformName
GLuint program
GLuint uniformIndex
GLsizei bufSize
GLsizei *length
GLchar *uniformName
void glGetActiveUniformsiv
GLuint program
GLsizei uniformCount
const GLuint *uniformIndices
GLenum pname
GLint *params
void glGetActiveVaryingNV
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLsizei *size
GLenum *type
GLchar *name
void glGetArrayObjectfvATI
GLenum array
GLenum pname
GLfloat *params
void glGetArrayObjectivATI
GLenum array
GLenum pname
GLint *params
void glGetAttachedObjectsARB
GLhandleARB containerObj
GLsizei maxCount
GLsizei *count
GLhandleARB *obj
void glGetAttachedShaders
GLuint program
GLsizei maxCount
GLsizei *count
GLuint *shaders
GLint glGetAttribLocation
GLuint program
const GLchar *name
GLint glGetAttribLocationARB
GLhandleARB programObj
const GLcharARB *name
void glGetBooleanIndexedvEXT
GLenum target
GLuint index
GLboolean *data
void glGetBooleani_v
GLenum target
GLuint index
GLboolean *data
void glGetBooleanv
GLenum pname
GLboolean *data
void glGetBufferParameteri64v
GLenum target
GLenum pname
GLint64 *params
void glGetBufferParameteriv
GLenum target
GLenum pname
GLint *params
void glGetBufferParameterivARB
GLenum target
GLenum pname
GLint *params
void glGetBufferParameterui64vNV
GLenum target
GLenum pname
GLuint64EXT *params
void glGetBufferPointerv
GLenum target
GLenum pname
void **params
void glGetBufferPointervARB
GLenum target
GLenum pname
void **params
void glGetBufferPointervOES
GLenum target
GLenum pname
void **params
void glGetBufferSubData
GLenum target
GLintptr offset
GLsizeiptr size
void *data
void glGetBufferSubDataARB
GLenum target
GLintptrARB offset
GLsizeiptrARB size
void *data
void glGetClipPlane
GLenum plane
GLdouble *equation
void glGetClipPlanef
GLenum plane
GLfloat *equation
void glGetClipPlanefOES
GLenum plane
GLfloat *equation
void glGetClipPlanex
GLenum plane
GLfixed *equation
void glGetClipPlanexOES
GLenum plane
GLfixed *equation
void glGetColorTable
GLenum target
GLenum format
GLenum type
void *table
void glGetColorTableEXT
GLenum target
GLenum format
GLenum type
void *data
void glGetColorTableParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetColorTableParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetColorTableParameterfvSGI
GLenum target
GLenum pname
GLfloat *params
void glGetColorTableParameteriv
GLenum target
GLenum pname
GLint *params
void glGetColorTableParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetColorTableParameterivSGI
GLenum target
GLenum pname
GLint *params
void glGetColorTableSGI
GLenum target
GLenum format
GLenum type
void *table
void glGetCombinerInputParameterfvNV
GLenum stage
GLenum portion
GLenum variable
GLenum pname
GLfloat *params
void glGetCombinerInputParameterivNV
GLenum stage
GLenum portion
GLenum variable
GLenum pname
GLint *params
void glGetCombinerOutputParameterfvNV
GLenum stage
GLenum portion
GLenum pname
GLfloat *params
void glGetCombinerOutputParameterivNV
GLenum stage
GLenum portion
GLenum pname
GLint *params
void glGetCombinerStageParameterfvNV
GLenum stage
GLenum pname
GLfloat *params
GLuint glGetCommandHeaderNV
GLenum tokenID
GLuint size
void glGetCompressedMultiTexImageEXT
GLenum texunit
GLenum target
GLint lod
void *img
void glGetCompressedTexImage
GLenum target
GLint level
void *img
void glGetCompressedTexImageARB
GLenum target
GLint level
void *img
void glGetCompressedTextureImage
GLuint texture
GLint level
GLsizei bufSize
void *pixels
void glGetCompressedTextureImageEXT
GLuint texture
GLenum target
GLint lod
void *img
void glGetCompressedTextureSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLsizei bufSize
void *pixels
void glGetConvolutionFilter
GLenum target
GLenum format
GLenum type
void *image
void glGetConvolutionFilterEXT
GLenum target
GLenum format
GLenum type
void *image
void glGetConvolutionParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetConvolutionParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetConvolutionParameteriv
GLenum target
GLenum pname
GLint *params
void glGetConvolutionParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetConvolutionParameterxvOES
GLenum target
GLenum pname
GLfixed *params
void glGetCoverageModulationTableNV
GLsizei bufsize
GLfloat *v
GLuint glGetDebugMessageLog
GLuint count
GLsizei bufSize
GLenum *sources
GLenum *types
GLuint *ids
GLenum *severities
GLsizei *lengths
GLchar *messageLog
GLuint glGetDebugMessageLogAMD
GLuint count
GLsizei bufsize
GLenum *categories
GLuint *severities
GLuint *ids
GLsizei *lengths
GLchar *message
GLuint glGetDebugMessageLogARB
GLuint count
GLsizei bufSize
GLenum *sources
GLenum *types
GLuint *ids
GLenum *severities
GLsizei *lengths
GLchar *messageLog
GLuint glGetDebugMessageLogKHR
GLuint count
GLsizei bufSize
GLenum *sources
GLenum *types
GLuint *ids
GLenum *severities
GLsizei *lengths
GLchar *messageLog
void glGetDetailTexFuncSGIS
GLenum target
GLfloat *points
void glGetDoubleIndexedvEXT
GLenum target
GLuint index
GLdouble *data
void glGetDoublei_v
GLenum target
GLuint index
GLdouble *data
void glGetDoublei_vEXT
GLenum pname
GLuint index
GLdouble *params
void glGetDoublev
GLenum pname
GLdouble *data
void glGetDriverControlStringQCOM
GLuint driverControl
GLsizei bufSize
GLsizei *length
GLchar *driverControlString
void glGetDriverControlsQCOM
GLint *num
GLsizei size
GLuint *driverControls
GLenum glGetError
void glGetFenceivNV
GLuint fence
GLenum pname
GLint *params
void glGetFinalCombinerInputParameterfvNV
GLenum variable
GLenum pname
GLfloat *params
void glGetFinalCombinerInputParameterivNV
GLenum variable
GLenum pname
GLint *params
void glGetFirstPerfQueryIdINTEL
GLuint *queryId
void glGetFixedv
GLenum pname
GLfixed *params
void glGetFixedvOES
GLenum pname
GLfixed *params
void glGetFloatIndexedvEXT
GLenum target
GLuint index
GLfloat *data
void glGetFloati_v
GLenum target
GLuint index
GLfloat *data
void glGetFloati_vEXT
GLenum pname
GLuint index
GLfloat *params
void glGetFloati_vNV
GLenum target
GLuint index
GLfloat *data
void glGetFloati_vOES
GLenum target
GLuint index
GLfloat *data
void glGetFloatv
GLenum pname
GLfloat *data
void glGetFogFuncSGIS
GLfloat *points
GLint glGetFragDataIndex
GLuint program
const GLchar *name
GLint glGetFragDataIndexEXT
GLuint program
const GLchar *name
GLint glGetFragDataLocation
GLuint program
const GLchar *name
GLint glGetFragDataLocationEXT
GLuint program
const GLchar *name
void glGetFragmentLightfvSGIX
GLenum light
GLenum pname
GLfloat *params
void glGetFragmentLightivSGIX
GLenum light
GLenum pname
GLint *params
void glGetFragmentMaterialfvSGIX
GLenum face
GLenum pname
GLfloat *params
void glGetFragmentMaterialivSGIX
GLenum face
GLenum pname
GLint *params
void glGetFramebufferAttachmentParameteriv
GLenum target
GLenum attachment
GLenum pname
GLint *params
void glGetFramebufferAttachmentParameterivEXT
GLenum target
GLenum attachment
GLenum pname
GLint *params
void glGetFramebufferAttachmentParameterivOES
GLenum target
GLenum attachment
GLenum pname
GLint *params
void glGetFramebufferParameterfvAMD
GLenum target
GLenum pname
GLuint numsamples
GLuint pixelindex
GLsizei size
GLfloat *values
void glGetFramebufferParameteriv
GLenum target
GLenum pname
GLint *params
void glGetFramebufferParameterivEXT
GLuint framebuffer
GLenum pname
GLint *params
GLsizei glGetFramebufferPixelLocalStorageSizeEXT
GLuint target
GLenum glGetGraphicsResetStatus
GLenum glGetGraphicsResetStatusARB
GLenum glGetGraphicsResetStatusEXT
GLenum glGetGraphicsResetStatusKHR
GLhandleARB glGetHandleARB
GLenum pname
void glGetHistogram
GLenum target
GLboolean reset
GLenum format
GLenum type
void *values
void glGetHistogramEXT
GLenum target
GLboolean reset
GLenum format
GLenum type
void *values
void glGetHistogramParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetHistogramParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetHistogramParameteriv
GLenum target
GLenum pname
GLint *params
void glGetHistogramParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetHistogramParameterxvOES
GLenum target
GLenum pname
GLfixed *params
GLuint64 glGetImageHandleARB
GLuint texture
GLint level
GLboolean layered
GLint layer
GLenum format
GLuint64 glGetImageHandleNV
GLuint texture
GLint level
GLboolean layered
GLint layer
GLenum format
void glGetImageTransformParameterfvHP
GLenum target
GLenum pname
GLfloat *params
void glGetImageTransformParameterivHP
GLenum target
GLenum pname
GLint *params
void glGetInfoLogARB
GLhandleARB obj
GLsizei maxLength
GLsizei *length
GLcharARB *infoLog
GLint glGetInstrumentsSGIX
void glGetInteger64i_v
GLenum target
GLuint index
GLint64 *data
void glGetInteger64v
GLenum pname
GLint64 *data
void glGetInteger64vAPPLE
GLenum pname
GLint64 *params
void glGetIntegerIndexedvEXT
GLenum target
GLuint index
GLint *data
void glGetIntegeri_v
GLenum target
GLuint index
GLint *data
void glGetIntegeri_vEXT
GLenum target
GLuint index
GLint *data
void glGetIntegerui64i_vNV
GLenum value
GLuint index
GLuint64EXT *result
void glGetIntegerui64vNV
GLenum value
GLuint64EXT *result
void glGetIntegerv
GLenum pname
GLint *data
void glGetInternalformatSampleivNV
GLenum target
GLenum internalformat
GLsizei samples
GLenum pname
GLsizei bufSize
GLint *params
void glGetInternalformati64v
GLenum target
GLenum internalformat
GLenum pname
GLsizei bufSize
GLint64 *params
void glGetInternalformativ
GLenum target
GLenum internalformat
GLenum pname
GLsizei bufSize
GLint *params
void glGetInvariantBooleanvEXT
GLuint id
GLenum value
GLboolean *data
void glGetInvariantFloatvEXT
GLuint id
GLenum value
GLfloat *data
void glGetInvariantIntegervEXT
GLuint id
GLenum value
GLint *data
void glGetLightfv
GLenum light
GLenum pname
GLfloat *params
void glGetLightiv
GLenum light
GLenum pname
GLint *params
void glGetLightxOES
GLenum light
GLenum pname
GLfixed *params
void glGetLightxv
GLenum light
GLenum pname
GLfixed *params
void glGetLightxvOES
GLenum light
GLenum pname
GLfixed *params
void glGetListParameterfvSGIX
GLuint list
GLenum pname
GLfloat *params
void glGetListParameterivSGIX
GLuint list
GLenum pname
GLint *params
void glGetLocalConstantBooleanvEXT
GLuint id
GLenum value
GLboolean *data
void glGetLocalConstantFloatvEXT
GLuint id
GLenum value
GLfloat *data
void glGetLocalConstantIntegervEXT
GLuint id
GLenum value
GLint *data
void glGetMapAttribParameterfvNV
GLenum target
GLuint index
GLenum pname
GLfloat *params
void glGetMapAttribParameterivNV
GLenum target
GLuint index
GLenum pname
GLint *params
void glGetMapControlPointsNV
GLenum target
GLuint index
GLenum type
GLsizei ustride
GLsizei vstride
GLboolean packed
void *points
void glGetMapParameterfvNV
GLenum target
GLenum pname
GLfloat *params
void glGetMapParameterivNV
GLenum target
GLenum pname
GLint *params
void glGetMapdv
GLenum target
GLenum query
GLdouble *v
void glGetMapfv
GLenum target
GLenum query
GLfloat *v
void glGetMapiv
GLenum target
GLenum query
GLint *v
void glGetMapxvOES
GLenum target
GLenum query
GLfixed *v
void glGetMaterialfv
GLenum face
GLenum pname
GLfloat *params
void glGetMaterialiv
GLenum face
GLenum pname
GLint *params
void glGetMaterialxOES
GLenum face
GLenum pname
GLfixed param
void glGetMaterialxv
GLenum face
GLenum pname
GLfixed *params
void glGetMaterialxvOES
GLenum face
GLenum pname
GLfixed *params
void glGetMemoryObjectDetachedResourcesuivNV
GLuint memory
GLenum pname
GLint first
GLsizei count
GLuint *params
void glGetMemoryObjectParameterivEXT
GLuint memoryObject
GLenum pname
GLint *params
void glGetMinmax
GLenum target
GLboolean reset
GLenum format
GLenum type
void *values
void glGetMinmaxEXT
GLenum target
GLboolean reset
GLenum format
GLenum type
void *values
void glGetMinmaxParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetMinmaxParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetMinmaxParameteriv
GLenum target
GLenum pname
GLint *params
void glGetMinmaxParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetMultiTexEnvfvEXT
GLenum texunit
GLenum target
GLenum pname
GLfloat *params
void glGetMultiTexEnvivEXT
GLenum texunit
GLenum target
GLenum pname
GLint *params
void glGetMultiTexGendvEXT
GLenum texunit
GLenum coord
GLenum pname
GLdouble *params
void glGetMultiTexGenfvEXT
GLenum texunit
GLenum coord
GLenum pname
GLfloat *params
void glGetMultiTexGenivEXT
GLenum texunit
GLenum coord
GLenum pname
GLint *params
void glGetMultiTexImageEXT
GLenum texunit
GLenum target
GLint level
GLenum format
GLenum type
void *pixels
void glGetMultiTexLevelParameterfvEXT
GLenum texunit
GLenum target
GLint level
GLenum pname
GLfloat *params
void glGetMultiTexLevelParameterivEXT
GLenum texunit
GLenum target
GLint level
GLenum pname
GLint *params
void glGetMultiTexParameterIivEXT
GLenum texunit
GLenum target
GLenum pname
GLint *params
void glGetMultiTexParameterIuivEXT
GLenum texunit
GLenum target
GLenum pname
GLuint *params
void glGetMultiTexParameterfvEXT
GLenum texunit
GLenum target
GLenum pname
GLfloat *params
void glGetMultiTexParameterivEXT
GLenum texunit
GLenum target
GLenum pname
GLint *params
void glGetMultisamplefv
GLenum pname
GLuint index
GLfloat *val
void glGetMultisamplefvNV
GLenum pname
GLuint index
GLfloat *val
void glGetNamedBufferParameteri64v
GLuint buffer
GLenum pname
GLint64 *params
void glGetNamedBufferParameteriv
GLuint buffer
GLenum pname
GLint *params
void glGetNamedBufferParameterivEXT
GLuint buffer
GLenum pname
GLint *params
void glGetNamedBufferParameterui64vNV
GLuint buffer
GLenum pname
GLuint64EXT *params
void glGetNamedBufferPointerv
GLuint buffer
GLenum pname
void **params
void glGetNamedBufferPointervEXT
GLuint buffer
GLenum pname
void **params
void glGetNamedBufferSubData
GLuint buffer
GLintptr offset
GLsizeiptr size
void *data
void glGetNamedBufferSubDataEXT
GLuint buffer
GLintptr offset
GLsizeiptr size
void *data
void glGetNamedFramebufferParameterfvAMD
GLuint framebuffer
GLenum pname
GLuint numsamples
GLuint pixelindex
GLsizei size
GLfloat *values
void glGetNamedFramebufferAttachmentParameteriv
GLuint framebuffer
GLenum attachment
GLenum pname
GLint *params
void glGetNamedFramebufferAttachmentParameterivEXT
GLuint framebuffer
GLenum attachment
GLenum pname
GLint *params
void glGetNamedFramebufferParameteriv
GLuint framebuffer
GLenum pname
GLint *param
void glGetNamedFramebufferParameterivEXT
GLuint framebuffer
GLenum pname
GLint *params
void glGetNamedProgramLocalParameterIivEXT
GLuint program
GLenum target
GLuint index
GLint *params
void glGetNamedProgramLocalParameterIuivEXT
GLuint program
GLenum target
GLuint index
GLuint *params
void glGetNamedProgramLocalParameterdvEXT
GLuint program
GLenum target
GLuint index
GLdouble *params
void glGetNamedProgramLocalParameterfvEXT
GLuint program
GLenum target
GLuint index
GLfloat *params
void glGetNamedProgramStringEXT
GLuint program
GLenum target
GLenum pname
void *string
void glGetNamedProgramivEXT
GLuint program
GLenum target
GLenum pname
GLint *params
void glGetNamedRenderbufferParameteriv
GLuint renderbuffer
GLenum pname
GLint *params
void glGetNamedRenderbufferParameterivEXT
GLuint renderbuffer
GLenum pname
GLint *params
void glGetNamedStringARB
GLint namelen
const GLchar *name
GLsizei bufSize
GLint *stringlen
GLchar *string
void glGetNamedStringivARB
GLint namelen
const GLchar *name
GLenum pname
GLint *params
void glGetNextPerfQueryIdINTEL
GLuint queryId
GLuint *nextQueryId
void glGetObjectBufferfvATI
GLuint buffer
GLenum pname
GLfloat *params
void glGetObjectBufferivATI
GLuint buffer
GLenum pname
GLint *params
void glGetObjectLabel
GLenum identifier
GLuint name
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetObjectLabelEXT
GLenum type
GLuint object
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetObjectLabelKHR
GLenum identifier
GLuint name
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetObjectParameterfvARB
GLhandleARB obj
GLenum pname
GLfloat *params
void glGetObjectParameterivAPPLE
GLenum objectType
GLuint name
GLenum pname
GLint *params
void glGetObjectParameterivARB
GLhandleARB obj
GLenum pname
GLint *params
void glGetObjectPtrLabel
const void *ptr
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetObjectPtrLabelKHR
const void *ptr
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetOcclusionQueryivNV
GLuint id
GLenum pname
GLint *params
void glGetOcclusionQueryuivNV
GLuint id
GLenum pname
GLuint *params
void glGetPathColorGenfvNV
GLenum color
GLenum pname
GLfloat *value
void glGetPathColorGenivNV
GLenum color
GLenum pname
GLint *value
void glGetPathCommandsNV
GLuint path
GLubyte *commands
void glGetPathCoordsNV
GLuint path
GLfloat *coords
void glGetPathDashArrayNV
GLuint path
GLfloat *dashArray
GLfloat glGetPathLengthNV
GLuint path
GLsizei startSegment
GLsizei numSegments
void glGetPathMetricRangeNV
GLbitfield metricQueryMask
GLuint firstPathName
GLsizei numPaths
GLsizei stride
GLfloat *metrics
void glGetPathMetricsNV
GLbitfield metricQueryMask
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLsizei stride
GLfloat *metrics
void glGetPathParameterfvNV
GLuint path
GLenum pname
GLfloat *value
void glGetPathParameterivNV
GLuint path
GLenum pname
GLint *value
void glGetPathSpacingNV
GLenum pathListMode
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLfloat advanceScale
GLfloat kerningScale
GLenum transformType
GLfloat *returnedSpacing
void glGetPathTexGenfvNV
GLenum texCoordSet
GLenum pname
GLfloat *value
void glGetPathTexGenivNV
GLenum texCoordSet
GLenum pname
GLint *value
void glGetPerfCounterInfoINTEL
GLuint queryId
GLuint counterId
GLuint counterNameLength
GLchar *counterName
GLuint counterDescLength
GLchar *counterDesc
GLuint *counterOffset
GLuint *counterDataSize
GLuint *counterTypeEnum
GLuint *counterDataTypeEnum
GLuint64 *rawCounterMaxValue
void glGetPerfMonitorCounterDataAMD
GLuint monitor
GLenum pname
GLsizei dataSize
GLuint *data
GLint *bytesWritten
void glGetPerfMonitorCounterInfoAMD
GLuint group
GLuint counter
GLenum pname
void *data
void glGetPerfMonitorCounterStringAMD
GLuint group
GLuint counter
GLsizei bufSize
GLsizei *length
GLchar *counterString
void glGetPerfMonitorCountersAMD
GLuint group
GLint *numCounters
GLint *maxActiveCounters
GLsizei counterSize
GLuint *counters
void glGetPerfMonitorGroupStringAMD
GLuint group
GLsizei bufSize
GLsizei *length
GLchar *groupString
void glGetPerfMonitorGroupsAMD
GLint *numGroups
GLsizei groupsSize
GLuint *groups
void glGetPerfQueryDataINTEL
GLuint queryHandle
GLuint flags
GLsizei dataSize
void *data
GLuint *bytesWritten
void glGetPerfQueryIdByNameINTEL
GLchar *queryName
GLuint *queryId
void glGetPerfQueryInfoINTEL
GLuint queryId
GLuint queryNameLength
GLchar *queryName
GLuint *dataSize
GLuint *noCounters
GLuint *noInstances
GLuint *capsMask
void glGetPixelMapfv
GLenum map
GLfloat *values
void glGetPixelMapuiv
GLenum map
GLuint *values
void glGetPixelMapusv
GLenum map
GLushort *values
void glGetPixelMapxv
GLenum map
GLint size
GLfixed *values
void glGetPixelTexGenParameterfvSGIS
GLenum pname
GLfloat *params
void glGetPixelTexGenParameterivSGIS
GLenum pname
GLint *params
void glGetPixelTransformParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetPixelTransformParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetPointerIndexedvEXT
GLenum target
GLuint index
void **data
void glGetPointeri_vEXT
GLenum pname
GLuint index
void **params
void glGetPointerv
GLenum pname
void **params
void glGetPointervEXT
GLenum pname
void **params
void glGetPointervKHR
GLenum pname
void **params
void glGetPolygonStipple
GLubyte *mask
void glGetProgramBinary
GLuint program
GLsizei bufSize
GLsizei *length
GLenum *binaryFormat
void *binary
void glGetProgramBinaryOES
GLuint program
GLsizei bufSize
GLsizei *length
GLenum *binaryFormat
void *binary
void glGetProgramEnvParameterIivNV
GLenum target
GLuint index
GLint *params
void glGetProgramEnvParameterIuivNV
GLenum target
GLuint index
GLuint *params
void glGetProgramEnvParameterdvARB
GLenum target
GLuint index
GLdouble *params
void glGetProgramEnvParameterfvARB
GLenum target
GLuint index
GLfloat *params
void glGetProgramInfoLog
GLuint program
GLsizei bufSize
GLsizei *length
GLchar *infoLog
void glGetProgramInterfaceiv
GLuint program
GLenum programInterface
GLenum pname
GLint *params
void glGetProgramLocalParameterIivNV
GLenum target
GLuint index
GLint *params
void glGetProgramLocalParameterIuivNV
GLenum target
GLuint index
GLuint *params
void glGetProgramLocalParameterdvARB
GLenum target
GLuint index
GLdouble *params
void glGetProgramLocalParameterfvARB
GLenum target
GLuint index
GLfloat *params
void glGetProgramNamedParameterdvNV
GLuint id
GLsizei len
const GLubyte *name
GLdouble *params
void glGetProgramNamedParameterfvNV
GLuint id
GLsizei len
const GLubyte *name
GLfloat *params
void glGetProgramParameterdvNV
GLenum target
GLuint index
GLenum pname
GLdouble *params
void glGetProgramParameterfvNV
GLenum target
GLuint index
GLenum pname
GLfloat *params
void glGetProgramPipelineInfoLog
GLuint pipeline
GLsizei bufSize
GLsizei *length
GLchar *infoLog
void glGetProgramPipelineInfoLogEXT
GLuint pipeline
GLsizei bufSize
GLsizei *length
GLchar *infoLog
void glGetProgramPipelineiv
GLuint pipeline
GLenum pname
GLint *params
void glGetProgramPipelineivEXT
GLuint pipeline
GLenum pname
GLint *params
GLuint glGetProgramResourceIndex
GLuint program
GLenum programInterface
const GLchar *name
GLint glGetProgramResourceLocation
GLuint program
GLenum programInterface
const GLchar *name
GLint glGetProgramResourceLocationIndex
GLuint program
GLenum programInterface
const GLchar *name
GLint glGetProgramResourceLocationIndexEXT
GLuint program
GLenum programInterface
const GLchar *name
void glGetProgramResourceName
GLuint program
GLenum programInterface
GLuint index
GLsizei bufSize
GLsizei *length
GLchar *name
void glGetProgramResourcefvNV
GLuint program
GLenum programInterface
GLuint index
GLsizei propCount
const GLenum *props
GLsizei bufSize
GLsizei *length
GLfloat *params
void glGetProgramResourceiv
GLuint program
GLenum programInterface
GLuint index
GLsizei propCount
const GLenum *props
GLsizei bufSize
GLsizei *length
GLint *params
void glGetProgramStageiv
GLuint program
GLenum shadertype
GLenum pname
GLint *values
void glGetProgramStringARB
GLenum target
GLenum pname
void *string
void glGetProgramStringNV
GLuint id
GLenum pname
GLubyte *program
void glGetProgramSubroutineParameteruivNV
GLenum target
GLuint index
GLuint *param
void glGetProgramiv
GLuint program
GLenum pname
GLint *params
void glGetProgramivARB
GLenum target
GLenum pname
GLint *params
void glGetProgramivNV
GLuint id
GLenum pname
GLint *params
void glGetQueryBufferObjecti64v
GLuint id
GLuint buffer
GLenum pname
GLintptr offset
void glGetQueryBufferObjectiv
GLuint id
GLuint buffer
GLenum pname
GLintptr offset
void glGetQueryBufferObjectui64v
GLuint id
GLuint buffer
GLenum pname
GLintptr offset
void glGetQueryBufferObjectuiv
GLuint id
GLuint buffer
GLenum pname
GLintptr offset
void glGetQueryIndexediv
GLenum target
GLuint index
GLenum pname
GLint *params
void glGetQueryObjecti64v
GLuint id
GLenum pname
GLint64 *params
void glGetQueryObjecti64vEXT
GLuint id
GLenum pname
GLint64 *params
void glGetQueryObjectiv
GLuint id
GLenum pname
GLint *params
void glGetQueryObjectivARB
GLuint id
GLenum pname
GLint *params
void glGetQueryObjectivEXT
GLuint id
GLenum pname
GLint *params
void glGetQueryObjectui64v
GLuint id
GLenum pname
GLuint64 *params
void glGetQueryObjectui64vEXT
GLuint id
GLenum pname
GLuint64 *params
void glGetQueryObjectuiv
GLuint id
GLenum pname
GLuint *params
void glGetQueryObjectuivARB
GLuint id
GLenum pname
GLuint *params
void glGetQueryObjectuivEXT
GLuint id
GLenum pname
GLuint *params
void glGetQueryiv
GLenum target
GLenum pname
GLint *params
void glGetQueryivARB
GLenum target
GLenum pname
GLint *params
void glGetQueryivEXT
GLenum target
GLenum pname
GLint *params
void glGetRenderbufferParameteriv
GLenum target
GLenum pname
GLint *params
void glGetRenderbufferParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetRenderbufferParameterivOES
GLenum target
GLenum pname
GLint *params
void glGetSamplerParameterIiv
GLuint sampler
GLenum pname
GLint *params
void glGetSamplerParameterIivEXT
GLuint sampler
GLenum pname
GLint *params
void glGetSamplerParameterIivOES
GLuint sampler
GLenum pname
GLint *params
void glGetSamplerParameterIuiv
GLuint sampler
GLenum pname
GLuint *params
void glGetSamplerParameterIuivEXT
GLuint sampler
GLenum pname
GLuint *params
void glGetSamplerParameterIuivOES
GLuint sampler
GLenum pname
GLuint *params
void glGetSamplerParameterfv
GLuint sampler
GLenum pname
GLfloat *params
void glGetSamplerParameteriv
GLuint sampler
GLenum pname
GLint *params
void glGetSemaphoreParameterui64vEXT
GLuint semaphore
GLenum pname
GLuint64 *params
void glGetSeparableFilter
GLenum target
GLenum format
GLenum type
void *row
void *column
void *span
void glGetSeparableFilterEXT
GLenum target
GLenum format
GLenum type
void *row
void *column
void *span
void glGetShaderInfoLog
GLuint shader
GLsizei bufSize
GLsizei *length
GLchar *infoLog
void glGetShaderPrecisionFormat
GLenum shadertype
GLenum precisiontype
GLint *range
GLint *precision
void glGetShaderSource
GLuint shader
GLsizei bufSize
GLsizei *length
GLchar *source
void glGetShaderSourceARB
GLhandleARB obj
GLsizei maxLength
GLsizei *length
GLcharARB *source
void glGetShaderiv
GLuint shader
GLenum pname
GLint *params
void glGetShadingRateImagePaletteNV
GLuint viewport
GLuint entry
GLenum *rate
void glGetShadingRateSampleLocationivNV
GLenum rate
GLuint samples
GLuint index
GLint *location
void glGetSharpenTexFuncSGIS
GLenum target
GLfloat *points
GLushort glGetStageIndexNV
GLenum shadertype
const GLubyte *glGetString
GLenum name
const GLubyte *glGetStringi
GLenum name
GLuint index
GLuint glGetSubroutineIndex
GLuint program
GLenum shadertype
const GLchar *name
GLint glGetSubroutineUniformLocation
GLuint program
GLenum shadertype
const GLchar *name
void glGetSynciv
GLsync sync
GLenum pname
GLsizei bufSize
GLsizei *length
GLint *values
void glGetSyncivAPPLE
GLsync sync
GLenum pname
GLsizei bufSize
GLsizei *length
GLint *values
void glGetTexBumpParameterfvATI
GLenum pname
GLfloat *param
void glGetTexBumpParameterivATI
GLenum pname
GLint *param
void glGetTexEnvfv
GLenum target
GLenum pname
GLfloat *params
void glGetTexEnviv
GLenum target
GLenum pname
GLint *params
void glGetTexEnvxv
GLenum target
GLenum pname
GLfixed *params
void glGetTexEnvxvOES
GLenum target
GLenum pname
GLfixed *params
void glGetTexFilterFuncSGIS
GLenum target
GLenum filter
GLfloat *weights
void glGetTexGendv
GLenum coord
GLenum pname
GLdouble *params
void glGetTexGenfv
GLenum coord
GLenum pname
GLfloat *params
void glGetTexGenfvOES
GLenum coord
GLenum pname
GLfloat *params
void glGetTexGeniv
GLenum coord
GLenum pname
GLint *params
void glGetTexGenivOES
GLenum coord
GLenum pname
GLint *params
void glGetTexGenxvOES
GLenum coord
GLenum pname
GLfixed *params
void glGetTexImage
GLenum target
GLint level
GLenum format
GLenum type
void *pixels
void glGetTexLevelParameterfv
GLenum target
GLint level
GLenum pname
GLfloat *params
void glGetTexLevelParameteriv
GLenum target
GLint level
GLenum pname
GLint *params
void glGetTexLevelParameterxvOES
GLenum target
GLint level
GLenum pname
GLfixed *params
void glGetTexParameterIiv
GLenum target
GLenum pname
GLint *params
void glGetTexParameterIivEXT
GLenum target
GLenum pname
GLint *params
void glGetTexParameterIivOES
GLenum target
GLenum pname
GLint *params
void glGetTexParameterIuiv
GLenum target
GLenum pname
GLuint *params
void glGetTexParameterIuivEXT
GLenum target
GLenum pname
GLuint *params
void glGetTexParameterIuivOES
GLenum target
GLenum pname
GLuint *params
void glGetTexParameterPointervAPPLE
GLenum target
GLenum pname
void **params
void glGetTexParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetTexParameteriv
GLenum target
GLenum pname
GLint *params
void glGetTexParameterxv
GLenum target
GLenum pname
GLfixed *params
void glGetTexParameterxvOES
GLenum target
GLenum pname
GLfixed *params
GLuint64 glGetTextureHandleARB
GLuint texture
GLuint64 glGetTextureHandleIMG
GLuint texture
GLuint64 glGetTextureHandleNV
GLuint texture
void glGetTextureImage
GLuint texture
GLint level
GLenum format
GLenum type
GLsizei bufSize
void *pixels
void glGetTextureImageEXT
GLuint texture
GLenum target
GLint level
GLenum format
GLenum type
void *pixels
void glGetTextureLevelParameterfv
GLuint texture
GLint level
GLenum pname
GLfloat *params
void glGetTextureLevelParameterfvEXT
GLuint texture
GLenum target
GLint level
GLenum pname
GLfloat *params
void glGetTextureLevelParameteriv
GLuint texture
GLint level
GLenum pname
GLint *params
void glGetTextureLevelParameterivEXT
GLuint texture
GLenum target
GLint level
GLenum pname
GLint *params
void glGetTextureParameterIiv
GLuint texture
GLenum pname
GLint *params
void glGetTextureParameterIivEXT
GLuint texture
GLenum target
GLenum pname
GLint *params
void glGetTextureParameterIuiv
GLuint texture
GLenum pname
GLuint *params
void glGetTextureParameterIuivEXT
GLuint texture
GLenum target
GLenum pname
GLuint *params
void glGetTextureParameterfv
GLuint texture
GLenum pname
GLfloat *params
void glGetTextureParameterfvEXT
GLuint texture
GLenum target
GLenum pname
GLfloat *params
void glGetTextureParameteriv
GLuint texture
GLenum pname
GLint *params
void glGetTextureParameterivEXT
GLuint texture
GLenum target
GLenum pname
GLint *params
GLuint64 glGetTextureSamplerHandleARB
GLuint texture
GLuint sampler
GLuint64 glGetTextureSamplerHandleIMG
GLuint texture
GLuint sampler
GLuint64 glGetTextureSamplerHandleNV
GLuint texture
GLuint sampler
void glGetTextureSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
GLsizei bufSize
void *pixels
void glGetTrackMatrixivNV
GLenum target
GLuint address
GLenum pname
GLint *params
void glGetTransformFeedbackVarying
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLsizei *size
GLenum *type
GLchar *name
void glGetTransformFeedbackVaryingEXT
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLsizei *size
GLenum *type
GLchar *name
void glGetTransformFeedbackVaryingNV
GLuint program
GLuint index
GLint *location
void glGetTransformFeedbacki64_v
GLuint xfb
GLenum pname
GLuint index
GLint64 *param
void glGetTransformFeedbacki_v
GLuint xfb
GLenum pname
GLuint index
GLint *param
void glGetTransformFeedbackiv
GLuint xfb
GLenum pname
GLint *param
void glGetTranslatedShaderSourceANGLE
GLuint shader
GLsizei bufsize
GLsizei *length
GLchar *source
GLuint glGetUniformBlockIndex
GLuint program
const GLchar *uniformBlockName
GLint glGetUniformBufferSizeEXT
GLuint program
GLint location
void glGetUniformIndices
GLuint program
GLsizei uniformCount
const GLchar *const*uniformNames
GLuint *uniformIndices
GLint glGetUniformLocation
GLuint program
const GLchar *name
GLint glGetUniformLocationARB
GLhandleARB programObj
const GLcharARB *name
GLintptr glGetUniformOffsetEXT
GLuint program
GLint location
void glGetUniformSubroutineuiv
GLenum shadertype
GLint location
GLuint *params
void glGetUniformdv
GLuint program
GLint location
GLdouble *params
void glGetUniformfv
GLuint program
GLint location
GLfloat *params
void glGetUniformfvARB
GLhandleARB programObj
GLint location
GLfloat *params
void glGetUniformi64vARB
GLuint program
GLint location
GLint64 *params
void glGetUniformi64vNV
GLuint program
GLint location
GLint64EXT *params
void glGetUniformiv
GLuint program
GLint location
GLint *params
void glGetUniformivARB
GLhandleARB programObj
GLint location
GLint *params
void glGetUniformui64vARB
GLuint program
GLint location
GLuint64 *params
void glGetUniformui64vNV
GLuint program
GLint location
GLuint64EXT *params
void glGetUniformuiv
GLuint program
GLint location
GLuint *params
void glGetUniformuivEXT
GLuint program
GLint location
GLuint *params
void glGetUnsignedBytevEXT
GLenum pname
GLubyte *data
void glGetUnsignedBytei_vEXT
GLenum target
GLuint index
GLubyte *data
void glGetVariantArrayObjectfvATI
GLuint id
GLenum pname
GLfloat *params
void glGetVariantArrayObjectivATI
GLuint id
GLenum pname
GLint *params
void glGetVariantBooleanvEXT
GLuint id
GLenum value
GLboolean *data
void glGetVariantFloatvEXT
GLuint id
GLenum value
GLfloat *data
void glGetVariantIntegervEXT
GLuint id
GLenum value
GLint *data
void glGetVariantPointervEXT
GLuint id
GLenum value
void **data
GLint glGetVaryingLocationNV
GLuint program
const GLchar *name
void glGetVertexArrayIndexed64iv
GLuint vaobj
GLuint index
GLenum pname
GLint64 *param
void glGetVertexArrayIndexediv
GLuint vaobj
GLuint index
GLenum pname
GLint *param
void glGetVertexArrayIntegeri_vEXT
GLuint vaobj
GLuint index
GLenum pname
GLint *param
void glGetVertexArrayIntegervEXT
GLuint vaobj
GLenum pname
GLint *param
void glGetVertexArrayPointeri_vEXT
GLuint vaobj
GLuint index
GLenum pname
void **param
void glGetVertexArrayPointervEXT
GLuint vaobj
GLenum pname
void **param
void glGetVertexArrayiv
GLuint vaobj
GLenum pname
GLint *param
void glGetVertexAttribArrayObjectfvATI
GLuint index
GLenum pname
GLfloat *params
void glGetVertexAttribArrayObjectivATI
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribIiv
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribIivEXT
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribIuiv
GLuint index
GLenum pname
GLuint *params
void glGetVertexAttribIuivEXT
GLuint index
GLenum pname
GLuint *params
void glGetVertexAttribLdv
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribLdvEXT
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribLi64vNV
GLuint index
GLenum pname
GLint64EXT *params
void glGetVertexAttribLui64vARB
GLuint index
GLenum pname
GLuint64EXT *params
void glGetVertexAttribLui64vNV
GLuint index
GLenum pname
GLuint64EXT *params
void glGetVertexAttribPointerv
GLuint index
GLenum pname
void **pointer
void glGetVertexAttribPointervARB
GLuint index
GLenum pname
void **pointer
void glGetVertexAttribPointervNV
GLuint index
GLenum pname
void **pointer
void glGetVertexAttribdv
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribdvARB
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribdvNV
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribfv
GLuint index
GLenum pname
GLfloat *params
void glGetVertexAttribfvARB
GLuint index
GLenum pname
GLfloat *params
void glGetVertexAttribfvNV
GLuint index
GLenum pname
GLfloat *params
void glGetVertexAttribiv
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribivARB
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribivNV
GLuint index
GLenum pname
GLint *params
void glGetVideoCaptureStreamdvNV
GLuint video_capture_slot
GLuint stream
GLenum pname
GLdouble *params
void glGetVideoCaptureStreamfvNV
GLuint video_capture_slot
GLuint stream
GLenum pname
GLfloat *params
void glGetVideoCaptureStreamivNV
GLuint video_capture_slot
GLuint stream
GLenum pname
GLint *params
void glGetVideoCaptureivNV
GLuint video_capture_slot
GLenum pname
GLint *params
void glGetVideoi64vNV
GLuint video_slot
GLenum pname
GLint64EXT *params
void glGetVideoivNV
GLuint video_slot
GLenum pname
GLint *params
void glGetVideoui64vNV
GLuint video_slot
GLenum pname
GLuint64EXT *params
void glGetVideouivNV
GLuint video_slot
GLenum pname
GLuint *params
void glGetnColorTable
GLenum target
GLenum format
GLenum type
GLsizei bufSize
void *table
void glGetnColorTableARB
GLenum target
GLenum format
GLenum type
GLsizei bufSize
void *table
void glGetnCompressedTexImage
GLenum target
GLint lod
GLsizei bufSize
void *pixels
void glGetnCompressedTexImageARB
GLenum target
GLint lod
GLsizei bufSize
void *img
void glGetnConvolutionFilter
GLenum target
GLenum format
GLenum type
GLsizei bufSize
void *image
void glGetnConvolutionFilterARB
GLenum target
GLenum format
GLenum type
GLsizei bufSize
void *image
void glGetnHistogram
GLenum target
GLboolean reset
GLenum format
GLenum type
GLsizei bufSize
void *values
void glGetnHistogramARB
GLenum target
GLboolean reset
GLenum format
GLenum type
GLsizei bufSize
void *values
void glGetnMapdv
GLenum target
GLenum query
GLsizei bufSize
GLdouble *v
void glGetnMapdvARB
GLenum target
GLenum query
GLsizei bufSize
GLdouble *v
void glGetnMapfv
GLenum target
GLenum query
GLsizei bufSize
GLfloat *v
void glGetnMapfvARB
GLenum target
GLenum query
GLsizei bufSize
GLfloat *v
void glGetnMapiv
GLenum target
GLenum query
GLsizei bufSize
GLint *v
void glGetnMapivARB
GLenum target
GLenum query
GLsizei bufSize
GLint *v
void glGetnMinmax
GLenum target
GLboolean reset
GLenum format
GLenum type
GLsizei bufSize
void *values
void glGetnMinmaxARB
GLenum target
GLboolean reset
GLenum format
GLenum type
GLsizei bufSize
void *values
void glGetnPixelMapfv
GLenum map
GLsizei bufSize
GLfloat *values
void glGetnPixelMapfvARB
GLenum map
GLsizei bufSize
GLfloat *values
void glGetnPixelMapuiv
GLenum map
GLsizei bufSize
GLuint *values
void glGetnPixelMapuivARB
GLenum map
GLsizei bufSize
GLuint *values
void glGetnPixelMapusv
GLenum map
GLsizei bufSize
GLushort *values
void glGetnPixelMapusvARB
GLenum map
GLsizei bufSize
GLushort *values
void glGetnPolygonStipple
GLsizei bufSize
GLubyte *pattern
void glGetnPolygonStippleARB
GLsizei bufSize
GLubyte *pattern
void glGetnSeparableFilter
GLenum target
GLenum format
GLenum type
GLsizei rowBufSize
void *row
GLsizei columnBufSize
void *column
void *span
void glGetnSeparableFilterARB
GLenum target
GLenum format
GLenum type
GLsizei rowBufSize
void *row
GLsizei columnBufSize
void *column
void *span
void glGetnTexImage
GLenum target
GLint level
GLenum format
GLenum type
GLsizei bufSize
void *pixels
void glGetnTexImageARB
GLenum target
GLint level
GLenum format
GLenum type
GLsizei bufSize
void *img
void glGetnUniformdv
GLuint program
GLint location
GLsizei bufSize
GLdouble *params
void glGetnUniformdvARB
GLuint program
GLint location
GLsizei bufSize
GLdouble *params
void glGetnUniformfv
GLuint program
GLint location
GLsizei bufSize
GLfloat *params
void glGetnUniformfvARB
GLuint program
GLint location
GLsizei bufSize
GLfloat *params
void glGetnUniformfvEXT
GLuint program
GLint location
GLsizei bufSize
GLfloat *params
void glGetnUniformfvKHR
GLuint program
GLint location
GLsizei bufSize
GLfloat *params
void glGetnUniformi64vARB
GLuint program
GLint location
GLsizei bufSize
GLint64 *params
void glGetnUniformiv
GLuint program
GLint location
GLsizei bufSize
GLint *params
void glGetnUniformivARB
GLuint program
GLint location
GLsizei bufSize
GLint *params
void glGetnUniformivEXT
GLuint program
GLint location
GLsizei bufSize
GLint *params
void glGetnUniformivKHR
GLuint program
GLint location
GLsizei bufSize
GLint *params
void glGetnUniformui64vARB
GLuint program
GLint location
GLsizei bufSize
GLuint64 *params
void glGetnUniformuiv
GLuint program
GLint location
GLsizei bufSize
GLuint *params
void glGetnUniformuivARB
GLuint program
GLint location
GLsizei bufSize
GLuint *params
void glGetnUniformuivKHR
GLuint program
GLint location
GLsizei bufSize
GLuint *params
void glGlobalAlphaFactorbSUN
GLbyte factor
void glGlobalAlphaFactordSUN
GLdouble factor
void glGlobalAlphaFactorfSUN
GLfloat factor
void glGlobalAlphaFactoriSUN
GLint factor
void glGlobalAlphaFactorsSUN
GLshort factor
void glGlobalAlphaFactorubSUN
GLubyte factor
void glGlobalAlphaFactoruiSUN
GLuint factor
void glGlobalAlphaFactorusSUN
GLushort factor
void glHint
GLenum target
GLenum mode
void glHintPGI
GLenum target
GLint mode
void glHistogram
GLenum target
GLsizei width
GLenum internalformat
GLboolean sink
void glHistogramEXT
GLenum target
GLsizei width
GLenum internalformat
GLboolean sink
void glIglooInterfaceSGIX
GLenum pname
const void *params
void glImageTransformParameterfHP
GLenum target
GLenum pname
GLfloat param
void glImageTransformParameterfvHP
GLenum target
GLenum pname
const GLfloat *params
void glImageTransformParameteriHP
GLenum target
GLenum pname
GLint param
void glImageTransformParameterivHP
GLenum target
GLenum pname
const GLint *params
void glImportMemoryFdEXT
GLuint memory
GLuint64 size
GLenum handleType
GLint fd
void glImportMemoryWin32HandleEXT
GLuint memory
GLuint64 size
GLenum handleType
void *handle
void glImportMemoryWin32NameEXT
GLuint memory
GLuint64 size
GLenum handleType
const void *name
void glImportSemaphoreFdEXT
GLuint semaphore
GLenum handleType
GLint fd
void glImportSemaphoreWin32HandleEXT
GLuint semaphore
GLenum handleType
void *handle
void glImportSemaphoreWin32NameEXT
GLuint semaphore
GLenum handleType
const void *name
GLsync glImportSyncEXT
GLenum external_sync_type
GLintptr external_sync
GLbitfield flags
void glIndexFormatNV
GLenum type
GLsizei stride
void glIndexFuncEXT
GLenum func
GLclampf ref
void glIndexMask
GLuint mask
void glIndexMaterialEXT
GLenum face
GLenum mode
void glIndexPointer
GLenum type
GLsizei stride
const void *pointer
void glIndexPointerEXT
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glIndexPointerListIBM
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glIndexd
GLdouble c
void glIndexdv
const GLdouble *c
void glIndexf
GLfloat c
void glIndexfv
const GLfloat *c
void glIndexi
GLint c
void glIndexiv
const GLint *c
void glIndexs
GLshort c
void glIndexsv
const GLshort *c
void glIndexub
GLubyte c
void glIndexubv
const GLubyte *c
void glIndexxOES
GLfixed component
void glIndexxvOES
const GLfixed *component
void glInitNames
void glInsertComponentEXT
GLuint res
GLuint src
GLuint num
void glInsertEventMarkerEXT
GLsizei length
const GLchar *marker
void glInstrumentsBufferSGIX
GLsizei size
GLint *buffer
void glInterleavedArrays
GLenum format
GLsizei stride
const void *pointer
void glInterpolatePathsNV
GLuint resultPath
GLuint pathA
GLuint pathB
GLfloat weight
void glInvalidateBufferData
GLuint buffer
void glInvalidateBufferSubData
GLuint buffer
GLintptr offset
GLsizeiptr length
void glInvalidateFramebuffer
GLenum target
GLsizei numAttachments
const GLenum *attachments
void glInvalidateNamedFramebufferData
GLuint framebuffer
GLsizei numAttachments
const GLenum *attachments
void glInvalidateNamedFramebufferSubData
GLuint framebuffer
GLsizei numAttachments
const GLenum *attachments
GLint x
GLint y
GLsizei width
GLsizei height
void glInvalidateSubFramebuffer
GLenum target
GLsizei numAttachments
const GLenum *attachments
GLint x
GLint y
GLsizei width
GLsizei height
void glInvalidateTexImage
GLuint texture
GLint level
void glInvalidateTexSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLboolean glIsAsyncMarkerSGIX
GLuint marker
GLboolean glIsBuffer
GLuint buffer
GLboolean glIsBufferARB
GLuint buffer
GLboolean glIsBufferResidentNV
GLenum target
GLboolean glIsCommandListNV
GLuint list
GLboolean glIsEnabled
GLenum cap
GLboolean glIsEnabledIndexedEXT
GLenum target
GLuint index
GLboolean glIsEnabledi
GLenum target
GLuint index
GLboolean glIsEnablediEXT
GLenum target
GLuint index
GLboolean glIsEnablediNV
GLenum target
GLuint index
GLboolean glIsEnablediOES
GLenum target
GLuint index
GLboolean glIsFenceAPPLE
GLuint fence
GLboolean glIsFenceNV
GLuint fence
GLboolean glIsFramebuffer
GLuint framebuffer
GLboolean glIsFramebufferEXT
GLuint framebuffer
GLboolean glIsFramebufferOES
GLuint framebuffer
GLboolean glIsImageHandleResidentARB
GLuint64 handle
GLboolean glIsImageHandleResidentNV
GLuint64 handle
GLboolean glIsList
GLuint list
GLboolean glIsMemoryObjectEXT
GLuint memoryObject
GLboolean glIsNameAMD
GLenum identifier
GLuint name
GLboolean glIsNamedBufferResidentNV
GLuint buffer
GLboolean glIsNamedStringARB
GLint namelen
const GLchar *name
GLboolean glIsObjectBufferATI
GLuint buffer
GLboolean glIsOcclusionQueryNV
GLuint id
GLboolean glIsPathNV
GLuint path
GLboolean glIsPointInFillPathNV
GLuint path
GLuint mask
GLfloat x
GLfloat y
GLboolean glIsPointInStrokePathNV
GLuint path
GLfloat x
GLfloat y
GLboolean glIsProgram
GLuint program
GLboolean glIsProgramARB
GLuint program
GLboolean glIsProgramNV
GLuint id
GLboolean glIsProgramPipeline
GLuint pipeline
GLboolean glIsProgramPipelineEXT
GLuint pipeline
GLboolean glIsQuery
GLuint id
GLboolean glIsQueryARB
GLuint id
GLboolean glIsQueryEXT
GLuint id
GLboolean glIsRenderbuffer
GLuint renderbuffer
GLboolean glIsRenderbufferEXT
GLuint renderbuffer
GLboolean glIsRenderbufferOES
GLuint renderbuffer
GLboolean glIsSemaphoreEXT
GLuint semaphore
GLboolean glIsSampler
GLuint sampler
GLboolean glIsShader
GLuint shader
GLboolean glIsStateNV
GLuint state
GLboolean glIsSync
GLsync sync
GLboolean glIsSyncAPPLE
GLsync sync
GLboolean glIsTexture
GLuint texture
GLboolean glIsTextureEXT
GLuint texture
GLboolean glIsTextureHandleResidentARB
GLuint64 handle
GLboolean glIsTextureHandleResidentNV
GLuint64 handle
GLboolean glIsTransformFeedback
GLuint id
GLboolean glIsTransformFeedbackNV
GLuint id
GLboolean glIsVariantEnabledEXT
GLuint id
GLenum cap
GLboolean glIsVertexArray
GLuint array
GLboolean glIsVertexArrayAPPLE
GLuint array
GLboolean glIsVertexArrayOES
GLuint array
GLboolean glIsVertexAttribEnabledAPPLE
GLuint index
GLenum pname
void glLGPUCopyImageSubDataNVX
GLuint sourceGpu
GLbitfield destinationGpuMask
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srxY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei width
GLsizei height
GLsizei depth
void glLGPUInterlockNVX
void glLGPUNamedBufferSubDataNVX
GLbitfield gpuMask
GLuint buffer
GLintptr offset
GLsizeiptr size
const void *data
void glLabelObjectEXT
GLenum type
GLuint object
GLsizei length
const GLchar *label
void glLightEnviSGIX
GLenum pname
GLint param
void glLightModelf
GLenum pname
GLfloat param
void glLightModelfv
GLenum pname
const GLfloat *params
void glLightModeli
GLenum pname
GLint param
void glLightModeliv
GLenum pname
const GLint *params
void glLightModelx
GLenum pname
GLfixed param
void glLightModelxOES
GLenum pname
GLfixed param
void glLightModelxv
GLenum pname
const GLfixed *param
void glLightModelxvOES
GLenum pname
const GLfixed *param
void glLightf
GLenum light
GLenum pname
GLfloat param
void glLightfv
GLenum light
GLenum pname
const GLfloat *params
void glLighti
GLenum light
GLenum pname
GLint param
void glLightiv
GLenum light
GLenum pname
const GLint *params
void glLightx
GLenum light
GLenum pname
GLfixed param
void glLightxOES
GLenum light
GLenum pname
GLfixed param
void glLightxv
GLenum light
GLenum pname
const GLfixed *params
void glLightxvOES
GLenum light
GLenum pname
const GLfixed *params
void glLineStipple
GLint factor
GLushort pattern
void glLineWidth
GLfloat width
void glLineWidthx
GLfixed width
void glLineWidthxOES
GLfixed width
void glLinkProgram
GLuint program
void glLinkProgramARB
GLhandleARB programObj
void glListBase
GLuint base
void glListDrawCommandsStatesClientNV
GLuint list
GLuint segment
const void **indirects
const GLsizei *sizes
const GLuint *states
const GLuint *fbos
GLuint count
void glListParameterfSGIX
GLuint list
GLenum pname
GLfloat param
void glListParameterfvSGIX
GLuint list
GLenum pname
const GLfloat *params
void glListParameteriSGIX
GLuint list
GLenum pname
GLint param
void glListParameterivSGIX
GLuint list
GLenum pname
const GLint *params
void glLoadIdentity
void glLoadIdentityDeformationMapSGIX
GLbitfield mask
void glLoadMatrixd
const GLdouble *m
void glLoadMatrixf
const GLfloat *m
void glLoadMatrixx
const GLfixed *m
void glLoadMatrixxOES
const GLfixed *m
void glLoadName
GLuint name
void glLoadPaletteFromModelViewMatrixOES
void glLoadProgramNV
GLenum target
GLuint id
GLsizei len
const GLubyte *program
void glLoadTransposeMatrixd
const GLdouble *m
void glLoadTransposeMatrixdARB
const GLdouble *m
void glLoadTransposeMatrixf
const GLfloat *m
void glLoadTransposeMatrixfARB
const GLfloat *m
void glLoadTransposeMatrixxOES
const GLfixed *m
void glLockArraysEXT
GLint first
GLsizei count
void glLogicOp
GLenum opcode
void glMakeBufferNonResidentNV
GLenum target
void glMakeBufferResidentNV
GLenum target
GLenum access
void glMakeImageHandleNonResidentARB
GLuint64 handle
void glMakeImageHandleNonResidentNV
GLuint64 handle
void glMakeImageHandleResidentARB
GLuint64 handle
GLenum access
void glMakeImageHandleResidentNV
GLuint64 handle
GLenum access
void glMakeNamedBufferNonResidentNV
GLuint buffer
void glMakeNamedBufferResidentNV
GLuint buffer
GLenum access
void glMakeTextureHandleNonResidentARB
GLuint64 handle
void glMakeTextureHandleNonResidentNV
GLuint64 handle
void glMakeTextureHandleResidentARB
GLuint64 handle
void glMakeTextureHandleResidentNV
GLuint64 handle
void glMap1d
GLenum target
GLdouble u1
GLdouble u2
GLint stride
GLint order
const GLdouble *points
void glMap1f
GLenum target
GLfloat u1
GLfloat u2
GLint stride
GLint order
const GLfloat *points
void glMap1xOES
GLenum target
GLfixed u1
GLfixed u2
GLint stride
GLint order
GLfixed points
void glMap2d
GLenum target
GLdouble u1
GLdouble u2
GLint ustride
GLint uorder
GLdouble v1
GLdouble v2
GLint vstride
GLint vorder
const GLdouble *points
void glMap2f
GLenum target
GLfloat u1
GLfloat u2
GLint ustride
GLint uorder
GLfloat v1
GLfloat v2
GLint vstride
GLint vorder
const GLfloat *points
void glMap2xOES
GLenum target
GLfixed u1
GLfixed u2
GLint ustride
GLint uorder
GLfixed v1
GLfixed v2
GLint vstride
GLint vorder
GLfixed points
void *glMapBuffer
GLenum target
GLenum access
void *glMapBufferARB
GLenum target
GLenum access
void *glMapBufferOES
GLenum target
GLenum access
void *glMapBufferRange
GLenum target
GLintptr offset
GLsizeiptr length
GLbitfield access
void *glMapBufferRangeEXT
GLenum target
GLintptr offset
GLsizeiptr length
GLbitfield access
void glMapControlPointsNV
GLenum target
GLuint index
GLenum type
GLsizei ustride
GLsizei vstride
GLint uorder
GLint vorder
GLboolean packed
const void *points
void glMapGrid1d
GLint un
GLdouble u1
GLdouble u2
void glMapGrid1f
GLint un
GLfloat u1
GLfloat u2
void glMapGrid1xOES
GLint n
GLfixed u1
GLfixed u2
void glMapGrid2d
GLint un
GLdouble u1
GLdouble u2
GLint vn
GLdouble v1
GLdouble v2
void glMapGrid2f
GLint un
GLfloat u1
GLfloat u2
GLint vn
GLfloat v1
GLfloat v2
void glMapGrid2xOES
GLint n
GLfixed u1
GLfixed u2
GLfixed v1
GLfixed v2
void *glMapNamedBuffer
GLuint buffer
GLenum access
void *glMapNamedBufferEXT
GLuint buffer
GLenum access
void *glMapNamedBufferRange
GLuint buffer
GLintptr offset
GLsizeiptr length
GLbitfield access
void *glMapNamedBufferRangeEXT
GLuint buffer
GLintptr offset
GLsizeiptr length
GLbitfield access
void *glMapObjectBufferATI
GLuint buffer
void glMapParameterfvNV
GLenum target
GLenum pname
const GLfloat *params
void glMapParameterivNV
GLenum target
GLenum pname
const GLint *params
void *glMapTexture2DINTEL
GLuint texture
GLint level
GLbitfield access
GLint *stride
GLenum *layout
void glMapVertexAttrib1dAPPLE
GLuint index
GLuint size
GLdouble u1
GLdouble u2
GLint stride
GLint order
const GLdouble *points
void glMapVertexAttrib1fAPPLE
GLuint index
GLuint size
GLfloat u1
GLfloat u2
GLint stride
GLint order
const GLfloat *points
void glMapVertexAttrib2dAPPLE
GLuint index
GLuint size
GLdouble u1
GLdouble u2
GLint ustride
GLint uorder
GLdouble v1
GLdouble v2
GLint vstride
GLint vorder
const GLdouble *points
void glMapVertexAttrib2fAPPLE
GLuint index
GLuint size
GLfloat u1
GLfloat u2
GLint ustride
GLint uorder
GLfloat v1
GLfloat v2
GLint vstride
GLint vorder
const GLfloat *points
void glMaterialf
GLenum face
GLenum pname
GLfloat param
void glMaterialfv
GLenum face
GLenum pname
const GLfloat *params
void glMateriali
GLenum face
GLenum pname
GLint param
void glMaterialiv
GLenum face
GLenum pname
const GLint *params
void glMaterialx
GLenum face
GLenum pname
GLfixed param
void glMaterialxOES
GLenum face
GLenum pname
GLfixed param
void glMaterialxv
GLenum face
GLenum pname
const GLfixed *param
void glMaterialxvOES
GLenum face
GLenum pname
const GLfixed *param
void glMatrixFrustumEXT
GLenum mode
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
GLdouble zNear
GLdouble zFar
void glMatrixIndexPointerARB
GLint size
GLenum type
GLsizei stride
const void *pointer
void glMatrixIndexPointerOES
GLint size
GLenum type
GLsizei stride
const void *pointer
void glMatrixIndexubvARB
GLint size
const GLubyte *indices
void glMatrixIndexuivARB
GLint size
const GLuint *indices
void glMatrixIndexusvARB
GLint size
const GLushort *indices
void glMatrixLoad3x2fNV
GLenum matrixMode
const GLfloat *m
void glMatrixLoad3x3fNV
GLenum matrixMode
const GLfloat *m
void glMatrixLoadIdentityEXT
GLenum mode
void glMatrixLoadTranspose3x3fNV
GLenum matrixMode
const GLfloat *m
void glMatrixLoadTransposedEXT
GLenum mode
const GLdouble *m
void glMatrixLoadTransposefEXT
GLenum mode
const GLfloat *m
void glMatrixLoaddEXT
GLenum mode
const GLdouble *m
void glMatrixLoadfEXT
GLenum mode
const GLfloat *m
void glMatrixMode
GLenum mode
void glMatrixMult3x2fNV
GLenum matrixMode
const GLfloat *m
void glMatrixMult3x3fNV
GLenum matrixMode
const GLfloat *m
void glMatrixMultTranspose3x3fNV
GLenum matrixMode
const GLfloat *m
void glMatrixMultTransposedEXT
GLenum mode
const GLdouble *m
void glMatrixMultTransposefEXT
GLenum mode
const GLfloat *m
void glMatrixMultdEXT
GLenum mode
const GLdouble *m
void glMatrixMultfEXT
GLenum mode
const GLfloat *m
void glMatrixOrthoEXT
GLenum mode
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
GLdouble zNear
GLdouble zFar
void glMatrixPopEXT
GLenum mode
void glMatrixPushEXT
GLenum mode
void glMatrixRotatedEXT
GLenum mode
GLdouble angle
GLdouble x
GLdouble y
GLdouble z
void glMatrixRotatefEXT
GLenum mode
GLfloat angle
GLfloat x
GLfloat y
GLfloat z
void glMatrixScaledEXT
GLenum mode
GLdouble x
GLdouble y
GLdouble z
void glMatrixScalefEXT
GLenum mode
GLfloat x
GLfloat y
GLfloat z
void glMatrixTranslatedEXT
GLenum mode
GLdouble x
GLdouble y
GLdouble z
void glMatrixTranslatefEXT
GLenum mode
GLfloat x
GLfloat y
GLfloat z
void glMaxShaderCompilerThreadsKHR
GLuint count
void glMaxShaderCompilerThreadsARB
GLuint count
void glMemoryBarrier
GLbitfield barriers
void glMemoryBarrierByRegion
GLbitfield barriers
void glMemoryBarrierEXT
GLbitfield barriers
void glMemoryObjectParameterivEXT
GLuint memoryObject
GLenum pname
const GLint *params
void glMinSampleShading
GLfloat value
void glMinSampleShadingARB
GLfloat value
void glMinSampleShadingOES
GLfloat value
void glMinmax
GLenum target
GLenum internalformat
GLboolean sink
void glMinmaxEXT
GLenum target
GLenum internalformat
GLboolean sink
void glMultMatrixd
const GLdouble *m
void glMultMatrixf
const GLfloat *m
void glMultMatrixx
const GLfixed *m
void glMultMatrixxOES
const GLfixed *m
void glMultTransposeMatrixd
const GLdouble *m
void glMultTransposeMatrixdARB
const GLdouble *m
void glMultTransposeMatrixf
const GLfloat *m
void glMultTransposeMatrixfARB
const GLfloat *m
void glMultTransposeMatrixxOES
const GLfixed *m
void glMultiDrawArrays
GLenum mode
const GLint *first
const GLsizei *count
GLsizei drawcount
void glMultiDrawArraysEXT
GLenum mode
const GLint *first
const GLsizei *count
GLsizei primcount
void glMultiDrawArraysIndirect
GLenum mode
const void *indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawArraysIndirectAMD
GLenum mode
const void *indirect
GLsizei primcount
GLsizei stride
void glMultiDrawArraysIndirectBindlessCountNV
GLenum mode
const void *indirect
GLsizei drawCount
GLsizei maxDrawCount
GLsizei stride
GLint vertexBufferCount
void glMultiDrawArraysIndirectBindlessNV
GLenum mode
const void *indirect
GLsizei drawCount
GLsizei stride
GLint vertexBufferCount
void glMultiDrawArraysIndirectCount
GLenum mode
const void *indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawArraysIndirectCountARB
GLenum mode
const void *indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawArraysIndirectEXT
GLenum mode
const void *indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawElementArrayAPPLE
GLenum mode
const GLint *first
const GLsizei *count
GLsizei primcount
void glMultiDrawElements
GLenum mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei drawcount
void glMultiDrawElementsBaseVertex
GLenum mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei drawcount
const GLint *basevertex
void glMultiDrawElementsBaseVertexEXT
GLenum mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei primcount
const GLint *basevertex
void glMultiDrawElementsEXT
GLenum mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei primcount
void glMultiDrawElementsIndirect
GLenum mode
GLenum type
const void *indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawElementsIndirectAMD
GLenum mode
GLenum type
const void *indirect
GLsizei primcount
GLsizei stride
void glMultiDrawElementsIndirectBindlessCountNV
GLenum mode
GLenum type
const void *indirect
GLsizei drawCount
GLsizei maxDrawCount
GLsizei stride
GLint vertexBufferCount
void glMultiDrawElementsIndirectBindlessNV
GLenum mode
GLenum type
const void *indirect
GLsizei drawCount
GLsizei stride
GLint vertexBufferCount
void glMultiDrawElementsIndirectCount
GLenum mode
GLenum type
const void *indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawElementsIndirectCountARB
GLenum mode
GLenum type
const void *indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawElementsIndirectEXT
GLenum mode
GLenum type
const void *indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawMeshTasksIndirectNV
GLintptr indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawMeshTasksIndirectCountNV
GLintptr indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawRangeElementArrayAPPLE
GLenum mode
GLuint start
GLuint end
const GLint *first
const GLsizei *count
GLsizei primcount
void glMultiModeDrawArraysIBM
const GLenum *mode
const GLint *first
const GLsizei *count
GLsizei primcount
GLint modestride
void glMultiModeDrawElementsIBM
const GLenum *mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei primcount
GLint modestride
void glMultiTexBufferEXT
GLenum texunit
GLenum target
GLenum internalformat
GLuint buffer
void glMultiTexCoord1bOES
GLenum texture
GLbyte s
void glMultiTexCoord1bvOES
GLenum texture
const GLbyte *coords
void glMultiTexCoord1d
GLenum target
GLdouble s
void glMultiTexCoord1dARB
GLenum target
GLdouble s
void glMultiTexCoord1dv
GLenum target
const GLdouble *v
void glMultiTexCoord1dvARB
GLenum target
const GLdouble *v
void glMultiTexCoord1f
GLenum target
GLfloat s
void glMultiTexCoord1fARB
GLenum target
GLfloat s
void glMultiTexCoord1fv
GLenum target
const GLfloat *v
void glMultiTexCoord1fvARB
GLenum target
const GLfloat *v
void glMultiTexCoord1hNV
GLenum target
GLhalfNV s
void glMultiTexCoord1hvNV
GLenum target
const GLhalfNV *v
void glMultiTexCoord1i
GLenum target
GLint s
void glMultiTexCoord1iARB
GLenum target
GLint s
void glMultiTexCoord1iv
GLenum target
const GLint *v
void glMultiTexCoord1ivARB
GLenum target
const GLint *v
void glMultiTexCoord1s
GLenum target
GLshort s
void glMultiTexCoord1sARB
GLenum target
GLshort s
void glMultiTexCoord1sv
GLenum target
const GLshort *v
void glMultiTexCoord1svARB
GLenum target
const GLshort *v
void glMultiTexCoord1xOES
GLenum texture
GLfixed s
void glMultiTexCoord1xvOES
GLenum texture
const GLfixed *coords
void glMultiTexCoord2bOES
GLenum texture
GLbyte s
GLbyte t
void glMultiTexCoord2bvOES
GLenum texture
const GLbyte *coords
void glMultiTexCoord2d
GLenum target
GLdouble s
GLdouble t
void glMultiTexCoord2dARB
GLenum target
GLdouble s
GLdouble t
void glMultiTexCoord2dv
GLenum target
const GLdouble *v
void glMultiTexCoord2dvARB
GLenum target
const GLdouble *v
void glMultiTexCoord2f
GLenum target
GLfloat s
GLfloat t
void glMultiTexCoord2fARB
GLenum target
GLfloat s
GLfloat t
void glMultiTexCoord2fv
GLenum target
const GLfloat *v
void glMultiTexCoord2fvARB
GLenum target
const GLfloat *v
void glMultiTexCoord2hNV
GLenum target
GLhalfNV s
GLhalfNV t
void glMultiTexCoord2hvNV
GLenum target
const GLhalfNV *v
void glMultiTexCoord2i
GLenum target
GLint s
GLint t
void glMultiTexCoord2iARB
GLenum target
GLint s
GLint t
void glMultiTexCoord2iv
GLenum target
const GLint *v
void glMultiTexCoord2ivARB
GLenum target
const GLint *v
void glMultiTexCoord2s
GLenum target
GLshort s
GLshort t
void glMultiTexCoord2sARB
GLenum target
GLshort s
GLshort t
void glMultiTexCoord2sv
GLenum target
const GLshort *v
void glMultiTexCoord2svARB
GLenum target
const GLshort *v
void glMultiTexCoord2xOES
GLenum texture
GLfixed s
GLfixed t
void glMultiTexCoord2xvOES
GLenum texture
const GLfixed *coords
void glMultiTexCoord3bOES
GLenum texture
GLbyte s
GLbyte t
GLbyte r
void glMultiTexCoord3bvOES
GLenum texture
const GLbyte *coords
void glMultiTexCoord3d
GLenum target
GLdouble s
GLdouble t
GLdouble r
void glMultiTexCoord3dARB
GLenum target
GLdouble s
GLdouble t
GLdouble r
void glMultiTexCoord3dv
GLenum target
const GLdouble *v
void glMultiTexCoord3dvARB
GLenum target
const GLdouble *v
void glMultiTexCoord3f
GLenum target
GLfloat s
GLfloat t
GLfloat r
void glMultiTexCoord3fARB
GLenum target
GLfloat s
GLfloat t
GLfloat r
void glMultiTexCoord3fv
GLenum target
const GLfloat *v
void glMultiTexCoord3fvARB
GLenum target
const GLfloat *v
void glMultiTexCoord3hNV
GLenum target
GLhalfNV s
GLhalfNV t
GLhalfNV r
void glMultiTexCoord3hvNV
GLenum target
const GLhalfNV *v
void glMultiTexCoord3i
GLenum target
GLint s
GLint t
GLint r
void glMultiTexCoord3iARB
GLenum target
GLint s
GLint t
GLint r
void glMultiTexCoord3iv
GLenum target
const GLint *v
void glMultiTexCoord3ivARB
GLenum target
const GLint *v
void glMultiTexCoord3s
GLenum target
GLshort s
GLshort t
GLshort r
void glMultiTexCoord3sARB
GLenum target
GLshort s
GLshort t
GLshort r
void glMultiTexCoord3sv
GLenum target
const GLshort *v
void glMultiTexCoord3svARB
GLenum target
const GLshort *v
void glMultiTexCoord3xOES
GLenum texture
GLfixed s
GLfixed t
GLfixed r
void glMultiTexCoord3xvOES
GLenum texture
const GLfixed *coords
void glMultiTexCoord4bOES
GLenum texture
GLbyte s
GLbyte t
GLbyte r
GLbyte q
void glMultiTexCoord4bvOES
GLenum texture
const GLbyte *coords
void glMultiTexCoord4d
GLenum target
GLdouble s
GLdouble t
GLdouble r
GLdouble q
void glMultiTexCoord4dARB
GLenum target
GLdouble s
GLdouble t
GLdouble r
GLdouble q
void glMultiTexCoord4dv
GLenum target
const GLdouble *v
void glMultiTexCoord4dvARB
GLenum target
const GLdouble *v
void glMultiTexCoord4f
GLenum target
GLfloat s
GLfloat t
GLfloat r
GLfloat q
void glMultiTexCoord4fARB
GLenum target
GLfloat s
GLfloat t
GLfloat r
GLfloat q
void glMultiTexCoord4fv
GLenum target
const GLfloat *v
void glMultiTexCoord4fvARB
GLenum target
const GLfloat *v
void glMultiTexCoord4hNV
GLenum target
GLhalfNV s
GLhalfNV t
GLhalfNV r
GLhalfNV q
void glMultiTexCoord4hvNV
GLenum target
const GLhalfNV *v
void glMultiTexCoord4i
GLenum target
GLint s
GLint t
GLint r
GLint q
void glMultiTexCoord4iARB
GLenum target
GLint s
GLint t
GLint r
GLint q
void glMultiTexCoord4iv
GLenum target
const GLint *v
void glMultiTexCoord4ivARB
GLenum target
const GLint *v
void glMultiTexCoord4s
GLenum target
GLshort s
GLshort t
GLshort r
GLshort q
void glMultiTexCoord4sARB
GLenum target
GLshort s
GLshort t
GLshort r
GLshort q
void glMultiTexCoord4sv
GLenum target
const GLshort *v
void glMultiTexCoord4svARB
GLenum target
const GLshort *v
void glMultiTexCoord4x
GLenum texture
GLfixed s
GLfixed t
GLfixed r
GLfixed q
void glMultiTexCoord4xOES
GLenum texture
GLfixed s
GLfixed t
GLfixed r
GLfixed q
void glMultiTexCoord4xvOES
GLenum texture
const GLfixed *coords
void glMultiTexCoordP1ui
GLenum texture
GLenum type
GLuint coords
void glMultiTexCoordP1uiv
GLenum texture
GLenum type
const GLuint *coords
void glMultiTexCoordP2ui
GLenum texture
GLenum type
GLuint coords
void glMultiTexCoordP2uiv
GLenum texture
GLenum type
const GLuint *coords
void glMultiTexCoordP3ui
GLenum texture
GLenum type
GLuint coords
void glMultiTexCoordP3uiv
GLenum texture
GLenum type
const GLuint *coords
void glMultiTexCoordP4ui
GLenum texture
GLenum type
GLuint coords
void glMultiTexCoordP4uiv
GLenum texture
GLenum type
const GLuint *coords
void glMultiTexCoordPointerEXT
GLenum texunit
GLint size
GLenum type
GLsizei stride
const void *pointer
void glMultiTexEnvfEXT
GLenum texunit
GLenum target
GLenum pname
GLfloat param
void glMultiTexEnvfvEXT
GLenum texunit
GLenum target
GLenum pname
const GLfloat *params
void glMultiTexEnviEXT
GLenum texunit
GLenum target
GLenum pname
GLint param
void glMultiTexEnvivEXT
GLenum texunit
GLenum target
GLenum pname
const GLint *params
void glMultiTexGendEXT
GLenum texunit
GLenum coord
GLenum pname
GLdouble param
void glMultiTexGendvEXT
GLenum texunit
GLenum coord
GLenum pname
const GLdouble *params
void glMultiTexGenfEXT
GLenum texunit
GLenum coord
GLenum pname
GLfloat param
void glMultiTexGenfvEXT
GLenum texunit
GLenum coord
GLenum pname
const GLfloat *params
void glMultiTexGeniEXT
GLenum texunit
GLenum coord
GLenum pname
GLint param
void glMultiTexGenivEXT
GLenum texunit
GLenum coord
GLenum pname
const GLint *params
void glMultiTexImage1DEXT
GLenum texunit
GLenum target
GLint level
GLint internalformat
GLsizei width
GLint border
GLenum format
GLenum type
const void *pixels
void glMultiTexImage2DEXT
GLenum texunit
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLint border
GLenum format
GLenum type
const void *pixels
void glMultiTexImage3DEXT
GLenum texunit
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glMultiTexParameterIivEXT
GLenum texunit
GLenum target
GLenum pname
const GLint *params
void glMultiTexParameterIuivEXT
GLenum texunit
GLenum target
GLenum pname
const GLuint *params
void glMultiTexParameterfEXT
GLenum texunit
GLenum target
GLenum pname
GLfloat param
void glMultiTexParameterfvEXT
GLenum texunit
GLenum target
GLenum pname
const GLfloat *params
void glMultiTexParameteriEXT
GLenum texunit
GLenum target
GLenum pname
GLint param
void glMultiTexParameterivEXT
GLenum texunit
GLenum target
GLenum pname
const GLint *params
void glMultiTexRenderbufferEXT
GLenum texunit
GLenum target
GLuint renderbuffer
void glMultiTexSubImage1DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glMultiTexSubImage2DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glMultiTexSubImage3DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glMulticastBarrierNV
void glMulticastBlitFramebufferNV
GLuint srcGpu
GLuint dstGpu
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glMulticastBufferSubDataNV
GLbitfield gpuMask
GLuint buffer
GLintptr offset
GLsizeiptr size
const void *data
void glMulticastCopyBufferSubDataNV
GLuint readGpu
GLbitfield writeGpuMask
GLuint readBuffer
GLuint writeBuffer
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glMulticastCopyImageSubDataNV
GLuint srcGpu
GLbitfield dstGpuMask
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei srcWidth
GLsizei srcHeight
GLsizei srcDepth
void glMulticastFramebufferSampleLocationsfvNV
GLuint gpu
GLuint framebuffer
GLuint start
GLsizei count
const GLfloat *v
void glMulticastGetQueryObjecti64vNV
GLuint gpu
GLuint id
GLenum pname
GLint64 *params
void glMulticastGetQueryObjectivNV
GLuint gpu
GLuint id
GLenum pname
GLint *params
void glMulticastGetQueryObjectui64vNV
GLuint gpu
GLuint id
GLenum pname
GLuint64 *params
void glMulticastGetQueryObjectuivNV
GLuint gpu
GLuint id
GLenum pname
GLuint *params
void glMulticastWaitSyncNV
GLuint signalGpu
GLbitfield waitGpuMask
void glNamedBufferAttachMemoryNV
GLuint buffer
GLuint memory
GLuint64 offset
void glNamedBufferData
GLuint buffer
GLsizeiptr size
const void *data
GLenum usage
void glNamedBufferDataEXT
GLuint buffer
GLsizeiptr size
const void *data
GLenum usage
void glNamedBufferPageCommitmentARB
GLuint buffer
GLintptr offset
GLsizeiptr size
GLboolean commit
void glNamedBufferPageCommitmentEXT
GLuint buffer
GLintptr offset
GLsizeiptr size
GLboolean commit
void glNamedBufferStorage
GLuint buffer
GLsizeiptr size
const void *data
GLbitfield flags
void glNamedBufferStorageExternalEXT
GLuint buffer
GLintptr offset
GLsizeiptr size
GLeglClientBufferEXT clientBuffer
GLbitfield flags
void glNamedBufferStorageEXT
GLuint buffer
GLsizeiptr size
const void *data
GLbitfield flags
void glNamedBufferStorageMemEXT
GLuint buffer
GLsizeiptr size
GLuint memory
GLuint64 offset
void glNamedBufferSubData
GLuint buffer
GLintptr offset
GLsizeiptr size
const void *data
void glNamedBufferSubDataEXT
GLuint buffer
GLintptr offset
GLsizeiptr size
const void *data
void glNamedCopyBufferSubDataEXT
GLuint readBuffer
GLuint writeBuffer
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glNamedFramebufferDrawBuffer
GLuint framebuffer
GLenum buf
void glNamedFramebufferDrawBuffers
GLuint framebuffer
GLsizei n
const GLenum *bufs
void glNamedFramebufferParameteri
GLuint framebuffer
GLenum pname
GLint param
void glNamedFramebufferParameteriEXT
GLuint framebuffer
GLenum pname
GLint param
void glNamedFramebufferReadBuffer
GLuint framebuffer
GLenum src
void glNamedFramebufferRenderbuffer
GLuint framebuffer
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glNamedFramebufferRenderbufferEXT
GLuint framebuffer
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glNamedFramebufferSampleLocationsfvARB
GLuint framebuffer
GLuint start
GLsizei count
const GLfloat *v
void glNamedFramebufferSampleLocationsfvNV
GLuint framebuffer
GLuint start
GLsizei count
const GLfloat *v
void glNamedFramebufferTexture
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
void glNamedFramebufferSamplePositionsfvAMD
GLuint framebuffer
GLuint numsamples
GLuint pixelindex
const GLfloat *values
void glNamedFramebufferTexture1DEXT
GLuint framebuffer
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glNamedFramebufferTexture2DEXT
GLuint framebuffer
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glNamedFramebufferTexture3DEXT
GLuint framebuffer
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
void glNamedFramebufferTextureEXT
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
void glNamedFramebufferTextureFaceEXT
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
GLenum face
void glNamedFramebufferTextureLayer
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
GLint layer
void glNamedFramebufferTextureLayerEXT
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
GLint layer
void glNamedProgramLocalParameter4dEXT
GLuint program
GLenum target
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glNamedProgramLocalParameter4dvEXT
GLuint program
GLenum target
GLuint index
const GLdouble *params
void glNamedProgramLocalParameter4fEXT
GLuint program
GLenum target
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glNamedProgramLocalParameter4fvEXT
GLuint program
GLenum target
GLuint index
const GLfloat *params
void glNamedProgramLocalParameterI4iEXT
GLuint program
GLenum target
GLuint index
GLint x
GLint y
GLint z
GLint w
void glNamedProgramLocalParameterI4ivEXT
GLuint program
GLenum target
GLuint index
const GLint *params
void glNamedProgramLocalParameterI4uiEXT
GLuint program
GLenum target
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glNamedProgramLocalParameterI4uivEXT
GLuint program
GLenum target
GLuint index
const GLuint *params
void glNamedProgramLocalParameters4fvEXT
GLuint program
GLenum target
GLuint index
GLsizei count
const GLfloat *params
void glNamedProgramLocalParametersI4ivEXT
GLuint program
GLenum target
GLuint index
GLsizei count
const GLint *params
void glNamedProgramLocalParametersI4uivEXT
GLuint program
GLenum target
GLuint index
GLsizei count
const GLuint *params
void glNamedProgramStringEXT
GLuint program
GLenum target
GLenum format
GLsizei len
const void *string
void glNamedRenderbufferStorage
GLuint renderbuffer
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageEXT
GLuint renderbuffer
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageMultisample
GLuint renderbuffer
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageMultisampleAdvancedAMD
GLuint renderbuffer
GLsizei samples
GLsizei storageSamples
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageMultisampleCoverageEXT
GLuint renderbuffer
GLsizei coverageSamples
GLsizei colorSamples
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageMultisampleEXT
GLuint renderbuffer
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glNamedStringARB
GLenum type
GLint namelen
const GLchar *name
GLint stringlen
const GLchar *string
void glNewList
GLuint list
GLenum mode
GLuint glNewObjectBufferATI
GLsizei size
const void *pointer
GLenum usage
void glNormal3b
GLbyte nx
GLbyte ny
GLbyte nz
void glNormal3bv
const GLbyte *v
void glNormal3d
GLdouble nx
GLdouble ny
GLdouble nz
void glNormal3dv
const GLdouble *v
void glNormal3f
GLfloat nx
GLfloat ny
GLfloat nz
void glNormal3fVertex3fSUN
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glNormal3fVertex3fvSUN
const GLfloat *n
const GLfloat *v
void glNormal3fv
const GLfloat *v
void glNormal3hNV
GLhalfNV nx
GLhalfNV ny
GLhalfNV nz
void glNormal3hvNV
const GLhalfNV *v
void glNormal3i
GLint nx
GLint ny
GLint nz
void glNormal3iv
const GLint *v
void glNormal3s
GLshort nx
GLshort ny
GLshort nz
void glNormal3sv
const GLshort *v
void glNormal3x
GLfixed nx
GLfixed ny
GLfixed nz
void glNormal3xOES
GLfixed nx
GLfixed ny
GLfixed nz
void glNormal3xvOES
const GLfixed *coords
void glNormalFormatNV
GLenum type
GLsizei stride
void glNormalP3ui
GLenum type
GLuint coords
void glNormalP3uiv
GLenum type
const GLuint *coords
void glNormalPointer
GLenum type
GLsizei stride
const void *pointer
void glNormalPointerEXT
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glNormalPointerListIBM
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glNormalPointervINTEL
GLenum type
const void **pointer
void glNormalStream3bATI
GLenum stream
GLbyte nx
GLbyte ny
GLbyte nz
void glNormalStream3bvATI
GLenum stream
const GLbyte *coords
void glNormalStream3dATI
GLenum stream
GLdouble nx
GLdouble ny
GLdouble nz
void glNormalStream3dvATI
GLenum stream
const GLdouble *coords
void glNormalStream3fATI
GLenum stream
GLfloat nx
GLfloat ny
GLfloat nz
void glNormalStream3fvATI
GLenum stream
const GLfloat *coords
void glNormalStream3iATI
GLenum stream
GLint nx
GLint ny
GLint nz
void glNormalStream3ivATI
GLenum stream
const GLint *coords
void glNormalStream3sATI
GLenum stream
GLshort nx
GLshort ny
GLshort nz
void glNormalStream3svATI
GLenum stream
const GLshort *coords
void glObjectLabel
GLenum identifier
GLuint name
GLsizei length
const GLchar *label
void glObjectLabelKHR
GLenum identifier
GLuint name
GLsizei length
const GLchar *label
void glObjectPtrLabel
const void *ptr
GLsizei length
const GLchar *label
void glObjectPtrLabelKHR
const void *ptr
GLsizei length
const GLchar *label
GLenum glObjectPurgeableAPPLE
GLenum objectType
GLuint name
GLenum option
GLenum glObjectUnpurgeableAPPLE
GLenum objectType
GLuint name
GLenum option
void glOrtho
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
GLdouble zNear
GLdouble zFar
void glOrthof
GLfloat l
GLfloat r
GLfloat b
GLfloat t
GLfloat n
GLfloat f
void glOrthofOES
GLfloat l
GLfloat r
GLfloat b
GLfloat t
GLfloat n
GLfloat f
void glOrthox
GLfixed l
GLfixed r
GLfixed b
GLfixed t
GLfixed n
GLfixed f
void glOrthoxOES
GLfixed l
GLfixed r
GLfixed b
GLfixed t
GLfixed n
GLfixed f
void glPNTrianglesfATI
GLenum pname
GLfloat param
void glPNTrianglesiATI
GLenum pname
GLint param
void glPassTexCoordATI
GLuint dst
GLuint coord
GLenum swizzle
void glPassThrough
GLfloat token
void glPassThroughxOES
GLfixed token
void glPatchParameterfv
GLenum pname
const GLfloat *values
void glPatchParameteri
GLenum pname
GLint value
void glPatchParameteriEXT
GLenum pname
GLint value
void glPatchParameteriOES
GLenum pname
GLint value
void glPathColorGenNV
GLenum color
GLenum genMode
GLenum colorFormat
const GLfloat *coeffs
void glPathCommandsNV
GLuint path
GLsizei numCommands
const GLubyte *commands
GLsizei numCoords
GLenum coordType
const void *coords
void glPathCoordsNV
GLuint path
GLsizei numCoords
GLenum coordType
const void *coords
void glPathCoverDepthFuncNV
GLenum func
void glPathDashArrayNV
GLuint path
GLsizei dashCount
const GLfloat *dashArray
void glPathFogGenNV
GLenum genMode
GLenum glPathGlyphIndexArrayNV
GLuint firstPathName
GLenum fontTarget
const void *fontName
GLbitfield fontStyle
GLuint firstGlyphIndex
GLsizei numGlyphs
GLuint pathParameterTemplate
GLfloat emScale
GLenum glPathGlyphIndexRangeNV
GLenum fontTarget
const void *fontName
GLbitfield fontStyle
GLuint pathParameterTemplate
GLfloat emScale
GLuint baseAndCount [2]
void glPathGlyphRangeNV
GLuint firstPathName
GLenum fontTarget
const void *fontName
GLbitfield fontStyle
GLuint firstGlyph
GLsizei numGlyphs
GLenum handleMissingGlyphs
GLuint pathParameterTemplate
GLfloat emScale
void glPathGlyphsNV
GLuint firstPathName
GLenum fontTarget
const void *fontName
GLbitfield fontStyle
GLsizei numGlyphs
GLenum type
const void *charcodes
GLenum handleMissingGlyphs
GLuint pathParameterTemplate
GLfloat emScale
GLenum glPathMemoryGlyphIndexArrayNV
GLuint firstPathName
GLenum fontTarget
GLsizeiptr fontSize
const void *fontData
GLsizei faceIndex
GLuint firstGlyphIndex
GLsizei numGlyphs
GLuint pathParameterTemplate
GLfloat emScale
void glPathParameterfNV
GLuint path
GLenum pname
GLfloat value
void glPathParameterfvNV
GLuint path
GLenum pname
const GLfloat *value
void glPathParameteriNV
GLuint path
GLenum pname
GLint value
void glPathParameterivNV
GLuint path
GLenum pname
const GLint *value
void glPathStencilDepthOffsetNV
GLfloat factor
GLfloat units
void glPathStencilFuncNV
GLenum func
GLint ref
GLuint mask
void glPathStringNV
GLuint path
GLenum format
GLsizei length
const void *pathString
void glPathSubCommandsNV
GLuint path
GLsizei commandStart
GLsizei commandsToDelete
GLsizei numCommands
const GLubyte *commands
GLsizei numCoords
GLenum coordType
const void *coords
void glPathSubCoordsNV
GLuint path
GLsizei coordStart
GLsizei numCoords
GLenum coordType
const void *coords
void glPathTexGenNV
GLenum texCoordSet
GLenum genMode
GLint components
const GLfloat *coeffs
void glPauseTransformFeedback
void glPauseTransformFeedbackNV
void glPixelDataRangeNV
GLenum target
GLsizei length
const void *pointer
void glPixelMapfv
GLenum map
GLsizei mapsize
const GLfloat *values
void glPixelMapuiv
GLenum map
GLsizei mapsize
const GLuint *values
void glPixelMapusv
GLenum map
GLsizei mapsize
const GLushort *values
void glPixelMapx
GLenum map
GLint size
const GLfixed *values
void glPixelStoref
GLenum pname
GLfloat param
void glPixelStorei
GLenum pname
GLint param
void glPixelStorex
GLenum pname
GLfixed param
void glPixelTexGenParameterfSGIS
GLenum pname
GLfloat param
void glPixelTexGenParameterfvSGIS
GLenum pname
const GLfloat *params
void glPixelTexGenParameteriSGIS
GLenum pname
GLint param
void glPixelTexGenParameterivSGIS
GLenum pname
const GLint *params
void glPixelTexGenSGIX
GLenum mode
void glPixelTransferf
GLenum pname
GLfloat param
void glPixelTransferi
GLenum pname
GLint param
void glPixelTransferxOES
GLenum pname
GLfixed param
void glPixelTransformParameterfEXT
GLenum target
GLenum pname
GLfloat param
void glPixelTransformParameterfvEXT
GLenum target
GLenum pname
const GLfloat *params
void glPixelTransformParameteriEXT
GLenum target
GLenum pname
GLint param
void glPixelTransformParameterivEXT
GLenum target
GLenum pname
const GLint *params
void glPixelZoom
GLfloat xfactor
GLfloat yfactor
void glPixelZoomxOES
GLfixed xfactor
GLfixed yfactor
GLboolean glPointAlongPathNV
GLuint path
GLsizei startSegment
GLsizei numSegments
GLfloat distance
GLfloat *x
GLfloat *y
GLfloat *tangentX
GLfloat *tangentY
void glPointParameterf
GLenum pname
GLfloat param
void glPointParameterfARB
GLenum pname
GLfloat param
void glPointParameterfEXT
GLenum pname
GLfloat param
void glPointParameterfSGIS
GLenum pname
GLfloat param
void glPointParameterfv
GLenum pname
const GLfloat *params
void glPointParameterfvARB
GLenum pname
const GLfloat *params
void glPointParameterfvEXT
GLenum pname
const GLfloat *params
void glPointParameterfvSGIS
GLenum pname
const GLfloat *params
void glPointParameteri
GLenum pname
GLint param
void glPointParameteriNV
GLenum pname
GLint param
void glPointParameteriv
GLenum pname
const GLint *params
void glPointParameterivNV
GLenum pname
const GLint *params
void glPointParameterx
GLenum pname
GLfixed param
void glPointParameterxOES
GLenum pname
GLfixed param
void glPointParameterxv
GLenum pname
const GLfixed *params
void glPointParameterxvOES
GLenum pname
const GLfixed *params
void glPointSize
GLfloat size
void glPointSizePointerOES
GLenum type
GLsizei stride
const void *pointer
void glPointSizex
GLfixed size
void glPointSizexOES
GLfixed size
GLint glPollAsyncSGIX
GLuint *markerp
GLint glPollInstrumentsSGIX
GLint *marker_p
void glPolygonMode
GLenum face
GLenum mode
void glPolygonModeNV
GLenum face
GLenum mode
void glPolygonOffset
GLfloat factor
GLfloat units
void glPolygonOffsetClamp
GLfloat factor
GLfloat units
GLfloat clamp
void glPolygonOffsetClampEXT
GLfloat factor
GLfloat units
GLfloat clamp
void glPolygonOffsetEXT
GLfloat factor
GLfloat bias
void glPolygonOffsetx
GLfixed factor
GLfixed units
void glPolygonOffsetxOES
GLfixed factor
GLfixed units
void glPolygonStipple
const GLubyte *mask
void glPopAttrib
void glPopClientAttrib
void glPopDebugGroup
void glPopDebugGroupKHR
void glPopGroupMarkerEXT
void glPopMatrix
void glPopName
void glPresentFrameDualFillNV
GLuint video_slot
GLuint64EXT minPresentTime
GLuint beginPresentTimeId
GLuint presentDurationId
GLenum type
GLenum target0
GLuint fill0
GLenum target1
GLuint fill1
GLenum target2
GLuint fill2
GLenum target3
GLuint fill3
void glPresentFrameKeyedNV
GLuint video_slot
GLuint64EXT minPresentTime
GLuint beginPresentTimeId
GLuint presentDurationId
GLenum type
GLenum target0
GLuint fill0
GLuint key0
GLenum target1
GLuint fill1
GLuint key1
void glPrimitiveBoundingBox
GLfloat minX
GLfloat minY
GLfloat minZ
GLfloat minW
GLfloat maxX
GLfloat maxY
GLfloat maxZ
GLfloat maxW
void glPrimitiveBoundingBoxARB
GLfloat minX
GLfloat minY
GLfloat minZ
GLfloat minW
GLfloat maxX
GLfloat maxY
GLfloat maxZ
GLfloat maxW
void glPrimitiveBoundingBoxEXT
GLfloat minX
GLfloat minY
GLfloat minZ
GLfloat minW
GLfloat maxX
GLfloat maxY
GLfloat maxZ
GLfloat maxW
void glPrimitiveBoundingBoxOES
GLfloat minX
GLfloat minY
GLfloat minZ
GLfloat minW
GLfloat maxX
GLfloat maxY
GLfloat maxZ
GLfloat maxW
void glPrimitiveRestartIndex
GLuint index
void glPrimitiveRestartIndexNV
GLuint index
void glPrimitiveRestartNV
void glPrioritizeTextures
GLsizei n
const GLuint *textures
const GLfloat *priorities
void glPrioritizeTexturesEXT
GLsizei n
const GLuint *textures
const GLclampf *priorities
void glPrioritizeTexturesxOES
GLsizei n
const GLuint *textures
const GLfixed *priorities
void glProgramBinary
GLuint program
GLenum binaryFormat
const void *binary
GLsizei length
void glProgramBinaryOES
GLuint program
GLenum binaryFormat
const void *binary
GLint length
void glProgramBufferParametersIivNV
GLenum target
GLuint bindingIndex
GLuint wordIndex
GLsizei count
const GLint *params
void glProgramBufferParametersIuivNV
GLenum target
GLuint bindingIndex
GLuint wordIndex
GLsizei count
const GLuint *params
void glProgramBufferParametersfvNV
GLenum target
GLuint bindingIndex
GLuint wordIndex
GLsizei count
const GLfloat *params
void glProgramEnvParameter4dARB
GLenum target
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramEnvParameter4dvARB
GLenum target
GLuint index
const GLdouble *params
void glProgramEnvParameter4fARB
GLenum target
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glProgramEnvParameter4fvARB
GLenum target
GLuint index
const GLfloat *params
void glProgramEnvParameterI4iNV
GLenum target
GLuint index
GLint x
GLint y
GLint z
GLint w
void glProgramEnvParameterI4ivNV
GLenum target
GLuint index
const GLint *params
void glProgramEnvParameterI4uiNV
GLenum target
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glProgramEnvParameterI4uivNV
GLenum target
GLuint index
const GLuint *params
void glProgramEnvParameters4fvEXT
GLenum target
GLuint index
GLsizei count
const GLfloat *params
void glProgramEnvParametersI4ivNV
GLenum target
GLuint index
GLsizei count
const GLint *params
void glProgramEnvParametersI4uivNV
GLenum target
GLuint index
GLsizei count
const GLuint *params
void glProgramLocalParameter4dARB
GLenum target
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramLocalParameter4dvARB
GLenum target
GLuint index
const GLdouble *params
void glProgramLocalParameter4fARB
GLenum target
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glProgramLocalParameter4fvARB
GLenum target
GLuint index
const GLfloat *params
void glProgramLocalParameterI4iNV
GLenum target
GLuint index
GLint x
GLint y
GLint z
GLint w
void glProgramLocalParameterI4ivNV
GLenum target
GLuint index
const GLint *params
void glProgramLocalParameterI4uiNV
GLenum target
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glProgramLocalParameterI4uivNV
GLenum target
GLuint index
const GLuint *params
void glProgramLocalParameters4fvEXT
GLenum target
GLuint index
GLsizei count
const GLfloat *params
void glProgramLocalParametersI4ivNV
GLenum target
GLuint index
GLsizei count
const GLint *params
void glProgramLocalParametersI4uivNV
GLenum target
GLuint index
GLsizei count
const GLuint *params
void glProgramNamedParameter4dNV
GLuint id
GLsizei len
const GLubyte *name
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramNamedParameter4dvNV
GLuint id
GLsizei len
const GLubyte *name
const GLdouble *v
void glProgramNamedParameter4fNV
GLuint id
GLsizei len
const GLubyte *name
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glProgramNamedParameter4fvNV
GLuint id
GLsizei len
const GLubyte *name
const GLfloat *v
void glProgramParameter4dNV
GLenum target
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramParameter4dvNV
GLenum target
GLuint index
const GLdouble *v
void glProgramParameter4fNV
GLenum target
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glProgramParameter4fvNV
GLenum target
GLuint index
const GLfloat *v
void glProgramParameteri
GLuint program
GLenum pname
GLint value
void glProgramParameteriARB
GLuint program
GLenum pname
GLint value
void glProgramParameteriEXT
GLuint program
GLenum pname
GLint value
void glProgramParameters4dvNV
GLenum target
GLuint index
GLsizei count
const GLdouble *v
void glProgramParameters4fvNV
GLenum target
GLuint index
GLsizei count
const GLfloat *v
void glProgramPathFragmentInputGenNV
GLuint program
GLint location
GLenum genMode
GLint components
const GLfloat *coeffs
void glProgramStringARB
GLenum target
GLenum format
GLsizei len
const void *string
void glProgramSubroutineParametersuivNV
GLenum target
GLsizei count
const GLuint *params
void glProgramUniform1d
GLuint program
GLint location
GLdouble v0
void glProgramUniform1dEXT
GLuint program
GLint location
GLdouble x
void glProgramUniform1dv
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform1dvEXT
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform1f
GLuint program
GLint location
GLfloat v0
void glProgramUniform1fEXT
GLuint program
GLint location
GLfloat v0
void glProgramUniform1fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform1fvEXT
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform1i
GLuint program
GLint location
GLint v0
void glProgramUniform1i64ARB
GLuint program
GLint location
GLint64 x
void glProgramUniform1i64NV
GLuint program
GLint location
GLint64EXT x
void glProgramUniform1i64vARB
GLuint program
GLint location
GLsizei count
const GLint64 *value
void glProgramUniform1i64vNV
GLuint program
GLint location
GLsizei count
const GLint64EXT *value
void glProgramUniform1iEXT
GLuint program
GLint location
