pax_global_header00006660000000000000000000000064136155347260014526gustar00rootroot0000000000000052 comment=5eb341d266bd46e1d28e8effc4864891aeb84b91 tome-2.41-ah~0.git.20200131/000077500000000000000000000000001361553472600147355ustar00rootroot00000000000000tome-2.41-ah~0.git.20200131/.gitignore000066400000000000000000000002731361553472600167270ustar00rootroot00000000000000.idea *.kdev4 *.o lib*.a *.~* *.#* CMakeFiles CMakeCache.txt CMakeLists.txt.user cmake_install.cmake install_manifest.txt Makefile compile_commands.json /nbproject /build tome2.cbp *.swp tome-2.41-ah~0.git.20200131/CMakeLists.txt000066400000000000000000000044021361553472600174750ustar00rootroot00000000000000# Project definition. PROJECT (tome2) CMAKE_MINIMUM_REQUIRED (VERSION 3.5) # We want a readable feature summary. INCLUDE(FeatureSummary) # pkg-config support INCLUDE(FindPkgConfig) # # C++ standard # SET(CMAKE_CXX_STANDARD 17) # # Basic common compiler flags. # SET(COMMON_COMPILER_FLAGS "-pipe -Wall -Wextra -Wno-unused-value -Wno-unused-parameter") # # Sanitizer flags for debugging # SET(SANITIZER_FLAGS "-fsanitize=undefined -fsanitize=address") # # C Compiler Flags # SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${COMMON_COMPILER_FLAGS}") SET(CMAKE_C_FLAGS_RELEASE "-O2") SET(CMAKE_C_FLAGS_DEBUG "-O0 -g ${SANITIZER_FLAGS}") # # C++ Compiler Flags # SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_COMPILER_FLAGS}") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DJSONCONS_NO_DEPRECATED") SET(CMAKE_CXX_FLAGS_RELEASE "-O2") SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g ${SANITIZER_FLAGS} -D_GLIBCXX_DEBUG -D_GLIBCXX_DEBUG_PEDANTIC") # # GCC Flags # IF(CMAKE_COMPILER_IS_GNUCC) # Nothing for now ENDIF() # # Clang flags # IF("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") # Nothing for now ENDIF() # # fmt # ADD_DEFINITIONS(-DFMT_HEADER_ONLY) # Add standard math library SET(LIBS ${LIBS} m) # # BOOST # FIND_PACKAGE(Boost 1.54.0 COMPONENTS system filesystem) SET_PACKAGE_PROPERTIES(Boost PROPERTIES TYPE REQUIRED) IF(Boost_FOUND) ADD_DEFINITIONS(-DBOOST_FILESYSTEM_NO_DEPRECATED) INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS}) SET(LIBS ${LIBS} ${Boost_LIBRARIES} ${Boost_SYSTEM_LIBRARY} ${Boost_FILESYSTEM_LIBRARY}) ENDIF() # # X11 support (OPTIONAL) # FIND_PACKAGE(X11) # # GTK2 support (OPTIONAL) # FIND_PACKAGE(GTK2) # # Curses support (OPTIONAL) # FIND_PACKAGE(Curses) # # Windows support # if(WIN32) # This definition is required for more than just the main-win file, # so we need to have it here. ADD_DEFINITIONS(-DWINDOWS) endif(WIN32) # # Set the path for loading the library bits. # IF(SYSTEM_INSTALL) SET(DEFAULT_PATH "${CMAKE_INSTALL_PREFIX}/lib/tome") ELSE() SET(DEFAULT_PATH "./lib") ENDIF() ADD_DEFINITIONS(-DDEFAULT_PATH="${DEFAULT_PATH}") # Print out a summary of features. FEATURE_SUMMARY(FATAL_ON_MISSING_REQUIRED_PACKAGES WHAT PACKAGES_FOUND PACKAGES_NOT_FOUND) # Add the source subdirectory. ADD_SUBDIRECTORY (src) ADD_SUBDIRECTORY (lib) tome-2.41-ah~0.git.20200131/README.md000066400000000000000000000043221361553472600162150ustar00rootroot00000000000000ToME is a [rogue-like](https://en.wikipedia.org/wiki/Roguelike) game. ![Screenshot](/doc/images/screenshot.png) ## Getting Started ### Prerequisites See below for specific distribution-specific hints, if needed. You will need to have the following libraries installed on your system somewhere where CMake can find them: - [Boost](https://www.boost.org/) Version requirements may vary somewhat, but usually you should be aiming for having at least a **recent** version of the above libraries. ### Option 1: Running In-Place **This is currently the recommended option**, but it means that you don't 'install' ToME as such, you just run it from the build directory. To configure for your system, run $ cmake . $ make You should now be able to run one of the executables in ./src to run ToME. For example, you'd run $ ./src/tome-x11 to start ToME with the X11 frontend. **Important:** The current working directory must be at the root of the source tree for the above command to run -- if it isn't, then you'll get mysterious errors about ToME not being able to find files (at best). ### Option 2: Installing System-Wide To configure for your system, run $ cmake -DSYSTEM_INSTALL:BOOL=true . $ make $ sudo make install You can now run ToME from anywhere and it will always use the files installed in the system-specific location. ## Compiling on Ubuntu To compile on an Ubuntu install, you'll need at least the - `cmake` - `build-essential` - `libboost-all-dev` packages. Each frontend requires the additional packages listed below: - X11: `libx11-dev` - ncurses: `libncurses5-dev` ## Compiling on OpenBSD As of February 2010, the OpenBSD package cmake-2.4.8p2 is too old for building ToME. You may need to compile a newer version of CMake. If you have X11, then a bug in CMake may cause a linker error when linking the executable. As a workaround, set the environment variable `LDFLAGS` when running CMake. Example: $ env LDFLAGS=-L/usr/X11R6/lib cmake . $ make ## Compiling on Windows using MinGW The source **MUST** be unpacked in a directory without spaces in the name. To configure and compile on Windows using MinGW, use the commands $ cmake -G "MinGW Makefiles" $ mingw32-make tome-2.41-ah~0.git.20200131/doc/000077500000000000000000000000001361553472600155025ustar00rootroot00000000000000tome-2.41-ah~0.git.20200131/doc/DEBUG.txt000066400000000000000000000001661361553472600170740ustar00rootroot00000000000000Debugging ========= To turn on Debug mode when compiling run cmake with the -DCMAKE_BUILD_TYPE=Debug parameter. tome-2.41-ah~0.git.20200131/doc/RELEASE.txt000066400000000000000000000003451361553472600173250ustar00rootroot00000000000000Release Checklist: ================== * Bump version number in tables.cc ("modules" variable). * Update changes.txt * Update IS_CVS in defines.h before tagging; undo post-tagging. * Check that system-wide installation succeeds. tome-2.41-ah~0.git.20200131/doc/changes.txt000066400000000000000000000221411361553472600176530ustar00rootroot00000000000000T.o.M.E 2.4.0 (ah) Game: - Removed traps and related skills. (Thanks to "miramor" for doing most of the actual work on this.) - Removed Alchemist class from ToME module. They were horribly broken and encouraged only scummy play. They were also indirectly responsible for a lot of items that were junk to every other character class. - Remove Runecrafer class. - Increased size of the home drastically. - Fix "far reaching attack" skill. (Thanks to "miramor".) - Remove pointless player stats such as "gender", "age", "height", etc. - Disallow casting for Posessors when they don't have enought SP. (aka "Remove system shock".) - Magic Mapping now maps the whole level instead of only the display region. - Summoned monsters appear around summoner instead of player. - Remove various mostly inconsequential options. - Use PCG random number generator instead of the old custom one. - Grant player full monster knowledge. - Theme: Fix final guardian artifact for Land of Mountains. - Theme: Remove armor restriction for Eagle/Dragon races. Build: - Use C++14. - Use (vendored) "cppformat" for string formatting. - Use (vendored) "jsoncons" instead of "jansson". - Produce individual executables for each of the supported platforms instead of a single executable. T.o.M.E 2.3.10 (ah) User Interface: - Always display list of selectable objects, i.e. remove the option of pressing '*' to hide list. - GTK2: Allow running with Shift + arrow keys. (Thanks to Lord Estraven.) - SDL fixes. (Thanks to Lord Estraven.) - System-wide character scores were removed. Use the ladder at http://angband.oook.cz instead. - Panic saves are no longer created. Saving state when memory is likely corrupted seems like a bad idea. - Remove long-obsolete front-ends. - Unix: Removed pointless and error-prone signal handling aimed at preventing cheating. - Removed gamma correction. Game: - Killerbunnies: Character dump now lists companions. - Killerbunnies: Fix dodge messages. - Imported Theme 1.2.0 since this excellent module by Furiosity seems to not be downloadable any more. - Further Thaumaturgy tweaks by Lord Estraven Build: - Setuid support REMOVED; do NOT install ToME as setuid! - Fixes for system installation. Thanks to 'darwin' for reporting. - Fix linking problem with the 'curses' front-end. - Add DEBUG.txt file for information on enabling debugging in builds. T.o.M.E 2.3.9 (ah) User Interface: - Always display list of selectable objects immediately instead of requiring user to press '*'. - Fix display issues with extremely wide terminals. - Automatizer: Fix memory corruption issues. - Remove obsolete and pointless options. Game: - Items are now immediately pseudo-identified upon pickup. - Psycometry now always Identifies regardless of level. - Remove the need to instantly leave for a certain quest. Lots of players would get caught out by this. - A few Mindcraft powers now scale with skill level. (Credit for these goes to Lord Estraven.) - "Far reaching attack" now works for *all* polearms. - Fixes and tweaks for Thaumaturgy to make view/area spells less overpowered and to make bolt/ball spells more useful. (Credit goes to Lord Estraven.) T.o.M.E 2.3.8 (ah) Game: - Fix duration display for the Shapeshift Mimicry power. Thanks to morchant for the fix. - Fix for creating "inventory" and "equipment" rules from the Automatizer UI. Thanks to morchant for the fix. - Fix for Lua code which should hopefully get things working better for OpenBSD users. Thanks to Kernigh for the patch. - Change "molten glass wall" to use a different internal code to hopefully avoid clashes with modules such as Theme. - Removed the check on low fuel on your light source when traveling. It doesn't make sense since you can already travel without any light equipped. Build System: - Added support for building the GTK2 interface; only lightly tested. - Added support for building on Windows with MinGW. Thanks to wino45 for help with this. - Miscellaneous fixes to the CMake files. Thanks to Kernigh for contributing these. T.o.M.E 2.3.7 (ah) - Remove item pval from antimagic field strength calculation since it may be both non-zero and invisible (to the player). - Miscellaneous 64 bit fixes. - Fix Lua errors when hitting while choosing spell. - Killerbunnies: Automatizer: Add patch which adds new and rules. - Killerbunnies: Add "you do not know all your fate" to Fate menu if you haven't been discovered all your fates. - Killerbunnies: Display a message if trying to activate Piercing Shots without the necessary skill levels. T.o.M.E 2.3.6 (ah) - Don't generate impassable glass walls. - Mark *all* quest monsters properly. - Avoid generating up staircases in selected dungeons. - Mimicry cloaks of Abomination now aggravate properly. - Properly handle item set effects with certain traps. - Fix crash bug during character dumps. - Misc. Mimicry fixes. - Prevent immunities from Balrog Form persisting too long. - Fix for loading/saving on Linux distribution using Fortify. - Fix for module directory paths. - Fix miscellaneous problems on 64-bit platforms. - Princess room should now always be generated. - Extra Blows applies to barehand combat too. T.o.M.E 2.3.5 aka "Into the unknown" changes Interface changes: - The X11 and Xaw interfaces now save the dungeon and player when the window is closed. - Fixed cpu churning bug that occurs when using certain window managers and ToME is maximized. Gameplay changes: - Player speed now set correctly when Demon Hide corruption is enabled. - ToME now correctly sets various Balrog flags when player in Balrog form. - ToME now correctly sets the teleport flags when teleport corruption is enabled. - ToME now uses the qrand7.map file when generating princess quests. - Bigs changes for generate.c to get it to produce the princess and thrain rooms. Also code clean up of room geranation code. Object changes: - Slings of Buckland can now be generated. - Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to fix problems when casting spells. Misc changes: - Fixed small typo in the commands help file. - Added help for the Mathom House. - Fixed various compile time warnings in various files. - Added makefile support for main-gtk2.c in makefile.std - Values found in documentation for spectral race modifiers now match values found in p_info.txt. - Wiki Bug 837. Removed references to old inscriptions handling code in documentation. - Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore. It conflicts with keywords used by the Sun Studio Compiler. - Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files. - Changed description of Disarm spell to more accurately reflect what it does. - ToME now correctly compiles main-gtk2.c on 64-bit machines. Bug fixes: - Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit executables. - Applied killerbunnies patch to identify objects on grid before squelching. - Applied killer bunnies patch to keep the fate "you are fated to find something special" from creating something special with an inappropriate base object. - Applied killerbunnies patch stops symbiotes from gaining levels simply by being hypnotized and released. - ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power. - Stores now display the inventory correctly after a purchase. - The race the legends display now works correctly with more than 10 dead characters in history. - Characters are no longer generated with 0 mana points. - Wiki Bug 839. ToME no longer penalizes an object when it is not actually cursed. - Wiki Bug 838. The melee style will now switch correctly from Bear to the primary melee style when switching out of Bear form. - Wiki Bug 826. The inventory and equipment windows now update when the player identifies the entire pack or uses the *Greater Identify* spell. - Wiki Bug 819. No more bogus level leaving messages. - Wiki Bug 722. ToME no longer crashes purple staircases have been trapped. - Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules. - Wiki Bug 537. Partial fix of infinite loop during stair allocation on small levels. - Wiki Bug 530. ToME no longer drops items inappropriately when changing melee styles. - Wiki Bug 528. Character dumps now show the correct number of princess and lost sword quests. - Wiki Bug 526. ToME no longer enters an infinite loop when fighting in bare-hand combat sylte and bare-hand skill is < 1. - Wiki Bug 523. All types of recall check if the user really wants to leave a unique level. - Wiki Bug 506. ToME no longer crashes attempting to drop non-existant artifacts. - Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing a boulder. - Wiki Bug 411. Black breath no longer gets 3 chances to happen. - Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a spell when antimagic field > 0 or when wielding a dark sword. - Wiki Bug 334. Companions are no longer saved in dungone save files. - Work around Mac OS 10.4.11 getlogin() bug - Neil - Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing quests or other info from the knowledge menu. tome-2.41-ah~0.git.20200131/doc/credits.txt000066400000000000000000000061271361553472600177060ustar00rootroot00000000000000Credit list(lots are still not present here, if you think you should drop me a line please) in no particular order: - Chris Weisiger , lots and lots of stuff, and mainly lots of vaults, a whole magic realm, some special levels, TANG - Ceilti , idea of weapons gaining xp, comments, ideas, lots of PernAngband related posts on rgra - Static Chaos , huge numbers of patches, ideas, ... - Improv , spelling/grammar fixes, ideas, safer_panics patch, some new monster and artifact descriptions, cmovie stuff, and lots of things - Mynstral, new towns and more - Kusunose Toru for LOTS of bugfixes - Akhronath for the ideas of the magic system, new realms and much more oh yeah the Nazguls :) - Jerome Wojcik for monster susceptibilities - Andreas Koch(akoch@rbg.informatik.tu-darmstadt.de) for the tiles, the graphic editor and surely more :) - Gob for the mac ports and a nasty bug fix - Iain McFall for bug fixes, auto squelch and more - Bablos for the amiga port - Arch for the windows port - Dawnmist for the new docs - Jonathan Ellis for the rework of the info files - Hansjoerg Malthaner for the Isometric engine - Pelpel for bugfixes and other mac things - Tom Le for the website hosting - Willam Tanksley for lots of useful comments, ideas and bitching ;) - Tom Demuyt for the unbeliever idea - Luc French for lots of ideas & code - Kieron for some patches - Runescrye for ra_info.txt and surely more :) - Fearof4s for lua patches, lua tutorial, quests and stuff. - Pav Lucistnik for some patches and hosting the CVS - Mef for the huge task of updating class and magic help documents for 2.x and lots and lots of other help updates! - Erik J Brown for some changes to help docs. - vrak (Per-Arne Holtmon Akoe) for magic.txt - Kat B for other help updates. - Chris Hadgis for Luck spoiler, lua *.pkg help docs, and other help docs. - lemming for skills.txt and stuff - Paladin Rithe (Brian Ronk) for birth.txt - John Gilmore for alchemy improvements patch - Massimiliano Marangio for lots and lots of help updates, typo corrections, bug fixes etc. - Neil Stevens for making stable releases - Jeff Epler for automatizer improvements, and certainly more in the future ;) - Scott Bigham for some cool patches - Magua(magua@speakeasy.net) who wrote the java applet to play cmovies online - Maylith for lots of help with the documentation, especially on the wiki - Furiosity for some missing item descriptions - SimonSorc for bugfixes - Greg Wooledge for still more bug fixes - Phillip Neiswanger for tons of bug fixes and mainly 2.3.5 and possibly 2.4.0 - All that I forgot in the list, hit me a bit then email me to get added - All the friendly people of the ToME mailing list - All the friendly people of #angband - TeCGraf for the Lua scripting language(www.lua.org) - Reuben Thomas for the lua bitlib - Waldemar Celes for tolua(automatic wrapper generator for lua, like swig, but this one actually works :) - J.R.R. 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Mightiest of all the D:powers of good save Manwe himself, Ulmo laughs in scorn at the dread powers D:of the undead, and is utterly in command of the element of water. # The Scythe 'Avavir' N:109:'Avavir' I:22:17:3 W:40:8:250:18000 P:0:5d3:8:8:10 F:ACTIVATE F:BRAND_COLD F:BRAND_FIRE F:CHR F:COULD2H F:DEX F:FREE_ACT F:HIDE_TYPE F:RES_COLD F:RES_FIRE F:RES_LITE F:SEE_INVIS F:SHOW_MODS f:COULD2H a:RECALL D:With elemental powers whose struggles turn this weapon red and purest D:white, this shining reaper bears within it a power of going forth and D:returning. # The Long Sword of the Dawn N:110:of the Dawn I:23:17:3 W:40:160:130:250000 P:0:3d5:20:20:0 F:ACTIVATE F:BRAND_FIRE F:CHR F:CLONE F:FREE_ACT F:INFRA F:LEVELS F:RANDOM_RES_OR_POWER F:REGEN F:RES_BLIND F:RES_FEAR F:RES_FIRE F:RES_LITE F:SHOW_MODS F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_UNDEAD F:SUST_CHR F:VORPAL a:DAWN D:Forged in the farthest East by a race of mighty spellcasters, this D:shiny pale sword gleams with the rays of rising sun as you invoke D:its power of commanding legions of powerful immortal warriors... # The Mighty Hammer 'Grond' N:111:'Grond' I:21:50:2 W:100:1:1000:500000 P:0:9d9:25:25:10 F:ACTIVATE F:AGGRAVATE F:ESP_ALL F:IMPACT F:INSTA_ART F:KILL_DEMON F:KILL_DRAGON F:KILL_UNDEAD F:LEVELS F:MUST2H F:NO_MAGIC F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_EVIL F:SLAY_ORC F:SLAY_TROLL F:SPECIAL_GENE f:MUST2H a:GROND D:The mighty Hammer of the Underworld, blackened by doomspells of shattering, D:whose wielder holds the lives of all Morgoth's servants in his hand. # The Flail 'Totila' N:112:'Totila' I:21:13:2 W:20:8:150:55000 P:0:3d6:6:8:0 F:ACTIVATE F:BRAND_FIRE F:COULD2H F:LITE1 F:RES_CONF F:RES_FIRE F:SHOW_MODS F:SLAY_EVIL F:STEALTH f:COULD2H a:CONFUSE D:A flail whose head befuddles those who stare as you whirl it around, and D:becomes a fiery comet as you bring it down. # The Two-Handed Flail 'Thunderfist' N:113:'Thunderfist' I:21:18:4 W:45:38:300:160000 P:0:3d6:5:18:0 F:BRAND_ELEC F:BRAND_FIRE F:CON F:HIDE_TYPE F:MUST2H F:RES_DARK F:RES_ELEC F:RES_FEAR F:RES_FIRE F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_ORC F:SLAY_TROLL F:STR f:MUST2H D:The long-lost weapon of Kzurin, Dwarven champion of ancient Belegost, D:with runes of strength in its handle, and flames and sparks that roar and D:crackle around its massive head. # The Morning Star 'Bloodspike' N:114:'Bloodspike' I:21:12:4 W:20:30:150:30000 P:0:2d6:8:22:0 F:BRAND_POIS F:HIDE_TYPE F:RES_NEXUS F:SEE_INVIS F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_ORC F:SLAY_TROLL F:STR D:You feel strong and firm of foot as you whip the chain-suspended spiked orb D:around - and bathe it in the blood of your foes. # The Morning Star 'Firestar' N:115:'Firestar' I:21:12:0 W:20:100:150:35000 P:0:2d6:5:7:2 F:ACTIVATE F:BRAND_FIRE F:IM_FIRE F:LITE1 F:SHOW_MODS a:FIRESTAR D:A famed battle-lord of old, with a ruddy head, coloured as embers are that D:can yet rise up in wrath. # The Mace 'Taratol' N:116:'Taratol' I:21:5:0 W:20:15:200:50000 P:0:3d4:12:12:0 F:ACTIVATE F:BRAND_ELEC F:COULD2H F:IM_ELEC F:KILL_DRAGON F:SHOW_MODS f:COULD2H a:SPEED D:A great ridged mace that calls around you a nimbus of living lightning; D:you remain utterly untouched even as fat sparks arc around your D:fingers and eyebrows. # The War Hammer of Aule N:117:of Aule I:21:8:4 W:40:75:120:250000 P:0:9d3:19:21:5 F:BRAND_ELEC F:COULD2H F:FREE_ACT F:HIDE_TYPE F:KILL_DRAGON F:RANDOM_POWER F:RANDOM_RESIST F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FEAR F:RES_FIRE F:RES_NEXUS F:SEE_INVIS F:SHOW_MODS F:SLAY_DEMON F:SLAY_EVIL F:SLAY_UNDEAD F:TUNNEL F:WIS f:COULD2H D:The wondrous hammer of Aule, creator of the wise Dwarven lords of old. D:It bears magics of demolishing that no serpent or demon can withstand, and D:invokes the strength of mountains to ward off the tumult of the elements. # The Quarterstaff 'Nar-i-vagil' N:118:'Nar-i-vagil' I:21:3:3 W:20:18:150:70000 P:0:1d9:10:20:0 F:BRAND_FIRE F:COULD2H F:HIDE_TYPE F:INT F:RES_FIRE F:SHOW_MODS F:SLAY_ANIMAL f:COULD2H D:Named for a fiery star and set with gems of great worth binding mystic D:virtues of protection and thought. # The Quarterstaff 'Eriril' N:119:'Eriril' I:21:3:4 W:20:18:150:20000 P:0:1d9:3:5:0 F:ACTIVATE F:ESP_EVIL F:HIDE_TYPE F:INT F:RES_LITE F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SPELL_CONTAIN F:WIELD_CAST F:WIS a:DETECT_ALL D:The radiant golden staff of an Istari of legend, this wizard's companion D:grants keen sight and the knowledge of many hidden things. # The Quarterstaff of Olorin N:120:of Olorin I:21:3:4 W:30:105:150:140000 P:0:2d9:10:13:0 F:ACTIVATE F:BRAND_FIRE F:BRAND_FIRE F:CHR F:HIDE_TYPE F:HOLD_LIFE F:INT F:RANDOM_POWER F:RES_FIRE F:RES_NETHER F:SEE_INVIS F:SHOW_MODS F:SLAY_EVIL F:SLAY_ORC F:SLAY_TROLL F:SPELL_CONTAIN F:WIELD_CAST F:WIS a:DETECT_XTRA D:A staff tall and sturdy, with rough-hewn runes that invoke the element of D:Earth, and which strikes down all creatures who live in the shadow of D:mountains. # The Mace of Disruption 'Deathwreaker' N:121:'Deathwreaker' I:21:20:6 W:80:38:400:444444 P:0:7d8:18:18:0 F:AGGRAVATE F:BRAND_FIRE F:BRAND_POIS F:DRAIN_MANA F:HIDE_TYPE F:IM_FIRE F:KILL_UNDEAD F:MUST2H F:NO_TELE F:RES_CHAOS F:RES_DARK F:RES_DISEN F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_DRAGON F:SLAY_EVIL F:STR F:TUNNEL F:VAMPIRIC f:MUST2H D:A weapon so massive it seems beyond the strength of mortals, yet you feel D:the might of giants within you as you heft it. As you grip the handle D:of ebony and steel, coronas of fire blaze and mighty spells to preserve D:magic activate around you. You wield the Fear of Dragons and the Despair D:of the Undead! # The Lucerne Hammer 'Turmil' N:122:'Turmil' I:21:10:4 W:20:15:120:30000 P:0:2d5:10:6:8 F:ACTIVATE F:BRAND_COLD F:COULD2H F:ESP_GIANT F:ESP_ORC F:ESP_TROLL F:HIDE_TYPE F:INFRA F:RANDOM_RESIST F:REGEN F:RES_COLD F:RES_LITE F:SHOW_MODS F:SLAY_ORC F:WIS f:COULD2H a:TURMIL D:Wielded by the High Priest of Meneltarma, this great mace gleams coldly as D:though moonlit, and it can strike as mighty a blow spiritually as D:physically. # The Whip of Gothmog N:123:of Gothmog I:21:2:-2 W:20:15:120:100000 P:0:3d6:15:16:0 F:AGGRAVATE F:BRAND_FIRE F:CURSED F:DEX F:DRAIN_HP F:ESP_DEMON F:ESP_SPIDER F:HEAVY_CURSE F:HIDE_TYPE F:INFRA F:INT F:LITE1 F:REGEN F:RES_FIRE F:RES_LITE F:SHOW_MODS F:SLAY_ANIMAL F:SLAY_DEMON F:VORPAL F:WOUNDING D:With this unbearably bright whip of flame, the Balrog Gothmog has become D:known for never having lost in combat. # The Long Bow 'Belthronding' N:124:'Belthronding' I:19:13:3 W:40:20:40:35000 P:0:0d0:20:22:0 F:DEX F:HIDE_TYPE F:RES_DISEN F:SHOW_MODS F:STEALTH F:XTRA_SHOTS D:The great bow of Beleg, made of black yew and strung with elven hair that D:faintly shines a pale clear gold. # The Long Bow of Bard N:125:of Bard I:19:13:2 W:30:20:40:20000 P:0:0d0:17:19:0 F:DEX F:ESP_DRAGON F:FREE_ACT F:HIDE_TYPE F:LUCK F:SHOW_MODS F:XTRA_MIGHT D:The great yew bow of grim-faced Bard, who shot the mightiest arrow that D:songs record. # The Light Crossbow 'Cubragol' N:126:'Cubragol' I:19:23:10 W:50:25:110:50000 P:0:0d0:10:14:0 F:ACTIVATE F:HIDE_TYPE F:RANDOM_RES_OR_POWER F:RES_FIRE F:SHOW_MODS F:SPEED a:CUBRAGOL D:A crossbow that grants fiery speed to he who finds it, and from which D:shoot bolts that blaze with flame unquenchable. # The Mage Staff of Eternity # Really powerful for a mage but extremely rare # The ULTIMATE "weapon" for a Sorceror or a magic class N:127:of Eternity I:6:1:12 W:127:220:20:9000000 P:0:1d4:-19:-19:0 F:ACTIVATE F:CHR F:COULD2H F:ESP_DEMON F:ESP_EVIL F:IM_FIRE F:INFRA F:INT F:LUCK F:MANA F:NEVER_BLOW F:PRECOGNITION F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEE_INVIS F:SPECIAL_GENE F:SPELL F:SPELL_CONTAIN F:ULTIMATE F:WIELD_CAST F:WIS f:COULD2H a:GANDALF D:A simple, wooden wizard's staff. Unremarkable in all aspects... D:except that it pulses with overwhelming power. # Boomerang Artifacts # The Metal Boomerang of Beor N:128:of Beor I:15:4:4 W:20:10:20:40000 P:0:4d5:8:12:0 F:DEX F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SPEED D:Beor's boomerang makes its wielder as agile as the winds, D:and as hard to harm. # The Metal Boomerang 'Glimdrir' N:129:'Glimdrir' I:15:4:3 W:40:20:20:60000 P:0:5d5:15:16:0 F:BRAND_POIS F:CURSED F:DEX F:FREE_ACT F:NO_TELE F:REGEN F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_SOUND F:SLAY_EVIL F:SLAY_UNDEAD F:SPEED D:A powerful boomerang that makes one agile and fast, with a thirst for D:evil and undead creatures, but demands its wielder not teleport, for fear D:of desertion. # The Robe of Incanus [aka Gandalf] N:130:of Incanus I:36:2:3 W:30:20:20:60000 P:2:0d0:0:0:20 F:FREE_ACT F:HIDE_TYPE F:INT F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SEE_INVIS F:SPELL_CONTAIN F:SUST_INT F:SUST_WIS F:WIELD_CAST F:WIS Z:weigh magic D:Gandalf's long, flowing robe. It provides insight and allows the D:wearer to see things not seen by all. # The Sling of the Thain N:131:of the Thain I:19:2:4 W:40:20:40:35000 P:0:0d0:15:15:0 F:CON F:DEX F:HIDE_TYPE F:RES_NETHER F:SHOW_MODS F:XTRA_MIGHT F:XTRA_SHOTS D:This sling was crafted by Faramir I, Thain of the Shire, just in case D:the nasties of his father's stories ever dare to enter the Shire again. # The Whip 'Lasher' N:134:'Lasher' I:21:2:3 W:20:5:30:50000 P:0:1d6:12:15:0 F:BLOWS F:BRAND_POIS F:DEX F:ESP_ORC F:FREE_ACT F:HIDE_TYPE F:RES_POIS F:SLAY_ANIMAL F:SLAY_ORC F:VORPAL D:A powerful whip that is deadly against orcs. It poisons your foes D:and is said to go "snicker snack". # The Seeker Arrow 'Bullseye' N:135:'Bullseye' I:17:2:0 W:45:1:2:50000 P:0:7d4:20:15:0 F:BRAND_ACID F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:BRAND_POIS F:KILL_DEMON F:SLAY_ANIMAL F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SLAY_UNDEAD D:A powerful arrow that is feared by even the mightiest demons. # The Rounded Pebble 'Travak' N:136:'Travak' I:16:0:0 W:5:1:2:5000 P:0:3d6:8:5:0 F:BRAND_ACID F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:BRAND_POIS D:A rounded pebble imbued with the powers of the elements. # The Harp of Maglor N:137:of Maglor I:14:59:3 W:60:10:20:100000 P:0:3d4:0:0:0 F:CHR F:ESP_UNIQUE F:LUCK F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_SOUND F:SEE_INVIS F:SPEED F:STEALTH F:WIELD_CAST F:WIS D:This harp that once belonged to Maglor makes those who use it seem D:more forceful and convincing. It is also said that those who have D:used it found themselves walking faster, as if to an unheard beat. # The Drum of the Sky N:138:of the Sky I:14:58:2 W:40:10:15:80000 P:0:3d4:0:0:0 F:CHR F:LUCK F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_SOUND F:SEE_INVIS F:SPEED F:STEALTH F:WIELD_CAST F:WIS D:The drum is decorated with the images of the stars, the clouds, the D:Sun guided by Arien and the Moon with Tilion. It imparts to the D:wearer an echo of the beauty of the sky, and protects him from the D:elements day or night. The beat of the drum marks the passage of D:time, and will make time pass differently for the wearer. # The Harp of Daeron N:139:of Daeron I:14:59:1 W:20:10:10:50000 P:0:3d4:0:0:0 F:CHR F:LUCK F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_SOUND F:SPEED F:STEALTH F:WIELD_CAST F:WIS D:A pretty harp that makes those who play it beautiful, wise and D:fast. # The Dwarven Pick of Erebor N:140:of Erebor I:20:6:5 W:50:15:200:55000 P:0:3d4:0:0:0 F:ACTIVATE F:CLIMB F:HIDE_TYPE F:LITE1 F:RES_CHAOS F:RES_DARK F:RES_LITE F:STR F:SUST_STR F:TUNNEL a:EREBOR D:A pick that provides a magical light by which to see while tunnelling. # The Drum of the Druedain N:141:of the Druedain I:14:58:4 W:19:10:15:10000 P:0:3d4:0:0:0 F:ACTIVATE F:INFRA F:RES_DARK F:RES_POIS F:STEALTH F:WIELD_CAST a:DRUEDAIN D:The fabled Drum of the Druedain that will protect those who play it D:from darkness and poison attacks. It also aids in the seeing of D:warm-blooded creatures. # The Horn of Rohan N:142:of Rohan I:14:60:2 W:14:10:15:80000 P:0:3d4:0:0:0 F:ACTIVATE F:CHR F:ESP_DRAGON F:WIELD_CAST F:WIS a:ROHAN D:A horn carved from the bones of the Dragon of Ered-Mithrin, this D:heirloom of the House of Eorl bestows to its user the gifts of D:courage and command. # The Horn of Helm N:143:of Helm I:14:60:2 W:16:10:15:15000 P:0:3d4:0:0:0 F:ACTIVATE F:CON F:IM_COLD F:RES_FEAR F:RES_NETHER F:STR F:WIELD_CAST a:HELM D:Heedless of cold, fearless of darkness -- besiegers fled at the wind D:of the solitary coming of King Helm Hammerhand, proclaimed by a single D:horn-blast in the dead of winter. # The Horn of Boromir N:144:of Boromir I:14:60:3 W:18:10:15:18000 P:0:3d4:0:0:0 F:ACTIVATE F:AGGRAVATE F:CON F:RES_FEAR F:RES_FIRE F:STR F:WIELD_CAST a:BOROMIR D:Boromir's horn gives courage and endurance to the wearer, provided he does D:not wish to travel in secrecy: for it must always sound when its wielder D:sets forth on a journey. "Loud and clear it sounds in the valleys of the D:hills... and then let all the foes of Gondor flee!" # The Lochaber Axe of Gothmog, which slew Fingon N:145:of Gothmog I:22:28:-4 W:30:8:250:30000 P:0:3d8:14:19:0 F:ACTIVATE F:BRAND_FIRE F:CHR F:CURSED F:IM_FIRE F:SHOW_MODS F:TY_CURSE a:AXE_GOTHMOG D:The black axe of Gothmog, which struck Fingon at Nirnaeth. Mighty D:spells of evil make it unsafe in any hands but those of its original wielder. # The Seeker Arrow of Gondor N:146:of Gondor I:17:2:0 W:20:5:3:25000 P:0:10d8:10:20:0 F:SLAY_DEMON F:SLAY_EVIL D:An arrow that was created to rid the world of demons. # The Long Sword of Eternity # The ULTIMATE weapon for a warrior class N:147:of Eternity I:23:17:10 W:127:220:130:9000000 P:0:5d6:21:26:50 F:ACTIVATE F:BLESSED F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:CHR F:CON F:FREE_ACT F:IM_COLD F:LIFE F:LITE1 F:LUCK F:NO_MAGIC F:PRECOGNITION F:REGEN F:RES_DARK F:RES_FIRE F:SEE_INVIS F:SHOW_MODS F:SLAY_DEMON F:SLAY_DEMON F:SLAY_EVIL F:SLAY_TROLL F:SLAY_UNDEAD F:SLOW_DIGEST F:SPECIAL_GENE F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS F:ULTIMATE F:VORPAL a:ERU D:A warm light bathes this translucent blade. The power of the fates are D:at the command of its wielder as the weapon passes Supreme Judgment on D:the inhabitants of Angband. # The Robe of Great Luck N:148:of Great Luck I:36:2:60 W:50:120:20:60000 P:-30:0d0:0:0:-20 F:DRAIN_HP F:DRAIN_MANA F:FREE_ACT F:HIDE_TYPE F:LUCK D:A powerful wizard once created this robe to grant him incredible luck.... D:It seems he forgot to wear it. # The Sling of Farmer Maggot N:149:of Farmer Maggot I:19:2:2 W:10:10:5:20000 P:0:0d0:20:0:0 F:ACTIVATE F:HIDE_TYPE F:INFRA F:SHOW_MODS F:SPECIAL_GENE F:XTRA_SHOTS a:MAGGOT D:This ordinary seeming leather sling has been raised to legendary D:status amongst generations of hobbit children. Farmer Maggot's D:ability to notice and strike any mushroom thief anywhere within D:his patch almost keeps young poachers at bay, but once they get D:within range they soon flee for less painful pastures, frequently D:with rounded pebbles stinging their backsides... # The Long Sword of Angmar (a.k.a. anti-Ringil) # The next time someone wields an unidentified Long Sword (4d5) ... N:150:of Angmar I:23:17:-10 W:20:40:130:30000 P:0:4d5:-22:-25:0 F:AGGRAVATE F:BRAND_FIRE F:CHR F:CLONE F:CURSED F:DG_CURSE F:ESP_UNDEAD F:FREE_ACT F:HEAVY_CURSE F:INVIS F:NO_TELE F:SEE_INVIS F:SHOW_MODS F:SLOW_DIGEST F:SPEED F:STR F:VAMPIRIC F:WIS F:WRAITH D:Dark flames wreath the naked steel of the Witch-King of Angmar. D:A mighty curse to all those who wield it apart from its master, D:the torture of the wraithworld awaits those who dare. # The Seeker Bolt of Feanor N:151:of Feanor I:18:2:0 W:127:220:130:100000 P:0:5d5:5:6:0 F:BRAND_ACID F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:BRAND_POIS F:KILL_UNDEAD F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:SPECIAL_GENE D:Made during the war against Morgoth by Feanor, this powerful D:bolt is the bane of Morgoth's power, and has especial strength D:against those foes who are already dead. # The Heavy Crossbow of Eternity # The ULTIMATE bow for an archer class N:152:of Eternity I:19:24:5 W:127:220:130:8000000 P:0:0d0:36:28:0 F:CON F:DEX F:ESP_EVIL F:ESP_ORC F:ESP_TROLL F:FLY F:FREE_ACT F:IM_ELEC F:INFRA F:INVIS F:LUCK F:NO_MAGIC F:PRECOGNITION F:REFLECT F:RES_BLIND F:RES_CHAOS F:RES_CONF F:RES_DISEN F:SEE_INVIS F:SLOW_DIGEST F:SPECIAL_GENE F:SPEED F:STEALTH F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS F:ULTIMATE F:XTRA_MIGHT F:XTRA_SHOTS D:Designed to be used with the Seeker Bolt of Feanor, this Crossbow D:is perfect against the terrible powers of Morgoth. # The Soft Leather Armour of the Sandworm N:153:of the Sandworm I:36:4:5 W:30:3:80:65000 P:30:0d0:0:0:0 F:ESP_ANIMAL F:INFRA F:RES_ACID F:RES_ELEC F:RES_FIRE F:RES_POIS F:SPECIAL_GENE F:STEALTH F:STR F:TUNNEL D:This powerful piece of armour was made using the remains of D:the Sandworm Queen. # The Lochaber Axe 'Dragonbane' N:154:'Dragonbane' I:22:28:2 W:70:20:260:33000 P:0:3d8:20:20:0 F:BLOWS F:KILL_DRAGON F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS F:SHOW_MODS D:Forged by the Dwarves to defend their home of Khazad-dum from dragons, D:this axe has been lost to time... until now. # The Light War Axe 'Limbslicer' N:155:'Limbslicer' I:24:8:4 W:15:3:140:12000 P:0:2d5:12:15:0 F:DEX F:HIDE_TYPE F:SHOW_MODS F:VORPAL F:WOUNDING D:The Petty-dwarves of Bathak forged this blade, and it shares their thirst D:for blood. # The Broad Axe 'Orchast' N:156:'Orchast' I:24:11:4 W:15:2:170:12000 P:0:2d7:20:14:0 F:ACTIVATE F:COULD2H F:DEX F:HIDE_TYPE F:SHOW_MODS F:SLAY_ORC f:COULD2H a:ORCHAST D:Forged by the dwarves of Khazad-dum in a time of desperation, D:this axe turned many a battle against the invading orcs. # The Hatchet of the Night N:157:of the Night I:24:1:4 W:45:20:45:34000 P:0:2d6:34:22:0 F:ACTIVATE F:DEX F:DRAIN_EXP F:HIDE_TYPE F:KILL_UNDEAD F:RES_DARK F:SEE_INVIS F:SHOW_MODS F:STEALTH F:VAMPIRIC a:NIGHT D:Found on an unmarked grave after a violent storm, this hatchet D:has a sinister aura of darkness and decay. # The Slaughter Axe 'Naturebane' N:158:'Naturebane' I:24:30:3 W:70:20:300:28400 P:0:5d7:31:27:0 F:ACTIVATE F:DRAIN_HP F:FEATHER F:HIDE_TYPE F:RES_NEXUS F:RES_SHARDS F:SHOW_MODS F:SLAY_ANIMAL F:STR F:SUST_STR a:NATUREBANE D:Used by the orcs in their battle at Dagor Bragollach against the elves, this D:axe has a bloodthirst for nature. # The Light War Axe of Ice N:159:of Ice I:24:8:3 W:30:25:140:26550 P:0:2d5:3:15:0 F:BRAND_COLD F:CHR F:HIDE_TYPE F:IM_COLD F:INT F:RES_NEXUS F:SHOW_MODS F:SUST_DEX D:Crafted of purest ice and held solid by powerful spells, this icy axe D:delivers a chill of death to its victims. # The Broken Sword 'Narsil' N:164:'Narsil' I:23:2:2 W:20:5:30:2000 P:0:3d2:6:10:0 F:BLESSED F:DEX F:HIDE_TYPE F:RES_FIRE F:SLAY_ORC F:SLAY_TROLL F:STR D:The sword that was broken shall be reforged... # The Steel Helm 'Lebohaum' # The name comes from a french parody of dungeon dwelling in mp3 # http://penofchaos.com/warham.htm N:165:'Lebohaum' I:32:6:0 W:20:15:15:25000 P:20:0d0:0:0:80 F:ACTIVATE F:EASY_USE a:LEBOHAUM D:With the Helm 'Lebohaum' your head is safe! # The Power Dragon Scale Mail 'Mediator' N:166:'Mediator' I:38:30:0 W:95:12:500:400000 P:50:2d4:-8:0:35 F:ACTIVATE F:AGGRAVATE F:ESP_DRAGON F:FEATHER F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:REGEN F:RES_CHAOS F:RES_CONF F:RES_DISEN F:RES_NEXUS F:RES_SHARDS F:RES_SOUND a:MEDIATOR D:A mighty suit of dragon armour, set with the scales of dragons of both D:Law and Chaos, and with power over both. # The Hard Leather Armour of Himring N:167:of Himring I:36:6:0 W:50:20:100:35000 P:6:0d0:0:0:15 F:ACTIVATE F:RES_CHAOS F:RES_NETHER F:RES_POIS a:PROT_EVIL D:Contained within this studded cuirass of pliable leather is the memory of D:unvanquished Himring, defiant fortress surrounded by the legions of Morgoth. # The Soft Leather Armour 'Hithlomir' N:168:'Hithlomir' I:36:4:4 W:20:3:80:45000 P:4:0d0:0:0:20 F:HIDE_TYPE F:RES_ACID F:RES_COLD F:RES_DARK F:RES_ELEC F:RES_FIRE F:STEALTH D:Familiar with the secret ways hidden in darkness, this leather cuirass is D:truly more than it appears. # The Shield of Deflection of Gil-galad # Description from Sangband N:169:of Gil-galad I:34:10:5 W:70:4:80:65000 P:10:1d3:0:0:20 F:ACTIVATE F:CHR F:HIDE_TYPE F:LITE1 F:LUCK F:RES_ACID F:RES_DARK F:RES_DISEN F:RES_ELEC F:SUST_CHR F:SUST_DEX F:SUST_WIS F:WIS a:GILGALAD D:The legendary shield of Gil-Galad, who fought his way to the gates of D:the Dark Tower, and with whom came light even to Gorgoroth. # The Metal Cap of Celebrimbor N:170:of Celebrimbor I:32:3:3 W:55:12:20:45000 P:3:1d1:0:0:18 F:ACTIVATE F:CHR F:DEX F:INT F:RES_ACID F:RES_DISEN F:RES_FIRE F:RES_SHARDS F:SPELL a:CELEBRIMBOR D:This once belonged to Celebrimbor, maker of the Rings of Power. One who D:knows both fire and acid, from the business of forging and engraving, will D:fear neither: nor have his enchantments ever faded. Celebrimbor was even D:aware of Sauron before Sauron became aware of him, when Sauron put on the D:One Ring for the first time. # The Heavy Crossbow of Umbar N:171:of Umbar I:19:24:2 W:60:20:200:35000 P:0:4d1:18:18:0 F:ACTIVATE F:AGGRAVATE F:CON F:HIDE_TYPE F:RES_BLIND F:RES_DARK F:RES_ELEC F:RES_LITE F:SHOW_MODS F:STR F:XTRA_MIGHT a:UMBAR D:A great brazen arbalest with arms of gleaming steel, shooting quarrels with D:speed and power for those brave enough to risk betrayal. # The Short Bows of Amrod and Amras, Feanor's twin sons # The Short Bow of Amrod N:172:of Amrod I:19:12:2 W:25:10:30:9000 P:0:0d0:12:15:0 F:CON F:REGEN F:RES_COLD F:RES_ELEC F:RES_FIRE F:STR F:XTRA_MIGHT D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod D:and Amras, who both hunted with the Green-elves for a time. Like the D:twins, the bows are similar, for both protect their wielders from the D:elements: and yet they are also unlike, for this bow gives endurance D:and strength, while the other gives quickness and subtlety. # The Short Bow of Amras N:173:of Amras I:19:12:1 W:25:10:30:9000 P:0:0d0:12:15:0 F:DEX F:INT F:RES_COLD F:RES_ELEC F:RES_FIRE F:SLOW_DIGEST F:SPEED F:WIS F:XTRA_MIGHT F:XTRA_SHOTS D:This bow, and its twin, belonged to Feanor's last two twin sons, Amrod D:and Amras, who both hunted with the Green-elves for a time. Like the D:twins, the bows are similar, for both protect their wielders from the D:elements: and yet they are also unlike, for this bow gives quickness D:and subtlety, while the other gives endurance and strength. # The Mattock of Nain N:174:of Nain I:20:7:6 W:60:5:250:30000 P:0:3d8:12:18:0 F:ACTIVATE F:BRAND_ACID F:CLIMB F:ESP_ORC F:INFRA F:RES_ACID F:RES_DARK F:RES_DISEN F:SLAY_DRAGON F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:STR F:TUNNEL a:STONE_MUD D:Wielded by Nain of the Iron Hills at the Battle of Azanulbizar, this great D:mattock brought victory to the Dwarves over Azog's Orcs - though Nain D:himself fell at the last, even with victory already assured. # The Ball-and-Chain of Fundin Bluecloak N:175:of Fundin Bluecloak I:21:6:4 W:25:100:130:60000 P:0:5d4:13:17:10 F:ACTIVATE F:COULD2H F:HIDE_TYPE F:HOLD_LIFE F:LITE1 F:RES_DISEN F:RES_ELEC F:RES_FIRE F:RES_NETHER F:SLAY_EVIL F:SLAY_UNDEAD F:SPEED F:STR F:WIS f:COULD2H a:FUNDIN D:The weapon of one of the great dwarven priests, with powers D:to preserve body, soul and enchantments, and the bane of those D:who seek life beyond death. # The Large Leather Shield of the Haradrim N:176:of the Haradrim I:34:4:2 W:35:12:120:25000 P:4:1d2:0:0:15 F:ACTIVATE F:AGGRAVATE F:CON F:HIDE_TYPE F:RES_BLIND F:RES_FEAR F:RES_POIS F:STR F:SUST_CON F:SUST_STR a:HARADRIM D:A great shield from the far lands of the South, whose wielder D:will go charging into battle heedless of danger, with the D:strength and endurance of a madman. Nor will he fear poison, for D:the Southron barbarians handle poisoned darts naturally. # The Lead-Filled Mace 'Skullcleaver' N:177:'Skullcleaver' I:21:15:5 W:30:15:500:60000 P:0:5d4:11:23:20 F:ACTIVATE F:AGGRAVATE F:BRAND_ELEC F:BRAND_POIS F:COULD2H F:CURSED F:HIDE_TYPE F:INFRA F:KILL_DRAGON F:NO_MAGIC F:RES_BLIND F:RES_NEXUS F:RES_SOUND F:SLAY_ANIMAL F:STR F:TUNNEL f:COULD2H a:SKULLCLEAVER D:This mighty bludgeon brings destruction to all around it, and is the D:bane of dragons and magic. # The Set of Gauntlets of Eol N:178:of Eol I:31:2:3 W:55:35:25:40000 P:3:1d1:0:0:15 F:ACTIVATE F:FEATHER F:FREE_ACT F:INT F:LUCK F:MANA F:RES_DARK F:RES_ELEC F:RES_POIS F:SPELL_CONTAIN F:WIELD_CAST a:EOL D:The iron-shod gauntlets of the Dark Elven smith Eol, tingling with magics D:that he could channel in battle. # The Pair of Hard Leather Boots of Nevrast N:179:of Nevrast I:30:3:3 W:20:8:40:35000 P:3:1d1:0:0:13 F:CON F:HIDE_TYPE F:SPEED F:STEALTH D:Footgear made of bear leather and set with opals, which grant the wearer D:silent, hasted movement. # The Pair of Metal Shod Boots of Gimli N:180:of Gimli I:30:6:4 W:40:8:60:22500 P:4:1d1:5:5:10 F:CLIMB F:HIDE_TYPE F:INFRA F:TUNNEL Z:magic map D:A set of iron-shod boots stamped by Gimli's combat prowess, a peerless D:ally to those journeying through halls of stone under mountains. # The demon garbs of Gothmog # The Demonblade of Gothmog N:181:of Gothmog I:115:55:-20 W:10:0:150:500 P:0:7d6:13:13:0 F:AUTO_CURSE F:BRAND_FIRE F:BRAND_POIS F:CHAOTIC F:HEAVY_CURSE F:LITE1 F:LUCK F:RES_MORGUL F:SHOW_MODS F:SLAY_DEMON F:SLAY_EVIL F:WIELD_CAST F:WOUNDING # The Demonshield of Gothmog N:182:of Gothmog I:115:56:4 W:15:0:70:500 P:13:1d1:0:0:13 F:AUTO_CURSE F:DEX F:FEATHER F:FREE_ACT F:HEAVY_CURSE F:HOLD_LIFE F:INVIS F:SH_FIRE F:SUST_CON F:SUST_DEX F:SUST_STR F:WIELD_CAST # The Demonhorn of Gothmog N:183:of Gothmog I:115:57:-5 W:20:0:30:500 P:2:1d1:0:0:13 F:AUTO_CURSE F:CHR F:ESP_DEMON F:HEAVY_CURSE F:LITE2 F:REGEN F:SEE_INVIS F:SLOW_DIGEST F:WIELD_CAST # The Long Sword 'Durandil' # The name comes from a french parody of dungeon dwelling in mp3 # http://penofchaos.com/warham.htm N:184:'Durandil' I:23:17:3 W:5:10:130:500 P:0:2d5:5:6:0 F:ACTIVATE F:EASY_USE F:LUCK F:RES_FEAR F:SHOW_MODS a:DURANDIL D:Don't go adventuring without your Durandil sword! # The Phial of Undeath N:200:of Undeath I:39:103:-5 W:20:10:10:0 P:0:1d1:0:0:0 F:ACTIVATE F:CHR F:CON F:CURSED F:DEX F:DG_CURSE F:ESP_UNDEAD F:INSTA_ART F:INT F:LITE2 F:LITE3 F:LUCK F:MAGIC_BREATH F:STR F:WIS a:UNDEATH D:It appears like the Phial of Galadriel at first - but wait! It D:is a cursed phial created by an evil wizard to lure adventurers D:into wielding it unknowingly. # The template for artifacts corpses N:201: I:9:1:0 W:200:1:10:0 P:0:1d1:0:0:0 F:INSTA_ART F:SPECIAL_GENE # The Palantir of Orthanc N:202:of Orthanc I:39:104:2 W:75:60:200:100000 P:0:10d10:0:0:0 F:ACTIVATE F:AGGRAVATE F:DRAIN_MANA F:ESP_ALL F:HIDE_TYPE F:INFRA F:INSTA_ART F:INT F:LITE2 F:RES_BLIND F:SEE_INVIS F:WIS a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid D:communication between distant lands. Nothing is hidden from one who D:gazes into a Palantir, but the observed will also be aware of the D:observer, as was Sauron when Saruman tried to spy on him with this D:particular Palantir. # The Ring of Phasing N:203:of Phasing I:45:55:15 W:110:0:2:3000000 P:0:1d1:0:0:0 F:CURSED F:DRAIN_EXP F:HEAVY_CURSE F:HOLD_LIFE F:IM_NETHER F:INSTA_ART F:LUCK F:MAGIC_BREATH F:REGEN F:SEE_INVIS F:SPECIAL_GENE F:SPEED F:WRAITH Z:teleport D:Imbued with the screams of the victims of undead everywhere, this D:ring is more a hole in reality than anything else. Strange forces ripple over D:its surface, giving you visions of a reality considerably less solid than this D:one. You feel your senses reel, and must make a conscious effort not to throw D:this ring as far from you as possible. # The Blue Stone 'Toris Mejistos' N:204:'Toris Mejistos' I:40:18:2 W:50:10:3:60000 Z:restore life F:AUTO_CURSE F:ESP_EVIL F:ESP_GOOD F:HEAVY_CURSE F:HIDE_TYPE F:HOLD_LIFE F:INSTA_ART F:INT F:LITE1 F:LUCK F:MANA F:REGEN F:SLOW_DIGEST F:SPECIAL_GENE F:SPELL_CONTAIN F:SUST_INT F:SUST_WIS F:WATER_BREATH F:WIELD_CAST F:WIS D:A blue stone, with an incredible number of incredibly small runes of power D:on it. It carries many secrets. # The Ring of Durin - last of the Seven Rings of the Dwarf-lords N:205:of Durin I:45:57:2 W:70:70:2:65000 F:AGGRAVATE F:CHR F:CON F:CURSED F:DRAIN_EXP F:ESP_EVIL F:HEAVY_CURSE F:HIDE_TYPE F:HOLD_LIFE F:INSTA_ART F:RES_ACID F:RES_CHAOS F:RES_COLD F:RES_DARK F:RES_NETHER F:SPECIAL_GENE F:STR F:SUST_CHR F:SUST_CON F:SUST_STR Z:Midas touch D:The greatest of the Seven Rings of the Dwarf-lords, and the last to be D:lost. Alone among the Seven, it was not taken by Sauron when he made D:war on the Elves, but was given as a gift from Celebrimbor to King Durin D:III of Moria in token of friendship: nevertheless, Sauron in disguise D:had a hand in its making, and so it is cursed, and draws evil towards it. # The Elfstone 'Elessar' N:206:'Elessar' I:40:19:4 W:60:60:3:40000 P:0:0d0:7:7:10 F:ACTIVATE F:CHR F:HIDE_TYPE F:INSTA_ART F:LITE3 F:RES_DISEN F:RES_FEAR F:RES_FIRE F:RES_POIS F:SPEED F:STR F:WIS a:ELESSAR D:This green gem glows with inner light. Aragorn son of Arathorn wore D:it at the Battle of the Pelennor Fields, and he was himself given the D:name of 'Elessar' by the people of Gondor because of this. # The Jewel 'Evenstar' N:207:'Evenstar' I:40:20:3 W:50:50:3:35000 F:ACTIVATE F:CON F:HOLD_LIFE F:INSTA_ART F:LITE1 F:REGEN F:RES_COLD F:RES_DARK F:RES_NETHER F:SUST_CON F:SUST_INT F:SUST_WIS a:REST_ALL D:A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo D:Baggins, intended to be worn around his neck on the chain that had D:once borne the One Ring. # The Palantir of Minas Ithil (be warned - it's *cursed*!) N:208:of Minas Ithil I:39:107:-3 W:75:60:200:0 P:0:10d10:0:0:-30 F:ACTIVATE F:CON F:CURSED F:DRAIN_EXP F:ESP_ALL F:HEAVY_CURSE F:INT F:LIFE F:LITE1 F:LITE3 F:RES_BLIND F:SEE_INVIS F:TY_CURSE F:WIS a:PALANTIR D:A shining white ball of unbreakable crystal, the ancient Palantiri D:were used by kings of Numenor and later by the Exiles for rapid D:communication between distant lands. This Palantir, however, was D:taken by Sauron long ago, and mastered to his evil uses, to the D:destruction of all others who would gaze into it. # some artifact bolts # The Silver Bolt 'Balefire' N:209:'Balefire' I:18:3:0 W:55:30:2:50000 P:0:6d5:20:15:0 F:BRAND_FIRE F:ESP_DEMON F:ESP_UNDEAD F:KILL_DEMON F:KILL_UNDEAD F:LITE1 D:This silver-tipped bolt, ablaze with undying celestial fire, D:is especially potent against undead and creatures of the D:netherworld; it even points the way to places where such D:enemies lurk. # The Silver Bolt 'Stone-biter' N:210:'Stone-biter' I:18:3:3 W:55:30:2:50000 P:0:6d5:20:15:0 F:BRAND_ACID F:ESP_ORC F:ESP_TROLL F:INFRA F:LUCK F:SLAY_ORC F:SLAY_TROLL F:TUNNEL D:Wherever it strikes, this silver-tipped bolt eats through rock D:and metal as easily as through flesh. The dwarf-smith who D:crafted Stone-biter also inscribed the shaft with powerful D:doom-spells against the orcs and trolls who had destroyed his D:ancestral home. # The Seeker Bolt 'Heart's Blood' N:211:'Heart's Blood' I:18:2:5 W:85:40:3:35000 P:0:8d5:15:20:0 F:CRIT F:VORPAL F:WOUNDING D:The barbed head of this bolt glows deep red with terrible runes D:of destruction; legend has it that Heart's Blood cannot hit its D:mark without causing a mortal wound. # The Seeker Bolt 'Scale-piercer' N:212:'Scale-piercer' I:18:2:0 W:85:40:3:35000 P:0:8d5:15:20:0 F:ESP_DRAGON F:KILL_DRAGON F:RES_FEAR D:This bolt, crafted from the bones of a Great Wyrm, is less famous D:and less powerful than Bard's black arrow. Nonetheless it enables D:the owner to find dragons unerringly, face them bravely, and kill D:them swiftly. # Artifacts from ToME 3.0.0 for the new maps of Lord Dimwit # The pval was set to the average of the flag values. # The Mage Staff of Forochel N:213:of Forochel I:6:1:3 W:65:70:60:60000 P:0:3d4:-12:-8:0 F:COULD2H F:IM_COLD F:INFRA F:INT F:MANA F:RES_BLIND F:SEE_INVIS F:SENS_FIRE F:SPECIAL_GENE F:SPELL F:SUST_INT F:SUST_WIS F:WIELD_CAST F:WIS f:COULD2H D:A shaft of pure, invincible crystal cut from the heart of one D:of the great glaciers ringing the Ice-Bay of Forochel. D:While you hold it, your mind feels as clear as the winter sky. # The Elven Cloak of Mellyrn N:214:of Mellyrn I:35:2:4 W:40:40:5:65000 P:4:0d0:0:0:20 F:DEX F:HIDE_TYPE F:INVIS F:LUCK F:RES_DARK F:RES_LITE F:SPECIAL_GENE F:SPEED F:STEALTH F:SUST_DEX D:Bearing the same lyrical name as the great trees of Lothlorien D:and containing in its close-woven folds the speed and skill of D:the Galadrim, this grey cloak is ideal for those who travel in D:forests. # The Bluesteel Blade of Ephel Duath N:215:of Ephel Duath I:23:31:-3 W:60:60:50:30000 P:0:2d6:-20:-18:0 F:AGGRAVATE F:BRAND_POIS F:CHR F:CURSED F:HEAVY_CURSE F:INVIS F:SHOW_MODS F:SPECIAL_GENE F:STR F:VAMPIRIC F:VORPAL F:WIS D:This filthy orc-blade is famed for vile deeds of torture and blood, D:and its wielder will never cease to fear treachery. # The Slaughter Axe 'Garachoth' N:216:'Garachoth' I:24:30:2 W:70:300:400:91000 P:0:7d5:18:18:-20 F:BLACK_BREATH F:BRAND_FIRE F:CON F:HIDE_TYPE F:KILL_DEMON F:LEVELS F:RES_CHAOS F:RES_FEAR F:RES_FIRE F:RES_NETHER F:SHOW_MODS F:SLAY_ANIMAL F:SPECIAL_GENE F:SPEED F:STR F:VORPAL D:A ghastly axe with the soul of a demon lord trapped inside, this horrifying D:creation reverberates with the screams of the damned. As you gaze into its D:glassy, translucent blade, it seems that endless sulphrous wastelands D:stretch away from you into the distance, obscured by sheets of fire. # The Set of Cesti 'Skycleaver' N:217:'Skycleaver' I:31:5:1 W:40:45:40:100000 P:5:1d1:16:7:16 F:CHR F:CON F:DEX F:FLY F:HIDE_TYPE F:LUCK F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS F:SHOW_MODS F:SPECIAL_GENE F:STR D:The handgear of a legendary dragonslaying hero. The wearer of these D:wyrmskin gauntlets will be versed in all aerial ways, and will fear no D:dragon that walks or flies. # The Pair of Metal Shod Boots of the Machine # Replaced the stealth malus with AGGRAVATE N:218:of the Machine I:30:6:3 W:30:100:170:19000 P:6:1d1:0:0:24 F:AGGRAVATE F:ESP_NONLIVING F:HIDE_TYPE F:INT F:RES_CHAOS F:RES_CONF F:RES_SHARDS F:SPECIAL_GENE F:SPEED F:TUNNEL D:A massive pair of adamantine boots studded with gold, the final and D:greatest product of the petty-dwarven magical forge. Despite D:the great powers they contain, they are heavy and awkward enough to D:make quite a racket whenever you move. tome-2.41-ah~0.git.20200131/lib/edit/ab_info.txt000066400000000000000000000043671361553472600206000ustar00rootroot00000000000000# File: ab_info.txt # This file is used to initialize the "lib/data/ab_info.raw" file, which is # used to initialize the "abilities" information for the ToME game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # The ToME abilities indexes are defined in "defines.h", and must not be changed. # If you want to add new ones, add them after the tome ones # N:idx:name # D:desc # I:cost(in skill points) # A:action mkey:action desc # Prerequisites # k:level:skill # S:level(linear mode):stats # a:needed ability # Do not forget to update misc.txt with an entry like the following : # Maximum number of traits in ab_info.txt # M:b:50 N:0:Spread blows D:If a monster dies to your attack but you still have blows left D:you won't lose the full turn, allowing you to attack some other D:monster in the same turn D:Prereq: Combat@30, Dex@17 I:5 k:30:Combat S:17:DEX N:1:Tree walking D:Allows you to walk in dense forest D:Prereq: Nature skill@20 I:7 k:20:Nature N:2:Perfect casting D:Allows you to reach 0% failure rate on spells D:Prereq: Magic skill@35 I:6 k:35:Magic N:3:Extra Max Blow(1) D:Increases your max possible blows number by 1 D:Prereq: Combat@10 I:7 k:10:Combat N:4:Extra Max Blow(2) D:Increases your max possible blows number by 1 D:Prereq: Combat@20, Extra Max Blow(1) I:7 k:20:Combat a:Extra Max Blow(1) N:5:Ammo creation D:Allows you to create shots, arrows and bolts from various materials D:Prereq: Archery@10 A:10:Forge ammo I:8 k:10:Archery N:6:Touch of death D:Your melee blows can insta-kill, but you only receive 1/3 of the experience D:Prereq: Necromancy@50, Combat@40, DEX@30, STR@30 A:100:Activate touch of death I:15 k:50:Necromancy k:40:Combat S:30:DEX S:30:STR N:8:Far reaching attack D:You can attack an enemy one square far using a long polearm. D:At high levels of Polearm-mastery skill, you can even hit two enemies at once. D:Prereq: Combat@15, Polearm-mastery@15 I:10 A:102:Far reaching attack k:15:Combat k:15:Polearm-mastery N:10:Undead Form D:Ability to turn into a weak undead being when you "die". D:You must then kill enough monsters to absorb enough life energy D:to come back to life. D:Prereq: Necromancy@30, INT@25 I:15 k:30:Necromancy S:25:INT tome-2.41-ah~0.git.20200131/lib/edit/ba_info.txt000066400000000000000000000051441361553472600205720ustar00rootroot00000000000000# File: ba_info.txt # This file is used to initialize the "lib/raw/ba_info.raw" file, which is # used to initialize the "store/building actions type" information for # the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # N:: # C::: # I::: # Restriction: # 0 = No restrictions # 1 = Restrict to normal & liked # 2 = Restrict to liked N:0:Nothing C:0:0:0 I:0:0:. N:1:Sell an item C:0:0:0 I:43:0:s:d N:2:Purchase an item C:0:0:0 I:44:0:p:g N:3:Examine an item C:0:0:0 I:45:0:x N:4:Steal an item C:0:0:0 I:46:0:Z N:5:Rest for the night C:25:20:15 I:17:0:r N:6:Buy food and drink C:3:2:1 I:18:0:f N:7:Listen for rumours C:0:0:0 I:19:0:u N:8:Presage fate C:600:500:480 I:42:0:l N:9:In-Between C:0:0:0 I:12:0:b N:10:Play craps C:0:0:0 I:14:0:c N:12:Play dice slots C:0:0:0 I:16:0:d N:13:Game rules C:0:0:0 I:13:0:r N:15:Town history C:0:0:0 I:2:0:h N:16:Race legends C:0:0:0 I:3:0:l N:17:Look at busts of Kings C:0:0:0 I:5:0:l N:21:Get quest monster C:0:0:0 I:54:0:q N:22:Turn in quest corpse C:0:0:0 I:55:0:m N:23:Compare weapons C:220:200:180 I:21:0:c N:24:Enchant weapon C:750:700:150 I:23:0:w N:25:Enchant armour C:750:700:150 I:24:0:a N:26:Recharge item C:350:300:75 I:25:0:r N:28:Healing prayer C:600:400:0 I:28:0:h N:29:Restoration C:600:500:100 I:29:0:r N:30:Get share of stolen gold C:0:0:0 I:7:2:g N:31:Enchant arrows C:550:500:100 I:30:0:a N:32:Enchant bow C:550:500:100 I:31:0:b N:33:Recall to dungeon C:300:200:100 I:33:0:r N:34:Teleport to dungeon-level C:15000:10000:1000 I:34:0:t N:35:Get a quest C:0:0:0 I:6:0:q N:39:Herbal Healing C:32000:10000:0 I:50:0:h N:40:Song of Lore C:2000:800:50 I:26:0:s N:41:Distribute earnings C:0:0:0 I:7:2:d #for The Mirror N:43:View fate C:500:500:500 I:42:0:v #for The Mirror N:44:Research item C:1500:1500:1500 I:1:0:a #for Star-Dome N:47:Recharge item C:1200:1000:150 I:25:0:r #for Valarin Temple N:48:Restoration C:1200:1000:200 I:29:0:r #for Sea-Dome N:49:Morph restoration C:1500:1500:1500 I:37:0:r #for The Golden Flower N:50:Enchant arrows C:1100:1000:200 I:30:0:a #for The Golden Flower N:51:Enchant bow C:1100:1000:200 I:31:0:b #for The Fountain N:52:Enchant armour C:1100:1000:200 I:24:0:a #for The Fountain N:53:See Healers C:1100:1000:0 I:28:0:h N:54:Drop an item C:0:0:0 I:43:0:d:s N:55:Get an item C:0:0:0 I:44:0:g:p N:59:Donate an item C:0:0:0 I:43:0:d # Mage Tower quest in Lothlorien N:60:Get a quest C:0:0:0 I:56:0:q N:61:Get a quest C:0:0:0 I:61:0:q tome-2.41-ah~0.git.20200131/lib/edit/between.map000066400000000000000000000073341361553472600205670ustar00rootroot00000000000000# Created by Mynstral (mynstral@thehelm.com) # Made for PernAngband on 14/08/2001 # Monsters starts awake N:0 # Permanent wall F:X:63:3 # Floor with dirt F:.:88:3 # Floor with grass F:,:89:3 # Tree F:T:96:3 # Floor with grass with a green thunderlord F:G:89:5:955 # Floor with grass with a blue thunderlord F:L:89:5:956 # Floor with grass with a brown thunderlord F:B:89:5:957:0:0:0:0:0:2 # Floor with grass with a bronze thunderlord F:z:89:5:958:0:0:0:0:0:2 # Floor with dirt with a bronze thunderlord F:Z:88:5:958:0:0:0:0:0:2 # Floor with dirt with a gold thunderlord F:D:88:5:959:0:0:0:0:0:2 D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X..T.TT..T...T...T...T.....T....T......T...T.,,.....T......T....T...T.T..T..TT...T..T.TT.T.TT.TX D:X.T.TTTTT...T..TT..T..T.T.T.T...T.....T..T.TT,,..T...T.....T..T......T..T.T..T.T.TT.T.T.T..TTT.X D:XTTT.T.T.T.T..TTT.T.T.TTT.T.T.T..T..T.T..T..T.,,..T....T....T..T.T.T..T.T..T.T.TT.T.TT.TT.TTT.TX D:XTTT.T...T....T....T..T.TT..T.T.T...T...GG....,,...GG....T...T...T.TTT.T..TTTT.TT...T.TT..T.T.TX D:X.TTT..T.T..TTTT.T.T..T..T.TT...T......G..L..,,...L..G..T..T.T...T....T.TTTTTT..TTTTT.T..TT..T.X D:XTT.T.TTT.T.T.T.T.T.T.T...T..T...T..T.G..L..B,,.B..L..G....T..T...TT.T.T..TTT.T.TTTT.TTTT..T.T.X D:X.T.TT..T.TT.TTT.T.T.T.T.T.T...T.T.T.G..L..B.,,..B..L..G..T..T...T...T.T.T..TTTT.T.T.TT.T.T.TT.X D:X.TT.T.TTT.T.T.T.T..T.T..T....T..T..G..L..B..,Z...B..L..G..T...T.T..T...T...T.T.T.TTT.T.T.T..T.X D:XT.T.TT.TTTT.TT.T.TTT...T.T.T...T.T.G..L..B..ZDz..B..L..G...T.T...T.T...T..T..T...T..T.TT.T.T.TX D:XTTT..TTTT.T.T.T..T.T....T...T..T.T..G..L..B.,,..B..L..G..T....T...T....T....T..T..TT.T.T.TTT..X D:XTT.TT..T.T.T.T.T...T...T....T.T..T.T.G..L...,,....L..G..T..T...T..T.......T...T....T..T..TT...X D:XTTT.T..T.T..T.T..T...T..T....TT..T.T..GG....,,.....GG...T.T...T.T...T..T.T...T....T...T..T.T..X D:XTT...T.T..T....T....T....T....T...T....T.T..,,,.....T...T..T...T.....T...T...T..T..T...T..T.T.X D:XT..T.T...T...T...T.....T....T....T....T...TTTTTTTT...T...T...T....T.....T......T....T.....T..TX D:XT.T...T...T..T.T...T.T.T..T...T.T...T...T.T...,.T...T...T...T...T..T.....T....T....T...T...T.TX D:XTT.T.T.T.T..T..T.T.T.....T....T..T...T.......,,..T........T...T...T...T...T.....T..T..T...TTT.X D:X..TT...T..T.....T...T....T...T...T...T..T...,,.....T..T..T.....T.T...T...T...T..T..T.T...T.TT.X D:X.TT..T....T.T..T...T..T...T..T.T.T..T..T.T.,,..T..T..T....T..T..T...T.T....T....T...TT.TTTTTT.X D:X.T.TTTTTT.T.T.T...T..T..T.....T.T..T...T.T.,,...T...T......T.....T....T...T..T....T..TT.TTTTTTX D:XTTT.T.T.TTTTT.TTT...T..T...TT.T.T...T.T....,,.T...T.....T.....T....T.......T..T...T.TT.T.T.TT.X D:XTT.T..T.TT.T.T.TT.T...T.T..T.T.......T..T.,,.....T....T....T...........T..T...TT.TTTTTTTTTTTTTX D:XTTTT....TT.T.T.TTTTT.T...T..T.T..T......T.,,T......T....T....T.....T...T...T..TTTT.T.TT.T.TTTTX D:XTT.TTTTTT.T.TT.TTTTTT...T....TT.T...T....,,.T...T....T.....T....T....T....T..TT.T.TTT.T.T.T.TTX D:XTT.T..TTT.T.T.TTTTTTTT.T...T....T....T.T,,.........T....T....T....T...T.T.T.TTT.T.T.T.T..T.T.TX D:XTT.T..TTT..T.T.T.T.TT..T.T.T......T.T.T.,,..T...T...T...T..T...T...T.T.TTT.T.T.T.T.T.T.T.T..T.X D:X.T.T.T.T.T.T..T.T.T.T.T.T..T...T..T.TT.T.,,..T...T.....T.....T.....T..TTT.T.T.TTTTT.T.TTT.TT.TX D:XTT.T.T.T.TTTT.T..T.T.T.TTTT.T..T.T..T.TT.,,.T...T..T..T.......T.T....TTTTT.TTTT.T.TTT.TTTT.T.TX D:XT.T.TT.TTTT.T.T.T.TTT.T.T.TT......T...T...,,..T...T...T....T....T.TTT.T.T.T.T.T.T..T.T.T.T.TT.X D:XT.TTT.T.T.TTTT.T.T.T.T.TTT.TT..T...T...T..,,..T...T....T....T..TT.T.TT.TTTTT.T.T.TT.TT.TT.T.T.T D:XTT.T.T.TT.T.TTTT.T..TT.T.T.TT.T.T.T..T....,,.T...T...T....T..TTTTTTTT.T.T.T.T.T.TT.T.TTTTT.T.TX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX # Starting position P:17:47 tome-2.41-ah~0.git.20200131/lib/edit/d_info.txt000066400000000000000000000301251361553472600204300ustar00rootroot00000000000000# File: d_info.txt # This file is used to initialize the "lib/raw/d_info.raw" file, which is # used to initialize the "dungeon type" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # Some store indexes are defined in "defines.h", and must not be # changed. # N:: # D:<3 letter short name>: # W::::: # L::<%1>::<%2>::<%3> # A::<%1>::<%2>::<%3>:: # O:<%treasure>:<%combat>:<%magic>:<%tools> # E:d:: # F: # R:: # M: # S: # Note for : # 0 = No restriction # 1 = AND # 2 = NAND # 3 = OR # 4 = NOR ### Wilderness(purely cosmetic, never used) ### N:0:Wilderness D:Wil:a way to the Wilderness W:0:0:0:14:500 L:89:80:199:20:1:0 A:96:100:56:0:56:0:57:58 O:20:20:20:20 F:FLAT F:NO_RECALL F:PRINCIPAL R:100:0 ### The principal dungeons, they were created by spliting the vanilla dungeon ### N:1:Mirkwood D:Mkw:a way to the Mirkwood Forest. W:11:33:5:14:160 L:89:95:199:5:88:0 A:96:100:97:0:56:0:202:96 O:20:20:20:20 F:FILL_METHOD_0 F:FLAT F:NO_DESTROY F:NO_DOORS F:PRINCIPAL R:100:0 @:14:B:10 N:2:Mordor D:Mdr:a door to the Land of Mordor. W:34:66:15:14:160 L:88:67:93:33:1:0 L:0:100:0 A:97:50:56:50:56:0:57:97 A:0:100:0 O:20:20:20:20 F:CAVERN F:FILL_METHOD_2 F:LAVA_RIVER F:NO_STREAMERS F:PRINCIPAL R:100:0 @:31:B:5 N:3:Angband D:Ang:an entrance to the Pits of Angband. W:67:127:30:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 F:ADJUST_LEVEL_1 F:ADJUST_LEVEL_1_2 F:CAVERN F:FILL_METHOD_0 F:NO_EASY_MOVE F:NO_RECALL F:PRINCIPAL R:100:0 @:3:N:Crypt @:3:U:s_crypt.map @:3:D:Looks like a forgotten crypt... @:3:F:NO_GENO @:3:F:NO_NEW_MONSTER @:3:F:SPECIAL @:3:F:NO_STAIR @:3:F:ASK_LEAVE @:3:F:NO_TELEPORT @:18:N:Dim Gates @:18:U:s_gates.map @:18:D:Visions of death fill your mind. @:18:F:NO_GENO @:18:F:NO_NEW_MONSTER @:18:F:SPECIAL @:18:F:NO_STAIR @:18:F:ASK_LEAVE @:18:F:NO_TELEPORT @:28:N:Nameless @:28:U:s_name.map @:28:D:You sense a powerful artifact here. @:28:F:NO_GENO @:28:F:NO_NEW_MONSTER @:28:F:SPECIAL @:28:F:NO_STAIR @:28:F:ASK_LEAVE @:28:F:NO_TELEPORT N:4:Barrow-Downs D:BDw:a way to the Barrow-Downs. W:1:10:1:14:160 L:88:78:89:18:199:4 L:0:95:5 A:96:34:97:66:56:0:57:97 A:100:0:0 O:20:20:20:20 F:FILL_METHOD_3 F:FLAT F:PRINCIPAL R:25:1 M:UNDEAD R:75:0 # The Additional dungeons # Mount Doom # Levels 85-99 N:5:Mount Doom D:MDm:a way to the top of the Mount Doom. W:85:99:18:14:160 L:86:90:205:10:1:0 A:177:100:0:0:0:0:85:87 O:10:10:30:30 E:2d10:10:FIRE F:CAVE F:FILL_METHOD_0 F:LAVA_RIVER F:NO_EASY_MOVE F:NO_RECALL F:NO_STREAMERS F:NO_UP R:100:1 M:IM_FIRE @:14:N:Mt Doom @:14:S:mdm @:14:U:s_doom.map @:14:D:You finally reach the top of Mount Doom, here must lie the Great Fire. @:14:F:NO_GENO @:14:F:NO_NEW_MONSTER @:14:F:SPECIAL @:14:F:NO_STAIR @:14:F:NO_TELEPORT # Nether Realm # Levels 666-696 (!!!) # guarded by Tik'srvzllat, who has the Ring of Phasing N:6:Nether Realm D:Nth:a magical portal to the Nether Realm. W:666:696:40:14:160 L:102:80:86:15:85:5 A:85:80:87:20:87:0:57:85 A:50:50:0 O:25:25:25:25 E:10d10:3:NETHER F:ADJUST_LEVEL_2 F:EMPTY F:FILL_METHOD_2 F:FINAL_ARTIFACT_203 F:FINAL_GUARDIAN_1032 F:FORGET F:LAVA_RIVER F:NO_BREATH F:NO_EASY_MOVE F:NO_RECALL F:NO_RECALL_OUT F:NO_SHAFT F:NO_STREAMERS F:NO_UP F:RANDOM_TOWNS R:5:0 R:95:3 M:RES_NETH M:R_CHAR_G M:R_CHAR_U M:R_CHAR_W # The Lost Land of Numenor # levels 35-50 # guarded by Ar-Pharazon the Golden, who has the stone "Toris Mejistos". N:7:Submerged Ruins D:Num:a submerged way to the lost land of Numenor. W:35:50:25:14:160 L:84:95:187:5:1:0 A:187:80:84:10:56:10:57:187 A:60:0:40 O:30:30:10:10 E:1d1:1:ACID F:FILL_METHOD_3 F:FINAL_ARTIFACT_204 F:FINAL_GUARDIAN_980 F:NO_STREAMERS F:WATER_BREATH R:20:0 R:80:3 M:AQUATIC M:CAN_FLY M:CAN_SWIM # Used for astral mode N:8:Halls of Mandos D:HMa:*A BUG*YOU should see this message!* W:1:98:1:14:160 L:1:100:1:0:1:0 O:20:20:20:20 A:56:100:56:0:56:0:57:58 F:FILL_METHOD_0 F:NO_RECALL F:NO_SHAFT F:RANDOM_TOWNS R:100:2 M:UNIQUE # Cirith Ungol # levels 25-50 # guarded by Shelob. N:9:Cirith Ungol D:CUg:an entrance to Cirith Ungol. W:25:50:10:14:160 L:87:5:88:65:16:30 A:97:90:16:10:56:0:16:58 O:30:30:30:10 E:4d4:20:POISON F:CIRCULAR_ROOMS F:FILL_METHOD_2 F:FINAL_GUARDIAN_481 R:2:0 R:49:3 M:R_CHAR_I M:R_CHAR_a M:R_CHAR_c M:SPIDER R:49:3 M:ORC M:R_CHAR_j M:R_CHAR_m M:R_CHAR_w # The Heart of the Earth # levels 25-36 # guarded by Golgarach, the Living Rock N:10:Heart of the Earth D:HoE:a passage leading into the very heart of the world. W:25:36:10:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:40:10:10:20 G:life F:EVOLVE F:FINAL_GUARDIAN_1035 F:NO_RECALL F:NO_SHAFT F:NO_UP R:40:3 M:R_CHAR_# M:R_CHAR_E M:R_CHAR_X M:R_CHAR_g R:30:3 M:HURT_ROCK M:KILL_WALL M:PASS_WALL R:30:0 # The Void # Levels 128-150 # Where Melkor lurks for the final battle! N:11:The Void D:Vod:a jumpgate to the Void W:128:150:40:20:160 L:183:97:102:3:0:0 A:183:90:102:10:0:0:102:102 A:40:60:0 O:25:25:25:25 E:20d6:100:DARK F:ADJUST_LEVEL_1 F:ADJUST_LEVEL_1_2 F:EMPTY F:FILL_METHOD_2 F:FINAL_GUARDIAN_1044 F:FORGET F:NO_BREATH F:NO_EASY_MOVE F:NO_RECALL F:NO_RECALL_OUT F:NO_SHAFT F:NO_STREAMERS R:1:0 R:99:3 M:DEMON M:DRAGON M:NONLIVING M:SPIRIT M:UNDEAD @:20:B:6 @:22:F:NO_GENO # TEST dungeon N:12:Test D:Tst:a way to test dungeon gen W:1:10:1:14:160 L:88:78:89:18:199:4 L:0:95:5 A:177:100:0:0:0:0:85:87 A:100:0:0 O:20:20:20:20 F:FILL_METHOD_3 F:SMALL R:100:0 G:dungeon2 # The Paths of the Dead # levels 40-70 # Feagwath is there, guarding Doomcaller N:16:Paths of the Dead D:PoD:the entrance to the Paths of the Dead. W:40:70:18:24:100 L:88:85:84:15:1:0 A:56:75:87:25:56:0:57:58 O:30:30:30:2 E:1d1:20:RAISE F:FILL_METHOD_3 F:FINAL_ARTIFACT_91 F:FINAL_GUARDIAN_804 R:5:0 R:10:3 M:R_CHAR_p R:85:3 M:NONLIVING M:UNDEAD # The Illusory Castle # levels 35-52 # Guarded by The Glass Golem N:17:Illusory Castle D:Ill:an entrance to the Illusory Castle. W:35:52:10:24:100 L:1:98:188:2:1:0 A:56:50:189:50:56:0:57:58 O:50:10:20:20 E:6d2:6:CONFUSION F:FILL_METHOD_1 F:FINAL_GUARDIAN_1033 F:NO_STREAMERS F:RANDOM_TOWNS R:30:0 R:70:3 M:ATTR_MULTI M:CHAR_MULTI M:EMPTY_MIND M:INVISIBLE M:KILL_WALL M:PASS_WALL M:RAND_25 M:RAND_50 M:SHAPECHANGER M:STUPID M:WEIRD_MIND S:BA_CHAO S:BR_CHAO S:BR_CONF S:CONF S:FORGET S:MULTIPLY @:15:N:Machine @:15:U:s_factory.map @:15:D:The clatter of strange machinery surrounds you. @:15:F:NO_GENO @:15:F:NO_NEW_MONSTER @:15:F:SPECIAL @:15:F:NO_STAIR @:15:F:ASK_LEAVE @:15:F:NO_TELEPORT # The Maze # Levels 25-37 # Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand N:18:Maze D:Maz:a small tunnel leading to a maze of twisty little passages, all alike. W:25:37:15:20:160 L:1:100:1:0:1:0 A:56:98:48:2:56:0:57:58 O:2:40:10:40 G:maze F:FINAL_ARTIFACT_38 F:FINAL_GUARDIAN_1029 F:FORGET F:SMALLEST R:80:0 R:20:3 M:R_CHAR_p # The Orc Cave # levels 10-22 # There is Azog with the Wand of Thrain at the bottom N:19:Orc Cave D:Orc:a dark tunnel leading to an Orc Cave. W:10:22:8:35:200 L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:5:50:10:25 F:CAVE F:FILL_METHOD_0 F:FINAL_GUARDIAN_373 F:FINAL_OBJECT_810 F:RANDOM_TOWNS R:30:3 M:TROLL R:20:0 R:50:3 M:ORC M:R_CHAR_O M:R_CHAR_k M:R_CHAR_o @:11:N:Deathwatch @:11:U:s_death.map @:11:D:This level looks filled with evilness. @:11:F:NO_GENO @:11:F:NO_NEW_MONSTER @:11:F:SPECIAL @:11:F:NO_STAIR @:11:F:ASK_LEAVE @:11:F:NO_TELEPORT # Erebor # levels 60-72 # There is Glaurung N:20:Erebor D:Ere:a tunnel leading into depths of the Lonely Mountain. W:60:72:30:20:140 L:88:100:1:0:1:0 A:97:90:87:10:56:0:57:97 O:40:40:40:40 F:BIG F:CAVE F:CAVERN F:DOUBLE F:FILL_METHOD_2 F:FINAL_GUARDIAN_715 F:LAVA_RIVER F:NO_RECALL F:NO_STREAMERS R:10:0 R:60:1 M:DRAGON M:R_CHAR_D R:30:1 M:DRAGON M:R_CHAR_d # The Old Forest # levels 13-25 # Old Man Willow protects it N:21:The Old Forest D:OFr:a path into the Old Forest. W:13:25:5:15:100 L:88:76:84:16:199:8 L:68:16:16 A:96:100:56:0:56:0:202:96 O:20:5:15:30 F:FILL_METHOD_3 F:FINAL_GUARDIAN_206 F:FLAT F:NO_DESTROY F:NO_DOORS F:NO_STREAMERS F:RANDOM_TOWNS F:WATER_RIVERS R:30:0 R:40:3 M:ANIMAL R:30:3 M:R_CHAR_h M:UNDEAD # The Mines of Moria # levels 30-50 # There is Durin's Bane N:22:Moria D:MoM:a stone door leading to the Mines of Moria. W:30:50:20:40:40 L:88:100:1:0:1:0 A:97:100:56:0:56:0:57:97 O:30:50:10:5 F:BIG F:FILL_METHOD_0 F:FINAL_GUARDIAN_872 F:FORCE_DOWN F:NO_STREAMERS F:RANDOM_TOWNS F:WATER_RIVER F:WILD_45_30__44_37 R:40:3 M:ORC R:30:3 M:GIANT M:TROLL R:20:3 M:DEMON R:10:0 @:5:N:Orc Town @:5:U:s_orc.map @:5:D:You hear orc warcries. @:5:F:NO_GENO @:5:F:NO_NEW_MONSTER @:5:F:SPECIAL @:5:F:NO_STAIR @:5:F:ASK_LEAVE @:5:F:NO_TELEPORT @:10:B:24 # The tower of Dol Guldur # Levels 57-70 # The Necromancer (weak Sauron) at the bottom, with the Ring of Durin N:23:Dol Guldur D:TDG:a gate leading to the tower of Dol Guldur. W:57:70:34:24:160 L:1:80:174:20:1:0 A:56:100:56:0:56:0:57:58 O:20:1:70:9 F:FILL_METHOD_3 F:FINAL_ARTIFACT_205 F:FINAL_GUARDIAN_819 F:SMALL R:30:3 M:R_CHAR_P M:R_CHAR_p R:10:3 M:ORC M:TROLL R:20:3 M:UNDEAD R:30:3 M:DEMON M:DRAGON R:10:0 # Dungeons from Variaz # The Small Water Cave # levels 32-34 # The Watcher in the Water is at the bottom N:24:The Small Water Cave D:SWC:the entrance to a small water cave. W:32:34:20:14:160 L:84:100:84:0:84:0 A:97:100:56:0:56:0:57:58 O:10:10:30:30 E:1d1:20:ACID F:FILL_METHOD_0 F:FINAL_GUARDIAN_517 F:NO_RECALL F:NO_UP R:10:0 R:10:3 M:AQUATIC R:40:1 M:IM_COLD S:BA_WATE R:40:3 M:IM_COLD # The Land of Mountains # Trone the rebel Thunderlord is hiding here, with his suit of # thunderlord armour. # Levels 45-70 N:25:The Sacred Land Of Mountains D:LoM:the way to the Sacred Land of Mountains. W:45:70:20:14:160 L:89:100:89:0:89:0 A:97:100:56:0:56:0:97:97 O:20:20:20:20 F:FILL_METHOD_0 F:FINAL_ARTIFACT_27 F:FINAL_GUARDIAN_789 F:FLAT F:NO_STREAMERS F:RANDOM_TOWNS R:60:3 M:CAN_FLY R:40:0 # The Land of Rhun # levels 26-40 # Guarded by Ulfang the Black, Morgoth's first Easterling follower. N:26:The Land Of Rhun D:LoR:a way to the Land of Rhun. W:26:40:15:14:160 L:89:100:1:0:1:0 A:89:50:96:25:84:25:57:58 O:20:20:20:20 F:FILL_METHOD_1 F:FINAL_GUARDIAN_990 F:FLAT F:NO_STREAMERS F:RANDOM_TOWNS R:30:3 M:R_CHAR_h M:R_CHAR_p R:30:3 M:ANIMAL R:40:0 # The Sandworm's Lair # level 22-30 # guarded by the Sandworm Queen (and her children), who will drop her armour N:27:The Sandworm lair D:SwL:a sandhole. W:22:30:12:5:200 L:91:85:94:10:93:5 A:98:100:96:0:84:0:94:94 O:15:5:60:20 F:FILL_METHOD_0 F:FINAL_ARTIFACT_153 F:FINAL_GUARDIAN_1030 F:NO_DOORS F:SAND_VEIN R:90:3 M:R_CHAR_w R:10:3 S:MULTIPLY # Used by the death fate N:28:Death fate D:Dth:a fated death. W:1:1:1:30:255 L:1:100:1:0:1:0 A:1:100:1:0:1:0:1:1 O:1:1:1:1 F:EMPTY F:FILL_METHOD_0 F:NO_RECALL F:NO_STREAMERS F:SMALLEST R:100:0 # The Grinding Ice # levels 20-40 # Guarded by the White Balrog N:29:The Helcaraxe D:Ice:the entrance to the Grinding Ice of the Helcaraxe. W:20:40:10:14:160 L:90:0:88:70:84:30 L:90:0:10 A:95:0:56:100:56:0:57:58 A:100:0:0 O:20:20:20:20 E:1d4:15:COLD F:CAVERN F:DOUBLE F:FILL_METHOD_2 F:FINAL_GUARDIAN_1034 F:NO_STREAMERS F:WATER_RIVER R:100:1 M:IM_COLD @:15:N:Galleon @:15:U:s_ship.map @:15:D:A ship of antique design lies jammed in the ice here. @:15:F:NO_GENO @:15:F:NO_NEW_MONSTER @:15:F:SPECIAL @:15:F:NO_STAIR @:15:F:ASK_LEAVE @:15:F:NO_TELEPORT # The Lost Temple of "..player.pgod.." # Generated in god quest. # Most dungeon attributes altered during the quest. # See god.lua for details N:30:a lost temple D:LTm:the entrance to a lost temple. W:1:50:1:14:160 L:1:100:1:0:1:0 A:56:100:56:0:56:0:57:58 O:20:20:20:20 F:FILL_METHOD_4 F:NO_RECALL R:100:0 # N:: # D:<3 letter short name>: # W:::::: # L::<%1>::<%2>::<%3> # A::<%1>::<%2>::<%3>:: # O:<%treasure>:<%combat>:<%magic>:<%tools> # E:d:: # F: # R:: # M: # S: # 0 = No restriction # 1 = AND # 2 = NAND # 3 = OR # 4 = NOR tome-2.41-ah~0.git.20200131/lib/edit/dragons.map000066400000000000000000000017341361553472600205710ustar00rootroot00000000000000# permanent wall F:X:61:0 # Mountain Chain F:^:97:0 # granite F:#:57:0 # up staircase F:<:6:0 # Dirt F:.:88:0 # Dungeon layout D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X D:X^^^^^.....................^^^^^X D:X^^^.........................^^^X D:X^^...........................^^X D:X^^...........................^^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^.............................^X D:X^^...........................^^X D:X^^...........................^^X D:X^^^........................<^^^X D:X^^^^^.....................^^^^^X D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX # Starting position P:6:6 tome-2.41-ah~0.git.20200131/lib/edit/e_info.txt000066400000000000000000000677511361553472600204500ustar00rootroot00000000000000# File: e_info.txt # This file is used to initialize the "lib/data/e_info.raw" file, which is # used to initialize the "ego-item" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/e_info.raw" file. # The ego-item indexes are defined in "defines.h", and must not be changed. # Note that every "ego-item" type has a different "index", and can only be # created from items that belong to a certain "slot" in the equipment, if # one assumes that "ammo" belongs to an imaginary slot (23). However, it # is possible for several "ego-item" types to have the same "textual name", # such as with "Armor of Resistance" and "Shield of Resistance". # === Understanding e_info.txt === # N: serial number : ego type # D: description # T: tval : min sval : max sval # R: rarity # X: position : slot : rating # W: depth : rarity1 : rarity2 : cost # C: to-hit : to-dam : to-ac : pval # r:N:needed flags on the base object # r:F:forbidden flags on the base object # Z: granted_power # F: flags # 'N' indicated the beginning of an entry. The serial number must increase # for each new item. # 'D' contains description. This field is currently not supported. # 'T' is for possible tval and sval value of the base item. # Up to 5 entries are possible. # 'R' stands for rarity, or randomness. It specifies percentual chance # of generated item to have following 'F' flags. I.e. 