GLint v0
void glProgramUniform1iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform1ivEXT
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform1ui
GLuint program
GLint location
GLuint v0
void glProgramUniform1ui64ARB
GLuint program
GLint location
GLuint64 x
void glProgramUniform1ui64NV
GLuint program
GLint location
GLuint64EXT x
void glProgramUniform1ui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *value
void glProgramUniform1ui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramUniform1uiEXT
GLuint program
GLint location
GLuint v0
void glProgramUniform1uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform1uivEXT
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform2d
GLuint program
GLint location
GLdouble v0
GLdouble v1
void glProgramUniform2dEXT
GLuint program
GLint location
GLdouble x
GLdouble y
void glProgramUniform2dv
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform2dvEXT
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform2f
GLuint program
GLint location
GLfloat v0
GLfloat v1
void glProgramUniform2fEXT
GLuint program
GLint location
GLfloat v0
GLfloat v1
void glProgramUniform2fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform2fvEXT
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform2i
GLuint program
GLint location
GLint v0
GLint v1
void glProgramUniform2i64ARB
GLuint program
GLint location
GLint64 x
GLint64 y
void glProgramUniform2i64NV
GLuint program
GLint location
GLint64EXT x
GLint64EXT y
void glProgramUniform2i64vARB
GLuint program
GLint location
GLsizei count
const GLint64 *value
void glProgramUniform2i64vNV
GLuint program
GLint location
GLsizei count
const GLint64EXT *value
void glProgramUniform2iEXT
GLuint program
GLint location
GLint v0
GLint v1
void glProgramUniform2iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform2ivEXT
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform2ui
GLuint program
GLint location
GLuint v0
GLuint v1
void glProgramUniform2ui64ARB
GLuint program
GLint location
GLuint64 x
GLuint64 y
void glProgramUniform2ui64NV
GLuint program
GLint location
GLuint64EXT x
GLuint64EXT y
void glProgramUniform2ui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *value
void glProgramUniform2ui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramUniform2uiEXT
GLuint program
GLint location
GLuint v0
GLuint v1
void glProgramUniform2uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform2uivEXT
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform3d
GLuint program
GLint location
GLdouble v0
GLdouble v1
GLdouble v2
void glProgramUniform3dEXT
GLuint program
GLint location
GLdouble x
GLdouble y
GLdouble z
void glProgramUniform3dv
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform3dvEXT
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform3f
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glProgramUniform3fEXT
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glProgramUniform3fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform3fvEXT
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform3i
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
void glProgramUniform3i64ARB
GLuint program
GLint location
GLint64 x
GLint64 y
GLint64 z
void glProgramUniform3i64NV
GLuint program
GLint location
GLint64EXT x
GLint64EXT y
GLint64EXT z
void glProgramUniform3i64vARB
GLuint program
GLint location
GLsizei count
const GLint64 *value
void glProgramUniform3i64vNV
GLuint program
GLint location
GLsizei count
const GLint64EXT *value
void glProgramUniform3iEXT
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
void glProgramUniform3iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform3ivEXT
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform3ui
GLuint program
GLint location
GLuint v0
GLuint v1
GLuint v2
void glProgramUniform3ui64ARB
GLuint program
GLint location
GLuint64 x
GLuint64 y
GLuint64 z
void glProgramUniform3ui64NV
GLuint program
GLint location
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
void glProgramUniform3ui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *value
void glProgramUniform3ui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramUniform3uiEXT
GLuint program
GLint location
GLuint v0
GLuint v1
GLuint v2
void glProgramUniform3uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform3uivEXT
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform4d
GLuint program
GLint location
GLdouble v0
GLdouble v1
GLdouble v2
GLdouble v3
void glProgramUniform4dEXT
GLuint program
GLint location
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramUniform4dv
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform4dvEXT
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform4f
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glProgramUniform4fEXT
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glProgramUniform4fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform4fvEXT
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform4i
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glProgramUniform4i64ARB
GLuint program
GLint location
GLint64 x
GLint64 y
GLint64 z
GLint64 w
void glProgramUniform4i64NV
GLuint program
GLint location
GLint64EXT x
GLint64EXT y
GLint64EXT z
GLint64EXT w
void glProgramUniform4i64vARB
GLuint program
GLint location
GLsizei count
const GLint64 *value
void glProgramUniform4i64vNV
GLuint program
GLint location
GLsizei count
const GLint64EXT *value
void glProgramUniform4iEXT
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glProgramUniform4iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform4ivEXT
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform4ui
GLuint program
GLint location
GLuint v0
GLuint v1
GLuint v2
GLuint v3
void glProgramUniform4ui64ARB
GLuint program
GLint location
GLuint64 x
GLuint64 y
GLuint64 z
GLuint64 w
void glProgramUniform4ui64NV
GLuint program
GLint location
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
GLuint64EXT w
void glProgramUniform4ui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *value
void glProgramUniform4ui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramUniform4uiEXT
GLuint program
GLint location
GLuint v0
GLuint v1
GLuint v2
GLuint v3
void glProgramUniform4uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform4uivEXT
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniformHandleui64ARB
GLuint program
GLint location
GLuint64 value
void glProgramUniformHandleui64IMG
GLuint program
GLint location
GLuint64 value
void glProgramUniformHandleui64NV
GLuint program
GLint location
GLuint64 value
void glProgramUniformHandleui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *values
void glProgramUniformHandleui64vIMG
GLuint program
GLint location
GLsizei count
const GLuint64 *values
void glProgramUniformHandleui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64 *values
void glProgramUniformMatrix2dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x3dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2x3dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2x3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x3fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x4dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2x4dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2x4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x4fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x2dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3x2dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3x2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x2fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x4dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3x4dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3x4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x4fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x2dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4x2dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4x2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x2fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x3dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4x3dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4x3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x3fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformui64NV
GLuint program
GLint location
GLuint64EXT value
void glProgramUniformui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramVertexLimitNV
GLenum target
GLint limit
void glProvokingVertex
GLenum mode
void glProvokingVertexEXT
GLenum mode
void glPushAttrib
GLbitfield mask
void glPushClientAttrib
GLbitfield mask
void glPushClientAttribDefaultEXT
GLbitfield mask
void glPushDebugGroup
GLenum source
GLuint id
GLsizei length
const GLchar *message
void glPushDebugGroupKHR
GLenum source
GLuint id
GLsizei length
const GLchar *message
void glPushGroupMarkerEXT
GLsizei length
const GLchar *marker
void glPushMatrix
void glPushName
GLuint name
void glQueryCounter
GLuint id
GLenum target
void glQueryCounterEXT
GLuint id
GLenum target
GLbitfield glQueryMatrixxOES
GLfixed *mantissa
GLint *exponent
void glQueryObjectParameteruiAMD
GLenum target
GLuint id
GLenum pname
GLuint param
GLint glQueryResourceNV
GLenum queryType
GLint tagId
GLuint bufSize
GLint *buffer
void glQueryResourceTagNV
GLint tagId
const GLchar *tagString
void glRasterPos2d
GLdouble x
GLdouble y
void glRasterPos2dv
const GLdouble *v
void glRasterPos2f
GLfloat x
GLfloat y
void glRasterPos2fv
const GLfloat *v
void glRasterPos2i
GLint x
GLint y
void glRasterPos2iv
const GLint *v
void glRasterPos2s
GLshort x
GLshort y
void glRasterPos2sv
const GLshort *v
void glRasterPos2xOES
GLfixed x
GLfixed y
void glRasterPos2xvOES
const GLfixed *coords
void glRasterPos3d
GLdouble x
GLdouble y
GLdouble z
void glRasterPos3dv
const GLdouble *v
void glRasterPos3f
GLfloat x
GLfloat y
GLfloat z
void glRasterPos3fv
const GLfloat *v
void glRasterPos3i
GLint x
GLint y
GLint z
void glRasterPos3iv
const GLint *v
void glRasterPos3s
GLshort x
GLshort y
GLshort z
void glRasterPos3sv
const GLshort *v
void glRasterPos3xOES
GLfixed x
GLfixed y
GLfixed z
void glRasterPos3xvOES
const GLfixed *coords
void glRasterPos4d
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glRasterPos4dv
const GLdouble *v
void glRasterPos4f
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glRasterPos4fv
const GLfloat *v
void glRasterPos4i
GLint x
GLint y
GLint z
GLint w
void glRasterPos4iv
const GLint *v
void glRasterPos4s
GLshort x
GLshort y
GLshort z
GLshort w
void glRasterPos4sv
const GLshort *v
void glRasterPos4xOES
GLfixed x
GLfixed y
GLfixed z
GLfixed w
void glRasterPos4xvOES
const GLfixed *coords
void glRasterSamplesEXT
GLuint samples
GLboolean fixedsamplelocations
void glReadBuffer
GLenum src
void glReadBufferIndexedEXT
GLenum src
GLint index
void glReadBufferNV
GLenum mode
void glReadInstrumentsSGIX
GLint marker
void glReadPixels
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
void *pixels
void glReadnPixels
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
void *data
void glReadnPixelsARB
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
void *data
void glReadnPixelsEXT
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
void *data
void glReadnPixelsKHR
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
void *data
GLboolean glReleaseKeyedMutexWin32EXT
GLuint memory
GLuint64 key
void glRectd
GLdouble x1
GLdouble y1
GLdouble x2
GLdouble y2
void glRectdv
const GLdouble *v1
const GLdouble *v2
void glRectf
GLfloat x1
GLfloat y1
GLfloat x2
GLfloat y2
void glRectfv
const GLfloat *v1
const GLfloat *v2
void glRecti
GLint x1
GLint y1
GLint x2
GLint y2
void glRectiv
const GLint *v1
const GLint *v2
void glRects
GLshort x1
GLshort y1
GLshort x2
GLshort y2
void glRectsv
const GLshort *v1
const GLshort *v2
void glRectxOES
GLfixed x1
GLfixed y1
GLfixed x2
GLfixed y2
void glRectxvOES
const GLfixed *v1
const GLfixed *v2
void glReferencePlaneSGIX
const GLdouble *equation
void glReleaseShaderCompiler
void glRenderGpuMaskNV
GLbitfield mask
GLint glRenderMode
GLenum mode
void glRenderbufferStorage
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageEXT
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleANGLE
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleAPPLE
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleAdvancedAMD
GLenum target
GLsizei samples
GLsizei storageSamples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleCoverageNV
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleEXT
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleIMG
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleNV
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageOES
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
void glReplacementCodePointerSUN
GLenum type
GLsizei stride
const void **pointer
void glReplacementCodeubSUN
GLubyte code
void glReplacementCodeubvSUN
const GLubyte *code
void glReplacementCodeuiColor3fVertex3fSUN
GLuint rc
GLfloat r
GLfloat g
GLfloat b
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiColor3fVertex3fvSUN
const GLuint *rc
const GLfloat *c
const GLfloat *v
void glReplacementCodeuiColor4fNormal3fVertex3fSUN
GLuint rc
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN
const GLuint *rc
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glReplacementCodeuiColor4ubVertex3fSUN
GLuint rc
GLubyte r
GLubyte g
GLubyte b
GLubyte a
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiColor4ubVertex3fvSUN
const GLuint *rc
const GLubyte *c
const GLfloat *v
void glReplacementCodeuiNormal3fVertex3fSUN
GLuint rc
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiNormal3fVertex3fvSUN
const GLuint *rc
const GLfloat *n
const GLfloat *v
void glReplacementCodeuiSUN
GLuint code
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
GLuint rc
GLfloat s
GLfloat t
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
const GLuint *rc
const GLfloat *tc
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLuint rc
GLfloat s
GLfloat t
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
const GLuint *rc
const GLfloat *tc
const GLfloat *n
const GLfloat *v
void glReplacementCodeuiTexCoord2fVertex3fSUN
GLuint rc
GLfloat s
GLfloat t
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiTexCoord2fVertex3fvSUN
const GLuint *rc
const GLfloat *tc
const GLfloat *v
void glReplacementCodeuiVertex3fSUN
GLuint rc
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiVertex3fvSUN
const GLuint *rc
const GLfloat *v
void glReplacementCodeuivSUN
const GLuint *code
void glReplacementCodeusSUN
GLushort code
void glReplacementCodeusvSUN
const GLushort *code
void glRequestResidentProgramsNV
GLsizei n
const GLuint *programs
void glResetHistogram
GLenum target
void glResetHistogramEXT
GLenum target
void glResetMemoryObjectParameterNV
GLuint memory
GLenum pname
void glResetMinmax
GLenum target
void glResetMinmaxEXT
GLenum target
void glResizeBuffersMESA
void glResolveDepthValuesNV
void glResolveMultisampleFramebufferAPPLE
void glResumeTransformFeedback
void glResumeTransformFeedbackNV
void glRotated
GLdouble angle
GLdouble x
GLdouble y
GLdouble z
void glRotatef
GLfloat angle
GLfloat x
GLfloat y
GLfloat z
void glRotatex
GLfixed angle
GLfixed x
GLfixed y
GLfixed z
void glRotatexOES
GLfixed angle
GLfixed x
GLfixed y
GLfixed z
void glSampleCoverage
GLfloat value
GLboolean invert
void glSampleCoverageARB
GLfloat value
GLboolean invert
void glSampleCoveragex
GLclampx value
GLboolean invert
void glSampleCoveragexOES
GLclampx value
GLboolean invert
void glSampleMapATI
GLuint dst
GLuint interp
GLenum swizzle
void glSampleMaskEXT
GLclampf value
GLboolean invert
void glSampleMaskIndexedNV
GLuint index
GLbitfield mask
void glSampleMaskSGIS
GLclampf value
GLboolean invert
void glSampleMaski
GLuint maskNumber
GLbitfield mask
void glSamplePatternEXT
GLenum pattern
void glSamplePatternSGIS
GLenum pattern
void glSamplerParameterIiv
GLuint sampler
GLenum pname
const GLint *param
void glSamplerParameterIivEXT
GLuint sampler
GLenum pname
const GLint *param
void glSamplerParameterIivOES
GLuint sampler
GLenum pname
const GLint *param
void glSamplerParameterIuiv
GLuint sampler
GLenum pname
const GLuint *param
void glSamplerParameterIuivEXT
GLuint sampler
GLenum pname
const GLuint *param
void glSamplerParameterIuivOES
GLuint sampler
GLenum pname
const GLuint *param
void glSamplerParameterf
GLuint sampler
GLenum pname
GLfloat param
void glSamplerParameterfv
GLuint sampler
GLenum pname
const GLfloat *param
void glSamplerParameteri
GLuint sampler
GLenum pname
GLint param
void glSamplerParameteriv
GLuint sampler
GLenum pname
const GLint *param
void glScaled
GLdouble x
GLdouble y
GLdouble z
void glScalef
GLfloat x
GLfloat y
GLfloat z
void glScalex
GLfixed x
GLfixed y
GLfixed z
void glScalexOES
GLfixed x
GLfixed y
GLfixed z
void glScissor
GLint x
GLint y
GLsizei width
GLsizei height
void glScissorArrayv
GLuint first
GLsizei count
const GLint *v
void glScissorArrayvNV
GLuint first
GLsizei count
const GLint *v
void glScissorArrayvOES
GLuint first
GLsizei count
const GLint *v
void glScissorExclusiveArrayvNV
GLuint first
GLsizei count
const GLint *v
void glScissorExclusiveNV
GLint x
GLint y
GLsizei width
GLsizei height
void glScissorIndexed
GLuint index
GLint left
GLint bottom
GLsizei width
GLsizei height
void glScissorIndexedNV
GLuint index
GLint left
GLint bottom
GLsizei width
GLsizei height
void glScissorIndexedOES
GLuint index
GLint left
GLint bottom
GLsizei width
GLsizei height
void glScissorIndexedv
GLuint index
const GLint *v
void glScissorIndexedvNV
GLuint index
const GLint *v
void glScissorIndexedvOES
GLuint index
const GLint *v
void glSecondaryColor3b
GLbyte red
GLbyte green
GLbyte blue
void glSecondaryColor3bEXT
GLbyte red
GLbyte green
GLbyte blue
void glSecondaryColor3bv
const GLbyte *v
void glSecondaryColor3bvEXT
const GLbyte *v
void glSecondaryColor3d
GLdouble red
GLdouble green
GLdouble blue
void glSecondaryColor3dEXT
GLdouble red
GLdouble green
GLdouble blue
void glSecondaryColor3dv
const GLdouble *v
void glSecondaryColor3dvEXT
const GLdouble *v
void glSecondaryColor3f
GLfloat red
GLfloat green
GLfloat blue
void glSecondaryColor3fEXT
GLfloat red
GLfloat green
GLfloat blue
void glSecondaryColor3fv
const GLfloat *v
void glSecondaryColor3fvEXT
const GLfloat *v
void glSecondaryColor3hNV
GLhalfNV red
GLhalfNV green
GLhalfNV blue
void glSecondaryColor3hvNV
const GLhalfNV *v
void glSecondaryColor3i
GLint red
GLint green
GLint blue
void glSecondaryColor3iEXT
GLint red
GLint green
GLint blue
void glSecondaryColor3iv
const GLint *v
void glSecondaryColor3ivEXT
const GLint *v
void glSecondaryColor3s
GLshort red
GLshort green
GLshort blue
void glSecondaryColor3sEXT
GLshort red
GLshort green
GLshort blue
void glSecondaryColor3sv
const GLshort *v
void glSecondaryColor3svEXT
const GLshort *v
void glSecondaryColor3ub
GLubyte red
GLubyte green
GLubyte blue
void glSecondaryColor3ubEXT
GLubyte red
GLubyte green
GLubyte blue
void glSecondaryColor3ubv
const GLubyte *v
void glSecondaryColor3ubvEXT
const GLubyte *v
void glSecondaryColor3ui
GLuint red
GLuint green
GLuint blue
void glSecondaryColor3uiEXT
GLuint red
GLuint green
GLuint blue
void glSecondaryColor3uiv
const GLuint *v
void glSecondaryColor3uivEXT
const GLuint *v
void glSecondaryColor3us
GLushort red
GLushort green
GLushort blue
void glSecondaryColor3usEXT
GLushort red
GLushort green
GLushort blue
void glSecondaryColor3usv
const GLushort *v
void glSecondaryColor3usvEXT
const GLushort *v
void glSecondaryColorFormatNV
GLint size
GLenum type
GLsizei stride
void glSecondaryColorP3ui
GLenum type
GLuint color
void glSecondaryColorP3uiv
GLenum type
const GLuint *color
void glSecondaryColorPointer
GLint size
GLenum type
GLsizei stride
const void *pointer
void glSecondaryColorPointerEXT
GLint size
GLenum type
GLsizei stride
const void *pointer
void glSecondaryColorPointerListIBM
GLint size
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glSelectBuffer
GLsizei size
GLuint *buffer
void glSelectPerfMonitorCountersAMD
GLuint monitor
GLboolean enable
GLuint group
GLint numCounters
GLuint *counterList
void glSemaphoreParameterui64vEXT
GLuint semaphore
GLenum pname
const GLuint64 *params
void glSeparableFilter2D
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *row
const void *column
void glSeparableFilter2DEXT
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *row
const void *column
void glSetFenceAPPLE
GLuint fence
void glSetFenceNV
GLuint fence
GLenum condition
void glSetFragmentShaderConstantATI
GLuint dst
const GLfloat *value
void glSetInvariantEXT
GLuint id
GLenum type
const void *addr
void glSetLocalConstantEXT
GLuint id
GLenum type
const void *addr
void glSetMultisamplefvAMD
GLenum pname
GLuint index
const GLfloat *val
void glShadeModel
GLenum mode
void glShaderBinary
GLsizei count
const GLuint *shaders
GLenum binaryformat
const void *binary
GLsizei length
void glShaderOp1EXT
GLenum op
GLuint res
GLuint arg1
void glShaderOp2EXT
GLenum op
GLuint res
GLuint arg1
GLuint arg2
void glShaderOp3EXT
GLenum op
GLuint res
GLuint arg1
GLuint arg2
GLuint arg3
void glShaderSource
GLuint shader
GLsizei count
const GLchar *const*string
const GLint *length
void glShaderSourceARB
GLhandleARB shaderObj
GLsizei count
const GLcharARB **string
const GLint *length
void glShaderStorageBlockBinding
GLuint program
GLuint storageBlockIndex
GLuint storageBlockBinding
void glShadingRateImageBarrierNV
GLboolean synchronize
void glShadingRateImagePaletteNV
GLuint viewport
GLuint first
GLsizei count
const GLenum *rates
void glShadingRateSampleOrderNV
GLenum order
void glShadingRateSampleOrderCustomNV
GLenum rate
GLuint samples
const GLint *locations
void glSharpenTexFuncSGIS
GLenum target
GLsizei n
const GLfloat *points
void glSignalSemaphoreEXT
GLuint semaphore
GLuint numBufferBarriers
const GLuint *buffers
GLuint numTextureBarriers
const GLuint *textures
const GLenum *dstLayouts
void glSpecializeShader
GLuint shader
const GLchar *pEntryPoint
GLuint numSpecializationConstants
const GLuint *pConstantIndex
const GLuint *pConstantValue
void glSpecializeShaderARB
GLuint shader
const GLchar *pEntryPoint
GLuint numSpecializationConstants
const GLuint *pConstantIndex
const GLuint *pConstantValue
void glSpriteParameterfSGIX
GLenum pname
GLfloat param
void glSpriteParameterfvSGIX
GLenum pname
const GLfloat *params
void glSpriteParameteriSGIX
GLenum pname
GLint param
void glSpriteParameterivSGIX
GLenum pname
const GLint *params
void glStartInstrumentsSGIX
void glStartTilingQCOM
GLuint x
GLuint y
GLuint width
GLuint height
GLbitfield preserveMask
void glStateCaptureNV
GLuint state
GLenum mode
void glStencilClearTagEXT
GLsizei stencilTagBits
GLuint stencilClearTag
void glStencilFillPathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLenum fillMode
GLuint mask
GLenum transformType
const GLfloat *transformValues
void glStencilFillPathNV
GLuint path
GLenum fillMode
GLuint mask
void glStencilFunc
GLenum func
GLint ref
GLuint mask
void glStencilFuncSeparate
GLenum face
GLenum func
GLint ref
GLuint mask
void glStencilFuncSeparateATI
GLenum frontfunc
GLenum backfunc
GLint ref
GLuint mask
void glStencilMask
GLuint mask
void glStencilMaskSeparate
GLenum face
GLuint mask
void glStencilOp
GLenum fail
GLenum zfail
GLenum zpass
void glStencilOpSeparate
GLenum face
GLenum sfail
GLenum dpfail
GLenum dppass
void glStencilOpSeparateATI
GLenum face
GLenum sfail
GLenum dpfail
GLenum dppass
void glStencilOpValueAMD
GLenum face
GLuint value
void glStencilStrokePathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLint reference
GLuint mask
GLenum transformType
const GLfloat *transformValues
void glStencilStrokePathNV
GLuint path
GLint reference
GLuint mask
void glStencilThenCoverFillPathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLenum fillMode
GLuint mask
GLenum coverMode
GLenum transformType
const GLfloat *transformValues
void glStencilThenCoverFillPathNV
GLuint path
GLenum fillMode
GLuint mask
GLenum coverMode
void glStencilThenCoverStrokePathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLint reference
GLuint mask
GLenum coverMode
GLenum transformType
const GLfloat *transformValues
void glStencilThenCoverStrokePathNV
GLuint path
GLint reference
GLuint mask
GLenum coverMode
void glStopInstrumentsSGIX
GLint marker
void glStringMarkerGREMEDY
GLsizei len
const void *string
void glSubpixelPrecisionBiasNV
GLuint xbits
GLuint ybits
void glSwizzleEXT
GLuint res
GLuint in
GLenum outX
GLenum outY
GLenum outZ
GLenum outW
void glSyncTextureINTEL
GLuint texture
void glTagSampleBufferSGIX
void glTangent3bEXT
GLbyte tx
GLbyte ty
GLbyte tz
void glTangent3bvEXT
const GLbyte *v
void glTangent3dEXT
GLdouble tx
GLdouble ty
GLdouble tz
void glTangent3dvEXT
const GLdouble *v
void glTangent3fEXT
GLfloat tx
GLfloat ty
GLfloat tz
void glTangent3fvEXT
const GLfloat *v
void glTangent3iEXT
GLint tx
GLint ty
GLint tz
void glTangent3ivEXT
const GLint *v
void glTangent3sEXT
GLshort tx
GLshort ty
GLshort tz
void glTangent3svEXT
const GLshort *v
void glTangentPointerEXT
GLenum type
GLsizei stride
const void *pointer
void glTbufferMask3DFX
GLuint mask
void glTessellationFactorAMD
GLfloat factor
void glTessellationModeAMD
GLenum mode
GLboolean glTestFenceAPPLE
GLuint fence
GLboolean glTestFenceNV
GLuint fence
GLboolean glTestObjectAPPLE
GLenum object
GLuint name
void glTexAttachMemoryNV
GLenum target
GLuint memory
GLuint64 offset
void glTexBuffer
GLenum target
GLenum internalformat
GLuint buffer
void glTexBufferARB
GLenum target
GLenum internalformat
GLuint buffer
void glTexBufferEXT
GLenum target
GLenum internalformat
GLuint buffer
void glTexBufferOES
GLenum target
GLenum internalformat
GLuint buffer
void glTexBufferRange
GLenum target
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTexBufferRangeEXT
GLenum target
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTexBufferRangeOES
GLenum target
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTexBumpParameterfvATI
GLenum pname
const GLfloat *param
void glTexBumpParameterivATI
GLenum pname
const GLint *param
void glTexCoord1bOES
GLbyte s
void glTexCoord1bvOES
const GLbyte *coords
void glTexCoord1d
GLdouble s
void glTexCoord1dv
const GLdouble *v
void glTexCoord1f
GLfloat s
void glTexCoord1fv
const GLfloat *v
void glTexCoord1hNV
GLhalfNV s
void glTexCoord1hvNV
const GLhalfNV *v
void glTexCoord1i
GLint s
void glTexCoord1iv
const GLint *v
void glTexCoord1s
GLshort s
void glTexCoord1sv
const GLshort *v
void glTexCoord1xOES
GLfixed s
void glTexCoord1xvOES
const GLfixed *coords
void glTexCoord2bOES
GLbyte s
GLbyte t
void glTexCoord2bvOES
const GLbyte *coords
void glTexCoord2d
GLdouble s
GLdouble t
void glTexCoord2dv
const GLdouble *v
void glTexCoord2f
GLfloat s
GLfloat t
void glTexCoord2fColor3fVertex3fSUN
GLfloat s
GLfloat t
GLfloat r
GLfloat g
GLfloat b
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fColor3fVertex3fvSUN
const GLfloat *tc
const GLfloat *c
const GLfloat *v
void glTexCoord2fColor4fNormal3fVertex3fSUN
GLfloat s
GLfloat t
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fColor4fNormal3fVertex3fvSUN
const GLfloat *tc
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glTexCoord2fColor4ubVertex3fSUN
GLfloat s
GLfloat t
GLubyte r
GLubyte g
GLubyte b
GLubyte a
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fColor4ubVertex3fvSUN
const GLfloat *tc
const GLubyte *c
const GLfloat *v
void glTexCoord2fNormal3fVertex3fSUN
GLfloat s
GLfloat t
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fNormal3fVertex3fvSUN
const GLfloat *tc
const GLfloat *n
const GLfloat *v
void glTexCoord2fVertex3fSUN
GLfloat s
GLfloat t
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fVertex3fvSUN
const GLfloat *tc
const GLfloat *v
void glTexCoord2fv
const GLfloat *v
void glTexCoord2hNV
GLhalfNV s
GLhalfNV t
void glTexCoord2hvNV
const GLhalfNV *v
void glTexCoord2i
GLint s
GLint t
void glTexCoord2iv
const GLint *v
void glTexCoord2s
GLshort s
GLshort t
void glTexCoord2sv
const GLshort *v
void glTexCoord2xOES
GLfixed s
GLfixed t
void glTexCoord2xvOES
const GLfixed *coords
void glTexCoord3bOES
GLbyte s
GLbyte t
GLbyte r
void glTexCoord3bvOES
const GLbyte *coords
void glTexCoord3d
GLdouble s
GLdouble t
GLdouble r
void glTexCoord3dv
const GLdouble *v
void glTexCoord3f
GLfloat s
GLfloat t
GLfloat r
void glTexCoord3fv
const GLfloat *v
void glTexCoord3hNV
GLhalfNV s
GLhalfNV t
GLhalfNV r
void glTexCoord3hvNV
const GLhalfNV *v
void glTexCoord3i
GLint s
GLint t
GLint r
void glTexCoord3iv
const GLint *v
void glTexCoord3s
GLshort s
GLshort t
GLshort r
void glTexCoord3sv
const GLshort *v
void glTexCoord3xOES
GLfixed s
GLfixed t
GLfixed r
void glTexCoord3xvOES
const GLfixed *coords
void glTexCoord4bOES
GLbyte s
GLbyte t
GLbyte r
GLbyte q
void glTexCoord4bvOES
const GLbyte *coords
void glTexCoord4d
GLdouble s
GLdouble t
GLdouble r
GLdouble q
void glTexCoord4dv
const GLdouble *v
void glTexCoord4f
GLfloat s
GLfloat t
GLfloat r
GLfloat q
void glTexCoord4fColor4fNormal3fVertex4fSUN
GLfloat s
GLfloat t
GLfloat p
GLfloat q
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glTexCoord4fColor4fNormal3fVertex4fvSUN
const GLfloat *tc
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glTexCoord4fVertex4fSUN
GLfloat s
GLfloat t
GLfloat p
GLfloat q
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glTexCoord4fVertex4fvSUN
const GLfloat *tc
const GLfloat *v
void glTexCoord4fv
const GLfloat *v
void glTexCoord4hNV
GLhalfNV s
GLhalfNV t
GLhalfNV r
GLhalfNV q
void glTexCoord4hvNV
const GLhalfNV *v
void glTexCoord4i
GLint s
GLint t
GLint r
GLint q
void glTexCoord4iv
const GLint *v
void glTexCoord4s
GLshort s
GLshort t
GLshort r
GLshort q
void glTexCoord4sv
const GLshort *v
void glTexCoord4xOES
GLfixed s
GLfixed t
GLfixed r
GLfixed q
void glTexCoord4xvOES
const GLfixed *coords
void glTexCoordFormatNV
GLint size
GLenum type
GLsizei stride
void glTexCoordP1ui
GLenum type
GLuint coords
void glTexCoordP1uiv
GLenum type
const GLuint *coords
void glTexCoordP2ui
GLenum type
GLuint coords
void glTexCoordP2uiv
GLenum type
const GLuint *coords
void glTexCoordP3ui
GLenum type
GLuint coords
void glTexCoordP3uiv
GLenum type
const GLuint *coords
void glTexCoordP4ui
GLenum type
GLuint coords
void glTexCoordP4uiv
GLenum type
const GLuint *coords
void glTexCoordPointer
GLint size
GLenum type
GLsizei stride
const void *pointer
void glTexCoordPointerEXT
GLint size
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glTexCoordPointerListIBM
GLint size
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glTexCoordPointervINTEL
GLint size
GLenum type
const void **pointer
void glTexEnvf
GLenum target
GLenum pname
GLfloat param
void glTexEnvfv
GLenum target
GLenum pname
const GLfloat *params
void glTexEnvi
GLenum target
GLenum pname
GLint param
void glTexEnviv
GLenum target
GLenum pname
const GLint *params
void glTexEnvx
GLenum target
GLenum pname
GLfixed param
void glTexEnvxOES
GLenum target
GLenum pname
GLfixed param
void glTexEnvxv
GLenum target
GLenum pname
const GLfixed *params
void glTexEnvxvOES
GLenum target
GLenum pname
const GLfixed *params
void glTexFilterFuncSGIS
GLenum target
GLenum filter
GLsizei n
const GLfloat *weights
void glTexGend
GLenum coord
GLenum pname
GLdouble param
void glTexGendv
GLenum coord
GLenum pname
const GLdouble *params
void glTexGenf
GLenum coord
GLenum pname
GLfloat param
void glTexGenfOES
GLenum coord
GLenum pname
GLfloat param
void glTexGenfv
GLenum coord
GLenum pname
const GLfloat *params
void glTexGenfvOES
GLenum coord
GLenum pname
const GLfloat *params
void glTexGeni
GLenum coord
GLenum pname
GLint param
void glTexGeniOES
GLenum coord
GLenum pname
GLint param
void glTexGeniv
GLenum coord
GLenum pname
const GLint *params
void glTexGenivOES
GLenum coord
GLenum pname
const GLint *params
void glTexGenxOES
GLenum coord
GLenum pname
GLfixed param
void glTexGenxvOES
GLenum coord
GLenum pname
const GLfixed *params
void glTexImage1D
GLenum target
GLint level
GLint internalformat
GLsizei width
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage2D
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage2DMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glTexImage2DMultisampleCoverageNV
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLint internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
void glTexImage3D
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage3DEXT
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage3DMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTexImage3DMultisampleCoverageNV
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLint internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
void glTexImage3DOES
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage4DSGIS
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLsizei size4d
GLint border
GLenum format
GLenum type
const void *pixels
void glTexPageCommitmentARB
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLboolean commit
void glTexPageCommitmentEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLboolean commit
void glTexParameterIiv
GLenum target
GLenum pname
const GLint *params
void glTexParameterIivEXT
GLenum target
GLenum pname
const GLint *params
void glTexParameterIivOES
GLenum target
GLenum pname
const GLint *params
void glTexParameterIuiv
GLenum target
GLenum pname
const GLuint *params
void glTexParameterIuivEXT
GLenum target
GLenum pname
const GLuint *params
void glTexParameterIuivOES
GLenum target
GLenum pname
const GLuint *params
void glTexParameterf
GLenum target
GLenum pname
GLfloat param
void glTexParameterfv
GLenum target
GLenum pname
const GLfloat *params
void glTexParameteri
GLenum target
GLenum pname
GLint param
void glTexParameteriv
GLenum target
GLenum pname
const GLint *params
void glTexParameterx
GLenum target
GLenum pname
GLfixed param
void glTexParameterxOES
GLenum target
GLenum pname
GLfixed param
void glTexParameterxv
GLenum target
GLenum pname
const GLfixed *params
void glTexParameterxvOES
GLenum target
GLenum pname
const GLfixed *params
void glTexRenderbufferNV
GLenum target
GLuint renderbuffer
void glTexStorage1D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
void glTexStorage1DEXT
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
void glTexStorage2D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
void glTexStorage2DEXT
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
void glTexStorage2DMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glTexStorage3D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
void glTexStorage3DEXT
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
void glTexStorage3DMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTexStorage3DMultisampleOES
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTexStorageMem1DEXT
GLenum target
GLsizei levels
GLenum internalFormat
GLsizei width
GLuint memory
GLuint64 offset
void glTexStorageMem2DEXT
GLenum target
GLsizei levels
GLenum internalFormat
GLsizei width
GLsizei height
GLuint memory
GLuint64 offset
void glTexStorageMem2DMultisampleEXT
GLenum target
GLsizei samples
GLenum internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
GLuint memory
GLuint64 offset
void glTexStorageMem3DEXT
GLenum target
GLsizei levels
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLuint memory
GLuint64 offset
void glTexStorageMem3DMultisampleEXT
GLenum target
GLsizei samples
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
GLuint memory
GLuint64 offset
void glTexStorageSparseAMD
GLenum target
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLsizei layers
GLbitfield flags
void glTexSubImage1D
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glTexSubImage1DEXT
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glTexSubImage2D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glTexSubImage2DEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glTexSubImage3D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTexSubImage3DEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTexSubImage3DOES
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTexSubImage4DSGIS
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint woffset
GLsizei width
GLsizei height
GLsizei depth
GLsizei size4d
GLenum format
GLenum type
const void *pixels
void glTextureAttachMemoryNV
GLuint texture
GLuint memory
GLuint64 offset
void glTextureBarrier
void glTextureBarrierNV
void glTextureBuffer
GLuint texture
GLenum internalformat
GLuint buffer
void glTextureBufferEXT
GLuint texture
GLenum target
GLenum internalformat
GLuint buffer
void glTextureBufferRange
GLuint texture
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTextureBufferRangeEXT
GLuint texture
GLenum target
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTextureColorMaskSGIS
GLboolean red
GLboolean green
GLboolean blue
GLboolean alpha
void glTextureFoveationParametersQCOM
GLuint texture
GLuint layer
GLuint focalPoint
GLfloat focalX
GLfloat focalY
GLfloat gainX
GLfloat gainY
GLfloat foveaArea
void glTextureImage1DEXT
GLuint texture
GLenum target
GLint level
GLint internalformat
GLsizei width
GLint border
GLenum format
GLenum type
const void *pixels
void glTextureImage2DEXT
GLuint texture
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLint border
GLenum format
GLenum type
const void *pixels
void glTextureImage2DMultisampleCoverageNV
GLuint texture
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLint internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
void glTextureImage2DMultisampleNV
GLuint texture
GLenum target
GLsizei samples
GLint internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
void glTextureImage3DEXT
GLuint texture
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glTextureImage3DMultisampleCoverageNV
GLuint texture
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLint internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
void glTextureImage3DMultisampleNV
GLuint texture
GLenum target
GLsizei samples
GLint internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
void glTextureLightEXT
GLenum pname
void glTextureMaterialEXT
GLenum face
GLenum mode
void glTextureNormalEXT
GLenum mode
void glTexturePageCommitmentEXT
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLboolean commit
void glTextureParameterIiv
GLuint texture
GLenum pname
const GLint *params
void glTextureParameterIivEXT
GLuint texture
GLenum target
GLenum pname
const GLint *params
void glTextureParameterIuiv
GLuint texture
GLenum pname
const GLuint *params
void glTextureParameterIuivEXT
GLuint texture
GLenum target
GLenum pname
const GLuint *params
void glTextureParameterf
GLuint texture
GLenum pname
GLfloat param
void glTextureParameterfEXT
GLuint texture
GLenum target
GLenum pname
GLfloat param
void glTextureParameterfv
GLuint texture
GLenum pname
const GLfloat *param
void glTextureParameterfvEXT
GLuint texture
GLenum target
GLenum pname
const GLfloat *params
void glTextureParameteri
GLuint texture
GLenum pname
GLint param
void glTextureParameteriEXT
GLuint texture
GLenum target
GLenum pname
GLint param
void glTextureParameteriv
GLuint texture
GLenum pname
const GLint *param
void glTextureParameterivEXT
GLuint texture
GLenum target
GLenum pname
const GLint *params
void glTextureRangeAPPLE
GLenum target
GLsizei length
const void *pointer
void glTextureRenderbufferEXT
GLuint texture
GLenum target
GLuint renderbuffer
void glTextureStorage1D
GLuint texture
GLsizei levels
GLenum internalformat
GLsizei width
void glTextureStorage1DEXT
GLuint texture
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
void glTextureStorage2D
GLuint texture
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
void glTextureStorage2DEXT
GLuint texture
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
void glTextureStorage2DMultisample
GLuint texture
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glTextureStorage2DMultisampleEXT
GLuint texture
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glTextureStorage3D
GLuint texture
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
void glTextureStorage3DEXT
GLuint texture
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
void glTextureStorage3DMultisample
GLuint texture
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTextureStorage3DMultisampleEXT
GLuint texture
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTextureStorageMem1DEXT
GLuint texture
GLsizei levels
GLenum internalFormat
GLsizei width
GLuint memory
GLuint64 offset
void glTextureStorageMem2DEXT
GLuint texture
GLsizei levels
GLenum internalFormat
GLsizei width
GLsizei height
GLuint memory
GLuint64 offset
void glTextureStorageMem2DMultisampleEXT
GLuint texture
GLsizei samples
GLenum internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
GLuint memory
GLuint64 offset
void glTextureStorageMem3DEXT
GLuint texture
GLsizei levels
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLuint memory
GLuint64 offset
void glTextureStorageMem3DMultisampleEXT
GLuint texture
GLsizei samples
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
GLuint memory
GLuint64 offset
void glTextureStorageSparseAMD
GLuint texture
GLenum target
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLsizei layers
GLbitfield flags
void glTextureSubImage1D
GLuint texture
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glTextureSubImage1DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glTextureSubImage2D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glTextureSubImage2DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glTextureSubImage3D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTextureSubImage3DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTextureView
GLuint texture
GLenum target
GLuint origtexture
GLenum internalformat
GLuint minlevel
GLuint numlevels
GLuint minlayer
GLuint numlayers
void glTextureViewEXT
GLuint texture
GLenum target
GLuint origtexture
GLenum internalformat
GLuint minlevel
GLuint numlevels
GLuint minlayer
GLuint numlayers
void glTextureViewOES
GLuint texture
GLenum target
GLuint origtexture
GLenum internalformat
GLuint minlevel
GLuint numlevels
GLuint minlayer
GLuint numlayers
void glTrackMatrixNV
GLenum target
GLuint address
GLenum matrix
GLenum transform
void glTransformFeedbackAttribsNV
GLsizei count
const GLint *attribs
GLenum bufferMode
void glTransformFeedbackBufferBase
GLuint xfb
GLuint index
GLuint buffer
void glTransformFeedbackBufferRange
GLuint xfb
GLuint index
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTransformFeedbackStreamAttribsNV
GLsizei count
const GLint *attribs
GLsizei nbuffers
const GLint *bufstreams
GLenum bufferMode
void glTransformFeedbackVaryings
GLuint program
GLsizei count
const GLchar *const*varyings
GLenum bufferMode
void glTransformFeedbackVaryingsEXT
GLuint program
GLsizei count
const GLchar *const*varyings
GLenum bufferMode
void glTransformFeedbackVaryingsNV
GLuint program
GLsizei count
const GLint *locations
GLenum bufferMode
void glTransformPathNV
GLuint resultPath
GLuint srcPath
GLenum transformType
const GLfloat *transformValues
void glTranslated
GLdouble x
GLdouble y
GLdouble z
void glTranslatef
GLfloat x
GLfloat y
GLfloat z
void glTranslatex
GLfixed x
GLfixed y
GLfixed z
void glTranslatexOES
GLfixed x
GLfixed y
GLfixed z
void glUniform1d
GLint location
GLdouble x
void glUniform1dv
GLint location
GLsizei count
const GLdouble *value
void glUniform1f
GLint location
GLfloat v0
void glUniform1fARB
GLint location
GLfloat v0
void glUniform1fv
GLint location
GLsizei count
const GLfloat *value
void glUniform1fvARB
GLint location
GLsizei count
const GLfloat *value
void glUniform1i
GLint location
GLint v0
void glUniform1i64ARB
GLint location
GLint64 x
void glUniform1i64NV
GLint location
GLint64EXT x
void glUniform1i64vARB
GLint location
GLsizei count
const GLint64 *value
void glUniform1i64vNV
GLint location
GLsizei count
const GLint64EXT *value
void glUniform1iARB
GLint location
GLint v0
void glUniform1iv
GLint location
GLsizei count
const GLint *value
void glUniform1ivARB
GLint location
GLsizei count
const GLint *value
void glUniform1ui
GLint location
GLuint v0
void glUniform1ui64ARB
GLint location
GLuint64 x
void glUniform1ui64NV
GLint location
GLuint64EXT x
void glUniform1ui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniform1ui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUniform1uiEXT
GLint location
GLuint v0
void glUniform1uiv
GLint location
GLsizei count
const GLuint *value
void glUniform1uivEXT
GLint location
GLsizei count
const GLuint *value
void glUniform2d
GLint location
GLdouble x
GLdouble y
void glUniform2dv
GLint location
GLsizei count
const GLdouble *value
void glUniform2f
GLint location
GLfloat v0
GLfloat v1
void glUniform2fARB
GLint location
GLfloat v0
GLfloat v1
void glUniform2fv
GLint location
GLsizei count
const GLfloat *value
void glUniform2fvARB
GLint location
GLsizei count
const GLfloat *value
void glUniform2i
GLint location
GLint v0
GLint v1
void glUniform2i64ARB
GLint location
GLint64 x
GLint64 y
void glUniform2i64NV
GLint location
GLint64EXT x
GLint64EXT y
void glUniform2i64vARB
GLint location
GLsizei count
const GLint64 *value
void glUniform2i64vNV
GLint location
GLsizei count
const GLint64EXT *value
void glUniform2iARB
GLint location
GLint v0
GLint v1
void glUniform2iv
GLint location
GLsizei count
const GLint *value
void glUniform2ivARB
GLint location
GLsizei count
const GLint *value
void glUniform2ui
GLint location
GLuint v0
GLuint v1
void glUniform2ui64ARB
GLint location
GLuint64 x
GLuint64 y
void glUniform2ui64NV
GLint location
GLuint64EXT x
GLuint64EXT y
void glUniform2ui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniform2ui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUniform2uiEXT
GLint location
GLuint v0
GLuint v1
void glUniform2uiv
GLint location
GLsizei count
const GLuint *value
void glUniform2uivEXT
GLint location
GLsizei count
const GLuint *value
void glUniform3d
GLint location
GLdouble x
GLdouble y
GLdouble z
void glUniform3dv
GLint location
GLsizei count
const GLdouble *value
void glUniform3f
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glUniform3fARB
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glUniform3fv
GLint location
GLsizei count
const GLfloat *value
void glUniform3fvARB
GLint location
GLsizei count
const GLfloat *value
void glUniform3i
GLint location
GLint v0
GLint v1
GLint v2
void glUniform3i64ARB
GLint location
GLint64 x
GLint64 y
GLint64 z
void glUniform3i64NV
GLint location
GLint64EXT x
GLint64EXT y
GLint64EXT z
void glUniform3i64vARB
GLint location
GLsizei count
const GLint64 *value
void glUniform3i64vNV
GLint location
GLsizei count
const GLint64EXT *value
void glUniform3iARB
GLint location
GLint v0
GLint v1
GLint v2
void glUniform3iv
GLint location
GLsizei count
const GLint *value
void glUniform3ivARB
GLint location
GLsizei count
const GLint *value
void glUniform3ui
GLint location
GLuint v0
GLuint v1
GLuint v2
void glUniform3ui64ARB
GLint location
GLuint64 x
GLuint64 y
GLuint64 z
void glUniform3ui64NV
GLint location
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
void glUniform3ui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniform3ui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUniform3uiEXT
GLint location
GLuint v0
GLuint v1
GLuint v2
void glUniform3uiv
GLint location
GLsizei count
const GLuint *value
void glUniform3uivEXT
GLint location
GLsizei count
const GLuint *value
void glUniform4d
GLint location
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glUniform4dv
GLint location
GLsizei count
const GLdouble *value
void glUniform4f
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glUniform4fARB
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glUniform4fv
GLint location
GLsizei count
const GLfloat *value
void glUniform4fvARB
GLint location
GLsizei count
const GLfloat *value
void glUniform4i
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glUniform4i64ARB
GLint location
GLint64 x
GLint64 y
GLint64 z
GLint64 w
void glUniform4i64NV
GLint location
GLint64EXT x
GLint64EXT y
GLint64EXT z
GLint64EXT w
void glUniform4i64vARB
GLint location
GLsizei count
const GLint64 *value
void glUniform4i64vNV
GLint location
GLsizei count
const GLint64EXT *value
void glUniform4iARB
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glUniform4iv
GLint location
GLsizei count
const GLint *value
void glUniform4ivARB
GLint location
GLsizei count
const GLint *value
void glUniform4ui
GLint location
GLuint v0
GLuint v1
GLuint v2
GLuint v3
void glUniform4ui64ARB
GLint location
GLuint64 x
GLuint64 y
GLuint64 z
GLuint64 w
void glUniform4ui64NV
GLint location
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
GLuint64EXT w
void glUniform4ui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniform4ui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUniform4uiEXT
GLint location
GLuint v0
GLuint v1
GLuint v2
GLuint v3
void glUniform4uiv
GLint location
GLsizei count
const GLuint *value
void glUniform4uivEXT
GLint location
GLsizei count
const GLuint *value
void glUniformBlockBinding
GLuint program
GLuint uniformBlockIndex
GLuint uniformBlockBinding
void glUniformBufferEXT
GLuint program
GLint location
GLuint buffer
void glUniformHandleui64ARB
GLint location
GLuint64 value
void glUniformHandleui64IMG
GLint location
GLuint64 value
void glUniformHandleui64NV
GLint location
GLuint64 value
void glUniformHandleui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniformHandleui64vIMG
GLint location
GLsizei count
const GLuint64 *value
void glUniformHandleui64vNV
GLint location
GLsizei count
const GLuint64 *value
void glUniformMatrix2dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2fvARB
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x3dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix2x3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x3fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x4dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix2x4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x4fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3fvARB
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x2dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix3x2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x2fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x4dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix3x4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x4fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4fvARB
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x2dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix4x2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x2fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x3dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix4x3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x3fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformSubroutinesuiv
GLenum shadertype
GLsizei count
const GLuint *indices
void glUniformui64NV
GLint location
GLuint64EXT value
void glUniformui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUnlockArraysEXT
GLboolean glUnmapBuffer
GLenum target
GLboolean glUnmapBufferARB
GLenum target
GLboolean glUnmapBufferOES
GLenum target
GLboolean glUnmapNamedBuffer
GLuint buffer
GLboolean glUnmapNamedBufferEXT
GLuint buffer
void glUnmapObjectBufferATI
GLuint buffer
void glUnmapTexture2DINTEL
GLuint texture
GLint level
void glUpdateObjectBufferATI
GLuint buffer
GLuint offset
GLsizei size
const void *pointer
GLenum preserve
void glUseProgram
GLuint program
void glUseProgramObjectARB
GLhandleARB programObj
void glUseProgramStages
GLuint pipeline
GLbitfield stages
GLuint program
void glUseProgramStagesEXT
GLuint pipeline
GLbitfield stages
GLuint program
void glUseShaderProgramEXT
GLenum type
GLuint program
void glVDPAUFiniNV
void glVDPAUGetSurfaceivNV
GLvdpauSurfaceNV surface
GLenum pname
GLsizei bufSize
GLsizei *length
GLint *values
void glVDPAUInitNV
const void *vdpDevice
const void *getProcAddress
GLboolean glVDPAUIsSurfaceNV
GLvdpauSurfaceNV surface
void glVDPAUMapSurfacesNV
GLsizei numSurfaces
const GLvdpauSurfaceNV *surfaces
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV
const void *vdpSurface
GLenum target
GLsizei numTextureNames
const GLuint *textureNames
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV
const void *vdpSurface
GLenum target
GLsizei numTextureNames
const GLuint *textureNames
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceWithPictureStructureNV
const void *vdpSurface
GLenum target
GLsizei numTextureNames
const GLuint *textureNames
GLboolean isFrameStructure
void glVDPAUSurfaceAccessNV
GLvdpauSurfaceNV surface
GLenum access
void glVDPAUUnmapSurfacesNV
GLsizei numSurface
const GLvdpauSurfaceNV *surfaces
void glVDPAUUnregisterSurfaceNV
GLvdpauSurfaceNV surface
void glValidateProgram
GLuint program
void glValidateProgramARB
GLhandleARB programObj
void glValidateProgramPipeline
GLuint pipeline
void glValidateProgramPipelineEXT
GLuint pipeline
void glVariantArrayObjectATI
GLuint id
GLenum type
GLsizei stride
GLuint buffer
GLuint offset
void glVariantPointerEXT
GLuint id
GLenum type
GLuint stride
const void *addr
void glVariantbvEXT
GLuint id
const GLbyte *addr
void glVariantdvEXT
GLuint id
const GLdouble *addr
void glVariantfvEXT
GLuint id
const GLfloat *addr
void glVariantivEXT
GLuint id
const GLint *addr
void glVariantsvEXT
GLuint id
const GLshort *addr
void glVariantubvEXT
GLuint id
const GLubyte *addr
void glVariantuivEXT
GLuint id
const GLuint *addr
void glVariantusvEXT
GLuint id
const GLushort *addr
void glVertex2bOES
GLbyte x
GLbyte y
void glVertex2bvOES
const GLbyte *coords
void glVertex2d
GLdouble x
GLdouble y
void glVertex2dv
const GLdouble *v
void glVertex2f
GLfloat x
GLfloat y
void glVertex2fv
const GLfloat *v
void glVertex2hNV
GLhalfNV x
GLhalfNV y
void glVertex2hvNV
const GLhalfNV *v
void glVertex2i
GLint x
GLint y
void glVertex2iv
const GLint *v
void glVertex2s
GLshort x
GLshort y
void glVertex2sv
const GLshort *v
void glVertex2xOES
GLfixed x
void glVertex2xvOES
const GLfixed *coords
void glVertex3bOES
GLbyte x
GLbyte y
GLbyte z
void glVertex3bvOES
const GLbyte *coords
void glVertex3d
GLdouble x
GLdouble y
GLdouble z
void glVertex3dv
const GLdouble *v
void glVertex3f
GLfloat x
GLfloat y
GLfloat z
void glVertex3fv
const GLfloat *v
void glVertex3hNV
GLhalfNV x
GLhalfNV y
GLhalfNV z
void glVertex3hvNV
const GLhalfNV *v
void glVertex3i
GLint x
GLint y
GLint z
void glVertex3iv
const GLint *v
void glVertex3s
GLshort x
GLshort y
GLshort z
void glVertex3sv
const GLshort *v
void glVertex3xOES
GLfixed x
GLfixed y
void glVertex3xvOES
const GLfixed *coords
void glVertex4bOES
GLbyte x
GLbyte y
GLbyte z
GLbyte w
void glVertex4bvOES
const GLbyte *coords
void glVertex4d
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertex4dv
const GLdouble *v
void glVertex4f
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertex4fv
const GLfloat *v
void glVertex4hNV
GLhalfNV x
GLhalfNV y
GLhalfNV z
GLhalfNV w
void glVertex4hvNV
const GLhalfNV *v
void glVertex4i
GLint x
GLint y
GLint z
GLint w
void glVertex4iv
const GLint *v
void glVertex4s
GLshort x
GLshort y
GLshort z
GLshort w
void glVertex4sv
const GLshort *v
void glVertex4xOES
GLfixed x
GLfixed y
GLfixed z
void glVertex4xvOES
const GLfixed *coords
void glVertexArrayAttribBinding
GLuint vaobj
GLuint attribindex
GLuint bindingindex
void glVertexArrayAttribFormat
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLboolean normalized
GLuint relativeoffset
void glVertexArrayAttribIFormat
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexArrayAttribLFormat
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexArrayBindVertexBufferEXT
GLuint vaobj
GLuint bindingindex
GLuint buffer
GLintptr offset
GLsizei stride
void glVertexArrayBindingDivisor
GLuint vaobj
GLuint bindingindex
GLuint divisor
void glVertexArrayColorOffsetEXT
GLuint vaobj
GLuint buffer
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayEdgeFlagOffsetEXT
GLuint vaobj
GLuint buffer
GLsizei stride
GLintptr offset
void glVertexArrayElementBuffer
GLuint vaobj
GLuint buffer
void glVertexArrayFogCoordOffsetEXT
GLuint vaobj
GLuint buffer
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayIndexOffsetEXT
GLuint vaobj
GLuint buffer
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayMultiTexCoordOffsetEXT
GLuint vaobj
GLuint buffer
GLenum texunit
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayNormalOffsetEXT
GLuint vaobj
GLuint buffer
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayParameteriAPPLE
GLenum pname
GLint param
void glVertexArrayRangeAPPLE
GLsizei length
void *pointer
void glVertexArrayRangeNV
GLsizei length
const void *pointer
void glVertexArraySecondaryColorOffsetEXT
GLuint vaobj
GLuint buffer
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayTexCoordOffsetEXT
GLuint vaobj
GLuint buffer
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayVertexAttribBindingEXT
GLuint vaobj
GLuint attribindex
GLuint bindingindex
void glVertexArrayVertexAttribDivisorEXT
GLuint vaobj
GLuint index
GLuint divisor
void glVertexArrayVertexAttribFormatEXT
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLboolean normalized
GLuint relativeoffset
void glVertexArrayVertexAttribIFormatEXT
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexArrayVertexAttribIOffsetEXT
GLuint vaobj
GLuint buffer
GLuint index
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayVertexAttribLFormatEXT
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexArrayVertexAttribLOffsetEXT
GLuint vaobj
GLuint buffer
GLuint index
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayVertexAttribOffsetEXT
GLuint vaobj
GLuint buffer
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
GLintptr offset
void glVertexArrayVertexBindingDivisorEXT
GLuint vaobj
GLuint bindingindex
GLuint divisor
void glVertexArrayVertexBuffer
GLuint vaobj
GLuint bindingindex
GLuint buffer
GLintptr offset
GLsizei stride
void glVertexArrayVertexBuffers
GLuint vaobj
GLuint first
GLsizei count
const GLuint *buffers
const GLintptr *offsets
const GLsizei *strides
void glVertexArrayVertexOffsetEXT
GLuint vaobj
GLuint buffer
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexAttrib1d
GLuint index
GLdouble x
void glVertexAttrib1dARB
GLuint index
GLdouble x
void glVertexAttrib1dNV
GLuint index
GLdouble x
void glVertexAttrib1dv
GLuint index
const GLdouble *v
void glVertexAttrib1dvARB
GLuint index
const GLdouble *v
void glVertexAttrib1dvNV
GLuint index
const GLdouble *v
void glVertexAttrib1f
GLuint index
GLfloat x
void glVertexAttrib1fARB
GLuint index
GLfloat x
void glVertexAttrib1fNV
GLuint index
GLfloat x
void glVertexAttrib1fv
GLuint index
const GLfloat *v
void glVertexAttrib1fvARB
GLuint index
const GLfloat *v
void glVertexAttrib1fvNV
GLuint index
const GLfloat *v
void glVertexAttrib1hNV
GLuint index
GLhalfNV x
void glVertexAttrib1hvNV
GLuint index
const GLhalfNV *v
void glVertexAttrib1s
GLuint index
GLshort x
void glVertexAttrib1sARB
GLuint index
GLshort x
void glVertexAttrib1sNV
GLuint index
GLshort x
void glVertexAttrib1sv
GLuint index
const GLshort *v
void glVertexAttrib1svARB
GLuint index
const GLshort *v
void glVertexAttrib1svNV
GLuint index
const GLshort *v
void glVertexAttrib2d
GLuint index
GLdouble x
GLdouble y
void glVertexAttrib2dARB
GLuint index
GLdouble x
GLdouble y
void glVertexAttrib2dNV
GLuint index
GLdouble x
GLdouble y
void glVertexAttrib2dv
GLuint index
const GLdouble *v
void glVertexAttrib2dvARB
GLuint index
const GLdouble *v
void glVertexAttrib2dvNV
GLuint index
const GLdouble *v
void glVertexAttrib2f
GLuint index
GLfloat x
GLfloat y
void glVertexAttrib2fARB
GLuint index
GLfloat x
GLfloat y
void glVertexAttrib2fNV
GLuint index
GLfloat x
GLfloat y
void glVertexAttrib2fv
GLuint index
const GLfloat *v
void glVertexAttrib2fvARB
GLuint index
const GLfloat *v
void glVertexAttrib2fvNV
GLuint index
const GLfloat *v
void glVertexAttrib2hNV
GLuint index
GLhalfNV x
GLhalfNV y
void glVertexAttrib2hvNV
GLuint index
const GLhalfNV *v
void glVertexAttrib2s
GLuint index
GLshort x
GLshort y
void glVertexAttrib2sARB
GLuint index
GLshort x
GLshort y
void glVertexAttrib2sNV
GLuint index
GLshort x
GLshort y
void glVertexAttrib2sv
GLuint index
const GLshort *v
void glVertexAttrib2svARB
GLuint index
const GLshort *v
void glVertexAttrib2svNV
GLuint index
const GLshort *v
void glVertexAttrib3d
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttrib3dARB
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttrib3dNV
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttrib3dv
GLuint index
const GLdouble *v
void glVertexAttrib3dvARB
GLuint index
const GLdouble *v
void glVertexAttrib3dvNV
GLuint index
const GLdouble *v
void glVertexAttrib3f
GLuint index
GLfloat x
GLfloat y
GLfloat z
void glVertexAttrib3fARB
GLuint index
GLfloat x
GLfloat y
GLfloat z
void glVertexAttrib3fNV
GLuint index
GLfloat x
GLfloat y
GLfloat z
void glVertexAttrib3fv
GLuint index
const GLfloat *v
void glVertexAttrib3fvARB
GLuint index
const GLfloat *v
void glVertexAttrib3fvNV
GLuint index
const GLfloat *v
void glVertexAttrib3hNV
GLuint index
GLhalfNV x
GLhalfNV y
GLhalfNV z
void glVertexAttrib3hvNV
GLuint index
const GLhalfNV *v
void glVertexAttrib3s
GLuint index
GLshort x
GLshort y
GLshort z
void glVertexAttrib3sARB
GLuint index
GLshort x
GLshort y
GLshort z
void glVertexAttrib3sNV
GLuint index
GLshort x
GLshort y
GLshort z
void glVertexAttrib3sv
GLuint index
const GLshort *v
void glVertexAttrib3svARB
GLuint index
const GLshort *v
void glVertexAttrib3svNV
GLuint index
const GLshort *v
void glVertexAttrib4Nbv
GLuint index
const GLbyte *v
void glVertexAttrib4NbvARB
GLuint index
const GLbyte *v
void glVertexAttrib4Niv
GLuint index
const GLint *v
void glVertexAttrib4NivARB
GLuint index
const GLint *v
void glVertexAttrib4Nsv
GLuint index
const GLshort *v
void glVertexAttrib4NsvARB
GLuint index
const GLshort *v
void glVertexAttrib4Nub
GLuint index
GLubyte x
GLubyte y
GLubyte z
GLubyte w
void glVertexAttrib4NubARB
GLuint index
GLubyte x
GLubyte y
GLubyte z
GLubyte w
void glVertexAttrib4Nubv
GLuint index
const GLubyte *v
void glVertexAttrib4NubvARB
GLuint index
const GLubyte *v
void glVertexAttrib4Nuiv
GLuint index
const GLuint *v
void glVertexAttrib4NuivARB
GLuint index
const GLuint *v
void glVertexAttrib4Nusv
GLuint index
const GLushort *v
void glVertexAttrib4NusvARB
GLuint index
const GLushort *v
void glVertexAttrib4bv
GLuint index
const GLbyte *v
void glVertexAttrib4bvARB
GLuint index
const GLbyte *v
void glVertexAttrib4d
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttrib4dARB
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttrib4dNV
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttrib4dv
GLuint index
const GLdouble *v
void glVertexAttrib4dvARB
GLuint index
const GLdouble *v
void glVertexAttrib4dvNV
GLuint index
const GLdouble *v
void glVertexAttrib4f
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertexAttrib4fARB
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertexAttrib4fNV
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertexAttrib4fv
GLuint index
const GLfloat *v
void glVertexAttrib4fvARB
GLuint index
const GLfloat *v
void glVertexAttrib4fvNV
GLuint index
const GLfloat *v
void glVertexAttrib4hNV
GLuint index
GLhalfNV x
GLhalfNV y
GLhalfNV z
GLhalfNV w
void glVertexAttrib4hvNV
GLuint index
const GLhalfNV *v
void glVertexAttrib4iv
GLuint index
const GLint *v
void glVertexAttrib4ivARB
GLuint index
const GLint *v
void glVertexAttrib4s
GLuint index
GLshort x
GLshort y
GLshort z
GLshort w
void glVertexAttrib4sARB
GLuint index
GLshort x
GLshort y
GLshort z
GLshort w
void glVertexAttrib4sNV
GLuint index
GLshort x
GLshort y
GLshort z
GLshort w
void glVertexAttrib4sv
GLuint index
const GLshort *v
void glVertexAttrib4svARB
GLuint index
const GLshort *v
void glVertexAttrib4svNV
GLuint index
const GLshort *v
void glVertexAttrib4ubNV
GLuint index
GLubyte x
GLubyte y
GLubyte z
GLubyte w
void glVertexAttrib4ubv
GLuint index
const GLubyte *v
void glVertexAttrib4ubvARB
GLuint index
const GLubyte *v
void glVertexAttrib4ubvNV
GLuint index
const GLubyte *v
void glVertexAttrib4uiv
GLuint index
const GLuint *v
void glVertexAttrib4uivARB
GLuint index
const GLuint *v
void glVertexAttrib4usv
GLuint index
const GLushort *v
void glVertexAttrib4usvARB
GLuint index
const GLushort *v
void glVertexAttribArrayObjectATI
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
GLuint buffer
GLuint offset
void glVertexAttribBinding
GLuint attribindex
GLuint bindingindex
void glVertexAttribDivisor
GLuint index
GLuint divisor
void glVertexAttribDivisorANGLE
GLuint index
GLuint divisor
void glVertexAttribDivisorARB
GLuint index
GLuint divisor
void glVertexAttribDivisorEXT
GLuint index
GLuint divisor
void glVertexAttribDivisorNV
GLuint index
GLuint divisor
void glVertexAttribFormat
GLuint attribindex
GLint size
GLenum type
GLboolean normalized
GLuint relativeoffset
void glVertexAttribFormatNV
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
void glVertexAttribI1i
GLuint index
GLint x
void glVertexAttribI1iEXT
GLuint index
GLint x
void glVertexAttribI1iv
GLuint index
const GLint *v
void glVertexAttribI1ivEXT
GLuint index
const GLint *v
void glVertexAttribI1ui
GLuint index
GLuint x
void glVertexAttribI1uiEXT
GLuint index
GLuint x
void glVertexAttribI1uiv
GLuint index
const GLuint *v
void glVertexAttribI1uivEXT
GLuint index
const GLuint *v
void glVertexAttribI2i
GLuint index
GLint x
GLint y
void glVertexAttribI2iEXT
GLuint index
GLint x
GLint y
void glVertexAttribI2iv
GLuint index
const GLint *v
void glVertexAttribI2ivEXT
GLuint index
const GLint *v
void glVertexAttribI2ui
GLuint index
GLuint x
GLuint y
void glVertexAttribI2uiEXT
GLuint index
GLuint x
GLuint y
void glVertexAttribI2uiv
GLuint index
const GLuint *v
void glVertexAttribI2uivEXT
GLuint index
const GLuint *v
void glVertexAttribI3i
GLuint index
GLint x
GLint y
GLint z
void glVertexAttribI3iEXT
GLuint index
GLint x
GLint y
GLint z
void glVertexAttribI3iv
GLuint index
const GLint *v
void glVertexAttribI3ivEXT
GLuint index
const GLint *v
void glVertexAttribI3ui
GLuint index
GLuint x
GLuint y
GLuint z
void glVertexAttribI3uiEXT
GLuint index
GLuint x
GLuint y
GLuint z
void glVertexAttribI3uiv
GLuint index
const GLuint *v
void glVertexAttribI3uivEXT
GLuint index
const GLuint *v
void glVertexAttribI4bv
GLuint index
const GLbyte *v
void glVertexAttribI4bvEXT
GLuint index
const GLbyte *v
void glVertexAttribI4i
GLuint index
GLint x
GLint y
GLint z
GLint w
void glVertexAttribI4iEXT
GLuint index
GLint x
GLint y
GLint z
GLint w
void glVertexAttribI4iv
GLuint index
const GLint *v
void glVertexAttribI4ivEXT
GLuint index
const GLint *v
void glVertexAttribI4sv
GLuint index
const GLshort *v
void glVertexAttribI4svEXT
GLuint index
const GLshort *v
void glVertexAttribI4ubv
GLuint index
const GLubyte *v
void glVertexAttribI4ubvEXT
GLuint index
const GLubyte *v
void glVertexAttribI4ui
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glVertexAttribI4uiEXT
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glVertexAttribI4uiv
GLuint index
const GLuint *v
void glVertexAttribI4uivEXT
GLuint index
const GLuint *v
void glVertexAttribI4usv
GLuint index
const GLushort *v
void glVertexAttribI4usvEXT
GLuint index
const GLushort *v
void glVertexAttribIFormat
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexAttribIFormatNV
GLuint index
GLint size
GLenum type
GLsizei stride
void glVertexAttribIPointer
GLuint index
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribIPointerEXT
GLuint index
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribL1d
GLuint index
GLdouble x
void glVertexAttribL1dEXT
GLuint index
GLdouble x
void glVertexAttribL1dv
GLuint index
const GLdouble *v
void glVertexAttribL1dvEXT
GLuint index
const GLdouble *v
void glVertexAttribL1i64NV
GLuint index
GLint64EXT x
void glVertexAttribL1i64vNV
GLuint index
const GLint64EXT *v
void glVertexAttribL1ui64ARB
GLuint index
GLuint64EXT x
void glVertexAttribL1ui64NV
GLuint index
GLuint64EXT x
void glVertexAttribL1ui64vARB
GLuint index
const GLuint64EXT *v
void glVertexAttribL1ui64vNV
GLuint index
const GLuint64EXT *v
void glVertexAttribL2d
GLuint index
GLdouble x
GLdouble y
void glVertexAttribL2dEXT
GLuint index
GLdouble x
GLdouble y
void glVertexAttribL2dv
GLuint index
const GLdouble *v
void glVertexAttribL2dvEXT
GLuint index
const GLdouble *v
void glVertexAttribL2i64NV
GLuint index
GLint64EXT x
GLint64EXT y
void glVertexAttribL2i64vNV
GLuint index
const GLint64EXT *v
void glVertexAttribL2ui64NV
GLuint index
GLuint64EXT x
GLuint64EXT y
void glVertexAttribL2ui64vNV
GLuint index
const GLuint64EXT *v
void glVertexAttribL3d
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttribL3dEXT
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttribL3dv
GLuint index
const GLdouble *v
void glVertexAttribL3dvEXT
GLuint index
const GLdouble *v
void glVertexAttribL3i64NV
GLuint index
GLint64EXT x
GLint64EXT y
GLint64EXT z
void glVertexAttribL3i64vNV
GLuint index
const GLint64EXT *v
void glVertexAttribL3ui64NV
GLuint index
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
void glVertexAttribL3ui64vNV
GLuint index
const GLuint64EXT *v
void glVertexAttribL4d
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttribL4dEXT
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttribL4dv
GLuint index
const GLdouble *v
void glVertexAttribL4dvEXT
GLuint index
const GLdouble *v
void glVertexAttribL4i64NV
GLuint index
GLint64EXT x
GLint64EXT y
GLint64EXT z
GLint64EXT w
void glVertexAttribL4i64vNV
GLuint index
const GLint64EXT *v
void glVertexAttribL4ui64NV
GLuint index
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
GLuint64EXT w
void glVertexAttribL4ui64vNV
GLuint index
const GLuint64EXT *v
void glVertexAttribLFormat
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexAttribLFormatNV
GLuint index
GLint size
GLenum type
GLsizei stride
void glVertexAttribLPointer
GLuint index
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribLPointerEXT
GLuint index
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribP1ui
GLuint index
GLenum type
GLboolean normalized
GLuint value
void glVertexAttribP1uiv
GLuint index
GLenum type
GLboolean normalized
const GLuint *value
void glVertexAttribP2ui
GLuint index
GLenum type
GLboolean normalized
GLuint value
void glVertexAttribP2uiv
GLuint index
GLenum type
GLboolean normalized
const GLuint *value
void glVertexAttribP3ui
GLuint index
GLenum type
GLboolean normalized
GLuint value
void glVertexAttribP3uiv
GLuint index
GLenum type
GLboolean normalized
const GLuint *value
void glVertexAttribP4ui
GLuint index
GLenum type
GLboolean normalized
GLuint value
void glVertexAttribP4uiv
GLuint index
GLenum type
GLboolean normalized
const GLuint *value
void glVertexAttribParameteriAMD
GLuint index
GLenum pname
GLint param
void glVertexAttribPointer
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
const void *pointer
void glVertexAttribPointerARB
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
const void *pointer
void glVertexAttribPointerNV
GLuint index
GLint fsize
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribs1dvNV
GLuint index
GLsizei count
const GLdouble *v
void glVertexAttribs1fvNV
GLuint index
GLsizei count
const GLfloat *v
void glVertexAttribs1hvNV
GLuint index
GLsizei n
const GLhalfNV *v
void glVertexAttribs1svNV
GLuint index
GLsizei count
const GLshort *v
void glVertexAttribs2dvNV
GLuint index
GLsizei count
const GLdouble *v
void glVertexAttribs2fvNV
GLuint index
GLsizei count
const GLfloat *v
void glVertexAttribs2hvNV
GLuint index
GLsizei n
const GLhalfNV *v
void glVertexAttribs2svNV
GLuint index
GLsizei count
const GLshort *v
void glVertexAttribs3dvNV
GLuint index
GLsizei count
const GLdouble *v
void glVertexAttribs3fvNV
GLuint index
GLsizei count
const GLfloat *v
void glVertexAttribs3hvNV
GLuint index
GLsizei n
const GLhalfNV *v
void glVertexAttribs3svNV
GLuint index
GLsizei count
const GLshort *v
void glVertexAttribs4dvNV
GLuint index
GLsizei count
const GLdouble *v
void glVertexAttribs4fvNV
GLuint index
GLsizei count
const GLfloat *v
void glVertexAttribs4hvNV
GLuint index
GLsizei n
const GLhalfNV *v
void glVertexAttribs4svNV
GLuint index
GLsizei count
const GLshort *v
void glVertexAttribs4ubvNV
GLuint index
GLsizei count
const GLubyte *v
void glVertexBindingDivisor
GLuint bindingindex
GLuint divisor
void glVertexBlendARB
GLint count
void glVertexBlendEnvfATI
GLenum pname
GLfloat param
void glVertexBlendEnviATI
GLenum pname
GLint param
void glVertexFormatNV
GLint size
GLenum type
GLsizei stride
void glVertexP2ui
GLenum type
GLuint value
void glVertexP2uiv
GLenum type
const GLuint *value
void glVertexP3ui
GLenum type
GLuint value
void glVertexP3uiv
GLenum type
const GLuint *value
void glVertexP4ui
GLenum type
GLuint value
void glVertexP4uiv
GLenum type
const GLuint *value
void glVertexPointer
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexPointerEXT
GLint size
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glVertexPointerListIBM
GLint size
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glVertexPointervINTEL
GLint size
GLenum type
const void **pointer
void glVertexStream1dATI
GLenum stream
GLdouble x
void glVertexStream1dvATI
GLenum stream
const GLdouble *coords
void glVertexStream1fATI
GLenum stream
GLfloat x
void glVertexStream1fvATI
GLenum stream
const GLfloat *coords
void glVertexStream1iATI
GLenum stream
GLint x
void glVertexStream1ivATI
GLenum stream
const GLint *coords
void glVertexStream1sATI
GLenum stream
GLshort x
void glVertexStream1svATI
GLenum stream
const GLshort *coords
void glVertexStream2dATI
GLenum stream
GLdouble x
GLdouble y
void glVertexStream2dvATI
GLenum stream
const GLdouble *coords
void glVertexStream2fATI
GLenum stream
GLfloat x
GLfloat y
void glVertexStream2fvATI
GLenum stream
const GLfloat *coords
void glVertexStream2iATI
GLenum stream
GLint x
GLint y
void glVertexStream2ivATI
GLenum stream
const GLint *coords
void glVertexStream2sATI
GLenum stream
GLshort x
GLshort y
void glVertexStream2svATI
GLenum stream
const GLshort *coords
void glVertexStream3dATI
GLenum stream
GLdouble x
GLdouble y
GLdouble z
void glVertexStream3dvATI
GLenum stream
const GLdouble *coords
void glVertexStream3fATI
GLenum stream
GLfloat x
GLfloat y
GLfloat z
void glVertexStream3fvATI
GLenum stream
const GLfloat *coords
void glVertexStream3iATI
GLenum stream
GLint x
GLint y
GLint z
void glVertexStream3ivATI
GLenum stream
const GLint *coords
void glVertexStream3sATI
GLenum stream
GLshort x
GLshort y
GLshort z
void glVertexStream3svATI
GLenum stream
const GLshort *coords
void glVertexStream4dATI
GLenum stream
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexStream4dvATI
GLenum stream
const GLdouble *coords
void glVertexStream4fATI
GLenum stream
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertexStream4fvATI
GLenum stream
const GLfloat *coords
void glVertexStream4iATI
GLenum stream
GLint x
GLint y
GLint z
GLint w
void glVertexStream4ivATI
GLenum stream
const GLint *coords
void glVertexStream4sATI
GLenum stream
GLshort x
GLshort y
GLshort z
GLshort w
void glVertexStream4svATI
GLenum stream
const GLshort *coords
void glVertexWeightPointerEXT
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexWeightfEXT
GLfloat weight
void glVertexWeightfvEXT
const GLfloat *weight
void glVertexWeighthNV
GLhalfNV weight
void glVertexWeighthvNV
const GLhalfNV *weight
GLenum glVideoCaptureNV
GLuint video_capture_slot
GLuint *sequence_num
GLuint64EXT *capture_time
void glVideoCaptureStreamParameterdvNV
GLuint video_capture_slot
GLuint stream
GLenum pname
const GLdouble *params
void glVideoCaptureStreamParameterfvNV
GLuint video_capture_slot
GLuint stream
GLenum pname
const GLfloat *params
void glVideoCaptureStreamParameterivNV
GLuint video_capture_slot
GLuint stream
GLenum pname
const GLint *params
void glViewport
GLint x
GLint y
GLsizei width
GLsizei height
void glViewportArrayv
GLuint first
GLsizei count
const GLfloat *v
void glViewportArrayvNV
GLuint first
GLsizei count
const GLfloat *v
void glViewportArrayvOES
GLuint first
GLsizei count
const GLfloat *v
void glViewportIndexedf
GLuint index
GLfloat x
GLfloat y
GLfloat w
GLfloat h
void glViewportIndexedfOES
GLuint index
GLfloat x
GLfloat y
GLfloat w
GLfloat h
void glViewportIndexedfNV
GLuint index
GLfloat x
GLfloat y
GLfloat w
GLfloat h
void glViewportIndexedfv
GLuint index
const GLfloat *v
void glViewportIndexedfvOES
GLuint index
const GLfloat *v
void glViewportIndexedfvNV
GLuint index
const GLfloat *v
void glViewportPositionWScaleNV
GLuint index
GLfloat xcoeff
GLfloat ycoeff
void glViewportSwizzleNV
GLuint index
GLenum swizzlex
GLenum swizzley
GLenum swizzlez
GLenum swizzlew
void glWaitSemaphoreEXT
GLuint semaphore
GLuint numBufferBarriers
const GLuint *buffers
GLuint numTextureBarriers
const GLuint *textures
const GLenum *srcLayouts
void glWaitSync
GLsync sync
GLbitfield flags
GLuint64 timeout
void glWaitSyncAPPLE
GLsync sync
GLbitfield flags
GLuint64 timeout
void glWeightPathsNV
GLuint resultPath
GLsizei numPaths
const GLuint *paths
const GLfloat *weights
void glWeightPointerARB
GLint size
GLenum type
GLsizei stride
const void *pointer
void glWeightPointerOES
GLint size
GLenum type
GLsizei stride
const void *pointer
void glWeightbvARB
GLint size
const GLbyte *weights
void glWeightdvARB
GLint size
const GLdouble *weights
void glWeightfvARB
GLint size
const GLfloat *weights
void glWeightivARB
GLint size
const GLint *weights
void glWeightsvARB
GLint size
const GLshort *weights
void glWeightubvARB
GLint size
const GLubyte *weights
void glWeightuivARB
GLint size
const GLuint *weights
void glWeightusvARB
GLint size
const GLushort *weights
void glWindowPos2d
GLdouble x
GLdouble y
void glWindowPos2dARB
GLdouble x
GLdouble y
void glWindowPos2dMESA
GLdouble x
GLdouble y
void glWindowPos2dv
const GLdouble *v
void glWindowPos2dvARB
const GLdouble *v
void glWindowPos2dvMESA
const GLdouble *v
void glWindowPos2f
GLfloat x
GLfloat y
void glWindowPos2fARB
GLfloat x
GLfloat y
void glWindowPos2fMESA
GLfloat x
GLfloat y
void glWindowPos2fv
const GLfloat *v
void glWindowPos2fvARB
const GLfloat *v
void glWindowPos2fvMESA
const GLfloat *v
void glWindowPos2i
GLint x
GLint y
void glWindowPos2iARB
GLint x
GLint y
void glWindowPos2iMESA
GLint x
GLint y
void glWindowPos2iv
const GLint *v
void glWindowPos2ivARB
const GLint *v
void glWindowPos2ivMESA
const GLint *v
void glWindowPos2s
GLshort x
GLshort y
void glWindowPos2sARB
GLshort x
GLshort y
void glWindowPos2sMESA
GLshort x
GLshort y
void glWindowPos2sv
const GLshort *v
void glWindowPos2svARB
const GLshort *v
void glWindowPos2svMESA
const GLshort *v
void glWindowPos3d
GLdouble x
GLdouble y
GLdouble z
void glWindowPos3dARB
GLdouble x
GLdouble y
GLdouble z
void glWindowPos3dMESA
GLdouble x
GLdouble y
GLdouble z
void glWindowPos3dv
const GLdouble *v
void glWindowPos3dvARB
const GLdouble *v
void glWindowPos3dvMESA
const GLdouble *v
void glWindowPos3f
GLfloat x
GLfloat y
GLfloat z
void glWindowPos3fARB
GLfloat x
GLfloat y
GLfloat z
void glWindowPos3fMESA
GLfloat x
GLfloat y
GLfloat z
void glWindowPos3fv
const GLfloat *v
void glWindowPos3fvARB
const GLfloat *v
void glWindowPos3fvMESA
const GLfloat *v
void glWindowPos3i
GLint x
GLint y
GLint z
void glWindowPos3iARB
GLint x
GLint y
GLint z
void glWindowPos3iMESA
GLint x
GLint y
GLint z
void glWindowPos3iv
const GLint *v
void glWindowPos3ivARB
const GLint *v
void glWindowPos3ivMESA
const GLint *v
void glWindowPos3s
GLshort x
GLshort y
GLshort z
void glWindowPos3sARB
GLshort x
GLshort y
GLshort z
void glWindowPos3sMESA
GLshort x
GLshort y
GLshort z
void glWindowPos3sv
const GLshort *v
void glWindowPos3svARB
const GLshort *v
void glWindowPos3svMESA
const GLshort *v
void glWindowPos4dMESA
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glWindowPos4dvMESA
const GLdouble *v
void glWindowPos4fMESA
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glWindowPos4fvMESA
const GLfloat *v
void glWindowPos4iMESA
GLint x
GLint y
GLint z
GLint w
void glWindowPos4ivMESA
const GLint *v
void glWindowPos4sMESA
GLshort x
GLshort y
GLshort z
GLshort w
void glWindowPos4svMESA
const GLshort *v
void glWindowRectanglesEXT
GLenum mode
GLsizei count
const GLint *box
void glWriteMaskEXT
GLuint res
GLuint in
GLenum outX
GLenum outY
GLenum outZ
GLenum outW
void glDrawVkImageNV
GLuint64 vkImage
GLuint sampler
GLfloat x0
GLfloat y0
GLfloat x1
GLfloat y1
GLfloat z
GLfloat s0
GLfloat t0
GLfloat s1
GLfloat t1
GLVULKANPROCNV glGetVkProcAddrNV
const GLchar *name
void glWaitVkSemaphoreNV
GLuint64 vkSemaphore
void glSignalVkSemaphoreNV
GLuint64 vkSemaphore
void glSignalVkFenceNV
GLuint64 vkFence
khronos_api-3.1.0/api/xml/glx.xml 0100644 0000765 0000024 00000336347 13450312406 0015151 0 ustar 00 0000000 0000000
Copyright (c) 2013-2018 The Khronos Group Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
------------------------------------------------------------------------
This file, glx.xml, is the GLX API Registry. The canonical version of the
registry, together with documentation, schema, and Python generator scripts
used to generate C header files for GLX, can always be found in the Khronos
Registry at
https://github.com/KhronosGroup/OpenGL-Registry
= 199901L
#include
#elif defined(__sun__) || defined(__digital__)
#include
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include
#elif defined(__SCO__) || defined(__USLC__)
#include
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include
#endif
#endif]]>
typedef XID GLXFBConfigID ;
typedef struct __GLXFBConfigRec *GLXFBConfig ;
typedef XID GLXContextID ;
typedef struct __GLXcontextRec *GLXContext ;
typedef XID GLXPixmap ;
typedef XID GLXDrawable ;
typedef XID GLXWindow ;
typedef XID GLXPbuffer ;
typedef void ( *__GLXextFuncPtr )(void);
typedef XID GLXVideoCaptureDeviceNV ;
typedef unsigned int GLXVideoDeviceNV ;
typedef XID GLXVideoSourceSGIX ;
typedef XID GLXFBConfigIDSGIX ;
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX ;
typedef XID GLXPbufferSGIX ;
typedef struct {
int event_type; /* GLX_DAMAGED or GLX_SAVED */
int draw_type; /* GLX_WINDOW or GLX_PBUFFER */
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came for SendEvent request */
Display *display; /* display the event was read from */
GLXDrawable drawable; /* XID of Drawable */
unsigned int buffer_mask; /* mask indicating which buffers are affected */
unsigned int aux_buffer; /* which aux buffer was affected */
int x, y;
int width, height;
int count; /* if nonzero, at least this many more */
} GLXPbufferClobberEvent ;
typedef struct {
int type;
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came from a SendEvent request */
Display *display; /* Display the event was read from */
GLXDrawable drawable; /* drawable on which event was requested in event mask */
int event_type;
int64_t ust;
int64_t msc;
int64_t sbc;
} GLXBufferSwapComplete ;
typedef union __GLXEvent {
GLXPbufferClobberEvent glxpbufferclobber;
GLXBufferSwapComplete glxbufferswapcomplete;
long pad[24];
} GLXEvent ;
typedef struct {
int type;
unsigned long serial;
Bool send_event;
Display *display;
int extension;
int evtype;
GLXDrawable window;
Bool stereo_tree;
} GLXStereoNotifyEventEXT ;
typedef struct {
int type;
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came for SendEvent request */
Display *display; /* display the event was read from */
GLXDrawable drawable; /* i.d. of Drawable */
int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
unsigned int mask; /* mask indicating which buffers are affected*/
int x, y;
int width, height;
int count; /* if nonzero, at least this many more */
} GLXBufferClobberEventSGIX ;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int networkId;
} GLXHyperpipeNetworkSGIX ;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int channel;
unsigned int participationType;
int timeSlice;
} GLXHyperpipeConfigSGIX ;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
int destXOrigin, destYOrigin, destWidth, destHeight;
} GLXPipeRect ;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int XOrigin, YOrigin, maxHeight, maxWidth;
} GLXPipeRectLimits ;
Bool glXAssociateDMPbufferSGIX
Display *dpy
GLXPbufferSGIX pbuffer
DMparams *params
DMbuffer dmbuffer
int glXBindChannelToWindowSGIX
Display *display
int screen
int channel
Window window
int glXBindHyperpipeSGIX
Display *dpy
int hpId
Bool glXBindSwapBarrierNV
Display *dpy
GLuint group
GLuint barrier
void glXBindSwapBarrierSGIX
Display *dpy
GLXDrawable drawable
int barrier
void glXBindTexImageEXT
Display *dpy
GLXDrawable drawable
int buffer
const int *attrib_list
int glXBindVideoCaptureDeviceNV
Display *dpy
unsigned int video_capture_slot
GLXVideoCaptureDeviceNV device
int glXBindVideoDeviceNV
Display *dpy
unsigned int video_slot
unsigned int video_device
const int *attrib_list
int glXBindVideoImageNV
Display *dpy
GLXVideoDeviceNV VideoDevice
GLXPbuffer pbuf
int iVideoBuffer
void glXBlitContextFramebufferAMD
GLXContext dstCtx
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
int glXChannelRectSGIX
Display *display
int screen
int channel
int x
int y
int w
int h
int glXChannelRectSyncSGIX
Display *display
int screen
int channel
GLenum synctype
GLXFBConfig *glXChooseFBConfig
Display *dpy
int screen
const int *attrib_list
int *nelements
GLXFBConfigSGIX *glXChooseFBConfigSGIX
Display *dpy
int screen
int *attrib_list
int *nelements
XVisualInfo *glXChooseVisual
Display *dpy
int screen
int *attribList
void glXCopyBufferSubDataNV
Display *dpy
GLXContext readCtx
GLXContext writeCtx
GLenum readTarget
GLenum writeTarget
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glXNamedCopyBufferSubDataNV
Display *dpy
GLXContext readCtx
GLXContext writeCtx
GLuint readBuffer
GLuint writeBuffer
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glXCopyContext
Display *dpy
GLXContext src
GLXContext dst
unsigned long mask
void glXCopyImageSubDataNV
Display *dpy
GLXContext srcCtx
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLXContext dstCtx
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei width
GLsizei height
GLsizei depth
void glXCopySubBufferMESA
Display *dpy
GLXDrawable drawable
int x
int y
int width
int height
GLXContext glXCreateAssociatedContextAMD
unsigned int id
GLXContext share_list
GLXContext glXCreateAssociatedContextAttribsAMD
unsigned int id
GLXContext share_context
const int *attribList
GLXContext glXCreateContextAttribsARB
Display *dpy
GLXFBConfig config
GLXContext share_context
Bool direct
const int *attrib_list
GLXContext glXCreateContext
Display *dpy
XVisualInfo *vis
GLXContext shareList
Bool direct
GLXContext glXCreateContextWithConfigSGIX
Display *dpy
GLXFBConfigSGIX config
int render_type
GLXContext share_list
Bool direct
GLXPbufferSGIX glXCreateGLXPbufferSGIX
Display *dpy
GLXFBConfigSGIX config
unsigned int width
unsigned int height
int *attrib_list
GLXPixmap glXCreateGLXPixmap
Display *dpy
XVisualInfo *visual
Pixmap pixmap
GLXPixmap glXCreateGLXPixmapMESA
Display *dpy
XVisualInfo *visual
Pixmap pixmap
Colormap cmap
GLXPixmap glXCreateGLXPixmapWithConfigSGIX
Display *dpy
GLXFBConfigSGIX config
Pixmap pixmap
GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX
Display *display
int screen
VLServer server
VLPath path
int nodeClass
VLNode drainNode
GLXContext glXCreateNewContext
Display *dpy
GLXFBConfig config
int render_type
GLXContext share_list
Bool direct
GLXPbuffer glXCreatePbuffer
Display *dpy
GLXFBConfig config
const int *attrib_list
GLXPixmap glXCreatePixmap
Display *dpy
GLXFBConfig config
Pixmap pixmap
const int *attrib_list
GLXWindow glXCreateWindow
Display *dpy
GLXFBConfig config
Window win
const int *attrib_list
void glXCushionSGI
Display *dpy
Window window
float cushion
Bool glXDelayBeforeSwapNV
Display *dpy
GLXDrawable drawable
GLfloat seconds
Bool glXDeleteAssociatedContextAMD
GLXContext ctx
void glXDestroyContext
Display *dpy
GLXContext ctx
void glXDestroyGLXPbufferSGIX
Display *dpy
GLXPbufferSGIX pbuf
void glXDestroyGLXPixmap
Display *dpy
GLXPixmap pixmap
void glXDestroyGLXVideoSourceSGIX
Display *dpy
GLXVideoSourceSGIX glxvideosource
int glXDestroyHyperpipeConfigSGIX
Display *dpy
int hpId
void glXDestroyPbuffer
Display *dpy
GLXPbuffer pbuf
void glXDestroyPixmap
Display *dpy
GLXPixmap pixmap
void glXDestroyWindow
Display *dpy
GLXWindow win
GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV
Display *dpy
int screen
int *nelements
unsigned int *glXEnumerateVideoDevicesNV
Display *dpy
int screen
int *nelements
void glXFreeContextEXT
Display *dpy
GLXContext context
unsigned int glXGetAGPOffsetMESA
const void *pointer
const char *glXGetClientString
Display *dpy
int name
int glXGetConfig
Display *dpy
XVisualInfo *visual
int attrib
int *value
unsigned int glXGetContextGPUIDAMD
GLXContext ctx
GLXContextID glXGetContextIDEXT
const GLXContext context
GLXContext glXGetCurrentAssociatedContextAMD
GLXContext glXGetCurrentContext
Display *glXGetCurrentDisplayEXT
Display *glXGetCurrentDisplay
GLXDrawable glXGetCurrentDrawable
GLXDrawable glXGetCurrentReadDrawableSGI
GLXDrawable glXGetCurrentReadDrawable
int glXGetFBConfigAttrib
Display *dpy
GLXFBConfig config
int attribute
int *value
int glXGetFBConfigAttribSGIX
Display *dpy
GLXFBConfigSGIX config
int attribute
int *value
GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX
Display *dpy
XVisualInfo *vis
GLXFBConfig *glXGetFBConfigs
Display *dpy
int screen
int *nelements
unsigned int glXGetGPUIDsAMD
unsigned int maxCount
unsigned int *ids
int glXGetGPUInfoAMD
unsigned int id
int property
GLenum dataType
unsigned int size
void *data
Bool glXGetMscRateOML
Display *dpy
GLXDrawable drawable
int32_t *numerator
int32_t *denominator
__GLXextFuncPtr glXGetProcAddressARB
const GLubyte *procName
__GLXextFuncPtr glXGetProcAddress
const GLubyte *procName
void glXGetSelectedEvent
Display *dpy
GLXDrawable draw
unsigned long *event_mask
void glXGetSelectedEventSGIX
Display *dpy
GLXDrawable drawable
unsigned long *mask
int glXGetSwapIntervalMESA
Bool glXGetSyncValuesOML
Display *dpy
GLXDrawable drawable
int64_t *ust
int64_t *msc
int64_t *sbc
Status glXGetTransparentIndexSUN
Display *dpy
Window overlay
Window underlay
long *pTransparentIndex
int glXGetVideoDeviceNV
Display *dpy
int screen
int numVideoDevices
GLXVideoDeviceNV *pVideoDevice
int glXGetVideoInfoNV
Display *dpy
int screen
GLXVideoDeviceNV VideoDevice
unsigned long *pulCounterOutputPbuffer
unsigned long *pulCounterOutputVideo
int glXGetVideoSyncSGI
unsigned int *count
XVisualInfo *glXGetVisualFromFBConfig
Display *dpy
GLXFBConfig config
XVisualInfo *glXGetVisualFromFBConfigSGIX
Display *dpy
GLXFBConfigSGIX config
int glXHyperpipeAttribSGIX
Display *dpy
int timeSlice
int attrib
int size
void *attribList
int glXHyperpipeConfigSGIX
Display *dpy
int networkId
int npipes
GLXHyperpipeConfigSGIX *cfg
int *hpId
GLXContext glXImportContextEXT
Display *dpy
GLXContextID contextID
Bool glXIsDirect
Display *dpy
GLXContext ctx
Bool glXJoinSwapGroupNV
Display *dpy
GLXDrawable drawable
GLuint group
void glXJoinSwapGroupSGIX
Display *dpy
GLXDrawable drawable
GLXDrawable member
void glXLockVideoCaptureDeviceNV
Display *dpy
GLXVideoCaptureDeviceNV device
Bool glXMakeAssociatedContextCurrentAMD
GLXContext ctx
Bool glXMakeContextCurrent
Display *dpy
GLXDrawable draw
GLXDrawable read
GLXContext ctx
Bool glXMakeCurrent
Display *dpy
GLXDrawable drawable
GLXContext ctx
Bool glXMakeCurrentReadSGI
Display *dpy
GLXDrawable draw
GLXDrawable read
GLXContext ctx
int glXQueryChannelDeltasSGIX
Display *display
int screen
int channel
int *x
int *y
int *w
int *h
int glXQueryChannelRectSGIX
Display *display
int screen
int channel
int *dx
int *dy
int *dw
int *dh
int glXQueryContext
Display *dpy
GLXContext ctx
int attribute
int *value
int glXQueryContextInfoEXT
Display *dpy
GLXContext context
int attribute
int *value
Bool glXQueryCurrentRendererIntegerMESA
int attribute
unsigned int *value
const char *glXQueryCurrentRendererStringMESA
int attribute
void glXQueryDrawable
Display *dpy
GLXDrawable draw
int attribute
unsigned int *value
Bool glXQueryExtension
Display *dpy
int *errorb
int *event
const char *glXQueryExtensionsString
Display *dpy
int screen
Bool glXQueryFrameCountNV
Display *dpy
int screen
GLuint *count
int glXQueryGLXPbufferSGIX
Display *dpy
GLXPbufferSGIX pbuf
int attribute
unsigned int *value
int glXQueryHyperpipeAttribSGIX
Display *dpy
int timeSlice
int attrib
int size
void *returnAttribList
int glXQueryHyperpipeBestAttribSGIX
Display *dpy
int timeSlice
int attrib
int size
void *attribList
void *returnAttribList
GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX
Display *dpy
int hpId
int *npipes
GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX
Display *dpy
int *npipes
Bool glXQueryMaxSwapBarriersSGIX
Display *dpy
int screen
int *max
Bool glXQueryMaxSwapGroupsNV
Display *dpy
int screen
GLuint *maxGroups
GLuint *maxBarriers
Bool glXQueryRendererIntegerMESA
Display *dpy
int screen
int renderer
int attribute
unsigned int *value
const char *glXQueryRendererStringMESA
Display *dpy
int screen
int renderer
int attribute
const char *glXQueryServerString
Display *dpy
int screen
int name
Bool glXQuerySwapGroupNV
Display *dpy
GLXDrawable drawable
GLuint *group
GLuint *barrier
Bool glXQueryVersion
Display *dpy
int *maj
int *min
int glXQueryVideoCaptureDeviceNV
Display *dpy
GLXVideoCaptureDeviceNV device
int attribute
int *value
Bool glXReleaseBuffersMESA
Display *dpy
GLXDrawable drawable
void glXReleaseTexImageEXT
Display *dpy
GLXDrawable drawable
int buffer
void glXReleaseVideoCaptureDeviceNV
Display *dpy
GLXVideoCaptureDeviceNV device
int glXReleaseVideoDeviceNV
Display *dpy
int screen
GLXVideoDeviceNV VideoDevice
int glXReleaseVideoImageNV
Display *dpy
GLXPbuffer pbuf
Bool glXResetFrameCountNV
Display *dpy
int screen
void glXSelectEvent
Display *dpy
GLXDrawable draw
unsigned long event_mask
void glXSelectEventSGIX
Display *dpy
GLXDrawable drawable
unsigned long mask
int glXSendPbufferToVideoNV
Display *dpy
GLXPbuffer pbuf
int iBufferType
unsigned long *pulCounterPbuffer
GLboolean bBlock
Bool glXSet3DfxModeMESA
int mode
void glXSwapBuffers
Display *dpy
GLXDrawable drawable
int64_t glXSwapBuffersMscOML
Display *dpy
GLXDrawable drawable
int64_t target_msc
int64_t divisor
int64_t remainder
int glXSwapIntervalMESA
unsigned int interval
void glXSwapIntervalEXT
Display *dpy
GLXDrawable drawable
int interval
int glXSwapIntervalSGI
int interval
void glXUseXFont
Font font
int first
int count
int list
Bool glXWaitForMscOML
Display *dpy
GLXDrawable drawable
int64_t target_msc
int64_t divisor
int64_t remainder
int64_t *ust
int64_t *msc
int64_t *sbc
Bool glXWaitForSbcOML
Display *dpy
GLXDrawable drawable
int64_t target_sbc
int64_t *ust
int64_t *msc
int64_t *sbc
void glXWaitGL
int glXWaitVideoSyncSGI
int divisor
int remainder
unsigned int *count
void glXWaitX
khronos_api-3.1.0/api/xml/wgl.xml 0100644 0000765 0000024 00000313172 13450312406 0015137 0 ustar 00 0000000 0000000
Copyright (c) 2013-2018 The Khronos Group Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
------------------------------------------------------------------------
This file, wgl.xml, is the WGL API Registry. The older ".spec" file
format has been retired and will no longer be updated with new
extensions and API versions. The canonical version of the registry,
together with documentation, schema, and Python generator scripts used
to generate C header files for WGL, can always be found in the Khronos
Registry at
https://github.com/KhronosGroup/OpenGL-Registry
struct _GPU_DEVICE {
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
};
DECLARE_HANDLE(HPBUFFERARB );
DECLARE_HANDLE(HPBUFFEREXT );
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV );
DECLARE_HANDLE(HPVIDEODEV );
DECLARE_HANDLE(HPGPUNV );
DECLARE_HANDLE(HGPUNV );
DECLARE_HANDLE(HVIDEOINPUTDEVICENV );
typedef struct _GPU_DEVICE GPU_DEVICE ;
typedef struct _GPU_DEVICE *PGPU_DEVICE ;
int ChoosePixelFormat
HDC hDc
const PIXELFORMATDESCRIPTOR *pPfd
int DescribePixelFormat
HDC hdc
int ipfd
UINT cjpfd
const PIXELFORMATDESCRIPTOR *ppfd
int GetPixelFormat
HDC hdc
BOOL SetPixelFormat
HDC hdc
int ipfd
const PIXELFORMATDESCRIPTOR *ppfd
BOOL SwapBuffers
HDC hdc
void *wglAllocateMemoryNV
GLsizei size
GLfloat readfreq
GLfloat writefreq
GLfloat priority
BOOL wglAssociateImageBufferEventsI3D
HDC hDC
const HANDLE *pEvent
const LPVOID *pAddress
const DWORD *pSize
UINT count
BOOL wglBeginFrameTrackingI3D
GLboolean wglBindDisplayColorTableEXT
GLushort id
BOOL wglBindSwapBarrierNV
GLuint group
GLuint barrier
BOOL wglBindTexImageARB
HPBUFFERARB hPbuffer
int iBuffer
BOOL wglBindVideoCaptureDeviceNV
UINT uVideoSlot
HVIDEOINPUTDEVICENV hDevice
BOOL wglBindVideoDeviceNV
HDC hDC
unsigned int uVideoSlot
HVIDEOOUTPUTDEVICENV hVideoDevice
const int *piAttribList
BOOL wglBindVideoImageNV
HPVIDEODEV hVideoDevice
HPBUFFERARB hPbuffer
int iVideoBuffer
VOID wglBlitContextFramebufferAMD
HGLRC dstCtx
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
BOOL wglChoosePixelFormatARB
HDC hdc
const int *piAttribIList
const FLOAT *pfAttribFList
UINT nMaxFormats
int *piFormats
UINT *nNumFormats
BOOL wglChoosePixelFormatEXT
HDC hdc
const int *piAttribIList
const FLOAT *pfAttribFList
UINT nMaxFormats
int *piFormats
UINT *nNumFormats
BOOL wglCopyContext
HGLRC hglrcSrc
HGLRC hglrcDst
UINT mask
BOOL wglCopyImageSubDataNV
HGLRC hSrcRC
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
HGLRC hDstRC
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei width
GLsizei height
GLsizei depth
HDC wglCreateAffinityDCNV
const HGPUNV *phGpuList
HGLRC wglCreateAssociatedContextAMD
UINT id
HGLRC wglCreateAssociatedContextAttribsAMD
UINT id
HGLRC hShareContext
const int *attribList
HANDLE wglCreateBufferRegionARB
HDC hDC
int iLayerPlane
UINT uType
HGLRC wglCreateContext
HDC hDc
HGLRC wglCreateContextAttribsARB
HDC hDC
HGLRC hShareContext
const int *attribList
GLboolean wglCreateDisplayColorTableEXT
GLushort id
LPVOID wglCreateImageBufferI3D
HDC hDC
DWORD dwSize
UINT uFlags
HGLRC wglCreateLayerContext
HDC hDc
int level
HPBUFFERARB wglCreatePbufferARB
HDC hDC
int iPixelFormat
int iWidth
int iHeight
const int *piAttribList
HPBUFFEREXT wglCreatePbufferEXT
HDC hDC
int iPixelFormat
int iWidth
int iHeight
const int *piAttribList
BOOL wglDelayBeforeSwapNV
HDC hDC
GLfloat seconds
BOOL wglDeleteAssociatedContextAMD
HGLRC hglrc
VOID wglDeleteBufferRegionARB
HANDLE hRegion
BOOL wglDeleteContext
HGLRC oldContext
BOOL wglDeleteDCNV
HDC hdc
BOOL wglDescribeLayerPlane
HDC hDc
int pixelFormat
int layerPlane
UINT nBytes
const LAYERPLANEDESCRIPTOR *plpd
VOID wglDestroyDisplayColorTableEXT
GLushort id
BOOL wglDestroyImageBufferI3D
HDC hDC
LPVOID pAddress
BOOL wglDestroyPbufferARB
HPBUFFERARB hPbuffer
BOOL wglDestroyPbufferEXT
HPBUFFEREXT hPbuffer
BOOL wglDisableFrameLockI3D
BOOL wglDisableGenlockI3D
HDC hDC
BOOL wglDXCloseDeviceNV
HANDLE hDevice
BOOL wglDXLockObjectsNV
HANDLE hDevice
GLint count
HANDLE *hObjects
BOOL wglDXObjectAccessNV
HANDLE hObject
GLenum access
HANDLE wglDXOpenDeviceNV
void *dxDevice
HANDLE wglDXRegisterObjectNV
HANDLE hDevice
void *dxObject
GLuint name
GLenum type
GLenum access
BOOL wglDXSetResourceShareHandleNV
void *dxObject
HANDLE shareHandle
BOOL wglDXUnlockObjectsNV
HANDLE hDevice
GLint count
HANDLE *hObjects
BOOL wglDXUnregisterObjectNV
HANDLE hDevice
HANDLE hObject
BOOL wglEnableFrameLockI3D
BOOL wglEnableGenlockI3D
HDC hDC
BOOL wglEndFrameTrackingI3D
UINT wglEnumerateVideoCaptureDevicesNV
HDC hDc
HVIDEOINPUTDEVICENV *phDeviceList
int wglEnumerateVideoDevicesNV
HDC hDC
HVIDEOOUTPUTDEVICENV *phDeviceList
BOOL wglEnumGpuDevicesNV
HGPUNV hGpu
UINT iDeviceIndex
PGPU_DEVICE lpGpuDevice
BOOL wglEnumGpusFromAffinityDCNV
HDC hAffinityDC
UINT iGpuIndex
HGPUNV *hGpu
BOOL wglEnumGpusNV
UINT iGpuIndex
HGPUNV *phGpu
void wglFreeMemoryNV
void *pointer
BOOL wglGenlockSampleRateI3D
HDC hDC
UINT uRate
BOOL wglGenlockSourceDelayI3D
HDC hDC
UINT uDelay
BOOL wglGenlockSourceEdgeI3D
HDC hDC
UINT uEdge
BOOL wglGenlockSourceI3D
HDC hDC
UINT uSource
UINT wglGetContextGPUIDAMD
HGLRC hglrc
HGLRC wglGetCurrentAssociatedContextAMD
HGLRC wglGetCurrentContext
HDC wglGetCurrentDC
HDC wglGetCurrentReadDCARB
HDC wglGetCurrentReadDCEXT
PROC wglGetDefaultProcAddress
LPCSTR lpszProc
BOOL wglGetDigitalVideoParametersI3D
HDC hDC
int iAttribute
int *piValue
UINT GetEnhMetaFilePixelFormat
HENHMETAFILE hemf
const PIXELFORMATDESCRIPTOR *ppfd
const char *wglGetExtensionsStringARB
HDC hdc
const char *wglGetExtensionsStringEXT
BOOL wglGetFrameUsageI3D
float *pUsage
BOOL wglGetGammaTableI3D
HDC hDC
int iEntries
USHORT *puRed
USHORT *puGreen
USHORT *puBlue
BOOL wglGetGammaTableParametersI3D
HDC hDC
int iAttribute
int *piValue
BOOL wglGetGenlockSampleRateI3D
HDC hDC
UINT *uRate
BOOL wglGetGenlockSourceDelayI3D
HDC hDC
UINT *uDelay
BOOL wglGetGenlockSourceEdgeI3D
HDC hDC
UINT *uEdge
BOOL wglGetGenlockSourceI3D
HDC hDC
UINT *uSource
UINT wglGetGPUIDsAMD
UINT maxCount
UINT *ids
INT wglGetGPUInfoAMD
UINT id
int property
GLenum dataType
UINT size
void *data
int wglGetLayerPaletteEntries
HDC hdc
int iLayerPlane
int iStart
int cEntries
const COLORREF *pcr
BOOL wglGetMscRateOML
HDC hdc
INT32 *numerator
INT32 *denominator
HDC wglGetPbufferDCARB
HPBUFFERARB hPbuffer
HDC wglGetPbufferDCEXT
HPBUFFEREXT hPbuffer
BOOL wglGetPixelFormatAttribfvARB
HDC hdc
int iPixelFormat
int iLayerPlane
UINT nAttributes
const int *piAttributes
FLOAT *pfValues
BOOL wglGetPixelFormatAttribfvEXT
HDC hdc
int iPixelFormat
int iLayerPlane
UINT nAttributes
int *piAttributes
FLOAT *pfValues
BOOL wglGetPixelFormatAttribivARB
HDC hdc
int iPixelFormat
int iLayerPlane
UINT nAttributes
const int *piAttributes
int *piValues
BOOL wglGetPixelFormatAttribivEXT
HDC hdc
int iPixelFormat
int iLayerPlane
UINT nAttributes
int *piAttributes
int *piValues
PROC wglGetProcAddress
LPCSTR lpszProc
int wglGetSwapIntervalEXT
BOOL wglGetSyncValuesOML
HDC hdc
INT64 *ust
INT64 *msc
INT64 *sbc
BOOL wglGetVideoDeviceNV
HDC hDC
int numDevices
HPVIDEODEV *hVideoDevice
BOOL wglGetVideoInfoNV
HPVIDEODEV hpVideoDevice
unsigned long *pulCounterOutputPbuffer
unsigned long *pulCounterOutputVideo
BOOL wglIsEnabledFrameLockI3D
BOOL *pFlag
BOOL wglIsEnabledGenlockI3D
HDC hDC
BOOL *pFlag
BOOL wglJoinSwapGroupNV
HDC hDC
GLuint group
GLboolean wglLoadDisplayColorTableEXT
const GLushort *table
GLuint length
BOOL wglLockVideoCaptureDeviceNV
HDC hDc
HVIDEOINPUTDEVICENV hDevice
BOOL wglMakeAssociatedContextCurrentAMD
HGLRC hglrc
BOOL wglMakeContextCurrentARB
HDC hDrawDC
HDC hReadDC
HGLRC hglrc
BOOL wglMakeContextCurrentEXT
HDC hDrawDC
HDC hReadDC
HGLRC hglrc
BOOL wglMakeCurrent
HDC hDc
HGLRC newContext
BOOL wglQueryCurrentContextNV
int iAttribute
int *piValue
BOOL wglQueryFrameCountNV
HDC hDC
GLuint *count
BOOL wglQueryFrameLockMasterI3D
BOOL *pFlag
BOOL wglQueryFrameTrackingI3D
DWORD *pFrameCount
DWORD *pMissedFrames
float *pLastMissedUsage
BOOL wglQueryGenlockMaxSourceDelayI3D
HDC hDC
UINT *uMaxLineDelay
UINT *uMaxPixelDelay
BOOL wglQueryMaxSwapGroupsNV
HDC hDC
GLuint *maxGroups
GLuint *maxBarriers
BOOL wglQueryPbufferARB
HPBUFFERARB hPbuffer
int iAttribute
int *piValue
BOOL wglQueryPbufferEXT
HPBUFFEREXT hPbuffer
int iAttribute
int *piValue
BOOL wglQuerySwapGroupNV
HDC hDC
GLuint *group
GLuint *barrier
BOOL wglQueryVideoCaptureDeviceNV
HDC hDc
HVIDEOINPUTDEVICENV hDevice
int iAttribute
int *piValue
BOOL wglRealizeLayerPalette
HDC hdc
int iLayerPlane
BOOL bRealize
BOOL wglReleaseImageBufferEventsI3D
HDC hDC
const LPVOID *pAddress
UINT count
int wglReleasePbufferDCARB
HPBUFFERARB hPbuffer
HDC hDC
int wglReleasePbufferDCEXT
HPBUFFEREXT hPbuffer
HDC hDC
BOOL wglReleaseTexImageARB
HPBUFFERARB hPbuffer
int iBuffer
BOOL wglReleaseVideoCaptureDeviceNV
HDC hDc
HVIDEOINPUTDEVICENV hDevice
BOOL wglReleaseVideoDeviceNV
HPVIDEODEV hVideoDevice
BOOL wglReleaseVideoImageNV
HPBUFFERARB hPbuffer
int iVideoBuffer
BOOL wglResetFrameCountNV
HDC hDC
BOOL wglRestoreBufferRegionARB
HANDLE hRegion
int x
int y
int width
int height
int xSrc
int ySrc
BOOL wglSaveBufferRegionARB
HANDLE hRegion
int x
int y
int width
int height
BOOL wglSendPbufferToVideoNV
HPBUFFERARB hPbuffer
int iBufferType
unsigned long *pulCounterPbuffer
BOOL bBlock
BOOL wglSetDigitalVideoParametersI3D
HDC hDC
int iAttribute
const int *piValue
BOOL wglSetGammaTableI3D
HDC hDC
int iEntries
const USHORT *puRed
const USHORT *puGreen
const USHORT *puBlue
BOOL wglSetGammaTableParametersI3D
HDC hDC
int iAttribute
const int *piValue
int wglSetLayerPaletteEntries
HDC hdc
int iLayerPlane
int iStart
int cEntries
const COLORREF *pcr
BOOL wglSetPbufferAttribARB
HPBUFFERARB hPbuffer
const int *piAttribList
BOOL wglSetStereoEmitterState3DL
HDC hDC
UINT uState
BOOL wglShareLists
HGLRC hrcSrvShare
HGLRC hrcSrvSource
INT64 wglSwapBuffersMscOML
HDC hdc
INT64 target_msc
INT64 divisor
INT64 remainder
BOOL wglSwapLayerBuffers
HDC hdc
UINT fuFlags
BOOL wglSwapIntervalEXT
int interval
INT64 wglSwapLayerBuffersMscOML
HDC hdc
int fuPlanes
INT64 target_msc
INT64 divisor
INT64 remainder
BOOL wglUseFontBitmaps
HDC hDC
DWORD first
DWORD count
DWORD listBase
BOOL wglUseFontBitmapsA
HDC hDC
DWORD first
DWORD count
DWORD listBase
BOOL wglUseFontBitmapsW
HDC hDC
DWORD first
DWORD count
DWORD listBase
BOOL wglUseFontOutlines
HDC hDC
DWORD first
DWORD count
DWORD listBase
FLOAT deviation
FLOAT extrusion
int format
LPGLYPHMETRICSFLOAT lpgmf
BOOL wglUseFontOutlinesA
HDC hDC
DWORD first
DWORD count
DWORD listBase
FLOAT deviation
FLOAT extrusion
int format
LPGLYPHMETRICSFLOAT lpgmf
BOOL wglUseFontOutlinesW
HDC hDC
DWORD first
DWORD count
DWORD listBase
FLOAT deviation
FLOAT extrusion
int format
LPGLYPHMETRICSFLOAT lpgmf
BOOL wglWaitForMscOML
HDC hdc
INT64 target_msc
INT64 divisor
INT64 remainder
INT64 *ust
INT64 *msc
INT64 *sbc
BOOL wglWaitForSbcOML
HDC hdc
INT64 target_sbc
INT64 *ust
INT64 *msc
INT64 *sbc
khronos_api-3.1.0/api_angle/scripts/egl.xml 0100644 0000765 0000024 00000510025 13450312753 0017153 0 ustar 00 0000000 0000000
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
struct AHardwareBuffer ;
typedef unsigned int EGLBoolean ;
typedef unsigned int EGLenum ;
typedef intptr_t EGLAttribKHR ;
typedef intptr_t EGLAttrib ;
typedef void *EGLClientBuffer ;
typedef void *EGLConfig ;
typedef void *EGLContext ;
typedef void *EGLDeviceEXT ;
typedef void *EGLDisplay ;
typedef void *EGLImage ;
typedef void *EGLImageKHR ;
typedef void *EGLLabelKHR ;
typedef void *EGLObjectKHR ;
typedef void *EGLOutputLayerEXT ;
typedef void *EGLOutputPortEXT ;
typedef void *EGLStreamKHR ;
typedef void *EGLSurface ;
typedef void *EGLSync ;
typedef void *EGLSyncKHR ;
typedef void *EGLSyncNV ;
typedef void (*__eglMustCastToProperFunctionPointerType )(void);
typedef khronos_utime_nanoseconds_t EGLTimeKHR ;
typedef khronos_utime_nanoseconds_t EGLTime ;
typedef khronos_utime_nanoseconds_t EGLTimeNV ;
typedef khronos_utime_nanoseconds_t EGLuint64NV ;
typedef khronos_uint64_t EGLuint64KHR ;
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID ;
typedef int EGLNativeFileDescriptorKHR ;
typedef khronos_ssize_t EGLsizeiANDROID ;
typedef void (*EGLSetBlobFuncANDROID ) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID ) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
struct EGLClientPixmapHI {
void *pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
typedef void ( *EGLDEBUGPROCKHR )(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
EGLBoolean eglBindAPI
EGLenum api
EGLBoolean eglBindTexImage
EGLDisplay dpy
EGLSurface surface
EGLint buffer
EGLBoolean eglChooseConfig
EGLDisplay dpy
const EGLint *attrib_list
EGLConfig *configs
EGLint config_size
EGLint *num_config
EGLBoolean eglClientSignalSyncEXT
EGLDisplay dpy
EGLSync sync
const EGLAttrib *attrib_list
EGLint eglClientWaitSync
EGLDisplay dpy
EGLSync sync
EGLint flags
EGLTime timeout
EGLint eglClientWaitSyncKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLint flags
EGLTimeKHR timeout
EGLint eglClientWaitSyncNV
EGLSyncNV sync
EGLint flags
EGLTimeNV timeout
EGLBoolean eglCopyBuffers
EGLDisplay dpy
EGLSurface surface
EGLNativePixmapType target
EGLContext eglCreateContext
EGLDisplay dpy
EGLConfig config
EGLContext share_context
const EGLint *attrib_list
EGLImageKHR eglCreateDRMImageMESA
EGLDisplay dpy
const EGLint *attrib_list
EGLSyncNV eglCreateFenceSyncNV
EGLDisplay dpy
EGLenum condition
const EGLint *attrib_list
EGLImage eglCreateImage
EGLDisplay dpy
EGLContext ctx
EGLenum target
EGLClientBuffer buffer
const EGLAttrib *attrib_list
EGLImageKHR eglCreateImageKHR
EGLDisplay dpy
EGLContext ctx
EGLenum target
EGLClientBuffer buffer
const EGLint *attrib_list
EGLClientBuffer eglCreateNativeClientBufferANDROID
const EGLint *attrib_list
EGLSurface eglCreatePbufferFromClientBuffer
EGLDisplay dpy
EGLenum buftype
EGLClientBuffer buffer
EGLConfig config
const EGLint *attrib_list
EGLSurface eglCreatePbufferSurface
EGLDisplay dpy
EGLConfig config
const EGLint *attrib_list
EGLSurface eglCreatePixmapSurface
EGLDisplay dpy
EGLConfig config
EGLNativePixmapType pixmap
const EGLint *attrib_list
EGLSurface eglCreatePixmapSurfaceHI
EGLDisplay dpy
EGLConfig config
struct EGLClientPixmapHI *pixmap
EGLSurface eglCreatePlatformPixmapSurface
EGLDisplay dpy
EGLConfig config
void *native_pixmap
const EGLAttrib *attrib_list
EGLSurface eglCreatePlatformPixmapSurfaceEXT
EGLDisplay dpy
EGLConfig config
void *native_pixmap
const EGLint *attrib_list
EGLSurface eglCreatePlatformWindowSurface
EGLDisplay dpy
EGLConfig config
void *native_window
const EGLAttrib *attrib_list
EGLSurface eglCreatePlatformWindowSurfaceEXT
EGLDisplay dpy
EGLConfig config
void *native_window
const EGLint *attrib_list
EGLStreamKHR eglCreateStreamFromFileDescriptorKHR
EGLDisplay dpy
EGLNativeFileDescriptorKHR file_descriptor
EGLStreamKHR eglCreateStreamKHR
EGLDisplay dpy
const EGLint *attrib_list
EGLStreamKHR eglCreateStreamAttribKHR
EGLDisplay dpy
const EGLAttrib *attrib_list
EGLSurface eglCreateStreamProducerSurfaceKHR
EGLDisplay dpy
EGLConfig config
EGLStreamKHR stream
const EGLint *attrib_list
EGLSyncKHR eglCreateStreamSyncNV
EGLDisplay dpy
EGLStreamKHR stream
EGLenum type
const EGLint *attrib_list
EGLSync eglCreateSync
EGLDisplay dpy
EGLenum type
const EGLAttrib *attrib_list
EGLSyncKHR eglCreateSyncKHR
EGLDisplay dpy
EGLenum type
const EGLint *attrib_list
EGLSyncKHR eglCreateSync64KHR
EGLDisplay dpy
EGLenum type
const EGLAttribKHR *attrib_list
EGLSurface eglCreateWindowSurface
EGLDisplay dpy
EGLConfig config
EGLNativeWindowType win
const EGLint *attrib_list
EGLint eglDebugMessageControlKHR
EGLDEBUGPROCKHR callback
const EGLAttrib *attrib_list
EGLBoolean eglDestroyContext
EGLDisplay dpy
EGLContext ctx
EGLBoolean eglDestroyImage
EGLDisplay dpy
EGLImage image
EGLBoolean eglDestroyImageKHR
EGLDisplay dpy
EGLImageKHR image
EGLBoolean eglDestroyStreamKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglDestroySurface
EGLDisplay dpy
EGLSurface surface
EGLBoolean eglDestroySync
EGLDisplay dpy
EGLSync sync
EGLBoolean eglDestroySyncKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLBoolean eglDestroySyncNV
EGLSyncNV sync
EGLint eglDupNativeFenceFDANDROID
EGLDisplay dpy
EGLSyncKHR sync
EGLBoolean eglExportDMABUFImageMESA
EGLDisplay dpy
EGLImageKHR image
int *fds
EGLint *strides
EGLint *offsets
EGLBoolean eglExportDMABUFImageQueryMESA
EGLDisplay dpy
EGLImageKHR image
int *fourcc
int *num_planes
EGLuint64KHR *modifiers
EGLBoolean eglExportDRMImageMESA
EGLDisplay dpy
EGLImageKHR image
EGLint *name
EGLint *handle
EGLint *stride
EGLBoolean eglFenceNV
EGLSyncNV sync
EGLBoolean eglGetConfigAttrib
EGLDisplay dpy
EGLConfig config
EGLint attribute
EGLint *value
EGLBoolean eglGetConfigs
EGLDisplay dpy
EGLConfig *configs
EGLint config_size
EGLint *num_config
EGLContext eglGetCurrentContext
EGLDisplay eglGetCurrentDisplay
EGLSurface eglGetCurrentSurface
EGLint readdraw
EGLDisplay eglGetDisplay
EGLNativeDisplayType display_id
EGLint eglGetError
EGLClientBuffer eglGetNativeClientBufferANDROID
const struct AHardwareBuffer *buffer
EGLBoolean eglGetOutputLayersEXT
EGLDisplay dpy
const EGLAttrib *attrib_list
EGLOutputLayerEXT *layers
EGLint max_layers
EGLint *num_layers
EGLBoolean eglGetOutputPortsEXT
EGLDisplay dpy
const EGLAttrib *attrib_list
EGLOutputPortEXT *ports
EGLint max_ports
EGLint *num_ports
EGLDisplay eglGetPlatformDisplay
EGLenum platform
void *native_display
const EGLAttrib *attrib_list
EGLDisplay eglGetPlatformDisplayEXT
EGLenum platform
void *native_display
const EGLint *attrib_list
__eglMustCastToProperFunctionPointerType eglGetProcAddress
const char *procname
EGLNativeFileDescriptorKHR eglGetStreamFileDescriptorKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglGetSyncAttrib
EGLDisplay dpy
EGLSync sync
EGLint attribute
EGLAttrib *value
EGLBoolean eglGetSyncAttribKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLint attribute
EGLint *value
EGLBoolean eglGetSyncAttribNV
EGLSyncNV sync
EGLint attribute
EGLint *value
EGLuint64NV eglGetSystemTimeFrequencyNV
EGLuint64NV eglGetSystemTimeNV
EGLBoolean eglInitialize
EGLDisplay dpy
EGLint *major
EGLint *minor
EGLint eglLabelObjectKHR
EGLDisplay display
EGLenum objectType
EGLObjectKHR object
EGLLabelKHR label
EGLBoolean eglLockSurfaceKHR
EGLDisplay dpy
EGLSurface surface
const EGLint *attrib_list
EGLBoolean eglMakeCurrent
EGLDisplay dpy
EGLSurface draw
EGLSurface read
EGLContext ctx
EGLBoolean eglOutputLayerAttribEXT
EGLDisplay dpy
EGLOutputLayerEXT layer
EGLint attribute
EGLAttrib value
EGLBoolean eglOutputPortAttribEXT
EGLDisplay dpy
EGLOutputPortEXT port
EGLint attribute
EGLAttrib value
EGLBoolean eglPostSubBufferNV
EGLDisplay dpy
EGLSurface surface
EGLint x
EGLint y
EGLint width
EGLint height
EGLBoolean eglPresentationTimeANDROID
EGLDisplay dpy
EGLSurface surface
EGLnsecsANDROID time
EGLBoolean eglGetCompositorTimingSupportedANDROID
EGLDisplay dpy
EGLSurface surface
EGLint name
EGLBoolean eglGetCompositorTimingANDROID
EGLDisplay dpy
EGLSurface surface
EGLint numTimestamps
const EGLint *names
EGLnsecsANDROID *values
EGLBoolean eglGetNextFrameIdANDROID
EGLDisplay dpy
EGLSurface surface
EGLuint64KHR *frameId
EGLBoolean eglGetFrameTimestampSupportedANDROID
EGLDisplay dpy
EGLSurface surface
EGLint timestamp
EGLBoolean eglGetFrameTimestampsANDROID
EGLDisplay dpy
EGLSurface surface
EGLuint64KHR frameId
EGLint numTimestamps
const EGLint *timestamps
EGLnsecsANDROID *values
EGLenum eglQueryAPI
EGLBoolean eglQueryContext
EGLDisplay dpy
EGLContext ctx
EGLint attribute
EGLint *value
EGLBoolean eglQueryDebugKHR
EGLint attribute
EGLAttrib *value
EGLBoolean eglQueryDeviceAttribEXT
EGLDeviceEXT device
EGLint attribute
EGLAttrib *value
const char *eglQueryDeviceStringEXT
EGLDeviceEXT device
EGLint name
EGLBoolean eglQueryDevicesEXT
EGLint max_devices
EGLDeviceEXT *devices
EGLint *num_devices
EGLBoolean eglQueryDisplayAttribEXT
EGLDisplay dpy
EGLint attribute
EGLAttrib *value
EGLBoolean eglQueryDisplayAttribKHR
EGLDisplay dpy
EGLint name
EGLAttrib *value
EGLBoolean eglQueryDisplayAttribNV
EGLDisplay dpy
EGLint attribute
EGLAttrib *value
EGLBoolean eglQueryDmaBufFormatsEXT
EGLDisplay dpy
EGLint max_formats
EGLint *formats
EGLint *num_formats
EGLBoolean eglQueryDmaBufModifiersEXT
EGLDisplay dpy
EGLint format
EGLint max_modifiers
EGLuint64KHR *modifiers
EGLBoolean *external_only
EGLint *num_modifiers
EGLBoolean eglQueryNativeDisplayNV
EGLDisplay dpy
EGLNativeDisplayType *display_id
EGLBoolean eglQueryNativePixmapNV
EGLDisplay dpy
EGLSurface surf
EGLNativePixmapType *pixmap
EGLBoolean eglQueryNativeWindowNV
EGLDisplay dpy
EGLSurface surf
EGLNativeWindowType *window
EGLBoolean eglQueryOutputLayerAttribEXT
EGLDisplay dpy
EGLOutputLayerEXT layer
EGLint attribute
EGLAttrib *value
const char *eglQueryOutputLayerStringEXT
EGLDisplay dpy
EGLOutputLayerEXT layer
EGLint name
EGLBoolean eglQueryOutputPortAttribEXT
EGLDisplay dpy
EGLOutputPortEXT port
EGLint attribute
EGLAttrib *value
const char *eglQueryOutputPortStringEXT
EGLDisplay dpy
EGLOutputPortEXT port
EGLint name
EGLBoolean eglQueryStreamKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLint *value
EGLBoolean eglQueryStreamAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLAttrib *value
EGLBoolean eglQueryStreamMetadataNV
EGLDisplay dpy
EGLStreamKHR stream
EGLenum name
EGLint n
EGLint offset
EGLint size
void *data
EGLBoolean eglQueryStreamTimeKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLTimeKHR *value
EGLBoolean eglQueryStreamu64KHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLuint64KHR *value
const char *eglQueryString
EGLDisplay dpy
EGLint name
EGLBoolean eglQuerySurface
EGLDisplay dpy
EGLSurface surface
EGLint attribute
EGLint *value
EGLBoolean eglQuerySurface64KHR
EGLDisplay dpy
EGLSurface surface
EGLint attribute
EGLAttribKHR *value
EGLBoolean eglQuerySurfacePointerANGLE
EGLDisplay dpy
EGLSurface surface
EGLint attribute
void **value
EGLBoolean eglReleaseTexImage
EGLDisplay dpy
EGLSurface surface
EGLint buffer
EGLBoolean eglReleaseThread
EGLBoolean eglResetStreamNV
EGLDisplay dpy
EGLStreamKHR stream
void eglSetBlobCacheFuncsANDROID
EGLDisplay dpy
EGLSetBlobFuncANDROID set
EGLGetBlobFuncANDROID get
EGLBoolean eglSetDamageRegionKHR
EGLDisplay dpy
EGLSurface surface
EGLint *rects
EGLint n_rects
EGLBoolean eglSetStreamAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLAttrib value
EGLBoolean eglSetStreamMetadataNV
EGLDisplay dpy
EGLStreamKHR stream
EGLint n
EGLint offset
EGLint size
const void *data
EGLBoolean eglSignalSyncKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLenum mode
EGLBoolean eglSignalSyncNV
EGLSyncNV sync
EGLenum mode
EGLBoolean eglStreamAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLint value
EGLBoolean eglStreamConsumerAcquireKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglStreamConsumerAcquireAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
const EGLAttrib *attrib_list
EGLBoolean eglStreamConsumerGLTextureExternalKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglStreamConsumerGLTextureExternalAttribsNV
EGLDisplay dpy
EGLStreamKHR stream
const EGLAttrib *attrib_list
EGLBoolean eglStreamConsumerOutputEXT
EGLDisplay dpy
EGLStreamKHR stream
EGLOutputLayerEXT layer
EGLBoolean eglStreamConsumerReleaseKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglStreamConsumerReleaseAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
const EGLAttrib *attrib_list
EGLBoolean eglStreamFlushNV
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglSurfaceAttrib
EGLDisplay dpy
EGLSurface surface
EGLint attribute
EGLint value
EGLBoolean eglSwapBuffers
EGLDisplay dpy
EGLSurface surface
EGLBoolean eglSwapBuffersWithDamageEXT
EGLDisplay dpy
EGLSurface surface
EGLint *rects
EGLint n_rects
EGLBoolean eglSwapBuffersWithDamageKHR
EGLDisplay dpy
EGLSurface surface
EGLint *rects
EGLint n_rects
EGLBoolean eglSwapBuffersRegionNOK
EGLDisplay dpy
EGLSurface surface
EGLint numRects
const EGLint *rects
EGLBoolean eglSwapBuffersRegion2NOK
EGLDisplay dpy
EGLSurface surface
EGLint numRects
const EGLint *rects
EGLBoolean eglSwapInterval
EGLDisplay dpy
EGLint interval
EGLBoolean eglTerminate
EGLDisplay dpy
EGLBoolean eglUnlockSurfaceKHR
EGLDisplay dpy
EGLSurface surface
EGLBoolean eglUnsignalSyncEXT
EGLDisplay dpy
EGLSync sync
const EGLAttrib *attrib_list
EGLBoolean eglWaitClient
EGLBoolean eglWaitGL
EGLBoolean eglWaitNative
EGLint engine
EGLBoolean eglWaitSync
EGLDisplay dpy
EGLSync sync
EGLint flags
EGLint eglWaitSyncKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLint flags
EGLBoolean eglCompositorSetContextListEXT
const EGLint *external_ref_ids
EGLint num_entries
EGLBoolean eglCompositorSetContextAttributesEXT
EGLint external_ref_id
const EGLint *context_attributes
EGLint num_entries
EGLBoolean eglCompositorSetWindowListEXT
EGLint external_ref_id
const EGLint *external_win_ids
EGLint num_entries
EGLBoolean eglCompositorSetWindowAttributesEXT
EGLint external_win_id
const EGLint *window_attributes
EGLint num_entries
EGLBoolean eglCompositorBindTexWindowEXT
EGLint external_win_id
EGLBoolean eglCompositorSetSizeEXT
EGLint external_win_id
EGLint width
EGLint height
EGLBoolean eglCompositorSwapPolicyEXT
EGLint external_win_id
EGLint policy
khronos_api-3.1.0/api_angle/scripts/egl_angle_ext.xml 0100644 0000765 0000024 00000011614 13450312753 0021201 0 ustar 00 0000000 0000000
Copyright 2018 The ANGLE Project Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
egl_angle_ext.xml
Includes data used to auto-generate ANGLE classes.
EGLDeviceEXT eglCreateDeviceANGLE
EGLint device_type
void *native_device
const EGLattrib *attrib_list
EGLBoolean eglReleaseDeviceANGLE
EGLDeviceEXT device
EGLBoolean eglCreateStreamProducerD3DTextureANGLE
EGLDisplay dpy
EGLStreamKHR stream
const EGLAttrib *attrib_list
EGLBoolean eglStreamPostD3DTextureANGLE
EGLDisplay dpy
EGLStreamKHR stream
void *texture
const EGLAttrib *attrib_list
EGLBoolean eglGetSyncValuesCHROMIUM
EGLDisplay dpy
EGLSurface surface
EGLuint64KHR *ust
EGLuint64KHR *msc
EGLuint64KHR *sbc
EGLint eglProgramCacheGetAttribANGLE
EGLDisplay dpy
EGLenum attrib
void eglProgramCacheQueryANGLE
EGLDisplay dpy
EGLint index
void *key
EGLint *keysize
void *binary
EGLint *binarysize
void eglProgramCachePopulateANGLE
EGLDisplay dpy
const void *key
EGLint keysize
const void *binary
EGLint binarysize
EGLint eglProgramCacheResizeANGLE
EGLDisplay dpy
EGLint limit
EGLint mode
khronos_api-3.1.0/api_angle/scripts/gl.xml 0100644 0000765 0000024 00012252344 13450312753 0017020 0 ustar 00 0000000 0000000
Copyright (c) 2013-2018 The Khronos Group Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
------------------------------------------------------------------------
This file, gl.xml, is the OpenGL and OpenGL API Registry. The canonical
version of the registry, together with documentation, schema, and Python
generator scripts used to generate C header files for OpenGL and OpenGL ES,
can always be found in the Khronos Registry at
https://github.com/KhronosGroup/OpenGL-Registry
#include <stddef.h>
#include <KHR/khrplatform.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef unsigned int GLenum ;
typedef unsigned char GLboolean ;
typedef unsigned int GLbitfield ;
typedef void GLvoid ;
typedef signed char GLbyte ;
typedef short GLshort ;
typedef int GLint ;
typedef int GLclampx ;
typedef unsigned char GLubyte ;
typedef unsigned short GLushort ;
typedef unsigned int GLuint ;
typedef int GLsizei ;
typedef float GLfloat ;
typedef float GLclampf ;
typedef double GLdouble ;
typedef double GLclampd ;
typedef void *GLeglClientBufferEXT ;
typedef void *GLeglImageOES ;
typedef char GLchar ;
typedef char GLcharARB ;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef unsigned short GLhalfARB ;
typedef unsigned short GLhalf ;
typedef GLint GLfixed ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
typedef int64_t GLint64 ;
typedef uint64_t GLuint64 ;
typedef ptrdiff_t GLintptrARB ;
typedef ptrdiff_t GLsizeiptrARB ;
typedef int64_t GLint64EXT ;
typedef uint64_t GLuint64EXT ;
typedef struct __GLsync *GLsync ;
struct _cl_context ;
struct _cl_event ;
typedef void ( *GLDEBUGPROC )(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCARB )(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCKHR )(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef khronos_int32_t GLclampx ;
typedef khronos_int8_t GLbyte ;
typedef khronos_uint8_t GLubyte ;
typedef khronos_float_t GLfloat ;
typedef khronos_float_t GLclampf ;
typedef khronos_int32_t GLfixed ;
typedef khronos_int64_t GLint64 ;
typedef khronos_uint64_t GLuint64 ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
typedef khronos_int8_t GLbyte ;
typedef khronos_uint8_t GLubyte ;
typedef khronos_float_t GLfloat ;
typedef khronos_float_t GLclampf ;
typedef khronos_int32_t GLfixed ;
typedef khronos_int64_t GLint64 ;
typedef khronos_uint64_t GLuint64 ;
typedef khronos_int64_t GLint64EXT ;
typedef khronos_uint64_t GLuint64EXT ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
typedef khronos_uint8_t GLubyte ;
typedef khronos_float_t GLfloat ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
typedef void ( *GLDEBUGPROCAMD )(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV ;
typedef GLintptr GLvdpauSurfaceNV ;
typedef void ( *GLVULKANPROCNV )(void);
void glAccum
GLenum op
GLfloat value
void glAccumxOES
GLenum op
GLfixed value
void glActiveProgramEXT
GLuint program
void glActiveShaderProgram
GLuint pipeline
GLuint program
void glActiveShaderProgramEXT
GLuint pipeline
GLuint program
void glActiveStencilFaceEXT
GLenum face
void glActiveTexture
GLenum texture
void glActiveTextureARB
GLenum texture
void glActiveVaryingNV
GLuint program
const GLchar *name
void glAlphaFragmentOp1ATI
GLenum op
GLuint dst
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
void glAlphaFragmentOp2ATI
GLenum op
GLuint dst
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
GLuint arg2
GLuint arg2Rep
GLuint arg2Mod
void glAlphaFragmentOp3ATI
GLenum op
GLuint dst
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
GLuint arg2
GLuint arg2Rep
GLuint arg2Mod
GLuint arg3
GLuint arg3Rep
GLuint arg3Mod
void glAlphaFunc
GLenum func
GLfloat ref
void glAlphaFuncQCOM
GLenum func
GLclampf ref
void glAlphaFuncx
GLenum func
GLfixed ref
void glAlphaFuncxOES
GLenum func
GLfixed ref
void glAlphaToCoverageDitherControlNV
GLenum mode
void glApplyFramebufferAttachmentCMAAINTEL
void glApplyTextureEXT
GLenum mode
GLboolean glAcquireKeyedMutexWin32EXT
GLuint memory
GLuint64 key
GLuint timeout
GLboolean glAreProgramsResidentNV
GLsizei n
const GLuint *programs
GLboolean *residences
GLboolean glAreTexturesResident
GLsizei n
const GLuint *textures
GLboolean *residences
GLboolean glAreTexturesResidentEXT
GLsizei n
const GLuint *textures
GLboolean *residences
void glArrayElement
GLint i
void glArrayElementEXT
GLint i
void glArrayObjectATI
GLenum array
GLint size
GLenum type
GLsizei stride
GLuint buffer
GLuint offset
void glAsyncMarkerSGIX
GLuint marker
void glAttachObjectARB
GLhandleARB containerObj
GLhandleARB obj
void glAttachShader
GLuint program
GLuint shader
void glBegin
GLenum mode
void glBeginConditionalRender
GLuint id
GLenum mode
void glBeginConditionalRenderNV
GLuint id
GLenum mode
void glBeginConditionalRenderNVX
GLuint id
void glBeginFragmentShaderATI
void glBeginOcclusionQueryNV
GLuint id
void glBeginPerfMonitorAMD
GLuint monitor
void glBeginPerfQueryINTEL
GLuint queryHandle
void glBeginQuery
GLenum target
GLuint id
void glBeginQueryARB
GLenum target
GLuint id
void glBeginQueryEXT
GLenum target
GLuint id
void glBeginQueryIndexed
GLenum target
GLuint index
GLuint id
void glBeginTransformFeedback
GLenum primitiveMode
void glBeginTransformFeedbackEXT
GLenum primitiveMode
void glBeginTransformFeedbackNV
GLenum primitiveMode
void glBeginVertexShaderEXT
void glBeginVideoCaptureNV
GLuint video_capture_slot
void glBindAttribLocation
GLuint program
GLuint index
const GLchar *name
void glBindAttribLocationARB
GLhandleARB programObj
GLuint index
const GLcharARB *name
void glBindBuffer
GLenum target
GLuint buffer
void glBindBufferARB
GLenum target
GLuint buffer
void glBindBufferBase
GLenum target
GLuint index
GLuint buffer
void glBindBufferBaseEXT
GLenum target
GLuint index
GLuint buffer
void glBindBufferBaseNV
GLenum target
GLuint index
GLuint buffer
void glBindBufferOffsetEXT
GLenum target
GLuint index
GLuint buffer
GLintptr offset
void glBindBufferOffsetNV
GLenum target
GLuint index
GLuint buffer
GLintptr offset
void glBindBufferRange
GLenum target
GLuint index
GLuint buffer
GLintptr offset
GLsizeiptr size
void glBindBufferRangeEXT
GLenum target
GLuint index
GLuint buffer
GLintptr offset
GLsizeiptr size
void glBindBufferRangeNV
GLenum target
GLuint index
GLuint buffer
GLintptr offset
GLsizeiptr size
void glBindBuffersBase
GLenum target
GLuint first
GLsizei count
const GLuint *buffers
void glBindBuffersRange
GLenum target
GLuint first
GLsizei count
const GLuint *buffers
const GLintptr *offsets
const GLsizeiptr *sizes
void glBindFragDataLocation
GLuint program
GLuint color
const GLchar *name
void glBindFragDataLocationEXT
GLuint program
GLuint color
const GLchar *name
void glBindFragDataLocationIndexed
GLuint program
GLuint colorNumber
GLuint index
const GLchar *name
void glBindFragDataLocationIndexedEXT
GLuint program
GLuint colorNumber
GLuint index
const GLchar *name
void glBindFragmentShaderATI
GLuint id
void glBindFramebuffer
GLenum target
GLuint framebuffer
void glBindFramebufferEXT
GLenum target
GLuint framebuffer
void glBindFramebufferOES
GLenum target
GLuint framebuffer
void glBindImageTexture
GLuint unit
GLuint texture
GLint level
GLboolean layered
GLint layer
GLenum access
GLenum format
void glBindImageTextureEXT
GLuint index
GLuint texture
GLint level
GLboolean layered
GLint layer
GLenum access
GLint format
void glBindImageTextures
GLuint first
GLsizei count
const GLuint *textures
GLuint glBindLightParameterEXT
GLenum light
GLenum value
GLuint glBindMaterialParameterEXT
GLenum face
GLenum value
void glBindMultiTextureEXT
GLenum texunit
GLenum target
GLuint texture
GLuint glBindParameterEXT
GLenum value
void glBindProgramARB
GLenum target
GLuint program
void glBindProgramNV
GLenum target
GLuint id
void glBindProgramPipeline
GLuint pipeline
void glBindProgramPipelineEXT
GLuint pipeline
void glBindRenderbuffer
GLenum target
GLuint renderbuffer
void glBindRenderbufferEXT
GLenum target
GLuint renderbuffer
void glBindRenderbufferOES
GLenum target
GLuint renderbuffer
void glBindSampler
GLuint unit
GLuint sampler
void glBindSamplers
GLuint first
GLsizei count
const GLuint *samplers
GLuint glBindTexGenParameterEXT
GLenum unit
GLenum coord
GLenum value
void glBindTexture
GLenum target
GLuint texture
void glBindTextureEXT
GLenum target
GLuint texture
void glBindTextureUnit
GLuint unit
GLuint texture
GLuint glBindTextureUnitParameterEXT
GLenum unit
GLenum value
void glBindTextures
GLuint first
GLsizei count
const GLuint *textures
void glBindTransformFeedback
GLenum target
GLuint id
void glBindTransformFeedbackNV
GLenum target
GLuint id
void glBindVertexArray
GLuint array
void glBindVertexArrayAPPLE
GLuint array
void glBindVertexArrayOES
GLuint array
void glBindVertexBuffer
GLuint bindingindex
GLuint buffer
GLintptr offset
GLsizei stride
void glBindVertexBuffers
GLuint first
GLsizei count
const GLuint *buffers
const GLintptr *offsets
const GLsizei *strides
void glBindVertexShaderEXT
GLuint id
void glBindVideoCaptureStreamBufferNV
GLuint video_capture_slot
GLuint stream
GLenum frame_region
GLintptrARB offset
void glBindVideoCaptureStreamTextureNV
GLuint video_capture_slot
GLuint stream
GLenum frame_region
GLenum target
GLuint texture
void glBinormal3bEXT
GLbyte bx
GLbyte by
GLbyte bz
void glBinormal3bvEXT
const GLbyte *v
void glBinormal3dEXT
GLdouble bx
GLdouble by
GLdouble bz
void glBinormal3dvEXT
const GLdouble *v
void glBinormal3fEXT
GLfloat bx
GLfloat by
GLfloat bz
void glBinormal3fvEXT
const GLfloat *v
void glBinormal3iEXT
GLint bx
GLint by
GLint bz
void glBinormal3ivEXT
const GLint *v
void glBinormal3sEXT
GLshort bx
GLshort by
GLshort bz
void glBinormal3svEXT
const GLshort *v
void glBinormalPointerEXT
GLenum type
GLsizei stride
const void *pointer
void glBitmap
GLsizei width
GLsizei height
GLfloat xorig
GLfloat yorig
GLfloat xmove
GLfloat ymove
const GLubyte *bitmap
void glBitmapxOES
GLsizei width
GLsizei height
GLfixed xorig
GLfixed yorig
GLfixed xmove
GLfixed ymove
const GLubyte *bitmap
void glBlendBarrier
void glBlendBarrierKHR
void glBlendBarrierNV
void glBlendColor
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glBlendColorEXT
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glBlendColorxOES
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glBlendEquation
GLenum mode
void glBlendEquationEXT
GLenum mode
void glBlendEquationIndexedAMD
GLuint buf
GLenum mode
void glBlendEquationOES
GLenum mode
void glBlendEquationSeparate
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateEXT
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateIndexedAMD
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateOES
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparatei
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateiARB
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateiEXT
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationSeparateiOES
GLuint buf
GLenum modeRGB
GLenum modeAlpha
void glBlendEquationi
GLuint buf
GLenum mode
void glBlendEquationiARB
GLuint buf
GLenum mode
void glBlendEquationiEXT
GLuint buf
GLenum mode
void glBlendEquationiOES
GLuint buf
GLenum mode
void glBlendFunc
GLenum sfactor
GLenum dfactor
void glBlendFuncIndexedAMD
GLuint buf
GLenum src
GLenum dst
void glBlendFuncSeparate
GLenum sfactorRGB
GLenum dfactorRGB
GLenum sfactorAlpha
GLenum dfactorAlpha
void glBlendFuncSeparateEXT
GLenum sfactorRGB
GLenum dfactorRGB
GLenum sfactorAlpha
GLenum dfactorAlpha
void glBlendFuncSeparateINGR
GLenum sfactorRGB
GLenum dfactorRGB
GLenum sfactorAlpha
GLenum dfactorAlpha
void glBlendFuncSeparateIndexedAMD
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparateOES
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparatei
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparateiARB
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparateiEXT
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFuncSeparateiOES
GLuint buf
GLenum srcRGB
GLenum dstRGB
GLenum srcAlpha
GLenum dstAlpha
void glBlendFunci
GLuint buf
GLenum src
GLenum dst
void glBlendFunciARB
GLuint buf
GLenum src
GLenum dst
void glBlendFunciEXT
GLuint buf
GLenum src
GLenum dst
void glBlendFunciOES
GLuint buf
GLenum src
GLenum dst
void glBlendParameteriNV
GLenum pname
GLint value
void glBlitFramebuffer
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBlitFramebufferANGLE
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBlitFramebufferEXT
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBlitFramebufferNV
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBlitNamedFramebuffer
GLuint readFramebuffer
GLuint drawFramebuffer
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glBufferAddressRangeNV
GLenum pname
GLuint index
GLuint64EXT address
GLsizeiptr length
void glBufferData
GLenum target
GLsizeiptr size
const void *data
GLenum usage
void glBufferDataARB
GLenum target
GLsizeiptrARB size
const void *data
GLenum usage
void glBufferPageCommitmentARB
GLenum target
GLintptr offset
GLsizeiptr size
GLboolean commit
void glBufferParameteriAPPLE
GLenum target
GLenum pname
GLint param
void glBufferStorage
GLenum target
GLsizeiptr size
const void *data
GLbitfield flags
void glBufferStorageEXT
GLenum target
GLsizeiptr size
const void *data
GLbitfield flags
void glBufferStorageExternalEXT
GLenum target
GLintptr offset
GLsizeiptr size
GLeglClientBufferEXT clientBuffer
GLbitfield flags
void glBufferStorageMemEXT
GLenum target
GLsizeiptr size
GLuint memory
GLuint64 offset
void glBufferSubData
GLenum target
GLintptr offset
GLsizeiptr size
const void *data
void glBufferSubDataARB
GLenum target
GLintptrARB offset
GLsizeiptrARB size
const void *data
void glCallCommandListNV
GLuint list
void glCallList
GLuint list
void glCallLists
GLsizei n
GLenum type
const void *lists
GLenum glCheckFramebufferStatus
GLenum target
GLenum glCheckFramebufferStatusEXT
GLenum target
GLenum glCheckFramebufferStatusOES
GLenum target
GLenum glCheckNamedFramebufferStatus
GLuint framebuffer
GLenum target
GLenum glCheckNamedFramebufferStatusEXT
GLuint framebuffer
GLenum target
void glClampColor
GLenum target
GLenum clamp
void glClampColorARB
GLenum target
GLenum clamp
void glClear
GLbitfield mask
void glClearAccum
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glClearAccumxOES
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glClearBufferData
GLenum target
GLenum internalformat
GLenum format
GLenum type
const void *data
void glClearBufferSubData
GLenum target
GLenum internalformat
GLintptr offset
GLsizeiptr size
GLenum format
GLenum type
const void *data
void glClearBufferfi
GLenum buffer
GLint drawbuffer
GLfloat depth
GLint stencil
void glClearBufferfv
GLenum buffer
GLint drawbuffer
const GLfloat *value
void glClearBufferiv
GLenum buffer
GLint drawbuffer
const GLint *value
void glClearBufferuiv
GLenum buffer
GLint drawbuffer
const GLuint *value
void glClearColor
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glClearColorIiEXT
GLint red
GLint green
GLint blue
GLint alpha
void glClearColorIuiEXT
GLuint red
GLuint green
GLuint blue
GLuint alpha
void glClearColorx
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glClearColorxOES
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glClearDepth
GLdouble depth
void glClearDepthdNV
GLdouble depth
void glClearDepthf
GLfloat d
void glClearDepthfOES
GLclampf depth
void glClearDepthx
GLfixed depth
void glClearDepthxOES
GLfixed depth
void glClearIndex
GLfloat c
void glClearNamedBufferData
GLuint buffer
GLenum internalformat
GLenum format
GLenum type
const void *data
void glClearNamedBufferDataEXT
GLuint buffer
GLenum internalformat
GLenum format
GLenum type
const void *data
void glClearNamedBufferSubData
GLuint buffer
GLenum internalformat
GLintptr offset
GLsizeiptr size
GLenum format
GLenum type
const void *data
void glClearNamedBufferSubDataEXT
GLuint buffer
GLenum internalformat
GLsizeiptr offset
GLsizeiptr size
GLenum format
GLenum type
const void *data
void glClearNamedFramebufferfi
GLuint framebuffer
GLenum buffer
GLint drawbuffer
GLfloat depth
GLint stencil
void glClearNamedFramebufferfv
GLuint framebuffer
GLenum buffer
GLint drawbuffer
const GLfloat *value
void glClearNamedFramebufferiv
GLuint framebuffer
GLenum buffer
GLint drawbuffer
const GLint *value
void glClearNamedFramebufferuiv
GLuint framebuffer
GLenum buffer
GLint drawbuffer
const GLuint *value
void glClearPixelLocalStorageuiEXT
GLsizei offset
GLsizei n
const GLuint *values
void glClearStencil
GLint s
void glClearTexImage
GLuint texture
GLint level
GLenum format
GLenum type
const void *data
void glClearTexImageEXT
GLuint texture
GLint level
GLenum format
GLenum type
const void *data
void glClearTexSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *data
void glClearTexSubImageEXT
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *data
void glClientActiveTexture
GLenum texture
void glClientActiveTextureARB
GLenum texture
void glClientActiveVertexStreamATI
GLenum stream
void glClientAttribDefaultEXT
GLbitfield mask
GLenum glClientWaitSync
GLsync sync
GLbitfield flags
GLuint64 timeout
GLenum glClientWaitSyncAPPLE
GLsync sync
GLbitfield flags
GLuint64 timeout
void glClipControl
GLenum origin
GLenum depth
void glClipControlEXT
GLenum origin
GLenum depth
void glClipPlane
GLenum plane
const GLdouble *equation
void glClipPlanef
GLenum p
const GLfloat *eqn
void glClipPlanefIMG
GLenum p
const GLfloat *eqn
void glClipPlanefOES
GLenum plane
const GLfloat *equation
void glClipPlanex
GLenum plane
const GLfixed *equation
void glClipPlanexIMG
GLenum p
const GLfixed *eqn
void glClipPlanexOES
GLenum plane
const GLfixed *equation
void glColor3b
GLbyte red
GLbyte green
GLbyte blue
void glColor3bv
const GLbyte *v
void glColor3d
GLdouble red
GLdouble green
GLdouble blue
void glColor3dv
const GLdouble *v
void glColor3f
GLfloat red
GLfloat green
GLfloat blue
void glColor3fVertex3fSUN
GLfloat r
GLfloat g
GLfloat b
GLfloat x
GLfloat y
GLfloat z
void glColor3fVertex3fvSUN
const GLfloat *c
const GLfloat *v
void glColor3fv
const GLfloat *v
void glColor3hNV
GLhalfNV red
GLhalfNV green
GLhalfNV blue
void glColor3hvNV
const GLhalfNV *v
void glColor3i
GLint red
GLint green
GLint blue
void glColor3iv
const GLint *v
void glColor3s
GLshort red
GLshort green
GLshort blue
void glColor3sv
const GLshort *v
void glColor3ub
GLubyte red
GLubyte green
GLubyte blue
void glColor3ubv
const GLubyte *v
void glColor3ui
GLuint red
GLuint green
GLuint blue
void glColor3uiv
const GLuint *v
void glColor3us
GLushort red
GLushort green
GLushort blue
void glColor3usv
const GLushort *v
void glColor3xOES
GLfixed red
GLfixed green
GLfixed blue
void glColor3xvOES
const GLfixed *components
void glColor4b
GLbyte red
GLbyte green
GLbyte blue
GLbyte alpha
void glColor4bv
const GLbyte *v
void glColor4d
GLdouble red
GLdouble green
GLdouble blue
GLdouble alpha
void glColor4dv
const GLdouble *v
void glColor4f
GLfloat red
GLfloat green
GLfloat blue
GLfloat alpha
void glColor4fNormal3fVertex3fSUN
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glColor4fNormal3fVertex3fvSUN
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glColor4fv
const GLfloat *v
void glColor4hNV
GLhalfNV red
GLhalfNV green
GLhalfNV blue
GLhalfNV alpha
void glColor4hvNV
const GLhalfNV *v
void glColor4i
GLint red
GLint green
GLint blue
GLint alpha
void glColor4iv
const GLint *v
void glColor4s
GLshort red
GLshort green
GLshort blue
GLshort alpha
void glColor4sv
const GLshort *v
void glColor4ub
GLubyte red
GLubyte green
GLubyte blue
GLubyte alpha
void glColor4ubVertex2fSUN
GLubyte r
GLubyte g
GLubyte b
GLubyte a
GLfloat x
GLfloat y
void glColor4ubVertex2fvSUN
const GLubyte *c
const GLfloat *v
void glColor4ubVertex3fSUN
GLubyte r
GLubyte g
GLubyte b
GLubyte a
GLfloat x
GLfloat y
GLfloat z
void glColor4ubVertex3fvSUN
const GLubyte *c
const GLfloat *v
void glColor4ubv
const GLubyte *v
void glColor4ui
GLuint red
GLuint green
GLuint blue
GLuint alpha
void glColor4uiv
const GLuint *v
void glColor4us
GLushort red
GLushort green
GLushort blue
GLushort alpha
void glColor4usv
const GLushort *v
void glColor4x
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glColor4xOES
GLfixed red
GLfixed green
GLfixed blue
GLfixed alpha
void glColor4xvOES
const GLfixed *components
void glColorFormatNV
GLint size
GLenum type
GLsizei stride
void glColorFragmentOp1ATI
GLenum op
GLuint dst
GLuint dstMask
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
void glColorFragmentOp2ATI
GLenum op
GLuint dst
GLuint dstMask
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
GLuint arg2
GLuint arg2Rep
GLuint arg2Mod
void glColorFragmentOp3ATI
GLenum op
GLuint dst
GLuint dstMask
GLuint dstMod
GLuint arg1
GLuint arg1Rep
GLuint arg1Mod
GLuint arg2
GLuint arg2Rep
GLuint arg2Mod
GLuint arg3
GLuint arg3Rep
GLuint arg3Mod
void glColorMask
GLboolean red
GLboolean green
GLboolean blue
GLboolean alpha
void glColorMaskIndexedEXT
GLuint index
GLboolean r
GLboolean g
GLboolean b
GLboolean a
void glColorMaski
GLuint index
GLboolean r
GLboolean g
GLboolean b
GLboolean a
void glColorMaskiEXT
GLuint index
GLboolean r
GLboolean g
GLboolean b
GLboolean a
void glColorMaskiOES
GLuint index
GLboolean r
GLboolean g
GLboolean b
GLboolean a
void glColorMaterial
GLenum face
GLenum mode
void glColorP3ui
GLenum type
GLuint color
void glColorP3uiv
GLenum type
const GLuint *color
void glColorP4ui
GLenum type
GLuint color
void glColorP4uiv
GLenum type
const GLuint *color
void glColorPointer
GLint size
GLenum type
GLsizei stride
const void *pointer
void glColorPointerEXT
GLint size
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glColorPointerListIBM
GLint size
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glColorPointervINTEL
GLint size
GLenum type
const void **pointer
void glColorSubTable
GLenum target
GLsizei start
GLsizei count
GLenum format
GLenum type
const void *data
void glColorSubTableEXT
GLenum target
GLsizei start
GLsizei count
GLenum format
GLenum type
const void *data
void glColorTable
GLenum target
GLenum internalformat
GLsizei width
GLenum format
GLenum type
const void *table
void glColorTableEXT
GLenum target
GLenum internalFormat
GLsizei width
GLenum format
GLenum type
const void *table
void glColorTableParameterfv
GLenum target
GLenum pname
const GLfloat *params
void glColorTableParameterfvSGI
GLenum target
GLenum pname
const GLfloat *params
void glColorTableParameteriv
GLenum target
GLenum pname
const GLint *params
void glColorTableParameterivSGI
GLenum target
GLenum pname
const GLint *params
void glColorTableSGI
GLenum target
GLenum internalformat
GLsizei width
GLenum format
GLenum type
const void *table
void glCombinerInputNV
GLenum stage
GLenum portion
GLenum variable
GLenum input
GLenum mapping
GLenum componentUsage
void glCombinerOutputNV
GLenum stage
GLenum portion
GLenum abOutput
GLenum cdOutput
GLenum sumOutput
GLenum scale
GLenum bias
GLboolean abDotProduct
GLboolean cdDotProduct
GLboolean muxSum
void glCombinerParameterfNV
GLenum pname
GLfloat param
void glCombinerParameterfvNV
GLenum pname
const GLfloat *params
void glCombinerParameteriNV
GLenum pname
GLint param
void glCombinerParameterivNV
GLenum pname
const GLint *params
void glCombinerStageParameterfvNV
GLenum stage
GLenum pname
const GLfloat *params
void glCommandListSegmentsNV
GLuint list
GLuint segments
void glCompileCommandListNV
GLuint list
void glCompileShader
GLuint shader
void glCompileShaderARB
GLhandleARB shaderObj
void glCompileShaderIncludeARB
GLuint shader
GLsizei count
const GLchar *const*path
const GLint *length
void glCompressedMultiTexImage1DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLint border
GLsizei imageSize
const void *bits
void glCompressedMultiTexImage2DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
const void *bits
void glCompressedMultiTexImage3DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *bits
void glCompressedMultiTexSubImage1DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *bits
void glCompressedMultiTexSubImage2DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *bits
void glCompressedMultiTexSubImage3DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *bits
void glCompressedTexImage1D
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage1DARB
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage2D
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage2DARB
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage3D
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage3DARB
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *data
void glCompressedTexImage3DOES
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *data
void glCompressedTexSubImage1D
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage1DARB
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage2D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage2DARB
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage3D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage3DARB
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *data
void glCompressedTexSubImage3DOES
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *data
void glCompressedTextureImage1DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLint border
GLsizei imageSize
const void *bits
void glCompressedTextureImage2DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
const void *bits
void glCompressedTextureImage3DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
const void *bits
void glCompressedTextureSubImage1D
GLuint texture
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *data
void glCompressedTextureSubImage1DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLsizei imageSize
const void *bits
void glCompressedTextureSubImage2D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *data
void glCompressedTextureSubImage2DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
const void *bits
void glCompressedTextureSubImage3D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *data
void glCompressedTextureSubImage3DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
const void *bits
void glConservativeRasterParameterfNV
GLenum pname
GLfloat value
void glConservativeRasterParameteriNV
GLenum pname
GLint param
void glConvolutionFilter1D
GLenum target
GLenum internalformat
GLsizei width
GLenum format
GLenum type
const void *image
void glConvolutionFilter1DEXT
GLenum target
GLenum internalformat
GLsizei width
GLenum format
GLenum type
const void *image
void glConvolutionFilter2D
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *image
void glConvolutionFilter2DEXT
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *image
void glConvolutionParameterf
GLenum target
GLenum pname
GLfloat params
void glConvolutionParameterfEXT
GLenum target
GLenum pname
GLfloat params
void glConvolutionParameterfv
GLenum target
GLenum pname
const GLfloat *params
void glConvolutionParameterfvEXT
GLenum target
GLenum pname
const GLfloat *params
void glConvolutionParameteri
GLenum target
GLenum pname
GLint params
void glConvolutionParameteriEXT
GLenum target
GLenum pname
GLint params
void glConvolutionParameteriv
GLenum target
GLenum pname
const GLint *params
void glConvolutionParameterivEXT
GLenum target
GLenum pname
const GLint *params
void glConvolutionParameterxOES
GLenum target
GLenum pname
GLfixed param
void glConvolutionParameterxvOES
GLenum target
GLenum pname
const GLfixed *params
void glCopyBufferSubData
GLenum readTarget
GLenum writeTarget
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glCopyBufferSubDataNV
GLenum readTarget
GLenum writeTarget
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glCopyColorSubTable
GLenum target
GLsizei start
GLint x
GLint y
GLsizei width
void glCopyColorSubTableEXT
GLenum target
GLsizei start
GLint x
GLint y
GLsizei width
void glCopyColorTable
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
void glCopyColorTableSGI
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
void glCopyConvolutionFilter1D
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
void glCopyConvolutionFilter1DEXT
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
void glCopyConvolutionFilter2D
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyConvolutionFilter2DEXT
GLenum target
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyImageSubData
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei srcWidth
GLsizei srcHeight
GLsizei srcDepth
void glCopyImageSubDataEXT
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei srcWidth
GLsizei srcHeight
GLsizei srcDepth
void glCopyImageSubDataNV
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei width
GLsizei height
GLsizei depth
void glCopyImageSubDataOES
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei srcWidth
GLsizei srcHeight
GLsizei srcDepth
void glCopyMultiTexImage1DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLint border
void glCopyMultiTexImage2DEXT
GLenum texunit
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
GLint border
void glCopyMultiTexSubImage1DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyMultiTexSubImage2DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyMultiTexSubImage3DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyNamedBufferSubData
GLuint readBuffer
GLuint writeBuffer
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glCopyPathNV
GLuint resultPath
GLuint srcPath
void glCopyPixels
GLint x
GLint y
GLsizei width
GLsizei height
GLenum type
void glCopyTexImage1D
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLint border
void glCopyTexImage1DEXT
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLint border
void glCopyTexImage2D
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
GLint border
void glCopyTexImage2DEXT
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
GLint border
void glCopyTexSubImage1D
GLenum target
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyTexSubImage1DEXT
GLenum target
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyTexSubImage2D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTexSubImage2DEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTexSubImage3D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTexSubImage3DEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTexSubImage3DOES
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTextureImage1DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLint border
void glCopyTextureImage2DEXT
GLuint texture
GLenum target
GLint level
GLenum internalformat
GLint x
GLint y
GLsizei width
GLsizei height
GLint border
void glCopyTextureLevelsAPPLE
GLuint destinationTexture
GLuint sourceTexture
GLint sourceBaseLevel
GLsizei sourceLevelCount
void glCopyTextureSubImage1D
GLuint texture
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyTextureSubImage1DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint x
GLint y
GLsizei width
void glCopyTextureSubImage2D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTextureSubImage2DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTextureSubImage3D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCopyTextureSubImage3DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLsizei width
GLsizei height
void glCoverFillPathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLenum coverMode
GLenum transformType
const GLfloat *transformValues
void glCoverFillPathNV
GLuint path
GLenum coverMode
void glCoverStrokePathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLenum coverMode
GLenum transformType
const GLfloat *transformValues
void glCoverStrokePathNV
GLuint path
GLenum coverMode
void glCoverageMaskNV
GLboolean mask
void glCoverageModulationNV
GLenum components
void glCoverageModulationTableNV
GLsizei n
const GLfloat *v
void glCoverageOperationNV
GLenum operation
void glCreateBuffers
GLsizei n
GLuint *buffers
void glCreateCommandListsNV
GLsizei n
GLuint *lists
void glCreateFramebuffers
GLsizei n
GLuint *framebuffers
void glCreateMemoryObjectsEXT
GLsizei n
GLuint *memoryObjects
void glCreatePerfQueryINTEL
GLuint queryId
GLuint *queryHandle
GLuint glCreateProgram
GLhandleARB glCreateProgramObjectARB
void glCreateProgramPipelines
GLsizei n
GLuint *pipelines
void glCreateQueries
GLenum target
GLsizei n
GLuint *ids
void glCreateRenderbuffers
GLsizei n
GLuint *renderbuffers
void glCreateSamplers
GLsizei n
GLuint *samplers
GLuint glCreateShader
GLenum type
GLhandleARB glCreateShaderObjectARB
GLenum shaderType
GLuint glCreateShaderProgramEXT
GLenum type
const GLchar *string
GLuint glCreateShaderProgramv
GLenum type
GLsizei count
const GLchar *const*strings
GLuint glCreateShaderProgramvEXT
GLenum type
GLsizei count
const GLchar **strings
void glCreateStatesNV
GLsizei n
GLuint *states
GLsync glCreateSyncFromCLeventARB
struct _cl_context *context
struct _cl_event *event
GLbitfield flags
void glCreateTextures
GLenum target
GLsizei n
GLuint *textures
void glCreateTransformFeedbacks
GLsizei n
GLuint *ids
void glCreateVertexArrays
GLsizei n
GLuint *arrays
void glCullFace
GLenum mode
void glCullParameterdvEXT
GLenum pname
GLdouble *params
void glCullParameterfvEXT
GLenum pname
GLfloat *params
void glCurrentPaletteMatrixARB
GLint index
void glCurrentPaletteMatrixOES
GLuint matrixpaletteindex
void glDebugMessageCallback
GLDEBUGPROC callback
const void *userParam
void glDebugMessageCallbackAMD
GLDEBUGPROCAMD callback
void *userParam
void glDebugMessageCallbackARB
GLDEBUGPROCARB callback
const void *userParam
void glDebugMessageCallbackKHR
GLDEBUGPROCKHR callback
const void *userParam
void glDebugMessageControl
GLenum source
GLenum type
GLenum severity
GLsizei count
const GLuint *ids
GLboolean enabled
void glDebugMessageControlARB
GLenum source
GLenum type
GLenum severity
GLsizei count
const GLuint *ids
GLboolean enabled
void glDebugMessageControlKHR
GLenum source
GLenum type
GLenum severity
GLsizei count
const GLuint *ids
GLboolean enabled
void glDebugMessageEnableAMD
GLenum category
GLenum severity
GLsizei count
const GLuint *ids
GLboolean enabled
void glDebugMessageInsert
GLenum source
GLenum type
GLuint id
GLenum severity
GLsizei length
const GLchar *buf
void glDebugMessageInsertAMD
GLenum category
GLenum severity
GLuint id
GLsizei length
const GLchar *buf
void glDebugMessageInsertARB
GLenum source
GLenum type
GLuint id
GLenum severity
GLsizei length
const GLchar *buf
void glDebugMessageInsertKHR
GLenum source
GLenum type
GLuint id
GLenum severity
GLsizei length
const GLchar *buf
void glDeformSGIX
GLbitfield mask
void glDeformationMap3dSGIX
GLenum target
GLdouble u1
GLdouble u2
GLint ustride
GLint uorder
GLdouble v1
GLdouble v2
GLint vstride
GLint vorder
GLdouble w1
GLdouble w2
GLint wstride
GLint worder
const GLdouble *points
void glDeformationMap3fSGIX
GLenum target
GLfloat u1
GLfloat u2
GLint ustride
GLint uorder
GLfloat v1
GLfloat v2
GLint vstride
GLint vorder
GLfloat w1
GLfloat w2
GLint wstride
GLint worder
const GLfloat *points
void glDeleteAsyncMarkersSGIX
GLuint marker
GLsizei range
void glDeleteBuffers
GLsizei n
const GLuint *buffers
void glDeleteBuffersARB
GLsizei n
const GLuint *buffers
void glDeleteCommandListsNV
GLsizei n
const GLuint *lists
void glDeleteFencesAPPLE
GLsizei n
const GLuint *fences
void glDeleteFencesNV
GLsizei n
const GLuint *fences
void glDeleteFragmentShaderATI
GLuint id
void glDeleteFramebuffers
GLsizei n
const GLuint *framebuffers
void glDeleteFramebuffersEXT
GLsizei n
const GLuint *framebuffers
void glDeleteFramebuffersOES
GLsizei n
const GLuint *framebuffers
void glDeleteLists
GLuint list
GLsizei range
void glDeleteMemoryObjectsEXT
GLsizei n
const GLuint *memoryObjects
void glDeleteNamedStringARB
GLint namelen
const GLchar *name
void glDeleteNamesAMD
GLenum identifier
GLuint num
const GLuint *names
void glDeleteObjectARB
GLhandleARB obj
void glDeleteOcclusionQueriesNV
GLsizei n
const GLuint *ids
void glDeletePathsNV
GLuint path
GLsizei range
void glDeletePerfMonitorsAMD
GLsizei n
GLuint *monitors
void glDeletePerfQueryINTEL
GLuint queryHandle
void glDeleteProgram
GLuint program
void glDeleteProgramPipelines
GLsizei n
const GLuint *pipelines
void glDeleteProgramPipelinesEXT
GLsizei n
const GLuint *pipelines
void glDeleteProgramsARB
GLsizei n
const GLuint *programs
void glDeleteProgramsNV
GLsizei n
const GLuint *programs
void glDeleteQueries
GLsizei n
const GLuint *ids
void glDeleteQueriesARB
GLsizei n
const GLuint *ids
void glDeleteQueriesEXT
GLsizei n
const GLuint *ids
void glDeleteQueryResourceTagNV
GLsizei n
const GLint *tagIds
void glDeleteRenderbuffers
GLsizei n
const GLuint *renderbuffers
void glDeleteRenderbuffersEXT
GLsizei n
const GLuint *renderbuffers
void glDeleteRenderbuffersOES
GLsizei n
const GLuint *renderbuffers
void glDeleteSamplers
GLsizei count
const GLuint *samplers
void glDeleteSemaphoresEXT
GLsizei n
const GLuint *semaphores
void glDeleteShader
GLuint shader
void glDeleteStatesNV
GLsizei n
const GLuint *states
void glDeleteSync
GLsync sync
void glDeleteSyncAPPLE
GLsync sync
void glDeleteTextures
GLsizei n
const GLuint *textures
void glDeleteTexturesEXT
GLsizei n
const GLuint *textures
void glDeleteTransformFeedbacks
GLsizei n
const GLuint *ids
void glDeleteTransformFeedbacksNV
GLsizei n
const GLuint *ids
void glDeleteVertexArrays
GLsizei n
const GLuint *arrays
void glDeleteVertexArraysAPPLE
GLsizei n
const GLuint *arrays
void glDeleteVertexArraysOES
GLsizei n
const GLuint *arrays
void glDeleteVertexShaderEXT
GLuint id
void glDepthBoundsEXT
GLclampd zmin
GLclampd zmax
void glDepthBoundsdNV
GLdouble zmin
GLdouble zmax
void glDepthFunc
GLenum func
void glDepthMask
GLboolean flag
void glDepthRange
GLdouble n
GLdouble f
void glDepthRangeArrayfvNV
GLuint first
GLsizei count
const GLfloat *v
void glDepthRangeArrayfvOES
GLuint first
GLsizei count
const GLfloat *v
void glDepthRangeArrayv
GLuint first
GLsizei count
const GLdouble *v
void glDepthRangeIndexed
GLuint index
GLdouble n
GLdouble f
void glDepthRangeIndexedfNV
GLuint index
GLfloat n
GLfloat f
void glDepthRangeIndexedfOES
GLuint index
GLfloat n
GLfloat f
void glDepthRangedNV
GLdouble zNear
GLdouble zFar
void glDepthRangef
GLfloat n
GLfloat f
void glDepthRangefOES
GLclampf n
GLclampf f
void glDepthRangex
GLfixed n
GLfixed f
void glDepthRangexOES
GLfixed n
GLfixed f
void glDetachObjectARB
GLhandleARB containerObj
GLhandleARB attachedObj
void glDetachShader
GLuint program
GLuint shader
void glDetailTexFuncSGIS
GLenum target
GLsizei n
const GLfloat *points
void glDisable
GLenum cap
void glDisableClientState
GLenum array
void glDisableClientStateIndexedEXT
GLenum array
GLuint index
void glDisableClientStateiEXT
GLenum array
GLuint index
void glDisableDriverControlQCOM
GLuint driverControl
void glDisableIndexedEXT
GLenum target
GLuint index
void glDisableVariantClientStateEXT
GLuint id
void glDisableVertexArrayAttrib
GLuint vaobj
GLuint index
void glDisableVertexArrayAttribEXT
GLuint vaobj
GLuint index
void glDisableVertexArrayEXT
GLuint vaobj
GLenum array
void glDisableVertexAttribAPPLE
GLuint index
GLenum pname
void glDisableVertexAttribArray
GLuint index
void glDisableVertexAttribArrayARB
GLuint index
void glDisablei
GLenum target
GLuint index
void glDisableiEXT
GLenum target
GLuint index
void glDisableiNV
GLenum target
GLuint index
void glDisableiOES
GLenum target
GLuint index
void glDiscardFramebufferEXT
GLenum target
GLsizei numAttachments
const GLenum *attachments
void glDispatchCompute
GLuint num_groups_x
GLuint num_groups_y
GLuint num_groups_z
void glDispatchComputeGroupSizeARB
GLuint num_groups_x
GLuint num_groups_y
GLuint num_groups_z
GLuint group_size_x
GLuint group_size_y
GLuint group_size_z
void glDispatchComputeIndirect
GLintptr indirect
void glDrawArrays
GLenum mode
GLint first
GLsizei count
void glDrawArraysEXT
GLenum mode
GLint first
GLsizei count
void glDrawArraysIndirect
GLenum mode
const void *indirect
void glDrawArraysInstanced
GLenum mode
GLint first
GLsizei count
GLsizei instancecount
void glDrawArraysInstancedANGLE
GLenum mode
GLint first
GLsizei count
GLsizei primcount
void glDrawArraysInstancedARB
GLenum mode
GLint first
GLsizei count
GLsizei primcount
void glDrawArraysInstancedBaseInstance
GLenum mode
GLint first
GLsizei count
GLsizei instancecount
GLuint baseinstance
void glDrawArraysInstancedBaseInstanceEXT
GLenum mode
GLint first
GLsizei count
GLsizei instancecount
GLuint baseinstance
void glDrawArraysInstancedEXT
GLenum mode
GLint start
GLsizei count
GLsizei primcount
void glDrawArraysInstancedNV
GLenum mode
GLint first
GLsizei count
GLsizei primcount
void glDrawBuffer
GLenum buf
void glDrawBuffers
GLsizei n
const GLenum *bufs
void glDrawBuffersARB
GLsizei n
const GLenum *bufs
void glDrawBuffersATI
GLsizei n
const GLenum *bufs
void glDrawBuffersEXT
GLsizei n
const GLenum *bufs
void glDrawBuffersIndexedEXT
GLint n
const GLenum *location
const GLint *indices
void glDrawBuffersNV
GLsizei n
const GLenum *bufs
void glDrawCommandsAddressNV
GLenum primitiveMode
const GLuint64 *indirects
const GLsizei *sizes
GLuint count
void glDrawCommandsNV
GLenum primitiveMode
GLuint buffer
const GLintptr *indirects
const GLsizei *sizes
GLuint count
void glDrawCommandsStatesAddressNV
const GLuint64 *indirects
const GLsizei *sizes
const GLuint *states
const GLuint *fbos
GLuint count
void glDrawCommandsStatesNV
GLuint buffer
const GLintptr *indirects
const GLsizei *sizes
const GLuint *states
const GLuint *fbos
GLuint count
void glDrawElementArrayAPPLE
GLenum mode
GLint first
GLsizei count
void glDrawElementArrayATI
GLenum mode
GLsizei count
void glDrawElements
GLenum mode
GLsizei count
GLenum type
const void *indices
void glDrawElementsBaseVertex
GLenum mode
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawElementsBaseVertexEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawElementsBaseVertexOES
GLenum mode
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawElementsIndirect
GLenum mode
GLenum type
const void *indirect
void glDrawElementsInstanced
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
void glDrawElementsInstancedANGLE
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei primcount
void glDrawElementsInstancedARB
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei primcount
void glDrawElementsInstancedBaseInstance
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLuint baseinstance
void glDrawElementsInstancedBaseInstanceEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLuint baseinstance
void glDrawElementsInstancedBaseVertex
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
void glDrawElementsInstancedBaseVertexBaseInstance
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
GLuint baseinstance
void glDrawElementsInstancedBaseVertexBaseInstanceEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
GLuint baseinstance
void glDrawElementsInstancedBaseVertexEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
void glDrawElementsInstancedBaseVertexOES
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei instancecount
GLint basevertex
void glDrawElementsInstancedEXT
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei primcount
void glDrawElementsInstancedNV
GLenum mode
GLsizei count
GLenum type
const void *indices
GLsizei primcount
void glDrawMeshArraysSUN
GLenum mode
GLint first
GLsizei count
GLsizei width
void glDrawPixels
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glDrawRangeElementArrayAPPLE
GLenum mode
GLuint start
GLuint end
GLint first
GLsizei count
void glDrawRangeElementArrayATI
GLenum mode
GLuint start
GLuint end
GLsizei count
void glDrawRangeElements
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
void glDrawRangeElementsBaseVertex
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawRangeElementsBaseVertexEXT
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawRangeElementsBaseVertexOES
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
GLint basevertex
void glDrawRangeElementsEXT
GLenum mode
GLuint start
GLuint end
GLsizei count
GLenum type
const void *indices
void glDrawTexfOES
GLfloat x
GLfloat y
GLfloat z
GLfloat width
GLfloat height
void glDrawTexfvOES
const GLfloat *coords
void glDrawTexiOES
GLint x
GLint y
GLint z
GLint width
GLint height
void glDrawTexivOES
const GLint *coords
void glDrawTexsOES
GLshort x
GLshort y
GLshort z
GLshort width
GLshort height
void glDrawTexsvOES
const GLshort *coords
void glDrawTextureNV
GLuint texture
GLuint sampler
GLfloat x0
GLfloat y0
GLfloat x1
GLfloat y1
GLfloat z
GLfloat s0
GLfloat t0
GLfloat s1
GLfloat t1
void glDrawTexxOES
GLfixed x
GLfixed y
GLfixed z
GLfixed width
GLfixed height
void glDrawTexxvOES
const GLfixed *coords
void glDrawTransformFeedback
GLenum mode
GLuint id
void glDrawTransformFeedbackEXT
GLenum mode
GLuint id
void glDrawTransformFeedbackInstanced
GLenum mode
GLuint id
GLsizei instancecount
void glDrawTransformFeedbackInstancedEXT
GLenum mode
GLuint id
GLsizei instancecount
void glDrawTransformFeedbackNV
GLenum mode
GLuint id
void glDrawTransformFeedbackStream
GLenum mode
GLuint id
GLuint stream
void glDrawTransformFeedbackStreamInstanced
GLenum mode
GLuint id
GLuint stream
GLsizei instancecount
void glEGLImageTargetRenderbufferStorageOES
GLenum target
GLeglImageOES image
void glEGLImageTargetTexStorageEXT
GLenum target
GLeglImageOES image
const GLint * attrib_list
void glEGLImageTargetTexture2DOES
GLenum target
GLeglImageOES image
void glEGLImageTargetTextureStorageEXT
GLuint texture
GLeglImageOES image
const GLint * attrib_list
void glEdgeFlag
GLboolean flag
void glEdgeFlagFormatNV
GLsizei stride
void glEdgeFlagPointer
GLsizei stride
const void *pointer
void glEdgeFlagPointerEXT
GLsizei stride
GLsizei count
const GLboolean *pointer
void glEdgeFlagPointerListIBM
GLint stride
const GLboolean **pointer
GLint ptrstride
void glEdgeFlagv
const GLboolean *flag
void glElementPointerAPPLE
GLenum type
const void *pointer
void glElementPointerATI
GLenum type
const void *pointer
void glEnable
GLenum cap
void glEnableClientState
GLenum array
void glEnableClientStateIndexedEXT
GLenum array
GLuint index
void glEnableClientStateiEXT
GLenum array
GLuint index
void glEnableDriverControlQCOM
GLuint driverControl
void glEnableIndexedEXT
GLenum target
GLuint index
void glEnableVariantClientStateEXT
GLuint id
void glEnableVertexArrayAttrib
GLuint vaobj
GLuint index
void glEnableVertexArrayAttribEXT
GLuint vaobj
GLuint index
void glEnableVertexArrayEXT
GLuint vaobj
GLenum array
void glEnableVertexAttribAPPLE
GLuint index
GLenum pname
void glEnableVertexAttribArray
GLuint index
void glEnableVertexAttribArrayARB
GLuint index
void glEnablei
GLenum target
GLuint index
void glEnableiEXT
GLenum target
GLuint index
void glEnableiNV
GLenum target
GLuint index
void glEnableiOES
GLenum target
GLuint index
void glEnd
void glEndConditionalRender
void glEndConditionalRenderNV
void glEndConditionalRenderNVX
void glEndFragmentShaderATI
void glEndList
void glEndOcclusionQueryNV
void glEndPerfMonitorAMD
GLuint monitor
void glEndPerfQueryINTEL
GLuint queryHandle
void glEndQuery
GLenum target
void glEndQueryARB
GLenum target
void glEndQueryEXT
GLenum target
void glEndQueryIndexed
GLenum target
GLuint index
void glEndTilingQCOM
GLbitfield preserveMask
void glEndTransformFeedback
void glEndTransformFeedbackEXT
void glEndTransformFeedbackNV
void glEndVertexShaderEXT
void glEndVideoCaptureNV
GLuint video_capture_slot
void glEvalCoord1d
GLdouble u
void glEvalCoord1dv
const GLdouble *u
void glEvalCoord1f
GLfloat u
void glEvalCoord1fv
const GLfloat *u
void glEvalCoord1xOES
GLfixed u
void glEvalCoord1xvOES
const GLfixed *coords
void glEvalCoord2d
GLdouble u
GLdouble v
void glEvalCoord2dv
const GLdouble *u
void glEvalCoord2f
GLfloat u
GLfloat v
void glEvalCoord2fv
const GLfloat *u
void glEvalCoord2xOES
GLfixed u
GLfixed v
void glEvalCoord2xvOES
const GLfixed *coords
void glEvalMapsNV
GLenum target
GLenum mode
void glEvalMesh1
GLenum mode
GLint i1
GLint i2
void glEvalMesh2
GLenum mode
GLint i1
GLint i2
GLint j1
GLint j2
void glEvalPoint1
GLint i
void glEvalPoint2
GLint i
GLint j
void glEvaluateDepthValuesARB
void glExecuteProgramNV
GLenum target
GLuint id
const GLfloat *params
void glExtGetBufferPointervQCOM
GLenum target
void **params
void glExtGetBuffersQCOM
GLuint *buffers
GLint maxBuffers
GLint *numBuffers
void glExtGetFramebuffersQCOM
GLuint *framebuffers
GLint maxFramebuffers
GLint *numFramebuffers
void glExtGetProgramBinarySourceQCOM
GLuint program
GLenum shadertype
GLchar *source
GLint *length
void glExtGetProgramsQCOM
GLuint *programs
GLint maxPrograms
GLint *numPrograms
void glExtGetRenderbuffersQCOM
GLuint *renderbuffers
GLint maxRenderbuffers
GLint *numRenderbuffers
void glExtGetShadersQCOM
GLuint *shaders
GLint maxShaders
GLint *numShaders
void glExtGetTexLevelParameterivQCOM
GLuint texture
GLenum face
GLint level
GLenum pname
GLint *params
void glExtGetTexSubImageQCOM
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
void *texels
void glExtGetTexturesQCOM
GLuint *textures
GLint maxTextures
GLint *numTextures
GLboolean glExtIsProgramBinaryQCOM
GLuint program
void glExtTexObjectStateOverrideiQCOM
GLenum target
GLenum pname
GLint param
void glExtractComponentEXT
GLuint res
GLuint src
GLuint num
void glFeedbackBuffer
GLsizei size
GLenum type
GLfloat *buffer
void glFeedbackBufferxOES
GLsizei n
GLenum type
const GLfixed *buffer
GLsync glFenceSync
GLenum condition
GLbitfield flags
GLsync glFenceSyncAPPLE
GLenum condition
GLbitfield flags
void glFinalCombinerInputNV
GLenum variable
GLenum input
GLenum mapping
GLenum componentUsage
void glFinish
GLint glFinishAsyncSGIX
GLuint *markerp
void glFinishFenceAPPLE
GLuint fence
void glFinishFenceNV
GLuint fence
void glFinishObjectAPPLE
GLenum object
GLint name
void glFinishTextureSUNX
void glFlush
void glFlushMappedBufferRange
GLenum target
GLintptr offset
GLsizeiptr length
void glFlushMappedBufferRangeAPPLE
GLenum target
GLintptr offset
GLsizeiptr size
void glFlushMappedBufferRangeEXT
GLenum target
GLintptr offset
GLsizeiptr length
void glFlushMappedNamedBufferRange
GLuint buffer
GLintptr offset
GLsizeiptr length
void glFlushMappedNamedBufferRangeEXT
GLuint buffer
GLintptr offset
GLsizeiptr length
void glFlushPixelDataRangeNV
GLenum target
void glFlushRasterSGIX
void glFlushStaticDataIBM
GLenum target
void glFlushVertexArrayRangeAPPLE
GLsizei length
void *pointer
void glFlushVertexArrayRangeNV
void glFogCoordFormatNV
GLenum type
GLsizei stride
void glFogCoordPointer
GLenum type
GLsizei stride
const void *pointer
void glFogCoordPointerEXT
GLenum type
GLsizei stride
const void *pointer
void glFogCoordPointerListIBM
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glFogCoordd
GLdouble coord
void glFogCoorddEXT
GLdouble coord
void glFogCoorddv
const GLdouble *coord
void glFogCoorddvEXT
const GLdouble *coord
void glFogCoordf
GLfloat coord
void glFogCoordfEXT
GLfloat coord
void glFogCoordfv
const GLfloat *coord
void glFogCoordfvEXT
const GLfloat *coord
void glFogCoordhNV
GLhalfNV fog
void glFogCoordhvNV
const GLhalfNV *fog
void glFogFuncSGIS
GLsizei n
const GLfloat *points
void glFogf
GLenum pname
GLfloat param
void glFogfv
GLenum pname
const GLfloat *params
void glFogi
GLenum pname
GLint param
void glFogiv
GLenum pname
const GLint *params
void glFogx
GLenum pname
GLfixed param
void glFogxOES
GLenum pname
GLfixed param
void glFogxv
GLenum pname
const GLfixed *param
void glFogxvOES
GLenum pname
const GLfixed *param
void glFragmentColorMaterialSGIX
GLenum face
GLenum mode
void glFragmentCoverageColorNV
GLuint color
void glFragmentLightModelfSGIX
GLenum pname
GLfloat param
void glFragmentLightModelfvSGIX
GLenum pname
const GLfloat *params
void glFragmentLightModeliSGIX
GLenum pname
GLint param
void glFragmentLightModelivSGIX
GLenum pname
const GLint *params
void glFragmentLightfSGIX
GLenum light
GLenum pname
GLfloat param
void glFragmentLightfvSGIX
GLenum light
GLenum pname
const GLfloat *params
void glFragmentLightiSGIX
GLenum light
GLenum pname
GLint param
void glFragmentLightivSGIX
GLenum light
GLenum pname
const GLint *params
void glFragmentMaterialfSGIX
GLenum face
GLenum pname
GLfloat param
void glFragmentMaterialfvSGIX
GLenum face
GLenum pname
const GLfloat *params
void glFragmentMaterialiSGIX
GLenum face
GLenum pname
GLint param
void glFragmentMaterialivSGIX
GLenum face
GLenum pname
const GLint *params
void glFrameTerminatorGREMEDY
void glFrameZoomSGIX
GLint factor
void glFramebufferDrawBufferEXT
GLuint framebuffer
GLenum mode
void glFramebufferDrawBuffersEXT
GLuint framebuffer
GLsizei n
const GLenum *bufs
void glFramebufferFetchBarrierEXT
void glFramebufferFetchBarrierQCOM
void glFramebufferFoveationConfigQCOM
GLuint framebuffer
GLuint numLayers
GLuint focalPointsPerLayer
GLuint requestedFeatures
GLuint *providedFeatures
void glFramebufferFoveationParametersQCOM
GLuint framebuffer
GLuint layer
GLuint focalPoint
GLfloat focalX
GLfloat focalY