'R:40' followed # by 'F:SPEED' means, that 40% of item of this ego type will boost speed. # 'X' is for extra information. Position value 'A' means that ego-type name # will appear after base-item name ('Robe of Permanence'), value 'B' means # that ego-type name will appear before base-item name ('Elven Plate Mail'). # Slot is determining in which equipment slots item could be equipped. This # value is currently ignored. Rating determines how level feeling will be # affected. # 'W' is for extra information. Depth is the depth the object is normally # found at, rarity determines how common the object is and cost is the items # value. # 'C' stands for 'creation'. It determines maximal to-hit, to-damage, AC and # stats (pval) values item can get. # 'Z' is granted power. See tables.c, array powers_type_init (lines 4511-4943). # 'F' contains flags. Most are self explaining, rest could be found in source. ### Mage Staff ### N:1:of Mana X:A:24:20 T:6:0:255 W:5:3:8:10000 C:-30:-30:0:3 R:100 F:MANA f:MANA R:70 F:PVAL_M2 N:2:of Power X:A:24:30 T:6:0:255 W:5:5:8:20000 C:-30:-30:0:10 R:100 F:SPELL f:SPELL R:70 F:PVAL_M2 N:3:of Wizardry X:A:24:60 T:6:0:255 W:10:1:8:50000 C:-40:-40:0:3 R:100 F:MANA F:SPELL R:50 F:PVAL_M2 ### Body Armor ### N:5:of Resist Acid T:36:0:255 T:37:0:255 X:A:30:16 W:0:4:20:1000 R:100 F:IGNORE_ACID F:RES_ACID f:IGNORE_ACID f:RES_ACID N:6:of Resist Lightning T:36:0:255 T:37:0:255 X:A:30:10 W:0:4:20:400 R:100 F:IGNORE_ELEC F:RES_ELEC f:IGNORE_ELEC f:RES_ELEC N:7:of Resist Fire T:36:0:15 T:36:17:255 T:37:0:255 X:A:30:14 W:0:4:20:800 R:100 F:IGNORE_FIRE F:RES_FIRE f:IGNORE_FIRE f:RES_FIRE N:8:of Resist Cold T:36:0:15 T:36:17:255 T:37:0:255 X:A:30:12 W:0:4:20:600 R:100 F:IGNORE_COLD F:RES_COLD f:IGNORE_COLD f:RES_COLD N:9:of Resistance T:36:0:255 T:37:0:255 X:A:30:20 W:0:2:20:12500 C:0:0:10:0 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE f:RES_ACID f:RES_COLD f:RES_ELEC f:RES_FIRE R:25 F:R_HIGH N:10:Elven T:36:0:255 T:37:0:255 X:B:30:25 W:0:2:20:15000 C:0:0:10:3 R:100 F:ESP_ORC F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:OLD_RESIST F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:STEALTH f:STEALTH R:25 F:RES_POIS # Robe N:11:of Permanence T:36:2:2 X:A:30:30 W:0:1:10:30000 C:0:0:10:0 R:100 F:HOLD_LIFE F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:OLD_RESIST F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS R:2 F:R_IMMUNITY # Filthy rags of leprousness N:12:of Leprousness T:36:1:1 X:A:30:0 W:0:1:10:0 C:0:0:0:-6 R:100 F:CON F:CURSED F:R_STAT F:STR # No CURSE_NO_DROP here, players seems to unlike surprises # Mithirl & Adamantite mails & PDSM N:13:of Immunity T:37:25:25 T:37:30:30 T:38:30:30 X:A:30:40 W:60:10:100:30000 C:0:0:5:0 R:100 F:R_IMMUNITY # Ego DSM N:14:of Defense T:38:0:255 X:A:30:5 W:20:40:100:1000 C:0:0:8:0 R:100 F:SUSTAIN # Boots of Jumping N:15:of Jumping T:30:0:255 X:A:35:16 W:0:3:27:500 C:0:0:0:3 Z:blink R:100 F:ACTIVATE a:JUMP ### Shields ### N:16:of Resist Acid T:115:56:56 T:34:0:5 T:34:7:255 X:A:32:16 W:0:6:22:1000 R:100 F:IGNORE_ACID F:RES_ACID f:IGNORE_ACID f:RES_ACID N:17:of Resist Lightning T:34:0:5 T:34:7:255 T:115:56:56 X:A:32:10 W:0:6:22:400 R:100 F:IGNORE_ELEC F:RES_ELEC f:IGNORE_ELEC f:RES_ELEC N:18:of Resist Fire T:34:0:5 T:34:7:255 T:115:56:56 X:A:32:14 W:0:6:22:800 R:100 F:IGNORE_FIRE F:RES_FIRE f:IGNORE_FIRE f:RES_FIRE N:19:of Resist Cold T:115:56:56 T:34:0:5 T:34:7:255 X:A:32:12 W:0:6:22:600 R:100 F:IGNORE_COLD F:RES_COLD f:IGNORE_COLD f:RES_COLD N:20:of Resistance T:115:56:56 T:34:0:5 T:34:7:255 X:A:32:20 W:0:2:22:12500 C:0:0:10:0 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE f:RES_ACID f:RES_COLD f:RES_ELEC f:RES_FIRE N:21:of Reflection T:115:56:56 T:34:0:5 T:34:7:255 X:A:32:20 W:0:2:22:15000 C:0:0:5:0 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:REFLECT f:REFLECT # Metal shields only N:22:of Electricity T:34:3:3 T:34:5:5 T:34:10:10 X:A:32:10 W:0:2:22:400 R:100 F:IGNORE_ELEC F:RES_ELEC F:SH_ELEC f:SH_ELEC ### Crowns and Helms ### N:23:of the Noldor T:115:57:57 T:32:0:6 T:32:8:99 X:A:33:13 C:0:0:0:2 W:0:1:8:500 R:100 F:ACTIVATE F:DEX F:ESP_ORC F:SUST_DEX a:NOLDOR N:24:of Intelligence X:A:33:13 C:0:0:0:2 W:0:2:15:500 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:INT F:SUST_INT f:INT N:25:of Wisdom X:A:33:13 W:0:2:15:500 C:0:0:0:2 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:SUST_WIS F:WIS f:WIS N:26:of Beauty X:A:33:8 W:0:2:15:1000 C:0:0:0:4 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:CHR F:SUST_CHR f:CHR # 40% chance of increase spell power N:27:of the Magi X:A:33:15 W:0:1:8:7500 C:0:0:0:3 T:33:0:99 R:100 F:ABILITY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:INT F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:R_HIGH F:SUST_INT R:40 F:SPELL R:50 F:SPELL_CONTAIN F:WIELD_CAST N:28:of Might X:A:33:19 W:0:1:8:2000 C:0:0:0:3 T:33:0:99 R:100 F:CON F:DEX F:FREE_ACT F:R_HIGH F:STR F:SUST_CON F:SUST_DEX F:SUST_STR N:29:of Lordliness X:A:33:17 W:0:1:8:2000 C:0:0:0:3 T:33:0:99 R:100 F:CHR F:R_HIGH F:SUST_CHR F:SUST_WIS F:WIS N:30:of Seeing X:A:33:8 W:0:1:8:1000 C:0:0:0:5 T:32:0:6 T:32:8:99 T:33:0:99 T:115:57:57 R:100 F:RES_BLIND F:SEE_INVIS R:20 F:ESP_ALL N:31:of Infravision X:A:33:11 W:0:1:15:500 C:0:0:0:5 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:HIDE_TYPE F:INFRA f:INFRA N:32:of Light X:A:33:6 W:0:2:15:500 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:LITE1 F:RES_LITE f:LITE1 N:33:of Telepathy X:A:33:20 W:0:1:8:50000 T:33:0:99 R:100 F:ESP_ALL f:ESP_ALL N:34:of Regeneration X:A:33:10 W:0:1:8:1500 T:32:0:6 T:32:8:99 T:33:0:99 T:115:57:57 R:100 F:REGEN f:REGEN N:35:of Teleportation X:A:33:0 W:0:1:7:50 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:TELEPORT f:TELEPORT R:90 F:CURSED N:36:of Stupidity X:A:33:0 C:0:0:0:-5 W:0:2:7:0 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:CURSED F:INT f:INT # No CURSE_NO_DROP here, players seems to unlike surprises N:37:of Naivety X:A:33:0 C:0:0:0:-5 W:0:2:7:0 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:WIS f:WIS N:38:of Ugliness X:A:33:0 C:0:0:0:-5 W:0:1:7:0 T:32:0:6 T:32:8:99 T:115:57:57 R:100 F:CHR f:CHR N:39:of Sickliness X:A:33:0 C:0:0:0:-5 W:0:1:7:0 T:33:0:99 R:100 F:CON F:DEX F:STR N:40:Dwarven T:32:0:6 T:32:8:99 X:B:33:13 C:0:0:0:2 W:0:1:8:500 R:100 F:CON F:ESP_DRAGON F:ESP_TROLL F:INFRA F:RES_FIRE ### Cloaks ### N:41:of Protection X:A:31:10 W:0:4:19:1500 C:0:0:10:0 T:35:0:255 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_SHARDS N:42:of Stealth X:A:31:10 W:0:8:18:500 C:0:0:0:3 T:35:0:99 R:100 F:STEALTH f:STEALTH N:43:of Aman X:A:31:20 W:0:1:28:4000 C:0:0:20:3 T:35:0:255 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:OLD_RESIST F:STEALTH f:STEALTH # Aura, Fire N:44:of Immolation X:A:31:16 W:0:1:18:4000 C:0:0:4:0 T:35:0:255 R:100 F:IGNORE_ACID F:IGNORE_FIRE F:RES_FIRE F:SH_FIRE f:SH_FIRE N:45:of Enveloping X:A:31:0 W:0:1:3:0 C:-10:-10:0:0 T:35:0:255 R:100 F:SHOW_MODS N:46:of Vulnerability X:A:31:0 W:0:1:3:0 C:0:0:-50:0 T:35:0:255 R:100 F:AGGRAVATE N:47:of Irritation X:A:31:0 W:0:1:3:0 C:-15:-15:0:0 T:35:0:255 R:100 F:AGGRAVATE F:SHOW_MODS # Aura, Electricity N:48:of Electricity X:A:31:16 W:0:1:18:4000 C:0:0:4:0 T:35:0:255 R:100 F:IGNORE_ACID F:IGNORE_ELEC F:RES_ELEC F:SH_ELEC ### Gloves ### N:49:of Free Action X:A:34:11 W:0:4:10:1000 T:31:0:99 R:100 F:FREE_ACT f:FREE_ACT N:50:of Slaying X:A:34:17 W:0:3:10:1500 C:6:6:0:0 T:31:0:99 R:100 F:SHOW_MODS N:51:of Agility X:A:34:14 W:0:2:10:1000 C:0:0:0:5 T:31:0:99 R:100 F:DEX F:HIDE_TYPE f:DEX N:52:of Power T:31:0:99 X:A:34:22 W:0:1:10:2500 C:5:5:0:5 R:100 F:HIDE_TYPE F:R_HIGH F:SHOW_MODS F:STR f:STR # 53 Gauntlets only N:53:of Peace X:A:34:0 W:0:1:3:0 C:-10:-10:0:0 T:31:2:2 R:100 F:CURSED F:HEAVY_CURSE # 54 Gloves only N:54:of Charming X:A:34:5 T:31:1:1 W:0:1:11:400 C:0:0:0:6 R:100 F:CHR R:33 F:STEALTH f:STEALTH N:55:of Weakness T:31:0:99 X:A:34:0 W:0:1:3:0 C:0:0:0:-10 R:100 F:STR N:56:of Clumsiness X:A:34:0 W:0:1:3:0 C:0:0:0:-10 R:100 F:DEX T:31:0:99 ### Boots ### N:57:of Levitation X:A:35:7 W:0:8:27:250 T:30:0:99 R:100 F:FEATHER f:FEATHER R:40 F:R_HIGH N:58:of Stealth X:A:35:16 W:0:8:27:500 C:0:0:0:3 T:30:0:99 R:100 F:STEALTH f:STEALTH N:59:of Free Action X:A:35:15 W:0:5:27:1000 T:30:0:99 R:100 F:FREE_ACT f:FREE_ACT N:60:of Speed X:A:35:25 W:0:1:27:200000 C:0:0:0:10 T:30:0:99 R:100 F:HIDE_TYPE F:SPEED f:SPEED R:10 F:PVAL_M3 # 61 Metal boots only N:61:of Dwarvish Endurance X:A:35:15 W:0:1:20:5000 C:0:0:0:6 T:30:6:6 R:100 F:CON F:INFRA F:RES_DARK R:33 F:STR N:62:of Noise X:A:35:0 W:0:1:3:0 T:30:0:99 R:100 F:AGGRAVATE f:AGGRAVATE N:63:of Slowness X:A:35:0 W:0:1:3:0 C:0:0:0:-5 T:30:0:99 R:100 F:SPEED f:SPEED N:64:of Annoyance X:A:35:0 W:0:1:3:0 C:0:0:0:-10 T:30:0:99 R:100 F:AGGRAVATE F:SPEED ### Weapons ### N:65:of Aman T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 X:A:24:30 W:0:2:44:20000 C:6:6:4:3 R:100 F:BLESSED F:ESP_EVIL F:LIMIT_BLOWS F:RES_FEAR F:SEE_INVIS F:SLAY_DEMON F:SLAY_EVIL F:SLAY_UNDEAD F:SUSTAIN F:WIS R:10 F:BLOWS R:1 F:PVAL_M1 N:66:(Defender) T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 X:A:24:25 W:0:2:44:15000 C:4:4:8:4 R:100 F:FEATHER F:FREE_ACT F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:REGEN F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:R_HIGH F:SEE_INVIS F:STEALTH F:SUSTAIN f:STEALTH R:33 F:RES_POIS N:67:Blessed T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 X:B:24:20 W:0:1:44:5000 C:0:0:0:3 R:100 F:ABILITY F:BLESSED F:ESP_GOOD F:WIS f:BLESSED N:68:of Greater Life T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:20 W:0:1:50:30000 C:5:5:0:3 r:N:MUST2H R:100 F:HOLD_LIFE F:LIFE f:LIFE N:69:of Westernesse T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 X:A:24:20 W:0:2:44:20000 C:5:5:0:2 R:100 F:CON F:DEX F:ESP_GIANT F:ESP_ORC F:ESP_TROLL F:FREE_ACT F:SEE_INVIS F:SLAY_GIANT F:SLAY_ORC F:SLAY_TROLL F:STR R:33 F:RES_FEAR R:50 F:RES_MORGUL N:70:of Extra Attacks T:125:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:20 W:0:1:44:10000 C:0:0:0:3 R:100 F:BLOWS f:BLOWS N:71:of Slaying T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:15 W:0:2:44:2500 C:0:0:0:0 R:100 F:SLAY_WEAP F:WOUNDING N:72:of Spinning T:125:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:18 W:0:1:44:9000 C:8:8:0:2 R:100 F:ACTIVATE F:DEX F:STR F:VORPAL a:SPIN # The "Elemental" brands (4) (6) N:73:Acidic T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:B:24:15 W:0:4:44:5000 R:100 F:BRAND_ACID F:IGNORE_ACID F:RES_ACID f:BRAND_ACID N:74:Shocking T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:B:24:20 W:0:4:44:4500 R:100 F:BRAND_ELEC F:IGNORE_ELEC F:RES_ELEC f:BRAND_ELEC N:75:Fiery T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:B:24:20 W:0:4:44:3500 R:100 F:BRAND_FIRE F:IGNORE_FIRE F:LITE1 F:RES_FIRE f:BRAND_FIRE N:76:Frozen T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:B:24:15 W:0:4:44:3000 R:100 F:BRAND_COLD F:IGNORE_COLD F:RES_COLD f:BRAND_COLD N:77:Venomous T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:B:24:20 W:0:4:44:4000 R:100 F:BRAND_POIS F:RES_POIS f:BRAND_POIS N:78:Chaotic T:125:0:255 T:21:0:255 T:22:0:255 T:23:0:29 T:23:31:255 T:24:0:255 T:115:55:55 X:B:24:28 W:0:1:44:10000 R:100 F:CHAOTIC F:IGNORE_ACID F:IGNORE_ELEC F:IGNORE_FIRE F:RES_CHAOS F:R_ANY f:CHAOTIC N:79:Sharp T:125:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:B:24:20 W:0:2:44:5000 R:100 F:VORPAL f:VORPAL N:80:of Earthquakes T:125:0:255 T:21:0:255 T:115:55:55 X:A:24:20 W:0:1:44:4000 C:10:10:0:6 R:100 F:HIDE_TYPE F:IMPACT F:STR F:TUNNEL f:IMPACT # The "Slay" brands (8) N:81:of Slay Animal T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:18 W:0:6:44:3500 R:100 F:SLAY_ANIMAL f:SLAY_ANIMAL N:82:of Slay Evil T:15:0:255 T:125:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:18 W:0:6:44:3500 R:100 F:SLAY_EVIL f:SLAY_EVIL N:83:of Slay Undead T:15:0:255 T:21:0:19 T:21:21:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:18 W:0:6:44:3500 R:100 F:SLAY_UNDEAD f:SLAY_UNDEAD N:84:of Slay Demon T:15:0:255 T:125:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:14 W:0:6:44:2500 R:100 F:SLAY_DEMON f:SLAY_DEMON N:85:of Slay Orc T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:10 W:0:6:44:2500 R:100 F:SLAY_ORC f:SLAY_ORC N:86:of Slay Troll T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:10 W:0:6:44:2500 R:100 F:SLAY_TROLL f:SLAY_TROLL N:87:of Slay Giant T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:14 W:0:6:44:2500 R:100 F:SLAY_GIANT f:SLAY_GIANT N:88:of Slay Dragon T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:18 W:0:6:44:3500 R:100 F:SLAY_DRAGON f:SLAY_DRAGON # The "Kill" brands (8) N:89:of *Slay Animal* T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:20 W:0:2:44:6000 C:0:0:0:2 R:100 F:ESP_ANIMAL F:INT F:SLAY_ANIMAL F:SLOW_DIGEST F:STEALTH f:SLAY_ANIMAL f:STEALTH N:90:of *Slay Evil* T:125:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:20 W:0:2:44:6000 C:0:0:0:2 R:100 F:ABILITY F:BLESSED F:ESP_EVIL F:RES_FEAR F:SLAY_EVIL F:WIS f:SLAY_EVIL N:91:of *Slay Undead* T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:24 W:0:2:44:8000 C:0:0:0:2 R:100 F:ESP_UNDEAD F:KILL_UNDEAD F:RES_NETHER F:SEE_INVIS F:WIS f:KILL_UNDEAD N:92:of *Slay Demon* T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:16 W:0:2:44:8000 C:0:0:0:2 R:100 F:ESP_DEMON F:INT F:KILL_DEMON F:RES_CHAOS F:RES_FIRE f:KILL_DEMON N:93:of *Slay Orc* T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:14 W:0:2:44:4000 C:0:0:0:2 R:100 F:DEX F:ESP_ORC F:SLAY_ORC F:SUST_DEX f:SLAY_ORC N:94:of *Slay Troll* T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:14 W:0:2:44:4000 C:0:0:0:2 R:100 F:ESP_TROLL F:REGEN F:SLAY_TROLL F:STR F:SUST_STR f:SLAY_TROLL N:95:of *Slay Giant* T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:16 W:0:2:44:4000 C:0:0:0:2 R:100 F:ESP_GIANT F:RES_SHARDS F:SLAY_GIANT F:STR F:SUST_STR f:SLAY_GIANT N:96:of *Slay Dragon* T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:24 W:0:2:44:8000 C:0:0:0:2 R:100 F:CON F:ESP_DRAGON F:KILL_DRAGON F:RES_FEAR F:R_ELEM F:R_LOW f:KILL_DRAGON R:20 F:RES_POIS N:97:Vampiric T:125:0:255 T:23:0:255 T:115:55:55 X:B:24:25 W:0:2:44:10000 C:0:0:0:-2 R:100 F:HOLD_LIFE F:LIFE F:VAMPIRIC f:LIFE f:VAMPIRIC N:98:(*Defender*) T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 X:A:24:35 W:0:1:100:50000 C:-15:-15:20:4 R:100 F:CON F:DEX F:FEATHER F:FREE_ACT F:HOLD_LIFE F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:REGEN F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS F:R_ANY F:R_LOW F:SEE_INVIS F:STEALTH F:SUSTAIN F:WIS f:STEALTH R:30 F:R_ANY F:R_LOW F:SUSTAIN R:20 F:R_ANY F:R_HIGH F:R_LOW F:SUSTAIN R:10 F:R_ANY F:R_IMMUNITY N:99:of the Thunderlords T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 X:A:24:22 W:0:1:100:7000 C:4:4:0:2 a:TELEPORT R:100 F:ACTIVATE F:BRAND_ELEC F:ESP_DRAGON F:FLY F:FREE_ACT F:KILL_DRAGON F:REGEN F:RES_NEXUS F:R_HIGH F:SLAY_EVIL F:SLOW_DIGEST F:TELEPORT R:12 F:ABILITY R:2 F:LIMIT_BLOWS F:PVAL_M3 F:R_P_ABILITY N:100:of Gondolin T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 X:A:24:26 W:0:1:44:25000 C:7:7:0:3 R:100 F:ABILITY F:CON F:ESP_EVIL F:FREE_ACT F:IGNORE_ACID F:IGNORE_FIRE F:LITE1 F:RES_DARK F:RES_FEAR F:SEE_INVIS F:SLAY_DEMON F:SLAY_DRAGON F:SLAY_EVIL F:SLAY_TROLL F:STR R:33 F:R_HIGH R:33 F:HOLD_LIFE R:22 F:DEX # Diggers only N:101:of Digging T:20:0:255 X:A:24:4 W:0:1:2:500 C:0:0:0:5 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:TUNNEL f:TUNNEL # More weapons N:102:Spectral T:125:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:B:24:30 W:0:1:5:5000 R:100 F:ACTIVATE F:DRAIN_HP F:HOLD_LIFE F:SEE_INVIS F:SLAY_UNDEAD a:SPECTRAL N:103:of Morgul T:125:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:0 W:0:1:1:0 C:-20:-20:-10:-10 R:100 F:AGGRAVATE F:AUTO_CURSE F:BLACK_BREATH F:CURSED F:DRAIN_EXP F:HEAVY_CURSE F:LUCK F:SEE_INVIS F:WOUNDING # No CURSE_NO_DROP here, players seems to unlike surprises N:104:of Nothingness T:125:0:255 T:15:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 X:A:24:0 W:0:1:2:0 C:-100:-100:0:0 R:100 F:AUTO_CURSE F:CURSED F:HEAVY_CURSE F:NEVER_BLOW ### Missile Launchers ### N:105:of Accuracy T:19:0:255 T:15:0:255 X:A:25:10 W:0:8:21:1000 C:15:5:0:0 N:106:of Power T:19:0:255 T:15:0:255 X:A:25:10 W:0:8:21:1000 C:5:15:0:0 N:107:of Extra Might T:19:0:255 X:A:25:20 W:0:4:21:10000 C:5:10:0:1 R:100 F:PVAL_M3 F:R_ANY F:XTRA_MIGHT f:XTRA_MIGHT N:108:of Extra Shots T:19:0:255 X:A:25:20 C:10:5:0:1 W:0:4:21:10000 R:100 F:PVAL_M2 F:XTRA_SHOTS f:XTRA_SHOTS # Bows only N:109:of Lothlorien T:19:12:13 X:A:25:20 W:50:2:21:30000 C:10:10:0:2 R:100 F:ABILITY F:BLESSED F:DEX F:FREE_ACT F:HIDE_TYPE F:IGNORE_ACID F:IGNORE_FIRE F:XTRA_MIGHT # Crossbows only N:110:of the Haradrim T:19:23:24 X:A:25:30 W:50:2:21:20000 C:5:15:0:1 R:100 F:HIDE_TYPE F:IGNORE_ACID F:IGNORE_FIRE F:XTRA_MIGHT F:XTRA_SHOTS # Slings only N:111:of Buckland X:A:25:25 W:40:2:21:20000 C:8:8:0:2 T:19:2:2 R:100 F:DEX F:HIDE_TYPE F:IGNORE_ACID F:IGNORE_FIRE F:XTRA_MIGHT F:XTRA_SHOTS ### Ammo ### N:112:of Slay Animal T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 W:0:2:12:25 R:100 F:SLAY_ANIMAL f:SLAY_ANIMAL N:113:of Slay Evil T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 W:0:2:12:25 R:100 F:SLAY_EVIL f:SLAY_EVIL N:114:of Slay Undead T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 W:0:1:12:35 R:100 F:SLAY_UNDEAD f:SLAY_UNDEAD N:115:of Venom T:16:0:99 T:17:0:2 T:18:0:2 X:A:23:10 R:100 F:BRAND_POIS f:BRAND_POIS W:0:2:12:25 N:116:of Acid T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 R:100 F:BRAND_ACID F:IGNORE_ACID f:BRAND_ACID W:0:1:12:30 # 117 All Elements at once - melee weapon N:117:Elemental X:B:24:30 W:10:1:50:26000 T:21:0:99 T:22:0:99 T:23:0:99 T:24:0:99 R:100 F:BRAND_ACID F:BRAND_COLD F:BRAND_ELEC F:BRAND_FIRE F:BRAND_POIS F:DRAIN_MANA F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS f:BRAND_ACID f:BRAND_COLD f:BRAND_ELEC f:BRAND_FIRE f:BRAND_POIS N:118:of Slay Demon T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 W:0:1:12:35 R:100 F:SLAY_DEMON f:SLAY_DEMON N:119:of Slay Dragon T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 R:100 F:SLAY_DRAGON f:SLAY_DRAGON W:0:1:12:35 N:120:of Slaying X:A:23:15 W:0:1:12:20 C:12:12:0:0 R:100 F:DAM_DIE N:121:of Lightning T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 R:100 F:BRAND_ELEC F:IGNORE_ELEC f:BRAND_ELEC W:0:1:12:30 N:122:of Flame T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 R:100 F:BRAND_FIRE F:IGNORE_FIRE f:BRAND_FIRE W:0:2:12:25 N:123:of Frost T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:10 R:100 F:BRAND_COLD F:IGNORE_COLD f:BRAND_COLD W:0:2:12:25 N:124:of Wounding T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:5 W:0:3:12:20 C:6:6:0:0 N:125:of Backbiting T:16:0:99 T:17:0:99 T:18:0:99 X:A:23:0 W:0:1:2:0 C:-50:-50:0:0 ### Special Broken Items ### # Destroyed Weapon N:126:Shattered T:16:0:99 T:17:0:99 T:18:0:99 X:B:24:0 W:0:1:2:0 C:-5:-5:0:0 # Destroyed Body Armor N:127:Blasted T:16:0:99 T:17:0:99 T:18:0:99 X:B:30:0 W:0:1:2:0 C:0:0:-10:0 # Instruments N:128:of the Eldar T:14:0:59 T:14:61:255 X:A:25:20 W:0:2:3:1000 C:0:0:0:0 R:100 F:CHR F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:PVAL_M2 F:RES_ACID F:R_ANY F:SEE_INVIS R:25 F:PVAL_M1 N:129:of Power T:14:0:59 T:14:61:255 X:A:25:20 W:0:1:3:2000 C:0:0:0:0 R:100 F:CHR F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:PVAL_M3 F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:R_ANY F:SEE_INVIS F:SUST_CHR R:50 F:PVAL_M1 R:35 F:PVAL_M1 # Horn, now four different ego items (for different GF_ values) # see items 181, 182 & 183. N:130:Dragon T:14:60:60 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 R:100 F:ACTIVATE F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:PVAL_M2 F:R_ANY R:50 F:PVAL_M1 R:25 F:PVAL_M1 a:BA_ACID_H # Rods ego N:131:Capacity of T:67:0:255 X:A:51:10 W:0:2:10:1000 C:0:0:0:0 R:100 F:CAPACITY f:CAPACITY N:132:Cheapness of T:67:0:255 X:A:51:10 W:0:2:10:700 C:0:0:0:0 R:100 F:CHEAPNESS f:CHEAPNESS N:133:Quickness of T:67:0:255 X:A:51:15 W:0:3:10:1100 C:0:0:0:0 R:100 F:FAST_CAST f:FAST_CAST N:134:Charging of T:67:0:255 X:A:51:15 W:0:2:10:1500 C:0:0:0:0 R:100 F:CHARGING f:CHARGING N:135:the Istari of T:67:0:255 X:A:51:10 W:0:1:10:10000 C:0:0:0:0 R:100 F:CAPACITY F:CHARGING F:CHEAPNESS F:FAST_CAST ### Lights ### N:136:of Boldness X:A:0:5 T:39:0:99 W:0:1:5:1000 Z:remove fear N:137:of Fearlessness X:A:0:5 T:39:0:99 W:0:1:10:1500 R:100 F:RES_FEAR N:138:of Illumination X:A:0:5 T:39:0:99 W:0:3:10:1000 Z:illuminate R:10 F:LITE1 R:5 F:LITE2 R:2 F:LITE3 N:139:of Brightness X:A:0:5 T:39:0:99 W:0:3:10:1000 R:100 F:LITE1 f:LITE1 R:60 F:LITE2 R:30 F:LITE3 R:30 F:RES_DARK N:140:of *Brightness* X:A:0:9 T:39:0:99 W:0:1:40:5000 R:100 F:LITE1 F:LITE2 F:LITE3 F:RES_DARK f:LITE1 f:LITE2 f:LITE3 N:141:of the Shadows X:A:0:6 T:39:0:99 W:0:1:20:3000 C:0:0:0:2 R:100 F:INVIS R:70 F:RES_DARK R:50 F:RES_LITE N:142:of Infravision X:A:0:3 T:39:0:99 W:0:1:10:700 C:0:0:0:3 R:100 F:INFRA f:INFRA N:143:of the Eternal Eye X:A:0:7 T:39:0:99 W:0:3:40:4000 C:0:0:0:0 R:100 F:RES_BLIND F:SEE_INVIS N:144:of the Ethereal Eye X:A:0:7 T:39:0:99 W:0:3:40:4000 C:0:0:0:0 Z:magic map N:145:of Fading X:A:0:0 T:39:2:99 W:0:1:1:0 C:0:0:0:0 R:100 F:FUEL_LITE # Armor (dwarven): must be heavy metal, and not rusty chain mail N:146:Dwarven T:37:2:255 X:B:30:18 W:0:2:20:5000 C:0:0:15:2 R:100 F:CON F:FREE_ACT F:HIDE_TYPE F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:INFRA F:RES_DARK F:RES_FEAR F:STR F:SUST_CON F:SUST_STR # Ring and Amulet egos N:147:Indestructible X:B:0:2 T:40:0:255 T:45:0:255 W:0:1:10:1000 C:0:0:0:0 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE f:IGNORE_ACID f:IGNORE_COLD f:IGNORE_ELEC f:IGNORE_FIRE N:148:Cursed X:B:0:0 T:40:0:255 T:45:0:255 W:0:1:10:0 C:0:0:0:0 R:100 F:AUTO_CURSE f:AUTO_CURSE # Scrolls & school spellbooks & staves N:149:Fireproof X:B:0:1 T:70:0:255 T:111:0:255 T:55:0:255 W:0:1:10:1000 C:0:0:0:0 R:100 F:IGNORE_FIRE f:IGNORE_FIRE # Wands & Staffs(NOT wishing nor nothing) N:150:of Plenty X:A:0:1 T:55:0:29 T:55:32:255 T:65:0:29 T:65:31:255 W:0:1:20:1000 C:0:0:0:3 R:100 F:PVAL_M3 F:PVAL_M5 R:50 F:PVAL_M3 F:PVAL_M5 R:10 F:PVAL_M3 F:PVAL_M5 R:1 F:PVAL_M3 F:PVAL_M5 # Lite ego N:163:of the Magi X:A:0:0 T:39:1:99 W:0:1:150:2000 C:0:0:0:3 Z:magic map R:100 F:CHR F:INT F:WIS R:60 F:INVIS F:RES_BLIND R:30 F:R_HIGH R:30 F:PVAL_M2 R:50: F:SPELL_CONTAIN F:WIELD_CAST ### New ego-items added by JLE # Armor of Vulnerability (the only cursed armor) N:164:of Vulnerability X:A:30:0 W:0:2:20:0 C:0:0:-50:0 T:36:0:99 T:37:0:99 R:100 F:AGGRAVATE F:CURSED # Shield of Vulnerability (the only cursed shield) N:165:of Vulnerability X:A:32:0 W:0:2:22:0 C:0:0:-50:0 T:115:56:56 T:34:0:99 R:100 F:AGGRAVATE F:CURSED # Shield of Preservation - N:166:of Preservation X:A:32:25 W:40:2:44:20000 C:-10:-10:20:0 T:115:56:56 T:34:0:99 R:100 F:HOLD_LIFE F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_DISEN F:R_HIGH F:SUST_CON F:SUST_DEX F:SUST_STR R:33 F:R_LOW R:33 F:R_LOW # Helm/Crown of Serenity N:167:of Serenity X:A:33:20 W:35:1:15:4000 T:32:0:6 T:32:8:99 T:33:0:99 R:100 F:RES_CONF F:RES_FEAR F:RES_SOUND # Crown of Night and Day N:168:of Night and Day X:A:33:18 W:35:1:15:4000 T:33:0:99 R:100 F:IGNORE_ACID F:LITE1 F:RES_BLIND F:RES_DARK F:RES_LITE F:SEE_INVIS # Cloak of the Magi N:169:of the Magi X:A:31:15 W:30:1:18:2000 C:-5:-5:5:3 T:35:0:99 R:100 F:FREE_ACT F:HIDE_TYPE F:IGNORE_ACID F:INT F:SPEED F:STEALTH F:SUST_INT R:30 F:SPELL_CONTAIN F:WIELD_CAST # Cloak of Invisibility N:170:of Invisibility X:A:31:20 W:40:1:18:3000 C:0:0:10:5 T:35:0:99 R:100 F:HIDE_TYPE F:INVIS F:STEALTH f:INVIS # Cloak of the Bat N:171:of the Bat X:A:31:15 W:50:1:35:3000 C:-10:-10:10:3 T:35:0:99 R:100 F:FLY F:HIDE_TYPE F:INFRA F:RES_DARK F:SEE_INVIS F:SPEED F:STEALTH # Leather Gloves of Thievery N:172:of Thievery X:A:34:22 W:40:1:15:5000 C:8:3:0:5 T:31:1:1 R:100 F:DEX F:FEATHER F:FREE_ACT F:HIDE_TYPE F:IGNORE_ACID F:SHOW_MODS R:10 F:SPEED # Gauntlets and Cesti of Combat N:173:of Combat X:A:34:22 W:50:1:15:7000 C:6:8:-20:2 T:31:2:99 R:100 F:AGGRAVATE F:CON F:DRAIN_HP F:HIDE_TYPE F:IGNORE_ACID F:RES_FEAR F:SHOW_MODS F:STR R:25 F:BLOWS # Boots of Stability N:174:of Stability X:A:35:20 W:0:3:27:5000 T:30:0:99 R:100 F:FEATHER F:RES_NEXUS # Boots of Elvenkind (leather boots only) N:175:of Elvenkind X:A:35:30 W:60:1:36:200000 C:0:0:0:5 T:30:2:3 R:100 F:ABILITY F:FEATHER F:HIDE_TYPE F:IGNORE_ACID F:IGNORE_FIRE F:SPEED F:STEALTH # Weapon of Fury (must be big heavy type of weapon, no daggers or whips) N:176:of Fury X:A:24:30 W:40:1:66:20000 T:21:12:99 T:22:10:99 T:23:16:99 T:24:8:99 T:125:0:99 C:10:10:-20:2 R:100 F:AGGRAVATE F:BLOWS F:DRAIN_MANA F:HIDE_TYPE F:IGNORE_ACID F:IGNORE_FIRE F:RES_FEAR F:STR # Staffs of wishing N:177:of Plenty X:A:0:1 T:55:31:31 W:0:1:20:1000 C:0:0:0:2 R:100 F:PVAL_M2 # Diggers only N:178:Magical T:20:0:255 X:B:24:4 W:0:1:10:500 C:0:0:0:0 Z:stone to mud R:100 # Rod N:179:Simplicity of T:67:0:255 X:A:51:8 W:3:2:8:1000 C:0:0:0:0 R:100 F:EASY_USE f:EASY_USE # Lite ego N:180:of Warmth X:A:0:0 T:39:1:99 W:0:1:10:500 C:0:0:0:0 R:100 F:RES_COLD #Three more horn types, for different activation types... N:181:Dragon T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 a:BA_COLD_3 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE N:182:Dragon T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 a:BA_ELEC_3 R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE N:183:Dragon T:14:7:7 X:B:25:20 W:0:1:2:2000 C:0:0:0:0 a:BA_FIRE_H R:100 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE # Helm of water breathing N:184:of Water Breathing X:A:33:13 C:0:0:0:2 W:15:1:25:1000 T:32:5:10 R:100 F:IGNORE_ACID F:WATER_BREATH f:WATER_BREATH # A second of life for non MUST2H weapons, much lower value tho N:185:of Life T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 X:A:24:20 W:0:1:50:30000 C:5:5:0:1 r:F:MUST2H R:100 F:HOLD_LIFE F:LIFE f:LIFE # Cloak of Air N:186:of Air X:A:31:10 W:30:1:35:1500 C:0:0:0:0 T:35:0:255 R:100 F:MAGIC_BREATH # Ego DSM N:187:Polished T:38:0:255 X:B:30:5 W:40:25:100:25000 C:0:0:0:0 R:100 F:REFLECT # Ego Heavy Crossbow N:188:of Siegecraft T:19:24:24 X:A:25:30 W:60:5:30:30000 C:10:15:20:2 R:120 F:IMMOVABLE F:REFLECT F:XTRA_MIGHT F:XTRA_SHOTS # N: serial number : ego type # D: description # T: tval : min sval : max sval # R: rarity # X: position : slot : rating # W: depth : rarity1 : rarity2 : cost # C: to-hit : to-dam : to-ac : pval # r:N:needed flags on the base object # r:F:forbidden flags on the base object # Z: granted_power # F: flags tome-2.41-ah~0.git.20200131/lib/edit/evil.map000066400000000000000000000021271361553472600200700ustar00rootroot00000000000000# permanent wall F:X:61:0 # granite F:#:57:0 # Mountain Chain F:^:97:0 # up staircase F:<:6:0 # Dirt F:.:88:0 # Lesser Balrog F:b:88:0:996:0:0:0:0:0:2 # Greater Balrog F:B:88:0:807:0:0:0:0:0:2 # Pit Fiend F:P:88:0:812:0:0:0:0:0:2 # Dungeon layout D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X^..^^^^^^^^^^^^^^^^^^^^^^^^^^^^X D:X^..^^^^^^^^^..^^^^^^^^^^^^^^^^^X D:X^...^^^^^^.........^^^^^^^^^^^^X D:X^^..^^^^^..^^^^..^B^^^^^^^^^^^^X D:X^...^^^^...^^^^^..^^^^^^^^^^^^^X D:X^^..^^^..^^.^^^^^^^^^^^^^^^^^^^X D:X^..^^^^^.....^^^^^.^^^^^^^^^^^^X D:X^^..^^^^..^^.^^^.^......^^^^^^^X D:X^..^^^^..^^...^^...^..^.^^^^^^^X D:X^^..^^^..^^^..^...^^^....^^^^^^X D:X^^^...^.^^^.....^^^^P...<^^^^^^X D:X^^^.....^^^^..^^^^^^^^..^^^^^^^X D:X^^^^^^.^^^^..^^^^^^^^^^^^^^^^^^X D:X^^^^^^^^^^^...^^^^^^^^^^^^^^^^^X D:X^^^^^.^^^^.^..^^^^^^^^^^^^^^^^^X D:X^^^^...^^...^^^...^^^^^^...^^^^X D:X^^^^.^....^^^^.^.....^..^..^^^^X D:X^^^^..^^^^^.....^...^..^^^B^^^^X D:X^^^P........^.....^^^^^^^^^^^^^X D:X^^^^^^...^^^^^^^^^^^^^^^^^^^^^^X D:X^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX # Starting position P:3:4 tome-2.41-ah~0.git.20200131/lib/edit/f_info.txt000066400000000000000000000451751361553472600204450ustar00rootroot00000000000000# File: f_info.txt # This file is used to initialize the "lib/raw/f_info.raw" file, which is # used to initialize the "terrain feature" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/raw/f_info.raw" file. # Note that the terrain feature are grouped into very regular groups, # such that each of the bits in the feature type conveys information. # Note that terrain feature zero contains the "darkness" picture. # 0x00 --> nothing N:0:nothing G: :w F:FLOOR # 0x01 --> open floor N:1:open floor G:.:w F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_GROWTH F:SUPPORT_LIGHT # 0x02 -> fountain N:2:fountain G:_:w F:CAN_RUN F:FLOOR F:NOTICE F:REMEMBER D:0:The liquid here seems magical. # 0x03 --> glyph of warding N:3:glyph of warding G:;:y F:CAN_RUN F:FLOOR F:NOTICE F:REMEMBER F:SUPPORT_LIGHT D:0:There is a mighty spell of protection here. # 0x04 --> open door N:4:open door G:':U F:CAN_RUN F:DOOR F:FLOOR F:NOTICE F:REMEMBER # 0x05 --> broken door N:5:broken door G:':U F:CAN_RUN F:DOOR F:FLOOR F:NOTICE F:REMEMBER # 0x06 --> up stairs (perm) N:6:up staircase G:<:w F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER F:SUPPORT_LIGHT D:0:There is an up staircase here. D:1:You cannot tunnel a stair. # 0x07 --> down stairs (perm) N:7:down staircase G:>:w F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER F:SUPPORT_LIGHT D:0:There is a down staircase here. D:1:You cannot tunnel a stair. N:8:quest entrance G:>:y F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:1:You cannot tunnel a quest entrance. N:9:quest exit G:<:y F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:1:You cannot tunnel a quest exit. N:10:quest down level G:>:r F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER N:11:quest up level G:<:r F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER N:12:town exit G:>:g F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER N:13:shaft down G:>:U F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:0:There is a shaft down here. D:1:You cannot tunnel a shaft. N:14:shaft up G:<:U F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:0:There is a shaft up here. D:1:You cannot tunnel a shaft. # 0x0F -> empty fountain N:15:fountain G:_:D F:CAN_RUN F:FLOOR F:NOTICE F:REMEMBER D:0:The fountain seems empty. N:16:web G:+:y F:CAN_PASS F:NOTICE F:NOTICE F:TUNNELABLE F:WEB D:1:You tunnel through the web. D:2:a web blocking your way # Trap -- the flags are not used by the program N:17:trap G:^:w F:FLOOR F:NOTICE F:REMEMBER # 0x12 --> 0x1F -- UNUSED # 0x2x --> locked door (power 0) N:32:door G:+:U M:32 F:CAN_PASS F:DOOR F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 1) N:33:locked door G:+:U M:32 F:CAN_PASS F:DOOR F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 2) N:34:locked door G:+:U M:32 F:CAN_PASS F:DOOR F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 3) N:35:locked door G:+:U M:32 F:CAN_PASS F:DOOR F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 4) N:36:locked door G:+:U M:32 F:CAN_PASS F:DOOR F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 5) N:37:locked door G:+:U M:32 F:CAN_PASS F:DOOR F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 6) N:38:locked door G:+:U M:32 F:CAN_PASS F:DOOR F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 7) N:39:locked door G:+:U M:32 F:CAN_PASS F:DOOR F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 0) N:40:jammed door G:+:U M:32 F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 1) N:41:jammed door G:+:U M:32 F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 2) N:42:jammed door G:+:U M:32 F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 3) N:43:jammed door G:+:U M:32 F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 4) N:44:jammed door G:+:U M:32 F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 5) N:45:jammed door G:+:U M:32 F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 6) N:46:jammed door G:+:U M:32 F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 7) N:47:jammed door G:+:U M:32 F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:REMEMBER F:TUNNELABLE F:WALL D:1:You bash the boor. # 0x30 --> secret door N:48:secret door G:#:w M:56 F:CAN_PASS F:DONT_NOTICE_RUNNING F:DOOR F:NO_VISION F:NO_WALK F:TUNNELABLE F:WALL D:1:You tunnel. # 0x31 --> rubble N:49:pile of rubble G:::w F:CAN_FLY F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You dig in the rubble. # 0x32 --> magma vein N:50:magma vein G:%:s F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the magma vein. # 0x33 --> quartz vein N:51:quartz vein G:%:w F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the quartz vein. # 0x34 --> magma vein + treasure N:52:magma vein G:%:s M:50 F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the magma vein. # 0x35 --> quartz vein + treasure N:53:quartz vein G:%:w M:51 F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the quartz vein. # 0x36 --> magma vein + known treasure N:54:magma vein with treasure G:*:o F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the magma vein. # 0x37 --> quartz vein + known treasure N:55:quartz vein with treasure G:*:o F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the quartz vein. # 0x38 --> granite wall -- basic N:56:granite wall G:#:w F:CAN_PASS F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the granite wall. # 0x39 --> granite wall -- inner N:57:granite wall G:#:w M:56 F:CAN_PASS F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the granite wall. # 0x3A --> granite wall -- outer N:58:granite wall G:#:w M:56 F:CAN_PASS F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the granite wall. # 0x3B --> granite wall -- solid N:59:granite wall G:#:w M:56 F:CAN_PASS F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the granite wall. # 0x3C --> permanent wall -- basic (perm) N:60:permanent wall G:#:w F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL # 0x3D --> permanent wall -- inner (perm) N:61:permanent wall G:#:w M:60 F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL # 0x3E --> permanent wall -- outer (perm) N:62:permanent wall G:#:w M:60 F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL # 0x3F --> permanent wall -- solid (perm) N:63:permanent wall G:#:w M:60 F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL N:64:explosive rune G:*:R F:CAN_FLY F:CAN_LEVITATE F:FLOOR F:NOTICE F:SUPPORT_LIGHT D:0:This rune seems unstable. N:65:Straight Road startpoint G:*:w F:FLOOR F:NOTICE F:REMEMBER N:66:section of the Straight Road G:*:B F:FLOOR F:NOTICE F:REMEMBER N:67:section of the Straight Road G:*:b F:FLOOR F:NOTICE F:REMEMBER N:68:section of the Straight Road G:*:B F:FLOOR F:NOTICE F:REMEMBER N:69:section of the Straight Road G:*:b F:FLOOR F:NOTICE F:REMEMBER N:70:section of the Straight Road G:*:W F:FLOOR F:NOTICE F:REMEMBER N:71:section of the Straight Road (discharged) G:*:W F:FLOOR F:NOTICE F:REMEMBER N:72:Straight Road exit G:*:w F:FLOOR F:NOTICE F:REMEMBER N:73:corrupted section of the Straight Road G:*:D F:FLOOR F:NOTICE F:REMEMBER # 74 --> shop N:74:Building G:1:U F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER # 75 --> 78 Quests index N:75:permanent wall G:#:w F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL N:76:permanent wall G:#:w F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL N:77:permanent wall G:#:w F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL N:78:permanent wall G:#:w F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL # 79 --> 83 UNSUSED N:84:stream of shallow water G:~:B S:B:B:B:B:B:B:b F:ATTR_MULTI F:CAN_FLY F:CAN_LEVITATE F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:REMEMBER F:SUPPORT_GROWTH F:SUPPORT_LIGHT # -1 = player level N:85:pool of deep lava G:.:R E:-1d2:1:FIRE F:CAN_FLY F:CAN_LEVITATE F:FLOOR F:REMEMBER F:SUPPORT_LIGHT D:0:You move across the deep lava. N:86:stream of shallow lava G:.:r E:-1d1:1:FIRE F:CAN_FLY F:CAN_LEVITATE F:FLOOR F:REMEMBER F:SUPPORT_LIGHT D:0:You move across the shallow lava. N:87:dark pit G:#:D F:CAN_FLY F:CAN_LEVITATE F:DONT_NOTICE_RUNNING F:NO_WALK F:SUPPORT_LIGHT D:0:Ohhh, it is dark and deep. N:88:dirt G:.:U F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_GROWTH F:SUPPORT_LIGHT N:89:patch of grass G:.:G F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_GROWTH F:SUPPORT_LIGHT N:90:ice G:.:W E:1d1:50:ICE F:FLOOR F:NOTICE N:91:sand G:.:y F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_GROWTH N:92:dead tree G:#:D F:CAN_FLY F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:TUNNELABLE F:WALL D:1:You chop away at the dead tree. D:2:a tree blocking your way N:93:ash G:.:s F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_GROWTH N:94:mud G:.:u F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_GROWTH N:95:ice wall G:#:W F:CAN_PASS F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the ice wall... #BOh chilly#w. D:2:an ice wall blocking your way N:96:tree G:#:G F:CAN_FLY F:CAN_PASS F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You chop away at the tree. D:2:a tree blocking your way N:97:mountain chain G:^:U F:CAN_CLIMB F:CAN_PASS F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL D:1:You cannot tunnel into such a hard stone. D:2:a hard stone block blocking your way # 0x62 --> sandwall N:98:sandwall G:#:y F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:TUNNELABLE F:WALL D:1:You easily dig into the sandwall. D:2:a sandwall blocking your way # 0x63 --> sandwall + treasure N:99:sandwall G:%:y M:98 F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:TUNNELABLE F:WALL D:1:You easily dig into the sandwall. D:2:a sandwall blocking your way # 0x64 --> sandwall + known treasure N:100:sandwall with treasure G:*:o F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:TUNNELABLE F:WALL D:1:You easily tunnel into the sandwall. D:2:a sandwall blocking your way N:101:high mountain chain G:^:W F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL D:1:This rock is far too hard. D:2:a very hard stone block blocking your way N:102:nether mist G:.:v S:v:R:r:v:R:r:D E:1d1:40:NETHER F:ATTR_MULTI F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR # A diggable glass wall. N:103:molten glass wall G:.:B F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_WALK F:TUNNELABLE F:WALL D:1:You tunnel into the molten glass wall... D:2:a molten glass wall blocking your way N:160:Void Jumpgate G:+:v F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:0:A dark rift opens to the void here. ###### Here are the altars. ###### N:161:Altar of Being G:0:W F:CAN_RUN F:FLOOR F:NOTICE F:REMEMBER D:0:You feel at peace. N:162:Altar of Winds G:0:B F:CAN_RUN F:FLOOR F:NOTICE F:REMEMBER D:0:You grow a desire to become a bird. N:163:Altar of Force G:0:R F:CAN_RUN F:FLOOR F:NOTICE F:REMEMBER D:0:You grow a desire to fight evil. N:164:Altar of Darkness G:0:D F:CAN_RUN F:FLOOR F:NOTICE F:REMEMBER D:0:Images of pain and death fill your mind. N:165:Altar of Nature G:0:g F:CAN_RUN F:FLOOR F:NOTICE F:REMEMBER D:0:You feel the desire to walk in a great forest. # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # Used as a marker for random quests N:172:open floor G:.:w F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_GROWTH # Underground Tunnel N:173:Underground Tunnel G:#:s F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:REMEMBER F:SUPPORT_LIGHT D:0:Oh, an underground tunnel! # Tainted water N:174:stream of tainted water G:~:u F:CAN_FLY F:CAN_LEVITATE F:DONT_NOTICE_RUNNING F:FLOOR F:REMEMBER F:SUPPORT_LIGHT N:175:monster trap G:;:v F:FLOOR N:176:Void Jumpgate G:+:v F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:0:A dark rift opens to the void here. N:177:lava wall G:#:R S:R:R:r:r:U:u:R F:ATTR_MULTI F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL D:1:The lava is far too hot to tunnel into it. D:2:a lava wall blocking your way N:178:Great Fire G:%:v S:R:R:y:v:y:v:R E:150d2:1:HELL_FIRE F:ATTR_MULTI F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:0:This fire is so powerful it could destroy even the most powerful artifacts. N:179:path to the next area G:>:w F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:0:There is a path leading to the next area here. D:1:You cannot tunnel a path. N:180:path to the previous area G:<:w F:CAN_RUN F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:0:There is a path leading to the previous area here. D:1:You cannot tunnel a path. N:181:field G:::g F:DONT_NOTICE_RUNNING F:FLOOR F:NOTICE F:PERMANENT F:REMEMBER D:1:You cannot tunnel a field. N:182:Ekkaia, the Encircling Sea G:*:b S:b:b:b:b:b:b:B F:ATTR_MULTI F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL N:183:void G: :d F:FLOOR # XXX 182 - 186 # 187 --> terrain -- deep water N:187:pool of deep water G:~:b S:b:b:b:b:b:b:B F:ATTR_MULTI F:CAN_FLY F:CAN_LEVITATE F:FLOOR F:REMEMBER F:SUPPORT_LIGHT # Glass wall -- can see but not pass N:188:glass wall G:.:B F:DONT_NOTICE_RUNNING F:NOTICE F:NO_WALK F:PERMANENT F:WALL D:1:This glass seems to be totaly impenetrable. D:2:a glass wall blocking your way # Illusion wall -- can't see but can pass N:189:illusion wall G:#:w F:DONT_NOTICE_RUNNING F:FLOOR F:NO_VISION F:REMEMBER F:SUPPORT_LIGHT D:0:Looks like this wall is not so real. # Grass roof N:190:Grass roof G:#:y F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # grass roof top N:191:grass roof top G:#:y F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # grass roof chimney N:192:grass roof chimney G:#:y F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # brick roof N:193:brick roof G:#:r F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # brick roof top N:194:brick roof top G:#:r F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # brick roof chimney N:195:brick roof chimney G:#:r F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # window N:196:window G:#:w F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # small window N:197:small window G:#:w F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # rain barrel N:198:rain barrel G:#:w F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:PERMANENT F:WALL # grass with flowers N:199:grass with flowers G:;:G F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_GROWTH # cobblestone road N:200:cobblestone road G:.:w F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR # cobblestone with outlet N:201:cobblestone with outlet G:.:w F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR N:202:small tree G:#:g F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:NO_VISION F:REMEMBER F:SUPPORT_LIGHT # Just to have a town entrance picture N:203:town G:*:w F:FLOOR F:NOTICE # Underground Tunnel N:204:Underground Tunnel G:^:U F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:REMEMBER F:SUPPORT_LIGHT D:0:Oh, an underground tunnel! # Fire N:205:a blazing fire G:%:y S:y:y:y:R:r:y:R E:-1d2:1:FIRE D:0:The blazing fire burns you! F:ATTR_MULTI F:CAN_FLY F:DONT_NOTICE_RUNNING F:FLOOR F:REMEMBER F:SUPPORT_LIGHT # Permanent rubble -- town use N:206:pile of rubble G:::w F:CAN_FLY F:CAN_PASS F:NOTICE F:NO_VISION F:NO_WALK F:PERMANENT F:SUPPORT_LIGHT F:WALL D:1:Looks like this pile of rubble is quite hard. # Rocky ground - rougher terrain. N:207:rocky ground G:.:s F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_LIGHT # cloud-like vapour. Floor for Eru's temple N:208:cloud-like vapour G:.:W S:W:B:B:W:w:W:B F:ATTR_MULTI F:CAN_FLY F:CAN_LEVITATE F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:SUPPORT_LIGHT # condensing water N:209:condensing water G:~:B S:B:B:B:B:B:B:b F:ATTR_MULTI F:CAN_FLY F:CAN_LEVITATE F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:REMEMBER F:SUPPORT_LIGHT # Dense mist. Can pass through, but not see through N:210:dense mist G:#:w S:w:W:s:s:s:w:w F:ATTR_MULTI F:DONT_NOTICE_RUNNING F:FLOOR F:NO_VISION F:REMEMBER F:SUPPORT_LIGHT D:0:You wander through the mist. D:1:You cannot tunnel through mist! # Hail-stone wall N:211:hail-stone wall G:#:W F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the hail-stone wall. N:212:dead small tree G:#:D F:CAN_RUN F:DONT_NOTICE_RUNNING F:FLOOR F:NO_VISION F:REMEMBER F:SUPPORT_LIGHT # New features for the Maps of Lord Dimwit N:213:copper pillar G:#:u S:u:u:u:o:u:u:u F:ATTR_MULTI F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:WALL D:1:The copper is too tough to tunnel through. D:2:a copper pillar blocking your way N:214:ethereal wall G:.:w F:DONT_NOTICE_RUNNING F:NOTICE F:NO_WALK F:PERMANENT F:WALL D:1:You can't even see your obstruction! D:2:an unseen force blocking your way N:215:glacial wall G:#:B F:CAN_PASS F:DONT_NOTICE_RUNNING F:NO_VISION F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE F:WALL D:1:You tunnel into the glacial wall... #BOh chilly#w. D:2:a hard glacial wall blocking your way N:216:battlement G:#:w F:CAN_PASS F:DONT_NOTICE_RUNNING F:NOTICE F:NO_WALK F:SUPPORT_LIGHT F:TUNNELABLE D:1:You tunnel into the battlement. D:2:a hard stone battlement blocking your way tome-2.41-ah~0.git.20200131/lib/edit/fireprof.map000066400000000000000000000030701361553472600207430ustar00rootroot00000000000000# Created by fearoffours (fearoffours@moppy.co.uk) # Made for ToME 2.1.x on 03/09/02 # Permanent wall F:X:63:3 # Floor with dirt F:.:88:3 # shallow lava F:f:86:3 # Deep lava F:F:85:3 ### Random Monsters and/or Items # Random object (upto 3 levels ood) F:!:88:5:0:*21 # red mold F:m:88:5:324 # Chimaera F:H:88:5:341 # Red dragon bat F:b:88:5:377 # Hellhound and # Random object (upto 7 levels ood) on normal floor F:C:88:5:613:*25 # Quest exit F:<:6:3 D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X......m.................H.........b...m......X D:X.............b...............................X D:X.......................m.....m.......H...b.C.X D:X...............m.!........b.............FFFf.X D:X.........m!............H....!........fffFFFffX D:X..................................fffFFFFFFfFX D:XFFf..............................fFFFFff..fffX D:XFFFff........FFFFFF...........fffFFFfff......X D:XfFFFFfff....FFFFFFFf.......fffFFFFFf.........X D:X.fFFFFFFff.FFFFFFFFFfF..fffFFFFFFff..........X D:X..fFFFFFFFffFFFfffFFFfffFFFFFFFFf............X D:X...fFFFFFFFFFFff.ffFFFFFFFFFFFff.............X D:X....fffFFFFFFff...ffFFFFFFFFFf...............X D:X.......ffFFFf.......ffffFFfff................X D:X.........fff.................................X D:X.............................................X D:X.............................................X D:X.............................................X D:X..................................<..........X D:X.............................................X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX # Starting position P:22:26 tome-2.41-ah~0.git.20200131/lib/edit/haunted.map000066400000000000000000000020151361553472600205550ustar00rootroot00000000000000# permanent wall F:X:61:0 # granite F:#:57:0 # up staircase F:<:6:0 # Floor F:.:1:0 # Locked Door F:D:38:0 # Secret Door F:S:48:0 # Great item F:g:1:0:0:*:* # Dungeon layout D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:XXX...D.........................X D:XXX...XXXXXXXXXXXXXXXXXXXXXXXXX.X D:XXX...X....X....X....X....X...X.X D:XXX...X....X....X....X....X...X.X D:XXX...X....X....X....X....X...X.X D:XXXDXXXDXXXXDXXXXDXXXXDXXXXDXXX.X D:XXX.............................X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.X D:X.S.....X.....X.....X.....X...X.X D:X.X.....X.....X.....X.....X...X.X D:X.X.....X.....X.....X.....X...X.X D:X.X.....X.....X.....X.....X...X.X D:XgX.....X.....X.....X.....X...X.X D:XXXDXXXXXDXXXXXDXXXXXDXXXXXDXXX.X D:XXX.............................X D:XXXXXXXDXXXXXDXXXXXDXXXXXDXXXXXDX D:XgX<....X.....X.....X.....X.....X D:X.X.....X.....X.....X.....X.....X D:X.X.....X.....X.....X.....X.....X D:X.X.....X.....X.....X.....X.....X D:X.S.....X.....X.....X.....X.....X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX # Starting position P:3:5 tome-2.41-ah~0.git.20200131/lib/edit/k_info.txt000066400000000000000000003465151361553472600204540ustar00rootroot00000000000000# File: k_info.txt # This file is used to initialize the "lib/data/k_info.raw" file, which is # used to initialize the "object kind" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/k_info.raw" file. # Available slots are marked with # XXX: 294, 299, 444-464, ... # XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc. # The old "MULTI_HUED" objects are now "violet", and no other object # is violet, so all six violet objects can be made "multi-hued", though # this would be a heinous hack. XXX XXX # Note that object zero is used for the "stack" picture (unused). ##### Something special ##### N:0:something G:&:w ##### Mushrooms ##### N:1:Blindness G:,:d I:80:1:500 W:5:0:1:0 A:5/1 D:'E'ating this mushrooms will blind you. You cannot cast magic D:or see monsters when you are blinded. You can still use magic items or D:quaff potions. N:2:Paranoia G:,:d I:80:2:500 W:5:0:1:0 A:5/1 D:'E'ating this mushroom will make you scared. D:You will not be able to hit your enemies in combat if you're scared. N:3:Confusion G:,:d I:80:3:500 W:5:0:1:0 A:5/1 D:'E'ating this mushroom will confuse you. You will not be able to cast spells, D:use wands, staves or scrolls. You can still quaff potions, though. N:4:Hallucination G:,:d I:80:4:500 W:10:0:1:0 A:10/1 D:'E'ating this mushroom will make you hallucinate. D:You will not be able to recognise any monster or item. N:5:Cure Poison G:,:d I:80:12:500 W:10:0:1:60 A:10/1 D:'E'ating this mushroom will cure you from poison. N:6:Cure Blindness G:,:d I:80:13:500 W:10:0:1:50 A:10/1 D:'E'ating this mushroom will cure you from blindness. N:7:Cure Paranoia G:,:d I:80:14:500 W:10:0:1:25 A:10/1 D:'E'ating this mushroom will cure your paranoia. Paranoia is the state when you are D:too afraid to attack monsters. N:8:Cure Confusion G:,:d I:80:15:500 W:10:0:1:50 A:10/1 D:'E'ating this mushroom will cure your confusion. Confusion is when you are too confused D:to cast spells, zap staves, aim wands or read scrolls. N:9:Weakness G:,:d I:80:6:500 W:10:0:1:0 A:10/1 P:0:5d5:0:0:0 D:'E'ating this mushroom will reduce your strength by one point. N:10:Unhealth G:,:d I:80:10:500 W:15:0:1:50 A:15/1 P:0:10d10:0:0:0 D:'E'ating this mushroom will reduce your constitution by one point. N:11:Restore Constitution G:,:d I:80:18:500 W:20:0:1:350 A:20/1 D:'E'ating this mushroom will restore your constitution. Your constitution D:needs restoring when it is displayed in yellow. N:12:Restoring G:,:d I:80:19:500 W:20:0:1:1000 A:20/8:30/4:40/1 D:'E'ating this mushroom will restore your strength, dexterity, constitution, D:intelligence, wisdom and charisma. These need restoring when they D:are displayed in yellow. N:13:Stupidity G:,:d I:80:8:500 W:15:0:1:0 A:15/1 D:'E'ating this mushroom will reduce your intelligence by one point. D:That's a bad thing. N:14:Naivety G:,:d I:80:9:500 W:15:0:1:0 A:15/1 D:'E'ating this mushroom will reduce your wisdom by one point. D:That's a bad thing. N:15:Poison G:,:d I:80:0:500 W:5:0:1:0 A:5/1:5/1 P:0:4d4:0:0:0 D:'E'ating this mushroom will poison you. Poisoning makes you lose one hitpoint D:per turn until you magically stop the poison or until your body has D:fought off the poison. D:That's a bad thing. N:16:Sickness G:,:d I:80:7:500 W:10:0:1:0 A:10/1 P:0:4d4:0:0:0 D:'E'ating this mushroom will reduce your constitution by one point. D:It will also damage you quite severely in the process. D:That's a bad thing. N:17:Paralysis G:,:d I:80:5:500 W:20:0:1:0 A:20/1 D:'E'ating this mushroom will paralyse you for a certain time. D:Any nearby monsters will take this opportunity to kill you. D:That's a bad thing. N:18:Restore Strength G:,:d I:80:17:500 W:20:0:1:350 A:20/1 D:'E'ating this mushroom will restore your strength. Your strength D:needs restoring when it is displayed in yellow. N:19:Disease G:,:d I:80:11:500 W:20:0:1:50 A:20/1 P:0:10d10:0:0:0 D:'E'ating this mushroom will reduce your strength by one point. D:It will also damage you quite severely in the process. D:That's a bad thing. N:20:Cure Serious Wounds G:,:d I:80:16:500 W:15:0:1:75 A:15/1 D:'E'ating this mushroom will heal several hit points. Your hit points D:need healing when they are displayed in yellow or red. ##### Normal Food ##### N:21:& Ration~ of Food G:,:U I:80:35:5000 W:0:0:10:3 A:0/1:5/1:10/1 D:Lightweight and filling. Not an incredible taste experience, but that'd be asking a bit much. D:You can 'E'at it. N:22:& Hard Biscuit~ G:,:U I:80:32:500 W:0:0:2:1 D:It doesn't look great, and 'E'ating it will only fill your stomach a bit, D:for a short time. N:23:& Strip~ of Venison G:,:u I:80:33:1500 W:0:0:2:2 D:It looks great, and 'E'ating it will fill your stomach well. N:24:& Slime Mold~ G:,:g I:80:36:3000 W:1:0:5:2 A:1/1 D:It looks disgusting, but if you really want to you can 'E'at it. D:Not an incredible taste experience, but that'd be asking a bit much. # New - now Lembas works as a scroll of Satisfy Hunger N:25:& Lembas~ G:,:B I:80:37:0 W:5:0:3:10 A:5/1:10/1:20/1 D:A sort of cake, tasty and sustaining. It even helps to overcome weariness. Its fabrication D:is a secret of the elves. If you 'E'at it, you will be full. N:26:& Pint~ of Fine Ale G:,:y I:80:38:500 W:0:0:5:1 D:A bottle of a dark beer-like beverage. You can drink it by pressing 'E'. N:27:& Pint~ of Fine Wine G:,:r I:80:39:1000 W:0:0:10:2 D:A bottle of fine wine. You can drink it by pressing 'E'. ##### Extra digger ##### N:28:& Mattock~ G:\:D I:20:7:3 W:50:0:250:700 A:50/2 P:0:1d8:0:0:0 F:TUNNEL f:TUNNEL D:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood. # The Blue Stone 'Toris Mejistos' -- see artifact list N:29:& Blue Stone~ G:":B I:40:18:0 W:60:0:3:90000 F:INSTA_ART F:SPECIAL_GENE ##### Edged Weapons ##### N:30:& Broken Dagger~ G:|:D I:23:1:0 W:0:0:5:1 A:0/2:5/2 P:0:1d1:-2:-4:0 F:SHOW_MODS D:The blade itself is a foot long and broken off not far above the hilt. N:31:& Bastard Sword~ G:|:W I:23:21:0 W:15:0:140:350 A:15/1 P:0:3d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This is a long, double-edged sword with a plain hilt that could D:be wielded in one or two hands. It's called a "bastard sword" because in D:size, it falls between the broad sword and the two-handed sword, thus not D:having a family of its own. It's typically around 51 inches long. D:It is effective for cutting through tougher armours. It could be used for D:thrusting, but most wielders swing it like a bat. N:32:& Scimitar~ G:|:W I:23:18:0 W:10:0:130:250 A:10/1 P:0:2d5:0:0:0 F:SHOW_MODS D:This oriental blade has 2 edges and is deeply curved. It has a wide D:and very sharp end. It is the forefather of the sabre. N:33:& Tulwar~ G:|:W I:23:15:0 W:5:0:100:200 A:5/1 P:0:2d4:0:0:0 F:SHOW_MODS D:This vicious sword is half sword and half club, with a slight hook on the tip. N:34:& Broad Sword~ G:|:W I:23:16:0 W:10:0:150:255 A:10/1:15/1 P:0:2d5:0:0:0 F:SHOW_MODS D:This broader version of the long sword is a standard weapon in the army D:of Gondolin. N:35:& Short Sword~ G:|:W I:23:10:0 W:5:0:80:90 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS D:This shorter version of the long sword is a common weapon for rogues D:and mages. N:36:& Blade~ of Chaos G:|:v I:23:30:0 W:70:0:180:4000 A:70/8 P:0:6d5:0:0:0 F:ATTR_MULTI F:CHAOTIC F:RES_CHAOS F:SHOW_MODS f:CHAOTIC f:RES_CHAOS D:A mighty sword which seems to be completely blunt. However, it is a conduit D:into the realms of pure chaos and strikes its victims with the devastating D:might of chaos itself whenever it connects. It gives you resistance to chaos D:and it can polymorph, teleport, confuse or drain hit points from the monster D:you hit. It occasionally causes earthquakes as well. N:37:& Two-Handed Sword~ G:|:W I:23:25:0 W:30:0:200:775 A:30/1:40/1 P:0:3d6:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This blade is lot longer, wider and heavier than a long sword. You have to D:wield it with two hands. This means that wielding a shield makes fighting D:very difficult. N:38:& Main Gauche~ G:|:W I:23:5:0 W:3:0:30:25 A:3/1 P:0:1d5:0:0:0 F:SHOW_MODS D:This blade is sinuously curved and tipped with a harpoon-like end. D:This blade has a large handguard and was designed as an off-hand weapon. D:This short but cruel blade is a favourite among orcs. N:39:& Cutlass~ G:|:W I:23:12:0 W:5:0:110:85 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS D:This oriental weapon is a short, thick, curving sword D:with a single cutting edge. This simple slashing weapon D:is typically carried by buccaneers, pirates, and sailors. N:40:& Executioner's Sword~ G:|:r I:23:28:0 W:40:0:260:850 A:40/1 P:0:4d5:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:These weapons have been built in all sizes. They are custom-made D:for warriors that want to set out and kill their archenemy. These D:blades are rare, costly and very deadly. N:41:& Katana~ G:|:W I:23:20:0 W:20:0:120:400 A:20/1 P:0:3d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:The katana is a long blade with only a small disk for a guard. D:Its hilt is long enough for two hands, though it could be used D:with only one hand, and is usually wrapped in cloth or leather. D:The art of forging such swords is largely unknown in this part D:of Middle-earth, and such weapons are typically imported from D:distant lands. N:42:& Long Sword~ G:|:W I:23:17:0 W:10:0:130:300 A:10/1:20/1 P:0:2d5:0:0:0 F:SHOW_MODS D:A long straight sword, tapering to a pronounced point. Mainly good for D:piercing attacks, but it can be used for slashing, too. It is a very D:popular design and has become standard issue in many armies. N:43:& Dagger~ G:|:W I:23:4:0 W:0:0:12:10 A:0/1:5/1:10/1:20/1 P:0:1d4:0:0:0 F:SHOW_MODS D:It's the standard weapon of rogues and thieves. The blade is D:a foot long. N:44:& Rapier~ G:|:W I:23:7:0 W:5:0:40:42 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS D:The rapier's hilt consisted of a pair of oval guards pierced with holes, D:recurved quillions, and a knuckle guard. The guard is very intricate D:and very effective as protection. N:45:& Sabre~ G:|:W I:23:11:0 W:5:0:50:50 A:5/1 P:0:1d7:0:0:0 F:SHOW_MODS D:A long, one-edged, slightly curved sword with a knuckle guard and short D:hilt. It is two-edged in its lower part. N:46:& Small Sword~ G:|:W I:23:8:0 W:5:0:75:48 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS D:It's the favourite weapon of strong mages and thieves. The blade is D:about twenty inches long. It's very easy to handle, although it is a lot less D:efficient than the longer and heavier designs. N:47:& Broken Sword~ G:|:D I:23:2:0 W:0:0:30:2 A:0/2:5/2 P:0:1d2:-2:-4:0 F:SHOW_MODS D:Just a hilt and a few inches of blade, broken off in a jagged stump. D:Probably worthless. ##### Hafted Weapons ##### N:48:& Ball-and-Chain~ G:\:D I:21:6:0 W:20:0:150:200 A:20/1 P:0:2d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This weapon has a ball linked with a chain to a wooden handle. D:Preferred tactic is smashing the brains of your opponent. N:49:& Whip~ G:\:D I:21:2:0 W:3:0:30:30 A:3/1 P:0:1d6:0:0:0 F:SHOW_MODS D:Think Doctor Jones. This weapon is light and easy to fight with. D:It has nasty barbs and hooks fixed to the thong to make it useful D:in combat. Whips give easily multiple attacks. N:50:& Flail~ G:\:D I:21:13:0 W:10:0:150:353 A:10/1 P:0:2d6:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This weapon was originally used to cut corn. More warlike versions D:sport a large blade stuck on a wooden handle. The hinge allows it to get D:past enemy defences or to strike with added momentum when used skillfully. N:51:& Two-Handed Flail~ G:\:y I:21:18:0 W:45:0:280:590 A:45/1 P:0:3d6:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This two-handed version of the flail gives the fighter a fearsome D:weapon that can do a fair amount of damage. It typically has several D:spiked metal lumps on chains. N:52:& Morning Star~ G:\:D I:21:12:0 W:10:0:150:396 A:10/1 P:0:2d6:0:0:0 F:SHOW_MODS D:This weapon consists of a large club with chains that have wooden balls D:with metal spikes on the end. N:53:& Mace~ G:\:D I:21:5:0 W:5:0:120:130 A:5/1 P:0:2d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This weapon is a club ending in a sphere. The sphere is studded D:with metal shards, and thus can both crush and cut your adversary. N:54:& Quarterstaff~ G:\:U I:21:3:0 W:10:0:150:200 A:10/1 P:0:1d9:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A long, wooden pole, usually the height of the wielder. Four of them can be D:made out of the trunk of one young tree, hence the name. The quarterstaff D:is an excellent weapon for travellers as it doubles both as a walking staff D:and as a deterrent against brigands. The quarterstaff is used more in D:fencing and brawling than melee combat. N:55:& War Hammer~ G:\:D8 I:21:8:0 W:5:0:120:225 A:5/1 P:0:3d3:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A large hammer, designed to crush skulls with mighty strikes. N:56:& Lead-Filled Mace~ G:\:D I:21:15:0 W:15:0:180:502 A:15/1 P:0:3d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A large, mean mace filled with lead in order to wreak a maximum of havoc. N:57:& Mace~ of Disruption G:\:v I:21:20:0 W:80:0:400:4300 A:80/5 P:0:5d8:0:0:0 F:MUST2H F:SHOW_MODS F:SLAY_UNDEAD f:MUST2H f:SLAY_UNDEAD D:This mace is custom-made for priests that go out to destroy evil. D:It is deadly, especially for undead. N:58:& Lucerne Hammer~ G:\:B I:21:10:0 W:10:0:120:376 A:10/1 P:0:2d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A war hammer combined with a spearpoint, mounted on a long pole. ##### Polearms ##### N:59:& Beaked Axe~ G:/:s I:22:10:0 W:15:0:180:408 A:15/1 P:0:2d6:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This polearm has a beak mounted opposite the blade. N:60:& Glaive~ G:/:s I:22:13:0 W:20:0:190:363 A:20/1 P:0:2d6:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A polearm with a long, slightly curved knife-like blade. It has spurs on D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives D:are often used to protect archers, crossbowmen, and gunners while they reload. D:Outside of combat they are a popular processional weapon and therefore many D:have ornately carved blades. N:61:& Halberd~ G:/:s I:22:15:0 W:25:0:190:430 A:25/1 P:0:3d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to D:combat heavier armour. It's usually used for cutting and stabbing. It's the most D:versatile polearm in Middle-earth. The axe is used in general melee. The top D:pike is used to pierce armour, or is set against a cavalry charge. The back D:hook could unseat horses, trip opponents, parry a blow, or be a general D:piercing weapon. N:62:& Awl-Pike~ G:/:s I:22:4:0 W:10:0:160:340 A:10/1 P:0:1d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This is a polearm with a long square-sectioned spike on the end. N:63:& Pike~ G:/:s I:22:8:0 W:15:0:160:358 A:15/1 P:0:2d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A staff, 16-18 feet long, that has a small piercing head about 10 inches D:long. The pike is often used by infantry to fend off cavalry. It is very D:effective against mounted troops. N:64:& Spear~ G:/:s I:22:2:0 W:5:0:50:36 A:5/1 P:0:1d6:0:0:0 F:SHOW_MODS D:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the D:middle. The spearhead is attached to the wooden shaft by a socket. The D:sockets are usually riveted to the shaft and some have two small lugs near D:the base of the socket to allow the head to be possibly bound on as well. D:This spear is 7 feet long. N:65:& Trident~ G:/:y I:22:5:0 W:5:0:70:120 A:5/1 P:0:1d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:The trident is based on the pitchfork. In fact, when not used as a weapon, D:it is often employed as a pitchfork. It is famous for its uses in D:gladiatorial arenas. It is used much like a spear and could even be thrown D:like one in desperate situations. N:66:& Lance~ G:/:s I:22:20:0 W:10:0:300:230 A:10/1 P:0:2d8:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This is the original polearm. It is shaped like a spear but is bigger. It's D:meant to fend off enemies, not to be thrown. N:67:& Great Axe~ G:/:s I:24:25:0 W:40:0:230:500 A:40/1 P:0:4d4:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:A huge and heavy two-headed axe. N:68:& Battle Axe~ G:/:s I:22:22:0 W:15:0:170:334 A:15/1 P:0:2d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. D:The Nordics' take on the halberd. The polearm of choice for many Nordics, D:ideally suited for slashing, thrusting, and unseating cavalry. N:69:& Lochaber Axe~ G:/:D I:22:28:0 W:45:0:250:750 A:45/1 P:0:3d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft. D:A Nordic version of the halberd. The polearm of choice for many Nordics, D:this weapon is ideally suited for slashing, thrusting, and unseating cavalry. N:70:& Broad Axe~ G:/:s I:24:11:0 W:15:0:160:304 A:15/1 P:0:2d6:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A one-headed axe made for combat, with an elongated moon-shaped blade. N:71:& Scythe~ G:/:s I:22:17:0 W:45:0:250:800 A:45/1 P:0:5d3:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:A simple farm implement, converted into a weapon by slightly straightening D:its blade and putting it in line with its pole, instead of the typical D:right angle. N:72:& Scythe~ of Slicing G:/:r I:22:30:0 W:80:0:250:10000 A:80/20 P:0:8d4:0:0:0 F:MUST2H F:SHOW_MODS F:VORPAL F:WOUNDING f:MUST2H f:VORPAL f:WOUNDING D:The simple design of the war scythe, but this one uses a finely crafted and D:incredibly sharp steel blade which causes terrible wounds when it hits. ##### Bows, Crossbows, Slings ##### N:73:& Short Bow~ G:}:U I:19:12:0 W:3:0:30:50 A:3/1:50/2 F:SHOW_MODS D:A piece of bent wood, fitted with a string. Easy to transport and use, but D:its effect is not very impressive. You can 'f'ire it after you 'w'ield it. N:74:& Long Bow~ G:}:U I:19:13:0 W:10:0:40:120 A:10/1:70/2 F:SHOW_MODS D:A bow almost as long as a human. It takes considerable strength and skill to D:use and is rather awkward to carry around inside buildings. Nevertheless, it D:shoots arrows with astonishing force. You can 'f'ire it after you 'w'ield it. N:75:& Light Crossbow~ G:}:s I:19:23:0 W:15:0:110:140 A:15/1:60/2 F:SHOW_MODS D:A metal bow mounted on a wooden stock. It is used for shooting bolts. This D:design is relatively light and not too difficult to cock, but also shoots its D:quarrels with less force. You can 'f'ire with it after you 'w'ield it. N:76:& Heavy Crossbow~ G:}:s I:19:24:0 W:30:0:200:300 A:30/1:80/2 F:SHOW_MODS D:A metal bow mounted on a wooden stock, with attached cocking mechanism. It D:takes considerable time and strength to cock it and it's rather heavy. D:However, it hurls its ammunition with incredible force. You can 'f'ire with D:it after you 'w'ield it. N:77:& Sling~ G:}:u I:19:2:0 W:1:0:5:5 A:1/1:40/2 F:SHOW_MODS D:A simple cloth or leather pouch with two strings attached. It is used to hurl D:pebbles or iron shots. You can 'f'ire with it after you 'w'ield it. ##### Missiles ##### N:78:& Arrow~ G:{:U I:17:1:0 W:3:0:2:1 A:3/1:15/1:50/1 P:0:1d4:0:0:0 F:SHOW_MODS D:A simple metal head on a piece of wood or bamboo, fitted with some feathers. D:You can use it for 'f'iring a bow. N:79:& Seeker Arrow~ G:{:G I:17:2:0 W:55:0:2:20 A:55/2:80/2 P:0:4d4:0:0:0 F:SHOW_MODS D:A precision-made arrow, which allows you to hit precisely the most vulnerable D:place of an opponent. You can use it for 'f'iring a bow. N:80:& Bolt~ G:{:s I:18:1:0 W:3:0:3:2 A:3/1:25/1:60/1 P:0:1d5:0:0:0 F:SHOW_MODS D:A short metal arrow, to be 'f'ired with a crossbow. N:81:& Seeker Bolt~ G:{:B I:18:2:0 W:65:0:3:25 A:65/2:90/2 P:0:4d5:0:0:0 F:SHOW_MODS D:A precision-made bolt, which allows you to hit exactly the most vulnerable D:place of an opponent. You can use it for 'f'iring a crossbow. N:82:& Rounded Pebble~ G:{:s I:16:0:0 W:0:0:4:1 A:0/1:10/2 P:0:1d2:0:0:0 F:SHOW_MODS D:Small round stones. When fired with a sling, they could even hurt a giant. D:You can use them for 'f'iring a sling. N:83:& Iron Shot~ G:{:s I:16:1:0 W:3:0:5:2 A:3/1:40/2 P:0:1d4:0:0:0 F:SHOW_MODS D:Metal balls, made for shooting with slings. You can use them for 'f'iring a D:sling. ##### Shovels and Picks ##### N:84:& Shovel~ G:\:s I:20:1:1 W:1:0:60:10 A:5/2 P:0:1d2:0:0:0 F:TUNNEL f:TUNNEL D:A simple digging tool for shovelling away rubble and maybe even soft rock. N:85:& Gnomish Shovel~ G:\:G I:20:2:2 W:20:0:60:100 A:20/3 P:0:1d2:0:0:0 F:TUNNEL f:TUNNEL D:Crafted by the gnomes, its design profits greatly from the gnomes' expertise D:honed in the burrowing of their hovels. N:86:& Dwarven Shovel~ G:\:B I:20:3:3 W:40:0:120:200 A:40/4 P:0:1d3:0:0:0 F:TUNNEL f:TUNNEL D:The lighter digging tool used by dwarves to remove debris, but also good D:enough to clear away bits of rock when no pick is easily available. N:87:& Pick~ G:\:s I:20:4:1 W:5:0:150:50 A:10/2 P:0:1d3:0:0:0 F:TUNNEL f:TUNNEL D:A heavy digging tool, primarily for earthworking, but also good for tunnelling D:through stone, if one is willing to perform the time-consuming labour. N:88:& Orcish Pick~ G:\:g I:20:5:2 W:30:0:180:300 A:30/3 P:0:1d3:0:0:0 F:TUNNEL f:TUNNEL D:Although orcs tend to dig rather untidy mines and overcome difficulties in D:this work less by skill than mere stubbornness, they have amassed D:quite some expertise in mining, which has gone into this digging tool. N:89:& Dwarven Pick~ G:\:b I:20:6:3 W:50:0:200:600 A:50/4 P:0:1d4:0:0:0 F:TUNNEL f:TUNNEL D:The dwarves, miners of legend, have made this pick, which is so expertly D:crafted that even weaklings can bore through solid rock with it. ##### Armour ##### N:90:& Elven Cloak~ G:(:G I:35:2:0 W:30:0:5:1500 A:30/4 P:4:0d0:0:0:4 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:LUCK F:STEALTH f:STEALTH D:A wonderfully light cloak coloured in brown and green hues. Its colouring D:greatly helps the wearer to avoid undesired attention. Wearing it makes you D:feel lucky and somehow you seem to see what was meant to stay unseen. N:91:& Pair~ of Soft Leather Boots G:]:U I:30:2:0 W:3:0:20:7 A:3/1 P:2:1d1:0:0:0 D:A pair of low boots, comfortable to wear. N:92:& Pair~ of Hard Leather Boots G:]:U I:30:3:0 W:5:0:40:12 A:5/1 P:3:1d1:0:0:0 D:A pair of boots, with hardened leather at the caps, offering a little D:extra protection for the feet. N:93:& Pair~ of Metal Shod Boots G:]:s I:30:6:0 W:20:0:80:50 A:20/1 P:6:1d1:0:0:0 D:Heavy boots, with metal strips at the toes, heels and other vulnerable parts, D:to better protect the wearer's feet from harm. N:94:& Hard Leather Cap~ G:]:u I:32:2:0 W:3:0:15:12 A:3/1 P:2:0d0:0:0:0 D:A piece of protective headgear made from hardened leather, just covering the D:skull. N:95:& Metal Cap~ G:]:s I:32:3:0 W:10:0:20:30 A:10/1 P:3:1d1:0:0:0 D:A metal skullcap with nose and cheekguards. N:96:& Iron Helm~ G:]:s I:32:5:0 W:20:0:75:75 A:20/1 P:5:1d3:0:0:0 D:A large helmet that can protect the entire head. Ventilation and bad vision D:can be a problem, however. N:97:& Steel Helm~ G:]:W I:32:6:0 W:40:0:60:200 A:40/1 P:6:1d3:0:0:0 D:A helmet which protects the entire head. The expensive steel as base material D:allows it to offer very good protection while being fairly light. N:98:& Iron Crown~ G:]:s I:33:10:0 W:45:0:20:500 A:45/1 P:0:1d1:0:0:0 D:An iron circlet which might be worn, but which is purely ornamental unless it D:has special powers. N:99:& Golden Crown~ G:]:y I:33:11:0 W:45:0:30:1000 A:45/1 P:0:1d1:0:0:0 F:IGNORE_ACID D:A gilded crown, which just looks good. Sometimes such headgear also has D:additional properties which might make it worth wearing. N:100:& Jewel Encrusted Crown~ G:]:v I:33:12:0 W:50:0:40:2000 A:50/1 P:0:1d1:0:0:0 F:IGNORE_ACID D:A gorgeous-looking silver crown, adorned with several gems. You might wear it D:on your head, if you really think you're worthy. N:101:& Robe~ G:(:b I:36:2:0 W:1:0:20:4 A:1/1:50/1 P:2:0d0:0:0:0 D:A full-length garment which can be worn on the body. It is not really D:armour, but mages often wear them as they are very light and don't hinder D:movement much. N:102:& Filthy Rag~ G:(:D I:36:1:0 W:0:0:20:1 A:0/1 P:1:0d0:0:0:-1 D:A piece of discarded cloth, smelly and dirty. Eurgh. You're not going to D:wear this, are you? N:103:& Soft Leather Armour~ G:(:U I:36:4:0 W:3:0:80:18 A:3/1 P:4:0d0:0:0:0 D:A leather jerkin, light and unencumbering, but not very protective. N:104:& Soft Studded Leather~ G:(:U I:36:5:0 W:3:0:90:35 A:3/1 P:5:1d1:0:0:0 D:A leather jerkin with metal studs in critical places offering slightly better D:protection. N:105:& Hard Leather Armour~ G:(:U I:36:6:0 W:5:0:100:150 A:5/1 P:6:1d1:-1:0:0 D:A leather armour covering only the body. It is made of hardened leather to D:make it harder to penetrate. It's also a bit harder to move in, as it is D:rather stiff. N:106:& Hard Studded Leather~ G:(:U I:36:7:0 W:10:0:110:200 A:10/1 P:7:1d2:-1:0:0 D:A suit of hardened leather armour, reinforced with metal studs. N:107:& Leather Scale Mail~ G:(:U I:36:11:0 W:15:0:140:450 A:15/1 P:11:1d1:-1:0:0 D:A suit of armour made of overlapping hardened leather scales. It offers good D:protection while still being rather lightweight. N:108:& Metal Scale Mail~ G:[:s I:37:3:0 W:25:0:250:550 A:25/1 P:13:1d4:-2:0:0 D:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin. N:109:& Chain Mail~ G:[:s I:37:4:0 W:25:0:220:750 A:25/1 P:14:1d4:-2:0:0 D:A suit of interlinked metal rings, to be worn over a woollen garment. N:110:& Rusty Chain Mail~ G:[:r I:37:1:0 W:25:0:200:550 A:25/1 P:14:1d4:-5:0:-8 D:This chain mail has rusted beyond repair. It can still be worn, but some of D:the rings have gone missing and the rust has made the suit inflexible. D:Consequently, it offers very poor protection and is cumbersome to move in. N:111:& Augmented Chain Mail~ G:[:s I:37:6:0 W:30:0:270:900 A:30/1 P:16:1d4:-2:0:0 D:A suit of interlinked metal rings, with additional metal plates or scales D:covering vulnerable parts of the wearer. N:112:& Bar Chain Mail~ G:[:s I:37:8:0 W:35:0:280:950 A:35/1 P:18:1d4:-2:0:0 D:A suit of interlinked metal rings, with additional short metal bars added in D:many places to prevent penetration of the armour by piercing attacks. N:113:& Metal Brigandine Armour~ G:[:s I:37:9:0 W:35:0:290:1100 A:35/1 P:19:1d4:-3:0:0 D:This is a leather armour with many small metal plates fixed to it, covering D:it entirely. N:114:& Partial Plate Armour~ G:[:W I:37:12:0 W:45:0:260:1200 A:45/1 P:22:1d6:-3:0:0 D:An armour made of steel plates, covering only the body of the wearer. N:115:& Metal Lamellar Armour~ G:[:W I:37:13:0 W:45:0:340:1250 A:45/1 P:23:1d6:-3:0:0 D:Lamellar consists of small rectangular plates (lames) attached to each other D:at each edge or corner with leather lacings through small holes in the plates. N:116:& Full Plate Armour~ G:[:W I:37:15:0 W:45:0:380:1350 A:45/1 P:25:2d4:-3:0:0 D:A suit of armour made of metal plates, covering the body, arms and upper legs. D:A very effective but very heavy armour. N:117:& Ribbed Plate Armour~ G:[:W I:37:18:0 W:50:0:380:1500 A:50/1 P:28:2d4:-3:0:0 D:This full suit of armour has been strengthened in places to better deflect or D:absorb blows. N:118:& Adamantite Plate Mail~ G:[:G I:37:30:0 W:75:0:420:20000 A:75/4 P:40:2d4:-4:0:0 F:IGNORE_ACID D:A suit of plate armour fashioned from an unbreakable crystal by mage-smiths. N:119:& Mithril Plate Mail~ G:[:B I:37:25:0 W:60:0:300:15000 A:60/3 P:35:2d4:-3:0:0 F:IGNORE_ACID D:A full suit of plate armour, fashioned from the rare true-silver. Only the D:dwarves know the secret of making armour or weapons of this metal. N:120:& Mithril Chain Mail~ G:[:B I:37:20:0 W:55:0:150:7000 A:55/3 P:28:1d4:-1:0:0 F:IGNORE_ACID D:A suit of chain mail, made by dwarven smiths from the rare and precious metal D:also called true-silver. N:121:& Double Chain Mail~ G:[:s I:37:7:0 W:30:0:250:850 A:30/1 P:16:1d4:-2:0:0 D:A suit of chain mail, with an additional layer of mail in some places. # This shield does not belong here N:122:& Shield~ of Deflection G:[:B I:34:10:0 W:70:0:100:10000 A:70/3 P:10:1d1:0:0:10 F:IGNORE_ACID D:A large shield fashioned from a metal alloy that is not subject to corrosion. D:It was especially crafted to better deflect attacks. ### The Cloaks ### N:123:& Cloak~ G:(:g I:35:1:0 W:1:0:10:3 A:1/1:20/1 P:1:0d0:0:0:0 D:A cloth coat typically worn as a loose outer garment. It is spacious enough D:to be worn even over bulky metal armour. N:124:& Shadow Cloak~ G:(:D I:35:6:1 W:60:0:5:7500 A:75/4 P:6:0d0:0:0:4 F:RES_DARK F:RES_LITE F:STEALTH f:STEALTH D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both D:extreme brightness and darkness. ### The Gloves ### N:125:& Set~ of Leather Gloves G:]:U I:31:1:0 W:1:0:5:3 A:1/1 P:1:0d0:0:0:0 D:Light gloves which do not seriously hinder finger movements, while still D:protecting the hands somewhat. N:126:& Set~ of Gauntlets G:]:U I:31:2:0 W:10:0:25:35 A:10/1 P:2:1d1:0:0:0 D:Metal gloves protecting the hands up to the middle of the lower arm. N:127:& Set~ of Cesti G:]:W I:31:5:0 W:50:0:40:100 A:50/1 P:5:1d1:0:0:0 D:A set of metal gloves with nasty spikes and barbs. Though originally made to D:help in combat, the additional metal on the backs of the hands also offers a D:lot more protection. ### The shields ### N:128:& Small Leather Shield~ G:):U I:34:2:0 W:3:0:50:30 A:3/1 P:2:1d1:0:0:0 D:A small disc of lindenwood, with a leather covering on one side. N:129:& Large Leather Shield~ G:):U I:34:4:0 W:15:0:100:120 A:15/1 P:4:1d2:0:0:0 D:A large oval or rectangular shield. It is made of wood, typically linden, and D:covered with a layer of hardened leather to offer better protection. N:130:& Small Metal Shield~ G:):s I:34:3:0 W:10:0:65:50 A:10/1 P:3:1d2:0:0:0 D:A small shield strengthened with a layer of metal. N:131:& Large Metal Shield~ G:):s I:34:5:0 W:30:0:120:200 A:30/1 P:5:1d3:0:0:0 D:A large piece of wood, rectangular or oval in shape, and covered with metal D:to strengthen it. It's to be worn strapped to the arm not occupied by the D:weapon when fighting. ##### Rings ##### N:132:Strength G:=:d I:45:24:0 W:30:0:2:500 A:30/1 F:HIDE_TYPE F:STR f:STR D:This bauble magically improves your strength. N:133:Dexterity G:=:d I:45:26:0 W:30:0:2:500 A:30/1 F:DEX F:HIDE_TYPE f:DEX D:This piece of jewellery magically improves your agility. N:134:Constitution G:=:d I:45:27:0 W:30:0:2:500 A:30/1 F:CON F:HIDE_TYPE f:CON D:This ring magically grants you health, improving your constitution. N:135:Intelligence G:=:d I:45:25:0 W:30:0:2:500 A:30/1 F:HIDE_TYPE F:INT f:INT D:This magical piece of jewellery makes you smarter. N:136:Speed G:=:d I:45:31:0 W:75:0:2:100000 A:75/1 F:HIDE_TYPE F:SPEED f:SPEED D:This wonderful ring grants you additional energy, allowing you to act faster. # New : It can be activated but at the cost of its destruction N:138:Teleportation G:=:d I:45:4:0 W:5:0:2:250 A:5/1 a:DEST_TELE F:ACTIVATE F:CURSED F:EASY_KNOW F:TELEPORT f:TELEPORT D:This ring will uncontrollably send you to different places at its whim. D:You can use its power once at your will, but it will destroy the ring. N:139:Slow Digestion G:=:d I:45:6:0 W:5:0:2:250 A:5/1 F:EASY_KNOW F:SLOW_DIGEST f:SLOW_DIGEST D:This magical bauble grants you some sustenance, allowing you to subsist on less food. N:140:Fire Resistance G:=:d I:45:8:0 W:10:0:2:250 A:10/1 F:EASY_KNOW F:IGNORE_FIRE F:RES_FIRE f:RES_FIRE D:This piece of jewellery grants you some protection from the burning heat of fire. N:141:Cold Resistance G:=:d I:45:9:0 W:10:0:2:250 A:10/1 F:EASY_KNOW F:IGNORE_COLD F:RES_COLD f:RES_COLD D:This piece of jewellery grants you some protection from the chilling forces of cold. N:142:Levitation G:=:d I:45:7:0 W:5:0:2:200 A:5/1 F:EASY_KNOW F:FEATHER f:FEATHER D:When you put on this ring, you will be able to float just above the floor. D:It prevents you from drowning, and all your falls will be painless. N:143:Poison Resistance G:=:d I:45:20:0 W:60:0:2:16000 A:60/2 F:EASY_KNOW F:RES_POIS f:RES_POIS D:This magical ring grants protection from poison. D:It is rumoured that in deep dungeons monsters can kill you at once if you D:don't have poison resistance. N:144:Free Action G:=:d I:45:21:0 W:20:0:2:1500 A:20/1 F:EASY_KNOW F:FREE_ACT f:FREE_ACT D:This magical bauble prevents you from being held. D:Some monsters will paralyse you and then kill you if you lack free action. N:145:Weakness G:=:d I:45:2:-5 W:5:0:2:0 A:5/1 F:CURSED F:HIDE_TYPE F:STR f:STR D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it. N:146:Flames G:=:d I:45:18:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_FIRE_4 F:ACTIVATE F:IGNORE_FIRE F:RES_FIRE f:RES_FIRE D:This fiery circlet grants you protection, makes fire less dangerous and even D:allows you to call forth a ball of flame. N:147:Acid G:=:d I:45:17:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_ACID_4 F:ACTIVATE F:IGNORE_ACID F:RES_ACID f:RES_ACID D:This magical ring is imbued with spells of devouring acid, granting protection against such D:assaults and the ability to shoot acid at your foes. N:148:Ice G:=:d I:45:19:0 W:50:0:2:3000 A:50/1 a:BA_COLD_4 P:0:0d0:0:0:15 F:ACTIVATE F:IGNORE_COLD F:RES_COLD f:RES_COLD D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects D:and occasionally allows you to throw balls of ice at your foes. N:149:Woe G:=:d I:45:0:-5 W:50:0:2:0 A:50/1 F:AUTO_CURSE F:CHR F:CURSED F:HIDE_TYPE F:TELEPORT F:WIS D:This accursed ring will turn you into a bumbling fool and, in addition, magically D:transports you to places you never wanted to see. It can recurse itself if D:you leave it on too long. N:150:Stupidity G:=:d I:45:3:-5 W:5:0:2:0 A:5/1 F:CURSED F:HIDE_TYPE F:INT f:INT D:This wicked ring feeds off your intellect, magically making you stupid. N:151:Damage G:=:d I:45:29:0 W:20:0:2:500 A:20/1 F:HIDE_TYPE D:This ring makes your hands magically strong in combat, allowing you to inflict D:greater pain with your hand-to-hand attacks. N:152:Accuracy G:=:d I:45:28:0 W:20:0:2:500 A:20/1 F:HIDE_TYPE D:This ring magically improves your control in combat, allowing you to hit more often. N:153:Protection G:=:d I:45:16:0 W:10:0:2:500 A:10/1 D:This ring creates a magical aura around you, protecting you against the blows of your enemies. N:154:Aggravate Monster G:=:d I:45:1:0 W:5:0:2:0 A:5/1 F:AGGRAVATE F:AUTO_CURSE F:CURSED F:EASY_KNOW f:AGGRAVATE D:This faithless ring will draw opponents' attention towards its hapless owner. N:155:See Invisible G:=:d I:45:22:0 W:30:0:2:340 A:30/1 F:EASY_KNOW F:SEE_INVIS f:SEE_INVIS D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen. N:156:Sustain Strength G:=:d I:45:10:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_STR f:SUST_STR D:This magical bauble protects your physical force against attacks attempting to drain it. N:157:Sustain Intelligence G:=:d I:45:11:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_INT f:SUST_INT D:This magical ring protects your intellect against attempts to lower it. N:158:Sustain Wisdom G:=:d I:45:12:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_WIS f:SUST_WIS D:This magical ring protects you from attempts to make you more foolish. N:159:Sustain Constitution G:=:d I:45:13:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_CON f:SUST_CON D:This magical ring protects your health, making it impossible for your opponents to lower it. N:160:Sustain Dexterity G:=:d I:45:14:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_DEX f:SUST_DEX D:This magical ring protects your nerves, so that you will never become clumsy. N:161:Sustain Charisma G:=:d I:45:15:0 W:20:0:2:400 A:20/1 F:EASY_KNOW F:SUST_CHR f:SUST_CHR D:This ring magically protects your beauty and charm from attempts to make you ugly. N:162:Slaying G:=:d I:45:30:0 W:40:0:2:1000 A:40/1 F:SHOW_MODS D:This ring magically improves your fighting prowess, allowing to hit more often and harder. ##### Amulets ##### N:163:Brilliance G:":d I:40:6:0 W:50:0:3:1000 A:50/4 F:HIDE_TYPE F:INT F:LITE1 F:WIS D:This talisman grants a sharper wit, greater insight and brightness to light dark places. N:164:Charisma G:":d I:40:7:0 W:30:0:3:500 A:30/1 F:CHR F:HIDE_TYPE f:CHR D:This amulet grants beauty beyond mere looks. N:166:Teleportation G:":d I:40:1:0 W:10:0:3:250 A:10/1 F:CURSED F:EASY_KNOW F:TELEPORT f:TELEPORT D:This amulet nastily throws you all over the place. N:167:Slow Digestion G:":d I:40:3:0 W:15:0:3:200 A:15/1 F:EASY_KNOW F:SLOW_DIGEST f:SLOW_DIGEST D:This talisman will make you hungry less quickly when worn. N:168:Acid Resistance G:":d I:40:4:0 W:10:0:3:250 A:10/1 F:EASY_KNOW F:IGNORE_ACID F:RES_ACID f:RES_ACID D:This magical talisman will make the corroding forces of acid less threatening to your health. ##### Extra armour ##### N:170:& Double Ring Mail~ G:[:s I:37:5:0 W:25:0:230:700 A:25/1 P:15:1d4:-2:0:0 D:A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is D:reinforced with mail. ##### Additional amulets ##### N:171:the Magi G:":d I:40:8:0 W:70:0:3:30000 A:70/8 P:0:0d0:-4:-4:0 F:FREE_ACT F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:INT F:RES_BLIND F:RES_CONF F:SPELL_CONTAIN F:SUST_INT F:WIELD_CAST D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive D:and impervious to magics which would make their own magic-use impossible. N:172:Doom G:":d I:40:0:-5 W:50:0:3:0 A:50/1 F:AUTO_CURSE F:CHR F:CON F:CURSED F:CURSE_NO_DROP F:DEX F:HIDE_TYPE F:INT F:STR F:WIS D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It D:is exceedingly hard to get rid of. ##### Scrolls ##### N:173:Enchant Weapon To-Hit G:?:d I:70:17:0 W:15:0:5:125 A:15/1 D:This magical scroll will allow you to improve the accuracy of a weapon in your possession. D:However, weapons which are already very highly enchanted are more difficult to improve D:further. N:174:Enchant Weapon To-Dam G:?:d I:70:18:0 W:15:0:5:125 A:15/1 D:Upon reading this scroll, a magical enchantment will be placed on a weapon in your D:possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this D:enchantment may fail, wasting the scroll. N:175:Enchant Armour G:?:d I:70:16:0 W:15:0:5:125 A:15/1 D:This scroll will try to enchant a piece of armour in your possession, making it more effective D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however. N:178:Rumour G:?:d I:70:51:0 W:1:0:5:10 A:1/1 D:A piece of paper inscribed with a little text. You may meditate over it or ignore it at your D:leisure. N:179:Chaos G:?:d I:70:50:0 W:100:0:5:10000 A:100/8 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release D:a blast of chaotic forces. N:180:Remove Curse G:?:d I:70:14:0 W:10:0:5:100 A:10/1:20/2:40/2 D:A scroll inscribed with a beneficial formula. Upon reading it, evil magics will be removed D:from your possessions. N:181:Light G:?:d I:70:24:0 W:0:0:5:15 A:0/1:3/1:10/1 D:A scroll which will create a permanent magical light, illuminating the surroundings. N:182:Fire G:?:d I:70:48:0 W:50:0:5:1000 A:50/4 F:IGNORE_FIRE D:A piece of paper inscribed with runes glowing brightly red. Upon reading them, a large blast D:of fire will be released. N:183:Ice G:?:d I:70:49:0 W:75:0:5:5000 A:75/6 F:IGNORE_COLD D:A piece of paper inscribed with light-blue runes that radiate a strange cold. Upon reading them, D:a large icy blast will be released. N:184:Summon Monsters G:?:d I:70:4:0 W:1:0:5:0 A:1/1 D:This scroll was made by mischievous sorcerers. If it is read, a few creatures will appear to fight D:you. N:185:Phase Door G:?:d I:70:8:0 W:1:0:5:15 A:1/1 D:Upon reading this scroll, you will be translocated over a short distance. N:186:Teleportation G:?:d I:70:9:0 W:10:0:5:40 A:10/1 D:If you read this scroll, you will immediately be transported to another place on the level. N:187:Teleport Level G:?:d I:70:10:0 W:20:0:5:50 A:20/1 D:This scroll will magically transport you to the level directly above or below, when read. N:188:Monster Confusion G:?:d I:70:36:0 W:5:0:5:30 A:5/1 D:Reading this scroll will cause your hands to glow with a strange mesmerising light that will D:attempt to confuse the next creature you hit with a hand or weapon attack. N:189:Magic Mapping G:?:d I:70:25:0 W:5:0:5:40 A:5/1 D:Reading this scroll will reveal the layout of your immediate surroundings to you. N:190:Rune of Protection G:?:d I:70:38:0 W:50:0:5:500 A:50/2:90/4 D:This scroll is inscribed with a powerful protective incantation. When read, this will erect a D:strong magical ward around the location you currently stand on. Be aware that this magic is D:easily disturbed by already present structures and thus cannot work where an object is lying, or D:on a trap. N:191:*Remove Curse* G:?:d I:70:15:0 W:50:0:5:8000 A:50/2:75/2:85/2:95/1 D:This valuable scroll is inscribed with a powerful blessing capable of dispelling all but the D:mightiest curses which may have been laid on your possessions. N:192:Treasure Detection G:?:d I:70:26:0 W:0:0:5:15 A:0/1 D:This scroll magically reveals the locations of nearby loose change to you. N:193:Object Detection G:?:d I:70:27:0 W:0:0:5:15 A:0/1 D:This scroll shows nearby objects to you. It only makes you aware of items on the floor, D:however, not those carried by creatures. ##### Extra ammunition ##### N:195:& Sheaf Arrow~ G:{:o I:17:1:0 W:10:0:4:3 A:15/2:50/2 P:0:1d5:0:0:0 F:SHOW_MODS D:These arrows have bigger arrowheads and bigger feathers. D:They also make bigger holes. N:196:& Mithril Shot~ G:{:B I:16:2:0 W:40:0:4:20 A:40/2:65/1 P:0:3d4:5:5:0 F:IGNORE_ACID F:SHOW_MODS D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting D:with great force, and are almost imperishable. ##### Additional scrolls ##### N:197:Door/Stair Location G:?:d I:70:29:0 W:5:0:5:35 A:5/1:10/1:15/1 D:This scroll will reveal nearby passages. N:198:Acquirement G:?:d I:70:46:0 W:20:0:5:100000 A:20/8 D:A great treasure is magically stored within the shimmering runes of this scroll. Reading the D:words will release it. N:199:*Acquirement* G:?:d I:70:47:0 W:60:0:5:200000 A:60/16 D:Several great treasures have been hidden in a magical compartment. This scroll serves as the D:key and will release them when read. N:200:Mass Genocide G:?:d I:70:45:0 