GLfloat gainX
GLfloat gainY
GLfloat foveaArea
void glFramebufferParameteri
GLenum target
GLenum pname
GLint param
void glFramebufferPixelLocalStorageSizeEXT
GLuint target
GLsizei size
void glFramebufferReadBufferEXT
GLuint framebuffer
GLenum mode
void glFramebufferRenderbuffer
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glFramebufferRenderbufferEXT
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glFramebufferRenderbufferOES
GLenum target
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glFramebufferSampleLocationsfvARB
GLenum target
GLuint start
GLsizei count
const GLfloat *v
void glFramebufferSampleLocationsfvNV
GLenum target
GLuint start
GLsizei count
const GLfloat *v
void glFramebufferSamplePositionsfvAMD
GLenum target
GLuint numsamples
GLuint pixelindex
const GLfloat *values
void glFramebufferTexture
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTexture1D
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture1DEXT
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture2D
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture2DEXT
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture2DDownsampleIMG
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint xscale
GLint yscale
void glFramebufferTexture2DMultisampleEXT
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLsizei samples
void glFramebufferTexture2DMultisampleIMG
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLsizei samples
void glFramebufferTexture2DOES
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glFramebufferTexture3D
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
void glFramebufferTexture3DEXT
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
void glFramebufferTexture3DOES
GLenum target
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
void glFramebufferTextureARB
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTextureEXT
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTextureFaceARB
GLenum target
GLenum attachment
GLuint texture
GLint level
GLenum face
void glFramebufferTextureFaceEXT
GLenum target
GLenum attachment
GLuint texture
GLint level
GLenum face
void glFramebufferTextureLayer
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
void glFramebufferTextureLayerARB
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
void glFramebufferTextureLayerEXT
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
void glFramebufferTextureLayerDownsampleIMG
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
GLint xscale
GLint yscale
void glFramebufferTextureMultisampleMultiviewOVR
GLenum target
GLenum attachment
GLuint texture
GLint level
GLsizei samples
GLint baseViewIndex
GLsizei numViews
void glFramebufferTextureMultiviewOVR
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint baseViewIndex
GLsizei numViews
void glFramebufferTextureOES
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFreeObjectBufferATI
GLuint buffer
void glFrontFace
GLenum mode
void glFrustum
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
GLdouble zNear
GLdouble zFar
void glFrustumf
GLfloat l
GLfloat r
GLfloat b
GLfloat t
GLfloat n
GLfloat f
void glFrustumfOES
GLfloat l
GLfloat r
GLfloat b
GLfloat t
GLfloat n
GLfloat f
void glFrustumx
GLfixed l
GLfixed r
GLfixed b
GLfixed t
GLfixed n
GLfixed f
void glFrustumxOES
GLfixed l
GLfixed r
GLfixed b
GLfixed t
GLfixed n
GLfixed f
GLuint glGenAsyncMarkersSGIX
GLsizei range
void glGenBuffers
GLsizei n
GLuint *buffers
void glGenBuffersARB
GLsizei n
GLuint *buffers
void glGenFencesAPPLE
GLsizei n
GLuint *fences
void glGenFencesNV
GLsizei n
GLuint *fences
GLuint glGenFragmentShadersATI
GLuint range
void glGenFramebuffers
GLsizei n
GLuint *framebuffers
void glGenFramebuffersEXT
GLsizei n
GLuint *framebuffers
void glGenFramebuffersOES
GLsizei n
GLuint *framebuffers
GLuint glGenLists
GLsizei range
void glGenNamesAMD
GLenum identifier
GLuint num
GLuint *names
void glGenOcclusionQueriesNV
GLsizei n
GLuint *ids
GLuint glGenPathsNV
GLsizei range
void glGenPerfMonitorsAMD
GLsizei n
GLuint *monitors
void glGenProgramPipelines
GLsizei n
GLuint *pipelines
void glGenProgramPipelinesEXT
GLsizei n
GLuint *pipelines
void glGenProgramsARB
GLsizei n
GLuint *programs
void glGenProgramsNV
GLsizei n
GLuint *programs
void glGenQueries
GLsizei n
GLuint *ids
void glGenQueriesARB
GLsizei n
GLuint *ids
void glGenQueriesEXT
GLsizei n
GLuint *ids
void glGenQueryResourceTagNV
GLsizei n
GLint *tagIds
void glGenRenderbuffers
GLsizei n
GLuint *renderbuffers
void glGenRenderbuffersEXT
GLsizei n
GLuint *renderbuffers
void glGenRenderbuffersOES
GLsizei n
GLuint *renderbuffers
void glGenSamplers
GLsizei count
GLuint *samplers
void glGenSemaphoresEXT
GLsizei n
GLuint *semaphores
GLuint glGenSymbolsEXT
GLenum datatype
GLenum storagetype
GLenum range
GLuint components
void glGenTextures
GLsizei n
GLuint *textures
void glGenTexturesEXT
GLsizei n
GLuint *textures
void glGenTransformFeedbacks
GLsizei n
GLuint *ids
void glGenTransformFeedbacksNV
GLsizei n
GLuint *ids
void glGenVertexArrays
GLsizei n
GLuint *arrays
void glGenVertexArraysAPPLE
GLsizei n
GLuint *arrays
void glGenVertexArraysOES
GLsizei n
GLuint *arrays
GLuint glGenVertexShadersEXT
GLuint range
void glGenerateMipmap
GLenum target
void glGenerateMipmapEXT
GLenum target
void glGenerateMipmapOES
GLenum target
void glGenerateMultiTexMipmapEXT
GLenum texunit
GLenum target
void glGenerateTextureMipmap
GLuint texture
void glGenerateTextureMipmapEXT
GLuint texture
GLenum target
void glGetActiveAtomicCounterBufferiv
GLuint program
GLuint bufferIndex
GLenum pname
GLint *params
void glGetActiveAttrib
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLint *size
GLenum *type
GLchar *name
void glGetActiveAttribARB
GLhandleARB programObj
GLuint index
GLsizei maxLength
GLsizei *length
GLint *size
GLenum *type
GLcharARB *name
void glGetActiveSubroutineName
GLuint program
GLenum shadertype
GLuint index
GLsizei bufsize
GLsizei *length
GLchar *name
void glGetActiveSubroutineUniformName
GLuint program
GLenum shadertype
GLuint index
GLsizei bufsize
GLsizei *length
GLchar *name
void glGetActiveSubroutineUniformiv
GLuint program
GLenum shadertype
GLuint index
GLenum pname
GLint *values
void glGetActiveUniform
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLint *size
GLenum *type
GLchar *name
void glGetActiveUniformARB
GLhandleARB programObj
GLuint index
GLsizei maxLength
GLsizei *length
GLint *size
GLenum *type
GLcharARB *name
void glGetActiveUniformBlockName
GLuint program
GLuint uniformBlockIndex
GLsizei bufSize
GLsizei *length
GLchar *uniformBlockName
void glGetActiveUniformBlockiv
GLuint program
GLuint uniformBlockIndex
GLenum pname
GLint *params
void glGetActiveUniformName
GLuint program
GLuint uniformIndex
GLsizei bufSize
GLsizei *length
GLchar *uniformName
void glGetActiveUniformsiv
GLuint program
GLsizei uniformCount
const GLuint *uniformIndices
GLenum pname
GLint *params
void glGetActiveVaryingNV
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLsizei *size
GLenum *type
GLchar *name
void glGetArrayObjectfvATI
GLenum array
GLenum pname
GLfloat *params
void glGetArrayObjectivATI
GLenum array
GLenum pname
GLint *params
void glGetAttachedObjectsARB
GLhandleARB containerObj
GLsizei maxCount
GLsizei *count
GLhandleARB *obj
void glGetAttachedShaders
GLuint program
GLsizei maxCount
GLsizei *count
GLuint *shaders
GLint glGetAttribLocation
GLuint program
const GLchar *name
GLint glGetAttribLocationARB
GLhandleARB programObj
const GLcharARB *name
void glGetBooleanIndexedvEXT
GLenum target
GLuint index
GLboolean *data
void glGetBooleani_v
GLenum target
GLuint index
GLboolean *data
void glGetBooleanv
GLenum pname
GLboolean *data
void glGetBufferParameteri64v
GLenum target
GLenum pname
GLint64 *params
void glGetBufferParameteriv
GLenum target
GLenum pname
GLint *params
void glGetBufferParameterivARB
GLenum target
GLenum pname
GLint *params
void glGetBufferParameterui64vNV
GLenum target
GLenum pname
GLuint64EXT *params
void glGetBufferPointerv
GLenum target
GLenum pname
void **params
void glGetBufferPointervARB
GLenum target
GLenum pname
void **params
void glGetBufferPointervOES
GLenum target
GLenum pname
void **params
void glGetBufferSubData
GLenum target
GLintptr offset
GLsizeiptr size
void *data
void glGetBufferSubDataARB
GLenum target
GLintptrARB offset
GLsizeiptrARB size
void *data
void glGetClipPlane
GLenum plane
GLdouble *equation
void glGetClipPlanef
GLenum plane
GLfloat *equation
void glGetClipPlanefOES
GLenum plane
GLfloat *equation
void glGetClipPlanex
GLenum plane
GLfixed *equation
void glGetClipPlanexOES
GLenum plane
GLfixed *equation
void glGetColorTable
GLenum target
GLenum format
GLenum type
void *table
void glGetColorTableEXT
GLenum target
GLenum format
GLenum type
void *data
void glGetColorTableParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetColorTableParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetColorTableParameterfvSGI
GLenum target
GLenum pname
GLfloat *params
void glGetColorTableParameteriv
GLenum target
GLenum pname
GLint *params
void glGetColorTableParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetColorTableParameterivSGI
GLenum target
GLenum pname
GLint *params
void glGetColorTableSGI
GLenum target
GLenum format
GLenum type
void *table
void glGetCombinerInputParameterfvNV
GLenum stage
GLenum portion
GLenum variable
GLenum pname
GLfloat *params
void glGetCombinerInputParameterivNV
GLenum stage
GLenum portion
GLenum variable
GLenum pname
GLint *params
void glGetCombinerOutputParameterfvNV
GLenum stage
GLenum portion
GLenum pname
GLfloat *params
void glGetCombinerOutputParameterivNV
GLenum stage
GLenum portion
GLenum pname
GLint *params
void glGetCombinerStageParameterfvNV
GLenum stage
GLenum pname
GLfloat *params
GLuint glGetCommandHeaderNV
GLenum tokenID
GLuint size
void glGetCompressedMultiTexImageEXT
GLenum texunit
GLenum target
GLint lod
void *img
void glGetCompressedTexImage
GLenum target
GLint level
void *img
void glGetCompressedTexImageARB
GLenum target
GLint level
void *img
void glGetCompressedTextureImage
GLuint texture
GLint level
GLsizei bufSize
void *pixels
void glGetCompressedTextureImageEXT
GLuint texture
GLenum target
GLint lod
void *img
void glGetCompressedTextureSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLsizei bufSize
void *pixels
void glGetConvolutionFilter
GLenum target
GLenum format
GLenum type
void *image
void glGetConvolutionFilterEXT
GLenum target
GLenum format
GLenum type
void *image
void glGetConvolutionParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetConvolutionParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetConvolutionParameteriv
GLenum target
GLenum pname
GLint *params
void glGetConvolutionParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetConvolutionParameterxvOES
GLenum target
GLenum pname
GLfixed *params
void glGetCoverageModulationTableNV
GLsizei bufsize
GLfloat *v
GLuint glGetDebugMessageLog
GLuint count
GLsizei bufSize
GLenum *sources
GLenum *types
GLuint *ids
GLenum *severities
GLsizei *lengths
GLchar *messageLog
GLuint glGetDebugMessageLogAMD
GLuint count
GLsizei bufsize
GLenum *categories
GLuint *severities
GLuint *ids
GLsizei *lengths
GLchar *message
GLuint glGetDebugMessageLogARB
GLuint count
GLsizei bufSize
GLenum *sources
GLenum *types
GLuint *ids
GLenum *severities
GLsizei *lengths
GLchar *messageLog
GLuint glGetDebugMessageLogKHR
GLuint count
GLsizei bufSize
GLenum *sources
GLenum *types
GLuint *ids
GLenum *severities
GLsizei *lengths
GLchar *messageLog
void glGetDetailTexFuncSGIS
GLenum target
GLfloat *points
void glGetDoubleIndexedvEXT
GLenum target
GLuint index
GLdouble *data
void glGetDoublei_v
GLenum target
GLuint index
GLdouble *data
void glGetDoublei_vEXT
GLenum pname
GLuint index
GLdouble *params
void glGetDoublev
GLenum pname
GLdouble *data
void glGetDriverControlStringQCOM
GLuint driverControl
GLsizei bufSize
GLsizei *length
GLchar *driverControlString
void glGetDriverControlsQCOM
GLint *num
GLsizei size
GLuint *driverControls
GLenum glGetError
void glGetFenceivNV
GLuint fence
GLenum pname
GLint *params
void glGetFinalCombinerInputParameterfvNV
GLenum variable
GLenum pname
GLfloat *params
void glGetFinalCombinerInputParameterivNV
GLenum variable
GLenum pname
GLint *params
void glGetFirstPerfQueryIdINTEL
GLuint *queryId
void glGetFixedv
GLenum pname
GLfixed *params
void glGetFixedvOES
GLenum pname
GLfixed *params
void glGetFloatIndexedvEXT
GLenum target
GLuint index
GLfloat *data
void glGetFloati_v
GLenum target
GLuint index
GLfloat *data
void glGetFloati_vEXT
GLenum pname
GLuint index
GLfloat *params
void glGetFloati_vNV
GLenum target
GLuint index
GLfloat *data
void glGetFloati_vOES
GLenum target
GLuint index
GLfloat *data
void glGetFloatv
GLenum pname
GLfloat *data
void glGetFogFuncSGIS
GLfloat *points
GLint glGetFragDataIndex
GLuint program
const GLchar *name
GLint glGetFragDataIndexEXT
GLuint program
const GLchar *name
GLint glGetFragDataLocation
GLuint program
const GLchar *name
GLint glGetFragDataLocationEXT
GLuint program
const GLchar *name
void glGetFragmentLightfvSGIX
GLenum light
GLenum pname
GLfloat *params
void glGetFragmentLightivSGIX
GLenum light
GLenum pname
GLint *params
void glGetFragmentMaterialfvSGIX
GLenum face
GLenum pname
GLfloat *params
void glGetFragmentMaterialivSGIX
GLenum face
GLenum pname
GLint *params
void glGetFramebufferAttachmentParameteriv
GLenum target
GLenum attachment
GLenum pname
GLint *params
void glGetFramebufferAttachmentParameterivEXT
GLenum target
GLenum attachment
GLenum pname
GLint *params
void glGetFramebufferAttachmentParameterivOES
GLenum target
GLenum attachment
GLenum pname
GLint *params
void glGetFramebufferParameterfvAMD
GLenum target
GLenum pname
GLuint numsamples
GLuint pixelindex
GLsizei size
GLfloat *values
void glGetFramebufferParameteriv
GLenum target
GLenum pname
GLint *params
void glGetFramebufferParameterivEXT
GLuint framebuffer
GLenum pname
GLint *params
GLsizei glGetFramebufferPixelLocalStorageSizeEXT
GLuint target
GLenum glGetGraphicsResetStatus
GLenum glGetGraphicsResetStatusARB
GLenum glGetGraphicsResetStatusEXT
GLenum glGetGraphicsResetStatusKHR
GLhandleARB glGetHandleARB
GLenum pname
void glGetHistogram
GLenum target
GLboolean reset
GLenum format
GLenum type
void *values
void glGetHistogramEXT
GLenum target
GLboolean reset
GLenum format
GLenum type
void *values
void glGetHistogramParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetHistogramParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetHistogramParameteriv
GLenum target
GLenum pname
GLint *params
void glGetHistogramParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetHistogramParameterxvOES
GLenum target
GLenum pname
GLfixed *params
GLuint64 glGetImageHandleARB
GLuint texture
GLint level
GLboolean layered
GLint layer
GLenum format
GLuint64 glGetImageHandleNV
GLuint texture
GLint level
GLboolean layered
GLint layer
GLenum format
void glGetImageTransformParameterfvHP
GLenum target
GLenum pname
GLfloat *params
void glGetImageTransformParameterivHP
GLenum target
GLenum pname
GLint *params
void glGetInfoLogARB
GLhandleARB obj
GLsizei maxLength
GLsizei *length
GLcharARB *infoLog
GLint glGetInstrumentsSGIX
void glGetInteger64i_v
GLenum target
GLuint index
GLint64 *data
void glGetInteger64v
GLenum pname
GLint64 *data
void glGetInteger64vAPPLE
GLenum pname
GLint64 *params
void glGetIntegerIndexedvEXT
GLenum target
GLuint index
GLint *data
void glGetIntegeri_v
GLenum target
GLuint index
GLint *data
void glGetIntegeri_vEXT
GLenum target
GLuint index
GLint *data
void glGetIntegerui64i_vNV
GLenum value
GLuint index
GLuint64EXT *result
void glGetIntegerui64vNV
GLenum value
GLuint64EXT *result
void glGetIntegerv
GLenum pname
GLint *data
void glGetInternalformatSampleivNV
GLenum target
GLenum internalformat
GLsizei samples
GLenum pname
GLsizei bufSize
GLint *params
void glGetInternalformati64v
GLenum target
GLenum internalformat
GLenum pname
GLsizei bufSize
GLint64 *params
void glGetInternalformativ
GLenum target
GLenum internalformat
GLenum pname
GLsizei bufSize
GLint *params
void glGetInvariantBooleanvEXT
GLuint id
GLenum value
GLboolean *data
void glGetInvariantFloatvEXT
GLuint id
GLenum value
GLfloat *data
void glGetInvariantIntegervEXT
GLuint id
GLenum value
GLint *data
void glGetLightfv
GLenum light
GLenum pname
GLfloat *params
void glGetLightiv
GLenum light
GLenum pname
GLint *params
void glGetLightxOES
GLenum light
GLenum pname
GLfixed *params
void glGetLightxv
GLenum light
GLenum pname
GLfixed *params
void glGetLightxvOES
GLenum light
GLenum pname
GLfixed *params
void glGetListParameterfvSGIX
GLuint list
GLenum pname
GLfloat *params
void glGetListParameterivSGIX
GLuint list
GLenum pname
GLint *params
void glGetLocalConstantBooleanvEXT
GLuint id
GLenum value
GLboolean *data
void glGetLocalConstantFloatvEXT
GLuint id
GLenum value
GLfloat *data
void glGetLocalConstantIntegervEXT
GLuint id
GLenum value
GLint *data
void glGetMapAttribParameterfvNV
GLenum target
GLuint index
GLenum pname
GLfloat *params
void glGetMapAttribParameterivNV
GLenum target
GLuint index
GLenum pname
GLint *params
void glGetMapControlPointsNV
GLenum target
GLuint index
GLenum type
GLsizei ustride
GLsizei vstride
GLboolean packed
void *points
void glGetMapParameterfvNV
GLenum target
GLenum pname
GLfloat *params
void glGetMapParameterivNV
GLenum target
GLenum pname
GLint *params
void glGetMapdv
GLenum target
GLenum query
GLdouble *v
void glGetMapfv
GLenum target
GLenum query
GLfloat *v
void glGetMapiv
GLenum target
GLenum query
GLint *v
void glGetMapxvOES
GLenum target
GLenum query
GLfixed *v
void glGetMaterialfv
GLenum face
GLenum pname
GLfloat *params
void glGetMaterialiv
GLenum face
GLenum pname
GLint *params
void glGetMaterialxOES
GLenum face
GLenum pname
GLfixed param
void glGetMaterialxv
GLenum face
GLenum pname
GLfixed *params
void glGetMaterialxvOES
GLenum face
GLenum pname
GLfixed *params
void glGetMemoryObjectParameterivEXT
GLuint memoryObject
GLenum pname
GLint *params
void glGetMinmax
GLenum target
GLboolean reset
GLenum format
GLenum type
void *values
void glGetMinmaxEXT
GLenum target
GLboolean reset
GLenum format
GLenum type
void *values
void glGetMinmaxParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetMinmaxParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetMinmaxParameteriv
GLenum target
GLenum pname
GLint *params
void glGetMinmaxParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetMultiTexEnvfvEXT
GLenum texunit
GLenum target
GLenum pname
GLfloat *params
void glGetMultiTexEnvivEXT
GLenum texunit
GLenum target
GLenum pname
GLint *params
void glGetMultiTexGendvEXT
GLenum texunit
GLenum coord
GLenum pname
GLdouble *params
void glGetMultiTexGenfvEXT
GLenum texunit
GLenum coord
GLenum pname
GLfloat *params
void glGetMultiTexGenivEXT
GLenum texunit
GLenum coord
GLenum pname
GLint *params
void glGetMultiTexImageEXT
GLenum texunit
GLenum target
GLint level
GLenum format
GLenum type
void *pixels
void glGetMultiTexLevelParameterfvEXT
GLenum texunit
GLenum target
GLint level
GLenum pname
GLfloat *params
void glGetMultiTexLevelParameterivEXT
GLenum texunit
GLenum target
GLint level
GLenum pname
GLint *params
void glGetMultiTexParameterIivEXT
GLenum texunit
GLenum target
GLenum pname
GLint *params
void glGetMultiTexParameterIuivEXT
GLenum texunit
GLenum target
GLenum pname
GLuint *params
void glGetMultiTexParameterfvEXT
GLenum texunit
GLenum target
GLenum pname
GLfloat *params
void glGetMultiTexParameterivEXT
GLenum texunit
GLenum target
GLenum pname
GLint *params
void glGetMultisamplefv
GLenum pname
GLuint index
GLfloat *val
void glGetMultisamplefvNV
GLenum pname
GLuint index
GLfloat *val
void glGetNamedBufferParameteri64v
GLuint buffer
GLenum pname
GLint64 *params
void glGetNamedBufferParameteriv
GLuint buffer
GLenum pname
GLint *params
void glGetNamedBufferParameterivEXT
GLuint buffer
GLenum pname
GLint *params
void glGetNamedBufferParameterui64vNV
GLuint buffer
GLenum pname
GLuint64EXT *params
void glGetNamedBufferPointerv
GLuint buffer
GLenum pname
void **params
void glGetNamedBufferPointervEXT
GLuint buffer
GLenum pname
void **params
void glGetNamedBufferSubData
GLuint buffer
GLintptr offset
GLsizeiptr size
void *data
void glGetNamedBufferSubDataEXT
GLuint buffer
GLintptr offset
GLsizeiptr size
void *data
void glGetNamedFramebufferParameterfvAMD
GLuint framebuffer
GLenum pname
GLuint numsamples
GLuint pixelindex
GLsizei size
GLfloat *values
void glGetNamedFramebufferAttachmentParameteriv
GLuint framebuffer
GLenum attachment
GLenum pname
GLint *params
void glGetNamedFramebufferAttachmentParameterivEXT
GLuint framebuffer
GLenum attachment
GLenum pname
GLint *params
void glGetNamedFramebufferParameteriv
GLuint framebuffer
GLenum pname
GLint *param
void glGetNamedFramebufferParameterivEXT
GLuint framebuffer
GLenum pname
GLint *params
void glGetNamedProgramLocalParameterIivEXT
GLuint program
GLenum target
GLuint index
GLint *params
void glGetNamedProgramLocalParameterIuivEXT
GLuint program
GLenum target
GLuint index
GLuint *params
void glGetNamedProgramLocalParameterdvEXT
GLuint program
GLenum target
GLuint index
GLdouble *params
void glGetNamedProgramLocalParameterfvEXT
GLuint program
GLenum target
GLuint index
GLfloat *params
void glGetNamedProgramStringEXT
GLuint program
GLenum target
GLenum pname
void *string
void glGetNamedProgramivEXT
GLuint program
GLenum target
GLenum pname
GLint *params
void glGetNamedRenderbufferParameteriv
GLuint renderbuffer
GLenum pname
GLint *params
void glGetNamedRenderbufferParameterivEXT
GLuint renderbuffer
GLenum pname
GLint *params
void glGetNamedStringARB
GLint namelen
const GLchar *name
GLsizei bufSize
GLint *stringlen
GLchar *string
void glGetNamedStringivARB
GLint namelen
const GLchar *name
GLenum pname
GLint *params
void glGetNextPerfQueryIdINTEL
GLuint queryId
GLuint *nextQueryId
void glGetObjectBufferfvATI
GLuint buffer
GLenum pname
GLfloat *params
void glGetObjectBufferivATI
GLuint buffer
GLenum pname
GLint *params
void glGetObjectLabel
GLenum identifier
GLuint name
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetObjectLabelEXT
GLenum type
GLuint object
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetObjectLabelKHR
GLenum identifier
GLuint name
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetObjectParameterfvARB
GLhandleARB obj
GLenum pname
GLfloat *params
void glGetObjectParameterivAPPLE
GLenum objectType
GLuint name
GLenum pname
GLint *params
void glGetObjectParameterivARB
GLhandleARB obj
GLenum pname
GLint *params
void glGetObjectPtrLabel
const void *ptr
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetObjectPtrLabelKHR
const void *ptr
GLsizei bufSize
GLsizei *length
GLchar *label
void glGetOcclusionQueryivNV
GLuint id
GLenum pname
GLint *params
void glGetOcclusionQueryuivNV
GLuint id
GLenum pname
GLuint *params
void glGetPathColorGenfvNV
GLenum color
GLenum pname
GLfloat *value
void glGetPathColorGenivNV
GLenum color
GLenum pname
GLint *value
void glGetPathCommandsNV
GLuint path
GLubyte *commands
void glGetPathCoordsNV
GLuint path
GLfloat *coords
void glGetPathDashArrayNV
GLuint path
GLfloat *dashArray
GLfloat glGetPathLengthNV
GLuint path
GLsizei startSegment
GLsizei numSegments
void glGetPathMetricRangeNV
GLbitfield metricQueryMask
GLuint firstPathName
GLsizei numPaths
GLsizei stride
GLfloat *metrics
void glGetPathMetricsNV
GLbitfield metricQueryMask
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLsizei stride
GLfloat *metrics
void glGetPathParameterfvNV
GLuint path
GLenum pname
GLfloat *value
void glGetPathParameterivNV
GLuint path
GLenum pname
GLint *value
void glGetPathSpacingNV
GLenum pathListMode
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLfloat advanceScale
GLfloat kerningScale
GLenum transformType
GLfloat *returnedSpacing
void glGetPathTexGenfvNV
GLenum texCoordSet
GLenum pname
GLfloat *value
void glGetPathTexGenivNV
GLenum texCoordSet
GLenum pname
GLint *value
void glGetPerfCounterInfoINTEL
GLuint queryId
GLuint counterId
GLuint counterNameLength
GLchar *counterName
GLuint counterDescLength
GLchar *counterDesc
GLuint *counterOffset
GLuint *counterDataSize
GLuint *counterTypeEnum
GLuint *counterDataTypeEnum
GLuint64 *rawCounterMaxValue
void glGetPerfMonitorCounterDataAMD
GLuint monitor
GLenum pname
GLsizei dataSize
GLuint *data
GLint *bytesWritten
void glGetPerfMonitorCounterInfoAMD
GLuint group
GLuint counter
GLenum pname
void *data
void glGetPerfMonitorCounterStringAMD
GLuint group
GLuint counter
GLsizei bufSize
GLsizei *length
GLchar *counterString
void glGetPerfMonitorCountersAMD
GLuint group
GLint *numCounters
GLint *maxActiveCounters
GLsizei counterSize
GLuint *counters
void glGetPerfMonitorGroupStringAMD
GLuint group
GLsizei bufSize
GLsizei *length
GLchar *groupString
void glGetPerfMonitorGroupsAMD
GLint *numGroups
GLsizei groupsSize
GLuint *groups
void glGetPerfQueryDataINTEL
GLuint queryHandle
GLuint flags
GLsizei dataSize
void *data
GLuint *bytesWritten
void glGetPerfQueryIdByNameINTEL
GLchar *queryName
GLuint *queryId
void glGetPerfQueryInfoINTEL
GLuint queryId
GLuint queryNameLength
GLchar *queryName
GLuint *dataSize
GLuint *noCounters
GLuint *noInstances
GLuint *capsMask
void glGetPixelMapfv
GLenum map
GLfloat *values
void glGetPixelMapuiv
GLenum map
GLuint *values
void glGetPixelMapusv
GLenum map
GLushort *values
void glGetPixelMapxv
GLenum map
GLint size
GLfixed *values
void glGetPixelTexGenParameterfvSGIS
GLenum pname
GLfloat *params
void glGetPixelTexGenParameterivSGIS
GLenum pname
GLint *params
void glGetPixelTransformParameterfvEXT
GLenum target
GLenum pname
GLfloat *params
void glGetPixelTransformParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetPointerIndexedvEXT
GLenum target
GLuint index
void **data
void glGetPointeri_vEXT
GLenum pname
GLuint index
void **params
void glGetPointerv
GLenum pname
void **params
void glGetPointervEXT
GLenum pname
void **params
void glGetPointervKHR
GLenum pname
void **params
void glGetPolygonStipple
GLubyte *mask
void glGetProgramBinary
GLuint program
GLsizei bufSize
GLsizei *length
GLenum *binaryFormat
void *binary
void glGetProgramBinaryOES
GLuint program
GLsizei bufSize
GLsizei *length
GLenum *binaryFormat
void *binary
void glGetProgramEnvParameterIivNV
GLenum target
GLuint index
GLint *params
void glGetProgramEnvParameterIuivNV
GLenum target
GLuint index
GLuint *params
void glGetProgramEnvParameterdvARB
GLenum target
GLuint index
GLdouble *params
void glGetProgramEnvParameterfvARB
GLenum target
GLuint index
GLfloat *params
void glGetProgramInfoLog
GLuint program
GLsizei bufSize
GLsizei *length
GLchar *infoLog
void glGetProgramInterfaceiv
GLuint program
GLenum programInterface
GLenum pname
GLint *params
void glGetProgramLocalParameterIivNV
GLenum target
GLuint index
GLint *params
void glGetProgramLocalParameterIuivNV
GLenum target
GLuint index
GLuint *params
void glGetProgramLocalParameterdvARB
GLenum target
GLuint index
GLdouble *params
void glGetProgramLocalParameterfvARB
GLenum target
GLuint index
GLfloat *params
void glGetProgramNamedParameterdvNV
GLuint id
GLsizei len
const GLubyte *name
GLdouble *params
void glGetProgramNamedParameterfvNV
GLuint id
GLsizei len
const GLubyte *name
GLfloat *params
void glGetProgramParameterdvNV
GLenum target
GLuint index
GLenum pname
GLdouble *params
void glGetProgramParameterfvNV
GLenum target
GLuint index
GLenum pname
GLfloat *params
void glGetProgramPipelineInfoLog
GLuint pipeline
GLsizei bufSize
GLsizei *length
GLchar *infoLog
void glGetProgramPipelineInfoLogEXT
GLuint pipeline
GLsizei bufSize
GLsizei *length
GLchar *infoLog
void glGetProgramPipelineiv
GLuint pipeline
GLenum pname
GLint *params
void glGetProgramPipelineivEXT
GLuint pipeline
GLenum pname
GLint *params
GLuint glGetProgramResourceIndex
GLuint program
GLenum programInterface
const GLchar *name
GLint glGetProgramResourceLocation
GLuint program
GLenum programInterface
const GLchar *name
GLint glGetProgramResourceLocationIndex
GLuint program
GLenum programInterface
const GLchar *name
GLint glGetProgramResourceLocationIndexEXT
GLuint program
GLenum programInterface
const GLchar *name
void glGetProgramResourceName
GLuint program
GLenum programInterface
GLuint index
GLsizei bufSize
GLsizei *length
GLchar *name
void glGetProgramResourcefvNV
GLuint program
GLenum programInterface
GLuint index
GLsizei propCount
const GLenum *props
GLsizei bufSize
GLsizei *length
GLfloat *params
void glGetProgramResourceiv
GLuint program
GLenum programInterface
GLuint index
GLsizei propCount
const GLenum *props
GLsizei bufSize
GLsizei *length
GLint *params
void glGetProgramStageiv
GLuint program
GLenum shadertype
GLenum pname
GLint *values
void glGetProgramStringARB
GLenum target
GLenum pname
void *string
void glGetProgramStringNV
GLuint id
GLenum pname
GLubyte *program
void glGetProgramSubroutineParameteruivNV
GLenum target
GLuint index
GLuint *param
void glGetProgramiv
GLuint program
GLenum pname
GLint *params
void glGetProgramivARB
GLenum target
GLenum pname
GLint *params
void glGetProgramivNV
GLuint id
GLenum pname
GLint *params
void glGetQueryBufferObjecti64v
GLuint id
GLuint buffer
GLenum pname
GLintptr offset
void glGetQueryBufferObjectiv
GLuint id
GLuint buffer
GLenum pname
GLintptr offset
void glGetQueryBufferObjectui64v
GLuint id
GLuint buffer
GLenum pname
GLintptr offset
void glGetQueryBufferObjectuiv
GLuint id
GLuint buffer
GLenum pname
GLintptr offset
void glGetQueryIndexediv
GLenum target
GLuint index
GLenum pname
GLint *params
void glGetQueryObjecti64v
GLuint id
GLenum pname
GLint64 *params
void glGetQueryObjecti64vEXT
GLuint id
GLenum pname
GLint64 *params
void glGetQueryObjectiv
GLuint id
GLenum pname
GLint *params
void glGetQueryObjectivARB
GLuint id
GLenum pname
GLint *params
void glGetQueryObjectivEXT
GLuint id
GLenum pname
GLint *params
void glGetQueryObjectui64v
GLuint id
GLenum pname
GLuint64 *params
void glGetQueryObjectui64vEXT
GLuint id
GLenum pname
GLuint64 *params
void glGetQueryObjectuiv
GLuint id
GLenum pname
GLuint *params
void glGetQueryObjectuivARB
GLuint id
GLenum pname
GLuint *params
void glGetQueryObjectuivEXT
GLuint id
GLenum pname
GLuint *params
void glGetQueryiv
GLenum target
GLenum pname
GLint *params
void glGetQueryivARB
GLenum target
GLenum pname
GLint *params
void glGetQueryivEXT
GLenum target
GLenum pname
GLint *params
void glGetRenderbufferParameteriv
GLenum target
GLenum pname
GLint *params
void glGetRenderbufferParameterivEXT
GLenum target
GLenum pname
GLint *params
void glGetRenderbufferParameterivOES
GLenum target
GLenum pname
GLint *params
void glGetSamplerParameterIiv
GLuint sampler
GLenum pname
GLint *params
void glGetSamplerParameterIivEXT
GLuint sampler
GLenum pname
GLint *params
void glGetSamplerParameterIivOES
GLuint sampler
GLenum pname
GLint *params
void glGetSamplerParameterIuiv
GLuint sampler
GLenum pname
GLuint *params
void glGetSamplerParameterIuivEXT
GLuint sampler
GLenum pname
GLuint *params
void glGetSamplerParameterIuivOES
GLuint sampler
GLenum pname
GLuint *params
void glGetSamplerParameterfv
GLuint sampler
GLenum pname
GLfloat *params
void glGetSamplerParameteriv
GLuint sampler
GLenum pname
GLint *params
void glGetSemaphoreParameterui64vEXT
GLuint semaphore
GLenum pname
GLuint64 *params
void glGetSeparableFilter
GLenum target
GLenum format
GLenum type
void *row
void *column
void *span
void glGetSeparableFilterEXT
GLenum target
GLenum format
GLenum type
void *row
void *column
void *span
void glGetShaderInfoLog
GLuint shader
GLsizei bufSize
GLsizei *length
GLchar *infoLog
void glGetShaderPrecisionFormat
GLenum shadertype
GLenum precisiontype
GLint *range
GLint *precision
void glGetShaderSource
GLuint shader
GLsizei bufSize
GLsizei *length
GLchar *source
void glGetShaderSourceARB
GLhandleARB obj
GLsizei maxLength
GLsizei *length
GLcharARB *source
void glGetShaderiv
GLuint shader
GLenum pname
GLint *params
void glGetSharpenTexFuncSGIS
GLenum target
GLfloat *points
GLushort glGetStageIndexNV
GLenum shadertype
const GLubyte *glGetString
GLenum name
const GLubyte *glGetStringi
GLenum name
GLuint index
GLuint glGetSubroutineIndex
GLuint program
GLenum shadertype
const GLchar *name
GLint glGetSubroutineUniformLocation
GLuint program
GLenum shadertype
const GLchar *name
void glGetSynciv
GLsync sync
GLenum pname
GLsizei bufSize
GLsizei *length
GLint *values
void glGetSyncivAPPLE
GLsync sync
GLenum pname
GLsizei bufSize
GLsizei *length
GLint *values
void glGetTexBumpParameterfvATI
GLenum pname
GLfloat *param
void glGetTexBumpParameterivATI
GLenum pname
GLint *param
void glGetTexEnvfv
GLenum target
GLenum pname
GLfloat *params
void glGetTexEnviv
GLenum target
GLenum pname
GLint *params
void glGetTexEnvxv
GLenum target
GLenum pname
GLfixed *params
void glGetTexEnvxvOES
GLenum target
GLenum pname
GLfixed *params
void glGetTexFilterFuncSGIS
GLenum target
GLenum filter
GLfloat *weights
void glGetTexGendv
GLenum coord
GLenum pname
GLdouble *params
void glGetTexGenfv
GLenum coord
GLenum pname
GLfloat *params
void glGetTexGenfvOES
GLenum coord
GLenum pname
GLfloat *params
void glGetTexGeniv
GLenum coord
GLenum pname
GLint *params
void glGetTexGenivOES
GLenum coord
GLenum pname
GLint *params
void glGetTexGenxvOES
GLenum coord
GLenum pname
GLfixed *params
void glGetTexImage
GLenum target
GLint level
GLenum format
GLenum type
void *pixels
void glGetTexLevelParameterfv
GLenum target
GLint level
GLenum pname
GLfloat *params
void glGetTexLevelParameteriv
GLenum target
GLint level
GLenum pname
GLint *params
void glGetTexLevelParameterxvOES
GLenum target
GLint level
GLenum pname
GLfixed *params
void glGetTexParameterIiv
GLenum target
GLenum pname
GLint *params
void glGetTexParameterIivEXT
GLenum target
GLenum pname
GLint *params
void glGetTexParameterIivOES
GLenum target
GLenum pname
GLint *params
void glGetTexParameterIuiv
GLenum target
GLenum pname
GLuint *params
void glGetTexParameterIuivEXT
GLenum target
GLenum pname
GLuint *params
void glGetTexParameterIuivOES
GLenum target
GLenum pname
GLuint *params
void glGetTexParameterPointervAPPLE
GLenum target
GLenum pname
void **params
void glGetTexParameterfv
GLenum target
GLenum pname
GLfloat *params
void glGetTexParameteriv
GLenum target
GLenum pname
GLint *params
void glGetTexParameterxv
GLenum target
GLenum pname
GLfixed *params
void glGetTexParameterxvOES
GLenum target
GLenum pname
GLfixed *params
GLuint64 glGetTextureHandleARB
GLuint texture
GLuint64 glGetTextureHandleIMG
GLuint texture
GLuint64 glGetTextureHandleNV
GLuint texture
void glGetTextureImage
GLuint texture
GLint level
GLenum format
GLenum type
GLsizei bufSize
void *pixels
void glGetTextureImageEXT
GLuint texture
GLenum target
GLint level
GLenum format
GLenum type
void *pixels
void glGetTextureLevelParameterfv
GLuint texture
GLint level
GLenum pname
GLfloat *params
void glGetTextureLevelParameterfvEXT
GLuint texture
GLenum target
GLint level
GLenum pname
GLfloat *params
void glGetTextureLevelParameteriv
GLuint texture
GLint level
GLenum pname
GLint *params
void glGetTextureLevelParameterivEXT
GLuint texture
GLenum target
GLint level
GLenum pname
GLint *params
void glGetTextureParameterIiv
GLuint texture
GLenum pname
GLint *params
void glGetTextureParameterIivEXT
GLuint texture
GLenum target
GLenum pname
GLint *params
void glGetTextureParameterIuiv
GLuint texture
GLenum pname
GLuint *params
void glGetTextureParameterIuivEXT
GLuint texture
GLenum target
GLenum pname
GLuint *params
void glGetTextureParameterfv
GLuint texture
GLenum pname
GLfloat *params
void glGetTextureParameterfvEXT
GLuint texture
GLenum target
GLenum pname
GLfloat *params
void glGetTextureParameteriv
GLuint texture
GLenum pname
GLint *params
void glGetTextureParameterivEXT
GLuint texture
GLenum target
GLenum pname
GLint *params
GLuint64 glGetTextureSamplerHandleARB
GLuint texture
GLuint sampler
GLuint64 glGetTextureSamplerHandleIMG
GLuint texture
GLuint sampler
GLuint64 glGetTextureSamplerHandleNV
GLuint texture
GLuint sampler
void glGetTextureSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
GLsizei bufSize
void *pixels
void glGetTrackMatrixivNV
GLenum target
GLuint address
GLenum pname
GLint *params
void glGetTransformFeedbackVarying
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLsizei *size
GLenum *type
GLchar *name
void glGetTransformFeedbackVaryingEXT
GLuint program
GLuint index
GLsizei bufSize
GLsizei *length
GLsizei *size
GLenum *type
GLchar *name
void glGetTransformFeedbackVaryingNV
GLuint program
GLuint index
GLint *location
void glGetTransformFeedbacki64_v
GLuint xfb
GLenum pname
GLuint index
GLint64 *param
void glGetTransformFeedbacki_v
GLuint xfb
GLenum pname
GLuint index
GLint *param
void glGetTransformFeedbackiv
GLuint xfb
GLenum pname
GLint *param
void glGetTranslatedShaderSourceANGLE
GLuint shader
GLsizei bufsize
GLsizei *length
GLchar *source
GLuint glGetUniformBlockIndex
GLuint program
const GLchar *uniformBlockName
GLint glGetUniformBufferSizeEXT
GLuint program
GLint location
void glGetUniformIndices
GLuint program
GLsizei uniformCount
const GLchar *const*uniformNames
GLuint *uniformIndices
GLint glGetUniformLocation
GLuint program
const GLchar *name
GLint glGetUniformLocationARB
GLhandleARB programObj
const GLcharARB *name
GLintptr glGetUniformOffsetEXT
GLuint program
GLint location
void glGetUniformSubroutineuiv
GLenum shadertype
GLint location
GLuint *params
void glGetUniformdv
GLuint program
GLint location
GLdouble *params
void glGetUniformfv
GLuint program
GLint location
GLfloat *params
void glGetUniformfvARB
GLhandleARB programObj
GLint location
GLfloat *params
void glGetUniformi64vARB
GLuint program
GLint location
GLint64 *params
void glGetUniformi64vNV
GLuint program
GLint location
GLint64EXT *params
void glGetUniformiv
GLuint program
GLint location
GLint *params
void glGetUniformivARB
GLhandleARB programObj
GLint location
GLint *params
void glGetUniformui64vARB
GLuint program
GLint location
GLuint64 *params
void glGetUniformui64vNV
GLuint program
GLint location
GLuint64EXT *params
void glGetUniformuiv
GLuint program
GLint location
GLuint *params
void glGetUniformuivEXT
GLuint program
GLint location
GLuint *params
void glGetUnsignedBytevEXT
GLenum pname
GLubyte *data
void glGetUnsignedBytei_vEXT
GLenum target
GLuint index
GLubyte *data
void glGetVariantArrayObjectfvATI
GLuint id
GLenum pname
GLfloat *params
void glGetVariantArrayObjectivATI
GLuint id
GLenum pname
GLint *params
void glGetVariantBooleanvEXT
GLuint id
GLenum value
GLboolean *data
void glGetVariantFloatvEXT
GLuint id
GLenum value
GLfloat *data
void glGetVariantIntegervEXT
GLuint id
GLenum value
GLint *data
void glGetVariantPointervEXT
GLuint id
GLenum value
void **data
GLint glGetVaryingLocationNV
GLuint program
const GLchar *name
void glGetVertexArrayIndexed64iv
GLuint vaobj
GLuint index
GLenum pname
GLint64 *param
void glGetVertexArrayIndexediv
GLuint vaobj
GLuint index
GLenum pname
GLint *param
void glGetVertexArrayIntegeri_vEXT
GLuint vaobj
GLuint index
GLenum pname
GLint *param
void glGetVertexArrayIntegervEXT
GLuint vaobj
GLenum pname
GLint *param
void glGetVertexArrayPointeri_vEXT
GLuint vaobj
GLuint index
GLenum pname
void **param
void glGetVertexArrayPointervEXT
GLuint vaobj
GLenum pname
void **param
void glGetVertexArrayiv
GLuint vaobj
GLenum pname
GLint *param
void glGetVertexAttribArrayObjectfvATI
GLuint index
GLenum pname
GLfloat *params
void glGetVertexAttribArrayObjectivATI
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribIiv
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribIivEXT
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribIuiv
GLuint index
GLenum pname
GLuint *params
void glGetVertexAttribIuivEXT
GLuint index
GLenum pname
GLuint *params
void glGetVertexAttribLdv
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribLdvEXT
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribLi64vNV
GLuint index
GLenum pname
GLint64EXT *params
void glGetVertexAttribLui64vARB
GLuint index
GLenum pname
GLuint64EXT *params
void glGetVertexAttribLui64vNV
GLuint index
GLenum pname
GLuint64EXT *params
void glGetVertexAttribPointerv
GLuint index
GLenum pname
void **pointer
void glGetVertexAttribPointervARB
GLuint index
GLenum pname
void **pointer
void glGetVertexAttribPointervNV
GLuint index
GLenum pname
void **pointer
void glGetVertexAttribdv
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribdvARB
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribdvNV
GLuint index
GLenum pname
GLdouble *params
void glGetVertexAttribfv
GLuint index
GLenum pname
GLfloat *params
void glGetVertexAttribfvARB
GLuint index
GLenum pname
GLfloat *params
void glGetVertexAttribfvNV
GLuint index
GLenum pname
GLfloat *params
void glGetVertexAttribiv
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribivARB
GLuint index
GLenum pname
GLint *params
void glGetVertexAttribivNV
GLuint index
GLenum pname
GLint *params
void glGetVideoCaptureStreamdvNV
GLuint video_capture_slot
GLuint stream
GLenum pname
GLdouble *params
void glGetVideoCaptureStreamfvNV
GLuint video_capture_slot
GLuint stream
GLenum pname
GLfloat *params
void glGetVideoCaptureStreamivNV
GLuint video_capture_slot
GLuint stream
GLenum pname
GLint *params
void glGetVideoCaptureivNV
GLuint video_capture_slot
GLenum pname
GLint *params
void glGetVideoi64vNV
GLuint video_slot
GLenum pname
GLint64EXT *params
void glGetVideoivNV
GLuint video_slot
GLenum pname
GLint *params
void glGetVideoui64vNV
GLuint video_slot
GLenum pname
GLuint64EXT *params
void glGetVideouivNV
GLuint video_slot
GLenum pname
GLuint *params
void glGetnColorTable
GLenum target
GLenum format
GLenum type
GLsizei bufSize
void *table
void glGetnColorTableARB
GLenum target
GLenum format
GLenum type
GLsizei bufSize
void *table
void glGetnCompressedTexImage
GLenum target
GLint lod
GLsizei bufSize
void *pixels
void glGetnCompressedTexImageARB
GLenum target
GLint lod
GLsizei bufSize
void *img
void glGetnConvolutionFilter
GLenum target
GLenum format
GLenum type
GLsizei bufSize
void *image
void glGetnConvolutionFilterARB
GLenum target
GLenum format
GLenum type
GLsizei bufSize
void *image
void glGetnHistogram
GLenum target
GLboolean reset
GLenum format
GLenum type
GLsizei bufSize
void *values
void glGetnHistogramARB
GLenum target
GLboolean reset
GLenum format
GLenum type
GLsizei bufSize
void *values
void glGetnMapdv
GLenum target
GLenum query
GLsizei bufSize
GLdouble *v
void glGetnMapdvARB
GLenum target
GLenum query
GLsizei bufSize
GLdouble *v
void glGetnMapfv
GLenum target
GLenum query
GLsizei bufSize
GLfloat *v
void glGetnMapfvARB
GLenum target
GLenum query
GLsizei bufSize
GLfloat *v
void glGetnMapiv
GLenum target
GLenum query
GLsizei bufSize
GLint *v
void glGetnMapivARB
GLenum target
GLenum query
GLsizei bufSize
GLint *v
void glGetnMinmax
GLenum target
GLboolean reset
GLenum format
GLenum type
GLsizei bufSize
void *values
void glGetnMinmaxARB
GLenum target
GLboolean reset
GLenum format
GLenum type
GLsizei bufSize
void *values
void glGetnPixelMapfv
GLenum map
GLsizei bufSize
GLfloat *values
void glGetnPixelMapfvARB
GLenum map
GLsizei bufSize
GLfloat *values
void glGetnPixelMapuiv
GLenum map
GLsizei bufSize
GLuint *values
void glGetnPixelMapuivARB
GLenum map
GLsizei bufSize
GLuint *values
void glGetnPixelMapusv
GLenum map
GLsizei bufSize
GLushort *values
void glGetnPixelMapusvARB
GLenum map
GLsizei bufSize
GLushort *values
void glGetnPolygonStipple
GLsizei bufSize
GLubyte *pattern
void glGetnPolygonStippleARB
GLsizei bufSize
GLubyte *pattern
void glGetnSeparableFilter
GLenum target
GLenum format
GLenum type
GLsizei rowBufSize
void *row
GLsizei columnBufSize
void *column
void *span
void glGetnSeparableFilterARB
GLenum target
GLenum format
GLenum type
GLsizei rowBufSize
void *row
GLsizei columnBufSize
void *column
void *span
void glGetnTexImage
GLenum target
GLint level
GLenum format
GLenum type
GLsizei bufSize
void *pixels
void glGetnTexImageARB
GLenum target
GLint level
GLenum format
GLenum type
GLsizei bufSize
void *img
void glGetnUniformdv
GLuint program
GLint location
GLsizei bufSize
GLdouble *params
void glGetnUniformdvARB
GLuint program
GLint location
GLsizei bufSize
GLdouble *params
void glGetnUniformfv
GLuint program
GLint location
GLsizei bufSize
GLfloat *params
void glGetnUniformfvARB
GLuint program
GLint location
GLsizei bufSize
GLfloat *params
void glGetnUniformfvEXT
GLuint program
GLint location
GLsizei bufSize
GLfloat *params
void glGetnUniformfvKHR
GLuint program
GLint location
GLsizei bufSize
GLfloat *params
void glGetnUniformi64vARB
GLuint program
GLint location
GLsizei bufSize
GLint64 *params
void glGetnUniformiv
GLuint program
GLint location
GLsizei bufSize
GLint *params
void glGetnUniformivARB
GLuint program
GLint location
GLsizei bufSize
GLint *params
void glGetnUniformivEXT
GLuint program
GLint location
GLsizei bufSize
GLint *params
void glGetnUniformivKHR
GLuint program
GLint location
GLsizei bufSize
GLint *params
void glGetnUniformui64vARB
GLuint program
GLint location
GLsizei bufSize
GLuint64 *params
void glGetnUniformuiv
GLuint program
GLint location
GLsizei bufSize
GLuint *params
void glGetnUniformuivARB
GLuint program
GLint location
GLsizei bufSize
GLuint *params
void glGetnUniformuivKHR
GLuint program
GLint location
GLsizei bufSize
GLuint *params
void glGlobalAlphaFactorbSUN
GLbyte factor
void glGlobalAlphaFactordSUN
GLdouble factor
void glGlobalAlphaFactorfSUN
GLfloat factor
void glGlobalAlphaFactoriSUN
GLint factor
void glGlobalAlphaFactorsSUN
GLshort factor
void glGlobalAlphaFactorubSUN
GLubyte factor
void glGlobalAlphaFactoruiSUN
GLuint factor
void glGlobalAlphaFactorusSUN
GLushort factor
void glHint
GLenum target
GLenum mode
void glHintPGI
GLenum target
GLint mode
void glHistogram
GLenum target
GLsizei width
GLenum internalformat
GLboolean sink
void glHistogramEXT
GLenum target
GLsizei width
GLenum internalformat
GLboolean sink
void glIglooInterfaceSGIX
GLenum pname
const void *params
void glImageTransformParameterfHP
GLenum target
GLenum pname
GLfloat param
void glImageTransformParameterfvHP
GLenum target
GLenum pname
const GLfloat *params
void glImageTransformParameteriHP
GLenum target
GLenum pname
GLint param
void glImageTransformParameterivHP
GLenum target
GLenum pname
const GLint *params
void glImportMemoryFdEXT
GLuint memory
GLuint64 size
GLenum handleType
GLint fd
void glImportMemoryWin32HandleEXT
GLuint memory
GLuint64 size
GLenum handleType
void *handle
void glImportMemoryWin32NameEXT
GLuint memory
GLuint64 size
GLenum handleType
const void *name
void glImportSemaphoreFdEXT
GLuint semaphore
GLenum handleType
GLint fd
void glImportSemaphoreWin32HandleEXT
GLuint semaphore
GLenum handleType
void *handle
void glImportSemaphoreWin32NameEXT
GLuint semaphore
GLenum handleType
const void *name
GLsync glImportSyncEXT
GLenum external_sync_type
GLintptr external_sync
GLbitfield flags
void glIndexFormatNV
GLenum type
GLsizei stride
void glIndexFuncEXT
GLenum func
GLclampf ref
void glIndexMask
GLuint mask
void glIndexMaterialEXT
GLenum face
GLenum mode
void glIndexPointer
GLenum type
GLsizei stride
const void *pointer
void glIndexPointerEXT
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glIndexPointerListIBM
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glIndexd
GLdouble c
void glIndexdv
const GLdouble *c
void glIndexf
GLfloat c
void glIndexfv
const GLfloat *c
void glIndexi
GLint c
void glIndexiv
const GLint *c
void glIndexs
GLshort c
void glIndexsv
const GLshort *c
void glIndexub
GLubyte c
void glIndexubv
const GLubyte *c
void glIndexxOES
GLfixed component
void glIndexxvOES
const GLfixed *component
void glInitNames
void glInsertComponentEXT
GLuint res
GLuint src
GLuint num
void glInsertEventMarkerEXT
GLsizei length
const GLchar *marker
void glInstrumentsBufferSGIX
GLsizei size
GLint *buffer
void glInterleavedArrays
GLenum format
GLsizei stride
const void *pointer
void glInterpolatePathsNV
GLuint resultPath
GLuint pathA
GLuint pathB
GLfloat weight
void glInvalidateBufferData
GLuint buffer
void glInvalidateBufferSubData
GLuint buffer
GLintptr offset
GLsizeiptr length
void glInvalidateFramebuffer
GLenum target
GLsizei numAttachments
const GLenum *attachments
void glInvalidateNamedFramebufferData
GLuint framebuffer
GLsizei numAttachments
const GLenum *attachments
void glInvalidateNamedFramebufferSubData
GLuint framebuffer
GLsizei numAttachments
const GLenum *attachments
GLint x
GLint y
GLsizei width
GLsizei height
void glInvalidateSubFramebuffer
GLenum target
GLsizei numAttachments
const GLenum *attachments
GLint x
GLint y
GLsizei width
GLsizei height
void glInvalidateTexImage
GLuint texture
GLint level
void glInvalidateTexSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLboolean glIsAsyncMarkerSGIX
GLuint marker
GLboolean glIsBuffer
GLuint buffer
GLboolean glIsBufferARB
GLuint buffer
GLboolean glIsBufferResidentNV
GLenum target
GLboolean glIsCommandListNV
GLuint list
GLboolean glIsEnabled
GLenum cap
GLboolean glIsEnabledIndexedEXT
GLenum target
GLuint index
GLboolean glIsEnabledi
GLenum target
GLuint index
GLboolean glIsEnablediEXT
GLenum target
GLuint index
GLboolean glIsEnablediNV
GLenum target
GLuint index
GLboolean glIsEnablediOES
GLenum target
GLuint index
GLboolean glIsFenceAPPLE
GLuint fence
GLboolean glIsFenceNV
GLuint fence
GLboolean glIsFramebuffer
GLuint framebuffer
GLboolean glIsFramebufferEXT
GLuint framebuffer
GLboolean glIsFramebufferOES
GLuint framebuffer
GLboolean glIsImageHandleResidentARB
GLuint64 handle
GLboolean glIsImageHandleResidentNV
GLuint64 handle
GLboolean glIsList
GLuint list
GLboolean glIsMemoryObjectEXT
GLuint memoryObject
GLboolean glIsNameAMD
GLenum identifier
GLuint name
GLboolean glIsNamedBufferResidentNV
GLuint buffer
GLboolean glIsNamedStringARB
GLint namelen
const GLchar *name
GLboolean glIsObjectBufferATI
GLuint buffer
GLboolean glIsOcclusionQueryNV
GLuint id
GLboolean glIsPathNV
GLuint path
GLboolean glIsPointInFillPathNV
GLuint path
GLuint mask
GLfloat x
GLfloat y
GLboolean glIsPointInStrokePathNV
GLuint path
GLfloat x
GLfloat y
GLboolean glIsProgram
GLuint program
GLboolean glIsProgramARB
GLuint program
GLboolean glIsProgramNV
GLuint id
GLboolean glIsProgramPipeline
GLuint pipeline
GLboolean glIsProgramPipelineEXT
GLuint pipeline
GLboolean glIsQuery
GLuint id
GLboolean glIsQueryARB
GLuint id
GLboolean glIsQueryEXT
GLuint id
GLboolean glIsRenderbuffer
GLuint renderbuffer
GLboolean glIsRenderbufferEXT
GLuint renderbuffer
GLboolean glIsRenderbufferOES
GLuint renderbuffer
GLboolean glIsSemaphoreEXT
GLuint semaphore
GLboolean glIsSampler
GLuint sampler
GLboolean glIsShader
GLuint shader
GLboolean glIsStateNV
GLuint state
GLboolean glIsSync
GLsync sync
GLboolean glIsSyncAPPLE
GLsync sync
GLboolean glIsTexture
GLuint texture
GLboolean glIsTextureEXT
GLuint texture
GLboolean glIsTextureHandleResidentARB
GLuint64 handle
GLboolean glIsTextureHandleResidentNV
GLuint64 handle
GLboolean glIsTransformFeedback
GLuint id
GLboolean glIsTransformFeedbackNV
GLuint id
GLboolean glIsVariantEnabledEXT
GLuint id
GLenum cap
GLboolean glIsVertexArray
GLuint array
GLboolean glIsVertexArrayAPPLE
GLuint array
GLboolean glIsVertexArrayOES
GLuint array
GLboolean glIsVertexAttribEnabledAPPLE
GLuint index
GLenum pname
void glLGPUCopyImageSubDataNVX
GLuint sourceGpu
GLbitfield destinationGpuMask
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srxY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei width
GLsizei height
GLsizei depth
void glLGPUInterlockNVX
void glLGPUNamedBufferSubDataNVX
GLbitfield gpuMask
GLuint buffer
GLintptr offset
GLsizeiptr size
const void *data
void glLabelObjectEXT
GLenum type
GLuint object
GLsizei length
const GLchar *label
void glLightEnviSGIX
GLenum pname
GLint param
void glLightModelf
GLenum pname
GLfloat param
void glLightModelfv
GLenum pname
const GLfloat *params
void glLightModeli
GLenum pname
GLint param
void glLightModeliv
GLenum pname
const GLint *params
void glLightModelx
GLenum pname
GLfixed param
void glLightModelxOES
GLenum pname
GLfixed param
void glLightModelxv
GLenum pname
const GLfixed *param
void glLightModelxvOES
GLenum pname
const GLfixed *param
void glLightf
GLenum light
GLenum pname
GLfloat param
void glLightfv
GLenum light
GLenum pname
const GLfloat *params
void glLighti
GLenum light
GLenum pname
GLint param
void glLightiv
GLenum light
GLenum pname
const GLint *params
void glLightx
GLenum light
GLenum pname
GLfixed param
void glLightxOES
GLenum light
GLenum pname
GLfixed param
void glLightxv
GLenum light
GLenum pname
const GLfixed *params
void glLightxvOES
GLenum light
GLenum pname
const GLfixed *params
void glLineStipple
GLint factor
GLushort pattern
void glLineWidth
GLfloat width
void glLineWidthx
GLfixed width
void glLineWidthxOES
GLfixed width
void glLinkProgram
GLuint program
void glLinkProgramARB
GLhandleARB programObj
void glListBase
GLuint base
void glListDrawCommandsStatesClientNV
GLuint list
GLuint segment
const void **indirects
const GLsizei *sizes
const GLuint *states
const GLuint *fbos
GLuint count
void glListParameterfSGIX
GLuint list
GLenum pname
GLfloat param
void glListParameterfvSGIX
GLuint list
GLenum pname
const GLfloat *params
void glListParameteriSGIX
GLuint list
GLenum pname
GLint param
void glListParameterivSGIX
GLuint list
GLenum pname
const GLint *params
void glLoadIdentity
void glLoadIdentityDeformationMapSGIX
GLbitfield mask
void glLoadMatrixd
const GLdouble *m
void glLoadMatrixf
const GLfloat *m
void glLoadMatrixx
const GLfixed *m
void glLoadMatrixxOES
const GLfixed *m
void glLoadName
GLuint name
void glLoadPaletteFromModelViewMatrixOES
void glLoadProgramNV
GLenum target
GLuint id
GLsizei len
const GLubyte *program
void glLoadTransposeMatrixd
const GLdouble *m
void glLoadTransposeMatrixdARB
const GLdouble *m
void glLoadTransposeMatrixf
const GLfloat *m
void glLoadTransposeMatrixfARB
const GLfloat *m
void glLoadTransposeMatrixxOES
const GLfixed *m
void glLockArraysEXT
GLint first
GLsizei count
void glLogicOp
GLenum opcode
void glMakeBufferNonResidentNV
GLenum target
void glMakeBufferResidentNV
GLenum target
GLenum access
void glMakeImageHandleNonResidentARB
GLuint64 handle
void glMakeImageHandleNonResidentNV
GLuint64 handle
void glMakeImageHandleResidentARB
GLuint64 handle
GLenum access
void glMakeImageHandleResidentNV
GLuint64 handle
GLenum access
void glMakeNamedBufferNonResidentNV
GLuint buffer
void glMakeNamedBufferResidentNV
GLuint buffer
GLenum access
void glMakeTextureHandleNonResidentARB
GLuint64 handle
void glMakeTextureHandleNonResidentNV
GLuint64 handle
void glMakeTextureHandleResidentARB
GLuint64 handle
void glMakeTextureHandleResidentNV
GLuint64 handle
void glMap1d
GLenum target
GLdouble u1
GLdouble u2
GLint stride
GLint order
const GLdouble *points
void glMap1f
GLenum target
GLfloat u1
GLfloat u2
GLint stride
GLint order
const GLfloat *points
void glMap1xOES
GLenum target
GLfixed u1
GLfixed u2
GLint stride
GLint order
GLfixed points
void glMap2d
GLenum target
GLdouble u1
GLdouble u2
GLint ustride
GLint uorder
GLdouble v1
GLdouble v2
GLint vstride
GLint vorder
const GLdouble *points
void glMap2f
GLenum target
GLfloat u1
GLfloat u2
GLint ustride
GLint uorder
GLfloat v1
GLfloat v2
GLint vstride
GLint vorder
const GLfloat *points
void glMap2xOES
GLenum target
GLfixed u1
GLfixed u2
GLint ustride
GLint uorder
GLfixed v1
GLfixed v2
GLint vstride
GLint vorder
GLfixed points
void *glMapBuffer
GLenum target
GLenum access
void *glMapBufferARB
GLenum target
GLenum access
void *glMapBufferOES
GLenum target
GLenum access
void *glMapBufferRange
GLenum target
GLintptr offset
GLsizeiptr length
GLbitfield access
void *glMapBufferRangeEXT
GLenum target
GLintptr offset
GLsizeiptr length
GLbitfield access
void glMapControlPointsNV
GLenum target
GLuint index
GLenum type
GLsizei ustride
GLsizei vstride
GLint uorder
GLint vorder
GLboolean packed
const void *points
void glMapGrid1d
GLint un
GLdouble u1
GLdouble u2
void glMapGrid1f
GLint un
GLfloat u1
GLfloat u2
void glMapGrid1xOES
GLint n
GLfixed u1
GLfixed u2
void glMapGrid2d
GLint un
GLdouble u1
GLdouble u2
GLint vn
GLdouble v1
GLdouble v2
void glMapGrid2f
GLint un
GLfloat u1
GLfloat u2
GLint vn
GLfloat v1
GLfloat v2
void glMapGrid2xOES
GLint n
GLfixed u1
GLfixed u2
GLfixed v1
GLfixed v2
void *glMapNamedBuffer
GLuint buffer
GLenum access
void *glMapNamedBufferEXT
GLuint buffer
GLenum access
void *glMapNamedBufferRange
GLuint buffer
GLintptr offset
GLsizeiptr length
GLbitfield access
void *glMapNamedBufferRangeEXT
GLuint buffer
GLintptr offset
GLsizeiptr length
GLbitfield access
void *glMapObjectBufferATI
GLuint buffer
void glMapParameterfvNV
GLenum target
GLenum pname
const GLfloat *params
void glMapParameterivNV
GLenum target
GLenum pname
const GLint *params
void *glMapTexture2DINTEL
GLuint texture
GLint level
GLbitfield access
GLint *stride
GLenum *layout
void glMapVertexAttrib1dAPPLE
GLuint index
GLuint size
GLdouble u1
GLdouble u2
GLint stride
GLint order
const GLdouble *points
void glMapVertexAttrib1fAPPLE
GLuint index
GLuint size
GLfloat u1
GLfloat u2
GLint stride
GLint order
const GLfloat *points
void glMapVertexAttrib2dAPPLE
GLuint index
GLuint size
GLdouble u1
GLdouble u2
GLint ustride
GLint uorder
GLdouble v1
GLdouble v2
GLint vstride
GLint vorder
const GLdouble *points
void glMapVertexAttrib2fAPPLE
GLuint index
GLuint size
GLfloat u1
GLfloat u2
GLint ustride
GLint uorder
GLfloat v1
GLfloat v2
GLint vstride
GLint vorder
const GLfloat *points
void glMaterialf
GLenum face
GLenum pname
GLfloat param
void glMaterialfv
GLenum face
GLenum pname
const GLfloat *params
void glMateriali
GLenum face
GLenum pname
GLint param
void glMaterialiv
GLenum face
GLenum pname
const GLint *params
void glMaterialx
GLenum face
GLenum pname
GLfixed param
void glMaterialxOES
GLenum face
GLenum pname
GLfixed param
void glMaterialxv
GLenum face
GLenum pname
const GLfixed *param
void glMaterialxvOES
GLenum face
GLenum pname
const GLfixed *param
void glMatrixFrustumEXT
GLenum mode
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
GLdouble zNear
GLdouble zFar
void glMatrixIndexPointerARB
GLint size
GLenum type
GLsizei stride
const void *pointer
void glMatrixIndexPointerOES
GLint size
GLenum type
GLsizei stride
const void *pointer
void glMatrixIndexubvARB
GLint size
const GLubyte *indices
void glMatrixIndexuivARB
GLint size
const GLuint *indices
void glMatrixIndexusvARB
GLint size
const GLushort *indices
void glMatrixLoad3x2fNV
GLenum matrixMode
const GLfloat *m
void glMatrixLoad3x3fNV
GLenum matrixMode
const GLfloat *m
void glMatrixLoadIdentityEXT
GLenum mode
void glMatrixLoadTranspose3x3fNV
GLenum matrixMode
const GLfloat *m
void glMatrixLoadTransposedEXT
GLenum mode
const GLdouble *m
void glMatrixLoadTransposefEXT
GLenum mode
const GLfloat *m
void glMatrixLoaddEXT
GLenum mode
const GLdouble *m
void glMatrixLoadfEXT
GLenum mode
const GLfloat *m
void glMatrixMode
GLenum mode
void glMatrixMult3x2fNV
GLenum matrixMode
const GLfloat *m
void glMatrixMult3x3fNV
GLenum matrixMode
const GLfloat *m
void glMatrixMultTranspose3x3fNV
GLenum matrixMode
const GLfloat *m
void glMatrixMultTransposedEXT
GLenum mode
const GLdouble *m
void glMatrixMultTransposefEXT
GLenum mode
const GLfloat *m
void glMatrixMultdEXT
GLenum mode
const GLdouble *m
void glMatrixMultfEXT
GLenum mode
const GLfloat *m
void glMatrixOrthoEXT
GLenum mode
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
GLdouble zNear
GLdouble zFar
void glMatrixPopEXT
GLenum mode
void glMatrixPushEXT
GLenum mode
void glMatrixRotatedEXT
GLenum mode
GLdouble angle
GLdouble x
GLdouble y
GLdouble z
void glMatrixRotatefEXT
GLenum mode
GLfloat angle
GLfloat x
GLfloat y
GLfloat z
void glMatrixScaledEXT
GLenum mode
GLdouble x
GLdouble y
GLdouble z
void glMatrixScalefEXT
GLenum mode
GLfloat x
GLfloat y
GLfloat z
void glMatrixTranslatedEXT
GLenum mode
GLdouble x
GLdouble y
GLdouble z
void glMatrixTranslatefEXT
GLenum mode
GLfloat x
GLfloat y
GLfloat z
void glMaxShaderCompilerThreadsKHR
GLuint count
void glMaxShaderCompilerThreadsARB
GLuint count
void glMemoryBarrier
GLbitfield barriers
void glMemoryBarrierByRegion
GLbitfield barriers
void glMemoryBarrierEXT
GLbitfield barriers
void glMemoryObjectParameterivEXT
GLuint memoryObject
GLenum pname
const GLint *params
void glMinSampleShading
GLfloat value
void glMinSampleShadingARB
GLfloat value
void glMinSampleShadingOES
GLfloat value
void glMinmax
GLenum target
GLenum internalformat
GLboolean sink
void glMinmaxEXT
GLenum target
GLenum internalformat
GLboolean sink
void glMultMatrixd
const GLdouble *m
void glMultMatrixf
const GLfloat *m
void glMultMatrixx
const GLfixed *m
void glMultMatrixxOES
const GLfixed *m
void glMultTransposeMatrixd
const GLdouble *m
void glMultTransposeMatrixdARB
const GLdouble *m
void glMultTransposeMatrixf
const GLfloat *m
void glMultTransposeMatrixfARB
const GLfloat *m
void glMultTransposeMatrixxOES
const GLfixed *m
void glMultiDrawArrays
GLenum mode
const GLint *first
const GLsizei *count
GLsizei drawcount
void glMultiDrawArraysEXT
GLenum mode
const GLint *first
const GLsizei *count
GLsizei primcount
void glMultiDrawArraysIndirect
GLenum mode
const void *indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawArraysIndirectAMD
GLenum mode
const void *indirect
GLsizei primcount
GLsizei stride
void glMultiDrawArraysIndirectBindlessCountNV
GLenum mode
const void *indirect
GLsizei drawCount
GLsizei maxDrawCount
GLsizei stride
GLint vertexBufferCount
void glMultiDrawArraysIndirectBindlessNV
GLenum mode
const void *indirect
GLsizei drawCount
GLsizei stride
GLint vertexBufferCount
void glMultiDrawArraysIndirectCount
GLenum mode
const void *indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawArraysIndirectCountARB
GLenum mode
const void *indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawArraysIndirectEXT
GLenum mode
const void *indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawElementArrayAPPLE
GLenum mode
const GLint *first
const GLsizei *count
GLsizei primcount
void glMultiDrawElements
GLenum mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei drawcount
void glMultiDrawElementsBaseVertex
GLenum mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei drawcount
const GLint *basevertex
void glMultiDrawElementsBaseVertexEXT
GLenum mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei primcount
const GLint *basevertex
void glMultiDrawElementsEXT
GLenum mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei primcount
void glMultiDrawElementsIndirect
GLenum mode
GLenum type
const void *indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawElementsIndirectAMD
GLenum mode
GLenum type
const void *indirect
GLsizei primcount
GLsizei stride
void glMultiDrawElementsIndirectBindlessCountNV
GLenum mode
GLenum type
const void *indirect
GLsizei drawCount
GLsizei maxDrawCount
GLsizei stride
GLint vertexBufferCount
void glMultiDrawElementsIndirectBindlessNV
GLenum mode
GLenum type
const void *indirect
GLsizei drawCount
GLsizei stride
GLint vertexBufferCount
void glMultiDrawElementsIndirectCount
GLenum mode
GLenum type
const void *indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawElementsIndirectCountARB
GLenum mode
GLenum type
const void *indirect
GLintptr drawcount
GLsizei maxdrawcount
GLsizei stride
void glMultiDrawElementsIndirectEXT
GLenum mode
GLenum type
const void *indirect
GLsizei drawcount
GLsizei stride
void glMultiDrawRangeElementArrayAPPLE
GLenum mode
GLuint start
GLuint end
const GLint *first
const GLsizei *count
GLsizei primcount
void glMultiModeDrawArraysIBM
const GLenum *mode
const GLint *first
const GLsizei *count
GLsizei primcount
GLint modestride
void glMultiModeDrawElementsIBM
const GLenum *mode
const GLsizei *count
GLenum type
const void *const*indices
GLsizei primcount
GLint modestride
void glMultiTexBufferEXT
GLenum texunit
GLenum target
GLenum internalformat
GLuint buffer
void glMultiTexCoord1bOES
GLenum texture
GLbyte s
void glMultiTexCoord1bvOES
GLenum texture
const GLbyte *coords
void glMultiTexCoord1d
GLenum target
GLdouble s
void glMultiTexCoord1dARB
GLenum target
GLdouble s
void glMultiTexCoord1dv
GLenum target
const GLdouble *v
void glMultiTexCoord1dvARB
GLenum target
const GLdouble *v
void glMultiTexCoord1f
GLenum target
GLfloat s
void glMultiTexCoord1fARB
GLenum target
GLfloat s
void glMultiTexCoord1fv
GLenum target
const GLfloat *v
void glMultiTexCoord1fvARB
GLenum target
const GLfloat *v
void glMultiTexCoord1hNV
GLenum target
GLhalfNV s
void glMultiTexCoord1hvNV
GLenum target
const GLhalfNV *v
void glMultiTexCoord1i
GLenum target
GLint s
void glMultiTexCoord1iARB
GLenum target
GLint s
void glMultiTexCoord1iv
GLenum target
const GLint *v
void glMultiTexCoord1ivARB
GLenum target
const GLint *v
void glMultiTexCoord1s
GLenum target
GLshort s
void glMultiTexCoord1sARB
GLenum target
GLshort s
void glMultiTexCoord1sv
GLenum target
const GLshort *v
void glMultiTexCoord1svARB
GLenum target
const GLshort *v
void glMultiTexCoord1xOES
GLenum texture
GLfixed s
void glMultiTexCoord1xvOES
GLenum texture
const GLfixed *coords
void glMultiTexCoord2bOES
GLenum texture
GLbyte s
GLbyte t
void glMultiTexCoord2bvOES
GLenum texture
const GLbyte *coords
void glMultiTexCoord2d
GLenum target
GLdouble s
GLdouble t
void glMultiTexCoord2dARB
GLenum target
GLdouble s
GLdouble t
void glMultiTexCoord2dv
GLenum target
const GLdouble *v
void glMultiTexCoord2dvARB
GLenum target
const GLdouble *v
void glMultiTexCoord2f
GLenum target
GLfloat s
GLfloat t
void glMultiTexCoord2fARB
GLenum target
GLfloat s
GLfloat t
void glMultiTexCoord2fv
GLenum target
const GLfloat *v
void glMultiTexCoord2fvARB
GLenum target
const GLfloat *v
void glMultiTexCoord2hNV
GLenum target
GLhalfNV s
GLhalfNV t
void glMultiTexCoord2hvNV
GLenum target
const GLhalfNV *v
void glMultiTexCoord2i
GLenum target
GLint s
GLint t
void glMultiTexCoord2iARB
GLenum target
GLint s
GLint t
void glMultiTexCoord2iv
GLenum target
const GLint *v
void glMultiTexCoord2ivARB
GLenum target
const GLint *v
void glMultiTexCoord2s
GLenum target
GLshort s
GLshort t
void glMultiTexCoord2sARB
GLenum target
GLshort s
GLshort t
void glMultiTexCoord2sv
GLenum target
const GLshort *v
void glMultiTexCoord2svARB
GLenum target
const GLshort *v
void glMultiTexCoord2xOES
GLenum texture
GLfixed s
GLfixed t
void glMultiTexCoord2xvOES
GLenum texture
const GLfixed *coords
void glMultiTexCoord3bOES
GLenum texture
GLbyte s
GLbyte t
GLbyte r
void glMultiTexCoord3bvOES
GLenum texture
const GLbyte *coords
void glMultiTexCoord3d
GLenum target
GLdouble s
GLdouble t
GLdouble r
void glMultiTexCoord3dARB
GLenum target
GLdouble s
GLdouble t
GLdouble r
void glMultiTexCoord3dv
GLenum target
const GLdouble *v
void glMultiTexCoord3dvARB
GLenum target
const GLdouble *v
void glMultiTexCoord3f
GLenum target
GLfloat s
GLfloat t
GLfloat r
void glMultiTexCoord3fARB
GLenum target
GLfloat s
GLfloat t
GLfloat r
void glMultiTexCoord3fv
GLenum target
const GLfloat *v
void glMultiTexCoord3fvARB
GLenum target
const GLfloat *v
void glMultiTexCoord3hNV
GLenum target
GLhalfNV s
GLhalfNV t
GLhalfNV r
void glMultiTexCoord3hvNV
GLenum target
const GLhalfNV *v
void glMultiTexCoord3i
GLenum target
GLint s
GLint t
GLint r
void glMultiTexCoord3iARB
GLenum target
GLint s
GLint t
GLint r
void glMultiTexCoord3iv
GLenum target
const GLint *v
void glMultiTexCoord3ivARB
GLenum target
const GLint *v
void glMultiTexCoord3s
GLenum target
GLshort s
GLshort t
GLshort r
void glMultiTexCoord3sARB
GLenum target
GLshort s
GLshort t
GLshort r
void glMultiTexCoord3sv
GLenum target
const GLshort *v
void glMultiTexCoord3svARB
GLenum target
const GLshort *v
void glMultiTexCoord3xOES
GLenum texture
GLfixed s
GLfixed t
GLfixed r
void glMultiTexCoord3xvOES
GLenum texture
const GLfixed *coords
void glMultiTexCoord4bOES
GLenum texture
GLbyte s
GLbyte t
GLbyte r
GLbyte q
void glMultiTexCoord4bvOES
GLenum texture
const GLbyte *coords
void glMultiTexCoord4d
GLenum target
GLdouble s
GLdouble t
GLdouble r
GLdouble q
void glMultiTexCoord4dARB
GLenum target
GLdouble s
GLdouble t
GLdouble r
GLdouble q
void glMultiTexCoord4dv
GLenum target
const GLdouble *v
void glMultiTexCoord4dvARB
GLenum target
const GLdouble *v
void glMultiTexCoord4f
GLenum target
GLfloat s
GLfloat t
GLfloat r
GLfloat q
void glMultiTexCoord4fARB
GLenum target
GLfloat s
GLfloat t
GLfloat r
GLfloat q
void glMultiTexCoord4fv
GLenum target
const GLfloat *v
void glMultiTexCoord4fvARB
GLenum target
const GLfloat *v
void glMultiTexCoord4hNV
GLenum target
GLhalfNV s
GLhalfNV t
GLhalfNV r
GLhalfNV q
void glMultiTexCoord4hvNV
GLenum target
const GLhalfNV *v
void glMultiTexCoord4i
GLenum target
GLint s
GLint t
GLint r
GLint q
void glMultiTexCoord4iARB
GLenum target
GLint s
GLint t
GLint r
GLint q
void glMultiTexCoord4iv
GLenum target
const GLint *v
void glMultiTexCoord4ivARB
GLenum target
const GLint *v
void glMultiTexCoord4s
GLenum target
GLshort s
GLshort t
GLshort r
GLshort q
void glMultiTexCoord4sARB
GLenum target
GLshort s
GLshort t
GLshort r
GLshort q
void glMultiTexCoord4sv
GLenum target
const GLshort *v
void glMultiTexCoord4svARB
GLenum target
const GLshort *v
void glMultiTexCoord4x
GLenum texture
GLfixed s
GLfixed t
GLfixed r
GLfixed q
void glMultiTexCoord4xOES
GLenum texture
GLfixed s
GLfixed t
GLfixed r
GLfixed q
void glMultiTexCoord4xvOES
GLenum texture
const GLfixed *coords
void glMultiTexCoordP1ui
GLenum texture
GLenum type
GLuint coords
void glMultiTexCoordP1uiv
GLenum texture
GLenum type
const GLuint *coords
void glMultiTexCoordP2ui
GLenum texture
GLenum type
GLuint coords
void glMultiTexCoordP2uiv
GLenum texture
GLenum type
const GLuint *coords
void glMultiTexCoordP3ui
GLenum texture
GLenum type
GLuint coords
void glMultiTexCoordP3uiv
GLenum texture
GLenum type
const GLuint *coords
void glMultiTexCoordP4ui
GLenum texture
GLenum type
GLuint coords
void glMultiTexCoordP4uiv
GLenum texture
GLenum type
const GLuint *coords
void glMultiTexCoordPointerEXT
GLenum texunit
GLint size
GLenum type
GLsizei stride
const void *pointer
void glMultiTexEnvfEXT
GLenum texunit
GLenum target
GLenum pname
GLfloat param
void glMultiTexEnvfvEXT
GLenum texunit
GLenum target
GLenum pname
const GLfloat *params
void glMultiTexEnviEXT
GLenum texunit
GLenum target
GLenum pname
GLint param
void glMultiTexEnvivEXT
GLenum texunit
GLenum target
GLenum pname
const GLint *params
void glMultiTexGendEXT
GLenum texunit
GLenum coord
GLenum pname
GLdouble param
void glMultiTexGendvEXT
GLenum texunit
GLenum coord
GLenum pname
const GLdouble *params
void glMultiTexGenfEXT
GLenum texunit
GLenum coord
GLenum pname
GLfloat param
void glMultiTexGenfvEXT
GLenum texunit
GLenum coord
GLenum pname
const GLfloat *params
void glMultiTexGeniEXT
GLenum texunit
GLenum coord
GLenum pname
GLint param
void glMultiTexGenivEXT
GLenum texunit
GLenum coord
GLenum pname
const GLint *params
void glMultiTexImage1DEXT
GLenum texunit
GLenum target
GLint level
GLint internalformat
GLsizei width
GLint border
GLenum format
GLenum type
const void *pixels
void glMultiTexImage2DEXT
GLenum texunit
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLint border
GLenum format
GLenum type
const void *pixels
void glMultiTexImage3DEXT
GLenum texunit
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glMultiTexParameterIivEXT
GLenum texunit
GLenum target
GLenum pname
const GLint *params
void glMultiTexParameterIuivEXT
GLenum texunit
GLenum target
GLenum pname
const GLuint *params
void glMultiTexParameterfEXT
GLenum texunit
GLenum target
GLenum pname
GLfloat param
void glMultiTexParameterfvEXT
GLenum texunit
GLenum target
GLenum pname
const GLfloat *params
void glMultiTexParameteriEXT
GLenum texunit
GLenum target
GLenum pname
GLint param
void glMultiTexParameterivEXT
GLenum texunit
GLenum target
GLenum pname
const GLint *params
void glMultiTexRenderbufferEXT
GLenum texunit
GLenum target
GLuint renderbuffer
void glMultiTexSubImage1DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glMultiTexSubImage2DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glMultiTexSubImage3DEXT
GLenum texunit
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glMulticastBarrierNV
void glMulticastBlitFramebufferNV
GLuint srcGpu
GLuint dstGpu
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
void glMulticastBufferSubDataNV
GLbitfield gpuMask
GLuint buffer
GLintptr offset
GLsizeiptr size
const void *data
void glMulticastCopyBufferSubDataNV
GLuint readGpu
GLbitfield writeGpuMask
GLuint readBuffer
GLuint writeBuffer
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glMulticastCopyImageSubDataNV
GLuint srcGpu
GLbitfield dstGpuMask
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei srcWidth
GLsizei srcHeight
GLsizei srcDepth
void glMulticastFramebufferSampleLocationsfvNV
GLuint gpu
GLuint framebuffer
GLuint start
GLsizei count
const GLfloat *v
void glMulticastGetQueryObjecti64vNV
GLuint gpu
GLuint id
GLenum pname
GLint64 *params
void glMulticastGetQueryObjectivNV
GLuint gpu
GLuint id
GLenum pname
GLint *params
void glMulticastGetQueryObjectui64vNV
GLuint gpu
GLuint id
GLenum pname
GLuint64 *params
void glMulticastGetQueryObjectuivNV
GLuint gpu
GLuint id
GLenum pname
GLuint *params
void glMulticastWaitSyncNV
GLuint signalGpu
GLbitfield waitGpuMask
void glNamedBufferData
GLuint buffer
GLsizeiptr size
const void *data
GLenum usage
void glNamedBufferDataEXT
GLuint buffer
GLsizeiptr size
const void *data
GLenum usage
void glNamedBufferPageCommitmentARB
GLuint buffer
GLintptr offset
GLsizeiptr size
GLboolean commit
void glNamedBufferPageCommitmentEXT
GLuint buffer
GLintptr offset
GLsizeiptr size
GLboolean commit
void glNamedBufferStorage
GLuint buffer
GLsizeiptr size
const void *data
GLbitfield flags
void glNamedBufferStorageExternalEXT
GLuint buffer
GLintptr offset
GLsizeiptr size
GLeglClientBufferEXT clientBuffer
GLbitfield flags
void glNamedBufferStorageEXT
GLuint buffer
GLsizeiptr size
const void *data
GLbitfield flags
void glNamedBufferStorageMemEXT
GLuint buffer
GLsizeiptr size
GLuint memory
GLuint64 offset
void glNamedBufferSubData
GLuint buffer
GLintptr offset
GLsizeiptr size
const void *data
void glNamedBufferSubDataEXT
GLuint buffer
GLintptr offset
GLsizeiptr size
const void *data
void glNamedCopyBufferSubDataEXT
GLuint readBuffer
GLuint writeBuffer
GLintptr readOffset
GLintptr writeOffset
GLsizeiptr size
void glNamedFramebufferDrawBuffer
GLuint framebuffer
GLenum buf
void glNamedFramebufferDrawBuffers
GLuint framebuffer
GLsizei n
const GLenum *bufs
void glNamedFramebufferParameteri
GLuint framebuffer
GLenum pname
GLint param
void glNamedFramebufferParameteriEXT
GLuint framebuffer
GLenum pname
GLint param
void glNamedFramebufferReadBuffer
GLuint framebuffer
GLenum src
void glNamedFramebufferRenderbuffer
GLuint framebuffer
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glNamedFramebufferRenderbufferEXT
GLuint framebuffer
GLenum attachment
GLenum renderbuffertarget
GLuint renderbuffer
void glNamedFramebufferSampleLocationsfvARB
GLuint framebuffer
GLuint start
GLsizei count
const GLfloat *v
void glNamedFramebufferSampleLocationsfvNV
GLuint framebuffer
GLuint start
GLsizei count
const GLfloat *v
void glNamedFramebufferTexture
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
void glNamedFramebufferSamplePositionsfvAMD
GLuint framebuffer
GLuint numsamples
GLuint pixelindex
const GLfloat *values
void glNamedFramebufferTexture1DEXT
GLuint framebuffer
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glNamedFramebufferTexture2DEXT
GLuint framebuffer
GLenum attachment
GLenum textarget
GLuint texture
GLint level
void glNamedFramebufferTexture3DEXT
GLuint framebuffer
GLenum attachment
GLenum textarget
GLuint texture
GLint level
GLint zoffset
void glNamedFramebufferTextureEXT
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
void glNamedFramebufferTextureFaceEXT
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
GLenum face
void glNamedFramebufferTextureLayer
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
GLint layer
void glNamedFramebufferTextureLayerEXT
GLuint framebuffer
GLenum attachment
GLuint texture
GLint level
GLint layer
void glNamedProgramLocalParameter4dEXT
GLuint program
GLenum target
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glNamedProgramLocalParameter4dvEXT
GLuint program
GLenum target
GLuint index
const GLdouble *params
void glNamedProgramLocalParameter4fEXT
GLuint program
GLenum target
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glNamedProgramLocalParameter4fvEXT
GLuint program
GLenum target
GLuint index
const GLfloat *params
void glNamedProgramLocalParameterI4iEXT
GLuint program
GLenum target
GLuint index
GLint x
GLint y
GLint z
GLint w
void glNamedProgramLocalParameterI4ivEXT
GLuint program
GLenum target
GLuint index
const GLint *params
void glNamedProgramLocalParameterI4uiEXT
GLuint program
GLenum target
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glNamedProgramLocalParameterI4uivEXT
GLuint program
GLenum target
GLuint index
const GLuint *params
void glNamedProgramLocalParameters4fvEXT
GLuint program
GLenum target
GLuint index
GLsizei count
const GLfloat *params
void glNamedProgramLocalParametersI4ivEXT
GLuint program
GLenum target
GLuint index
GLsizei count
const GLint *params
void glNamedProgramLocalParametersI4uivEXT
GLuint program
GLenum target
GLuint index
GLsizei count
const GLuint *params
void glNamedProgramStringEXT
GLuint program
GLenum target
GLenum format
GLsizei len
const void *string
void glNamedRenderbufferStorage
GLuint renderbuffer
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageEXT
GLuint renderbuffer
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageMultisample
GLuint renderbuffer
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageMultisampleCoverageEXT
GLuint renderbuffer
GLsizei coverageSamples
GLsizei colorSamples
GLenum internalformat
GLsizei width
GLsizei height
void glNamedRenderbufferStorageMultisampleEXT
GLuint renderbuffer
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glNamedStringARB
GLenum type
GLint namelen
const GLchar *name
GLint stringlen
const GLchar *string
void glNewList
GLuint list
GLenum mode
GLuint glNewObjectBufferATI
GLsizei size
const void *pointer
GLenum usage
void glNormal3b
GLbyte nx
GLbyte ny
GLbyte nz
void glNormal3bv
const GLbyte *v
void glNormal3d
GLdouble nx
GLdouble ny
GLdouble nz
void glNormal3dv
const GLdouble *v
void glNormal3f
GLfloat nx
GLfloat ny
GLfloat nz
void glNormal3fVertex3fSUN
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glNormal3fVertex3fvSUN
const GLfloat *n
const GLfloat *v
void glNormal3fv
const GLfloat *v
void glNormal3hNV
GLhalfNV nx
GLhalfNV ny
GLhalfNV nz
void glNormal3hvNV
const GLhalfNV *v
void glNormal3i
GLint nx
GLint ny
GLint nz
void glNormal3iv
const GLint *v
void glNormal3s
GLshort nx
GLshort ny
GLshort nz
void glNormal3sv
const GLshort *v
void glNormal3x
GLfixed nx
GLfixed ny
GLfixed nz
void glNormal3xOES
GLfixed nx
GLfixed ny
GLfixed nz
void glNormal3xvOES
const GLfixed *coords
void glNormalFormatNV
GLenum type
GLsizei stride
void glNormalP3ui
GLenum type
GLuint coords
void glNormalP3uiv
GLenum type
const GLuint *coords
void glNormalPointer
GLenum type
GLsizei stride
const void *pointer
void glNormalPointerEXT
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glNormalPointerListIBM
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glNormalPointervINTEL
GLenum type
const void **pointer
void glNormalStream3bATI
GLenum stream
GLbyte nx
GLbyte ny
GLbyte nz
void glNormalStream3bvATI
GLenum stream
const GLbyte *coords
void glNormalStream3dATI
GLenum stream
GLdouble nx
GLdouble ny
GLdouble nz
void glNormalStream3dvATI
GLenum stream
const GLdouble *coords
void glNormalStream3fATI
GLenum stream
GLfloat nx
GLfloat ny
GLfloat nz
void glNormalStream3fvATI
GLenum stream
const GLfloat *coords
void glNormalStream3iATI
GLenum stream
GLint nx
GLint ny
GLint nz
void glNormalStream3ivATI
GLenum stream
const GLint *coords
void glNormalStream3sATI
GLenum stream
GLshort nx
GLshort ny
GLshort nz
void glNormalStream3svATI
GLenum stream
const GLshort *coords
void glObjectLabel
GLenum identifier
GLuint name
GLsizei length
const GLchar *label
void glObjectLabelKHR
GLenum identifier
GLuint name
GLsizei length
const GLchar *label
void glObjectPtrLabel
const void *ptr
GLsizei length
const GLchar *label
void glObjectPtrLabelKHR
const void *ptr
GLsizei length
const GLchar *label
GLenum glObjectPurgeableAPPLE
GLenum objectType
GLuint name
GLenum option
GLenum glObjectUnpurgeableAPPLE
GLenum objectType
GLuint name
GLenum option
void glOrtho
GLdouble left
GLdouble right
GLdouble bottom
GLdouble top
GLdouble zNear
GLdouble zFar
void glOrthof
GLfloat l
GLfloat r
GLfloat b
GLfloat t
GLfloat n
GLfloat f
void glOrthofOES
GLfloat l
GLfloat r
GLfloat b
GLfloat t
GLfloat n
GLfloat f
void glOrthox
GLfixed l
GLfixed r
GLfixed b
GLfixed t
GLfixed n
GLfixed f
void glOrthoxOES
GLfixed l
GLfixed r
GLfixed b
GLfixed t
GLfixed n
GLfixed f
void glPNTrianglesfATI
GLenum pname
GLfloat param
void glPNTrianglesiATI
GLenum pname
GLint param
void glPassTexCoordATI
GLuint dst
GLuint coord
GLenum swizzle
void glPassThrough
GLfloat token
void glPassThroughxOES
GLfixed token
void glPatchParameterfv
GLenum pname
const GLfloat *values
void glPatchParameteri
GLenum pname
GLint value
void glPatchParameteriEXT
GLenum pname
GLint value
void glPatchParameteriOES
GLenum pname
GLint value
void glPathColorGenNV
GLenum color
GLenum genMode
GLenum colorFormat
const GLfloat *coeffs
void glPathCommandsNV
GLuint path
GLsizei numCommands
const GLubyte *commands
GLsizei numCoords
GLenum coordType
const void *coords
void glPathCoordsNV
GLuint path
GLsizei numCoords
GLenum coordType
const void *coords
void glPathCoverDepthFuncNV
GLenum func
void glPathDashArrayNV
GLuint path
GLsizei dashCount
const GLfloat *dashArray
void glPathFogGenNV
GLenum genMode
GLenum glPathGlyphIndexArrayNV
GLuint firstPathName
GLenum fontTarget
const void *fontName
GLbitfield fontStyle
GLuint firstGlyphIndex
GLsizei numGlyphs
GLuint pathParameterTemplate
GLfloat emScale
GLenum glPathGlyphIndexRangeNV
GLenum fontTarget
const void *fontName
GLbitfield fontStyle
GLuint pathParameterTemplate
GLfloat emScale
GLuint baseAndCount [2]
void glPathGlyphRangeNV
GLuint firstPathName
GLenum fontTarget
const void *fontName
GLbitfield fontStyle
GLuint firstGlyph
GLsizei numGlyphs
GLenum handleMissingGlyphs
GLuint pathParameterTemplate
GLfloat emScale
void glPathGlyphsNV
GLuint firstPathName
GLenum fontTarget
const void *fontName
GLbitfield fontStyle
GLsizei numGlyphs
GLenum type
const void *charcodes
GLenum handleMissingGlyphs
GLuint pathParameterTemplate
GLfloat emScale
GLenum glPathMemoryGlyphIndexArrayNV
GLuint firstPathName
GLenum fontTarget
GLsizeiptr fontSize
const void *fontData
GLsizei faceIndex
GLuint firstGlyphIndex
GLsizei numGlyphs
GLuint pathParameterTemplate
GLfloat emScale
void glPathParameterfNV
GLuint path
GLenum pname
GLfloat value
void glPathParameterfvNV
GLuint path
GLenum pname
const GLfloat *value
void glPathParameteriNV
GLuint path
GLenum pname
GLint value
void glPathParameterivNV
GLuint path
GLenum pname
const GLint *value
void glPathStencilDepthOffsetNV
GLfloat factor
GLfloat units
void glPathStencilFuncNV
GLenum func
GLint ref
GLuint mask
void glPathStringNV
GLuint path
GLenum format
GLsizei length
const void *pathString
void glPathSubCommandsNV
GLuint path
GLsizei commandStart
GLsizei commandsToDelete
GLsizei numCommands
const GLubyte *commands
GLsizei numCoords
GLenum coordType
const void *coords
void glPathSubCoordsNV
GLuint path
GLsizei coordStart
GLsizei numCoords
GLenum coordType
const void *coords
void glPathTexGenNV
GLenum texCoordSet
GLenum genMode
GLint components
const GLfloat *coeffs
void glPauseTransformFeedback
void glPauseTransformFeedbackNV
void glPixelDataRangeNV
GLenum target
GLsizei length
const void *pointer
void glPixelMapfv
GLenum map
GLsizei mapsize
const GLfloat *values
void glPixelMapuiv
GLenum map
GLsizei mapsize
const GLuint *values
void glPixelMapusv
GLenum map
GLsizei mapsize
const GLushort *values
void glPixelMapx
GLenum map
GLint size
const GLfixed *values
void glPixelStoref
GLenum pname
GLfloat param
void glPixelStorei
GLenum pname
GLint param
void glPixelStorex
GLenum pname
GLfixed param
void glPixelTexGenParameterfSGIS
GLenum pname
GLfloat param
void glPixelTexGenParameterfvSGIS
GLenum pname
const GLfloat *params
void glPixelTexGenParameteriSGIS
GLenum pname
GLint param
void glPixelTexGenParameterivSGIS
GLenum pname
const GLint *params
void glPixelTexGenSGIX
GLenum mode
void glPixelTransferf
GLenum pname
GLfloat param
void glPixelTransferi
GLenum pname
GLint param
void glPixelTransferxOES
GLenum pname
GLfixed param
void glPixelTransformParameterfEXT
GLenum target
GLenum pname
GLfloat param
void glPixelTransformParameterfvEXT
GLenum target
GLenum pname
const GLfloat *params
void glPixelTransformParameteriEXT
GLenum target
GLenum pname
GLint param
void glPixelTransformParameterivEXT
GLenum target
GLenum pname
const GLint *params
void glPixelZoom
GLfloat xfactor
GLfloat yfactor
void glPixelZoomxOES
GLfixed xfactor
GLfixed yfactor
GLboolean glPointAlongPathNV
GLuint path
GLsizei startSegment
GLsizei numSegments
GLfloat distance
GLfloat *x
GLfloat *y
GLfloat *tangentX
GLfloat *tangentY
void glPointParameterf
GLenum pname
GLfloat param
void glPointParameterfARB
GLenum pname
GLfloat param
void glPointParameterfEXT
GLenum pname
GLfloat param
void glPointParameterfSGIS
GLenum pname
GLfloat param
void glPointParameterfv
GLenum pname
const GLfloat *params
void glPointParameterfvARB
GLenum pname
const GLfloat *params
void glPointParameterfvEXT
GLenum pname
const GLfloat *params
void glPointParameterfvSGIS
GLenum pname
const GLfloat *params
void glPointParameteri
GLenum pname
GLint param
void glPointParameteriNV
GLenum pname
GLint param
void glPointParameteriv
GLenum pname
const GLint *params
void glPointParameterivNV
GLenum pname
const GLint *params
void glPointParameterx
GLenum pname
GLfixed param
void glPointParameterxOES
GLenum pname
GLfixed param
void glPointParameterxv
GLenum pname
const GLfixed *params
void glPointParameterxvOES
GLenum pname
const GLfixed *params
void glPointSize
GLfloat size
void glPointSizePointerOES
GLenum type
GLsizei stride
const void *pointer
void glPointSizex
GLfixed size
void glPointSizexOES
GLfixed size
GLint glPollAsyncSGIX
GLuint *markerp
GLint glPollInstrumentsSGIX
GLint *marker_p
void glPolygonMode
GLenum face
GLenum mode
void glPolygonModeNV
GLenum face
GLenum mode
void glPolygonOffset
GLfloat factor
GLfloat units
void glPolygonOffsetClamp
GLfloat factor
GLfloat units
GLfloat clamp
void glPolygonOffsetClampEXT
GLfloat factor
GLfloat units
GLfloat clamp
void glPolygonOffsetEXT
GLfloat factor
GLfloat bias
void glPolygonOffsetx
GLfixed factor
GLfixed units
void glPolygonOffsetxOES
GLfixed factor
GLfixed units
void glPolygonStipple
const GLubyte *mask
void glPopAttrib
void glPopClientAttrib
void glPopDebugGroup
void glPopDebugGroupKHR
void glPopGroupMarkerEXT
void glPopMatrix
void glPopName
void glPresentFrameDualFillNV
GLuint video_slot
GLuint64EXT minPresentTime
GLuint beginPresentTimeId
GLuint presentDurationId
GLenum type
GLenum target0
GLuint fill0
GLenum target1
GLuint fill1
GLenum target2
GLuint fill2
GLenum target3
GLuint fill3
void glPresentFrameKeyedNV
GLuint video_slot
GLuint64EXT minPresentTime
GLuint beginPresentTimeId
GLuint presentDurationId
GLenum type
GLenum target0
GLuint fill0
GLuint key0
GLenum target1
GLuint fill1
GLuint key1
void glPrimitiveBoundingBox
GLfloat minX
GLfloat minY
GLfloat minZ
GLfloat minW
GLfloat maxX
GLfloat maxY
GLfloat maxZ
GLfloat maxW
void glPrimitiveBoundingBoxARB
GLfloat minX
GLfloat minY
GLfloat minZ
GLfloat minW
GLfloat maxX
GLfloat maxY
GLfloat maxZ
GLfloat maxW
void glPrimitiveBoundingBoxEXT
GLfloat minX
GLfloat minY
GLfloat minZ
GLfloat minW
GLfloat maxX
GLfloat maxY
GLfloat maxZ
GLfloat maxW
void glPrimitiveBoundingBoxOES
GLfloat minX
GLfloat minY
GLfloat minZ
GLfloat minW
GLfloat maxX
GLfloat maxY
GLfloat maxZ
GLfloat maxW
void glPrimitiveRestartIndex
GLuint index
void glPrimitiveRestartIndexNV
GLuint index
void glPrimitiveRestartNV
void glPrioritizeTextures
GLsizei n
const GLuint *textures
const GLfloat *priorities
void glPrioritizeTexturesEXT
GLsizei n
const GLuint *textures
const GLclampf *priorities
void glPrioritizeTexturesxOES
GLsizei n
const GLuint *textures
const GLfixed *priorities
void glProgramBinary
GLuint program
GLenum binaryFormat
const void *binary
GLsizei length
void glProgramBinaryOES
GLuint program
GLenum binaryFormat
const void *binary
GLint length
void glProgramBufferParametersIivNV
GLenum target
GLuint bindingIndex
GLuint wordIndex
GLsizei count
const GLint *params
void glProgramBufferParametersIuivNV
GLenum target
GLuint bindingIndex
GLuint wordIndex
GLsizei count
const GLuint *params
void glProgramBufferParametersfvNV
GLenum target
GLuint bindingIndex
GLuint wordIndex
GLsizei count
const GLfloat *params
void glProgramEnvParameter4dARB
GLenum target
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramEnvParameter4dvARB
GLenum target
GLuint index
const GLdouble *params
void glProgramEnvParameter4fARB
GLenum target
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glProgramEnvParameter4fvARB
GLenum target
GLuint index
const GLfloat *params
void glProgramEnvParameterI4iNV
GLenum target
GLuint index
GLint x
GLint y
GLint z
GLint w
void glProgramEnvParameterI4ivNV
GLenum target
GLuint index
const GLint *params
void glProgramEnvParameterI4uiNV
GLenum target
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glProgramEnvParameterI4uivNV
GLenum target
GLuint index
const GLuint *params
void glProgramEnvParameters4fvEXT
GLenum target
GLuint index
GLsizei count
const GLfloat *params
void glProgramEnvParametersI4ivNV
GLenum target
GLuint index
GLsizei count
const GLint *params
void glProgramEnvParametersI4uivNV
GLenum target
GLuint index
GLsizei count
const GLuint *params
void glProgramLocalParameter4dARB
GLenum target
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramLocalParameter4dvARB
GLenum target
GLuint index
const GLdouble *params
void glProgramLocalParameter4fARB
GLenum target
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glProgramLocalParameter4fvARB
GLenum target
GLuint index
const GLfloat *params
void glProgramLocalParameterI4iNV
GLenum target
GLuint index
GLint x
GLint y
GLint z
GLint w
void glProgramLocalParameterI4ivNV
GLenum target
GLuint index
const GLint *params
void glProgramLocalParameterI4uiNV
GLenum target
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glProgramLocalParameterI4uivNV
GLenum target
GLuint index
const GLuint *params
void glProgramLocalParameters4fvEXT
GLenum target
GLuint index
GLsizei count
const GLfloat *params
void glProgramLocalParametersI4ivNV
GLenum target
GLuint index
GLsizei count
const GLint *params
void glProgramLocalParametersI4uivNV
GLenum target
GLuint index
GLsizei count
const GLuint *params
void glProgramNamedParameter4dNV
GLuint id
GLsizei len
const GLubyte *name
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramNamedParameter4dvNV
GLuint id
GLsizei len
const GLubyte *name
const GLdouble *v
void glProgramNamedParameter4fNV
GLuint id
GLsizei len
const GLubyte *name
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glProgramNamedParameter4fvNV
GLuint id
GLsizei len
const GLubyte *name
const GLfloat *v
void glProgramParameter4dNV
GLenum target
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramParameter4dvNV
GLenum target
GLuint index
const GLdouble *v
void glProgramParameter4fNV
GLenum target
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glProgramParameter4fvNV
GLenum target
GLuint index
const GLfloat *v
void glProgramParameteri
GLuint program
GLenum pname
GLint value
void glProgramParameteriARB
GLuint program
GLenum pname
GLint value
void glProgramParameteriEXT
GLuint program
GLenum pname
GLint value
void glProgramParameters4dvNV
GLenum target
GLuint index
GLsizei count
const GLdouble *v
void glProgramParameters4fvNV
GLenum target
GLuint index
GLsizei count
const GLfloat *v
void glProgramPathFragmentInputGenNV
GLuint program
GLint location
GLenum genMode
GLint components
const GLfloat *coeffs
void glProgramStringARB
GLenum target
GLenum format
GLsizei len
const void *string
void glProgramSubroutineParametersuivNV
GLenum target
GLsizei count
const GLuint *params
void glProgramUniform1d
GLuint program
GLint location
GLdouble v0
void glProgramUniform1dEXT
GLuint program
GLint location
GLdouble x
void glProgramUniform1dv
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform1dvEXT
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform1f
GLuint program
GLint location
GLfloat v0
void glProgramUniform1fEXT
GLuint program
GLint location
GLfloat v0
void glProgramUniform1fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform1fvEXT
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform1i
GLuint program
GLint location
GLint v0
void glProgramUniform1i64ARB
GLuint program
GLint location
GLint64 x
void glProgramUniform1i64NV
GLuint program
GLint location
GLint64EXT x
void glProgramUniform1i64vARB
GLuint program
GLint location
GLsizei count
const GLint64 *value
void glProgramUniform1i64vNV
GLuint program
GLint location
GLsizei count
const GLint64EXT *value
void glProgramUniform1iEXT
GLuint program
GLint location
GLint v0
void glProgramUniform1iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform1ivEXT
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform1ui
GLuint program
GLint location
GLuint v0
void glProgramUniform1ui64ARB
GLuint program
GLint location
GLuint64 x
void glProgramUniform1ui64NV
GLuint program
GLint location
GLuint64EXT x
void glProgramUniform1ui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *value
void glProgramUniform1ui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramUniform1uiEXT
GLuint program
GLint location
GLuint v0
void glProgramUniform1uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform1uivEXT
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform2d
GLuint program
GLint location
GLdouble v0
GLdouble v1
void glProgramUniform2dEXT
GLuint program
GLint location
GLdouble x
GLdouble y
void glProgramUniform2dv
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform2dvEXT
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform2f
GLuint program
GLint location
GLfloat v0
GLfloat v1
void glProgramUniform2fEXT
GLuint program
GLint location
GLfloat v0
GLfloat v1
void glProgramUniform2fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform2fvEXT
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform2i
GLuint program
GLint location
GLint v0
GLint v1
void glProgramUniform2i64ARB
GLuint program
GLint location
GLint64 x
GLint64 y
void glProgramUniform2i64NV
GLuint program
GLint location
GLint64EXT x
GLint64EXT y
void glProgramUniform2i64vARB
GLuint program
GLint location
GLsizei count
const GLint64 *value
void glProgramUniform2i64vNV
GLuint program
GLint location
GLsizei count
const GLint64EXT *value
void glProgramUniform2iEXT
GLuint program
GLint location
GLint v0
GLint v1
void glProgramUniform2iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform2ivEXT
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform2ui
GLuint program
GLint location
GLuint v0
GLuint v1
void glProgramUniform2ui64ARB
GLuint program
GLint location
GLuint64 x
GLuint64 y
void glProgramUniform2ui64NV
GLuint program
GLint location
GLuint64EXT x
GLuint64EXT y
void glProgramUniform2ui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *value
void glProgramUniform2ui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramUniform2uiEXT
GLuint program
GLint location
GLuint v0
GLuint v1
void glProgramUniform2uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform2uivEXT
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform3d
GLuint program
GLint location
GLdouble v0
GLdouble v1
GLdouble v2
void glProgramUniform3dEXT
GLuint program
GLint location
GLdouble x
GLdouble y
GLdouble z
void glProgramUniform3dv
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform3dvEXT
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform3f
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glProgramUniform3fEXT
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glProgramUniform3fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform3fvEXT
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform3i
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
void glProgramUniform3i64ARB
GLuint program
GLint location
GLint64 x
GLint64 y
GLint64 z
void glProgramUniform3i64NV
GLuint program
GLint location
GLint64EXT x
GLint64EXT y
GLint64EXT z
void glProgramUniform3i64vARB
GLuint program
GLint location
GLsizei count
const GLint64 *value
void glProgramUniform3i64vNV
GLuint program
GLint location
GLsizei count
const GLint64EXT *value
void glProgramUniform3iEXT
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
void glProgramUniform3iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform3ivEXT
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform3ui
GLuint program
GLint location
GLuint v0
GLuint v1
GLuint v2
void glProgramUniform3ui64ARB
GLuint program
GLint location
GLuint64 x
GLuint64 y
GLuint64 z
void glProgramUniform3ui64NV
GLuint program
GLint location
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
void glProgramUniform3ui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *value
void glProgramUniform3ui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramUniform3uiEXT
GLuint program
GLint location
GLuint v0
GLuint v1
GLuint v2
void glProgramUniform3uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform3uivEXT
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform4d
GLuint program
GLint location
GLdouble v0
GLdouble v1
GLdouble v2
GLdouble v3
void glProgramUniform4dEXT
GLuint program
GLint location
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glProgramUniform4dv
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform4dvEXT
GLuint program
GLint location
GLsizei count
const GLdouble *value
void glProgramUniform4f
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glProgramUniform4fEXT
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glProgramUniform4fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform4fvEXT
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform4i
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glProgramUniform4i64ARB
GLuint program
GLint location
GLint64 x
GLint64 y
GLint64 z
GLint64 w
void glProgramUniform4i64NV
GLuint program
GLint location
GLint64EXT x
GLint64EXT y
GLint64EXT z
GLint64EXT w
void glProgramUniform4i64vARB
GLuint program
GLint location
GLsizei count
const GLint64 *value
void glProgramUniform4i64vNV
GLuint program
GLint location
GLsizei count
const GLint64EXT *value
void glProgramUniform4iEXT
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glProgramUniform4iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform4ivEXT
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform4ui
GLuint program
GLint location
GLuint v0
GLuint v1
GLuint v2
GLuint v3
void glProgramUniform4ui64ARB
GLuint program
GLint location
GLuint64 x
GLuint64 y
GLuint64 z
GLuint64 w
void glProgramUniform4ui64NV
GLuint program
GLint location
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
GLuint64EXT w
void glProgramUniform4ui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *value
void glProgramUniform4ui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramUniform4uiEXT
GLuint program
GLint location
GLuint v0
GLuint v1
GLuint v2
GLuint v3
void glProgramUniform4uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform4uivEXT
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniformHandleui64ARB
GLuint program
GLint location
GLuint64 value
void glProgramUniformHandleui64IMG
GLuint program
GLint location
GLuint64 value
void glProgramUniformHandleui64NV
GLuint program
GLint location
GLuint64 value
void glProgramUniformHandleui64vARB
GLuint program
GLint location
GLsizei count
const GLuint64 *values
void glProgramUniformHandleui64vIMG
GLuint program
GLint location
GLsizei count
const GLuint64 *values
void glProgramUniformHandleui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64 *values
void glProgramUniformMatrix2dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x3dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2x3dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2x3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x3fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x4dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2x4dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix2x4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x4fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x2dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3x2dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3x2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x2fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x4dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3x4dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix3x4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x4fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x2dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4x2dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4x2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x2fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x3dv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4x3dvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glProgramUniformMatrix4x3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x3fvEXT
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformui64NV
GLuint program
GLint location
GLuint64EXT value
void glProgramUniformui64vNV
GLuint program
GLint location
GLsizei count
const GLuint64EXT *value
void glProgramVertexLimitNV
GLenum target
GLint limit
void glProvokingVertex
GLenum mode
void glProvokingVertexEXT
GLenum mode
void glPushAttrib
GLbitfield mask
void glPushClientAttrib
GLbitfield mask
void glPushClientAttribDefaultEXT
GLbitfield mask
void glPushDebugGroup
GLenum source
GLuint id
GLsizei length
const GLchar *message
void glPushDebugGroupKHR
GLenum source
GLuint id
GLsizei length
const GLchar *message
void glPushGroupMarkerEXT
GLsizei length
const GLchar *marker
void glPushMatrix
void glPushName
GLuint name
void glQueryCounter
GLuint id
GLenum target
void glQueryCounterEXT
GLuint id
GLenum target
GLbitfield glQueryMatrixxOES
GLfixed *mantissa
GLint *exponent
void glQueryObjectParameteruiAMD
GLenum target
GLuint id
GLenum pname
GLuint param
GLint glQueryResourceNV
GLenum queryType
GLint tagId
GLuint bufSize
GLint *buffer
void glQueryResourceTagNV
GLint tagId
const GLchar *tagString
void glRasterPos2d
GLdouble x
GLdouble y
void glRasterPos2dv
const GLdouble *v
void glRasterPos2f
GLfloat x
GLfloat y
void glRasterPos2fv
const GLfloat *v
void glRasterPos2i
GLint x
GLint y
void glRasterPos2iv
const GLint *v
void glRasterPos2s
GLshort x
GLshort y
void glRasterPos2sv
const GLshort *v
void glRasterPos2xOES
GLfixed x
GLfixed y
void glRasterPos2xvOES
const GLfixed *coords
void glRasterPos3d
GLdouble x
GLdouble y
GLdouble z
void glRasterPos3dv
const GLdouble *v
void glRasterPos3f
GLfloat x
GLfloat y
GLfloat z
void glRasterPos3fv
const GLfloat *v
void glRasterPos3i
GLint x
GLint y
GLint z
void glRasterPos3iv
const GLint *v
void glRasterPos3s
GLshort x
GLshort y
GLshort z
void glRasterPos3sv
const GLshort *v
void glRasterPos3xOES
GLfixed x
GLfixed y
GLfixed z
void glRasterPos3xvOES
const GLfixed *coords
void glRasterPos4d
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glRasterPos4dv
const GLdouble *v
void glRasterPos4f
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glRasterPos4fv
const GLfloat *v
void glRasterPos4i
GLint x
GLint y
GLint z
GLint w
void glRasterPos4iv
const GLint *v
void glRasterPos4s
GLshort x
GLshort y
GLshort z
GLshort w
void glRasterPos4sv
const GLshort *v
void glRasterPos4xOES
GLfixed x
GLfixed y
GLfixed z
GLfixed w
void glRasterPos4xvOES
const GLfixed *coords
void glRasterSamplesEXT
GLuint samples
GLboolean fixedsamplelocations
void glReadBuffer
GLenum src
void glReadBufferIndexedEXT
GLenum src
GLint index
void glReadBufferNV
GLenum mode
void glReadInstrumentsSGIX
GLint marker
void glReadPixels
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
void *pixels
void glReadnPixels
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
void *data
void glReadnPixelsARB
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
void *data
void glReadnPixelsEXT
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
void *data
void glReadnPixelsKHR
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
void *data
GLboolean glReleaseKeyedMutexWin32EXT
GLuint memory
GLuint64 key
void glRectd
GLdouble x1
GLdouble y1
GLdouble x2
GLdouble y2
void glRectdv
const GLdouble *v1
const GLdouble *v2
void glRectf
GLfloat x1
GLfloat y1
GLfloat x2
GLfloat y2
void glRectfv
const GLfloat *v1
const GLfloat *v2
void glRecti
GLint x1
GLint y1
GLint x2
GLint y2
void glRectiv
const GLint *v1
const GLint *v2
void glRects
GLshort x1
GLshort y1
GLshort x2
GLshort y2
void glRectsv
const GLshort *v1
const GLshort *v2
void glRectxOES
GLfixed x1
GLfixed y1
GLfixed x2
GLfixed y2
void glRectxvOES
const GLfixed *v1
const GLfixed *v2
void glReferencePlaneSGIX
const GLdouble *equation
void glReleaseShaderCompiler
void glRenderGpuMaskNV
GLbitfield mask
GLint glRenderMode
GLenum mode
void glRenderbufferStorage
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageEXT
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleANGLE
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleAPPLE
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleCoverageNV
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleEXT
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleIMG
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageMultisampleNV
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
void glRenderbufferStorageOES
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
void glReplacementCodePointerSUN
GLenum type
GLsizei stride
const void **pointer
void glReplacementCodeubSUN
GLubyte code
void glReplacementCodeubvSUN
const GLubyte *code
void glReplacementCodeuiColor3fVertex3fSUN
GLuint rc
GLfloat r
GLfloat g
GLfloat b
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiColor3fVertex3fvSUN
const GLuint *rc
const GLfloat *c
const GLfloat *v
void glReplacementCodeuiColor4fNormal3fVertex3fSUN
GLuint rc
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN
const GLuint *rc
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glReplacementCodeuiColor4ubVertex3fSUN
GLuint rc
GLubyte r
GLubyte g
GLubyte b
GLubyte a
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiColor4ubVertex3fvSUN
const GLuint *rc
const GLubyte *c
const GLfloat *v
void glReplacementCodeuiNormal3fVertex3fSUN
GLuint rc
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiNormal3fVertex3fvSUN
const GLuint *rc
const GLfloat *n
const GLfloat *v
void glReplacementCodeuiSUN
GLuint code
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
GLuint rc
GLfloat s
GLfloat t
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
const GLuint *rc
const GLfloat *tc
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
GLuint rc
GLfloat s
GLfloat t
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
const GLuint *rc
const GLfloat *tc
const GLfloat *n
const GLfloat *v
void glReplacementCodeuiTexCoord2fVertex3fSUN
GLuint rc
GLfloat s
GLfloat t
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiTexCoord2fVertex3fvSUN
const GLuint *rc
const GLfloat *tc
const GLfloat *v
void glReplacementCodeuiVertex3fSUN
GLuint rc
GLfloat x
GLfloat y
GLfloat z
void glReplacementCodeuiVertex3fvSUN
const GLuint *rc
const GLfloat *v
void glReplacementCodeuivSUN
const GLuint *code
void glReplacementCodeusSUN
GLushort code
void glReplacementCodeusvSUN
const GLushort *code
void glRequestResidentProgramsNV
GLsizei n
const GLuint *programs
void glResetHistogram
GLenum target
void glResetHistogramEXT
GLenum target
void glResetMinmax
GLenum target
void glResetMinmaxEXT
GLenum target
void glResizeBuffersMESA
void glResolveDepthValuesNV
void glResolveMultisampleFramebufferAPPLE
void glResumeTransformFeedback
void glResumeTransformFeedbackNV
void glRotated
GLdouble angle
GLdouble x
GLdouble y
GLdouble z
void glRotatef
GLfloat angle
GLfloat x
GLfloat y
GLfloat z
void glRotatex
GLfixed angle
GLfixed x
GLfixed y
GLfixed z
void glRotatexOES
GLfixed angle
GLfixed x
GLfixed y
GLfixed z
void glSampleCoverage
GLfloat value
GLboolean invert
void glSampleCoverageARB
GLfloat value
GLboolean invert
void glSampleCoveragex
GLclampx value
GLboolean invert
void glSampleCoveragexOES
GLclampx value
GLboolean invert
void glSampleMapATI
GLuint dst
GLuint interp
GLenum swizzle
void glSampleMaskEXT
GLclampf value
GLboolean invert
void glSampleMaskIndexedNV
GLuint index
GLbitfield mask
void glSampleMaskSGIS
GLclampf value
GLboolean invert
void glSampleMaski
GLuint maskNumber
GLbitfield mask
void glSamplePatternEXT
GLenum pattern
void glSamplePatternSGIS
GLenum pattern
void glSamplerParameterIiv
GLuint sampler
GLenum pname
const GLint *param
void glSamplerParameterIivEXT
GLuint sampler
GLenum pname
const GLint *param
void glSamplerParameterIivOES
GLuint sampler
GLenum pname
const GLint *param
void glSamplerParameterIuiv
GLuint sampler
GLenum pname
const GLuint *param
void glSamplerParameterIuivEXT
GLuint sampler
GLenum pname
const GLuint *param
void glSamplerParameterIuivOES
GLuint sampler
GLenum pname
const GLuint *param
void glSamplerParameterf
GLuint sampler
GLenum pname
GLfloat param
void glSamplerParameterfv
GLuint sampler
GLenum pname
const GLfloat *param
void glSamplerParameteri
GLuint sampler
GLenum pname
GLint param
void glSamplerParameteriv
GLuint sampler
GLenum pname
const GLint *param
void glScaled
GLdouble x
GLdouble y
GLdouble z
void glScalef
GLfloat x
GLfloat y
GLfloat z
void glScalex
GLfixed x
GLfixed y
GLfixed z
void glScalexOES
GLfixed x
GLfixed y
GLfixed z
void glScissor
GLint x
GLint y
GLsizei width
GLsizei height
void glScissorArrayv
GLuint first
GLsizei count
const GLint *v
void glScissorArrayvNV
GLuint first
GLsizei count
const GLint *v
void glScissorArrayvOES
GLuint first
GLsizei count
const GLint *v
void glScissorIndexed
GLuint index
GLint left
GLint bottom
GLsizei width
GLsizei height
void glScissorIndexedNV
GLuint index
GLint left
GLint bottom
GLsizei width
GLsizei height
void glScissorIndexedOES
GLuint index
GLint left
GLint bottom
GLsizei width
GLsizei height
void glScissorIndexedv
GLuint index
const GLint *v
void glScissorIndexedvNV
GLuint index
const GLint *v
void glScissorIndexedvOES
GLuint index
const GLint *v
void glSecondaryColor3b
GLbyte red
GLbyte green
GLbyte blue
void glSecondaryColor3bEXT
GLbyte red
GLbyte green
GLbyte blue
void glSecondaryColor3bv
const GLbyte *v
void glSecondaryColor3bvEXT
const GLbyte *v
void glSecondaryColor3d
GLdouble red
GLdouble green
GLdouble blue
void glSecondaryColor3dEXT
GLdouble red
GLdouble green
GLdouble blue
void glSecondaryColor3dv
const GLdouble *v
void glSecondaryColor3dvEXT
const GLdouble *v
void glSecondaryColor3f
GLfloat red
GLfloat green
GLfloat blue
void glSecondaryColor3fEXT
GLfloat red
GLfloat green
GLfloat blue
void glSecondaryColor3fv
const GLfloat *v
void glSecondaryColor3fvEXT
const GLfloat *v
void glSecondaryColor3hNV
GLhalfNV red
GLhalfNV green
GLhalfNV blue
void glSecondaryColor3hvNV
const GLhalfNV *v
void glSecondaryColor3i
GLint red
GLint green
GLint blue
void glSecondaryColor3iEXT
GLint red
GLint green
GLint blue
void glSecondaryColor3iv
const GLint *v
void glSecondaryColor3ivEXT
const GLint *v
void glSecondaryColor3s
GLshort red
GLshort green
GLshort blue
void glSecondaryColor3sEXT
GLshort red
GLshort green
GLshort blue
void glSecondaryColor3sv
const GLshort *v
void glSecondaryColor3svEXT
const GLshort *v
void glSecondaryColor3ub
GLubyte red
GLubyte green
GLubyte blue
void glSecondaryColor3ubEXT
GLubyte red
GLubyte green
GLubyte blue
void glSecondaryColor3ubv
const GLubyte *v
void glSecondaryColor3ubvEXT
const GLubyte *v
void glSecondaryColor3ui
GLuint red
GLuint green
GLuint blue
void glSecondaryColor3uiEXT
GLuint red
GLuint green
GLuint blue
void glSecondaryColor3uiv
const GLuint *v
void glSecondaryColor3uivEXT
const GLuint *v
void glSecondaryColor3us
GLushort red
GLushort green
GLushort blue
void glSecondaryColor3usEXT
GLushort red
GLushort green
GLushort blue
void glSecondaryColor3usv
const GLushort *v
void glSecondaryColor3usvEXT
const GLushort *v
void glSecondaryColorFormatNV
GLint size
GLenum type
GLsizei stride
void glSecondaryColorP3ui
GLenum type
GLuint color
void glSecondaryColorP3uiv
GLenum type
const GLuint *color
void glSecondaryColorPointer
GLint size
GLenum type
GLsizei stride
const void *pointer
void glSecondaryColorPointerEXT
GLint size
GLenum type
GLsizei stride
const void *pointer
void glSecondaryColorPointerListIBM
GLint size
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glSelectBuffer
GLsizei size
GLuint *buffer
void glSelectPerfMonitorCountersAMD
GLuint monitor
GLboolean enable
GLuint group
GLint numCounters
GLuint *counterList
void glSemaphoreParameterui64vEXT
GLuint semaphore
GLenum pname
const GLuint64 *params
void glSeparableFilter2D
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *row
const void *column
void glSeparableFilter2DEXT
GLenum target
GLenum internalformat
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *row
const void *column
void glSetFenceAPPLE
GLuint fence
void glSetFenceNV
GLuint fence
GLenum condition
void glSetFragmentShaderConstantATI
GLuint dst
const GLfloat *value
void glSetInvariantEXT
GLuint id
GLenum type
const void *addr
void glSetLocalConstantEXT
GLuint id
GLenum type
const void *addr
void glSetMultisamplefvAMD
GLenum pname
GLuint index
const GLfloat *val
void glShadeModel
GLenum mode
void glShaderBinary
GLsizei count
const GLuint *shaders
GLenum binaryformat
const void *binary
GLsizei length
void glShaderOp1EXT
GLenum op
GLuint res
GLuint arg1
void glShaderOp2EXT
GLenum op
GLuint res
GLuint arg1
GLuint arg2
void glShaderOp3EXT
GLenum op
GLuint res
GLuint arg1
GLuint arg2
GLuint arg3
void glShaderSource
GLuint shader
GLsizei count
const GLchar *const*string
const GLint *length
void glShaderSourceARB
GLhandleARB shaderObj
GLsizei count
const GLcharARB **string
const GLint *length
void glShaderStorageBlockBinding
GLuint program
GLuint storageBlockIndex
GLuint storageBlockBinding
void glSharpenTexFuncSGIS
GLenum target
GLsizei n
const GLfloat *points
void glSignalSemaphoreEXT
GLuint semaphore
GLuint numBufferBarriers
const GLuint *buffers
GLuint numTextureBarriers
const GLuint *textures
const GLenum *dstLayouts
void glSpecializeShader
GLuint shader
const GLchar *pEntryPoint
GLuint numSpecializationConstants
const GLuint *pConstantIndex
const GLuint *pConstantValue
void glSpecializeShaderARB
GLuint shader
const GLchar *pEntryPoint
GLuint numSpecializationConstants
const GLuint *pConstantIndex
const GLuint *pConstantValue
void glSpriteParameterfSGIX
GLenum pname
GLfloat param
void glSpriteParameterfvSGIX
GLenum pname
const GLfloat *params
void glSpriteParameteriSGIX
GLenum pname
GLint param
void glSpriteParameterivSGIX
GLenum pname
const GLint *params
void glStartInstrumentsSGIX
void glStartTilingQCOM
GLuint x
GLuint y
GLuint width
GLuint height
GLbitfield preserveMask
void glStateCaptureNV
GLuint state
GLenum mode
void glStencilClearTagEXT
GLsizei stencilTagBits
GLuint stencilClearTag
void glStencilFillPathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLenum fillMode
GLuint mask
GLenum transformType
const GLfloat *transformValues
void glStencilFillPathNV
GLuint path
GLenum fillMode
GLuint mask
void glStencilFunc
GLenum func
GLint ref
GLuint mask
void glStencilFuncSeparate
GLenum face
GLenum func
GLint ref
GLuint mask
void glStencilFuncSeparateATI
GLenum frontfunc
GLenum backfunc
GLint ref
GLuint mask
void glStencilMask
GLuint mask
void glStencilMaskSeparate
GLenum face
GLuint mask
void glStencilOp
GLenum fail
GLenum zfail
GLenum zpass
void glStencilOpSeparate
GLenum face
GLenum sfail
GLenum dpfail
GLenum dppass
void glStencilOpSeparateATI
GLenum face
GLenum sfail
GLenum dpfail
GLenum dppass
void glStencilOpValueAMD
GLenum face
GLuint value
void glStencilStrokePathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLint reference
GLuint mask
GLenum transformType
const GLfloat *transformValues
void glStencilStrokePathNV
GLuint path
GLint reference
GLuint mask
void glStencilThenCoverFillPathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLenum fillMode
GLuint mask
GLenum coverMode
GLenum transformType
const GLfloat *transformValues
void glStencilThenCoverFillPathNV
GLuint path
GLenum fillMode
GLuint mask
GLenum coverMode
void glStencilThenCoverStrokePathInstancedNV
GLsizei numPaths
GLenum pathNameType
const void *paths
GLuint pathBase
GLint reference
GLuint mask
GLenum coverMode
GLenum transformType
const GLfloat *transformValues
void glStencilThenCoverStrokePathNV
GLuint path
GLint reference
GLuint mask
GLenum coverMode
void glStopInstrumentsSGIX
GLint marker
void glStringMarkerGREMEDY
GLsizei len
const void *string
void glSubpixelPrecisionBiasNV
GLuint xbits
GLuint ybits
void glSwizzleEXT
GLuint res
GLuint in
GLenum outX
GLenum outY
GLenum outZ
GLenum outW
void glSyncTextureINTEL
GLuint texture
void glTagSampleBufferSGIX
void glTangent3bEXT
GLbyte tx
GLbyte ty
GLbyte tz
void glTangent3bvEXT
const GLbyte *v
void glTangent3dEXT
GLdouble tx
GLdouble ty
GLdouble tz
void glTangent3dvEXT
const GLdouble *v
void glTangent3fEXT
GLfloat tx
GLfloat ty
GLfloat tz
void glTangent3fvEXT
const GLfloat *v
void glTangent3iEXT
GLint tx
GLint ty
GLint tz
void glTangent3ivEXT
const GLint *v
void glTangent3sEXT
GLshort tx
GLshort ty
GLshort tz
void glTangent3svEXT
const GLshort *v
void glTangentPointerEXT
GLenum type
GLsizei stride
const void *pointer
void glTbufferMask3DFX
GLuint mask
void glTessellationFactorAMD
GLfloat factor
void glTessellationModeAMD
GLenum mode
GLboolean glTestFenceAPPLE
GLuint fence
GLboolean glTestFenceNV
GLuint fence
GLboolean glTestObjectAPPLE
GLenum object
GLuint name
void glTexBuffer
GLenum target
GLenum internalformat
GLuint buffer
void glTexBufferARB
GLenum target
GLenum internalformat
GLuint buffer
void glTexBufferEXT
GLenum target
GLenum internalformat
GLuint buffer
void glTexBufferOES
GLenum target
GLenum internalformat
GLuint buffer
void glTexBufferRange
GLenum target
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTexBufferRangeEXT
GLenum target
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTexBufferRangeOES
GLenum target
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTexBumpParameterfvATI
GLenum pname
const GLfloat *param
void glTexBumpParameterivATI
GLenum pname
const GLint *param
void glTexCoord1bOES
GLbyte s
void glTexCoord1bvOES
const GLbyte *coords
void glTexCoord1d
GLdouble s
void glTexCoord1dv
const GLdouble *v
void glTexCoord1f
GLfloat s
void glTexCoord1fv
const GLfloat *v
void glTexCoord1hNV
GLhalfNV s
void glTexCoord1hvNV
const GLhalfNV *v
void glTexCoord1i
GLint s
void glTexCoord1iv
const GLint *v
void glTexCoord1s
GLshort s
void glTexCoord1sv
const GLshort *v
void glTexCoord1xOES
GLfixed s
void glTexCoord1xvOES
const GLfixed *coords
void glTexCoord2bOES
GLbyte s
GLbyte t
void glTexCoord2bvOES
const GLbyte *coords
void glTexCoord2d
GLdouble s
GLdouble t
void glTexCoord2dv
const GLdouble *v
void glTexCoord2f
GLfloat s
GLfloat t
void glTexCoord2fColor3fVertex3fSUN
GLfloat s
GLfloat t
GLfloat r
GLfloat g
GLfloat b
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fColor3fVertex3fvSUN
const GLfloat *tc
const GLfloat *c
const GLfloat *v
void glTexCoord2fColor4fNormal3fVertex3fSUN
GLfloat s
GLfloat t
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fColor4fNormal3fVertex3fvSUN
const GLfloat *tc
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glTexCoord2fColor4ubVertex3fSUN
GLfloat s
GLfloat t
GLubyte r
GLubyte g
GLubyte b
GLubyte a
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fColor4ubVertex3fvSUN
const GLfloat *tc
const GLubyte *c
const GLfloat *v
void glTexCoord2fNormal3fVertex3fSUN
GLfloat s
GLfloat t
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fNormal3fVertex3fvSUN
const GLfloat *tc
const GLfloat *n
const GLfloat *v
void glTexCoord2fVertex3fSUN
GLfloat s
GLfloat t
GLfloat x
GLfloat y
GLfloat z
void glTexCoord2fVertex3fvSUN
const GLfloat *tc
const GLfloat *v
void glTexCoord2fv
const GLfloat *v
void glTexCoord2hNV
GLhalfNV s
GLhalfNV t
void glTexCoord2hvNV
const GLhalfNV *v
void glTexCoord2i
GLint s
GLint t
void glTexCoord2iv
const GLint *v
void glTexCoord2s
GLshort s
GLshort t
void glTexCoord2sv
const GLshort *v
void glTexCoord2xOES
GLfixed s
GLfixed t
void glTexCoord2xvOES
const GLfixed *coords
void glTexCoord3bOES
GLbyte s
GLbyte t
GLbyte r
void glTexCoord3bvOES
const GLbyte *coords
void glTexCoord3d
GLdouble s
GLdouble t
GLdouble r
void glTexCoord3dv
const GLdouble *v
void glTexCoord3f
GLfloat s
GLfloat t
GLfloat r
void glTexCoord3fv
const GLfloat *v
void glTexCoord3hNV
GLhalfNV s
GLhalfNV t
GLhalfNV r
void glTexCoord3hvNV
const GLhalfNV *v
void glTexCoord3i
GLint s
GLint t
GLint r
void glTexCoord3iv
const GLint *v
void glTexCoord3s
GLshort s
GLshort t
GLshort r
void glTexCoord3sv
const GLshort *v
void glTexCoord3xOES
GLfixed s
GLfixed t
GLfixed r
void glTexCoord3xvOES
const GLfixed *coords
void glTexCoord4bOES
GLbyte s
GLbyte t
GLbyte r
GLbyte q
void glTexCoord4bvOES
const GLbyte *coords
void glTexCoord4d
GLdouble s
GLdouble t
GLdouble r
GLdouble q
void glTexCoord4dv
const GLdouble *v
void glTexCoord4f
GLfloat s
GLfloat t
GLfloat r
GLfloat q
void glTexCoord4fColor4fNormal3fVertex4fSUN
GLfloat s
GLfloat t
GLfloat p
GLfloat q
GLfloat r
GLfloat g
GLfloat b
GLfloat a
GLfloat nx
GLfloat ny
GLfloat nz
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glTexCoord4fColor4fNormal3fVertex4fvSUN
const GLfloat *tc
const GLfloat *c
const GLfloat *n
const GLfloat *v
void glTexCoord4fVertex4fSUN
GLfloat s
GLfloat t
GLfloat p
GLfloat q
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glTexCoord4fVertex4fvSUN
const GLfloat *tc
const GLfloat *v
void glTexCoord4fv
const GLfloat *v
void glTexCoord4hNV
GLhalfNV s
GLhalfNV t
GLhalfNV r
GLhalfNV q
void glTexCoord4hvNV
const GLhalfNV *v
void glTexCoord4i
GLint s
GLint t
GLint r
GLint q
void glTexCoord4iv
const GLint *v
void glTexCoord4s
GLshort s
GLshort t
GLshort r
GLshort q
void glTexCoord4sv
const GLshort *v
void glTexCoord4xOES
GLfixed s
GLfixed t
GLfixed r
GLfixed q
void glTexCoord4xvOES
const GLfixed *coords
void glTexCoordFormatNV
GLint size
GLenum type
GLsizei stride
void glTexCoordP1ui
GLenum type
GLuint coords
void glTexCoordP1uiv
GLenum type
const GLuint *coords
void glTexCoordP2ui
GLenum type
GLuint coords
void glTexCoordP2uiv
GLenum type
const GLuint *coords
void glTexCoordP3ui
GLenum type
GLuint coords
void glTexCoordP3uiv
GLenum type
const GLuint *coords
void glTexCoordP4ui
GLenum type
GLuint coords
void glTexCoordP4uiv
GLenum type
const GLuint *coords
void glTexCoordPointer
GLint size
GLenum type
GLsizei stride
const void *pointer
void glTexCoordPointerEXT
GLint size
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glTexCoordPointerListIBM
GLint size
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glTexCoordPointervINTEL
GLint size
GLenum type
const void **pointer
void glTexEnvf
GLenum target
GLenum pname
GLfloat param
void glTexEnvfv
GLenum target
GLenum pname
const GLfloat *params
void glTexEnvi
GLenum target
GLenum pname
GLint param
void glTexEnviv
GLenum target
GLenum pname
const GLint *params
void glTexEnvx
GLenum target
GLenum pname
GLfixed param
void glTexEnvxOES
GLenum target
GLenum pname
GLfixed param
void glTexEnvxv
GLenum target
GLenum pname
const GLfixed *params
void glTexEnvxvOES
GLenum target
GLenum pname
const GLfixed *params
void glTexFilterFuncSGIS
GLenum target
GLenum filter
GLsizei n
const GLfloat *weights
void glTexGend
GLenum coord
GLenum pname
GLdouble param
void glTexGendv
GLenum coord
GLenum pname
const GLdouble *params
void glTexGenf
GLenum coord
GLenum pname
GLfloat param
void glTexGenfOES
GLenum coord
GLenum pname
GLfloat param
void glTexGenfv
GLenum coord
GLenum pname
const GLfloat *params
void glTexGenfvOES
GLenum coord
GLenum pname
const GLfloat *params
void glTexGeni
GLenum coord
GLenum pname
GLint param
void glTexGeniOES
GLenum coord
GLenum pname
GLint param
void glTexGeniv
GLenum coord
GLenum pname
const GLint *params
void glTexGenivOES
GLenum coord
GLenum pname
const GLint *params
void glTexGenxOES
GLenum coord
GLenum pname
GLfixed param
void glTexGenxvOES
GLenum coord
GLenum pname
const GLfixed *params
void glTexImage1D
GLenum target
GLint level
GLint internalformat
GLsizei width
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage2D
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage2DMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glTexImage2DMultisampleCoverageNV
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLint internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
void glTexImage3D
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage3DEXT
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage3DMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTexImage3DMultisampleCoverageNV
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLint internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
void glTexImage3DOES
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glTexImage4DSGIS
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLsizei size4d
GLint border
GLenum format
GLenum type
const void *pixels
void glTexPageCommitmentARB
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLboolean commit
void glTexPageCommitmentEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLboolean commit
void glTexParameterIiv
GLenum target
GLenum pname
const GLint *params
void glTexParameterIivEXT
GLenum target
GLenum pname
const GLint *params
void glTexParameterIivOES
GLenum target
GLenum pname
const GLint *params
void glTexParameterIuiv
GLenum target
GLenum pname
const GLuint *params
void glTexParameterIuivEXT
GLenum target
GLenum pname
const GLuint *params
void glTexParameterIuivOES
GLenum target
GLenum pname
const GLuint *params
void glTexParameterf
GLenum target
GLenum pname
GLfloat param
void glTexParameterfv
GLenum target
GLenum pname
const GLfloat *params
void glTexParameteri
GLenum target
GLenum pname
GLint param
void glTexParameteriv
GLenum target
GLenum pname
const GLint *params
void glTexParameterx
GLenum target
GLenum pname
GLfixed param
void glTexParameterxOES
GLenum target
GLenum pname
GLfixed param
void glTexParameterxv
GLenum target
GLenum pname
const GLfixed *params
void glTexParameterxvOES
GLenum target
GLenum pname
const GLfixed *params
void glTexRenderbufferNV
GLenum target
GLuint renderbuffer
void glTexStorage1D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
void glTexStorage1DEXT
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
void glTexStorage2D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
void glTexStorage2DEXT
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
void glTexStorage2DMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glTexStorage3D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
void glTexStorage3DEXT
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
void glTexStorage3DMultisample
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTexStorage3DMultisampleOES
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTexStorageMem1DEXT
GLenum target
GLsizei levels
GLenum internalFormat
GLsizei width
GLuint memory
GLuint64 offset
void glTexStorageMem2DEXT
GLenum target
GLsizei levels
GLenum internalFormat
GLsizei width
GLsizei height
GLuint memory
GLuint64 offset
void glTexStorageMem2DMultisampleEXT
GLenum target
GLsizei samples
GLenum internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
GLuint memory
GLuint64 offset
void glTexStorageMem3DEXT
GLenum target
GLsizei levels
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLuint memory
GLuint64 offset
void glTexStorageMem3DMultisampleEXT
GLenum target
GLsizei samples
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
GLuint memory
GLuint64 offset
void glTexStorageSparseAMD
GLenum target
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLsizei layers
GLbitfield flags
void glTexSubImage1D
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glTexSubImage1DEXT
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glTexSubImage2D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glTexSubImage2DEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glTexSubImage3D
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTexSubImage3DEXT
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTexSubImage3DOES
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTexSubImage4DSGIS
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLint woffset
GLsizei width
GLsizei height
GLsizei depth
GLsizei size4d
GLenum format
GLenum type
const void *pixels
void glTextureBarrier
void glTextureBarrierNV
void glTextureBuffer
GLuint texture
GLenum internalformat
GLuint buffer
void glTextureBufferEXT
GLuint texture
GLenum target
GLenum internalformat
GLuint buffer
void glTextureBufferRange
GLuint texture
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTextureBufferRangeEXT
GLuint texture
GLenum target
GLenum internalformat
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTextureColorMaskSGIS
GLboolean red
GLboolean green
GLboolean blue
GLboolean alpha
void glTextureFoveationParametersQCOM
GLuint texture
GLuint layer
GLuint focalPoint
GLfloat focalX
GLfloat focalY
GLfloat gainX
GLfloat gainY
GLfloat foveaArea
void glTextureImage1DEXT
GLuint texture
GLenum target
GLint level
GLint internalformat
GLsizei width
GLint border
GLenum format
GLenum type
const void *pixels
void glTextureImage2DEXT
GLuint texture
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLint border
GLenum format
GLenum type
const void *pixels
void glTextureImage2DMultisampleCoverageNV
GLuint texture
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLint internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
void glTextureImage2DMultisampleNV
GLuint texture
GLenum target
GLsizei samples
GLint internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
void glTextureImage3DEXT
GLuint texture
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
const void *pixels
void glTextureImage3DMultisampleCoverageNV
GLuint texture
GLenum target
GLsizei coverageSamples
GLsizei colorSamples
GLint internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
void glTextureImage3DMultisampleNV
GLuint texture
GLenum target
GLsizei samples
GLint internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
void glTextureLightEXT
GLenum pname
void glTextureMaterialEXT
GLenum face
GLenum mode
void glTextureNormalEXT
GLenum mode
void glTexturePageCommitmentEXT
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLboolean commit
void glTextureParameterIiv
GLuint texture
GLenum pname
const GLint *params
void glTextureParameterIivEXT
GLuint texture
GLenum target
GLenum pname
const GLint *params
void glTextureParameterIuiv
GLuint texture
GLenum pname
const GLuint *params
void glTextureParameterIuivEXT
GLuint texture
GLenum target
GLenum pname
const GLuint *params
void glTextureParameterf
GLuint texture
GLenum pname
GLfloat param
void glTextureParameterfEXT
GLuint texture
GLenum target
GLenum pname
GLfloat param
void glTextureParameterfv
GLuint texture
GLenum pname
const GLfloat *param
void glTextureParameterfvEXT
GLuint texture
GLenum target
GLenum pname
const GLfloat *params
void glTextureParameteri
GLuint texture
GLenum pname
GLint param
void glTextureParameteriEXT
GLuint texture
GLenum target
GLenum pname
GLint param
void glTextureParameteriv
GLuint texture
GLenum pname
const GLint *param
void glTextureParameterivEXT
GLuint texture
GLenum target
GLenum pname
const GLint *params
void glTextureRangeAPPLE
GLenum target
GLsizei length
const void *pointer
void glTextureRenderbufferEXT
GLuint texture
GLenum target
GLuint renderbuffer
void glTextureStorage1D
GLuint texture
GLsizei levels
GLenum internalformat
GLsizei width
void glTextureStorage1DEXT
GLuint texture
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
void glTextureStorage2D
GLuint texture
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
void glTextureStorage2DEXT
GLuint texture
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
void glTextureStorage2DMultisample
GLuint texture
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glTextureStorage2DMultisampleEXT
GLuint texture
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glTextureStorage3D
GLuint texture
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
void glTextureStorage3DEXT
GLuint texture
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
void glTextureStorage3DMultisample
GLuint texture
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTextureStorage3DMultisampleEXT
GLuint texture
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedsamplelocations
void glTextureStorageMem1DEXT
GLuint texture
GLsizei levels
GLenum internalFormat
GLsizei width
GLuint memory
GLuint64 offset
void glTextureStorageMem2DEXT
GLuint texture
GLsizei levels
GLenum internalFormat
GLsizei width
GLsizei height
GLuint memory
GLuint64 offset
void glTextureStorageMem2DMultisampleEXT
GLuint texture
GLsizei samples
GLenum internalFormat
GLsizei width
GLsizei height
GLboolean fixedSampleLocations
GLuint memory
GLuint64 offset
void glTextureStorageMem3DEXT
GLuint texture
GLsizei levels
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLuint memory
GLuint64 offset
void glTextureStorageMem3DMultisampleEXT
GLuint texture
GLsizei samples
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLboolean fixedSampleLocations
GLuint memory
GLuint64 offset
void glTextureStorageSparseAMD
GLuint texture
GLenum target
GLenum internalFormat
GLsizei width
GLsizei height
GLsizei depth
GLsizei layers
GLbitfield flags
void glTextureSubImage1D
GLuint texture
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glTextureSubImage1DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLsizei width
GLenum format
GLenum type
const void *pixels
void glTextureSubImage2D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glTextureSubImage2DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
const void *pixels
void glTextureSubImage3D
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTextureSubImage3DEXT
GLuint texture
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
const void *pixels
void glTextureView
GLuint texture
GLenum target
GLuint origtexture
GLenum internalformat
GLuint minlevel
GLuint numlevels
GLuint minlayer
GLuint numlayers
void glTextureViewEXT
GLuint texture
GLenum target
GLuint origtexture
GLenum internalformat
GLuint minlevel
GLuint numlevels
GLuint minlayer
GLuint numlayers
void glTextureViewOES
GLuint texture
GLenum target
GLuint origtexture
GLenum internalformat
GLuint minlevel
GLuint numlevels
GLuint minlayer
GLuint numlayers
void glTrackMatrixNV
GLenum target
GLuint address
GLenum matrix
GLenum transform
void glTransformFeedbackAttribsNV
GLsizei count
const GLint *attribs
GLenum bufferMode
void glTransformFeedbackBufferBase
GLuint xfb
GLuint index
GLuint buffer
void glTransformFeedbackBufferRange
GLuint xfb
GLuint index
GLuint buffer
GLintptr offset
GLsizeiptr size
void glTransformFeedbackStreamAttribsNV
GLsizei count
const GLint *attribs
GLsizei nbuffers
const GLint *bufstreams
GLenum bufferMode
void glTransformFeedbackVaryings
GLuint program
GLsizei count
const GLchar *const*varyings
GLenum bufferMode
void glTransformFeedbackVaryingsEXT
GLuint program
GLsizei count
const GLchar *const*varyings
GLenum bufferMode
void glTransformFeedbackVaryingsNV
GLuint program
GLsizei count
const GLint *locations
GLenum bufferMode
void glTransformPathNV
GLuint resultPath
GLuint srcPath
GLenum transformType
const GLfloat *transformValues
void glTranslated
GLdouble x
GLdouble y
GLdouble z
void glTranslatef
GLfloat x
GLfloat y
GLfloat z
void glTranslatex
GLfixed x
GLfixed y
GLfixed z
void glTranslatexOES
GLfixed x
GLfixed y
GLfixed z
void glUniform1d
GLint location
GLdouble x
void glUniform1dv
GLint location
GLsizei count
const GLdouble *value
void glUniform1f
GLint location
GLfloat v0
void glUniform1fARB
GLint location
GLfloat v0
void glUniform1fv
GLint location
GLsizei count
const GLfloat *value
void glUniform1fvARB
GLint location
GLsizei count
const GLfloat *value
void glUniform1i
GLint location
GLint v0
void glUniform1i64ARB
GLint location
GLint64 x
void glUniform1i64NV
GLint location
GLint64EXT x
void glUniform1i64vARB
GLint location
GLsizei count
const GLint64 *value
void glUniform1i64vNV
GLint location
GLsizei count
const GLint64EXT *value
void glUniform1iARB
GLint location
GLint v0
void glUniform1iv
GLint location
GLsizei count
const GLint *value
void glUniform1ivARB
GLint location
GLsizei count
const GLint *value
void glUniform1ui
GLint location
GLuint v0
void glUniform1ui64ARB
GLint location
GLuint64 x
void glUniform1ui64NV
GLint location
GLuint64EXT x
void glUniform1ui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniform1ui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUniform1uiEXT
GLint location
GLuint v0
void glUniform1uiv
GLint location
GLsizei count
const GLuint *value
void glUniform1uivEXT
GLint location
GLsizei count
const GLuint *value
void glUniform2d
GLint location
GLdouble x
GLdouble y
void glUniform2dv
GLint location
GLsizei count
const GLdouble *value
void glUniform2f
GLint location
GLfloat v0
GLfloat v1
void glUniform2fARB
GLint location
GLfloat v0
GLfloat v1
void glUniform2fv
GLint location
GLsizei count
const GLfloat *value
void glUniform2fvARB
GLint location
GLsizei count
const GLfloat *value
void glUniform2i
GLint location
GLint v0
GLint v1
void glUniform2i64ARB
GLint location
GLint64 x
GLint64 y
void glUniform2i64NV
GLint location
GLint64EXT x
GLint64EXT y
void glUniform2i64vARB
GLint location
GLsizei count
const GLint64 *value
void glUniform2i64vNV
GLint location
GLsizei count
const GLint64EXT *value
void glUniform2iARB
GLint location
GLint v0
GLint v1
void glUniform2iv
GLint location
GLsizei count
const GLint *value
void glUniform2ivARB
GLint location
GLsizei count
const GLint *value
void glUniform2ui
GLint location
GLuint v0
GLuint v1
void glUniform2ui64ARB
GLint location
GLuint64 x
GLuint64 y
void glUniform2ui64NV
GLint location
GLuint64EXT x
GLuint64EXT y
void glUniform2ui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniform2ui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUniform2uiEXT
GLint location
GLuint v0
GLuint v1
void glUniform2uiv
GLint location
GLsizei count
const GLuint *value
void glUniform2uivEXT
GLint location
GLsizei count
const GLuint *value
void glUniform3d
GLint location
GLdouble x
GLdouble y
GLdouble z
void glUniform3dv
GLint location
GLsizei count
const GLdouble *value
void glUniform3f
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glUniform3fARB
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glUniform3fv
GLint location
GLsizei count
const GLfloat *value
void glUniform3fvARB
GLint location
GLsizei count
const GLfloat *value
void glUniform3i
GLint location
GLint v0
GLint v1
GLint v2
void glUniform3i64ARB
GLint location
GLint64 x
GLint64 y
GLint64 z
void glUniform3i64NV
GLint location
GLint64EXT x
GLint64EXT y
GLint64EXT z
void glUniform3i64vARB
GLint location
GLsizei count
const GLint64 *value
void glUniform3i64vNV
GLint location
GLsizei count
const GLint64EXT *value
void glUniform3iARB
GLint location
GLint v0
GLint v1
GLint v2
void glUniform3iv
GLint location
GLsizei count
const GLint *value
void glUniform3ivARB
GLint location
GLsizei count
const GLint *value
void glUniform3ui
GLint location
GLuint v0
GLuint v1
GLuint v2
void glUniform3ui64ARB
GLint location
GLuint64 x
GLuint64 y
GLuint64 z
void glUniform3ui64NV
GLint location
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
void glUniform3ui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniform3ui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUniform3uiEXT
GLint location
GLuint v0
GLuint v1
GLuint v2
void glUniform3uiv
GLint location
GLsizei count
const GLuint *value
void glUniform3uivEXT
GLint location
GLsizei count
const GLuint *value
void glUniform4d
GLint location
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glUniform4dv
GLint location
GLsizei count
const GLdouble *value
void glUniform4f
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glUniform4fARB
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glUniform4fv
GLint location
GLsizei count
const GLfloat *value
void glUniform4fvARB
GLint location
GLsizei count
const GLfloat *value
void glUniform4i
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glUniform4i64ARB
GLint location
GLint64 x
GLint64 y
GLint64 z
GLint64 w
void glUniform4i64NV
GLint location
GLint64EXT x
GLint64EXT y
GLint64EXT z
GLint64EXT w
void glUniform4i64vARB
GLint location
GLsizei count
const GLint64 *value
void glUniform4i64vNV
GLint location
GLsizei count
const GLint64EXT *value
void glUniform4iARB
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glUniform4iv
GLint location
GLsizei count
const GLint *value
void glUniform4ivARB
GLint location
GLsizei count
const GLint *value
void glUniform4ui
GLint location
GLuint v0
GLuint v1
GLuint v2
GLuint v3
void glUniform4ui64ARB
GLint location
GLuint64 x
GLuint64 y
GLuint64 z
GLuint64 w
void glUniform4ui64NV
GLint location
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
GLuint64EXT w
void glUniform4ui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniform4ui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUniform4uiEXT
GLint location
GLuint v0
GLuint v1
GLuint v2
GLuint v3
void glUniform4uiv
GLint location
GLsizei count
const GLuint *value
void glUniform4uivEXT
GLint location
GLsizei count
const GLuint *value
void glUniformBlockBinding
GLuint program
GLuint uniformBlockIndex
GLuint uniformBlockBinding
void glUniformBufferEXT
GLuint program
GLint location
GLuint buffer
void glUniformHandleui64ARB
GLint location
GLuint64 value
void glUniformHandleui64IMG
GLint location
GLuint64 value
void glUniformHandleui64NV
GLint location
GLuint64 value
void glUniformHandleui64vARB
GLint location
GLsizei count
const GLuint64 *value
void glUniformHandleui64vIMG
GLint location
GLsizei count
const GLuint64 *value
void glUniformHandleui64vNV
GLint location
GLsizei count
const GLuint64 *value
void glUniformMatrix2dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2fvARB
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x3dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix2x3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x3fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x4dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix2x4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x4fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3fvARB
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x2dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix3x2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x2fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x4dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix3x4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x4fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4fvARB
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x2dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix4x2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x2fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x3dv
GLint location
GLsizei count
GLboolean transpose
const GLdouble *value
void glUniformMatrix4x3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x3fvNV
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformSubroutinesuiv
GLenum shadertype
GLsizei count
const GLuint *indices
void glUniformui64NV
GLint location
GLuint64EXT value
void glUniformui64vNV
GLint location
GLsizei count
const GLuint64EXT *value
void glUnlockArraysEXT
GLboolean glUnmapBuffer
GLenum target
GLboolean glUnmapBufferARB
GLenum target
GLboolean glUnmapBufferOES
GLenum target
GLboolean glUnmapNamedBuffer
GLuint buffer
GLboolean glUnmapNamedBufferEXT
GLuint buffer
void glUnmapObjectBufferATI
GLuint buffer
void glUnmapTexture2DINTEL
GLuint texture
GLint level
void glUpdateObjectBufferATI
GLuint buffer
GLuint offset
GLsizei size
const void *pointer
GLenum preserve
void glUseProgram
GLuint program
void glUseProgramObjectARB
GLhandleARB programObj
void glUseProgramStages
GLuint pipeline
GLbitfield stages
GLuint program
void glUseProgramStagesEXT
GLuint pipeline
GLbitfield stages
GLuint program
void glUseShaderProgramEXT
GLenum type
GLuint program
void glVDPAUFiniNV
void glVDPAUGetSurfaceivNV
GLvdpauSurfaceNV surface
GLenum pname
GLsizei bufSize
GLsizei *length
GLint *values
void glVDPAUInitNV
const void *vdpDevice
const void *getProcAddress
GLboolean glVDPAUIsSurfaceNV
GLvdpauSurfaceNV surface
void glVDPAUMapSurfacesNV
GLsizei numSurfaces
const GLvdpauSurfaceNV *surfaces
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV
const void *vdpSurface
GLenum target
GLsizei numTextureNames
const GLuint *textureNames
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV
const void *vdpSurface
GLenum target
GLsizei numTextureNames
const GLuint *textureNames
void glVDPAUSurfaceAccessNV
GLvdpauSurfaceNV surface
GLenum access
void glVDPAUUnmapSurfacesNV
GLsizei numSurface
const GLvdpauSurfaceNV *surfaces
void glVDPAUUnregisterSurfaceNV
GLvdpauSurfaceNV surface
void glValidateProgram
GLuint program
void glValidateProgramARB
GLhandleARB programObj
void glValidateProgramPipeline
GLuint pipeline
void glValidateProgramPipelineEXT
GLuint pipeline
void glVariantArrayObjectATI
GLuint id
GLenum type
GLsizei stride
GLuint buffer
GLuint offset
void glVariantPointerEXT
GLuint id
GLenum type
GLuint stride
const void *addr
void glVariantbvEXT
GLuint id
const GLbyte *addr
void glVariantdvEXT
GLuint id
const GLdouble *addr
void glVariantfvEXT
GLuint id
const GLfloat *addr
void glVariantivEXT
GLuint id
const GLint *addr
void glVariantsvEXT
GLuint id
const GLshort *addr
void glVariantubvEXT
GLuint id
const GLubyte *addr
void glVariantuivEXT
GLuint id
const GLuint *addr
void glVariantusvEXT
GLuint id
const GLushort *addr
void glVertex2bOES
GLbyte x
GLbyte y
void glVertex2bvOES
const GLbyte *coords
void glVertex2d
GLdouble x
GLdouble y
void glVertex2dv
const GLdouble *v
void glVertex2f
GLfloat x
GLfloat y
void glVertex2fv
const GLfloat *v
void glVertex2hNV
GLhalfNV x
GLhalfNV y
void glVertex2hvNV
const GLhalfNV *v
void glVertex2i
GLint x
GLint y
void glVertex2iv
const GLint *v
void glVertex2s
GLshort x
GLshort y
void glVertex2sv
const GLshort *v
void glVertex2xOES
GLfixed x
void glVertex2xvOES
const GLfixed *coords
void glVertex3bOES
GLbyte x
GLbyte y
GLbyte z
void glVertex3bvOES
const GLbyte *coords
void glVertex3d
GLdouble x
GLdouble y
GLdouble z
void glVertex3dv
const GLdouble *v
void glVertex3f
GLfloat x
GLfloat y
GLfloat z
void glVertex3fv
const GLfloat *v
void glVertex3hNV
GLhalfNV x
GLhalfNV y
GLhalfNV z
void glVertex3hvNV
const GLhalfNV *v
void glVertex3i
GLint x
GLint y
GLint z
void glVertex3iv
const GLint *v
void glVertex3s
GLshort x
GLshort y
GLshort z
void glVertex3sv
const GLshort *v
void glVertex3xOES
GLfixed x
GLfixed y
void glVertex3xvOES
const GLfixed *coords
void glVertex4bOES
GLbyte x
GLbyte y
GLbyte z
GLbyte w
void glVertex4bvOES
const GLbyte *coords
void glVertex4d
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertex4dv
const GLdouble *v
void glVertex4f
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertex4fv
const GLfloat *v
void glVertex4hNV
GLhalfNV x
GLhalfNV y
GLhalfNV z
GLhalfNV w
void glVertex4hvNV
const GLhalfNV *v
void glVertex4i
GLint x
GLint y
GLint z
GLint w
void glVertex4iv
const GLint *v
void glVertex4s
GLshort x
GLshort y
GLshort z
GLshort w
void glVertex4sv
const GLshort *v
void glVertex4xOES
GLfixed x
GLfixed y
GLfixed z
void glVertex4xvOES
const GLfixed *coords
void glVertexArrayAttribBinding
GLuint vaobj
GLuint attribindex
GLuint bindingindex
void glVertexArrayAttribFormat
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLboolean normalized
GLuint relativeoffset
void glVertexArrayAttribIFormat
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexArrayAttribLFormat
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexArrayBindVertexBufferEXT
GLuint vaobj
GLuint bindingindex
GLuint buffer
GLintptr offset
GLsizei stride
void glVertexArrayBindingDivisor
GLuint vaobj
GLuint bindingindex
GLuint divisor
void glVertexArrayColorOffsetEXT
GLuint vaobj
GLuint buffer
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayEdgeFlagOffsetEXT
GLuint vaobj
GLuint buffer
GLsizei stride
GLintptr offset
void glVertexArrayElementBuffer
GLuint vaobj
GLuint buffer
void glVertexArrayFogCoordOffsetEXT
GLuint vaobj
GLuint buffer
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayIndexOffsetEXT
GLuint vaobj
GLuint buffer
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayMultiTexCoordOffsetEXT
GLuint vaobj
GLuint buffer
GLenum texunit
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayNormalOffsetEXT
GLuint vaobj
GLuint buffer
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayParameteriAPPLE
GLenum pname
GLint param
void glVertexArrayRangeAPPLE
GLsizei length
void *pointer
void glVertexArrayRangeNV
GLsizei length
const void *pointer
void glVertexArraySecondaryColorOffsetEXT
GLuint vaobj
GLuint buffer
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayTexCoordOffsetEXT
GLuint vaobj
GLuint buffer
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayVertexAttribBindingEXT
GLuint vaobj
GLuint attribindex
GLuint bindingindex
void glVertexArrayVertexAttribDivisorEXT
GLuint vaobj
GLuint index
GLuint divisor
void glVertexArrayVertexAttribFormatEXT
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLboolean normalized
GLuint relativeoffset
void glVertexArrayVertexAttribIFormatEXT
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexArrayVertexAttribIOffsetEXT
GLuint vaobj
GLuint buffer
GLuint index
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayVertexAttribLFormatEXT
GLuint vaobj
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexArrayVertexAttribLOffsetEXT
GLuint vaobj
GLuint buffer
GLuint index
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexArrayVertexAttribOffsetEXT
GLuint vaobj
GLuint buffer
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
GLintptr offset
void glVertexArrayVertexBindingDivisorEXT
GLuint vaobj
GLuint bindingindex
GLuint divisor
void glVertexArrayVertexBuffer
GLuint vaobj
GLuint bindingindex
GLuint buffer
GLintptr offset
GLsizei stride
void glVertexArrayVertexBuffers
GLuint vaobj
GLuint first
GLsizei count
const GLuint *buffers
const GLintptr *offsets
const GLsizei *strides
void glVertexArrayVertexOffsetEXT
GLuint vaobj
GLuint buffer
GLint size
GLenum type
GLsizei stride
GLintptr offset
void glVertexAttrib1d
GLuint index
GLdouble x
void glVertexAttrib1dARB
GLuint index
GLdouble x
void glVertexAttrib1dNV
GLuint index
GLdouble x
void glVertexAttrib1dv
GLuint index
const GLdouble *v
void glVertexAttrib1dvARB
GLuint index
const GLdouble *v
void glVertexAttrib1dvNV
GLuint index
const GLdouble *v
void glVertexAttrib1f
GLuint index
GLfloat x
void glVertexAttrib1fARB
GLuint index
GLfloat x
void glVertexAttrib1fNV
GLuint index
GLfloat x
void glVertexAttrib1fv
GLuint index
const GLfloat *v
void glVertexAttrib1fvARB
GLuint index
const GLfloat *v
void glVertexAttrib1fvNV
GLuint index
const GLfloat *v
void glVertexAttrib1hNV
GLuint index
GLhalfNV x
void glVertexAttrib1hvNV
GLuint index
const GLhalfNV *v
void glVertexAttrib1s
GLuint index
GLshort x
void glVertexAttrib1sARB
GLuint index
GLshort x
void glVertexAttrib1sNV
GLuint index
GLshort x
void glVertexAttrib1sv
GLuint index
const GLshort *v
void glVertexAttrib1svARB
GLuint index
const GLshort *v
void glVertexAttrib1svNV
GLuint index
const GLshort *v
void glVertexAttrib2d
GLuint index
GLdouble x
GLdouble y
void glVertexAttrib2dARB
GLuint index
GLdouble x
GLdouble y
void glVertexAttrib2dNV
GLuint index
GLdouble x
GLdouble y
void glVertexAttrib2dv
GLuint index
const GLdouble *v
void glVertexAttrib2dvARB
GLuint index
const GLdouble *v
void glVertexAttrib2dvNV
GLuint index
const GLdouble *v
void glVertexAttrib2f
GLuint index
GLfloat x
GLfloat y
void glVertexAttrib2fARB
GLuint index
GLfloat x
GLfloat y
void glVertexAttrib2fNV
GLuint index
GLfloat x
GLfloat y
void glVertexAttrib2fv
GLuint index
const GLfloat *v
void glVertexAttrib2fvARB
GLuint index
const GLfloat *v
void glVertexAttrib2fvNV
GLuint index
const GLfloat *v
void glVertexAttrib2hNV
GLuint index
GLhalfNV x
GLhalfNV y
void glVertexAttrib2hvNV
GLuint index
const GLhalfNV *v
void glVertexAttrib2s
GLuint index
GLshort x
GLshort y
void glVertexAttrib2sARB
GLuint index
GLshort x
GLshort y
void glVertexAttrib2sNV
GLuint index
GLshort x
GLshort y
void glVertexAttrib2sv
GLuint index
const GLshort *v
void glVertexAttrib2svARB
GLuint index
const GLshort *v
void glVertexAttrib2svNV
GLuint index
const GLshort *v
void glVertexAttrib3d
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttrib3dARB
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttrib3dNV
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttrib3dv
GLuint index
const GLdouble *v
void glVertexAttrib3dvARB
GLuint index
const GLdouble *v
void glVertexAttrib3dvNV
GLuint index
const GLdouble *v
void glVertexAttrib3f
GLuint index
GLfloat x
GLfloat y
GLfloat z
void glVertexAttrib3fARB
GLuint index
GLfloat x
GLfloat y
GLfloat z
void glVertexAttrib3fNV
GLuint index
GLfloat x
GLfloat y
GLfloat z
void glVertexAttrib3fv
GLuint index
const GLfloat *v
void glVertexAttrib3fvARB
GLuint index
const GLfloat *v
void glVertexAttrib3fvNV
GLuint index
const GLfloat *v
void glVertexAttrib3hNV
GLuint index
GLhalfNV x
GLhalfNV y
GLhalfNV z
void glVertexAttrib3hvNV
GLuint index
const GLhalfNV *v
void glVertexAttrib3s
GLuint index
GLshort x
GLshort y
GLshort z
void glVertexAttrib3sARB
GLuint index
GLshort x
GLshort y
GLshort z
void glVertexAttrib3sNV
GLuint index
GLshort x
GLshort y
GLshort z
void glVertexAttrib3sv
GLuint index
const GLshort *v
void glVertexAttrib3svARB
GLuint index
const GLshort *v
void glVertexAttrib3svNV
GLuint index
const GLshort *v
void glVertexAttrib4Nbv
GLuint index
const GLbyte *v
void glVertexAttrib4NbvARB
GLuint index
const GLbyte *v
void glVertexAttrib4Niv
GLuint index
const GLint *v
void glVertexAttrib4NivARB
GLuint index
const GLint *v
void glVertexAttrib4Nsv
GLuint index
const GLshort *v
void glVertexAttrib4NsvARB
GLuint index
const GLshort *v
void glVertexAttrib4Nub
GLuint index
GLubyte x
GLubyte y
GLubyte z
GLubyte w
void glVertexAttrib4NubARB
GLuint index
GLubyte x
GLubyte y
GLubyte z
GLubyte w
void glVertexAttrib4Nubv
GLuint index
const GLubyte *v
void glVertexAttrib4NubvARB
GLuint index
const GLubyte *v
void glVertexAttrib4Nuiv
GLuint index
const GLuint *v
void glVertexAttrib4NuivARB
GLuint index
const GLuint *v
void glVertexAttrib4Nusv
GLuint index
const GLushort *v
void glVertexAttrib4NusvARB
GLuint index
const GLushort *v
void glVertexAttrib4bv
GLuint index
const GLbyte *v
void glVertexAttrib4bvARB
GLuint index
const GLbyte *v
void glVertexAttrib4d
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttrib4dARB
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttrib4dNV
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttrib4dv
GLuint index
const GLdouble *v
void glVertexAttrib4dvARB
GLuint index
const GLdouble *v
void glVertexAttrib4dvNV
GLuint index
const GLdouble *v
void glVertexAttrib4f
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertexAttrib4fARB
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertexAttrib4fNV
GLuint index
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertexAttrib4fv
GLuint index
const GLfloat *v
void glVertexAttrib4fvARB
GLuint index
const GLfloat *v
void glVertexAttrib4fvNV
GLuint index
const GLfloat *v
void glVertexAttrib4hNV
GLuint index
GLhalfNV x
GLhalfNV y
GLhalfNV z
GLhalfNV w
void glVertexAttrib4hvNV
GLuint index
const GLhalfNV *v
void glVertexAttrib4iv
GLuint index
const GLint *v
void glVertexAttrib4ivARB
GLuint index
const GLint *v
void glVertexAttrib4s
GLuint index
GLshort x
GLshort y
GLshort z
GLshort w
void glVertexAttrib4sARB
GLuint index
GLshort x
GLshort y
GLshort z
GLshort w
void glVertexAttrib4sNV
GLuint index
GLshort x
GLshort y
GLshort z
GLshort w
void glVertexAttrib4sv
GLuint index
const GLshort *v
void glVertexAttrib4svARB
GLuint index
const GLshort *v
void glVertexAttrib4svNV
GLuint index
const GLshort *v
void glVertexAttrib4ubNV
GLuint index
GLubyte x
GLubyte y
GLubyte z
GLubyte w
void glVertexAttrib4ubv
GLuint index
const GLubyte *v
void glVertexAttrib4ubvARB
GLuint index
const GLubyte *v
void glVertexAttrib4ubvNV
GLuint index
const GLubyte *v
void glVertexAttrib4uiv
GLuint index
const GLuint *v
void glVertexAttrib4uivARB
GLuint index
const GLuint *v
void glVertexAttrib4usv
GLuint index
const GLushort *v
void glVertexAttrib4usvARB
GLuint index
const GLushort *v
void glVertexAttribArrayObjectATI
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
GLuint buffer
GLuint offset
void glVertexAttribBinding
GLuint attribindex
GLuint bindingindex
void glVertexAttribDivisor
GLuint index
GLuint divisor
void glVertexAttribDivisorANGLE
GLuint index
GLuint divisor
void glVertexAttribDivisorARB
GLuint index
GLuint divisor
void glVertexAttribDivisorEXT
GLuint index
GLuint divisor
void glVertexAttribDivisorNV
GLuint index
GLuint divisor
void glVertexAttribFormat
GLuint attribindex
GLint size
GLenum type
GLboolean normalized
GLuint relativeoffset
void glVertexAttribFormatNV
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
void glVertexAttribI1i
GLuint index
GLint x
void glVertexAttribI1iEXT
GLuint index
GLint x
void glVertexAttribI1iv
GLuint index
const GLint *v
void glVertexAttribI1ivEXT
GLuint index
const GLint *v
void glVertexAttribI1ui
GLuint index
GLuint x
void glVertexAttribI1uiEXT
GLuint index
GLuint x
void glVertexAttribI1uiv
GLuint index
const GLuint *v
void glVertexAttribI1uivEXT
GLuint index
const GLuint *v
void glVertexAttribI2i
GLuint index
GLint x
GLint y
void glVertexAttribI2iEXT
GLuint index
GLint x
GLint y
void glVertexAttribI2iv
GLuint index
const GLint *v
void glVertexAttribI2ivEXT
GLuint index
const GLint *v
void glVertexAttribI2ui
GLuint index
GLuint x
GLuint y
void glVertexAttribI2uiEXT
GLuint index
GLuint x
GLuint y
void glVertexAttribI2uiv
GLuint index
const GLuint *v
void glVertexAttribI2uivEXT
GLuint index
const GLuint *v
void glVertexAttribI3i
GLuint index
GLint x
GLint y
GLint z
void glVertexAttribI3iEXT
GLuint index
GLint x
GLint y
GLint z
void glVertexAttribI3iv
GLuint index
const GLint *v
void glVertexAttribI3ivEXT
GLuint index
const GLint *v
void glVertexAttribI3ui
GLuint index
GLuint x
GLuint y
GLuint z
void glVertexAttribI3uiEXT
GLuint index
GLuint x
GLuint y
GLuint z
void glVertexAttribI3uiv
GLuint index
const GLuint *v
void glVertexAttribI3uivEXT
GLuint index
const GLuint *v
void glVertexAttribI4bv
GLuint index
const GLbyte *v
void glVertexAttribI4bvEXT
GLuint index
const GLbyte *v
void glVertexAttribI4i
GLuint index
GLint x
GLint y
GLint z
GLint w
void glVertexAttribI4iEXT
GLuint index
GLint x
GLint y
GLint z
GLint w
void glVertexAttribI4iv
GLuint index
const GLint *v
void glVertexAttribI4ivEXT
GLuint index
const GLint *v
void glVertexAttribI4sv
GLuint index
const GLshort *v
void glVertexAttribI4svEXT
GLuint index
const GLshort *v
void glVertexAttribI4ubv
GLuint index
const GLubyte *v
void glVertexAttribI4ubvEXT
GLuint index
const GLubyte *v
void glVertexAttribI4ui
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glVertexAttribI4uiEXT
GLuint index
GLuint x
GLuint y
GLuint z
GLuint w
void glVertexAttribI4uiv
GLuint index
const GLuint *v
void glVertexAttribI4uivEXT
GLuint index
const GLuint *v
void glVertexAttribI4usv
GLuint index
const GLushort *v
void glVertexAttribI4usvEXT
GLuint index
const GLushort *v
void glVertexAttribIFormat
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexAttribIFormatNV
GLuint index
GLint size
GLenum type
GLsizei stride
void glVertexAttribIPointer
GLuint index
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribIPointerEXT
GLuint index
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribL1d
GLuint index
GLdouble x
void glVertexAttribL1dEXT
GLuint index
GLdouble x
void glVertexAttribL1dv
GLuint index
const GLdouble *v
void glVertexAttribL1dvEXT
GLuint index
const GLdouble *v
void glVertexAttribL1i64NV
GLuint index
GLint64EXT x
void glVertexAttribL1i64vNV
GLuint index
const GLint64EXT *v
void glVertexAttribL1ui64ARB
GLuint index
GLuint64EXT x
void glVertexAttribL1ui64NV
GLuint index
GLuint64EXT x
void glVertexAttribL1ui64vARB
GLuint index
const GLuint64EXT *v
void glVertexAttribL1ui64vNV
GLuint index
const GLuint64EXT *v
void glVertexAttribL2d
GLuint index
GLdouble x
GLdouble y
void glVertexAttribL2dEXT
GLuint index
GLdouble x
GLdouble y
void glVertexAttribL2dv
GLuint index
const GLdouble *v
void glVertexAttribL2dvEXT
GLuint index
const GLdouble *v
void glVertexAttribL2i64NV
GLuint index
GLint64EXT x
GLint64EXT y
void glVertexAttribL2i64vNV
GLuint index
const GLint64EXT *v
void glVertexAttribL2ui64NV
GLuint index
GLuint64EXT x
GLuint64EXT y
void glVertexAttribL2ui64vNV
GLuint index
const GLuint64EXT *v
void glVertexAttribL3d
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttribL3dEXT
GLuint index
GLdouble x
GLdouble y
GLdouble z
void glVertexAttribL3dv
GLuint index
const GLdouble *v
void glVertexAttribL3dvEXT
GLuint index
const GLdouble *v
void glVertexAttribL3i64NV
GLuint index
GLint64EXT x
GLint64EXT y
GLint64EXT z
void glVertexAttribL3i64vNV
GLuint index
const GLint64EXT *v
void glVertexAttribL3ui64NV
GLuint index
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
void glVertexAttribL3ui64vNV
GLuint index
const GLuint64EXT *v
void glVertexAttribL4d
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttribL4dEXT
GLuint index
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexAttribL4dv
GLuint index
const GLdouble *v
void glVertexAttribL4dvEXT
GLuint index
const GLdouble *v
void glVertexAttribL4i64NV
GLuint index
GLint64EXT x
GLint64EXT y
GLint64EXT z
GLint64EXT w
void glVertexAttribL4i64vNV
GLuint index
const GLint64EXT *v
void glVertexAttribL4ui64NV
GLuint index
GLuint64EXT x
GLuint64EXT y
GLuint64EXT z
GLuint64EXT w
void glVertexAttribL4ui64vNV
GLuint index
const GLuint64EXT *v
void glVertexAttribLFormat
GLuint attribindex
GLint size
GLenum type
GLuint relativeoffset
void glVertexAttribLFormatNV
GLuint index
GLint size
GLenum type
GLsizei stride
void glVertexAttribLPointer
GLuint index
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribLPointerEXT
GLuint index
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribP1ui
GLuint index
GLenum type
GLboolean normalized
GLuint value
void glVertexAttribP1uiv
GLuint index
GLenum type
GLboolean normalized
const GLuint *value
void glVertexAttribP2ui
GLuint index
GLenum type
GLboolean normalized
GLuint value
void glVertexAttribP2uiv
GLuint index
GLenum type
GLboolean normalized
const GLuint *value
void glVertexAttribP3ui
GLuint index
GLenum type
GLboolean normalized
GLuint value
void glVertexAttribP3uiv
GLuint index
GLenum type
GLboolean normalized
const GLuint *value
void glVertexAttribP4ui
GLuint index
GLenum type
GLboolean normalized
GLuint value
void glVertexAttribP4uiv
GLuint index
GLenum type
GLboolean normalized
const GLuint *value
void glVertexAttribParameteriAMD
GLuint index
GLenum pname
GLint param
void glVertexAttribPointer
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
const void *pointer
void glVertexAttribPointerARB
GLuint index
GLint size
GLenum type
GLboolean normalized
GLsizei stride
const void *pointer
void glVertexAttribPointerNV
GLuint index
GLint fsize
GLenum type
GLsizei stride
const void *pointer
void glVertexAttribs1dvNV
GLuint index
GLsizei count
const GLdouble *v
void glVertexAttribs1fvNV
GLuint index
GLsizei count
const GLfloat *v
void glVertexAttribs1hvNV
GLuint index
GLsizei n
const GLhalfNV *v
void glVertexAttribs1svNV
GLuint index
GLsizei count
const GLshort *v
void glVertexAttribs2dvNV
GLuint index
GLsizei count
const GLdouble *v
void glVertexAttribs2fvNV
GLuint index
GLsizei count
const GLfloat *v
void glVertexAttribs2hvNV
GLuint index
GLsizei n
const GLhalfNV *v
void glVertexAttribs2svNV
GLuint index
GLsizei count
const GLshort *v
void glVertexAttribs3dvNV
GLuint index
GLsizei count
const GLdouble *v
void glVertexAttribs3fvNV
GLuint index
GLsizei count
const GLfloat *v
void glVertexAttribs3hvNV
GLuint index
GLsizei n
const GLhalfNV *v
void glVertexAttribs3svNV
GLuint index
GLsizei count
const GLshort *v
void glVertexAttribs4dvNV
GLuint index
GLsizei count
const GLdouble *v
void glVertexAttribs4fvNV
GLuint index
GLsizei count
const GLfloat *v
void glVertexAttribs4hvNV
GLuint index
GLsizei n
const GLhalfNV *v
void glVertexAttribs4svNV
GLuint index
GLsizei count
const GLshort *v
void glVertexAttribs4ubvNV
GLuint index
GLsizei count
const GLubyte *v
void glVertexBindingDivisor
GLuint bindingindex
GLuint divisor
void glVertexBlendARB
GLint count
void glVertexBlendEnvfATI
GLenum pname
GLfloat param
void glVertexBlendEnviATI
GLenum pname
GLint param
void glVertexFormatNV
GLint size
GLenum type
GLsizei stride
void glVertexP2ui
GLenum type
GLuint value
void glVertexP2uiv
GLenum type
const GLuint *value
void glVertexP3ui
GLenum type
GLuint value
void glVertexP3uiv
GLenum type
const GLuint *value
void glVertexP4ui
GLenum type
GLuint value
void glVertexP4uiv
GLenum type
const GLuint *value
void glVertexPointer
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexPointerEXT
GLint size
GLenum type
GLsizei stride
GLsizei count
const void *pointer
void glVertexPointerListIBM
GLint size
GLenum type
GLint stride
const void **pointer
GLint ptrstride
void glVertexPointervINTEL
GLint size
GLenum type
const void **pointer
void glVertexStream1dATI
GLenum stream
GLdouble x
void glVertexStream1dvATI
GLenum stream
const GLdouble *coords
void glVertexStream1fATI
GLenum stream
GLfloat x
void glVertexStream1fvATI
GLenum stream
const GLfloat *coords
void glVertexStream1iATI
GLenum stream
GLint x
void glVertexStream1ivATI
GLenum stream
const GLint *coords
void glVertexStream1sATI
GLenum stream
GLshort x
void glVertexStream1svATI
GLenum stream
const GLshort *coords
void glVertexStream2dATI
GLenum stream
GLdouble x
GLdouble y
void glVertexStream2dvATI
GLenum stream
const GLdouble *coords
void glVertexStream2fATI
GLenum stream
GLfloat x
GLfloat y
void glVertexStream2fvATI
GLenum stream
const GLfloat *coords
void glVertexStream2iATI
GLenum stream
GLint x
GLint y
void glVertexStream2ivATI
GLenum stream
const GLint *coords
void glVertexStream2sATI
GLenum stream
GLshort x
GLshort y
void glVertexStream2svATI
GLenum stream
const GLshort *coords
void glVertexStream3dATI
GLenum stream
GLdouble x
GLdouble y
GLdouble z
void glVertexStream3dvATI
GLenum stream
const GLdouble *coords
void glVertexStream3fATI
GLenum stream
GLfloat x
GLfloat y
GLfloat z
void glVertexStream3fvATI
GLenum stream
const GLfloat *coords
void glVertexStream3iATI
GLenum stream
GLint x
GLint y
GLint z
void glVertexStream3ivATI
GLenum stream
const GLint *coords
void glVertexStream3sATI
GLenum stream
GLshort x
GLshort y
GLshort z
void glVertexStream3svATI
GLenum stream
const GLshort *coords
void glVertexStream4dATI
GLenum stream
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glVertexStream4dvATI
GLenum stream
const GLdouble *coords
void glVertexStream4fATI
GLenum stream
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glVertexStream4fvATI
GLenum stream
const GLfloat *coords
void glVertexStream4iATI
GLenum stream
GLint x
GLint y
GLint z
GLint w
void glVertexStream4ivATI
GLenum stream
const GLint *coords
void glVertexStream4sATI
GLenum stream
GLshort x
GLshort y
GLshort z
GLshort w
void glVertexStream4svATI
GLenum stream
const GLshort *coords
void glVertexWeightPointerEXT
GLint size
GLenum type
GLsizei stride
const void *pointer
void glVertexWeightfEXT
GLfloat weight
void glVertexWeightfvEXT
const GLfloat *weight
void glVertexWeighthNV
GLhalfNV weight
void glVertexWeighthvNV
const GLhalfNV *weight
GLenum glVideoCaptureNV
GLuint video_capture_slot
GLuint *sequence_num
GLuint64EXT *capture_time
void glVideoCaptureStreamParameterdvNV
GLuint video_capture_slot
GLuint stream
GLenum pname
const GLdouble *params
void glVideoCaptureStreamParameterfvNV
GLuint video_capture_slot
GLuint stream
GLenum pname
const GLfloat *params
void glVideoCaptureStreamParameterivNV
GLuint video_capture_slot
GLuint stream
GLenum pname
const GLint *params
void glViewport
GLint x
GLint y
GLsizei width
GLsizei height
void glViewportArrayv
GLuint first
GLsizei count
const GLfloat *v
void glViewportArrayvNV
GLuint first
GLsizei count
const GLfloat *v
void glViewportArrayvOES
GLuint first
GLsizei count
const GLfloat *v
void glViewportIndexedf
GLuint index
GLfloat x
GLfloat y
GLfloat w
GLfloat h
void glViewportIndexedfOES
GLuint index
GLfloat x
GLfloat y
GLfloat w
GLfloat h
void glViewportIndexedfNV
GLuint index
GLfloat x
GLfloat y
GLfloat w
GLfloat h
void glViewportIndexedfv
GLuint index
const GLfloat *v
void glViewportIndexedfvOES
GLuint index
const GLfloat *v
void glViewportIndexedfvNV
GLuint index
const GLfloat *v
void glViewportPositionWScaleNV
GLuint index
GLfloat xcoeff
GLfloat ycoeff
void glViewportSwizzleNV
GLuint index
GLenum swizzlex
GLenum swizzley
GLenum swizzlez
GLenum swizzlew
void glWaitSemaphoreEXT
GLuint semaphore
GLuint numBufferBarriers
const GLuint *buffers
GLuint numTextureBarriers
const GLuint *textures
const GLenum *srcLayouts
void glWaitSync
GLsync sync
GLbitfield flags
GLuint64 timeout
void glWaitSyncAPPLE
GLsync sync
GLbitfield flags
GLuint64 timeout
void glWeightPathsNV
GLuint resultPath
GLsizei numPaths
const GLuint *paths
const GLfloat *weights
void glWeightPointerARB
GLint size
GLenum type
GLsizei stride
const void *pointer
void glWeightPointerOES
GLint size
GLenum type
GLsizei stride
const void *pointer
void glWeightbvARB
GLint size
const GLbyte *weights
void glWeightdvARB
GLint size
const GLdouble *weights
void glWeightfvARB
GLint size
const GLfloat *weights
void glWeightivARB
GLint size
const GLint *weights
void glWeightsvARB
GLint size
const GLshort *weights
void glWeightubvARB
GLint size
const GLubyte *weights
void glWeightuivARB
GLint size
const GLuint *weights
void glWeightusvARB
GLint size
const GLushort *weights
void glWindowPos2d
GLdouble x
GLdouble y
void glWindowPos2dARB
GLdouble x
GLdouble y
void glWindowPos2dMESA
GLdouble x
GLdouble y
void glWindowPos2dv
const GLdouble *v
void glWindowPos2dvARB
const GLdouble *v
void glWindowPos2dvMESA
const GLdouble *v
void glWindowPos2f
GLfloat x
GLfloat y
void glWindowPos2fARB
GLfloat x
GLfloat y
void glWindowPos2fMESA
GLfloat x
GLfloat y
void glWindowPos2fv
const GLfloat *v
void glWindowPos2fvARB
const GLfloat *v
void glWindowPos2fvMESA
const GLfloat *v
void glWindowPos2i
GLint x
GLint y
void glWindowPos2iARB
GLint x
GLint y
void glWindowPos2iMESA
GLint x
GLint y
void glWindowPos2iv
const GLint *v
void glWindowPos2ivARB
const GLint *v
void glWindowPos2ivMESA
const GLint *v
void glWindowPos2s
GLshort x
GLshort y
void glWindowPos2sARB
GLshort x
GLshort y
void glWindowPos2sMESA
GLshort x
GLshort y
void glWindowPos2sv
const GLshort *v
void glWindowPos2svARB
const GLshort *v
void glWindowPos2svMESA
const GLshort *v
void glWindowPos3d
GLdouble x
GLdouble y
GLdouble z
void glWindowPos3dARB
GLdouble x
GLdouble y
GLdouble z
void glWindowPos3dMESA
GLdouble x
GLdouble y
GLdouble z
void glWindowPos3dv
const GLdouble *v
void glWindowPos3dvARB
const GLdouble *v
void glWindowPos3dvMESA
const GLdouble *v
void glWindowPos3f
GLfloat x
GLfloat y
GLfloat z
void glWindowPos3fARB
GLfloat x
GLfloat y
GLfloat z
void glWindowPos3fMESA
GLfloat x
GLfloat y
GLfloat z
void glWindowPos3fv
const GLfloat *v
void glWindowPos3fvARB
const GLfloat *v
void glWindowPos3fvMESA
const GLfloat *v
void glWindowPos3i
GLint x
GLint y
GLint z
void glWindowPos3iARB
GLint x
GLint y
GLint z
void glWindowPos3iMESA
GLint x
GLint y
GLint z
void glWindowPos3iv
const GLint *v
void glWindowPos3ivARB
const GLint *v
void glWindowPos3ivMESA
const GLint *v
void glWindowPos3s
GLshort x
GLshort y
GLshort z
void glWindowPos3sARB
GLshort x
GLshort y
GLshort z
void glWindowPos3sMESA
GLshort x
GLshort y
GLshort z
void glWindowPos3sv
const GLshort *v
void glWindowPos3svARB
const GLshort *v
void glWindowPos3svMESA
const GLshort *v
void glWindowPos4dMESA
GLdouble x
GLdouble y
GLdouble z
GLdouble w
void glWindowPos4dvMESA
const GLdouble *v
void glWindowPos4fMESA
GLfloat x
GLfloat y
GLfloat z
GLfloat w
void glWindowPos4fvMESA
const GLfloat *v
void glWindowPos4iMESA
GLint x
GLint y
GLint z
GLint w
void glWindowPos4ivMESA
const GLint *v
void glWindowPos4sMESA
GLshort x
GLshort y
GLshort z
GLshort w
void glWindowPos4svMESA
const GLshort *v
void glWindowRectanglesEXT
GLenum mode
GLsizei count
const GLint *box
void glWriteMaskEXT
GLuint res
GLuint in
GLenum outX
GLenum outY
GLenum outZ
GLenum outW
void glDrawVkImageNV
GLuint64 vkImage
GLuint sampler
GLfloat x0
GLfloat y0
GLfloat x1
GLfloat y1
GLfloat z
GLfloat s0
GLfloat t0
GLfloat s1
GLfloat t1
GLVULKANPROCNV glGetVkProcAddrNV
const GLchar *name
void glWaitVkSemaphoreNV
GLuint64 vkSemaphore
void glSignalVkSemaphoreNV
GLuint64 vkSemaphore
void glSignalVkFenceNV
GLuint64 vkFence
khronos_api-3.1.0/api_angle/scripts/gl_angle_ext.xml 0100644 0000765 0000024 00000201551 13450312753 0021035 0 ustar 00 0000000 0000000
Copyright 2018 The ANGLE Project Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
gl_angle_ext.xml
Includes data used to auto-generate ANGLE classes.