W:50:0:5:1000 A:50/4:100/4 D:An astoundingly powerful death spell is stored in the runes of this spell. Reading D:it will annihilate all nearby creatures. Only a few beings of legendary stature D:can withstand it. N:201:Detect Invisible G:?:d I:70:30:0 W:1:0:5:15 A:1/1 D:A minor detection spell is stored in this scroll, showing you the locations of otherwise D:unseen beings for a brief moment. N:202:Aggravate Monster G:?:d I:70:1:0 W:5:0:5:0 A:5/1 D:This nasty scroll will make a loud noise, waking up foes in your vicinity. N:205:Artifact Creation G:?:d I:70:52:0 W:70:0:5:200000 A:70/16 D:The mighty magic on this scroll will imbue a mundane item you possess with supernatural powers, D:also rendering the object indestructible. N:206:Recharging G:?:d I:70:22:0 W:40:0:5:200 A:40/1 D:This scroll is inscribed with a spell releasing the enchantments used to give wands and D:staves their power, allowing you to replenish their spent charges. N:207:Genocide G:?:d I:70:44:0 W:40:0:5:750 A:40/4:80/4 D:This rare and powerful scroll will annihilate all members of a specified race of monsters in D:your current location, but this will also exact a price of pain from you. N:208:Darkness G:?:d I:70:0:0 W:1:0:5:0 A:1/1 D:This scroll will create a blast of utter darkness, which then fades to leave the immediate D:surroundings in a lasting gloom. The extreme darkness can blind those who are not used to D:it. N:209:Protection from Evil G:?:d I:70:37:0 W:30:0:5:250 A:30/1 D:Upon reading the runes on this piece of paper, a faint aura of holiness will spring into existence D:around you, protecting you from blows of evil creatures, unless they are more powerful than you. N:210:Satisfy Hunger G:?:d I:70:32:0 W:5:0:5:10 A:5/1:20/1:50/1:75/1 D:Reading this scroll will transport a good portion of nourishing gruel directly into your D:stomach. Some people say that this is a ploy of a food producer whose food nobody wants to eat. N:211:Dispel Undead G:?:d I:70:42:0 W:40:0:5:200 A:40/1 D:A powerful exorcism is inscribed on this scroll. When read it will hurt undead abominations D:nearby, possibly even destroying them. N:212:*Enchant Weapon* G:?:d I:70:21:0 W:50:0:5:500 A:50/1 D:Reading this scroll will magically infuse a weapon of your choice, making it more effective D:in combat. N:213:Curse Weapon G:?:d I:70:3:0 W:50:0:5:0 A:50/1 D:This scroll will ruin your weapon beyond repair. Only weapons of legend have a hope of D:escaping destruction, but even they will often be shattered. N:214:*Enchant Armour* G:?:d I:70:20:0 W:50:0:5:500 A:50/1:50/1 D:This scroll will place a great enchantment on a piece of armour of your choice, making it much D:better at protecting you. Mark that improving armours which are already highly enchanted is very D:difficult and will often fail. N:215:Curse Armour G:?:d I:70:2:0 W:50:0:5:0 A:50/1 D:This scroll bears a curse that will tear your armour to shreds. Don't read it! N:216:Summon Undead G:?:d I:70:5:0 W:15:0:5:0 A:15/1 D:These spells scribed by ancient necromancers will call their horrible creatures to haunt you. N:217:Blessing G:?:d I:70:33:0 W:1:0:5:15 A:1/1 D:The recitation of this scroll will grant you a blessing of the Valar, making you more confident D:in attack and defence for a few moments. N:218:Holy Chant G:?:d I:70:34:0 W:10:0:5:40 A:10/1 D:This blessing will give you a holy warrior's prowess in battle for a while. N:219:Holy Prayer G:?:d I:70:35:0 W:25:0:5:80 A:25/1 D:This incantation lets you fight as a warrior of Valinor for quite a while, supreme in attack and D:defence. N:220:Word of Recall G:?:d I:70:11:0 W:5:0:5:150 A:5/1 D:The spell on this scroll will slowly build an ethereal conduit to the town for you if you are in D:a dungeon, and into the dungeon if you are above ground. Upon completion, which takes a while, you D:will suddenly be translocated to the other place. N:221:*Destruction* G:?:d I:70:41:0 W:40:0:5:250 A:40/1 D:This scroll is inscribed with a mighty conjuration which wrecks the dungeon all around you. D:Monsters and objects will be annihilated by this blast; only completely indestructible things can D:withstand it. ##### Potions ##### N:222:Slime Mold Juice G:!:d I:71:2:400 W:0:0:4:2 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A strange sort of yellowish-green slime, too viscous to even slosh in the bottle. And as I know D:you, you're going to slurp it down. N:223:Apple Juice G:!:d I:71:1:250 W:0:0:4:1 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A healthy fruit beverage. N:224:Water G:!:d I:71:0:200 W:0:0:4:1 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A small bottle filled with pure water. N:225:Strength G:!:d I:71:48:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:This beneficial potion will magically improve your physical strength. N:226:Weakness G:!:d I:71:16:0 W:3:0:4:0 A:3/1 P:0:3d12:0:0:0 F:FOUNTAIN D:This nasty potion will sap your strength, making you weaker. N:227:Restore Strength G:!:d I:71:42:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical potion will bring back your physical power to its full extent, should it be drained. N:228:Intelligence G:!:d I:71:49:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:This nice potion will magically enhance your wit, permanently improving your intellect. N:229:Stupidity G:!:d I:71:17:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This accursed potion will cloud your intellect, making you stupid. N:230:Restore Intelligence G:!:d I:71:43:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This beneficial potion will magically heal your brain, restoring drained intelligence. N:231:Wisdom G:!:d I:71:50:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:This potion grants great insight, making you wiser. N:232:Naivety G:!:d I:71:18:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion casts a shadow on your knowledge, making you foolish. N:233:Restore Wisdom G:!:d I:71:44:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion benefits the naive, bringing back their wisdom to what it once was. N:234:Charisma G:!:d I:71:53:0 W:20:0:4:1000 A:20/1:25/1 P:0:1d1:0:0:0 D:This potion infuses you with beauty and charm. N:235:Ugliness G:!:d I:71:21:0 W:20:0:4:0 A:20/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This wicked potion slightly twists your features, making you appear less fair. N:236:Restore Charisma G:!:d I:71:47:0 W:20:0:4:300 A:20/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This useful potion restores drained charm. N:237:Curing G:!:d I:71:61:100 W:18:0:4:250 A:18/1:40/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This blessed potion helps to recover from a wide variety of ailments. ### Note! Invulnerability decreases your food... ### N:238:Invulnerability G:!:d I:71:62:-2500 W:90:0:4:100000 A:90/9 P:0:1d1:0:0:0 D:This immensely powerful potion makes your physique almost indestructible for a very short D:time. Very rarely, an attempt to hurt you will still succeed, so don't be too confident. N:239:New Life G:!:d I:71:63:100 W:50:0:4:750000 A:50/20:100/10:120/5 P:0:1d1:0:0:0 D:This potion fundamentally twists your physical features, as if you were another mother's child. D:Your physique will be shaped anew. N:240:Cure Serious Wounds G:!:d I:71:35:100 W:3:0:4:40 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This beneficial potion will cure some wounds and other inhibiting ailments. N:241:Cure Critical Wounds G:!:d I:71:36:100 W:5:0:4:100 A:5/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This nice potion will cure a good bit of hurt you have suffered and also allows you to recover D:from unhealthy conditions like blood poisoning, confusion or blindness. N:242:Healing G:!:d I:71:37:200 W:15:0:4:300 A:15/1:30/1:60/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This blessed potion greatly heals you and also cures many other ailments from D:which you might suffer. N:243:Constitution G:!:d I:71:52:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:This magical concoction greatly improves your health, making you permanently tougher. N:244:Experience G:!:d I:71:59:0 W:65:0:4:25000 A:65/1 P:0:1d1:0:0:0 D:This exceptional drink instills into you knowledge, allowing you to advance further in your trade. N:245:Sleep G:!:d I:71:11:100 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion was made to help people with bad sleeping disorders to find rest. Surely you don't D:want to take a nap while nasty goblins are searching for you? N:246:Blindness G:!:d I:71:7:0 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This slightly poisonous potion temporarily impedes your eyesight, making you unable to see D:a thing. N:247:Booze G:!:d I:71:9:50 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A small bottle of a dark brown distilled beverage. By its look and smell, it contains a fair D:amount of still muck and wood alcohol. N:248:Poison G:!:d I:71:6:0 W:3:0:4:0 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This bottle is filled with a mild but still dangerous liquid poison. Drinking it would be highly D:unwise. N:249:Speed G:!:d I:71:29:0 W:1:0:4:75 A:1/1:40/1:60/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A magical drink which temporarily allows you to act much faster when imbibed. N:250:Slowness G:!:d I:71:4:50 W:1:0:4:0 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A magical concoction which drains force from you, forcing you to move and act a lot slower, D:until it wears off. N:251:Dexterity G:!:d I:71:51:0 W:20:0:4:8000 A:20/6:25/3:30/1 P:0:1d1:0:0:0 D:A strange magical drink which greatly improves your agility and nimbleness. N:252:Restore Dexterity G:!:d I:71:45:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical brew brings your agility back to its former glory should it have been reduced. N:253:Restore Constitution G:!:d I:71:46:0 W:25:0:4:300 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A beneficial magical concoction, restoring your damaged health. N:254:Lose Memories G:!:d I:71:13:0 W:10:0:4:0 A:10/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A wicked potion, making you less of an adventurer than by right you should be. N:255:Salt Water G:!:d I:71:5:0 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A solution of salt in water, made for curing meat. Drinking it would cause violent nausea. N:256:Enlightenment G:!:d I:71:56:0 W:25:0:4:800 A:25/1:50/1:100/1 P:0:1d1:0:0:0 F:FOUNTAIN D:An exceptional magical drink which lets you "remember" your current location as if you had D:already seen all of it. N:257:Heroism G:!:d I:71:32:0 W:1:0:4:35 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:Quaffing this drink will temporarily make you fight like a hero of great might. N:258:Berserk Strength G:!:d I:71:33:0 W:3:0:4:100 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This strange drink will instill in you a wild battle rage for a while. N:259:Boldness G:!:d I:71:28:0 W:1:0:4:10 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This drink will improve your courage, dispelling all fear. N:260:Restore Life Levels G:!:d I:71:41:0 W:40:0:4:400 A:40/1 P:0:1d1:0:0:0 F:FOUNTAIN D:If your life force has been drained, this blessed brew will bring it back. N:261:Resist Heat G:!:d I:71:30:0 W:1:0:4:30 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical potion will make fire flow in your veins, rendering you less vulnerable to outward D:heat. N:262:Resist Cold G:!:d I:71:31:0 W:1:0:4:30 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical potion will for a short while grant you a familiarity with frost, so that you take D:less harm from extreme cold. N:263:Detect Invisible G:!:d I:71:25:0 W:3:0:4:50 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical concoction will temporarily improve your eyesight so that you can see creatures D:otherwise unseen. N:264:Slow Poison G:!:d I:71:26:0 W:1:0:4:25 A:1/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This healthy potion will dilute poisons in your blood. N:265:Neutralise Poison G:!:d I:71:27:0 W:5:0:4:75 A:5/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This powerful antidote will completely negate the effect of poisons currently affecting you. N:266:Restore Mana G:!:d I:71:40:0 W:25:0:4:350 A:25/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion infuses the drinker with pure magic force, bringing their magical potential back to D:its full extent. N:267:Infra-vision G:!:d I:71:24:0 W:3:0:4:20 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This potion temporarily grants or improves the ability to optically perceive heat sources. N:268:Resistance G:!:d I:71:60:100 W:20:0:4:250 A:20/1:45/1:80/1:100/1 P:0:1d1:0:0:0 F:FOUNTAIN F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:This great potion infuses you with the power of the elements, so that you can better D:withstand their ravages. ##### Wands ##### # Wand of school spells N:269:Spell G:-:d I:65:1:0 W:3:0:10:100 A:3/1:13/1:23/1:43/1:63/1:83/1 P:0:1d1:0:0:0 F:SPECIAL_GENE N:270:Manathrust G:-:d I:65:3:-1:SPELL=Manathrust W:3:0:10:100 A:3/1 P:0:1d1:0:0:0 N:271:Fireflash G:-:d I:65:4:-1:SPELL=Fireflash W:10:0:10:100 A:10/2 P:0:1d1:0:0:0 N:272:Firewall G:-:d I:65:5:-1:SPELL=Firewall W:20:0:10:100 A:20/1 P:0:1d1:0:0:0 N:273:Tidal Wave G:-:d I:65:6:-1:SPELL=Tidal Wave W:20:0:10:100 A:20/1 P:0:1d1:0:0:0 N:274:Ice Storm G:-:d I:65:7:-1:SPELL=Ice Storm W:15:0:10:100 A:15/1 P:0:1d1:0:0:0 N:275:Noxious Cloud G:-:d I:65:8:-1:SPELL=Noxious Cloud W:5:0:10:100 A:5/2 P:0:1d1:0:0:0 N:276:Poison Blood G:-:d I:65:9:-1:SPELL=Poison Blood W:30:0:10:100 A:30/2 P:0:1d1:0:0:0 N:277:Thunderstorm G:-:d I:65:10:-1:SPELL=Thunderstorm W:40:0:10:100 A:40/2 P:0:1d1:0:0:0 N:278:Dig G:-:d I:65:11:-1:SPELL=Dig W:15:0:10:100 A:15/1 P:0:1d1:0:0:0 N:279:Stone Prison G:-:d I:65:12:-1:SPELL=Stone Prison W:50:0:10:100 A:50/3 P:0:1d1:0:0:0 N:280:Strike G:-:d I:65:13:-1:SPELL=Strike W:30:0:10:100 A:30/1 P:0:1d1:0:0:0 N:281:Teleport Away G:-:d I:65:14:-1:SPELL=Teleport Away W:20:0:10:100 A:20/1 P:0:1d1:0:0:0 N:282:Summon Animal G:-:d I:65:15:-1:SPELL=Summon Animal W:60:0:10:100 A:60/1 P:0:1d1:0:0:0 N:283:Magelock G:-:d I:65:16:-1:SPELL=Magelock W:1:0:10:100 A:3/2 P:0:1d1:0:0:0 N:284:Slow Monster G:-:d I:65:17:-1:SPELL=Slow Monster W:3:0:10:100 A:3/2 P:0:1d1:0:0:0 N:285:Essence of Speed G:-:d I:65:18:-1:SPELL=Essence of Speed W:25:0:10:100 A:25/2 P:0:1d1:0:0:0 N:286:Banishment G:-:d I:65:19:-1:SPELL=Banishment W:45:0:10:100 A:45/2 P:0:1d1:0:0:0 N:287:Disperse Magic G:-:d I:65:20:-1:SPELL=Disperse Magic W:10:0:10:100 A:10/2 P:0:1d1:0:0:0 N:288:Charm G:-:d I:65:21:-1:SPELL=Charm W:15:0:10:100 A:15/1 P:0:1d1:0:0:0 N:289:Confuse G:-:d I:65:22:-1:SPELL=Confuse W:7:0:10:100 A:7/2 P:0:1d1:0:0:0 N:290:Demon Blade G:-:d I:65:23:-1:SPELL=Demon Blade W:60:0:10:100 A:60/1 P:0:1d1:0:0:0 N:291:Heal Monster G:-:d I:65:24:-1:SPELL=Heal Monster W:1:0:10:0 A:1/4 P:0:1d1:0:0:0 N:292:Haste Monster G:-:d I:65:25:-1:SPELL=Haste Monster W:1:0:10:0 A:1/4 P:0:1d1:0:0:0 ##### Extra ammunition ##### N:293:& Flight Arrow~ G:{:y I:17:1:0 W:3:0:1:1 A:3/2 P:0:1d3:0:0:0 F:SHOW_MODS D:An arrow designed for longer flight. Consequently, it is lighter and hits with less force. # XXX N:295:& Boulder~ G:*:W I:11:1:0 W:3:0:50:1 A:3/200 P:0:5d5:0:0:0 F:SPECIAL_GENE D:A big nasty-looking piece of rock. # Used for a quest N:296:& Flame~ Imperishable G:~:v I:11:255:0 W:127:0:4:0 A:127/255 P:0:1d1:0:0:0 T:39:2 F:ACTIVATE F:ACTIVATE_NO_WIELD F:EASY_USE F:FULL_NAME F:NORM_ART F:SPECIAL_GENE a:ETERNAL_FLAME D:An impossibly bright, flickering living flame. It can be used D:once to imbue an object with the power of Eru Iluvatar himself. N:297:& Necromantic Teeth~ G:|:D I:23:34:0 W:0:0:7:10 A:0/1:5/1:10/1:20/1 P:0:1d4:0:0:0 F:SHOW_MODS F:SPECIAL_GENE F:VAMPIRIC D:This looks like some animal's teeth or at least you think D:it comes from an animal... # The Horn of the Thunderlords N:298:& Golden Horn~ of the Thunderlords G:_:d I:55:23:-1:SPELL=Artifact Thunderlords W:50:10:10:12000 P:0:1d4:0:0:0 A:50/200 T:55:8 F:EASY_USE F:FULL_NAME F:NORM_ART F:NO_RECHARGE F:RECHARGED F:SPECIAL_GENE D:This horn was given to you as a reward. Blow it if you are in dire need D:of leaving your current location fast. # XXX ##### Staves ##### N:300:Spell G:_:d I:55:1:0 W:5:0:50:100 A:5/1:15/1:35/1:45/1:65/1:75/1:85/1:95/1 P:0:1d2:0:0:0 F:SPECIAL_GENE N:301:Nothing G:_:d I:55:2:-1:SPELL=Nothing W:5:0:50:100 A:5/1 P:0:1d2:0:0:0 N:302:Globe of Light G:_:d I:55:3:-1:SPELL=Globe of Light W:7:0:50:100 A:7/1 P:0:1d2:0:0:0 N:303:Fiery Shield G:_:d I:55:4:-1:SPELL=Fiery Shield W:15:0:50:100 A:15/2 P:0:1d2:0:0:0 N:304:Remove Curses G:_:d I:55:5:-1:SPELL=Remove Curses W:10:0:50:100 A:10/1 P:0:1d2:0:0:0 N:305:Wings of Winds G:_:d I:55:6:-1:SPELL=Wings of Winds W:25:0:50:100 A:25/2 P:0:1d2:0:0:0 N:306:Shake G:_:d I:55:7:-1:SPELL=Shake W:30:0:50:100 A:30/1 P:0:1d2:0:0:0 N:308:Teleportation G:_:d I:55:9:-1:SPELL=Teleportation W:20:0:50:100 A:20/1 P:0:1d2:0:0:0 N:309:Probability Travel G:_:d I:55:10:-1:SPELL=Probability Travel W:50:0:50:100 A:50/3 P:0:1d2:0:0:0 N:310:Recovery G:_:d I:55:11:-1:SPELL=Recovery W:20:0:50:100 A:20/1 P:0:1d2:0:0:0 N:311:Healing G:_:d I:55:12:-1:SPELL=Healing W:25:0:50:100 A:25/2 P:0:1d2:0:0:0 N:312:Vision G:_:d I:55:13:-1:SPELL=Vision W:30:0:50:100 A:30/1 P:0:1d2:0:0:0 N:314:Sense Hidden G:_:d I:55:15:-1:SPELL=Sense Hidden W:10:0:50:100 A:10/1 P:0:1d2:0:0:0 N:315:Reveal Ways G:_:d I:55:16:-1:SPELL=Reveal Ways W:5:0:50:100 A:5/1 P:0:1d2:0:0:0 N:316:Sense Monsters G:_:d I:55:17:-1:SPELL=Sense Monsters W:5:0:50:100 A:5/1 P:0:1d2:0:0:0 N:317:Genocide G:_:d I:55:18:-1:SPELL=Genocide W:55:0:50:100 A:55/2 P:0:1d2:0:0:0 N:318:Summon G:_:d I:55:19:-1:SPELL=Summon W:5:0:50:100 A:5/1 P:0:1d2:0:0:0 N:319:Sterilization G:_:d I:55:24:-1:SPELL=Sterilize W:20:0:50:100 A:20/3 P:0:1d2:0:0:0 N:320:Wish G:_:d I:55:20:-1:SPELL=Wish W:95:0:50:10000 A:95/40 P:0:1d2:0:0:0 F:NO_RECHARGE N:321:Mana G:_:d I:55:21:-1:SPELL=Mana W:60:0:50:100 A:60/2 P:0:1d2:0:0:0 # XXX # ... # XXX ##### School Books ##### N:330:& Tome~ of Magical Energy G:?:B I:111:0:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:The bright blue cover of this tome seems to glow D:with an inner violet light. You feel more attuned D:to raw magic as you hold it. N:331:& Tome~ of the Eternal Flame G:?:R I:111:1:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME F:IGNORE_FIRE D:The cover of this tome is bright red, with flickering D:flames dancing across it once in a while. As you hold D:it, you begin to gain a much closer knowledge of all D:that is fiery. N:332:& Tome~ of the Blowing Wind G:?:b I:111:2:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME F:IGNORE_ELEC D:The pages of this tome have a tendency to turn themselves, D:as though flipped by an errant wind. As you hold it, D:you start feeling wind at your fingertips. N:333:& Tome~ of the Impenetrable Earth G:?:U I:111:3:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME F:IGNORE_ACID D:The solid leather cover of this tome seems permanently D:stained with caked mud and grass. Heavy it is to lift, D:yet strangely comforting to hold - you feel stronger D:and better supported. N:334:& Tome~ of the Everrunning Wave G:?:B I:111:4:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:The cover and pages of this tome seem to be perpetually D:wet, though they are not wet to the touch. As you hold D:it, you begin to understand ocean storms better. N:335:& Tome~ of Translocation G:?:B I:111:5:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This book seems to flicker strangely. It's one of those books D:with an annoying tendency to disappear when you need it and D:reappear in the unlikeliest places. As you hold it, you start D:to understand what conveyance really means. N:336:& Tome~ of the Tree G:?:G I:111:6:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:The cover of this tome is a bright shade of green, and it gives off D:a healthy, zesty scent that makes your thoughts clearer. As you D:hold it, your heart goes out to all living things upon Arda. N:337:& Tome~ of Knowledge G:?:D I:111:7:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:A thick book with solid leather binding. It looks entirely D:unremarkable, but as you hold it, you feel strangely able D:to learn the inner workings of things and creatures. ##### Various Stuff ##### N:345:& Iron Spike~ G:~:W I:5:0:0 W:1:0:10:1 A:1/1 P:0:1d1:0:0:0 D:A small spur of iron. Ramming one between a door and its frame might jam it. N:346:& Wooden Torch~ G:~:u I:39:0:0:4000 W:1:0:30:2 A:1/1 P:0:1d1:0:0:0 F:EASY_KNOW F:FUEL_LITE F:LITE1 f:FUEL_LITE f:LITE1 D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and D:much smoke. N:347:& Brass Lantern~ G:~:U I:39:1:0:7500 W:3:0:50:35 A:3/1 P:0:1d1:0:0:0 F:EASY_KNOW F:FUEL_LITE F:IGNORE_FIRE F:LITE2 f:FUEL_LITE f:LITE2 D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased D:paper. It can be carried by a handle. N:348:& Flask~ of oil G:!:y I:77:0:7500 W:1:0:10:3 A:1/1 P:0:2d6:0:0:0 D:A small clay container, filled with thick oil. The oil is flammable and can be used as lantern D:fuel. N:349:& Empty Bottle~ G:!:w I:2:1:0 W:0:0:2:1 A:0/1 P:0:1d1:0:0:0 D:A small glass bottle. It's empty. ##### Here are the Rod Tips ##### N:350:Havoc G:-:d I:66:28:90 W:95:0:15:150000 A:100/16 P:0:1d1:0:0:0 D:This powerful rod will release great blasts of destructive energy, but there's no knowing what D:this effect will concentrate on. N:351:Door/Stair Location G:-:d I:66:1:10 W:15:0:15:1000 A:15/1 P:0:1d1:0:0:0 D:When fuelled with enough ambient mana, this rod can detect nearby passages. N:354:Recall G:-:d I:66:3:80 W:30:0:15:4500 A:30/4 P:0:1d1:0:0:0 D:A rod which can transport you from the depths to your home and back. N:355:Illumination G:-:d I:66:4:8 W:20:0:15:1000 A:20/1 P:0:1d1:0:0:0 D:This rod carries a minor spell of brightness, lighting your immediate surroundings whenever D:activated. N:356:Light G:-:d I:66:15:15 W:10:0:15:500 A:10/1 P:0:1d1:0:0:0 D:This rod can shoot a lance of bright light, hurting creatures which lurk in the dark. N:357:Lightning Bolts G:-:d I:66:21:30 W:20:0:15:2000 A:20/1 P:0:1d1:0:0:0 D:This rod shoots a small spark of lightning, zapping the creature it hits. N:358:Frost Bolts G:-:d I:66:23:35 W:25:0:15:2500 A:25/1 P:0:1d1:0:0:0 D:A small but extremely cold shard of ice will fly from this rod to your enemy. N:359:Fire Bolts G:-:d I:66:22:40 W:30:0:15:3000 A:30/1 P:0:1d1:0:0:0 D:This rod fires a magical flaming arrow at your foe, burning it. N:360:Polymorph G:-:d I:66:19:25 W:35:0:15:1200 A:35/1 P:0:1d1:0:0:0 D:This rod of change will cause its target creature to mutate into something else. N:361:Slow Monster G:-:d I:66:17:25 W:30:0:15:1500 A:30/1 P:0:1d1:0:0:0 D:This obstructive rod emits an energy bolt which will slow the creature it hits. N:362:Sleep Monster G:-:d I:66:16:25 W:30:0:15:1500 A:30/1 P:0:1d1:0:0:0 D:This sorcerous rod will cause its target to stop in its tracks. N:363:Drain Life G:-:d I:66:18:30 W:75:0:15:3600 A:75/4 P:0:1d1:0:0:0 D:This necromantic magical rod will hurt a living creature struck by its spell. N:364:Teleport Other G:-:d I:66:13:60 W:45:0:15:1400 A:45/2 P:0:1d1:0:0:0 D:This rod of movement will displace its target to another location. N:366:Lightning Balls G:-:d I:66:25:50 W:55:0:15:4000 A:55/1 P:0:1d1:0:0:0 D:This rod will hurl a large ball of lightning at its target, electrifying all it engulfs. N:367:Cold Balls G:-:d I:66:27:55 W:60:0:15:4500 A:60/1 P:0:1d1:0:0:0 D:This rod will call forth a minor storm of ice which freezes everything in the area of its blast. N:368:Fire Balls G:-:d I:66:26:60 W:75:0:15:5000 A:75/1 P:0:1d1:0:0:0 D:This rod will cause a small storm of flame to rage in a small circular area of your choice. N:369:Acid Balls G:-:d I:66:24:60 W:70:0:15:5500 A:70/1 P:0:1d1:0:0:0 D:This destructive rod will drown its target and its immediate surroundings in caustic acid. N:370:Acid Bolts G:-:d I:66:20:40 W:40:0:15:3500 A:40/1 P:0:1d1:0:0:0 D:This rod will shoot a small glob of powerful acid at its target. N:371:Enlightenment G:-:d I:66:5:40 W:65:0:15:10000 A:65/4 P:0:1d1:0:0:0 D:This rod grants you knowledge of your surroundings. N:373:Curing G:-:d I:66:8:35 W:65:0:15:15000 A:65/8 P:0:1d1:0:0:0 D:This is a rod with minor healing powers, alleviating many disabling conditions. N:374:Healing G:-:d I:66:9:120 W:80:0:15:20000 A:80/8 P:0:1d1:0:0:0 D:This rod has major healing powers and can restore your health if you have been wounded. N:375:Detection G:-:d I:66:6:80 W:30:0:15:5000 A:30/8 P:0:1d1:0:0:0 D:This rod grants knowledge about all things worthy of notice in your vicinity. N:376:Restoration G:-:d I:66:10:140 W:80:0:15:25000 A:80/16 P:0:1d1:0:0:0 D:This rod lets you remember your previous abilities and gain them back, should they have been D:reduced. N:377:Speed G:-:d I:66:11:100 W:95:0:15:50000 A:95/16 P:0:1d1:0:0:0 D:This energising rod will allow you to act a lot faster for some time. # Ring of Spell N:378:Spell G:=:d I:45:58:0 W:10:0:2:1000 A:10/1 F:SPELL_CONTAIN F:WIELD_CAST f:SPELL_CONTAIN D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a D:spell into it. # Amulet of Spell N:379:Spell G:":d I:40:27:0 W:10:0:2:1000 A:10/1 F:SPELL_CONTAIN F:WIELD_CAST f:SPELL_CONTAIN D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a D:spell into it. # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX ##### Skeletons ##### N:391:& Broken Skull~ G:~:w I:1:1:0 W:0:0:1:0 A:0/1 P:0:1d1:0:0:0 D:Good old Yorick. So that's where he ended up. N:392:& Broken Bone~ G:~:w I:1:2:0 W:0:0:2:0 A:0/1 P:0:1d1:0:0:0 D:A yellowish bone, broken off. Obviously, its owner no longer has a use for it. N:393:& Canine Skeleton~ G:~:w I:1:4:0 W:1:0:10:0 A:1/1 P:0:1d1:0:0:0 D:Lassie? N:394:& Rodent Skeleton~ G:~:w I:1:3:0 W:1:0:10:0 A:1/1 P:0:1d1:0:0:0 D:The remains of a cat's meal. N:395:& Human Skeleton~ G:~:w I:1:8:0 W:5:0:60:0 A:5/1 P:0:1d2:0:0:0 D:It's dead, Jim. N:396:& Dwarf Skeleton~ G:~:w I:1:7:0 W:5:0:50:0 A:5/1 P:0:1d2:0:0:0 D:The remains of a dwarf who met his or her demise here. N:397:& Elf Skeleton~ G:~:w I:1:6:0 W:5:0:40:0 A:5/1 P:0:1d2:0:0:0 D:A person of about human shape, but considerably more slightly built, has died here long ago. N:398:& Gnome Skeleton~ G:~:w I:1:5:0 W:5:0:30:0 A:5/1 P:0:1d2:0:0:0 D:This was once a gnome. Looks very dead now. ##### Additional weapon ##### N:399:& Great Hammer~ G:\:D I:21:19:0 W:45:0:300:350 A:45/3 P:0:4d6:0:0:0 F:SHOW_MODS D:A massive smith's hammer, so large and heavy it can be used as a weapon. ##### Dragon Scale Mail ##### N:400:& Black Dragon Scale Mail~ G:[:s I:38:1:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_ACID F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID f:RES_ACID D:An armour made of a black dragon's hide, containing some of this beast's powers. N:401:& Blue Dragon Scale Mail~ G:[:b I:38:2:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_ELEC F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ELEC f:RES_ELEC D:A piece of dragon hide fashioned into an armour, shimmering bright blue. N:402:& White Dragon Scale Mail~ G:[:w I:38:3:0 W:50:0:200:40000 A:50/8 a:BR_COLD P:30:2d4:-2:0:10 F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_COLD f:RES_COLD D:An armour fashioned from dragon hide, glistening the white of snow. N:403:& Red Dragon Scale Mail~ G:[:r I:38:4:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_FIRE F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_FIRE f:RES_FIRE D:The skin of a dragon made into a suit of armour. It glows a bright red and radiates heat. N:404:& Green Dragon Scale Mail~ G:[:g I:38:5:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_POIS F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_POIS f:RES_POIS D:A suit of armour fashioned of dragon hide. It is dirty green and smells awful. N:405:& Multi-Hued Dragon Scale Mail~ G:[:v I:38:6:0 W:90:0:200:150000 A:90/32 P:30:2d4:-2:0:10 a:BR_MANY F:ACTIVATE F:ATTR_MULTI F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE F:RES_POIS f:RES_ACID f:RES_COLD f:RES_ELEC f:RES_FIRE f:RES_POIS D:A powerful armour made of dragonhide. It glows red, blue, green, black and white. N:406:& Pseudo Dragon Scale Mail~ G:[:v I:38:10:0 W:70:0:200:70000 A:70/16 P:30:2d4:-2:0:10 a:BR_LIGHT F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_DARK F:RES_LITE D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness? N:407:& Law Dragon Scale Mail~ G:[:B I:38:12:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 a:BR_SHARD F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_SHARDS F:RES_SOUND D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp, D:and the roaring of a storm seems to come from it, but you're not afraid of either. N:408:& Bronze Dragon Scale Mail~ G:[:U I:38:14:0 W:50:0:200:40000 A:50/8 P:30:2d4:-2:0:10 a:BR_CONF F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_CONF D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light. N:409:& Gold Dragon Scale Mail~ G:[:y I:38:16:0 W:60:0:200:50000 A:60/8 P:30:2d4:-2:0:10 a:BR_SOUND F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_SOUND D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally D:increases to a loud boom. N:410:& Chaos Dragon Scale Mail~ G:[:v I:38:18:0 W:80:0:200:80000 A:80/16 P:30:2d4:-2:0:10 a:BR_CHAOS F:ACTIVATE F:ATTR_MULTI F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_CHAOS F:RES_DISEN f:RES_CHAOS D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you D:put it on, you feel like you could change the world and are no longer afraid of your equipment D:losing its magic. N:411:& Balance Dragon Scale Mail~ G:[:v I:38:20:0 W:95:0:200:100000 A:95/32 P:30:2d4:-2:0:10 a:BR_BALANCE F:ACTIVATE F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_CHAOS F:RES_DISEN F:RES_SHARDS F:RES_SOUND D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you D:understand the principles of law and chaos, and no longer fear either. N:412:& Power Dragon Scale Mail~ G:[:v I:38:30:0 W:100:0:250:350000 A:100/64 P:40:2d4:-3:0:15 a:BR_POWER F:ACTIVATE F:ATTR_MULTI F:FLY F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_CHAOS F:RES_COLD F:RES_CONF F:RES_DARK F:RES_DISEN F:RES_ELEC F:RES_FIRE F:RES_LITE F:RES_NETHER F:RES_NEXUS F:RES_POIS F:RES_SHARDS F:RES_SOUND D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have D:to fear dragons if you put it on. #### PDSM has been restored to (almost) its former glory in Zangband N:413:& Dragon Helm~ G:]:G I:32:7:0 W:45:0:50:10000 A:80/4 P:8:1d3:0:0:10 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant D:protection against some dragon's attacks, based on the dragon the hide was taken from. N:414:& Dragon Shield~ G:[:G I:34:6:0 W:70:0:100:10000 A:80/4 P:8:1d3:0:0:10 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it D:might grant protection against some sorts of dragon breath. ##### Extra potions ##### N:415:Death G:!:d I:71:23:0 W:55:0:4:0 A:55/4 P:0:20d20:0:0:0 F:FOUNTAIN D:A potent and very quickly working poison, sometimes utilised by those who wish to end their D:lives. It is immensely toxic and will seriously hurt you even if you just get some of it on your D:hands. N:416:Ruination G:!:d I:71:15:0 W:40:0:4:0 A:40/8 P:0:20d20:0:0:0 F:FOUNTAIN D:This wicked potion will seriously damage your abilities beyond the powers of magical D:restoration. N:417:Detonations G:!:d I:71:22:0 W:60:0:4:10000 A:60/8 P:0:25d25:0:0:0 F:FOUNTAIN D:This bottle is filled with a strange substance which will violently explode if strongly agitated. D:You don't want to know what it might do to your intestines. N:418:Augmentation G:!:d I:71:55:0 W:40:0:4:60000 A:40/16 P:0:1d1:0:0:0 F:FOUNTAIN D:This blessed potion will greatly improve all your abilities, if they can still be improved. N:419:*Healing* G:!:d I:71:38:0 W:40:0:4:1500 A:40/4:60/2:80/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This highly desirable potion will greatly help recovering from wounds, typically healing you D:fully. N:420:Life G:!:d I:71:39:0 W:60:0:4:5000 A:60/4:100/2 P:0:1d1:0:0:0 D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained D:abilities to recover and remove various other ailments. N:422:*Enlightenment* G:!:d I:71:57:0 W:70:0:4:80000 A:70/4 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical concoction will grant you great insight, magically improving your wits and D:wisdom, letting you know precisely who and where you are and what you possess. # XXX # XXX N:425:Fear Resistance G:=:d I:45:38:0 W:10:0:2:300 A:10/2 F:EASY_KNOW F:RES_FEAR f:RES_FEAR D:This ring grants courage, so that you can never become afraid. N:426:Light and Darkness Resistance G:=:d I:45:39:0 W:30:0:2:3000 A:30/2 F:EASY_KNOW F:RES_DARK F:RES_LITE f:RES_DARK f:RES_LITE D:This ring protects against fluctuations of the light. N:427:Nether Resistance G:=:d I:45:40:0 W:34:0:2:14500 A:34/2 F:EASY_KNOW F:HOLD_LIFE F:RES_NETHER f:RES_NETHER D:This blessed ring improves your life force, protecting you from the draining forces of nether D:and other attempts to suck your lifeblood. N:428:Nexus Resistance G:=:d I:45:41:0 W:24:0:2:3000 A:24/2 F:EASY_KNOW F:RES_NEXUS f:RES_NEXUS D:This ring of stability protects you from the warping forces of nexus. N:429:Sound Resistance G:=:d I:45:42:0 W:26:0:2:3000 A:26/2 F:EASY_KNOW F:RES_SOUND f:RES_SOUND D:This ring projects an aura of quiet around you, protecting you from loud noise. N:430:Confusion Resistance G:=:d I:45:43:0 W:22:0:2:3000 A:22/2 F:EASY_KNOW F:RES_CONF f:RES_CONF D:This ring stabilises your mind, protecting you from all kinds of befuddlement. N:431:Shard Resistance G:=:d I:45:44:0 W:25:0:2:3000 A:25/2 F:EASY_KNOW F:RES_SHARDS f:RES_SHARDS D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel. N:432:Disenchantment Resistance G:=:d I:45:45:0 W:90:0:2:15000 A:90/10 F:EASY_KNOW F:RES_DISEN f:RES_DISEN D:This rare ring of preservation protects your equipment from attempts to sap its magic, also D:causing you to suffer less pain from such attacks. N:433:Chaos Resistance G:=:d I:45:46:0 W:50:0:2:13000 A:50/2 F:EASY_KNOW F:RES_CHAOS F:RES_CONF f:RES_CHAOS D:This ring protects you from the horribly warping forces of chaos. N:434:Blindness Resistance G:=:d I:45:47:0 W:60:0:2:7500 A:60/2 F:EASY_KNOW F:RES_BLIND f:RES_BLIND D:This ring magically preserves your eyesight, making you impervious to any attempt to blind D:you. N:435:Lordly Protection G:=:d I:45:48:0 W:100:0:2:100000 A:100/5 F:FREE_ACT F:HOLD_LIFE F:RES_DISEN F:RES_POIS f:FREE_ACT f:HOLD_LIFE f:RES_DISEN f:RES_POIS D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life D:force and holding magic. N:436:Extra Attacks G:=:d I:45:49:0 W:50:0:2:100000 A:50/2 F:BLOWS f:BLOWS D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack D:more often in a round of combat. N:437:Cure Light Wounds G:!:d I:71:34:50 W:0:0:4:15 A:0/1:1/1:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This healthy drink heals a little damage you have taken. N:438:Clumsiness G:!:d I:71:19:0 W:5:0:4:0 A:5/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This nasty concoction will numb your nerves, making you clumsier. N:439:Sickliness G:!:d I:71:20:0 W:10:0:4:0 A:10/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This unhealthy drink damages your health, reducing your physical constitution. ###### Here start the maps ##### # Map of Bree N:440:Map of Bree G:?:s I:8:200:0 W:3:100:5:100 A:3/3 D:A map, showing the town of Bree and the landscape around it. # Map of Gondolin N:441:Map of Gondolin G:?:s I:8:201:0 W:70:100:5:50000 A:70/3 D:A map detailing the place of the hidden city of Gondolin. Consider yourself lucky someone D:lost a map here, since the location is yet unknown even to Morgoth. # Map of Lothlorien N:442:Map of Lothlorien G:?:s I:8:202:0 W:6:100:5:1000 A:6/3 D:A map vaguely describing the forest of Lothlorien and the elven settlements therein. # Map of Minas Anor N:443:Map of Minas Anor G:?:s I:8:203:0 W:36:100:5:10000 A:36/3 D:A map of the great city of Gondor. # XXX Numbers 444-464 unused # N:465:& Silver Arrow~ G:{:W I:17:3:0 W:55:0:2:35 A:50/4:90/2 P:0:3d4:0:0:0 F:IGNORE_ACID F:IGNORE_FIRE F:SHOW_MODS F:SLAY_EVIL D:An arrow to be shot with a bow, its iron head coated with hallowed silver, D:a material that sears the flesh of all evil creatures. N:466:& Silver Bolt~ G:{:w I:18:3:0 W:50:0:2:40 A:60/4:95/2 P:0:3d5:0:0:0 F:IGNORE_ACID F:IGNORE_FIRE F:SHOW_MODS F:SLAY_EVIL D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil. N:467:Lightning Resistance G:":d I:40:29:0 W:10:0:3:250 A:10/1 F:EASY_KNOW F:IGNORE_ELEC F:RES_ELEC f:RES_ELEC D:This amulet will protect you from electrical discharges and storms. N:468:Wisdom G:":d I:40:28:0 W:30:0:3:500 A:30/1 F:HIDE_TYPE F:SUST_WIS F:WIS f:WIS D:This magical amulet will magically make you wiser, and fend off D:attacks that would reduce your wisdom. Beware: if cursed, the D:amulet will do the opposite. N:469:Regeneration G:":d I:40:30:0 W:30:0:3:600 A:30/3 F:EASY_KNOW F:REGEN f:REGEN D:Wearing this amulet will trigger your body's regenerational D:processes quicker and make them proceed faster. N:470:Infravision G:":d I:40:26:0 W:10:0:3:200 A:10/1 F:HIDE_TYPE F:INFRA f:INFRA D:This amulet will increase your ability to sense warm-blooded D:creatures in your vicinity. Beware: if cursed, it will do D:just the opposite. N:471:Devotion G:":d I:40:25:0 W:70:0:3:30000 A:70/8 F:CHR F:HIDE_TYPE F:HOLD_LIFE F:LITE1 F:RES_DARK F:RES_FIRE F:RES_LITE F:SUST_CHR F:SUST_WIS F:WIS D:This blessed amulet will protect your wisdom and charms from D:diminishing, often adding to them as well. It also grants D:some extra protective magics by the grace of the Valar. N:472:Weaponmastery G:":d I:40:24:0 W:70:0:3:30000 A:70/8 F:CON F:FREE_ACT F:HIDE_TYPE F:RES_DISEN F:RES_FEAR F:STR F:SUST_CON F:SUST_STR D:The ultimate amulet for a warrior, it will grant protection D:in the face of some evil magics, protect your strength and health, D:also increasing them. Beware: if cursed, the amulet will D:sap your strength and health instead. N:473:Trickery G:":d I:40:23:0 W:70:0:3:30000 A:70/8 F:DEX F:HIDE_TYPE F:INFRA F:RES_NEXUS F:RES_POIS F:SPEED F:STEALTH F:SUST_DEX D:The ultimate amulet for a rogue or assassin, it protects the D:wearer against some evil magics, granting improvements in D:the abilities vital to these adventurers. Beware: if cursed, D:the amulet will do just the opposite. N:474:Telepathy G:":d I:40:22:0 W:50:0:3:25000 A:50/6 F:ESP_ALL F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE f:ESP_ALL D:This rare and powerful amulet lays bare the minds of monsters D:before the wearer. N:475:Sustenance G:":d I:40:21:0 W:60:0:3:20000 A:60/4 F:EASY_KNOW F:HOLD_LIFE F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SLOW_DIGEST F:SUST_CHR F:SUST_CON F:SUST_DEX F:SUST_INT F:SUST_STR F:SUST_WIS D:This blessed amulet will make the wearer impervious to evil magics D:that would sap innate abilities. It also slows down the digestive D:system, making food less necessary on long journeys. # The Palantir of Minas Ithil -- see artifact list N:476:& Palantir~ G:~:y I:39:107:0 W:75:0:200:0 P:0:10d10:0:0:0 F:INSTA_ART # The Elfstone 'Elessar' -- see artifact list N:477:& Elfstone~ G:":g I:40:19:0 W:60:0:3:50000 F:INSTA_ART # The Jewel 'Evenstar' -- see artifact list N:478:& Jewel~ G:":w I:40:20:0 W:50:0:3:35000 F:INSTA_ART # The Ring of Durin -- see artifact list N:479:& Ring~ G:=:d I:45:57:0 W:70:0:2:65000 F:INSTA_ART F:SPECIAL_GENE ##### And here starts the gold/gems ##### N:480:copper G:$:u I:100:1:0 W:1:0:0:3 N:481:copper G:$:u I:100:2:0 W:1:0:0:4 N:482:copper G:$:u I:100:3:0 W:1:0:0:5 N:483:silver G:$:s I:100:4:0 W:1:0:0:6 N:484:silver G:$:s I:100:5:0 W:1:0:0:7 N:485:silver G:$:s I:100:6:0 W:1:0:0:8 N:486:garnets G:$:r I:100:7:0 W:1:0:0:9 N:487:garnets G:$:r I:100:8:0 W:1:0:0:10 N:488:gold G:$:y I:100:9:0 W:1:0:0:12 N:489:gold G:$:y I:100:10:0 W:1:0:0:14 N:490:gold G:$:y I:100:11:0 W:1:0:0:16 N:491:opals G:$:W I:100:12:0 W:1:0:0:18 N:492:sapphires G:$:b I:100:13:0 W:1:0:0:20 N:493:rubies G:$:r I:100:14:0 W:1:0:0:24 N:494:diamonds G:$:w I:100:15:0 W:1:0:0:28 N:495:emeralds G:$:g I:100:16:0 W:1:0:0:32 N:496:mithril G:$:B I:100:17:0 W:1:0:0:40 N:497:adamantite G:$:G I:100:18:0 W:1:0:0:80 ##### Objects 498 and 499 are the "Morgoth Artifacts" ##### # These objects, like objects 500 to 511, are never created # without being turned into artifacts. This simplifies the # code for "killing the winner monster". N:498:& Mighty Hammer~ G:\:D I:21:50:0 W:15:0:200:1000 P:0:3d9:0:0:0 F:INSTA_ART F:MUST2H F:SHOW_MODS F:SPECIAL_GENE f:MUST2H N:499:& Massive Iron Crown~ G:]:D I:33:50:0 W:44:0:20:1000 P:0:1d1:0:0:0 F:INSTA_ART F:SPECIAL_GENE ##### Objects 500 to 511 are "Special Artifacts" ##### # These objects do not specify "full names" because the artifact name # is added in "obj-desc.c" based on the artifact index ("i_ptr->name1"). # # These objects do specify a "base name", which is used when the object # is "aware" (always true for lites) # # The Lites (and the One Ring) specify "physical colors", which # over-ride the "flavor" colors, if any. Note that the "One Ring" # also has a specific check for "unknown" in which it changes its # name to "a plain gold ring". See "object1.c" # # Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD", # so we do not need to specify that here. # # Note that the "INSTA_ART" flag is used to prevent these objects from # being created without also turning them into artifacts. This flag # must be specified both here and in the artifact template. # # The only reason for having six different "ring" templates and three # different "amulet" templates is to allow each "special artifact" to # have a different "color" and "flavor", and also to allow the use of # special "base names" (such as "Necklace"). # The Phial of Galadriel -- see artifact list N:500:& Phial~ G:~:y I:39:100:0 W:20:0:10:10000 P:0:1d1:0:0:0 F:INSTA_ART # The Star of Elendil -- see artifact list N:501:& Star~ G:~:B I:39:101:0 W:30:0:5:25000 P:0:1d1:0:0:0 F:INSTA_ART # The Arkenstone of Thrain -- see artifact list N:502:& Arkenstone~ G:~:R I:39:102:0 W:60:0:5:60000 P:0:1d1:0:0:0 F:INSTA_ART # The Amulet of Carlammas -- see artifact list N:503:& Amulet~ G:":d I:40:10:0 W:50:0:3:60000 F:INSTA_ART # The Amulet of Ingwe -- see artifact list N:504:& Amulet~ G:":d I:40:11:0 W:60:0:3:90000 F:INSTA_ART # The Necklace 'Nauglamir' -- see artifact list N:505:& Necklace~ G:":d I:40:12:0 W:70:0:3:75000 F:INSTA_ART # The Ring of Barahir -- see artifact list N:506:& Ring~ G:=:d I:45:32:0 W:50:0:2:65000 F:INSTA_ART # The Ring of Tulkas -- see artifact list N:507:& Ring~ G:=:d I:45:33:0 W:90:0:2:150000 F:INSTA_ART # The Ring of Power 'Narya' -- see artifact list N:508:& Ring~ G:=:d I:45:34:0 W:80:0:2:100000 F:INSTA_ART F:SPECIAL_GENE # The Ring of Power 'Nenya' -- see artifact list N:509:& Ring~ G:=:d I:45:35:0 W:90:0:2:200000 F:INSTA_ART # The Ring of Power 'Vilya' -- see artifact list N:510:& Ring~ G:=:d I:45:36:0 W:100:0:2:300000 F:INSTA_ART # The Ring of Power 'The One Ring' -- see artifact list N:511:& Ring~ G:=:y I:45:37:0 W:110:0:2:5000000 F:INSTA_ART ### Room for new objects added after 511 (Zangband 2.1.0): 512-575 # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX N:520:Reflection G:":d I:40:9:0 W:60:0:3:30000 A:60/4 F:EASY_KNOW F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:REFLECT f:REFLECT D:This wondrous amulet will magically make the wearer D:reflect arrows and bolts launched by adversaries. #521 and 522 cannot have EASY_KNOW because they may be cursed N:521:Anti-Magic G:":d I:40:13:0 W:40:0:3:30000 A:40/4 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NO_MAGIC f:NO_MAGIC D:This amulet wards off magic of any kind, good or bad. N:522:Anti-Teleportation G:":d I:40:14:0 W:30:0:3:15000 A:30/4 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NO_TELE f:NO_TELE D:This amulet will prevent the space-time continuum from D:being disrupted around the wearer. #523 cannot have EASY_KNOW because it can get random resistances N:523:Resistance G:":d I:40:15:0 W:50:0:3:25000 A:50/4 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:RES_ACID F:RES_COLD F:RES_ELEC F:RES_FIRE f:RES_ACID f:RES_COLD f:RES_ELEC f:RES_FIRE D:This amulet will make the wearer resist the elements. ##### New arms ##### N:524:& Zweihander~ G:|:w I:23:29:0 W:40:0:280:580 A:40/3 P:0:4d6:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This great sword of foreign origin is approximately 6 feet long. The hilt is D:long enough for even four hands to grip. A mighty weapon for a warrior. # Dwarven lantern N:525:& Dwarven Lantern~ G:~:b I:39:3:0 W:15:0:50:5000 A:15/2 P:0:1d1:0:0:0 F:EASY_KNOW F:IGNORE_FIRE F:LITE2 f:LITE2 D:Made by the dwarves, this lantern provides light in the D:darkest recesses of the earth. N:526:& Splint Mail~ G:[:D I:37:10:0 W:35:0:250:950 A:35/1 P:19:1d4:-2:0:0 D:A suit of metal armour that consists of metal strips applied vertically D:to the backing of chain, leather, or cloth. # Everburning torch N:527:& Everburning Torch~ G:~:R I:39:2:0 W:5:0:50:2500 A:5/1 P:0:1d1:0:0:0 F:EASY_KNOW F:IGNORE_FIRE F:LITE1 f:LITE1 D:This enchanted torch never needs to be fuelled. N:528:& Trifurcate Spear~ G:/:o I:22:26:0 W:35:0:140:400 A:35/3 P:0:2d9:0:0:0 F:SHOW_MODS D:This deadly spear's point has three branches, suited for inflicting D:greater damage than a regular spear. N:529:& Three Piece Rod~ G:\:u I:21:11:0 W:20:0:120:350 A:20/3 P:0:3d3:0:0:0 F:SHOW_MODS D:A descendant of the threshing flail, consisting of three short wooden D:pieces linked by chain or rope. # Feanorian Lamp N:530:& Feanorian Lamp~ G:~:B I:39:4:0 W:25:0:50:15000 A:25/3 P:0:1d1:0:0:0 F:EASY_KNOW F:IGNORE_FIRE F:LITE3 f:LITE3 D:Made by the descendants of the Noldo craftsman, this lamp D:contains a part of the flame which burned inside Feanor. N:531:& Fur Cloak~ G:(:W I:35:3:0 W:20:0:30:100 A:20/2:30/2 P:3:0d0:0:0:0 D:A coat made from the fur of various wild animals - it is D:somewhat bulky, but still spacious enough to wear over armour. N:532:Water Curing G:!:d I:72:18:80 W:0:0:4:0 A:0/1 P:0:1d1:0:0:0 F:SPECIAL_GENE D:It is a magical component that can purify water. N:533:& Hatchet~ G:/:s I:24:1:0 W:10:0:60:120 A:10/2 P:0:1d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:This is a large axe that could be wielded in one or two hands. It has D:a single blade with a pick on the reverse, designed for armour piercing. ##### New armour ##### N:535:& Rhino Hide Armour~ G:(:s I:36:8:0 W:15:0:110:400 A:15/1 P:8:1d1:-1:0:0 D:A hard leather armour made from the thick hide of a rhinoceros. N:536:& Leather Jacket~ G:(:U I:36:12:0 W:20:0:130:550 A:20/3 P:12:1d2:-1:0:0 D:A garment fashioned from animal hide, resembling a robe that has been D:shortened to waist-length, with straight-cut sleeves and a bit of decorative D:fringe around the collar. ##### New weapons ##### N:537:& Sickle~ G:/:s I:22:3:0 W:10:0:70:110 A:10/3 P:0:2d3:0:0:0 F:SHOW_MODS D:A semicircular blade attached to a short handle, good for chopping D:things up into pieces. # XXX # XXX # XXX # XXX N:542:& Club~ G:\:u I:21:1:0 W:0:0:100:3 A:0/1 P:0:1d4:0:0:0 F:SHOW_MODS D:A stout heavy stick, thicker at one end. Useful for D:shattering and smashing things. N:543:& Broad Spear~ G:/:w I:22:7:0 W:14:0:100:240 A:14/3 P:0:1d9:0:0:0 F:SHOW_MODS D:Designed specifically for foot soldiers combatting cavalry, this spear D:is too heavy to be effective when thrown. N:544:& Khopesh~ G:|:W I:23:14:0 W:10:0:130:190 A:10/2 P:0:2d4:0:0:0 F:SHOW_MODS D:This sword comes from the regions of Far Harad. The blade is straight D:for 18 inches, and then it curves for another 2 feet. N:545:& Flamberge~ G:|:W I:23:26:0 W:40:0:230:600 A:40/2 P:0:3d7:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:A large, two-handed sword with a blade that weaves D:left and right until it reaches the hilt. N:546:& Claymore~ G:|:W I:23:23:0 W:40:0:200:600 A:40/2 P:0:2d8:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:Also known as a Claidhmore, or Greatsword, this weapon is favoured D:by powerful mercenaries. The blade is large, straight, and broad, D:almost as large as a two-handed sword. N:547:& Espadon~ G:|:W I:23:24:0 W:40:0:200:600 A:40/3 P:0:2d9:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This is the strictly two-handed version of the bastard sword. D:The blade is of medium length, double-edged, and considerably D:heavy to wield. N:548:& Great Scimitar~ G:|:W I:23:22:0 W:40:0:240:500 A:40/3 P:0:4d5:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This is a larger version of the curved oriental blade. D:Runes of war decorate its golden hilt. N:551:& Fauchard~ G:/:s I:22:6:0 W:18:0:155:301 A:18/2 P:0:1d10:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:It is a type of glaive with two ornate hooks on the back D:of the blade. It is typically 8 to 9 feet long. N:552:& Guisarme~ G:/:s I:22:16:0 W:21:0:165:320 A:21/1 P:0:2d5:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:Mounted on a long shaft for maximum reach, this weapon is D:effective at repelling both cavalry and infantry. N:553:& Heavy Lance~ G:/:s I:22:29:0 W:43:0:400:700 A:43/2 P:0:4d8:0:0:0 F:MUST2H F:SHOW_MODS f:MUST2H D:This is a shock weapon. Its purpose is to unhorse a rider D:in single combat, or smash through the armour of opposing lines. N:554:& Basilard~ G:|:w I:23:9:0 W:15:0:80:220 A:15/3 P:0:1d8:0:0:0 F:SHOW_MODS D:This is a two-edged dagger with a long blade. A favourite among travellers D:and warriors alike, it can be worn comfortably with plain clothes D:as well as armour. N:556:& Ring Mail~ G:[:s I:37:2:0 W:20:0:200:500 A:20/1 P:12:1d4:-2:0:0 D:A suit of non-overlapping metal rings sewn onto a D:heavy leather backing. N:557:& Cord Armour~ G:(:y I:36:9:0 W:5:0:80:40 A:5/1 P:6:1d1:0:0:0 D:Fibres of hemp or other natural material woven and knotted D:into a thick, tough fabric. N:558:& Paper Armour~ G:(:w I:36:3:0 W:5:0:30:40 A:5/2 P:4:1d1:0:0:0 D:Thickly pleated sheets of paper assembled together into D:a suit of armour. N:559:& Padded Armour~ G:(:y I:36:10:0 W:2:0:60:40 A:2/1 P:4:1d1:0:0:0 D:Heavy, multi-layered cloth sewn together to cover the body, D:with extra padding between layers. N:561:& Stone and Hide Armour~ G:(:U I:36:15:0 W:35:0:200:500 A:35/7 P:15:1d1:-1:0:0 D:A primitive armour made from a thick hide reinforced by stone shards. N:564:Nothing G:?:d I:70:53:0 W:1:0:5:2 A:1/1 P:0:1d1:0:0:0 # wand N:566:Nothing G:-:d I:65:2:-1:SPELL=Nothing W:2:0:10:20 A:2/1 P:0:1d1:0:0:0 F:NO_RECHARGE F:SPECIAL_GENE N:567:Nothing G:=:d I:45:50:0 W:5:0:2:20 A:5/1 P:0:1d1:0:0:0 N:568:Nothing G:_:d I:55:30:0 W:5:0:50:50 A:5/1 P:0:1d1:0:0:0 F:NO_RECHARGE F:SPECIAL_GENE N:569:Nothing G:-:d I:66:0:1 W:5:0:10:50 A:5/1 P:0:1d1:0:0:0 # Amulet of Nothing N:572:Nothing G:":d I:40:16:0 W:10:0:3:20 A:10/1 P:0:1d1:0:0:0 # An artifact potion! The Blood of Life... N:573:& Blood~ of Life G:!:d I:71:3:200 W:70:0:4:10000 A:70/16 P:0:1d1:0:0:0 T:71:2 F:FULL_NAME F:NORM_ART D:Quaffing this measure of living blood will imbue your body and soul D:with the power to escape death one time. # Mage staffs (for Sorcerers to wield.) N:577:& Mage Staff~ G:\:B I:6:1:0 W:5:0:12:300 A:5/1:20/1:50/1:80/1 P:0:1d4:0:0:0 F:COULD2H F:SHOW_MODS f:COULD2H D:It looks like a simple walking stick, plain and nondescript. D:In the hands of a spellcaster, it can be a deadly weapon. # An extra ring, out of place N:578:Lightning G:=:d I:45:56:0 W:50:0:2:3000 A:50/1 P:0:0d0:0:0:15 a:BA_ELEC_4 F:ACTIVATE F:IGNORE_ELEC F:RES_ELEC f:RES_ELEC D:This sparkling circlet grants you protection, makes electricity less D:dangerous and even allows you to call forth a ball of lightning. # The Ring of Flare -- see artifact list N:582:& Ring~ G:=:y I:45:52:5 W:50:25:2:75000 F:INSTA_ART # Potion of Invisibility N:583:Invisibility G:!:d I:71:8:0 W:3:0:4:50 A:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This magical brew will temporarily hide you from sight, and also attunes you D:to this state so that your eyes can still perceive your hidden form. # Potion of Corruption N:585:Corruption G:!:d I:71:10:0 W:3:0:4:0 A:20/1:30/1:40/1 P:0:1d1:0:0:0 F:FOUNTAIN D:This concoction of toxic wastes will strangely warp your shape. # Ring of Invisibility N:586:Invisibility G:=:d I:45:53:4 W:50:0:2:10000 A:50/1 F:HIDE_TYPE F:INVIS f:INVIS D:This magical bauble will hide you from sight. ######### Here are the parchments ######## N:588:Deep Thoughts G:?:o I:8:0:0 W:3:0:5:50 A:3/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:589:More Deep Thoughts G:?:o I:8:1:0 W:4:0:5:50 A:4/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:590:Compendium of Deep Thoughts G:?:o I:8:2:0 W:5:0:5:50 A:5/1 D:This parchment contains the thoughts of a powerful D:wizard who departed Middle-earth long ago. N:591:Artifact Lore Vol. I G:?:o I:8:6:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. N:592:Artifact Lore Vol. II G:?:o I:8:7:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. N:593:Artifact Lore Vol. III G:?:o I:8:8:0 W:40:0:5:50 A:40/3 D:This parchment contains information about unique D:artifacts that are rumoured to exist upon Arda. #### Here come the shape-shifting potions. #### N:605:& Morphic Oil~ of # G:!:d I:72:1:0 W:5:0:4:100 A:1/3:5/1:10/1 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This concoction can transform your body for a short period of time. # XXX 606 -> 617 # The Mimic's cloaks N:618:& #~ G:(:y I:35:100:0:50 W:5:130:30:100 A:5/1:15/1:35/1:55/1:75/1 P:1:1d1:0:0:0 D:Combined with proper skill, this cloak can make you seem D:like a different creature. Otherwise, it just provides some D:extra protection. # XXX 619 -> 639 # Here are the corpses N:641:corpse G:~:U I:9:1:3000 W:20:0:80:0 A:30/1 P:0:1d1:0:0:0 F:DECAY D:Whatever happened with this one, it wasn't pretty. N:642:skeleton G:~:U I:9:2:800 W:20:0:2:0 A:30/1 P:0:1d1:0:0:0 D:The sorry, bony remains of some hapless creature. N:643:head G:~:U I:9:3:600 W:20:0:10:0 A:30/1 P:0:1d1:0:0:0 F:DECAY D:2 eyes, 2 ears, a mouth, some hair -- yep, that's a head. N:644:skull G:~:U I:9:4:1000 W:20:0:20:0 A:30/1 P:0:1d1:0:0:0 D:It's a white bony skull, smiling to you without teeth. N:645:raw meat G:~:U I:9:5:1200 W:20:0:10:2 A:30/1 P:0:1d1:0:0:0 F:DECAY D:Yuck, just looking at it makes your stomach upset. # New armour: Thunderlord Coat. (With two low resists, it shouldn't be # at only 5th level. Make it 25th. -JLE...) N:646:& Thunderlord Coat~ G:(:y I:36:16:0 W:5:0:60:400 A:25/1 P:9:1d1:0:0:0 F:RES_COLD F:RES_FIRE D:This suit of thick impregnated cloth is worn by the riders of flying steeds, D:and protects them from extremes of temperatures. # Here are the boomerangs N:648:& Small Wooden Boomerang~ G:{:y I:15:1:0 W:1:0:60:10 A:1/1:5/2:10/2:20/2 P:0:1d4:0:0:0 D:A small curved piece of wood. N:649:& Wooden Boomerang~ G:{:y I:15:2:0 W:10:0:60:100 A:10/1:20/2 P:0:1d8:0:0:0 D:A strange, curved leaf-shaped piece of wood. N:650:& Small Metal Boomerang~ G:{:y I:15:3:0 W:20:0:60:400 A:20/1:30/2 P:0:3d4:0:0:0 D:A short boomerang with metal blades on the "forward" edges. N:651:& Metal Boomerang~ G:{:y I:15:4:0 W:30:0:60:800 A:30/1:50/2 P:0:4d5:0:0:0 D:A strange curved leaf-shaped piece of wood, its "forward" edges enhanced with metal blades. # The Space-Time Anchor -- see artifact list N:652:& Anchor~ G:~:v I:39:105:0 W:30:0:15:50000 F:INSTA_ART # To convert monsters into objects for wielding them ! ! ! :) # Funny, funny, funny :) # pval the monster idx, pval2 for the monster hp N:653:& ~ G:~:y I:99:1:0 W:127:200:60:0 A:127/255 P:0:0d0:0:0:0 N:654:Summon Never-Moving Pet G:?:d I:70:6:0 W:5:0:5:125 A:5/1:15/1:25/1:35/1:65/1:85/1:95/1 D:A piece of paper, inscribed with runes which will summon an immobile creature to your aid. # XXX # XXX ###The potions of cure insanity, in light, medium, regular, and full ###versions. Cure light's W:x entry reduced to 1, so it doesn't boost level rating when appearing ###at 50' - nyra N:657:Cure Light Insanity G:!:d I:72:14:0 W:1:5:4:15 A:5/1:1/1:3/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A magical potion which drives away irrational quirks of behaviour. N:658:Cure Serious Insanity G:!:d I:72:15:0 W:10:5:4:40 A:10/1 P:0:1d1:0:0:0 F:FOUNTAIN D:A magical brew which will lift shadows that have been cast on your soul. N:659:Cure Critical Insanity G:!:d I:72:16:0 W:15:5:4:100 A:15/3 P:0:1d1:0:0:0 F:FOUNTAIN D:This drink will cure you even of serious mental disorders. N:660:Cure Insanity G:!:d I:72:17:0 W:25:5:4:300 A:25/3 P:0:1d1:0:0:0 F:FOUNTAIN D:This blessed potion can make you completely sane and healthy, even if you have only the D:faintest shred of sanity left. # The Phial of Undeath -- see artifact list. He he he he... N:661:& Phial~ G:~:y I:39:103:0 W:1:0:10:0 P:0:1d1:0:0:0 F:INSTA_ART # Here is the random artifact type. # This is used as a template -- the sval will be chosen later # on in the game to be an index to the random_artifacts array, # which in turn determines: # # Name # Color # Level # Cost N:662:Random Artifact G:~:o I:102:0:0 W:1:0:50:0 A:1/1:10/1:20/1:30/1 F:ACTIVATE F:ACTIVATE_NO_WIELD F:INSTA_ART N:663:Craftsmanship G:?:d I:70:19:0 W:80:0:5:200000 A:80/16 D:A powerful scroll, desired by many, as it can magically improve the special powers of magical D:weaponry. # A Parchment, not the Artifact N:664:The One Ring G:?:s I:8:4:0 W:10:100:5:50 A:10/2 D:This parchment contains words in the Black Speech and Westron, D:and they seem to speak of a powerful Ring... could it be true? # XXX 665 - 668 were the old music books ### Musical Instruments ### N:669:& Horn~ G:/:W I:14:60:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 F:ACTIVATE F:CON F:WIELD_CAST D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds D:like somebody making "prbbt!" noises down a drainpipe. N:670:& Drum~ G:/:W I:14:58:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 F:STR F:WIELD_CAST D:A sort of clay pot with a bit of skin stretched over its mouth. N:671:& Harp~ G:/:W I:14:59:1 W:7:0:30:400 A:7/2:20/1:40/1:80/1 P:0:1d1:0:0:0 F:CHR F:WIELD_CAST D:A number of strings held by a wooden frame. #N:672:& Banjo~ #G:/:W #I:14:2:0 #W:15:0:30:200 #A:15/1 #P:0:1d1:0:0:0 #D:A combination of kithara and tambourine. It looks strange and sounds bad. #N:673:& Lute~ #G:/:W #I:14:3:0 #W:20:0:30:200 #A:20/1 #P:0:1d1:0:0:0 #D:A string instrument, to be plucked with your fingers. #N:674:& Mandolin~ #G:/:W #I:14:4:0 #W:25:0:30:300 #A:25/1 #P:0:1d1:0:0:0 #D:A small string instrument, typically strummed with your fingers or a plectron. # The Palantir of Orthanc -- see artifact list N:675:& Palantir~ G:~:y I:39:104:0 W:75:0:200:100000 P:0:10d10:0:0:0 F:INSTA_ART ### The Monster Egg template; note the theoretical weight of 3 lbs ### N:676:Egg G:,:W I:10:1:0 W:5:0:30:100 A:5/1:15/1:25/1:35/1 P:0:1d1:0:0:0 F:ACTIVATE F:ACTIVATE_NO_WIELD ### Two more scrolls ### N:677:Reset Recall G:?:d I:70:23:0 W:20:0:5:125 A:20/1:25/1:35/1 D:A strange formula is inscribed on this scroll, which allows you to define another place as the D:location to which recalls shall move you. N:678:Divination G:?:d I:70:31:0 W:20:0:5:600 A:30/1:45/1:55/1 D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for D:you. # XXX # The Ring of Precognition (now a k_info.txt artifact) N:700:& Ring~ of Precognition G:=:d I:45:51:0 W:90:0:2:300000 A:90/100 T:45:23 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART F:PRECOGNITION f:PRECOGNITION D:This magical ring allows you to know what you will encounter in the near future. # Athelas, cures Black Breath N:701:& Sprig~ of Athelas G:,:g I:80:40:0 W:25:5:2:450 A:25/2:55/1:85/1 D:'When the black breath blows / And death's shadow grows / D:And all lights pass / Come Athelas! Come Athelas! / D:Life to the dying / In the King's hands lying.' # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # The Scroll of Deincarnation (now an artifact) N:720:& Old Scroll~ of Deincarnation G:?:d I:70:40:0 W:90:0:5:160000 A:90/140 T:70:51 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART D:It allows you to leave your body to reincarnate into D:another one. However, your current body is lost in the process. N:721:& Dark Sword~ G:|:D I:23:33:0 W:25:0:70:500 A:25/1:80/2 P:0:3d7:0:0:0 F:ANTIMAGIC_50 F:SHOW_MODS f:ANTIMAGIC_50 D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you D:wield it, you feel much less attuned to magic. N:722:Numenorean for Beginners (I) G:?:s I:8:101:0 W:10:100:5:50 A:10/2 D:These ancient words still contain magic. N:723:Numenorean for Beginners (II) G:?:s I:8:102:0 W:5:100:5:50 A:5/2 D:These ancient words still contain magic. N:724:Advanced Lessons of Numenorean G:?:s I:8:103:0 W:20:100:5:50 A:20/2 D:These ancient words still contain magic. N:725:Advanced Lessons of Sindarin G:?:s I:8:104:0 W:20:100:5:50 A:20/2 D:These ancient words still contain magic. ##### Junk ##### N:726:& Shard~ of Pottery G:~:r I:11:3:0 W:0:0:5:0 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:Half a clay jar -- how many failed artists have taken refuge in these dungeons? N:727:& Broken Stick~ G:~:r I:11:6:0 W:0:0:3:0 A:0/1 P:0:1d1:0:0:0 F:EASY_KNOW D:A piece of rotten wood. # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX # XXX N:738:& Book~ of Beginner Cantrips G:?:w I:111:50:0 W:5:0:30:100 A:5/1 P:0:1d1:0:0:0 D:The blood smudged on the cover makes you wonder how many people had it before you... N:739:& Book~ of Teleportation G:?:w I:111:51:0 W:10:0:30:1000 A:10/1 P:0:1d1:0:0:0 D:A standard spellbook with a few spells. # XXX N:741:& Book~ of Summoning G:?:w I:111:52:0 W:7:0:30:700 A:7/1 P:0:1d1:0:0:0 D:A standard spellbook with a few spells. D:It smells like camel. # XXX # The Potion of Learning - another artifact! N:743:& Potion~ of Learning G:!:d I:71:12:200 W:90:0:4:100000 A:90/25 P:0:1d1:0:0:0 T:71:49 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART D:This old potion is supposed to grant more learning power D:to its user. # XXX # XXX # XXX # XXX # XXX # XXX # XXX N:751:Khuzdul - The Hidden Tongue of the Dwarves G:?:s I:8:105:0 W:2:100:5:50 A:2/2 D:These ancient words still contain magic. N:752:Nandorin for Dummies G:?:s I:8:106:0 W:20:100:5:50 A:20/2 D:These ancient words still contain magic. N:753:Advanced Lessons of Orcish G:?:s I:8:107:0 W:30:100:5:50 A:30/2 D:These ancient words still contain magic. # Here's the Ring of Flying N:755:Flying G:=:d I:45:54:0 W:20:0:2:16000 A:20/3 F:EASY_KNOW F:FLY f:FLY D:This ring is imbued with the power of eagles. It grants you the power of flight. N:756:& Tome~ of the Time G:?:b I:111:8:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages D:contain all that is known about the currents of time. N:757:& Spellbook~ of # G:?:w I:111:255:0 W:10:0:30:200 A:10/1:20/1:30/1:40/1:50/1:60/1:70/1 P:0:1d1:0:0:0 D:This book contains a single spell within its pages. N:758:& Tome~ of Meta Spells G:?:v I:111:9:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:ATTR_MULTI F:EASY_KNOW F:FULL_NAME F:IGNORE_FIRE D:This tome gives you deeper insights on the works of magic. N:759:& Tome~ of the Mind G:?:B I:111:10:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This tome has no pages; knowledge is transferred to you if you simply D:hold it. N:760:& Holy Tome~ of Eru Iluvatar G:?:G I:111:20:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This dusty tome is filled with ancient rituals, D:designed to uncover all that is hidden. N:761:& Holy Tome~ of Manwe Sulimo G:?:B I:111:21:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:A large jewel-encrusted tome that transfers D:wisdom and understanding to its wearer. N:762:& War Tome~ of Tulkas G:?:R I:111:22:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:This tome fills you with glorious visions of total devastation. D:Anyone in your way shall be destroyed. N:763:& Unholy Tome~ of the Hellflame G:?:v I:111:11:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:ATTR_MULTI F:EASY_KNOW F:FULL_NAME D:This singed book smells like burned flesh. Its power is as evident D:as its thirst for your blood. N:764:& Corrupted Tome~ of Melkor G:?:D I:111:23:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME D:A black and scarlet flame springs from this tome, issuing D:a thunderous roar under which you think you hear the screams of tormented souls. N:768:& Forest Tome~ of Yavanna G:?:G I:111:24:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:EASY_KNOW F:FULL_NAME # for the Library Quest # Tome of PLAYER N:769:Tome of# G:?:v I:111:61:0 W:50:0:30:25000 A:50/4 P:0:1d1:0:0:0 F:ATTR_MULTI F:EASY_KNOW F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART F:SPECIAL_GENE D:This book has some of your favourite spells inside. # The Ring of Phasing -- see artifact list N:770:& Ring~ G:=:d I:45:55:0 W:110:0:2:300000 A:110/5 F:INSTA_ART F:SPECIAL_GENE N:771:[Earth] G:?:R I:114:0:0 W:10:0:30:100 A:10/1 P:0:1d1:0:0:0 F:SPECIAL_GENE D:A heavy lump of rock. As you touch it, you think you can see into the earth and perceive its D:secrets. N:772:[Fire] G:?:R I:114:1:0 W:20:0:30:1000 A:20/1 P:0:1d1:0:0:0 F:SPECIAL_GENE D:A bright red crystal, filled with a liquid flame that scorches you even though the surface of D:the gem is cool to the touch. N:773:[Air] G:?:r I:114:2:0 W:50:0:30:2500 A:50/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:A completely translucent gem; as you behold it, you hear a great wind and feel like you're D:about to take off and fly away. N:774:[Water] G:?:r I:114:3:0 W:70:0:30:50000 A:70/3 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:A large gem, filled with dark blue water. It feels strangely heavy and cold. N:775:[Mana] G:?:r I:114:4:0 W:100:0:30:100000 A:100/3 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:A large gem that seems somehow immaterial and is filled with a strange insubstantial... power? # Rod Tip of Home Summoning: now an artifact #N:776:& Great Rod Tip~ of Home Summoning N:776:Home Summoning G:-:d I:66:30:75 W:90:0:15:150000 A:100/14 P:0:1d1:0:0:0 T:66:1 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART D:This rod creates a little hatch, allowing access to your home, no matter how far away the abode D:is. # Additional swords N:777:& Shadow Blade~ G:|:D I:23:32:1 W:50:900:45:2000 A:48/4:60/2:80/1 P:0:4d4:-2:2:0 F:IGNORE_ACID F:RES_DARK F:STEALTH f:STEALTH D:A thin long sword made of a completely black metal, which reflects no light. N:778:& Bluesteel Blade~ G:|:b I:23:31:0 W:60:1800:50:6000 A:60/20 P:0:1d6:4:0:0 F:SHOW_MODS F:VORPAL D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away. # Amulet N:779:the Serpents G:":G I:40:17:0 W:25:0:3:10000 A:25/1 a:BA_POIS_4 F:ACTIVATE F:DEX F:RES_POIS D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous D:yourself. # The Nine Rings for mortal men doomed to die! When a Nazgul is # destroyed, it drops a Ring of Power with random powers. N:785:Ring~ of Power G:=:d I:45:5:0 W:100:0:2:1 A:100/100 F:CURSED F:CURSE_NO_DROP F:DRAIN_EXP F:FULL_NAME F:HEAVY_CURSE F:INVIS F:SPECIAL_GENE f:INVIS # To help people climb mountains... N:786:& Climbing Set~ G:`:B I:12:0:0 W:40:0:2:50000 A:40/3 F:CLIMB f:CLIMB D:A bunch of screws and hooks, a small pick and a very long rope. As long as a wall or rock face D:isn't really high, this collection of tools should help you across it. # Parchment to help beginners N:787:Adventurer's Guide to Middle-earth G:?:o I:8:20:0 W:0:0:5:1 A:0/1 D:Read it! ### Demonblades ### N:788:& Demonblade~ G:|:R I:115:55:0 W:10:0:150:500 A:10/1 P:0:4d6:0:0:0 F:SHOW_MODS F:SLAY_DEMON F:WIELD_CAST D:This blade has been taken from the corpse of a demon. D:Some demonic energy is still coursing through it, helping D:you slay other demons. N:789:& Demonshield~ G:]:R I:115:56:0 W:15:0:70:500 A:15/1 P:5:1d1:0:0:0 F:REGEN F:WIELD_CAST D:This shield has been taken from the corpse of a demon. D:Some demonic energy is still coursing through it, giving D:life to any that wield it. N:790:& Demonhorn~ G:[:R I:115:57:0 W:20:0:30:500 A:20/1 P:2:1d1:0:0:0 F:LITE2 F:WIELD_CAST D:This horn is about six feet long. Just looking at it makes you nervous. # XXX # XXX ### Rods ### N:793:& Wooden Rod~ of# G:-:u I:67:10:0 W:10:0:15:100 A:5/1:10/1 P:0:1d1:0:0:0 D:The most common rod of all. It's the wood of oak, cut at midnight by a fair maiden. N:794:& Copper Rod~ of# G:-:s I:67:20:0 W:15:0:15:200 A:15/1 P:0:1d1:0:0:0 D:This is the common rod of the dwarves. It is created by chanting incessantly for 48 hours. N:795:& Iron Rod~ of# G:-:D I:67:50:0 W:20:0:15:500 A:20/1 P:0:1d1:0:0:0 D:This is the better version of the copper rod. It has been forged with iron that comes from D:the greatest deeps, where even the dwarves fear to go. # Aluminium only exists since 30 years N:796:& Moonstone Rod~ of# G:-:U I:67:75:0 W:25:0:15:750 A:25/1 P:0:1d1:0:0:0 D:This rod has been fashioned from moonrock. Its alien nature gives it quite a bit of capacity. N:797:& Silver Rod~ of# G:-:s I:67:100:0 W:30:0:15:1000 A:30/1 P:0:1d1:0:0:0 D:This rod is used often used by court mages. Its creation costs an insane amount D:of gold but it is still lesser than a Golden Rod. N:798:& Golden Rod~ of# G:-:y I:67:125:0 W:40:0:15:1250 A:40/2 P:0:1d1:0:0:0 D:These rods are rare, since finding gold that can withstand the great magic D:capacity that this rod holds is very difficult. N:799:& Mithril Rod~ of# G:-:B I:67:160:0 W:50:0:15:1600 A:50/5 P:0:1d1:0:0:0 D:The mithril of this rod comes from very deep, too deep. Unknown powers have been D:infused in this rod, making it the second most powerful type of rod on Middle-earth. N:800:& Adamantite Rod~ of# G:-:v I:67:200:0 W:60:0:15:2000 A:60/10 P:0:1d1:0:0:0 D:This is the rarest and most powerful kind of rod there is. Treasure it! # Greater Ration of Health - artifact food item (!) N:801:& Greater Ration~ of Health G:,:g I:80:41:0 W:90:5:2:60000 A:90/50 T:80:40 F:FULL_NAME F:NORM_ART D:This food will, once eaten, permanently add 70 HP. # Scroll of Mass Resurrection - artifact scroll N:802:& Crumpled Scroll~ of Mass Resurrection G:?:d I:70:43:0 W:55:0:5:0 A:55/1 T:70:1 F:FULL_NAME F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:NORM_ART D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been D:slain by the reader. ### Axes ### N:803:& Cleaver~ G:/:s I:24:2:0 W:13:0:110:175 A:13/1 P:0:2d4:0:0:0 F:SHOW_MODS D:A small axe with a heavy rectangular blade. N:804:& Light War Axe~ G:/:s I:24:8:0 W:16:0:140:300 A:16/1 P:0:2d5:0:0:0 F:SHOW_MODS D:A broad-bladed axe, suited for battle. N:805:& Slaughter Axe~ G:/:G I:24:30:0 W:70:0:300:6000 A:70/8 P:0:5d7:0:0:0 F:SHOW_MODS F:SLAY_ANIMAL D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against D:natural creatures. N:807:& Fortune cookie~ G:,:U I:80:42:500 W:0:0:2:10 A:0/1:5/1:10/1 D:A small, sweet bakery product, with a scrap of paper inside. # XXX was the Portable Hole N:809:Critical Hits G:=:d I:45:59:0 W:50:0:2:10000 A:50/3 F:CRIT f:CRIT D:A magical ring to make it likelier for the wearer to hit exceptionally heavily. # The Wand of Stone to Mud of Thrain N:810:& Wand~ of Digging of Thrain G:-:d I:65:26:-1:SPELL=Dig W:10:10:10:3200 A:10/200 P:0:10d10:0:0:0 T:65:6 F:EASY_USE F:FULL_NAME F:NORM_ART F:RECHARGE F:RECHARGED F:SPECIAL_GENE D:The miner's friend. This wand was used by Thrain to dig into the D:walls of the dungeon. Its indestructible nature makes it quite useful. # The Staff of Holy Fire of Mithrandir N:811:& Gnarled Staff~ of Holy Fire of Mithrandir G:_:d I:55:22:-1:SPELL=Holy Fire of Mithrandir W:50:10:10:12000 P:0:10d4:0:0:0 A:50/200 T:55:8 F:EASY_USE F:FULL_NAME F:NORM_ART F:RECHARGE F:RECHARGED D:Mithrandir's staff that throws powerful fire attacks at all enemies. It D:can be recharged without blowing up, for it is built to hold D:much magical energy. ### Summoner totems ### N:812:Partial Totem G:":v I:54:1:0 W:10:10:10:120 P:0:1d1:0:0:0 A:10/200 F:SPECIAL_GENE D:An item which a Summoner can use to animate a copy of a creature that D:only exists by the will of its master. N:813:True Totem G:":v I:54:2:0 W:10:10:10:120 P:0:1d1:0:0:0 A:10/200 F:SPECIAL_GENE D:An item which a Summoner can use to revive a true copy of a creature. ### Holy relics for God Quests ### N:814:& Piece~ of the Relic of Eru G:~:v I:11:7:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden D:from all but but his most dedicated followers. N:815:& Piece~ of the Relic of Manwe G:~:v I:11:8:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden D:from all but his most dedicated followers. N:816:& Piece~ of the Relic of Tulkas G:~:v I:11:9:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to worshippers of Tulkas. The relic now lies in pieces, D:hidden from all but his most dedicated followers. N:817:& Piece~ of the Relic of Melkor G:~:v I:11:10:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Dark Priests. The relic now lies in pieces, hidden D:from all but the most faithful followers of Melkor. N:818:& Piece~ of the Relic of Yavanna G:~:v I:11:11:0 W:0:0:0:1000 A:0/1 P:0:1d1:0:0:0 F:IGNORE_ACID F:IGNORE_COLD F:IGNORE_ELEC F:IGNORE_FIRE F:SPECIAL_GENE D:Although it looks like a piece of junk, it is actually part of an ancient D:relic belonging to Druids. The relic now lies in pieces, hidden D:from all but the most faithful followers of Yavanna. tome-2.41-ah~0.git.20200131/lib/edit/library.map000066400000000000000000000053371361553472600206030ustar00rootroot00000000000000# Permanent wall F:X:63:3 # Granite Wall F:#:57:3 # Cobblestone Road F:O:200:3 # Floor F:.:1:3 # Lich F:l:200:3:518 # Master lich F:L:200:3:658 # Quest exit F:<:6:3 D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X###############################################################X D:X#:7:3:0:0:0:0:7 ############### Town Layout ############### D:###################################################################################################################################################################################################### D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# 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D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# 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D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# D:#WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW# D:###################################################################################################################################################################################################### ############### Starting positions ############### # Standard starting position for normal races ?:[EQU $LEAVING_QUEST 0] P:46:128 tome-2.41-ah~0.git.20200131/lib/edit/ow_info.txt000066400000000000000000000216731361553472600206420ustar00rootroot00000000000000# File: ow_info.txt # This file is used to initialize the "lib/raw/ow_info.raw" file, which is # used to initialize the "owner info type" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # N:: # I::::: # C::: # L:liked races # H:hated races N:0:Bilbo the Friendly(Hobbit) I:20000:120 C:120:100:80 L:Dunadan L:Dwarf L:Elf L:Half-Elf L:High-Elf L:Hobbit L:RohanKnight H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:1:Uldrik(Human) I:20000:120 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:2:Otick(Human) I:100:120 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:3:Merana(Human) I:0:120 C:200:100:95 L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:4:Mirimbar(High-Elf) I:0:120 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:5:Raistlin the Chicken(Human) I:20000:130 C:120:100:80 L:Human H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:6:Sultan the Midget(Gnome) I:30000:120 C:120:100:80 L:Dwarf L:Gnome L:Petty-Dwarf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:7:Lyar-el the Comely(Elf) I:30000:120 C:120:100:80 L:Dark-Elf L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:8:Kon-Dar the Ugly(Half-Orc) I:5000:140 C:120:100:80 L:Beorning L:Half-Ogre L:Kobold L:Orc L:Troll H:Dwarf H:Elf H:Gnome H:Half-Elf H:High-Elf H:Human H:RohanKnight N:9:Darg-Low the Grim(Human) I:10000:130 C:120:100:80 L:Human H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:10:Decado the Handsome(Dunadan) I:25000:140 C:120:100:80 L:Dunadan L:Human L:RohanKnight H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:11:Wieland the Smith(Dwarf) I:30000:140 C:120:100:80 L:Dwarf L:Gnome L:Petty-Dwarf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:12:Arnold the Beastly(Barbarian) I:5000:140 C:120:100:80 N:13:Arndal Beast-Slayer(Half-Elf) I:10000:130 C:120:100:80 L:Dark-Elf L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:14:Eddie Beast-Master(Half-Orc) I:25000:140 C:120:100:80 L:Beorning L:Half-Ogre L:Kobold L:Orc L:Troll H:Dwarf H:Elf H:Gnome H:Half-Elf H:High-Elf H:Human H:RohanKnight N:15:Oglign Dragon-Slayer(Dwarf) I:30000:130 C:120:100:80 L:Dwarf L:Gnome L:Petty-Dwarf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:16:Aragorn(Dunadan) I:20000:140 C:120:100:80 L:Dunadan L:Human L:RohanKnight H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:17:Sondar(Human) I:0:140 C:120:100:80 N:18:Celebor(Half-Elf) I:100:120 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:19:Sharra(Human) I:25000:140 C:120:100:80 L:Dunadan L:Human L:RohanKnight H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:20:Hjolgar(Barbarian) I:5000:140 C:120:100:80 #L:Warrior | N:21:Tanistil(Elf) I:5000:140 C:120:100:80 #L:Mage | Sorceror | Thaumaturgist #H:Warrior | N:22:Eldore(Human) I:5000:140 C:120:100:80 #L:Priest #H:Necromancer N:23:Vilios(Human) I:5000:140 C:120:100:80 #L:Paladin #H:Necromancer N:24:Angros(Elf) I:5000:140 C:120:100:80 #L:Ranger N:25:Palano(Thunderlord) I:0:140 C:120:100:80 L:Thunderlord N:26:Ludwig the Humble(Dwarf) I:5000:130 C:120:100:80 L:Dwarf L:Gnome L:Petty-Dwarf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:27:Gunnar the Paladin(Half-Troll) I:10000:130 C:120:100:80 L:Beorning L:Half-Ogre L:Kobold L:Orc L:Troll H:Dwarf H:Elf H:Gnome H:Half-Elf H:High-Elf H:Human H:RohanKnight N:28:Torin the Chosen(High-Elf) I:25000:130 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:29:Sarastro the Wise(Human) I:30000:130 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:30:Mauser the Chemist(Half-Elf) I:10000:130 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:31:Wizzle the Chaotic(Hobbit) I:10000:130 C:120:100:80 L:Dunadan L:Dwarf L:Elf L:Half-Elf L:High-Elf L:Hobbit L:RohanKnight H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:32:Midas the Greedy(Gnome) I:15000:140 C:120:100:80 L:Dwarf L:Gnome L:Petty-Dwarf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:33:Ja-Far the Alchemist(Elf) I:15000:140 C:120:100:80 L:Dark-Elf L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:34:Ariel the Sorceress(Half-Elf) I:20000:140 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:35:Buggerby the Great(Gnome) I:20000:140 C:120:100:80 L:Dwarf L:Gnome L:Petty-Dwarf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:36:Inglorian the Mage(Human) I:30000:140 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:37:Luthien Starshine(High-Elf) I:30000:130 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:38:Gary Gygaz(Half-Troll) I:20000:180 C:120:100:80 #L:Rogue H:Dwarf H:Elf H:Gnome H:Half-Elf H:High-Elf H:Human H:RohanKnight N:39:Histor the Goblin(Half-Orc) I:20000:180 C:120:100:80 #L:Rogue H:Dwarf H:Elf H:Gnome H:Half-Elf H:High-Elf H:Human H:RohanKnight N:40:Zorak the Smart(Dwarf) I:30000:180 C:120:100:80 #L:Rogue H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:41:Tipo the Fair(Human) I:30000:180 C:120:100:80 #L:Rogue H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:42:Dolaf the Greedy(Human) I:10000:130 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll N:43:Odnar the Sage(High-Elf) I:15000:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:44:Gandar the Neutral(Dark-Elf) I:25000:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:45:Ro-sha the Patient(Elf) I:30000:110 C:120:100:80 L:Dark-Elf L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:46:N'rak the Summoner(Human) I:10000:130 C:120:100:80 L:Dunadan L:Human L:RohanKnight H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:47:Esperion the Beastlover(High-Elf) I:15000:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:48:Flarim the Shopkeeper(Dunadan) I:25000:110 C:120:100:80 L:Dunadan L:Human L:RohanKnight H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:49:Tril-akheb the Supreme(Elf) I:30000:110 C:120:100:80 L:Dark-Elf L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:50:Dorchel(Elf) I:30000:110 C:120:100:80 L:Dark-Elf L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:51:Galadriel(High-Elf) I:15000:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:52:Celeborn(High-Elf) I:15000:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:53:Aulendil(Elf) I:30000:110 C:120:100:80 #L:Warrior | H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:54:Valceronwe(Elf) I:30000:110 C:120:100:80 #L:Mage | Thaumaturgist | Sorceror H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:55:Voronwe(Elf) I:30000:110 C:120:100:80 #L:Priest | Paladin H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:56:Celegail(Elf) I:30000:110 C:120:100:80 #L:Ranger H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:57:Turgon(High-Elf) I:30000:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:58:Pengolodh(High-Elf) I:0:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:59:Aerandir(High-Elf) I:0:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:60:Celebrimbor(High-Elf) I:0:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf #L:Warrior | H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:61:Lomelosse(High-Elf) I:0:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:62:Arlindel(High-Elf) I:0:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf #L:Harper | Ranger H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:63:Sulraen(High-Elf) I:0:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf #L:Mage | Sorceror H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:64:Firiel(High-Elf) I:0:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:65:Earendur(High-Elf) I:0:110 C:120:100:80 L:Elf L:Half-Elf L:High-Elf H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:66:Glorfindel(High-Elf) I:0:110 C:120:100:80 L:Half-Elf L:High-Elf #L:Ranger H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:67:Ecthelion(High-Elf) I:0:110 C:120:100:80 L:Half-Elf L:High-Elf #L:Paladin H:Beorning H:Half-Ogre H:Kobold H:Orc H:Troll N:68:Kanris(Human) I:5000:140 C:120:100:80 N:69:Barliman Butterbur(Human) I:100:120 C:120:100:80 L:Dunadan L:Hobbit L:Human H:Beorning H:DeathMold H:Half-Ogre H:Kobold H:Orc H:Troll tome-2.41-ah~0.git.20200131/lib/edit/p_info.txt000066400000000000000000000766431361553472600204630ustar00rootroot00000000000000# File: p_info.txt # This file is used to initialize the "lib/raw/p_info.raw" file, which is # used to initialize the "player race/race mod/class" information for the # Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. ############################################################################## ############################################################################## ############################################################################## ############################################################################## # General skills, that everybody starts with # G:k:value:modifier:skill name G:k:+0:+500:Monster-lore G:k:+1000:+0:Spell-learning G:k:+0:+500:Prayer G:k:+0:+400:Udun G:k:+1000:+1000:Magic-Device ############################################################################## ############################################################################## ############################################################################## ############################################################################## # C:N:index:name # C:D:0:class desc # C:D:1:titles # C:S:str:int:wis:dex:con:chr:mana:bonus blows # C:K:dis:dev:sav:stl:srh:fos:thn:thb # C:P:hitdie:xp% # C:B:num:wgt:mul # C:C:(H|L):(H|L):base:pl:plus # first (H|L) is for weapons/.. second is for magic things # H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus) # C:G:class flags # C:R:level:pval # C:F:flags # C:Z:power # C:E:weapons:torso:arms:finger:head:legs # C:O:tval:sval:xdy # C:k:value:modifier:skill name # C:b:level:ability # Specialities, autoskiller # C:a:N:Name # C:a:D:Desc # C:a:K:lvl 50 skill value:skill name # C:a:k:value:mod:skill name # C:a:b:level:ability # C:a:O:tval:sval:xdy C:N:0:0:Warrior C:D:0:Simple fighters, they hack away with their trusty weapon. C:D:1:Rookie C:D:1:Soldier C:D:1:Mercenary C:D:1:Veteran C:D:1:Swordsman C:D:1:Champion C:D:1:Hero C:D:1:Baron C:D:1:Duke C:D:1:Lord C:S:5:-2:-2:2:2:-1:0:0 C:B:4:30:5 C:P:9:0 C:R:30:0 C:F:RES_FEAR C:E:0:0:0:0:0:0 C:O:45:38:1d1 C:O:37:4:1d1 C:k:+2000:+800:Combat C:k:+1000:+850:Weaponmastery C:k:+0:+400:Sword-mastery C:k:+0:+400:Axe-mastery C:k:+0:+400:Hafted-mastery C:k:+0:+400:Polearm-mastery C:k:+1000:+600:Archery C:k:+0000:+400:Stealth C:k:+1000:+300:Magic C:k:+1000:+400:Spirituality C:k:+0:+550:Antimagic C:k:+0:+150:Magic-Device C:b:25:Spread blows C:b:1:Extra Max Blow(1) C:b:1:Extra Max Blow(2) # Specialities, autoskiller C:a:N:Warrior C:a:D:Simple fighters, they hack away with their trusty weapon. C:a:O:23:16:1d1 C:a:g:All Gods C:a:N:Swordmaster C:a:D:Fighters specialised in the use of swords C:a:k:+1000:+300:Sword-mastery C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:23:16:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:N:Axemaster C:a:D:Fighters specialised in the use of axes C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+1000:+300:Axe-mastery C:a:k:+0:-100:Sword-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:24:1:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:N:Haftedmaster C:a:D:Fighters specialised in the use of hafted weapons C:a:k:+1000:+300:Hafted-mastery C:a:k:+0:+500:Stunning-blows C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Sword-mastery C:a:k:+0:-100:Polearm-mastery C:a:O:21:13:1d1 C:a:g:All Gods C:a:N:Polearmmaster C:a:D:Fighters specialised in the use of polearms C:a:k:+1000:+300:Polearm-mastery C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:-100:Axe-mastery C:a:k:+0:-100:Hafted-mastery C:a:k:+0:-100:Sword-mastery C:a:O:22:8:1d1 C:a:g:All Gods C:a:N:Unbeliever C:a:D:They don't believe in magic and can even prevent its usage around them C:a:k:=0:=0:Prayer C:a:k:=0:=0:Magic C:a:k:=0:=0:Magic-Device C:a:k:=0:=0:Spirituality C:a:k:+1000:+100:Antimagic C:a:O:23:33:1d1 C:a:g:Nobody C:a:N:Demonologist C:a:D:Masters of the school of demonology, they are trained in both melee C:a:D:fighting and using demon spells to enhance their combat potential. C:a:O:115:55:1d1 C:a:k:+0:-50:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:+200:Sword-mastery C:a:k:=0:=0:Axe-mastery C:a:k:=0:=0:Hafted-mastery C:a:k:=0:=0:Polearm-mastery C:a:k:+1000:-200:Archery C:a:k:+1000:+400:Magic C:a:k:+1000:+300:Spirituality C:a:k:=0:=0:Antimagic C:a:k:+1000:+1000:Demonology C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:N:1:3:Mage C:D:0:The basic spellcaster with lots of different skills C:D:1:Apprentice C:D:1:Trickster C:D:1:Illusionist C:D:1:Spellbinder C:D:1:Evoker C:D:1:Conjurer C:D:1:Warlock C:D:1:Sorcerer C:D:1:Ipsissimus C:D:1:Archimage C:S:-5:3:0:1:-2:1:50:0 C:B:4:40:2 C:P:0:30 C:E:0:0:0:0:0:0 C:k:+1000:+900:Magic C:k:+0:+200:Magic-Device C:k:+0:+600:Spell-power C:k:+1000:+600:Mana C:k:+0:+700:Fire C:k:+0:+700:Water C:k:+0:+700:Air C:k:+0:+700:Earth C:k:+0:+700:Temporal C:k:+0:+700:Divination C:k:+0:+700:Conveyance C:k:+0:+700:Nature C:k:+0:+700:Meta C:k:+0:+700:Mind C:k:+0:+700:Necromancy C:k:+0:+700:Thaumaturgy C:k:+1000:+550:Spirituality C:k:+1000:+200:Combat C:k:+700:+500:Weaponmastery C:k:+0000:+400:Stealth C:b:1:Perfect casting C:g:All Gods C:a:N:Mage C:a:D:The basic unspecialized warrior-spellcaster C:a:k:+0:+300:Combat C:a:k:+0:+200:Sorcery C:a:k:+0:+300:Mana C:a:k:+0:+200:Fire C:a:k:+0:+200:Water C:a:k:+0:+200:Air C:a:k:+0:+200:Earth C:a:k:+0:+200:Conveyance C:a:k:+0:+200:Nature C:a:k:+0:+200:Temporal C:a:k:+0:+200:Divination C:a:k:+0:+200:Meta C:a:k:+0:+200:Mind C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:N:Geomancer C:a:D:The master of the four elements C:a:k:+0:-150:Magic-Device C:a:k:+1000:+100:Spell-power C:a:k:-1000:-600:Mana C:a:k:+1000:+700:Geomancy C:a:k:+1000:+350:Fire C:a:k:+1000:+350:Water C:a:k:+1000:+350:Air C:a:k:+1000:+350:Earth C:a:k:+0:-100:Weaponmastery C:a:O:6:1:1d1 C:a:N:Warper C:a:D:The master of space and time C:a:k:+0:-150:Magic-Device C:a:k:+1000:+100:Spell-power C:a:k:+0:+100:Mana C:a:k:+0:+100:Fire C:a:k:+0:+100:Water C:a:k:+0:+100:Air C:a:k:+0:+100:Earth C:a:k:+0:+500:Conveyance C:a:k:+0:+100:Nature C:a:k:+0:+500:Temporal C:a:k:+0:+500:Divination C:a:k:+0:+100:Meta C:a:k:+0:-100:Weaponmastery C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:N:Sorceror C:a:D:The master of all magic schools C:a:k:+0:-200:Magic-Device C:a:k:=0:=0:Weaponmastery C:a:k:=0:=0:Combat C:a:k:+1000:+700:Sorcery C:a:k:+0:+100:Magic C:a:k:-1000:+300:Mana C:a:k:+0:+300:Fire C:a:k:+0:+300:Water C:a:k:+0:+300:Air C:a:k:+0:+300:Earth C:a:k:+0:+300:Conveyance C:a:k:+0:+300:Nature C:a:k:+0:+300:Temporal C:a:k:+0:+300:Divination C:a:k:+0:+300:Meta C:a:k:+0:+300:Mind C:a:k:+0:+200:Necromancy C:a:k:+0:+200:Thaumaturgy C:a:O:36:2:1d1 C:a:O:111:50:1d1 C:a:N:Necromancer C:a:D:The master of death, and undeath C:a:k:+0:+100:Weaponmastery C:a:k:+0:+200:Combat C:a:k:+1000:+300:Necromancy C:a:k:-1000:+0:Mana C:a:k:+0:+100:Fire C:a:k:+0:+100:Earth C:a:k:+0:-200:Nature C:a:k:+0:+100:Temporal C:a:k:+0:+200:Mind C:a:k:+1000:+600:Monster-lore C:a:k:+5000:+900:Corpse-preservation C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:a:b:25:Undead Form C:a:N:Thaumaturgist C:a:D:Thaumaturgy spells come from within and are different for each character. C:a:D:Since attack is the best defence, all their spells are offensive. C:a:k:-1000:+0:Mana C:a:k:+2000:+50:Magic C:a:k:+1000:+300:Thaumaturgy C:a:k:+0:-100:Weaponmastery C:a:k:+0:-150:Magic-Device C:a:O:23:4:1d1 C:a:O:111:50:1d1 C:N:2:1:Archer C:D:0:'Kill them before they see you' could be the motto of the archer class. C:D:0:As deadly with a bow as a warrior is with a sword. C:D:1:Rock Thrower C:D:1:Slinger C:D:1:Great Slinger C:D:1:Tosser C:D:1:Bowman C:D:1:Great Bowman C:D:1:Great Bowman C:D:1:Archer C:D:1:Archer C:D:1:Great Archer C:S:2:1:0:2:1:1:0:0 C:B:4:35:4 C:P:4:30 C:E:0:0:0:0:0:0 C:k:+1000:+800:Combat C:k:+1000:+500:Weaponmastery C:k:+1000:+750:Archery C:k:+0:+300:Bow-mastery C:k:+0:+300:Crossbow-mastery C:k:+0:+300:Sling-mastery C:k:+0:+300:Boomerang-mastery C:k:+0:%150:Boulder-throwing C:k:+0000:+400:Stealth C:k:+1000:+300:Magic C:k:+0:+100:Magic-Device C:k:+1000:+400:Spirituality C:b:2:Ammo creation C:a:N:Archer C:a:D:'Kill them before they see you' could be the motto of the archer class. C:a:D:As deadly with a bow as a warrior is with a sword. C:a:k:+0:+100:Archery C:a:k:+0:+200:Bow-mastery C:a:k:+0:+200:Crossbow-mastery C:a:k:+0:+200:Sling-mastery C:a:k:+0:+200:Boomerang-mastery C:a:k:-1000:-100:Magic C:a:O:19:12:1d1 C:a:O:19:2:1d1 C:a:O:17:1:10d3 C:a:O:17:1:10d3 C:a:g:All Gods C:a:N:Ranger C:a:D:Rangers are capable archers but are also trained in hand to hand combat C:a:D:and nature/conveyance/divination magic schools C:a:k:+0:+400:Magic C:a:k:+0:+500:Nature C:a:k:+0:+500:Divination C:a:k:+0:+500:Conveyance C:a:k:+0:+200:Monster-lore C:a:O:19:12:1d1 C:a:O:17:1:10d3 C:a:O:23:10:1d1 C:a:g:Nobody C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Yavanna Kementari C:N:3:2:Rogue C:D:0:Rogues are masters of tricks. They can steal from shops and monsters, C:D:0:and excel at stealthily exploring the dungeon. C:D:1:Cutpurse C:D:1:Robber C:D:1:Burglar C:D:1:Filcher C:D:1:Sharper C:D:1:Low Thief C:D:1:High Thief C:D:1:Master Thief C:D:1:Assassin C:D:1:Guildmaster C:S:2:1:-2:3:1:-1:0:0 C:B:4:30:3 C:P:6:25 C:O:23:4:1d1 C:G:EASE_STEAL C:R:3:1 C:F:CRIT C:R:6:1 C:F:CRIT C:R:9:1 C:F:CRIT C:R:12:1 C:F:CRIT C:R:15:1 C:F:CRIT C:R:18:1 C:F:CRIT C:R:21:1 C:F:CRIT C:R:24:1 C:F:CRIT C:R:27:1 C:F:CRIT C:R:30:1 C:F:CRIT C:R:33:1 C:F:CRIT C:R:36:1 C:F:CRIT C:R:39:1 C:F:CRIT C:R:42:1 C:F:CRIT C:R:45:1 C:F:CRIT C:R:48:1 C:F:CRIT C:E:0:0:0:0:0:0 C:k:+1000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+1000:+300:Sword-mastery C:k:+1000:+500:Critical-hits C:k:+1000:+700:Magic C:k:+0:+550:Magic-Device C:k:+0:+500:Conveyance C:k:+0:+500:Divination C:k:+0:+500:Temporal C:k:+1000:+700:Spirituality C:k:+1000:+1500:Stealth C:k:+1000:+1000:Backstab C:k:+1000:+2000:Stealing C:k:+1000:+2000:Dodging C:g:All Gods C:b:10:Extra Max Blow(1) C:a:N:Rogue C:a:D:Rogues are masters of tricks. They can steal from shops and monsters, C:a:D:and lure monsters into deadly monster traps. C:a:N:Assassin C:a:D:Assassins are stealthy killers. C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:+300:Sword-mastery C:a:k:+1000:+300:Critical-hits C:a:k:+1000:+300:Boomerang-mastery C:a:k:+0:-500:Magic C:a:k:+0:-400:Conveyance C:a:k:+0:-400:Divination C:a:k:+0:-300:Temporal C:a:k:+0:+500:Stealth C:a:k:+0:+1000:Backstab C:a:k:+0:-1800:Stealing C:a:k:+0:-800:Magic-Device C:N:4:5:Loremaster C:D:0:Loremasters are skilled in most combat and monster skills. C:D:1:Apprentice C:D:1:Apprentice C:D:1:Initiate C:D:1:Initiate C:D:1:Sage C:D:1:Sage C:D:1:Lorekeeper C:D:1:Lorekeeper C:D:1:Loremaster C:D:1:Loremaster C:S:1:-2:1:1:0:1:0:0 C:B:4:30:3 C:P:8:40 C:E:0:0:0:0:0:0 C:k:+1000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+1000:+700:Archery C:k:+1000:+700:Barehand-combat C:k:+0:+600:Magic C:k:+1000:+700:Stealth C:k:+1000:+700:Spirituality C:k:+1000:+600:Monster-lore C:k:+0:+500:Possession C:k:+1000:+700:Corpse-preservation C:k:+0:+500:Summoning C:k:+0:+500:Symbiosis C:k:+0:+500:Mimicry C:k:+0:+300:Music C:g:All Gods C:a:N:Loremaster C:a:D:Loremasters are skilled in most combat and monster skills. C:a:O:21:3:1d1 C:a:O:36:6:1d1 C:a:O:19:2:1d1 C:a:O:16:0:3d10 C:a:N:Possessor C:a:D:Only the soul matters; a possessor can abandon his/her current body to C:a:D:incarnate in the body of a dead monster, thus gaining its powers C:a:D:and weaknesses. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:6:1d1 C:a:k:+0:-100:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:-300:Archery C:a:k:+0:-100:Barehand-combat C:a:k:+0:-200:Spirituality C:a:k:+1000:+300:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:N:Mimic C:a:D:Disguise is the way of the mimic. Through the use of cloaks of mimicry C:a:D:they can change shape for a limited time. They also can temporarily C:a:D:change part of their anatomy. C:a:O:71:37:1d1 C:a:O:23:4:1d1 C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:-100:Barehand-combat C:a:k:+1000:+100:Magic C:a:k:+0:+100:Stealth C:a:k:+0:-200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+1000:+300:Mimicry C:a:N:Symbiant C:a:D:A symbiant can merge his/her body with one of a monster unable to move C:a:D:by itself. They also have a few spells to help the symbiosis. C:a:O:23:4:1d1 C:a:O:70:6:1d1 C:a:k:+0:+100:Combat C:a:k:+0:+100:Weaponmastery C:a:k:+0:-100:Barehand-combat C:a:k:+1000:+100:Magic C:a:k:+0:+100:Stealth C:a:k:+0:-200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:+200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+1000:+300:Symbiosis C:a:k:+0:-500:Mimicry C:a:N:Summoner C:a:D:The summoner can conjure monsters from totems made from defeated foes. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:6:1d1 C:a:k:+0:-100:Combat C:a:k:+0:-100:Weaponmastery C:a:k:+0:-300:Archery C:a:k:-1000:-700:Barehand-combat C:a:k:+1000:+200:Magic C:a:k:+0:+0:Stealth C:a:k:+0:-200:Spirituality C:a:k:+15000:+100:Monster-lore C:a:k:+0:-500:Possession C:a:k:+0:+300:Corpse-preservation C:a:k:+1000:+200:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:N:Monk C:a:D:Barehanded, lightly armoured fighters, they wreak havoc with C:a:D:their bare fists, and can also use a few prayers. C:a:O:71:37:1d1 C:a:O:36:4:1d1 C:a:k:-1000:+200:Combat C:a:k:-1000:-400:Weaponmastery C:a:k:-1000:-300:Archery C:a:k:+0:+200:Barehand-combat C:a:k:+0:+0:Magic C:a:k:+0:+200:Stealth C:a:k:+0:+200:Spirituality C:a:k:+0:-400:Possession C:a:k:+0:-200:Corpse-preservation C:a:k:+0:-500:Summoning C:a:k:+0:-500:Symbiosis C:a:k:+0:-500:Mimicry C:a:k:+0:+500:Meta C:a:k:+0:+500:Mind C:a:k:+0:+500:Temporal C:a:k:+0:+700:Dodging C:a:N:Bard C:a:D:Bards sing and play songs full of power, beauty or sadness to affect C:a:D:everything that can hear them, using music instruments of various types. C:a:O:71:37:1d1 C:a:O:23:10:1d1 C:a:O:36:2:1d1 C:a:O:14:59:1d1 C:a:k:+1000:+0:Magic C:a:k:-1000:-700:Archery C:a:k:+0:-100:Barehand-combat C:a:k:+0:+100:Spirituality C:a:k:+0:-500:Possession C:a:k:+0:-100:Summoning C:a:k:+0:-100:Symbiosis C:a:k:+0:-100:Mimicry C:a:k:+1000:+500:Music C:N:5:4:Priest C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down C:D:0:the empire of fear and shadows of Morgoth. C:D:1:Believer C:D:1:Acolyte C:D:1:Adept C:D:1:Curate C:D:1:Canon C:D:1:Priest C:D:1:High Priest C:D:1:Cardinal C:D:1:Inquisitor C:D:1:Pope C:S:-1:-3:3:-1:0:2:0:0 C:B:4:35:3 C:P:2:20 C:G:GOD_FRIEND C:E:0:0:0:0:0:0 C:k:+1000:+900:Magic C:k:+0:+600:Spell-power C:k:+0:+600:Necromancy C:k:+0:+600:Mindcraft C:k:+1000:+1000:Spirituality C:k:+1000:+700:Prayer C:k:+2000:+700:Combat C:k:+1000:+700:Weaponmastery C:k:+0000:+400:Stealth C:k:+0:+50:Magic-Device C:b:1:Perfect casting C:a:N:Priest(Eru) C:a:D:A priest that serves Eru Iluvatar to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:21:5:1d1 C:a:g:Eru Iluvatar C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Spell-power C:a:N:Priest(Manwe) C:a:D:A priest that serves Manwe Sulimo to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:21:5:1d1 C:a:g:Manwe Sulimo C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+50:Weaponmastery C:a:N:Druid C:a:D:A priest that serves Yavanna Kementari to protect C:a:D:and help the regrowth of nature on Arda. C:a:O:21:5:1d1 C:a:g:Yavanna Kementari C:a:k:+0:+300:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+50:Weaponmastery C:a:k:+1000:+700:Monster-lore C:a:k:+1000:+700:Summoning C:a:N:Dark-Priest C:a:D:A priest that serves Melkor Bauglir to bring chaos C:a:D:and destruction to Arda. C:a:O:21:5:1d1 C:a:g:Melkor Bauglir C:a:k:+0:+200:Prayer C:a:k:+0:+200:Necromancy C:a:k:+0:-600:Mindcraft C:a:k:+0:+200:Spell-power C:a:k:+1000:+1000:Corpse-preservation C:a:N:Paladin C:a:D:A fighting priest that serves Tulkas to bring down C:a:D:the empire of fear and shadows of Morgoth. C:a:O:23:25:1d1 C:a:g:Tulkas C:a:k:+0:+200:Prayer C:a:k:+0:-600:Necromancy C:a:k:+0:+100:Weaponmastery C:a:k:+0:+100:Combat C:a:k:+0:+900:Barehand-combat C:a:b:1:Extra Max Blow(1) C:a:N:Mindcrafter C:a:D:A priest who has learned to tap in his own mental powers C:a:O:21:5:1d1 C:a:g:Eru Iluvatar C:a:g:Manwe Sulimo C:a:g:Tulkas C:a:g:Melkor Bauglir C:a:g:Yavanna Kementari C:a:k:+0:-300:Prayer C:a:k:+0:-200:Necromancy C:a:k:+1000:+300:Mindcraft C:a:k:+0:+100:Magic-Device ############################################################################## ############################################################################## ############################################################################## ############################################################################## # R: Race definition # R:N:index:name # R:D:race desc # R:S:str:int:wis:dex:con:chr:luck # R:K:dis:dev:sav:stl:srh:fos:thn:thb # R:P:hitdie:xp%:infra # R:E:weapons:torso:arms:finger:head:legs # R:C:allowed classes # R:G:race flags # R:R:level:pval # R:F:flags # R:k:value:modifier:skill name # R:b:level:ability I: R:N:0:Human R:D:Humans are the second born, the Edain. R:D:They are the basic race to which all others are compared. R:D:Average in ability, they can be any class. R:S:0:0:0:0:0:0:0 R:P:10:100:0 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:N:1:Half-Elf R:D:A crossbreed of elf and human, they get the best of the two races. R:S:0:1:1:1:-1:1:0 R:P:9:110:2 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:G:ELF R:k:+300:+000:Magic-Device R:k:+1500:+000:Spirituality R:k:+1000:+000:Stealth R:k:-100:+000:Weaponmastery R:k:+500:+000:Archery R:N:2:Elf R:D:Elves are the first born, the Eldar. R:D:More spiritual than physical beings, they are weaker than humans R:D:but are more intelligent. R:S:-1:2:2:1:-2:2:0 R:P:8:120:3 R:E:1:1:1:2:1:1 R:R:1:0 R:F:RES_LITE R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Warrior R:G:ELF R:k:+600:+000:Magic-Device R:k:+3000:+000:Spirituality R:k:+2000:+000:Stealth R:k:-500:+000:Weaponmastery R:k:+1500:+000:Archery R:N:3:Hobbit R:D:An old but quiet race related to humans. R:D:They are small and quite weak but good at many things. R:S:-2:2:1:3:2:1:5 R:P:7:110:4 R:E:1:1:1:2:1:1 R:Z:create food R:G:RESIST_BLACK_BREATH R:G:XTRA_MIGHT_SLING R:R:1:0 R:F:SUST_DEX R:C:Archer R:C:Loremaster R:C:Mage R:C:Rogue R:C:Warrior R:k:+0:+300:Sling-mastery R:k:+1800:+000:Magic-Device R:k:+9000:+000:Spirituality R:k:+5000:+000:Stealth R:k:-1000:+000:Weaponmastery R:k:+2000:+000:Archery R:N:4:Gnome R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size. R:D:Very good at magic use, they are poor as fighters. R:S:-1:2:0:2:1:-2:2 R:P:8:135:4 R:E:1:1:1:2:1:1 R:Z:blink R:R:1:0 R:F:FREE_ACT R:C:Mage R:C:Rogue R:C:Warrior R:k:+1200:+000:Magic-Device R:k:+6000:+000:Spirituality R:k:+3000:+000:Stealth R:k:-800:+000:Weaponmastery R:k:+1200:+000:Archery R:N:5:Dwarf R:D:The children of Aule, a strong but small race. R:D:Miners and fighters of legend. R:S:2:-2:2:-2:2:-3:0 R:P:11:125:5 R:E:1:1:1:2:1:1 R:Z:find secret passages R:R:1:0 R:F:RES_BLIND R:C:Priest R:C:Warrior R:k:+0:+200:Axe-mastery R:k:+900:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:-1000:+000:Stealth R:k:+1500:+000:Weaponmastery R:k:+500:+000:Archery R:N:6:Orc R:D:Quite strong but not very smart. R:S:2:-1:0:1:1:-4:-3 R:P:10:110:3 R:E:1:1:1:2:1:1 R:Z:remove fear R:R:1:0 R:F:RES_DARK R:C:Archer R:C:Priest R:C:Rogue R:C:Warrior R:k:-300:+000:Magic-Device R:k:-1000:+000:Spirituality R:k:-1000:+000:Stealth R:k:+1200:+000:Weaponmastery R:k:-500:+000:Archery R:N:7:Troll R:D:They can bear the light of the sun. R:D:They are extremely strong and dumb. R:S:4:-4:-2:-4:3:-6:-4 R:P:12:137:3 R:E:1:1:1:2:1:1 R:Z:berserk R:R:1:0 R:F:SUST_STR R:R:15:0 R:F:REGEN R:C:Warrior R:k:-800:+000:Magic-Device R:k:-4000:+000:Spirituality R:k:-2000:+000:Stealth R:k:+2000:+000:Weaponmastery R:k:-1000:+000:Archery R:N:8:Dunadan R:D:The greatest of the Edain, humans in all respects but R:D:stronger, smarter and wiser. R:S:1:2:2:2:3:2:2 R:P:10:180:0 R:E:1:1:1:2:1:1 R:R:1:0 R:F:REGEN R:F:SUST_CON R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:k:+500:+000:Magic-Device R:k:+2500:+000:Spirituality R:k:+2000:+000:Stealth R:k:+1500:+000:Weaponmastery R:k:+1000:+000:Archery R:N:9:High-Elf R:D:Elves are the first born, the Eldar. R:D:High elves are the best of the Eldar, strong, fast, intellectual, though R:D:they sometimes lack wisdom. R:S:1:3:2:3:1:5:0 R:P:10:200:4 R:E:1:1:1:2:1:1 R:R:1:0 R:F:RES_LITE R:F:SEE_INVIS R:G:ELF R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Warrior R:k:+2000:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:+4000:+000:Stealth R:k:+1000:+000:Weaponmastery R:k:+2500:+000:Archery R:N:10:Half-Ogre R:D:A crossbreed between a human and an ogre. R:D:They are similar to half-trolls, strong and dumb. R:S:3:-1:-1:-1:3:-3:-2 R:P:12:130:3 R:E:1:1:1:2:1:1 R:Z:set explosive rune R:R:1:0 R:F:RES_DARK R:F:SUST_STR R:C:Priest R:C:Warrior R:k:-500:+000:Magic-Device R:k:-2500:+000:Spirituality R:k:-2000:+000:Stealth R:k:+2000:+000:Weaponmastery R:k:+000:+000:Archery R:N:11:Beorning R:D:A race of men shapeshifters. R:D:They have the unique power of being able to polymorph to bear forms. R:S:4:-2:-2:-1:3:-5:1 R:P:12:150:3 R:E:1:1:1:2:1:1 R:Z:turn into a bear R:R:1:0 R:F:SUST_STR R:R:20:1 R:F:STR R:C:Loremaster R:C:Rogue R:C:Warrior R:k:+1000:+1000:Bearform-combat R:k:-800:+000:Magic-Device R:k:-3000:+000:Spirituality R:k:-2000:+000:Stealth R:k:+2500:+000:Weaponmastery R:k:+500:+000:Archery R:N:12:Kobold R:D:A weaker kind of goblin, related to orcs. R:S:1:-1:0:1:0:-4:0 R:P:9:125:3 R:E:1:1:1:2:1:1 R:Z:poison dart R:R:1:0 R:F:RES_POIS R:C:Archer R:C:Rogue R:C:Warrior R:k:-300:+000:Magic-Device R:k:-1000:+000:Spirituality R:k:-1000:+000:Stealth R:k:+1000:+000:Weaponmastery R:k:-800:+000:Archery R:N:13:Petty-Dwarf R:D:A nearly extinct subrace of dwarves. R:D:They prefer to live in the darkness. R:S:1:-1:2:0:2:-4:-5 R:P:11:135:5 R:E:1:1:1:2:1:1 R:Z:detect doors and traps R:R:1:0 R:F:RES_DARK R:F:RES_DISEN R:C:Rogue R:C:Warrior R:k:+500:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:+1000:+000:Stealth R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery R:N:14:Dark-Elf R:D:Elves are the first born, the Eldar. R:D:Dark elves are rare on Middle-earth and even though not evil R:D:they are not good. R:S:-1:3:2:2:-2:1:-2 R:P:9:150:5 R:E:1:1:1:2:1:1 R:Z:magic missile R:R:1:0 R:F:RES_DARK R:R:20:0 R:F:SEE_INVIS R:C:Archer R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:G:ELF R:k:+0:+200:Magic R:k:+1500:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:+3000:+000:Stealth R:k:-500:+000:Weaponmastery R:k:+1000:+000:Archery R:N:15:Ent R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'. R:S:10:-3:2:-5:11:-3:-2 R:P:14:210:5 R:E:1:1:1:2:1:1 R:Z:grow trees R:G:AC_LEVEL R:G:NO_FOOD R:G:NO_STUN R:R:1:-5 R:F:SENS_FIRE R:F:SLOW_DIGEST R:F:SPEED R:R:5:0 R:F:SEE_INVIS R:R:20:0 R:F:ESP_EVIL R:F:ESP_ORC R:F:ESP_TROLL R:C:Loremaster R:C:Priest R:C:Warrior R:O:70:32:2d3 R:b:1:Tree walking R:k:+0:+200:Barehand-combat R:k:+0:+600:Boulder-throwing R:k:+500:+000:Magic-Device R:k:+10000:+000:Spirituality R:k:-6000:+000:Stealth R:k:-300:+000:Weaponmastery R:k:-200:+000:Archery R:N:16:RohanKnight R:D:Humans from the land of Rohan, riding the great Mearas. R:D:Fast and powerful in battle. R:S:4:-2:3:1:4:2:0 R:P:10:220:0 R:E:1:1:1:2:1:1 R:Z:Rohan Knight's Powers R:R:1:3 R:F:SPEED R:R:5:1 R:F:SPEED R:R:10:1 R:F:SPEED R:R:15:1 R:F:SPEED R:R:20:1 R:F:SPEED R:R:25:1 R:F:SPEED R:R:30:1 R:F:SPEED R:R:35:1 R:F:SPEED R:R:40:1 R:F:SPEED R:R:45:1 R:F:SPEED R:C:Priest R:C:Warrior R:k:+500:+000:Magic-Device R:k:+2500:+000:Spirituality R:k:-8000:+000:Stealth R:k:+100:+200:Weaponmastery R:k:+500:+000:Archery R:N:17:Thunderlord R:D:A thunderlord is a Great Eagle of Manwe, ridden by a Maia of Manwe. R:D:They carry the power of wind and thunder. R:S:6:2:1:1:3:8:2 R:P:12:400:0 R:E:1:1:1:2:1:1 R:Z:Thunderlord's Powers R:R:1:0 R:F:FEATHER R:R:4:0 R:F:ESP_DRAGON R:R:5:0 R:F:RES_ELEC R:R:10:0 R:F:RES_COLD R:R:15:0 R:F:RES_ACID R:R:17:0 R:F:FLY R:R:35:0 R:F:RES_POIS R:R:45:0 R:F:IM_ELEC R:C:Archer R:C:Mage R:C:Priest R:C:Warrior R:k:+000:+000:Magic-Device R:k:+5000:+000:Spirituality R:k:-16000:+000:Stealth R:k:+1500:+000:Weaponmastery R:k:+500:+000:Archery R:N:18:DeathMold R:D:A pure mass of evilness, DeathMolds cannot move, but they have much more R:D:power than an average race. R:S:10:0:10:0:10:-15:-5 R:P:15:250:10 R:E:1:1:1:4:0:0 R:Z:Death Mold's Powers R:G:EXPERIMENTAL R:R:1:0 R:F:HOLD_LIFE R:F:IMMOVABLE R:F:RES_NETHER R:F:RES_NEXUS R:C:Mage R:C:Priest R:k:+0:+200:Necromancy R:k:-500:+000:Magic-Device R:k:+7500:+000:Spirituality R:k:+25000:+000:Stealth R:k:+2500:+000:Weaponmastery R:k:+2500:+000:Archery R:N:19:Yeek R:D:The weakest of all the races, bad at everything except gaining levels quickly. R:S:-5:-5:-5:-5:-5:-5:-5 R:P:6:25:2 R:E:1:1:1:2:1:1 R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Rogue R:C:Warrior R:k:-500:+000:Magic-Device R:k:-2500:+000:Spirituality R:k:-5000:+000:Stealth R:k:-500:+000:Weaponmastery R:k:-500:+000:Archery R:N:20:Wood-Elf R:D:Elves are the first born, the Eldar. R:D:Wood elves live in the great forests of Middle-earth. R:S:-3:2:1:5:-4:1:0 R:P:7:130:4 R:E:1:1:1:2:1:1 R:G:XTRA_MIGHT_BOW R:R:1:1 R:F:RES_LITE R:F:XTRA_MIGHT R:C:Archer R:C:Loremaster R:C:Mage R:C:Priest R:C:Warrior R:G:ELF R:k:+0:+200:Archery R:b:1:Tree walking R:k:+600:+000:Magic-Device R:k:+3000:+000:Spirituality R:k:+5000:+000:Stealth R:k:-2500:+000:Weaponmastery R:k:+4000:+000:Archery R:N:21:Maia R:D:An old race, dating from before the creation of Arda, the Maiar were R:D:created by Eru to help the Valar in their task. R:S:0:0:0:0:0:0:4 R:P:10:100:0 R:E:1:1:1:2:1:1 R:G:NO_GOD R:R:1:0 R:F:AGGRAVATE R:R:20:0 R:F:DRAIN_EXP R:R:6:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:12:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:18:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:24:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:30:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:36:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:42:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:R:48:1 R:F:CHR R:F:CON R:F:DEX R:F:INT R:F:STR R:F:WIS R:C:Archer R:C:Mage R:C:Warrior R:k:+000:+000:Magic-Device R:k:+000:+000:Spirituality R:k:=0:=0:Prayer R:k:+000:+000:Stealth R:k:+000:+000:Weaponmastery R:k:+000:+000:Archery ############################################################################## ############################################################################## ############################################################################## ############################################################################## # S: Subrace definition # S:N:index:name # S:D:'A'fter/'B'efore:subrace desc # S:S:str:int:wis:dex:con:chr:luck:mana # S:K:dis:dev:sav:stl:srh:fos:thn:thb # S:P:hitdie:xp%:infra # S:E:weapons:torso:arms:finger:head:legs # S:A:allowed races # S:C:'A'llow/'F'orbid:allowed/forbiden classes # S:G:subrace flags # S:R:level:pval # S:F:flags # S:k:value:modifier:skill name # S:b:level:ability # Make the parser actually work :) I: S:N:0: S:D:A:A normal member of the race. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:DeathMold S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Maia S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Thunderlord S:A:Troll S:A:Wood-Elf S:A:Yeek # Just a place holder, the actualy setting are done with corruptions, see # corrupt.lua and player.lua S:N:1:Vampire S:D:B:Vampires are powerful undead, wielding great powers. They still fear the S:D:B:sunlight and cannot easily satiate their hunger. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:Hobbit S:A:Human S:A:Kobold S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Yeek S:C:A:Mage S:O:70:0:5d3 S:O:70:32:2d3 S:N:2:Spectre S:D:B:Spectres only partially exist in the mortal world and so they can S:D:B:pass through walls. They are somewhat physically weak. S:S:-5:1:1:2:-3:-6:-3:105 S:P:-4:80:3 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:C:F:Archer S:C:F:Warrior S:G:NO_CUT S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:SEMI_WRAITH S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_COLD S:F:RES_NETHER S:F:RES_POIS S:F:SEE_INVIS S:F:SLOW_DIGEST S:O:70:32:2d3 S:k:+800:+000:Magic-Device S:k:+700:+000:Spirituality S:k:+2000:+000:Stealth S:k:-500:+000:Weaponmastery S:k:-200:+000:Archery S:N:3:Skeleton S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable S:D:B:to sharp things. S:S:0:-2:-2:0:1:-4:-3:70 S:P:0:45:1 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:G:NO_CUT S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_POIS S:F:RES_SHARDS S:F:SEE_INVIS S:R:10:0 S:F:RES_COLD S:O:70:32:2d3 S:k:-500:+000:Magic-Device S:k:+500:+000:Spirituality S:k:-1000:+000:Stealth S:k:+800:+000:Weaponmastery S:k:+000:+000:Archery S:N:4:Zombie S:D:B:Strong and dumb is a zombie. S:S:2:-6:-6:1:4:-5:-4:70 S:P:3:45:1 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dark-Elf S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Troll S:A:Wood-Elf S:A:Yeek S:C:F:Mage S:G:NO_FOOD S:G:NO_SUBRACE_CHANGE S:G:UNDEAD S:R:1:0 S:F:HOLD_LIFE S:F:RES_POIS S:F:SEE_INVIS S:F:SLOW_DIGEST S:R:5:0 S:F:RES_COLD S:O:70:32:2d3 S:k:-200:+000:Magic-Device S:k:+500:+000:Spirituality S:k:-1000:+000:Stealth S:k:+500:+000:Weaponmastery S:k:+000:+000:Archery S:N:5:Barbarian S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters. S:S:2:-3:-2:1:1:-3:1:50 S:P:1:25:0 S:E:0:0:0:0:0:0 S:A:Beorning S:A:Dwarf S:A:Half-Ogre S:A:Human S:A:Orc S:A:Troll S:C:F:Mage S:R:10:0 S:F:RES_FEAR S:k:-1000:+000:Magic-Device S:k:+200:+000:Spirituality S:k:-2000:+000:Stealth S:k:+1200:+000:Weaponmastery S:k:+500:+000:Archery S:N:6:Hermit S:D:A:Through years of isolation hermits can manage to increase their mana S:D:A:reserves but at the cost of an increased physical weakness. S:S:-3:1:1:-3:-3:1:0:120 S:P:-3:20:1 S:E:0:0:0:0:0:0 S:A:Dark-Elf S:A:DeathMold S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:High-Elf S:A:Hobbit S:A:Human S:A:Maia S:A:Petty-Dwarf S:A:RohanKnight S:A:Thunderlord S:A:Wood-Elf S:A:Yeek S:C:F:Archer S:C:F:Warrior S:k:+1000:+000:Magic-Device S:k:+500:+000:Spirituality S:k:+3000:+000:Stealth S:k:-500:+000:Weaponmastery S:k:-500:+000:Archery S:N:8:LostSoul S:D:A:In some very rare occasions souls can come back from the Halls of Mandos. S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 S:G:ASTRAL S:G:NO_SUBRACE_CHANGE S:R:1:0 S:F:SEE_INVIS S:A:Beorning S:A:Dark-Elf S:A:DeathMold S:A:Dunadan S:A:Dwarf S:A:Elf S:A:Ent S:A:Gnome S:A:Half-Elf S:A:Half-Ogre S:A:High-Elf S:A:Hobbit S:A:Human S:A:Kobold S:A:Maia S:A:Orc S:A:Petty-Dwarf S:A:RohanKnight S:A:Thunderlord S:A:Troll S:A:Wood-Elf S:A:Yeek S:O:70:32:25d2 S:O:70:12:25d3 # Used for corruptions that can change your subrace S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx S:S:0:0:0:0:0:0:0:100 S:P:0:0:0 S:E:0:0:0:0:0:0 tome-2.41-ah~0.git.20200131/lib/edit/qrand1.map000066400000000000000000000004051361553472600203140ustar00rootroot00000000000000# Floor F:.:1:6 # Marker F:,:172:6 # Princess F:p:1:6:969 # Lit permanent wall F:x:61:6 # Lit glass wall F:G:188:6 # Door F:D:38:6 # Deep lava F:F:85:12 # Dungeon layout D: D: xxxxxxx D: xpGF..x D: xGGF,.D D: xFFF..x D: xxxxxxx D: tome-2.41-ah~0.git.20200131/lib/edit/qrand10.map000066400000000000000000000006431361553472600204000ustar00rootroot00000000000000# Floor F:.:1:6 # Marker F:,:172:6 # Princess F:p:1:6:969 # Lit permanent wall F:x:61:6 # Lit glass wall F:G:188:6 # Door F:D:38:6 # Deep lava F:F:85:12 # Dungeon layout D: D: xxxxxxx D: xFFFFFx D: xxxxxx,....xxxx D: xFFG,......,,,xxx D: xFpG...........DD D: xFFG,......,,,xxx D: xxxxxx,....xxxx D: xFFFFFx D: xxxxxxx D: tome-2.41-ah~0.git.20200131/lib/edit/qrand11.map000066400000000000000000000005311361553472600203750ustar00rootroot00000000000000# Floor F:.:1:6 # Marker F:,:172:6 # Princess F:p:1:6:969 # Lit permanent wall F:x:61:6 # Lit glass wall F:G:188:6 # Door F:D:38:6 # Deep lava F:L:85:6 # Shallow lava F:l:86:6 # Dungeon layout D: ,llllllll , D:, llLLLLLllll, D:llLLLGGGLLLlll, D:llLLLGpGLLLLlll D:lllLLGGGLLLllll D:lllllLLLLlllll, D:,lllllllllll, D: , ,llllll, tome-2.41-ah~0.git.20200131/lib/edit/qrand12.map000066400000000000000000000005341361553472600204010ustar00rootroot00000000000000# Floor F:.:1:6 # Marker F:,:172:6 # Princess F:p:1:6:969 # Lit permanent wall F:x:61:6 # Lit glass wall F:G:188:6 # Door F:D:38:6 # Deep water F:W:187:6 # Shallow water F:w:84:6 # Dungeon wayout D: ,wwwwwwww , D:,,wwWWWWWwwww, D:wwWWWGGGWWWwww, D:wwWWWGpGWWWWwww D:wwwWWGGGWWWwwww D:wwwwwWWWWwwwww, D:,wwwwwwwwwww, D: , ,wwwwww, tome-2.41-ah~0.git.20200131/lib/edit/qrand14.map000066400000000000000000000005561361553472600204070ustar00rootroot00000000000000# Floor F:.:1:6 # Marker F:,:172:6 # Princess F:p:1:6:969 # Lit permanent wall F:x:61:6 # Lit glass wall F:G:188:6 # Door F:D:38:6 # Deep water F:W:84:6 # Shallow water F:w:187:6 # Dungeon wayout D: D: xxxx xxxx D: x,,x x,,x D: xxDxxxxxxxDxx D: D,,,GpG,,,D D: xxDxxxxxxxDxx D: x,,x x,,x D: xxxx xxxx D: tome-2.41-ah~0.git.20200131/lib/edit/qrand5.map000066400000000000000000000005731361553472600203260ustar00rootroot00000000000000# Floor F:.:1:6 # Marker F:,:172:6 # Princess F:p:1:6:969 # Lit permanent wall F:x:61:6 # Lit glass wall F:G:188:6 # Dungeon layout D: D: xxxx.xxxx D: xx.......xx D: xxx..,...,..xxx D: xx.....GGG.....xx D: x......GpG......x D: xx..,..GGG..,..xx D: xxx....,....xxx D: xx.......xx D: xxxx.xxxx D: tome-2.41-ah~0.git.20200131/lib/edit/qrand6.map000066400000000000000000000005561361553472600203300ustar00rootroot00000000000000# Floor F:.:1:6 # Marker F:,:172:6 # Princess F:p:1:6:969 # Lit permanent wall F:x:61:6 # Lit glass wall F:G:188:6 # Door F:D:38:6 # Deep water F:W:84:6 # Shallow water F:w:187:6 # Dungeon wayout D: D: xxxx xxxx D: xxxx xxxx D: xxxxxxxxxxDxx D: D,,,GpG,,,D D: xxxxxxxxxxDxx D: xxxx xxxx D: xxxx xxxx D: tome-2.41-ah~0.git.20200131/lib/edit/qrand7.map000066400000000000000000000004561361553472600203300ustar00rootroot00000000000000# Floor F:.:1:6 # Marker F:,:172:6 # Princess F:p:1:6:969 # Lit permanent wall F:x:61:6 # Lit glass wall F:G:188:6 # Door F:D:38:6 # Deep water F:W:84:6 # Shallow water F:w:187:6 # Dungeon wayout D: D: GGG ,x, D: GpG x,x D: GGG ,x, D: D: ,x, D: tome-2.41-ah~0.git.20200131/lib/edit/r_info.txt000066400000000000000000013505111361553472600204530ustar00rootroot00000000000000# File: r_info.txt # With new monsters for Zangband 2.2 (or 2.3) # With new monsters for PernAngband 3.x.x # With lots of monsters for PernAngband 4.x.x # With Spirits for ToME 2.1.x # This file is used to initialize the "lib/raw/r_info.raw" file, which is # used to initialize the "monster race" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/raw/r_info.raw" file. # PernAngband notes: # Currently, "unique" monsters are just "special" monster races, with # the requirement that only one monster of that race can exist at a time, # and when it is killed, it can never again be generated. # ATTR_CLEAR monsters acquire their attr from the item/floor below them, # and use "white" for the recall window. See "cave.c" for info. # ATTR_MULTI monsters have a "flickering" attr, and use "violet" for the # recall window. See "cave.c" for info. # CHAR_CLEAR monsters use special symbols (.) as given below, # and use those symbols for the recall window. In theory, normally, # these monsters cannot be targetted, and when examined look like normal # floors, until the player "notices" them (perhaps check "awake"). # CHAR_MULTI monsters use special symbols (!, ?, =) as given below, # and use those symbols for the recall window. In theory, normally, # these monsters cannot be targetted, and when examined look like normal # objects, until the player "notices" them (perhaps check "awake"). # Note that there are (a few) normal monsters who are "violet" but not # ATTR_MULTI, and a lot of monsters which are "white" but not ATTR_CLEAR. # Note that currently both CHAR_CLEAR and CHAR_MULTI monsters are treated # as normal monsters that are just a little hard to see. # Note that the monster list underwent several changes for Angband 2.7.9, # including some monster name changes, some symbol redistributions, and # some color changes. # The Umber Hulk joined the Xorn/Xaren (X). The ticks (t) joined the # spiders (S). The townspeople (t) left the people (p). The "Jabberwock" # became the "Chaos beetle" (K). The major demons (&) became (U) and the # minor demons (I) became (u). Multiplying insects (fleas, fruit flies, # hummerhorns) became (I), visually "matching" the multiplying lice (l). # The "ant lions" (a) became "ants" (a). The mummified monsters (M) # joined the zombified monsters (z). The multi-headed hydras (M) left # the reptiles (R). The snakes (J) left the reptiles (R). # Some of the old "red" or "brown" monsters became "pink" if they lower # strength, while some of the old "fire" monsters became simply "red" # monsters. The "dragons" and "hounds" and related monsters underwent # a "color scheme regularization" ('w' = White/Cold, 's' = Black/Acid, # 'o' = Lite/Dark, 'r' = Red/Fire, 'g' = Green/Poison, 'b' = Blue/Elec, # 'u' = Brown/Earth/Force, 'D' = Dark/etc, 'W' = Stone/Inertia/Gravity/etc, # 'v' = Multihued/Chaos/Disenchantment/etc, 'y' = Gold/Sound, 'R' = Nexus, # 'G' = Nether, 'B' = Left-overs, and 'U' = Bronze/Confusion). # In several situations, two or more monsters with identical symbols and # colors were changed so that maximal information is conveyed by the symbol # and color. # The "people" (p), with more than 50 entries, got a new "color scheme" # ('w' = Paladin, 's' = Knight, 'o' = Mystic, 'r' = Mage, 'g' = High Priest, # 'b' = Thief, 'u' = Warrior, 'D' = Death knight, 'W' = Ranger/Archer, # 'v' = Sorcerer, 'y' = Ninja, 'R' = High Mage, 'G' = Priest, 'B' = High # Thief, 'U' = High Warrior). Note that most non-unique "people" already # had these colors, or colors close to these colors. A similar color scheme # was enforced for the "humanoid" (h) monsters as well, more or less. # TY: This is no longer entirely accurate. The monster coloring has been # changed 'back' to pre-2.7.* coloring in several cases. For example, I # prefer "black" thief characters. Also color can be (and should) be used to # convey information, but more importantly it is a visual presentation # of the creature and should be what the creature "looks" like. # Many of the "unique" monsters were changed to "match" the "base" monster # from which they were derived. Angband 2.8.0 may require every "unique" # monster to be based on a "normal" monster, and may enforce color matching. # This may result in the addition of some new monsters, to serve as "base" # monsters, possibly including Ogre captains, Greater Balrogs, Black Trolls, # Vampire Queens, Giant Werewolves, and others. This may be accompanied by # a separation of the monster list into a "normal" monster list (r_info) # with 512 entries, and a "unique" monster list (u_info) with 128 entries, # which will require reorganization of the list. Some new "player ghost" # unique monsters will probably be added at the same time. # Mushrooms look just like food (and use the "," symbol for both the recall # window and for normal display), Creeping coins look just like coins (and # use the "$" symbol for both the recall window and for normal display), and # Trappers/Lurkers can never be seen (and use the "." symbol for the recall # window). All other monsters use "alphabetic" symbols, and "alphabetic" # symbols are used only for monsters. # The "0" and "9" symbols are reserved for internal debugging use. # The "&" symbol is reserved for future use as a special "terrain feature". # The "`" symbol is reserved as an "alternate" open door picture, since # the "'" symbol looks like the "," symbol in some fonts (esp. IBM). # The "x" symbol is free for use as an "attr/char mapping" for annoying # monsters, such as magic mushrooms, drolems, etc. # Certain symbols ("X", "Y", "B", "l", "I", etc) are used by # very few monsters, and could be reorganized somewhat. # There are still too many "p" monsters, perhaps they should be broken up. # As always, you can enforce any "visual picture" you want with a "pref file". ###### Understanding the entries ###### # N: serial number : monster name # G: symbol : color # I: speed : hit points : vision : armor class : alertness # W: depth : rarity : corpse weight : experience for kill # E: weapons : torso : arms : finger : head : leg # O: treasure : combat : magic : tool # B: attack method : attack effect : damage # F: flag | flag | etc # S: spell frequency | # S: spell type | spell type | etc # D: Description # A: a_ptr_index : %chance # 'N' indicates the beginning of an entry. The serial number must # increase for each new item. Entry 0 is used for the player. # 'G' is for graphics - symbol and color. There are 16 colors, as # follows: # D - Dark Gray w - White s - Gray o - Orange # r - Red g - Green b - Blue u - Brown # d - Black W - Light Gray v - Violet y - Yellow # R - Light Red G - Light Green B - Light Blue U - Light Brown # 'I' is for information - speed, health, vision in tens of feet, # armor class, and alertness. 110 is normal speed. Alertness ranges # from 0 (ever vigilant for intruders) to 255 (prefers to ignore # intruders). # 'W' is for more information - level, rarity, corpse weight (expressed # in deci-pounds) [19 deci-pounds seem to get added to these number # in practice], and experience for killing. # 'E' is for equipment slots - weapon slots, torso slots (the "on body" # and "about body" equipment slots), arm slots (expressed in number # of pairs), finger slots, head slots, and leg slots (expressed # in number of pairs). # 'O' is for object drop chances - % chance to drop treasure, % chance # to drop combat items, % chance to drop magic type items (not # items of good blessing), and % chance to drop tools. The four # percents added together must be equal to or less than 100. If # the percent is less than 100, that is the chance for the monster # to drop junk. # 'B' is for blows - method of attack, effect of attack, and damage # from attack. There may be up to four of these lines; effect and # damage are optional. # 'S' is for spells. The first S: line must be S:1_IN_X with X the # number of monster turns, on average, before the monster will cast # one of its spells. X must not be zero. # 'F' is for flags. These are fairly self-explanatory. As many F: # lines may be used as are needed to specify all the flags and flags # are separated by the '|' symbol. The '|' symbol must also be used # to end all but the last line. # 'D' is for description. As many D: lines may be used as are needed # to describe the monster. Note that lines may need spaces at their # ends to prevent words from running together in the monster memory. # Note that monster zero is used for the "player" picture. ##### The Player ##### N:0:Player G:@:w E:1:1:1:2:1:1 O:0:0:0:0 ##### Town monsters ##### N:1:Filthy street urchin G:t:D I:110:1d4:4:1:40 W:0:2:1200:0 E:1:1:1:2:1:1 O:1:1:1:1 B:BEG:* B:TOUCH:EAT_GOLD F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:RAND_25 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:He looks squalid and thoroughly revolting. N:2:Scrawny cat G:f:U I:110:1d2:30:1:10 W:0:3:100:0 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d1 F:ANIMAL F:DROP_CORPSE F:DROP_SKELETON F:MORTAL F:RAND_25 F:WILD_GRASS F:WILD_ONLY F:WILD_TOO F:WILD_TOWN D:A skinny little furball with sharp claws and a menacing look. N:3:Sparrow G:B:U I:110:1d1:30:1:10 W:0:3:90:0 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d1 F:ANIMAL F:CAN_FLY F:DROP_SKELETON F:HAS_EGG F:IMPRESED F:MORTAL F:RAND_25 F:WILD_ONLY F:WILD_TOWN D:Utterly harmless, except when angry. N:4:Chaffinch G:B:r I:110:1d1:30:1:10 W:0:3:80:0 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d1 F:ANIMAL F:CAN_FLY F:DROP_SKELETON F:HAS_EGG F:IMPRESED F:MORTAL F:RAND_25 F:WILD_GRASS F:WILD_ONLY F:WILD_WOOD D:Utterly harmless, except when angry. N:5:Wild rabbit G:r:U I:110:1d2:30:1:10 W:0:3:100:0 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d1 F:ANIMAL F:DROP_CORPSE F:DROP_SKELETON F:MORTAL F:RAND_50 F:WILD_GRASS F:WILD_ONLY F:WILD_WOOD D:It is not a carnivore, but will defend itself if you stray too D:close. N:6:Woodsman G:t:g I:110:3d3:10:1:255 W:0:1:1000:0 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:TAKE_ITEM F:WILD_ONLY F:WILD_WOOD D:He has a strong axe with a sharp edge. N:7:Scruffy little dog G:C:U I:110:1d3:20:1:5 W:0:3:300:0 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d1 F:ANIMAL F:DROP_CORPSE F:DROP_SKELETON F:MORTAL F:RAND_25 F:WILD_ONLY F:WILD_TOWN D:A thin flea-ridden mutt, growling as you get close. N:8:Farmer Maggot G:h:w I:110:35d10:40:10:3 W:0:4:730:0 E:0:1:1:2:1:1 O:0:100:0:0 #B:MOAN:* #B:MOAN:* F:BASH_DOOR F:CAN_SPEAK F:DROP_CORPSE F:FORCE_MAXHP F:HAS_LITE F:MALE F:MORTAL F:NEUTRAL F:NEVER_MOVE F:NO_DEATH F:NO_TARGET F:OPEN_DOOR F:SPECIAL_GENE F:UNIQUE F:WILD_ONLY F:WILD_TOWN D:He's lost his dogs. He's had his mushrooms stolen. He's not a happy D:hobbit! N:9:Blubbering idiot G:t:W I:110:1d2:6:1:0 W:0:1:1500:0 E:1:1:1:2:1:1 O:0:0:0:0 B:DROOL:* F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:RAND_25 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:He tends to blubber a lot. N:10:Boil-covered wretch G:t:g I:110:1d2:6:1:0 W:0:1:1400:0 E:1:1:1:2:1:1 O:0:0:0:0 B:DROOL:* F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:RAND_25 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:Ugly doesn't begin to describe him. N:11:Village idiot G:t:G I:120:4d4:6:1:0 W:0:1:1400:0 E:1:1:1:2:1:1 O:0:0:0:0 B:DROOL:* F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:RAND_25 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:Drooling and comical, but then, what do you expect? N:12:Pitiful-looking beggar G:t:U I:110:1d4:10:1:40 W:0:1:1300:0 E:1:1:1:2:1:1 O:0:0:0:0 B:BEG:* F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:RAND_25 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:You just can't help feeling sorry for him. N:13:Mangy-looking leper G:t:u I:110:1d1:10:1:50 W:0:1:1300:0 E:1:1:1:2:1:1 O:0:0:0:0 B:BEG:* B:TOUCH:DISEASE F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:RAND_25 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:You feel it isn't safe to touch him. N:14:Agent of the black market G:t:b I:110:2d8:10:8:99 W:0:1:1200:0 E:1:1:1:2:1:1 O:25:50:20:5 B:HIT:HURT:1d6 B:TOUCH:EAT_ITEM B:INSULT:* F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM F:WILD_GRASS F:WILD_MOUNTAIN F:WILD_ONLY F:WILD_TOWN F:WILD_WOOD D:He 'finds' new wares for the Black Market. From unwary adventurers... N:15:Singing, happy drunk G:t:y I:110:2d3:10:1:0 W:0:1:1100:0 E:1:1:1:2:1:1 O:0:0:0:0 B:BEG:* F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_50 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:He makes you glad to be sober. N:16:Aimless-looking merchant G:t:o I:110:3d3:10:1:255 W:0:1:1500:0 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d3 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_50 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:The typical ponce around town, with purse jingling, and looking for more D:amulets of adornment to buy. N:17:Mean-looking mercenary G:t:r I:110:5d8:10:20:250 W:0:1:1700:0 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d10 F:BASH_DOOR F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:RAND_50 F:TAKE_ITEM F:WILD_GRASS F:WILD_ONLY F:WILD_TOWN F:WILD_WOOD D:No job is too low for him. N:18:Battle-scarred veteran G:t:B I:110:7d8:10:30:250 W:0:1:1650:0 E:1:1:1:2:1:1 O:25:50:25:0 B:HIT:HURT:2d6 F:BASH_DOOR F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:RAND_50 F:TAKE_ITEM F:WILD_ONLY F:WILD_TOWN D:He doesn't take to strangers kindly. N:19:Martti Ihrasaari G:P:w I:109:35d20:50:15:4 W:0:4:2794:0 E:0:1:1:2:1:1 O:50:50:0:0 B:SHOW:* B:SHOW:* F:BASH_DOOR F:CAN_SPEAK F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:HAS_LITE F:JOKEANGBAND F:MALE F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE F:WILD_ONLY F:WILD_TOWN D:He weighs 127 kg. He is the president of some remote country. ##### Normal monsters ##### N:20:Grey mold G:m:s I:110:1d2:2:1:0 W:1:1:20:3 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:HURT:1d4 B:SPORE:HURT:1d4 F:DROP_CORPSE F:EMPTY_MIND F:IM_POIS F:MORTAL F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:A small strange growth. N:21:Large white snake G:J:w I:100:3d6:4:30:99 W:1:1:600:2 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d1 B:CRUSH:HURT:1d1 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:HAS_EGG F:MORTAL F:RAND_50 F:WILD_TOO D:It is about eight feet long. N:22:Grey mushroom patch G:,:s I:110:1d2:2:1:0 W:1:1:10:1 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:CONFUSE:1d4 F:DROP_CORPSE F:EMPTY_MIND F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:Yum! It looks quite tasty. N:23:Newt G:R:y I:110:2d6:8:12:30 W:1:1:10:2 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:BITE:HURT:1d3 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:HAS_EGG F:MORTAL F:WEIRD_MIND F:WILD_GRASS F:WILD_MOUNTAIN F:WILD_SHORE F:WILD_TOO F:WILD_WASTE D:A small, harmless lizard. N:24:Giant white centipede G:c:w I:110:3d5:7:10:40 W:1:1:500:2 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d2 B:STING:HURT:1d2 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:RAND_50 F:WEIRD_MIND F:WILD_TOO D:It is about four feet long and carnivorous. N:25:White icky thing G:i:w I:110:2d5:12:7:10 W:1:1:500:1 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:1d2 F:CAN_SWIM F:DROP_CORPSE F:EMPTY_MIND F:RAND_25 F:RAND_50 D:It is a smallish, slimy, icky creature. N:26:Clear icky thing G:i:B I:110:2d5:12:6:10 W:1:1:500:2 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:1d2 F:ATTR_CLEAR F:CAN_SWIM F:DROP_CORPSE F:EMPTY_MIND F:INVISIBLE F:RAND_25 F:RAND_50 D:It is a smallish, slimy, icky, blobby creature. N:27:Giant white mouse G:r:w I:110:1d3:8:4:20 W:1:1:600:1 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d2 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:MORTAL F:RAND_50 F:WILD_GRASS F:WILD_TOO S:MULTIPLY D:It is about three feet long with large teeth. N:28:Large brown snake G:J:u I:100:4d6:4:35:99 W:1:1:800:3 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:CRUSH:HURT:1d4 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:HAS_EGG F:MORTAL F:RAND_25 D:It is about eight feet long. N:29:Small kobold G:k:y I:110:2d7:20:16:10 W:1:1:800:5 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d5 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:IM_POIS F:MORTAL F:OPEN_DOOR F:WILD_TOO D:It is a small, dog-headed humanoid figure. N:30:Kobold G:k:G I:110:3d7:20:16:10 W:2:1:900:5 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:IM_POIS F:MORTAL F:OPEN_DOOR F:WILD_TOO D:It is a squat and ugly dog-headed humanoid. N:31:White worm mass G:w:w I:100:4d4:7:1:10 W:1:1:30:2 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:POISON:1d2 F:ANIMAL F:CAN_SWIM F:HURT_LITE F:IM_POIS F:MORTAL F:NO_CUT F:NO_FEAR F:RAND_25 F:RAND_50 F:STUPID F:WEIRD_MIND S:MULTIPLY D:It is a large slimy mass of worms. N:32:Floating eye G:e:o I:110:3d6:2:6:10 W:1:1:500:1 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:PARALYZE F:CAN_FLY F:DROP_CORPSE F:HURT_LITE F:NEVER_MOVE F:NO_FEAR D:A disembodied eye, floating a few feet above the ground. N:33:Rock lizard G:R:U I:110:3d4:20:4:15 W:1:1:100:2 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d1 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:HAS_EGG F:MORTAL F:WILD_MOUNTAIN F:WILD_TOO D:It is a small lizard with a hardened hide. N:35:Jackal G:C:U I:110:1d4:10:3:10 W:1:1:400:1 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d1 F:ANIMAL F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:MORTAL F:WILD_GRASS F:WILD_TOO F:WILD_WOOD D:It is a yapping snarling dog, dangerous when in a pack. N:36:Soldier ant G:a:u I:110:2d5:10:3:10 W:1:1:300:3 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d2 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:WEIRD_MIND F:WILD_GRASS F:WILD_TOO D:A large ant with powerful mandibles. N:37:Fruit bat G:b:o I:120:1d6:20:3:10 W:1:1:20:1 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d1 F:AI_ANNOY F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:MORTAL F:WILD_TOO F:WILD_WOOD D:A fast-moving pest. N:38:Insect swarm G:I:u I:120:1d5:20:4:10 W:1:1:100:1 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:1d1 B:STING:HURT:1d1 F:ANIMAL F:CAN_FLY F:MORTAL F:NO_CUT F:RAND_25 F:SUSCEP_FIRE F:WEIRD_MIND F:WILD_GRASS F:WILD_TOO F:WILD_WOOD D:A lone insect may be harmless, but there's a whole swarm of D:them here! N:39:The Greater hell-beast G:U:s I:120:15d100:10:1:99 W:1:16:2000:2500 E:0:1:0:2:1:0 O:0:0:0:0 B:GAZE:* B:GAZE:* B:CRUSH:* F:CAN_SWIM F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:KILL_WALL F:NO_CONF F:NO_SLEEP F:RES_DISE F:RES_NETH F:RES_NEXU F:RES_PLAS F:RES_WATE F:UNIQUE S:1_IN_9 S:BLINK S:TELE_AWAY S:TPORT D:This unholy abomination will crush you. Flee while you can! N:40:Shrieker mushroom patch G:,:R I:110:1d1:4:1:0 W:2:1:40:1 E:0:0:0:0:0:0 O:0:0:0:0 F:DROP_CORPSE F:EMPTY_MIND F:FORCE_SLEEP F:IM_POIS F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID F:WILD_TOO S:1_IN_4 S:SHRIEK D:Yum! It looks quite tasty. It doesn't sound so nice, though... N:41:Blubbering icky thing G:i:W I:110:5d6:14:4:10 W:2:1:400:8 E:0:0:0:0:0:0 O:20:20:20:20 B:CRAWL:POISON:1d4 B:CRAWL:EAT_FOOD B:DROOL:* B:DROOL:* F:CAN_SWIM F:DROP_90 F:DROP_CORPSE F:EMPTY_MIND F:IM_POIS F:KILL_BODY F:RAND_50 F:TAKE_ITEM D:It is a smallish, slimy, icky, hungry creature. N:42:Metallic green centipede G:c:g I:120:4d4:5:4:10 W:3:1:500:5 E:0:0:0:0:1:0 O:0:0:0:0 B:CRAWL:HURT:1d2 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:RAND_50 F:WEIRD_MIND F:WILD_TOO D:It is about four feet long and carnivorous. N:43:Novice warrior G:p:u I:110:9d4:20:16:5 W:2:1:1600:6 E:1:1:1:2:1:1 O:25:50:0:20 B:HIT:HURT:1d7 B:HIT:HURT:1d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO D:He looks inexperienced but tough. N:44:Novice rogue G:p:b I:110:8d4:20:12:5 W:2:1:1400:6 E:1:1:1:2:1:1 O:50:25:0:20 B:HIT:HURT:1d6 B:TOUCH:EAT_GOLD F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM F:WILD_TOO D:A rather shifty individual. N:45:Novice priest G:p:g I:110:7d4:20:10:10 W:2:1:1500:6 E:1:1:1:2:1:1 O:25:0:50:20 B:HIT:HURT:1d5 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:GOOD F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO S:1_IN_12 S:CAUSE_1 S:HEAL S:SCARE D:He is tripping over his priestly robes. N:46:Novice mage G:p:r I:110:6d4:20:6:5 W:2:1:1400:6 E:1:1:1:2:1:1 O:25:0:70:0 B:HIT:HURT:1d4 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO S:1_IN_12 S:BLIND S:BLINK S:CONF S:MISSILE D:He is leaving behind a trail of dropped spell components. N:47:Yellow mushroom patch G:,:y I:110:1d1:2:1:0 W:2:1:30:2 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:TERRIFY:1d6 F:EMPTY_MIND F:IM_POIS F:MORTAL F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID F:WILD_TOO D:Yum! It looks quite tasty. N:48:White jelly G:j:w I:120:8d8:2:1:99 W:2:1:2000:10 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:POISON:1d2 F:CAN_SWIM F:EMPTY_MIND F:HURT_LITE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It's a large pile of white flesh. N:49:Giant black ant G:a:D I:110:3d6:8:20:80 W:2:1:500:8 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d4 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:RAND_25 F:WEIRD_MIND F:WILD_GRASS F:WILD_TOO F:WILD_WOOD D:It is about three feet long. N:50:Salamander G:R:o I:110:4d6:8:20:80 W:2:1:100:10 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:1d3 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:IM_FIRE F:MORTAL F:RAND_25 F:SUSCEP_COLD F:WILD_TOO F:WILD_VOLCANO D:A small black and orange lizard. N:51:White harpy G:H:w I:110:2d5:16:17:10 W:2:1:500:5 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:1d1 B:CLAW:HURT:1d1 B:BITE:HURT:1d2 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:EVIL F:FEMALE F:MORTAL F:RAND_50 F:WILD_MOUNTAIN F:WILD_TOO D:A flying, screeching bird with a woman's face. N:52:Blue yeek G:y:b I:110:2d6:18:14:10 W:2:1:700:4 E:1:1:1:2:1:1 O:25:0:0:55 B:HIT:HURT:1d5 F:ANIMAL F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:IM_ACID F:MORTAL F:OPEN_DOOR D:A small humanoid figure. N:53:Grip, Farmer Maggot's dog G:C:w I:120:7d5:30:30:0 W:2:2:600:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_MAXHP F:MORTAL F:RAND_25 F:SPECIAL_GENE F:UNIQUE D:A rather vicious dog belonging to Farmer Maggot. It thinks you are D:stealing mushrooms. N:54:Wolf, Farmer Maggot's dog G:C:w I:120:7d5:30:30:0 W:2:2:650:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_MAXHP F:MORTAL F:RAND_25 F:SPECIAL_GENE F:UNIQUE D:A rather vicious dog belonging to Farmer Maggot. It thinks you are D:stealing mushrooms. N:55:Fang, Farmer Maggot's dog G:C:w I:120:7d5:30:30:0 W:2:2:700:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_MAXHP F:MORTAL F:RAND_25 F:SPECIAL_GENE F:UNIQUE D:A rather vicious dog belonging to Farmer Maggot. It thinks you are D:stealing mushrooms. N:56:Giant green frog G:R:g I:110:2d8:12:8:30 W:2:1:200:6 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d3 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:MORTAL F:RAND_25 F:WILD_ONLY F:WILD_SHORE D:It is as big as a wolf. N:58:Green worm mass G:w:g I:100:6d4:7:3:10 W:2:1:40:3 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:ACID:1d3 F:ANIMAL F:CAN_SWIM F:HURT_LITE F:IM_ACID F:MORTAL F:NO_CUT F:NO_FEAR F:RAND_25 F:RAND_50 F:STUPID F:WEIRD_MIND S:MULTIPLY D:It is a large slimy mass of worms. N:59:Large yellow snake G:J:y I:100:4d8:5:38:75 W:2:1:1000:9 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d4 B:CRUSH:HURT:1d6 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:HAS_EGG F:MORTAL F:RAND_25 F:WILD_TOO D:It is about ten feet long. N:60:Cave spider G:S:D I:120:2d6:8:16:80 W:2:1:400:7 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d4 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:HURT_LITE F:MORTAL F:SPIDER F:WEIRD_MIND D:It is a black spider that moves in fits and starts. N:61:Crow G:B:s I:120:3d5:40:12:0 W:2:2:300:8 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:BITE:HURT:1d3 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:HAS_EGG F:MORTAL F:WILD_TOO F:WILD_WOOD D:It is a hooded crow, gray except for the black wings and head. N:62:Wild cat G:f:U I:120:3d5:40:12:0 W:2:2:200:8 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:MORTAL F:WILD_TOO D:A larger than normal feline, hissing loudly. Its velvet claws conceal a D:fistful of needles. N:63:Smeagol G:h:B I:130:20d20:20:12:5 W:3:2:670:16 E:1:1:1:2:1:1 O:50:50:0:0 B:TOUCH:EAT_GOLD F:BASH_DOOR F:CAN_SPEAK F:CAN_SWIM F:DROP_90 F:DROP_CHOSEN F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:INVISIBLE F:MALE F:ONLY_ITEM F:OPEN_DOOR F:RAND_25 F:RAND_50 F:SMART F:TAKE_ITEM F:UNIQUE F:WILD_TOO D:Usually known as Gollum. He's been sneaking, and he wants his 'precious.' N:64:Green ooze G:j:g I:120:3d4:8:16:80 W:3:2:300:4 E:0:0:0:0:0:0 O:50:0:25:20 B:CRAWL:ACID:1d3 F:CAN_SWIM F:DROP_90 F:EMPTY_MIND F:IM_ACID F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_25 F:RAND_50 F:STUPID D:It's green and it's oozing. N:65:Poltergeist G:G:s I:130:2d5:8:15:10 W:3:1:0:8 E:0:0:0:0:0:0 O:50:5:30:10 B:TOUCH:TERRIFY F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:DROP_90 F:EVIL F:HURT_LITE F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:RAND_25 F:RAND_50 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:BLINK D:It is a ghastly, ghostly form. N:66:Yellow jelly G:j:y I:120:10d8:2:1:99 W:3:1:2000:12 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:POISON:1d3 F:CAN_SWIM F:EMPTY_MIND F:HURT_LITE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID S:1_IN_15 S:DRAIN_MANA D:It's a large pile of yellow flesh. N:67:Metallic blue centipede G:c:b I:120:4d5:6:6:15 W:4:1:770:6 E:0:0:0:0:1:0 O:0:0:0:0 B:CRAWL:HURT:1d3 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:RAND_50 F:WEIRD_MIND F:WILD_TOO D:It is about four feet long and carnivorous. N:68:Raven G:B:D I:120:4d5:40:12:0 W:4:2:500:8 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d4 B:BITE:HURT:1d4 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:HAS_EGG F:MORTAL F:WILD_TOO F:WILD_WOOD D:Larger than a crow, and pitch black. N:69:Giant white louse G:I:w I:120:1d1:6:5:10 W:3:1:100:1 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:1d1 F:ANIMAL F:CAN_FLY F:MORTAL F:RAND_25 F:RAND_50 F:WEIRD_MIND S:MULTIPLY D:It is six inches long. N:70:Giant yellow centipede G:c:y I:110:3d6:8:12:30 W:2:1:500:3 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:STING:HURT:1d3 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:RAND_50 F:WEIRD_MIND F:WILD_TOO D:It is about four feet long and carnivorous. N:71:Black naga G:n:D I:110:6d8:16:40:120 W:3:1:1700:20 E:0:0:0:0:1:0 O:0:75:20:5 B:CRUSH:HURT:1d8 F:BASH_DOOR F:CAN_SWIM F:DROP_60 F:DROP_CORPSE F:EVIL F:FEMALE F:MORTAL F:RAND_25 D:A large black serpent's body with a female torso. N:72:Spotted mushroom patch G:,:o I:110:1d1:2:1:0 W:3:1:30:3 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:POISON:2d4 F:EMPTY_MIND F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID F:WILD_TOO D:Yum! It looks quite tasty. N:73:Silver jelly G:j:W I:120:10d8:2:1:99 W:3:2:2000:12 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:EAT_LITE:1d3 B:TOUCH:EAT_LITE:1d3 F:CAN_SWIM F:EMPTY_MIND F:HURT_LITE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID S:1_IN_15 S:DRAIN_MANA D:It is a large pile of silver flesh that sucks all light from its D:surroundings. N:74:Scruffy-looking hobbit G:h:s I:110:3d5:16:8:10 W:3:1:1000:4 E:1:1:1:2:1:1 O:0:50:0:40 B:HIT:HURT:1d4 B:TOUCH:EAT_GOLD F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM D:A short little guy, in bedraggled clothes. He appears to be looking D:for a good tavern. N:75:Giant white ant G:a:w I:110:3d6:8:16:80 W:3:1:800:7 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d4 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:WEIRD_MIND F:WILD_GRASS F:WILD_TOO D:It is about two feet long and has sharp pincers. N:76:Yellow mold G:m:y I:110:8d8:2:10:99 W:3:1:30:9 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:HURT:1d4 F:EMPTY_MIND F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It is a strange growth on the dungeon floor. N:77:Metallic red centipede G:c:r I:120:4d8:8:9:20 W:5:1:800:10 E:0:0:0:0:1:0 O:0:0:0:0 B:CRAWL:HURT:2d3 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:RAND_25 F:WEIRD_MIND F:WILD_TOO D:It is about four feet long and carnivorous. N:78:Yellow worm mass G:w:y I:100:4d8:7:4:10 W:3:2:200:4 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:LOSE_DEX:1d3 F:ANIMAL F:CAN_SWIM F:HURT_LITE F:MORTAL F:NO_CUT F:NO_FEAR F:RAND_25 F:RAND_50 F:STUPID F:WEIRD_MIND S:MULTIPLY D:It is a large slimy mass of worms. N:79:Clear worm mass G:w:B I:100:4d4:7:1:10 W:3:2:200:4 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:POISON:1d2 F:ANIMAL F:ATTR_CLEAR F:CAN_SWIM F:HURT_LITE F:IM_POIS F:INVISIBLE F:MORTAL F:NO_CUT F:NO_FEAR F:RAND_25 F:RAND_50 F:STUPID F:WEIRD_MIND S:MULTIPLY D:It is a disgusting mass of poisonous worms. N:80:Radiation eye G:e:R I:110:3d6:2:6:10 W:3:1:500:6 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:LOSE_STR:1d6 F:CAN_FLY F:DROP_CORPSE F:HAS_LITE F:HURT_LITE F:NEVER_MOVE F:NO_FEAR S:1_IN_11 S:DRAIN_MANA D:A disembodied eye, crackling with energy. N:81:Yellow light G:*:y I:120:2d6:8:12:30 W:4:1:0:4 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:BLIND F:CAN_FLY F:EMPTY_MIND F:HAS_LITE F:NONLIVING F:NO_CUT F:RAND_25 F:RAND_50 F:SUSCEP_ELEC D:A fast-moving bright light, apparently totally random in its movement. N:82:Cave lizard G:R:u I:110:3d6:8:16:80 W:4:1:100:8 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d5 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:HAS_EGG F:MORTAL D:It is an armoured lizard with a powerful bite. N:83:Novice ranger G:p:W I:110:6d8:20:8:5 W:4:1:1400:18 E:1:1:1:2:1:1 O:25:45:25:0 B:HIT:HURT:1d5 B:HIT:HURT:1d5 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO F:WILD_WOOD S:1_IN_9 S:ARROW_2 S:MISSILE D:An agile hunter, ready and relaxed. N:84:Blue jelly G:j:b I:110:12d8:2:1:99 W:4:1:2000:14 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:COLD:1d6 F:CAN_SWIM F:COLD_BLOOD F:EMPTY_MIND F:HURT_LITE F:IM_COLD F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID F:SUSCEP_FIRE D:It's a large pile of pulsing blue flesh. N:85:Creeping copper coins G:$:u I:100:7d8:3:24:10 W:4:3:0:9 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d4 B:TOUCH:POISON:2d4 F:BASH_DOOR F:CHAR_MULTI F:COLD_BLOOD F:DROP_1D2 F:IM_ELEC F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_GOLD F:SUSCEP_ACID D:It appears to be a pile of copper coins, until it starts crawling towards you D:on tiny legs. N:86:Giant white rat G:r:W I:110:2d2:8:7:30 W:4:1:200:1 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:1d3 F:ANIMAL F:MORTAL F:RAND_25 S:MULTIPLY D:It is a very vicious rodent. N:87:Snotling G:o:U I:110:5d5:20:32:30 W:4:1:900:15 E:1:1:1:2:1:1 O:25:50:0:20 B:HIT:HURT:1d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HAS_LITE F:HURT_LITE F:MALE F:MORTAL F:OPEN_DOOR F:ORC F:RAND_50 F:WILD_TOO F:WILD_WOOD D:Immature Orclings, running wild and screaming all the time. N:88:Swordfish G:~:W I:120:4d7:14:10:20 W:4:2:800:15 E:0:0:0:0:1:0 O:0:0:0:0 B:HIT:HURT:1d5 B:HIT:HURT:1d5 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:MORTAL F:WILD_TOO D:A fish with a swordlike "beak". N:89:Blue worm mass G:w:b I:100:5d8:7:12:10 W:4:1:40:5 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:COLD:1d4 F:ANIMAL F:CAN_SWIM F:COLD_BLOOD F:HURT_LITE F:IM_COLD F:MORTAL F:NO_CUT F:NO_FEAR F:RAND_25 F:RAND_50 F:STUPID F:SUSCEP_FIRE F:WEIRD_MIND S:MULTIPLY D:It is a large slimy mass of worms. N:90:Large grey snake G:J:s I:100:6d8:6:41:50 W:4:1:1300:14 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d5 B:CRUSH:HURT:1d8 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:HAS_EGG F:MORTAL F:RAND_25 F:WILD_TOO D:It is about ten feet long. N:91:Skeleton kobold G:s:W I:110:5d8:20:26:40 W:5:1:800:12 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d6 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:UNDEAD D:It is a small animated kobold skeleton. N:92:Ewok G:h:G I:120:3d5:10:10:10 W:9:2:700:20 E:1:1:1:2:1:1 O:50:0:50:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:FRIENDS F:JOKEANGBAND F:MORTAL F:OPEN_DOOR F:WILD_TOO F:WILD_WOOD S:1_IN_8 S:ARROW_1 D:A cute little bear, full of merchandising potential. N:93:Novice mage G:p:r I:110:6d4:20:6:10 W:6:2:1400:6 E:1:1:1:2:1:1 O:25:0:70:0 B:HIT:HURT:1d4 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO S:1_IN_12 S:BLIND S:BLINK S:CONF S:MISSILE D:He is leaving behind a trail of dropped spell components. N:94:Green naga G:n:g I:110:9d8:18:40:120 W:5:1:1700:30 E:0:0:0:0:1:0 O:0:25:0:65 B:CRUSH:HURT:1d8 B:SPIT:ACID:2d6 F:BASH_DOOR F:CAN_SWIM F:DROP_60 F:DROP_CORPSE F:EVIL F:FEMALE F:IM_ACID F:MORTAL F:RAND_25 F:TAKE_ITEM F:WILD_SHORE F:WILD_TOO D:A large green serpent with a female torso. Her green skin glistens with D:acid. N:95:Giant leech G:w:u I:120:6d8:10:20:50 W:5:1:30:20 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:3d1 B:BITE:HURT:3d1 F:ANIMAL F:AQUATIC F:RAND_25 F:WEIRD_MIND D:Yech! The disgusting thing only wants your blood! N:96:Barracuda G:~:G I:120:6d8:20:45:20 W:5:2:150:30 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d10 B:BITE:HURT:1d10 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:MORTAL F:WILD_TOO D:A predatory fish with razor-sharp teeth. N:97:Novice paladin G:p:w I:110:6d8:20:16:5 W:4:1:1700:18 E:1:1:1:2:1:1 O:0:70:25:0 B:HIT:HURT:1d7 B:HIT:HURT:1d7 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:GOOD F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO S:1_IN_9 S:CAUSE_1 S:SCARE D:An adventurer both devoutly religious and skilful in combat. D:He seems to consider you an agent of the devil. N:99:Blue ooze G:j:b I:110:3d4:8:16:80 W:5:1:300:7 E:0:0:0:0:0:0 O:45:20:20:0 B:CRAWL:COLD:1d4 F:CAN_SWIM F:DROP_60 F:EMPTY_MIND F:IM_COLD F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_25 F:RAND_50 F:STUPID F:SUSCEP_FIRE D:It's blue and it's oozing. N:100:Green glutton ghost G:G:g I:130:3d4:10:20:10 W:5:1:0:15 E:0:0:0:0:0:0 O:30:30:30:5 B:TOUCH:EAT_FOOD:1d1 F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:DROP_90 F:EVIL F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:RAND_25 F:RAND_50 F:UNDEAD D:It is a very ugly green ghost with a voracious appetite. N:101:Green jelly G:j:g I:120:22d8:2:1:99 W:5:1:2500:18 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:ACID:1d2 F:CAN_SWIM F:EMPTY_MIND F:HURT_LITE F:IM_ACID F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It is a large pile of pulsing green flesh. N:102:Large kobold G:k:b I:110:13d9:20:32:30 W:5:1:1000:25 E:1:1:1:2:1:1 O:0:90:0:5 B:HIT:HURT:1d10 F:BASH_DOOR F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:IM_POIS F:MORTAL F:OPEN_DOOR D:It a man-sized figure with the all too recognisable face of a kobold. N:103:Grey icky thing G:i:s I:110:4d8:14:12:15 W:5:1:500:10 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:1d5 F:CAN_SWIM F:DROP_CORPSE F:EMPTY_MIND F:RAND_50 D:It is a smallish, slimy, icky, nasty creature. N:104:Disenchanter eye G:e:v I:100:7d8:2:10:10 W:5:2:500:20 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:UN_BONUS F:ATTR_ANY F:ATTR_MULTI F:CAN_FLY F:DROP_CORPSE F:HURT_LITE F:NEVER_MOVE F:NO_FEAR F:RES_DISE S:1_IN_9 S:DRAIN_MANA D:A disembodied eye, crackling with magic. N:105:Red worm mass G:w:r I:100:5d8:7:12:10 W:5:1:40:6 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:FIRE:1d6 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:EMPTY_MIND F:HURT_LITE F:IM_FIRE F:MORTAL F:NO_CUT F:NO_FEAR F:RAND_25 F:RAND_50 F:STUPID F:SUSCEP_COLD S:MULTIPLY D:It is a large slimy mass of worms. N:106:Copperhead snake G:J:o I:110:4d6:6:20:1 W:5:1:200:15 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:POISON:2d4 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:HAS_EGG F:IM_POIS F:MORTAL F:RAND_50 F:WILD_TOO D:It has a copper head and sharp venomous fangs. N:107:Death sword G:|:W I:130:6d6:20:40:0 W:6:5:0:30 E:0:0:0:0:0:0 O:50:0:50:0 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:CHAR_MULTI F:COLD_BLOOD F:DROP_90 F:EMPTY_MIND F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NEVER_MOVE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID F:SUSCEP_ACID D:A bloodthirsty blade lurking for prey. Beware! N:108:Purple mushroom patch G:,:v I:110:1d1:2:1:0 W:6:2:40:15 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:LOSE_CON:1d2 B:SPORE:LOSE_CON:1d2 B:SPORE:LOSE_CON:1d2 F:CAN_SWIM F:EMPTY_MIND F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:Yuk! It doesn't look so tasty. N:109:Novice priest G:p:g I:110:7d4:20:10:5 W:6:2:1500:6 E:1:1:1:2:1:1 O:20:50:20:5 B:HIT:HURT:1d5 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:GOOD F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO S:1_IN_12 S:CAUSE_1 S:HEAL S:SCARE D:He is tripping over his priestly robes. N:110:Novice warrior G:p:u I:110:9d4:20:16:5 W:6:2:1600:6 E:1:1:1:2:1:1 O:0:95:0:0 B:HIT:HURT:1d7 B:HIT:HURT:1d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO D:He looks inexperienced but tough. N:113:Brown mold G:m:u I:110:15d8:2:12:99 W:6:1:50:20 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:CONFUSE:1d4 F:CAN_SWIM F:EMPTY_MIND F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:A strange brown growth on the dungeon floor. N:114:Giant brown bat G:b:u I:130:3d8:10:15:30 W:6:1:600:10 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:1d3 F:AI_ANNOY F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:MORTAL F:RAND_50 F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:It screeches as it attacks. N:116:Novice rogue G:p:b I:110:8d4:20:12:5 W:6:2:1400:6 E:1:1:1:2:1:1 O:50:25:0:20 B:HIT:HURT:1d6 B:TOUCH:EAT_GOLD F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM F:WILD_TOO D:A rather shifty individual. N:117:Creeping silver coins G:$:s I:100:12d8:4:30:10 W:6:3:0:18 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d6 B:TOUCH:POISON:2d6 F:BASH_DOOR F:CHAR_MULTI F:COLD_BLOOD F:DROP_1D2 F:DROP_60 F:IM_ELEC F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_GOLD F:SUSCEP_ACID D:It appears to be a pile of silver coins, until it starts crawling towards you D:on tiny legs. N:118:Snaga G:o:U I:110:8d8:20:32:30 W:6:1:1600:15 E:1:1:1:2:1:1 O:20:50:5:15 B:HIT:HURT:1d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HAS_LITE F:HURT_LITE F:MALE F:MORTAL F:OPEN_DOOR F:ORC F:WILD_TOO D:He is one of the many weaker 'slave' orcs, often mistakenly known as a D:goblin. N:119:Rattlesnake G:J:r I:110:6d7:6:24:1 W:6:1:200:20 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:POISON:2d5 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:HAS_EGG F:IM_POIS F:MORTAL F:RAND_50 F:WILD_TOO D:It is recognised by the hard-scaled end of its body that is often rattled D:to frighten its prey. N:120:Giant slug G:w:U I:100:12d9:10:25:25 W:6:1:600:25 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:ACID:2d4 B:BITE:ACID:2d6 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:EMPTY_MIND F:KILL_BODY F:KILL_ITEM F:MORTAL F:WILD_TOO S:1_IN_10 S:BR_ACID D:It is slowly making its way towards you, eating everything in D:its path... N:121:Giant pink frog G:R:r I:110:5d8:12:16:50 W:7:1:200:16 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:LOSE_STR:2d4 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:MORTAL F:RAND_50 F:WILD_ONLY F:WILD_SHORE D:It looks poisonous. N:122:Dark elf G:h:D I:110:7d10:20:16:20 W:7:2:1200:25 E:1:1:1:2:1:1 O:20:20:50:10 B:HIT:HURT:1d6 B:HIT:HURT:1d6 F:BASH_DOOR F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:HURT_LITE F:MALE F:OPEN_DOOR S:1_IN_10 S:CONF S:DARKNESS S:MISSILE D:An elven figure with jet black skin and white hair, his eyes are large and D:twisted with evil. N:123:Zombified kobold G:z:s I:110:6d8:20:14:30 W:7:1:750:14 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d2 B:HIT:HURT:1d2 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:UNDEAD D:It is an animated kobold corpse. Flesh falls off in large chunks as it D:shambles forward. N:124:Crypt creep G:s:D I:110:6d8:20:12:14 W:7:2:0:25 E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:HURT:1d2 B:CLAW:HURT:1d2 B:BITE:POISON F:BASH_DOOR F:COLD_BLOOD F:EVIL F:FRIENDS F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:RAND_25 F:UNDEAD S:1_IN_10 S:CAUSE_1 S:S_UNDEAD D:A frightening skeletal figure in a black robe. N:125:Rotting corpse G:z:R I:110:8d8:20:20:20 W:8:1:0:15 E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:POISON:1d3 B:CLAW:POISON:1d3 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:FRIENDS F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:UNDEAD D:Corpses awakened from their sleep by dark sorcery. N:126:Cave orc G:o:G I:110:11d9:20:32:30 W:7:1:1900:20 E:1:1:1:2:1:1 O:20:70:0:0 B:HIT:HURT:1d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HAS_LITE F:HURT_LITE F:MALE F:MORTAL F:OPEN_DOOR F:ORC D:He is often found in huge numbers in deep caves. N:127:Wood spider G:S:U I:120:3d6:8:16:80 W:7:3:600:15 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:STING:POISON:1d4 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:FRIENDS F:IM_POIS F:MORTAL F:SPIDER F:WEIRD_MIND F:WILD_TOO F:WILD_WOOD D:It scuttles towards you. N:128:Manes G:u:r I:110:8d8:20:32:30 W:7:2:300:16 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d8 F:BASH_DOOR F:DEMON F:EVIL F:FRIENDS F:IM_FIRE F:NO_FEAR F:OPEN_DOOR D:It is a minor but aggressive demon. N:129:Bloodshot eye G:e:r I:110:10d8:2:6:10 W:7:3:550:30 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:BLIND:2d6 F:CAN_FLY F:DROP_CORPSE F:HURT_LITE F:NEVER_MOVE F:NO_CUT F:NO_FEAR S:1_IN_7 S:DRAIN_MANA D:A disembodied eye, bloodshot and nasty. N:130:Red naga G:n:r I:110:11d8:20:40:120 W:7:2:1800:40 E:0:0:0:0:1:0 O:50:0:50:0 B:CRUSH:HURT:1d10 B:BITE:LOSE_STR:1d4 F:BASH_DOOR F:CAN_SWIM F:DROP_60 F:DROP_CORPSE F:EVIL F:FEMALE F:MORTAL F:RAND_25 F:TAKE_ITEM F:WILD_SHORE F:WILD_TOO D:A large red snake with a woman's torso. N:131:Red jelly G:j:r I:110:26d8:2:1:99 W:7:1:2500:26 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:LOSE_STR:1d5 F:CAN_SWIM F:EMPTY_MIND F:HURT_LITE F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It is a large pulsating mound of red flesh. N:132:Green icky thing G:i:g I:110:5d8:14:12:20 W:7:2:500:18 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:ACID:2d5 F:CAN_SWIM F:DROP_CORPSE F:EMPTY_MIND F:IM_ACID F:RAND_50 D:It is a smallish, slimy, icky, acidic creature. N:133:Lost soul G:G:W I:110:2d8:12:10:10 W:7:2:0:18 E:0:0:0:0:0:0 O:60:0:25:0 B:HIT:HURT:2d2 B:TOUCH:LOSE_WIS F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:DROP_90 F:EVIL F:IM_COLD F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:RAND_50 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:DRAIN_MANA S:TPORT D:It is almost insubstantial. N:134:Night lizard G:R:b I:110:4d8:20:16:30 W:7:2:400:35 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 B:BITE:HURT:1d6 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:HAS_EGG F:MORTAL F:WILD_TOO D:It is a black lizard with overlapping scales and a powerful jaw. N:135:Mughash, the Kobold Lord G:k:v I:110:17d10:20:20:20 W:7:3:1100:100 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d12 B:HIT:HURT:1d12 B:HIT:HURT:1d12 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE D:Strong and powerful, for a kobold. N:136:Skeleton orc G:s:W I:110:10d8:20:36:40 W:8:1:1700:26 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:2d5 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:ORC F:UNDEAD D:It is an animated orc skeleton. N:137:Wormtongue, Agent of Saruman G:p:B I:110:28d10:20:30:20 W:9:2:1500:150 E:1:1:1:2:1:1 O:10:50:35:0 B:HIT:HURT:1d7 B:HIT:HURT:1d7 B:TOUCH:EAT_GOLD B:INSULT:* F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_GOOD F:DROP_GREAT F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:TAKE_ITEM F:UNIQUE S:1_IN_5 S:BA_POIS S:BO_COLD S:HEAL S:SLOW D:He's been spying for Saruman. He is a snivelling wretch with no morals. N:140:Lagduf, the Snaga G:o:y I:110:22d10:20:32:30 W:8:2:1700:80 E:1:1:1:2:1:1 O:10:80:0:0 B:HIT:HURT:1d11 B:HIT:HURT:1d11 B:HIT:HURT:1d10 B:HIT:HURT:1d10 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:SPECIAL_GENE F:UNIQUE D:A captain of a regiment of weaker orcs, Lagduf keeps his troop in order D:with displays of excessive violence. N:141:Brown yeek G:y:u I:110:4d8:18:18:10 W:8:1:800:11 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:IM_ACID F:MORTAL F:OPEN_DOOR D:It is a strange small humanoid. N:142:Novice ranger G:p:W I:110:6d8:20:8:5 W:8:2:1500:18 E:1:1:1:2:1:1 O:0:80:0:15 B:HIT:HURT:1d5 B:HIT:HURT:1d5 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR S:1_IN_9 S:ARROW_2 S:MISSILE D:An agile hunter, ready and relaxed. N:143:Giant salamander G:R:R I:110:6d7:6:40:1 W:8:1:600:50 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:3d6 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:FORCE_SLEEP F:IM_FIRE F:MORTAL F:RAND_25 F:SUSCEP_COLD S:1_IN_9 S:BR_FIRE D:A large black and yellow lizard. You'd better run away! N:144:Space monster G:.:d I:110:21d8:30:14:20 W:8:2:0:28 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:TERRIFY:1d4 F:CAN_FLY F:IM_ACID F:JOKEANGBAND F:NONLIVING F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL D:A black hole in the fabric of reality. N:146:Green mold G:m:g I:110:21d8:2:14:75 W:8:1:40:28 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:TERRIFY:1d4 F:CAN_SWIM F:EMPTY_MIND F:IM_ACID F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It is a strange growth on the dungeon floor. N:147:Novice paladin G:p:w I:110:6d8:20:16:5 W:8:2:1500:18 E:1:1:1:2:1:1 O:30:55:10:0 B:HIT:HURT:1d7 B:HIT:HURT:1d7 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:GOOD F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO S:1_IN_9 S:CAUSE_1 S:SCARE D:He thinks you are an agent of the devil. N:148:Lemure G:u:U I:110:13d9:20:32:30 W:8:3:1000:16 E:0:0:0:0:1:0 O:0:0:0:0 B:HIT:HURT:1d8 F:BASH_DOOR F:DEMON F:EVIL F:FRIENDS F:IM_FIRE F:NO_FEAR F:OPEN_DOOR D:It is the larval form of a major demon. N:149:Hill orc G:o:u I:110:13d9:20:32:30 W:8:1:2000:25 E:1:1:1:2:1:1 O:10:70:10:0 B:HIT:HURT:1d10 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HAS_LITE F:HURT_LITE F:MALE F:MORTAL F:OPEN_DOOR F:ORC D:He is a hardy well-weathered survivor. N:150:Bandit G:p:b I:110:8d8:20:24:10 W:10:2:1500:26 E:1:1:1:2:1:1 O:25:60:0:0 B:HIT:HURT:2d4 B:TOUCH:EAT_GOLD F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM F:WILD_TOO F:WILD_WOOD D:He is after your possessions! N:151:Hunting hawk G:B:u I:120:8d8:30:25:10 W:8:2:800:22 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d4 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:HAS_EGG F:MORTAL F:NO_FEAR F:WILD_TOO F:WILD_WOOD D:Trained to hunt and kill without fear. N:152:Phantom warrior G:G:B I:110:5d5:20:10:40 W:8:1:0:15 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d11 B:HIT:HURT:1d11 F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:FRIENDS F:NONLIVING F:NO_CUT F:NO_FEAR F:NO_SLEEP F:PASS_WALL D:Spectral creatures that are half real, half illusion. N:154:Yeti G:Y:w I:110:11d9:20:24:10 W:9:3:3500:30 E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d4 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:IM_COLD F:MORTAL F:OPEN_DOOR F:SUSCEP_FIRE F:WILD_MOUNTAIN F:WILD_TOO D:A large white figure covered in shaggy fur. N:155:Bloodshot icky thing G:i:r I:110:7d8:14:18:20 W:9:3:60:24 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:1d4 B:CRAWL:ACID:2d4 F:CAN_SWIM F:DROP_CORPSE F:EMPTY_MIND F:IM_POIS F:RAND_50 S:1_IN_11 S:DRAIN_MANA D:It is a strange, slimy, icky creature. N:156:Giant grey rat G:r:s I:110:2d3:8:12:20 W:9:1:250:2 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:1d4 F:ANIMAL F:IM_POIS F:MORTAL F:RAND_25 S:MULTIPLY D:It is a rodent of unusual size. N:157:Black harpy G:H:D I:120:3d8:16:22:10 W:9:1:600:19 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:1d2 B:CLAW:HURT:1d2 B:BITE:HURT:1d3 