void glBindUniformLocationCHROMIUM
GLuint program
GLint location
const GLchar* name
void glCoverageModulationCHROMIUM
GLenum components
void glMatrixLoadfCHROMIUM
GLenum matrixMode
const GLfloat * matrix
void glMatrixLoadIdentityCHROMIUM
GLenum matrixMode
GLuint glGenPathsCHROMIUM
GLsizei range
void glDeletePathsCHROMIUM
GLuint first
GLsizei range
GLboolean glIsPathCHROMIUM
GLuint path
void glPathCommandsCHROMIUM
GLuint path
GLsizei numCommands
const GLubyte * commands
GLsizei numCoords
GLenum coordType
const void* coords
void glPathParameterfCHROMIUM
GLuint path
GLenum pname
GLfloat value
void glPathParameteriCHROMIUM
GLuint path
GLenum pname
GLint value
void glGetPathParameterfvCHROMIUM
GLuint path
GLenum pname
GLfloat * value
void glGetPathParameterivCHROMIUM
GLuint path
GLenum pname
GLint * value
void glPathStencilFuncCHROMIUM
GLenum func
GLint ref
GLuint mask
void glStencilFillPathCHROMIUM
GLuint path
GLenum fillMode
GLuint mask
void glStencilStrokePathCHROMIUM
GLuint path
GLint reference
GLuint mask
void glCoverFillPathCHROMIUM
GLuint path
GLenum coverMode
void glCoverStrokePathCHROMIUM
GLuint path
GLenum coverMode
void glStencilThenCoverFillPathCHROMIUM
GLuint path
GLenum fillMode
GLuint mask
GLenum coverMode
void glStencilThenCoverStrokePathCHROMIUM
GLuint path
GLint reference
GLuint mask
GLenum coverMode
void glCoverFillPathInstancedCHROMIUM
GLsizei numPath
GLenum pathNameType
const void * paths
GLuint pathBase
GLenum coverMode
GLenum transformType
const GLfloat * transformValues
void glCoverStrokePathInstancedCHROMIUM
GLsizei numPath
GLenum pathNameType
const void * paths
GLuint pathBase
GLenum coverMode
GLenum transformType
const GLfloat * transformValues
void glStencilStrokePathInstancedCHROMIUM
GLsizei numPath
GLenum pathNameType
const void * paths
GLuint pathBase
GLint reference
GLuint mask
GLenum transformType
const GLfloat * transformValues
void glStencilFillPathInstancedCHROMIUM
GLsizei numPaths
GLenum pathNameType
const void * paths
GLuint pathBase
GLenum fillMode
GLuint mask
GLenum transformType
const GLfloat * transformValues
void glStencilThenCoverFillPathInstancedCHROMIUM
GLsizei numPaths
GLenum pathNameType
const void * paths
GLuint pathBase
GLenum fillMode
GLuint mask
GLenum coverMode
GLenum transformType
const GLfloat * transformValues
void glStencilThenCoverStrokePathInstancedCHROMIUM
GLsizei numPaths
GLenum pathNameType
const void * paths
GLuint pathBase
GLint reference
GLuint mask
GLenum coverMode
GLenum transformType
const GLfloat * transformValues
void glBindFragmentInputLocationCHROMIUM
GLuint programs
GLint location
const GLchar * name
void glProgramPathFragmentInputGenCHROMIUM
GLuint program
GLint location
GLenum genMode
GLint components
const GLfloat * coeffs
void glCopyTextureCHROMIUM
GLuint sourceId
GLint sourceLevel
GLenum destTarget
GLuint destId
GLint destLevel
GLint internalFormat
GLenum destType
GLboolean unpackFlipY
GLboolean unpackPremultiplyAlpha
GLboolean unpackUnmultiplyAlpha
void glCopySubTextureCHROMIUM
GLuint sourceId
GLint sourceLevel
GLenum destTarget
GLuint destId
GLint destLevel
GLint xoffset
GLint yoffset
GLint x
GLint y
GLint width
GLint height
GLboolean unpackFlipY
GLboolean unpackPremultiplyAlpha
GLboolean unpackUnmultiplyAlpha
void glCompressedCopyTextureCHROMIUM
GLuint sourceId
GLuint destId
void glRequestExtensionANGLE
const GLchar * name
void glGetBooleanvRobustANGLE
GLenum pname
GLsizei bufSize
GLsizei * length
GLboolean * params
void glGetBufferParameterivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetFloatvRobustANGLE
GLenum pname
GLsizei bufSize
GLsizei * length
GLfloat * params
void glGetFramebufferAttachmentParameterivRobustANGLE
GLenum target
GLenum attachment
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetIntegervRobustANGLE
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * data
void glGetProgramivRobustANGLE
GLuint program
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetRenderbufferParameterivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetShaderivRobustANGLE
GLuint shader
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetTexParameterfvRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
GLfloat * params
void glGetTexParameterivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetUniformfvRobustANGLE
GLuint program
GLint location
GLsizei bufSize
GLsizei * length
GLfloat * params
void glGetUniformivRobustANGLE
GLuint program
GLint location
GLsizei bufSize
GLsizei * length
GLint * params
void glGetVertexAttribfvRobustANGLE
GLuint index
GLenum pname
GLsizei bufSize
GLsizei * length
GLfloat * params
void glGetVertexAttribivRobustANGLE
GLuint index
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetVertexAttribPointervRobustANGLE
GLuint index
GLenum pname
GLsizei bufSize
GLsizei * length
void ** pointer
void glReadPixelsRobustANGLE
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
GLsizei * length
GLsizei * columns
GLsizei * rows
void * pixels
void glTexImage2DRobustANGLE
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLint border
GLenum format
GLenum type
GLsizei bufSize
const void * pixels
void glTexParameterfvRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
const GLfloat * params
void glTexParameterivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
const GLint * params
void glTexSubImage2DRobustANGLE
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
const void * pixels
void glTexImage3DRobustANGLE
GLenum target
GLint level
GLint internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLenum format
GLenum type
GLsizei bufSize
const void * pixels
void glTexSubImage3DRobustANGLE
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLenum type
GLsizei bufSize
const void * pixels
void glCompressedTexImage2DRobustANGLE
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLint border
GLsizei imageSize
GLsizei dataSize
const GLvoid * data
void glCompressedTexSubImage2DRobustANGLE
GLenum target
GLint level
GLsizei xoffset
GLsizei yoffset
GLsizei width
GLsizei height
GLenum format
GLsizei imageSize
GLsizei dataSize
const GLvoid * data
void glCompressedTexImage3DRobustANGLE
GLenum target
GLint level
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
GLint border
GLsizei imageSize
GLsizei dataSize
const GLvoid * data
void glCompressedTexSubImage3DRobustANGLE
GLenum target
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
GLenum format
GLsizei imageSize
GLsizei dataSize
const GLvoid * data
void glGetQueryivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetQueryObjectuivRobustANGLE
GLuint id
GLenum pname
GLsizei bufSize
GLsizei * length
GLuint * params
void glGetBufferPointervRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
void ** params
void glGetIntegeri_vRobustANGLE
GLenum target
GLuint index
GLsizei bufSize
GLsizei * length
GLint * data
void glGetInternalformativRobustANGLE
GLenum target
GLenum internalformat
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetVertexAttribIivRobustANGLE
GLuint index
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetVertexAttribIuivRobustANGLE
GLuint index
GLenum pname
GLsizei bufSize
GLsizei * length
GLuint * params
void glGetUniformuivRobustANGLE
GLuint program
GLint location
GLsizei bufSize
GLsizei * length
GLuint * params
void glGetActiveUniformBlockivRobustANGLE
GLuint program
GLuint uniformBlockIndex
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetInteger64vRobustANGLE
GLenum pname
GLsizei bufSize
GLsizei * length
GLint64 * data
void glGetInteger64i_vRobustANGLE
GLenum target
GLuint index
GLsizei bufSize
GLsizei * length
GLint64 * data
void glGetBufferParameteri64vRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
GLint64 * params
void glSamplerParameterivRobustANGLE
GLuint sampler
GLuint pname
GLsizei bufSize
const GLint * param
void glSamplerParameterfvRobustANGLE
GLuint sampler
GLenum pname
GLsizei bufSize
const GLfloat * param
void glGetSamplerParameterivRobustANGLE
GLuint sampler
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetSamplerParameterfvRobustANGLE
GLuint sampler
GLenum pname
GLsizei bufSize
GLsizei * length
GLfloat * params
void glGetFramebufferParameterivRobustANGLE
GLuint sampler
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetProgramInterfaceivRobustANGLE
GLuint program
GLenum programInterface
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetBooleani_vRobustANGLE
GLenum target
GLuint index
GLsizei bufSize
GLsizei * length
GLboolean * data
void glGetMultisamplefvRobustANGLE
GLenum pname
GLuint index
GLsizei bufSize
GLsizei * length
GLfloat * val
void glGetTexLevelParameterivRobustANGLE
GLenum target
GLint level
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetTexLevelParameterfvRobustANGLE
GLenum target
GLint level
GLenum pname
GLsizei bufSize
GLsizei * length
GLfloat * params
void glGetPointervRobustANGLERobustANGLE
GLenum pname
GLsizei bufSize
GLsizei * length
void ** params
void glReadnPixelsRobustANGLE
GLint x
GLint y
GLsizei width
GLsizei height
GLenum format
GLenum type
GLsizei bufSize
GLsizei * length
GLsizei * columns
GLsizei * rows
void * data
void glGetnUniformfvRobustANGLE
GLuint program
GLint location
GLsizei bufSize
GLsizei * length
GLfloat * params
void glGetnUniformivRobustANGLE
GLuint program
GLint location
GLsizei bufSize
GLsizei * length
GLint * params
void glGetnUniformuivRobustANGLE
GLuint program
GLint location
GLsizei bufSize
GLsizei * length
GLuint * params
void glTexParameterIivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
const GLint * params
void glTexParameterIuivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
const GLuint * params
void glGetTexParameterIivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetTexParameterIuivRobustANGLE
GLenum target
GLenum pname
GLsizei bufSize
GLsizei * length
GLuint * params
void glSamplerParameterIivRobustANGLE
GLuint sampler
GLenum pname
GLsizei bufSize
const GLint * param
void glSamplerParameterIuivRobustANGLE
GLuint sampler
GLenum pname
GLsizei bufSize
const GLuint * param
void glGetSamplerParameterIivRobustANGLE
GLuint sampler
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetSamplerParameterIuivRobustANGLE
GLuint sampler
GLenum pname
GLsizei bufSize
GLsizei * length
GLuint * params
void glGetQueryObjectivRobustANGLE
GLuint id
GLenum pname
GLsizei bufSize
GLsizei * length
GLint * params
void glGetQueryObjecti64vRobustANGLE
GLuint id
GLenum pname
GLsizei bufSize
GLsizei * length
GLint64 * params
void glGetQueryObjectui64vRobustANGLE
GLuint id
GLenum pname
GLsizei bufSize
GLsizei * length
GLuint64 * params
void glFramebufferTextureMultiviewLayeredANGLE
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint baseViewIndex
GLsizei numViews
void glFramebufferTextureMultiviewSideBySideANGLE
GLenum target
GLenum attachment
GLuint texture
GLint level
GLsizei numViews
const GLint * viewportOffsets
void glCopyTexture3DANGLE
GLuint sourceId
GLint sourceLevel
GLenum destTarget
GLuint destId
GLint destLevel
GLint internalFormat
GLenum destType
GLboolean unpackFlipY
GLboolean unpackPremultiplyAlpha
GLboolean unpackUnmultiplyAlpha
void glCopySubTexture3DANGLE
GLuint sourceId
GLint sourceLevel
GLenum destTarget
GLuint destId
GLint destLevel
GLint xoffset
GLint yoffset
GLint zoffset
GLint x
GLint y
GLint z
GLint width
GLint height
GLint depth
GLboolean unpackFlipY
GLboolean unpackPremultiplyAlpha
GLboolean unpackUnmultiplyAlpha
void glTexStorage2DMultisampleANGLE
GLenum target
GLsizei samples
GLenum internalformat
GLsizei width
GLsizei height
GLboolean fixedsamplelocations
void glGetTexLevelParameterivANGLE
GLenum target
GLint level
GLenum pname
GLint * params
void glGetTexLevelParameterfvANGLE
GLenum target
GLint level
GLenum pname
GLfloat * params
void glMultiDrawArraysANGLE
GLenum mode
const GLint *firsts
const GLsizei *counts
GLsizei drawcount
void glMultiDrawArraysInstancedANGLE
GLenum mode
const GLint *firsts
const GLsizei *counts
const GLsizei *instanceCounts
GLsizei drawcount
void glMultiDrawElementsANGLE
GLenum mode
const GLsizei *counts
GLenum type
const GLvoid *const*indices
GLsizei drawcount
void glMultiDrawElementsInstancedANGLE
GLenum mode
const GLsizei *counts
GLenum type
const GLvoid *const*indices
const GLsizei*instanceCounts
GLsizei drawcount
void glGetMultisamplefvANGLE
GLenum pname
GLuint index
GLfloat * val
void glSampleMaskiANGLE
GLuint maskNumber
GLbitfield mask
void glProvokingVertexANGLE
GLenum mode
khronos_api-3.1.0/api_angle/scripts/wgl.xml 0100644 0000765 0000024 00000313172 13450312753 0017201 0 ustar 00 0000000 0000000
Copyright (c) 2013-2018 The Khronos Group Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
------------------------------------------------------------------------
This file, wgl.xml, is the WGL API Registry. The older ".spec" file
format has been retired and will no longer be updated with new
extensions and API versions. The canonical version of the registry,
together with documentation, schema, and Python generator scripts used
to generate C header files for WGL, can always be found in the Khronos
Registry at
https://github.com/KhronosGroup/OpenGL-Registry
struct _GPU_DEVICE {
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
};
DECLARE_HANDLE(HPBUFFERARB );
DECLARE_HANDLE(HPBUFFEREXT );
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV );
DECLARE_HANDLE(HPVIDEODEV );
DECLARE_HANDLE(HPGPUNV );
DECLARE_HANDLE(HGPUNV );
DECLARE_HANDLE(HVIDEOINPUTDEVICENV );
typedef struct _GPU_DEVICE GPU_DEVICE ;
typedef struct _GPU_DEVICE *PGPU_DEVICE ;
int ChoosePixelFormat
HDC hDc
const PIXELFORMATDESCRIPTOR *pPfd
int DescribePixelFormat
HDC hdc
int ipfd
UINT cjpfd
const PIXELFORMATDESCRIPTOR *ppfd
int GetPixelFormat
HDC hdc
BOOL SetPixelFormat
HDC hdc
int ipfd
const PIXELFORMATDESCRIPTOR *ppfd
BOOL SwapBuffers
HDC hdc
void *wglAllocateMemoryNV
GLsizei size
GLfloat readfreq
GLfloat writefreq
GLfloat priority
BOOL wglAssociateImageBufferEventsI3D
HDC hDC
const HANDLE *pEvent
const LPVOID *pAddress
const DWORD *pSize
UINT count
BOOL wglBeginFrameTrackingI3D
GLboolean wglBindDisplayColorTableEXT
GLushort id
BOOL wglBindSwapBarrierNV
GLuint group
GLuint barrier
BOOL wglBindTexImageARB
HPBUFFERARB hPbuffer
int iBuffer
BOOL wglBindVideoCaptureDeviceNV
UINT uVideoSlot
HVIDEOINPUTDEVICENV hDevice
BOOL wglBindVideoDeviceNV
HDC hDC
unsigned int uVideoSlot
HVIDEOOUTPUTDEVICENV hVideoDevice
const int *piAttribList
BOOL wglBindVideoImageNV
HPVIDEODEV hVideoDevice
HPBUFFERARB hPbuffer
int iVideoBuffer
VOID wglBlitContextFramebufferAMD
HGLRC dstCtx
GLint srcX0
GLint srcY0
GLint srcX1
GLint srcY1
GLint dstX0
GLint dstY0
GLint dstX1
GLint dstY1
GLbitfield mask
GLenum filter
BOOL wglChoosePixelFormatARB
HDC hdc
const int *piAttribIList
const FLOAT *pfAttribFList
UINT nMaxFormats
int *piFormats
UINT *nNumFormats
BOOL wglChoosePixelFormatEXT
HDC hdc
const int *piAttribIList
const FLOAT *pfAttribFList
UINT nMaxFormats
int *piFormats
UINT *nNumFormats
BOOL wglCopyContext
HGLRC hglrcSrc
HGLRC hglrcDst
UINT mask
BOOL wglCopyImageSubDataNV
HGLRC hSrcRC
GLuint srcName
GLenum srcTarget
GLint srcLevel
GLint srcX
GLint srcY
GLint srcZ
HGLRC hDstRC
GLuint dstName
GLenum dstTarget
GLint dstLevel
GLint dstX
GLint dstY
GLint dstZ
GLsizei width
GLsizei height
GLsizei depth
HDC wglCreateAffinityDCNV
const HGPUNV *phGpuList
HGLRC wglCreateAssociatedContextAMD
UINT id
HGLRC wglCreateAssociatedContextAttribsAMD
UINT id
HGLRC hShareContext
const int *attribList
HANDLE wglCreateBufferRegionARB
HDC hDC
int iLayerPlane
UINT uType
HGLRC wglCreateContext
HDC hDc
HGLRC wglCreateContextAttribsARB
HDC hDC
HGLRC hShareContext
const int *attribList
GLboolean wglCreateDisplayColorTableEXT
GLushort id
LPVOID wglCreateImageBufferI3D
HDC hDC
DWORD dwSize
UINT uFlags
HGLRC wglCreateLayerContext
HDC hDc
int level
HPBUFFERARB wglCreatePbufferARB
HDC hDC
int iPixelFormat
int iWidth
int iHeight
const int *piAttribList
HPBUFFEREXT wglCreatePbufferEXT
HDC hDC
int iPixelFormat
int iWidth
int iHeight
const int *piAttribList
BOOL wglDelayBeforeSwapNV
HDC hDC
GLfloat seconds
BOOL wglDeleteAssociatedContextAMD
HGLRC hglrc
VOID wglDeleteBufferRegionARB
HANDLE hRegion
BOOL wglDeleteContext
HGLRC oldContext
BOOL wglDeleteDCNV
HDC hdc
BOOL wglDescribeLayerPlane
HDC hDc
int pixelFormat
int layerPlane
UINT nBytes
const LAYERPLANEDESCRIPTOR *plpd
VOID wglDestroyDisplayColorTableEXT
GLushort id
BOOL wglDestroyImageBufferI3D
HDC hDC
LPVOID pAddress
BOOL wglDestroyPbufferARB
HPBUFFERARB hPbuffer
BOOL wglDestroyPbufferEXT
HPBUFFEREXT hPbuffer
BOOL wglDisableFrameLockI3D
BOOL wglDisableGenlockI3D
HDC hDC
BOOL wglDXCloseDeviceNV
HANDLE hDevice
BOOL wglDXLockObjectsNV
HANDLE hDevice
GLint count
HANDLE *hObjects
BOOL wglDXObjectAccessNV
HANDLE hObject
GLenum access
HANDLE wglDXOpenDeviceNV
void *dxDevice
HANDLE wglDXRegisterObjectNV
HANDLE hDevice
void *dxObject
GLuint name
GLenum type
GLenum access
BOOL wglDXSetResourceShareHandleNV
void *dxObject
HANDLE shareHandle
BOOL wglDXUnlockObjectsNV
HANDLE hDevice
GLint count
HANDLE *hObjects
BOOL wglDXUnregisterObjectNV
HANDLE hDevice
HANDLE hObject
BOOL wglEnableFrameLockI3D
BOOL wglEnableGenlockI3D
HDC hDC
BOOL wglEndFrameTrackingI3D
UINT wglEnumerateVideoCaptureDevicesNV
HDC hDc
HVIDEOINPUTDEVICENV *phDeviceList
int wglEnumerateVideoDevicesNV
HDC hDC
HVIDEOOUTPUTDEVICENV *phDeviceList
BOOL wglEnumGpuDevicesNV
HGPUNV hGpu
UINT iDeviceIndex
PGPU_DEVICE lpGpuDevice
BOOL wglEnumGpusFromAffinityDCNV
HDC hAffinityDC
UINT iGpuIndex
HGPUNV *hGpu
BOOL wglEnumGpusNV
UINT iGpuIndex
HGPUNV *phGpu
void wglFreeMemoryNV
void *pointer
BOOL wglGenlockSampleRateI3D
HDC hDC
UINT uRate
BOOL wglGenlockSourceDelayI3D
HDC hDC
UINT uDelay
BOOL wglGenlockSourceEdgeI3D
HDC hDC
UINT uEdge
BOOL wglGenlockSourceI3D
HDC hDC
UINT uSource
UINT wglGetContextGPUIDAMD
HGLRC hglrc
HGLRC wglGetCurrentAssociatedContextAMD
HGLRC wglGetCurrentContext
HDC wglGetCurrentDC
HDC wglGetCurrentReadDCARB
HDC wglGetCurrentReadDCEXT
PROC wglGetDefaultProcAddress
LPCSTR lpszProc
BOOL wglGetDigitalVideoParametersI3D
HDC hDC
int iAttribute
int *piValue
UINT GetEnhMetaFilePixelFormat
HENHMETAFILE hemf
const PIXELFORMATDESCRIPTOR *ppfd
const char *wglGetExtensionsStringARB
HDC hdc
const char *wglGetExtensionsStringEXT
BOOL wglGetFrameUsageI3D
float *pUsage
BOOL wglGetGammaTableI3D
HDC hDC
int iEntries
USHORT *puRed
USHORT *puGreen
USHORT *puBlue
BOOL wglGetGammaTableParametersI3D
HDC hDC
int iAttribute
int *piValue
BOOL wglGetGenlockSampleRateI3D
HDC hDC
UINT *uRate
BOOL wglGetGenlockSourceDelayI3D
HDC hDC
UINT *uDelay
BOOL wglGetGenlockSourceEdgeI3D
HDC hDC
UINT *uEdge
BOOL wglGetGenlockSourceI3D
HDC hDC
UINT *uSource
UINT wglGetGPUIDsAMD
UINT maxCount
UINT *ids
INT wglGetGPUInfoAMD
UINT id
int property
GLenum dataType
UINT size
void *data
int wglGetLayerPaletteEntries
HDC hdc
int iLayerPlane
int iStart
int cEntries
const COLORREF *pcr
BOOL wglGetMscRateOML
HDC hdc
INT32 *numerator
INT32 *denominator
HDC wglGetPbufferDCARB
HPBUFFERARB hPbuffer
HDC wglGetPbufferDCEXT
HPBUFFEREXT hPbuffer
BOOL wglGetPixelFormatAttribfvARB
HDC hdc
int iPixelFormat
int iLayerPlane
UINT nAttributes
const int *piAttributes
FLOAT *pfValues
BOOL wglGetPixelFormatAttribfvEXT
HDC hdc
int iPixelFormat
int iLayerPlane
UINT nAttributes
int *piAttributes
FLOAT *pfValues
BOOL wglGetPixelFormatAttribivARB
HDC hdc
int iPixelFormat
int iLayerPlane
UINT nAttributes
const int *piAttributes
int *piValues
BOOL wglGetPixelFormatAttribivEXT
HDC hdc
int iPixelFormat
int iLayerPlane
UINT nAttributes
int *piAttributes
int *piValues
PROC wglGetProcAddress
LPCSTR lpszProc
int wglGetSwapIntervalEXT
BOOL wglGetSyncValuesOML
HDC hdc
INT64 *ust
INT64 *msc
INT64 *sbc
BOOL wglGetVideoDeviceNV
HDC hDC
int numDevices
HPVIDEODEV *hVideoDevice
BOOL wglGetVideoInfoNV
HPVIDEODEV hpVideoDevice
unsigned long *pulCounterOutputPbuffer
unsigned long *pulCounterOutputVideo
BOOL wglIsEnabledFrameLockI3D
BOOL *pFlag
BOOL wglIsEnabledGenlockI3D
HDC hDC
BOOL *pFlag
BOOL wglJoinSwapGroupNV
HDC hDC
GLuint group
GLboolean wglLoadDisplayColorTableEXT
const GLushort *table
GLuint length
BOOL wglLockVideoCaptureDeviceNV
HDC hDc
HVIDEOINPUTDEVICENV hDevice
BOOL wglMakeAssociatedContextCurrentAMD
HGLRC hglrc
BOOL wglMakeContextCurrentARB
HDC hDrawDC
HDC hReadDC
HGLRC hglrc
BOOL wglMakeContextCurrentEXT
HDC hDrawDC
HDC hReadDC
HGLRC hglrc
BOOL wglMakeCurrent
HDC hDc
HGLRC newContext
BOOL wglQueryCurrentContextNV
int iAttribute
int *piValue
BOOL wglQueryFrameCountNV
HDC hDC
GLuint *count
BOOL wglQueryFrameLockMasterI3D
BOOL *pFlag
BOOL wglQueryFrameTrackingI3D
DWORD *pFrameCount
DWORD *pMissedFrames
float *pLastMissedUsage
BOOL wglQueryGenlockMaxSourceDelayI3D
HDC hDC
UINT *uMaxLineDelay
UINT *uMaxPixelDelay
BOOL wglQueryMaxSwapGroupsNV
HDC hDC
GLuint *maxGroups
GLuint *maxBarriers
BOOL wglQueryPbufferARB
HPBUFFERARB hPbuffer
int iAttribute
int *piValue
BOOL wglQueryPbufferEXT
HPBUFFEREXT hPbuffer
int iAttribute
int *piValue
BOOL wglQuerySwapGroupNV
HDC hDC
GLuint *group
GLuint *barrier
BOOL wglQueryVideoCaptureDeviceNV
HDC hDc
HVIDEOINPUTDEVICENV hDevice
int iAttribute
int *piValue
BOOL wglRealizeLayerPalette
HDC hdc
int iLayerPlane
BOOL bRealize
BOOL wglReleaseImageBufferEventsI3D
HDC hDC
const LPVOID *pAddress
UINT count
int wglReleasePbufferDCARB
HPBUFFERARB hPbuffer
HDC hDC
int wglReleasePbufferDCEXT
HPBUFFEREXT hPbuffer
HDC hDC
BOOL wglReleaseTexImageARB
HPBUFFERARB hPbuffer
int iBuffer
BOOL wglReleaseVideoCaptureDeviceNV
HDC hDc
HVIDEOINPUTDEVICENV hDevice
BOOL wglReleaseVideoDeviceNV
HPVIDEODEV hVideoDevice
BOOL wglReleaseVideoImageNV
HPBUFFERARB hPbuffer
int iVideoBuffer
BOOL wglResetFrameCountNV
HDC hDC
BOOL wglRestoreBufferRegionARB
HANDLE hRegion
int x
int y
int width
int height
int xSrc
int ySrc
BOOL wglSaveBufferRegionARB
HANDLE hRegion
int x
int y
int width
int height
BOOL wglSendPbufferToVideoNV
HPBUFFERARB hPbuffer
int iBufferType
unsigned long *pulCounterPbuffer
BOOL bBlock
BOOL wglSetDigitalVideoParametersI3D
HDC hDC
int iAttribute
const int *piValue
BOOL wglSetGammaTableI3D
HDC hDC
int iEntries
const USHORT *puRed
const USHORT *puGreen
const USHORT *puBlue
BOOL wglSetGammaTableParametersI3D
HDC hDC
int iAttribute
const int *piValue
int wglSetLayerPaletteEntries
HDC hdc
int iLayerPlane
int iStart
int cEntries
const COLORREF *pcr
BOOL wglSetPbufferAttribARB
HPBUFFERARB hPbuffer
const int *piAttribList
BOOL wglSetStereoEmitterState3DL
HDC hDC
UINT uState
BOOL wglShareLists
HGLRC hrcSrvShare
HGLRC hrcSrvSource
INT64 wglSwapBuffersMscOML
HDC hdc
INT64 target_msc
INT64 divisor
INT64 remainder
BOOL wglSwapLayerBuffers
HDC hdc
UINT fuFlags
BOOL wglSwapIntervalEXT
int interval
INT64 wglSwapLayerBuffersMscOML
HDC hdc
int fuPlanes
INT64 target_msc
INT64 divisor
INT64 remainder
BOOL wglUseFontBitmaps
HDC hDC
DWORD first
DWORD count
DWORD listBase
BOOL wglUseFontBitmapsA
HDC hDC
DWORD first
DWORD count
DWORD listBase
BOOL wglUseFontBitmapsW
HDC hDC
DWORD first
DWORD count
DWORD listBase
BOOL wglUseFontOutlines
HDC hDC
DWORD first
DWORD count
DWORD listBase
FLOAT deviation
FLOAT extrusion
int format
LPGLYPHMETRICSFLOAT lpgmf
BOOL wglUseFontOutlinesA
HDC hDC
DWORD first
DWORD count
DWORD listBase
FLOAT deviation
FLOAT extrusion
int format
LPGLYPHMETRICSFLOAT lpgmf
BOOL wglUseFontOutlinesW
HDC hDC
DWORD first
DWORD count
DWORD listBase
FLOAT deviation
FLOAT extrusion
int format
LPGLYPHMETRICSFLOAT lpgmf
BOOL wglWaitForMscOML
HDC hdc
INT64 target_msc
INT64 divisor
INT64 remainder
INT64 *ust
INT64 *msc
INT64 *sbc
BOOL wglWaitForSbcOML
HDC hdc
INT64 target_sbc
INT64 *ust
INT64 *msc
INT64 *sbc
khronos_api-3.1.0/api_egl/api/egl.xml 0100644 0000765 0000024 00000510025 13450312405 0015710 0 ustar 00 0000000 0000000
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
struct AHardwareBuffer ;
typedef unsigned int EGLBoolean ;
typedef unsigned int EGLenum ;
typedef intptr_t EGLAttribKHR ;
typedef intptr_t EGLAttrib ;
typedef void *EGLClientBuffer ;
typedef void *EGLConfig ;
typedef void *EGLContext ;
typedef void *EGLDeviceEXT ;
typedef void *EGLDisplay ;
typedef void *EGLImage ;
typedef void *EGLImageKHR ;
typedef void *EGLLabelKHR ;
typedef void *EGLObjectKHR ;
typedef void *EGLOutputLayerEXT ;
typedef void *EGLOutputPortEXT ;
typedef void *EGLStreamKHR ;
typedef void *EGLSurface ;
typedef void *EGLSync ;
typedef void *EGLSyncKHR ;
typedef void *EGLSyncNV ;
typedef void (*__eglMustCastToProperFunctionPointerType )(void);
typedef khronos_utime_nanoseconds_t EGLTimeKHR ;
typedef khronos_utime_nanoseconds_t EGLTime ;
typedef khronos_utime_nanoseconds_t EGLTimeNV ;
typedef khronos_utime_nanoseconds_t EGLuint64NV ;
typedef khronos_uint64_t EGLuint64KHR ;
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID ;
typedef int EGLNativeFileDescriptorKHR ;
typedef khronos_ssize_t EGLsizeiANDROID ;
typedef void (*EGLSetBlobFuncANDROID ) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID ) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
struct EGLClientPixmapHI {
void *pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
typedef void ( *EGLDEBUGPROCKHR )(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
EGLBoolean eglBindAPI
EGLenum api
EGLBoolean eglBindTexImage
EGLDisplay dpy
EGLSurface surface
EGLint buffer
EGLBoolean eglChooseConfig
EGLDisplay dpy
const EGLint *attrib_list
EGLConfig *configs
EGLint config_size
EGLint *num_config
EGLBoolean eglClientSignalSyncEXT
EGLDisplay dpy
EGLSync sync
const EGLAttrib *attrib_list
EGLint eglClientWaitSync
EGLDisplay dpy
EGLSync sync
EGLint flags
EGLTime timeout
EGLint eglClientWaitSyncKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLint flags
EGLTimeKHR timeout
EGLint eglClientWaitSyncNV
EGLSyncNV sync
EGLint flags
EGLTimeNV timeout
EGLBoolean eglCopyBuffers
EGLDisplay dpy
EGLSurface surface
EGLNativePixmapType target
EGLContext eglCreateContext
EGLDisplay dpy
EGLConfig config
EGLContext share_context
const EGLint *attrib_list
EGLImageKHR eglCreateDRMImageMESA
EGLDisplay dpy
const EGLint *attrib_list
EGLSyncNV eglCreateFenceSyncNV
EGLDisplay dpy
EGLenum condition
const EGLint *attrib_list
EGLImage eglCreateImage
EGLDisplay dpy
EGLContext ctx
EGLenum target
EGLClientBuffer buffer
const EGLAttrib *attrib_list
EGLImageKHR eglCreateImageKHR
EGLDisplay dpy
EGLContext ctx
EGLenum target
EGLClientBuffer buffer
const EGLint *attrib_list
EGLClientBuffer eglCreateNativeClientBufferANDROID
const EGLint *attrib_list
EGLSurface eglCreatePbufferFromClientBuffer
EGLDisplay dpy
EGLenum buftype
EGLClientBuffer buffer
EGLConfig config
const EGLint *attrib_list
EGLSurface eglCreatePbufferSurface
EGLDisplay dpy
EGLConfig config
const EGLint *attrib_list
EGLSurface eglCreatePixmapSurface
EGLDisplay dpy
EGLConfig config
EGLNativePixmapType pixmap
const EGLint *attrib_list
EGLSurface eglCreatePixmapSurfaceHI
EGLDisplay dpy
EGLConfig config
struct EGLClientPixmapHI *pixmap
EGLSurface eglCreatePlatformPixmapSurface
EGLDisplay dpy
EGLConfig config
void *native_pixmap
const EGLAttrib *attrib_list
EGLSurface eglCreatePlatformPixmapSurfaceEXT
EGLDisplay dpy
EGLConfig config
void *native_pixmap
const EGLint *attrib_list
EGLSurface eglCreatePlatformWindowSurface
EGLDisplay dpy
EGLConfig config
void *native_window
const EGLAttrib *attrib_list
EGLSurface eglCreatePlatformWindowSurfaceEXT
EGLDisplay dpy
EGLConfig config
void *native_window
const EGLint *attrib_list
EGLStreamKHR eglCreateStreamFromFileDescriptorKHR
EGLDisplay dpy
EGLNativeFileDescriptorKHR file_descriptor
EGLStreamKHR eglCreateStreamKHR
EGLDisplay dpy
const EGLint *attrib_list
EGLStreamKHR eglCreateStreamAttribKHR
EGLDisplay dpy
const EGLAttrib *attrib_list
EGLSurface eglCreateStreamProducerSurfaceKHR
EGLDisplay dpy
EGLConfig config
EGLStreamKHR stream
const EGLint *attrib_list
EGLSyncKHR eglCreateStreamSyncNV
EGLDisplay dpy
EGLStreamKHR stream
EGLenum type
const EGLint *attrib_list
EGLSync eglCreateSync
EGLDisplay dpy
EGLenum type
const EGLAttrib *attrib_list
EGLSyncKHR eglCreateSyncKHR
EGLDisplay dpy
EGLenum type
const EGLint *attrib_list
EGLSyncKHR eglCreateSync64KHR
EGLDisplay dpy
EGLenum type
const EGLAttribKHR *attrib_list
EGLSurface eglCreateWindowSurface
EGLDisplay dpy
EGLConfig config
EGLNativeWindowType win
const EGLint *attrib_list
EGLint eglDebugMessageControlKHR
EGLDEBUGPROCKHR callback
const EGLAttrib *attrib_list
EGLBoolean eglDestroyContext
EGLDisplay dpy
EGLContext ctx
EGLBoolean eglDestroyImage
EGLDisplay dpy
EGLImage image
EGLBoolean eglDestroyImageKHR
EGLDisplay dpy
EGLImageKHR image
EGLBoolean eglDestroyStreamKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglDestroySurface
EGLDisplay dpy
EGLSurface surface
EGLBoolean eglDestroySync
EGLDisplay dpy
EGLSync sync
EGLBoolean eglDestroySyncKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLBoolean eglDestroySyncNV
EGLSyncNV sync
EGLint eglDupNativeFenceFDANDROID
EGLDisplay dpy
EGLSyncKHR sync
EGLBoolean eglExportDMABUFImageMESA
EGLDisplay dpy
EGLImageKHR image
int *fds
EGLint *strides
EGLint *offsets
EGLBoolean eglExportDMABUFImageQueryMESA
EGLDisplay dpy
EGLImageKHR image
int *fourcc
int *num_planes
EGLuint64KHR *modifiers
EGLBoolean eglExportDRMImageMESA
EGLDisplay dpy
EGLImageKHR image
EGLint *name
EGLint *handle
EGLint *stride
EGLBoolean eglFenceNV
EGLSyncNV sync
EGLBoolean eglGetConfigAttrib
EGLDisplay dpy
EGLConfig config
EGLint attribute
EGLint *value
EGLBoolean eglGetConfigs
EGLDisplay dpy
EGLConfig *configs
EGLint config_size
EGLint *num_config
EGLContext eglGetCurrentContext
EGLDisplay eglGetCurrentDisplay
EGLSurface eglGetCurrentSurface
EGLint readdraw
EGLDisplay eglGetDisplay
EGLNativeDisplayType display_id
EGLint eglGetError
EGLClientBuffer eglGetNativeClientBufferANDROID
const struct AHardwareBuffer *buffer
EGLBoolean eglGetOutputLayersEXT
EGLDisplay dpy
const EGLAttrib *attrib_list
EGLOutputLayerEXT *layers
EGLint max_layers
EGLint *num_layers
EGLBoolean eglGetOutputPortsEXT
EGLDisplay dpy
const EGLAttrib *attrib_list
EGLOutputPortEXT *ports
EGLint max_ports
EGLint *num_ports
EGLDisplay eglGetPlatformDisplay
EGLenum platform
void *native_display
const EGLAttrib *attrib_list
EGLDisplay eglGetPlatformDisplayEXT
EGLenum platform
void *native_display
const EGLint *attrib_list
__eglMustCastToProperFunctionPointerType eglGetProcAddress
const char *procname
EGLNativeFileDescriptorKHR eglGetStreamFileDescriptorKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglGetSyncAttrib
EGLDisplay dpy
EGLSync sync
EGLint attribute
EGLAttrib *value
EGLBoolean eglGetSyncAttribKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLint attribute
EGLint *value
EGLBoolean eglGetSyncAttribNV
EGLSyncNV sync
EGLint attribute
EGLint *value
EGLuint64NV eglGetSystemTimeFrequencyNV
EGLuint64NV eglGetSystemTimeNV
EGLBoolean eglInitialize
EGLDisplay dpy
EGLint *major
EGLint *minor
EGLint eglLabelObjectKHR
EGLDisplay display
EGLenum objectType
EGLObjectKHR object
EGLLabelKHR label
EGLBoolean eglLockSurfaceKHR
EGLDisplay dpy
EGLSurface surface
const EGLint *attrib_list
EGLBoolean eglMakeCurrent
EGLDisplay dpy
EGLSurface draw
EGLSurface read
EGLContext ctx
EGLBoolean eglOutputLayerAttribEXT
EGLDisplay dpy
EGLOutputLayerEXT layer
EGLint attribute
EGLAttrib value
EGLBoolean eglOutputPortAttribEXT
EGLDisplay dpy
EGLOutputPortEXT port
EGLint attribute
EGLAttrib value
EGLBoolean eglPostSubBufferNV
EGLDisplay dpy
EGLSurface surface
EGLint x
EGLint y
EGLint width
EGLint height
EGLBoolean eglPresentationTimeANDROID
EGLDisplay dpy
EGLSurface surface
EGLnsecsANDROID time
EGLBoolean eglGetCompositorTimingSupportedANDROID
EGLDisplay dpy
EGLSurface surface
EGLint name
EGLBoolean eglGetCompositorTimingANDROID
EGLDisplay dpy
EGLSurface surface
EGLint numTimestamps
const EGLint *names
EGLnsecsANDROID *values
EGLBoolean eglGetNextFrameIdANDROID
EGLDisplay dpy
EGLSurface surface
EGLuint64KHR *frameId
EGLBoolean eglGetFrameTimestampSupportedANDROID
EGLDisplay dpy
EGLSurface surface
EGLint timestamp
EGLBoolean eglGetFrameTimestampsANDROID
EGLDisplay dpy
EGLSurface surface
EGLuint64KHR frameId
EGLint numTimestamps
const EGLint *timestamps
EGLnsecsANDROID *values
EGLenum eglQueryAPI
EGLBoolean eglQueryContext
EGLDisplay dpy
EGLContext ctx
EGLint attribute
EGLint *value
EGLBoolean eglQueryDebugKHR
EGLint attribute
EGLAttrib *value
EGLBoolean eglQueryDeviceAttribEXT
EGLDeviceEXT device
EGLint attribute
EGLAttrib *value
const char *eglQueryDeviceStringEXT
EGLDeviceEXT device
EGLint name
EGLBoolean eglQueryDevicesEXT
EGLint max_devices
EGLDeviceEXT *devices
EGLint *num_devices
EGLBoolean eglQueryDisplayAttribEXT
EGLDisplay dpy
EGLint attribute
EGLAttrib *value
EGLBoolean eglQueryDisplayAttribKHR
EGLDisplay dpy
EGLint name
EGLAttrib *value
EGLBoolean eglQueryDisplayAttribNV
EGLDisplay dpy
EGLint attribute
EGLAttrib *value
EGLBoolean eglQueryDmaBufFormatsEXT
EGLDisplay dpy
EGLint max_formats
EGLint *formats
EGLint *num_formats
EGLBoolean eglQueryDmaBufModifiersEXT
EGLDisplay dpy
EGLint format
EGLint max_modifiers
EGLuint64KHR *modifiers
EGLBoolean *external_only
EGLint *num_modifiers
EGLBoolean eglQueryNativeDisplayNV
EGLDisplay dpy
EGLNativeDisplayType *display_id
EGLBoolean eglQueryNativePixmapNV
EGLDisplay dpy
EGLSurface surf
EGLNativePixmapType *pixmap
EGLBoolean eglQueryNativeWindowNV
EGLDisplay dpy
EGLSurface surf
EGLNativeWindowType *window
EGLBoolean eglQueryOutputLayerAttribEXT
EGLDisplay dpy
EGLOutputLayerEXT layer
EGLint attribute
EGLAttrib *value
const char *eglQueryOutputLayerStringEXT
EGLDisplay dpy
EGLOutputLayerEXT layer
EGLint name
EGLBoolean eglQueryOutputPortAttribEXT
EGLDisplay dpy
EGLOutputPortEXT port
EGLint attribute
EGLAttrib *value
const char *eglQueryOutputPortStringEXT
EGLDisplay dpy
EGLOutputPortEXT port
EGLint name
EGLBoolean eglQueryStreamKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLint *value
EGLBoolean eglQueryStreamAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLAttrib *value
EGLBoolean eglQueryStreamMetadataNV
EGLDisplay dpy
EGLStreamKHR stream
EGLenum name
EGLint n
EGLint offset
EGLint size
void *data
EGLBoolean eglQueryStreamTimeKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLTimeKHR *value
EGLBoolean eglQueryStreamu64KHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLuint64KHR *value
const char *eglQueryString
EGLDisplay dpy
EGLint name
EGLBoolean eglQuerySurface
EGLDisplay dpy
EGLSurface surface
EGLint attribute
EGLint *value
EGLBoolean eglQuerySurface64KHR
EGLDisplay dpy
EGLSurface surface
EGLint attribute
EGLAttribKHR *value
EGLBoolean eglQuerySurfacePointerANGLE
EGLDisplay dpy
EGLSurface surface
EGLint attribute
void **value
EGLBoolean eglReleaseTexImage
EGLDisplay dpy
EGLSurface surface
EGLint buffer
EGLBoolean eglReleaseThread
EGLBoolean eglResetStreamNV
EGLDisplay dpy
EGLStreamKHR stream
void eglSetBlobCacheFuncsANDROID
EGLDisplay dpy
EGLSetBlobFuncANDROID set
EGLGetBlobFuncANDROID get
EGLBoolean eglSetDamageRegionKHR
EGLDisplay dpy
EGLSurface surface
EGLint *rects
EGLint n_rects
EGLBoolean eglSetStreamAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLAttrib value
EGLBoolean eglSetStreamMetadataNV
EGLDisplay dpy
EGLStreamKHR stream
EGLint n
EGLint offset
EGLint size
const void *data
EGLBoolean eglSignalSyncKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLenum mode
EGLBoolean eglSignalSyncNV
EGLSyncNV sync
EGLenum mode
EGLBoolean eglStreamAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLenum attribute
EGLint value
EGLBoolean eglStreamConsumerAcquireKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglStreamConsumerAcquireAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
const EGLAttrib *attrib_list
EGLBoolean eglStreamConsumerGLTextureExternalKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglStreamConsumerGLTextureExternalAttribsNV
EGLDisplay dpy
EGLStreamKHR stream
const EGLAttrib *attrib_list
EGLBoolean eglStreamConsumerOutputEXT
EGLDisplay dpy
EGLStreamKHR stream
EGLOutputLayerEXT layer
EGLBoolean eglStreamConsumerReleaseKHR
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglStreamConsumerReleaseAttribKHR
EGLDisplay dpy
EGLStreamKHR stream
const EGLAttrib *attrib_list
EGLBoolean eglStreamFlushNV
EGLDisplay dpy
EGLStreamKHR stream
EGLBoolean eglSurfaceAttrib
EGLDisplay dpy
EGLSurface surface
EGLint attribute
EGLint value
EGLBoolean eglSwapBuffers
EGLDisplay dpy
EGLSurface surface
EGLBoolean eglSwapBuffersWithDamageEXT
EGLDisplay dpy
EGLSurface surface
EGLint *rects
EGLint n_rects
EGLBoolean eglSwapBuffersWithDamageKHR
EGLDisplay dpy
EGLSurface surface
EGLint *rects
EGLint n_rects
EGLBoolean eglSwapBuffersRegionNOK
EGLDisplay dpy
EGLSurface surface
EGLint numRects
const EGLint *rects
EGLBoolean eglSwapBuffersRegion2NOK
EGLDisplay dpy
EGLSurface surface
EGLint numRects
const EGLint *rects
EGLBoolean eglSwapInterval
EGLDisplay dpy
EGLint interval
EGLBoolean eglTerminate
EGLDisplay dpy
EGLBoolean eglUnlockSurfaceKHR
EGLDisplay dpy
EGLSurface surface
EGLBoolean eglUnsignalSyncEXT
EGLDisplay dpy
EGLSync sync
const EGLAttrib *attrib_list
EGLBoolean eglWaitClient
EGLBoolean eglWaitGL
EGLBoolean eglWaitNative
EGLint engine
EGLBoolean eglWaitSync
EGLDisplay dpy
EGLSync sync
EGLint flags
EGLint eglWaitSyncKHR
EGLDisplay dpy
EGLSyncKHR sync
EGLint flags
EGLBoolean eglCompositorSetContextListEXT
const EGLint *external_ref_ids
EGLint num_entries
EGLBoolean eglCompositorSetContextAttributesEXT
EGLint external_ref_id
const EGLint *context_attributes
EGLint num_entries
EGLBoolean eglCompositorSetWindowListEXT
EGLint external_ref_id
const EGLint *external_win_ids
EGLint num_entries
EGLBoolean eglCompositorSetWindowAttributesEXT
EGLint external_win_id
const EGLint *window_attributes
EGLint num_entries
EGLBoolean eglCompositorBindTexWindowEXT
EGLint external_win_id
EGLBoolean eglCompositorSetSizeEXT
EGLint external_win_id
EGLint width
EGLint height
EGLBoolean eglCompositorSwapPolicyEXT
EGLint external_win_id
EGLint policy
khronos_api-3.1.0/api_webgl/extensions/ANGLE_instanced_arrays/extension.xml 0100644 0000765 0000024 00000006155 13345407002 0025400 0 ustar 00 0000000 0000000
ANGLE_instanced_arrays
WebGL working group (public_webgl 'at' khronos.org)
Contributors to ANGLE_instanced_arrays
Members of the WebGL working group
19
The implementation must validate the indices referenced by drawArraysInstancedANGLE
and drawElementsInstancedANGLE
similarly to how indices referenced by drawArrays
and drawElements
are validated according to section
Enabled Vertex Attributes and Range Checking of the
WebGL specification.
Although the extension contains ANGLE in the name it may be exposed by any implementation, whether or not the implementation uses the ANGLE library.
[NoInterfaceObject]
interface ANGLE_instanced_arrays {
const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
};
How does ANGLE_instanced_arrays interact with OES_vertex_array_object?
Initial revision.
Moved from proposal to draft.
Renumbered to 19 to fix misnumbering problem.
Moved to community approved.
Clarified non-ANGLE support.
Addendum about index validation.
Added NoInterfaceObject extended attribute.
Ratified by Khronos Board of Promoters.
Clarified interaction with OES_vertex_array_object.
khronos_api-3.1.0/api_webgl/extensions/EXT_blend_minmax/extension.xml 0100644 0000765 0000024 00000004076 13345407002 0024316 0 ustar 00 0000000 0000000
EXT_blend_minmax
WebGL
working group (public_webgl 'at' khronos.org)
Florian Boesch (pyalot 'at' gmail.com)
Members of the WebGL working group
25
The blendEquation
and blendEquationSeparate
entry points are extended to accept MIN_EXT
and MAX_EXT
[NoInterfaceObject]
interface EXT_blend_minmax {
const GLenum MIN_EXT = 0x8007;
const GLenum MAX_EXT = 0x8008;
};
var ext = gl.getExtension('EXT_blend_minmax');
gl.blendEquation(ext.MAX_EXT);
gl.getParameter(gl.BLEND_EQUATION) == ext.MAX_EXT;
Initial revision.
Moved to draft.
Removed blendEquationEXT function and the BLEND_EQUATION_EXT and
FUNC_ADD_EXT enums, all of which are already have equivalents in WebGL.
Moved to community approved after discussion on public_webgl list.
Added NoInterfaceObject extended attribute.
Ratified by Khronos Board of Promoters.
khronos_api-3.1.0/api_webgl/extensions/EXT_color_buffer_float/extension.xml 0100644 0000765 0000024 00000007755 13345407002 0025524 0 ustar 00 0000000 0000000
EXT_color_buffer_float
WebGL
working group (public_webgl 'at' khronos.org)
Mark Callow, HI Corporation
Members of the WebGL working group
31
The sized internal format RGB16F
is not color-renderable in this
extension. This is a difference in functionality compared to the EXT_color_buffer_half_float extension.
The following floating-point internal formats become color-renderable : R16F
,
RG16F
, RGBA16F
, R32F
,
RG32F
, RGBA32F
and
R11F_G11F_B10F
. A renderbuffer or a texture with a
color-renderable internal format can be used as a rendering target by
attaching it to a framebuffer object as a color attachment.
Renderbuffers with these internal formats can be created.
The format and type combination RGBA
and
FLOAT
becomes valid for reading from a floating-point
color buffer.
Notes:
Fragment shader outputs to buffers with these internal formats are
not clamped.
Colors specified with clearColor
and
blendColor
are not clamped when applied to buffers with
these internal formats.
The format and type combination RGBA
and
UNSIGNED_BYTE
cannot be used for reading from a
floating-point color buffer.
Multi-sample floating-point color renderbuffers may optionally be supported. Limitations
are defined in the EXT_color_buffer_float
extension.
The sized internal format RGB16F
is not color-renderable in this
extension.
[NoInterfaceObject]
interface EXT_color_buffer_float {
}; // interface EXT_color_buffer_float
Initial revision.
Added NoInterfaceObject extended attribute.
Moved to draft status.
Moved to community approved status.
Added note about RGB16F not being color-renderable.
Allowed allocation of multi-sample floating-point color renderbuffers as optional functionality.
Changed XML tags to fix incorrect statement that there are no behavioral changes compared to the native extension.
Removed incorrect statement about framebuffer completeness and multi-sampled floating-point color renderbuffers.
Allowed these float formats for CopyTexImage2D.
khronos_api-3.1.0/api_webgl/extensions/EXT_color_buffer_half_float/extension.xml 0100644 0000765 0000024 00000011707 13345407002 0026506 0 ustar 00 0000000 0000000
EXT_color_buffer_half_float
WebGL
working group (public_webgl 'at' khronos.org)
Mark Callow, HI Corporation
Members of the WebGL working group
14
All references to R16F
and RG16F
types
are ignored.
WebGL implementations supporting this extension are required to
support rendering to RGBA16F
format.
The 16-bit floating-point types RGB16F
and
RGBA16F
become available as color-renderable formats.
Renderbuffers can be created in these formats. These and textures
created with type = HALF_FLOAT_OES
, which will have one
of these internal formats, can be attached to framebuffer object color
attachments for rendering. Implementations supporting this extension are
required to support rendering to RGBA16F
format.
Applications must check framebuffer completeness to determine if
RGB16F
is supported.
NOTE: fragment shaders outputs
gl_FragColor and gl_FragData[0] will only be clamped and converted
when the color buffer is fixed-point and blendColor()
and
clearColor()
will no longer clamp their parameter values
on input. Clamping will be applied as necessary at draw time according
to the type of color buffer in use.
The format and type combination RGBA
and
FLOAT
becomes valid for reading from a floating-point
rendering buffer. Note: RGBA
and
UNSIGNED_BYTE
cannot be used for reading from a
floating-point rendering buffer.
The component types of framebuffer object attachments can be
queried.
[NoInterfaceObject]
interface EXT_color_buffer_half_float {
const GLenum RGBA16F_EXT = 0x881A;
const GLenum RGB16F_EXT = 0x881B;
const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
}; // interface EXT_color_buffer_half_float
In section 5.13.12 Reading back pixels , change the allowed
format and types table to:
frame buffer type
format
type
normalized fixed-point
RGBA
UNSIGNED_BYTE
floating-point
RGBA
FLOAT
Change the paragraph beginning "If pixels
is null ..."
to
If frame buffer type is not that indicated in the table for
the format
and type
combination, an
INVALID_OPERATON error is generated. If pixels is null
...
Initial revision.
"Add reading-pixels-as-FLOAT feature to the Overview and related
changes to WebGL section 5.13.12.
Move to draft.
Removed webgl module. Added NoInterfaceObject extended attribute.
Move to community approved.
Subsumed in WebGL 2.0 by EXT_color_buffer_float.
Require RGBA16F to be color-renderable and RGB16F to be optionally color-renderable.
khronos_api-3.1.0/api_webgl/extensions/EXT_disjoint_timer_query/extension.xml 0100644 0000765 0000024 00000034126 13450312407 0026131 0 ustar 00 0000000 0000000
EXT_disjoint_timer_query
WebGL
working group (public_webgl 'at' khronos.org)
Contributors to ARB_occlusion_query
Contributors to EXT_timer_query
Contributors to ARB_timer_query
Ben Vanik, Google Inc.
Daniel Koch, TransGaming Inc.
Florian Boesch (pyalot 'at' gmail.com)
Members of the WebGL working group
26
Specifies that queries' results only become available at certain well-defined times.
This extension provides a query mechanism that can be used to determine
the amount of time it takes to fully complete a set of GL commands, and
without stalling the rendering pipeline. It uses the query object
mechanisms first introduced in the occlusion query extension, which allow
time intervals to be polled asynchronously by the application.
This version of the disjoint_timer_query extension is exposed
only on on WebGL 1.0 contexts. See the _webgl2 version of the
extension for how it is exposed on WebGL 2.0 contexts.
typedef unsigned long long GLuint64EXT;
[NoInterfaceObject]
interface WebGLTimerQueryEXT : WebGLObject {
};
[NoInterfaceObject]
interface EXT_disjoint_timer_query {
const GLenum QUERY_COUNTER_BITS_EXT = 0x8864;
const GLenum CURRENT_QUERY_EXT = 0x8865;
const GLenum QUERY_RESULT_EXT = 0x8866;
const GLenum QUERY_RESULT_AVAILABLE_EXT = 0x8867;
const GLenum TIME_ELAPSED_EXT = 0x88BF;
const GLenum TIMESTAMP_EXT = 0x8E28;
const GLenum GPU_DISJOINT_EXT = 0x8FBB;
WebGLTimerQueryEXT? createQueryEXT();
void deleteQueryEXT(WebGLTimerQueryEXT? query);
[WebGLHandlesContextLoss] boolean isQueryEXT(WebGLTimerQueryEXT? query);
void beginQueryEXT(GLenum target, WebGLTimerQueryEXT query);
void endQueryEXT(GLenum target);
void queryCounterEXT(WebGLTimerQueryEXT query, GLenum target);
any getQueryEXT(GLenum target, GLenum pname);
any getQueryObjectEXT(WebGLTimerQueryEXT query, GLenum pname);
};
Returns true if the passed WebGLTimerQueryEXT is valid and false otherwise. Returns false if
the query's invalidated
flag is set.
target
accepts TIME_ELAPSED_EXT
.
target
accepts TIME_ELAPSED_EXT
.
target
accepts TIMESTAMP_EXT
.
target
and pname
accept the following combinations of
parameters. The return type of this method depends on the parameter queried.
target pname returned type
TIME_ELAPSED_EXT CURRENT_QUERY WebGLQuery?
TIMESTAMP_EXT CURRENT_QUERY null
TIME_ELAPSED_EXT QUERY_COUNTER_BITS_EXT GLint
TIMESTAMP_EXT QUERY_COUNTER_BITS_EXT GLint
pname
accepts QUERY_RESULT_EXT
or QUERY_RESULT_AVAILABLE_EXT
.
The return type of this method depends on the parameter queried:
pname returned type
QUERY_RESULT_EXT GLuint64EXT
QUERY_RESULT_AVAILABLE_EXT boolean
In order to ensure consistent behavior across platforms, queries' results must only be made
available when the user agent's event
loop is not executing a task. In other words:
A query's result must not be made available until control has returned to the user
agent's main loop.
Repeatedly fetching a query's QUERY_RESULT_AVAILABLE_EXT parameter in a loop, without
returning control to the user agent, must always return the same value.
A query's result may or may not be made available when control returns to the user
agent's event loop. It is not guaranteed that using a single setTimeout callback with a
delay of 0, or a single requestAnimationFrame callback, will allow sufficient time for
the WebGL implementation to supply the query's results.
This change compared to the original extension specification is enforced in order to prevent
applications from relying on being able to issue a query and fetch its result in the same
frame. In order to ensure best portability among devices and best performance among
implementations, applications must expect that queries' results will become available
asynchronously.
pname
accepts TIMESTAMP_EXT
or GPU_DISJOINT_EXT
.
The return type depends on the parameter queried:
pname returned type
TIMESTAMP_EXT GLuint64EXT
GPU_DISJOINT_EXT boolean
Can getQueryObjectEXT be exposed in its current form according to ECMAScript
semantics? ECMAScript's de-facto concurrency
model is "shared nothing" communicating event loops. Is it acceptable for sequential
calls to getQueryObjectEXT to return different answers? Note that Date.now() advances
during script execution, so this may be fine; but if concerns are raised, then the API may
need to be redesigned to use callbacks.
// Example (1) -- uses beginQueryEXT/endQueryEXT.
var ext = gl.getExtension('EXT_disjoint_timer_query');
var query = ext.createQueryEXT();
ext.beginQueryEXT(ext.TIME_ELAPSED_EXT, query);
// Draw object
gl.drawElements(...);
ext.endQueryEXT(ext.TIME_ELAPSED_EXT);
// ...at some point in the future, after returning control to the browser and being called again:
var available = ext.getQueryObjectEXT(query, ext.QUERY_RESULT_AVAILABLE_EXT);
var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
if (available && !disjoint) {
// See how much time the rendering of the object took in nanoseconds.
var timeElapsed = ext.getQueryObjectEXT(query, ext.QUERY_RESULT_EXT);
// Do something useful with the time. Note that care should be
// taken to use all significant bits of the result, not just the
// least significant 32 bits.
adjustObjectLODBasedOnDrawTime(timeElapsed);
}
//----------------------------------------------------------------------
// Example (2) -- same as the example above, but uses queryCounterEXT instead.
var ext = gl.getExtension('EXT_disjoint_timer_query');
var startQuery = ext.createQueryEXT();
var endQuery = ext.createQueryEXT();
ext.queryCounterEXT(startQuery, ext.TIMESTAMP_EXT);
// Draw object
gl.drawElements(...);
ext.queryCounterEXT(endQuery, ext.TIMESTAMP_EXT);
// ...at some point in the future, after returning control to the browser and being called again:
var available = ext.getQueryObjectEXT(endQuery, ext.QUERY_RESULT_AVAILABLE_EXT);
var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
if (available && !disjoint) {
// See how much time the rendering of the object took in nanoseconds.
var timeStart = ext.getQueryObjectEXT(startQuery, ext.QUERY_RESULT_EXT);
var timeEnd = ext.getQueryObjectEXT(endQuery, ext.QUERY_RESULT_EXT);
// Do something useful with the time. Note that care should be
// taken to use all significant bits of the result, not just the
// least significant 32 bits.
adjustObjectLODBasedOnDrawTime(timeEnd - timeStart);
}
//----------------------------------------------------------------------
// Example (3) -- check the number of timestamp bits to determine how to best
// measure elapsed time.
var ext = gl.getExtension('EXT_disjoint_timer_query');
var timeElapsedQuery;
var startQuery;
var endQuery;
var useTimestamps = false;
if (ext.getQueryEXT(ext.TIMESTAMP_EXT, ext.QUERY_COUNTER_BITS_EXT) > 0) {
useTimestamps = true;
}
// Clear the disjoint state before starting to work with queries to increase
// the chances that the results will be valid.
gl.getParameter(ext.GPU_DISJOINT_EXT);
if (useTimestamps) {
startQuery = ext.createQueryEXT();
endQuery = ext.createQueryEXT();
ext.queryCounterEXT(startQuery, ext.TIMESTAMP_EXT);
} else {
timeElapsedQuery = ext.createQueryEXT();
ext.beginQueryEXT(ext.TIME_ELAPSED_EXT, timeElapsedQuery);
}
// Draw object
gl.drawElements(...);
if (useTimestamps) {
ext.queryCounterEXT(endQuery, ext.TIMESTAMP_EXT);
} else {
ext.endQueryEXT(ext.TIME_ELAPSED_EXT);
}
// ...at some point in the future, after returning control to the browser and being called again:
var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
if (disjoint) {
// Have to redo all of the measurements.
} else {
var available;
if (useTimestamps) {
available = ext.getQueryObjectEXT(endQuery, ext.QUERY_RESULT_AVAILABLE_EXT);
} else {
available = ext.getQueryObjectEXT(timeElapsedQuery, ext.QUERY_RESULT_AVAILABLE_EXT);
}
if (available) {
var timeElapsed;
if (useTimestamps) {
// See how much time the rendering of the object took in nanoseconds.
var timeStart = ext.getQueryObjectEXT(startQuery, ext.QUERY_RESULT_EXT);
var timeEnd = ext.getQueryObjectEXT(endQuery, ext.QUERY_RESULT_EXT);
timeElapsed = timeEnd - timeStart;
} else {
timeElapsed = ext.getQueryObjectEXT(query, ext.QUERY_RESULT_EXT);
}
// Do something useful with the time. Note that care should be
// taken to use all significant bits of the result, not just the
// least significant 32 bits.
adjustObjectLODBasedOnDrawTime(timeElapsed);
}
}
Initial revision.
Based on public_webgl discussion, specified that queries' results only become available at well-defined times.
Recast as EXT_disjoint_timer_query and harmonized with mirrored extension.
Added NoInterfaceObject extended attribute.
Revised language regarding queries' availability based on feedback from Jeff Gilbert.
Promoted to community approved after discussion on public_webgl.
Added example choosing measurement technique based on number of timestamp bits.
Added clarifying note that this document only applies to WebGL 1.0. Minor reformatting and typo fixes.
khronos_api-3.1.0/api_webgl/extensions/EXT_disjoint_timer_query_webgl2/extension.xml 0100644 0000765 0000024 00000021617 13450312407 0027374 0 ustar 00 0000000 0000000
EXT_disjoint_timer_query_webgl2
WebGL
working group (public_webgl 'at' khronos.org)
Contributors to ARB_occlusion_query
Contributors to EXT_timer_query
Contributors to ARB_timer_query
Ben Vanik, Google Inc.
Daniel Koch, TransGaming Inc.
Florian Boesch (pyalot 'at' gmail.com)
Members of the WebGL working group
33
Specifies that queries' results only become available at certain well-defined times.
This extension provides the same functionality as EXT_disjoint_timer_query . The IDL, description, and
extension name are specialized for WebGL 2.0, which incorporates query objects into the core
specification.
typedef unsigned long long GLuint64EXT;
[NoInterfaceObject]
interface EXT_disjoint_timer_query_webgl2 {
const GLenum QUERY_COUNTER_BITS_EXT = 0x8864;
const GLenum TIME_ELAPSED_EXT = 0x88BF;
const GLenum TIMESTAMP_EXT = 0x8E28;
const GLenum GPU_DISJOINT_EXT = 0x8FBB;
void queryCounterEXT(WebGLQuery query, GLenum target);
};
target
accepts TIME_ELAPSED_EXT
.
target
accepts TIME_ELAPSED_EXT
.
target
accepts TIMESTAMP_EXT
.
target
and pname
accept the following combinations of
parameters. The return type of this method now depends on the parameter queried.
target pname returned type
TIME_ELAPSED_EXT CURRENT_QUERY WebGLQuery?
TIMESTAMP_EXT CURRENT_QUERY null
TIME_ELAPSED_EXT QUERY_COUNTER_BITS_EXT GLint
TIMESTAMP_EXT QUERY_COUNTER_BITS_EXT GLint
pname
accepts TIMESTAMP_EXT
or GPU_DISJOINT_EXT
.
The return type depends on the parameter queried:
pname returned type
TIMESTAMP_EXT GLuint64EXT
GPU_DISJOINT_EXT boolean
// Example (1) -- uses beginQuery/endQuery.
var ext = gl.getExtension('EXT_disjoint_timer_query_webgl2');
var query = gl.createQuery();
gl.beginQuery(ext.TIME_ELAPSED_EXT, query);
// Draw object
gl.drawElements(...);
gl.endQuery(ext.TIME_ELAPSED_EXT);
// ...at some point in the future, after returning control to the browser and being called again:
var available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE);
var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
if (available && !disjoint) {
// See how much time the rendering of the object took in nanoseconds.
var timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT);
// Do something useful with the time. Note that care should be
// taken to use all significant bits of the result, not just the
// least significant 32 bits.
adjustObjectLODBasedOnDrawTime(timeElapsed);
}
//----------------------------------------------------------------------
// Example (2) -- same as the example above, but uses queryCounterEXT instead.
var ext = gl.getExtension('EXT_disjoint_timer_query_webgl2');
var startQuery = gl.createQuery();
var endQuery = gl.createQuery();
ext.queryCounterEXT(startQuery, ext.TIMESTAMP_EXT);
// Draw object
gl.drawElements(...);
ext.queryCounterEXT(endQuery, ext.TIMESTAMP_EXT);
// ...at some point in the future, after returning control to the browser and being called again:
var available = gl.getQueryParameter(endQuery, gl.QUERY_RESULT_AVAILABLE);
var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
if (available && !disjoint) {
// See how much time the rendering of the object took in nanoseconds.
var timeStart = gl.getQueryParameter(startQuery, gl.QUERY_RESULT);
var timeEnd = gl.getQueryParameter(endQuery, gl.QUERY_RESULT);
// Do something useful with the time. Note that care should be
// taken to use all significant bits of the result, not just the
// least significant 32 bits.
adjustObjectLODBasedOnDrawTime(timeEnd - timeStart);
}
//----------------------------------------------------------------------
// Example (3) -- check the number of timestamp bits to determine how to best
// measure elapsed time.
var ext = gl.getExtension('EXT_disjoint_timer_query_webgl2');
var timeElapsedQuery;
var startQuery;
var endQuery;
var useTimestamps = false;
if (gl.getQuery(ext.TIMESTAMP_EXT, ext.QUERY_COUNTER_BITS_EXT) > 0) {
useTimestamps = true;
}
// Clear the disjoint state before starting to work with queries to increase
// the chances that the results will be valid.
gl.getParameter(ext.GPU_DISJOINT_EXT);
if (useTimestamps) {
startQuery = gl.createQuery();
endQuery = gl.createQuery();
ext.queryCounterEXT(startQuery, ext.TIMESTAMP_EXT);
} else {
timeElapsedQuery = gl.createQuery();
gl.beginQuery(ext.TIME_ELAPSED_EXT, timeElapsedQuery);
}
// Draw object
gl.drawElements(...);
if (useTimestamps) {
ext.queryCounterEXT(endQuery, ext.TIMESTAMP_EXT);
} else {
gl.endQuery(ext.TIME_ELAPSED_EXT);
}
// ...at some point in the future, after returning control to the browser and being called again:
var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
if (disjoint) {
// Have to redo all of the measurements.
} else {
var available;
if (useTimestamps) {
available = gl.getQueryParameter(endQuery, gl.QUERY_RESULT_AVAILABLE);
} else {
available = gl.getQueryParameter(timeElapsedQuery, gl.QUERY_RESULT_AVAILABLE);
}
if (available) {
var timeElapsed;
if (useTimestamps) {
// See how much time the rendering of the object took in nanoseconds.
var timeStart = gl.getQueryParameter(startQuery, gl.QUERY_RESULT);
var timeEnd = gl.getQueryParameter(endQuery, gl.QUERY_RESULT);
timeElapsed = timeEnd - timeStart;
} else {
timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT);
}
// Do something useful with the time. Note that care should be
// taken to use all significant bits of the result, not just the
// least significant 32 bits.
adjustObjectLODBasedOnDrawTime(timeElapsed);
}
}
Split WebGL 2.0 specification of this extension into its own file
for better comprehensibility.
Fixed errors in sample code pointed out by @juj.
khronos_api-3.1.0/api_webgl/extensions/EXT_float_blend/extension.xml 0100644 0000765 0000024 00000003036 13345407002 0024125 0 ustar 00 0000000 0000000
EXT_float_blend
WebGL
working group (public_webgl 'at' khronos.org)
Mark Callow
Members of the WebGL working group
35
An INVALID_OPERATION
error will no longer be raised by
drawArrays
or drawElements
when blending is
enabled and the draw buffer has 32-bit floating-point components. Note
that in order to create such a draw buffer the
EXT_color_buffer_float extension must be enabled.
[NoInterfaceObject]
interface EXT_float_blend {
}; // interface EXT_float_blend
Initial revision.
Promoted to draft status after discussion on public_webgl.
khronos_api-3.1.0/api_webgl/extensions/EXT_frag_depth/extension.xml 0100644 0000765 0000024 00000003603 13345407002 0023757 0 ustar 00 0000000 0000000
EXT_frag_depth
WebGL
working group (public_webgl 'at' khronos.org)
Florian Boesch (pyalot 'at' gmail.com)
Members of the WebGL working group
16
Adds the ability to set the depth value of a fragment from
within the fragment shader with the built-in output variable gl_FragDepthEXT.
[NoInterfaceObject]
interface EXT_frag_depth {
};
void main(){
gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
gl_FragDepthEXT = 0.5;
}
Initial revision.
Moved to draft.
Moved to community approved.
Added NoInterfaceObject extended attribute.
Ratified by Khronos Board of Promoters.
khronos_api-3.1.0/api_webgl/extensions/EXT_sRGB/extension.xml 0100644 0000765 0000024 00000005632 13345407002 0022455 0 ustar 00 0000000 0000000
EXT_sRGB
WebGL
working group (public_webgl 'at' khronos.org)
Florian Boesch (pyalot 'at' gmail.com)
Members of the WebGL working group
17
Additional format restrictions apply for CopyTexImage2D
Adds the sRGB support to textures and framebuffer objects.
[NoInterfaceObject]
interface EXT_sRGB {
const GLenum SRGB_EXT = 0x8C40;
const GLenum SRGB_ALPHA_EXT = 0x8C42;
const GLenum SRGB8_ALPHA8_EXT = 0x8C43;
const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
};
Accepted by the format
and internalformat
parameters: SRGB_EXT
and SRGB_ALPHA_EXT
Accepted by the format
parameter: SRGB_EXT
and SRGB_ALPHA_EXT
Accepted by the internalformat
parameter: SRGB_ALPHA8_EXT
Accepted by the pname
parameter: FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
var ext = gl.getExtension('EXT_sRGB');
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
texImage2D(gl.TEXTURE_2D, 0, ext.SRGB_EXT, 256, 256, 0, ext.SRGB_EXT, gl.UNSIGNED_BYTE, data);
Initial revision.
Moved from proposal to draft
Moved from draft to community approved
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/EXT_shader_texture_lod/extension.xml 0100644 0000765 0000024 00000010365 13345407002 0025543 0 ustar 00 0000000 0000000
EXT_shader_texture_lod
WebGL
working group (public_webgl 'at' khronos.org)
Vladimir Vukicevic (vladimir 'at' mozilla.com)
Florian Boesch (pyalot 'at' gmail.com)
Members of the WebGL working group
27
This extension adds additional texture functions to the
OpenGL ES Shading Language which provide the shader writer
with explicit control of LOD.
[NoInterfaceObject]
interface EXT_shader_texture_lod {
};
#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable
uniform sampler2D myTexture;
varying vec2 texcoord;
void main(){
// avoids artifacts when wrapping texture coordinates
gl_FragColor = texture2DGradEXT(myTexture, mod(texcoord, vec2(0.1, 0.5)), dFdx(texcoord), dFdy(texcoord));
}
Initial revision.
Moved to draft.
Moved to community approved after discussion on public_webgl list.
Added NoInterfaceObject extended attribute.
Corrected extension name to include GL_ prefix.
Ratified by Khronos Board of Promoters.
khronos_api-3.1.0/api_webgl/extensions/EXT_texture_compression_bptc/extension.xml 0100644 0000765 0000024 00000010646 13450312407 0027013 0 ustar 00 0000000 0000000
EXT_texture_compression_bptc
WebGL working group (public_webgl 'at' khronos.org)
Olli Etuaho, NVIDIA
Members of the WebGL working group
38
This extension exposes the compressed texture format defined in the
EXT_texture_compression_bptc OpenGL ES extension to WebGL. Consult that extension
specification for behavioral definitions, including error behaviors.
Sampling from textures in the COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT format performs a color space
conversion as specified for SRGB textures in the
EXT_sRGB OpenGL ES
extension.
Compression format COMPRESSED_RGBA_BPTC_UNORM_EXT
,
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT
,
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT
,
and COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT
may be passed to
the compressedTexImage2D
and compressedTexSubImage2D
entry points.
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the formats from this specification.
If the internalformat
is one of the BPTC internal formats from this specification,
the byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
ceil(width / 4) * ceil(height / 4) * 16
If it is not, an INVALID_VALUE
error is generated.
[NoInterfaceObject]
interface EXT_texture_compression_bptc {
const GLenum COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C;
const GLenum COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D;
const GLenum COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E;
const GLenum COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F;
};
Accepted by the internalformat
parameter:
COMPRESSED_RGBA_BPTC_UNORM_EXT
,
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT
,
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT
,
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT
Accepted by the internalformat
parameter:
COMPRESSED_RGBA_BPTC_UNORM_EXT
,
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT
,
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT
,
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT
The error INVALID_VALUE
is generated by compressedTexImage2D
and
compressedTexSubImage2D
if the internalformat
parameter is one of the BPTC
internal formats from this extension and the byteLength of the ArrayBufferView is not:
ceil(width / 4) * ceil(height / 4) * 16
Initial revision.
Moved to draft status.
Retarget against EXT_texture_compression_bptc instead of ARB_texture_compression_bptc
Rename to EXT_texture_compression_bptc from WEBGL_compressed_texture_bptc
khronos_api-3.1.0/api_webgl/extensions/EXT_texture_compression_rgtc/extension.xml 0100644 0000765 0000024 00000012332 13450312407 0027014 0 ustar 00 0000000 0000000
EXT_texture_compression_rgtc
WebGL working group (public_webgl 'at' khronos.org)
Olli Etuaho, NVIDIA
Members of the WebGL working group
39
This extension exposes the compressed texture format defined in the
EXT_texture_compression_rgtc OpenGL extension to WebGL. Consult that extension
specification for behavioral definitions, including error behaviors.
Updates of partial tiles detailed in the "Implementation Note" section of the
EXT_texture_compression_rgtc specification must be supported in an implementation of this
WebGL extension.
Compression formats COMPRESSED_RED_RGTC1_EXT
,
COMPRESSED_SIGNED_RED_RGTC1_EXT
,
COMPRESSED_RED_GREEN_RGTC2_EXT
,
and COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
may be passed to
the compressedTexImage2D
and compressedTexSubImage2D
entry points.
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the formats from this specification.
The following format-specific restrictions must be enforced:
COMPRESSED_RED_RGTC1_EXT
COMPRESSED_SIGNED_RED_RGTC1_EXT
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be equal to the following number of bytes:
ceil(width / 4) * ceil(height / 4) * 8
If it is not, an INVALID_VALUE
error is generated.
COMPRESSED_RED_GREEN_RGTC2_EXT
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be equal to the following number of bytes:
ceil(width / 4) * ceil(height / 4) * 16
If it is not, an INVALID_VALUE
error is generated.
[NoInterfaceObject]
interface EXT_texture_compression_rgtc {
const GLenum COMPRESSED_RED_RGTC1_EXT = 0x8DBB;
const GLenum COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC;
const GLenum COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD;
const GLenum COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE;
};
Accepted by the internalformat
parameter:
COMPRESSED_RED_RGTC1_EXT
,
COMPRESSED_SIGNED_RED_RGTC1_EXT
,
COMPRESSED_RED_GREEN_RGTC2_EXT
,
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
Accepted by the internalformat
parameter:
COMPRESSED_RED_RGTC1_EXT
,
COMPRESSED_SIGNED_RED_RGTC1_EXT
,
COMPRESSED_RED_GREEN_RGTC2_EXT
,
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
The error INVALID_VALUE
is generated by compressedTexImage2D
and
compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RED_RGTC1_EXT
or COMPRESSED_SIGNED_RED_RGTC1_EXT
and the byteLength of the ArrayBufferView is not:
ceil(width / 4) * ceil(height / 4) * 8
The error INVALID_VALUE
is generated by compressedTexImage2D
and
compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RED_GREEN_RGTC2_EXT
or COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
and the byteLength of the ArrayBufferView is not:
ceil(width / 4) * ceil(height / 4) * 16
Initial revision.
Rename to EXT_texture_compression_rgtc from WEBGL_compressed_texture_rgtc
khronos_api-3.1.0/api_webgl/extensions/EXT_texture_filter_anisotropic/extension.xml 0100644 0000765 0000024 00000003737 13345407002 0027343 0 ustar 00 0000000 0000000
EXT_texture_filter_anisotropic
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
Florian Bösch (pyalot 'at' gmail.com)
11
The getTexParameter
, texParameterf
and texParameteri
entry points'
parameter pname
accepts the value TEXTURE_MAX_ANISOTROPY_EXT
The getParameter
entry point parameter pname
accepts the value MAX_TEXTURE_MAX_ANISOTROPY_EXT
, returning a value of type float
.
[NoInterfaceObject]
interface EXT_texture_filter_anisotropic {
const GLenum TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
};
Initial revision.
Added the EXT suffix to the enumerants and aliases to the extension name
Moved from draft to community approved status
Ratified by Khronos Board of Promoters.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/KHR_parallel_shader_compile/extension.xml 0100644 0000765 0000024 00000006524 13450312407 0026500 0 ustar 00 0000000 0000000
KHR_parallel_shader_compile
WebGL
working group (public_webgl 'at' khronos.org)
Jie Chen, (jie.a.chen 'at' intel.com)
Geoff Lang, (geofflang 'at' google.com)
Members of the WebGL working group
37
Shader compilation and program linking may be performed in a separate CPU thread. This extension provides a mechanism for the application to provide a hint to limit the number of threads it wants to be used to compile shaders, as well as a query to determine if the compilation process is complete.
[NoInterfaceObject]
interface KHR_parallel_shader_compile {
const GLenum MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0;
const GLenum COMPLETION_STATUS_KHR = 0x91B1;
void maxShaderCompilerThreadsKHR(GLuint count);
};
var canvas = document.createElement("canvas");
var gl = canvas.getContext("webgl");
var ext = gl.getExtension('KHR_parallel_shader_compile');
if (ext) {
// Just for demo of API usage. Generally it's not needed unless you really
// want to override the implementation-specific maximum.
var threads = gl.getParameter(ext.MAX_SHADER_COMPILER_THREADS_KHR);
ext.maxShaderCompilerThreadsKHR(Math.max(2, threads));
}
var vSource = "attribute vec2 position; void main() { gl_Position = vec4(position, 0, 1); }";
var fSource = "precision mediump float; void main() { gl_FragColor = vec4(1,0,0,1); }";
var vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vSource);
gl.compileShader(vShader);
var fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fSource);
gl.compileShader(fShader);
var program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
function checkToUseProgram() {
if (gl.getProgramParameter(program, gl.LINK_STATUS) == true) {
gl.useProgram(program);
} else {
// error check.
}
}
if (ext) {
function checkCompletion() {
if (gl.getProgramParameter(program, ext.COMPLETION_STATUS_KHR) == true) {
checkToUseProgram();
} else {
requestAnimationFrame(checkCompletion);
}
}
requestAnimationFrame(checkCompletion);
} else {
checkToUseProgram();
}
Initial revision.
Moved to draft status.
khronos_api-3.1.0/api_webgl/extensions/OES_element_index_uint/extension.xml 0100644 0000765 0000024 00000003421 13345407002 0025517 0 ustar 00 0000000 0000000
OES_element_index_uint
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
Florian Bösch (pyalot 'at' gmail.com)
10
The drawElements
entry point parameter type
accepts the value UNSIGNED_INT
[NoInterfaceObject]
interface OES_element_index_uint {
};
Initial revision.
Removed the bufferData requirement as this is not checked by webgl
Removed the enumerants from the IDL which are contained in the context and added aliases to the extension name
Based on feedback on public_webgl, moved from draft to community approved, and removed aliases.
Ratified by Khronos Board of Promoters.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/OES_fbo_render_mipmap/extension.xml 0100644 0000765 0000024 00000004437 13345407002 0025320 0 ustar 00 0000000 0000000
OES_fbo_render_mipmap
WebGL
working group (public_webgl 'at' khronos.org)
Florian Boesch (pyalot 'at' gmail.com)
Members of the WebGL working group
28
Any level of a texture can be attached to a framebuffer object.
[NoInterfaceObject]
interface OES_fbo_render_mipmap {
};
var extension = gl.getExtension('OES_fbo_render_mipmap');
if(extension !=== null){
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
var fbos = [];
for(var level=0; level<7; level++){
var size = 128/Math.pow(2, level);
gl.texImage2D(gl.TEXTURE_2D, level, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
var fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, level);
fbos.push(fbo);
var fboStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
console.assert(fboStatus == gl.FRAMEBUFFER_COMPLETE, 'Framebuffer is not complete');
}
gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
console.assert(gl.getError() == gl.NO_ERROR, 'A GL error occured');
}
Initial revision.
Moved to draft.
khronos_api-3.1.0/api_webgl/extensions/OES_standard_derivatives/extension.xml 0100644 0000765 0000024 00000004066 13345407002 0026053 0 ustar 00 0000000 0000000
OES_standard_derivatives
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
4
The hint
entry point accepts FRAGMENT_SHADER_DERIVATIVE_HINT_OES
as a target and the getParameter
entry point accepts it as a pname.
[NoInterfaceObject]
interface OES_standard_derivatives {
const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
};
Initial revision.
Added genType
argument and return type to function declarations.
Removed webgl module per changes to Web IDL spec.
Ratified by Khronos Board of Promoters.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/OES_texture_float/extension.xml 0100644 0000765 0000024 00000006027 13345407002 0024532 0 ustar 00 0000000 0000000
OES_texture_float
WebGL
working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
1
Optional support for FLOAT
textures as FBO
attachments.
The texImage2D
and texSubImage2D
entry points taking ArrayBufferView
are extended to accept
Float32Array
with the pixel type FLOAT
.
The texImage2D
and texSubImage2D
entry points taking ImageData
,
HTMLImageElement
, HTMLCanvasElement
and
HTMLVideoElement
are extended to accept the pixel type
FLOAT
.
Upon activation of this extension, implementations supporting
WEBGL_color_buffer_float
shall implicitly enable it. This requirement maintains the historical
behavior prior to the differentiation of float renderability from float
textures, so as to not break existing content.
[NoInterfaceObject]
interface OES_texture_float { };
Initial revision.
Extended to support pixel type FLOAT for texImage2D and
texSubImage2D entry points taking ImageData, HTMLImageElement,
HTMLCanvasElement and HTMLVideoElement.
Added optional ability to use a FLOAT type texture as an FBO's
color attachment.
Removed webgl module per changes to Web IDL spec.
Specify that implementations supporting FLOAT color attachments
implicitly enable WEBGL_color_buffer_float.
Ratified by Khronos Board of Promoters.
Added NoInterfaceObject extended attribute.
Corrected link to WEBGL_color_buffer_float.
Clarify behaviors regarding WEBGL_color_buffer_float.
khronos_api-3.1.0/api_webgl/extensions/OES_texture_float_linear/extension.xml 0100644 0000765 0000024 00000003035 13345407002 0026060 0 ustar 00 0000000 0000000
OES_texture_float_linear
WebGL
working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
20
Expands upon the OES_texture_float extension by allowing support for
LINEAR magnification filter and LINEAR, NEAREST_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_NEAREST minification filters.
[NoInterfaceObject]
interface OES_texture_float_linear { };
Initial revision.
Moved to draft status after discussion on public_webgl.
Moved to community approved.
Added NoInterfaceObject extended attribute.
Ratified by Khronos Board of Promoters.
khronos_api-3.1.0/api_webgl/extensions/OES_texture_half_float/extension.xml 0100644 0000765 0000024 00000006244 13345407002 0025525 0 ustar 00 0000000 0000000
OES_texture_half_float
WebGL
working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
2
Optional support for HALF_FLOAT
textures as FBO
attachments.
The texImage2D
and texSubImage2D
entry points taking ArrayBufferView
are extended to accept
Uint16Array
with the pixel type HALF_FLOAT_OES
.
The texImage2D
and texSubImage2D
entry points taking ImageData
,
HTMLImageElement
, HTMLCanvasElement
and
HTMLVideoElement
are extended to accept the pixel type
HALF_FLOAT_OES
.
Upon activation of this extension, implementations supporting
EXT_color_buffer_half_float
shall implicitly enable it. This requirement maintains the historical
behavior prior to the differentiation of float renderability from float
textures, so as to not break existing content.
[NoInterfaceObject]
interface OES_texture_half_float {
const GLenum HALF_FLOAT_OES = 0x8D61;
};
Initial revision.
Added similar text about texImage2D
and
texSubImage2D
as in OES_texture_float spec.
Added optional ability to use a HALF_FLOAT_OES type texture as
an FBO's color attachment.
Removed webgl module per changes to Web IDL spec.
Specify that implementations supporting HALF_FLOAT_OES color
attachments implicitly enable EXT_color_buffer_half_float.
Ratified by Khronos Board of Promoters.
Allow texture uploads of half-floats via Uint16Arrays.
Added NoInterfaceObject extended attribute.
Corrected link to EXT_color_buffer_half_float.
Clarify behaviors regarding EXT_color_buffer_half_float.
khronos_api-3.1.0/api_webgl/extensions/OES_texture_half_float_linear/extension.xml 0100644 0000765 0000024 00000003124 13345407002 0027051 0 ustar 00 0000000 0000000
OES_texture_half_float_linear
WebGL
working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
21
Expands upon the OES_texture_half_float extension by allowing support for
LINEAR magnification filter and LINEAR, NEAREST_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_NEAREST minification filters.
[NoInterfaceObject]
interface OES_texture_half_float_linear { };
Initial revision.
Moved to draft status after discussion on public_webgl.
Moved to community approved.
Added NoInterfaceObject extended attribute.
Ratified by Khronos Board of Promoters.
khronos_api-3.1.0/api_webgl/extensions/OES_vertex_array_object/extension.xml 0100644 0000765 0000024 00000012734 13345407002 0025710 0 ustar 00 0000000 0000000
OES_vertex_array_object
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
5
[NoInterfaceObject]
interface WebGLVertexArrayObjectOES : WebGLObject {
};
[NoInterfaceObject]
interface OES_vertex_array_object {
const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
WebGLVertexArrayObjectOES? createVertexArrayOES();
void deleteVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
[WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
void bindVertexArrayOES(WebGLVertexArrayObjectOES? arrayObject);
};
Returns false if the vertex array object's invalidated
flag is set.
The OES_vertex_array_object spec does not make it clear
what happens to buffers that are deleted when they are referenced
by vertex array objects. It is inferred that all buffers are
reference counted.
Before OES_vertex_array_object there was no way to use a deleted
buffer in a single context as the spec states it would be unbound
from all bind points. After OES_vertex_array_object it is now
possible to use deleted buffers.
Furthermore, the OpenGL ES 2.0 spec specifies that using a
deleted buffer has undefined results including possibly
corrupt rendering and generating GL errors. Undefined behavior
is unacceptable for WebGL.
RESOLVED: Buffers should be reference counted when attached to
a vertex array object. This is consistent with the OpenGL ES 3.0
spec's implementation of Vertex Array Objects and matches the
behavior of other WebGL objects, such as textures that are attached
to framebuffers.
This will require that most implementations do not call
glDeleteBuffer when the user calls deleteBuffer on the WebGL context.
Instead the implementation must wait for all references to be released
before calling glDeleteBuffer to prevent undefined behavior.
If a buffer object is deleted while it is attached to the currently
bound vertex array object, then it is as if BindBuffer had been called,
with a buffer of 0, for each target to which this buffer was attached
in the currently bound vertex array object. In other words, this buffer
is first detached from all attachment points in the currently bound
vertex array object. Note that the buffer is specifically not detached
from any other vertex array object. Detaching the buffer from any other
vertex array objects is the responsibility of the application.
Initial revision.
Demotion to draft.
Added vendor-specific name strings for draft extension per discussion on WebGL mailing list.
Renamed "Name Strings" section to "Alias Name Strings".
Sorted Revision History in ascending order.
Removed webgl module per changes to Web IDL spec.
Added resolution to deleted buffer issue
Based on feedback on public_webgl, moved from draft to community approved, and removed aliases.
Made WebGLVertexArrayObjectOES return values and arguments nullable on feedback from Benoit Jacob.
Based on pull request from J Kenneth King, added WebGLHandlesContextLoss extended attribute to isVertexArrayOES and added markup for new functions.
Ratified by Khronos Board of Promoters.
Added NoInterfaceObject extended attribute to extension and WebGLVertexArrayObjectOES interface.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_color_buffer_float/extension.xml 0100644 0000765 0000024 00000012337 13345407002 0025714 0 ustar 00 0000000 0000000
WEBGL_color_buffer_float
WebGL
working group (public_webgl 'at' khronos.org)
Mark Callow, HI Corporation
Members of the WebGL working group
15
Adds support for rendering to 32-bit floating-point color buffers.
The 32-bit floating-point type RGBA32F
becomes available
as a color-renderable format. Renderbuffers can be created in this
format. These and textures created with format = RGBA
and
type = FLOAT
as specified in OES_texture_float ,
can be attached to framebuffer object color attachments for rendering.
The 32-bit floating-point type RGB32F
may also optionally
become available as a color-renderable format. These and textures created
with format = RGB
and type = FLOAT
as specified in
OES_texture_float ,
can be attached to framebuffer object color attachments for rendering.
Applications must check framebuffer completeness to determine if an
implementation actually supports this format.
NOTE: fragment shaders outputs
gl_FragColor and gl_FragData[0] will only be clamped and converted
when the color buffer is fixed-point and blendColor()
and
clearColor()
will no longer clamp their parameter values
on input. Clamping will be applied as necessary at draw time according
to the type of color buffer in use.
The format and type combination RGBA
and
FLOAT
becomes valid for reading from a floating-point
rendering buffer. Note: RGBA
and
UNSIGNED_BYTE
cannot be used for reading from a
floating-point rendering buffer.
The component types of framebuffer object attachments can be
queried.
[NoInterfaceObject]
interface WEBGL_color_buffer_float {
const GLenum RGBA32F_EXT = 0x8814;
const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
}; // interface WEBGL_color_buffer_float
RGBA32F_EXT
is accepted as the
internalformat
parameter of
renderbufferStorage()
.
The new tokens and the behavioral changes for floating-point color
buffers specified in EXT_color_buffer_half_float
are incorporated into WebGL except for the RGB16F
and
RGBA16F
types. References to RGB16F
are ignored,
and references to RGBA16F
are replaced by references to
RGBA32F
.
Initial revision.
Don't mirror EXT_color_buffer_half_float. Mirror has a different
meaning from what is done here.
Add reading-pixels-as-FLOAT feature to the Overview.
Move to draft.
Removed webgl module. Added NoInterfaceObject extended attribute.
Fixed the name of the interface from EXT_color_buffer_float to WEBGL_color_buffer_float.
Removed the support for RGB32F, since it is not natively supported on all platforms where WebGL is implemented.
Move to community approved.
Subsumed in WebGL 2.0 by EXT_color_buffer_float.
Add optional RGB renderability.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_compressed_texture_astc/extension.xml 0100644 0000765 0000024 00000066263 13345407002 0027025 0 ustar 00 0000000 0000000
WEBGL_compressed_texture_astc
WebGL working group (public_webgl 'at' khronos.org)
Christophe Riccio, Unity
Members of the WebGL working group
30
This extension exposes the compressed texture format defined in the
KHR_texture_compression_astc_hdr OpenGL ES extension to WebGL. Consult that extension
specification for behavioral definitions, including error behaviors.
ASTC textures may be encoded using either high or low dynamic range, corresponding to an "HDR
profile" and "LDR profile". The compression format is designed to be extended, and for new
profiles to be added in the future. For this reason, enabling the WebGL extension enables all
of the profiles supported by the implementation. The supported profiles may be queried by
calling getSupportedProfiles
against the extension object.
Compression format COMPRESSED_RGBA_ASTC_4x4_KHR
,
COMPRESSED_RGBA_ASTC_5x4_KHR
,
COMPRESSED_RGBA_ASTC_5x5_KHR
,
COMPRESSED_RGBA_ASTC_6x5_KHR
,
COMPRESSED_RGBA_ASTC_6x6_KHR
,
COMPRESSED_RGBA_ASTC_8x5_KHR
,
COMPRESSED_RGBA_ASTC_8x6_KHR
,
COMPRESSED_RGBA_ASTC_8x8_KHR
,
COMPRESSED_RGBA_ASTC_10x5_KHR
,
COMPRESSED_RGBA_ASTC_10x6_KHR
,
COMPRESSED_RGBA_ASTC_10x8_KHR
,
COMPRESSED_RGBA_ASTC_10x10_KHR
,
COMPRESSED_RGBA_ASTC_12x10_KHR
,
COMPRESSED_RGBA_ASTC_12x12_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
,
and COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
may be passed to
the compressedTexImage2D
and compressedTexSubImage2D
entry points.
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the format from this specification.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_4x4_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 3) / 4) * floor((height + 3) / 4) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_5x4_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 4) / 5) * floor((height + 3) / 4) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_5x5_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 4) / 5) * floor((height + 4) / 5) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_6x5_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 5) / 6) * floor((height + 4) / 5) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_6x6_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 5) / 6) * floor((height + 5) / 6) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_8x5_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 7) / 8) * floor((height + 4) / 5) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_8x6_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 7) / 8) * floor((height + 5) / 6) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_8x8_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 7) / 8) * floor((height + 7) / 8) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_10x5_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 9) / 10) * floor((height + 4) / 5) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_10x6_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 9) / 10) * floor((height + 5) / 6) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_10x8_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 9) / 10) * floor((height + 7) / 8) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_10x10_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 9) / 10) * floor((height + 9) / 10) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_12x10_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 11) / 12) * floor((height + 9) / 10) * 16
If it is not, an INVALID_VALUE
error is generated.
The following format-specific restrictions must be enforced:
COMPRESSED_RGBA_ASTC_12x12_KHR
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
floor((width + 11) / 12) * floor((height + 11) / 12) * 16
If it is not, an INVALID_VALUE
error is generated.
[NoInterfaceObject]
interface WEBGL_compressed_texture_astc {
/* Compressed Texture Format */
const GLenum COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
const GLenum COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
const GLenum COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
const GLenum COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
const GLenum COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
const GLenum COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
const GLenum COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
const GLenum COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
const GLenum COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
const GLenum COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
const GLenum COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
const GLenum COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
const GLenum COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
const GLenum COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
// Profile query support.
sequence<DOMString> getSupportedProfiles();
};
Returns the names of the ASTC profiles supported by the implementation. As of this writing,
valid return values will include "ldr", corresponding to the
GL_KHR_texture_compression_astc_ldr extension string; and "hdr", corresponding to the
GL_KHR_texture_compression_astc_hdr extension string. More profiles may be added in the
future.
The intent of the getSupportedProfiles
function is to allow easy reconstruction
of the underlying OpenGL or OpenGL ES extension strings for environments like Emscripten, by
prepending the string GL_KHR_texture_compression_astc_
to the returned profile
names.
Accepted by the internalformat
parameter:
COMPRESSED_RGBA_ASTC_4x4_KHR
,
COMPRESSED_RGBA_ASTC_5x4_KHR
,
COMPRESSED_RGBA_ASTC_5x5_KHR
,
COMPRESSED_RGBA_ASTC_6x5_KHR
,
COMPRESSED_RGBA_ASTC_6x6_KHR
,
COMPRESSED_RGBA_ASTC_8x5_KHR
,
COMPRESSED_RGBA_ASTC_8x6_KHR
,
COMPRESSED_RGBA_ASTC_8x8_KHR
,
COMPRESSED_RGBA_ASTC_10x5_KHR
,
COMPRESSED_RGBA_ASTC_10x6_KHR
,
COMPRESSED_RGBA_ASTC_10x8_KHR
,
COMPRESSED_RGBA_ASTC_10x10_KHR
,
COMPRESSED_RGBA_ASTC_12x10_KHR
,
COMPRESSED_RGBA_ASTC_12x12_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
Accepted by the internalformat
parameter:
COMPRESSED_RGBA_ASTC_4x4_KHR
,
COMPRESSED_RGBA_ASTC_5x4_KHR
,
COMPRESSED_RGBA_ASTC_5x5_KHR
,
COMPRESSED_RGBA_ASTC_6x5_KHR
,
COMPRESSED_RGBA_ASTC_6x6_KHR
,
COMPRESSED_RGBA_ASTC_8x5_KHR
,
COMPRESSED_RGBA_ASTC_8x6_KHR
,
COMPRESSED_RGBA_ASTC_8x8_KHR
,
COMPRESSED_RGBA_ASTC_10x5_KHR
,
COMPRESSED_RGBA_ASTC_10x6_KHR
,
COMPRESSED_RGBA_ASTC_10x8_KHR
,
COMPRESSED_RGBA_ASTC_10x10_KHR
,
COMPRESSED_RGBA_ASTC_12x10_KHR
,
COMPRESSED_RGBA_ASTC_12x12_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_4x4_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 3) / 4) * floor((height + 3) / 4) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_5x4_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 4) / 5) * floor((height + 3) / 4) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_5x5_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 4) / 5) * floor((height + 4) / 5) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_6x5_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 5) / 6) * floor((height + 4) / 5) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_6x6_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 5) / 6) * floor((height + 5) / 6) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_8x5_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 7) / 8) * floor((height + 4) / 5) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_8x6_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 7) / 8) * floor((height + 5) / 6) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_8x8_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 7) / 8) * floor((height + 7) / 8) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_10x5_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 9) / 10) * floor((height + 4) / 5) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_10x6_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 9) / 10) * floor((height + 5) / 6) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_10x8_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 9) / 10) * floor((height + 7) / 8) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_10x10_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 9) / 10) * floor((height + 9) / 10) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_12x10_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 11) / 12) * floor((height + 9) / 10) * 16
The error INVALID_VALUE
is generated by compressedTexImage2D
and compressedTexSubImage2D
if the internalformat
parameter is
COMPRESSED_RGBA_ASTC_12x12_KHR
or COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
and the byteLength of the ArrayBufferView is not:
floor((width + 11) / 12) * floor((height + 11) / 12) * 16
Initial revision.
Added profile string support. Renamed constants back to _KHR.
Clarified intent of getSupportedProfiles. Stressed that OpenGL ES extension defines the behavior.
Moved to draft status.
Moved to community approved after discussion on public_webgl list.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_compressed_texture_etc/extension.xml 0100644 0000765 0000024 00000020500 13345407002 0026626 0 ustar 00 0000000 0000000
WEBGL_compressed_texture_etc
WebGL working group (public_webgl 'at' khronos.org)
Jeff Gilbert, Mozilla
Members of the WebGL working group
29
This extension exposes the compressed texture formats defined as core in the
OpenGL ES 3.0 spec to WebGL. These include the ETC2 and EAC formats, where
ETC2 is a superset of ETC1. ETC1 textures can be loaded using the ETC2 token
value. All of these formats are in the ETC family.
Browsers should not advertise this extension when the WebGL implementation, or
graphics driver, supports these formats by decompressing them.
Compression formats COMPRESSED_R11_EAC
,
COMPRESSED_SIGNED_R11_EAC
,
COMPRESSED_RG11_EAC
,
COMPRESSED_SIGNED_RG11_EAC
,
COMPRESSED_RGB8_ETC2
,
COMPRESSED_SRGB8_ETC2
,
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
,
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
,
COMPRESSED_RGBA8_ETC2_EAC
,
and COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
may be passed to the
compressedTexImage2D
and compressedTexSubImage2D
entry points. In
WebGL 2.0, they may also be passed to the compressedTexImage3D
and
compressedTexSubImage3D
entry points with the TEXTURE_2D_ARRAY
target.
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the formats from this specification.
For all of the formats, validatedSize
(defined for each specific format
below) is validated in the following ways:
WebGL 1.0 and 2.0 : if the variant of compressedTexImage*D
or
compressedTexSubImage*D
taking ArrayBufferView pixels
is
called, then the byteLength
of the view must be equal to
validatedSize
, or an INVALID_VALUE error is generated.
WebGL 2.0 : if the variant of compressedTexImage*D
or
compressedTexSubImage*D
taking GLintptr offset
is called,
and offset + validatedSize
is greater than the size of the bound
PIXEL_UNPACK_BUFFER
, an INVALID_OPERATION
error is
generated.
COMPRESSED_R11_EAC
COMPRESSED_SIGNED_R11_EAC
COMPRESSED_RGB8_ETC2
COMPRESSED_SRGB8_ETC2
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
validatedSize
is computed in the following way:
floor((width + 3) / 4) * floor((height + 3) / 4) * 8
COMPRESSED_RG11_EAC
COMPRESSED_SIGNED_RG11_EAC
COMPRESSED_RGBA8_ETC2_EAC
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
validatedSize
is computed in the following way:
floor((width + 3) / 4) * floor((height + 3) / 4) * 16
[NoInterfaceObject]
interface WEBGL_compressed_texture_etc {
/* Compressed Texture Formats */
const GLenum COMPRESSED_R11_EAC = 0x9270;
const GLenum COMPRESSED_SIGNED_R11_EAC = 0x9271;
const GLenum COMPRESSED_RG11_EAC = 0x9272;
const GLenum COMPRESSED_SIGNED_RG11_EAC = 0x9273;
const GLenum COMPRESSED_RGB8_ETC2 = 0x9274;
const GLenum COMPRESSED_SRGB8_ETC2 = 0x9275;
const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
const GLenum COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
};
Accepted by the internalformat
parameter:
COMPRESSED_R11_EAC
,
COMPRESSED_SIGNED_R11_EAC
,
COMPRESSED_RG11_EAC
,
COMPRESSED_SIGNED_RG11_EAC
,
COMPRESSED_RGB8_ETC2
,
COMPRESSED_SRGB8_ETC2
,
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
,
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
,
COMPRESSED_RGBA8_ETC2_EAC
or
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Accepted by the internalformat
parameter:
COMPRESSED_R11_EAC
,
COMPRESSED_SIGNED_R11_EAC
,
COMPRESSED_RG11_EAC
,
COMPRESSED_SIGNED_RG11_EAC
,
COMPRESSED_RGB8_ETC2
,
COMPRESSED_SRGB8_ETC2
,
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
,
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
,
COMPRESSED_RGBA8_ETC2_EAC
or
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
The error INVALID_VALUE
is generated by compressedTexImage2D
,
compressedTexSubImage2D
, compressedTexImage3D
, and
compressedTexSubImage3D
if the variant taking ArrayBufferView pixels
is called and the size restrictions above are not met.
The error INVALID_OPERATION
is generated by compressedTexImage2D
,
compressedTexSubImage2D
, compressedTexImage3D
, and
compressedTexSubImage3D
if the variant taking GLintptr offset
is
called and the size restrictions above are not met.
Initial revision.
Added NoInterfaceObject extended attribute.
COMPRESSED_RGB_ETC2 should be COMPRESSED_RGB8_ETC2.
Remove unnecessary language.
Moved to draft.
Added issue questions.
Formalized the newtok and error codes.
Renamed to WEBGL_compressed_texture_es3_0.
Clarifications to the supported formats on suggestion from Mark Callow.
Addressed issues regarding 3D entry points, description of interation with WebGL 2.0,
and generation of INVALID_OPERATION and INVALID_VALUE errors. Added note that browsers should
not advertise this extension if these compressed texture formats are decompressed. Renamed to
WEBGL_compressed_texture_etc after further discussion. Promoted to community
approved.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_compressed_texture_etc1/extension.xml 0100644 0000765 0000024 00000006521 13345407002 0026716 0 ustar 00 0000000 0000000
WEBGL_compressed_texture_etc1
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
24
This extension exposes the compressed texture format defined in the
OES_compressed_ETC1_RGB8_texture OpenGL ES extension to WebGL.
Compression format COMPRESSED_RGB_ETC1_WEBGL
may be passed to
the compressedTexImage2D
entry point.
This format correspond to the format defined in the OES_compressed_ETC1_RGB8_texture OpenGL ES
extension. Although the enum name is changed, the numeric value is the same. The correspondence
is given by this table:
WebGL format enum
OpenGL format enum
Numeric value
COMPRESSED_RGB_ETC1_WEBGL
ETC1_RGB8_OES
0x8D64
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the format from this specification.
The following format-specific restrictions must be enforced:
COMPRESSED_RGB_ETC1_WEBGL
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
must be equal to the following number of bytes:
floor((width + 3) / 4) * floor((height + 3) / 4) * 8
If it is not, an INVALID_VALUE
error is generated.
[NoInterfaceObject]
interface WEBGL_compressed_texture_etc1 {
/* Compressed Texture Format */
const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
};
Initial revision.
Clarified that length of ArrayBufferView is actually byteLength.
Moved to draft status.
Assigned extension number 24 to WEBGL_compressed_texture_etc1 extension.
Remove ability to use the format with compressedTexSubImage2D, as per the GLES extension spec.
Moved to community approved after discussion on public_webgl list.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_compressed_texture_pvrtc/extension.xml 0100644 0000765 0000024 00000010225 13345407002 0027214 0 ustar 00 0000000 0000000
WEBGL_compressed_texture_pvrtc
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
13
This extension exposes the compressed texture formats defined in the
IMG_texture_compression_pvrtc OpenGL extension to WebGL.
Compression formats COMPRESSED_RGB_PVRTC_4BPPV1_IMG
,
COMPRESSED_RGB_PVRTC_2BPPV1_IMG
, COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
, and
COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
may be passed to
the compressedTexImage2D
and compressedTexSubImage2D
entry points.
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the 4 formats from this specification.
The following format-specific restrictions apply to all of the formats described
by this extension:
In compressedTexImage2D
, the width
and height
parameters must be powers of two. Otherwise, an INVALID_VALUE error is generated.
In compressedTexSubImage2D
, the width
and height
parameters must be equal to the current values of the existing texture image, and the
xoffset
and yoffset
parameters must be zero.
Otherwise, an INVALID_VALUE error is generated.
The following format-specific restrictions must also be enforced:
COMPRESSED_RGB_PVRTC_4BPPV1_IMG
COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
The byteLength
of the ArrayBufferView, pixels
, passed to
either compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
max(width, 8) * max(height, 8) / 2
If it is not, an INVALID_VALUE
error is generated.
COMPRESSED_RGB_PVRTC_2BPPV1_IMG
COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
The byteLength
of the ArrayBufferView, pixels
, passed to
either compressedTexImage2D
or compressedTexSubImage2D
must be
equal to the following number of bytes:
max(width, 16) * max(height, 8) / 4
If it is not, an INVALID_VALUE
error is generated.
[NoInterfaceObject]
interface WEBGL_compressed_texture_pvrtc {
/* Compressed Texture Formats */
const GLenum COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
const GLenum COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
};
Initial revision.
Clarified that length of ArrayBufferView is actually byteLength.
Moved to community approved after discussion on public_webgl list.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_compressed_texture_s3tc/extension.xml 0100644 0000765 0000024 00000012264 13345407002 0026737 0 ustar 00 0000000 0000000
WEBGL_compressed_texture_s3tc
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
8
This extension exposes the compressed texture formats defined in the
EXT_texture_compression_s3tc OpenGL extension to WebGL.
Compression formats COMPRESSED_RGB_S3TC_DXT1_EXT
,
COMPRESSED_RGBA_S3TC_DXT1_EXT
, COMPRESSED_RGBA_S3TC_DXT3_EXT
, and
COMPRESSED_RGBA_S3TC_DXT5_EXT
may be passed to
the compressedTexImage2D
and compressedTexSubImage2D
entry points.
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the 4 formats from this specification.
The following format specific restrictions must be enforced:
COMPRESSED_RGB_S3TC_DXT1_EXT
COMPRESSED_RGBA_S3TC_DXT1_EXT
The byteLength
of the ArrayBufferView, pixels
, passed to
either compressedTexImage2D
or compressedTexSubImage2D
must match the following equation:
floor((width + 3) / 4) * floor((height + 3) / 4) * 8
If it is not an INVALID_VALUE
error is generated.
When level
equals zero width
and height
must be a multiple of 4. When level
is greater than 0 width
and height
must be 0, 1, 2 or a multiple of 4.
If they are not an INVALID_OPERATION
error is generated.
For compressedTexSubImage2D
xoffset
and
yoffset
must be a multiple of 4 and
width
must be a multiple of 4 or equal to the original
width of the level
. height
must be a multiple of 4 or
equal to the original height of the level
.
If they are not an INVALID_OPERATION
error is generated.
COMPRESSED_RGBA_S3TC_DXT3_EXT
COMPRESSED_RGBA_S3TC_DXT5_EXT
The byteLength
of the ArrayBufferView, pixels
, passed to
either compressedTexImage2D
or compressedTexSubImage2D
must
match the following equation:
floor((width + 3) / 4) * floor((height + 3) / 4) * 16
If it is not an INVALID_VALUE
error is generated.
When level
equals zero width
and height
must be a multiple of 4. When level
is greater than 0 width
and height
must be 0, 1, 2 or a multiple of 4.
If they are not an INVALID_OPERATION
error is generated.
For compressedTexSubImage2D
xoffset
and
yoffset
must be a multiple of 4 and
width
must be a multiple of 4 or equal to the original
width of the level
. height
must be a multiple of 4 or
equal to the original height of the level
.
If they are not an INVALID_OPERATION
error is generated.
[NoInterfaceObject]
interface WEBGL_compressed_texture_s3tc {
/* Compressed Texture Formats */
const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
};
Initial revision.
Moved from draft to community approved status
Ratified by Khronos Board of Promoters.
Clarified that length of ArrayBufferView is actually byteLength.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/extension.xml 0100644 0000765 0000024 00000012033 13345407002 0027746 0 ustar 00 0000000 0000000
WEBGL_compressed_texture_s3tc_srgb
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
32
This extension exposes the sRGB compressed texture formats defined in the
EXT_texture_sRGB OpenGL extension to WebGL.
Compression formats COMPRESSED_SRGB_S3TC_DXT1_EXT
,
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, and
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
may be passed to
the compressedTexImage2D
and compressedTexSubImage2D
entry points.
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the 4 formats from this specification.
The following format specific restrictions must be enforced:
COMPRESSED_SRGB_S3TC_DXT1_EXT
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
The byteLength
of the ArrayBufferView, pixels
, passed to
either compressedTexImage2D
or compressedTexSubImage2D
must match the following equation:
floor((width + 3) / 4) * floor((height + 3) / 4) * 8
If it is not an INVALID_VALUE
error is generated.
When level
equals zero width
and height
must be a multiple of 4. When level
is greater than 0 width
and height
must be 0, 1, 2 or a multiple of 4.
If they are not an INVALID_OPERATION
error is generated.
For compressedTexSubImage2D
xoffset
and
yoffset
must be a multiple of 4 and
width
must be a multiple of 4 or equal to the original
width of the level
. height
must be a multiple of 4 or
equal to the original height of the level
.
If they are not an INVALID_OPERATION
error is generated.
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
The byteLength
of the ArrayBufferView, pixels
, passed to
either compressedTexImage2D
or compressedTexSubImage2D
must
match the following equation:
floor((width + 3) / 4) * floor((height + 3) / 4) * 16
If it is not an INVALID_VALUE
error is generated.
When level
equals zero width
and height
must be a multiple of 4. When level
is greater than 0 width
and height
must be 0, 1, 2 or a multiple of 4.
If they are not an INVALID_OPERATION
error is generated.
For compressedTexSubImage2D
xoffset
and
yoffset
must be a multiple of 4 and
width
must be a multiple of 4 or equal to the original
width of the level
. height
must be a multiple of 4 or
equal to the original height of the level
.
If they are not an INVALID_OPERATION
error is generated.
[NoInterfaceObject]
interface WEBGL_compressed_texture_s3tc_srgb {
/* Compressed Texture Formats */
const GLenum COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C;
const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D;
const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E;
const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F;
};
Initial revision.
Moved to draft after discussion in working group, and study of possible dependencies.
Moved to community approved after Mozilla voiced support.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_debug_renderer_info/extension.xml 0100644 0000765 0000024 00000010717 13345407002 0026047 0 ustar 00 0000000 0000000
WEBGL_debug_renderer_info
zmo@chromium.org
Members of the WebGL working group
6
WebGL implementations might mask the RENDERER
and VENDOR
strings of the underlying graphics driver for privacy reasons. This extension exposes new tokens to query this information in a guaranteed manner for debugging purposes.
[NoInterfaceObject]
interface WEBGL_debug_renderer_info {
const GLenum UNMASKED_VENDOR_WEBGL = 0x9245;
const GLenum UNMASKED_RENDERER_WEBGL = 0x9246;
};
Two new enums UNMASKED_VENDOR_WEBGL
and UNMASKED_RENDERER_WEBGL
are accepted by pname
parameter in getParameter()
.
pname returned type
UNMASKED_VENDOR_WEBGL DOMString
UNMASKED_RENDERER_WEBGL DOMString
The following pname arguments return a string describing some aspect of the underlying graphics driver.
UNMASKED_VENDOR_WEBGL Return the VENDOR string of the underlying graphics driver.
UNMASKED_RENDERER_WEBGL Return the RENDERER string of the underlying graphics driver.
1) What enum values should be used for UNMASKED_VENDOR_WEBGL and UNMASKED_RENDERER_WEBGL?
RESOLVED: The first draft used temporary enum values. They have been replaced with enums allocated from the WEBGL range of GL enums.
2) Should this extension be made available on ordinary web pages?
Earlier versions of this extension noted the following concerns:
Identifying the precise graphics card in the user's computer may yield certain personally-identifiable information to the web page; for example, if the user has a unique graphics card.
Identifying the precise graphics card to JavaScript might encourage developers to target their WebGL applications to run only on a particular type of graphics card. This is similar to the User-Agent "sniffing" or "spoofing" problem which has historically been pervasive and problematic on the web.
User agents (web browsers) should carefully consider whether or not to expose this extension in non-privileged settings due to these concerns.
On the other hand, benefits of exposing this information to general web pages include:
The WebGL application can tune its rendering techniques based on previously observed performance characteristics on the same graphics card.
The WebGL application can gather useful information for debugging; for example, if it is running slowly, it can gather data for reproducing and fixing the problem.
Initial revision.
Assigned enums; assigned webgl extension number.
Clarify the meaning of "privileged".
Fixed mistake where extension still indicated draft status.
Removed webgl module per changes to Web IDL spec.
Ratified by Khronos Board of Promoters.
Added issue on privacy and user agent sniffing considerations, replacing security section.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_debug_shaders/extension.xml 0100644 0000765 0000024 00000006402 13345407002 0024653 0 ustar 00 0000000 0000000
WEBGL_debug_shaders
zmo@chromium.org
Members of the WebGL working group
7
WebGL uses the GLSL ES 2.0 spec on all platforms, and translates these shaders to the host platform's native language (HLSL, GLSL, and even GLSL ES). For debugging purpose, it is useful to be able to examine the shader after translation. This extension exposes a new function getTranslatedShaderSource
for such purposes.
[NoInterfaceObject]
interface WEBGL_debug_shaders {
DOMString getTranslatedShaderSource(WebGLShader shader);
};
If no source has been defined, compileShader()
has not been called, or the translation has failed for shader
, an empty string is returned; otherwise, return the translated source.
1) Should this extension be made available on ordinary web pages?
Earlier versions of this extension noted the following concerns:
The precise pattern of how the original shader is translated may yield personally-identifiable information to the web page about the kind of graphics card in the user's computer.
User agents (web browsers) should carefully consider whether or not to expose this extension in non-privileged settings due to these concerns.
On the other hand, benefits of exposing this information to general web pages include:
Tools for WebGL developers can provide more detailed information about how the input shader is translated to run on the graphics card, potentially helping the developers make their applications run faster.
Initial revision.
Assigned WebGL extension number.
Clarify the meaning of "privileged".
Fixed mistake where extension still indicated draft status.
Renamed "New Functions and Methods" section to "New Functions".
Removed webgl module per changes to Web IDL spec.
Ratified by Khronos Board of Promoters.
Added issue on privacy considerations, replacing security section.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_depth_texture/extension.xml 0100644 0000765 0000024 00000026010 13345407002 0024735 0 ustar 00 0000000 0000000
WEBGL_depth_texture
WEBKIT_WEBGL_depth_texture
MOZ_WEBGL_depth_texture
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
Florian Bösch (pyalot 'at' gmail.com)
9
This extension exposes the
ANGLE_depth_texture
functionality to WebGL. ANGLE_depth_texture provides a subset of the
functionality from the OpenGL ES 2.0 extensions
OES_depth_texture
and
OES_packed_depth_stencil , with certain restrictions added for portability reasons. Specifically:
ANGLE_depth_texture provides both depth and depth/stencil textures.
ANGLE_depth_texture does not provide the DEPTH24_STENCIL8_OES
renderbuffer internal format from the OES_packed_depth_stencil extension. The core WebGL specification already supports allocation of depth/stencil renderbuffers.
ANGLE_depth_texture does not support loading image data via the TexImage or TexSubImage commands. Depth and depth/stencil textures created via this extension can only have their contents specified by rendering to them.
Consult the Errors section below for specific restrictions.
The texImage2D
entry point is extended to accept the
format
parameter DEPTH_COMPONENT
and
DEPTH_STENCIL
The texImage2D
entry point is extended to accept the
internalFormat
parameter DEPTH_COMPONENT
and DEPTH_STENCIL
The texImage2D
entry point is extended to accept
the type
parameter UNSIGNED_SHORT
,
UNSIGNED_INT
, and
UNSIGNED_INT_24_8_WEBGL
The framebufferTexture2D
entry point is extended to
accept the target
parameter
DEPTH_ATTACHMENT
and
DEPTH_STENCIL_ATTACHMENT
The texImage2D
entry point is extended to accept
ArrayBufferView
of type Uint16Array
and
Uint32Array
The WebGL-specific constraints about Framebuffer Object Attachments are extended:
A texture attached to an FBO's DEPTH_ATTACHMENT
attachment point must be allocated with the DEPTH_COMPONENT
internal format.
A texture attached to the DEPTH_STENCIL_ATTACHMENT
attachment point must be allocated with the DEPTH_STENCIL
internal format.
In the WebGL API, it is an error to concurrently attach either
renderbuffers or textures to the following combinations of
attachment points:
DEPTH_ATTACHMENT
+ DEPTH_STENCIL_ATTACHMENT
STENCIL_ATTACHMENT
+ DEPTH_STENCIL_ATTACHMENT
DEPTH_ATTACHMENT
+ STENCIL_ATTACHMENT
See the section
Framebuffer Object Attachments
in the WebGL specification for the behavior if these
constraints are violated.
As per the OpenGL ES spec, there is no guarantee that the OpenGL ES implementation
will use the texture type to determine how to store the depth texture internally.
It may choose to downsample the 32-bit depth values to 16-bit or even 24-bit.
When a depth or depth/stencil texture is attached to a framebuffer object, calls to getParameter
with the DEPTH_BITS and STENCIL_BITS enums return the following:
Texture Type
DEPTH_BITS (GLint)
STENCIL_BITS (GLint)
UNSIGNED_SHORT
>= 16
0
UNSIGNED_INT
>= 16
0
UNSIGNED_INT_24_8_WEBGL
>= 24
>= 8
[NoInterfaceObject]
interface WEBGL_depth_texture {
const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
};
The error INVALID_OPERATION
is generated by
texImage2D
if the format
parameter is
DEPTH_COMPONENT
or DEPTH_STENCIL
and the
target
is
TEXTURE_CUBE_MAP_{POSITIVE,NEGATIVE}_{X,Y,Z}
.
The error INVALID_OPERATION
is generated by
texImage2D
if format
and
internalformat
are DEPTH_COMPONENT
and
type
is not UNSIGNED_SHORT
or
UNSIGNED_INT
.
The error INVALID_OPERATION
is generated by
texImage2D
if format
and
internalformat
are not DEPTH_COMPONENT
and type
is UNSIGNED_SHORT
or
UNSIGNED_INT
.
The error INVALID_OPERATION
is generated by
texImage2D
if format
and
internalformat
are DEPTH_STENCIL
and
type
is not UNSIGNED_INT_24_8_WEBGL
.
The error INVALID_OPERATION
is generated by
texImage2D
if format
and
internalformat
are not DEPTH_STENCIL
and
type
is UNSIGNED_INT_24_8_WEBGL
.
The error INVALID_OPERATION
is generated in the following situations:
texImage2D
is called with format
and
internalformat
of DEPTH_COMPONENT
or
DEPTH_STENCIL
and
target
is not TEXTURE_2D,
data
is not NULL, or
level
is not zero.
texSubImage2D
is called with format
of
DEPTH_COMPONENT
or DEPTH_STENCIL
.
copyTexImage2D
is called with an
internalformat
that has a base internal format of
DEPTH_COMPONENT
or DEPTH_STENCIL
.
copyTexSubImage2D
is called with a target texture
that has a base internal format of DEPTH_COMPONENT
or DEPTH_STENCIL
.
generateMipmap
is called on a texture that has a
base internal format of DEPTH_COMPONENT
or
DEPTH_STENCIL
.
As per the ANGLE_depth_texture specification, when a depth
texture is sampled, the value is stored into the RED channel.
The contents of the GREEN, BLUE and ALPHA channels are
implementation dependent. It is therefore recommended to use
only the r
component of variables in GLSL shaders
that are used to reference depth textures.
Initial revision.
Added provisions to exclude cube depth textures.
Changed referenced WebGL API version from 2.0 to 1.0
Removed the enumerants from the IDL which are contained in the context and added aliases to the extension name
Renamed with OES prefix and removed the addendum due to expected harmonization between OES_depth_texture and ARB_depth_texture
(depth cube maps).
Renamed to WEBGL prefix, and changed to reference ANGLE_depth_texture, because of
limitations preventing the current ANGLE library from loading of image data to depth
textures. Incorporated errors from ANGLE_depth_texure extension specification.
Incorporated depth/stencil support and UNSIGNED_INT_24_8_WEBGL enum after discussion on
public_webgl mailing list, including supported behavior and additional error behavior.
Extended rules in Section 6.5 ("Framebuffer Object Attachments") to handle texture
attachments.
Updated references to texSubImage2D. Added
DEPTH_STENCIL_ATTACHMENT to framebufferTexture2D.
Moved from draft to community approved status
Updated to track ANGLE_depth_texture, indicating that only red channel is guaranteed.
Ratified by Khronos Board of Promoters.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_draw_buffers/extension.xml 0100644 0000765 0000024 00000023077 13345407002 0024534 0 ustar 00 0000000 0000000
WEBGL_draw_buffers
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
18
The implementation must support a minimum of 4 color attachments.
The value of the MAX_COLOR_ATTACHMENTS_WEBGL
parameter must be greater than or
equal to that of the MAX_DRAW_BUFFERS_WEBGL
parameter.
If:
A framebuffer's color attachments are all textures allocated with format RGBA
and type UNSIGNED_BYTE
, and
The framebuffer has either:
No depth or stencil attachment
A valid DEPTH
or DEPTH_STENCIL
attachment
Then a call to checkFramebufferStatus
against this framebuffer must not return
FRAMEBUFFER_UNSUPPORTED
. (In other words, the implementation must support the
use of RGBA/UNSIGNED_BYTE
textures as color attachments, plus either a
DEPTH
or DEPTH_STENCIL
attachment.)
Attaching n
consecutive color attachments starting at COLOR_ATTACHMENT0_WEBGL,
where n
is between 1 and MAX_DRAW_BUFFERS_WEBGL
, must not return
FRAMEBUFFER_UNSUPPORTED
from a call to checkFramebufferStatus
. In
other words, if MAX_DRAW_BUFFERS_WEBGL
is 4, then the implementation is
required to support the following combinations of color attachments:
COLOR_ATTACHMENT0_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT0_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT1_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT0_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT1_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT2_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT0_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT1_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT2_WEBGL = RGBA/UNSIGNED_BYTE
COLOR_ATTACHMENT3_WEBGL = RGBA/UNSIGNED_BYTE
Although the extension name is prefixed with WEBGL the extension must be enabled with the
#extension GL_EXT_draw_buffers
directive, as shown in the sample code, to use
the extension in a shader.
Likewise the shading language preprocessor #define GL_EXT_draw_buffers
, will be defined to 1 if the extension is supported.
The value of gl_MaxDrawBuffers
must match MAX_DRAW_BUFFERS_WEBGL
from the API if the extension is enabled in a WebGL context; otherwise, the value must be 1. Whether or not the extension is enabled with the #extension GL_EXT_draw_buffers
directive in a shader does not affect the value of gl_MaxDrawBuffers
. The value of gl_MaxDrawBuffers
is a constant in the shader, and is guaranteed to be frozen at program link time. It is implementation-dependent whether it is frozen at shader compile time. (A consequence is that if a program is linked, and later the WEBGL_draw_buffers extension is enabled, the value of gl_MaxDrawBuffers
seen by that program will still be 1.)
If the WEBGL_draw_buffers extension is enabled, but the fragment shader does not contain the #extension GL_EXT_draw_buffers
directive to enable it, then writes to gl_FragColor
are only written to COLOR_ATTACHMENT0_WEBGL
, and not broadcast to all color attachments. In this scenario, other color attachments are guaranteed to remain untouched.
If a fragment shader writes to neither gl_FragColor
nor gl_FragData
, the values of
the fragment colors following shader execution are untouched.
If a fragment shader contains the #extension GL_EXT_draw_buffers
directive, all
gl_FragData
variables (from gl_FragData[0]
to gl_FragData[MAX_DRAW_BUFFERS_WEBGL - 1]
)
default to zero if no values are written to them during a shader execution.
If an image is attached to more than one color attachment point in a framebuffer, checkFramebufferStatus
returns FRAMEBUFFER_UNSUPPORTED
. An image can be an individual mip level, or a face of cube map.
Adds support for multiple color buffers and color outputs from fragment shaders.
[NoInterfaceObject]
interface WEBGL_draw_buffers {
const GLenum COLOR_ATTACHMENT0_WEBGL = 0x8CE0;
const GLenum COLOR_ATTACHMENT1_WEBGL = 0x8CE1;
const GLenum COLOR_ATTACHMENT2_WEBGL = 0x8CE2;
const GLenum COLOR_ATTACHMENT3_WEBGL = 0x8CE3;
const GLenum COLOR_ATTACHMENT4_WEBGL = 0x8CE4;
const GLenum COLOR_ATTACHMENT5_WEBGL = 0x8CE5;
const GLenum COLOR_ATTACHMENT6_WEBGL = 0x8CE6;
const GLenum COLOR_ATTACHMENT7_WEBGL = 0x8CE7;
const GLenum COLOR_ATTACHMENT8_WEBGL = 0x8CE8;
const GLenum COLOR_ATTACHMENT9_WEBGL = 0x8CE9;
const GLenum COLOR_ATTACHMENT10_WEBGL = 0x8CEA;
const GLenum COLOR_ATTACHMENT11_WEBGL = 0x8CEB;
const GLenum COLOR_ATTACHMENT12_WEBGL = 0x8CEC;
const GLenum COLOR_ATTACHMENT13_WEBGL = 0x8CED;
const GLenum COLOR_ATTACHMENT14_WEBGL = 0x8CEE;
const GLenum COLOR_ATTACHMENT15_WEBGL = 0x8CEF;
const GLenum DRAW_BUFFER0_WEBGL = 0x8825;
const GLenum DRAW_BUFFER1_WEBGL = 0x8826;
const GLenum DRAW_BUFFER2_WEBGL = 0x8827;
const GLenum DRAW_BUFFER3_WEBGL = 0x8828;
const GLenum DRAW_BUFFER4_WEBGL = 0x8829;
const GLenum DRAW_BUFFER5_WEBGL = 0x882A;
const GLenum DRAW_BUFFER6_WEBGL = 0x882B;
const GLenum DRAW_BUFFER7_WEBGL = 0x882C;
const GLenum DRAW_BUFFER8_WEBGL = 0x882D;
const GLenum DRAW_BUFFER9_WEBGL = 0x882E;
const GLenum DRAW_BUFFER10_WEBGL = 0x882F;
const GLenum DRAW_BUFFER11_WEBGL = 0x8830;
const GLenum DRAW_BUFFER12_WEBGL = 0x8831;
const GLenum DRAW_BUFFER13_WEBGL = 0x8832;
const GLenum DRAW_BUFFER14_WEBGL = 0x8833;
const GLenum DRAW_BUFFER15_WEBGL = 0x8834;
const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
const GLenum MAX_DRAW_BUFFERS_WEBGL = 0x8824;
void drawBuffersWEBGL(sequence<GLenum> buffers);
};
#extension GL_EXT_draw_buffers : require
precision mediump float;
void main() {
gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);
gl_FragData[2] = vec4(0.0, 0.0, 1.0, 1.0);
gl_FragData[3] = vec4(1.0, 1.0, 1.0, 1.0);
}
Initial revision.
Corrected typo in drawBuffersWEBGL. Changed referenced spec version to 1.0 to fix broken link.
Renamed to EXT_draw_buffers per plan of OpenGL ES working group. Moved to draft status. Assigned number.
Renamed to WEBGL_draw_buffers per discussion on public_webgl list. Added guarantees to make it easier for developers to use the extension.
Clarified naming of shader directives.
Added NoInterfaceObject extended attribute.
Ratified by Khronos Board of Promoters.
Revised behavior of gl_MaxDrawBuffers and gl_FragColor broadcasting, to avoid significant performance impact for WebGL 1.0 implementations running on top of the desktop OpenGL API.
Removed undefined behaviors.
Revised user-defined variable behavior to default to zero.
Revised behavior of the same image is attached to more than one color attachment point.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_lose_context/extension.xml 0100644 0000765 0000024 00000012440 13345407002 0024561 0 ustar 00 0000000 0000000
WEBGL_lose_context
WEBKIT_WEBGL_lose_context
MOZ_WEBGL_lose_context
enne@chromium.org
Members of the WebGL working group
Glenn Maynard
3
This extension exposes new functions which simulate losing and restoring the WebGL context, even on platforms where the context can never be lost. Consult the WebGL specification for documentation about the webglcontextlost
and webglcontextrestored
events.
When this extension is enabled:
loseContext
and restoreContext
are allowed to generate INVALID_OPERATION errors even when the context is lost.
Note that this extension is not disconnected from the WebGLRenderingContext if that
object loses its context as described in "The Context Lost Event" of the WebGL specification, either
through use of this API or via actual circumstances such as a system failure.
[NoInterfaceObject]
interface WEBGL_lose_context {
void loseContext();
void restoreContext();
};
When this function is called and the context is not lost, simulate
losing the context so as to trigger the steps described in the WebGL
spec for handling context lost. The context will remain in the lost
state according to the WebGL specification until
restoreContext()
is called. If the context is already
lost when this function is called, generate an
INVALID_OPERATION
error.
Implementations should destroy the underlying graphics context and
all graphics resources when this method is called. This is the
recommended mechanism for applications to programmatically halt their
use of the WebGL API.
When this function is called while the context is lost, and the conditions
defined by the WebGL specification for restoring the context are
met, simulate the context being restored so as to trigger the steps
described in the WebGL spec for handling the context being restored.
If the context is already restored when this function is called, or if
the conditions in the WebGL specification for restoring the
context are not satisfied, or if the context was not lost via loseContext()
,
generate an INVALID_OPERATION
error.
Initial revision.
Added explicit restoreContext() method based on discussion on public_webgl list, to enable testing of scenario where context stays lost for a period of time.
Renamed from WEBKIT_lose_context to WEBGL_EXT_lose_context
Changed to make it clear this extension should follow the WebGL spec for the steps involved in handling losing and restoring the context rather than just fire events.
Added vendor-specific name strings for draft extension per discussion on WebGL mailing list
Renamed from WEBGL_EXT_lose_context to WEBGL_lose_context
Renamed "Name Strings" section to "Alias Name Strings".
Removed webgl module per changes to Web IDL spec.
Moved from draft to community approved status
Ratified by Khronos Board of Promoters.
Clarified error generation that conflicted with WebGL spec.
Indicated that this extension is not disconnected from the WebGLRenderingContext
when that object loses its drawing buffer (i.e. when it performs the steps
outlined in "The Context Lost Event" of the WebGL specification).
Added INVALID_OPERATION for restoreContext() without loseContext()
Added NoInterfaceObject extended attribute.
Per discussion in working group, document that this extension
should destroy the underlying context and all graphics resources.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_multiview/extension.xml 0100644 0000765 0000024 00000037324 13450312407 0024111 0 ustar 00 0000000 0000000
WEBGL_multiview
WebGL working group (public_webgl 'at' khronos.org)
Olli Etuaho, NVIDIA
Members of the WebGL working group
36
Calling framebufferTextureMultiviewWEBGL
with a non-null texture
parameter that does not identify a 2D array texture generates an INVALID_OPERATION
error.
The values of baseViewIndex
and numViews
can result in an error only if the texture
parameter is non-null.
If baseViewIndex
is not the same for all framebuffer attachment points where the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is not NONE
the framebuffer is considered incomplete. Calling getFramebufferStatus
for a framebuffer in this state returns FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR
. Other rules for framebuffer completeness from the OVR_multiview specification also apply.
Other web APIs may expose opaque multiview framebuffers . Opaque multiview framebuffers are WebGLFramebuffer
objects that act as if they have multi-view attachments, but their attachments are not exposed as textures or renderbuffers and can not be changed. Opaque multiview framebuffers may have any combination of color, depth and stencil attachments.
Calling framebufferRenderbuffer
, framebufferTexture2D
, framebufferTextureLayer
, framebufferTextureMultiviewWEBGL
, or any other call that could change framebuffer attachments with an opaque multiview framebuffer bound to target
generates an INVALID_OPERATION
error.
If an opaque framebuffer is bound to target
when calling getFramebufferAttachmentParameter
, then attachment
must be BACK
, DEPTH
, or STENCIL
.
If an opaque framebuffer is bound to target
when calling getFramebufferAttachmentParameter
, then pname
must not be FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
.
Querying FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
on an opaque multiview framebuffer attachment point that has attachments must return the number of views in the opaque multiview framebuffer.
Querying FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
on an opaque multiview framebuffer must return 0.
Querying FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
on an opaque multiview framebuffer must return FRAMEBUFFER_DEFAULT
.
The number of views in an opaque multiview framebuffer may be greater than the maximum number of texture array views (the value of MAX_VIEWS_OVR
).
Passing an opaque multiview framebuffer to deleteFramebuffer
generates an INVALID_OPERATION
error.
Although the extension name is prefixed with WEBGL the extension must be enabled with the
#extension GL_OVR_multiview
directive, as shown in the sample code, to use
the extension in a shader.
Likewise the shading language preprocessor #define GL_OVR_multiview
, will be defined to 1 if the extension is supported.
This extension relaxes the restriction in OVR_multiview that only gl_Position
can depend on ViewID in the vertex shader. With this change, view-dependent outputs like reflection vectors and similar are allowed.
When the number of views specified in the active program is one, gl_ViewID_OVR
will always evaluate to zero.
When a shader written in OpenGL ES shading language version 1.00 enables or requires GL_OVR_multiview
with an extension directive, layout
is treated as a keyword rather than an identifier, and using a layout qualifier to specify num_views
is allowed. Other uses of layout qualifiers are not allowed in OpenGL ES shading language 1.00.
In OpenGL ES shading language version 1.00 gl_ViewID_OVR
has the type int
as opposed to uint
.
When a timer query is active and the number of views in the current draw framebuffer is greater than one, attempting to draw or calling clear
generates an INVALID_OPERATION
error.
When the number of views in the current draw framebuffer is greater than one and the active program does not declare a number of views, attempting to draw generates an INVALID_OPERATION
error.
Adds support for rendering into multiple views simultaneously. This is supported for opaque multiview framebuffers starting from WebGL 1.0, and 2D texture arrays starting from WebGL 2.0.
When a shader enables, requires, or warns GL_OVR_multiview
with an extension directive:
gl_ViewID_OVR
is a built-in input of the type uint.
The GLSL macro GL_OVR_multiview
is defined as 1.
[NoInterfaceObject]
interface WEBGL_multiview {
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632;
const GLenum MAX_VIEWS_OVR = 0x9631;
const GLenum FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633;
void framebufferTextureMultiviewWEBGL(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint baseViewIndex, GLsizei numViews);
};
Calling with the pname
set to MAX_VIEWS_OVR
returns the maximum number of views. The implementation must support at least 2 views.
The return type depends on the parameter queried:
pname returned type
MAX_VIEWS_OVR GLint
Calling with the pname
parameter set to FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
returns the number of views of the framebuffer object attachment.
Calling with the pname
parameter set to FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
returns the base view index of the framebuffer object attachment.
The return type depends on the parameter queried:
pname returned type
FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR GLsizei
FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR GLint
The error INVALID_OPERATION
is generated by calling framebufferTextureMultiviewWEBGL
with a texture
parameter that does not identify a 2D array texture.
The error INVALID_OPERATION
is generated by calling framebufferRenderbuffer
, framebufferTexture2D
, framebufferTextureLayer
, or framebufferTextureMultiviewWEBGL
with a target
parameter that identifies an opaque multiview framebuffer.
The error INVALID_OPERATION
is generated by calling deleteFramebuffer
with a buffer
parameter that identifies an opaque multiview framebuffer.
The error INVALID_ENUM
is generated by calling getFramebufferAttachmentParameter
with an attachment
parameter other than BACK
, DEPTH
or STENCIL
when the target
parameter identifies an opaque multiview framebuffer.
The error INVALID_ENUM
is generated by calling getFramebufferAttachmentParameter
with the pname
parameter set to FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
when the target
parameter identifies an opaque multiview framebuffer.
The error INVALID_VALUE
is generated by calling framebufferTextureMultiviewWEBGL
with a non-null texture
in the following cases:
if numViews
is less than one
if numViews
is more than MAX_VIEWS_OVR
with the parameters set so that baseViewIndex
+ numViews
is larger than the value of MAX_ARRAY_TEXTURE_LAYERS
if baseViewIndex
is negative
The error INVALID_FRAMEBUFFER_OPERATION
is generated by commands that read from the framebuffer such as BlitFramebuffer
, ReadPixels
, CopyTexImage*
, and CopyTexSubImage*
, if the number of views in the current read framebuffer is greater than one.
The error INVALID_OPERATION
is generated by attempting to draw if the active program declares a number of views and the number of views in the draw framebuffer does not match the number of views declared in the active program.
The error INVALID_OPERATION
is generated by attempting to draw if the number of views in the current draw framebuffer is greater than one and the active program does not declare a number of views.
The error INVALID_OPERATION
is generated by attempting to draw if the number of views in the current draw framebuffer is greater than one and transform feedback is active.
The error INVALID_OPERATION
is generated by attempting to draw or calling clear
if the number of views in the current draw framebuffer is greater than one and a timer query is active.
var gl = document.createElement('canvas').getContext('webgl2');
var ext = gl.getExtension('WEBGL_multiview');
var fb = gl.createFramebuffer();
gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fb);
var colorTex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D_ARRAY, colorTex);
gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.RGBA8, 512, 512, 2);
ext.framebufferTextureMultiviewWEBGL(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, colorTex, 0, 0, 2);
var depthStencilTex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D_ARRAY, depthStencilTex);
gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.DEPTH32F_STENCIL8, 512, 512, 2);
ext.framebufferTextureMultiviewWEBGL(gl.DRAW_FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilTex, 0, 0, 2);
gl.drawElements(...); // draw will be broadcasted to the layers of colorTex and depthStencilTex.
var gl = document.createElement('canvas').getContext('webgl');
var ext = gl.getExtension('WEBGL_multiview');
// ... obtain opaque multiview framebuffer "fb" from another web API here ...
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawElements(...); // draw will be broadcasted to the views of the opaque multiview framebuffer.
// You can not call framebufferTextureMultiviewWEBGL to change the attachments of "fb", only draw to it.
#version 300 es
#extension GL_OVR_multiview : require
precision mediump float;
layout (num_views = 2) in;
in vec4 inPos;
uniform mat4 u_viewMatrix0;
uniform mat4 u_viewMatrix1;
void main() {
if (gl_ViewID_OVR == 0u) {
gl_Position = u_viewMatrix0 * inPos;
} else {
gl_Position = u_viewMatrix1 * inPos;
}
}
Initial revision.
Specified what happens when the number of views doesn't match or if the number of views is one.
´
Specified what happens on invalid num_views declarations and if assignment to gl_Position.x is inside a larger expression.
Filled in getFramebufferAttachmentParameter and extension macro specs, formatted the documentation better, and added a simple API usage example.
Removed the core spec changes and made the specification follow the OVR_multiview specification more closely.
Introduced the concept of an opaque multiview framebuffer and fixed example code.
Made the extension compatible with WebGL 1.0 and fixed example shader code.
Specified some errors to be generated at draw time and made the extension compatible with emscripten.
Rolled back shader restrictions.
Required a multiview program to draw to a multiview framebuffer.
Took changes in the native OVR_multiview specification into account, added a more elaborate example including a depth/stencil texture, and an explicit mention that texture arrays are only supported in WebGL 2.0.
Moved to draft status.
Fixed off-by-one issue in validating baseViewIndex + numViews.
khronos_api-3.1.0/api_webgl/extensions/WEBGL_security_sensitive_resources/extension.xml 0100644 0000765 0000024 00000027535 13345407002 0030120 0 ustar 00 0000000 0000000
WEBGL_security_sensitive_resources
WebGL working group (public_webgl 'at' khronos.org)
Max Vujovic (mvujovic 'at' adobe.com)
Members of the WebGL working group
23
In the WebGL API 1.0 specification, section 4.2 Origin Restrictions restricts the following sources for texture upload:
An image or video element whose origin is not the same as the origin of the Document
that contains the WebGLRenderingContext
's canvas element.
A canvas element whose origin-clean flag is set to false.
This extension allows these sources for texture uploads, with some restrictions regarding their uploading and use.
Motivation:
This extension enables the processing of cross-origin resources in WebGL. Additionally, it defines a foundation of concepts that can be used in future extensions to process other types of security sensitive content, including arbitrary HTML content.
For an example of security sensitive content, consider the rendering of an HTML link. The color of the link can indicate its visited or unvisited state. Third parties must not be able to access or infer this information.
Specifically, third parties must not be able read the pixel data of security sensitive content through WebGL or other APIs. Additionally, third parties must not be able to divulge or approximate the pixel data of security sensitive content by timing WebGL operations.
Prior to this extension, WebGL restricted the upload of security sensitive content as a texture for graphical processing. This extension enables the uploading and processing of security sensitive content, with some restrictions. Note that this extension imposes no restrictions on the processing of regular, non-security sensitive content.
To secure a user’s privacy, a WebGL implementation must not leak information about the contents of security sensitive textures through the execution time of its commands. To achieve this, no part of the underlying graphics pipeline may vary in execution time based on the contents of a security sensitive texture. For example, primitive assembly and depth testing must not vary based on the contents of a security sensitive texture.
The vertex shading and fragment shading stages of the graphics pipeline require particular restrictions to keep their execution time independent of the contents of security sensitive textures. Specifically, the contents of a security sensitive texture must only appear in constant-time GLSL operations. A constant-time GLSL operation is an operation whose execution time does not vary based on the values of its operands. This extension will describe how a WebGL implementation can enforce this requirement.
Additionally, this extension attempts to identify non-constant-time GLSL operations. All other GLSL operations are assumed to be constant time in both the WebGL implementation and the underlying GPU implementation. If this assumption is false on a particular implementation, then this extension must be disabled for that implementation. In the future, GPU vendors may be able to provide a mechanism to guarantee that the assumed GLSL operations are in fact constant-time.
Definitions
This extension relies on the definition of several constructs in GLSL. These constructs are determined statically, after preprocessing.
Regular Sampler Variables and Secure Sampler Variables
S
is a regular sampler if an expression dependent on S
appears in one or more of the following constructs:
if
statement condition
selection operator (?
) condition
loop condition
logical and operator (&&
)
logical or operator (||
)
coord
, bias
, or lod
argument in a texture lookup function call
assignment to gl_Position
assignment to gl_FragDepth
Otherwise, S
is a secure sampler.
Sampler-Dependent Expressions
An expression is dependent on the sampler S
if:
It contains a texture lookup function call with S
as the sampler
argument.
It contains an expression that is dependent on the sampler S
.
It contains a variable that is dependent on the sampler S
.
Sampler-Dependent Variables
A variable is dependent on the sampler S
if:
It is assigned to an expression dependent on the sampler S
. (e.g. If a = b
and b
is dependent on sampler S
, then a
is dependent on sampler S
.)
It is addressed using a sampler-dependent expression in an assignment. (e.g. If a[b] = c
and b
is dependent on the sampler S
, then a
is dependent on sampler S
.)
It is a fragment shader varying and the corresponding vertex shader varying is dependent on the sampler S
.
A WebGL implementation can create a dependency graph in its GLSL compiler to implement these GLSL constructs. One closely related implementation is described in a
wiki page .
Features
The WebGLRenderingContext
's canvas's origin-clean flag is set to false if the context is created with a WebGLContextAttributes
dictionary with securitySensitiveDrawingBuffer
set to true.
[NoInterfaceObject]
interface WEBGL_security_sensitive_resources {
WebGLFramebuffer? createSecuritySensitiveFramebuffer();
WebGLTexture? createSecuritySensitiveTexture();
};
dictionary WebGLContextAttributes {
GLboolean securitySensitiveDrawingBuffer = false;
};
Behaves like createFramebuffer
, except framebuffers created with this function are referred to as security sensitive framebuffers. Framebuffers created with createFramebuffer
are referred to as regular framebuffers.
Behaves like createTexture
, except textures created with this function are known as security sensitive textures. Textures created with createTexture
are known as regular textures.
In summary, an author cannot:
draw a security sensitive resource into a regular resource,
copy from a security sensitive resource into a regular resource,
read a security sensitive resource using readPixels
,
use a security sensitive resource for depth testing or stencil testing,
share security sensitive resources with a context that cannot recognize them as security sensitive,
use a security sensitive resource to influence geometry, since this can affect the depth buffer.
The error INVALID_OPERATION
is generated in the following situations:
drawArrays
or drawElements
is called and a security sensitive texture is bound to a regular sampler.
drawArrays
or drawElements
is called and:
copyTexImage2D
or copyTexSubImage2D
is called and:
the default framebuffer is bound,
securitySensitiveDrawingBuffer
was set to true in the WebGLContextAttributes
dictionary used to create the context.
a regular texture is bound as the destination.
copyTexImage2D
or copyTexSubImage2D
is called and:
a security sensitive renderbuffer is selected as the source,
a regular texture is bound as the destination.
readPixels
is called and:
the default framebuffer is bound,
securitySensitiveDrawingBuffer
was set to true in the WebGLContextAttributes
dictionary used to create the context.
readPixels
is called and a security sensitive renderbuffer is selected as the source.
framebufferRenderbuffer
is called and:
attachment
is DEPTH_ATTACHMENT
, STENCIL_ATTACHMENT
, or DEPTH_STENCIL_ATTACHMENT
,
renderbuffer
is a security sensitive renderbuffer.
acquireSharedResource
is called and:
resource
is a security sensitive texture or a security sensitive renderbuffer,
the context acquiring the resource does not have this extension enabled.
Q: Why not mark textures and renderbuffers as security sensitive automatically in the WebGL implementation instead of exposing createSecuritySensitive*
to the API consumer?
A: This approach could make it difficult for API consumers to determine what operation caused a resource to become security sensitive because a related error could occur much later.
Initial revision.
Added NoInterfaceObject extended attribute.
khronos_api-3.1.0/api_webgl/extensions/proposals/EXT_clip_cull_distance/extension.xml 0100644 0000765 0000024 00000005337 13345407002 0027524 0 ustar 00 0000000 0000000
EXT_clip_cull_distance
WebGL
working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
XYZ
Adds support for hardware clip planes and cull distances to OpenGL ES.
[NoInterfaceObject]
interface EXT_clip_cull_distance {
const GLenum MAX_CLIP_DISTANCES_EXT = 0x0D32;
const GLenum MAX_CULL_DISTANCES_EXT = 0x82F9;
const GLenum MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA;
const GLenum CLIP_DISTANCE0_EXT = 0x3000;
const GLenum CLIP_DISTANCE1_EXT = 0x3001;
const GLenum CLIP_DISTANCE2_EXT = 0x3002;
const GLenum CLIP_DISTANCE3_EXT = 0x3003;
const GLenum CLIP_DISTANCE4_EXT = 0x3004;
const GLenum CLIP_DISTANCE5_EXT = 0x3005;
const GLenum CLIP_DISTANCE6_EXT = 0x3006;
const GLenum CLIP_DISTANCE7_EXT = 0x3007;
};
#extension GL_EXT_clip_cull_distance : enable
// Vertex shader
out highp float gl_ClipDistance[2];
out highp float gl_CullDistance[2];
void main(){
// Compute the clip and cull distances for this vertex
gl_ClipDistance[0] = ...;
gl_CullDistance[0] = ...;
gl_ClipDistance[1] = ...;
gl_CullDistance[1] = ...;
}
Initial revision.
khronos_api-3.1.0/api_webgl/extensions/proposals/EXT_multi_draw_arrays/extension.xml 0100644 0000765 0000024 00000006736 13450312407 0027441 0 ustar 00 0000000 0000000
EXT_multi_draw_arrays
WebGL
working group (public_webgl 'at' khronos.org)
Contributors to the EXT_multi_draw_arrays specification
Members of the WebGL working group
NN
This extension exposes the EXT_multi_draw_arrays functionality to WebGL.
CAD vendors rendering large models comprised of many individual parts face scalability issues issuing large numbers of draw calls from WebGL. This extension reduces draw call overhead by allowing better batching.
The multiDrawArraysEXT
and multiDrawElementsEXT
entry points are added. These provide a counterpoint to instanced rendering and are more flexible for certain scenarios.
The offset
arguments to multiDrawArraysEXT
and multiDrawElementsEXT
choose the starting offset into their respective typed arrays or sequences. This primarily avoids allocation of temporary typed array views.
[NoInterfaceObject]
interface EXT_multi_draw_arrays {
void multiDrawArraysEXT(GLenum mode,
(Int32Array or sequence<GLint>) firstsList, GLuint firstsOffset,
(Int32Array or sequence<GLsizei>) countsList, GLuint countsOffset,
GLsizei drawcount);
void multiDrawElementsEXT(GLenum mode,
(Int32Array or sequence<GLint>) countsList, GLuint countsOffset,
GLenum type,
(Int32Array or sequence<GLsizei>) offsetsList, GLuint offsetsOffset,
GLsizei drawcount);
};
The multi-draw APIs are subject to all of the same rules regarding out-of-range array accesses as the core WebGL APIs.
var ext = gl.getExtension("EXT_multi_draw_arrays");
{
// multiDrawArrays variant.
let firsts = new Int32Array(...);
let counts = new Int32Array(...);
ext.multiDrawArraysEXT(gl.TRIANGLES, firsts, 0, counts, 0, firsts.length);
}
{
// multiDrawElements variant.
// Assumes that the indices which have been previously uploaded to the
// ELEMENT_ARRAY_BUFFER are to be treated as UNSIGNED_SHORT.
let counts = new Int32Array(...);
let offsets = new Int32Array(...);
ext.multiDrawElementsEXT(gl.TRIANGLES, counts, 0, gl.UNSIGNED_SHORT, offsets, 0,
counts.length);
}
Initial version.
extension.xml 0100644 0000765 0000024 00000010245 13450312407 0032525 0 ustar 00 0000000 0000000 khronos_api-3.1.0/api_webgl/extensions/proposals/WEBGL_blend_equation_advanced_coherent
WEBGL_blend_equation_advanced_coherent
WebGL
working group (public_webgl 'at' khronos.org)
Ashley Gullen (ashley at scirra dot com)
Members of the WebGL working group
NN
This extension exposes the KHR_blend_equation_advanced_coherent functionality to WebGL.
CanvasRenderingContext2D provides a series of common blend functions with globalComposeOperation, such as "multiply" and "screen". KHR_blend_equation_advanced_coherent provides, with the exception of "xor", exactly the same list of blend functions for WebGL, as detailed below:
"multiply": MULTIPLY_KHR
"screen": SCREEN_KHR
"overlay": OVERLAY_KHR
"darken": DARKEN_KHR
"lighten": LIGHTEN_KHR
"color-dodge": COLORDODGE_KHR
"color-burn": COLORBURN_KHR
"hard-light": HARDLIGHT_KHR
"soft-light": SOFTLIGHT_KHR
"difference": DIFFERENCE_KHR
"exclusion": EXCLUSION_KHR
"hue": HSL_HUE_KHR
"saturation": HSL_SATURATION_KHR
"color": HSL_COLOR_KHR
"luminosity": HSL_LUMINOSITY_KHR
These effects are useful for high-quality artistic blends. They can be implemented using shaders and rendering via an intermediate texture. However this has a high performance overhead both in draw calls and GPU bandwidth. Advanced blend modes allow a much simpler, high-performance way of implementing these blends. Using shaders rendering to an intermediate texture can be used as a fallback if this extension is not supported.
Note only the coherent variant of this extension is exposed in order to eliminate the possibility of undefined behavior in KHR_blend_equation_advanced. This also simplifies the extension and removes the need to insert blend barriers during rendering.
The blendEquation
entry point is extended to accept the enums in the IDL below
[NoInterfaceObject]
interface WEBGL_blend_equation_advanced_coherent {
const GLenum MULTIPLY = 0x9294;
const GLenum SCREEN = 0x9295;
const GLenum OVERLAY = 0x9296;
const GLenum DARKEN = 0x9297;
const GLenum LIGHTEN = 0x9298;
const GLenum COLORDODGE = 0x9299;
const GLenum COLORBURN = 0x929A;
const GLenum HARDLIGHT = 0x929B;
const GLenum SOFTLIGHT = 0x929C;
const GLenum DIFFERENCE = 0x929E;
const GLenum EXCLUSION = 0x92A0;
const GLenum HSL_HUE = 0x92AD;
const GLenum HSL_SATURATION = 0x92AE;
const GLenum HSL_COLOR = 0x92AF;
const GLenum HSL_LUMINOSITY = 0x92B0;
};
var ext = gl.getExtension("WEBGL_blend_equation_advanced_coherent");
gl.blendEquation(ext.MULTIPLY);
gl.getParameter(gl.BLEND_EQUATION) == ext.MULTIPLY;
Forked from WEBGL_blend_equation_advanced to specify only the coherent variant
Converted to extension XML format
Revised description
Original draft as a TXT file
khronos_api-3.1.0/api_webgl/extensions/proposals/WEBGL_debug/extension.xml 0100644 0000765 0000024 00000027506 13345407002 0025174 0 ustar 00 0000000 0000000
WEBGL_debug
WebGL
working group (public_webgl 'at' khronos.org)
Emmanuel Gil Peyrot, Collabora Ltd.
Members of the WebGL working group
NN
This extension allows the GL to notify applications when various events
occur that may be useful during application development, debugging and
profiling.
References to debug contexts are deleted.
References to the debug message log and callback are deleted, replaced
with DOM events.
The ObjectPtrLabel
and GetObjectPtrLabel
functions are replaced with ObjectLabel
and
GetObjectLabel
.
The count
and ids
arguments of
DebugMessageControl
are replaced with a
sequence<GLuint> ids
argument.
The length
and buf
arguments of
DebugMessageInsert
and PushDebugGroup
are
replaced with a DOMString message
argument.
The identifier
and name
arguments of
ObjectLabel
and GetObjectLabel
are replaced
with a WebGLObject object
argument.
The length
and label
arguments of
ObjectLabel
are replaced with a DOMString
label
argument.
The bufSize
, length
and label
arguments of GetObjectLabel
are replaced with a
DOMString
return type.
As per the usual WebGL binding rules, functions don’t keep the KHR
suffix they have in the GLES version, but tokens do.
The WEBGL_debug
extension object is a DOM
EventTarget
, obeying the rules of the DOM Level 3 Events ,
with a new WebGLDebugMessage
event that gets fired
whenever the driver, browser or application emits a debug message.
debugMessageInsertKHR
is exposed to allow the application
to insert debug messages into the WebGL stream.
objectLabelKHR
and getObjectLabelKHR
are
exposed, to assign a label to a WebGLObject
and retrieve
it.
pushDebugGroupKHR
and popDebugGroupKHR
make
it possible to group a list of WebGL calls together.
debugMessageControlKHR
allows the application to enable
and disable the debug messages which emit a
WebGLDebugMessage
event. This state is part of the debug
group they are part of, and gets poped on
popDebugGroupKHR
.
ids, boolean enabled);
void debugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, DOMString buf);
void pushDebugGroupKHR(GLenum source, GLuint id, DOMString message);
void popDebugGroupKHR();
void objectLabelKHR(WebGLObject? object, DOMString label);
DOMString getObjectLabelKHR(WebGLObject? object);
}; // interface WEBGL_debug
[NoInterfaceObject]
interface WebGLDebugMessage : Event {
readonly attribute GLenum source;
readonly attribute GLenum type;
readonly attribute GLuint id;
readonly attribute GLenum severity;
readonly attribute DOMString message;
}; // interface WebGLDebugMessage
]]>
On WEBGL_debug
:
Enables or disables the reporting of WebGLDebugMessage
events for the specified messages.
Inserts a custom message into the debug log.
Pushes a debug group on the stack.
Closes a group opened with pushDebugGroupKHR
.
Assigns a label to a WebGLObject
.
Retrieves the label associated with a WebGLObject
.
Register an event handler of a specific event type on the EventTarget.
Removes an event listener from the EventTarget.
Dispatch an event to this EventTarget.
Common initialization of the extension, with an example of debug message
reporting.
Skip a section of the code.
Only output a subsection of the code and disable some messages for the
entire application.
Initial revision.
khronos_api-3.1.0/api_webgl/extensions/proposals/WEBGL_dynamic_texture/extension.xml 0100644 0000765 0000024 00000156511 13345407002 0027311 0 ustar 00 0000000 0000000
WEBGL_dynamic_texture
WebGL
working group (public_webgl 'at' khronos.org)
Mark Callow, HI Corporation
Acorn Pooley, while at NVIDIA
Ken Russell, Google
David Sheets, Ashima Arts
William Hennebois, STMicroelectronics
Members of the WebGL working group
NN
A dynamic texture is a texture whose image changes frequently. The
source of the stream of images may be a producer outside the control of
the WebGL application. The classic example is using a playing video to
texture geometry. Texturing with video is currently achieved by using the
TEXTURE2D
target and passing an HTMLVideoElement
to texImage2D
. It is difficult, if not impossible to
implement video texturing with zero-copy efficiency via this API and much
of the behavior is underspecified.
This extension provides a mechanism for streaming image frames from an
HTMLVideoElement
, HTMLCanvasElement
or
HTMLImageElement
(having multiple frames such those created
from animated GIF, APNG and MNG files) into a WebGL texture. This is done
via a new texture target, TEXTURE_EXTERNAL_OES
which can only
be specified as being the consumer of an image stream from a new
WDTStream
object which provides commands for connecting to a
producer element.
There is no support for most of the functions that manipulate other
texture targets (e.g. you cannot use *[Tt]ex*Image*()
functions with TEXTURE_EXTERNAL_OES
). Also,
TEXTURE_EXTERNAL_OES
targets never have more than a single
level of detail. These restrictions enable dynamic texturing with maximum
efficiency. They remove the need for a copy of the image data manipulable
via the WebGL API and allow sources which have internal formats not
otherwise supported by WebGL, such as planar or interleaved YUV data, to
be WebGL texture target siblings.
The extension extends GLSL ES with a new
samplerExternalOES
type and matching sampling functions that
provide a place for an implementation to inject code for sampling non-RGB
data when necessary without degrading performance for other texture
targets. Sampling a TEXTURE_EXTERNAL_OES
via a sampler of
type samplerExternalOES
always returns RGBA data. This allows
the implementation to decide the most efficient format to use whether it
be RGB or YUV data. If the underlying format was exposed, the application
would have to query the format in use and provide shaders to handle both
cases.
WDTStream
provides a command for latching an
image frame into the consuming texture as its contents. This is equivalent
to copying the image into the texture but, due to the restrictions
outlined above a copy is not necessary. Most implementations will be able
to avoid one so this can be much faster than using
texImage2D
. Latching can and should be implemented in a way
that allows the producer to run independently of 3D rendering.
Terminology note: throughout this specification
opaque black refers to the RGBA value (0,0,0,1).
An HTMLVideoElement
, HTMLCanvasElement
or
HTMLImageElement
is the producer of the stream of images
being consumed by the dynamic texture rather than the unspecified
external producer referred to in the extension.
A WDTStream
is the deliverer of the stream of images
being consumed by the dynamic texture rather an
EGLStream
.
References to EGLImage
and associated state are
deleted.
WDTStream.connectSource
is used to connect a texture
to the image stream from an HTML element instead of the command
eglStreamConsumerGLTextureNV
or its equivalent
eglStreamConsumerGLTextureExternalKHR
referenced by the
extension.
WDTStream.acquireImage
and
WDTStream.releaseImage
are used to latch and unlatch
image frames instead of the commands
eglStreamConsumerAcquireNV
or its equivalent
eglStreamConsumerAcquireKHR
and
eglStreamConsumerReleaseNV
or its equivalent
eglStreamConsumerReleaseKHR
referenced by the
extension.
For ease of reading, this specification briefly describes the new
functions and enumerants of NV_EGL_stream_consumer_external .
Consult that extension for detailed documentation of their meaning and
behavior. Changes to the language of that extension are given later in this specification.
The createStream
function is available. This command
is used for creating WDTStream
objects for streaming
external data to texture objects. WDTStream
objects have
a number of functions and attributes, the most important of which are
listed below.
The functions ustnow
,
getLastDrawingBufferPresentTime
and
setDrawingBufferPresentTime
are available. These commands
are used for accurate timing and specifying when the drawing buffer
should next be presented.
The functions WDTStream.connectSource
and
WDTStream.disconnect()
are available for binding and
unbinding the stream to HTML{Canvas,Image,Video}Elements
as is the WDTStream.getSource
function for querying the
current stream source.
The functions WDTStream.acquireImage
and
WDTStream.releaseImage
are available. These commands are
used before 3D rendering to latch an image that will not change during
sampling and after to unlatch the image.
[NoInterfaceObject]
interface WEBGL_dynamic_texture {
typedef double WDTNanoTime;
const GLenum TEXTURE_EXTERNAL_OES = 0x8D65;
const GLenum SAMPLER_EXTERNAL_OES = 0x8D66;
const GLenum TEXTURE_BINDING_EXTERNAL_OES = 0x8D67;
const GLenum REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68;
WDTStream? createStream();
WDTNanoTime getLastDrawingBufferPresentTime();
void setDrawingBufferPresentTime(WDTNanoTime pt);
WDTNanoTime ustnow();
}; // interface WEBGL_dynamic_texture
On WEBGL_dynamic_texture
:
Creates and returns a
WDTStream
object whose consumer is the
WebGLTexture
bound to the TEXTURE_EXTERNAL_OES
target of the active texture unit at the time of the call.
Returns the
duration of the shortest frame of the currently connected dynamic source
when playbackRate
of the associated
MediaController
is 1.0.
Returns the UST
the last time the DrawingBuffer was presented to the screen, i.e., after
the last return of the script to the browser.
Sets the UST at which the drawing
buffer should be presented after the script returns to the
browser.
Returns the current
UST.
On WDTStream
:
Connects the StreamSource
specified by
source as the producer for the stream. StreamSource
can be an HTMLCanvasElement
, HTMLImageElement
or
HTMLVideoElement
.
Returns the
HTML{Canvas,Image,Video}Element
that is connected to the
WDTStream as the producer of images.
Latches
an image frame. Sampling the WebGLTexture
, that is the
WDTStream
's consumer , will return values from the
latched image. The image data is guaranteed not to change as long as the
image is latched. WDTStream
returns true
when an
image is successfully latched, false
otherwise.
Releases the latched
image. Subsequent samping of the WebGLTexture
, that was bound
to the TEXTURE_EXTERNAL_OES
target of the active texture unit
when the WDTStream was created, will return opaque black.
The meaning and use of these tokens is exactly as described in NV_EGL_stream_consumer_external .
TEXTURE_EXTERNAL_OES
is accepted as a
target by the target
parameter of
bindTexture()
SAMPLER_EXTERNAL_OES
can be returned in the
type
field of the WebGLActiveInfo
returned by
getActiveUniform()
TEXTURE_BINDING_EXTERNAL_OES
is accepted by
the pname
parameter of
getParameter()
.
REQUIRED_TEXTURE_IMAGE_UNITS_OES
is accepted
as the pname
parameter of
GetTexParameter*()
No known IP claims.
double
This type is used for nanosecond time stamps and time periods.
double frameTime;
WDTNanoTime presentTime
This interface is used to obtain information about the latched
frame.
...
This interface is used to manage the image stream between the
producer and consumer.
In section 4.3 Supported GLSL Constructs , replace the
paragraph beginning A WebGL implementation must ... with the
following paragraph:
A WebGL implementation must only accept
shaders which conform to The OpenGL ES Shading Language, Version 1.00 [GLES20GLSL] ,
as extended by NV_EGL_stream_consumer_external ,
and which do not exceed the minimum functionality mandated in Sections 4
and 5 of Appendix A. In particular, a shader referencing state variables
or commands that are available in other versions of GLSL (such as that
found in versions of OpenGL for the desktop), must not be allowed to
load.
In section 5.14 The WebGL Context , add the following to
the WebGLRenderingContext interface. Note that until such time as this
extension enters core WebGL the tokens and commands mentioned below will
be located on the WebGL_dynamic_texture extension interface shown
above.
In the list following /* GetPName */
:TEXTURE_BINDING_EXTERNAL = 0x8D67; In
the list following /* TextureParameterName */
:REQUIRED_TEXTURE_IMAGE_UNITS = 0x8D68; In
the list following /* TextureTarget */
:TEXTURE_EXTERNAL = 0x8D65; In the list
following /* Uniform Types */
:SAMPLER_EXTERNAL = 0x8D66; In the
alphabetical list of commands add the following :WDTStream? createStream();
WDTNanoTime getLastDrawingBufferPresentTime();
void setDrawingBufferPresentationTime(WDTNanoTime pt);
WDTNanoTime ustnow();
In section 5.14.3 Setting and getting state , add the
following to the table under getParameter
.
TEXTURE_BINDING_EXTERNAL
int
In section 5.14.8Texture objects , add the following to the
table under getTexParameter
.
REQUIRED_TEXTURE_IMAGE_UNITS
int
Add a new section 5.14.8.1 External textures.
5.14.8.1 External textures
External textures are texture objects which receive image data from
outside of the GL. They enable texturing with rapidly changing image
data, e.g, a video, at low overhead and are used in conjunction with
WDTStream
objects to create dynamic textures . See Dynamic Textures for more information. An
external texture object is created by binding an unused
WebGLTexture
to the target
TEXTURE_EXTERNAL_OES
. Note that only unused WebGLTextures
or those previously used as external textures can be bound to
TEXTURE_EXTERNAL_OES
. Binding a WebGLTexture
previously used with a different target or binding a WebGLTexture
previously used with TEXTURE_EXTERNAL_OES to a different target
generates a GL_INVALID_OPERATION
error as documented in GL_NV_EGL_stream_consumer_external.txt .
In section 5.14.10 Uniforms and attributes , add the
following to the table under getUniform
.
Add a new section 5.16 Dynamic Textures
5.16 Dynamic Textures
Dynamic textures are texture objects that display a stream of images
coming from a producer outside the WebGL application, the
classic example ibeing using a playing video to texture geometry from. A
WDTStream
object mediates between the producer and the
consumer , the texture consuming the images.
The command
WDTStream? createStream(); creates
a WGTStream object whose consumer is the
texture object currently bound to the TEXTURE_EXTERNAL_OES
target in the active texture unit. The initial state
of the
newly created stream will be STREAM_CONNECTING
. If the
texture object is already the consumer of a stream, createStream
generates an INVALID_OPERATION error and returns null. When a texture
object that is the consumer of a stream is deleted, the stream is also
deleted.
In order to maintain synchronization with other tracks of an
HTMLVideoElement's media group, most notably audio, the application must
be able to measure how long it takes to draw the scene containing the
dynamic texture and how long it takes the browser to compose and present
the canvas.
The command
WDTNanoTime ustnow();
returns the unadjusted system time , a monotonically increasing
clock, in units of nanoseconds. The zero time of this clock is not
important. It could start at system boot, browser start or navigation
start.
The command
WDTNanoTime getLastDrawingBufferPresentTime();
returns the UST the last time the composited page containing the drawing
buffer's content was presented to the user.
To ensure accurate synchronization of the textured image with other
tracks of an HTMLVideoElement's media group, the application must be
able to specify the presentation time of the drawing
buffer.
The command
void setDrawingBufferPresentTime(WDTNanoTime pt);
tells the browser the UST when the drawing buffer must be presented
after the application returns to the browser. The browser must present
the composited page containing the canvas to the user at the specified
UST. If the specified time has already passed when control returns, the
browser should present the drawing buffer as soon as possible. Should an
explicit drawing buffer present function be added to WebGL, the
presentation time will become one of its parameters.
5.16.1 WDTStreamFrameInfo
The WDTStreamFrameInfo
interface represents information
about a frame acquired from a WDTStream.
[NoInterfaceObject] interface WDTStreamFrameInfo {
readonly attribute double frameTime;
readonly attribute WDTNanoTime presentTime;
};
5.16.1.1 Attributes
The following attributes are available:
frameTime
of type
double
The time of the frame relative to the start of the producer's
MediaController timeline in seconds. Equivalent to
currentTime
in an HTMLMediaElement.
presentTime
of type
WDTNanoTime
The time the frame must be presented in order to sync with other
tracks in the element's mediagroup, particularly audio.
5.16.2 WDTStream
The WDTStream
interface represents a stream object used
for controlling an image stream being fed to a dynamic texture
object.
[NoInterfaceObject] interface WDTStream {
typedef (HTMLCanvasElement or
HTMLImageElement or
HTMLVideoElement) StreamSource;
const GLenum STREAM_CONNECTING = 0;
const GLenum STREAM_EMPTY = 1;
const GLenum STREAM_NEW_FRAME_AVAILABLE = 2;
const GLenum STREAM_OLD_FRAME_AVAILABLE = 3;
const GLenum STREAM_DISCONNECTED = 4;
readonly attribute WebGLTexture consumer;
readonly attribute WDTStreamFrameInfo consumerFrame;
readonly attribute WDTStreamFrameInfo producerFrame;
readonly attribute WDTNanoTime minFrameDuration;
readonly attribute GLenum state;
attribute WDTNanotime acquireTimeout;
attribute WDTNanoTime consumerLatency;
void connectSource(StreamSource source);
void disconnect();
StreamSource? getSource();
boolean acquireImage();
void releaseImage();
};
5.16.2.1 Attributes
consumer
of type
WebGLTexture
The WebGLTexture
that was bound to the
TEXTURE_EXTERNAL_OES target of the active texture unit at the time the
stream was created. Sampling this texture in a shader will return
samples from the image latched by acquireImage
.
consumerFrame
of type
WDTStreamFrameInfo
Information about the last frame latched by the consumer via
acquireImage.
producerFrame
of type
WDTStreamFrameInfo
Information about the frame most recently inserted into the stream
by the producer.
minFrameDuration
of type
WDTNanoTime
The minimum duration of a frame in the producer. Ideally this
should be an attribute on HTMLVideoElement. Most video container
formats have metadata that can be used to calculate this. It can only
reflect the actual value once the stream is connected to a producer
and the producer's READY_STATE
is at least
HAVE_METADATA
. The initial value is
Number.MAX_VALUE
(i.e., infinity). Applications need this
information to determine how complex their drawing can be while
maintaining the video's frame rate.
state
of type
GLenum
The state of the stream. Possible states are
STREAM_CONNECTING
, STREAM_EMPTY
,
STREAM_NEW_FRAME_AVAILABLE
,
STREAM_OLD_FRAME_AVAILABLE
and
STREAM_DISCONNECTED
.
consumerLatency
of type
WDTNanoTime
The time between the application latching an image from the stream
and the drawing buffer being presented. This is the time by which the
producer should delay playback of any synchronized tracks such as
audio. The initial value is an implementation-dependent constant
value, possibly zero. This should only be changed when the video is
paused as producers will not be able to change the playback delay on,
e.g. audio, without glitches. It may only be possible to set this
prior to starting playback. Implementation experience is needed.
acquireTimeout
of type
WDTNanoTime
The maximum time to block in acquireImage
waiting for
a new frame. The initial value is 0.
5.16.2.2 commands
The command
void connectSource(StreamSource source); connects
the stream to the specified StreamSource
element. If
StreamSource
is an HTMLMediaElement
, the
element's autoPlay
attribute is set to false
to prevent playback starting before the application is ready. If
state
is not STREAM_CONNECTING
, an
InvalidStateError
exception is thrown. After connecting
state
becomes STREAM_EMPTY
.
The command
void disconnect(); disconnects
the stream from its source. Subsequent sampling of the associated
texture will return opaque black. state
is set to
STREAM_DISCONNECTED
.
The command
StreamSource? getSource(); returns
the HTML element that is the producer for this stream.
The command
boolean acquireImage(); causes
consumer to latch the most recent image frame from the
currently connected source. The rules for selecting the image to be
latched mirror those for selecting the image drawn by the
drawImage
method of CanvasRenderingContext2D .
For HTMLVideoElements, it latches the frame of video that will
correspond to the current
playback position of the audio channel, as defined in the HTML Living
Standard , at least latency nanoseconds from the call
returning, where latency is the consumerLatency
attribute of the stream. If the element's readyState
attribute is either HAVE_NOTHING
or
HAVE_METADATA
, the command returns without latching
anything and the texture remains incomplete . The effective size
of the texture will be the element's intrinsic
width and height .
For animated HTMLImageElements it will latch the first frame of the
animation. The effective size of the texture will be the element's
intrinsic width and height.
For HTMLCanvasElements it will latch the current content of the
canvas as would be returned by a call to toDataURL
.
acquireImage
will block until either the timeout
specified by acquireTimeout
expires or state is neither
STREAM_EMPTY
nor STREAM_OLD_FRAME_AVAILABLE
,
whichever comes first.
The model is a stream of images between the producer and the
WebGLTexture consumer. acquireImage
latches the most recent
image. If the producer has not inserted any new images since the last
call to acquireImage
then acquireImage
will
latch the same image it latched last time it was called. If the producer
has inserted one new image since the last call then
acquireImage
will "latch" the newly inserted image. If the
producer has inserted more than one new image since the last call then
all but the most recently inserted image are discarded and
acquireImage
will "latch" the most recently inserted image.
For HTMLVideoElements
, the application can use the value of
the frameTime
attribute in the consumerFrame
attribute to identify which image frame was actually latched.
acquireImage
returns true
if an image has
been acquired, and false
if the timeout fired. It throws
the following exceptions:
InvalidStateError
, if no dynamic source is
connected to the stream.
XXX Complete after resolving issue 22. XXX
The command
void releaseImage(); releases
the latched image. releaseImage
will prevent the producer
from re-using and/or modifying the image until all preceding WebGL
commands that use the image as a texture have completed. If
acquireImage
is called twice without an intervening call to
releaseImage
then releaseImage
is implicitly
called at the start of acquireImage
.
After successfully calling releaseImage
the texture
becomes "incomplete".
If releaseImage
is called twice without a successful
intervening call to acquireImage
, or called with no
previous call to acquireImage
, then the call does nothing
and the texture remains in "incomplete" state. This is not an error
It throws the following exceptions:
InvalidStateError
, if no dynamic source is
connected to the stream.
XXX Complete after resolving issue 22. XXX
To sample a dynamic texture, the texture object must be bound to the
target TEXTURE_EXTERNAL_OES
and the sampler uniform must be
of type samplerExternal
. If the texture object bound to
TEXTURE_EXTERNAL_OES
is not bound to a dynamic source then
the texture is "incomplete" and the sampler will return opaque
black.
At the end of section 6 Differences between
WebGL and OpenGL ES , add the following new sections. Note that
differences are considered with respect to the OpenGL ES 2.0 specification
as extended by NV_EGL_stream_consumer_external
in the absence of OES_EGL_image_external .
6.25 External Texture Support
WebGL supports external textures but provides its own
WDTStream
interface instead of EGLStream
.
WDTStream
connects an HTMLCanvasElement, HTMLImageElement
or HTMLVideoElement as the producer for an external texture. Specific
language changes follow.
Section 3.7.14.1 External Textures as Stream Consumers
is replaced with the following.
To use a TEXTURE_EXTERNAL_OES texture as the consumer of images
from a dynamic HTML element, bind the texture to the active texture
unit, and call createStream
to create a
WDTStream
. Use the stream's connectSource
command to connect the stream to the desired producer HTML element.
The width, height, format, type, internalformat, border and image
data of the TEXTURE_EXTERNAL_OES texture will all be determined
based on the specified dynamic HTML element. If the element does not
have any source or the source is not yet loaded, the width, height
& border will be zero, the format and internal format will be
undefined. Once the element's source has been loaded and one (or
more) images have been decoded these attributes are determined
(internally by the implementation), but they are not exposed to the
WebGL application and there is no way to query their values.
The TEXTURE_EXTERNAL_OES texture remains the consumer of the
dynamic HTML element's image frames until the first of any of these
events occur:
The texture is associated with a different dynamic HTML
element (with a later call to
WDTStream.connectSource
).
The texture is deleted in a call to
deleteTextures
.
Sampling an external texture which is not connected to a dynamic
HTML element will return opaque black. Sampling an external texture
which is connected to a dynamic HTML element will return opaque
black unless an image frame has been 'latched' into the texture by a
successful call to WDTStream.acquireImage.
XXX IGNORE THIS SAMPLE CODE. IT HAS NOT YET BEEN UPDATED TO MATCH THE
NEW SPEC TEXT. XXX
This a fragment shader that samples a video texture.
Note that the surrounding
<script>
tag is not
essential; it is merely one way to include shader text in an HTML
file.