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:EVIL F:FEMALE F:MORTAL F:RAND_25 F:WILD_MOUNTAIN F:WILD_TOO D:A woman's face on the body of a vicious black bird. N:159:The wounded bear G:q:r I:110:11d10:10:35:10 W:12:1:3000:30 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d10 B:CLAW:HURT:1d10 B:BITE:HURT:1d11 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_MAXHP F:FORCE_SLEEP F:MORTAL F:UNIQUE F:WILD_GRASS F:WILD_MOUNTAIN F:WILD_ONLY F:WILD_WOOD D:A wounded bear, who has occasionally attacked humans. N:160:Cave bear G:q:u I:110:8d8:10:35:10 W:9:1:3000:25 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d6 B:CLAW:HURT:1d6 B:BITE:HURT:1d8 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_MAXHP F:FORCE_SLEEP F:MORTAL F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:A large bear appears to have made its home in this cave. It is hungry, D:and you are trespassing in its territory. N:161:Rock mole G:r:s I:110:10d10:20:30:75 W:9:2:60:25 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d10 B:BITE:HURT:1d10 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:KILL_ITEM F:KILL_WALL F:MORTAL F:WEIRD_MIND D:Despite its unimpressive size, this mole creature has fangs powerful D:enough to bore through solid rock. N:162:Mindcrafter G:p:y I:110:9d8:20:15:20 W:16:2:1700:50 E:1:1:1:2:1:1 O:30:40:30:0 B:HIT:HURT:2d4 B:HIT:HURT:2d4 F:BASH_DOOR F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO S:1_IN_3 S:BLIND S:BLINK S:CONF S:HOLD S:MIND_BLAST S:SLOW S:S_MONSTER D:A master of the mental arts, able to damage or dominate the D:minds of others. N:163:Baby blue dragon G:d:b I:110:10d10:20:30:70 W:9:2:4000:35 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:ATTR_MULTI F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:IMPRESED F:IM_ELEC F:ONLY_GOLD F:OPEN_DOOR S:1_IN_12 S:BR_ELEC D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a pale blue. N:164:Baby white dragon G:d:w I:110:10d10:20:30:70 W:9:2:4000:35 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:ATTR_MULTI F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:IMPRESED F:IM_COLD F:ONLY_GOLD F:OPEN_DOOR F:SUSCEP_FIRE S:1_IN_12 S:BR_COLD D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a pale white. N:165:Baby green dragon G:d:g I:110:10d10:20:30:70 W:9:2:4000:35 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:IMPRESED F:IM_POIS F:ONLY_GOLD F:OPEN_DOOR S:1_IN_12 S:BR_POIS D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a sickly green. N:166:Baby black dragon G:d:s I:110:10d10:20:30:70 W:9:2:4000:35 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:IMPRESED F:IM_ACID F:ONLY_GOLD F:OPEN_DOOR S:1_IN_12 S:BR_ACID D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a dull black. N:167:Baby red dragon G:d:r I:110:10d10:20:30:70 W:9:2:4000:35 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:HAS_LITE F:IMPRESED F:IM_FIRE F:ONLY_GOLD F:OPEN_DOOR F:SUSCEP_COLD S:1_IN_11 S:BR_FIRE D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a pale red. N:168:Giant red ant G:a:r I:110:4d8:12:34:60 W:9:2:600:22 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d4 B:STING:LOSE_STR:1d4 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:HAS_LITE F:MORTAL F:WEIRD_MIND F:WILD_TOO D:It is large and has venomous mandibles. N:169:Brodda, the Easterling G:p:U I:110:24d10:20:25:20 W:9:2:2200:100 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:1d13 B:HIT:HURT:1d13 B:HIT:HURT:1d13 B:HIT:HURT:1d13 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE F:WILD_TOO D:A nasty piece of work, Brodda picks on defenceless women and children. N:170:Bloodfang, the Wolf G:C:R I:120:8d6:30:30:20 W:9:1:1600:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d12 B:BITE:HURT:1d12 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_MAXHP F:MORTAL F:UNIQUE F:WILD_GRASS F:WILD_ONLY F:WILD_WOOD D:It has been terrorising the nearby villages. N:171:King cobra G:J:g I:110:8d10:8:30:1 W:9:2:300:28 E:0:0:0:0:1:0 O:0:0:0:0 B:SPIT:BLIND:1d2 B:BITE:POISON:3d4 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:HAS_EGG F:IM_POIS F:MORTAL F:RAND_50 F:WILD_TOO F:WILD_WOOD D:It is a large snake with a hooded face. N:172:Eagle G:B:u I:120:9d9:30:25:10 W:12:2:600:22 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d6 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:HAS_EGG F:MORTAL F:WILD_MOUNTAIN F:WILD_ONLY F:WILD_WASTE F:WILD_WOOD D:A magnificent huge predatory bird. N:173:War bear G:q:u I:110:10d10:10:35:10 W:9:1:2000:25 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d4 B:CLAW:HURT:1d4 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:MORTAL F:WEIRD_MIND D:Bears with tusks, trained to kill. N:174:Killer bee G:I:y I:120:2d4:12:34:10 W:9:2:50:22 E:0:0:0:0:0:0 O:0:0:0:0 B:STING:POISON:1d4 B:STING:LOSE_STR:1d4 F:ANIMAL F:CAN_FLY F:FRIENDS F:MORTAL F:WEIRD_MIND F:WILD_TOO D:It is poisonous and aggressive. N:175:Giant spider G:S:v I:110:10d10:8:16:80 W:10:2:700:35 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d10 B:BITE:POISON:1d6 B:BITE:POISON:1d6 B:BITE:HURT:1d10 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:IM_POIS F:MORTAL F:SPIDER F:WEIRD_MIND F:WILD_TOO D:It is a vast spider whose bulbous body is bloated with poison. N:176:Giant white tick G:S:w I:100:12d8:12:40:20 W:10:2:200:27 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:2d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:IM_POIS F:MORTAL F:WEIRD_MIND D:It is moving slowly towards you. N:178:Dark elven mage G:h:r I:120:7d10:20:16:20 W:10:1:1200:50 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:HURT_LITE F:IM_POIS F:MALE F:ONLY_ITEM F:OPEN_DOOR S:1_IN_5 S:BA_POIS S:BLIND S:CONF S:DARKNESS S:MISSILE D:A dark elven figure, dressed all in black, hurling spells at you. N:180:Orfax, Son of Boldor G:y:B I:120:14d10:18:20:10 W:11:3:600:80 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:HURT:1d10 B:HIT:HURT:1d9 B:INSULT:* B:INSULT:* F:ANIMAL F:BASH_DOOR F:CAN_SPEAK F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNIQUE S:1_IN_4 S:BLINK S:CONF S:HEAL S:SLOW S:S_MONSTER S:TELE_TO D:He's just like his daddy! He knows mighty spells, but fortunately he is a D:yeek. N:182:Dark elven warrior G:h:u I:110:10d11:20:16:20 W:10:1:1400:50 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:1d8 B:HIT:HURT:1d8 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:HURT_LITE F:MALE F:OPEN_DOOR S:1_IN_12 S:MISSILE D:A dark elven figure in armour, ready with his sword. N:184:Clear mushroom patch G:,:B I:120:1d1:4:1:0 W:10:2:30:3 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:HURT:1d1 F:ATTR_CLEAR F:CAN_SWIM F:COLD_BLOOD F:EMPTY_MIND F:INVISIBLE F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID S:MULTIPLY D:Yum! It smells quite tasty. If you could only see it... N:185:Quiver slot G:,:U I:120:1d1:4:1:0 W:10:2:60:3 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:CONFUSE:1d1 F:COLD_BLOOD F:EMPTY_MIND F:JOKEANGBAND F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID S:1_IN_5 S:ARROW_1 S:MULTIPLY D:What looks like the remains of a quiver dropped by a past adventurer D:has become overgrown with a strange mold intent on using the contents D:of the quiver to grab prey. N:186:Grishnakh, the Hill Orc G:o:y I:110:25d10:20:20:20 W:10:3:2300:160 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d13 B:HIT:HURT:1d11 B:HIT:HURT:1d13 B:HIT:HURT:1d11 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:SPECIAL_GENE F:UNIQUE F:WILD_TOO D:He is a cunning and devious orc with a chaotic nature. N:187:Giant tan bat G:b:U I:130:3d8:12:20:50 W:10:2:600:18 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:TERRIFY:1d3 B:CLAW:HURT:1d2 B:CLAW:HURT:1d2 F:AI_ANNOY F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:FORCE_SLEEP F:MORTAL F:RAND_50 F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:A giant bat, the beating of whose wings produces a strangely unnerving noise. N:188:Owlbear G:H:o I:110:12d12:20:20:20 W:10:1:2000:35 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:CRUSH:HURT:1d10 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:EVIL F:MORTAL F:OPEN_DOOR D:A bizarre bear-creature with the claws and the face of an owl. N:190:Hairy mold G:m:o I:110:15d8:2:15:70 W:10:1:50:32 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:POISON:1d3 F:CAN_SWIM F:EMPTY_MIND F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It is a strange hairy growth on the dungeon floor. N:191:Grizzly bear G:q:U I:110:15d15:10:35:10 W:16:2:2600:55 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d8 B:CLAW:HURT:1d8 B:BITE:HURT:1d12 B:CRUSH:HURT:1d10 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:MORTAL F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:A huge, beastly bear, more savage than most of its kind. N:192:Disenchanter mold G:m:v I:110:16d8:2:20:70 W:10:1:40:40 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:UN_BONUS:1d6 F:ATTR_MULTI F:CAN_SWIM F:EMPTY_MIND F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RES_DISE F:STUPID S:1_IN_11 S:DRAIN_MANA D:It is a strange glowing growth on the dungeon floor. N:193:Pseudo dragon G:d:o I:110:20d10:20:30:40 W:10:2:10000:150 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:HAS_LITE S:1_IN_11 S:BR_DARK S:BR_LITE S:CONF S:SCARE D:A small relative of the dragon that inhabits dark caves. N:194:Tengu G:u:b I:120:16d9:20:32:30 W:10:1:600:40 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d8 F:BASH_DOOR F:CAN_FLY F:DEMON F:EVIL F:IM_FIRE F:NO_FEAR F:OPEN_DOOR F:RES_TELE S:1_IN_3 S:BLINK S:TELE_AWAY S:TELE_TO S:TPORT D:It is a fast-moving demon that blinks quickly in and out of existence; no D:other demon matches its teleporting mastery. N:195:Creeping gold coins G:$:y I:100:18d8:5:36:10 W:10:3:0:32 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:2d5 B:TOUCH:POISON:3d5 F:BASH_DOOR F:COLD_BLOOD F:DROP_1D2 F:DROP_90 F:IM_ELEC F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_GOLD D:It appears to be a pile of gold coins, until it starts crawling towards you D:on tiny legs. N:196:Wolf G:C:u I:120:6d6:30:30:20 W:10:1:600:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FRIENDS F:MORTAL F:RAND_25 F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WASTE F:WILD_WOOD D:It howls and snaps at you. N:197:Giant fruit fly G:I:G I:120:2d2:8:14:10 W:10:3:100:4 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:1d2 F:ANIMAL F:CAN_FLY F:MORTAL F:RAND_25 F:RAND_50 F:WEIRD_MIND S:MULTIPLY D:A fast-breeding, annoying pest. N:198:Panther G:f:D I:120:10d8:40:30:0 W:10:2:1300:25 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d8 B:CLAW:HURT:1d8 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:MORTAL F:WILD_GRASS F:WILD_TOO F:WILD_WOOD D:A large black cat, stalking you with intent. It thinks you're its next D:meal. N:199:Brigand G:p:b I:110:9d8:20:32:10 W:10:2:1700:35 E:1:1:1:2:1:1 O:25:60:0:0 B:HIT:HURT:2d4 B:TOUCH:EAT_ITEM F:BASH_DOOR F:DROP_1D2 F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM D:He is eyeing your backpack. N:200:Hobbes the Tiger G:f:y I:120:12d10:40:30:0 W:10:2:1600:45 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d12 B:CLAW:HURT:1d12 B:BITE:HURT:1d5 F:ANIMAL F:BASH_DOOR F:CAN_SPEAK F:DROP_CORPSE F:FORCE_MAXHP F:JOKEANGBAND F:MALE F:MORTAL F:UNIQUE D:Fast-moving, with a taste for tuna sandwiches. N:202:Undead mass G:j:u I:110:8d8:70:12:5 W:10:2:200:33 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:DISEASE:1d6 B:TOUCH:LOSE_CON:1d6 F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:HURT_LITE F:IM_COLD F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:UNDEAD S:MULTIPLY D:A sickening mound of decaying flesh, bones, hands and so on. It seems to D:be growing. N:204:Baby multi-hued dragon G:d:v I:110:13d10:20:30:70 W:11:2:5000:45 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d4 B:CLAW:HURT:1d4 B:BITE:HURT:1d6 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:HAS_LITE F:IMPRESED F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:ONLY_GOLD F:OPEN_DOOR S:1_IN_12 S:BR_ACID S:BR_COLD S:BR_ELEC S:BR_FIRE S:BR_POIS D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales shimmering with a hint of colour. N:206:Old Man Willow G:#:s I:110:32d30:20:20:20 W:25:5:3000:150 E:1:1:1:2:1:1 O:0:50:50:0 B:TOUCH:PARALYZE:1d14 B:TOUCH:PARALYZE:1d14 B:CRUSH:HURT:2d12 F:ANIMAL F:COLD_BLOOD F:DROP_1D2 F:DROP_GOOD F:DROP_RANDART F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_POIS F:NEVER_MOVE F:NO_CUT F:ONLY_ITEM F:RES_WATE F:SPECIAL_GENE F:SUSCEP_FIRE F:UNIQUE S:1_IN_10 S:HOLD S:TELE_TO D:The ancient grey willow tree, ruler of the Old Forest. He despises D:trespassers in his territory. "...a huge willow-tree, old and hoary. D:Enormous it looked, its sprawling branches going up like racing arms D:with may long-fingered hands, its knotted and twisted trunk gaping in D:wide fissures that creaked faintly as the boughs moved." N:207:Hippocampus G:H:B I:110:20d9:12:14:10 W:11:1:900:30 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:2d5 B:BITE:HURT:2d5 F:ANIMAL F:AQUATIC F:DROP_CORPSE F:MORTAL F:WILD_TOO D:A truly strange hybrid of a horse and a fish. N:208:Zombified orc G:z:s I:110:11d8:20:24:25 W:11:1:1800:30 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d4 B:HIT:HURT:1d4 B:HIT:HURT:1d4 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:ORC F:UNDEAD D:It is a shambling orcish corpse leaving behind a trail of flesh. N:209:Hippogryph G:H:U I:110:20d9:12:14:10 W:11:1:1500:30 E:0:1:0:2:1:0 O:0:0:0:0 B:HIT:HURT:2d5 B:BITE:HURT:2d5 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:MORTAL F:WILD_GRASS F:WILD_MOUNTAIN F:WILD_TOO D:A strange hybrid of eagle and horse. It looks weird. N:210:Black mamba G:J:D I:120:10d8:10:32:1 W:12:3:300:40 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:POISON:4d4 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:HAS_EGG F:IM_POIS F:MORTAL F:RAND_50 F:WILD_GRASS F:WILD_TOO F:WILD_WOOD D:It has glistening black skin, a sleek body, and highly venomous fangs. N:211:White wolf G:C:w I:120:7d7:30:30:20 W:12:1:700:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d3 B:BITE:HURT:1d4 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:IM_COLD F:MORTAL F:RAND_25 F:SUSCEP_FIRE F:WILD_TOO F:WILD_WASTE D:A large and muscled wolf from the northern wastes. Its breath is cold and D:icy and its fur coated in frost. N:212:Grape jelly G:j:v I:110:52d8:2:1:99 W:12:3:2600:60 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:EXP_10 F:CAN_SWIM F:EMPTY_MIND F:HURT_LITE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID S:1_IN_11 S:DRAIN_MANA D:Yum! It looks quite tasty. It is a pulsing mound of glowing flesh. N:213:Nether worm mass G:w:D I:100:5d8:10:15:3 W:12:4:200:6 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:EXP_10 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:HURT_LITE F:NO_CUT F:NO_FEAR F:RAND_25 F:RAND_50 F:STUPID F:WEIRD_MIND S:MULTIPLY D:It is a disgusting mass of dark worms, eating each other, the floor, D:the air, you... N:215:Golfimbul, the Hill Orc Chief G:o:y I:110:26d10:20:60:20 W:12:3:2200:230 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:1d13 B:HIT:HURT:1d13 B:HIT:HURT:1d11 B:HIT:HURT:1d11 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:SPECIAL_GENE F:UNIQUE F:WILD_TOO D:A leader of a band of raiding orcs, he picks on hobbits. N:216:Swordsman G:p:u I:110:12d8:20:34:20 W:12:1:1800:40 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:3d5 B:HIT:HURT:3d5 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_TOO D:A warrior of considerable skill. N:218:Baby bronze dragon G:d:U I:110:10d10:20:30:70 W:9:2:4000:35 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:IMPRESED F:NO_CONF F:ONLY_GOLD F:OPEN_DOOR S:1_IN_12 S:BR_CONF D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a dull bronze. N:219:Baby gold dragon G:d:y I:110:10d10:20:30:70 W:9:2:4000:35 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_EGG F:HAS_LITE F:IMPRESED F:NO_STUN F:ONLY_GOLD F:OPEN_DOOR S:1_IN_12 S:BR_SOUN D:This hatchling dragon is still soft, its eyes unaccustomed to light and D:its scales a pale gold. N:220:Evil eye G:e:D I:110:15d8:2:6:10 W:18:3:600:80 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:EXP_10 B:GAZE:EXP_10 F:CAN_FLY F:DROP_CORPSE F:EVIL F:HURT_LITE F:NEVER_MOVE F:NO_CUT F:NO_FEAR S:1_IN_7 S:HOLD S:TELE_TO D:A huge disembodied eye. As you stare into the black nothingness of its pupil, D:you feel your will and vitality draining away, and are unable to do anything D:except approach it in horrified fascination. N:224:Master yeek G:y:g I:110:12d9:18:24:10 W:12:2:600:28 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:HURT:1d8 F:ANIMAL F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_SLEEP F:IM_ACID F:MORTAL F:OPEN_DOOR S:1_IN_4 S:BA_POIS S:BLIND S:BLINK S:SLOW S:S_MONSTER S:TPORT D:A small humanoid that radiates some power. N:225:Priest G:p:g I:110:12d8:20:22:40 W:12:1:1500:36 E:1:1:1:2:1:1 O:0:20:80:0 B:HIT:HURT:2d3 B:HIT:HURT:2d3 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:GOOD F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:SMART S:1_IN_3 S:CAUSE_2 S:HEAL S:SCARE S:S_MONSTER D:A robed man dedicated to his god. N:226:Dark elven priest G:h:g I:120:7d10:20:30:30 W:12:1:1200:50 E:1:1:1:2:1:1 O:0:10:90:0 B:HIT:HURT:1d9 B:HIT:HURT:1d10 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:HURT_LITE F:MALE F:ONLY_ITEM F:OPEN_DOOR F:SMART S:1_IN_5 S:BLIND S:CAUSE_2 S:CONF S:DARKNESS S:HEAL S:MISSILE D:A dark elven figure, dressed all in black, chanting curses and waiting to D:deliver your soul to hell. N:227:Air spirit G:E:B I:130:8d8:12:40:20 W:12:2:0:40 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d3 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:IM_ELEC F:IM_POIS F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_25 F:RAND_50 D:A whirlwind of sentient air. N:228:Skeleton human G:s:W I:110:10d8:20:30:30 W:12:1:1500:38 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d8 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:UNDEAD D:It is an animated human skeleton. N:229:Zombified human G:z:s I:110:12d8:20:24:20 W:12:1:1500:34 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d4 B:HIT:HURT:1d4 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:UNDEAD D:It is a shambling human corpse dropping chunks of flesh behind it. N:230:Tiger G:f:o I:120:12d10:40:40:0 W:12:2:1500:40 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d8 B:CLAW:HURT:1d8 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:MORTAL F:WILD_GRASS F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:One of the largest of its species, a sleek orange and black shape creeps D:towards you, ready to pounce. N:231:Moaning spirit G:G:u I:120:5d8:14:20:10 W:12:2:0:44 E:0:0:0:0:0:0 O:45:15:25:0 B:WAIL:TERRIFY B:TOUCH:LOSE_DEX:1d8 F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:DROP_90 F:EVIL F:FORCE_SLEEP F:IM_COLD F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:RAND_25 F:UNDEAD S:1_IN_15 S:SCARE S:TPORT D:A ghostly apparition that shrieks horribly. N:232:Stegocentipede G:c:u I:120:13d8:12:30:30 W:12:2:1200:40 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:2d4 B:BITE:HURT:2d4 B:STING:HURT:2d4 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:WEIRD_MIND D:It is a vast armoured centipede with massive mandibles and a spiked tail. N:233:Spotted jelly G:j:o I:120:13d8:12:18:1 W:12:3:2500:33 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:ACID:1d10 B:TOUCH:ACID:2d6 B:TOUCH:ACID:2d6 F:CAN_SWIM F:COLD_BLOOD F:EMPTY_MIND F:HURT_LITE F:IM_ACID F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:A strange jelly thing, covered in discoloured blotches. N:234:Drider G:S:b I:110:10d13:8:30:80 W:13:2:2000:55 E:1:1:1:2:1:0 O:0:0:0:0 B:HIT:HURT:1d12 B:HIT:HURT:1d12 B:BITE:POISON:1d6 F:BASH_DOOR F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:IM_POIS F:MORTAL S:1_IN_8 S:ARROW_2 S:CAUSE_1 S:CONF S:DARKNESS S:MISSILE D:A dark elven torso merged with the bloated form of a giant spider. N:235:Mongbat G:b:U I:110:10d10:20:80:8 W:13:2:800:65 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:1d4 B:CLAW:HURT:1d4 B:BITE:POISON:1d8 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FRIENDS F:IM_COLD F:IM_ELEC F:IM_POIS F:MORTAL F:WEIRD_MIND D:Devil-bats, notoriously difficult to kill. N:236:Killer brown beetle G:K:u I:110:13d8:10:40:30 W:13:1:500:38 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:3d4 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:MORTAL F:WEIRD_MIND D:It is a vicious insect with a tough carapace. N:237:Boldor, King of the Yeeks G:y:v I:120:20d10:18:24:10 W:13:3:650:200 E:1:1:1:2:1:1 O:0:90:10:0 B:HIT:HURT:1d10 B:HIT:HURT:1d10 B:HIT:HURT:1d9 F:ANIMAL F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNIQUE S:1_IN_2 S:BLIND S:BLINK S:HEAL S:SLOW S:S_KIN S:S_MONSTER S:TPORT D:A great yeek, powerful in magic and sorcery, but a yeek all the same. N:238:Ogre G:O:U I:110:13d9:20:33:30 W:13:2:2100:50 E:1:1:1:2:1:1 O:10:85:0:0 B:HIT:HURT:2d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:GIANT F:HAS_LITE F:MORTAL F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:A hideous, smallish giant that is often found near or with orcs. N:239:Creeping mithril coins G:$:B I:110:20d8:5:50:10 W:13:3:0:45 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:2d5 B:TOUCH:POISON:3d5 F:BASH_DOOR F:CHAR_MULTI F:COLD_BLOOD F:DROP_2D2 F:DROP_90 F:IM_ACID F:IM_ELEC F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_GOLD D:It appears to be a pile of sentient mithril coins that doesn't like being D:picked up. N:240:Illusionist G:p:R I:110:12d8:20:10:10 W:13:2:1500:50 E:1:1:1:2:1:1 O:20:0:80:0 B:HIT:HURT:2d2 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:SMART S:1_IN_3 S:BLIND S:BLINK S:CONF S:DARKNESS S:HASTE S:HOLD S:SLOW S:TPORT D:A deceptive spell caster. N:241:Druid G:p:G I:110:12d12:20:10:10 W:13:2:1400:50 E:1:1:1:2:1:1 O:20:0:80:0 B:HIT:HURT:2d4 B:HIT:HURT:2d4 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:SMART F:WILD_TOO F:WILD_WOOD S:1_IN_3 S:BLIND S:BLINK S:BO_ELEC S:BO_FIRE S:HASTE S:HOLD S:SLOW S:S_ANIMAL D:A priest devoted to Nature. N:243:Cloaker G:(:g I:130:7d7:20:40:0 W:13:5:60:30 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:PARALYZE:5d5 B:HIT:TERRIFY:5d5 F:CHAR_MULTI F:COLD_BLOOD F:DROP_90 F:EMPTY_MIND F:FORCE_MAXHP F:IM_COLD F:IM_ELEC F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It resembles a normal cloak until some poor fool ventures too close! N:244:Black orc G:o:D I:110:12d10:20:36:20 W:13:1:2000:45 E:1:1:1:2:1:1 O:10:50:20:15 B:HIT:HURT:3d4 B:HIT:HURT:3d4 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HAS_LITE F:HURT_LITE F:MALE F:MORTAL F:OPEN_DOOR F:ORC F:WILD_TOO S:1_IN_9 S:ARROW_2 D:He is a large orc with powerful arms and deep black skin. N:245:Ochre jelly G:j:U I:120:13d8:12:18:1 W:13:3:2300:40 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:ACID:1d10 B:TOUCH:ACID:2d6 B:TOUCH:ACID:2d6 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:EMPTY_MIND F:IM_ACID F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:STUPID F:TAKE_ITEM D:A fast moving highly acidic jelly thing, that is eating away the floor it D:rests on. N:246:Software bug G:I:r I:120:2d2:8:25:10 W:14:1:0:4 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:1d2 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:JOKEANGBAND F:MORTAL F:RAND_25 F:RAND_50 F:WEIRD_MIND S:MULTIPLY D:Oh no! They are everywhere! N:247:Lurker G:.:w I:110:20d10:30:25:10 W:14:3:0:80 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d8 B:HIT:HURT:1d8 F:ATTR_CLEAR F:CHAR_CLEAR F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:INVISIBLE F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP D:A strange creature that merges with the dungeon floor, trapping its D:victims by enveloping them within its perfectly disguised form. N:248:Tangleweed G:#:g I:100:5d5:5:5:5 W:10:4:50:10 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:PARALYZE B:HIT:PARALYZE F:ANIMAL F:COLD_BLOOD F:DROP_60 F:EMPTY_MIND F:FORCE_SLEEP F:FRIENDS F:KILL_TREES F:MORTAL F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID F:SUSCEP_FIRE F:WILD_GRASS F:WILD_ONLY F:WILD_WOOD D:A mass of vegetation. As you pass near it, it reaches out tendrils to D:ensnare you. You can just make out skeletons of its previous victims D:deep within the thickets. N:250:Giant white dragon fly G:F:w I:110:3d8:12:20:50 W:14:2:150:60 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:COLD:1d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:FORCE_SLEEP F:IM_COLD F:MORTAL F:RAND_50 F:SUSCEP_FIRE F:WEIRD_MIND F:WILD_TOO F:WILD_WASTE S:1_IN_10 S:BR_COLD D:It is a large fly that drips frost. N:252:Blue icky thing G:i:b I:100:10d6:15:20:20 W:14:4:600:20 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:POISON:1d4 B:CRAWL:EAT_FOOD B:HIT:HURT:1d4 B:HIT:HURT:1d4 F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:EVIL F:FORCE_SLEEP F:IM_POIS F:OPEN_DOOR F:RAND_50 S:1_IN_8 S:BLIND S:CONF S:MULTIPLY S:SCARE D:It is a strange, slimy, icky creature, with rudimentary intelligence, D:but evil cunning. It hungers for food, and you look tasty. N:253:Gibbering mouther G:j:o I:110:8d6:15:20:20 W:14:4:2600:20 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:POISON:1d4 F:CAN_SWIM F:EMPTY_MIND F:EVIL F:IM_POIS F:NEVER_MOVE F:NO_CUT F:NO_FEAR S:1_IN_7 S:BR_LITE S:CONF S:MULTIPLY S:SCARE D:A chaotic mass of pulsating flesh, mouths and eyes. N:255:Hill giant G:P:U I:110:30d15:20:45:50 W:25:1:3500:150 E:1:1:1:2:1:1 O:20:50:20:5 B:HIT:HURT:4d8 B:HIT:HURT:4d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:GIANT F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO D:A ten foot tall humanoid with powerful muscles. N:256:Flesh golem G:g:R I:110:12d8:12:30:10 W:14:2:3000:50 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 F:BASH_DOOR F:CAN_SWIM F:EMPTY_MIND F:IM_COLD F:IM_ELEC F:MORTAL F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP D:A shambling humanoid monster with long scars. N:257:Warg G:C:D I:120:8d8:20:20:40 W:16:2:700:40 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:MORTAL F:RAND_25 F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:It is a large wolf with eyes full of cunning. N:259:Giant flea G:I:s I:120:1d2:6:7:10 W:14:3:90:3 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:1d2 F:ANIMAL F:CAN_FLY F:MORTAL F:RAND_50 F:WEIRD_MIND S:MULTIPLY D:It makes you itch just to look at it. N:260:Ufthak of Cirith Ungol G:o:g I:110:34d10:20:50:20 W:14:3:2600:250 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:3d5 B:HIT:HURT:3d5 B:HIT:HURT:3d5 B:HIT:HURT:3d5 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_COLD F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:UNIQUE D:A strong orc guarding the pass of Cirith Ungol. He is mortally afraid of D:spiders: he was captured by Shelob once, but escaped when she forgot D:completely about him. N:261:Clay golem G:g:U I:110:14d8:12:30:10 W:15:2:3200:60 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d8 B:HIT:HURT:1d8 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP D:It is a massive animated statue made out of hardened clay. N:262:Black ogre G:O:D I:110:20d9:20:33:30 W:15:2:2300:70 E:1:1:1:2:1:1 O:0:70:0:15 B:HIT:HURT:2d8 B:HIT:HURT:2d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:GIANT F:HAS_LITE F:MORTAL F:OPEN_DOOR F:RAND_25 F:WILD_MOUNTAIN F:WILD_TOO D:A massive orc-like figure with black skin and powerful arms. N:264:Half-orc G:o:s I:110:16d10:20:40:20 W:15:2:1700:50 E:1:1:1:2:1:1 O:30:30:30:5 B:HIT:HURT:3d4 B:HIT:HURT:3d4 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:ORC F:WILD_TOO D:He is a hideous deformed cross-breed of man and orc, combining man's D:strength and cunning with orcish evil. The traitorous wizard Saruman is D:generally believed to be responsible for this abomination. N:265:Dark naga G:n:s I:110:22d11:60:65:60 W:15:2:1900:90 E:0:0:0:0:1:0 O:0:0:80:20 B:STING:HURT:1d10 B:BITE:HURT:1d10 F:BASH_DOOR F:CAN_SWIM F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EMPTY_MIND F:EVIL F:FEMALE F:IM_COLD F:IM_POIS F:MORTAL F:OPEN_DOOR F:RAND_25 F:RES_WATE S:1_IN_8 S:BO_COLD S:CONF S:DARKNESS S:HEAL S:HOLD D:A giant snake-like figure with a woman's torso, talented in magic. N:266:Poison ivy G:#:g I:100:5d5:5:5:5 W:10:4:50:10 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:POISON:2d2 B:HIT:POISON:2d2 F:ANIMAL F:COLD_BLOOD F:DROP_60 F:EMPTY_MIND F:FORCE_SLEEP F:FRIENDS F:KILL_TREES F:MORTAL F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID F:SUSCEP_FIRE F:WILD_GRASS F:WILD_ONLY F:WILD_WOOD S:MULTIPLY D:A mass of vegetation. It seems to be growing... N:267:Magic mushroom patch G:,:B I:140:1d1:40:10:0 W:15:2:50:10 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:CONFUSE B:SPORE:CONFUSE B:SPORE:HALLU B:SPORE:HALLU F:CAN_SWIM F:FORCE_SLEEP F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RES_TELE F:STUPID S:1_IN_2 S:BLINK S:DARKNESS S:SCARE S:SLOW D:Yum! It looks quite tasty. It seems to glow with an unusual light. N:269:Guardian naga G:n:y I:110:24d11:20:65:120 W:15:2:1900:80 E:0:0:0:0:1:0 O:0:0:80:20 B:CRUSH:HURT:2d8 B:BITE:HURT:1d8 B:BITE:HURT:1d8 F:BASH_DOOR F:CAN_SWIM F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FEMALE F:MORTAL F:OPEN_DOOR F:RAND_25 D:A giant snake-like figure with a woman's torso. N:270:Wererat G:r:D I:110:20d8:10:10:10 W:15:2:30:55 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d8 B:CLAW:HURT:1d8 B:BITE:HURT:2d6 F:ANIMAL F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_SLEEP F:MORTAL F:ONLY_GOLD F:OPEN_DOOR S:1_IN_9 S:BA_POIS S:BLINK S:BO_COLD S:CAUSE_2 S:S_KIN D:A large rat with glowing red eyes, which can also assume human form. The wererat D:is a disgusting creature, relishing in filth and disease. N:271:Light hound G:Z:o I:110:6d6:30:30:0 W:15:1:600:50 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d4 B:CLAW:HURT:1d4 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:MORTAL S:1_IN_5 S:BR_LITE D:A brilliant canine form whose light hurts your eyes, even at this distance. N:272:Dark hound G:Z:D I:110:6d6:30:30:0 W:15:1:600:50 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d4 B:CLAW:HURT:1d4 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_SLEEP F:FRIENDS F:HURT_LITE F:MORTAL S:1_IN_5 S:BR_DARK D:A hole in the air in the shape of a huge hound. No light falls upon its D:form. N:273:Flying skull G:s:s I:110:10d10:30:30:20 W:15:3:500:50 E:0:0:0:0:1:0 O:90:0:10:0 B:BITE:POISON:1d3 B:BITE:LOSE_STR:1d4 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:EVIL F:FRIENDS F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:UNDEAD F:WEIRD_MIND D:A pack of skulls animated by necromantic spells. N:275:Giant tarantula G:S:o I:120:10d15:8:32:80 W:15:3:1100:70 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:1d6 B:BITE:POISON:1d6 B:BITE:POISON:1d6 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:IM_POIS F:MORTAL F:SPIDER F:WEIRD_MIND F:WILD_TOO D:A giant spider with hairy black and red legs. N:276:Giant clear centipede G:c:B I:110:5d8:12:30:30 W:15:2:400:30 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:2d4 B:STING:HURT:2d4 F:ANIMAL F:ATTR_CLEAR F:BASH_DOOR F:DROP_SKELETON F:INVISIBLE F:MORTAL F:WEIRD_MIND F:WILD_TOO D:It is about four feet long and carnivorous. N:277:Mirkwood spider G:S:G I:120:9d8:15:25:80 W:15:2:1200:25 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d8 B:BITE:POISON:1d6 B:BITE:POISON:1d6 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:EVIL F:FRIENDS F:HURT_LITE F:IM_POIS F:MORTAL F:SPIDER F:WEIRD_MIND F:WILD_TOO F:WILD_WOOD D:A strong and powerful spider from Mirkwood forest. Cunning and evil, it D:seeks to taste your juicy insides. N:278:Frost giant G:P:w I:110:32d15:20:50:50 W:28:1:4000:180 E:1:1:1:2:1:1 O:20:80:0:0 B:HIT:COLD:5d8 B:HIT:COLD:5d8 F:AURA_COLD F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:GIANT F:HAS_LITE F:IM_COLD F:MALE F:MORTAL F:OPEN_DOOR F:SUSCEP_FIRE F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WASTE D:A twelve foot tall giant covered in furs. N:279:Griffon G:H:u I:110:30d8:12:15:10 W:15:1:2500:70 E:0:1:0:2:1:0 O:0:0:0:0 B:HIT:HURT:3d4 B:BITE:HURT:2d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:MORTAL F:WILD_GRASS F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:It is half lion, half eagle. It flies menacingly towards you. N:280:Homunculus G:u:y I:110:8d8:20:32:30 W:15:3:100:40 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:PARALYZE:1d2 B:HIT:HURT:1d10 F:BASH_DOOR F:CAN_FLY F:DEMON F:EVIL F:HAS_LITE F:IM_FIRE F:NONLIVING F:NO_FEAR F:OPEN_DOOR D:It is a small demonic spirit full of malevolence. N:281:Gnome mage G:h:R I:110:7d8:20:20:20 W:15:2:900:40 E:1:1:1:2:1:1 O:20:0:80:0 B:HIT:HURT:1d5 F:BASH_DOOR F:DROP_60 F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR S:1_IN_4 S:BLINK S:BO_COLD S:DARKNESS S:S_MONSTER D:A mage of short stature. N:282:Clear hound G:Z:B I:110:6d6:30:30:0 W:15:1:600:50 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d6 B:CLAW:HURT:1d6 B:BITE:HURT:1d8 F:ANIMAL F:ATTR_CLEAR F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:INVISIBLE F:MORTAL D:A faint sense of motion in the air, hound shaped, stands before you. N:283:Umber hulk G:X:U I:110:20d10:20:50:10 W:16:1:5000:75 E:0:1:0:2:1:0 O:0:0:0:0 B:GAZE:CONFUSE B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:BITE:HURT:2d6 F:ANIMAL F:BASH_DOOR F:COLD_BLOOD F:DROP_SKELETON F:EMPTY_MIND F:EVIL F:HURT_ROCK F:IM_POIS F:KILL_WALL F:NO_CONF F:NO_CUT F:NO_SLEEP D:This bizarre creature has glaring eyes and large mandibles capable of D:slicing through rock. N:284:Rust monster G:q:o I:110:20d15:12:55:10 W:16:2:900:50 E:0:1:0:2:1:0 O:0:0:0:0 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 F:DROP_CORPSE F:IM_ACID F:IM_POIS F:KILL_ITEM F:MORTAL F:NO_CONF F:STUPID F:WEIRD_MIND D:It is a weird, small animal with two antennae popping forth from D:its forehead. It looks hungry. N:285:Ogrillon G:O:W I:110:22d9:20:33:30 W:16:2:2400:75 E:1:1:1:2:1:1 O:20:70:0:10 B:HIT:HURT:2d10 B:HIT:HURT:2d10 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:GIANT F:HAS_LITE F:MORTAL F:OPEN_DOOR F:ORC D:An unholy hybrid of ogre and orc. N:286:Gelatinous cube G:j:G I:110:36d10:12:18:1 W:16:4:40000:80 E:0:0:0:0:0:0 O:40:30:20:0 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_1D2 F:DROP_4D2 F:EMPTY_MIND F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:STUPID F:TAKE_ITEM D:It is a strange, vast gelatinous structure that assumes cubic proportions D:as it lines all four walls of the corridors it patrols. Through its D:transparent jelly structure you can see treasures it has engulfed, and a D:few corpses as well. N:287:Giant green dragon fly G:F:G I:110:3d8:12:20:50 W:16:2:150:65 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:1d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:FORCE_SLEEP F:IM_POIS F:MORTAL F:RAND_25 F:RAND_50 F:WEIRD_MIND F:WILD_TOO S:1_IN_10 S:BR_POIS D:A vast, foul-smelling dragonfly. N:288:Fire giant G:P:r I:110:34d16:20:60:50 W:30:1:5000:220 E:1:1:1:2:1:1 O:20:80:0:0 B:HIT:FIRE:6d8 B:HIT:FIRE:6d8 F:AURA_FIRE F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:GIANT F:HAS_LITE F:IM_FIRE F:MALE F:MORTAL F:OPEN_DOOR F:SUSCEP_COLD F:WILD_TOO F:WILD_VOLCANO D:A glowing fourteen foot tall giant. Flames drip from its red skin. N:289:Hummerhorn G:I:y I:120:2d2:8:14:10 W:16:4:100:4 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:CONFUSE:2d2 F:ANIMAL F:CAN_FLY F:RAND_25 F:RAND_50 F:WEIRD_MIND S:MULTIPLY D:A giant buzzing wasp, its stinger drips venom. N:290:Lizard man G:h:G I:110:16d10:20:40:20 W:16:3:1300:55 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:4d4 B:HIT:HURT:4d4 F:BASH_DOOR F:CAN_SWIM F:DROP_60 F:DROP_SKELETON F:EVIL F:FRIENDS F:HAS_LITE F:IM_ACID F:MALE F:MORTAL F:OPEN_DOOR F:WILD_SHORE F:WILD_TOO D:Intelligent lizard beings from the depths. N:291:Ulfast, Son of Ulfang G:p:U I:110:37d10:20:40:40 W:16:3:1700:200 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:HIT:HURT:3d6 F:BASH_DOOR F:CAN_SPEAK F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:TAKE_ITEM F:UNIQUE D:A short and swarthy Easterling. N:292:Crebain G:B:D I:120:3d5:40:12:0 W:16:4:500:20 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:1d4 B:CLAW:HURT:1d4 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:EVIL F:FRIENDS F:HAS_EGG F:MORTAL F:WILD_GRASS F:WILD_MOUNTAIN F:WILD_OCEAN F:WILD_SHORE F:WILD_TOO F:WILD_VOLCANO F:WILD_WASTE F:WILD_WOOD S:1_IN_8 S:SHRIEK D:A type of crow, specially bred by the forces of evil as spies; their D:rudimentary intelligence guided by an evil mind has tracked you down, D:and now they seek to alert other evil creatures to your presence. N:293:Berserker G:p:u I:120:60d25:20:80:10 W:45:2:2300:2500 E:1:1:1:2:1:1 O:20:80:0:0 B:HIT:HURT:7d7 B:HIT:HURT:7d7 B:HIT:HURT:7d7 F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_MAXHP F:HAS_LITE F:KILL_BODY F:MALE F:MORTAL F:NO_FEAR F:NO_STUN S:1_IN_4 S:HASTE S:SCARE D:Even the strongest of normal human warriors fears the Berserker - the one who D:can drive himself into such a terrible battle-frenzy that he can survive blows D:which should kill him, and still apparently feel no pain. He tramples weaker D:creatures underfoot in his eagerness to get to his real enemy, and his D:battle-cry strikes terror into his foes. N:294:Quasit G:u:o I:110:6d8:20:30:20 W:16:2:500:50 E:1:1:1:2:1:1 O:0:50:30:10 B:BITE:LOSE_DEX:1d6 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_1D2 F:EVIL F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:INVISIBLE F:NONLIVING F:ONLY_ITEM F:RAND_25 F:SMART S:1_IN_10 S:BLIND S:BLINK S:CONF S:SCARE S:TELE_LEVEL S:TELE_TO S:TPORT D:The chaotic evil master's favourite pet. N:295:Sphinx G:H:o I:110:60d5:20:60:20 W:17:2:6000:80 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_1D2 F:DROP_CORPSE F:FORCE_SLEEP F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_11 S:CONF S:SCARE D:It will eat you if you cannot answer its riddle. N:296:Imp G:u:g I:110:6d8:20:30:20 W:17:2:400:55 E:0:1:1:0:1:0 O:30:20:50:0 B:HIT:POISON:3d4 B:HIT:POISON:3d4 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DEMON F:DROP_1D2 F:EVIL F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:INVISIBLE F:ONLY_ITEM F:RAND_25 F:RES_TELE F:SMART S:1_IN_10 S:BLIND S:BLINK S:BO_FIRE S:CONF S:SCARE S:TELE_LEVEL S:TELE_TO S:TPORT D:The lawful evil master's favourite pet. N:297:Forest troll G:T:g I:110:20d10:20:50:40 W:17:1:3000:70 E:1:1:1:2:1:1 O:30:70:0:0 B:HIT:HURT:1d4 B:HIT:HURT:1d4 B:BITE:HURT:1d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HURT_LITE F:MALE F:OPEN_DOOR F:REGENERATE F:SUSCEP_FIRE F:TROLL F:WILD_TOO F:WILD_WOOD D:He is green-skinned and ugly. N:298:Freezing sphere G:*:w I:120:6d6:100:30:0 W:17:1:0:50 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:COLD:8d8 F:AURA_COLD F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_25 F:RAND_50 F:SUSCEP_FIRE D:A semi-sentient snowball, hurling itself at targets at random. N:299:Jumping fireball G:*:r I:120:6d6:100:30:0 W:17:1:0:50 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:FIRE:8d8 F:AURA_FIRE F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_25 F:RAND_50 F:SUSCEP_COLD D:A semi-sentient fireball that moves around randomly. N:300:Ball lightning G:*:B I:120:6d6:100:30:0 W:17:1:0:50 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:ELEC:8d8 F:AURA_ELEC F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_25 F:RAND_50 D:A crackling ball of energy, zooming about seemingly at random. N:301:2-headed hydra G:M:u I:110:100d3:20:60:20 W:17:2:4000:80 E:0:1:0:2:2:0 O:0:0:0:0 B:BITE:HURT:2d6 B:BITE:HURT:2d6 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:HAS_EGG F:IMPRESED F:MORTAL F:MOVE_BODY F:ONLY_GOLD F:OPEN_DOOR F:WILD_SHORE F:WILD_TOO S:1_IN_11 S:SCARE D:A strange reptilian creature with two heads, guarding its hoard. N:302:Swamp thing G:H:g I:110:8d12:20:60:30 W:17:2:2000:80 E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:TERRIFY:2d5 B:CLAW:TERRIFY:5d2 F:BASH_DOOR F:CAN_SWIM F:MORTAL F:OPEN_DOOR F:WILD_TOO D:A creature that was once human, but is now as green as moss. N:303:Water spirit G:E:b I:120:9d8:12:28:40 W:17:2:0:58 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:2d4 B:HIT:HURT:2d4 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:IM_ACID F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_25 D:A whirlpool of sentient liquid. N:304:Giant red scorpion G:S:r I:110:11d8:12:44:20 W:17:1:1000:62 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:2d4 B:STING:LOSE_STR:1d7 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:WEIRD_MIND F:WILD_TOO D:It is fast and poisonous. N:305:Earth spirit G:E:u I:120:13d8:10:40:50 W:17:2:0:64 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d8 B:HIT:HURT:1d8 F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:PASS_WALL F:RAND_25 D:A whirling form of sentient rock. N:306:Fire spirit G:E:r I:120:10d9:16:30:20 W:18:2:0:75 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:FIRE:2d6 B:HIT:FIRE:2d6 F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:HAS_LITE F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_25 F:SUSCEP_COLD F:WILD_TOO F:WILD_VOLCANO D:A whirlwind of sentient flame. N:307:Fire hound G:Z:r I:110:10d6:30:30:0 W:18:1:600:70 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:FIRE:2d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:IM_FIRE F:MORTAL F:SUSCEP_COLD S:1_IN_10 S:BR_FIRE D:Flames lick at its feet and its tongue is a blade of fire. You can feel a D:furnace heat radiating from the creature. N:308:Cold hound G:Z:w I:110:10d6:30:30:0 W:18:1:600:70 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:COLD:2d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:IM_COLD F:MORTAL F:SUSCEP_FIRE S:1_IN_10 S:BR_COLD D:A hound as tall as a man, this creature appears to be composed of angular D:planes of ice. Cold radiates from it and freezes your breath in the air. N:309:Energy hound G:Z:b I:110:10d6:30:30:0 W:18:1:600:70 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:ELEC:2d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:IM_ELEC F:MORTAL S:1_IN_10 S:BR_ELEC D:Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting D:your fingers as energy builds up in the air around you. N:310:Lesser Mimic G:m:y I:110:10d10:25:30:250 W:18:3:100:60 E:0:0:0:0:0:0 O:10:10:10:10 B:HIT:POISON:3d4 B:HIT:HURT:2d3 B:HIT:HURT:2d3 F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:MIMIC F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:SUSCEP_COLD S:1_IN_6 S:BLIND S:BO_COLD S:CAUSE_2 S:CONF S:SCARE D:A strange creature that disguises itself as some object to lure D:unsuspecting adventurers within reach of its venomous claws. N:311:Door mimic G:+:U I:110:10d10:25:30:0 W:18:6:100:70 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:POISON:3d4 B:HIT:CONFUSE:2d3 B:HIT:PARALYZE:2d3 F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP S:1_IN_6 S:BLIND S:BO_COLD S:CAUSE_2 S:CONF S:SCARE D:A strange creature that disguises itself as a door to lure D:unsuspecting adventurers within reach of its venomous claws. N:312:Blink dog G:C:B I:120:8d8:20:20:10 W:18:2:400:50 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d8 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:MORTAL F:RAND_25 F:RES_TELE S:1_IN_4 S:BLINK S:TELE_TO D:A strange magical member of the canine race, its form seems to shimmer and D:fade in front of your very eyes. N:313:Uruk G:o:B I:110:8d10:20:50:20 W:16:1:2300:60 E:1:1:1:2:1:1 O:20:80:0:0 B:HIT:HURT:3d5 B:HIT:HURT:3d5 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FRIENDS F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:OPEN_DOOR F:ORC S:1_IN_9 S:ARROW_2 D:It is a cunning orc of power, as tall as a man, and stronger. It fears D:little. N:314:Shagrat, the Orc Captain G:o:g I:110:42d10:20:60:20 W:19:2:2600:400 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:3d9 B:HIT:HURT:3d9 B:HIT:HURT:3d6 B:HIT:HURT:3d6 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:SPECIAL_GENE F:UNIQUE D:He is an orc of power and great cunning, leader of the garrison at Cirith Ungol. N:315:Gorbag, the Orc Captain G:o:g I:110:42d10:20:60:20 W:19:2:2600:400 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:3d9 B:HIT:HURT:3d9 B:HIT:HURT:3d6 B:HIT:HURT:3d6 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:UNIQUE D:He is an orc of power and great cunning, leader of the garrison at Minas Morgul. N:316:Shambling mound G:,:g I:110:20d6:20:16:40 W:18:2:3000:75 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d8 B:HIT:HURT:1d8 F:BASH_DOOR F:DROP_90 F:EMPTY_MIND F:EVIL F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_GOLD F:OPEN_DOOR F:STUPID F:WILD_TOO S:1_IN_4 S:SHRIEK D:A pile of rotting vegetation that slides towards you with a disgusting D:stench, waking all it nears. N:317:Giant Venus Flytrap G:#:g I:120:10d10:20:5:0 W:15:5:200:30 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:PARALYZE:3d3 B:HIT:PARALYZE:3d3 B:HIT:PARALYZE:3d3 F:ANIMAL F:CHAR_CLEAR F:CHAR_MULTI F:EMPTY_MIND F:NEVER_MOVE F:NO_CUT F:STUPID F:SUSCEP_FIRE F:WILD_ONLY F:WILD_WOOD D:A carnivorous plant that is difficult to detect, until it suddenly snaps shut D:around its prey and releases paralysing enzymes to stop its struggles. N:320:Giant bronze dragon fly G:F:U I:120:3d8:12:20:50 W:18:2:150:80 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:CONFUSE:1d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:FORCE_SLEEP F:MORTAL F:NO_CONF F:NO_SLEEP F:RAND_25 F:RAND_50 F:WEIRD_MIND F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_10 S:BR_CONF D:This vast gleaming bronze fly has wings which beat mesmerically fast. N:321:Stone giant G:P:W I:110:35d18:20:75:50 W:33:1:7000:250 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:3d8 B:HIT:HURT:3d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:GIANT F:HAS_LITE F:MALE F:OPEN_DOOR F:TAKE_ITEM F:WILD_MOUNTAIN F:WILD_TOO D:It is eighteen feet tall and looking at you. N:322:Giant black dragon fly G:F:s I:120:3d8:12:20:50 W:20:2:150:70 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:ACID:1d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:FORCE_SLEEP F:IM_ACID F:MORTAL F:RAND_25 F:RAND_50 F:WEIRD_MIND F:WILD_TOO S:1_IN_10 S:BR_ACID D:The size of a large bird, this fly drips caustic acid. N:323:Stone golem G:g:W I:100:28d8:12:75:10 W:19:2:3500:100 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d10 B:HIT:HURT:1d10 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP D:It is a massive animated statue. N:324:Red mold G:m:r I:110:17d8:2:16:70 W:19:1:40:64 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:FIRE:4d4 F:CAN_SWIM F:EMPTY_MIND F:IM_FIRE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID F:SUSCEP_COLD D:It is a strange red growth on the dungeon floor; it seems to burn with D:flame. N:325:Giant gold dragon fly G:F:y I:120:3d8:12:20:50 W:22:2:150:75 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:FORCE_SLEEP F:IM_FIRE F:MORTAL F:RAND_25 F:RAND_50 F:WEIRD_MIND F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_10 S:BR_SOUN D:Large beating wings support this dazzling insect. A loud buzzing noise D:pervades the air. N:327:Ghast G:z:u I:120:30d10:40:40:20 W:30:1:1500:130 E:1:1:1:2:1:1 O:20:35:25:10 B:CLAW:PARALYZE:2d4 B:CLAW:PARALYZE:2d4 B:BITE:LOSE_CON:2d4 B:BITE:LOSE_CHR:2d4 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_60 F:ESCORT F:EVIL F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:UNDEAD D:This vile abomination is a relative of ghouls, and often leads packs D:of them. It smells foul, and its bite carries a rotting disease. N:328:Neekerbreeker G:I:D I:120:3d2:8:18:10 W:19:4:100:4 B:BITE:POISON:2d2 F:ANIMAL F:CAN_FLY F:EVIL F:RAND_25 F:RAND_50 F:WEIRD_MIND F:WILD_TOO S:1_IN_12 S:MULTIPLY S:SHRIEK D:Believed to be an evil relative of the cricket, this creature gets its name D:from its incessant squeaking, which can best be described as "neek-breek, D:neek-breek". The noise can drive people frantic, and worse still, can be D:heard for quite some distance, alerting other monsters to your presence. N:329:Huorn G:#:g I:110:50d10:40:45:20 W:19:1:4000:75 E:0:0:0:0:0:0 O:30:30:30:5 B:CRUSH:HURT:3d6 B:CRUSH:HURT:3d6 B:CRUSH:HURT:3d6 B:CRUSH:HURT:3d6 F:ANIMAL F:DROP_60 F:IM_COLD F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_SLEEP F:RES_WATE F:SUSCEP_FIRE F:WEIRD_MIND F:WILD_ONLY F:WILD_WOOD S:1_IN_9 S:BLINK S:TELE_TO D:A very strong near-sentient tree, which has become hostile to other living things. N:330:Bolg, Son of Azog G:o:v I:120:52d10:20:50:20 W:20:4:2300:800 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:3d7 B:HIT:HURT:3d7 B:HIT:HURT:3d7 B:HIT:HURT:3d7 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:SPECIAL_GENE F:UNIQUE D:A large and powerful orc, he looks just like his father. He is tall and D:fast, but fortunately blessed with orcish brains. N:331:Phase spider G:S:B I:120:6d8:15:25:80 W:20:2:500:60 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d8 B:BITE:POISON:1d6 B:BITE:POISON:1d6 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_SKELETON F:FRIENDS F:IM_POIS F:MORTAL F:RES_TELE F:SPIDER F:WEIRD_MIND F:WILD_TOO F:WILD_WOOD S:1_IN_5 S:BLINK S:TELE_TO D:A spider that never seems quite there. Everywhere you look it is just D:half-seen in the corner of one eye. N:332:Lizard king G:h:g I:120:18d11:20:40:20 W:20:3:1600:150 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:WAIL:TERRIFY F:BASH_DOOR F:CAN_SWIM F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_ACID F:IM_POIS F:MALE F:MORTAL F:OPEN_DOOR F:WILD_SHORE D:A lizardman leader. N:333:Landmine G:.:w I:110:6d6:30:25:10 W:20:5:300:50 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:HURT:25d2 F:ATTR_CLEAR F:CHAR_CLEAR F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:INVISIBLE F:JOKEANGBAND F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP D:It was left here to be used against intruders. N:334:Wyvern G:d:g I:120:100d5:20:65:20 W:22:2:4500:250 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:HURT:2d6 B:BITE:HURT:2d6 B:BITE:HURT:2d6 B:STING:POISON:1d6 F:ANIMAL F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_EGG F:IM_POIS F:MOVE_BODY F:ONLY_GOLD F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:A fast-moving and deadly draconian animal. Beware its poisonous sting! N:335:Great eagle G:B:u I:120:100d5:20:65:20 W:20:2:1000:150 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:6d3 B:CLAW:HURT:6d3 B:BITE:HURT:3d6 F:ANIMAL F:CAN_FLY F:DROP_CORPSE F:GOOD F:HAS_EGG F:WILD_MOUNTAIN F:WILD_ONLY F:WILD_VOLCANO F:WILD_WASTE F:WILD_WOOD D:Greater and more intelligent than most of its kind, this great eagle is D:a messenger between the forces of good. N:336:Livingstone G:#:W I:110:6d8:45:28:20 W:20:4:1000:56 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:2d5 B:HIT:HURT:2d5 F:CHAR_MULTI F:COLD_BLOOD F:FRIENDS F:HURT_ROCK F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP S:MULTIPLY D:A sentient section of wall. N:337:Earth hound G:Z:u I:110:15d8:30:30:0 W:20:1:600:200 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d8 B:BITE:HURT:1d8 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:MORTAL F:NO_CUT S:1_IN_10 S:BR_SHAR D:A beautiful crystalline shape does not disguise the danger this hound D:clearly presents. Your flesh tingles as it approaches. N:338:Air hound G:Z:g I:110:15d8:30:30:0 W:20:1:600:200 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:1d8 B:BITE:POISON:1d8 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:IM_POIS F:MORTAL S:1_IN_10 S:BR_POIS D:Swirling vapours surround this beast as it floats towards you, seemingly D:walking on air. Noxious gases sting your throat. N:339:Sabre-tooth tiger G:f:y I:120:20d14:40:50:0 W:20:2:1800:120 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d10 B:CLAW:HURT:1d10 B:BITE:HURT:1d10 B:BITE:HURT:1d10 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:MORTAL F:WILD_GRASS F:WILD_TOO F:WILD_WOOD D:A fierce and dangerous cat, its huge tusks and sharp claws would lacerate D:even the strongest armour. N:340:Acid hound G:Z:s I:110:15d8:30:30:0 W:20:1:600:200 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:ACID:1d8 B:BITE:ACID:1d8 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:IM_ACID F:MORTAL S:1_IN_10 S:BR_ACID D:Footprints are burned in the ground behind this hound as it pads D:around the dungeon. An acrid smell of acid rises from the dog's pelt. N:341:Chimaera G:H:r I:110:20d15:12:15:10 W:20:2:1600:200 E:0:1:0:2:2:0 O:0:0:0:0 B:BUTT:HURT:2d8 B:BITE:HURT:2d10 B:BITE:FIRE:2d6 F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:MORTAL F:SUSCEP_COLD F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_10 S:BR_FIRE D:It is a strange concoction of goat, lion and dragon, with the heads of all D:three beasts. N:342:Quylthulg G:Q:y I:110:6d8:10:1:0 W:20:1:3000:250 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP S:1_IN_4 S:BLINK S:S_MONSTER D:It is a strange pulsing mound of flesh. N:343:Sasquatch G:Y:W I:120:20d19:15:40:10 W:20:3:3500:180 E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:HURT:1d10 B:CLAW:HURT:1d10 B:BITE:HURT:2d8 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:IM_COLD F:MORTAL F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WASTE F:WILD_WOOD D:A tall shaggy, furry humanoid, it could call the yeti brother. N:345:Ranger G:p:W I:110:15d11:20:40:40 W:20:1:1700:55 E:1:1:1:2:1:1 O:20:50:20:0 B:HIT:HURT:5d4 B:HIT:HURT:5d4 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM S:1_IN_4 S:ARROW_2 S:BLINK S:BO_COLD S:BO_ELEC S:MISSILE S:S_ANIMAL D:A warrior who is at one with nature. A master of both bow and sword, with D:minor spellcasting skills. N:346:Paladin G:p:w I:110:15d11:20:40:40 W:20:1:1700:55 E:1:1:1:2:1:1 O:20:60:0:10 B:HIT:HURT:4d5 B:HIT:HURT:4d5 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:GOOD F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM S:1_IN_4 S:BLIND S:CAUSE_2 S:HEAL S:SCARE S:SLOW D:A warrior for a holy cause. Unfortunately, his god is not yours, and there is D:rivalry even between the various gods of Good, so he is your enemy. N:347:Werewolf G:C:D I:110:20d22:15:30:70 W:20:2:900:150 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 B:BITE:HURT:2d10 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:EVIL F:MORTAL F:OPEN_DOOR F:RAND_25 F:TAKE_ITEM D:It is a huge wolf with eyes that glow with manly intelligence. N:348:Dark elven lord G:h:s I:120:18d15:20:40:30 W:20:2:1400:500 E:1:1:1:2:1:1 O:0:80:20:0 B:HIT:HURT:3d8 B:HIT:HURT:3d5 F:BASH_DOOR F:DROP_2D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:HURT_LITE F:MALE F:ONLY_ITEM F:OPEN_DOOR S:1_IN_5 S:BLIND S:BO_COLD S:BO_FIRE S:CONF S:DARKNESS S:HASTE S:MISSILE D:A dark elven figure in armour and radiating evil power. N:349:Cloud giant G:P:b I:110:35d20:20:60:50 W:36:1:9000:500 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:ELEC:8d8 B:HIT:ELEC:8d8 F:BASH_DOOR F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:GIANT F:HAS_LITE F:IM_ELEC F:MALE F:OPEN_DOOR F:TAKE_ITEM D:It is a twenty foot tall giant wreathed in clouds. N:350:Ugluk, the Uruk G:o:v I:110:72d10:20:95:20 W:21:3:2400:600 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:3d8 B:HIT:HURT:3d8 B:HIT:HURT:3d5 B:HIT:HURT:3d5 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:UNIQUE D:A strong and cunning orc warrior, the commander of Saruman's orcish horde. N:351:Blue dragon bat G:b:b I:130:4d4:12:26:50 W:21:1:100:54 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:ELEC:1d3 F:AI_ANNOY F:ANIMAL F:BASH_DOOR F:CAN_FLY F:FORCE_SLEEP F:IM_ELEC F:MORTAL F:RAND_50 S:1_IN_4 S:BR_ELEC D:It is a glowing blue bat with a sharp tail. N:352:Mimic G:m:y I:110:10d14:30:40:0 W:21:3:100:70 E:0:0:0:0:0:0 O:20:20:20:20 B:HIT:POISON:3d4 B:HIT:POISON:3d4 B:HIT:HURT:2d3 B:HIT:HURT:2d3 F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:MIMIC F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:SUSCEP_FIRE S:1_IN_5 S:BLIND S:BO_FIRE S:CAUSE_2 S:CONF S:SCARE S:S_MONSTER D:A strange creature that disguises itself as an object to lure D:unsuspecting adventurers within reach of its venomous claws. N:353:Ultimate Mimic G:m:y I:110:15d40:30:40:0 W:35:4:100:250 E:0:0:0:0:0:0 O:25:25:25:25 B:BITE:POISON:4d4 B:BITE:POISON:4d4 B:BUTT:CONFUSE:4d4 B:SPIT:BLIND:4d4 F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:MIMIC F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP S:1_IN_5 S:BA_POIS S:BLIND S:CAUSE_2 S:CONF S:SCARE S:S_MONSTER D:A strange creature that disguises itself as an object to lure D:unsuspecting adventurers within reach of its venomous claws. N:354:Fire vortex G:v:r I:110:9d9:100:30:0 W:21:1:0:100 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:FIRE:3d3 F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_50 F:SUSCEP_COLD F:WILD_TOO F:WILD_VOLCANO S:1_IN_6 S:BR_FIRE D:A whirling maelstrom of fire. N:355:Acid vortex G:v:s I:110:9d9:100:30:0 W:21:1:0:100 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:ACID:3d3 F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:IM_ACID F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_50 S:1_IN_6 S:BR_ACID D:A caustic spinning whirlpool of foaming, steaming water. N:356:Lugdush, the Uruk G:o:v I:110:66d10:20:90:20 W:21:4:2500:550 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:HIT:HURT:3d6 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:UNIQUE D:A large and powerful orc, captain of one of Saruman's orcish regiments. N:358:Cold vortex G:v:w I:110:9d9:100:30:0 W:21:1:0:100 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:COLD:3d3 F:AURA_COLD F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_COLD F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_50 F:SUSCEP_FIRE S:1_IN_6 S:BR_COLD D:A twisting whirlpool of frost. N:359:Energy vortex G:v:b I:110:9d9:100:30:0 W:21:1:0:100 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:ELEC:3d3 F:AURA_ELEC F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_50 S:1_IN_6 S:BR_ELEC D:A shimmering tornado of air, sparks crackle along its length. N:360:Globefish G:~:w I:110:10d10:20:30:30 W:21:1:600:111 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:POISON:10d5 B:BITE:POISON:10d5 F:ANIMAL F:AQUATIC F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:IM_POIS F:MORTAL F:NO_STUN F:POWERFUL F:WILD_TOO S:1_IN_8 S:BR_POIS D:This fish is among the most poisonous creatures there are. N:361:Giant firefly G:I:r I:120:3d2:8:18:10 W:24:4:100:4 B:BITE:BLIND:1d2 F:ANIMAL F:CAN_FLY F:RAND_25 F:RAND_50 F:WEIRD_MIND S:MULTIPLY D:Clouds of these monsters light up the dungeon - so brightly that you can D:barely see through them. N:362:Mummified orc G:z:w I:110:15d8:20:28:75 W:21:1:1700:56 E:1:1:1:2:1:1 O:10:70:0:10 B:HIT:HURT:2d4 B:HIT:HURT:2d4 F:BASH_DOOR F:COLD_BLOOD F:DROP_90 F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:ORC F:UNDEAD D:It is an orcish figure covered in wrappings. N:363:Wolf chieftain G:C:D I:120:22d22:20:20:5 W:26:5:1000:120 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 B:BITE:HURT:2d10 B:WAIL:TERRIFY F:ANIMAL F:BASH_DOOR F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:MALE F:MORTAL F:NO_FEAR F:OPEN_DOOR F:SMART S:1_IN_8 S:DARKNESS D:A great wolf-chieftain whose pack is in the service of the Dark Lord, D:and whose howls strike fear into even the boldest heart. N:365:Vampiric mist G:#:D I:110:10d8:12:55:30 W:22:1:0:40 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:EXP_20:1d6 B:ENGULF:EXP_20:1d6 F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:FRIENDS F:IM_ACID F:IM_COLD F:IM_POIS F:NO_CUT F:RAND_25 F:RES_NETH F:SUSCEP_ELEC F:UNDEAD F:WILD_TOO D:A cloud of evil, sentient mist. N:366:Killer stag beetle G:K:g I:110:15d8:12:55:30 W:22:1:500:80 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:1d12 B:CLAW:HURT:1d12 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:MORTAL F:RAND_25 F:WEIRD_MIND F:WILD_TOO D:It is a giant beetle with vicious claws. N:367:Iron golem G:g:s I:110:80d12:12:80:10 W:22:2:3800:160 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d12 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:SUSCEP_ACID S:1_IN_7 S:SLOW D:It is a massive metal statue that moves steadily towards you. N:368:Auto-roller G:g:s I:120:70d12:10:80:12 W:22:2:0:230 E:0:0:0:0:0:0 O:0:0:0:0 B:CRUSH:HURT:1d8 B:CRUSH:HURT:1d8 B:CRUSH:HURT:1d8 B:CRUSH:HURT:1d8 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RES_TELE D:It looks like a huge spiked roller, moving on its own towards you. N:369:Giant yellow scorpion G:S:y I:110:12d8:12:38:20 W:22:1:1200:60 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d8 B:STING:POISON:2d5 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:WEIRD_MIND F:WILD_TOO D:It is a giant scorpion with a sharp stinger. N:371:Black ooze G:j:D I:90:6d8:10:6:1 W:23:1:400:7 E:0:0:0:0:0:0 O:30:0:40:15 B:TOUCH:ACID:2d6 F:BASH_DOOR F:CAN_SWIM F:DROP_60 F:EMPTY_MIND F:IM_POIS F:KILL_BODY F:MORTAL F:NO_CUT F:NO_FEAR F:OPEN_DOOR F:RAND_50 F:STUPID F:TAKE_ITEM S:1_IN_11 S:DRAIN_MANA S:MULTIPLY D:It is a strangely moving puddle. N:372:Hardened warrior G:p:u I:110:15d11:20:40:40 W:23:1:1900:60 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:6d5 B:HIT:HURT:6d5 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM D:A scarred warrior who moves with confidence. N:373:Azog, King of the Uruk-Hai G:o:v I:120:94d10:20:80:20 W:23:5:2700:1111 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:5d6 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:SPECIAL_GENE F:UNIQUE D:He is also known as the King of Khazad-dum. His ego is renowned to be D:bigger than his head. N:375:Dark elven warlock G:h:v I:120:7d10:20:16:20 W:23:1:1700:75 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:HURT_LITE F:IM_POIS F:MALE F:ONLY_ITEM F:OPEN_DOOR S:1_IN_5 S:BO_MANA S:CONF S:DARKNESS S:MISSILE D:A dark elven mage with spells of frightening destructive power. N:376:Master rogue G:p:b I:120:15d9:20:30:40 W:23:2:1600:110 E:1:1:1:2:1:1 O:80:10:10:0 B:HIT:HURT:2d8 B:HIT:HURT:2d8 B:HIT:EAT_GOLD:4d4 F:BASH_DOOR F:DROP_2D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:SUSCEP_ELEC F:TAKE_ITEM D:A thief of great power and shifty speed. N:377:Red dragon bat G:b:r I:130:3d8:12:28:50 W:23:1:100:60 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:FIRE:1d3 F:AI_ANNOY F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:FORCE_SLEEP F:IM_FIRE F:RAND_50 F:SUSCEP_COLD S:1_IN_4 S:BR_FIRE D:It is a sharp-tailed bat, wreathed in fire. N:378:Killer white beetle G:K:w I:110:18d8:14:55:30 W:23:1:500:85 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:4d5 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:MORTAL F:RAND_25 F:WEIRD_MIND F:WILD_TOO D:It is looking for prey. N:379:Ice skeleton G:s:w I:110:16d9:20:34:60 W:23:1:0:70 E:1:1:1:2:1:1 O:20:0:80:0 B:CLAW:COLD:2d3 B:CLAW:COLD:2d3 F:BASH_DOOR F:COLD_BLOOD F:DROP_90 F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:SUSCEP_FIRE F:UNDEAD D:It is a skeleton covered in frost. N:380:Angamaite of Umbar G:p:U I:110:82d10:25:80:25 W:24:2:2400:400 E:1:1:1:2:1:1 O:0:80:20:0 B:HIT:HURT:4d7 B:HIT:HURT:4d7 B:HIT:HURT:4d6 B:HIT:HURT:4d6 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:IM_FIRE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE S:1_IN_4 S:FORGET S:SLOW D:A Black Numenorean who hates the men of the west. N:381:Forest wight G:W:g I:110:12d8:20:30:30 W:24:1:0:140 E:0:0:0:0:0:0 O:0:50:50:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:TOUCH:EXP_20 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:DROP_90 F:EVIL F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:RAND_25 F:UNDEAD S:1_IN_10 S:DRAIN_MANA S:SCARE D:It is a ghostly apparition with a humanoid form. N:382:Khim, Son of Mim G:h:o I:110:84d10:20:80:10 W:24:2:2300:300 E:1:1:1:2:1:1 O:10:80:0:10 B:HIT:HURT:3d8 B:HIT:HURT:3d8 B:HIT:HURT:3d7 B:HIT:UN_BONUS F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_FIRE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:UNIQUE S:1_IN_8 S:BO_FIRE S:HEAL S:SLOW D:One of the last of the Petty-Dwarves. Khim is a tricky sorcerous little D:being, full of mischief. N:383:Ibun, Son of Mim G:h:o I:110:84d10:20:80:10 W:24:2:2300:300 E:1:1:1:2:1:1 O:10:80:0:5 B:HIT:HURT:3d8 B:HIT:HURT:3d8 B:HIT:HURT:3d7 B:HIT:UN_BONUS F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_FIRE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:UNIQUE S:1_IN_8 S:BO_FIRE S:HEAL S:SLOW D:One of the last of the Petty-Dwarves. Ibun is a tricky sorcerous little D:being, full of mischief. N:384:Meneldor the Swift G:B:u I:140:80d10:20:65:20 W:24:6:1200:360 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:7d3 B:CLAW:HURT:7d3 B:BITE:HURT:3d7 F:ANIMAL F:CAN_FLY F:CAN_SPEAK F:DROP_CORPSE F:FORCE_MAXHP F:GOOD F:PET F:UNIQUE F:WILD_MOUNTAIN F:WILD_ONLY F:WILD_VOLCANO D:Among all the eagles of Middle-earth he is the swiftest, and in his time D:has borne messages between all of the Wise. It was Meneldor who bore the D:Ring-bearer away from the destruction of Mount Doom. N:385:Phantom beast G:G:B I:110:12d12:20:40:40 W:24:1:0:100 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:2d33 B:HIT:HURT:2d44 F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:NONLIVING F:NO_CUT F:NO_FEAR F:NO_SLEEP F:PASS_WALL F:RES_TELE D:A creature that is half real, half illusion. N:386:Giant silver ant G:a:W I:110:9d8:10:38:40 W:23:1:800:45 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:ACID:4d4 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:HAS_LITE F:MORTAL F:RAND_25 F:WEIRD_MIND F:WILD_TOO D:A giant silver ant with a caustic bite. N:387:4-headed hydra G:M:y I:120:100d6:20:70:20 W:24:2:5000:450 E:0:1:0:2:2:0 O:0:0:0:0 B:BITE:HURT:2d6 B:BITE:HURT:2d6 B:BITE:HURT:2d6 B:BITE:HURT:2d6 F:ANIMAL F:BASH_DOOR F:DROP_4D2 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:MORTAL F:MOVE_BODY F:ONLY_GOLD F:OPEN_DOOR F:WILD_SHORE F:WILD_TOO S:1_IN_7 S:SCARE D:A strange reptilian creature with four heads, guarding its hoard. N:388:Lesser hell-beast G:U:s I:115:15d100:10:100:50 W:24:4:4000:400 E:0:1:0:2:1:0 O:0:0:0:0 B:GAZE:TERRIFY:1d4 B:GAZE:TERRIFY:1d4 B:CRUSH:HURT:44d1 F:CAN_SWIM F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:KILL_WALL F:RES_DISE F:RES_NETH F:RES_NEXU F:RES_PLAS F:RES_WATE S:1_IN_9 S:BLINK S:TELE_AWAY S:TPORT D:This creature just might crush you. N:390:Mummified human G:z:w I:110:17d9:20:34:60 W:24:1:1500:70 E:1:1:1:2:1:1 O:20:40:20:10 B:HIT:HURT:2d4 B:HIT:HURT:2d4 F:BASH_DOOR F:COLD_BLOOD F:DROP_90 F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:UNDEAD D:It is a human form encased in mouldy wrappings. N:391:Vampire bat G:b:D I:120:9d10:12:40:50 W:24:2:50:150 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:EXP_40:1d4 B:BITE:EXP_40:1d4 F:ANIMAL F:CAN_FLY F:COLD_BLOOD F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RAND_50 F:REGENERATE F:UNDEAD D:A blood-sucking bat that flies at your neck hungrily. N:392:Sangahyando of Umbar G:p:U I:110:82d10:25:80:25 W:24:2:2400:400 E:1:1:1:2:1:1 O:0:90:10:0 B:HIT:HURT:4d7 B:HIT:HURT:4d7 B:HIT:HURT:4d7 B:HIT:HURT:4d7 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:IM_FIRE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE S:1_IN_4 S:FORGET S:SLOW D:A Black Numenorean with a blacker heart. N:394:Banshee G:G:b I:120:6d8:20:24:10 W:24:2:0:60 E:0:0:0:0:0:0 O:80:0:0:15 B:WAIL:TERRIFY B:TOUCH:EXP_20 F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:EVIL F:FEMALE F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:RAND_50 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:DRAIN_MANA S:TPORT D:It is a ghostly woman's form that wails mournfully. N:395:Carrion crawler G:c:o I:110:20d12:15:40:10 W:25:2:700:60 E:0:0:0:0:1:0 O:0:0:0:0 B:STING:PARALYZE:2d6 B:STING:PARALYZE:2d6 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:IM_POIS F:MORTAL F:RAND_25 F:WEIRD_MIND D:A hideous centipede covered in slime and with glowing tentacles around its D:head. N:397:Silent watcher G:g:s I:110:80d25:60:80:0 W:35:3:4000:800 E:3:0:3:3:2:0 O:0:0:0:0 B:GAZE:TERRIFY B:GAZE:PARALYZE B:GAZE:LOSE_STR B:GAZE:HALLU F:COLD_BLOOD F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:HURT_LITE F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NEVER_MOVE F:NONLIVING F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:RES_TELE S:1_IN_3 S:CONF S:DRAIN_MANA S:HOLD S:MIND_BLAST S:SHRIEK S:S_MONSTER S:S_MONSTERS D:A figure carved from stone, with three vulture faces whose eyes glow D:with a malevolent light. None escape its vigilance. N:398:Pukelman G:g:D I:110:80d12:12:80:10 W:25:3:10000:600 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d12 B:HIT:HURT:3d6 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP S:1_IN_4 S:BO_ACID S:CONF S:SLOW D:A stumpy figure carved from stone, with glittering eyes. N:400:Dark elven druid G:h:G I:120:20d20:15:75:10 W:25:3:1200:500 E:1:1:1:2:1:1 O:10:0:80:10 B:HIT:HURT:1d7 B:HIT:HURT:1d7 B:HIT:HURT:3d8 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:HURT_LITE F:IM_POIS F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_6 S:CONF S:DARKNESS S:HEAL S:S_ANIMAL S:S_MONSTER S:S_SPIDER D:A powerful dark elf, with mighty nature-controlling enchantments. N:401:Stone troll G:T:W I:110:23d10:20:50:50 W:25:1:5000:85 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:BITE:HURT:3d4 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HURT_LITE F:HURT_ROCK F:MALE F:NO_CUT F:OPEN_DOOR F:REGENERATE F:TROLL D:He is a giant troll with scabrous black skin. N:403:Hill troll G:T:s I:110:21d10:20:65:40 W:21:1:4000:75 E:1:1:1:2:1:1 O:30:70:0:0 B:HIT:HURT:1d5 B:HIT:HURT:1d5 B:BITE:HURT:2d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HURT_LITE F:MALE F:OPEN_DOOR F:REGENERATE F:SUSCEP_FIRE F:TROLL F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WASTE D:A large troll with an extremely tough and warty hide. N:404:Wereworm G:w:u I:110:100d11:15:70:20 W:25:3:6000:300 E:0:0:0:0:1:0 O:0:0:0:0 B:GAZE:EXP_20 B:CRAWL:ACID:2d4 B:BITE:HURT:1d10 B:BITE:POISON:1d6 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:EVIL F:IM_ACID F:MORTAL F:WILD_TOO D:A huge wormlike shape dripping acid, twisted by evil sorcery into a foul D:monster that breeds on death. N:405:Killer red beetle G:K:r I:110:20d8:14:50:30 W:25:1:600:90 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:LOSE_STR:4d4 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:MORTAL F:RAND_25 F:WEIRD_MIND F:WILD_TOO D:A giant beetle with poisonous mandibles. N:406:Disenchanter bat G:b:v I:130:6d8:12:28:50 W:26:4:50:75 E:0:1:1:0:1:0 O:0:0:0:0 B:HIT:UN_BONUS B:HIT:UN_BONUS F:AI_ANNOY F:ANIMAL F:ATTR_MULTI F:CAN_FLY F:DROP_CORPSE F:FORCE_SLEEP F:MORTAL F:RAND_50 F:WEIRD_MIND D:A giant bat which feeds on raw magical energy. N:408:Giant grey ant G:a:s I:110:19d8:10:40:40 W:26:1:700:90 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:2d12 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:KILL_BODY F:RAND_25 F:WEIRD_MIND D:It is an ant encased in shaggy grey fur. N:409:Khufu, the Mummified King G:z:v I:110:85d11:20:40:40 W:26:4:1800:500 E:1:1:1:2:1:1 O:0:80:20:0 B:GAZE:TERRIFY B:HIT:DISEASE:6d6 B:CLAW:LOSE_CON:4d4 B:CLAW:LOSE_CON:4d4 F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_90 F:DROP_GOOD F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:IM_COLD F:IM_POIS F:MALE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:UNDEAD F:UNIQUE S:1_IN_5 S:CAUSE_3 S:DARKNESS S:SCARE S:SLOW S:S_KIN S:S_UNDEAD D:He is out to have revenge on those who have desecrated his tomb. N:410:Gwaihir the Windlord G:B:u I:130:85d10:20:65:20 W:24:6:1200:360 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:15d2 B:CLAW:HURT:15d2 B:BITE:HURT:3d10 F:ANIMAL F:CAN_FLY F:CAN_SPEAK F:DROP_CORPSE F:FORCE_MAXHP F:GOOD F:PET F:UNIQUE F:WILD_MOUNTAIN F:WILD_ONLY F:WILD_VOLCANO D:The greatest of eagles in the Third Age of Middle-earth, Gwaihir rescued D:Gandalf the Wizard from Orthanc, and has twice brought his flock to the D:aid of Sauron's enemies in battle - first outside the gates of Erebor in D:the Battle of Five Armies, and then before the Black Gate of Mordor itself. N:411:Giant fire tick G:S:R I:110:16d8:14:54:20 W:26:2:200:90 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:3d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:HAS_LITE F:IM_FIRE F:MORTAL F:RAND_25 F:SUSCEP_COLD F:WEIRD_MIND D:It is smoking and burning with great heat. N:412:Displacer beast G:f:b I:110:25d10:35:100:20 W:26:2:1800:100 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:2d8 B:HIT:HURT:1d10 B:HIT:HURT:1d10 B:HIT:HURT:1d10 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:INVISIBLE F:MORTAL D:It is a huge black panther, clubbed tentacles sprouting from its shoulders. N:413:Ulwarth, Son of Ulfang G:p:U I:110:85d10:20:40:40 W:26:4:1800:500 E:1:1:1:2:1:1 O:40:60:0:0 B:HIT:HURT:4d6 B:HIT:HURT:4d6 B:HIT:HURT:4d6 F:BASH_DOOR F:CAN_SPEAK F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:TAKE_ITEM F:UNIQUE F:WILD_TOO D:A short and swarthy Easterling. N:414:Werebear G:q:D I:110:25d25:20:50:20 W:24:2:0:200 E:0:1:0:2:1:0 O:25:25:25:20 B:CLAW:HURT:1d10 B:CLAW:HURT:1d10 B:BITE:HURT:2d8 B:CRUSH:HURT:2d6 F:ANIMAL F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:EVIL F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:In the eyes of this bear, there glimmers the faintest light of intelligence. D:And then its form begins to change... The combination of animal cunning, D:human intelligence and the great physical strength of the bear makes for D:a dangerous enemy. N:415:Cave ogre G:O:u I:110:30d9:20:33:30 W:26:2:2500:80 E:1:1:1:2:1:1 O:20:70:0:10 B:HIT:HURT:3d8 B:HIT:HURT:3d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:GIANT F:HAS_LITE F:MORTAL F:OPEN_DOOR D:A giant orc-like figure with an awesomely muscled frame. N:416:White wraith G:W:w I:110:15d8:20:40:10 W:26:1:0:175 E:0:0:0:0:0:0 O:0:50:50:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:TOUCH:EXP_20 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:EVIL F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:UNDEAD S:1_IN_8 S:CAUSE_2 S:DARKNESS S:SCARE D:It is a tangible but ghostly form made of white fog. N:417:Angel G:A:o I:110:30d10:30:60:255 W:26:4:2600:220 E:1:1:1:2:1:1 O:0:40:60:0 B:HIT:HURT:3d4 B:HIT:HURT:3d4 B:HIT:HURT:3d4 B:HIT:HURT:3d4 F:BASH_DOOR F:CAN_FLY F:DROP_2D2 F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_POIS F:NO_CONF F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:TAKE_ITEM S:1_IN_3 S:BLIND S:CONF S:FORGET S:SCARE D:Who knows why you are now facing an angel as an enemy? Is it a punishment D:from your own god for your sins, or a test of your mettle, or has this angel D:been sent by another god on behalf of someone who wishes to claim the glory D:for his own god? Perhaps you will never know: but it is here, and you must D:fight it. N:418:Ghoul G:z:U I:110:15d9:30:30:20 W:25:1:0:95 E:1:1:1:2:1:1 O:0:45:35:10 B:CLAW:DISEASE:1d4 B:CLAW:DISEASE:1d4 B:BITE:PARALYZE:1d5 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_60 F:EVIL F:FRIENDS F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:UNDEAD S:1_IN_9 S:HOLD S:SCARE D:Flesh is falling off in chunks from this decaying abomination. N:419:Mim, Betrayer of Turin G:h:o I:120:11d105:20:80:20 W:27:4:1200:1000 E:1:1:1:2:1:1 O:10:80:10:0 B:HIT:HURT:3d9 B:HIT:HURT:3d9 B:HIT:HURT:3d9 B:HIT:UN_BONUS:3d12 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:RES_DISE F:RES_TELE F:UNIQUE S:1_IN_6 S:BA_ACID S:BO_ACID S:HEAL S:SCARE S:S_MONSTER S:TPORT D:The last of his race, Mim is a Petty-Dwarf. Petty-Dwarves are strange D:creatures, powerful in sorcery and originating in the East. They have D:been hunted nearly to extinction by the High Elves. N:420:Hellblade G:|:v I:120:13d13:20:40:20 W:27:2:0:130 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:EXP_20:2d13 B:HIT:EXP_20:2d13 F:BASH_DOOR F:CAN_FLY F:CHAR_MULTI F:COLD_BLOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:SUSCEP_ACID D:A deadly blade of chaos, moving of its own volition. N:421:Killer fire beetle G:K:R I:110:22d8:14:45:30 W:27:1:600:95 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:3d4 B:SPIT:FIRE:4d5 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:HAS_LITE F:IM_FIRE F:MORTAL F:SUSCEP_COLD F:WEIRD_MIND F:WILD_TOO F:WILD_VOLCANO D:It is a giant beetle wreathed in flames. N:423:Creeping adamantite coins G:$:G I:120:20d25:5:50:10 W:27:3:0:60 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:POISON:3d4 B:TOUCH:POISON:3d5 B:HIT:HURT:1d12 B:HIT:HURT:1d12 F:BASH_DOOR F:CHAR_MULTI F:COLD_BLOOD F:DROP_2D2 F:DROP_90 F:IM_ACID F:IM_ELEC F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_GOLD D:It appears to be a pile of coins made of precious adamant, slithering toward D:you on lots of tiny legs. N:424:Algroth G:T:o I:110:21d12:20:60:40 W:27:1:6000:150 E:1:1:1:2:1:1 O:10:80:0:10 B:CLAW:POISON:3d3 B:CLAW:POISON:3d3 B:BITE:HURT:1d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:OPEN_DOOR F:REGENERATE F:TROLL F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:A powerful troll form. Venom drips from its needlelike claws. N:426:Roper G:#:D I:115:30d10:30:60:255 W:27:5:0:235 E:0:0:0:6:0:0 O:0:0:0:0 B:CRUSH:PARALYZE:3d5 B:CRUSH:PARALYZE:3d5 B:CRUSH:PARALYZE:3d5 B:CRUSH:PARALYZE:3d5 F:DROP_1D2 F:DROP_2D2 F:DROP_60 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_GOLD S:1_IN_5 S:BA_ELEC S:BA_FIRE S:BA_POIS S:CONF S:HASTE S:HOLD S:SHRIEK D:This creature look like a pillar of rock. However, a closer D:inspection reveals a glaring eye and powerful tentacles, D:which crush its prey and feed it to the creature's hungry D:mouth. N:428:Vibration hound G:Z:y I:110:25d10:30:30:0 W:27:2:600:250 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:2d8 B:BITE:HURT:2d8 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:MORTAL F:NO_CONF F:NO_SLEEP S:1_IN_5 S:BR_SOUN D:A blurry canine form which seems to be moving as fast as the eye can D:follow. You can feel the earth resonating beneath your feet. N:429:Nexus hound G:Z:v I:110:25d10:30:30:0 W:27:2:600:250 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:2d8 B:BITE:HURT:2d8 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:MORTAL F:NO_SLEEP F:RES_NEXU F:RES_TELE S:1_IN_5 S:BR_NEXU D:A locus of conflicting points coalesce to form the vague shape of a huge D:hound. Or is it just your imagination? N:430:Half-ogre G:O:o I:110:35d9:20:33:30 W:27:2:2700:80 E:1:1:1:2:1:1 O:20:70:0:10 B:HIT:HURT:4d8 B:HIT:HURT:4d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:GIANT F:HAS_LITE F:MORTAL F:OPEN_DOOR F:SMART D:A giant, brutish figure, as ugly as an orc, but with some of the D:intelligence of his half-human ancestry. N:431:Lokkak, the Ogre Chieftain G:O:v I:120:15d103:20:100:20 W:32:2:3000:1500 E:1:1:1:2:1:1 O:5:85:0:5 B:HIT:HURT:6d7 B:HIT:HURT:6d7 B:HIT:HURT:6d7 F:BASH_DOOR F:CAN_SPEAK F:CAN_SWIM F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:EVIL F:FORCE_MAXHP F:GIANT F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE F:WILD_SHORE F:WILD_TOO D:An ogre renowned for acts of surprising cruelty, Lokkak is the leader of a large D:band of violent ogres. N:432:Vampire G:V:W I:110:25d12:20:45:10 W:27:1:1700:175 E:1:1:1:2:1:1 O:20:40:20:10 B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:BITE:EXP_20:2d6 B:BITE:EXP_20:2d6 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:DROP_60 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:REGENERATE F:UNDEAD S:1_IN_9 S:CAUSE_2 S:DARKNESS S:FORGET S:HOLD S:MIND_BLAST S:SCARE S:TELE_TO D:It is a humanoid with an aura of power. You notice a sharp set of front D:teeth. N:433:Gorgimaera G:H:o I:110:25d20:12:55:10 W:27:2:2300:400 E:0:1:0:2:2:0 O:0:0:0:0 B:BUTT:HURT:2d10 B:BITE:FIRE:2d10 B:GAZE:PARALYZE:2d6 F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:FORCE_SLEEP F:IM_FIRE F:SUSCEP_COLD S:1_IN_8 S:BR_FIRE D:The result of evil experiments, this travesty of nature should never be D:alive. It has three heads - goat, dragon and gorgon - all attached to a D:lion's body. N:435:Colbran G:g:y I:120:80d12:12:80:10 W:27:2:0:900 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:ELEC:3d8 B:HIT:ELEC:3d8 F:AURA_ELEC F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_ELEC F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:REFLECTING S:1_IN_3 S:BO_ELEC D:A man-shaped form of living lightning, sparks and shocks crackle all over D:this madly capering figure, as it leaps and whirls around and about you. N:436:Spirit naga G:n:w I:110:30d15:20:75:120 W:28:2:0:60 E:0:0:0:0:1:0 O:20:0:80:0 B:CRUSH:HURT:2d8 B:CRUSH:HURT:2d8 B:BITE:HURT:1d8 B:BITE:HURT:1d8 F:BASH_DOOR F:CAN_FLY F:DROP_2D2 F:DROP_90 F:DROP_CORPSE F:EVIL F:FEMALE F:FORCE_SLEEP F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_4 S:BLIND S:DARKNESS S:HEAL S:MIND_BLAST D:A wraithly snake-like form with the torso of a beautiful woman, it is the D:most powerful of its kind. N:439:Stairway to Hell G:>:W I:120:15d8:90:40:20 W:28:5:0:125 E:0:0:0:0:0:0 O:0:0:0:0 B:WAIL:UN_BONUS B:WAIL:EXP_20 B:WAIL:EAT_GOLD B:WAIL:EAT_ITEM F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_ACID F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:NEVER_MOVE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:UNDEAD S:1_IN_15 S:SHRIEK S:S_DEMON D:Often found in graveyards. N:440:5-headed hydra G:M:g I:120:100d8:20:80:20 W:28:2:5500:650 E:0:1:0:2:2:0 O:0:0:0:0 B:BITE:POISON:4d4 B:BITE:POISON:4d4 B:BITE:POISON:4d4 B:BITE:POISON:4d4 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:IM_POIS F:MORTAL F:MOVE_BODY F:ONLY_GOLD F:WILD_SHORE F:WILD_TOO S:1_IN_5 S:BA_POIS S:SCARE D:A strange reptilian creature with five heads dripping venom. N:441:Barney the Dinosaur G:R:v I:120:110d9:10:90:20 W:29:2:5000:500 E:0:1:0:2:1:0 O:10:0:90:0 B:SHOW:LOSE_INT B:SHOW:LOSE_WIS B:CHARGE:EAT_GOLD B:CHARGE:EAT_GOLD F:ANIMAL F:CAN_SPEAK F:CAN_SWIM F:DROP_1D2 F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_POIS F:JOKEANGBAND F:MALE F:MORTAL F:ONLY_ITEM F:RES_TELE F:SMART F:UNIQUE S:1_IN_3 S:BA_POIS S:BLIND S:BR_CHAO S:BR_NUKE S:CONF S:DARKNESS S:DRAIN_MANA S:FORGET S:SHRIEK S:SLOW S:S_HYDRA D:The lovable purple reptile is making a guest appearance here. N:442:Black knight G:p:s I:120:30d10:20:70:10 W:28:1:2400:240 E:1:1:1:2:1:1 O:0:90:10:0 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR S:1_IN_8 S:BLIND S:CAUSE_3 S:DARKNESS S:SCARE D:He is a figure encased in deep black plate armour; he looks at you D:menacingly. N:443:Seahorse G:~:o I:120:111d7:20:60:20 W:28:2:3000:360 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:PARALYZE:4d5 