<script id="fshader" type="x-shader/x-fragment">
#extension OES_EGL_image_external : enable
precision mediump float;
uniform samplerExternalOES videoSampler;
varying float v_Dot;
varying vec2 v_texCoord;
void main()
{
vec2 texCoord = vec2(v_texCoord.s, 1.0 - v_texCoord.t);
vec4 color = texture2D(videoSampler, texCoord);
color += vec4(0.1, 0.1, 0.1, 1);
gl_FragColor = vec4(color.xyz * v_Dot, color.a);
}
</script>
This shows fragments from an application that renders
a spinning cube textured with a live video.
<html>
<script type="text/javascript">
///////////////////////////////////////////////////////////////////////
// Create a video texture and bind a source to it.
///////////////////////////////////////////////////////////////////////
// Array of files currently loading
g_loadingFiles = [];
// Clears all the files currently loading.
// This is used to handle context lost events.
function clearLoadingFiles() {
for (var ii = 0; ii < g_loadingFiles.length; ++ii) {
g_loadingFiles[ii].onload = undefined;
}
g_loadingFiles = [];
}
//
// createVideoTexture
//
// Load video from the passed HTMLVideoElement id, bind it to a new WebGLTexture object
// and return the WebGLTexture.
//
// Is there a constructor for an HTMLVideoElement so you can do like "new Image()?"
//
function createVideoTexture(ctx, videoId)
{
var texture = ctx.createTexture();
var video = document.getElementById(videoId);
g_loadingFiles.push(video);
video.onload = function() { doBindVideo(ctx, video, texture) }
return texture;
}
function doBindVideo(ctx, video, texture)
{
g_loadingFiles.splice(g_loadingFiles.indexOf(image), 1);
ctx.bindTexture(ctx.TEXTURE_EXTERNAL_OES, texture);
ctx.dynamicTextureSetSource(video);
// These are the default values of these properties so the following
// 4 lines are not necessary.
ctx.texParameteri(ctx.TEXTURE_EXTERNAL_OES, ctx.TEXTURE_MAG_FILTER, ctx.LINEAR);
ctx.texParameteri(ctx.TEXTURE_EXTERNAL_OES, ctx.TEXTURE_MIN_FILTER, ctx.LINEAR);
ctx.texParameteri(ctx.TEXTURE_EXTERNAL_OES, ctx.TEXTURE_WRAP_S, ctx.CLAMP_TO_EDGE);
ctx.texParameteri(ctx.TEXTURE_EXTERNAL_OES, ctx.TEXTURE_WRAP_T, ctx.CLAMP_TO_EDGE);
ctx.bindTexture(ctx.TEXTURE_EXTERNAL_OES, null);
}
///////////////////////////////////////////////////////////////////////
// Initialize the application.
///////////////////////////////////////////////////////////////////////
var g = {};
var videoTexture;
function init()
{
// Initialize
var gl = initWebGL(
// The id of the Canvas Element
"example");
if (!gl) {
return;
}
var program = simpleSetup(
gl,
// The ids of the vertex and fragment shaders
"vshader", "fshader",
// The vertex attribute names used by the shaders.
// The order they appear here corresponds to their index
// used later.
[ "vNormal", "vColor", "vPosition"],
// The clear color and depth values
[ 0, 0, 0.5, 1 ], 10000);
// Set some uniform variables for the shaders
gl.uniform3f(gl.getUniformLocation(program, "lightDir"), 0, 0, 1);
// Use the default texture unit 0 for the video
gl.uniform1i(gl.getUniformLocation(program, "samplerExternal"), 0);
// Create a box. On return 'gl' contains a 'box' property with
// the BufferObjects containing the arrays for vertices,
// normals, texture coords, and indices.
g.box = makeBox(gl);
// Load an image to use. Returns a WebGLTexture object
videoTexture = createVideoTexture(gl, "video");
// Bind the video texture
gl.bindTexture(gl.TEXTURE_EXTERNAL_OES, videoTexture);
// Create some matrices to use later and save their locations in the shaders
g.mvMatrix = new J3DIMatrix4();
g.u_normalMatrixLoc = gl.getUniformLocation(program, "u_normalMatrix");
g.normalMatrix = new J3DIMatrix4();
g.u_modelViewProjMatrixLoc =
gl.getUniformLocation(program, "u_modelViewProjMatrix");
g.mvpMatrix = new J3DIMatrix4();
// Enable all of the vertex attribute arrays.
gl.enableVertexAttribArray(0);
gl.enableVertexAttribArray(1);
gl.enableVertexAttribArray(2);
// Set up all the vertex attributes for vertices, normals and texCoords
gl.bindBuffer(gl.ARRAY_BUFFER, g.box.vertexObject);
gl.vertexAttribPointer(2, 3, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, g.box.normalObject);
gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, g.box.texCoordObject);
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
// Bind the index array
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, g.box.indexObject);
return gl;
}
// ...
///////////////////////////////////////////////////////////////////////
// Draw a frame
///////////////////////////////////////////////////////////////////////
function draw(gl)
{
// Make sure the canvas is sized correctly.
reshape(gl);
// Clear the canvas
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// Make a model/view matrix.
g.mvMatrix.makeIdentity();
g.mvMatrix.rotate(20, 1,0,0);
g.mvMatrix.rotate(currentAngle, 0,1,0);
// Construct the normal matrix from the model-view matrix and pass it in
g.normalMatrix.load(g.mvMatrix);
g.normalMatrix.invert();
g.normalMatrix.transpose();
g.normalMatrix.setUniform(gl, g.u_normalMatrixLoc, false);
// Construct the model-view * projection matrix and pass it in
g.mvpMatrix.load(g.perspectiveMatrix);
g.mvpMatrix.multiply(g.mvMatrix);
g.mvpMatrix.setUniform(gl, g.u_modelViewProjMatrixLoc, false);
// Acquire the latest video image
gl.dynamicTextureAcquireImage();
// Draw the cube
gl.drawElements(gl.TRIANGLES, g.box.numIndices, gl.UNSIGNED_BYTE, 0);
// Allow updates to the image again
gl.dynamicTextureReleaseImage();
// Show the framerate
framerate.snapshot();
currentAngle += incAngle;
if (currentAngle > 360)
currentAngle -= 360;
}
</script>
<body onload="start()">
<video id="video" src="resources/video.ogv" autoplay="true" style="visibility: hidden">
</video>
<canvas id="example">
If you're seeing this your web browser doesn't support the <canvas> element. Ouch!
</canvas>
<div id="framerate"></div>
</body>
</html>
Statistical fingerprinting is a privacy concern where a malicious web
site may determine whether a user has visited a third-party web site by
measuring the timing of cache hits and misses of resources in the
third-party web site. Though the ustnow method of this extension returns
time data to a greater accuracy than before, it does not make this privacy
concern significantly worse than it was already.
What do applications need to be able to determine about the
source?
RESOLVED. Two things
the minimum inter-frame interval. This is needed to determine
a rendering budget.
whether a frame has been missed.
Neither the minimum inter-frame interval nor frame rate is exposed
by HTMLMediaElements. How can it be determined?
RESOLVED. Although there have been requests to expose the frame
rate, in connection with non-linear editing and frame
accurate seeks to SMPTE time-code positions , there has been no
resolution. Therefore the stream object interface will have to provide
a query for the minimum inter-frame interval. It can easily be derived
from the frame-rate of fixed-rate videos or from information that is
commonly stored in the container metadata for variable-rate formats.
For example the Matroska and
WebM
containers provide a FrameRate item, albeit listed as "information
only." Note that there is a tracking
bug for this feature at WHATWG/W3C where browser vendors can
express interest in implementing it.
How can the application determine whether it has missed a
frame?
RESOLVED. If a frame's presentTime
is earlier than
ustnow() + consumerLatency then the application will have to drop the
frame and acquire the next one.
Why not use the TEXTURE2D
target and
texImage2D
?
RESOLVED. Use a new texture target and new commands. A new texture
target makes it easy to specify, implement and conformance test the
restrictions that enable a zero-copy implementation of dynamic
textures as described in the Overview . Given
that one of those restriction is not allowing modification of the
texture data, which is normally done via texImage2D
using
a new command will make the usage model clearer.
Why not use sampler2D uniforms?
RESOLVED. Use a new sampler type. Many zero-copy implementations
will need special shader code when sampling YUV format dynamic
textures. Implementations may choose to (a) re-compile at run time or
(b) inject conditional code which branches at run time according to
the format of the texture bound to TEXTURE_EXTERNAL_OES in the texture
unit to which the sampler variable is set. Without a new sampler type,
such conditional code would have to be injected for every sampler
fetch increasing the size of the shader and slowing sampling of other
texture targets. In order to preserve the possibility of using
approach (b), a new sampler type will be used.
Should the API be implemented as methods on the texture object or
as commands taking a texture object as a parameter?
RESOLVED. Neither. The WebGLTexture
object represents
an OpenGL texture name. No object is created until the name is bound
to a texture target. Therefore the new commands should operate on a
the currently bound texture object.
Should dynamic textures be a new texture type or can
WebGLTexture
be reused?
RESOLVED. WebGLTexture
can be reused. As noted in the
previous issue a WebGLTexture
represents a texture name
and is a handle to multiple texture types. The type of texture is set
according to the target to which the name is initially bound.
Should this extension use direct texture access commands or should
it use texParameter
and getTexParameter
?
RESOLVED. Use the latter. There is no directly accessible texture
object to which such commands can be added. Changing the API to have
such objects is outside the scope of this extension.
Should we re-use #extension
NV_EGL_stream_consumer_external
, create our own GLSL extension
name or have both this and a WebGL-specific name?
RESOLVED. Any of WEBGL_dynamic_texture
or the aliases
GL_NV_EGL_stream_consumer_external
or
GL_OES_EGL_image_external
can be used to enable this
extension's features in the shader. This permits the same shader to be
used with both WebGL and OpenGL ES 2.0.
What should happen when an object of type
HTMLCanvasElement
, HTMLImageElement
or
HTMLVideoElement
is passed to the existing
tex*Image2D
commands?
UNRESOLVED. This behavior is outside the scope of this extension
but handling of these objects is very underspecified in the WebGL
specification and needs to be clarified. Suggestion: for single-frame
HTMLImageElement set the texture image to the HTMLImageElement; for an
animated HTMLImageElement set the texture image to the first frame of
the animation; for an HTMLCanvasElement, set the texture image to the
current canvas image that would be returned by toDataURL; for an
HTMLVideoElement, set the texture image to the current frame. In all
cases, the texture image does not change until a subsequent call to a
tex*Image2D
command. Is this a change from the way
any of these elements are handled today?
Should acquireImage
and releaseImage
generate errors if called when the stream is already in the state to
be set or ignore those extra calls?
RESOLVED. They should not generate errors.
acquireImage
will be defined to implicitly call
releaseImage
if there has not been an intervening
call.
This API is implementable on any platform at varying levels of
efficiency. Should it therefore move directly to core rather than
being an extension?
RESOLVED. No, unless doing so would result in implementations
appearing sooner.
Should this extension support HTMLImageElement?
UNRESOLVED. The HTML 5 Living Standard provides virtually no rules
for handling of animated HTMLImageElements and specifically no
definition of a current frame. In order to texture the animations from
such elements, this specification will need to provide rules. If we
are tracking the behavior of CanvasRenderingContext2D.drawImage
then there is no point supporting HTMLImageElement as the
specification says to draw the first frame of animated
HTMLImageElements
.
Should this extension extend HTMLMediaElement
with an
acquireImage/releaseImage API?
RESOLVED. No. The API would have no purpose and would require
HTML{Video,Canvas,Image}Element becoming aware of WebGLTexture or,
even worse, aware of texture binding within WebGL. No similar API was
exposed to support CanvasRenderingContext2D.drawImage. The HTMLElement
is simply passed to drawImage.
Should DOMHighResolutionTime
and window.performance.now()
from the W3C High-Resolution
Time draft be used for the timestamps and as UST?
RESOLVED. No. The specified unit is milliseconds and, although the
preferred accuracy is microseconds, the required accuracy is only
milliseconds. At millisecond accuracy it is not possible to
distinguish between 29.97 fps and 30 fps which means sound for a 29.97
fps video will be ~3.5 seconds out of sync after 1 hour. Also
fractional double
values must be used to represent times
< 1 ms with the attendant issues of variable time steps as the
exponent changes. Feedback has been provided. Hopefully the draft
specification will be updated.
Should UST 0 be system start-up, browser start-up or navigationStart
as defined in the W3C Navigation
Timing proposed recommendation?
RESOLVED. If DOMHighResolutionTime
is used, then
navigationStart makes sense otherwise it can be left to the
implementation.
Should UST wrap rather then increment the exponent, so as to
maintain precision?
UNRESOLVED. The exponent will need to be incremented after 2**53
nanoseconds (~ 41 days). UST could wrap to 0 after that or just keep
counting. If it keeps counting, the precision will be halved so each
tick will be 2 nanoseconds. The next precision change will occur after
a further ~82 days.
Should WDTStream.state be a proper idl enum?
UNRESOLVED.
Does the application need to be able to find out if it has missed a
potential renderAnimationFrame callback, i.e, it has taken longer than
the browser's natural rAF period? If so, how?
UNRESOLVED.
What are the base and units of a renderbuffer's present time on
iOS?
UNRESOLVED.
CanvasRenderingContext2D.drawImage
requires an
InvalidStateError be thrown if either width or height of the source
canvas is 0? Do we need to do mirror this?
RESOLVED. Treating this situation as failing to acquire an image
and so returning opaque black when sampled provides more consistent
handling across StreamSource types and is more consistent with OpenGL
ES.
Should exceptions be used for errors on WDTStreams or should
GL-style error handling be used?
UNRESOLVED.
Initial revision.
Fixed incorrect dependency and minor naming inconsistencies.
Fixed missing parameter error and moved the location of the bindTexture
call in the sample code.
Significant rewrite that bases the extension on
GL_NV_EGL_stream_consumer_external and which uses semantics and
concepts" from EGLStream rather than EGLImage.
Change #extension aliases to match bug fixes in mirrored
extensions.
Update contributors list. Reorder issues to put all texture
object related issues together and modify them for consistency. Fix
small typos.
Major revamp. Expose stream objects and provide commands for
measuring time to render and present the drawing buffer.
Added NoInterfaceObject extended attribute.
Used updated XSL to properly show interfaces add by this
extension under New Types.
Updated link to GL_NV_EGL_stream_consumer_external
extension.
khronos_api-3.1.0/api_webgl/extensions/proposals/WEBGL_subarray_uploads/extension.xml 0100644 0000765 0000024 00000006730 13345407002 0027461 0 ustar 00 0000000 0000000
WEBGL_subarray_uploads
WebGL
working group (public_webgl 'at' khronos.org)
Jeff Gilbert (jgilbert 'at' mozilla.com)
k
Though no-copy slicing of TypedArrays is already possible, it can still generate
considerable garbage, incuring GC load. Allowing for specification of subarray
offset and size can eliminate this source of garbage.
[NoInterfaceObject]
interface WEBGL_subarray_uploads {
void bufferSubData(GLenum target, GLsizeiptr bufferOffset, GLsizeiptr subarrayOffset,
GLsizeiptr subarraySize, (ArrayBuffer or SharedArrayBuffer) data);
void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum sizedFormat,
GLsizeiptr subarrayOffset, GLsizeiptr subarraySize,
(ArrayBuffer or SharedArrayBuffer) data);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizeiptr subarrayOffset, GLsizeiptr subarraySize,
(ArrayBuffer or SharedArrayBuffer) data);
};
Upload data from a subarray of an ArrayBuffer or SharedArrayBuffer.
Upload data from a subarray of an ArrayBuffer or SharedArrayBuffer.
Upload data from a subarray of an ArrayBuffer or SharedArrayBuffer.
Initial revision
khronos_api-3.1.0/api_webgl/extensions/proposals/WEBGL_texture_multisample/extension.xml 0100644 0000765 0000024 00000002550 13345407002 0030212 0 ustar 00 0000000 0000000
WEBGL_texture_multisample
WebGL
working group (public_webgl 'at' khronos.org)
Jeff Gilbert, Mozilla
XYZ
Adds texStorage2DMultisample()
and the TEXTURE_2D_MULTISAMPLE
target from OpenGL ES 3.1.
[NoInterfaceObject]
interface WEBGL_texture_storage_multisample {
const GLenum TEXTURE_2D_MULTISAMPLE = 0x9100;
void texStorage2DMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations);
};
Initial revision.
khronos_api-3.1.0/api_webgl/extensions/proposals/WEBGL_texture_source_iframe/extension.xml 0100644 0000765 0000024 00000013224 13345407002 0030501 0 ustar 00 0000000 0000000
WEBGL_texture_source_iframe
WebGL
working group (public_webgl 'at' khronos.org)
Zhenyao Mo, Google Inc
Members of the WebGL working group
NN
This extension enables WebGL implementations to bind an HTMLIFrameElement object as the data source
to a texture. While bound, the extension provides an API to allow applications to request the latest
iframe rendering results to be blitted to the texture. The extension also provides an API to allow
applications to transform and forward related user input events from WebGL canvas to the bound iframe,
thus enabling the bound iframe to be interative inside a WebGL scene.
Due to security concerns, currently this extension only supports same origin iframes. This
limitaion may be lifted in the future.
bindTextureSource(GLenum target, HTMLIFrameElement iframe);
Promise requestFrame(GLenum target);
void setEventForwarding(function(Event));
};
]]>
This function connects an iframe
to the texture currently bound to target
and returns a promise
that will be fulfilled once the iframe is rendered and ready to be blitted to the texture. If the iframe
is null
, any existing binding between the texture and an iframe is broken.
If there are any errors, generate the GL error synchronously and the returned promise is
rejected
with an InvalidStateError
.
Once the function returns successfully, the texture is defined as following: its effective
internal format becomes RGBA8
; its width and height becomes iframe element's
width and height.
Error cases are listed below:
target
must be TEXTURE_2D
; otherwise an INVALID_ENUM
error is generated.
If no texture is bound to the target
, an INVALID_OPERATION
is
generated.
If iframe
is not the same origin, an INVALID_OPERATION
is
generated.
Note this function returns a promise asynchronously because wiring an iframe rendering results
to a WebGL texture could take multiple frames. The iframe could be invisible, therefore not part of
the rendering pipeline and needs to be inserted into it. The iframe could also be in a seperate
process from the one where WebGL is in, although this is likely not the case right now because we
currently limit iframe to be same origin only.
This function instructs implementations to update the texture with the latest iframe rendering
results. The function returns a promise that will be fulfilled when the iframe rendering results from the same animation frame
when this function is called has been blitted to the texture.
If an application uses requestAnimationFrame
, implementations must guarantee once
this function is called, the iframe rendering results from the same frame has been blitted to the
texture when entering the next animation frame. Therefore, it is not necessary for an
application to depend on the state of the returned promise. The promise is for applications that do not
use requestAnimationFrame
.
Once this function called, it is not recommended to read from the texture until the returns promise is
fulfilled. The content of the texture during this period is undefined.
This function allows an application to define an event forwarding
function that decides whether to forward user input events received on
the WebGL canvas to the iframe. If yes, this function needs to transform
event locations and displacements as needed. With this, an application
can allow users to interact the iframe rendered inside the WebGL scene.
The event forwarding function takes an event as input, and output a
bool. If returning true, the event is forwarded to the iframe and event
data might have been modified to transform the event from WebGL canvas
coordinates to iframe coordinates.
TODO(zmo@chromium.org): need some help how to define the forwarding function
signature.
Initial revision.
khronos_api-3.1.0/api_webgl/extensions/proposals/WEBGL_video_texture/extension.xml 0100644 0000765 0000024 00000010664 13345407002 0026771 0 ustar 00 0000000 0000000
WEBGL_video_texture
WebGL
working group (public_webgl 'at' khronos.org)
Byungseon Shin (sun.shin 'at' lge.com)
Andrey Volykhin (andrey.volykhin 'at' lge.com)
Members of the WebGL working group
NN
Defines a new texture target TEXTURE_VIDEO_IMAGE
.
Provides a mechanism for binding HTMLVideoElement
stream to video texture targets.
Provides time of frame, texture width and height of HTMLVideoElement
's texture binding.
Add support for WEBGL_video_texture
binding of HTMLVideoElement.
[NoInterfaceObject]
interface WebGLVideoFrameInfo {
readonly attribute double currentTime;
readonly attribute unsigned long textureWidth;
readonly attribute unsigned long textureHeight;
};
[NoInterfaceObject]
interface WEBGL_video_texture {
const GLenum TEXTURE_VIDEO_IMAGE = 0x851D;
const GLenum SAMPLER_VIDEO_IMAGE = 0x8B61;
[RaisesException] WebGLVideoFrameInfo VideoElementTargetVideoTexture(
GLenum target, HTMLVideoElement video);
};
This a fragment shader that samples a video texture.
#extension GL_WEBGL_video_texture : require
precision mediump float;
varying vec2 v_texCoord;
uniform samplerVideoWEBGL uSampler;
void main(void) {
gl_FragColor = texture2D(uSampler, v_texCoord);
}
This shows application that renders video using proposed extension.
var videoElement = document.getElementById("video");
var videoTexture = gl.createTexture();
function update() {
var ext = gl.getExtension('WEBGL_video_texture');
if(ext !=== null){
gl.bindTexture(ext.TEXTURE_VIDEO_IMAGE, videoTexture);
ext.VideoElementTargetVideoTexture(ext.TEXTURE_VIDEO_IMAGE, videoElement);
gl.bindTexture(ext.TEXTURE_VIDEO_IMAGE, null);
}
}
function render() {
gl.clearColor(0.0, 0.0, 1.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.bindBuffer(gl.ARRAY_BUFFER, squareVerticesBuffer);
gl.vertexAttribPointer(vertexPositionAttribute, 3, gl.FLOAT, false, 0, 0);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(ext.TEXTURE_VIDEO_IMAGE, videoTexture);
gl.uniform1i(gl.getUniformLocation(shaderProgram, "uSampler"), 0);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
}
Application renders each video frames into WebGL canvas based on game-loop pattern.
while (true) {
update();
processInput();
render();
}
Initial revision.
Change EGLImageTargetTexture2DOES to be called at every WebGL rendering cycle.
Add VideoFrameInfo interface.
Change EGLImageTargetTexture2DOES to return VideoFrameInfo as a currently mapped frame.
Change Extension name to WEBGL_video_texture for abstracion of OES_EGL_image_external extension.
Define new sampler and texture type, TEXTURE_VIDEO_IMAGE and SAMPLER_VIDEO_IMAGE.
Change EGLImageTargetTexture2DOES to VideoElementTargetVideoTexture.
khronos_api-3.1.0/api_webgl/extensions/rejected/EXT_texture_storage/extension.xml 0100644 0000765 0000024 00000004530 13345407002 0026665 0 ustar 00 0000000 0000000
EXT_texture_storage
WebGL
working group (public_webgl 'at' khronos.org)
Kirill Dmitrenko (dmikis 'at' yandex-team.ru)
Members of the WebGL working group
k
The behaviour of texImage2D
,
compressedTexImage2D
and copyTexImage2D
methods of a WebGL context is changed. After a successful call to texStorage2DEXT
,
the value of TEXTURE_IMMUTABLE_FORMAT_EXT
for this texture
object is set to TRUE
, and no further changes to the dimensions
or format of the texture may be made. Using texImage2D
,
compressedTexImage2D
, copyTexImage2D
or
texStorage2DEXT
with the same texture will result
in the error INVALID_OPERATION
being generated.
interface EXT_texture_storage {
const GLenum TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F;
void texStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
}
Simultaneously specify storage for all levels of a two-dimensional texture.
Initial revision
Moved to rejected now that initial WebGL 2.0 implementations are shipping imminently.
khronos_api-3.1.0/api_webgl/extensions/rejected/OES_depth24/extension.xml 0100644 0000765 0000024 00000004246 13345407002 0024705 0 ustar 00 0000000 0000000
OES_depth24
WebGL
working group (public_webgl 'at' khronos.org)
Florian Boesch (pyalot 'at' gmail.com)
Members of the WebGL working group
NN
Allows 24-bit depth components as a valid render buffer storage format.
[NoInterfaceObject]
interface OES_depth24 {
const GLenum DEPTH_COMPONENT24_OES = 0x81A6;
};
var extension = gl.getExtension('OES_depth24');
if(extension !=== null){
var depth = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, depth);
gl.renderbufferStorage(gl.RENDERBUFFER, extension.DEPTH_COMPONENT24_OES, 128, 128);
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
var fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depth);
var fboStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
console.assert(fboStatus == gl.FRAMEBUFFER_COMPLETE, 'Framebuffer is not complete');
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
console.assert(gl.getError() == gl.NO_ERROR, 'A GL error occured');
}
Initial revision.
Moved to rejected because WEBGL_depth_texture can be used as a workaround for 24-bit depth for FBOs.
khronos_api-3.1.0/api_webgl/extensions/rejected/WEBGL_compressed_texture_atc/extension.xml 0100644 0000765 0000024 00000010673 13450312407 0030422 0 ustar 00 0000000 0000000
WEBGL_compressed_texture_atc
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
12
This extension exposes the compressed texture formats defined in the
AMD_compressed_ATC_texture OpenGL extension to WebGL.
Compression formats COMPRESSED_RGB_ATC_WEBGL
,
COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
, and
COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
may be passed to
the compressedTexImage2D
and compressedTexSubImage2D
entry points.
These formats correspond to the 3 formats defined in the AMD_compressed_ATC_texture OpenGL
extension. Although the enum names are changed, their numeric values are the same. The correspondence
is given by this table:
WebGL format enum
OpenGL format enum
Numeric value
COMPRESSED_RGB_ATC_WEBGL
ATC_RGB_AMD
0x8C92
COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
ATC_RGBA_EXPLICIT_ALPHA_AMD
0x8C93
COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
ATC_RGBA_INTERPOLATED_ALPHA_AMD
0x87EE
Calling getParameter
with the argument COMPRESSED_TEXTURE_FORMATS
will include the 3 formats from this specification.
The following format-specific restrictions must be enforced:
COMPRESSED_RGB_ATC_WEBGL
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
, must be equal to the following number of bytes:
floor((width + 3) / 4) * floor((height + 3) / 4) * 8
If it is not, an INVALID_VALUE
error is generated.
COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
The byteLength
of the ArrayBufferView, pixels
, passed to
compressedTexImage2D
, must be equal to the following number of bytes:
floor((width + 3) / 4) * floor((height + 3) / 4) * 16
If it is not, an INVALID_VALUE
error is generated.
[NoInterfaceObject]
interface WEBGL_compressed_texture_atc {
/* Compressed Texture Formats */
const GLenum COMPRESSED_RGB_ATC_WEBGL = 0x8C92;
const GLenum COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;
const GLenum COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
};
Initial revision.
Clarified that length of ArrayBufferView is actually byteLength.
Removed reference to compressedTexSubImage2D. This format can only be used with compressedTexImage2D.
Moved to community approved after discussion on public_webgl list.
Added NoInterfaceObject extended attribute.
Moved to rejected status at Khronos Montreal face-to-face meeting.
khronos_api-3.1.0/api_webgl/extensions/rejected/WEBGL_debug_shader_precision/extension.xml 0100644 0000765 0000024 00000012735 13345407002 0030336 0 ustar 00 0000000 0000000
WEBGL_debug_shader_precision
WebGL
working group (public_webgl 'at' khronos.org)
Olli Etuaho, NVIDIA
Members of the WebGL working group
NN
This extension enables software emulation of mediump and lowp floating point arithmetic in GLSL shaders for the purposes of shader testing. The emulation is enabled for shaders that are compiled after the extension has been enabled. Shaders compiled before the extension is enabled are not subject to emulation. The emulation does not model any specific device, but hypothetical shader units that implement IEEE half-precision floating point and the minimum requirements for lowp in The OpenGL ES Shading Language specification version 1.00.17. It is suggested that the software emulation is implemented in shader code, but a large performance cost on the order of one magnitude is still expected on all operations subject to emulation.
Many varieties of PC GPUs only implement one precision for floating point operations that corresponds to highp in The OpenGL ES Shading Language, so errors in shader code which uses mediump or lowp precision may be undetectable on these GPUs. Testing shaders with this extension enabled is recommended to ensure compatibility with a wide variety of hardware. Due to the large performance cost of emulation, this extension should only be used for testing and not in a production environment.
The emulation applies to:
accesses to variables in r-value expressions (not on the left side of an assignment operator, includes passing in parameters to a function)
return values of built-in functions
return values of binary math operators, including assignment and compound assignment
results of binary math operations evaluated as a part of compound assignment
Examples of operations not subject to emulation:
The math operator is unary, so storing the result and the return value are not subject to emulation: my_float++;
Operations listed above resulting in a mediump precision floating point scalar, vector or matrix must perform the following steps on the resulting scalar value or each of the components of the vector or matrix:
Clamp the value to the range [-65504.0, 65504.0].
Determine the floating-point exponent e of the clamped value.
If e < -15, return 0.0, skipping steps 4-6. The sign bit of the return value is undefined in this case.
Let x be the clamped value multiplied by 2^(-e + 10.0).
Let y be sign(x ) * floor(abs(x )).
Return y * 2^(e - 10.0).
Operations listed above resulting in a lowp precision floating point scalar, vector or matrix must perform the following steps on the resulting scalar value or each of the components of the vector or matrix:
Clamp the value to the range [-2.0, 2.0].
Let x be the clamped value multiplied by 2^8.
Let y be sign(x ) * floor(abs(x )).
Return y * 2^(-8).
sign, floor, and abs in the above steps refer to built-in functions in The OpenGL ES Shading Language.
The handling of positive and negative infinity and NaN by the above steps is undefined.
The #pragma webgl_debug_shader_precision
directive is accepted by the shader compiler, and can be used to disable the emulation for specific shaders. By default, emulation is enabled by all shaders, but including #pragma webgl_debug_shader_precision(off)
in a shader must disable emulation for that shader.
Due to hardware limitations, it is allowed that some shaders which compile and link successfully when the extension is disabled do not compile or link when the extension is enabled.
[NoInterfaceObject]
interface WEBGL_debug_shader_precision {
};
Initial revision.
Added a #pragma directive to use in shaders and did minor clarifications.
Lifted restrictions concerning math operations evaluated as a part of compound assignment.
Moved to rejected on grounds of it being easy to provide as a library (with emscripten).
khronos_api-3.1.0/api_webgl/extensions/rejected/WEBGL_draw_elements_no_range_check/extension.xml 0100644 0000765 0000024 00000006567 13345407002 0031513 0 ustar 00 0000000 0000000
WEBGL_draw_elements_no_range_check
WebGL
working group (public_webgl 'at' khronos.org)
Olli Etuaho, NVIDIA
Jeff Gilbert, Mozilla
Members of the WebGL working group
NN
drawElements
robustness is currently ensured by checking
indices in the element array buffer against the size of the array buffer
they are indexing. These checks are undesirable from a performance
perspective, since they introduce CPU overhead to the API and require index
buffers to have a copy in CPU-accessible memory.
This extension changes the behavior of drawElements
to use
security features built into hardware, bypassing the CPU-side range check
and improving performance. The drawback is that if out-of-range indices are
referenced by drawElements
, no error is generated and the
rendering results of that call will be undefined. However, supplying
out-of-range indices to drawElements
will not result in
reading vertex data from outside the enabled vertex buffer objects, nor
abnormal program termination, as specified in the OpenGL extension
ARB_robust_buffer_access_behavior .
It is suggested that this extension is left disabled when debugging. Any
INVALID_OPERATION
errors from drawElements
seen
while the extension is off mean that the application is supplying incorrect
indices to the API, even if rendering results would seem correct when this
extension is enabled.
This extension interacts with
ANGLE_instanced_arrays .
Calling drawElements
will not produce an INVALID_OPERATION
error if a referenced index lies outside the storage of the bound buffer. Instead,
rendering is performed and attribute indices that are outside the valid range will produce
undefined rendering results.
Interaction with ANGLE_instanced_arrays: calling drawElementsInstancedANGLE
will not produce an INVALID_OPERATION
error if a referenced index
lies outside the storage of the bound buffer, but will instead produce undefined
rendering results similarly to drawElements
.
[NoInterfaceObject]
interface WEBGL_draw_elements_no_range_check {
};
Initial revision.
Added NoInterfaceObject extended attribute.
Moved to rejected.
khronos_api-3.1.0/api_webgl/extensions/rejected/WEBGL_get_buffer_sub_data_async/extension.xml 0100644 0000765 0000024 00000014763 13450312407 0031022 0 ustar 00 0000000 0000000
WEBGL_get_buffer_sub_data_async
WebGL working group (public_webgl 'at' khronos.org)
Kai Ninomiya, Google Inc.
Members of the WebGL working group
34
This extension allows asynchronous buffer readback in WebGL 2.0.
This extension exposes an asynchronous buffer readback entry point for
non-blocking readbacks from WebGL buffers. It is equivalent to
getBufferSubData
but returns a Promise
instead of an immediate readback result.
[NoInterfaceObject]
interface WEBGL_get_buffer_sub_data_async {
// Asynchronous version of getBufferSubData which fulfills the returned promise when the data becomes available.
Promise<ArrayBuffer> getBufferSubDataAsync(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstBuffer,
optional GLuint dstOffset = 0, optional GLuint length = 0); // May throw DOMException
};
Reads back data asynchronously from the bound WebGLBuffer into dstBuffer
.
Let buf
be the buffer bound to target
at the time
getBufferSubDataAsync
is called.
If length
is 0, let copyLength
be
dstBuffer.length - dstOffset
; otherwise, let
copyLength
be length
.
If copyLength
is greater than zero,
copy copyLength
typed elements (each of size dstBuffer.BYTES_PER_ELEMENT
)
from buf
into dstBuffer
,
reading buf
starting at byte index srcByteOffset
and
writing into dstBuffer
starting at element index dstOffset
.
If copyLength
is 0, no data is written to dstBuffer
, but
this does not cause a GL error to be generated.
If no WebGLBuffer is bound to target
,
an INVALID_OPERATION
error is generated.
If target
is TRANSFORM_FEEDBACK_BUFFER
,
and any transform feedback object is currently active,
an INVALID_OPERATION
error is generated.
If dstOffset
is greater than dstBuffer.length
,
an INVALID_VALUE
error is generated.
If dstOffset + copyLength
is greater than dstBuffer.length
,
an INVALID_VALUE
error is generated.
If srcByteOffset
is less than zero,
an INVALID_VALUE
error is generated.
If srcByteOffset + copyLength*dstBuffer.BYTES_PER_ELEMENT
is larger than the length of buf
,
an INVALID_OPERATION
is generated.
When invoked, getBufferSubDataAsync
must run these steps:
Let promise
be a Promise to be returned.
Check for the errors defined above. If there are any errors, generate the GL error
synchronously and
reject
promise
with an InvalidStateError
.
Insert a readback of buf
into the GL command stream, using the range
defined above.
Return promise
, but continue running these steps in parallel.
Upon completion of the readback, queue a task performing the following steps:
If the context has been lost, or if dstBuffer
has been neutered,
reject
promise
with an InvalidStateError
. In this case, no GL
error is generated.
Write the readback result into dstBuffer
, using the range defined
above.
Resolve
promise
with dstBuffer
.
The task source for this task is the WebGL task source .
If the returned Promise is rejected, no data is written to dstBuffer
.
Even if getBufferSubDataAsync
is called multiple times in a row with the same
dstBuffer
, then
callbacks added synchronously will never see
results of subsequent getBufferSubDataAsync
calls.
Compared to the synchronous version of getBufferSubData
, this version may
impose less overhead on applications. Intended use cases include reading pixels into a
pixel buffer object and examining that data on the CPU. It does not force the graphics
pipeline to be stalled as getBufferSubData
does.
Initial revision.
Set status to rejected following the working group's decision to
allow optimizations of the existing getBufferSubData API instead of
exposing a new one.
khronos_api-3.1.0/api_webgl/extensions/rejected/WEBGL_shared_resources/extension.xml 0100644 0000765 0000024 00000034307 13450312407 0027207 0 ustar 00 0000000 0000000
WEBGL_shared_resources
WebGL working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
22
This extension exposes the ability to share WebGL resources with multiple WebGLRenderingContexts.
Background:
The OpenGL ES spec defines that you can share a resource (texture, buffer, shader, program,
renderbuffer) with 2 or more GL contexts but with some caveats. To guarantee you'll see a
change made in one context in other context requires calling glFinish on the context that
made the change and call glBind on the context that wants to see the change.
Not calling glFinish and/or glBind does not guarantee you won't see the results which means
that users may do neither and their app might just happen to work on some platforms and
mysteriously have glitches, rendering corruption, gl errors or program failure on others.
WebGL must present consistent behavior for sharing and so this extension provides
an API so that implementions can enforce and optimize these requirements.
Adds a new context creation parameter:
shareGroup
Default: undefined . If the value is set to the group
attribute from the WEBGL_shared_resources
object from an existing context
then resources from the existing context are shared with the newly created context.
var canvas1 = document.createElement("canvas");
var canvas2 = document.createElement("canvas");
var ctx1 = canvas1.getContext("webgl");
var sharedResourcesExtension = ctx1.getExtension("WEBGL_shared_resources");
var ctx2 = canvas2.getContext("webgl", {
shareGroup: sharedResourcesExtension.group
});
In order for a context to use a resouce it must first acquire it.
Contexts can make a request to acquire a resource by calling acquireSharedResource
in one of 2 modes, EXCLUSIVE or READ_ONLY. A resource may be acquired by multiple
contexts in READ_ONLY mode. The resource may only be acquired by one context
if the mode is EXCLUSIVE. acquireSharedResource returns an id you can use to cancel the acquire
by calling cancelAcquireSharedResource.
When the resource is available in the requested mode the callback
will be invoked. Resources start their life as acquired in EXCLUSIVE mode in the context
in which they are created.
To release a resource so it may be acquired by another context call releaseSharedResource and
pass it the resource to be released.
After a resource is acquired it must be bound before it is used. Binding
means for buffers calling bindBuffer, for textures either bindTexture or
framebufferTexture2D, for renderbuffers either bindRenderbuffer or framebufferRenderbuffer,
for shaders attachShader, for programs useProgram. Binding once is sufficient to satisfy
this requirement. In other words, if you have a texture attached to more than one texture
unit the texture only needs to be re-bound to 1 texture unit. Attemping to use a resource
which has not been bound since it was acquired generates INVALID_OPERATION.
Bind Requirement Algorithm:
Each resource has a per-context bound flag. When a resource is acquired in a context its
bound flag for that context is set to false. If one of the functions listed above
is called the bound flag for that context is set to true. Drawing and reading functions,
clear, drawArrays, drawElements, readPixels, that would access a resource whose bound flag
for that context is false generate INVALID_FRAMEBUFFER_OPERATION. All other functions that
use a resource whose bound flag for that context is false generate INVALID_OPERATION.
Note: In the specific case of programs, it is not an error to call draw with a program
or call useProgram for a program which has shaders that have
been acquired but not re-attached. Nor it is an error to draw with or call useProgram
for a program which has shaders that have not been acquired. It is an error to call linkProgram
for a program that is using shaders that have been acquired but not re-attached.
When an attempt is made to use a resource that is not acquired in the current context
the implementation must generate the error INVALID_OPERATION or INVALID_FRAMEBUFFER_OPRATION.
This includes all gl calls
that would access the given resource directly or indirectly. For example, a
draw call must fail if any of the resources it would access is not acquired in the
correct mode for the call. In other words, if the draw call would read from a buffer
or texture and that buffer or texture is not acquired for READ_ONLY or EXCLUSIVE mode the draw
must fail with INVALID_FRAMEBUFFER_OPERATION. If the draw would render to a texture or renderbuffer
that is not acquired for EXCLUSIVE mode the draw must fail and generate INVALID_FRAMEBUFFER_OPERATION.
If a program used in the draw is not acquired for READ_ONLY or EXCLUSIVE mode the draw or clear must fail
and generate INVALID_FRAMEBUFFER_OPERATION.
For buffers not acquired this includes but is not limited to
bindBuffer
bufferData
bufferSubData
deleteBuffer
drawArrays
drawElements
getParameter with parameter (BUFFER_SIZE or BUFFER_USAGE)
isBuffer
vertexAttribPointer
For a buffer acquired in READ_ONLY mode this includes but is not limited to
bufferData
bufferSubData
For programs not acquired this includes but is not limited to
attachShader
bindAttribLocation
drawArrays
drawElements
deleteProgram
getActiveAttrib
getActiveUniform
getAttribLocation
getUniformLocation
getProgramParameter
getProgramInfoLog
isProgram
linkProgram
useProgram
validateProgram
For programs acquired in READ_ONLY mode includes but is not limited to
bindAttribLocation
deleteProgram
linkProgram
For renderbuffers not acquired this includes but is not limited to
bindRenderbuffer
clear
deleteRenderbuffer
drawArrays
drawElements
framebufferRenderbuffer
isRenderbuffer
renderbufferStorage
For renderbuffers acquired in READ_ONLY mode this includes
clear
deleteRenderbuffer
drawArrays
drawElements
renderbufferStorage
For shaders not acquired this includes but is not limited to
attachShader
compileShader
deleteShader
getShaderSource
getShaderParameter
isShader
shaderSource
For shaders acquired in READ_ONLY mode this includes but is not limited to
deleteShader
compileShader
shaderSource
For textures not acquired this includes but is not limited to
bindTexture
clear
compressedTexImage2D
compressedTexSubImage2D
copyTexImage2D
copyTexSubImage2D
drawArrays
drawElements
deleteTexture
framebufferTexture2D
getTexParameter
isTexture
texImage2D
texParameter
texSubImage2D
For textures acquired in READ_ONLY mode this includes but is not limited to
clear
compressedTexImage2D
compressedTexSubImage2D
copyTexImage2D
copyTexSubImage2D
drawArrays
drawElements
deleteTexture
texImage2D
texParameter
texSubImage2D
The term "not limited to" is intended to point out that extension may enable
other functions to which these rule should apply. For example drawArraysInstancedANGLE
must follow the same rules as drawArrays.
Calling checkFramebufferStatus with the argument FRAMEBUFFER or DRAW_FRAMEBUFFER must
return FRAMEBUFFER_INCOMPLETE_ATTACHMENT if any of the resources referenced by the currently
bound framebuffer are not acquired for EXCLUSIVE access.
Calling checkFramebufferStatus with the argument READ_FRAMEBUFFER will return
FRAMEBUFFER_INCOMPLETE_ATTACHMENT if any of the resources referenced by the currently bound
framebuffer are not acquired for EXCLUSIVE or READ_ONLY access.
Note: This extension exposes the constants READ_FRAMEBUFFER and DRAW_FRAMEBUFFER only for
the purpose of calling checkFramebufferStatus. In particular, this extension does not enable
calling bindFramebuffer with either constant.
A context that is deleted automatically releases all resources it has acquired. Note that
currently there is no way to explicitly delete a context. Contexts are deleted through
garbage collection.
Note that implementing this extension changes the base class of the sharable resources.
Specifically: WebGLBuffer, WebGLProgram, WebGLRenderbuffer, WebGLShader, and WebGLTexture
change their base class from WebGLObject to WebGLSharedObject.
Q: What happens if one context deletes a resource another context is attempting to acquire?
A: Nothing special. The acquire will succeed when the context that currently has the resource
releases it. The context that acquires the resource can use the WebGLSharedObject
(buffer, texture, etc...) and will get the normal WebGL behavior associated with using
a deleted resource.
Q: Can you attach a resources that you have not acquired to a container?
A: No. An attachment can remain attached while it is released but it must be acquired
when attaching.
In particular a framebuffer attachment may not be attached to a framebuffer unless
the attachment is acquired. A shader may not be attached to a program unless the
shader is acquired. A buffer may not be attached to an attibute, vertexAttribPointer,
unless the buffer is acquired.
Q: What happens if you try to acquire a resource you already have acquired?
A: It will generate INVALID_OPERATION
[NoInterfaceObject]
interface WEBGL_shared_resources {
const GLenum READ_ONLY = 0x0001;
const GLenum EXCLUSIVE = 0x0004;
const GLenum READ_FRAMEBUFFER = 0x8CA8;
const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
readonly attribute WebGLShareGroup group;
long acquireSharedResource(
WebGLSharedObject resource,
GLenum mode,
AcquireSharedResourcesCallback callback);
void releaseSharedResource(
WebGLSharedObject resource);
void cancelAcquireSharedResource(long id);
};
callback AcquireSharedResourcesCallback = void ();
[NoInterfaceObject]
interface WebGLShareGroup {
};
interface WebGLSharedObject : WebGLObject {
};
interface WebGLBuffer : WebGLSharedObject {
};
interface WebGLProgram : WebGLSharedObject {
};
interface WebGLRenderbuffer : WebGLSharedObject {
};
interface WebGLShader : WebGLSharedObject {
};
interface WebGLTexture : WebGLSharedObject {
};
Initial revision.
Moved to draft after agreement in working group.
Added NoInterfaceObject extended attribute to extension interface and WebGLShareGroup.
Rejected after discussion on public_webgl and no strong objections. At this point in
the WebGL API's development it is not profitable to invest the time to implement this
extension. Alternatives: CanvasRenderingContext2D.drawImage taking a WebGL-rendered canvas as
argument, or using OffscreenCanvas.transferToImageBitmap with a WebGL-rendered canvas,
combined with ImageBitmapRenderingContext.transferFromImageBitmap.
khronos_api-3.1.0/api_webgl/extensions/rejected/WEBGL_subscribe_uniform/extension.xml 0100644 0000765 0000024 00000020256 13345407002 0027364 0 ustar 00 0000000 0000000
WEBGL_subscribe_uniform
WebGL
working group (public_webgl 'at' khronos.org)
Owen Glofcheski, Google
Members of the WebGL working group
NN
This extension exposes the ability to subscribe to a set of uniform targets
which can be used to populate uniforms within shader programs. This extension
is generic, but currently only supports mouse position as a subscription target.
Background:
The depth of the web pipeline makes it difficult to support low latency
interaction as event information retrieved via javascript
is outdated by the time it's displayed to clients. By populating event
information later in the pipeline one can reduce perceived input latency.
This extension creates a new buffer type 'Valuebuffer'
to
maintain the active state for predefined subscription targets. Since a
mechanism for buffering uniform information isn't available pre 2.0 (UBOs)
an additional data type was needed. See 'New Types' for additional
information.
When this extension is enabled:
This extension provides a mechanism to store mouse positional information
in buffers and defer modification of uniform variables which use mouse
positional information until the WebGL commands are executed.
This extension provides a mechanism to explicitly update mouse
positional information to maintain per frame consistency.
[NoInterfaceObject]
interface WEBGL_subscribe_uniform {
const GLenum SUBSCRIBED_VALUES_BUFFER = 0x924B;
// subscription targets
const GLenum MOUSE_POSITION = 0x924C;
WebGLValuebuffer? createValuebuffer();
void deleteValuebuffer(WebGLValuebuffer? buffer);
void isValuebuffer(WebGLValuebuffer? buffer);
void bindValuebuffer(GLenum target, WebGLValuebuffer? buffer);
void subscribeValue(GLenum traget, GLenum subscription);
void populateSubscribedValues(GLenum target);
void uniformValuebuffer(WebGLUniformLocation? location, GLenum target, GLenum subscription);
}; // interface WEBGL_subscribe_uniform
Creates and returns a Valuebuffer
object.
Deletes a Valuebuffer
object.
Returns whether an object is a
Valuebuffer
object.
Lets you use a named
Valuebuffer
object.
Subscribes the currently bound
Valuebuffer
object to a subscription target.
Populates the currently bound
Valuebuffer
object with the state of the subscriptions to
which it is subscribed.
Modifies the value of a uniform variable
or uniform variable array using the state of the subscription target in the
currently bound Valuebuffer
object.
This interface is used to maintain a reference to internal
Valuebuffer
subscription states.
A Valuebuffer
abstracts the mapping of subscription targets to internal
state and acts as a single storage object for subscription information (e.g. current
mouse position). Clients can then use the objects data to populate uniform variables.
Post WebGL API 2.0, this abstraction could exist as a layer ontop of UBOs
which managers the mapping of subscription targets to internal state and the mapping
of subscription targets to offsets within the buffer. The UBO would be used to store the
active buffer state as well as the uniform location mapping. Clients would be required to
state all their subscription targets at once to allocate the appropriate amount of memory.
Aside from this small change the implementation is essentially the same, with UBOs replacing
Valuebuffers
and relevant create, delete, bind methods being replaced.
Additionally, the inclusion of UBOs would replace the need for
uniformValueBuffer(...)
.
SUBSCRIBED_VALUES_BUFFER
is accepted as the target parameter to bindValuebuffer
SUBSCRIBED_VALUES_BUFFER
is accepted as the target parameter to subscribeValuebuffer
MOUSE_POSITION
is accepted as the subscription parameter to subscribeValuebuffer
SUBSCRIBED_VALUES_BUFFER
is accepted as the target parameter to populateSubscribedValues
SUBSCRIBED_VALUES_BUFFER
is accepted as the target parameter to uniformValuebuffer
MOUSE_POSITION
is accepted as the subscription parameter to uniformValuebuffer
<script id="vshader" type="x-shader/x-vertex">
uniform ivec2 uMousePosition;
void main()
{
gl_Position = vec4(uMousePosition, 0, 1);
}
</script>
function init(gl) {
shader.uMousePosition = gl.getUniformLocation(shader, "uMousePosition");
...
var ext = gl.getExtension('WEBGL_subscribe_uniform');
// Create the value buffer and subscribe.
var valuebuffer = ext.createValuebuffer();
ext.bindValuebuffer(SUBSCRIBED_VALUES_BUFFER, valuebuffer);
ext.subscribeValue(MOUSE_POSITION);
...
}
function draw(gl) {
// Populate buffer and populate uniform
ext.bindValuebuffer(SUBSCRIBED_VALUES_BUFFER, valuebuffer);
ext.populateSubscribedValues(SUBSCRIBED_VALUES_BUFFER);
ext.uniformValuebuffer(shader.uMousePosition,
SUBSCRIBED_VALUES_BUFFER,
MOUSE_POSITION);
gl.drawElements(...);
}
Initial revision.
Moved to rejected state. Does not have a champion at this point. Was difficult to
reason about how to use the extension, given that the on-screen rendering would be farther
ahead than the application's state. Seems that the best solution is to focus on reducing the
depth, and therefore latency, of the browser's rendering pipeline.
khronos_api-3.1.0/api_webgl/extensions/rejected/WEBGL_texture_from_depth_video/extension.xml 0100644 0000765 0000024 00000006072 13345407002 0030741 0 ustar 00 0000000 0000000
WEBGL_texture_from_depth_video
WebGL
working group (public_webgl 'at' khronos.org)
Ningxin Hu, Intel
Anssi Kostiainen, Intel
Rob Manson, buildAR
Members of the WebGL working group
NN
This extension provides support for the Media
Capture Depth Stream Extensions . Specifically, it supports
uploading to a WebGL texture a video
element whose
source is a MediaStream
object containing a
depth track .
A video
element whose source is a MediaStream
object containing a
depth track may be uploaded to a WebGL
texture of format RGB
and type
UNSIGNED_SHORT_5_6_5
.
[NoInterfaceObject]
interface WEBGL_texture_from_depth_video {
};
This code sets up a video element from a depth stream, uploads
it to a WebGL texture, and samples that texture in the fragment
shader, reconstructing the 16-bit depth values from the red,
green and blue channels.
var ext = gl.getExtension("WEBGL_texture_from_depth_video");
if (ext) {
navigator.getUserMedia({ video: true }, successVideo, failureVideo);
}
var depthVideo;
function successVideo(s) {
// wire the stream into a <video> element for playback
depthVideo = document.querySelector('#video');
depthVideo.src = URL.createObjectURL(s);
depthVideo.play();
}
// ... later, in the rendering loop ...
if (ext) {
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGB,
gl.RGB,
gl.UNSIGNED_SHORT_5_6_5,
depthVideo
);
}
<script id="fragment-shader" type="x-shader/x-fragment">
varying vec2 v_texCoord;
// u_tex points to the texture unit containing the depth texture.
uniform sampler2D u_tex;
void main() {
vec4 floatColor = texture2D(u_tex, v_texCoord);
vec3 rgb = floatColor.rgb;
...
float depth = 63488. * rgb.r + 2016. * rgb.g + 31. * rgb.b;
...
}
</script>
Initial revision.
Moved to rejected on the grounds that it can be done without an extension.
khronos_api-3.1.0/api_webgl/extensions/template/extension.xml 0100644 0000765 0000024 00000015356 13345407002 0022757 0 ustar 00 0000000 0000000
template
VENDOR_EXT_NAME
VENDOR_EXT_NAME
WebGL
working group (public_webgl 'at' khronos.org)
Members of the WebGL working group
k
Difference in core spec from extension.
Optional support for FLOAT
textures as FBO
attachments.
This template for WebGL extensions is derived from the OpenGL extension
template . Refer to the OpenGL extension template for full
documentation of the content that should be contained in the sections
below. Because WebGL is fundamentally a Web API, its extensions are
specified in XML transformed with XSLT into HTML for easier
hyperlinking.
Because most WebGL extensions are expected to simply mirror existing
OpenGL and OpenGL ES extensions, it is desirable to keep the WebGL
extension specifications as small as possible and simply refer to the
other specifications for the behavioral definitions.
Frobs the baz
module webgl {
interface OES_foo_bar {
const GLenum NEW_ENUM = 0xF00;
void doSomethingNew(GLenum state, GLuint value);
}; // interface OES_foo_bar
}; // module webgl
XHTML description
unsigned long long XHTML
unsigned long long XHTML
Plumber work(in_pipe,out_pipe);
After attempting a connection, the plumber is no longer the same.
void
register(Plumber); Plumber find(); XHTML
XHTML
Quuxed the bar
Fooed the frob
khronos_api-3.1.0/api_webgl/specs/latest/1.0/webgl.idl 0100644 0000765 0000024 00000102044 13450312407 0020700 0 ustar 00 0000000 0000000 // AUTOGENERATED FILE -- DO NOT EDIT -- SEE Makefile
//
// WebGL IDL definitions scraped from the Khronos specification:
// https://www.khronos.org/registry/webgl/specs/latest/
// Copyright (c) 2018 The Khronos Group Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and/or associated documentation files (the
// "Materials"), to deal in the Materials without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Materials, and to
// permit persons to whom the Materials are furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Materials.
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
typedef unsigned long GLenum;
typedef boolean GLboolean;
typedef unsigned long GLbitfield;
typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */
typedef short GLshort;
typedef long GLint;
typedef long GLsizei;
typedef long long GLintptr;
typedef long long GLsizeiptr;
// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */
typedef unsigned short GLushort;
typedef unsigned long GLuint;
typedef unrestricted float GLfloat;
typedef unrestricted float GLclampf;
// The power preference settings are documented in the WebGLContextAttributes
// section of the specification.
enum WebGLPowerPreference { "default", "low-power", "high-performance" };
dictionary WebGLContextAttributes {
GLboolean alpha = true;
GLboolean depth = true;
GLboolean stencil = false;
GLboolean antialias = true;
GLboolean premultipliedAlpha = true;
GLboolean preserveDrawingBuffer = false;
WebGLPowerPreference powerPreference = "default";
GLboolean failIfMajorPerformanceCaveat = false;
};
[Exposed=(Window,Worker)]
interface WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLBuffer : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLFramebuffer : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLProgram : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLRenderbuffer : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLShader : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLTexture : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLUniformLocation {
};
[Exposed=(Window,Worker)]
interface WebGLActiveInfo {
readonly attribute GLint size;
readonly attribute GLenum type;
readonly attribute DOMString name;
};
[Exposed=(Window,Worker)]
interface WebGLShaderPrecisionFormat {
readonly attribute GLint rangeMin;
readonly attribute GLint rangeMax;
readonly attribute GLint precision;
};
typedef (ImageBitmap or
ImageData or
HTMLImageElement or
HTMLCanvasElement or
HTMLVideoElement) TexImageSource;
typedef ([AllowShared] Float32Array or sequence) Float32List;
typedef ([AllowShared] Int32Array or sequence) Int32List;
interface mixin WebGLRenderingContextBase
{
/* ClearBufferMask */
const GLenum DEPTH_BUFFER_BIT = 0x00000100;
const GLenum STENCIL_BUFFER_BIT = 0x00000400;
const GLenum COLOR_BUFFER_BIT = 0x00004000;
/* BeginMode */
const GLenum POINTS = 0x0000;
const GLenum LINES = 0x0001;
const GLenum LINE_LOOP = 0x0002;
const GLenum LINE_STRIP = 0x0003;
const GLenum TRIANGLES = 0x0004;
const GLenum TRIANGLE_STRIP = 0x0005;
const GLenum TRIANGLE_FAN = 0x0006;
/* AlphaFunction (not supported in ES20) */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */
/* BlendingFactorDest */
const GLenum ZERO = 0;
const GLenum ONE = 1;
const GLenum SRC_COLOR = 0x0300;
const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
const GLenum SRC_ALPHA = 0x0302;
const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
const GLenum DST_ALPHA = 0x0304;
const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
/* BlendingFactorSrc */
/* ZERO */
/* ONE */
const GLenum DST_COLOR = 0x0306;
const GLenum ONE_MINUS_DST_COLOR = 0x0307;
const GLenum SRC_ALPHA_SATURATE = 0x0308;
/* SRC_ALPHA */
/* ONE_MINUS_SRC_ALPHA */
/* DST_ALPHA */
/* ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
const GLenum FUNC_ADD = 0x8006;
const GLenum BLEND_EQUATION = 0x8009;
const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
const GLenum BLEND_EQUATION_ALPHA = 0x883D;
/* BlendSubtract */
const GLenum FUNC_SUBTRACT = 0x800A;
const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
/* Separate Blend Functions */
const GLenum BLEND_DST_RGB = 0x80C8;
const GLenum BLEND_SRC_RGB = 0x80C9;
const GLenum BLEND_DST_ALPHA = 0x80CA;
const GLenum BLEND_SRC_ALPHA = 0x80CB;
const GLenum CONSTANT_COLOR = 0x8001;
const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
const GLenum CONSTANT_ALPHA = 0x8003;
const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
const GLenum BLEND_COLOR = 0x8005;
/* Buffer Objects */
const GLenum ARRAY_BUFFER = 0x8892;
const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
const GLenum ARRAY_BUFFER_BINDING = 0x8894;
const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
const GLenum STREAM_DRAW = 0x88E0;
const GLenum STATIC_DRAW = 0x88E4;
const GLenum DYNAMIC_DRAW = 0x88E8;
const GLenum BUFFER_SIZE = 0x8764;
const GLenum BUFFER_USAGE = 0x8765;
const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
/* CullFaceMode */
const GLenum FRONT = 0x0404;
const GLenum BACK = 0x0405;
const GLenum FRONT_AND_BACK = 0x0408;
/* DepthFunction */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */
/* EnableCap */
/* TEXTURE_2D */
const GLenum CULL_FACE = 0x0B44;
const GLenum BLEND = 0x0BE2;
const GLenum DITHER = 0x0BD0;
const GLenum STENCIL_TEST = 0x0B90;
const GLenum DEPTH_TEST = 0x0B71;
const GLenum SCISSOR_TEST = 0x0C11;
const GLenum POLYGON_OFFSET_FILL = 0x8037;
const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
const GLenum SAMPLE_COVERAGE = 0x80A0;
/* ErrorCode */
const GLenum NO_ERROR = 0;
const GLenum INVALID_ENUM = 0x0500;
const GLenum INVALID_VALUE = 0x0501;
const GLenum INVALID_OPERATION = 0x0502;
const GLenum OUT_OF_MEMORY = 0x0505;
/* FrontFaceDirection */
const GLenum CW = 0x0900;
const GLenum CCW = 0x0901;
/* GetPName */
const GLenum LINE_WIDTH = 0x0B21;
const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
const GLenum CULL_FACE_MODE = 0x0B45;
const GLenum FRONT_FACE = 0x0B46;
const GLenum DEPTH_RANGE = 0x0B70;
const GLenum DEPTH_WRITEMASK = 0x0B72;
const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
const GLenum DEPTH_FUNC = 0x0B74;
const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
const GLenum STENCIL_FUNC = 0x0B92;
const GLenum STENCIL_FAIL = 0x0B94;
const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
const GLenum STENCIL_REF = 0x0B97;
const GLenum STENCIL_VALUE_MASK = 0x0B93;
const GLenum STENCIL_WRITEMASK = 0x0B98;
const GLenum STENCIL_BACK_FUNC = 0x8800;
const GLenum STENCIL_BACK_FAIL = 0x8801;
const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
const GLenum STENCIL_BACK_REF = 0x8CA3;
const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
const GLenum VIEWPORT = 0x0BA2;
const GLenum SCISSOR_BOX = 0x0C10;
/* SCISSOR_TEST */
const GLenum COLOR_CLEAR_VALUE = 0x0C22;
const GLenum COLOR_WRITEMASK = 0x0C23;
const GLenum UNPACK_ALIGNMENT = 0x0CF5;
const GLenum PACK_ALIGNMENT = 0x0D05;
const GLenum MAX_TEXTURE_SIZE = 0x0D33;
const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
const GLenum SUBPIXEL_BITS = 0x0D50;
const GLenum RED_BITS = 0x0D52;
const GLenum GREEN_BITS = 0x0D53;
const GLenum BLUE_BITS = 0x0D54;
const GLenum ALPHA_BITS = 0x0D55;
const GLenum DEPTH_BITS = 0x0D56;
const GLenum STENCIL_BITS = 0x0D57;
const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
/* POLYGON_OFFSET_FILL */
const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
const GLenum TEXTURE_BINDING_2D = 0x8069;
const GLenum SAMPLE_BUFFERS = 0x80A8;
const GLenum SAMPLES = 0x80A9;
const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
/* GetTextureParameter */
/* TEXTURE_MAG_FILTER */
/* TEXTURE_MIN_FILTER */
/* TEXTURE_WRAP_S */
/* TEXTURE_WRAP_T */
const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
/* HintMode */
const GLenum DONT_CARE = 0x1100;
const GLenum FASTEST = 0x1101;
const GLenum NICEST = 0x1102;
/* HintTarget */
const GLenum GENERATE_MIPMAP_HINT = 0x8192;
/* DataType */
const GLenum BYTE = 0x1400;
const GLenum UNSIGNED_BYTE = 0x1401;
const GLenum SHORT = 0x1402;
const GLenum UNSIGNED_SHORT = 0x1403;
const GLenum INT = 0x1404;
const GLenum UNSIGNED_INT = 0x1405;
const GLenum FLOAT = 0x1406;
/* PixelFormat */
const GLenum DEPTH_COMPONENT = 0x1902;
const GLenum ALPHA = 0x1906;
const GLenum RGB = 0x1907;
const GLenum RGBA = 0x1908;
const GLenum LUMINANCE = 0x1909;
const GLenum LUMINANCE_ALPHA = 0x190A;
/* PixelType */
/* UNSIGNED_BYTE */
const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
/* Shaders */
const GLenum FRAGMENT_SHADER = 0x8B30;
const GLenum VERTEX_SHADER = 0x8B31;
const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
const GLenum MAX_VARYING_VECTORS = 0x8DFC;
const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
const GLenum SHADER_TYPE = 0x8B4F;
const GLenum DELETE_STATUS = 0x8B80;
const GLenum LINK_STATUS = 0x8B82;
const GLenum VALIDATE_STATUS = 0x8B83;
const GLenum ATTACHED_SHADERS = 0x8B85;
const GLenum ACTIVE_UNIFORMS = 0x8B86;
const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
const GLenum CURRENT_PROGRAM = 0x8B8D;
/* StencilFunction */
const GLenum NEVER = 0x0200;
const GLenum LESS = 0x0201;
const GLenum EQUAL = 0x0202;
const GLenum LEQUAL = 0x0203;
const GLenum GREATER = 0x0204;
const GLenum NOTEQUAL = 0x0205;
const GLenum GEQUAL = 0x0206;
const GLenum ALWAYS = 0x0207;
/* StencilOp */
/* ZERO */
const GLenum KEEP = 0x1E00;
const GLenum REPLACE = 0x1E01;
const GLenum INCR = 0x1E02;
const GLenum DECR = 0x1E03;
const GLenum INVERT = 0x150A;
const GLenum INCR_WRAP = 0x8507;
const GLenum DECR_WRAP = 0x8508;
/* StringName */
const GLenum VENDOR = 0x1F00;
const GLenum RENDERER = 0x1F01;
const GLenum VERSION = 0x1F02;
/* TextureMagFilter */
const GLenum NEAREST = 0x2600;
const GLenum LINEAR = 0x2601;
/* TextureMinFilter */
/* NEAREST */
/* LINEAR */
const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
/* TextureParameterName */
const GLenum TEXTURE_MAG_FILTER = 0x2800;
const GLenum TEXTURE_MIN_FILTER = 0x2801;
const GLenum TEXTURE_WRAP_S = 0x2802;
const GLenum TEXTURE_WRAP_T = 0x2803;
/* TextureTarget */
const GLenum TEXTURE_2D = 0x0DE1;
const GLenum TEXTURE = 0x1702;
const GLenum TEXTURE_CUBE_MAP = 0x8513;
const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
/* TextureUnit */
const GLenum TEXTURE0 = 0x84C0;
const GLenum TEXTURE1 = 0x84C1;
const GLenum TEXTURE2 = 0x84C2;
const GLenum TEXTURE3 = 0x84C3;
const GLenum TEXTURE4 = 0x84C4;
const GLenum TEXTURE5 = 0x84C5;
const GLenum TEXTURE6 = 0x84C6;
const GLenum TEXTURE7 = 0x84C7;
const GLenum TEXTURE8 = 0x84C8;
const GLenum TEXTURE9 = 0x84C9;
const GLenum TEXTURE10 = 0x84CA;
const GLenum TEXTURE11 = 0x84CB;
const GLenum TEXTURE12 = 0x84CC;
const GLenum TEXTURE13 = 0x84CD;
const GLenum TEXTURE14 = 0x84CE;
const GLenum TEXTURE15 = 0x84CF;
const GLenum TEXTURE16 = 0x84D0;
const GLenum TEXTURE17 = 0x84D1;
const GLenum TEXTURE18 = 0x84D2;
const GLenum TEXTURE19 = 0x84D3;
const GLenum TEXTURE20 = 0x84D4;
const GLenum TEXTURE21 = 0x84D5;
const GLenum TEXTURE22 = 0x84D6;
const GLenum TEXTURE23 = 0x84D7;
const GLenum TEXTURE24 = 0x84D8;
const GLenum TEXTURE25 = 0x84D9;
const GLenum TEXTURE26 = 0x84DA;
const GLenum TEXTURE27 = 0x84DB;
const GLenum TEXTURE28 = 0x84DC;
const GLenum TEXTURE29 = 0x84DD;
const GLenum TEXTURE30 = 0x84DE;
const GLenum TEXTURE31 = 0x84DF;
const GLenum ACTIVE_TEXTURE = 0x84E0;
/* TextureWrapMode */
const GLenum REPEAT = 0x2901;
const GLenum CLAMP_TO_EDGE = 0x812F;
const GLenum MIRRORED_REPEAT = 0x8370;
/* Uniform Types */
const GLenum FLOAT_VEC2 = 0x8B50;
const GLenum FLOAT_VEC3 = 0x8B51;
const GLenum FLOAT_VEC4 = 0x8B52;
const GLenum INT_VEC2 = 0x8B53;
const GLenum INT_VEC3 = 0x8B54;
const GLenum INT_VEC4 = 0x8B55;
const GLenum BOOL = 0x8B56;
const GLenum BOOL_VEC2 = 0x8B57;
const GLenum BOOL_VEC3 = 0x8B58;
const GLenum BOOL_VEC4 = 0x8B59;
const GLenum FLOAT_MAT2 = 0x8B5A;
const GLenum FLOAT_MAT3 = 0x8B5B;
const GLenum FLOAT_MAT4 = 0x8B5C;
const GLenum SAMPLER_2D = 0x8B5E;
const GLenum SAMPLER_CUBE = 0x8B60;
/* Vertex Arrays */
const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
/* Read Format */
const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
/* Shader Source */
const GLenum COMPILE_STATUS = 0x8B81;
/* Shader Precision-Specified Types */
const GLenum LOW_FLOAT = 0x8DF0;
const GLenum MEDIUM_FLOAT = 0x8DF1;
const GLenum HIGH_FLOAT = 0x8DF2;
const GLenum LOW_INT = 0x8DF3;
const GLenum MEDIUM_INT = 0x8DF4;
const GLenum HIGH_INT = 0x8DF5;
/* Framebuffer Object. */
const GLenum FRAMEBUFFER = 0x8D40;
const GLenum RENDERBUFFER = 0x8D41;
const GLenum RGBA4 = 0x8056;
const GLenum RGB5_A1 = 0x8057;
const GLenum RGB565 = 0x8D62;
const GLenum DEPTH_COMPONENT16 = 0x81A5;
const GLenum STENCIL_INDEX8 = 0x8D48;
const GLenum DEPTH_STENCIL = 0x84F9;
const GLenum RENDERBUFFER_WIDTH = 0x8D42;
const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
const GLenum DEPTH_ATTACHMENT = 0x8D00;
const GLenum STENCIL_ATTACHMENT = 0x8D20;
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
const GLenum NONE = 0;
const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
const GLenum RENDERBUFFER_BINDING = 0x8CA7;
const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
/* WebGL-specific enums */
const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
const GLenum CONTEXT_LOST_WEBGL = 0x9242;
const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
[Exposed=Window] readonly attribute HTMLCanvasElement canvas;
readonly attribute GLsizei drawingBufferWidth;
readonly attribute GLsizei drawingBufferHeight;
[WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
[WebGLHandlesContextLoss] boolean isContextLost();
sequence? getSupportedExtensions();
object? getExtension(DOMString name);
void activeTexture(GLenum texture);
void attachShader(WebGLProgram program, WebGLShader shader);
void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
void bindBuffer(GLenum target, WebGLBuffer? buffer);
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
void bindTexture(GLenum target, WebGLTexture? texture);
void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void blendEquation(GLenum mode);
void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void blendFunc(GLenum sfactor, GLenum dfactor);
void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha);
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
void bufferData(GLenum target, [AllowShared] BufferSource? data, GLenum usage);
void bufferSubData(GLenum target, GLintptr offset, [AllowShared] BufferSource data);
[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
void clear(GLbitfield mask);
void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void clearDepth(GLclampf depth);
void clearStencil(GLint s);
void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void compileShader(WebGLShader shader);
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
[AllowShared] ArrayBufferView data);
void compressedTexSubImage2D(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format,
[AllowShared] ArrayBufferView data);
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
WebGLBuffer? createBuffer();
WebGLFramebuffer? createFramebuffer();
WebGLProgram? createProgram();
WebGLRenderbuffer? createRenderbuffer();
WebGLShader? createShader(GLenum type);
WebGLTexture? createTexture();
void cullFace(GLenum mode);
void deleteBuffer(WebGLBuffer? buffer);
void deleteFramebuffer(WebGLFramebuffer? framebuffer);
void deleteProgram(WebGLProgram? program);
void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
void deleteShader(WebGLShader? shader);
void deleteTexture(WebGLTexture? texture);
void depthFunc(GLenum func);
void depthMask(GLboolean flag);
void depthRange(GLclampf zNear, GLclampf zFar);
void detachShader(WebGLProgram program, WebGLShader shader);
void disable(GLenum cap);
void disableVertexAttribArray(GLuint index);
void drawArrays(GLenum mode, GLint first, GLsizei count);
void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
void enable(GLenum cap);
void enableVertexAttribArray(GLuint index);
void finish();
void flush();
void framebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
WebGLRenderbuffer? renderbuffer);
void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
WebGLTexture? texture, GLint level);
void frontFace(GLenum mode);
void generateMipmap(GLenum target);
WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
sequence? getAttachedShaders(WebGLProgram program);
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);
any getBufferParameter(GLenum target, GLenum pname);
any getParameter(GLenum pname);
[WebGLHandlesContextLoss] GLenum getError();
any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
GLenum pname);
any getProgramParameter(WebGLProgram program, GLenum pname);
DOMString? getProgramInfoLog(WebGLProgram program);
any getRenderbufferParameter(GLenum target, GLenum pname);
any getShaderParameter(WebGLShader shader, GLenum pname);
WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
DOMString? getShaderInfoLog(WebGLShader shader);
DOMString? getShaderSource(WebGLShader shader);
any getTexParameter(GLenum target, GLenum pname);
any getUniform(WebGLProgram program, WebGLUniformLocation location);
WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
any getVertexAttrib(GLuint index, GLenum pname);
[WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
void hint(GLenum target, GLenum mode);
[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
void lineWidth(GLfloat width);
void linkProgram(WebGLProgram program);
void pixelStorei(GLenum pname, GLint param);
void polygonOffset(GLfloat factor, GLfloat units);
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
void renderbufferStorage(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
void sampleCoverage(GLclampf value, GLboolean invert);
void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void shaderSource(WebGLShader shader, DOMString source);
void stencilFunc(GLenum func, GLint ref, GLuint mask);
void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void stencilMask(GLuint mask);
void stencilMaskSeparate(GLenum face, GLuint mask);
void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, [AllowShared] ArrayBufferView? pixels);
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
void texParameterf(GLenum target, GLenum pname, GLfloat param);
void texParameteri(GLenum target, GLenum pname, GLint param);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
void uniform1f(WebGLUniformLocation? location, GLfloat x);
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void uniform1i(WebGLUniformLocation? location, GLint x);
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
void uniform1fv(WebGLUniformLocation? location, Float32List v);
void uniform2fv(WebGLUniformLocation? location, Float32List v);
void uniform3fv(WebGLUniformLocation? location, Float32List v);
void uniform4fv(WebGLUniformLocation? location, Float32List v);
void uniform1iv(WebGLUniformLocation? location, Int32List v);
void uniform2iv(WebGLUniformLocation? location, Int32List v);
void uniform3iv(WebGLUniformLocation? location, Int32List v);
void uniform4iv(WebGLUniformLocation? location, Int32List v);
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
void useProgram(WebGLProgram? program);
void validateProgram(WebGLProgram program);
void vertexAttrib1f(GLuint index, GLfloat x);
void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib1fv(GLuint index, Float32List values);
void vertexAttrib2fv(GLuint index, Float32List values);
void vertexAttrib3fv(GLuint index, Float32List values);
void vertexAttrib4fv(GLuint index, Float32List values);
void vertexAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, GLintptr offset);
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
};
[Exposed=(Window,Worker)]
interface WebGLRenderingContext
{
};
WebGLRenderingContext includes WebGLRenderingContextBase;
[Exposed=(Window,Worker),
Constructor(DOMString type,
optional WebGLContextEventInit eventInit)]
interface WebGLContextEvent : Event {
readonly attribute DOMString statusMessage;
};
// EventInit is defined in the DOM4 specification.
dictionary WebGLContextEventInit : EventInit {
DOMString statusMessage = "";
};
khronos_api-3.1.0/api_webgl/specs/latest/2.0/webgl2.idl 0100644 0000765 0000024 00000112610 13450312407 0020763 0 ustar 00 0000000 0000000 // AUTOGENERATED FILE -- DO NOT EDIT -- SEE Makefile
//
// WebGL IDL definitions scraped from the Khronos specification:
// https://www.khronos.org/registry/webgl/specs/latest/
// Copyright (c) 2018 The Khronos Group Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and/or associated documentation files (the
// "Materials"), to deal in the Materials without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Materials, and to
// permit persons to whom the Materials are furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Materials.
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
typedef long long GLint64;
typedef unsigned long long GLuint64;
[Exposed=(Window,Worker)]
interface WebGLQuery : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLSampler : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLSync : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLTransformFeedback : WebGLObject {
};
[Exposed=(Window,Worker)]
interface WebGLVertexArrayObject : WebGLObject {
};
typedef ([AllowShared] Uint32Array or sequence) Uint32List;
interface mixin WebGL2RenderingContextBase
{
const GLenum READ_BUFFER = 0x0C02;
const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
const GLenum PACK_ROW_LENGTH = 0x0D02;
const GLenum PACK_SKIP_ROWS = 0x0D03;
const GLenum PACK_SKIP_PIXELS = 0x0D04;
const GLenum COLOR = 0x1800;
const GLenum DEPTH = 0x1801;
const GLenum STENCIL = 0x1802;
const GLenum RED = 0x1903;
const GLenum RGB8 = 0x8051;
const GLenum RGBA8 = 0x8058;
const GLenum RGB10_A2 = 0x8059;
const GLenum TEXTURE_BINDING_3D = 0x806A;
const GLenum UNPACK_SKIP_IMAGES = 0x806D;
const GLenum UNPACK_IMAGE_HEIGHT = 0x806E;
const GLenum TEXTURE_3D = 0x806F;
const GLenum TEXTURE_WRAP_R = 0x8072;
const GLenum MAX_3D_TEXTURE_SIZE = 0x8073;
const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368;
const GLenum MAX_ELEMENTS_VERTICES = 0x80E8;
const GLenum MAX_ELEMENTS_INDICES = 0x80E9;
const GLenum TEXTURE_MIN_LOD = 0x813A;
const GLenum TEXTURE_MAX_LOD = 0x813B;
const GLenum TEXTURE_BASE_LEVEL = 0x813C;
const GLenum TEXTURE_MAX_LEVEL = 0x813D;
const GLenum MIN = 0x8007;
const GLenum MAX = 0x8008;
const GLenum DEPTH_COMPONENT24 = 0x81A6;
const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD;
const GLenum TEXTURE_COMPARE_MODE = 0x884C;
const GLenum TEXTURE_COMPARE_FUNC = 0x884D;
const GLenum CURRENT_QUERY = 0x8865;
const GLenum QUERY_RESULT = 0x8866;
const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
const GLenum STREAM_READ = 0x88E1;
const GLenum STREAM_COPY = 0x88E2;
const GLenum STATIC_READ = 0x88E5;
const GLenum STATIC_COPY = 0x88E6;
const GLenum DYNAMIC_READ = 0x88E9;
const GLenum DYNAMIC_COPY = 0x88EA;
const GLenum MAX_DRAW_BUFFERS = 0x8824;
const GLenum DRAW_BUFFER0 = 0x8825;
const GLenum DRAW_BUFFER1 = 0x8826;
const GLenum DRAW_BUFFER2 = 0x8827;
const GLenum DRAW_BUFFER3 = 0x8828;
const GLenum DRAW_BUFFER4 = 0x8829;
const GLenum DRAW_BUFFER5 = 0x882A;
const GLenum DRAW_BUFFER6 = 0x882B;
const GLenum DRAW_BUFFER7 = 0x882C;
const GLenum DRAW_BUFFER8 = 0x882D;
const GLenum DRAW_BUFFER9 = 0x882E;
const GLenum DRAW_BUFFER10 = 0x882F;
const GLenum DRAW_BUFFER11 = 0x8830;
const GLenum DRAW_BUFFER12 = 0x8831;
const GLenum DRAW_BUFFER13 = 0x8832;
const GLenum DRAW_BUFFER14 = 0x8833;
const GLenum DRAW_BUFFER15 = 0x8834;
const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
const GLenum SAMPLER_3D = 0x8B5F;
const GLenum SAMPLER_2D_SHADOW = 0x8B62;
const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
const GLenum PIXEL_PACK_BUFFER = 0x88EB;
const GLenum PIXEL_UNPACK_BUFFER = 0x88EC;
const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED;
const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
const GLenum FLOAT_MAT2x3 = 0x8B65;
const GLenum FLOAT_MAT2x4 = 0x8B66;
const GLenum FLOAT_MAT3x2 = 0x8B67;
const GLenum FLOAT_MAT3x4 = 0x8B68;
const GLenum FLOAT_MAT4x2 = 0x8B69;
const GLenum FLOAT_MAT4x3 = 0x8B6A;
const GLenum SRGB = 0x8C40;
const GLenum SRGB8 = 0x8C41;
const GLenum SRGB8_ALPHA8 = 0x8C43;
const GLenum COMPARE_REF_TO_TEXTURE = 0x884E;
const GLenum RGBA32F = 0x8814;
const GLenum RGB32F = 0x8815;
const GLenum RGBA16F = 0x881A;
const GLenum RGB16F = 0x881B;
const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
const GLenum MAX_VARYING_COMPONENTS = 0x8B4B;
const GLenum TEXTURE_2D_ARRAY = 0x8C1A;
const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
const GLenum R11F_G11F_B10F = 0x8C3A;
const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
const GLenum RGB9_E5 = 0x8C3D;
const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
const GLenum RASTERIZER_DISCARD = 0x8C89;
const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
const GLenum INTERLEAVED_ATTRIBS = 0x8C8C;
const GLenum SEPARATE_ATTRIBS = 0x8C8D;
const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
const GLenum RGBA32UI = 0x8D70;
const GLenum RGB32UI = 0x8D71;
const GLenum RGBA16UI = 0x8D76;
const GLenum RGB16UI = 0x8D77;
const GLenum RGBA8UI = 0x8D7C;
const GLenum RGB8UI = 0x8D7D;
const GLenum RGBA32I = 0x8D82;
const GLenum RGB32I = 0x8D83;
const GLenum RGBA16I = 0x8D88;
const GLenum RGB16I = 0x8D89;
const GLenum RGBA8I = 0x8D8E;
const GLenum RGB8I = 0x8D8F;
const GLenum RED_INTEGER = 0x8D94;
const GLenum RGB_INTEGER = 0x8D98;
const GLenum RGBA_INTEGER = 0x8D99;
const GLenum SAMPLER_2D_ARRAY = 0x8DC1;
const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5;
const GLenum UNSIGNED_INT_VEC2 = 0x8DC6;
const GLenum UNSIGNED_INT_VEC3 = 0x8DC7;
const GLenum UNSIGNED_INT_VEC4 = 0x8DC8;
const GLenum INT_SAMPLER_2D = 0x8DCA;
const GLenum INT_SAMPLER_3D = 0x8DCB;
const GLenum INT_SAMPLER_CUBE = 0x8DCC;
const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF;
const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
const GLenum DEPTH_COMPONENT32F = 0x8CAC;
const GLenum DEPTH32F_STENCIL8 = 0x8CAD;
const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
const GLenum DEPTH_STENCIL = 0x84F9;
const GLenum UNSIGNED_INT_24_8 = 0x84FA;
const GLenum DEPTH24_STENCIL8 = 0x88F0;
const GLenum UNSIGNED_NORMALIZED = 0x8C17;
const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */
const GLenum READ_FRAMEBUFFER = 0x8CA8;
const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA;
const GLenum RENDERBUFFER_SAMPLES = 0x8CAB;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
const GLenum COLOR_ATTACHMENT13 = 0x8CED;
const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
const GLenum MAX_SAMPLES = 0x8D57;
const GLenum HALF_FLOAT = 0x140B;
const GLenum RG = 0x8227;
const GLenum RG_INTEGER = 0x8228;
const GLenum R8 = 0x8229;
const GLenum RG8 = 0x822B;
const GLenum R16F = 0x822D;
const GLenum R32F = 0x822E;
const GLenum RG16F = 0x822F;
const GLenum RG32F = 0x8230;
const GLenum R8I = 0x8231;
const GLenum R8UI = 0x8232;
const GLenum R16I = 0x8233;
const GLenum R16UI = 0x8234;
const GLenum R32I = 0x8235;
const GLenum R32UI = 0x8236;
const GLenum RG8I = 0x8237;
const GLenum RG8UI = 0x8238;
const GLenum RG16I = 0x8239;
const GLenum RG16UI = 0x823A;
const GLenum RG32I = 0x823B;
const GLenum RG32UI = 0x823C;
const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
const GLenum R8_SNORM = 0x8F94;
const GLenum RG8_SNORM = 0x8F95;
const GLenum RGB8_SNORM = 0x8F96;
const GLenum RGBA8_SNORM = 0x8F97;
const GLenum SIGNED_NORMALIZED = 0x8F9C;
const GLenum COPY_READ_BUFFER = 0x8F36;
const GLenum COPY_WRITE_BUFFER = 0x8F37;
const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */
const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */
const GLenum UNIFORM_BUFFER = 0x8A11;
const GLenum UNIFORM_BUFFER_BINDING = 0x8A28;
const GLenum UNIFORM_BUFFER_START = 0x8A29;
const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A;
const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36;
const GLenum UNIFORM_TYPE = 0x8A37;
const GLenum UNIFORM_SIZE = 0x8A38;
const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A;
const GLenum UNIFORM_OFFSET = 0x8A3B;
const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C;
const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D;
const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E;
const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F;
const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
const GLenum INVALID_INDEX = 0xFFFFFFFF;
const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111;
const GLenum OBJECT_TYPE = 0x9112;
const GLenum SYNC_CONDITION = 0x9113;
const GLenum SYNC_STATUS = 0x9114;
const GLenum SYNC_FLAGS = 0x9115;
const GLenum SYNC_FENCE = 0x9116;
const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
const GLenum UNSIGNALED = 0x9118;
const GLenum SIGNALED = 0x9119;
const GLenum ALREADY_SIGNALED = 0x911A;
const GLenum TIMEOUT_EXPIRED = 0x911B;
const GLenum CONDITION_SATISFIED = 0x911C;
const GLenum WAIT_FAILED = 0x911D;
const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
const GLenum SAMPLER_BINDING = 0x8919;
const GLenum RGB10_A2UI = 0x906F;
const GLenum INT_2_10_10_10_REV = 0x8D9F;
const GLenum TRANSFORM_FEEDBACK = 0x8E22;
const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25;
const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F;
const GLenum MAX_ELEMENT_INDEX = 0x8D6B;
const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
const GLint64 TIMEOUT_IGNORED = -1;
/* WebGL-specific enums */
const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247;
/* Buffer objects */
// WebGL1:
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
void bufferData(GLenum target, [AllowShared] BufferSource? srcData, GLenum usage);
void bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] BufferSource srcData);
// WebGL2:
void bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, GLuint srcOffset,
optional GLuint length = 0);
void bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData,
GLuint srcOffset, optional GLuint length = 0);
void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
GLintptr writeOffset, GLsizeiptr size);
// MapBufferRange, in particular its read-only and write-only modes,
// can not be exposed safely to JavaScript. GetBufferSubData
// replaces it for the purpose of fetching data back from the GPU.
void getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer,
optional GLuint dstOffset = 0, optional GLuint length = 0);
/* Framebuffer objects */
void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level,
GLint layer);
void invalidateFramebuffer(GLenum target, sequence attachments);
void invalidateSubFramebuffer(GLenum target, sequence attachments,
GLint x, GLint y, GLsizei width, GLsizei height);
void readBuffer(GLenum src);
/* Renderbuffer objects */
any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
GLsizei width, GLsizei height);
/* Texture objects */
void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height);
void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth);
// WebGL1 legacy entrypoints:
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, [AllowShared] ArrayBufferView? pixels);
void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
// WebGL2 entrypoints:
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, GLintptr pboOffset);
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
TexImageSource source); // May throw DOMException
void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData,
GLuint srcOffset);
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLenum format, GLenum type,
TexImageSource source); // May throw DOMException
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData);
void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData,
GLuint srcOffset);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type,
TexImageSource source); // May throw DOMException
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData,
GLuint srcOffset);
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
GLintptr pboOffset);
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
TexImageSource source); // May throw DOMException
void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
[AllowShared] ArrayBufferView? srcData, optional GLuint srcOffset = 0);
void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, GLintptr offset);
void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData,
optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset);
void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, [AllowShared] ArrayBufferView srcData,
optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset);
void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format,
[AllowShared] ArrayBufferView srcData,
optional GLuint srcOffset = 0,
optional GLuint srcLengthOverride = 0);
void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, GLintptr offset);
void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, [AllowShared] ArrayBufferView srcData,
optional GLuint srcOffset = 0,
optional GLuint srcLengthOverride = 0);
/* Programs and shaders */
[WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);
/* Uniforms */
void uniform1ui(WebGLUniformLocation? location, GLuint v0);
void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
optional GLuint srcLength = 0);
void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
/* Vertex attribs */
void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
void vertexAttribI4iv(GLuint index, Int32List values);
void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
void vertexAttribI4uiv(GLuint index, Uint32List values);
void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
/* Writing to the drawing buffer */
void vertexAttribDivisor(GLuint index, GLuint divisor);
void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
/* Reading back pixels */
// WebGL1:
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
[AllowShared] ArrayBufferView? dstData);
// WebGL2:
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLintptr offset);
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
[AllowShared] ArrayBufferView dstData, GLuint dstOffset);
/* Multiple Render Targets */
void drawBuffers(sequence buffers);
void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
optional GLuint srcOffset = 0);
void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values,
optional GLuint srcOffset = 0);
void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values,
optional GLuint srcOffset = 0);
void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
/* Query Objects */
WebGLQuery? createQuery();
void deleteQuery(WebGLQuery? query);
[WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query);
void beginQuery(GLenum target, WebGLQuery query);
void endQuery(GLenum target);
WebGLQuery? getQuery(GLenum target, GLenum pname);
any getQueryParameter(WebGLQuery query, GLenum pname);
/* Sampler Objects */
WebGLSampler? createSampler();
void deleteSampler(WebGLSampler? sampler);
[WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler);
void bindSampler(GLuint unit, WebGLSampler? sampler);
void samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
void samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param);
any getSamplerParameter(WebGLSampler sampler, GLenum pname);
/* Sync objects */
WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
[WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync);
void deleteSync(WebGLSync? sync);
GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
void waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
any getSyncParameter(WebGLSync sync, GLenum pname);
/* Transform Feedback */
WebGLTransformFeedback? createTransformFeedback();
void deleteTransformFeedback(WebGLTransformFeedback? tf);
[WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf);
void bindTransformFeedback (GLenum target, WebGLTransformFeedback? tf);
void beginTransformFeedback(GLenum primitiveMode);
void endTransformFeedback();
void transformFeedbackVaryings(WebGLProgram program, sequence varyings, GLenum bufferMode);
WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index);
void pauseTransformFeedback();
void resumeTransformFeedback();
/* Uniform Buffer Objects and Transform Feedback Buffers */
void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
any getIndexedParameter(GLenum target, GLuint index);
sequence? getUniformIndices(WebGLProgram program, sequence uniformNames);
any getActiveUniforms(WebGLProgram program, sequence uniformIndices, GLenum pname);
GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
void uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
/* Vertex Array Objects */
WebGLVertexArrayObject? createVertexArray();
void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
[WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
void bindVertexArray(WebGLVertexArrayObject? array);
};
[Exposed=(Window,Worker)]
interface WebGL2RenderingContext
{
};
WebGL2RenderingContext includes WebGLRenderingContextBase;
WebGL2RenderingContext includes WebGL2RenderingContextBase;
khronos_api-3.1.0/build.rs 0100644 0000765 0000024 00000005044 13345410011 0013706 0 ustar 00 0000000 0000000 // Copyright 2015 Brendan Zabarauskas and the gl-rs developers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This build script is used to discover all of the accepted extensions
// described in the Khronos WebGL repository, and construct a static slice
// containing the XML specifications for all of them.
use std::env;
use std::fs::File;
use std::io::Write;
use std::path::*;
fn main() {
// Create and open a file in the output directory to contain our generated rust code
let dest = env::var("OUT_DIR").unwrap();
let mut file = File::create(&Path::new(&dest).join("webgl_exts.rs")).unwrap();
// Find the absolute path to the folder containing the WebGL extensions.
// The absolute path is needed, because we don't know where the output
// directory will be, and `include_bytes!(..)` resolves paths relative to the
// containing file.
let root = env::current_dir().unwrap().join("api_webgl/extensions");
// Generate a slice literal, looking like this:
// `&[&*include_bytes!(..), &*include_bytes!(..), ..]`
writeln!(file, "&[").unwrap();
// The slice will have one entry for each WebGL extension. To find the
// extensions we mirror the behaviour of the `api_webgl/extensions/find-exts`
// shell script.
for entry in root.read_dir().unwrap() {
let entry = entry.unwrap();
let path = entry.path();
let ext_name = path.file_name().unwrap().to_str().unwrap();
// Each item which is a directory, and is not named `template`, may be
// an extension.
if path.is_dir() && ext_name != "template" {
// If the directory contains a file named `extension.xml`, then this
// really is an extension.
let ext_path = path.join("extension.xml");
if ext_path.is_file() {
// Include the XML file, making sure to use an absolute path.
writeln!(file, "&*include_bytes!({:?}),", ext_path.to_str().unwrap()).unwrap();
}
}
}
// Close the slice
writeln!(file, "]").unwrap();
}
khronos_api-3.1.0/src/lib.rs 0100644 0000765 0000024 00000005113 13450312404 0014145 0 ustar 00 0000000 0000000 // Copyright 2015 Brendan Zabarauskas and the gl-rs developers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! This crates contains the sources of the official OpenGL repository.
// NOTE: if any new files are added to here, ensue they are also covered
// in the `include` section of the `Cargo.toml`.
/// The contents of [`gl.xml`](https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/gl.xml)
pub const GL_XML: &'static [u8] = include_bytes!("../api/xml/gl.xml");
/// The contents of [`egl.xml`](https://github.com/KhronosGroup/EGL-Registry/blob/master/api/egl.xml)
pub const EGL_XML: &'static [u8] = include_bytes!("../api_egl/api/egl.xml");
/// The contents of [`wgl.xml`](https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/wgl.xml)
pub const WGL_XML: &'static [u8] = include_bytes!("../api/xml/wgl.xml");
/// The contents of [`glx.xml`](https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/glx.xml)
pub const GLX_XML: &'static [u8] = include_bytes!("../api/xml/glx.xml");
/// The contents of [`gl_angle_ext.xml`](https://github.com/google/angle/blob/master/scripts/gl_angle_ext.xml)
pub const GL_ANGLE_EXT_XML: &'static [u8] = include_bytes!("../api_angle/scripts/gl_angle_ext.xml");
/// The contents of [`egl_angle_ext.xml`](https://github.com/google/angle/blob/master/scripts/egl_angle_ext.xml)
pub const EGL_ANGLE_EXT_XML: &'static [u8] = include_bytes!("../api_angle/scripts/egl_angle_ext.xml");
/// The contents of [`webgl.idl`](https://github.com/KhronosGroup/WebGL/blob/master/specs/latest/1.0/webgl.idl)
pub const WEBGL_IDL: &'static [u8] = include_bytes!("../api_webgl/specs/latest/1.0/webgl.idl");
/// The contents of [`webgl2.idl`](https://github.com/KhronosGroup/WebGL/blob/master/specs/latest/2.0/webgl2.idl)
pub const WEBGL2_IDL: &'static [u8] = include_bytes!("../api_webgl/specs/latest/2.0/webgl2.idl");
/// The contents of the WebGL extension XML files
/// These are discovered via a build script to avoid having to list each extension by name.
pub const WEBGL_EXT_XML: &'static [&'static [u8]] =
include!(concat!(env!("OUT_DIR"), "/webgl_exts.rs"));
khronos_api-3.1.0/.cargo_vcs_info.json 0000644 00000000112 00000000000 0013402 0 ustar 00 {
"git": {
"sha1": "f150967b1c44ae888e6676f93f639ebc82771bdc"
}
}