B:BITE:LOSE_DEX:4d5 B:BITE:LOSE_CON:4d5 F:ANIMAL F:AQUATIC F:FORCE_SLEEP F:GOOD F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:WILD_OCEAN F:WILD_TOO S:1_IN_5 S:BO_COLD S:BO_ICEE S:BO_MANA S:BO_WATE D:Your mind is filled with admiration as you view this wondrous, D:magical seahorse. N:444:Cyclops G:P:u I:120:60d20:20:90:20 W:45:2:3500:1500 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:9d9 B:HIT:HURT:9d9 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:EVIL F:FORCE_SLEEP F:GIANT F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:MORTAL F:MOVE_BODY F:OPEN_DOOR F:TAKE_ITEM F:WILD_MOUNTAIN F:WILD_SHORE F:WILD_TOO S:1_IN_8 S:ARROW_4 D:A gigantic humanoid with but one eye. N:445:Clairvoyant G:p:y I:120:25d10:100:50:10 W:28:3:1600:250 E:1:1:1:2:1:1 O:0:0:90:10 B:HIT:CONFUSE:5d5 B:HIT:TERRIFY:5d5 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:SMART S:1_IN_8 S:BLIND S:CAUSE_3 S:FORGET S:HOLD S:MIND_BLAST S:S_MONSTER D:He is using his supernatural talents to bring about your D:destruction. N:446:Purple worm G:w:v I:110:65d8:14:65:30 W:29:4:1000:400 E:0:0:0:0:1:0 O:0:0:0:0 B:HIT:HURT:1d8 B:BITE:ACID:2d8 B:STING:POISON:1d8 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_CORPSE F:IM_ACID F:IM_POIS F:MORTAL D:It is a massive worm form, many feet in length. Its vast maw drips acid D:and poison. N:447:Catoblepas G:q:g I:110:30d10:15:55:40 W:29:2:0:400 E:0:1:0:2:1:0 O:0:0:0:0 B:GAZE:TERRIFY:2d4 B:GAZE:BLIND:2d4 B:BUTT:HURT:2d6 B:BITE:HURT:2d12 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_2D2 F:DROP_CORPSE F:IM_POIS F:MORTAL F:ONLY_GOLD F:WILD_TOO D:A strange ox-like form with a huge head but a thin, weak neck, it looks D:like the creation of some deranged alchemist. N:448:Lesser wall monster G:#:W I:110:13d8:20:75:40 W:28:4:0:600 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:2d6 B:HIT:HURT:2d6 B:HIT:HURT:2d6 F:BASH_DOOR F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:HURT_ROCK F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_WALL F:NONLIVING F:NO_CONF F:NO_CUT F:NO_SLEEP F:RAND_50 S:MULTIPLY D:A sentient, moving section of wall. N:449:Mage G:p:r I:110:15d8:20:40:10 W:28:1:1500:150 E:1:1:1:2:1:1 O:10:0:90:0 B:HIT:HURT:2d5 B:HIT:HURT:2d5 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:SMART S:1_IN_3 S:BLIND S:BO_COLD S:BO_ELEC S:BO_FIRE S:CONF S:HASTE S:S_MONSTER S:TELE_TO S:TPORT D:A fat mage with glasses. And considerable power, too - as you can D:tell from the size of his hat. N:450:Mind flayer G:h:v I:110:15d10:20:60:10 W:28:1:1400:200 E:1:1:1:2:1:1 O:0:10:90:0 B:CRUSH:LOSE_INT:2d6 B:GAZE:INSANITY:2d6 F:BASH_DOOR F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_8 S:BLIND S:BRAIN_SMASH S:FORGET S:HOLD S:MIND_BLAST S:SCARE D:A humanoid form with a gruesome head, tentacular mouth, and piercing D:eyes. Claws reach out for you and you feel a presence invade your mind. N:451:The Ultimate Dungeon Cleaner G:g:D I:120:70d12:10:80:12 W:28:2:0:555 E:0:0:0:0:0:0 O:0:0:0:0 B:CRUSH:HURT:2d10 B:CRUSH:HURT:2d10 B:CRUSH:HURT:2d10 B:CRUSH:HURT:2d10 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:KILL_BODY F:KILL_ITEM F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:REFLECTING F:RES_TELE F:UNIQUE D:It looks like a huge spiked roller. It was designed to keep this dungeon D:clean, and you are the biggest spot of dirt in sight. N:453:Basilisk G:R:s I:120:20d30:15:90:30 W:28:3:400:350 E:0:1:0:2:1:0 O:50:0:30:20 B:GAZE:PARALYZE B:BITE:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d12 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_1D2 F:DROP_CORPSE F:EVIL F:IM_POIS F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_8 S:BR_POIS D:An evil reptile that preys on unsuspecting travellers. Its eyes stare D:deeply at you and your soul starts to wilt! N:454:Ice troll G:T:w I:110:24d10:20:56:50 W:28:1:5000:200 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d5 B:HIT:HURT:1d5 B:BITE:COLD:2d6 B:BITE:COLD:2d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HURT_LITE F:IM_COLD F:MALE F:OPEN_DOOR F:REGENERATE F:SUSCEP_FIRE F:TROLL F:WILD_TOO F:WILD_WASTE D:He is a white troll with powerful clawed hands. N:456:Archangel G:A:B I:110:60d10:30:68:255 W:34:4:4000:1000 E:1:1:1:2:1:1 O:0:40:60:0 B:HIT:HURT:3d5 B:HIT:HURT:3d5 B:HIT:HURT:3d5 B:HIT:HURT:3d5 F:BASH_DOOR F:CAN_FLY F:DROP_2D2 F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:RES_TELE F:SMART F:TAKE_ITEM S:1_IN_3 S:BLIND S:CONF S:HASTE S:HEAL S:SCARE D:A lesser angel protected by an aura of holiness. Its muscular form looks D:extremely powerful next to your own frail body. N:457:Greater Mimic G:m:y I:120:10d35:30:60:100 W:29:3:100:200 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:POISON:3d4 B:HIT:POISON:3d4 B:HIT:POISON:3d4 B:HIT:POISON:3d4 F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:MIMIC F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:SUSCEP_ACID S:1_IN_4 S:BLIND S:BO_ACID S:BO_COLD S:BO_ELEC S:BO_FIRE S:CAUSE_2 S:CONF S:FORGET S:SCARE S:S_MONSTER D:A strange creature that disguises itself as an object to lure D:unsuspecting adventurers within reach of its venomous claws. N:459:Young blue dragon G:d:b I:110:27d10:20:50:70 W:29:1:20000:500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:2d6 F:ATTR_MULTI F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ELEC F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD S:1_IN_10 S:BR_ELEC S:SCARE D:It has a form out of legend. Its still-tender scales are a D:deep blue in hue. Sparks crackle along its length. N:460:Young white dragon G:d:w I:110:27d10:20:50:70 W:29:1:20000:500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:2d6 F:ATTR_MULTI F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:OPEN_DOOR F:SUSCEP_FIRE F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WASTE S:1_IN_10 S:BR_COLD S:SCARE D:It has a form out of legend. Its still-tender scales are a D:frosty white in hue. Icy blasts of cold air come from it as it breathes. N:461:Young green dragon G:d:g I:110:27d10:20:50:70 W:29:1:20000:500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:2d6 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_POIS F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_10 S:BR_POIS S:SCARE D:It has a form out of legend. Its still-tender scales are a D:deep green in hue. Foul gas seeps through its scales. N:462:Young bronze dragon G:d:U I:110:27d10:20:50:70 W:29:1:20000:500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:2d6 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:NO_CONF F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_10 S:BR_CONF S:SCARE D:It has a form out of legend. Its still-tender scales are a D:rich bronze hue, and its shape masks its true form. N:464:Mithril golem G:g:B I:110:80d15:12:100:10 W:30:4:10000:500 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:3d8 B:HIT:HURT:3d8 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:BASH_DOOR F:COLD_BLOOD F:DROP_2D2 F:EMPTY_MIND F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_GOLD F:REFLECTING D:It is a massive statue of purest mithril. It looks expensive! N:465:Skeleton troll G:s:W I:110:20d10:20:55:20 W:30:1:5000:225 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:BITE:HURT:3d4 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:TROLL F:UNDEAD D:It is a troll skeleton animated by dark dweomers. N:467:Beorn, the Shape-Changer G:q:D I:120:20d70:25:60:25 W:28:3:0:1000 E:0:1:0:2:1:0 O:20:60:20:0 B:CLAW:HURT:2d10 B:CLAW:HURT:2d10 B:BITE:HURT:4d8 B:CRUSH:HURT:3d6 F:ANIMAL F:BASH_DOOR F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:MALE F:MOVE_BODY F:ONLY_ITEM F:PET F:SMART F:UNIQUE F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD S:1_IN_6 S:S_ANIMAL D:Beorn is only occasionally seen in human form these days, preferring to D:appear in the shape of a giant black bear: he also prefers the company of D:beasts to that of humans. He has never taken kindly to strangers, even in D:human form - and still less when in bear's shape, as he is now. N:468:Thorondor, Lord of Eagles G:B:u I:130:85d12:20:65:20 W:30:6:1600:555 E:0:1:1:0:1:0 O:0:0:0:0 B:CLAW:HURT:16d2 B:CLAW:HURT:16d2 B:BITE:HURT:4d10 F:ANIMAL F:CAN_FLY F:CAN_SPEAK F:DROP_CORPSE F:FORCE_MAXHP F:GOOD F:PET F:UNIQUE F:WILD_MOUNTAIN F:WILD_ONLY F:WILD_VOLCANO D:Among the mightiest of birds, Thorondor is the messenger of the Valar, and D:brings news of Middle-earth to Valinor itself. Nothing that can be seen D:from the airs of the world is hidden from him. N:469:Giant blue ant G:a:b I:110:8d8:10:50:60 W:30:2:600:80 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:ELEC:5d5 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:IM_ELEC F:MORTAL F:RAND_25 F:WEIRD_MIND F:WILD_TOO D:It is a giant ant that crackles with energy. N:470:Grave wight G:W:b I:110:12d10:20:50:30 W:30:1:0:325 E:0:0:0:0:0:0 O:0:50:50:0 B:HIT:HURT:1d7 B:HIT:HURT:1d7 B:TOUCH:EXP_20 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:EVIL F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RAND_25 F:UNDEAD S:1_IN_8 S:CAUSE_3 S:DARKNESS S:SCARE D:It is a ghostly form with eyes that haunt you. N:471:Shadow drake G:d:G I:110:30d10:20:70:70 W:33:3:18000:1100 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:EXP_10:3d6 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:PASS_WALL S:1_IN_6 S:BR_NETH S:CONF S:DARKNESS S:SCARE S:SLOW D:It is a dragon-like form wrapped in shadow. Glowing red eyes shine in D:the dark, and it is surrounded by an aura of unearthly cold that chills D:the soul rather than the body. N:472:Manticore G:H:y I:120:25d10:12:15:10 W:30:2:1900:300 E:1:1:1:2:1:0 O:0:0:0:0 B:HIT:HURT:3d4 B:HIT:HURT:3d4 B:HIT:HURT:3d4 B:HIT:HURT:3d4 F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:MORTAL F:WILD_TOO F:WILD_WOOD S:1_IN_5 S:ARROW_4 D:It is a winged lion's body with a human torso and a tail covered in D:vicious spikes. N:473:Giant army ant G:a:o I:120:19d6:10:40:40 W:30:3:600:90 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:2d12 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:FRIENDS F:KILL_BODY F:MORTAL F:RAND_25 F:WEIRD_MIND D:An armoured form moving with purpose. Powerful on its own, flee when D:hordes of them march. N:474:Killer slicer beetle G:K:y I:110:25d10:14:60:30 W:30:2:600:200 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:5d8 B:BITE:HURT:5d8 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:MORTAL F:WEIRD_MIND F:WILD_GRASS F:WILD_TOO D:It is a beetle with deadly sharp cutting mandibles and a rock-hard D:carapace. N:475:Gorgon G:H:b I:110:30d20:12:88:20 W:31:2:3000:275 E:1:1:1:2:1:1 O:0:0:0:0 B:BUTT:HURT:3d9 B:BUTT:HURT:3d9 B:BITE:POISON:1d10 B:KICK:HURT:2d4 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_SLEEP F:IM_ACID F:IM_POIS F:MORTAL F:MOVE_BODY F:WILD_TOO F:WILD_WOOD S:1_IN_8 S:BR_POIS D:A bull-like creature whose skin is made of steel plates. Watch out for D:its deadly breath! N:477:Ghost G:G:w I:120:13d8:20:30:10 W:31:1:0:350 E:0:0:0:0:0:0 O:30:40:0:20 B:WAIL:TERRIFY B:TOUCH:EXP_20 B:CLAW:LOSE_INT:1d6 B:CLAW:LOSE_WIS:1d6 F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:DROP_60 F:EVIL F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:RAND_25 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:BLIND S:DRAIN_MANA S:HOLD D:You don't believe in them. N:478:Death watch beetle G:K:D I:110:25d12:16:60:30 W:31:3:800:220 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:5d4 B:WAIL:TERRIFY:5d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:MORTAL F:WEIRD_MIND F:WILD_TOO D:It is a giant beetle that produces a chilling sound. N:479:Mountain ogre G:O:s I:110:40d9:20:33:30 W:30:2:3000:100 E:1:1:1:2:1:1 O:20:70:0:10 B:HIT:HURT:5d8 B:HIT:HURT:5d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:GIANT F:HAS_LITE F:MORTAL F:OPEN_DOOR D:The largest breed of ogre, he is awesomely strong and awesomely ugly. N:480:Nexus quylthulg G:Q:v I:110:10d12:10:1:0 W:32:1:3000:300 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP F:RES_NEXU F:RES_TELE S:1_IN_1 S:BLINK S:TELE_AWAY D:It is a very unstable, strange pulsing mound of flesh. N:481:Shelob, Spider of Darkness G:S:D I:120:35d100:30:120:80 W:55:3:1400:27000 E:0:1:0:2:1:0 O:20:30:40:0 B:CLAW:POISON:5d6 B:CLAW:POISON:5d6 B:BITE:PARALYZE:5d10 B:STING:LOSE_STR:5d4 F:ANIMAL F:BASH_DOOR F:DROP_1D2 F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_RANDART F:ESCORT F:ESCORTS F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_ACID F:IM_POIS F:NO_SLEEP F:ONLY_ITEM F:SMART F:SPECIAL_GENE F:SPIDER F:UNIQUE S:1_IN_4 S:BLIND S:BR_DARK S:BR_POIS S:CAUSE_3 S:CAUSE_4 S:CONF S:HEAL S:SCARE S:SLOW S:S_SPIDER D:Shelob is an enormous bloated spider, the last daughter of Ungoliant the D:Unlight. Her poison is legendary, as is her ego. She normally guards the D:pass through Cirith Ungol, but occasionally goes out foraging for food to D:feed her voracious appetite. N:482:Giant squid G:~:g I:110:80d10:8:80:80 W:32:3:3000:600 E:3:0:3:6:1:0 O:0:0:0:0 B:CRUSH:HURT:8d4 B:CRUSH:HURT:8d4 B:CRUSH:HURT:8d4 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:MOVE_BODY F:RES_WATE F:WILD_OCEAN F:WILD_TOO S:1_IN_8 S:BR_ACID S:BR_ELEC S:BR_POIS D:Besides being capable of dragging whole ships underwater, D:this creature can also harm you with ranged attacks. N:483:Ghoulking G:z:D I:120:40d12:20:60:10 W:32:2:0:340 E:1:1:1:2:1:1 O:20:40:30:0 B:CLAW:LOSE_STR:3d4 B:CLAW:DISEASE:3d4 B:CLAW:DISEASE:3d4 B:BITE:PARALYZE:3d5 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_1D2 F:DROP_60 F:ESCORT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:UNDEAD S:1_IN_7 S:DARKNESS S:HOLD S:SCARE S:SCARE S:S_UNDEAD D:Flesh is falling off in chunks from this decaying abomination. N:484:Doombat G:b:R I:120:24d14:16:75:30 W:32:2:150:250 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:FIRE:5d4 B:BITE:FIRE:5d4 B:BITE:FIRE:5d4 F:AI_ANNOY F:ANIMAL F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:IM_FIRE F:MORTAL F:WEIRD_MIND D:It is a fast moving creature of chaos, a gigantic black bat D:surrounded by flickering bright red flames. N:485:Ninja G:p:u I:120:13d12:20:60:10 W:32:2:1600:300 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:POISON:3d4 B:HIT:LOSE_STR:3d4 B:HIT:LOSE_STR:3d4 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:OPEN_DOOR D:A humanoid clothed in black who moves with blinding speed. N:486:Memory moss G:,:b I:110:1d2:30:1:5 W:32:3:50:150 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:CONFUSE:1d4 B:HIT:CONFUSE:1d4 F:EMPTY_MIND F:FORCE_SLEEP F:MORTAL F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID S:1_IN_6 S:FORGET D:A mass of vegetation. You don't remember seeing anything like it D:before. N:487:Storm giant G:P:B I:110:40d20:20:60:40 W:40:1:13000:1000 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:ELEC:10d8 B:HIT:ELEC:10d8 F:AURA_ELEC F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:GIANT F:HAS_LITE F:IM_COLD F:IM_ELEC F:MALE F:OPEN_DOOR F:TAKE_ITEM F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_8 S:BA_ELEC S:BLINK S:BO_ELEC S:CONF S:SCARE S:TELE_TO D:It is a twenty-five foot tall giant wreathed in lightning. N:488:Spectator G:e:B I:110:15d13:30:1:5 W:28:2:1600:150 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:PARALYZE:1d4 B:GAZE:CONFUSE:1d4 B:BITE:HURT:1d8 F:CAN_FLY F:DROP_CORPSE F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:MORTAL F:NO_CONF F:NO_FEAR F:NO_SLEEP F:STUPID S:1_IN_6 S:CAUSE_2 S:FORGET S:HOLD S:SLOW D:A lesser relative of the beholder: a globular body with a large toothy mouth, D:a large central eye, and four smaller eyes on stalks protruding from the top D:of its body. N:491:Half-troll G:T:U I:110:25d14:20:50:50 W:34:2:3000:400 E:1:1:1:2:1:1 O:20:80:0:0 B:CLAW:HURT:1d5 B:CLAW:HURT:1d5 B:BITE:HURT:2d6 B:BITE:HURT:2d6 F:BASH_DOOR F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:IM_POIS F:MALE F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:TROLL D:A huge, ugly, half-human in search of plunder. N:493:Bert the Stone Troll G:T:W I:120:11d100:20:70:50 W:34:7:5000:2000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:BITE:HURT:3d10 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HURT_LITE F:HURT_ROCK F:IM_COLD F:IM_POIS F:MALE F:MOVE_BODY F:NO_CUT F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:SPECIAL_GENE F:TAKE_ITEM F:TROLL F:UNIQUE F:WILD_TOO F:WILD_WOOD D:Big, brawny, powerful and with a taste for hobbit. He has friends called D:Bill and Tom. N:494:Bill the Stone Troll G:T:W I:120:11d100:20:70:50 W:34:7:5000:2000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:BITE:HURT:3d10 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HURT_LITE F:HURT_ROCK F:IM_COLD F:IM_POIS F:MALE F:MOVE_BODY F:NO_CUT F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:SPECIAL_GENE F:TAKE_ITEM F:TROLL F:UNIQUE F:WILD_TOO F:WILD_WOOD D:Big, brawny, powerful and with a taste for hobbit. He has friends called D:Bert and Tom. N:495:Tom the Stone Troll G:T:W I:120:11d100:20:70:50 W:34:7:5000:2000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:BITE:HURT:3d10 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:EVIL F:FORCE_MAXHP F:HURT_LITE F:HURT_ROCK F:IM_COLD F:IM_POIS F:MALE F:MOVE_BODY F:NO_CUT F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:SPECIAL_GENE F:TAKE_ITEM F:TROLL F:UNIQUE F:WILD_TOO F:WILD_WOOD D:Big, brawny, powerful and with a taste for hobbit. He has friends called D:Bert and Bill. N:496:Cave troll G:T:u I:110:24d12:20:50:50 W:33:1:6000:350 E:1:1:1:2:1:1 O:20:80:0:0 B:HIT:HURT:3d5 B:HIT:HURT:3d5 B:BITE:HURT:1d8 B:BITE:HURT:1d8 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FRIENDS F:HURT_LITE F:IM_POIS F:MALE F:OPEN_DOOR F:REGENERATE F:SUSCEP_FIRE F:TROLL D:He is a vicious monster, feared for his ferocity. N:499:Barrow wight G:W:v I:110:15d10:20:40:10 W:33:3:0:375 E:0:0:0:0:0:0 O:0:50:50:0 B:HIT:HURT:1d8 B:HIT:HURT:1d8 B:TOUCH:EXP_40 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:EVIL F:FORCE_SLEEP F:FRIENDS F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:UNDEAD S:1_IN_8 S:CAUSE_2 S:DARKNESS S:HOLD S:SCARE D:It is a ghostly nightmare of an entity. N:500:Skeleton ettin G:s:W I:110:45d10:20:50:20 W:33:1:7000:325 E:1:1:1:2:2:1 O:0:0:0:0 B:HIT:HURT:1d9 B:HIT:HURT:1d9 B:BITE:HURT:1d5 B:BITE:HURT:1d5 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:FORCE_MAXHP F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:TROLL F:UNDEAD D:It is the animated skeleton of a massive two-headed troll. N:501:Chaos drake G:d:v I:110:50d10:20:70:70 W:33:3:18000:1400 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:3d6 F:ATTR_ANY F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_DISE S:1_IN_6 S:BR_CHAO S:BR_DISE S:CONF S:SCARE S:SLOW D:A dragon twisted by the forces of chaos. It seems first ugly, then fair, D:as its form shimmers and changes in front of your eyes. N:502:Law drake G:d:B I:110:50d10:20:70:70 W:33:3:18000:1400 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:3d6 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_6 S:BR_SHAR S:BR_SOUN S:CONF S:SCARE S:SLOW D:This dragon is clever and cunning. It laughs at your puny efforts to D:disturb it. N:503:Balance drake G:d:v I:110:60d10:20:70:70 W:33:3:18000:1600 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:3d6 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_FIRE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_DISE S:1_IN_6 S:BR_CHAO S:BR_DISE S:BR_SHAR S:BR_SOUN S:CONF S:SCARE S:SLOW D:A mighty dragon, the balance drake seeks to maintain the Cosmic Balance, D:and despises your feeble efforts to destroy evil. N:504:Ethereal drake G:d:o I:110:40d10:20:70:70 W:33:3:0:1200 E:0:1:0:6:1:0 O:40:50:10:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:3d6 F:ATTR_MULTI F:CAN_FLY F:DRAGON F:DROP_3D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL S:1_IN_6 S:BR_CONF S:BR_DARK S:BR_LITE S:CONF S:SCARE S:SLOW D:A dragon of great power with control over light and dark, the D:ethereal drake's eyes glare with white hatred from the shadows. N:506:Fasolt the Giant G:P:u I:110:11d111:20:70:50 W:33:4:10000:2000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:7d10 B:HIT:HURT:7d10 B:HIT:EAT_GOLD:2d10 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:EVIL F:FORCE_MAXHP F:GIANT F:HAS_LITE F:IM_COLD F:IM_POIS F:MALE F:ONLY_ITEM F:OPEN_DOOR F:TAKE_ITEM F:UNIQUE F:WILD_TOO D:Big, brawny, powerful and with a greed for gold. N:507:Shade G:G:D I:120:14d20:20:30:10 W:33:3:0:350 E:0:0:0:0:0:0 O:0:0:100:0 B:WAIL:TERRIFY B:TOUCH:EXP_40 B:CLAW:LOSE_INT:1d10 F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:DROP_90 F:EVIL F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:RAND_25 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:BLIND S:DRAIN_MANA S:FORGET S:HOLD D:A shadowy form clutches at you from the darkness. A powerful undead with D:a deadly touch. N:508:Spectre G:G:U I:120:14d20:20:30:10 W:33:3:0:350 E:0:0:0:0:0:0 O:0:0:100:0 B:WAIL:TERRIFY B:TOUCH:EXP_40 B:CLAW:LOSE_WIS:5d5 F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:DROP_90 F:EVIL F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:RAND_25 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:BLIND S:DRAIN_MANA S:FORGET S:HOLD D:A phantasmal shrieking spirit. Its wail drives the intense cold of pure D:evil deep within your body. N:509:Water troll G:T:B I:110:36d10:20:50:50 W:35:1:4000:420 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d9 B:HIT:HURT:1d9 B:HIT:HURT:2d2 B:HIT:HURT:2d2 F:BASH_DOOR F:CAN_SWIM F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FRIENDS F:HURT_LITE F:IM_COLD F:IM_POIS F:MALE F:OPEN_DOOR F:REGENERATE F:TROLL F:WILD_SHORE F:WILD_TOO D:He is a troll that reeks of brackish water and mud. N:510:Fire elemental G:E:r I:110:30d8:12:50:50 W:33:2:0:350 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:FIRE:4d6 B:HIT:FIRE:4d6 F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:WILD_TOO F:WILD_VOLCANO S:1_IN_6 S:BO_FIRE D:It is a towering inferno of flames. N:511:Cherub G:A:G I:120:100d10:30:68:255 W:39:4:0:2700 E:1:1:1:2:1:1 O:0:90:10:0 B:HIT:HURT:4d3 B:HIT:HURT:3d8 B:HIT:HURT:4d3 B:HIT:HURT:3d8 F:BASH_DOOR F:CAN_FLY F:DROP_1D2 F:DROP_2D2 F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_TELE F:SMART F:TAKE_ITEM S:1_IN_3 S:BLIND S:BO_FIRE S:HASTE S:HEAL S:MIND_BLAST S:SCARE S:S_MONSTERS D:It is an angel moving very quickly, wielding a holy war hammer and casting D:a volley of powerful spells in your direction. N:512:Water elemental G:E:b I:110:25d8:12:40:50 W:33:2:0:325 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d10 B:HIT:HURT:1d10 B:HIT:HURT:1d10 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 S:1_IN_6 S:BO_COLD D:It is a towering tempest of water. N:513:Multi-hued hound G:Z:v I:110:30d10:25:40:0 W:33:3:600:600 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d8 B:CLAW:HURT:2d8 B:BITE:HURT:4d4 B:BITE:HURT:4d4 F:ANIMAL F:ATTR_MULTI F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:NO_CONF F:NO_SLEEP S:1_IN_5 S:BR_ACID S:BR_COLD S:BR_ELEC S:BR_FIRE S:BR_POIS D:Shimmering in rainbow hues, this hound is beautiful and deadly. N:514:Invisible stalker G:E:y I:130:19d12:20:46:20 W:35:3:0:300 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:HIT:HURT:1d6 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_ELEC F:IM_POIS F:INVISIBLE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:POWERFUL F:RAND_50 F:RES_TELE D:It is impossible to define its form but its violence is legendary. N:515:Carrion crawler G:c:o I:110:20d12:15:40:10 W:34:2:2000:100 E:0:0:0:0:1:0 O:0:0:0:0 B:STING:PARALYZE:2d6 B:STING:PARALYZE:2d6 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:FRIENDS F:IM_POIS F:MORTAL F:RAND_25 F:WEIRD_MIND D:A hideous centipede covered in slime and with glowing tentacles around its D:head. N:516:Master thief G:p:b I:130:18d10:20:30:40 W:34:2:1300:350 E:1:1:1:2:1:1 O:90:10:0:0 B:HIT:HURT:2d8 B:HIT:HURT:3d4 B:HIT:EAT_GOLD:4d4 B:HIT:EAT_ITEM:4d5 F:BASH_DOOR F:DROP_2D2 F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:OPEN_DOOR F:TAKE_ITEM S:1_IN_6 S:ARROW_2 S:BLINK D:Cool and confident, fast and lithe; protect your possessions quickly! N:517:The Watcher in the Water G:~:v I:120:27d100:30:100:80 W:45:3:7000:12000 E:3:0:3:6:1:0 O:50:50:0:0 B:CRUSH:ACID:8d8 B:CRUSH:POISON:8d8 B:CRUSH:PARALYZE:8d8 F:ANIMAL F:AQUATIC F:CAN_SWIM F:COLD_BLOOD F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_RANDART F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_POIS F:NO_CONF F:NO_FEAR F:ONLY_ITEM F:RES_TELE F:RES_WATE F:SPECIAL_GENE F:UNIQUE S:1_IN_5 S:BA_WATE S:BO_ICEE S:BO_WATE S:BR_POIS S:HOLD S:TELE_TO D:A vile creature which seems to consist mostly of tentacles, it seeks to D:drag people to their doom in the water. Few have ever escaped its grasp. N:518:Lich G:L:o I:110:30d10:20:60:60 W:34:2:0:1000 E:1:1:1:2:1:1 O:0:10:90:0 B:TOUCH:EXP_40 B:TOUCH:UN_POWER B:TOUCH:LOSE_DEX:2d8 B:TOUCH:LOSE_DEX:2d8 F:BASH_DOOR F:COLD_BLOOD F:DROP_1D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:SMART F:UNDEAD S:1_IN_4 S:BLIND S:BLINK S:BRAIN_SMASH S:CAUSE_3 S:DRAIN_MANA S:HOLD S:SCARE S:SLOW S:TELE_AWAY S:TELE_TO D:It is a skeletal form dressed in robes. It radiates vastly evil power. N:519:Gas spore G:e:g I:110:25d10:30:1:5 W:34:4:0:100 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:DISEASE:30d2 F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:From a distance, this creature is often mistaken for the D:much more dangerous beholder. N:520:Master vampire G:V:g I:110:34d20:20:60:10 W:36:1:1600:750 E:1:1:1:2:1:1 O:20:40:30:0 B:HIT:HURT:2d6 B:HIT:HURT:2d6 B:BITE:EXP_40:3d6 B:BITE:EXP_40:3d6 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:REGENERATE F:UNDEAD S:1_IN_6 S:BO_NETH S:CAUSE_3 S:CONF S:DARKNESS S:FORGET S:HOLD S:MIND_BLAST S:SCARE S:TELE_TO D:It is a humanoid form dressed in robes. Power emanates from its chilling D:frame. N:521:Oriental vampire G:V:s I:110:30d30:20:60:10 W:40:3:0:750 E:1:1:1:2:1:1 O:10:45:35:0 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:BITE:EXP_40:3d6 B:BITE:EXP_40:3d6 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:PASS_WALL F:REGENERATE F:RES_TELE F:UNDEAD S:1_IN_6 S:BO_NETH S:CAUSE_3 S:CONF S:DARKNESS S:FORGET S:HOLD S:MIND_BLAST S:SCARE S:TELE_TO D:The oriental vampire can transform into a mist at will. N:522:Greater mummy G:z:y I:110:34d10:30:68:255 W:36:3:0:800 E:1:1:1:2:1:1 O:50:50:0:0 B:CLAW:LOSE_CON:3d6 B:CLAW:DISEASE:3d6 B:GAZE:EXP_40:3d4 B:GAZE:TERRIFY:3d4 F:BASH_DOOR F:COLD_BLOOD F:DROP_1D2 F:DROP_2D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:RES_TELE F:SMART F:TAKE_ITEM F:UNDEAD S:1_IN_3 S:BA_COLD S:BA_NETH S:BA_POIS S:BLIND S:CAUSE_3 S:DARKNESS S:DRAIN_MANA S:FORGET S:HASTE S:HEAL S:MIND_BLAST S:SCARE S:S_UNDEAD D:Once a powerful ruler, now an even more powerful undead menace. N:524:Giant grey scorpion G:S:s I:120:18d20:12:50:40 W:34:4:1200:275 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:1d6 B:STING:POISON:1d4 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:MORTAL F:WEIRD_MIND F:WILD_TOO D:It is a giant grey scorpion. It looks poisonous. N:525:Earth elemental G:E:u I:100:30d10:10:60:90 W:34:2:0:375 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:4d6 B:HIT:HURT:4d6 B:HIT:HURT:4d6 F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:PASS_WALL F:POWERFUL S:1_IN_8 S:BO_ACID D:It is a towering form composed of rock with fists of awesome power. N:526:Air elemental G:E:B I:120:30d5:12:50:50 W:34:2:0:390 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d10 B:HIT:CONFUSE:1d4 B:HIT:HURT:1d10 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 S:1_IN_8 S:BO_ELEC D:It is a towering tornado of winds. N:527:Shimmering mold G:m:b I:110:32d8:2:24:70 W:27:1:0:140 B:SPORE:ELEC:5d4 B:SPORE:ELEC:5d4 F:CAN_SWIM F:EMPTY_MIND F:IM_ELEC F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It is a strange growth on the dungeon floor, glowing and crackling with sparks. N:528:Gargoyle G:u:s I:110:18d12:10:50:15 W:34:2:3000:110 E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 B:BITE:HURT:1d6 F:DEMON F:DROP_60 F:EVIL F:FRIENDS F:HURT_LITE F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CUT F:ONLY_GOLD F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WASTE S:1_IN_12 S:BR_ELEC S:BR_FIRE D:A weird demon creature with a stone-like skin. N:529:Malicious leprechaun G:h:v I:120:4d5:8:13:8 W:35:4:1200:85 E:1:1:1:2:1:1 O:0:0:0:0 B:TOUCH:EAT_GOLD B:TOUCH:EAT_ITEM F:COLD_BLOOD F:EVIL F:HURT_LITE F:INVISIBLE F:MALE F:MORTAL F:OPEN_DOOR F:RAND_25 F:TAKE_ITEM S:1_IN_6 S:BLINK S:CAUSE_1 S:MULTIPLY S:TELE_TO S:TPORT D:This little creature has a fiendish gleam in its eyes. N:530:Eog golem G:g:u I:100:100d20:12:125:10 W:34:4:12000:1200 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:8d6 B:HIT:HURT:8d6 B:HIT:HURT:6d6 B:HIT:HURT:6d6 F:BASH_DOOR F:COLD_BLOOD F:DROP_2D2 F:EMPTY_MIND F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_GOLD F:REFLECTING D:It is a massive deep brown statue, striding towards you with an D:all-too-familiar purpose. Your magic surprisingly feels much less D:powerful now. N:531:Little Boy G:{:D I:120:12d12:10:80:12 W:35:2:0:200 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:SHATTER:100d2 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:REFLECTING F:RES_TELE F:UNIQUE D:A shining machine of death and destruction. N:532:Dagashi G:p:u I:120:13d25:20:70:10 W:35:4:1600:500 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:POISON:3d4 B:HIT:LOSE_STR:3d4 B:HIT:LOSE_STR:3d4 B:HIT:POISON:3d4 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:HAS_LITE F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:OPEN_DOOR D:A human warrior, moving with lightning speed. N:533:Headless ghost G:G:u I:120:20d25:20:30:10 W:35:3:0:550 E:0:0:0:0:0:0 O:35:25:25:0 B:TOUCH:TERRIFY B:TOUCH:EXP_40 B:CLAW:LOSE_INT:5d5 B:CLAW:LOSE_WIS:5d5 F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:DROP_90 F:EVIL F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:RAND_25 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:BLIND S:BO_COLD S:DRAIN_MANA S:FORGET S:SCARE D:A phantasmal apparition with no head. N:534:Dread G:G:o I:120:25d20:20:30:10 W:35:2:0:600 E:0:0:0:0:0:0 O:0:50:50:0 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:HIT:LOSE_STR:3d4 F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:DROP_60 F:EVIL F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:RAND_25 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:BLIND S:BO_NETH S:CONF S:DRAIN_MANA S:HOLD D:It is a form that screams its presence against the eye. Death incarnate, D:its hideous black body seems to struggle against reality as the universe D:itself struggles to banish it. N:536:Gauth G:e:s I:110:15d20:20:50:20 W:36:2:1600:600 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:UN_BONUS:5d2 B:GAZE:UN_BONUS:5d2 B:GAZE:UN_POWER:5d2 B:GAZE:UN_POWER:5d2 F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:MORTAL S:1_IN_5 S:BA_COLD S:BO_ELEC S:CAUSE_2 S:DRAIN_MANA S:HOLD S:TELE_AWAY D:Another lesser relative of the beholder, this six-eyed creature feeds on magic. N:537:Smoke elemental G:E:R I:120:15d10:10:80:90 W:36:3:0:375 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:HURT:2d6 B:ENGULF:HURT:2d6 F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL S:1_IN_5 S:BO_FIRE S:DARKNESS D:It is a towering blackened form, crackling with heat. N:538:Olog G:T:y I:110:42d10:20:50:50 W:36:1:6000:450 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:1d12 B:HIT:HURT:1d12 B:BITE:HURT:2d3 B:BITE:HURT:2d3 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FRIENDS F:IM_POIS F:OPEN_DOOR F:REGENERATE F:SMART F:TROLL D:It is a massive troll, more intelligent than most of its kind, with needle- D:sharp fangs. N:539:Halfling slinger G:h:U I:110:30d9:20:40:30 W:35:1:900:330 E:1:1:1:2:1:1 O:100:0:0:0 B:HIT:HURT:2d6 B:HIT:HURT:2d6 F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FRIENDS F:HAS_LITE F:IM_COLD F:IM_POIS F:MALE F:MORTAL F:OPEN_DOOR F:SMART S:1_IN_3 S:ARROW_4 D:A rebel halfling who has rejected the halfling tradition of archery. N:540:Gravity hound G:Z:W I:110:35d10:30:30:0 W:35:2:700:500 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d8 B:CLAW:HURT:2d8 B:BITE:HURT:2d8 B:BITE:HURT:2d8 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:MORTAL F:NO_CONF F:NO_SLEEP S:1_IN_5 S:BR_GRAV D:Unfettered by the usual constraints of gravity, these unnatural creatures D:are walking on the walls and even the ceiling! The earth suddenly feels D:rather less solid as you see gravity warp all around these monsters. N:541:Acidic cytoplasm G:j:s I:120:40d10:12:18:1 W:35:5:3000:180 E:0:0:0:0:0:0 O:50:0:50:0 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_1D2 F:DROP_4D2 F:EMPTY_MIND F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:STUPID F:TAKE_ITEM D:A disgusting animated blob of destruction. Flee its gruesome hunger! N:542:Inertia hound G:Z:W I:110:35d10:30:30:0 W:35:2:700:500 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d8 B:CLAW:HURT:2d8 B:BITE:HURT:2d8 B:BITE:HURT:2d8 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:MORTAL F:NO_CONF F:NO_SLEEP S:1_IN_5 S:BR_INER D:Bizarrely, this hound seems to be hardly moving at all, yet it approaches D:you with deadly menace. It makes you tired just to look at it. N:543:Impact hound G:Z:u I:110:35d10:30:30:0 W:35:2:700:500 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d8 B:CLAW:HURT:2d8 B:BITE:HURT:2d8 B:BITE:HURT:2d8 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:MORTAL F:NO_CONF F:NO_SLEEP S:1_IN_5 S:BR_WALL D:A deep brown shape is visible before you, its canine form striking you with D:an almost physical force. The dungeon floor buckles as if struck by a D:powerful blow as it stalks towards you. N:544:Shardstorm G:v:u I:120:32d10:40:12:0 W:37:1:0:800 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:HURT:6d6 F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_50 S:1_IN_4 S:BR_SHAR D:A howling blast of razor-sharp mountain fragments, kept intact by perilous D:magics. N:545:Ooze elemental G:E:g I:110:13d10:10:80:90 W:36:3:0:300 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:WILD_SHORE F:WILD_TOO S:1_IN_5 S:BA_ACID S:BO_ACID D:It is a towering mass of filth, an eyesore of ooze. N:546:Young black dragon G:d:s I:110:30d10:20:60:70 W:31:1:20000:700 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 B:BITE:HURT:2d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:OPEN_DOOR F:WILD_TOO S:1_IN_10 S:BR_ACID S:SCARE D:It has a form out of legend. Its still-tender scales are a D:darkest black hue. Acid drips from its body. N:547:Mumak G:q:s I:110:90d10:20:55:100 W:35:3:150000:2100 E:0:1:0:2:1:0 O:0:0:0:0 B:BUTT:HURT:8d6 B:BUTT:HURT:8d6 B:CRUSH:HURT:8d4 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:MORTAL D:A massive elephantine form with eyes twisted by madness. N:548:Giant fire ant G:a:R I:110:20d10:14:49:40 W:35:1:700:350 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:3d12 B:BITE:FIRE:3d12 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:FORCE_MAXHP F:FRIENDS F:IM_FIRE F:KILL_BODY F:MORTAL F:SUSCEP_COLD F:WEIRD_MIND D:A giant ant covered in shaggy fur. Its powerful jaws glow with heat. N:549:Mature white dragon G:d:w I:110:40d10:20:70:70 W:34:1:110000:1200 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d8 B:CLAW:HURT:2d8 B:BITE:HURT:4d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:NO_CONF F:NO_SLEEP F:OPEN_DOOR F:SUSCEP_FIRE F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WASTE S:1_IN_9 S:BR_COLD S:SCARE D:A large dragon, scales gleaming bright white. N:550:Xorn G:X:u I:110:16d10:20:80:10 W:36:2:30000:650 E:0:0:0:3:0:0 O:0:0:0:0 B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:HIT:HURT:1d6 B:HIT:HURT:1d6 F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL D:A huge creature of the element Earth. Able to merge with its element, it D:has four huge arms protruding from its enormous torso. N:551:Rogrog the Black Troll G:T:D I:120:15d100:20:70:50 W:41:5:9000:5000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:6d7 B:HIT:HURT:6d7 B:BITE:HURT:4d10 B:SPIT:ACID:4d8 F:BASH_DOOR F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:EVIL F:FORCE_MAXHP F:IM_COLD F:IM_POIS F:MALE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:TAKE_ITEM F:TROLL F:UNIQUE D:A massive and cruel troll of great power, drool slides caustically down D:his muscular frame. Despite his bulk, he strikes with stunning speed. N:553:Phantom G:G:v I:120:20d25:30:30:20 W:36:3:0:400 E:0:0:0:0:0:0 O:0:0:100:0 B:TOUCH:EXP_80 B:TOUCH:EXP_40 B:CLAW:LOSE_INT:1d10 B:CLAW:LOSE_WIS:1d10 F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:EVIL F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:UNDEAD S:1_IN_5 S:FORGET S:MIND_BLAST D:An unholy creature of darkness, the aura emanating from this evil being D:saps your very soul. N:554:Grey wraith G:W:s I:110:19d10:20:50:10 W:36:1:0:700 E:0:0:0:0:0:0 O:0:50:50:0 B:HIT:HURT:1d10 B:HIT:HURT:1d10 B:TOUCH:EXP_40 F:BASH_DOOR F:COLD_BLOOD F:DROP_60 F:DROP_90 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:UNDEAD S:1_IN_7 S:CAUSE_3 S:DARKNESS S:HOLD S:SCARE D:A tangible but ghostly form, made of grey fog. The air around it feels D:deathly cold. N:555:Revenant G:W:u I:110:2d111:20:50:10 W:36:1:0:725 E:1:1:1:2:1:1 O:0:0:100:0 B:GAZE:PARALYZE B:CLAW:LOSE_CON:1d10 B:CLAW:LOSE_CON:1d10 B:GAZE:EXP_40 F:BASH_DOOR F:COLD_BLOOD F:DROP_60 F:DROP_90 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:REGENERATE F:UNDEAD S:1_IN_7 S:CAUSE_3 S:CONF S:DARKNESS S:SCARE D:Back from the grave, to wreak vengeance upon the living. A skeletal figure D:wearing a black robe, with eyes that burn with undying hatred. N:556:Young multi-hued dragon G:d:v I:110:32d10:20:60:70 W:32:1:20000:900 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 B:BITE:HURT:3d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_SLEEP F:OPEN_DOOR S:1_IN_8 S:BR_ACID S:BR_COLD S:BR_ELEC S:BR_FIRE S:BR_POIS S:SCARE D:It has a form out of legend. Beautiful scales of shimmering D:and magical colours cover it. N:558:Colossus G:g:G I:110:30d100:15:150:10 W:36:4:35000:900 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:10d10 B:HIT:HURT:10d10 B:HIT:HURT:6d6 B:HIT:HURT:6d6 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:REFLECTING S:1_IN_8 S:ARROW_4 D:An enormous construct resembling a titan made from stone. It strides D:purposefully towards you, swinging its slow fists with earth-shattering D:power. N:559:Young gold dragon G:d:y I:110:30d10:20:60:70 W:31:1:20000:700 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 B:BITE:HURT:2d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:NO_STUN F:OPEN_DOOR F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_10 S:BR_SOUN S:SCARE D:It has a form out of legend. Its still-tender scales are a D:tarnished gold hue, and light is reflected from its form. N:560:Mature blue dragon G:d:b I:110:40d10:20:70:70 W:34:1:110000:1200 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d8 B:CLAW:HURT:2d8 B:BITE:HURT:4d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:NO_CONF F:NO_SLEEP F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD S:1_IN_9 S:BR_ELEC S:SCARE D:A large dragon, scales tinted deep blue. N:561:Mature green dragon G:d:g I:110:40d10:20:70:70 W:34:1:110000:1200 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d8 B:CLAW:HURT:2d8 B:BITE:HURT:4d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_POIS F:NO_CONF F:NO_SLEEP F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD S:1_IN_9 S:BR_POIS S:SCARE D:A large dragon, scales tinted deep green. N:562:Mature bronze dragon G:d:U I:110:40d10:20:70:70 W:34:1:110000:1200 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d8 B:CLAW:HURT:2d8 B:BITE:HURT:4d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:NO_CONF F:NO_SLEEP F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_9 S:BR_CONF S:CONF S:SCARE D:A large dragon with scales of rich bronze. N:563:Young red dragon G:d:r I:110:30d10:20:60:70 W:31:1:20000:700 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 B:BITE:HURT:2d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:OPEN_DOOR F:SUSCEP_COLD F:WILD_MOUNTAIN F:WILD_TOO F:WILD_VOLCANO S:1_IN_10 S:BR_FIRE S:SCARE D:It has a form out of legend. Its still-tender scales are a D:deepest red hue. Heat radiates from its form. N:565:Trapper G:.:w I:120:60d10:30:75:10 W:36:3:1300:580 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:3d8 B:HIT:HURT:3d8 B:HIT:PARALYZE:15d1 B:HIT:PARALYZE:15d1 F:ATTR_CLEAR F:CHAR_CLEAR F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:INVISIBLE F:MORTAL F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP D:This creature traps unsuspecting victims D:and paralyzes them, to be slowly digested later. N:566:Bodak G:u:r I:110:35d10:10:68:90 W:36:2:0:750 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:FIRE:4d6 B:HIT:FIRE:4d6 B:GAZE:EXP_20 F:AURA_FIRE F:BASH_DOOR F:DEMON F:EVIL F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_SLEEP F:OPEN_DOOR F:TAKE_ITEM S:1_IN_4 S:BA_FIRE S:BO_FIRE S:S_DEMON D:It is a humanoid form composed of flames and hatred. N:567:Time bomb G:.:w I:130:12d12:30:40:0 W:36:5:0:50 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:TIME:30d2 F:ATTR_CLEAR F:CHAR_CLEAR F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:INVISIBLE F:JOKEANGBAND F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP D:It was left here to be used against intruders. N:568:Mezzodaemon G:u:o I:110:40d10:10:68:90 W:36:2:0:750 E:1:1:1:0:1:1 O:0:0:0:0 B:CLAW:HURT:5d6 B:CLAW:HURT:5d6 F:DEMON F:EVIL F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:INVISIBLE F:NONLIVING F:NO_CONF F:NO_SLEEP F:NO_STUN F:PASS_WALL S:1_IN_4 S:BLINK S:DARKNESS S:S_DEMON D:An ugly demon with insect-like extremities and large bulbous eyes. N:570:Ice elemental G:E:w I:110:35d10:10:60:90 W:37:3:0:650 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:COLD:4d3 B:HIT:HURT:4d6 B:TOUCH:COLD:4d3 F:AURA_COLD F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL S:1_IN_5 S:BA_COLD S:BO_ICEE D:It is a towering glacier of ice. N:571:Necromancer G:p:R I:110:28d10:20:50:10 W:36:2:1600:666 E:1:1:1:2:1:1 O:10:0:90:0 B:HIT:HURT:2d6 B:HIT:HURT:2d6 F:BASH_DOOR F:DROP_1D2 F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:SMART S:1_IN_3 S:BLIND S:BO_NETH S:CAUSE_3 S:FORGET S:HASTE S:HOLD S:MIND_BLAST S:SCARE S:S_UNDEAD S:TELE_TO S:TPORT D:A gaunt figure, clothed in black robes. N:572:The Greater hell magic mushroom were-quylthulg G:Q:s I:120:19d99:50:80:50 W:36:3:0:2500 E:0:0:0:0:0:0 O:0:50:50:0 B:GAZE:EXP_40:4d8 B:GAZE:EXP_40:4d8 B:CRUSH:ACID:8d8 B:CRUSH:ACID:8d8 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DEMON F:DROP_2D2 F:DROP_GOOD F:DROP_GREAT F:ELDRITCH_HORROR F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:KILL_WALL F:NONLIVING F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:RES_DISE F:RES_NETH F:RES_NEXU F:RES_PLAS F:RES_TELE F:RES_WATE F:SMART F:UNIQUE S:1_IN_3 S:BLINK S:DARKNESS S:DRAIN_MANA S:HASTE S:HEAL S:SCARE S:SLOW S:S_DEMON S:S_DRAGON S:S_KIN S:S_MONSTER S:S_UNDEAD S:TELE_AWAY S:TPORT D:This unholy abomination will crush you too. Flee while you can! N:573:Lorgan, Chief of the Easterlings G:p:v I:120:18d100:25:100:10 W:36:2:0:1200 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:HIT:HURT:3d8 B:HIT:HURT:3d8 F:BASH_DOOR F:DROP_2D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE S:1_IN_4 S:S_MONSTERS S:TELE_TO D:A mighty warrior from the east, Lorgan hates everything that he cannot D:control. N:575:Mummified troll G:z:w I:110:25d10:20:50:50 W:34:1:5000:420 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:4d6 B:HIT:HURT:4d6 F:BASH_DOOR F:COLD_BLOOD F:DROP_60 F:EMPTY_MIND F:EVIL F:FORCE_MAXHP F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:REGENERATE F:TROLL F:UNDEAD D:It is a massive figure clothed in wrappings. You are wary of its massive D:fists. N:576:Storm of Unmagic G:v:v I:130:32d20:50:40:0 W:53:3:0:4000 B:ENGULF:EXP_80:5d5 B:ENGULF:UN_POWER:5d5 B:ENGULF:UN_BONUS:5d5 B:HIT:LOSE_ALL:5d5 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_DISE S:BR_TIME D:Howling through the disintegrating dungeon, this awesome whirlpool of Unmagic D:rips the enchantments from everything it touches. N:577:Crypt thing G:L:G I:120:80d10:20:60:60 W:37:2:0:2500 E:1:1:1:2:1:1 O:50:50:0:0 B:TOUCH:EXP_40 B:TOUCH:UN_POWER B:TOUCH:LOSE_DEX:2d10 B:TOUCH:LOSE_DEX:2d10 F:BASH_DOOR F:COLD_BLOOD F:DROP_1D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD S:1_IN_3 S:BLINK S:BRAIN_SMASH S:CAUSE_3 S:DRAIN_MANA S:TELE_AWAY S:TELE_LEVEL S:TELE_TO D:It is a skeletal form dressed in robes. It looks evil and devious... N:581:The Queen Ant G:a:v I:120:15d100:30:100:10 W:37:2:2000:1000 E:0:1:0:2:1:0 O:50:50:0:0 B:BITE:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d8 B:BITE:HURT:2d8 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:ESCORTS F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE F:WEIRD_MIND S:1_IN_2 S:S_KIN D:She's upset because you hurt her children. N:582:Will o' the wisp G:E:W I:130:20d10:30:150:0 W:38:4:0:500 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:1d9 B:HIT:HURT:1d9 B:HIT:HALLU:1d9 B:HIT:HALLU:1d9 F:CAN_FLY F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:PASS_WALL F:POWERFUL F:RAND_50 F:SMART F:WILD_TOO S:1_IN_2 S:BLINK S:CAUSE_2 S:CONF S:TPORT D:A strange ball of glowing light. It disappears and reappears and seems to D:draw you to it. You seem somehow compelled to stand still and watch its D:strange dancing motion. N:584:Magma elemental G:E:o I:110:35d10:10:70:90 W:37:3:0:950 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:FIRE:3d7 B:HIT:HURT:4d6 B:HIT:FIRE:3d7 F:AURA_FIRE F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:PASS_WALL F:POWERFUL F:WILD_TOO F:WILD_VOLCANO S:1_IN_7 S:BA_FIRE S:BO_PLAS D:It is a towering glowing form of molten rock. N:585:Black pudding G:j:D I:110:40d10:12:18:1 W:37:5:300:50 E:0:0:0:0:0:0 O:90:0:0:0 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_1D2 F:DROP_60 F:DROP_90 F:EMPTY_MIND F:FORCE_MAXHP F:FRIENDS F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:STUPID F:TAKE_ITEM D:A lump of rotting black flesh that slurrrrrrrps across the dungeon floor. N:586:Killer iridescent beetle G:K:v I:110:25d15:16:60:30 W:37:2:600:850 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:ELEC:1d12 B:CLAW:ELEC:1d12 B:GAZE:PARALYZE F:ANIMAL F:ATTR_MULTI F:AURA_ELEC F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:FORCE_MAXHP F:HAS_LITE F:IM_ELEC F:MORTAL F:WEIRD_MIND D:It is a giant beetle, whose carapace shimmers with vibrant energies. N:587:Nexus vortex G:v:v I:120:32d10:100:40:0 W:37:1:0:800 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:HURT:5d5 F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:RAND_50 F:RES_NEXU F:RES_TELE S:1_IN_6 S:BR_NEXU D:A maelstrom of potent magical energy. N:588:Plasma vortex G:v:R I:120:32d10:100:40:0 W:37:1:0:800 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:FIRE:4d8 B:ENGULF:ELEC:4d8 F:AURA_ELEC F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:RAND_50 F:RES_PLAS F:SUSCEP_COLD S:1_IN_6 S:BR_PLAS D:A whirlpool of intense flame, charring the stones at your feet. N:589:Mature red dragon G:d:r I:110:50d10:20:80:70 W:36:1:110000:1500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d10 B:CLAW:HURT:2d10 B:BITE:HURT:4d10 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:NO_CONF F:NO_SLEEP F:SUSCEP_COLD F:WILD_MOUNTAIN F:WILD_TOO F:WILD_VOLCANO S:1_IN_9 S:BR_FIRE S:CONF S:SCARE D:A large dragon, scales tinted deep red. N:590:Mature gold dragon G:d:y I:110:50d10:20:80:70 W:36:1:110000:1500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d10 B:CLAW:HURT:2d10 B:BITE:HURT:4d10 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:NO_SLEEP F:NO_STUN F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_9 S:BR_SOUN S:CONF S:SCARE D:A large dragon with scales of gleaming gold. N:591:Crystal drake G:d:u I:110:45d10:20:70:70 W:33:3:18000:1350 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d4 B:CLAW:HURT:2d4 B:BITE:HURT:3d6 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REFLECTING S:1_IN_6 S:BR_SHAR S:CONF S:SCARE S:SLOW D:A dragon of strange crystalline form. Light shines through it, dazzling D:your eyes with spectrums of colour. N:592:Mature black dragon G:d:s I:110:50d10:20:80:70 W:36:1:110000:1500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d10 B:CLAW:HURT:2d10 B:BITE:HURT:4d10 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:NO_CONF F:NO_SLEEP F:WILD_MOUNTAIN F:WILD_TOO S:1_IN_9 S:BR_ACID S:SCARE D:A large dragon, with scales of deepest black. N:593:Mature multi-hued dragon G:d:v I:110:60d10:20:80:70 W:38:1:110000:1800 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d12 B:CLAW:HURT:2d12 B:BITE:HURT:4d12 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_SLEEP F:OPEN_DOOR S:1_IN_7 S:BLIND S:BR_ACID S:BR_COLD S:BR_ELEC S:BR_FIRE S:BR_POIS S:CONF S:SCARE D:A large dragon, scales shimmering many colours. N:595:Draebor, the Imp G:u:v I:120:19d99:12:80:50 W:38:3:3000:3250 E:0:1:1:0:1:0 O:30:20:50:0 B:CLAW:POISON:8d4 B:CLAW:POISON:8d4 B:BITE:HURT:8d8 B:INSULT:* F:BASH_DOOR F:CAN_SPEAK F:CAN_SWIM F:DEMON F:DROP_1D2 F:DROP_60 F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:MALE F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:RES_TELE F:RES_WATE F:UNIQUE S:1_IN_5 S:BLIND S:BLINK S:CONF S:SCARE S:S_KIN S:TELE_AWAY S:TELE_LEVEL S:TELE_TO S:TPORT D:An intensely irritating git of a monster. N:597:Death knight G:p:D I:120:60d10:20:100:10 W:38:1:2700:1111 E:1:1:1:2:1:1 O:0:90:0:10 B:HIT:EXP_20:6d6 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:BASH_DOOR F:COLD_BLOOD F:DROP_1D2 F:DROP_2D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:NO_CUT F:ONLY_ITEM F:OPEN_DOOR F:RES_NETH F:SMART S:1_IN_5 S:BLIND S:BO_NETH S:CAUSE_3 S:SCARE S:S_MONSTERS D:It is a humanoid figure dressed in armour of an ancient form. From beneath D:its helmet, eyes glow a baleful red and seem to pierce you like lances of D:fire. N:598:Castamir the Usurper G:p:R I:120:88d10:20:90:40 W:38:5:0:1600 E:1:1:1:2:1:1 O:10:60:10:10 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:BASH_DOOR F:DROP_2D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MALE F:ONLY_ITEM F:OPEN_DOOR F:SMART F:TAKE_ITEM F:UNIQUE S:1_IN_2 S:BO_COLD S:BO_ELEC S:BO_FIRE S:BO_ICEE S:HEAL D:A Black Numenorean who usurped the throne of Gondor, he is treacherous and D:evil. N:599:Time vortex G:v:B I:130:32d10:100:40:0 W:38:4:0:800 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:TIME:5d5 F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_TIME D:You haven't seen it yet. N:600:Shimmering vortex G:v:o I:140:32d10:100:40:0 W:38:4:0:800 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:BLIND:4d4 B:ENGULF:BLIND:4d4 F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:HAS_LITE F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:RAND_50 F:RES_TELE S:1_IN_4 S:BR_LITE S:SHRIEK D:A strange pillar of shining light that hurts your eyes. Its shape changes D:constantly as it cuts through the air towards you. It is like a beacon, D:waking monsters from their slumber. N:601:Ancient blue dragon G:D:b I:120:72d10:20:90:80 W:40:1:170000:2000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d8 B:CLAW:HURT:4d8 B:BITE:ELEC:7d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:POWERFUL F:SMART S:1_IN_6 S:BLIND S:BR_ELEC S:CONF S:SCARE D:A huge draconic form. Lightning crackles along its length. N:602:Ancient bronze dragon G:D:U I:120:72d10:20:90:80 W:40:1:170000:2000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d8 B:CLAW:HURT:4d8 B:BITE:HURT:7d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:POWERFUL F:SMART S:1_IN_6 S:BLIND S:BR_CONF S:CONF S:SCARE D:A huge draconic form enveloped in a cascade of colour. N:603:Beholder G:e:U I:120:16d100:30:80:10 W:40:3:1600:6000 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:EXP_20:2d6 B:GAZE:UN_POWER:2d6 B:GAZE:INSANITY:2d6 B:BITE:HURT:6d6 F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_POIS F:NO_CONF F:NO_SLEEP F:RES_TELE S:1_IN_2 S:BLIND S:BO_ACID S:BO_COLD S:BO_ELEC S:BO_FIRE S:CONF S:DARKNESS S:DRAIN_MANA S:FORGET S:MIND_BLAST S:SCARE S:SLOW D:A vile creature with one huge central eye, twelve smaller eyes on stalks, and D:a huge mouth filled with sharp teeth. N:604:Emperor wight G:W:r I:120:38d10:20:40:10 W:38:2:0:1600 E:0:0:0:0:0:0 O:0:40:60:0 B:HIT:HURT:1d12 B:HIT:HURT:1d12 B:TOUCH:EXP_80 B:TOUCH:EXP_80 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_4D2 F:DROP_90 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:UNDEAD S:1_IN_6 S:BO_NETH S:CAUSE_3 S:HOLD S:SCARE D:Your life force is torn from your body as this powerful unearthly being D:approaches. N:605:Seraph G:A:r I:120:150d10:30:68:255 W:45:4:3100:5000 E:1:1:1:2:1:1 O:0:30:70:0 B:HIT:HURT:4d6 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:4d6 F:BASH_DOOR F:CAN_FLY F:DROP_1D2 F:DROP_2D2 F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_TELE F:SMART F:SMART F:TAKE_ITEM S:1_IN_11 S:BO_MANA S:BO_PLAS S:CONF S:HASTE S:HEAL S:S_ANGEL S:S_MONSTERS S:TELE_AWAY D:It is an angel, fast and strong. You are stunned by its extreme holiness D:and try to resist all desires to obey it. N:606:Vargo, Tyrant of Fire G:E:r I:120:24d100:12:50:50 W:43:3:0:4000 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:FIRE:6d6 B:HIT:FIRE:6d6 B:HIT:FIRE:6d6 B:HIT:FIRE:6d6 F:AURA_FIRE F:BASH_DOOR F:CAN_SPEAK F:CAN_SPEAK F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:MALE F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:POWERFUL F:RAND_25 F:SUSCEP_COLD F:UNIQUE S:1_IN_4 S:BA_FIRE S:BO_PLAS D:A towering fire elemental, Vargo burns everything beyond recognition. N:607:Black wraith G:W:D I:120:50d10:20:55:10 W:38:2:0:1700 E:0:0:0:0:0:0 O:50:0:50:0 B:HIT:HURT:1d12 B:HIT:HURT:1d12 B:TOUCH:EXP_40 B:TOUCH:EXP_40 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:DROP_2D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:UNDEAD S:1_IN_7 S:BLIND S:BO_NETH S:CAUSE_3 S:HOLD S:SCARE D:A figure that seems made of void, its strangely human shape is cloaked in D:shadow. It reaches out at you. N:611:Monastic lich G:L:u I:120:12d100:30:80:30 W:39:2:2000:5000 E:1:1:1:2:1:1 O:0:50:50:0 B:KICK:HURT:24d1 B:KICK:HURT:24d1 B:CLAW:EXP_80:4d2 B:CLAW:LOSE_DEX:4d2 F:BASH_DOOR F:COLD_BLOOD F:DROP_2D2 F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:SMART F:UNDEAD S:1_IN_3 S:BLIND S:BLINK S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:CONF S:DRAIN_MANA S:HOLD S:SCARE S:TELE_TO D:A skeletal form wrapped in priestly robes. Before its un-death, it D:was a monk in an evil order. N:612:Nether wraith G:W:G I:120:48d10:20:55:10 W:39:2:0:1700 E:0:0:0:0:0:0 O:50:0:50:0 B:HIT:HURT:1d12 B:HIT:HURT:1d12 B:TOUCH:EXP_80 B:TOUCH:EXP_80 F:CAN_FLY F:COLD_BLOOD F:DROP_4D2 F:DROP_90 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:UNDEAD S:1_IN_6 S:BLIND S:BO_NETH S:CAUSE_3 S:DARKNESS S:MIND_BLAST S:SCARE D:A form that hurts the eye, death permeates the air around it. As it nears D:you, a coldness saps your soul. N:613:Hellhound G:C:r I:120:48d10:25:80:30 W:35:3:600:600 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:3d12 B:BITE:FIRE:3d12 B:BITE:FIRE:3d12 F:ANIMAL F:AURA_FIRE F:BASH_DOOR F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:IM_FIRE F:MOVE_BODY F:RAND_25 F:SUSCEP_COLD S:1_IN_5 S:BR_FIRE D:It is a giant dog that glows with heat. Flames pour from its nostrils. N:614:7-headed hydra G:M:G I:120:100d10:20:90:20 W:39:2:7000:2000 E:0:1:0:2:2:0 O:0:0:0:0 B:BITE:POISON:3d9 B:BITE:POISON:3d9 B:BITE:POISON:3d9 B:SPIT:BLIND:1d2 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_2D2 F:DROP_4D2 F:DROP_CORPSE F:FORCE_SLEEP F:IM_POIS F:MORTAL F:MOVE_BODY F:ONLY_GOLD F:WILD_SHORE F:WILD_TOO S:1_IN_5 S:BA_POIS S:BR_POIS S:SCARE D:A strange reptilian creature with seven heads dripping venom. N:615:Waldern, King of Water G:E:b I:130:25d100:12:80:50 W:43:3:0:4250 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:8d5 B:HIT:HURT:8d5 B:HIT:HURT:8d5 B:HIT:HURT:8d5 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:UNIQUE S:1_IN_3 S:BA_COLD S:BA_WATE S:BO_ICEE S:BO_WATE D:A towering water elemental, Waldern is master of all things liquid. D:Wave after wave drowns your frail body. N:616:Kavlax the Many-Headed G:d:v I:120:13d100:20:85:30 W:39:3:90000:3000 E:0:1:0:6:2:0 O:50:50:0:0 B:BITE:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d12 F:ATTR_ANY F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DRAGON F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:MALE F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:RES_NEXU F:UNIQUE S:1_IN_4 S:BR_ACID S:BR_COLD S:BR_CONF S:BR_ELEC S:BR_FIRE S:BR_GRAV S:BR_NEXU S:BR_SHAR S:BR_SOUN D:A large dragon with a selection of heads, all shouting and arguing as they D:look for prey, but each with its own deadly breath weapon. N:617:Ancient white dragon G:D:w I:120:72d10:20:90:80 W:40:1:170000:2000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d8 B:CLAW:HURT:4d8 B:BITE:COLD:7d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:POWERFUL F:SMART F:SUSCEP_FIRE S:1_IN_6 S:BLIND S:BR_COLD S:CONF S:SCARE D:A huge draconic form. Frost covers it from head to tail. N:618:Ancient green dragon G:D:g I:120:72d10:20:90:80 W:40:1:170000:2000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d8 B:CLAW:HURT:4d8 B:BITE:POISON:7d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:POWERFUL F:SMART S:1_IN_6 S:BLIND S:BR_POIS S:CONF S:SCARE D:A huge draconic form enveloped in clouds of poisonous vapour. N:620:Eldrak G:T:r I:110:75d10:20:80:50 W:38:3:7000:1500 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:BITE:HURT:3d4 B:BITE:HURT:3d4 F:BASH_DOOR F:DROP_2D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:TAKE_ITEM F:TROLL F:WILD_SHORE F:WILD_WOOD D:A massive troll of huge strength. Eldraks are extremely stupid and extremely D:violent. N:621:Ettin G:T:b I:110:15d100:20:100:30 W:39:3:8000:2000 E:1:1:1:2:2:1 O:0:100:0:0 B:HIT:HURT:3d8 B:HIT:HURT:3d8 B:BITE:HURT:3d8 B:BITE:HURT:3d8 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:TROLL F:WILD_MOUNTAIN F:WILD_TOO F:WILD_WOOD D:A massive two-headed troll, larger and stronger than many men together. D:Fortunately, ettins are solitary creatures. They are also living proof that D:two heads are not necessarily more intelligent than one... N:622:Night mare G:q:G I:120:15d100:30:85:0 W:39:3:6000:2900 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:EXP_80:2d6 B:HIT:HURT:3d8 B:HIT:HURT:3d8 B:HIT:CONFUSE:6d6 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_GOLD F:OPEN_DOOR F:UNDEAD D:A fearsome skeletal horse with glowing eyes that watch you with little D:more than a hatred of all that lives. Its flying hooves do not touch the D:ground. N:623:Vampire lord G:V:b I:120:20d100:20:70:10 W:42:1:1700:1800 E:1:1:1:2:1:1 O:0:70:30:0 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:BITE:EXP_80:4d6 B:BITE:EXP_80:4d6 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_4D2 F:DROP_60 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:REGENERATE F:RES_TELE F:UNDEAD S:1_IN_7 S:BLIND S:BO_NETH S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:DARKNESS S:DRAIN_MANA S:HOLD S:SCARE D:A foul wind chills your bones as this ghastly figure approaches. N:624:Ancient black dragon G:D:s I:120:10d100:20:90:80 W:41:1:170000:2500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d9 B:CLAW:HURT:4d9 B:BITE:ACID:7d9 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:POWERFUL F:SMART S:1_IN_6 S:BLIND S:BR_ACID S:CONF S:SCARE D:A huge draconic form. Pools of acid melt the floor around it. N:627:Fat Man G:{:D I:120:14d14:10:80:12 W:40:2:0:200 E:0:0:0:0:0:0 O:0:0:0:0 B:EXPLODE:SHATTER:200d2 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:REFLECTING F:RES_TELE F:UNIQUE D:A shining machine of death and destruction. N:629:Shadowfax, steed of Gandalf G:q:v I:130:30d100:20:100:50 W:40:3:2600:2000 E:0:1:0:2:1:0 O:0:0:0:0 B:KICK:HURT:5d5 B:KICK:HURT:5d5 B:BITE:HURT:6d6 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_MAXHP F:GOOD F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:NO_FEAR F:REGENERATE F:UNIQUE D:Shadowfax is the chief of the "Mearas", the greatest of all horses that are D:bred in the fields of Rohan. Although the Mearas should technically be only D:ridden by the royal family of Rohan, only Gandalf the Wizard has ever D:succeeded in taming Shadowfax: and even then, Shadowfax will not be subjected D:to a bridle or saddle, but must be ridden bareback. N:630:Spirit troll G:G:G I:110:10d100:20:90:5 W:40:3:0:900 E:0:0:0:0:0:0 O:10:90:0:0 B:HIT:HURT:3d6 B:HIT:HURT:3d5 B:HIT:HURT:3d5 F:CAN_FLY F:DROP_90 F:EVIL F:FORCE_MAXHP F:IM_COLD F:IM_ELEC F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:TROLL D:A weird ghostly troll-like being from the ethereal plane. N:631:War troll G:T:b I:120:50d10:20:100:50 W:40:3:6500:800 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:BITE:HURT:3d5 B:BITE:HURT:3d5 F:BASH_DOOR F:DROP_90 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FRIENDS F:IM_POIS F:NO_CONF F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:REGENERATE F:REGENERATE F:SUSCEP_FIRE F:TROLL D:A massive troll, equipped with a scimitar and heavy armour. N:632:Disenchanter worm mass G:w:v I:100:10d8:7:5:10 W:40:3:50:30 E:0:0:0:0:0:0 O:0:0:0:0 B:CRAWL:UN_BONUS:1d4 F:ANIMAL F:ATTR_MULTI F:BASH_DOOR F:CAN_SWIM F:HURT_LITE F:NO_CUT F:NO_FEAR F:RAND_50 F:RES_DISE F:STUPID F:WEIRD_MIND S:MULTIPLY D:It is a strange mass of squirming worms. Magical energy crackles D:around its disgusting form. N:633:Rotting quylthulg G:Q:u I:120:48d10:20:1:0 W:45:1:3000:3000 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP S:1_IN_2 S:BLINK S:S_UNDEAD S:TPORT D:It is a pulsing flesh mound that reeks of death and putrefaction. N:634:Lesser titan G:P:y I:120:24d100:30:80:15 W:56:3:30000:6000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:CONFUSE:9d9 B:HIT:CONFUSE:9d9 B:HIT:CONFUSE:9d9 B:HIT:CONFUSE:9d9 F:BASH_DOOR F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:GIANT F:HAS_LITE F:MALE F:OPEN_DOOR F:SMART F:TAKE_ITEM S:1_IN_3 S:HEAL S:SCARE S:S_MONSTERS S:TELE_TO D:It is a humanoid figure thirty feet tall that gives off an aura of power D:and hate. N:635:9-headed hydra G:M:r I:120:100d12:20:95:20 W:40:2:8000:3000 E:0:1:0:2:2:0 O:0:0:0:0 B:BITE:FIRE:3d10 B:BITE:FIRE:3d10 B:BITE:FIRE:3d10 B:BITE:FIRE:3d10 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:FORCE_SLEEP F:IM_FIRE F:MORTAL F:MOVE_BODY F:ONLY_GOLD F:OPEN_DOOR F:WILD_SHORE F:WILD_TOO S:1_IN_4 S:BO_FIRE S:BR_FIRE S:SCARE D:A strange reptilian creature with nine smouldering heads. N:636:Enchantress G:p:R I:130:52d10:20:60:10 W:40:4:1700:2100 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:HURT:2d6 B:HIT:HURT:2d6 B:HIT:HURT:2d8 F:BASH_DOOR F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_2 S:BLIND S:S_DRAGON D:This elusive female spellcaster has a special affinity for dragons, without D:whom she rarely fights. N:637:Ranger chieftain G:p:W I:120:50d20:20:60:10 W:41:2:1800:1800 E:1:1:1:2:1:1 O:30:50:20:0 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:BASH_DOOR F:DROP_2D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:SMART F:TAKE_ITEM S:1_IN_4 S:ARROW_2 S:ARROW_3 S:ARROW_4 S:BA_COLD S:BLINK S:BO_ELEC S:BO_FIRE S:HASTE S:MISSILE S:S_ANIMALS S:S_MONSTERS D:A chieftain among the Rangers. His understanding of nature gives him D:powerful elemental spells to use against you, in addition to his skills D:as an archer and a warrior. Furthermore, he is a master of camouflage, so D:you will need magically enhanced seeing to spot him. N:638:Sorcerer G:p:R I:130:52d10:20:60:10 W:40:2:1700:2150 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:HURT:2d8 B:HIT:HURT:2d8 B:HIT:HURT:2d8 F:BASH_DOOR F:DROP_4D2 F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_2 S:BA_COLD S:BA_FIRE S:BLIND S:BLINK S:BO_ACID S:CAUSE_3 S:CONF S:S_DRAGON S:S_MONSTER S:S_UNDEAD S:TELE_TO D:A human figure in robes, he moves with magically improved speed, and his D:hands are ablur with spell casting. N:639:Xaren G:X:s I:120:32d10:20:80:10 W:40:1:500000:1200 E:0:0:0:3:0:0 O:0:0:0:0 B:HIT:HURT:3d4 B:HIT:HURT:3d4 B:HIT:HURT:3d4 B:HIT:HURT:3d4 F:COLD_BLOOD F:DROP_2D2 F:EMPTY_MIND F:FORCE_MAXHP F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_GOLD F:PASS_WALL F:SUSCEP_ACID D:It is a tougher relative of the Xorn. Its hide glitters with metal ores. N:640:Giant roc G:B:u I:110:80d13:20:70:10 W:40:3:6000:1000 E:0:1:1:0:1:0 O:0:0:0:0 B:CRUSH:HURT:8d12 B:CRUSH:HURT:8d12 B:HIT:ELEC:12d12 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:HAS_EGG F:IM_ELEC F:MORTAL F:SUSCEP_ACID F:WILD_MOUNTAIN F:WILD_WOOD D:A vast legendary bird, its iron talons rake the most impenetrable of D:surfaces and its screech echoes through the many winding dungeon corridors. N:641:Minotaur G:H:U I:130:100d10:13:25:10 W:40:2:15000:2100 E:1:1:1:2:1:1 O:0:0:0:0 B:BUTT:HURT:4d6 B:BUTT:HURT:4d6 B:BUTT:HURT:2d6 B:BUTT:HURT:2d6 F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:MORTAL D:It is a cross between a human and a bull. N:642:Medusa, the Gorgon G:n:v I:120:24d100:30:100:5 W:40:3:4000:9000 E:1:1:1:2:0:1 O:30:35:35:0 B:GAZE:EXP_80 B:GAZE:PARALYZE B:HIT:HURT:8d6 B:HIT:HURT:8d6 F:BASH_DOOR F:DROP_1D2 F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_FIRE F:IM_POIS F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNIQUE S:1_IN_2 S:BA_ACID S:BO_FIRE S:BO_PLAS S:CAUSE_3 S:HOLD S:SCARE S:S_HYDRA S:S_KIN D:One of the original three ugly sisters. Her face could sink a thousand D:ships. Her scales rattle as she slithers towards you, venom dripping from D:her ghastly mouth. N:643:Death drake G:D:G I:120:21d100:25:100:80 W:45:2:170000:10000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d10 B:CLAW:HURT:4d10 B:BITE:EXP_80:7d10 F:ATTR_MULTI F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:INVISIBLE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:POWERFUL F:RES_NETH F:RES_TELE F:TAKE_ITEM S:1_IN_6 S:BR_NETH S:CONF S:SCARE S:SLOW D:It is a dragon-like form wrapped in darkness. You cannot make out its D:true form but you sense its evil. N:644:Ancient red dragon G:D:r I:120:10d100:20:90:80 W:41:1:170000:2500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d9 B:CLAW:HURT:4d9 B:BITE:FIRE:7d9 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:POWERFUL F:SMART F:SUSCEP_COLD S:1_IN_6 S:BLIND S:BR_FIRE S:CONF S:SCARE D:A huge draconic form. Wisps of smoke steam from its nostrils and the D:extreme heat surrounding it makes you gasp for breath. N:645:Ancient gold dragon G:D:y I:120:10d100:20:90:80 W:41:1:170000:2500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d9 B:CLAW:HURT:4d9 B:BITE:HURT:7d9 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:NO_SLEEP F:NO_STUN F:POWERFUL F:SMART S:1_IN_6 S:BLIND S:BR_SOUN S:CONF S:SCARE D:A huge draconic form wreathed in a nimbus of light. Its roar stuns and D:deafens you. N:646:Great crystal drake G:D:U I:120:21d100:25:100:80 W:45:2:170000:10000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d10 B:CLAW:HURT:4d10 B:BITE:HURT:7d10 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING S:1_IN_6 S:BR_SHAR S:CONF S:SCARE S:SLOW D:A huge crystalline dragon. Its claws could cut you to shreds and its D:teeth are razor sharp. Strange colours ripple through it as it moves in D:the light. N:648:Vrock G:U:s I:110:40d10:20:50:80 W:40:2:2700:2000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:HURT:3d4 B:CRUSH:HURT:8d12 B:CRUSH:HURT:8d12 F:BASH_DOOR F:DEMON F:DROP_60 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:FRIENDS F:IM_FIRE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_8 S:BLIND S:CONF D:It is a demon with a long neck and raking claws. N:649:Death quasit G:u:D I:130:44d10:20:80:0 W:40:3:600:1000 E:1:1:1:2:1:1 O:0:50:50:0 B:BITE:LOSE_DEX:3d6 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 F:CAN_FLY F:DEMON F:DROP_2D2 F:DROP_4D2 F:DROP_90 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:IM_POIS F:INVISIBLE F:NONLIVING F:NO_CONF F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:RES_TELE F:SMART S:1_IN_10 S:BLIND S:CAUSE_3 S:CONF S:FORGET S:SCARE S:S_DEMON D:It is a demon of small stature, but its armoured frame moves with D:lightning speed and its powers make it a tornado of death and destruction. N:652:Fallen angel G:A:s I:130:100d25:30:90:255 W:49:6:0:8000 E:1:1:1:2:1:1 O:0:50:50:0 B:GAZE:EXP_40:4d4 B:GAZE:EXP_40:4d4 B:HIT:HURT:6d6 B:HIT:HURT:6d6 F:BASH_DOOR F:CAN_FLY F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_FEAR F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_NETH F:RES_TELE F:SMART F:TAKE_ITEM S:1_IN_3 S:BLIND S:BO_NETH S:CAUSE_2 S:CAUSE_4 S:SCARE S:S_DEMON S:TELE_TO D:An angelic being, who was mighty once, but dared defy its Creator. N:654:Judge Fire G:s:R I:120:18d100:90:70:10 W:41:3:0:12000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:FIRE:5d5 B:HIT:FIRE:5d5 B:GAZE:EXP_80 B:WAIL:TERRIFY F:BASH_DOOR F:CAN_SPEAK F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:MALE F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:RES_PLAS F:SUSCEP_COLD F:SUSCEP_COLD F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_FIRE S:BLINK S:BO_FIRE S:BO_PLAS S:BR_FIRE S:CAUSE_3 S:DARKNESS S:SCARE S:S_DEMON S:S_MONSTER S:S_UNDEAD S:TPORT D:One of the Dark Judges, he has come to punish your crime of living. D:He looks like a skeleton enveloped in flames. N:656:Judge Mortis G:z:G I:120:18d100:90:70:10 W:41:3:0:13000 E:1:1:1:2:1:1 O:0:75:0:15 B:HIT:POISON:5d5 B:HIT:DISEASE:5d5 B:TOUCH:LOSE_ALL B:TOUCH:EXP_80 F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:JOKEANGBAND F:MALE F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:OPEN_DOOR F:SUSCEP_FIRE F:UNDEAD F:UNIQUE S:1_IN_3 S:BLIND S:BLINK S:BO_ACID S:BO_NETH S:BO_NETH S:BO_POIS S:BR_NETH S:BR_POIS S:CAUSE_3 S:SCARE S:S_UNDEAD S:TPORT D:Another Dark Judge, he is a rotting humanoid with a cow's skull as D:his head. N:657:Dark elven sorcerer G:h:R I:130:80d10:20:70:10 W:41:2:1300:3000 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:HURT:2d8 B:HIT:HURT:2d8 B:HIT:HURT:2d8 F:BASH_DOOR F:DROP_4D2 F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:HURT_LITE F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:SMART S:1_IN_2 S:BA_COLD S:BA_FIRE S:BLIND S:BLINK S:BO_ACID S:CAUSE_3 S:CONF S:DARKNESS S:HEAL S:MISSILE S:S_DEMON S:S_MONSTER S:S_UNDEAD S:TELE_TO D:A dark elven figure, dressed in deepest black. Power seems to crackle D:from his slender frame. N:658:Master lich G:L:r I:120:18d100:20:80:50 W:41:2:1800:7000 E:1:1:1:2:1:1 O:10:45:25:10 B:TOUCH:EXP_80 B:TOUCH:UN_POWER B:TOUCH:LOSE_DEX:2d12 B:TOUCH:LOSE_DEX:2d12 F:BASH_DOOR F:COLD_BLOOD F:DROP_2D2 F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD S:1_IN_3 S:BLIND S:BLINK S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:CONF S:DRAIN_MANA S:HOLD S:SCARE S:S_UNDEAD S:TELE_TO D:A skeletal form wrapped in robes. Powerful magic crackles along its D:bony fingers. N:660:Eol, the Dark Elf G:h:D I:130:80d30:20:100:60 W:49:2:1400:25000 E:1:1:1:2:1:1 O:10:40:40:10 A:84:50 B:HIT:HURT:3d8 B:HIT:HURT:3d8 B:HIT:HURT:3d8 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:HURT_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:ONLY_ITEM F:OPEN_DOOR F:REFLECTING F:SMART F:SPECIAL_GENE F:UNIQUE S:1_IN_3 S:BA_ACID S:BA_COLD S:BA_ELEC S:BA_FIRE S:BA_NETH S:BLIND S:BLINK S:BO_MANA S:CAUSE_4 S:CONF S:DARKNESS S:HEAL S:S_DEMON S:S_DRAGON S:S_MONSTERS S:S_UNDEAD S:TELE_TO D:A lord of the Teleri, Eol is a mighty metalsmith, the first D:one ever to forge weapons of meteorite iron. His dark D:countenance glares at you in disdain. N:661:Archon G:A:y I:130:100d35:30:140:255 W:55:5:3200:12000 E:1:1:1:2:1:1 O:0:100:0:0 B:GAZE:TERRIFY:4d4 B:GAZE:TERRIFY:4d4 B:HIT:HURT:8d6 B:HIT:HURT:8d6 F:BASH_DOOR F:CAN_FLY F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_FEAR F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_TELE F:SMART F:TAKE_ITEM S:1_IN_3 S:BLIND S:BO_MANA S:CAUSE_2 S:CAUSE_4 S:SCARE S:S_ANGEL S:TELE_TO D:Never a more heavenly being have you seen. The very holiness of its D:presence makes you deeply respect it. Few creatures can match the powers D:of an Archon; fewer still live to tell the tale after attacking one. N:664:Undead beholder G:e:u I:120:27d100:30:100:10 W:45:3:1600:8000 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:EXP_40:3d6 B:GAZE:UN_POWER:3d6 B:GAZE:INSANITY:3d6 B:BITE:EXP_40:7d6 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:RES_TELE F:UNDEAD S:1_IN_2 S:BA_COLD S:BA_FIRE S:BO_ACID S:BO_MANA S:BO_NETH S:BRAIN_SMASH S:CAUSE_4 S:CONF S:DRAIN_MANA S:FORGET S:MIND_BLAST S:SLOW S:S_UNDEAD D:A beholder which has cheated death. Black nether storms rage around the D:bloodshot pupil of its central giant eye, and light seems to bend as it D:sucks its power from the very air around it. Your soul chills as it drains D:your vitality for its evil enchantments. N:665:Shadow G:G:D I:120:10d20:30:30:20 W:37:3:0:400 E:0:0:0:0:0:0 O:90:10:0:0 B:TOUCH:EXP_80 B:TOUCH:EXP_40 B:CLAW:LOSE_INT:1d10 B:CLAW:LOSE_WIS:1d10 F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:EVIL F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:POWERFUL F:REGENERATE F:RES_NETH F:UNDEAD S:1_IN_8 S:BO_NETH S:SLOW S:TELE_TO D:A mighty spirit of darkness of vaguely humanoid form. Razor-edged claws D:reach out to end your life as it glides towards you, seeking to suck the D:energy from your soul to feed its power. N:666:Iron lich G:L:s I:120:22d100:30:100:10 W:42:4:0:10000 E:0:0:0:0:1:0 O:0:0:100:0 B:BUTT:COLD:3d6 B:BUTT:FIRE:3d6 B:BUTT:ELEC:3d6 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:REFLECTING F:RES_TELE F:SMART F:SUSCEP_ACID F:UNDEAD S:1_IN_2 S:BA_COLD S:BA_ELEC S:BA_FIRE S:BA_WATE S:BO_ICEE S:BRAIN_SMASH S:CAUSE_4 S:DRAIN_MANA S:S_UNDEAD D:It is a huge, twisted grey skull floating through the air. Its cold eyes D:burn with hatred towards all who live. N:667:Dread G:G:o I:120:25d20:20:30:10 W:42:1:1000:600 E:0:0:0:0:0:0 O:0:50:50:0 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:HIT:LOSE_STR:3d4 F:CAN_FLY F:COLD_BLOOD F:DROP_60 F:EVIL F:FORCE_SLEEP F:FRIENDS F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:RAND_25 F:TAKE_ITEM F:UNDEAD S:1_IN_15 S:BLIND S:BO_NETH S:CONF S:DRAIN_MANA S:HOLD D:It is a form that screams its presence against the eye. Death incarnate, D:its hideous black body seems to struggle against reality as the universe D:itself struggles to banish it. N:668:Greater basilisk G:R:D I:120:20d100:25:100:15 W:42:2:3000:10000 E:0:1:0:2:1:0 O:0:50:50:0 B:GAZE:PARALYZE:3d12 B:GAZE:PARALYZE:3d12 B:BITE:POISON:2d12 B:BITE:POISON:2d12 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:IM_POIS F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_8 S:BR_DARK S:BR_NEXU S:BR_POIS D:A large basilisk, whose shape resembles that of a great wyrm. N:673:Mumak G:q:s I:110:90d10:20:55:100 W:63:2:150000:2100 E:0:1:0:2:1:0 O:0:0:0:0 B:BUTT:HURT:8d6 B:BUTT:HURT:8d6 B:CRUSH:HURT:8d4 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FRIENDS F:MORTAL D:A massive elephantine form with eyes twisted by madness. N:674:Judge Fear G:W:D I:120:18d100:90:70:10 W:43:4:0:12000 E:1:1:1:2:1:1 O:100:0:0:0 B:GAZE:TERRIFY B:GAZE:EXP_40 B:GAZE:EXP_40 B:GAZE:HURT:2d20 F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:INVISIBLE F:JOKEANGBAND F:MALE F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:OPEN_DOOR F:UNDEAD F:UNIQUE S:1_IN_3 S:BLIND S:BRAIN_SMASH S:CAUSE_3 S:DRAIN_MANA S:FORGET S:HOLD S:MIND_BLAST S:SCARE S:S_UNDEAD D:A Dark Judge, reputedly so frightening that his gaze can kill. N:675:Ancient multi-hued dragon G:D:v I:120:21d100:25:100:80 W:43:1:170000:13000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d10 B:CLAW:HURT:4d10 B:BITE:HURT:7d10 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:SMART S:1_IN_5 S:BLIND S:BR_ACID S:BR_COLD S:BR_ELEC S:BR_FIRE S:BR_POIS S:CONF S:SCARE D:A huge draconic form. Many colours ripple down its massive frame. Few D:live to see another. N:676:Ethereal dragon G:D:o I:120:21d100:25:100:80 W:45:2:170000:10000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d10 B:CLAW:HURT:4d10 B:BITE:HURT:7d10 F:ATTR_MULTI F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_4D2 F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:POWERFUL S:1_IN_6 S:BLIND S:BR_CONF S:BR_DARK S:BR_LITE S:CONF D:A huge dragon emanating from the ethereal plane, this terrible creature is D:a master of light and dark. Its form disappears from sight as it cloaks D:itself in unearthly shadows. N:679:Quaker, Master of Earth G:E:u I:110:28d100:10:97:90 W:43:3:0:4500 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:HIT:SHATTER:10d10 F:CAN_SPEAK F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_ROCK F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:KILL_WALL F:MALE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:PASS_WALL F:POWERFUL F:UNIQUE S:1_IN_6 S:BA_ACID S:BO_ACID D:A towering stone elemental stands before you. The walls and ceiling are D:reduced to rubble as Quaker advances. N:686:Judge Death G:W:D I:120:45d50:90:90:10 W:43:3:0:14000 E:1:1:1:2:1:1 O:0:20:80:0 B:CLAW:POISON:10d5 B:CLAW:POISON:10d5 B:CLAW:EXP_40:10d1 B:GAZE:TERRIFY F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_POIS F:JOKEANGBAND F:MALE F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:OPEN_DOOR F:SMART F:SUSCEP_FIRE F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_FIRE S:BA_NETH S:BLIND S:CAUSE_4 S:DRAIN_MANA S:HOLD S:SCARE S:S_HI_UNDEAD S:S_MONSTERS S:S_UNDEAD D:The most powerful Dark Judge, whose touch means death. N:687:Ariel, Queen of Air G:E:B I:130:27d100:12:50:50 W:43:3:0:4750 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:4d6 B:HIT:CONFUSE:4d4 B:HIT:HURT:4d6 B:HIT:CONFUSE:4d4 F:AURA_ELEC F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:COLD_BLOOD F:EMPTY_MIND F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_POIS F:KILL_BODY F:KILL_ITEM F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:UNIQUE S:1_IN_5 S:BA_COLD S:BA_ELEC S:BO_ELEC D:A towering air elemental, Ariel the sorceress avoids your blows D:with her extreme speed. N:688:11-headed hydra G:M:R I:120:100d18:20:100:20 W:44:2:8500:6000 E:0:1:0:2:2:0 O:0:0:0:0 B:BITE:FIRE:3d12 B:BITE:FIRE:3d12 B:BITE:FIRE:3d12 B:BITE:FIRE:3d12 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_2D2 F:DROP_4D2 F:DROP_CORPSE F:FORCE_SLEEP F:IM_FIRE F:MORTAL F:MOVE_BODY F:ONLY_GOLD F:OPEN_DOOR F:WILD_SHORE F:WILD_TOO S:1_IN_4 S:BA_FIRE S:BO_FIRE S:BO_PLAS S:BR_FIRE S:SCARE D:A strange reptilian hybrid with eleven smouldering heads. N:689:Patriarch G:p:G I:120:52d10:20:60:10 W:40:2:1800:1800 E:1:1:1:2:1:1 O:0:10:90:0 B:HIT:HURT:3d4 B:HIT:HURT:3d4 B:HIT:HURT:3d5 F:BASH_DOOR F:DROP_2D2 F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:SMART S:1_IN_2 S:BLIND S:CAUSE_3 S:CAUSE_4 S:HEAL S:HOLD S:S_MONSTERS S:S_UNDEAD D:An evil priest, dressed all in black. Deadly spells hit you at an D:alarming rate as his black spiked mace rains down blow after blow on your D:pitiful frame. N:690:Dreadmaster G:G:y I:120:12d100:20:100:10 W:44:2:1000:8000 E:0:0:0:0:0:0 O:10:40:25:10 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:HIT:LOSE_STR:3d4 B:HIT:LOSE_STR:3d4 F:CAN_FLY F:COLD_BLOOD F:DROP_1D2 F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:RAND_25 F:SMART F:TAKE_ITEM F:UNDEAD S:1_IN_9 S:BLIND S:BO_NETH S:CAUSE_4 S:CONF S:DRAIN_MANA S:HOLD S:S_UNDEAD S:TELE_LEVEL D:It is an unlife of power almost unequalled. An affront to existence, its D:very touch abuses and disrupts the flow of life, and its unearthly limbs, D:of purest black, crush rock and flesh with ease. N:691:Drolem G:g:g I:120:30d100:25:130:30 W:44:3:40000:12000 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:3d10 B:CLAW:HURT:3d10 B:BITE:POISON:5d10 B:BITE:POISON:5d10 F:ATTR_MULTI F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DRAGON F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:RES_TELE S:1_IN_6 S:ARROW_3 S:BLIND S:BR_POIS S:CONF S:SLOW D:A constructed dragon, the drolem has massive strength. Powerful spells D:weaved during its creation make it a fearsome adversary. Its eyes show D:little intelligence, but it has been instructed to destroy all it meets. N:692:Scatha the Worm G:D:W I:120:22d100:30:130:70 W:46:2:210000:17000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d10 B:CLAW:HURT:4d10 B:BITE:COLD:4d14 B:BITE:COLD:4d14 F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:MALE F:MOVE_BODY F:NO_CONF F:ONLY_ITEM F:POWERFUL F:SUSCEP_FIRE F:UNIQUE S:1_IN_4 S:BR_COLD S:CAUSE_3 S:CONF D:An ancient and wise dragon, Scatha has grown clever over the long years. D:His scales are covered with frost, and his breath sends a shower of ice D:into the air. N:694:Lesser black reaver G:L:D I:120:25d100:20:120:50 W:45:3:2600:12000 E:0:0:0:0:0:0 O:0:0:100:0 B:HIT:UN_BONUS:4d8 B:HIT:UN_BONUS:4d8 B:HIT:LOSE_STR:4d6 B:HIT:LOSE_STR:4d6 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_2D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:KILL_WALL F:MORTAL F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD S:1_IN_3 S:BA_NETH S:BLIND S:CAUSE_3 S:CONF S:DRAIN_MANA S:HOLD S:MIND_BLAST S:TELE_TO D:A humanoid form, black as night, advancing steadily and unstoppably. N:696:Grand master thief G:p:b I:130:15d100:50:75:40 W:46:2:0:1500 E:1:1:1:2:1:1 O:70:10:10:10 B:HIT:EAT_ITEM:5d5 B:HIT:EAT_ITEM:5d5 B:HIT:EAT_GOLD:5d5 B:HIT:EAT_GOLD:5d5 F:BASH_DOOR F:DROP_2D2 F:EVIL F:MALE F:OPEN_DOOR F:TAKE_ITEM S:1_IN_2 S:ARROW_2 S:BLINK S:CONF S:TELE_TO S:TPORT D:A class of its own: you are already too late to protect your possessions - D:and he seems to have studied magic too, and is a master of setting traps. N:697:Smaug the Golden G:D:R I:120:24d100:30:150:80 W:48:2:230000:23000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:FIRE:5d14 B:BITE:FIRE:5d14 F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DRAGON F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:MALE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:SMART F:UNIQUE S:1_IN_4 S:BR_FIRE S:CAUSE_3 S:CONF D:Smaug is one of the Uruloki that still survive, a fire-drake of immense D:cunning and intelligence. His speed through air is matched by few other D:dragons, his dragonfire is legendary, and his hide is D:armoured with diamonds. He is believed to be the greatest dragon still D:surviving into the Third Age. N:699:Knight Templar G:p:w I:120:60d20:20:60:10 W:44:2:1800:2000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:5d5 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:BASH_DOOR F:DROP_2D2 F:DROP_90 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_MAXHP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MORTAL F:NO_CONF F:NO_FEAR F:NO_SLEEP F:NO_STUN F:OPEN_DOOR F:REFLECTING F:RES_DISE F:RES_NETH F:RES_NEXU F:RES_TELE S:1_IN_4 S:BLIND S:CAUSE_3 S:CAUSE_4 S:HASTE S:HEAL S:SCARE S:S_ANGEL D:It seems that the more devout the person, the more likely they are to cross D:the boundary between piety and sanctimoniousness. And such is the case with D:the Order of the Knights Templar; they are among the most pious and D:powerful of the religious knightly orders, but noted for their intolerance. D:Thus it is Morgoth's will that is unwittingly done, as the forces of good D:are set against each other. N:701:Dracolich G:D:G I:120:35d100:25:120:80 W:55:2:180000:18000 E:0:1:0:6:1:0 O:10:50:40:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:EXP_80:7d14 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DRAGON F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:RES_TELE F:TAKE_ITEM F:UNDEAD S:1_IN_6 S:BR_COLD S:BR_NETH S:CONF S:SCARE D:The skeletal form of a once-great dragon, enchanted by magic most D:perilous. Its animated form strikes with speed and drains life from its D:prey to satisfy its hunger. N:702:Greater titan G:P:o I:120:38d100:30:125:15 W:66:3:50000:23500 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:CONFUSE:12d12 B:HIT:CONFUSE:12d12 B:HIT:CONFUSE:12d12 B:HIT:CONFUSE:12d12 F:BASH_DOOR F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:GIANT F:HAS_LITE F:MALE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:SMART F:TAKE_ITEM S:1_IN_3 S:HEAL S:S_MONSTERS S:TELE_TO D:A forty foot tall humanoid that shakes the ground as it walks. The power D:radiating from its frame shakes your courage, its hatred inspired by your D:defiance. N:703:Dracolisk G:D:R I:120:35d100:25:120:80 W:55:2:180000:18000 E:0:1:0:6:1:0 O:0:50:40:10 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:FIRE:7d14 B:GAZE:PARALYZE F:ANIMAL F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_FIRE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_NEXU F:RES_TELE S:1_IN_6 S:BR_FIRE S:BR_NEXU S:HOLD S:SCARE D:A mixture of dragon and basilisk, the dracolisk stares at you with deep D:piercing eyes, its evil breath burning the ground where it stands. N:704:Winged Horror G:B:D I:120:25d80:30:80:5 W:48:3:4500:4000 B:CLAW:HURT:3d8 B:CLAW:HURT:3d8 B:BITE:EXP_40:4d6 B:BITE:EXP_40:4d6 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:EVIL F:IM_COLD F:IM_POIS F:MORTAL F:WILD_TOO F:WILD_WASTE F:WILD_WOOD S:1_IN_6 S:BR_DARK S:BR_NETH S:BR_POIS D:A terrifying sight: a winged creature greater than any bird you have ever D:seen, and with no feathers on its horrid black leathery wings. Descended D:from a creature of an older world perhaps, bred by Sauron to be a winged D:steed for his Ringwraiths. N:708:Ent G:#:G I:110:40d100:30:120:15 W:46:3:0:12500 E:1:1:1:2:1:1 O:30:50:20:0 B:CRUSH:HURT:12d13 B:CRUSH:HURT:12d13 B:CRUSH:HURT:12d13 B:CRUSH:HURT:12d13 F:BASH_DOOR F:DROP_4D2 F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:KILL_WALL F:MOVE_BODY F:NO_CUT F:ONLY_ITEM F:PET F:SMART F:SUSCEP_FIRE F:TAKE_ITEM D:A tree-herd: a sentient, moving tree. Its wrath is fearsome, and it could D:split stones and even the very rock of Isengard with its roots. N:709:Hru G:P:s I:120:40d100:30:150:15 W:54:3:40000:14500 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:SHATTER:12d13 B:HIT:SHATTER:12d13 B:HIT:SHATTER:12d13 B:HIT:SHATTER:12d13 F:BASH_DOOR F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:GIANT F:HAS_LITE F:HURT_ROCK F:KILL_WALL F:MALE F:MOVE_BODY F:NO_CUT F:ONLY_GOLD F:OPEN_DOOR F:SMART F:TAKE_ITEM D:A rock giant, a being made of living stone. N:710:Itangast the Fire Drake G:D:R I:120:22d100:30:120:70 W:47:2:220000:20000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d10 B:CLAW:HURT:4d10 B:BITE:FIRE:4d14 B:BITE:FIRE:4d14 F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:MALE F:MOVE_BODY F:ONLY_ITEM F:POWERFUL F:SUSCEP_COLD F:UNIQUE S:1_IN_4 S:BR_FIRE S:CAUSE_3 S:CONF D:A mighty ancient dragon, Itangast's form scorches your flesh. Wisps of D:smoke curl up from his nostrils as he regards you with disdain. N:711:Death mold G:m:D I:140:100d20:200:60:0 W:47:1:100:1000 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:UN_BONUS:7d7 B:SPORE:UN_BONUS:7d7 B:SPORE:UN_BONUS:7d7 B:SPORE:EXP_80:5d5 F:CAN_SWIM F:EVIL F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP D:It is the epitome of all that is evil, in a mold. Its lifeless form draws D:power from sucking the souls of those that approach it; a nimbus of pure D:evil surrounds it. Luckily for you, it can't move... N:714:Quickbeam, the Ent G:#:G I:120:40d100:30:120:15 W:47:3:0:13500 E:1:1:1:2:1:1 O:10:50:20:10 B:CRUSH:HURT:12d13 B:CRUSH:HURT:12d13 B:CRUSH:HURT:12d13 B:CRUSH:HURT:12d13 F:BASH_DOOR F:CAN_SPEAK F:DROP_4D2 F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:KILL_WALL F:MOVE_BODY F:NO_CUT F:ONLY_ITEM F:PET F:SMART F:SUSCEP_FIRE F:TAKE_ITEM F:UNIQUE D:Unusually hasty, for an ent. Quickbeam hates evil creatures, and orcs in D:particular, since the destruction of his beloved rowan-trees to feed the D:fires of Orthanc. N:715:Glaurung, Father of the Dragons G:D:R I:130:120d100:20:125:70 W:70:2:300000:50000 E:0:1:0:6:1:0 O:30:70:0:0 B:CLAW:HURT:5d12 B:CLAW:HURT:5d12 B:BITE:FIRE:8d14 B:BITE:POISON:8d14 F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DRAGON F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:DROP_RANDART F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:SMART F:UNIQUE S:1_IN_3 S:BLIND S:BR_FIRE S:BR_POIS S:BR_SOUN S:CONF S:SCARE S:S_HI_DRAGON D:Glaurung is the father of all dragons, and was for a long time the most D:powerful. Though this is no longer so, he still has full command over D:his brood and can command them to appear whenever he so wishes. He is D:the definition of dragonfire. N:716:Behemoth G:H:B I:120:50d100:25:180:30 W:49:3:6000:16000 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:5d8 B:BITE:FIRE:5d8 B:CRUSH:HURT:3d15 B:CRUSH:HURT:3d15 F:ANIMAL F:AQUATIC F:CAN_SWIM F:DROP_CORPSE F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:MORTAL F:NO_CONF F:NO_FEAR F:NO_SLEEP S:1_IN_9 S:BR_FIRE D:A great water-beast, with an almost impenetrable skin. N:718:Greater wall monster G:#:W I:120:15d40:20:80:20 W:44:4:0:900 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:HIT:HURT:3d6 F:BASH_DOOR F:CAN_FLY F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:HURT_ROCK F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:RAND_50 S:MULTIPLY D:A sentient, moving section of wall. N:719:Nycadaemon G:U:o I:120:29d99:20:80:80 W:51:3:0:10000 E:1:1:1:2:1:1 O:50:0:50:0 B:TOUCH:TERRIFY B:CLAW:HURT:6d6 B:CLAW:HURT:6d6 B:CLAW:HURT:6d6 F:AURA_FIRE F:CAN_FLY F:DEMON F:DROP_1D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:INVISIBLE F:KILL_WALL F:NONLIVING F:NO_CONF F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:REGENERATE S:1_IN_4 S:BLINK S:BRAIN_SMASH S:BR_NETH S:CONF S:HOLD S:S_DEMON D:A loathsome, sturdy, winged, horned demon, with talons that could tear D:a stone wall down. N:720:Barbazu G:U:G I:120:120d10:25:60:80 W:55:2:0:3000 E:1:1:1:2:1:1 O:20:40:20:20 B:HIT:HURT:4d10 B:HIT:HURT:4d10 B:HIT:LOSE_CON:10d2 B:STING:POISON:5d5 F:BASH_DOOR F:DEMON F:DROP_1D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:FRIENDS F:IM_POIS F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_7 S:SCARE S:S_DEMON D:A foul, humanoid creature with a long tail, clawed hands and feet, D:and a disgusting, wiry, snaky beard. They are the elite shock troops D:of the hells, capable of a terrifying berserk fury. N:722:Nightwing G:W:D I:120:60d60:20:120:10 W:61:4:0:10000 E:1:1:1:2:1:1 O:0:0:100:0 B:TOUCH:POISON:6d5 B:TOUCH:POISON:6d5 B:HIT:UN_BONUS:6d8 B:HIT:UN_BONUS:6d8 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD S:1_IN_4 S:BA_NETH S:BLIND S:BO_MANA S:BO_NETH S:BRAIN_SMASH S:CAUSE_4 S:SCARE S:S_UNDEAD D:Everywhere colours seem paler and the air chiller. At the centre of the D:cold stands a mighty figure. Its wings envelop you in the chill of death D:as the nightwing reaches out to draw you into oblivion. Your muscles sag D:and your mind loses all will to fight as you stand in awe of this mighty D:being. N:723:Maulotaur G:H:s I:130:250d13:13:50:10 W:50:2:40000:4500 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:SHATTER:8d8 B:HIT:SHATTER:8d8 B:BUTT:HURT:4d6 B:BUTT:HURT:4d6 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:MORTAL F:ONLY_ITEM F:RES_TELE F:STUPID S:1_IN_5 S:BA_FIRE S:BO_PLAS D:It is a belligerent minotaur with a destructive magical arsenal, armed D:with a hammer. N:724:Nether hound G:Z:G I:120:60d10:30:100:0 W:51:2:800:5000 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d12 B:CLAW:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d12 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:MORTAL F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:RES_NETH S:1_IN_5 S:BR_NETH D:You feel a soul-tearing chill upon viewing this beast, a ghostly form of D:darkness in the shape of a large dog. N:725:Time hound G:Z:B I:130:60d10:30:100:0 W:51:2:800:5000 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d12 B:CLAW:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d12 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:MORTAL F:NO_CONF F:NO_SLEEP F:OPEN_DOOR S:1_IN_5 S:BR_TIME D:You get a terrible sense of deja vu, or is it a premonition? All at once D:you see a little puppy and a toothless old dog. Perhaps you should give D:up and go to bed. N:726:Plasma hound G:Z:R I:120:60d10:30:100:0 W:51:2:800:5000 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:HURT:2d12 B:CLAW:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d12 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:IM_FIRE F:MORTAL F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:RES_PLAS F:SUSCEP_COLD S:1_IN_5 S:BR_PLAS D:The very air warps as pure elemental energy stalks towards you in the D:shape of a giant hound. Your hair stands on end and your palms itch as D:you sense trouble. N:727:Demonic quylthulg G:Q:r I:120:48d10:20:1:0 W:45:1:3000:3000 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP S:1_IN_2 S:BLINK S:S_DEMON S:TPORT D:A pile of pulsing flesh that glows with an inner hellish fire. The world D:itself seems to cry out against it. N:728:Great Storm Wyrm G:D:b I:120:40d100:30:150:80 W:63:2:190000:20000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:ELEC:6d14 B:BITE:ELEC:6d14 F:ATTR_MULTI F:AURA_ELEC F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL S:1_IN_4 S:BLIND S:BR_ELEC S:CONF S:SCARE D:A vast dragon of power. Storms and lightning crash around its titanic D:form. Deep blue scales reflect the flashes and highlight the creature's D:great muscles. It regards you with contempt. N:729:Ulik the Troll G:T:v I:130:35d100:30:120:30 W:51:4:16000:18000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:SHATTER:20d12 B:HIT:SHATTER:20d12 B:BITE:POISON:6d14 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_4D2 F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_WALL F:MALE F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SPECIAL_GENE F:TROLL F:UNIQUE D:Ulik is the strongest troll who has ever lived. He could challenge D:the immortals and pound them to dust with his great strength. N:730:Baphomet the Minotaur Lord G:H:v I:130:35d100:30:120:30 W:58:4:16000:18000 E:1:1:1:2:1:1 O:0:80:20:0 B:BUTT:HURT:12d13 B:BUTT:HURT:12d13 B:HIT:HURT:10d10 B:HIT:HURT:10d10 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:UNIQUE S:1_IN_6 S:ARROW_4 S:BA_ELEC S:BO_MANA S:BO_PLAS S:BR_WALL S:SLOW D:A fearsome bull-headed monster, Baphomet swings a mighty axe as he curses D:all that defy him. N:731:Hell knight G:p:D I:120:15d100:20:100:10 W:52:1:2200:10000 E:1:1:1:2:1:1 O:0:40:60:0 B:HIT:HURT:10d5 B:HIT:HURT:10d5 B:HIT:EXP_80:10d5 B:HIT:EXP_80:10d5 F:BASH_DOOR F:COLD_BLOOD F:DROP_1D2 F:DROP_2D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_COLD F:IM_FIRE F:IM_POIS F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:RES_NETH F:RES_NEXU F:RES_PLAS F:SMART S:1_IN_5 S:BA_FIRE S:BA_NETH S:BLIND S:BO_PLAS S:CAUSE_3 S:SCARE S:S_DEMON S:S_MONSTERS D:It is a humanoid form dressed in armour of ancient style. From beneath D:its helmet, eyes glow with hellfire. N:732:Bull Gates G:p:D I:140:25d100:40:90:0 W:52:3:1600:20000 E:1:1:1:2:1:1 O:50:50:0:0 B:CHARGE:EAT_GOLD:5d5 B:CHARGE:EAT_ITEM:5d5 B:SPIT:BLIND:10d5 B:DROOL:DISEASE:8d5 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_POIS F:JOKEANGBAND F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:TAKE_ITEM F:UNIQUE S:1_IN_6 S:S_BUG D:He may not code worth a dime, but he certainly knows how to make money. N:733:Santa Claus G:h:r I:150:25d100:90:100:10 W:52:3:2600:45000 E:1:1:1:2:1:1 O:20:20:20:20 B:HIT:LOSE_CHR:5d5 B:TOUCH:LOSE_ALL:10d1 B:TOUCH:LOSE_ALL:10d1 B:CHARGE:EAT_GOLD F:CAN_SPEAK F:COLD_BLOOD F:DROP_2D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:MALE F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:REFLECTING F:RES_TELE F:SMART F:UNIQUE S:1_IN_3 S:BA_NETH S:BLIND S:BRAIN_SMASH S:CAUSE_4 S:DRAIN_MANA S:FORGET S:HOLD S:SCARE S:S_HI_DRAGON S:S_HI_UNDEAD S:S_UNDEAD S:S_UNIQUE S:TELE_AWAY D:Why would anybody want to kill Santa Claus? To get all the presents, D:of course! N:738:Old Sorcerer G:p:R I:130:52d25:20:60:10 W:54:2:0:5000:0 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:HURT:6d8 B:HIT:HURT:6d8 B:HIT:HURT:6d8 F:BASH_DOOR F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:TAKE_ITEM S:1_IN_2 S:BA_COLD S:BA_FIRE S:BA_POIS S:BLIND S:BLINK S:BO_ACID S:CAUSE_3 S:CAUSE_4 S:CONF S:S_DEMON S:S_HI_DRAGON S:S_MONSTER S:S_UNDEAD S:TELE_TO D:A human figure in robes, he moves with magically improved speed, and his D:hands are ablur with spell casting. You stagger at the mighty sound of his D:spells as they echo hollowly through the dungeon. N:739:Ethereal hound G:Z:G I:120:60d15:30:100:0 W:55:3:900:6000 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d12 B:CLAW:HURT:2d12 F:ANIMAL F:FORCE_SLEEP F:FRIENDS F:INVISIBLE F:MORTAL F:NO_CONF F:NO_SLEEP F:PASS_WALL S:1_IN_5 S:BR_NETH D:A pale green hound. Pulsing red lines and strange fluorescent light D:hint at internal organs best left to the imagination. N:740:Lesser kraken G:~:G I:120:30d100:30:150:80 W:54:2:8000:20000 E:3:0:3:0:1:0 O:25:25:50:0 B:CRUSH:HURT:16d12 B:CRUSH:HURT:16d12 B:CRUSH:HURT:16d12 B:CRUSH:HURT:16d12 F:AQUATIC F:BASH_DOOR F:DROP_3D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:RES_WATE F:SMART F:WILD_OCEAN F:WILD_TOO S:1_IN_4 S:BA_WATE S:BLIND S:BR_DARK S:CAUSE_3 S:CAUSE_4 S:CONF S:DARKNESS S:SCARE S:TELE_TO D:An enormously fearsome and powerful inhabitant of the depths. It D:resembles a gargantuan octopus and its evil is almost tangible. N:741:Great Ice Wyrm G:D:w I:120:40d100:30:150:80 W:63:2:190000:20000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:COLD:6d14 B:BITE:COLD:6d14 F:ATTR_MULTI F:AURA_COLD F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:SUSCEP_FIRE S:1_IN_4 S:BLIND S:BR_COLD S:CONF S:SCARE D:An immense dragon capable of awesome destruction. You have never felt D:such extreme cold, or witnessed such an icy stare. Begone quickly or feel D:its wrath! N:742:Demilich G:L:U I:120:35d100:20:100:50 W:54:2:3000:12500 E:0:0:0:0:0:0 O:0:0:100:0 B:TOUCH:EXP_80 B:TOUCH:UN_POWER B:TOUCH:LOSE_DEX:4d12 B:TOUCH:LOSE_DEX:4d12 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:DROP_3D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD S:1_IN_3 S:BLIND S:BLINK S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:CONF S:DRAIN_MANA S:FORGET S:HEAL S:HOLD S:SCARE S:S_DEMON S:S_HI_UNDEAD S:S_UNDEAD S:TELE_TO S:TPORT D:A lich who is partially immaterial, on its way to a new, ethereal form. N:743:The Phoenix G:B:r I:120:36d100:60:130:0 W:54:3:6000:40000 E:0:1:1:0:1:0 O:0:50:50:0 B:BITE:FIRE:12d6 B:BITE:FIRE:12d6 B:HIT:FIRE:9d12 B:HIT:FIRE:9d12 F:ANIMAL F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_2D2 F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_PLAS F:SUSCEP_COLD F:UNIQUE S:1_IN_3 S:BA_FIRE S:BO_FIRE S:BO_PLAS S:BR_FIRE S:BR_LITE S:BR_PLAS D:A massive glowing eagle bathed in flames. The searing heat chars your D:skin and melts your armour. N:744:Nightcrawler G:W:D I:120:80d60:20:160:10 W:69:3:10000:1500 E:0:0:0:0:1:0 O:40:0:50:10 B:STING:LOSE_CON:8d8 B:STING:LOSE_CON:8d8 B:BITE:ACID:10d10 B:BITE:ACID:10d10 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_1D2 F:DROP_2D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:KILL_WALL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD S:1_IN_4 S:BA_NETH S:BLIND S:BO_MANA S:BO_NETH S:BRAIN_SMASH S:BR_NETH S:SCARE S:S_UNDEAD D:This intensely evil creature bears the form of a gargantuan black worm. D:Its gaping maw is a void of blackness, and acid drips from its steely hide. D:It is like nothing you have ever seen before, and a terrible chill runs D:down your spine as you face it. N:748:Hand druj G:s:y I:130:60d10:20:110:10 W:57:2:10:18000 E:0:0:0:1:0:0 O:0:0:0:0 F:CAN_SWIM F:COLD_BLOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RES_TELE F:SMART F:UNDEAD S:1_IN_1 S:BLIND S:BO_ACID S:BO_COLD S:BO_ELEC S:BO_FIRE S:CAUSE_3 S:CONF S:DARKNESS S:FORGET S:SCARE S:TELE_AWAY D:A skeletal hand floating in the air, motionless except for its flexing D:fingers. N:749:Eye druj G:s:r I:130:10d100:20:90:10 W:58:2:2:21000 E:0:0:0:0:0:0 O:0:0:0:0 F:CAN_SWIM F:COLD_BLOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_FIRE F:IM_POIS F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RES_TELE F:SMART F:UNDEAD S:1_IN_1 S:BA_NETH S:BO_MANA S:BO_NETH S:BRAIN_SMASH S:S_UNDEAD D:A bloodshot eyeball floating in the air, you'd be forgiven for assuming it D:harmless. N:750:Skull druj G:s:o I:130:14d100:20:120:10 W:59:2:1000:24000 E:0:0:0:0:1:0 O:0:0:0:0 F:CAN_SWIM F:COLD_BLOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_FIRE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RES_TELE F:SMART F:UNDEAD S:1_IN_1 S:BA_WATE S:BO_NETH S:BO_PLAS S:BRAIN_SMASH S:CAUSE_4 S:MIND_BLAST S:SLOW S:S_UNDEAD D:A glowing skull possessed by sorcerous power. It need not move, but D:merely blast you with mighty magic. N:751:Chaos vortex G:v:v I:140:32d20:100:80:0 W:53:1:0:4000 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:CONFUSE:5d5 B:ENGULF:CONFUSE:5d5 B:ENGULF:HURT:5d5 B:ENGULF:HURT:5d5 F:ATTR_ANY F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_CHAO D:Void, nothingness, spinning destructively. N:752:Aether vortex G:v:v I:130:40d20:100:40:0 W:54:2:0:5000 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:ELEC:5d5 B:ENGULF:FIRE:5d5 B:ENGULF:ACID:5d5 B:ENGULF:COLD:5d5 F:ATTR_ANY F:ATTR_MULTI F:AURA_COLD F:AURA_ELEC F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RAND_25 F:RAND_50 F:RES_DISE F:RES_NETH F:RES_NEXU F:RES_PLAS F:RES_WATE S:1_IN_6 S:BR_ACID S:BR_CHAO S:BR_COLD S:BR_CONF S:BR_DARK S:BR_ELEC S:BR_FIRE S:BR_GRAV S:BR_INER S:BR_LITE S:BR_NETH S:BR_NEXU S:BR_PLAS S:BR_POIS S:BR_SHAR S:BR_SOUN S:BR_TIME S:BR_WALL D:An awesome vortex of pure magic, power radiates from its frame. N:754:The Lernaean Hydra G:M:v I:120:45d100:20:140:20 W:55:2:13000:20000 E:0:1:0:2:2:0 O:0:0:0:0 B:BITE:POISON:8d6 B:BITE:POISON:8d6 B:BITE:FIRE:12d6 B:BITE:FIRE:12d6 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:IM_POIS F:KILL_BODY F:MORTAL F:NO_CONF F:NO_STUN F:ONLY_GOLD F:OPEN_DOOR F:POWERFUL F:REGENERATE F:SMART F:SUSCEP_COLD F:UNIQUE F:WILD_SHORE F:WILD_TOO S:1_IN_3 S:BA_FIRE S:BA_POIS S:BO_FIRE S:BO_PLAS S:BR_FIRE S:BR_POIS S:SCARE S:S_HYDRA S:S_KIN D:A massive legendary hydra. It has twelve powerful heads. Its many eyes D:stare at you as clouds of smoke and poisonous vapour rise from its D:seething form. It grows new heads as fast as you chop them off. N:755:Thuringwethil, the Vampire Messenger G:V:v I:130:50d100:20:145:10 W:67:3:1500:23000 E:1:1:1:2:1:1 O:0:50:50:0 B:BITE:EXP_80:6d6 B:BITE:EXP_80:6d6 B:HIT:CONFUSE:6d6 B:HIT:CONFUSE:6d6 F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:COLD_BLOOD F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SMART F:SPECIAL_GENE F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_NETH S:BLIND S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:DRAIN_MANA S:HOLD S:SCARE S:S_HI_UNDEAD S:S_KIN D:Chief messenger between Sauron and Morgoth, she is the most deadly of her D:vampire race on Middle-earth. At first she is charming to meet, but her D:wings and eyes give away her true form. N:756:Great Hell Wyrm G:D:r I:120:50d100:30:150:80 W:67:2:190000:23000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:FIRE:6d14 B:BITE:FIRE:6d14 F:ATTR_MULTI F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:SUSCEP_COLD S:1_IN_4 S:BLIND S:BR_FIRE S:CONF S:SCARE D:A vast dragon of immense power. Fire leaps continuously from its huge D:form. The air around it scalds you. Its slightest glance burns you, and D:you realise how truly insignificant you are. N:759:Draconic quylthulg G:Q:g I:120:48d10:20:1:0 W:45:1:3000:3000 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP S:1_IN_2 S:BLINK S:S_DRAGON S:TPORT D:It looks like it was once a dragon corpse, now deeply infected with D:magical bacteria that make it pulse in a foul and degrading way. N:762:Fundin Bluecloak G:h:B I:130:50d100:25:195:10 W:56:2:1400:20000 E:1:1:1:2:1:1 O:0:80:20:0 B:HIT:HURT:10d10 B:HIT:HURT:8d6 B:HIT:HURT:8d6 B:HIT:HURT:8d6 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:PET F:UNIQUE S:1_IN_4 S:BLIND S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:CONF S:FORGET S:HEAL S:SCARE S:S_ANIMALS S:S_MONSTERS D:He is one of the greatest dwarven priests to walk the earth. Fundin has D:earned a high position in the church, and his skill with both weapon and D:spell only justify his position further. His combination of both dwarven D:strength and priestly wisdom are a true match for any adventurer. N:763:Bile Demon G:U:R I:120:35d100:40:90:80 W:61:2:0:12000 E:1:0:1:2:1:0 O:30:70:0:0 B:HIT:HURT:8d8 B:HIT:HURT:8d8 B:CRUSH:ACID:9d9 B:CRUSH:ACID:9d9 F:BASH_DOOR F:DEMON F:DROP_3D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_POIS F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL S:1_IN_6 S:ARROW_4 S:BLIND S:BR_ACID S:BR_POIS S:CONF S:S_DEMON D:It's big. It's fat. It's red. It's ugly. It's got a severe attack of D:highly poisonous flatulence. And its insides are corrosive. All of which D:go together to make the single most repulsive sight - and smell - you have D:ever experienced. N:764:Uriel, Angel of Fire G:A:R I:130:55d100:40:160:10 W:61:3:3400:25000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:FIRE:4d12 B:HIT:FIRE:4d12 B:HIT:HURT:10d10 B:HIT:HURT:10d10 F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_TELE F:SMART F:SUSCEP_COLD F:TAKE_ITEM F:UNIQUE S:1_IN_2 S:BA_FIRE S:BLIND S:BO_FIRE S:BO_MANA S:BR_FIRE S:BR_PLAS S:S_ANGEL S:TELE_TO D:A creature of godly appearance. You dare not challenge Uriel's supremacy. D:Those who stood against him before are but a memory, cremated by his D:mastery of elemental fire. N:765:Azriel, Angel of Death G:A:D I:130:60d100:40:170:10 W:62:3:3400:30000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:EXP_80:10d5 B:HIT:EXP_80:10d5 B:HIT:HURT:10d10 B:HIT:HURT:10d10 F:AURA_COLD F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_NETH F:RES_TELE F:SMART F:SMART F:TAKE_ITEM F:UNIQUE S:1_IN_2 S:BA_NETH S:BLIND S:BO_MANA S:BO_NETH S:BR_NETH S:S_ANGEL S:TELE_TO D:Azriel commands awesome power, his visage holy enough to shrivel your D:soul. You shriek with disbelief as his mastery of death draws you to your D:grave. It is truly beyond all but the mightiest of warriors to stand D:against him and live. N:766:Ancalagon the Black G:D:D I:140:180d100:40:170:70 W:90:1:330000:60000 E:0:1:0:6:1:0 O:60:40:0:0 B:CLAW:HURT:10d12 B:CLAW:HURT:10d12 B:BITE:HURT:10d14 B:BITE:HURT:10d14 F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:ESCORT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NO_CONF F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:UNIQUE S:1_IN_3 S:BR_ACID S:BR_DISI S:BR_FIRE S:BR_TIME S:BR_WALL S:S_HI_DRAGON S:S_KIN D:"Rushing Jaws" is his name, and death is his game; the greatest and most D:terrible of all dragonkind, his power dismayed even the Valar for a time. N:768:Nightwalker G:W:D I:130:80d70:20:175:10 W:73:3:75000:20000 E:1:1:1:2:1:1 O:30:0:70:0 B:HIT:UN_BONUS:10d10 B:HIT:UN_BONUS:10d10 B:HIT:UN_BONUS:7d7 B:HIT:UN_BONUS:7d7 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD S:1_IN_4 S:BA_NETH S:BLIND S:BO_MANA S:BO_NETH S:BRAIN_SMASH S:SCARE S:S_UNDEAD D:A huge giant garbed in black, more massive than a titan and stronger than D:a dragon. With terrible blows, it breaks your armour from your back, D:leaving you defenceless against its evil wrath. It can smell your fear, D:and you in turn smell the awful stench of death as this ghastly figure D:strides towards you menacingly. N:769:Gabriel, the Messenger G:A:w I:130:75d100:40:180:10 W:64:3:3500:35000 E:1:1:1:2:1:1 O:0:40:60:0 B:HIT:UN_BONUS:6d8 B:HIT:FIRE:6d8 B:HIT:BLIND:10d10 B:HIT:BLIND:10d10 F:AURA_ELEC F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:ESCORT F:FORCE_MAXHP F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_TELE F:SMART F:SMART F:TAKE_ITEM F:UNIQUE S:1_IN_2 S:BLIND S:BO_MANA S:S_ANGEL S:S_KIN S:TELE_TO D:Commanding a legion of angels, Gabriel will destroy you for your sins. He D:will crush you like the pitiful insignificant being he sees you to be. D:Your very soul will be taken into judgement by his supreme authority as he D:cleanses the world of evil. N:771:Saruman of Many Colours G:p:v I:120:70d100:100:100:0 W:60:1:1600:35000 E:1:1:1:2:1:1 O:0:0:100:0 A:202:30 B:HIT:UN_BONUS:6d8 B:HIT:UN_BONUS:6d8 B:HIT:HURT:5d5 B:HIT:HURT:5d5 F:ATTR_MULTI F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:ONLY_ITEM F:OPEN_DOOR F:REFLECTING F:RES_TELE F:SMART F:UNIQUE S:1_IN_2 S:BA_ACID S:BA_CHAO S:BA_COLD S:BA_FIRE S:BA_WATE S:BLIND S:BO_ICEE S:BO_MANA S:CAUSE_4 S:CONF S:FORGET S:HASTE S:HEAL S:MIND_BLAST S:SCARE S:S_ANIMALS S:S_DEMON S:S_HI_DRAGON S:S_UNDEAD S:TELE_AWAY S:TPORT D:Originally known as the White, Saruman fell prey to Sauron's wiles. He D:searches forever for the One Ring, to become a mighty Sorcerer-King of the D:world. N:772:Harowen the Black Hand G:p:B I:140:25d100:30:36:0 W:51:3:0:20000 E:1:1:1:2:1:1 O:90:10:0:0 B:TOUCH:EAT_GOLD:5d5 B:TOUCH:EAT_ITEM:5d5 B:HIT:BLIND:10d5 B:HIT:POISON:8d5 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_4D2 F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:IM_POIS F:MALE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:SMART F:TAKE_ITEM F:UNIQUE S:1_IN_6 S:TELE_TO D:He is a master of disguise, an expert of stealth, a genius at traps, and D:moves with blinding speed. Check your pockets! N:773:Osyluth G:U:W I:130:40d100:20:75:80 W:65:2:0:13000 E:1:1:1:2:1:1 O:20:40:20:20 B:HIT:LOSE_CHR:8d8 B:HIT:LOSE_CHR:8d8 B:BITE:POISON:10d10 B:STING:LOSE_STR:9d9 F:BASH_DOOR F:DEMON F:DROP_3D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:MOVE_BODY F:NONLIVING F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_6 S:BA_COLD S:BA_ELEC S:BO_ICEE S:SCARE S:S_DEMON D:It is a demon made almost entirely out of bones. It is humanoid, but with D:a large tail similar to that of a giant scorpion, and emits a foul smell D:of decay and rot. They are despised even in the hells. N:774:Dreadlord G:G:r I:120:30d100:20:150:10 W:62:2:0:20000 E:0:0:0:0:0:0 O:10:10:60:10 B:HIT:EXP_40:6d6 B:HIT:EXP_40:6d6 B:HIT:LOSE_STR:4d6 B:HIT:LOSE_STR:4d6 F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:RES_TELE F:TAKE_ITEM F:UNDEAD S:1_IN_3 S:BA_NETH S:BLIND S:BRAIN_SMASH S:CONF S:DARKNESS S:DRAIN_MANA S:HOLD S:SCARE S:S_UNDEAD S:TELE_TO S:TPORT D:It is a massive form of animated death, its colour deeper than black. It D:drinks in light, and space around it is twisted and torn by the weight of D:its evil. It is unlife and it knows nothing but the stealing of souls and D:the stench of death. Flee its hunger! N:775:Greater kraken G:~:G I:120:40d100:30:175:80 W:60:2:10000:25000 E:3:0:3:0:1:0 O:10:80:0:10 B:CRUSH:HURT:15d15 B:CRUSH:HURT:15d15 B:CRUSH:HURT:15d15 B:CRUSH:HURT:15d15 F:AQUATIC F:BASH_DOOR F:DROP_3D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:RES_WATE F:SMART F:WILD_OCEAN F:WILD_TOO S:1_IN_3 S:BA_WATE S:BLIND S:BR_ACID S:BR_DARK S:BR_POIS S:CAUSE_3 S:CAUSE_4 S:CONF S:DARKNESS S:SCARE S:TELE_AWAY S:TELE_TO D:An enormously fearsome and powerful inhabitant of the depths. It D:resembles a gargantuan octopus and its evil is almost tangible. N:776:Archlich G:L:B I:120:45d100:20:120:50 W:64:2:0:20000 E:0:0:0:0:0:0 O:0:0:100:0 B:TOUCH:EXP_80 B:TOUCH:UN_POWER B:TOUCH:LOSE_DEX:8d12 B:TOUCH:LOSE_DEX:8d12 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_2D2 F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:PASS_WALL F:RES_TELE F:SMART F:UNDEAD S:1_IN_3 S:BA_NETH S:BLIND S:BLINK S:BRAIN_SMASH S:CAUSE_4 S:DRAIN_MANA S:FORGET S:HEAL S:HOLD S:SCARE S:S_DEMON S:S_HI_UNDEAD S:TELE_TO S:TPORT D:A lich who has reached its ultimate evolutionary stage: a completely D:immaterial state. N:777:The Cat Lord G:f:v I:130:48d100:100:200:0 W:66:3:0:30000 E:0:1:0:2:1:0 O:30:60:0:10 B:CLAW:CONFUSE:12d12 B:CLAW:LOSE_DEX:2d12 B:CLAW:BLIND:10d5 B:BITE:PARALYZE:15d1 F:BASH_DOOR F:DROP_4D2 F:DROP_GOOD F:ESCORT F:ESCORTS F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_FIRE F:IM_POIS F:INVISIBLE F:MALE F:NO_CONF F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE S:1_IN_3 S:S_KIN S:TELE_TO D:Master of all things feline, the Cat Lord moves with catlike stealth. N:778:Jabberwock G:H:v I:130:32d100:35:125:255 W:68:3:2300:19000 E:0:1:0:2:1:0 O:20:50:20:0 B:CLAW:HURT:10d10 B:CLAW:HURT:10d10 B:BITE:HURT:10d10 B:BITE:HURT:10d10 F:ANIMAL F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DROP_60 F:DROP_90 F:DROP_CORPSE F:FORCE_MAXHP F:FORCE_SLEEP F:MORTAL F:ONLY_ITEM F:RES_TELE S:1_IN_5 S:BR_CHAO S:CAUSE_4 D:'Twas brillig, and the slithy toves / Did gyre and gimble in the wabe: / D:All mimsy were the borogoves, / And the mome raths outgrabe. / D:"Beware the Jabberwock, my son! / The jaws that bite, the claws that catch!" N:779:Chaos hound G:Z:v I:120:60d30:30:100:0 W:65:2:900:10000 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:2d12 B:BITE:HURT:2d12 B:BITE:HURT:2d12 B:CLAW:HURT:2d12 F:ANIMAL F:ATTR_ANY F:ATTR_MULTI F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:NO_CONF F:NO_SLEEP S:1_IN_5 S:BR_CHAO D:A constantly changing canine form, this hound rushes towards you as if D:expecting mayhem and chaos ahead. It appears to have an almost kamikaze D:relish for combat. You suspect all may not be as it seems. N:781:Beholder hive-mother G:e:y I:120:40d100:30:80:10 W:67:3:2600:17000 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:EXP_80:6d6 B:GAZE:PARALYZE:5d5 B:GAZE:INSANITY:5d5 B:GAZE:UN_POWER:5d5 F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:IM_POIS F:NO_CONF F:NO_SLEEP F:RES_TELE F:SMART S:1_IN_2 S:BA_ACID S:BA_COLD S:BA_DARK S:BA_FIRE S:BLIND S:BO_MANA S:BO_NETH S:BRAIN_SMASH S:CONF S:DRAIN_MANA S:FORGET S:SCARE S:S_KIN D:A hive mother of the race of beholders, she can summon her brood to her aid D:whenever she wishes. N:782:Leviathan G:~:v I:120:50d100:40:180:30 W:67:3:300000:28000 E:0:1:0:6:1:0 O:0:0:0:0 B:BITE:FIRE:5d12 B:BITE:FIRE:5d12 B:CRUSH:HURT:6d15 B:CRUSH:HURT:6d15 F:ANIMAL F:AQUATIC F:DROP_CORPSE F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_FEAR F:NO_SLEEP F:WILD_OCEAN F:WILD_TOO S:1_IN_9 S:BA_WATE S:BR_ACID S:BR_DARK S:BR_FIRE S:BR_POIS S:CONF S:DARKNESS S:HEAL S:S_DRAGON S:S_HYDRA D:An enormous, terrible sea-monster, the true master of the ocean. N:783:Great Wyrm of Chaos G:D:v I:120:60d100:40:170:100 W:75:2:190000:29000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:5d12 B:CLAW:HURT:5d12 B:BITE:HURT:7d14 B:BITE:HURT:7d14 F:ATTR_ANY F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:RES_DISE S:1_IN_4 S:BLIND S:BR_CHAO S:BR_DISE S:CONF S:SCARE S:S_DRAGON S:S_HI_DRAGON D:A massive dragon of changing form. As you watch, it appears first fair D:and then foul. Its body is twisted by chaotic forces as it strives to D:stay real. Its very existence distorts the universe around it. N:784:Great Wyrm of Law G:D:B I:120:60d100:40:170:100 W:75:2:190000:29000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:5d12 B:CLAW:HURT:5d12 B:BITE:HURT:7d14 B:BITE:HURT:7d14 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:POWERFUL S:1_IN_4 S:BLIND S:BR_SHAR S:BR_SOUN S:CONF S:SCARE S:S_DRAGON S:S_HI_DRAGON D:A massive dragon of powerful intellect. It seeks to dominate the universe D:and despises all other life. It sees all who do not obey it as mere D:insects to be crushed underfoot. N:785:Great Wyrm of Balance G:D:v I:120:70d100:40:170:100 W:80:2:190000:31000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:6d12 B:CLAW:HURT:6d12 B:BITE:HURT:8d14 B:BITE:HURT:8d14 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:POWERFUL F:RES_DISE S:1_IN_4 S:BLIND S:BR_CHAO S:BR_DISE S:BR_SHAR S:BR_SOUN S:CONF S:SCARE S:S_DRAGON S:S_HI_DRAGON D:A massive dragon, it is thousands of D:years old and seeks to maintain the Cosmic Balance. It sees you as an D:upstart troublemaker without the wisdom to control your actions. N:787:Gelugon G:U:w I:130:45d100:20:100:80 W:69:3:0:14000 E:2:1:2:0:0:1 O:20:60:20:0 B:CLAW:COLD:6d10 B:CLAW:COLD:6d10 B:BITE:COLD:9d9 B:HIT:PARALYZE:8d8 F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REGENERATE S:1_IN_6 S:BA_COLD S:BO_ICEE S:BR_COLD S:BR_SHAR S:HOLD S:SCARE S:SLOW S:S_HI_DEMON D:This demon from the ice planes is a truly terrifying sight. It has an D:extremely large, insect-like body towering a full twelve feet tall, with D:great claws on its hands and pincers on its mouth, and its head bulges D:with great multi-faceted eyes. Its tail is covered with razor-sharp D:spikes. N:789:Trone, the Rebel Thunderlord G:B:D I:130:80d100:20:120:80 W:72:2:400000:45000 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:12d10 B:HIT:HURT:12d10 B:CHARGE:HURT:10d10 B:CHARGE:HURT:10d10 F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SMART F:SPECIAL_GENE F:THUNDERLORD F:UNIQUE S:1_IN_4 S:BO_MANA S:BR_FIRE S:BR_TIME S:SCARE S:S_THUNDERLORD S:TELE_TO D:As the Thunderlords came from afar to help the elves, Trone and his rebel D:wing came to defend Morgoth! He is an evil and powerful Thunderlord. N:790:Great Wyrm of Many Colours G:D:v I:120:70d100:40:170:255 W:80:2:190000:31000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:6d12 B:CLAW:HURT:6d12 B:CLAW:HURT:8d14 B:BITE:HURT:8d14 F:ATTR_MULTI F:AURA_COLD F:AURA_ELEC F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:RES_TELE S:1_IN_4 S:BLIND S:BR_ACID S:BR_COLD S:BR_ELEC S:BR_FIRE S:BR_POIS S:CONF S:SCARE D:A huge dragon whose scales shimmer in myriad hues. N:791:Marda, rider of gold Laronth G:B:y I:130:100d85:100:100:50 W:75:6:420000:35000 E:1:1:1:2:1:1 O:50:50:0:0 A:26:50 B:HIT:HURT:12d15 B:HIT:HURT:12d15 B:HIT:HURT:12d15 B:HIT:HURT:12d15 F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_1D2 F:DROP_4D2 F:DROP_60 F:DROP_90 F:DROP_CHOSEN F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:IM_POIS F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SMART F:THUNDERLORD F:UNIQUE S:1_IN_4 S:BA_MANA S:BLIND S:BLINK S:BR_FIRE S:SCARE S:S_THUNDERLORD S:TELE_AWAY S:TELE_TO S:TPORT D:Former leader among the Thunderlords, she and Trone have fallen under the D:control of Morgoth. Laronth, her eagle, can summon Thunderlords to her aid. N:792:Tselakus, the Dreadlord G:G:R I:130:65d100:20:150:10 W:68:2:1000:35000 E:1:1:1:2:1:1 O:0:80:20:0 B:HIT:HURT:10d10 B:HIT:HURT:10d10 B:HIT:LOSE_STR:4d6 B:HIT:LOSE_STR:4d6 F:AURA_COLD F:CAN_FLY F:CAN_SPEAK F:COLD_BLOOD F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:INVISIBLE F:MALE F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:PASS_WALL F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_DARK S:BA_NETH S:BLIND S:CONF S:HOLD S:S_HI_UNDEAD S:S_KIN S:S_WRAITH D:This huge affront to existence twists and tears at the fabric of space. D:Darkness itself recoils from the touch of Tselakus as he leaves a trail D:of death and destruction. Mighty claws rend reality as he D:annihilates all in his path to your soul! N:793:Sky Drake G:D:B I:130:60d100:40:200:255 W:77:2:220000:40000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:6d12 B:CLAW:HURT:6d12 B:BITE:ELEC:8d14 B:BITE:ELEC:8d14 F:ATTR_MULTI F:AURA_COLD F:AURA_ELEC F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:RES_TELE S:1_IN_4 S:BLIND S:BR_ELEC S:BR_GRAV S:BR_LITE S:SCARE S:S_DRAGON S:S_HI_DRAGON D:The mightiest elemental dragon of air, it can destroy you with ease. N:795:Horned Reaper G:U:B I:130:50d100:40:120:80 W:72:3:0:18000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:11d11 B:HIT:HURT:11d11 B:HIT:HURT:11d11 B:HIT:HURT:11d11 F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_2D2 F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REGENERATE S:1_IN_5 S:HASTE S:SCARE S:SLOW S:S_HI_DEMON D:A giant humanoid demon wielding a massive, heavy and sharp scythe. Feared D:by foes and friends alike when it flies into one of its berserk rages, the D:Horned Reaper will cut down anything in its path between it and you - even D:the minions it has just summoned. N:798:Black reaver G:L:D I:120:50d100:20:170:50 W:74:3:1900:23000 E:0:0:0:0:0:0 O:0:60:40:0 B:HIT:UN_BONUS:6d8 B:HIT:UN_BONUS:6d8 B:HIT:LOSE_STR:4d6 B:HIT:LOSE_STR:4d6 F:BASH_DOOR F:CAN_SWIM F:COLD_BLOOD F:DROP_1D2 F:DROP_2D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:KILL_WALL F:MORTAL F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD S:1_IN_3 S:BA_MANA S:BA_NETH S:BLIND S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:CONF S:DRAIN_MANA S:HOLD S:S_UNDEAD S:TELE_TO D:A humanoid form, black as night, advancing steadily and unstoppably, even D:the very rock of the dungeon cannot prevent it reaching you. N:799:Master mindcrafter G:p:y I:120:80d10:20:60:10 W:40:2:1700:2000 E:1:1:1:2:1:1 O:20:40:40:0 B:HIT:HURT:4d5 B:HIT:HURT:4d5 B:HIT:HURT:4d5 F:BASH_DOOR F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NO_CONF F:NO_FEAR F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:SMART F:TAKE_ITEM S:1_IN_2 S:BA_COLD S:BA_FIRE S:BLIND S:BLINK S:BO_NETH S:BRAIN_SMASH S:CONF S:HEAL S:HOLD S:MIND_BLAST S:SCARE S:S_MONSTERS S:TELE_AWAY S:TPORT D:A mindcrafter of the highest order. Powerful and evil, and a dangerous D:enemy: a master of mind over matter, of his own mind, and of the minds of D:others, who slavishly follow him into battle when he calls them. N:800:Greater demonic quylthulg G:Q:R I:120:15d100:20:1:0 W:71:2:5000:10500 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP F:RES_TELE S:1_IN_2 S:BLINK S:S_HI_DEMON S:TELE_TO D:A massive pulsating mound of flesh, glowing with an inner hellish light. N:801:Greater draconic quylthulg G:Q:G I:120:15d100:20:1:0 W:71:2:5000:10500 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP F:RES_TELE S:1_IN_2 S:BLINK S:S_HI_DRAGON S:TELE_TO D:A massive mound of scaled flesh, throbbing and pulsating with multi-hued D:light. N:802:Greater rotting quylthulg G:Q:U I:120:15d100:20:1:0 W:71:2:5000:10500 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:RES_TELE S:1_IN_2 S:BLINK S:S_HI_UNDEAD S:TELE_TO D:A massive pile of rotting flesh. A disgusting stench fills the air as it D:throbs and writhes. N:804:Feagwath, the Undead Sorcerer G:L:y I:130:60d100:20:85:50 W:77:2:1900:30000 E:1:1:1:2:1:1 O:0:50:50:0 B:TOUCH:EXP_80:6d12 B:TOUCH:UN_POWER:6d12 B:TOUCH:LOSE_DEX:6d12 B:TOUCH:LOSE_DEX:6d12 F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_2D2 F:DROP_4D2 F:DROP_GOOD F:DROP_GREAT F:ESCORT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_POIS F:MALE F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:SPECIAL_GENE F:UNDEAD F:UNIQUE S:1_IN_2 S:BA_MANA S:BA_NETH S:BLINK S:BO_MANA S:BRAIN_SMASH S:CAUSE_4 S:HOLD S:SCARE S:S_KIN S:S_MONSTERS S:S_UNDEAD S:TELE_TO D:A stench of corruption and decay surrounds this sorcerer, who has clearly D:risen from the dead to continue his foul plots and schemes. N:805:Omarax the Eye Tyrant G:e:v I:130:65d100:30:80:10 W:73:3:600:25000 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:UN_BONUS:6d6 B:GAZE:UN_POWER:6d6 B:GAZE:INSANITY:6d6 B:BITE:EXP_80:8d8 F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_POIS F:MALE F:RES_TELE F:SMART F:UNIQUE S:1_IN_2 S:BA_ACID S:BA_COLD S:BA_DARK S:BA_FIRE S:BA_NETH S:BLIND S:BO_MANA S:BRAIN_SMASH S:CONF S:DRAIN_MANA S:FORGET S:SCARE S:S_KIN D:A beholder of great size and age, floating in the air. His gaze seems to D:shred your soul and his spells crush your will. He is ancient, his history D:steeped in forgotten evils, his atrocities numerous and sickening. N:807:Greater Balrog G:U:v I:130:75d100:40:140:40 W:80:3:0:25000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:FIRE:8d12 B:HIT:FIRE:8d12 B:CRUSH:HURT:7d12 B:TOUCH:UN_POWER F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_2D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:KILL_WALL F:MOVE_BODY F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REGENERATE F:RES_NETH F:RES_PLAS F:SMART S:1_IN_3 S:BA_FIRE S:BA_NETH S:BLIND S:BO_PLAS S:BRAIN_SMASH S:BR_FIRE S:BR_PLAS S:CONF S:S_DEMON S:S_HI_DEMON S:S_UNDEAD D:Originally of the semi-divine Maiar, this evil spirit swore allegiance D:to Morgoth at the beginning of time and is now one of his most terrible D:demonic servants. With its flaming whip and sword it seeks to destroy you. N:808:Ungoliant, the Unlight G:S:D I:130:130d100:8:160:80 W:75:1:1500:35000 E:0:1:0:2:1:0 O:20:0:80:0 B:CLAW:POISON:8d6 B:CLAW:POISON:8d6 B:BITE:PARALYZE:8d10 B:STING:LOSE_STR:8d4 F:ANIMAL F:BASH_DOOR F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_ACID F:IM_POIS F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:SMART F:SPIDER F:UNIQUE S:1_IN_3 S:BA_DARK S:BLIND S:BR_DARK S:BR_POIS S:CONF S:DARKNESS S:HEAL S:SCARE S:SLOW S:S_SPIDER D:This enormous, hideous spirit of void is in the form of a spider of D:immense proportions. She is surrounded by a cloud of Unlight as she sucks D:in all living light into her bloated body, and breathes out the blackest of D:darkness. She is always ravenously hungry and would even eat herself to D:avoid starvation. N:811:Aether hound G:Z:v I:120:60d40:30:100:0 W:74:3:1000:10000 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:3d12 B:BITE:HURT:3d12 B:CLAW:HURT:3d12 B:CLAW:HURT:3d12 F:ANIMAL F:ATTR_ANY F:ATTR_MULTI F:AURA_COLD F:AURA_ELEC F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:FRIENDS F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:RES_DISE F:RES_NETH F:RES_NEXU F:RES_PLAS S:1_IN_5 S:BR_ACID S:BR_CHAO S:BR_COLD S:BR_CONF S:BR_DARK S:BR_DISE S:BR_ELEC S:BR_FIRE S:BR_GRAV S:BR_INER S:BR_LITE S:BR_NETH S:BR_NEXU S:BR_PLAS S:BR_POIS S:BR_SHAR S:BR_SOUN S:BR_TIME S:BR_WALL D:A shifting, swirling form. It seems to be all colours and sizes and D:shapes, though the dominant form is that of a huge dog. You feel very D:uncertain all of a sudden. N:812:Pit Fiend G:U:o I:130:60d100:30:120:75 W:77:3:0:22000 E:1:1:1:2:1:1 O:0:100:0:0 B:CLAW:FIRE:8d10 B:CLAW:FIRE:8d10 B:BITE:POISON:7d10 B:BITE:LOSE_CON:7d10 F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_2D2 F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:IM_POIS F:MOVE_BODY F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REGENERATE S:1_IN_5 S:BA_CHAO S:BA_FIRE S:BR_CHAO S:BR_FIRE S:BR_POIS S:CAUSE_4 S:SCARE S:S_HI_DEMON S:S_HI_DRAGON D:Appearing as a giant, clawed and winged humanoid with a scaly red body D:and massive fangs dripping a foul green liquid, the Pit Fiend is a D:dreadful enemy from the lowest depths of the hells. They are often the D:commanders of vast demon armies. N:818:The Mouth of Sauron G:p:v I:130:90d100:60:100:10 W:78:3:1900:38000 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:UN_BONUS:6d8 B:HIT:UN_BONUS:6d8 B:TOUCH:UN_POWER B:TOUCH:UN_POWER F:BASH_DOOR F:DROP_1D2 F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:INVISIBLE F:MALE F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNIQUE S:1_IN_2 S:BA_DARK S:BA_FIRE S:BA_MANA S:BA_NETH S:BA_WATE S:BO_PLAS S:CAUSE_3 S:HOLD S:S_HI_DEMON S:S_HI_UNDEAD S:TELE_TO D:The Mouth of Sauron is a mighty spell caster. So old that even he cannot D:remember his own name, his power and evil are undeniable. He believes D:unshakeably that he is unbeatable and laughs as he weaves his awesome D:spells. N:819:The Necromancer of Dol Guldur G:p:v I:130:82d100:60:100:10 W:75:3:1900:40000 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:UN_BONUS:6d8 B:HIT:UN_POWER:6d8 B:HIT:BLIND:6d8 B:HIT:CONFUSE:6d8 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:INVISIBLE F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:RES_TELE F:SMART F:SPECIAL_GENE F:UNIQUE S:1_IN_2 S:BA_CHAO S:BA_DARK S:BA_FIRE S:BA_MANA S:BA_NETH S:BA_WATE S:BO_PLAS S:CAUSE_3 S:DRAIN_MANA S:HAND_DOOM S:HOLD S:S_HI_UNDEAD S:TELE_TO D:The dark master of the terrible fortress of southern Mirkwood. It is D:rumoured that this is in fact none other than Sauron in disguise: D:although if this is so, he has yet to reveal his full power - and perhaps D:will not do so while his deception lasts, in the hope of keeping it going. N:820:Lisa, rider of gold Romth G:B:y I:130:65d100:100:100:15 W:78:6:420000:35500 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:10d15 B:HIT:HURT:10d15 B:HIT:HURT:10d15 B:HIT:HURT:10d15 F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_1D2 F:DROP_4D2 F:DROP_60 F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_POIS F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:PET F:REGENERATE F:RES_TELE F:THUNDERLORD F:UNIQUE S:1_IN_4 S:BA_FIRE S:BA_NETH S:BO_FIRE S:BO_NETH S:BR_FIRE S:HEAL S:S_THUNDERLORD S:TELE_AWAY S:TELE_TO S:TPORT D:She came to help you. N:821:Master quylthulg G:Q:B I:120:30d100:20:1:0 W:76:2:7000:15000 E:0:0:0:0:0:0 O:0:0:0:0 F:ANIMAL F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP F:RES_TELE S:1_IN_2 S:BLINK S:S_ANIMALS S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_MONSTERS S:TELE_TO D:A giant seething mass of flesh, overwhelming you with monster after monster. N:822:Qlzqqlzuup, the Lord of Flesh G:Q:v I:130:50d100:30:1:0 W:79:3:10000:20000 E:0:0:0:0:0:0 O:20:20:20:20 F:ANIMAL F:ATTR_MULTI F:DROP_4D2 F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:INVISIBLE F:NEVER_BLOW F:NEVER_MOVE F:NO_CONF F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:RES_TELE F:UNIQUE S:1_IN_1 S:S_ANGEL S:S_ANIMALS S:S_ANT S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_HOUND S:S_HYDRA S:S_KIN S:S_MONSTERS S:S_SPIDER S:S_UNIQUE S:S_WRAITH D:A gigantic seething mass of flesh, Qlzqqlzuup changes colours in front D:of your eyes. Pulsating first one colour then the next, it knows only it D:must bring help to protect itself. N:824:Flare, rider of bronze Moonth G:B:U I:130:70d100:100:100:15 W:79:5:400000:38500 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:15d15 B:HIT:HURT:15d15 B:HIT:HURT:15d15 B:HIT:HURT:15d15 F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_1D2 F:DROP_4D2 F:DROP_60 F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:PET F:REGENERATE F:RES_TELE F:THUNDERLORD F:UNIQUE S:1_IN_4 S:BR_FIRE S:BR_TIME S:HEAL S:ROCKET S:SCARE S:S_THUNDERLORD S:TELE_LEVEL S:TELE_TO S:TPORT D:A leader from afar, he has come with his eagle to help you in D:your battle. Having already saved his home, he now wants to save Arda! N:825:Maeglin, the Traitor of Gondolin G:h:D I:130:60d100:220:120:20 W:81:2:1400:35000 E:1:1:1:2:1:1 O:30:70:0:0 B:HIT:HURT:8d8 B:HIT:HURT:8d8 B:HIT:HURT:8d8 B:HIT:HURT:8d8 F:AI_SPECIAL F:BASH_DOOR F:CAN_SPEAK F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:KILL_WALL F:MALE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:REFLECTING F:REGENERATE F:SMART F:SPECIAL_GENE F:TAKE_ITEM F:UNIQUE S:1_IN_6 S:S_ANIMALS S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_MONSTERS S:S_UNIQUE S:S_WRAITH D:The son of Eol the Dark Elf, Maeglin is every bit as evil as his father D:and more. His greed for gold led him to betray the Hidden Kingdom of D:Gondolin to Morgoth's forces. He is a mighty warrior himself, and some D:of Morgoth's greatest servants answer to his call. N:827:Pazuzu, Lord of Air G:U:b I:140:55d100:40:125:10 W:82:2:0:30000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:ELEC:12d12 B:HIT:ELEC:12d12 B:HIT:ELEC:12d12 B:HIT:ELEC:12d12 F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_4D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE S:1_IN_3 S:BA_ELEC S:BO_ELEC S:BO_MANA S:MIND_BLAST S:S_HI_DEMON D:A winged humanoid demon from the Planes of Hell, Pazuzu grins inhumanely at you D:as he decides your fate. N:829:Greater Hellhound G:C:r I:120:48d30:25:80:30 W:78:2:600:600 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:FIRE:5d12 B:BITE:FIRE:5d12 B:BITE:FIRE:5d12 F:ANIMAL F:AURA_FIRE F:BASH_DOOR F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:IM_FIRE F:MOVE_BODY F:RAND_25 F:SUSCEP_COLD S:1_IN_5 S:BR_FIRE D:It is a giant dog that glows with heat. Flames pour from its nostrils. N:830:Cantoras, the Skeletal Lord G:s:v I:140:75d100:20:120:80 W:84:2:0:45000 E:1:1:1:2:1:1 O:50:0:50:0 B:GAZE:EXP_80:5d5 B:GAZE:EXP_80:5d5 B:TOUCH:POISON:5d5 B:TOUCH:POISON:5d5 F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_FIRE F:IM_POIS F:MALE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD F:UNIQUE S:1_IN_2 S:BA_NETH S:BA_WATE S:BO_ICEE S:BO_MANA S:BRAIN_SMASH S:CAUSE_4 S:SCARE S:SLOW S:S_HI_UNDEAD S:TELE_TO D:A legion of evil undead druj animating the skeleton of a once mighty D:sorcerer. His power is devastating and his speed unmatched in the D:underworld. Flee his wrath! N:832:Godzilla G:R:v I:130:85d100:50:185:20 W:84:2:900000:35000 E:0:1:0:2:1:0 O:100:0:0:0 B:CLAW:POISON:5d10 B:CLAW:POISON:5d10 B:BITE:HURT:20d10 B:CRUSH:UN_BONUS:5d12 F:BASH_DOOR F:CAN_SWIM F:DROP_2D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:MORTAL F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:RES_DISE F:RES_PLAS F:RES_TELE F:UNIQUE S:1_IN_2 S:BR_ACID S:BR_DISE S:BR_NUKE S:BR_PLAS S:BR_POIS D:Godzilla rose from the contaminated sea. This terrible creature could D:level whole cities in anger. N:838:The Tarrasque G:R:v I:130:130d100:50:185:20 W:84:2:50000:35000 E:1:1:1:2:1:1 O:20:50:25:5 B:HIT:HURT:10d10 B:HIT:HURT:10d10 B:TOUCH:UN_POWER:10d10 B:TOUCH:UN_POWER:10d10 F:ATTR_MULTI F:BASH_DOOR F:DROP_2D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_FIRE F:MOVE_BODY F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:UNIQUE S:1_IN_2 S:BR_COLD S:BR_DISE S:BR_FIRE D:The Tarrasque is a massive reptile of legend, rumoured to be unkillable D:and immune to magic. Fear its anger, for its devastation is unmatched! N:839:Lungorthin, the Balrog of White Fire G:U:v I:130:80d100:20:125:80 W:88:2:14000:37000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:FIRE:8d12 B:HIT:FIRE:8d12 B:CRUSH:HURT:8d12 B:TOUCH:UN_POWER F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:MALE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:UNIQUE S:1_IN_4 S:BLIND S:BR_FIRE S:BR_PLAS S:CONF S:SCARE S:S_HI_DEMON S:S_UNDEAD D:A massive form cloaked in flame. Lungorthin stares balefully at you with D:eyes that smoulder red. The dungeon floor where he stands is scorched by D:the heat of his body. N:840:Draugluin, Sire of All Werewolves G:C:v I:130:80d100:80:90:90 W:83:2:1000:40000 E:0:1:0:2:1:0 O:0:0:100:0 B:CLAW:HURT:6d8 B:CLAW:HURT:6d8 B:BITE:POISON:6d6 B:BITE:POISON:6d6 F:ANIMAL F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_POIS F:MALE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:RAND_25 F:TAKE_ITEM F:UNIQUE S:1_IN_3 S:SCARE S:S_HOUND S:S_MONSTERS D:Draugluin provides Sauron with a fearsome personal guard. He is an D:enormous wolf inhabited by a human spirit. He is chief of all his kind. N:843:Oremorj, the Cyberdemon Lord G:U:u I:130:90d100:90:90:90 W:89:4:0:50000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:2d50 B:HIT:HURT:2d50 B:HIT:HURT:2d50 B:HIT:HURT:2d50 F:DEMON F:DROP_2D2 F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:NONLIVING F:NO_SLEEP F:ONLY_ITEM F:RAND_25 F:RES_TELE F:SUSCEP_ACID F:UNIQUE S:1_IN_3 S:ROCKET S:S_HI_DEMON D:The mightiest of Cyberdemons, their lord and ruler. N:844:Vecna, the Emperor Lich G:L:v I:130:80d100:100:100:0 W:92:3:0:45000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:EXP_80:7d12 B:HIT:LOSE_DEX:7d12 B:HIT:UN_POWER:7d12 B:HIT:UN_POWER:7d12 F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:DROP_GREAT F:ESCORT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_FIRE S:BA_MANA S:BA_NETH S:BLIND S:BO_MANA S:BRAIN_SMASH S:CAUSE_4 S:HAND_DOOM S:SCARE S:S_HI_DEMON S:S_HI_UNDEAD S:S_KIN S:S_MONSTERS S:TPORT D:The greatest of all undead sorcerers, even the gods once feared him. This D:ancient shadow of death wilts every living thing it passes. N:847:Great Wyrm of Power G:D:v I:130:111d111:40:160:70 W:85:4:220000:47500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:8d12 B:CLAW:HURT:8d12 B:BITE:HURT:10d14 B:BITE:HURT:10d14 F:ATTR_MULTI F:AURA_COLD F:AURA_ELEC F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MOVE_BODY F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_DISE F:RES_NETH F:RES_NEXU F:RES_PLAS F:RES_TELE S:1_IN_4 S:BR_ACID S:BR_CHAO S:BR_COLD S:BR_CONF S:BR_DARK S:BR_DISE S:BR_DISI S:BR_ELEC S:BR_FIRE S:BR_GRAV S:BR_INER S:BR_LITE S:BR_MANA S:BR_NETH S:BR_NEXU S:BR_PLAS S:BR_POIS S:BR_SHAR S:BR_SOUN S:BR_TIME S:BR_WALL S:S_DRAGON S:S_HI_DRAGON S:S_KIN D:The mightiest of all dragonkind, a great wyrm of power is seldom D:encountered in our world. It can crush stars with its might. N:850:Carcharoth, the Jaws of Thirst G:C:D I:130:90d100:80:110:10 W:94:1:3400:40000 E:0:1:0:2:1:0 O:30:10:60:0 B:CLAW:POISON:9d12 B:CLAW:POISON:9d12 B:BITE:FIRE:9d12 B:BITE:FIRE:9d12 F:ANIMAL F:AURA_FIRE F:BASH_DOOR F:CAN_SPEAK F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNIQUE S:1_IN_3 S:BR_DARK S:BR_FIRE S:BR_NETH S:BR_POIS S:S_HOUND D:The first guard of Angband, Carcharoth, also known as 'The Red Maw', is D:the largest wolf to ever walk the earth. He is highly intelligent and a D:deadly opponent in combat. N:853:Huan, Wolfhound of the Valar G:C:W I:130:90d100:50:160:10 W:93:2:3400:40000 E:0:1:0:2:1:0 O:30:10:60:0 B:CLAW:COLD:9d12 B:CLAW:COLD:9d12 B:BITE:COLD:9d12 B:BITE:COLD:9d12 F:ANIMAL F:AURA_COLD F:BASH_DOOR F:CAN_SPEAK F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:IM_ACID F:IM_COLD F:IM_ELEC F:KILL_BODY F:MALE F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNIQUE S:1_IN_5 S:BR_COLD S:BR_LITE S:BR_SHAR S:BR_SOUN D:The wolfhound of the Valar, Huan has served many masters in his time, from D:Celegorm son of Feanor to Beren son of Barahir: but now he runs wild and D:acknowledges no master save himself, as he hunts alone for his nemesis - D:Carcharoth, the terrible wolf of Angband. N:856:Gothmog, the High Captain of Balrogs G:U:v I:130:120d100:100:140:0 W:95:1:17000:43000 E:1:1:1:2:1:1 O:0:100:0:0 A:123:50 B:HIT:FIRE:9d12 B:HIT:FIRE:9d12 B:CRUSH:HURT:8d12 B:TOUCH:UN_POWER F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DEMON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:DROP_GREAT F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ELEC F:IM_FIRE F:KILL_WALL F:MALE F:MOVE_BODY F:NONLIVING F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:UNIQUE S:1_IN_3 S:BLIND S:BR_FIRE S:CONF S:SCARE S:S_HI_DEMON S:S_HI_UNDEAD S:S_KIN D:Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned D:for slaying three High Kings of the Noldor Elves, and he has never been D:defeated in combat. With his whip of flame and awesome fiery breath he D:saved his master from Ungoliant's rage. N:858:Sarko, rider of gold Foronth G:B:y I:145:99d111:100:165:0 W:97:6:420000:65000 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:12d12 B:HIT:HURT:12d12 B:HIT:FIRE:12d12 B:HIT:FIRE:12d12 F:ATTR_MULTI F:AURA_ELEC F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:CAN_SPEAK F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:PET F:POWERFUL F:REFLECTING F:REGENERATE F:RES_TELE F:SMART F:THUNDERLORD F:UNIQUE S:1_IN_4 S:BR_FIRE S:BR_TIME S:S_THUNDERLORD S:TELE_AWAY S:TELE_TO S:TPORT D:Foronth is the first Eagle queen, and Sarko the first to discover D:the Firebirds, the ancestor of the Thunderlord eagles. She will try to D:help you! N:860:Sauron, the Sorcerer G:p:v I:130:100d225:100:160:0 W:99:1:2300:50000 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:UN_BONUS:10d12 B:HIT:UN_BONUS:10d12 B:HIT:UN_POWER:8d12 B:HIT:UN_POWER:8d12 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_DEPTH F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NO_CONF F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REFLECTING F:REGENERATE F:RES_TELE F:SMART F:UNIQUE S:1_IN_2 S:BA_CHAO S:BA_DARK S:BA_FIRE S:BA_MANA S:BA_NETH S:BA_WATE S:BLIND S:BO_ICEE S:BO_MANA S:BO_PLAS S:BRAIN_SMASH S:CAUSE_4 S:CONF S:FORGET S:HAND_DOOM S:SCARE S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_MONSTERS S:S_UNIQUE S:S_WRAITH S:TELE_LEVEL S:TPORT D:Mighty in spells and enchantments, he created the One Ring. D:His eyes glow with power and with his gaze he seeks to destroy D:your soul. He has many servants, and rarely fights without them. N:861:DarkGod, the Mighty Coder of Hell G:P:B I:155:180d100:111:175:0 W:127:1:1600:66666 E:2:0:2:6:1:1 O:20:20:20:20 B:GAZE:EAT_GOLD:20d10 B:HIT:SHATTER:20d10 B:BITE:LOSE_ALL:10d12 B:TOUCH:UN_POWER F:ATTR_ANY F:ATTR_MULTI F:AURA_COLD F:AURA_ELEC F:AURA_FIRE F:CAN_FLY F:CAN_SPEAK F:CAN_SWIM F:DG_CURSE F:DROP_1D2 F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:JOKEANGBAND F:KILL_BODY F:KILL_WALL F:MALE F:MORTAL F:NO_CONF F:NO_FEAR F:NO_STUN F:ONLY_ITEM F:POWERFUL F:REFLECTING F:REGENERATE F:RES_NETH F:RES_TELE F:RES_TELE F:SMART F:UNIQUE F:WEIRD_MIND F:WYRM_PROTECT S:1_IN_2 S:BA_CHAO S:BRAIN_SMASH S:BR_CHAO S:BR_DISI S:BR_MANA S:BR_NETH S:BR_NUKE S:BR_POIS S:FORGET S:HAND_DOOM S:HASTE S:HEAL S:ROCKET S:S_BUG S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_RNG S:S_THUNDERLORD S:TELE_TO S:TPORT D:He is the master of coding; none can match his skill. He created the D:Variant Maintainer, the RNGs, and the software bugs. Bull Gates is D:nothing next to him. Do not think that since he loves the novels of D:Tolkien he is to be ignored! He wishes to translate your soul into D:assembler, the one hitch being that he must kill you first. If you D:encounter him, pray your deity holds you in good stead. N:862:Morgoth, Lord of Darkness G:P:D I:140:200d150:100:150:0 W:100:1:200000:60000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:SHATTER:24d10 B:HIT:SHATTER:24d10 B:HIT:LOSE_ALL:10d12 B:TOUCH:UN_POWER F:AURA_COLD F:CAN_SPEAK F:DROP_1D2 F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_DEPTH F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_WALL F:MALE F:MOVE_BODY F:NO_CONF F:NO_FEAR F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:POWERFUL F:REGENERATE F:RES_NETH F:RES_TELE F:SMART F:UNIQUE S:1_IN_3 S:BA_CHAO S:BA_DARK S:BA_MANA S:BA_NETH S:BO_MANA S:BRAIN_SMASH S:BR_DISI S:BR_NETH S:HAND_DOOM S:ROCKET S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_MONSTERS S:S_UNIQUE S:S_WRAITH D:He was the most powerful of the Valar, the equal of Manwe. D:He is the Master of the Pits of Angband. His figure is like a black D:mountain crowned with Lightning. He rages with everlasting anger, his D:body scarred by Fingolfin's eight mighty wounds. He can never rest from D:his pain, but seeks forever to dominate all that is light and good in the D:world. He is the origin of man's fear of darkness and created many foul D:creatures with his evil powers. Orcs, Dragons, and Trolls are his most D:foul corruptions, causing much pain and suffering in the world to please D:him. His disgusting visage, twisted with evil, is crowned with iron, the D:two remaining Silmarils forever burning him. Grond, the mighty Hammer of D:the Underworld, cries defiance as he strides towards you to crush you to a D:pulp! N:863:Human Warrior G:p:u I:110:9d8:10:10:0 W:0:20:1700:0 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:5d8 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:PET F:WILD_ONLY D:They are used as the main assault force of the human kings. D:They will help you in some quests. N:864:Elven archer G:h:W I:110:9d7:10:10:0 W:0:20:1400:0 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:2d8 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:PET F:WILD_ONLY S:1_IN_1 S:ARROW_1 S:ARROW_1 S:ARROW_2 S:ARROW_2 D:They are used as the main assault force of the elven kings. D:They will help you in some quests. N:865:Dwarven warrior G:h:U I:110:8d8:10:10:0 W:0:20:1500:0 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:6d8 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:PET F:WILD_ONLY D:They are used as the main assault force of the dwarven kings. D:They will help you in some quests. N:866:Elite uruk G:o:w I:110:10d10:20:50:0 W:20:1:2000:70 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:8d5 B:HIT:HURT:8d5 F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FRIENDS F:HAS_LITE F:IM_POIS F:MALE F:MORTAL F:OPEN_DOOR F:ORC S:1_IN_8 S:ARROW_2 D:It is a cunning orc of power, taller than a man, and stronger. It fears D:little. N:867:The Philosophy Teacher G:p:r I:120:50d100:30:50:0 W:56:1:1900:20000 E:1:1:1:2:1:1 O:20:20:20:20 B:GAZE:CONFUSE:15d5 B:GAZE:PARALYZE:15d5 B:TOUCH:INSANITY:5d5 B:TOUCH:EXP_40:5d5 F:CAN_SPEAK F:DROP_1D2 F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:DROP_SKELETON F:EVIL F:FEMALE F:FORCE_MAXHP F:HAS_LITE F:JOKEANGBAND F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:UNIQUE F:WEIRD_MIND S:1_IN_3 S:BR_CHAO S:BR_CONF S:BR_SOUN S:BR_TIME S:CONF S:FORGET S:HOLD S:SCARE S:SLOW D:She is a feared teacher, mistress of chaos and strangely minded. D:She wants to take your mind. Fear her and flee while you can. N:868:The Variant Maintainer G:p:B I:160:10d10:30:50:0 W:10:1:1700:3000 E:1:1:1:2:1:1 O:20:20:20:20 B:INSULT:* B:HIT:INSANITY:1d8 B:HIT:LOSE_WIS:1d8 F:CAN_FLY F:CAN_SPEAK F:DROP_2D2 F:DROP_GOOD F:EVIL F:HAS_LITE F:INVISIBLE F:JOKEANGBAND F:MORTAL F:ONLY_ITEM F:RAND_25 F:RAND_50 F:UNIQUE F:WEIRD_MIND S:1_IN_2 S:BR_CONF S:S_BUG S:S_RNG D:A deranged programmer, scattering bizarre ideas and bad code everywhere. N:869:Random Number Generator G:I:b I:130:1d6:10:50:0 W:10:1:0:10 E:0:0:0:0:0:0 O:20:20:20:20 B:INSULT:* B:MOAN:* B:HIT:CONFUSE:1d6 F:DROP_1D2 F:EMPTY_MIND F:EVIL F:JOKEANGBAND F:RAND_25 F:RAND_50 S:MULTIPLY D:A feared creation of the Variant Maintainer, it tries to generate Morgoth D:in the town and the One Ring in the magic shop. N:870:Rocket mine G:.:R I:110:20d8:20:3:10 W:50:10:0:100 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:POISON:10d5 F:EVIL F:FORCE_MAXHP F:IM_ACID F:IM_POIS F:JOKEANGBAND F:NEVER_MOVE F:NONLIVING F:NO_CUT F:STUPID F:UNDEAD S:1_IN_4 S:ARROW_4 S:ROCKET D:It was left here to be used against intruders. N:871:Bouncing mine G:.:B I:120:20d15:50:5:10 W:70:10:0:200 E:0:0:0:0:0:0 O:0:0:0:0 B:SPORE:POISON:10d5 F:EVIL F:FORCE_MAXHP F:IM_ACID F:IM_POIS F:JOKEANGBAND F:NEVER_MOVE F:NONLIVING F:NO_CUT F:STUPID F:UNDEAD S:1_IN_3 S:ARROW_4 S:BLINK S:BR_CHAO S:BR_NEXU S:BR_POIS S:ROCKET D:It was left here to be used against intruders. N:872:Durin's Bane G:U:v I:130:30d100:20:100:80 W:50:3:13000:30000 E:1:1:1:2:1:1 O:0:50:50:0 A:71:60 B:HIT:FIRE:6d12 B:HIT:FIRE:6d12 B:CRUSH:HURT:5d12 B:TOUCH:UN_POWER F:BASH_DOOR F:DEMON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_CORPSE F:DROP_GOOD F:DROP_RANDART F:ESCORT F:ESCORTS F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:KILL_WALL F:MALE F:MOVE_BODY F:NONLIVING F:NO_CONF F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:SPECIAL_GENE F:UNIQUE S:1_IN_4 S:BR_FIRE S:CONF S:SCARE S:S_DEMON S:S_UNDEAD D:A huge Balrog surrounded by raging pillars of fire, this is indeed a D:terrible opponent. Wielding a great whip of fire and a blazing sword, his D:fury blisters your skin and melts your flesh! N:873:The Icky Queen G:i:v I:120:40d10:20:50:10 W:20:5:3000:400 E:0:0:0:0:0:0 O:40:30:10:10 B:CRAWL:POISON:3d4 B:CRAWL:EAT_FOOD:3d4 B:TOUCH:ACID:3d5 B:HIT:HURT:3d5 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:ESCORTS F:EVIL F:FEMALE F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:SMART F:TAKE_ITEM F:UNIQUE F:WEIRD_MIND S:1_IN_5 S:BLIND S:CONF S:DRAIN_MANA S:SCARE S:S_KIN D:And you thought her offspring were icky! N:874:Rot jelly G:j:u I:120:20d8:2:30:99 W:5:1:2000:15 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:EAT_FOOD:2d3 B:TOUCH:LOSE_CHR:2d3 F:CAN_SWIM F:EMPTY_MIND F:HURT_LITE F:IM_POIS F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:STUPID D:It is a large pile of rotting flesh, whose touch spoils your food. The terrible D:smell it exudes is also very hard to get rid of... N:875:Death G:G:D I:130:50d100:200:120:5 W:80:6:3000:25000 E:1:1:1:2:1:1 O:10:80:20:0 B:HIT:HURT:20d5 B:HIT:HURT:20d5 B:TOUCH:EXP_80:20d5 B:TOUCH:EXP_80:20d5 F:BASH_DOOR F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:JOKEANGBAND F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:OPEN_DOOR F:PASS_WALL F:UNDEAD F:UNIQUE D:"And I looked, and behold a pale horse: and his name that sat on him was D:Death, and Hell followed with him. And power was given unto them over the D:fourth part of the earth, to kill with sword, and with hunger, and with D:death, and with the beasts of the earth." N:876:Famine G:G:U I:130:50d100:200:120:5 W:77:6:3000:25000 E:1:1:1:2:1:1 O:10:80:20:0 B:TOUCH:EAT_FOOD:20d4 B:GAZE:UN_BONUS:20d4 B:WAIL:LOSE_INT:10d5 B:WAIL:LOSE_DEX:10d5 F:BASH_DOOR F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:JOKEANGBAND F:MALE F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:OPEN_DOOR F:PASS_WALL F:UNDEAD F:UNIQUE D:One of the horsemen of the apocalypse, before you lies Famine. A D:figure so gaunt that the shape of the bones beneath are revealed, D:Famine rides a pale grey mare that appears near death. N:877:Pestilence G:G:G I:130:50d100:200:120:5 W:74:6:3000:25000 E:1:1:1:2:1:1 O:10:80:20:0 B:TOUCH:POISON:20d4 B:TOUCH:POISON:20d4 B:TOUCH:DISEASE:16d5 B:TOUCH:DISEASE:16d5 F:BASH_DOOR F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:JOKEANGBAND F:MALE F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:OPEN_DOOR F:PASS_WALL F:UNDEAD F:UNIQUE S:1_IN_2 S:S_ANT S:S_SPIDER D:One of the horsemen of the apocalypse, before you lies Pestilence. D:At first, it looks like a human, but then you notice ants, worms, and D:worse peeking out of the flesh. Pestilence rides a purple horse with D:skin that bulges and occasionally gives hints of the vermin within. N:878:War G:G:r I:130:50d100:200:120:5 W:71:6:3000:25000 E:1:1:1:2:1:1 O:10:80:20:0 B:TOUCH:PARALYZE:20d4 B:WAIL:CONFUSE:20d4 B:GAZE:BLIND:20d4 B:WAIL:TERRIFY:20d4 F:BASH_DOOR F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:JOKEANGBAND F:MALE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:OPEN_DOOR F:PASS_WALL F:UNDEAD F:UNIQUE S:1_IN_2 S:S_MONSTER D:One of the horsemen of the apocalypse, before you lies War. A healthy and D:hearty warrior, War grins a little too wide at you as he prepares for D:combat. War rides a large well-groomed yellow horse that leaves behind D:puddles of blood where its hooves touch the ground. ##### Some aquatic monsters. ##### N:879:Pike G:~:s I:125:2d7:80:35:0 W:2:1:100:7 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:2d3 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:DROP_CORPSE F:MORTAL F:STUPID D:It's a common fresh-water predatory fish. N:880:Electric eel G:J:B I:110:15d15:15:40:70 W:20:2:500:145 E:0:1:0:2:1:0 O:0:0:0:0 B:TOUCH:ELEC:2d7 B:TOUCH:ELEC:2d7 B:TOUCH:ELEC:2d7 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:IM_ELEC F:MORTAL F:RAND_25 F:RES_WATE F:WILD_OCEAN F:WILD_TOO D:This serpentine creature can create a deadly voltage. Better watch out! N:881:Giant crayfish G:~:R I:90:4d10:6:100:20 W:4:1:1200:10 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d4 B:CLAW:HURT:3d4 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:DROP_CORPSE F:MORTAL F:STUPID F:WEIRD_MIND D:A man-sized, heavily armoured fresh-water relative of the lobster. N:883:Box jellyfish G:~:B I:110:10d10:20:30:75 W:10:2:3000:25 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:PARALYZE:1d6 B:TOUCH:PARALYZE:1d6 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:IM_POIS F:MORTAL F:WILD_TOO D:A strange water creature, whose touch can be deadly. N:884:Giant piranha G:~:g I:120:6d8:30:20:10 W:10:2:300:40 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:5d1 B:BITE:HURT:5d1 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:FRIENDS F:MORTAL F:NO_SLEEP F:WILD_TOO D:A very large and bloodthirsty fish. N:885:Piranha G:~:g I:120:2d6:20:8:5 W:3:1:200:8 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:1d6 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:FRIENDS F:MORTAL F:WILD_TOO D:Bloodthirsty fish who can smell your blood from a great distance. N:886:Bullywug G:h:g I:110:6d10:20:15:0 W:7:1:700:25 E:1:1:1:2:1:1 O:30:40:10:10 B:HIT:HURT:2d4 B:HIT:HURT:2d4 F:AQUATIC F:COLD_BLOOD F:DROP_1D2 F:DROP_CORPSE F:FRIENDS F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:SMART D:A vaguely humanoid creature, it looks like a cross between a hobbit and a D:frog. N:887:Bullywug warrior G:h:g I:110:8d10:20:15:0 W:8:1:750:35 E:1:1:1:2:1:1 O:15:60:10:10 B:HIT:HURT:2d5 B:HIT:HURT:2d5 F:AQUATIC F:COLD_BLOOD F:DROP_1D2 F:DROP_CORPSE F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:SMART D:A member of the frog-people clan. He is wielding a long, sharp shark tooth. N:888:Bullywug shaman G:h:g I:110:6d10:20:15:0 W:8:1:800:35 E:1:1:1:2:1:1 O:25:10:50:10 B:HIT:HURT:1d6 B:HIT:HURT:1d6 F:AQUATIC F:COLD_BLOOD F:DROP_1D2 F:DROP_CORPSE F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:SMART S:1_IN_5 S:BLIND S:BO_COLD S:CAUSE_2 S:CONF S:DARKNESS S:HEAL S:MISSILE D:A leader of a clan of frog-people, he is cloaked in a cloak made of D:shark skin. N:889:Whale G:~:G I:110:22d22:15:50:70 W:20:4:9000:175 E:0:0:0:0:1:0 O:0:0:0:0 B:CRUSH:HURT:1d20 B:CRUSH:HURT:1d20 F:ANIMAL F:AQUATIC F:FORCE_MAXHP F:MORTAL F:RAND_25 F:RES_WATE F:WILD_TOO D:Although it looks like a fish and lives in water, it is in fact D:a mammal. And it is huge! N:890:Sand mite G:~:B I:110:3d10:5:25:80 W:10:2:500:25 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:POISON:3d6 B:BITE:POISON:3d6 F:ANIMAL F:AQUATIC F:ATTR_CLEAR F:CHAR_CLEAR F:COLD_BLOOD F:DROP_CORPSE F:FRIENDS F:IM_POIS F:MORTAL S:MULTIPLY D:A relative of crabs and shrimp, this is a tiny creature that inhabits sandy D:bottoms. It has a pair of dangerous-looking claws. N:891:Octopus G:~:g I:105:60d6:60:60:60 W:15:2:1200:60 E:3:0:3:6:1:0 O:0:0:0:0 B:SPIT:BLIND:1d3 B:CRUSH:HURT:6d3 B:CRUSH:HURT:6d3 B:CRUSH:HURT:6d3 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:IM_COLD F:MORTAL F:RAND_25 F:RES_WATE F:WILD_TOO D:It doesn't move very fast, but when it does - watch out! N:892:Giant octopus G:~:g I:115:100d6:10:35:5 W:30:1:1800:180 E:3:0:3:6:1:0 O:0:0:0:0 B:SPIT:BLIND:1d4 B:CRUSH:HURT:8d4 B:CRUSH:HURT:8d4 B:CRUSH:PARALYZE:8d4 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:DROP_CORPSE F:IM_POIS F:MORTAL F:NO_CONF F:NO_FEAR F:NO_SLEEP F:SMART F:SMART F:WEIRD_MIND S:1_IN_15 S:CONF S:DARKNESS S:SCARE S:SLOW D:A cunning and dangerous undersea opponent. N:893:Eye of the deep G:e:b I:120:16d100:10:20:40 W:40:3:1600:6000 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:EXP_20:2d6 B:GAZE:UN_POWER:2d6 B:GAZE:INSANITY:2d6 B:BITE:HURT:6d6 F:AQUATIC F:CAN_FLY F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_POIS F:NO_CONF F:NO_SLEEP F:RES_TELE F:SMART S:1_IN_2 S:BLIND S:BO_COLD S:BO_ICEE S:BO_MANA S:BO_WATE S:CONF S:DARKNESS S:DRAIN_MANA S:FORGET S:MIND_BLAST S:SCARE S:SLOW D:A beholder that inhabits the depths of the sea, sleeping and pondering D:alien thoughts for centuries. Occasionally, it will float to the D:surface to wreck the lives of surface dwellers. N:894:Murk dweller G:S:s I:110:200d5:70:30:0 W:27:3:3000:800 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:5d10 B:CLAW:PARALYZE B:STING:INSANITY:5d10 B:STING:UN_BONUS F:ANIMAL F:AQUATIC F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:HURT_LITE F:MORTAL F:NO_CONF F:NO_SLEEP F:SMART F:WEIRD_MIND S:1_IN_5 S:BA_POIS S:BLIND S:BRAIN_SMASH S:BR_DARK S:BR_POIS S:CONF S:DARKNESS S:MIND_BLAST S:SLOW D:A gigantic aquatic monster, somewhat resembling a cross between a D:lobster and a spider. It is coated in poisonous slime and noxious D:parasites. This foul creature hides in the silt of the deep ocean floor, D:waiting to trap unsuspecting prey. N:895:Drowned soul G:G:B I:110:9d8:5:33:50 W:11:1:0:30 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:BLIND:3d3 B:TOUCH:POISON:2d4 B:WAIL:TERRIFY F:AQUATIC F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:UNDEAD S:1_IN_8 S:BLIND S:CONF S:HOLD D:A ghastly victim of drowning, forever doomed to wander the ocean waters D:looking for revenge. N:896:Tiger shark G:~:g I:120:10d5:100:32:0 W:12:1:3000:40 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:4d4 F:ANIMAL F:AQUATIC F:DROP_CORPSE F:MORTAL F:RAND_25 F:STUPID D:A small species of shark, although the teeth are still as deadly. N:897:Hammerhead shark G:~:g I:115:16d10:20:59:20 W:16:3:1500:40 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:3d4 B:BUTT:HURT:3d4 B:BITE:HURT:3d4 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:MORTAL F:WILD_TOO D:A hungry shark with a strange head. N:898:Great white shark G:~:w I:120:100d6:20:70:20 W:24:2:5000:250 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:4d6 B:BITE:HURT:4d6 B:BITE:HURT:4d6 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:FORCE_SLEEP F:MORTAL D:A very large carnivorous fish. N:899:Aquatic golem G:g:b I:100:25d10:35:75:10 W:19:1:0:100 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:3d10 B:HIT:HURT:3d10 F:AQUATIC F:COLD_BLOOD F:EMPTY_MIND F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP D:An ingenious gnomish invention -- a golem designed for underwater D:usage. N:900:Aquatic kobold G:k:B I:110:13d9:10:30:15 W:5:1:1500:35 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d10 F:AQUATIC F:DROP_90 F:DROP_CORPSE F:EVIL F:IM_POIS F:MORTAL D:Yes, your favourite denizen of evil also comes in an aquatic variety. N:901:White shark G:~:W I:120:30d10:20:50:10 W:18:1:3000:100 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:3d5 B:BITE:HURT:3d5 B:BITE:HURT:3d5 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:MORTAL F:WILD_TOO D:A fast-moving hunter of the depths. When this creature moves, D:everybody in the water is in danger! N:902:Scrag G:T:B I:110:40d10:20:50:50 W:35:1:5000:440 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d10 B:HIT:HURT:1d10 B:HIT:HURT:3d2 B:HIT:HURT:3d2 F:AQUATIC F:BASH_DOOR F:DROP_60 F:EVIL F:FORCE_MAXHP F:FRIENDS F:HURT_LITE F:IM_COLD F:IM_POIS F:MALE F:OPEN_DOOR F:REGENERATE F:RES_WATE F:TROLL F:WILD_OCEAN F:WILD_TOO D:A troll of the sea, he reeks of brine. N:907:Stargazer G:~:y I:100:15d9:10:25:30 W:21:1:800:60 E:0:0:0:0:1:0 O:0:0:0:0 B:GAZE:PARALYZE F:ANIMAL F:AQUATIC F:DROP_CORPSE F:MORTAL F:RAND_25 F:SMART S:1_IN_10 S:S_MONSTER D:A giant fish shaped like a flounder. There are two enormous eyes D:occupying half of the creature's body. N:908:Elder stargazer G:~:y I:100:20d10:15:25:30 W:29:1:1000:75 E:0:0:0:0:1:0 O:0:0:0:0 B:GAZE:PARALYZE B:GAZE:CONFUSE F:ANIMAL F:AQUATIC F:DROP_CORPSE F:MORTAL F:SMART S:1_IN_10 S:S_MONSTERS D:A stargazer a bit larger than average, covered with barnacles. N:909:Flounder G:~:s I:100:10d5:5:25:30 W:13:1:700:55 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:2d6 F:ANIMAL F:AQUATIC F:ATTR_CLEAR F:DROP_CORPSE F:INVISIBLE F:MORTAL F:RAND_25 D:A flattened fish which is able to change body colouring for D:camouflage. N:910:Giant turtle G:R:G I:110:5d8:10:14:30 W:7:1:3000:30 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:HURT:2d2 B:BITE:HURT:2d2 F:ANIMAL F:AQUATIC F:DROP_CORPSE F:MORTAL D:A giant turtle with flippers, adapted for life in the ocean. N:911:Baby dragon turtle G:d:W I:110:10d10:20:60:50 W:9:1:20000:35 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:1d3 B:CLAW:HURT:1d3 B:BITE:HURT:1d5 F:AQUATIC F:ATTR_MULTI F:DRAGON F:DROP_1D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:ONLY_GOLD S:1_IN_12 S:BR_SOUN D:A newly-hatched dragon turtle. It still hasn't grown a proper shell. N:912:Young dragon turtle G:d:W I:110:30d10:20:70:70 W:31:1:80000:700 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d6 B:CLAW:HURT:2d6 B:BITE:HURT:2d8 F:AQUATIC F:ATTR_MULTI F:DRAGON F:DROP_3D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP S:1_IN_11 S:BR_SOUN S:SCARE D:A dragon-like creature inhabiting lightless reaches of ocean caves. It has D:a long neck with a tiny head, and four massive flippers. It has a soft and D:flexible shell. N:913:Mature dragon turtle G:d:W I:110:50d10:20:80:70 W:38:1:170000:1500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:2d10 B:CLAW:HURT:2d10 B:BITE:HURT:4d10 F:AQUATIC F:ATTR_MULTI F:DRAGON F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:NO_CONF F:NO_SLEEP S:1_IN_9 S:BR_SOUN S:SCARE D:A large dragon turtle, covered with a tough white shell. N:914:Ancient dragon turtle G:D:W I:120:70d10:20:90:80 W:41:1:220000:2500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d8 B:CLAW:HURT:4d8 B:BITE:HURT:7d8 F:AQUATIC F:ATTR_MULTI F:DRAGON F:DROP_1D2 F:DROP_4D2 F:DROP_CORPSE F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:POWERFUL F:SMART S:1_IN_9 S:BLIND S:BR_SOUN S:CONF S:SCARE D:A huge dragon turtle. You can see many barnacles covering its body. N:915:Fastitocalon G:D:g I:120:40d100:25:150:30 W:52:3:250000:16000 E:0:1:0:6:1:0 O:0:0:0:0 B:BITE:HURT:5d8 B:BITE:HURT:5d8 B:CRUSH:POISON:3d10 B:CRUSH:POISON:3d10 F:AQUATIC F:ATTR_MULTI F:DRAGON F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_FEAR F:NO_SLEEP F:RES_TELE F:WILD_OCEAN F:WILD_TOO S:1_IN_6 S:BA_WATE S:BR_ACID S:BR_FIRE S:BR_SOUN D:A huge aquatic dragon-turtle, its shell is as large as a small island. N:916:Undead stargazer G:~:y I:100:18d9:10:25:30 W:25:1:0:100 E:0:0:0:0:1:0 O:0:0:0:0 B:GAZE:PARALYZE B:GAZE:EXP_20 F:ANIMAL F:AQUATIC F:INVISIBLE F:NO_CUT F:SMART F:UNDEAD S:1_IN_10 S:S_MONSTER S:S_UNDEAD D:A stargazer brought back from the dead under control of some unholy D:sorceror. N:917:Killer whale G:~:w I:120:20d50:12:55:30 W:25:1:9500:85 E:0:0:0:0:1:0 O:0:0:0:0 B:BITE:HURT:7d4 B:BITE:HURT:7d4 F:ANIMAL F:AQUATIC F:MORTAL F:WILD_OCEAN F:WILD_TOO D:An almost beautiful, deadly beast. N:918:Merrow G:O:B I:110:30d9:20:33:30 W:28:2:2300:80 E:1:1:1:2:1:1 O:20:70:0:10 B:HIT:HURT:3d8 B:HIT:HURT:3d8 F:AQUATIC F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:GIANT F:HAS_LITE F:IM_COLD F:IM_POIS F:MORTAL F:OPEN_DOOR F:RES_WATE F:WILD_OCEAN F:WILD_TOO D:A great ogre of the sea, it is violent and stupid. N:919:Water naga G:n:B I:110:30d10:10:55:10 W:24:1:1600:60 E:0:0:0:0:1:0 O:40:0:50:10 B:CRUSH:HURT:2d8 B:CRUSH:HURT:2d8 B:BITE:POISON:1d8 B:BITE:POISON:1d8 F:AQUATIC F:DROP_2D2 F:DROP_90 F:DROP_CORPSE F:EVIL F:FEMALE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:SMART S:1_IN_7 S:BO_ICEE S:CAUSE_3 S:DARKNESS D:A naga adapted to underwater life. She has a fish-like tail and a pair D:of gills. N:922:Moby Dick, the White Whale G:~:w I:120:100d25:200:80:70 W:50:2:10000:2500 E:0:0:0:0:1:0 O:0:0:0:0 B:CRUSH:HURT:10d10 B:CRUSH:HURT:10d10 B:CRUSH:HURT:10d10 B:CRUSH:HURT:10d10 F:ANIMAL F:AQUATIC F:BASH_DOOR F:COLD_BLOOD F:FORCE_MAXHP F:IM_COLD F:IM_ELEC F:IM_POIS F:JOKEANGBAND F:MORTAL F:MOVE_BODY F:UNIQUE F:WILD_OCEAN F:WILD_TOO S:1_IN_6 S:BA_WATE D:The mightiest whale of the seas, he has sunk many ships in his time. With D:a mere flick of his tail he can create a mighty whirlpool, to the ruin D:of all who would travel the ocean. N:923:Aquatic hound G:Z:B I:110:15d5:60:60:0 W:20:1:600:200 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:CONFUSE:2d8 B:BITE:HURT:2d8 B:CLAW:POISON:2d8 F:ANIMAL F:AQUATIC F:DROP_CORPSE F:FRIENDS F:MORTAL S:1_IN_10 S:BO_ICEE S:BO_WATE D:A dog with a finned tail and large, muscular flippers for hind legs. D:It has a rubbery skin instead of fur. N:924:Water demon G:U:B I:110:35d20:30:50:10 W:40:1:0:1000 E:0:0:0:0:1:0 O:20:60:20:0 B:HIT:HURT:3d4 B:GAZE:POISON:8d12 B:CLAW:INSANITY:8d12 F:AQUATIC F:DEMON F:DROP_60 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:FRIENDS F:HAS_LITE F:IM_ACID F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:SMART S:1_IN_8 S:BA_WATE S:BO_ICEE D:A hideous scaled demon, it is a sleek form with many fins but no visible D:arms or legs. It has a toothed gaping maw, reminiscent of a caricature D:of a shark's jaws. N:925:Ixitxachitl G:~:s I:110:12d8:20:30:20 W:12:1:1600:40 E:0:0:0:0:1:0 O:0:0:0:0 B:STING:POISON:2d5 B:STING:POISON:2d5 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:EVIL F:IM_POIS F:MORTAL F:WILD_TOO D:An intelligent devil-ray of the depths. N:926:Ixitxachitl priest G:~:s I:110:10d10:20:40:20 W:19:1:1600:80 E:0:0:0:0:1:0 O:0:0:0:0 B:STING:POISON:2d7 B:STING:POISON:2d7 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:EVIL F:IM_POIS F:MORTAL F:WILD_TOO S:1_IN_6 S:BLIND S:CAUSE_2 S:HEAL S:SCARE S:S_MONSTER S:TELE_TO D:A devil-ray of the depths, with priestly magic. N:927:Vampiric ixitxachitl G:~:D I:110:15d15:20:50:20 W:26:1:1800:120 E:0:0:0:0:1:0 O:0:0:0:0 B:STING:POISON:3d8 B:STING:EXP_40:3d8 F:ANIMAL F:AQUATIC F:COLD_BLOOD F:EVIL F:IM_POIS F:RES_NETH F:WILD_TOO S:1_IN_6 S:BLIND S:CAUSE_3 S:FORGET S:HASTE S:HEAL S:SCARE D:A devil-ray of the depths, with vampiric powers. N:928:Mathilde, the Science Student G:h:y I:110:220d100:40:10:3 W:0:4:1100:0 E:0:1:1:2:1:1 O:20:20:20:20 F:CAN_SPEAK F:DG_CURSE F:DROP_90 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FEMALE F:FORCE_MAXHP F:HAS_LITE F:JOKEANGBAND F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:RAND_25 F:UNIQUE F:WILD_ONLY F:WILD_TOWN D:She loves joking, and she's constantly giggling. A very happy girl. D:Beware, it is rumoured that Dark God has put a mighty curse on her. N:929:Child spirit G:G:W I:120:5d5:8:15:10 W:5:3:0:0 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:TERRIFY B:TOUCH:HURT:3d4 F:COLD_BLOOD F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:PET F:SMART F:UNDEAD F:UNDEAD D:A helpful spirit from beyond the grave. N:930:Young spirit G:G:W I:120:8d8:8:15:10 W:10:3:0:0 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:TERRIFY B:TOUCH:HURT:9d4 F:COLD_BLOOD F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:PET F:SMART F:UNDEAD F:UNDEAD D:A helpful spirit from beyond the grave. N:931:Mature spirit G:G:W I:120:16d16:8:15:10 W:40:3:0:0 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:TERRIFY B:TOUCH:HURT:18d4 F:COLD_BLOOD F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:PET F:SMART F:UNDEAD F:UNDEAD D:A helpful spirit from beyond the grave. N:932:Experienced spirit G:G:W I:120:18d18:8:15:10 W:60:3:0:0 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:TERRIFY B:TOUCH:HURT:20d4 F:COLD_BLOOD F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:PET F:SMART F:UNDEAD F:UNDEAD D:A helpful spirit from beyond the grave. N:933:Wise spirit G:G:W I:120:25d25:8:15:10 W:90:3:0:0 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:TERRIFY B:TOUCH:HURT:30d4 F:COLD_BLOOD F:IM_COLD F:IM_POIS F:INVISIBLE F:NO_CONF F:NO_CUT F:NO_SLEEP F:PASS_WALL F:PET F:SMART F:UNDEAD F:UNDEAD D:A helpful spirit from beyond the grave. N:934:Fangorn the Treebeard, Lord of the Ents G:#:G I:120:50d100:30:120:15 W:52:3:6000:15500 E:1:1:1:2:1:1 O:0:50:50:0 B:CRUSH:HURT:13d13 B:CRUSH:HURT:13d13 B:CRUSH:HURT:13d13 B:CRUSH:HURT:13d13 F:BASH_DOOR F:CAN_SPEAK F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:KILL_WALL F:MOVE_BODY F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PET F:SMART F:SUSCEP_FIRE F:TAKE_ITEM F:UNIQUE D:The first being to awoke on Arda, apart from the Valar themselves. He is the D:first, oldest, greatest and most respected of all the Ents: and though he is D:slow to anger, he is a terrible foe when roused. N:935:Gandalf the Grey G:p:s I:120:49d101:101:100:0 W:60:7:1600:35000 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:UN_BONUS:6d8 B:HIT:UN_BONUS:6d8 B:HIT:TERRIFY:5d5 B:HIT:TERRIFY:5d5 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:FORCE_SLEEP F:GOOD F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:ONLY_ITEM F:OPEN_DOOR F:PET F:REFLECTING F:RES_TELE F:SMART F:UNIQUE S:1_IN_2 S:BA_FIRE S:BLIND S:BO_FIRE S:BO_MANA S:BO_PLAS S:BRAIN_SMASH S:CAUSE_4 S:CAUSE_4 S:CONF S:FORGET S:HASTE S:HEAL S:SCARE S:S_ANGEL S:S_DRAGON S:S_KIN S:S_MONSTERS S:TELE_AWAY S:TPORT D:The wizard who opposed Sauron and, in the end, was the only D:one of the Istari to succeed in his task. Gandalf is very D:wise and specialises in fire magic. N:936:Nar, the Dwarf G:h:y I:110:45d10:25:70:25 W:17:2:1400:250 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:3d5 B:HIT:HURT:3d5 B:HIT:HURT:3d5 B:HIT:HURT:3d5 F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:MALE F:OPEN_DOOR F:UNIQUE S:1_IN_6 S:BLIND S:CAUSE_2 S:CONF S:HEAL S:MIND_BLAST D:The friend and companion of the dwarven king Thror, he went mad with D:grief after Thror's death at the hands of Azog the Orc. With torn beard D:and ragged clothes, he seems to have fixed on you as a convenient target D:to vent his anger. N:937:Novice mindcrafter G:p:y I:110:6d8:20:10:5 W:8:1:900:18 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d6 F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:HAS_LITE F:MORTAL F:NO_CONF F:NO_SLEEP F:OPEN_DOOR F:WILD_TOO S:1_IN_12 S:BLIND S:CONF S:SCARE S:SLOW D:A novice in the arts of mind over matter. N:938:Great Swamp Wyrm G:D:g I:120:40d100:30:150:80 W:63:2:190000:20000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:POISON:6d14 B:BITE:POISON:6d14 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL S:1_IN_4 S:BLIND S:BR_POIS S:CONF S:SCARE D:A truly enormous dragon with great powers. The foul gases issuing D:from the beast nearly make you vomit; and while you may try to hold D:your breath as you fight it, it sees no reason to do likewise. N:939:Great Bile Wyrm G:D:s I:120:50d100:30:150:80 W:67:2:190000:23000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:ACID:6d14 B:BITE:ACID:6d14 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL S:1_IN_4 S:BLIND S:BR_ACID S:CONF S:SCARE D:A huge and very powerful dragon. Great steaming pools of acid drip from D:its form onto the ground. You shudder when you see the acid eating away D:the very stones of the dungeon - what could it do to you? N:940:Blue Firebird G:B:B I:120:4d5:8:15:10 W:5:3:100:0 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:3d4 B:CLAW:FIRE:5d4 F:CAN_FLY F:DROP_CORPSE F:GOOD F:HAS_EGG F:HAS_LITE F:IMPRESED F:IM_COLD F:IM_FIRE F:IM_POIS F:MORTAL F:NO_CONF F:NO_SLEEP F:PET F:SMART S:1_IN_10 S:TELE_TO D:The ancestors of the Eagles of the Thunderlords, these are D:friendly funny flying creatures with power. N:941:Green Firebird G:B:G I:120:4d5:10:15:10 W:7:3:110:0 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:4d4 B:CLAW:FIRE:5d4 F:CAN_FLY F:DROP_CORPSE F:GOOD F:HAS_EGG F:HAS_LITE F:IMPRESED F:IM_COLD F:IM_FIRE F:IM_POIS F:MORTAL F:NO_CONF F:NO_SLEEP F:PET F:SMART S:1_IN_10 S:TELE_TO D:The ancestors of the Eagles of the Thunderlords, these are D:friendly funny flying creatures with power. N:942:Brown Firebird G:B:u I:120:5d5:10:15:10 W:10:3:120:0 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:5d4 B:CLAW:FIRE:7d4 F:CAN_FLY F:DROP_CORPSE F:GOOD F:HAS_EGG F:HAS_LITE F:IMPRESED F:IM_COLD F:IM_FIRE F:IM_POIS F:MORTAL F:NO_CONF F:NO_SLEEP F:PET F:SMART S:1_IN_10 S:TELE_TO D:The ancestors of the Eagles of the Thunderlords, these are D:friendly funny flying creatures with power. N:943:Bronze Firebird G:B:U I:120:6d5:15:15:10 W:13:3:130:0 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:6d4 B:CLAW:FIRE:7d4 F:CAN_FLY F:DROP_CORPSE F:GOOD F:HAS_EGG F:HAS_LITE F:IMPRESED F:IM_COLD F:IM_FIRE F:IM_POIS F:MORTAL F:NO_CONF F:NO_SLEEP F:PET F:SMART S:1_IN_10 S:TELE_TO D:The ancestors of the Eagles of the Thunderlords, these are D:friendly funny flying creatures with power. N:944:Gold Firebird G:B:y I:120:6d5:20:15:10 W:15:3:140:0 E:0:1:0:6:1:0 O:0:0:0:0 B:CLAW:HURT:6d4 B:CLAW:FIRE:8d4 F:CAN_FLY F:DROP_CORPSE F:GOOD F:HAS_EGG F:HAS_LITE F:IMPRESED F:IM_COLD F:IM_FIRE F:IM_POIS F:MORTAL F:NO_CONF F:NO_SLEEP F:PET F:SMART S:1_IN_10 S:TELE_TO D:The ancestors of the Eagles of the Thunderlords, these are D:friendly funny flying creatures with power. N:945:High-elven ranger G:h:G I:120:50d30:20:70:0 W:40:3:1400:500 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:10d8 B:HIT:HURT:10d8 F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:FRIENDS F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:MALE F:MORTAL F:OPEN_DOOR F:PET F:RES_NETH F:RES_WATE F:SMART S:1_IN_2 S:ARROW_4 D:An elf cloaked in green wielding a longbow. N:946:Uvatha the Horseman G:W:D I:120:24d100:90:60:10 W:40:13:0:10000 E:0:0:0:0:0:0 O:30:30:30:10 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:HIT:EXP_80:4d6 B:HIT:EXP_80:4d6 F:BASH_DOOR F:COLD_BLOOD F:DROP_2D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:HURT_LITE F:IM_COLD F:IM_POIS F:MALE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:SPECIAL_GENE F:UNDEAD F:UNIQUE D:A tall black Ringwraith, he is a master of horsemanship. He longs D:to taste your blood. N:947:Adunaphel the Quiet G:W:D I:120:27d100:90:60:10 W:43:13:0:13000 E:1:1:1:2:1:1 O:30:30:30:10 B:HIT:HURT:6d6 B:HIT:HURT:6d6 B:TOUCH:EXP_80:5d6 B:TOUCH:EXP_80:5d6 F:COLD_BLOOD F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:INVISIBLE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:PASS_WALL F:UNDEAD F:UNIQUE S:1_IN_3 S:BLIND S:BO_ACID S:BO_COLD S:BO_FIRE S:BO_NETH S:CAUSE_3 S:FORGET S:HOLD S:SCARE S:S_MONSTER D:A sorceress in life, Adunaphel quickly fell under Sauron's sway and the D:power of the rings. N:948:Akhorahil the Blind G:W:D I:120:30d100:90:70:10 W:45:13:0:15000 E:1:1:1:2:1:1 O:30:30:30:10 B:HIT:HURT:7d6 B:HIT:HURT:7d6 B:GAZE:EXP_80:6d6 B:WAIL:TERRIFY:6d6 F:BASH_DOOR F:COLD_BLOOD F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:UNDEAD F:UNIQUE S:1_IN_3 S:BLIND S:BO_COLD S:BO_FIRE S:BO_NETH S:CAUSE_3 S:DARKNESS S:HOLD S:SCARE S:S_MONSTERS D:A mighty sorcerer king, Akhorahil was blind in life. With powerful D:enchantments, he created jewelled eyes that enabled him to see better than D:any ordinary man ever could. N:949:Ren the Unclean G:W:D I:120:35d100:90:70:10 W:48:13:0:18000 E:1:1:1:2:1:1 O:30:30:30:10 B:HIT:HURT:7d7 B:HIT:HURT:7d7 B:TOUCH:EXP_80:6d7 B:WAIL:TERRIFY:6d7 F:BASH_DOOR F:COLD_BLOOD F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:INVISIBLE F:MALE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_FIRE S:BLIND S:BO_FIRE S:BO_NETH S:CAUSE_3 S:HOLD S:SCARE S:S_MONSTER D:Ren was an insane eastern king who believed himself to be the son of a D:volcano god. At an early age his sanity was destroyed by a plague that D:wiped out his family, and he never recovered. N:950:Ji Indur Dawndeath G:W:D I:120:40d100:90:70:10 W:52:13:0:22000 E:0:0:0:0:0:0 O:30:30:30:10 B:HIT:HURT:8d7 B:HIT:HURT:8d7 B:TOUCH:EXP_40:6d7 B:TOUCH:EXP_40:6d7 F:BASH_DOOR F:COLD_BLOOD F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:INVISIBLE F:MALE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_ACID S:BA_COLD S:BA_ELEC S:BA_FIRE S:BA_NETH S:BLIND S:CAUSE_3 S:HOLD S:SCARE S:S_UNDEAD D:This Ringwraith was a weak-minded sorcerer-king who fell easily under D:Sauron's power. N:951:Dwar, Dog Lord of Waw G:W:D I:120:45d100:90:90:10 W:56:13:0:25000 E:0:1:0:2:1:0 O:30:30:30:10 B:HIT:HURT:8d8 B:HIT:HURT:8d8 B:BITE:EXP_40:6d7 B:WAIL:TERRIFY:6d7 F:BASH_DOOR F:COLD_BLOOD F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_FIRE S:BA_NETH S:BLIND S:CAUSE_3 S:HOLD S:SCARE S:S_HOUND S:S_MONSTERS S:S_UNDEAD D:Dwar had a special affinity for dogs in life, and can still command them D:at will. He howls manically as he reaches out to destroy you. N:952:Hoarmurath of Dir G:W:D I:130:60d100:90:100:10 W:64:13:0:30000 E:0:0:0:0:0:0 O:30:30:30:10 B:HIT:HURT:9d9 B:HIT:HURT:9d9 B:TOUCH:EXP_80:6d7 B:WAIL:TERRIFY:6d7 F:BASH_DOOR F:COLD_BLOOD F:DROP_2D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:MALE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_COLD S:BA_NETH S:BLIND S:BO_COLD S:CAUSE_3 S:CAUSE_4 S:HOLD S:MIND_BLAST S:SCARE S:S_UNDEAD D:A Ringwraith powerful in fell sorcery, he yearns for the life he has D:exchanged for an unlife of everlasting torment. N:953:Khamul, the Black Easterling G:W:D I:130:70d100:90:100:10 W:72:13:2600:40000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:9d10 B:HIT:HURT:9d10 B:TOUCH:EXP_80:7d7 B:TOUCH:EXP_80:7d7 F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_3D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD F:UNIQUE S:1_IN_2 S:BA_COLD S:BA_FIRE S:BA_NETH S:BLIND S:BO_MANA S:CAUSE_3 S:CAUSE_4 S:HOLD S:SCARE S:S_HI_UNDEAD S:S_KIN S:TELE_LEVEL D:He was the warrior-king of the East, now a Ringwraith. Khamul is a powerful opponent, his skill in D:combat awesome and his form twisted by evil cunning. N:954:The Witch-King of Angmar G:W:D I:130:90d100:90:120:10 W:80:14:1800:60000 E:1:1:1:2:1:1 O:30:30:30:10 B:HIT:HURT:10d10 B:HIT:HURT:10d10 B:HIT:EXP_80:7d7 B:HIT:EXP_80:7d7 F:BASH_DOOR F:CAN_SPEAK F:COLD_BLOOD F:DROP_3D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:MALE F:MOVE_BODY F:NAZGUL F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RES_TELE F:SMART F:UNDEAD F:UNIQUE S:1_IN_2 S:BA_NETH S:BLIND S:BO_MANA S:BRAIN_SMASH S:CAUSE_3 S:HOLD S:SCARE S:S_HI_DRAGON S:S_HI_UNDEAD S:S_KIN S:S_MONSTERS S:S_WRAITH S:TELE_AWAY D:The Chief of the Ringwraiths. A fell being of devastating power, his D:spells are lethal and his combat blows crushingly hard. He moves at D:speed, and commands legions of evil to do his bidding. It is said that he D:is fated never to die by the hand of mortal man. N:955:Green Thunderlord G:B:g I:120:50d50:20:100:50 W:30:4:30000:10000 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:8d6 B:HIT:HURT:8d6 F:BASH_DOOR F:CAN_FLY F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FEMALE F:HAS_LITE F:IM_FIRE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:THUNDERLORD S:1_IN_4 S:BLINK S:BR_FIRE S:TELE_AWAY D:A Thunderlord. Among the weaker breeds, but still dangerous. N:956:Blue Thunderlord G:B:b I:120:60d60:20:100:50 W:40:4:30000:20000 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:8d7 B:HIT:HURT:8d7 F:BASH_DOOR F:CAN_FLY F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:HAS_LITE F:IM_FIRE F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SMART F:THUNDERLORD S:1_IN_4 S:BLINK S:BR_FIRE S:TPORT D:A Thunderlord. Among the weaker breeds, but still dangerous. N:957:Brown Thunderlord G:B:u I:130:70d70:30:100:50 W:50:4:30000:20000 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:8d9 B:HIT:HURT:8d9 F:BASH_DOOR F:CAN_FLY F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:HAS_LITE F:IM_FIRE F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SMART F:THUNDERLORD S:1_IN_4 S:BLINK S:BR_FIRE S:TPORT D:A Thunderlord. Beware its flame. N:958:Bronze Thunderlord G:B:U I:130:80d80:30:100:50 W:60:5:30000:20000 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:10d9 B:HIT:HURT:10d9 F:BASH_DOOR F:CAN_FLY F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:HAS_LITE F:IM_FIRE F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SMART F:THUNDERLORD S:1_IN_4 S:BLINK S:BR_FIRE S:BR_TIME S:TPORT D:A Thunderlord, mightiest among the males. N:959:Gold Thunderlord G:B:y I:130:90d90:30:100:50 W:70:5:30000:20000 E:1:1:1:2:1:1 O:50:50:0:0 B:HIT:HURT:10d9 B:HIT:HURT:10d9 B:HIT:HURT:10d9 B:HIT:HURT:10d9 F:BASH_DOOR F:CAN_FLY F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FEMALE F:HAS_LITE F:IM_FIRE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SMART F:THUNDERLORD S:1_IN_4 S:BLINK S:BR_FIRE S:BR_TIME S:S_THUNDERLORD S:TELE_AWAY S:TELE_TO S:TPORT D:A Thunderlord, among the queens of their kind. N:960:Blood Sprout G:,:g I:140:3d5:10:1:0 W:50:1:50:3 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:HURT:3d15 B:TOUCH:HURT:3d15 B:TOUCH:HURT:3d15 B:TOUCH:HURT:3d15 F:EMPTY_MIND F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_POIS F:KILL_TREES F:MORTAL F:NO_CONF F:NO_FEAR F:NO_SLEEP F:STUPID S:MULTIPLY D:A kind of giant mycorrhiza, corrupted into a carnivore by Morgoth. N:961:Gorlim, Betrayer of Barahir G:p:s I:120:16d100:20:120:40 W:41:3:1800:7000 E:1:1:1:2:1:1 O:20:80:0:0 B:HIT:HURT:8d6 B:HIT:HURT:8d6 B:HIT:UN_BONUS:6d8 B:HIT:UN_BONUS:6d8 F:BASH_DOOR F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_POIS F:MALE F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:SMART F:UNIQUE S:1_IN_2 S:BO_MANA S:BO_WATE S:CAUSE_3 D:This sad creature - once a mighty warrior - betrayed his former friends to D:Morgoth's army in return for, he thought, safety for himself and his wife. D:And so he fell under Morgoth's power and became little more than a mindless D:servant of evil, even though the other side of his "bargain" was not kept. N:962:The Blubbering idiot, agent of black market, Simon the weak G:t:W I:110:5d11:10:16:0 W:5:1:1500:50 E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:HURT:2d5 B:TOUCH:EAT_ITEM B:TOUCH:INSANITY:2d5 B:TOUCH:INSANITY:2d5 F:CAN_SPEAK F:CAN_SWIM F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HAS_LITE F:JOKEANGBAND F:MALE F:MALE F:MORTAL F:RAND_25 F:STUPID F:TAKE_ITEM F:UNIQUE F:WILD_TOO S:1_IN_8 S:SHRIEK D:He tends to blubber a lot, he was a simple blubbering idiot before he lost D:himself in the dungeon and fell under Morgoth's will. D:Now he is a mindless servant of Morgoth. Destroy him - if you can... N:963:Aranea G:S:r I:120:20d10:20:45:50 W:30:2:1000:250 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:POISON:2d8 B:CLAW:POISON:2d8 B:BITE:POISON:2d6 B:BITE:POISON:2d6 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FRIENDS F:HURT_LITE F:IM_POIS F:OPEN_DOOR F:SPIDER S:1_IN_4 S:BO_FIRE S:CAUSE_3 S:HOLD S:MISSILE S:SLOW D:A red arachnid with legs weaving spells in the air. N:964:Elder aranea G:S:v I:120:30d20:20:65:50 W:40:3:1800:2500 E:0:1:0:2:1:0 O:0:0:0:0 B:CLAW:POISON:5d8 B:CLAW:POISON:5d8 B:BITE:HALLU:5d6 B:BITE:HALLU:5d6 F:ANIMAL F:BASH_DOOR F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HURT_LITE F:IM_FIRE F:IM_POIS F:OPEN_DOOR F:SMART F:SPIDER S:1_IN_6 S:BA_FIRE S:BO_FIRE S:CAUSE_3 S:DRAIN_MANA S:HEAL S:HOLD S:MIND_BLAST S:SLOW S:S_SPIDER D:A vast, bloated arachnid, master of its brood: among the more terrible of D:Ungoliant's descendants, this is a monster such as those who haunted the dread D:valley of Nan Dungortheb long ago. N:965:Giant brown tick G:S:u I:110:16d8:12:50:20 W:25:2:400:27 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:POISON:2d6 B:STING:BLIND:1d1 F:ANIMAL F:BASH_DOOR F:CAN_FLY F:IM_POIS F:MORTAL F:WEIRD_MIND D:It is moving slowly towards you. N:966:Wavelord G:p:b I:120:16d100:30:120:40 W:61:3:1800:7000 E:1:1:1:2:1:1 O:20:50:10:5 B:HIT:HURT:8d9 B:HIT:COLD:8d9 B:HIT:HURT:8d9 B:HIT:COLD:8d9 F:AQUATIC F:CAN_SWIM F:DROP_3D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_USEFUL F:FRIENDS F:GOOD F:HAS_LITE F:IM_POIS F:MORTAL F:NO_CONF F:NO_FEAR F:NO_SLEEP F:PET F:REGENERATE F:RES_NEXU F:RES_WATE F:SMART F:SUSCEP_FIRE F:TAKE_ITEM F:WILD_OCEAN F:WILD_SHORE F:WILD_TOO S:1_IN_4 S:BA_WATE S:BO_ICEE S:BO_WATE D:The Dolphiners came with the Thunderlords from their far home. D:These friendly beings ride their sharks into combat to assist you. N:967:Novice possessor (soul) G:G:D I:110:1d1:30:1:10 W:10:3:10:0 E:0:0:0:0:0:0 O:0:0:0:0 F:NO_CUT F:POSSESSOR F:SMART D:It does not look that powerful. N:968:Bat of Gorgoroth G:b:g I:120:20d10:20:30:30 W:28:3:150:100 E:0:1:1:0:1:0 O:0:0:0:0 B:BITE:POISON:1d10 B:CLAW:HURT:1d4 F:AI_ANNOY F:ANIMAL F:BASH_DOOR F:CAN_FLY F:DROP_60 F:DROP_CORPSE F:FRIENDS F:IM_POIS F:MORTAL F:MOVE_BODY F:MOVE_BODY F:RAND_25 F:WEIRD_MIND S:1_IN_8 S:BR_DARK S:BR_POIS S:SCARE D:Fed with horrid meats and grown to enormous size, this slavering creature D:seeks livelier prey. N:969:The Princess G:p:y I:110:1d1:40:250:3 W:0:4:730:0 E:0:1:1:2:1:1 O:0:0:1:0 F:CAN_SPEAK F:FEMALE F:FORCE_MAXHP F:GOOD F:MORTAL F:NEVER_BLOW F:NEVER_MOVE F:NO_DEATH F:NO_TARGET F:PET F:RES_TELE F:SPECIAL_GENE F:UNIQUE D:The princess of an unknown kingdom, you need to save her! N:970:Merton Proudfoot, the lost hobbit G:h:v I:110:1d1:40:250:3 W:1:1:730:0 E:0:1:1:2:1:1 O:0:0:0:1 F:CAN_SPEAK F:FORCE_MAXHP F:GOOD F:MALE F:MORTAL F:NEVER_BLOW F:NEVER_MOVE F:NO_DEATH F:NO_TARGET F:PET F:SPECIAL_GENE F:UNIQUE D:The poor hobbit got lost in the dreadful maze! N:971:The Wight-King of the Barrow-downs G:W:v I:120:38d22:30:45:0 W:46:3:0:22000 E:0:0:0:0:0:0 O:15:55:15:0 B:HIT:HURT:2d10 B:WAIL:PARALYZE:2d6 B:TOUCH:EXP_80:4d8 B:TOUCH:EXP_80:4d8 F:CAN_FLY F:CAN_SPEAK F:CAN_SWIM F:COLD_BLOOD F:DROP_2D2 F:DROP_4D2 F:EVIL F:FORCE_MAXHP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:SMART F:SPECIAL_GENE F:UNDEAD F:UNIQUE S:1_IN_4 S:BA_NETH S:CAUSE_3 S:HOLD S:SCARE D:He has lived in the Barrow-Downs for centuries after his first death at the D:hands of the Witch-King of Angmar. A once loyal captain under the D:Witch-King's command, he now awaits a time when his undead forces shall D:rise again to avenge their deaths. N:972:Adventurer G:@:U I:115:3d20:50:50:10 W:0:3:100:0 O:50:50:0:0 B:HIT:HURT:2d6 B:PUNCH:HURT:1d7 B:KICK:HURT:1d8 F:CAN_SWIM F:FORCE_MAXHP F:NO_CONF F:NO_SLEEP F:OPEN_DOOR F:SMART F:SPECIAL_GENE D:A great warrior. N:973:Experienced possessor (soul) G:G:D I:120:5d5:30:50:10 W:30:3:10:0 O:0:0:0:0 F:NO_CUT F:POSSESSOR F:SMART S:1_IN_9 S:S_KIN D:It does not look that powerful. N:974:Old possessor (soul) G:G:D I:130:10d10:30:100:10 W:95:3:10:0 O:0:0:0:0 F:NO_CUT F:POSSESSOR F:SMART S:1_IN_4 S:S_KIN D:It does not look that powerful. N:976:Bronze dragon worm G:w:U I:100:10d15:10:40:80 W:20:3:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:HURT:3d5 F:ATTR_MULTI F:BASH_DOOR F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:MORTAL F:NO_CONF F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_CONF S:MULTIPLY D:You thought dragons used eggs, but this worm has the scales, and the bad D:breath, and the fiery eyes, of a real dragon. Its scales glitter in D:a multitude of perplexing and distracting ways. N:977:Gold dragon worm G:w:y I:100:10d15:10:40:80 W:20:3:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:HURT:3d5 F:ATTR_MULTI F:BASH_DOOR F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:MORTAL F:NO_STUN F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_SOUN S:MULTIPLY D:You thought dragons used eggs, but this worm has the scales, and the bad D:breath, and the fiery eyes, of a real dragon. You can feel the air itself D:vibrating as you near it. N:978:Moldoux, the Defenceless Mold G:m:v I:100:1d1:1:1:0 W:1:1:20:3 E:0:0:0:0:0:0 O:0:0:0:0 F:EMPTY_MIND F:FORCE_DEPTH F:IM_POIS F:JOKEANGBAND F:MORTAL F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:ONLY_DEPTH F:STUPID F:UNIQUE F:WYRM_PROTECT D:A small strange growth. It seems to be defenceless... N:979:The Physics Teacher G:p:w I:120:65d100:30:120:15 W:62:3:100000:13500 E:1:1:1:2:1:1 O:20:20:20:20 B:TOUCH:LOSE_INT:13d13 B:TOUCH:LOSE_WIS:13d13 B:GAZE:PARALYZE B:WAIL:EXP_80 F:ANIMAL F:AURA_FIRE F:BASH_DOOR F:CAN_SPEAK F:DEMON F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:JOKEANGBAND F:MALE F:MOVE_BODY F:NO_CUT F:ONLY_ITEM F:OPEN_DOOR F:PASS_WALL F:SMART F:UNDEAD F:UNIQUE S:1_IN_3 S:BA_WATE S:BR_FIRE S:BR_PLAS S:BR_TIME S:FORGET S:ROCKET D:A keeper of forbidden wisdom, this Teacher bombards you with his mastery D:over elements of matter. N:980:Ar-Pharazon the Golden G:p:y I:130:50d100:30:45:255 W:55:1:0:2500 E:1:1:1:2:1:1 O:20:70:10:0 B:HIT:HURT:8d12 B:HIT:HURT:8d12 B:HIT:HURT:8d12 B:HIT:HURT:8d12 F:AQUATIC F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:ONLY_ITEM F:OPEN_DOOR F:SMART F:SPECIAL_GENE F:TAKE_ITEM F:UNIQUE S:1_IN_6 S:HASTE S:HEAL S:S_KIN S:S_MONSTERS S:TELE_AWAY D:Last and proudest king of ancient Numenor. Corrupted by power and D:avarice, he fell victim to Sauron's wiles, tried to fight the immortals D:themselves, and condemned Numenor to oblivion. N:981:Doppelganger G:@:w I:1:1d1:1:1:1 E:0:0:0:0:0:0 O:0:0:0:0 F:DOPPLEGANGER F:HAS_LITE F:NEVER_BLOW F:NEVER_MOVE D:It looks like you... N:982:Marylene, Heartbreakeress of the Netherworld G:P:W I:155:200d120:155:175:0 W:127:1:1600:66666 E:1:1:1:2:1:1 O:30:30:30:10 B:GAZE:PARALYZE:20d15 B:HIT:EXP_80:20d17 B:BITE:LOSE_ALL:10d12 B:TOUCH:INSANITY:12d9 F:ATTR_ANY F:ATTR_MULTI F:AURA_COLD F:AURA_ELEC F:AURA_FIRE F:CAN_FLY F:CAN_SPEAK F:CAN_SWIM F:DEMON F:DG_CURSE F:DROP_1D2 F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:DROP_SKELETON F:EVIL F:FEMALE F:FORCE_MAXHP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:JOKEANGBAND F:KILL_BODY F:KILL_WALL F:MORTAL F:NO_CONF F:NO_FEAR F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:POWERFUL F:REFLECTING F:REGENERATE F:RES_NETH F:RES_TELE F:RES_TELE F:SMART F:UNIQUE F:WEIRD_MIND F:WYRM_PROTECT S:1_IN_1 S:BA_CHAO S:BLIND S:BRAIN_SMASH S:BR_CHAO S:BR_CONF S:BR_DISE S:BR_NETH S:BR_SOUN S:BR_TIME S:CAUSE_1 S:CAUSE_2 S:CAUSE_3 S:CAUSE_4 S:CONF S:FORGET S:HASTE S:HEAL S:HOLD S:MIND_BLAST S:SHRIEK S:SLOW S:S_ANGEL S:S_UNIQUE S:TELE_TO S:TPORT D:A woman of mind-shattering beauty, none can match her beauty. She is perfect, D:and totally evil. She loves nothing but herself and her evil is as D:great as her beauty. No one can stand against her, even DarkGod. D:As you see her approaching, you feel your heart breaking. D:She is the perfection, don't even try against her; you will surely lose D:your mind... N:983:The Greater Lag Monster G:U:v I:110:60d100:40:10:3 W:95:4:730:0 E:0:0:0:0:0:0 O:40:40:0:10 B:GAZE:PARALYZE:20d15 B:HIT:HURT:15d10 B:TOUCH:EXP_80:10d5 B:TOUCH:EAT_ITEM F:DEMON F:DROP_3D2 F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:JOKEANGBAND F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:RAND_50 F:RES_NETH F:RES_TELE F:TAKE_ITEM F:UNIQUE F:WEIRD_MIND F:WYRM_PROTECT S:1_IN_2 S:BLIND S:BRAIN_SMASH S:BR_CONF S:BR_GRAV S:BR_INER S:BR_TIME S:CONF S:FORGET S:HASTE S:HEAL S:HOLD S:SCARE S:SHRIEK S:SLOW S:S_ANGEL S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_HOUND S:S_HYDRA S:S_MONSTERS S:S_UNIQUE S:TELE_TO D:It is even worse than the RNG, coming from Mangband, D:it seeks to crush you to pulp... and surely can. N:985:Bullroarer the Hobbit G:h:U I:120:6d10:16:8:10 W:5:3:1000:90 E:1:1:1:2:1:1 O:25:55:0:20 B:HIT:HURT:1d8 B:HIT:HURT:1d8 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FORCE_MAXHP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE D:He is a sturdy hobbit who is renowned for his unusual strength and D:vigour. He can prove a troublesome opponent. N:986:3-headed hydra G:M:o I:120:100d5:20:65:20 W:20:2:4500:350 E:0:1:0:2:2:0 O:0:0:0:0 B:BITE:HURT:2d6 B:BITE:HURT:2d6 B:BITE:HURT:2d6 F:ANIMAL F:BASH_DOOR F:CAN_SWIM F:DROP_2D2 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_SLEEP F:MORTAL F:MOVE_BODY F:ONLY_GOLD F:OPEN_DOOR F:WILD_SHORE F:WILD_TOO S:1_IN_9 S:SCARE D:A strange reptilian creature with three heads, guarding its hoard. N:987:Uldor the Accursed G:p:U I:110:10d100:20:70:40 W:28:4:2000:600 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:4d6 B:HIT:HURT:4d6 B:HIT:HURT:4d6 B:HIT:HURT:4d6 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:TAKE_ITEM F:UNIQUE S:1_IN_10 S:S_KIN D:An evil and cunning man from the East. Having once sworn allegiance to the D:sons of Feanor, it was Uldor's treachery that turned the tide of the Battle D:of Unnumbered Tears in Morgoth's favour. N:988:Mystic G:p:o I:120:35d10:30:50:5 W:33:3:1400:500 E:1:1:1:2:1:1 O:30:0:60:10 B:KICK:HURT:10d2 B:KICK:HURT:10d2 B:KICK:HURT:10d2 B:KICK:HURT:10d2 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_POIS F:INVISIBLE F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_6 S:HEAL S:S_ANIMAL S:S_SPIDER D:An adept at unarmed combat, the mystic strikes with stunning power. He D:can summon help from nature and is able to focus his power to ease any D:pain. N:989:Elder vampire G:V:r I:120:34d100:20:90:10 W:54:3:1700:4500 E:1:1:1:2:1:1 O:0:70:30:0 B:HIT:HURT:4d6 B:HIT:HURT:4d6 B:BITE:EXP_80:5d6 B:BITE:EXP_80:5d6 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_4D2 F:DROP_60 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:REGENERATE F:RES_TELE F:UNDEAD S:1_IN_7 S:BLIND S:BO_NETH S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:DARKNESS S:DRAIN_MANA S:HOLD S:SCARE S:S_UNDEAD D:A terrible robed undead figure, this creature has existed in its D:unlife for many centuries by stealing the life of others. It can D:summon the very shades of its victims from beyond the grave to D:come enslaved to its aid. N:990:Ulfang the Black G:p:U I:120:25d100:20:90:40 W:44:5:2100:1200 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:5d8 B:HIT:HURT:5d8 B:HIT:HURT:5d8 B:HIT:HURT:5d8 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_RANDART F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:HAS_LITE F:IM_COLD F:IM_ELEC F:IM_FIRE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:SPECIAL_GENE F:TAKE_ITEM F:UNIQUE S:1_IN_10 S:S_KIN S:S_MONSTERS D:A short and swarthy Easterling dressed in black. He and his three sons D:once openly swore allegiance to the High Elves, but were secretly in the D:pay of Morgoth. N:991:Demonologist G:p:R I:120:28d10:20:50:10 W:36:2:1100:700 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:HURT:2d6 B:HIT:HURT:2d6 B:HIT:HURT:2d6 F:BASH_DOOR F:DROP_1D2 F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MALE F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:RES_NETH F:RES_NEXU F:SMART S:1_IN_2 S:BO_FIRE S:HOLD S:S_DEMON S:TPORT D:A figure twisted by evil standing in robes of deepest crimson. N:992:Hezrou G:U:g I:110:52d10:20:40:80 W:41:3:2100:2500 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:HURT:3d4 B:HIT:HURT:3d4 F:BASH_DOOR F:DEMON F:DROP_2D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:FRIENDS F:IM_FIRE F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_9 S:BO_FIRE S:S_DEMON D:It is a demon of lizard form with cruel-looking jaws. N:993:Glabrezu G:U:U I:110:70d10:20:40:80 W:43:2:2300:3000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:HURT:3d4 B:HIT:HURT:3d4 F:BASH_DOOR F:DEMON F:DROP_90 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_9 S:BO_FIRE S:S_DEMON D:It is a demon with arms and pincers, its form a true mockery of life. N:994:Nalfeshnee G:U:r I:110:90d10:20:50:80 W:45:2:6000:5000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:HURT:3d4 B:HIT:HURT:3d4 B:HIT:HURT:3d4 F:AURA_FIRE F:BASH_DOOR F:DEMON F:DROP_1D2 F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_9 S:BLIND S:BR_FIRE S:CONF S:S_DEMON D:It is a large demon with the head of a giant boar. Flames run up and down D:its length. N:995:Marilith G:U:y I:120:20d70:20:75:80 W:47:2:3000:7000 E:3:0:3:4:1:0 O:0:50:50:0 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:HIT:HURT:3d6 B:HIT:HURT:3d6 F:BASH_DOOR F:DEMON F:DROP_1D2 F:DROP_CORPSE F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_9 S:BLIND S:CAUSE_2 S:S_DEMON D:She is a demon of female form with many arms, each bearing deadly weapons. N:996:Lesser Balrog G:U:v I:120:20d100:20:50:80 W:49:2:9000:10000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:FIRE:4d12 B:HIT:FIRE:4d12 B:CRUSH:HURT:3d12 B:TOUCH:UN_POWER F:AURA_FIRE F:BASH_DOOR F:DEMON F:DROP_1D2 F:DROP_2D2 F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_FIRE F:KILL_WALL F:MOVE_BODY F:NONLIVING F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_4 S:BLIND S:BR_FIRE S:CONF S:S_DEMON D:It is a massive humanoid demon wreathed in flames. N:997:Master mystic G:p:o I:130:11d100:30:60:5 W:50:3:1600:6000 E:1:1:1:2:1:1 O:40:0:40:20 B:KICK:HURT:10d2 B:KICK:HURT:10d2 B:HIT:POISON:20d1 B:HIT:PARALYZE:15d1 F:BASH_DOOR F:DROP_1D2 F:DROP_2D2 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_3 S:HEAL S:S_ANIMALS S:S_SPIDER D:A lord of all that is natural, skilled in the mystic ways. He is a master D:of martial arts and is at one with nature, able to summon help from the D:wild if need be. N:998:Grand master mystic G:p:o I:130:22d100:30:80:5 W:57:3:1800:15000 E:1:1:1:2:1:1 O:40:0:40:20 B:KICK:HURT:20d2 B:KICK:HURT:10d2 B:HIT:POISON:20d1 B:HIT:PARALYZE:15d1 F:BASH_DOOR F:DROP_4D2 F:DROP_CORPSE F:DROP_SKELETON F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:MALE F:MORTAL F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR S:1_IN_2 S:HEAL S:MIND_BLAST S:S_ANIMALS S:S_HOUND S:S_SPIDER D:He is one of the few true masters of the art, being extremely skillful in D:all forms of unarmed combat and controlling the world's natural creatures D:with disdainful ease. N:999:Erinyes G:U:u I:110:24d10:20:50:80 W:38:2:0:1000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:HURT:3d4 B:TOUCH:LOSE_STR:1d5 F:BASH_DOOR F:DEMON F:DROP_60 F:EVIL F:FEMALE F:FORCE_MAXHP F:FORCE_SLEEP F:IM_FIRE F:IM_POIS F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL S:1_IN_7 S:BLIND S:BO_FIRE S:CONF D:It is a lesser demon of female form; however, she takes little time to D:show her true colours. N:1000:Novice mindcrafter G:p:y I:110:6d8:20:10:5 W:4:1:900:18 E:1:1:1:2:1:1 O:0:50:0:30 B:HIT:HURT:1d6 F:DROP_60 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:MORTAL F:NO_CONF F:NO_SLEEP F:OPEN_DOOR F:WILD_TOO S:1_IN_9 S:BLIND S:CONF S:SCARE S:SLOW D:A novice in the arts of mind over matter. N:1001:Polyphemus, the Blind Cyclops G:P:g I:130:65d100:40:140:40 W:69:3:40000:29000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:11d10 B:HIT:SHATTER:11d10 B:HIT:HURT:11d10 B:HIT:SHATTER:11d10 F:BASH_DOOR F:CAN_SWIM F:DROP_2D2 F:DROP_3D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:GIANT F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_ITEM F:MALE F:ONLY_ITEM F:RAND_25 F:UNIQUE S:1_IN_5 S:ARROW_4 S:BA_ACID S:BA_WATE S:BO_ICEE S:BO_WATE D:No ordinary cyclops, but the son of a sea-god: he wields the powers of D:elemental water as well as the considerable strength of a cyclops. His D:one eye was blinded long ago by the warrior Odysseus, but he has trained D:himself to hear so well that it nearly makes up for his disability. N:1002:Great Wyrm of Perplexity G:D:U I:120:40d100:30:150:80 W:63:2:190000:20000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:CONFUSE:6d14 B:BITE:CONFUSE:6d14 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:ONLY_ITEM F:POWERFUL F:SMART S:1_IN_4 S:BLIND S:BR_CONF S:CONF S:SCARE D:A dragon of great size and power. Its polished bronze scales reflect the D:light in strange and confusing patterns, and you find it hard to keep your D:mind on the job of fighting for your life. N:1004:Great Wyrm of Thunder G:D:y I:120:50d100:30:150:80 W:67:2:190000:23000 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:4d12 B:CLAW:HURT:4d12 B:BITE:HURT:6d14 B:BITE:HURT:6d14 F:ATTR_MULTI F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:POWERFUL S:1_IN_4 S:BLIND S:BR_SOUN S:CONF S:SCARE D:A dragon of gigantic proportions, with destructive abilities to match. The D:sheer loudness of its roar leaves you stunned and unable to think clearly D:enough to defend yourself adequately. N:1005:Silver mouse G:r:W I:110:1d3:8:4:20 W:4:1:200:1 E:0:1:0:2:1:0 O:0:0:0:0 B:BITE:EAT_LITE:1d2 F:ANIMAL F:CAN_SWIM F:DROP_CORPSE F:MORTAL F:RAND_25 S:MULTIPLY D:It is about three feet long with large teeth. As the light of your lamp falls D:on it, it seems to grow stronger. N:1006:The Rat King G:r:v I:120:20d12:30:30:0 W:18:1:950:32 E:1:1:1:2:1:1 O:0:0:0:0 B:CLAW:HURT:3d2 B:CLAW:HURT:3d2 B:BITE:DISEASE:4d2 B:BITE:DISEASE:4d2 F:ANIMAL F:BASH_DOOR F:ESCORT F:ESCORTS F:FORCE_MAXHP F:MORTAL F:NO_CONF F:NO_SLEEP F:UNIQUE D:A massive rat. He's the leader of the pack. N:1007:Vort the Kobold Queen G:k:v I:110:12d10:20:20:20 W:7:3:1000:100 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:HURT:1d10 B:HIT:HURT:1d10 F:BASH_DOOR F:CAN_SPEAK F:DROP_1D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:ESCORT F:ESCORTS F:EVIL F:FEMALE F:FORCE_MAXHP F:HAS_LITE F:IM_POIS F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:UNIQUE S:1_IN_6 S:CAUSE_1 S:CONF S:HEAL S:MISSILE D:Where Mughash is the strongest of his kind, his consort Vort is the D:wisest: she is her tribe's chief shamaness. N:1008:Giant black louse G:I:D I:120:1d2:6:7:10 W:14:1:100:3 E:0:0:0:0:0:0 O:0:0:0:0 B:BITE:HURT:1d2 F:ANIMAL F:CAN_FLY F:MORTAL F:RAND_25 F:RAND_50 F:WEIRD_MIND S:MULTIPLY D:It is six inches long. N:1009:Fire Phantom G:G:r I:120:10d100:20:90:40 W:34:5:0:1200 E:0:0:0:0:0:0 O:0:0:100:0 B:HIT:HURT:5d5 F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_GOOD F:FORCE_MAXHP F:HAS_LITE F:MALE F:MORTAL F:NO_CONF F:NO_CUT F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:OPEN_DOOR F:PASS_WALL F:REGENERATE F:TAKE_ITEM F:UNDEAD F:UNIQUE S:1_IN_6 S:BR_FIRE S:CONF S:HOLD S:MIND_BLAST S:SCARE D:He's back from the grave for vengeance on those who D:burnt him. He has no mercy for those in his way. N:1010:The Insane Player G:p:v I:120:18d100:25:100:10 W:36:2:1500:1200 E:1:1:1:2:1:1 O:20:20:20:20 B:HIT:HURT:3d8 F:ATTR_MULTI F:BASH_DOOR F:CAN_SPEAK F:DROP_2D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_SKELETON F:FORCE_MAXHP F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:MALE F:NO_CONF F:NO_FEAR F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:RAND_25 F:UNIQUE S:1_IN_4 S:SCARE S:SHRIEK S:TELE_TO D:Once a powerful adventurer, this poor fighter has seen a few too many D:software bugs in his time. Any shred of lucidity is long gone, but D:he still remains dangerous. He wanders aimlessly through the dungeon D:randomly striking at foes both real and imagined, all the while screaming D:out at the world that caused his condition. N:1012:Vermicious Knid G:j:s I:110:90d10:20:55:100 W:44:2:1400:2100 E:0:0:0:0:0:0 O:40:30:20:10 B:TOUCH:TERRIFY:4d6 B:CRAWL:HURT:4d6 B:ENGULF:HURT:4d6 F:COLD_BLOOD F:DROP_2D2 F:EVIL F:FRIENDS F:HURT_ROCK F:IM_COLD F:JOKEANGBAND F:NONLIVING F:NO_CUT F:NO_FEAR F:ONLY_ITEM F:OPEN_DOOR F:SMART F:WEIRD_MIND D:An amorphous shape that looks like wet grey clay with two pale eyes. D:It is totally silent as it oozes towards you. N:1013:Bone golem G:g:w I:120:35d100:20:170:50 W:61:3:5000:23000 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:UN_BONUS:8d8 B:HIT:UN_BONUS:8d8 B:HIT:LOSE_STR:6d6 B:HIT:LOSE_STR:6d6 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:RES_TELE F:UNDEAD S:1_IN_3 S:BA_NETH S:BRAIN_SMASH S:CAUSE_4 S:DRAIN_MANA S:S_HI_UNDEAD S:TELE_TO D:A skeletal form, black as night, constructed from the bones of its D:previous victims. N:1015:Bronze golem G:g:o E:2:1:2:4:1:1 O:0:0:0:0 I:120:40d100:25:170:50 W:65:3:5500:26000 B:HIT:HURT:10d10 B:HIT:HURT:10d10 B:HIT:HURT:10d10 B:HIT:HURT:10d10 F:BASH_DOOR F:COLD_BLOOD F:EMPTY_MIND F:FORCE_MAXHP F:FORCE_SLEEP F:IM_ELEC F:IM_FIRE F:IM_POIS F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:OPEN_DOOR F:RES_TELE S:1_IN_3 S:BA_ELEC S:BA_FIRE S:BO_PLAS S:BR_FIRE S:S_HI_DEMON S:TELE_TO D:A gigantic four-armed animated bronze statue, glowing with great heat. N:1023:Blue dragon worm G:w:B I:100:10d15:10:40:80 W:20:3:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:HURT:3d5 F:ATTR_MULTI F:BASH_DOOR F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:IM_ELEC F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_ELEC S:MULTIPLY D:You thought dragons used eggs, but this worm has the scales, and the bad D:breath, and the fiery eyes, of a real dragon. Sparks fly from its jaws. N:1024:White dragon worm G:w:W I:100:10d15:10:40:80 W:20:3:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:HURT:3d5 F:ATTR_MULTI F:BASH_DOOR F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:IM_COLD F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_COLD S:MULTIPLY D:You thought dragons used eggs, but this worm has the scales, and the bad D:breath, and the fiery eyes, of a real dragon. Its breath condenses in the air. N:1025:Green dragon worm G:w:G I:100:10d15:10:40:80 W:20:3:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:HURT:3d5 F:ATTR_MULTI F:BASH_DOOR F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:IM_POIS F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_POIS S:MULTIPLY D:You thought dragons used eggs, but this worm has the scales, and the bad D:breath, and the fiery eyes, of a real dragon. You can smell foul gases D:on its breath. N:1026:Black dragon worm G:w:s I:100:10d15:10:40:80 W:20:3:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:HURT:3d5 F:ATTR_MULTI F:BASH_DOOR F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:IM_ACID F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_ACID S:MULTIPLY D:You thought dragons used eggs, but this worm has the scales, and the bad D:breath, and the fiery eyes, of a real dragon. Acidic drool drips from its jaws. N:1027:Red dragon worm G:w:R I:100:10d15:10:40:80 W:20:3:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:HURT:3d5 F:ATTR_MULTI F:BASH_DOOR F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:IM_FIRE F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_FIRE S:MULTIPLY D:You thought dragons used eggs, but this worm has the scales, and the bad D:breath, and the fiery eyes, of a real dragon. Smoke comes from its mouth. N:1028:Multi-hued dragon worm G:w:v I:100:10d20:10:40:80 W:23:3:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:HURT:3d3 B:CLAW:HURT:3d3 B:BITE:HURT:3d5 F:ATTR_MULTI F:BASH_DOOR F:DRAGON F:DROP_60 F:DROP_CORPSE F:EVIL F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:ONLY_GOLD F:OPEN_DOOR F:RAND_25 F:RAND_50 S:1_IN_6 S:BR_ACID S:BR_COLD S:BR_ELEC S:BR_FIRE S:BR_POIS S:MULTIPLY D:You thought dragons used eggs, but this worm has the scales, and the bad D:breath, and the fiery eyes, of a real dragon. Its scales shimmer different D:colours as you watch. N:1029:The Minotaur of the Labyrinth G:H:s I:130:150d10:13:25:10 W:40:2:17500:3100 E:1:1:1:2:1:1 O:0:0:0:0 B:BUTT:HURT:4d6 B:BUTT:HURT:4d6 B:BUTT:HURT:3d6 B:BUTT:HURT:3d6 F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:EVIL F:MORTAL F:SPECIAL_GENE F:UNIQUE D:It is a cross between a human and a bull. N:1030:The Sandworm Queen G:w:v I:120:30d20:10:40:80 W:30:3:4500:12 E:0:0:0:0:1:0 O:30:60:0:10 B:CLAW:ACID:5d4 B:CLAW:POISON:5d4 B:BITE:FIRE:5d4 B:BITE:ELEC:5d4 F:ANIMAL F:BASH_DOOR F:DROP_60 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EMPTY_MIND F:ESCORT F:EVIL F:FEMALE F:FORCE_MAXHP F:IM_ACID F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:NO_CONF F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:SPECIAL_GENE F:UNIQUE S:1_IN_2 S:BR_POIS S:S_KIN D:Queen and mother of the sandworms, fear her and her prolific children. N:1031:Sandworm G:w:y I:115:10d15:10:40:80 W:27:6:4500:12 E:0:0:0:0:1:0 O:0:0:0:0 B:CLAW:POISON:4d4 B:CLAW:POISON:4d4 B:CLAW:POISON:4d4 B:BITE:HURT:5d5 F:DROP_CORPSE F:EMPTY_MIND F:EVIL F:FORCE_MAXHP F:IM_ELEC F:IM_FIRE F:IM_POIS F:MORTAL F:POWERFUL F:RAND_25 S:MULTIPLY D:Offbreed of the Sandworm Queen, they are harmless alone... N:1032:Tik'srvzllat G:G:v I:142:180d100:200:170:0 W:127:2:1000:350000 E:1:1:1:2:1:1 O:50:0:50:0 B:GAZE:UN_BONUS:10d10 B:GAZE:TIME:10d10 B:GAZE:INSANITY:10d10 B:GAZE:INSANITY:10d5 F:AURA_COLD F:COLD_BLOOD F:DROP_3D2 F:DROP_4D2 F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:INVISIBLE F:NO_CUT F:ONLY_ITEM F:PASS_WALL F:POWERFUL F:RES_NETH F:SPECIAL_GENE F:UNDEAD F:UNIQUE F:WEIRD_MIND S:1_IN_2 S:BA_NETH S:BR_DISE S:S_DEMON S:S_DRAGON S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_KIN S:S_UNDEAD S:S_UNIQUE S:S_WRAITH D:A disembodied and barely sentient mind, Tik'srvzllat floated D:through the void for eons before being awakened by sorcery, pulled D:into the nether realm, and shaped into the being you see before you. D:A flickering purple outline of a sphere, with eerie yellow-purple D:mist circling rapidly around it, Tik'srvzllat threatens your sanity D:with its appearance alone. N:1033:The Glass Golem G:g:W I:130:100d15:200:170:0 W:52:4:0:2000 E:0:0:0:0:0:0 O:0:0:0:0 B:HIT:INSANITY:5d6 B:HIT:INSANITY:6d6 B:HIT:INSANITY:7d6 B:HIT:INSANITY:6d6 F:BASH_DOOR F:CAN_FLY F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:ESCORT F:ESCORTS F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_WALL F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:POWERFUL F:SPECIAL_GENE F:UNIQUE S:1_IN_4 S:BR_CONF S:BR_DARK S:BR_LITE S:BR_WALL S:SHRIEK S:S_KIN S:TELE_LEVEL D:One of the last creations of the petty dwarves of Ludarin, its existence D:explains their destruction. A creation of finest glass, the body of this D:creature bends and amplifies light in a way that makes you unsure of its D:position. You feel somewhat dizzy as the radiant light reflects off the D:walls, the ceiling and your gear. N:1034:The White Balrog G:U:W I:120:25d100:20:100:100 W:50:3:12000:25000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:COLD:4d12 B:HIT:COLD:4d12 B:CRUSH:HURT:3d12 B:TOUCH:UN_POWER F:AURA_COLD F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_2D2 F:DROP_GOOD F:DROP_RANDART F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_COLD F:KILL_WALL F:MOVE_BODY F:NONLIVING F:NO_CONF F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:SMART F:SPECIAL_GENE F:UNIQUE S:1_IN_4 S:BA_NETH S:BLIND S:BO_COLD S:BRAIN_SMASH S:BR_COLD S:CONF S:S_DEMON S:S_UNDEAD D:It is a massive humanoid demon wreathed in frost, wielding a cruel looking D:pike in its hands. N:1035:Golgarach, the Living Rock G:#:W I:120:50d30:20:100:40 W:45:2:0:1500 E:0:0:0:0:0:0 O:60:0:40:0 B:HIT:HURT:4d6 B:HIT:HURT:4d6 B:HIT:HURT:4d6 F:BASH_DOOR F:CHAR_MULTI F:COLD_BLOOD F:DROP_RANDART F:EMPTY_MIND F:ESCORT F:FORCE_SLEEP F:HURT_ROCK F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_POIS F:KILL_BODY F:NONLIVING F:NO_CONF F:NO_CUT F:NO_CUT F:NO_SLEEP F:PASS_WALL F:SPECIAL_GENE F:UNIQUE S:1_IN_10 S:BA_FIRE S:BO_ACID S:S_KIN D:Deep in the heart of the earth, even the rock itself is sentient D:and has learned to despise intruders. N:1036:Atlas, the Titan G:P:s I:130:100d100:30:160:15 W:76:3:70000:37000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:SHATTER:13d13 B:HIT:CONFUSE:13d13 B:HIT:SHATTER:13d13 B:HIT:CONFUSE:13d13 F:BASH_DOOR F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:GIANT F:HAS_LITE F:HURT_ROCK F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_WALL F:MALE F:ONLY_ITEM F:OPEN_DOOR F:SMART F:TAKE_ITEM F:UNIQUE D:The strongest of all the Titans. Legend has it that he once held the sky D:on his shoulders; and the mountain range that now does so is named after him. N:1037:Kronos, Lord of the Titans G:P:v I:130:130d100:30:150:15 W:87:3:80000:42000 B:HIT:CONFUSE:12d12 B:HIT:CONFUSE:12d12 B:HIT:CONFUSE:12d12 B:HIT:CONFUSE:12d12 E:1:1:1:2:1:1 O:0:100:0:0 F:BASH_DOOR F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:ESCORT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:GIANT F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MALE F:MOVE_BODY F:ONLY_ITEM F:SMART F:TAKE_ITEM F:UNIQUE S:1_IN_3 S:BR_COLD S:BR_FIRE S:BR_SHAR S:BR_SOUN S:HEAL S:ROCKET S:S_KIN S:S_MONSTERS S:TELE_TO D:The lord of the Titans, he has broken loose from his confinement in D:the nether hells to seek revenge on the world. N:1038:Water hound G:Z:r I:110:12d6:30:30:0 W:43:1:600:150 B:BITE:HURT:1d6 B:CLAW:HURT:1d4 B:CLAW:HURT:1d4 E:0:1:0:2:1:0 O:0:0:0:0 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:FORCE_SLEEP F:FRIENDS F:IM_COLD F:MORTAL F:NO_CUT F:RES_WATE S:1_IN_5 S:BA_WATE D:The sound of a hundred waterfalls rushes through your ears as D:a huge wave of water, vaguely hound-shaped, rushes towards you. N:1039:Improv, the mighty MoLD G:m:v I:150:170d100:40:140:0 W:127:2:3000:50000 E:3:0:3:6:1:0 O:20:20:20:20 B:SPORE:UN_BONUS:10d10 B:SPORE:EXP_80:10d10 B:SPORE:TIME:10d10 B:SPORE:TIME:10d10 F:AURA_ELEC F:CAN_FLY F:CAN_SWIM F:DG_CURSE F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:FORCE_SLEEP F:HAS_LITE F:IM_ACID F:IM_ELEC F:IM_FIRE F:IM_POIS F:JOKEANGBAND F:NEVER_MOVE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:POWERFUL F:REFLECTING F:REGENERATE F:RES_NETH F:RES_TELE F:RES_WATE F:SMART F:UNIQUE F:WEIRD_MIND F:WYRM_PROTECT S:1_IN_2 S:BR_DISI S:HEAL S:S_HI_DRAGON S:S_KIN S:TELE_LEVEL S:TELE_TO S:TPORT D:An assistant to DarkGod, Improv has chosen the form of a dense D:purple smog for his incarnation into Middle-earth. It travels the D:dungeons, killing software bugs and creating random artifacts for D:guests to find. N:1040:Emperor Mimic G:m:y I:120:50d50:30:60:100 W:40:3:100:200 E:0:0:0:0:0:0 O:25:25:25:25 B:HIT:POISON:5d5 B:HIT:POISON:5d5 B:HIT:POISON:5d5 B:HIT:POISON:5d5 F:COLD_BLOOD F:EMPTY_MIND F:FORCE_SLEEP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:MIMIC F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:UNIQUE S:1_IN_1 S:BA_ACID S:BA_COLD S:BA_ELEC S:BA_FIRE S:BLIND S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:CONF S:FORGET S:SCARE S:SHRIEK S:S_KIN S:S_MONSTER D:A strange creature that disguises itself as an object to lure D:unsuspecting adventurers within reach of its venomous claws. N:1041:Melinda Proudfoot G:h:v I:110:1d1:40:250:3 W:1:1:730:0 E:0:1:1:2:1:1 O:0:0:0:1 F:CAN_SPEAK F:FEMALE F:FORCE_MAXHP F:GOOD F:MORTAL F:NEUTRAL F:NEVER_BLOW F:NEVER_MOVE F:NO_DEATH F:NO_TARGET F:SPECIAL_GENE F:UNIQUE D:She seems to seek someone, you may help... N:1042:Thrain, the King Under the Mountain G:h:B I:110:1d1:40:250:3 W:60:1:730:0 E:0:1:1:2:1:1 O:0:0:0:1 F:CAN_SPEAK F:FORCE_MAXHP F:GOOD F:MALE F:MORTAL F:NEUTRAL F:NEVER_BLOW F:NEVER_MOVE F:NO_DEATH F:NO_TARGET F:SPECIAL_GENE F:UNIQUE D:He must have suffered horrible tortures... N:1043:Fire golem G:g:r I:115:3d20:50:50:10 W:0:3:100:0 E:1:1:1:2:1:1 O:0:0:0:0 B:HIT:HURT:2d6 B:HIT:HURT:2d6 B:HIT:FIRE:3d6 B:HIT:FIRE:3d6 F:AI_PLAYER F:AURA_FIRE F:BASH_DOOR F:HAS_LITE F:IM_FIRE F:MORTAL F:NONLIVING F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:NO_STUN F:SPECIAL_GENE S:1_IN_10 S:BR_FIRE D:A sentient mass of pure fire. N:1044:Melkor, Lord of Darkness G:G:v I:150:300d300:100:150:0 W:150:1:200000:60000 E:1:1:1:2:1:1 O:25:25:25:25 B:HIT:ABOMINATION:3d10 B:HIT:TIME:24d10 B:HIT:INSANITY:24d10 B:HIT:LOSE_ALL:24d10 F:AURA_FIRE F:CAN_FLY F:CAN_SPEAK F:DROP_1D2 F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CHOSEN F:DROP_GOOD F:DROP_GREAT F:EVIL F:FORCE_MAXHP F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_TREES F:KILL_WALL F:MALE F:MOVE_BODY F:NO_CONF F:NO_FEAR F:NO_SLEEP F:NO_STUN F:ONLY_ITEM F:POWERFUL F:REGENERATE F:RES_NETH F:RES_TELE F:SMART F:SPECIAL_GENE F:SPIRIT F:UNIQUE S:1_IN_4 S:BA_CHAO S:BA_DARK S:BA_MANA S:BA_NETH S:BO_MANA S:BRAIN_SMASH S:BRAIN_SMASH S:BR_DISI S:BR_NETH S:DARKNESS S:DRAIN_MANA S:HAND_DOOM S:HEAL S:SHRIEK S:S_HI_DEMON S:S_HI_DRAGON S:S_HI_UNDEAD S:S_KIN S:S_MONSTERS S:S_UNIQUE S:S_WRAITH S:TELE_TO D:He was the most powerful of the Valar, the equal of Manwe. D:You banned him here, in the Void, and now you must destroy him D:forever. However here in the Void, his spirit gained much power D:for he is closer to the Flame Imperishable. He is coming to you in pure D:madness, which makes him even more dangerous. You are on the verge D:of dying! ## Here are the Spirits, inhabitants of the Void, all called "Spirit" making it hard to know what we are up against ## ## Note: I am nasty heheh :) # Spirit of nether N:1045:Spirit G:G:v I:120:40d80:30:50:20 W:128:2:0:5000 E:0:1:1:2:0:0 O:25:0:75:0 B:TOUCH:EXP_80:10d10 B:TOUCH:EXP_80:10d10 F:COLD_BLOOD F:EMPTY_MIND F:INVISIBLE F:NEVER_MOVE F:NO_CUT F:SPIRIT S:1_IN_1 S:BA_NETH D:This strange, almost intangible spirit keeps assaulting you! # Spirit of annoyance (hahaha AI_ANNOY and MULTIPLY) N:1046:Spirit G:G:B I:130:40d20:30:70:70 W:144:4:0:500 E:0:0:0:0:0:0 O:5:5:5:0 B:TOUCH:POISON:10d10 B:CRAWL:POISON:10d10 B:CRAWL:EAT_ITEM:10d9 B:BITE:UN_BONUS:9d9 F:AI_ANNOY F:FRIENDS F:PASS_WALL F:SPIRIT F:WEIRD_MIND S:MULTIPLY D:These things multiply at an apparently unstoppable rate! # Spirit of movement N:1047:Spirit G:G:B I:130:10d80:50:65:10 W:132:1:10:5500 E:0:0:0:0:0:0 O:0:0:0:0 B:TOUCH:LOSE_DEX:2d3 B:TOUCH:PARALYZE:1d12 B:TOUCH:PARALYZE:1d12 F:NO_SLEEP F:PASS_WALL F:SPIRIT F:WEIRD_MIND S:1_IN_2 S:BLINK S:HASTE S:HOLD S:SLOW D:Coming towards you quickly, it seems intent on moving faster than you. # Spirit of confusion N:1048:Spirit G:G:v I:120:40d80:80:85:0 W:135:2:0:5500 E:0:0:0:0:0:0 O:0:0:0:0 B:ENGULF:HALLU:16d8 B:ENGULF:HALLU:16d8 B:ENGULF:CONFUSE:16d8 B:ENGULF:CONFUSE:16d8 F:ATTR_MULTI F:AURA_ELEC F:BASH_DOOR F:CAN_FLY F:EMPTY_MIND F:IM_ELEC F:IM_FIRE F:NO_CONF F:NO_CUT F:NO_FEAR F:NO_SLEEP F:POWERFUL F:RES_NEXU F:SPIRIT S:1_IN_3 S:BR_CHAO S:BR_CONF S:BR_NEXU D:A swirling mass, constantly changing its appearance. # Spirit of brawn N:1049:Spirit G:G:U I:130:140d100:50:180:30 W:145:3:10000:8000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:SHATTER:18d18 B:HIT:CONFUSE:18d18 B:HIT:SHATTER:18d18 B:HIT:CONFUSE:18d18 F:BASH_DOOR F:DROP_4D2 F:DROP_CORPSE F:EVIL F:GIANT F:HAS_LITE F:HURT_ROCK F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_TREES F:KILL_WALL F:OPEN_DOOR F:SPIRIT D:Strong and swarthy, this spirit could bend metal with his bare hands. # Spirit of Wyrms N:1050:Spirit G:G:v I:130:151d151:50:190:50 W:147:8:10000:87500 E:0:1:0:6:1:0 O:50:50:0:0 B:CLAW:HURT:10d15 B:CLAW:HURT:10d15 B:BITE:HURT:14d18 B:BITE:HURT:14d18 F:AURA_COLD F:AURA_ELEC F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:DRAGON F:DROP_2D2 F:DROP_3D2 F:DROP_4D2 F:DROP_CORPSE F:DROP_GOOD F:FORCE_MAXHP F:GOOD F:HAS_LITE F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_TREES F:MOVE_BODY F:NO_CONF F:NO_CUT F:NO_SLEEP F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:REFLECTING F:RES_DISE F:RES_NETH F:RES_NEXU F:RES_PLAS F:RES_TELE F:SPIRIT S:1_IN_3 S:BR_ACID S:BR_CHAO S:BR_COLD S:BR_CONF S:BR_DARK S:BR_DISE S:BR_DISI S:BR_ELEC S:BR_FIRE S:BR_GRAV S:BR_INER S:BR_LITE S:BR_MANA S:BR_NETH S:BR_NEXU S:BR_PLAS S:BR_POIS S:BR_SHAR S:BR_SOUN S:BR_TIME S:BR_WALL S:S_DRAGON S:S_HI_DRAGON S:S_KIN D:This spirit bears a remarkable similarity to some of the most powerful D:types of dragonkind found in Middle-earth. It appears to be even more D:fearsome though! # Spirit of snakes N:1051:Spirit G:G:g I:130:150d100:40:80:20 W:133:3:90:750 E:1:1:1:2:1:1 O:25:20:25:20 B:BITE:POISON:15d15 B:BITE:POISON:15d15 B:BITE:LOSE_ALL:10d12 F:BASH_DOOR F:CAN_SWIM F:DROP_2D2 F:DROP_60 F:DROP_CORPSE F:EVIL F:FRIENDS F:IM_ACID F:IM_POIS F:OPEN_DOOR F:SPIRIT S:1_IN_4 S:BA_POIS S:HOLD S:SCARE S:S_MONSTER D:It slides towards you, a horrible scaly, slidy thing. # Spirit of seeing N:1052:Spirit G:G:v I:130:95d110:60:130:10 W:141:3:60:50000 E:0:0:0:0:0:0 O:0:0:0:0 B:GAZE:UN_BONUS:12d12 B:GAZE:UN_POWER:12d10 B:GAZE:INSANITY:12d14 B:GAZE:LOSE_ALL:6d6 F:BASH_DOOR F:CAN_FLY F:EVIL F:IM_POIS F:SPIRIT S:1_IN_2 S:BA_ACID S:BA_COLD S:BA_DARK S:BA_FIRE S:BA_NETH S:BLIND S:BO_MANA S:BRAIN_SMASH S:CONF S:DRAIN_MANA S:FORGET S:SCARE D:You will find it difficult to avoid being seen by this spirit! And D:once it has you in its sight, beware! # Spirit of unseeing N:1053:Spirit G:.:W I:120:55d50:20:130:80 W:142:6:60:4000 E:0:0:0:0:0:0 O:10:0:90:0 B:TOUCH:UN_BONUS:12d12 B:TOUCH:UN_POWER:12d10 B:TOUCH:INSANITY:12d14 B:TOUCH:LOSE_ALL:6d6 F:ATTR_CLEAR F:BASH_DOOR F:CAN_FLY F:CHAR_CLEAR F:CHAR_MULTI F:COLD_BLOOD F:EMPTY_MIND F:EVIL F:INVISIBLE F:REFLECTING F:SMART F:SPIRIT S:1_IN_3 S:BLIND S:BLINK S:CONF S:DARKNESS S:DRAIN_MANA S:FORGET S:HEAL S:SCARE S:SHRIEK S:TELE_AWAY D:Hopefully you will kill this spirit before you realise it exists. # Spirit of ickyness N:1054:Spirit G:G:g I:130:80d80:30:60:10 W:138:4:300:40000 E:0:0:0:0:0:0 O:40:30:10:10 B:CRAWL:POISON:12d14 B:CRAWL:EAT_FOOD:12d14 B:TOUCH:ACID:13d15 B:HIT:HURT:13d15 F:BASH_DOOR F:EMPTY_MIND F:EMPTY_MIND F:EVIL F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:OPEN_DOOR F:SPIRIT S:1_IN_4 S:BLIND S:CONF S:DRAIN_MANA S:SCARE S:S_KIN D:A horrible slimy spirit, that seems to ooze evilness. I wouldn't get D:too close to it if I were you. # Spirit of friendship N:1055:Spirit G:G:W I:130:35d100:40:150:100 W:136:3:200:10000 E:0:1:0:2:1:0 O:50:50:0:0 B:BITE:HURT:12d12 B:BITE:HURT:12d12 B:BITE:HURT:12d8 B:BITE:HURT:12d8 F:BASH_DOOR F:ESCORT F:ESCORTS F:OPEN_DOOR F:SPIRIT S:1_IN_2 S:S_KIN D:This spirit appears to have lots of friends! # Spirit of abomination N:1056:Spirit G:G:d I:130:40d80:30:125:125 W:134:2:200:5000 E:0:0:0:0:0:0 O:50:0:50:0 B:WAIL:TERRIFY:8d9 B:HIT:HURT:10d10 B:HIT:ABOMINATION:6d10 B:HIT:ABOMINATION:6d10 F:COLD_BLOOD F:EVIL F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:SPIRIT F:UNDEAD S:1_IN_3 S:DARKNESS S:HOLD S:SCARE S:SCARE D:It seems to have been woken from the dead, this spirit. It lumbers D:towards you, seeking to turn you into a form as hideous as its own! ### Here come the spirits of ### # # Spirit of strength N:1057:Spirit G:G:u I:120:140d100:50:180:170 W:129:2:10000:8000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:LOSE_STR:4d8 B:HIT:LOSE_STR:4d8 B:HIT:LOSE_STR:4d8 F:BASH_DOOR F:DROP_2D2 F:EVIL F:GIANT F:HURT_ROCK F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:KILL_BODY F:KILL_WALL F:SPIRIT D:It is coming for you, this massive imposing tower of strength. D:It appears almost unstoppable! # Spirit of intelligence N:1058:Spirit G:G:r I:140:80d100:50:100:10 W:131:2:10000:8000 E:1:1:1:2:1:1 O:0:0:100:0 B:HIT:LOSE_INT:4d8 B:HIT:LOSE_INT:4d8 B:HIT:LOSE_INT:4d8 F:DROP_2D2 F:EVIL F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:OPEN_DOOR F:SMART F:SPIRIT S:1_IN_2 S:BLIND S:BO_COLD S:BO_ELEC S:BO_FIRE S:BO_MANA S:CONF S:HASTE S:TELE_TO S:TPORT D:This spirit looks very clever, cunning almost. # Spirit of wisdom N:1059:Spirit G:G:G I:130:120d100:50:200:130 W:137:2:10000:8000 E:1:1:1:2:1:1 O:0:50:50:0 B:HIT:LOSE_WIS:4d8 B:HIT:LOSE_WIS:4d8 B:HIT:LOSE_WIS:4d8 F:DROP_2D2 F:EVIL F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:OPEN_DOOR F:SPIRIT S:1_IN_2 S:BRAIN_SMASH S:CAUSE_4 S:DRAIN_MANA S:FORGET S:HEAL S:MIND_BLAST S:SCARE D:This spirit has something of a priestly look about it. # Spirit of dexterity N:1060:Spirit G:G:W I:160:120d100:50:160:50 W:139:2:10000:8000 E:1:1:1:2:1:1 O:0:50:25:25 B:HIT:LOSE_DEX:4d8 B:HIT:LOSE_DEX:4d8 B:HIT:LOSE_DEX:4d8 F:DROP_2D2 F:EVIL F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:OPEN_DOOR F:SMART F:SPIRIT S:1_IN_1 S:ARROW_4 D:This spirit moves almost too quickly for you to see him. # Spirit of constitution N:1061:Spirit G:G:s I:120:140d100:50:180:50 W:143:2:10000:8000 E:1:1:1:2:1:1 O:0:50:0:50 B:HIT:LOSE_CON:4d8 B:HIT:LOSE_CON:4d8 B:HIT:LOSE_CON:4d8 F:BASH_DOOR F:DROP_2D2 F:EVIL F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:SPIRIT D:This spirit moves slower than most, but thunders on and on D:towards you. # Spirit of charisma N:1062:Spirit G:G:b I:140:80d100:50:120:90 W:146:2:10000:8000 E:1:1:1:2:1:1 O:70:10:10:10 B:HIT:LOSE_CHR:4d8 B:HIT:LOSE_CHR:4d8 B:HIT:LOSE_CHR:4d8 F:DROP_2D2 F:EVIL F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:OPEN_DOOR F:SPIRIT F:TAKE_ITEM S:1_IN_2 S:ARROW_3 S:BLINK S:CONF S:TELE_TO D:There is something attractive about this spirit, and it seems D:to have a full purse. ### Here come some elemental spirits ### # # Spirit of flickering fire N:1063:Spirit G:G:r I:120:60d100:50:65:80 W:130:1:5:6000 E:1:1:1:2:1:1 O:25:60:0:15 B:HIT:FIRE:10d8 B:HIT:FIRE:10d8 B:HIT:FIRE:10d8 F:AI_ANNOY F:AURA_FIRE F:HAS_LITE F:IM_FIRE F:SPIRIT S:1_IN_2 S:BA_FIRE S:BO_FIRE D:Flickering towards you, and then away, this spirit will burn you badly! # Spirit of icy cold N:1064:Spirit G:G:w I:120:60d100:50:65:80 W:148:1:5:6000 E:1:1:1:2:1:1 O:25:60:0:15 B:HIT:COLD:10d8 B:HIT:COLD:10d8 B:HIT:COLD:10d8 F:AURA_COLD F:BASH_DOOR F:COLD_BLOOD F:IM_COLD F:SPIRIT S:1_IN_2 S:BA_COLD S:BO_COLD D:The temperature around you drops as soon as you set eyes on this spirit. # Spirit of corrosion (acid) N:1065:Spirit G:G:s I:120:60d100:50:65:80 W:146:1:5:6000 E:1:1:1:2:1:1 O:25:60:0:15 B:HIT:ACID:10d8 B:HIT:ACID:10d8 B:HIT:ACID:10d8 F:BASH_DOOR F:IM_ACID F:KILL_TREES F:SPIRIT S:1_IN_2 S:BA_ACID S:BO_ACID D:The very fabric of the void heals itself where this spirit walks. # Spirit of shocking (electricity) N:1066:Spirit G:G:b I:120:60d100:50:65:80 W:149:1:5:6000 E:1:1:1:2:1:1 O:25:60:0:15 B:HIT:ELEC:10d8 B:HIT:ELEC:10d8 B:HIT:ELEC:10d8 F:AURA_ELEC F:BASH_DOOR F:IM_ELEC F:SPIRIT S:1_IN_2 S:BA_ELEC S:BO_ELEC D:The air crackles as this spirit approaches, and you smell singed flesh. # Spirit of Valaraukar (Balrogs) N:1067:Spirit G:G:v I:130:130d100:100:140:10 W:149:1:170:43000 E:1:1:1:2:1:1 O:0:100:0:0 B:HIT:FIRE:11d12 B:HIT:FIRE:11d12 B:CRUSH:HURT:10d12 B:TOUCH:UN_POWER F:AURA_FIRE F:BASH_DOOR F:CAN_FLY F:DEMON F:DROP_2D2 F:EVIL F:HAS_LITE F:IM_ELEC F:IM_FIRE F:KILL_WALL F:MOVE_BODY F:NONLIVING F:ONLY_ITEM F:OPEN_DOOR F:POWERFUL F:SPIRIT S:1_IN_3 S:BLIND S:BR_FIRE S:CONF S:SCARE D:Carrying a whip of fire, this spirit looks not dissimilar to a certain D:Balrog. # Spirit of shadows N:1068:Spirit G:G:d I:130:30d100:70:150:4 W:140:4:2300:10000 E:1:1:1:2:1:1 O:20:80:0:0 B:HIT:HURT:10d10 B:HIT:HURT:10d10 B:TOUCH:EXP_80:20d8 B:TOUCH:EXP_40:20d8 F:BASH_DOOR F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_FIRE F:IM_POIS F:OPEN_DOOR F:POWERFUL F:REFLECTING F:REGENERATE F:RES_TELE F:SMART F:SPIRIT F:TAKE_ITEM S:1_IN_3 S:BA_DARK S:BLIND S:CONF S:HASTE S:HEAL D:Deriving his strength from the shadows, this spirit D:steals only for the challenge. # Spirit of vampire or something N:1069:Spirit G:G:W I:130:50d50:30:90:10 W:143:2:1700:18000 E:1:1:1:2:1:1 O:0:70:30:0 B:HIT:HURT:10d9 B:HIT:HURT:9d9 B:BITE:EXP_80:9d9 B:BITE:EXP_80:9d9 F:BASH_DOOR F:CAN_FLY F:COLD_BLOOD F:DROP_4D2 F:DROP_60 F:EVIL F:FORCE_SLEEP F:HURT_LITE F:IM_COLD F:IM_POIS F:NO_CONF F:NO_CUT F:NO_SLEEP F:OPEN_DOOR F:REGENERATE F:RES_TELE F:SPIRIT F:SPIRIT F:UNDEAD S:1_IN_3 S:BLIND S:BO_NETH S:BRAIN_SMASH S:CAUSE_3 S:CAUSE_4 S:DARKNESS S:DRAIN_MANA S:HOLD S:SCARE D:Your blood curdles and your bones chill as this spirit approaches. # Spirit of unresistability (hehehehe) N:1070:Spirit G:G:v I:140:40d100:40:70:20 W:149:4:1200:20000 E:1:1:1:2:1:1: O:0:0:0:100 B:HIT:SHATTER:18d10 B:HIT:SHATTER:18d10 B:HIT:LOSE_ALL:8d8 B:TOUCH:UN_POWER F:BASH_DOOR F:IM_ACID F:IM_COLD F:IM_ELEC F:IM_POIS F:NO_CONF F:NO_FEAR F:NO_SLEEP F:OPEN_DOOR F:POWERFUL F:RES_NETH F:RES_NEXU F:SMART F:SPIRIT S:1_IN_2 S:BA_MANA S:BA_WATE S:BR_PLAS S:BR_TIME S:FORGET S:HAND_DOOM S:ROCKET D:This spirit appears to be afraid of very little, and confident in its D:ability to destroy you. # Spirit of time N:1071:Spirit G:G:G I:130:80d100:40:110:0 W:150:3:800:50000 E:0:1:0:2:1:0 O:0:0:0:0 B:TOUCH:TIME:6d12 B:TOUCH:TIME:6d12 B:TOUCH:TIME:6d12 B:TOUCH:TIME:6d12 F:ANIMAL F:BASH_DOOR F:DROP_CORPSE F:DROP_SKELETON F:NO_CONF F:NO_SLEEP F:OPEN_DOOR F:SPIRIT S:1_IN_2 S:BR_TIME S:HASTE S:HOLD S:SLOW D:All at once you see that which is to come and that which has gone before. # Spirit of Gold N:1072:Spirit G:G:y I:130:50d80:20:110:100 W:130:4:80:8000 E:0:1:0:2:1:0 O:100:0:0:0 B:TOUCH:EAT_GOLD:7d15 B:TOUCH:EAT_GOLD:7d15 B:HIT:POISON:6d12 B:HIT:POISON:6d12 F:BASH_DOOR F:COLD_BLOOD F:DROP_4D2 F:DROP_4D2 F:DROP_4D2 F:IM_COLD F:IM_ELEC F:IM_POIS F:MOVE_BODY F:NO_CONF F:NO_FEAR F:NO_SLEEP F:NO_STUN F:ONLY_GOLD F:REFLECTING F:REGENERATE F:RES_TELE F:SPIRIT S:1_IN_4 S:ARROW_4 S:FORGET S:HEAL D:It is the very essence of financial greed... # Spirit of doom N:1073:Spirit G:G:D I:136:60d70:40:70:30 W:134:2:60:8000 E:1:1:1:2:1:1 O:0:10:90:0 B:HIT:HURT:14d14 B:HIT:HURT:14d14 B:HIT:HURT:14d14 F:BASH_DOOR F:EVIL F:HAS_LITE F:NO_CONF F:NO_SLEEP F:OPEN_DOOR F:SMART F:SPIRIT S:1_IN_2 S:CAUSE_4 S:DARKNESS S:HAND_DOOM D:The very presence of this creature fills the air with an aura of doom. D:You feel waves of depression descending on you as it approaches. # Spirit of etherealism (?) N:1074:Spirit G:G:o I:120:40d100:30:120:40 W:141:3:1700:10000 E:0:1:0:6:1:0 B:CLAW:HURT:14d10 B:CLAW:HURT:14d10 B:BITE:HURT:17d10 F:CAN_FLY F:EVIL F:INVISIBLE F:MOVE_BODY F:NO_CONF F:NO_SLEEP F:PASS_WALL F:POWERFUL F:SPIRIT F:SPIRIT F:WEIRD_MIND S:1_IN_2 S:BLIND S:BR_CONF S:BR_DARK S:BR_LITE S:CONF D:This sprit seems to flicker in and out of this plane, and is a master D:of light and dark. # Spirit of orc (boring huh) N:1075:Spirit G:G:v I:120:90d10:30:160:100 W:142:3:2700:11111 E:1:1:1:2:1:1 O:10:90:0:0 B:HIT:HURT:10d10 B:HIT:HURT:10d10 B:HIT:HURT:10d10 F:BASH_DOOR F:EVIL F:HAS_LITE F:IM_POIS F:MORTAL F:ONLY_ITEM F:OPEN_DOOR F:ORC F:SPIRIT D:Stupid but strong, this spirit has an orcish aura about him. ### Here endeth the Spirits ### N:1076:Neil, the Sorceror G:h:v # *Not* enough hitpoints I:110:50d100:20:30:30 # Bottom of Erebor W:72:100:330:50000 E:1:1:1:2:1:1 O:0:5:90:5 # Sorceror, not warrior B:HIT:HURT:1d1 B:HIT:HURT:1d1 F:DROP_CORPSE F:DROP_SKELETON F:HAS_LITE F:JOKEANGBAND F:MALE F:MORTAL F:OPEN_DOOR F:SMART F:UNIQUE # Trone, of course F:CAN_FLY F:IM_FIRE F:REFLECTING # Thorin F:FORCE_MAXHP F:IM_ACID # No cold or random gen... waiting on elven rings only at bottom of Erebor F:SPECIAL_GENE # Dig F:KILL_WALL # Obvious resistances F:NO_CONF F:NO_FEAR F:NO_SLEEP F:NO_STUN # Well, he's been there a while F:DROP_4D2 F:DROP_GOOD F:DROP_GREAT F:ONLY_ITEM # Essence of speed, Manathrust, Noxious Cloud, and Fireflash S:1_IN_1 S:BA_FIRE S:BA_POIS S:BO_MANA S:HASTE D:He looks like he is looking for something, and the flecks of dragon D:blood on his face tell you he means business! tome-2.41-ah~0.git.20200131/lib/edit/ra_info.txt000066400000000000000000000422571361553472600206200ustar00rootroot00000000000000# File: ra_info.txt # This file is used to initialize the "lib/raw/ra_info.raw" file, which is # used to initialize the "randart parts" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/raw/ra_info.raw" file. # N:index # X:power value:max number of time it can appear on one object # T:tval:min sval:max sval (up to 20 T: lines) # W:mininum player level to create it:rarity1:rarity2 # C:max to dam:max to hit:max to AC:max to pval # F:flags # General info, number of powers G:100:1d5:1 G:14:0d0:1 G:10:0d0:1 G:3:0d0:1 ### Mage Staff randarts ### N:1 X:10:1 T:6:0:255 W:5:1:4 C:-5:-5:0:5 F:MANA N:2 X:14:1 T:6:0:255 W:10:1:8 C:-10:-10:0:5 F:SPELL N:3 X:5:1 T:6:0:255 W:1:1:4 C:-3:-3:0:5 F:INT ### Weapons ### # + To damage N:4 X:5:2 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:19:0:255 T:22:0:255 T:24:0:255 T:115:55:55 W:1:1:2 C:10:0:0:0 # + To Damage for swords N:5 X:5:2 T:23:0:255 T:115:55:55 W:1:1:2 C:9:0:0:0 # + To damage for hafted weapons N:6 X:5:2 T:21:0:255 W:1:1:2 C:11:0:0:0 # + To hit N:7 X:5:2 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:19:0:255 T:22:0:255 T:24:0:255 T:115:55:55 W:1:1:2 C:0:10:0:0 # + To Hit for swords N:8 X:5:2 T:23:0:255 T:115:55:55 W:1:1:2 C:0:11:0:0 # + To Hit for hafted weapons N:9 X:5:2 T:21:0:255 W:1:1:2 C:0:9:0:0 N:10 X:15:1 T:24:0:255 T:115:55:55 W:15:1:25 C:4:0:0:0 F:VORPAL N:11 X:15:1 T:23:2:2 T:23:9:9 T:23:11:33 T:115:55:55 W:15:1:25 C:2:2:0:0 F:VORPAL N:12 X:15:1 T:22:30:30 W:10:1:16 C:6:-2:0:0 F:VORPAL N:13 X:15:1 T:22:17:17 T:22:3:3 T:22:0:15 W:15:1:25 C:4:0:0:0 F:VORPAL N:14 X:10:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 T:115:55:55 W:4:1:10 C:5:2:0:0 F:BRAND_POIS N:15 X:10:1 T:23:0:255 T:115:55:55 W:4:1:10 C:4:3:0:0 F:BRAND_POIS N:16 X:10:1 T:21:0:255 W:4:1:10 C:5:2:0:0 F:BRAND_POIS N:17 X:11:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 W:5:1:11 C:3:1:0:0 F:BRAND_FIRE A:BRAND_COLD N:18 X:11:1 T:23:0:255 T:115:55:55 W:5:1:11 C:2:2:0:0 F:BRAND_FIRE A:BRAND_COLD N:19 X:11:1 T:21:0:255 W:5:1:11 C:4:0:0:0 F:BRAND_FIRE A:BRAND_COLD N:20 X:12:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 W:5:1:11 C:5:1:0:0 F:BRAND_COLD A:BRAND_FIRE N:21 X:12:1 T:23:0:255 T:115:55:55 W:5:1:11 C:4:2:0:0 F:BRAND_COLD A:BRAND_FIRE N:22 X:12:1 T:21:0:255 W:5:1:11 C:6:0:0:0 F:BRAND_COLD A:BRAND_FIRE N:23 X:13:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 W:5:1:13 C:4:0:0:0 F:BRAND_ELEC N:24 X:13:1 T:23:0:255 T:115:55:55 W:5:1:13 C:3:1:0:0 F:BRAND_ELEC N:25 X:13:1 T:21:0:255 W:5:1:13 C:5:-1:0:0 F:BRAND_ELEC N:26 X:15:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 W:7:1:15 C:3:0:0:0 F:BRAND_ACID N:27 X:15:1 T:23:0:255 T:115:55:55 W:7:1:15 C:2:1:0:0 F:BRAND_ACID N:28 X:15:1 T:21:0:255 W:7:1:15 C:4:0:0:0 F:BRAND_ACID N:29 X:5:1 T:21:0:255 W:15:1:35 C:15:2:0:0 F:IMPACT N:30 X:5:1 T:18:0:255 T:19:0:255 T:22:0:255 T:24:0:255 W:2:1:9 C:2:2:0:6 F:STR N:31 X:5:1 T:23:0:255 T:115:55:55 W:2:1:9 C:0:4:0:6 F:STR N:32 X:5:1 T:21:0:255 W:1:1:7 C:4:0:0:6 F:STR N:33 X:3:1 T:18:0:255 T:19:0:255 T:20:0:255 T:22:0:255 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T:115:55:55 W:3:1:10 C:-1:1:0:0 F:SLAY_ORC N:75 X:11:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 W:15:2:17 C:0:0:0:0 F:SLAY_TROLL N:76 X:11:1 T:21:0:255 W:15:2:17 C:1:-1:0:0 F:SLAY_TROLL N:77 X:11:1 T:23:0:255 T:115:55:55 W:15:2:17 C:-1:1:0:0 F:SLAY_TROLL N:78 X:10:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 W:20:1:20 C:0:0:0:0 F:SLAY_GIANT N:79 X:10:1 T:21:0:255 W:20:1:20 C:-1:1:0:0 F:SLAY_GIANT N:80 X:10:1 T:23:0:255 T:115:55:55 W:20:1:20 C:0:0:0:0 F:SLAY_GIANT N:81 X:20:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 W:17:1:20 C:0:0:0:0 F:SLAY_DRAGON A:KILL_DRAGON N:82 X:20:1 T:21:0:255 W:17:1:20 C:1:-1:0:0 F:SLAY_DRAGON A:KILL_DRAGON N:83 X:20:1 T:23:0:255 T:115:55:55 C:-1:1:0:0 W:17:1:20 F:SLAY_DRAGON A:KILL_DRAGON N:84 X:31:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:22:0:255 T:24:0:255 W:17:1:35 C:0:0:0:0 F:KILL_DRAGON A:SLAY_DRAGON N:85 X:31:1 T:21:0:255 W:17:1:35 C:1:-1:0:0 F:KILL_DRAGON A:SLAY_DRAGON N:86 X:31:1 T:23:0:255 T:115:55:55 W:17:1:35 C:-1:1:0:0 F:KILL_DRAGON A:SLAY_DRAGON N:87 X:15:1 T:18:0:255 T:22:0:255 T:24:0:255 W:5:1:10 C:-2:-2:0:0 F:BLESSED A:CURSED N:88 X:15:1 T:21:0:255 W:5:1:7 C:-1:-3:0:0 F:BLESSED A:CURSED N:89 X:15:1 T:23:0:255 T:115:55:55 W:5:1:10 C:-3:-1:0:0 F:BLESSED A:CURSED N:90 X:-5:1 T:15:0:255 T:16:0:255 T:18:0:255 T:19:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 W:1:1:20 C:0:0:0:0 F:CURSED A:BLESSED N:93 X:-10:1 T:18:0:255 T:19:0:255 T:20:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 W:1:1:20 C:0:0:0:0 F:AGGRAVATE A:STEALTH N:94 X:13:1 T:18:0:255 T:19:0:255 T:20:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 W:1:1:15 C:0:0:0:0 F:LITE1 A:RES_LITE N:95 X:40:1 T:19:0:255 W:20:1:38 C:0:0:0:3 F:XTRA_MIGHT N:96 X:40:1 T:19:0:255 W:20:1:38 C:0:0:0:0 F:XTRA_SHOTS N:97 X:25:1 T:23:0:255 T:24:0:255 T:22:17:17 T:22:3:3 T:22:0:15 T:115:55:55 W:14:1:23 C:3:0:0:0 F:WOUNDING N:98 X:60:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 W:27:1:50 C:0:0:0:0 F:KILL_UNDEAD A:SLAY_UNDEAD N:99 X:45:1 T:15:0:255 T:16:0:255 T:17:0:255 T:18:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 W:25:1:34 C:0:0:0:0 F:KILL_DEMON A:SLAY_DEMON N:100 X:20:1 T:18:0:255 T:21:0:255 T:22:0:255 T:23:0:255 T:24:0:255 T:115:55:55 W:15:1:25 C:2:0:0:0 Z:BERSERK N:101 X:15:1 T:20:0:255 T:21:0:255 W:20:1:35 C:0:0:0:0 Z:EARTHQUAKE N:102 X:5:1 T:20:0:255 W:2:1:9 C:0:0:0:6 F:STR ### Armor ### N:295 X:60:1 T:36:0:255 T:37:0:255 W:20:1:90 C:-70:-70:0:2 F:LIFE N:296 X:7:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 W:1:1:14 C:0:0:0:0 F:SUST_STR N:297 X:6:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:6:0:255 W:1:1:12 C:0:0:0:0 F:SUST_INT N:298 X:6:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:6:0:255 W:1:1:12 C:0:0:0:0 F:SUST_WIS N:299 X:5:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 W:1:1:11 C:0:0:1:0 F:SUST_DEX N:300 X:9:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 W:1:1:16 C:0:0:0:0 F:SUST_CON N:301 X:4:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 W:1:1:9 C:0:0:0:0 F:SUST_CHR N:302 X:50:1 T:36:0:255 T:37:0:255 T:38:0:255 W:30:1:70 C:0:0:0:0 F:IM_ACID N:303 X:50:1 T:34:0:255 T:115:56:56 W:30:1:90 C:0:0:0:0 F:IM_ACID N:304 X:50:1 T:35:0:255 W:30:1:80 C:0:0:0:0 F:IM_ACID N:305 X:45:1 T:36:0:255 T:37:0:255 T:38:0:255 W:30:1:78 F:IM_ELEC N:306 X:45:1 T:34:0:255 T:115:56:56 W:30:1:98 C:0:0:0:0 F:IM_ELEC N:307 X:45:1 T:35:0:255 W:30:1:88 C:0:0:0:0 F:IM_ELEC N:308 X:55:1 T:36:0:255 T:37:0:255 T:38:0:255 W:30:1:86 C:0:0:0:0 F:IM_FIRE N:309 X:55:1 T:34:0:255 T:115:56:56 T:35:0:255 W:30:1:95 C:0:0:0:0 F:IM_FIRE N:310 X:47:1 T:36:0:255 T:37:0:255 T:38:0:255 W:30:1:90 C:0:0:0:0 F:IM_COLD N:311 X:47:1 T:34:0:255 T:115:56:56 T:35:0:255 W:30:1:90 C:0:0:0:0 F:IM_COLD N:312 X:47:1 T:35:3:3 W:30:1:100 C:0:0:0:0 F:IM_COLD N:313 X:35:1 T:34:0:255 T:38:0:255 T:115:56:56 W:20:1:45 C:0:0:0:0 F:REFLECT N:314 X:35:1 T:34:10:10 T:115:56:56 W:10:1:15 C:0:0:0:0 F:REFLECT N:315 X:17:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 T:6:0:255 W:5:1:7 C:0:0:0:0 F:FREE_ACT N:316 X:23:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 W:8:1:14 C:0:0:0:0 F:HOLD_LIFE N:317 X:15:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:1:1:10 C:0:0:0:0 F:RES_ACID N:318 X:15:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:1:1:10 C:0:0:0:0 F:RES_FIRE N:319 X:13:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:1:1:9 C:0:0:0:0 F:RES_ELEC N:320 X:12:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:1:1:8 C:0:0:0:0 F:RES_COLD N:321 X:20:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:5:1:18 C:0:0:0:0 F:RES_POIS N:322 X:15:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:6:1:15 C:0:0:0:0 F:RES_FEAR N:323 X:10:1 T:30:0:255 T:31:0:255 T:33:0:255 T:34:0:255 T:115:56:56 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:5:1:10 C:0:0:0:0 F:RES_LITE N:324 X:10:1 T:32:0:255 T:115:57:57 W:1:1:7 C:0:0:0:0 F:RES_LITE N:325 X:15:1 T:32:0:255 T:115:57:57 W:5:1:15 C:0:0:0:0 F:LITE1 A:RES_LITE N:326 X:17:1 T:32:0:255 T:115:57:57 W:10:1:20 C:0:0:0:0 F:LITE2 A:RES_LITE N:327 X:20:1 T:32:0:255 T:115:57:57 W:15:1:25 C:0:0:0:0 F:LITE3 A:RES_LITE N:328 X:15:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:10:1:15 C:0:0:0:0 F:RES_DARK N:329 X:20:1 T:115:57:57 T:32:0:255 T:40:0:255 T:45:0:255 T:6:0:255 W:13:1:27 C:0:0:0:0 F:RES_BLIND N:330 X:17:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:13:1:18 C:0:0:0:0 F:RES_SOUND N:331 X:15:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:115:56:57 T:34:0:255 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:17:1:15 C:0:0:0:0 F:RES_NEXUS N:332 X:19:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:16:1:19 C:0:0:0:0 F:RES_SHARDS N:333 X:30:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:30:1:50 C:0:0:0:0 F:RES_NETHER N:334 X:25:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 W:25:1:30 F:RES_CHAOS N:335 X:20:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 T:6:0:255 W:25:1:35 C:0:0:0:0 F:RES_CONF N:336 X:25:1 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:40:0:255 T:45:0:255 C:0:0:0:0 W:23:1:32 F:RES_DISEN N:337 X:20:1 T:35:0:255 W:10:1:17 C:0:0:0:0 F:RES_FIRE F:SH_FIRE N:338 X:22:1 T:35:0:255 W:10:1:20 C:0:0:0:0 F:RES_ELEC F:SH_ELEC N:339 X:18:1 T:115:57:57 T:32:0:255 T:33:0:255 T:40:0:255 T:45:0:255 T:6:0:255 W:5:1:15 C:0:0:0:0 F:SEE_INVIS N:340 X:14:1 T:30:0:255 T:40:0:255 T:45:0:255 W:5:1:13 C:0:0:0:0 F:FEATHER A:FLY N:341 X:80:1 T:35:0:255 T:30:0:255 T:6:0:255 W:40:1:90 C:0:0:0:0 F:FLY A:FEATHER N:342 X:30:1 T:115:57:57 T:32:0:255 T:33:0:255 W:20:1:30 C:0:0:0:0 Z:MIND BLAST N:343 X:30:1 T:115:57:57 T:32:0:255 T:33:0:255 W:20:1:30 C:0:0:0:0 Z:TELEKINESIS N:344 X:35:1 T:31:0:255 W:25:1:40 C:0:0:0:0 Z:MIDAS TOUCH N:345 X:15:1 T:31:0:255 C:0:0:0:0 Z:COLD TOUCH N:346 X:30:1 T:35:0:255 W:20:1:27 C:0:0:0:0 Z:BLINK A:RES_NEXUS ### + To AC ### N:347 X:15:4 T:30:0:255 T:31:0:255 T:32:0:255 T:33:0:255 T:34:0:255 T:115:56:57 T:35:0:255 T:36:0:255 T:37:0:255 T:38:0:255 T:6:0:255 W:1:1:5 C:0:0:5:0 ### + To Dam (Only Gloves) ### N:348 X:40:1 T:31:0:255 W:1:1:45 C:10:0:0:0 ### + To Hit (Only Gloves) ### N:349 X:35:1 T:31:0:255 W:1:1:40 C:0:10:0:0 # N:index # X:power value:max number of time it can appear on one object # T:tval:min sval:max sval (up to 20 T: lines) # W:mininum player level to create it:rarity1:rarity2 # C:max to dam:max to hit:max to AC:max to pval # F:flags # Helm of water breathing N:350 X:50:1 T:32:5:10 W:20:1:25 C:0:0:0:0 F:WATER_BREATH ### Amulets And Rings ### N:442 X:15:1 T:40:0:255 T:45:0:255 W:5:1:17 C:0:0:0:5 F:STR N:443 X:11:1 T:40:0:255 T:45:0:255 W:3:1:12 C:0:0:0:5 F:DEX N:444 X:13:1 T:40:0:255 T:45:0:255 W:5:1:15 C:0:0:0:5 F:WIS N:445 X:13:1 T:40:0:255 T:45:0:255 W:1:1:15 C:0:0:0:5 F:INT N:446 X:7:1 T:40:0:255 T:45:0:255 W:1:1:15 C:0:0:0:5 F:CHR N:447 X:18:1 T:40:0:255 T:45:0:255 W:7:1:20 C:0:0:0:5 F:CON N:448 X:15:1 T:40:0:255 T:45:0:255 W:5:1:15 C:0:0:0:0 F:SUST_STR N:449 X:20:1 T:40:0:255 T:45:0:255 W:7:1:20 C:0:0:0:0 F:SUST_CON N:450 X:7:1 T:40:0:255 T:45:0:255 W:1:1:15 F:SUST_CHR N:451 X:11:1 T:40:0:255 T:45:0:255 W:1:1:11 F:SUST_DEX N:452 X:13:1 T:40:0:255 T:45:0:255 W:5:1:13 F:SUST_INT N:453 X:13:1 T:40:0:255 T:45:0:255 W:5:1:13 F:SUST_WIS N:454 X:40:1 T:45:0:255 C:0:0:0:5 W:25:1:55 F:INVIS N:455 X:70:1 T:45:0:255 C:0:0:0:5 W:40:1:90 F:SPEED N:456 X:17:1 T:40:0:255 T:45:0:255 W:5:1:16 C:0:0:0:0 F:SLOW_DIGEST A:REGEN N:457 X:20:1 T:40:0:255 T:45:0:255 W:7:1:19 C:0:0:0:0 F:REGEN A:SLOW_DIGEST N:458 X:15:1 T:40:0:255 T:45:0:255 T:35:0:255 W:10:1:16 C:0:0:0:4 F:STEALTH A:AGGRAVATE N:459 X:7:1 T:40:0:255 T:45:0:255 W:1:1:12 C:0:0:0:6 N:460 X:10:1 T:40:0:255 T:45:0:255 W:1:1:12 C:0:0:0:4 F:INFRA N:461 X:80:1 T:45:0:255 W:40:1:95 C:0:0:0:3 F:BLOWS N:462 X:70:1 T:45:0:255 W:38:1:75 C:0:0:0:0 F:FLY A:FEATHER N:463 X:80:1 T:45:0:255 W:43:1:85 C:0:0:0:5 F:CRIT ### Lights ### N:501 X:15:1 T:39:0:255 T:6:0:255 W:5:1:15 F:LITE1 N:502 X:20:1 T:39:0:255 W:10:1:25 C:0:0:0:0 F:LITE2 N:503 X:30:1 T:39:0:255 W:20:1:35 C:0:0:0:0 F:LITE3 N:504 X:15:1 T:39:0:255 W:10:1:15 C:0:0:0:0 F:RES_LITE N:505 X:18:1 T:39:0:255 W:11:1:17 C:0:0:0:0 F:RES_DARK N:506 X:20:1 T:39:0:255 W:15:1:22 C:0:0:0:0 F:SEE_INVIS N:507 X:12:1 T:39:0:255 W:1:1:10 C:0:0:0:4 N:508 X:12:1 T:39:0:255 W:1:1:15 C:0:0:0:4 F:INFRA N:509 X:21:1 T:39:0:255 W:5:1:20 C:0:0:0:0 Z:ILLUMINATE N:510 X:35:1 T:39:0:255 W:20:1:27 C:0:0:0:0 Z:MAGIC MAP N:511 X:25:1 T:39:0:255 W:20:1:17 C:0:0:0:0 Z:DAZZLE N:512 X:40:1 T:39:0:255 W:20:1:50 Z:DETECT DOORS AND TRAPS tome-2.41-ah~0.git.20200131/lib/edit/re_info.txt000066400000000000000000000115751361553472600206230ustar00rootroot00000000000000# File: re_info.txt # This file is used to initialize the "lib/raw/re_info.raw" file, which is # used to initialize the "monster ego race" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # Most values can be used with the +, -, % and = operators, = will set the # monster value, + and - will modify it based on the normal monster # % will apply that percentage to the monster value # defaults : NO DEFAULT, MUST precise one # N:x:ego name # G:x:y (x=monster letter, y=colour, use * to use the same as the standard monster) # I:speed:(dice)d(side):aaf:ac:sleep # W:lev:rarity:weight:xp:place('B'efore or 'A'fter) # E:weapon:torso:arms:finger:head:legs # B:method:effect:(dice)d(side) (up to x4 lines) # F:flags that the standard monster MUST have - at least ONE of the R_CHAR_x # flags (if present, to determine which monster letters can have this ego # type), plus ALL of the rest # H:flags that the standard monster MUST NOT have # M:monster flags to add for the ego-type # O:monster flags to remove, use MF_ALL for all # S:monster spells to add for the ego-type # T:monster spells to remove, use MF_ALL for all # A few undeads, to be created by the ANIM_DEAD spell N:1:Skeleton G:s:* I:%100:+1d+1:+0:+5:-5 W:+5:13:%30:%95:B F:DROP_SKELETON H:NONLIVING H:R_CHAR_A H:R_CHAR_E H:R_CHAR_Z H:R_CHAR_g H:UNDEAD M:COLD_BLOOD M:DROP_SKELETON M:EMPTY_MIND M:EVIL M:IM_COLD M:IM_POIS M:NO_CONF M:NO_FEAR M:NO_SLEEP M:STUPID M:UNDEAD O:DROP_CORPSE O:DROP_GOOD O:DROP_GREAT O:ESCORT O:ESCORTS O:FRIEND O:FRIENDS O:GOOD O:MORTAL O:RAND_25 O:RAND_50 O:SMART T:MF_ALL N:2:Zombie G:z:* I:%95:%110d%100:%90:+10:-5 W:+10:14:%70:%100:B F:DROP_CORPSE H:NONLIVING H:R_CHAR_A H:R_CHAR_E H:R_CHAR_Z H:R_CHAR_g H:UNDEAD M:COLD_BLOOD M:DROP_CORPSE M:EMPTY_MIND M:EVIL M:EVIL M:IM_COLD M:IM_POIS M:NO_CONF M:NO_FEAR M:NO_SLEEP M:STUPID M:UNDEAD O:DROP_GOOD O:DROP_GREAT O:DROP_SKELETON O:ESCORT O:ESCORTS O:FRIEND O:FRIENDS O:GOOD O:MORTAL O:RAND_25 O:RAND_50 O:SMART T:MF_ALL N:3:Lich G:L:* I:%100:+0d+1:+10:+20:-10 W:+30:22:+0:%200:B B:TOUCH:LOSE_DEX:+0d+0 B:TOUCH:LOSE_DEX:+0d+0 B:TOUCH:UN_POWER:+0d+0 B:TOUCH:EXP_40:+0d+0 F:DROP_SKELETON F:R_CHAR_O F:R_CHAR_P F:R_CHAR_h F:R_CHAR_p F:SMART H:NONLIVING H:R_CHAR_A H:R_CHAR_E H:R_CHAR_Z H:R_CHAR_g H:UNDEAD M:COLD_BLOOD M:EVIL M:IM_COLD M:IM_POIS M:NO_CONF M:NO_FEAR M:NO_SLEEP M:SMART M:UNDEAD O:DROP_CORPSE O:DROP_GREAT O:DROP_SKELETON O:ESCORT O:ESCORTS O:FRIEND O:FRIENDS O:GOOD O:MORTAL O:RAND_25 O:RAND_50 S:1_IN_4 S:BLIND S:BLINK S:BRAIN_SMASH S:CAUSE_3 S:DRAIN_MANA S:HOLD S:SCARE S:SLOW S:TELE_AWAY S:TELE_TO N:4:Spectral G:G:* I:+10:%80d%100:+10:+20:-5 W:+20:20:%10:%110:B B:*:EXP_20:+0d+0 B:*:EXP_20:+0d+0 F:DROP_CORPSE H:NONLIVING H:R_CHAR_A H:R_CHAR_E H:R_CHAR_Z H:R_CHAR_g H:UNDEAD M:COLD_BLOOD M:EVIL M:IM_COLD M:IM_POIS M:NO_CONF M:NO_FEAR M:NO_SLEEP M:PASS_WALL M:UNDEAD O:DROP_CORPSE O:DROP_GREAT O:EMPTY_MIND O:ESCORT O:ESCORTS O:FRIEND O:FRIENDS O:GOOD O:MORTAL O:RAND_50 S:1_IN_5 S:BLIND S:HOLD S:SCARE T:MF_ALL N:5:Captain G:*:v I:+5:%150d%100:+5:%120:-2 W:+5:4:%120:%150:A B:*:*:+0d+1 B:*:*:+0d+1 B:*:*:+0d+1 B:*:*:+0d+1 F:R_CHAR_k F:R_CHAR_o F:R_CHAR_y M:DROP_1D2 M:FORCE_MAXHP M:FRIENDS M:SMART N:6:Chieftain G:*:* I:+10:%200d%100:+10:%120:-3 W:+5:4:%120:%200:A B:*:*:+1d+2 B:*:*:+1d+2 B:*:*:+1d+2 B:*:*:+1d+2 F:R_CHAR_O F:R_CHAR_P F:R_CHAR_T M:DROP_1D2 M:FORCE_MAXHP M:FRIENDS M:SMART N:7:Shaman G:*:r I:+0:%90d%100:+10:%90:+0 W:+2:1:%90:%120:A F:R_CHAR_k F:R_CHAR_n F:R_CHAR_o M:DROP_1D2 M:FORCE_MAXHP M:SMART O:FRIENDS S:1_IN_6 S:BLINK S:CAUSE_1 S:CONF S:MISSILE N:8:Priest G:*:G I:+0:%90d%100:+10:%90:+0 W:+3:2:%90:%120:A F:R_CHAR_O F:R_CHAR_P F:R_CHAR_T M:DROP_1D2 M:FORCE_MAXHP M:FRIENDS M:SMART S:1_IN_6 S:BLINK S:CAUSE_2 S:CONF S:DARKNESS S:MISSILE S:SCARE N:9:Mage G:*:r I:+0:%150d%100:+10:%120:+0 W:+5:4:%120:%150:A B:*:*:+0d+0 B:*:*:+0d+0 B:HIT:HURT:=2d=8 B:HIT:HURT:=2d=8 F:R_CHAR_O M:DROP_1D2 M:FORCE_MAXHP M:SMART O:FRIENDS S:1_IN_6 S:BA_COLD S:BO_FIRE S:HEAL S:HOLD S:S_MONSTER S:TPORT N:10:Archer G:*:W I:+0:+0d+0:+0:+0:+0 W:+1:1:%100:%110:A F:R_CHAR_O F:R_CHAR_k F:R_CHAR_o F:R_CHAR_y S:1_IN_4 S:ARROW_2 N:11:Rogue G:*:b I:+2:+0d+0:+0:+10:-30 W:+1:2:%90:%100:A B:*:EAT_GOLD:+0d+0 F:R_CHAR_k F:R_CHAR_o F:R_CHAR_y # For townpeople N:12:Elven G:*:* I:+2:+0d+0:+0:+0:+0 W:+0:15:+0:+0:B F:WILD_TOWN H:ANIMAL # For townpeople N:13:Dwarven G:*:* I:+2:+0d+0:+0:+0:+0 W:+0:15:+0:+0:B F:WILD_TOWN H:ANIMAL # N:x:ego name # G:x:y x is the char, y the attribute, * means the normal one # I:speed:(dice)d(side):aaf:ac:sleep # W:lev:rarity:weight:xp:place('B'efore or 'A'fter) # F:flags that the normal monster *must* have # H:flags that the normal monster *must not* have # M:monster flags that the ego-monster adds # O:monster flags to remove (use MF_ALL for all) # S:monster spells that the ego-monster adds # T:monster spells to remove (use MF_ALL for all) tome-2.41-ah~0.git.20200131/lib/edit/readme.txt000066400000000000000000000103201361553472600204220ustar00rootroot00000000000000# File: a_info.txt # This file is used to initialize the "artifact" information for the Angband game. # This is were you find Cubragol, The Phial , Ringil etc. # File: ba_info.txt # This file is used used to initialize the "store/building actions type" information for the Angband game. # This is where you find the ID numbers for 'Presage fate', 'Play craps' , 'Sell an item' etc. # File: d_info.txt # This file is used to used to set the dungeons for the Angband game. # This is where you find 'Barrow Downs', 'The Maze' , 'Mordor' etc. # File: e_info.txt # This file is used to initialize the "ego-item" information for the Angband game. # This is where you find 'Helms of the Noldor' , 'Filthy rags of leprousness' , 'Boots of Jumping' etc. # File: f_info.txt # This file is used to used to initialize the "terrain feature" information for the Angband game. # This is where you find the ID numbers for 'Underground tunnel' , 'grass with flowers' , 'open floor' etc. # File: k_info.txt # This file is used to initialize the "object kind" information for the Angband game. # This is where you find 'Katanas' , 'Mushrooms of Sickness' , 'Jewel Encrusted Crowns' etc. # File: misc.txt # This file contains a lot of 'maximums ' for the Angband game. # This is where you find 'Maximum number of skills in s_info.txt' , #'Maximum number of items in k_info.txt' , 'Maximum number of artifacts in a_info.txt' etc. # File: ow_info.txt # This file is used to initialize the "owner info type" information for the Angband game. # This is where you find 'Bilbo the Friendly(Hobbit)' , 'Raistlin the Chicken(Human)' , # Inglorian the Mage(Human) etc. # File: p_info.txt # This file is used to initialize the "player race/race mod/class" information for the Angband game. # You will find here races like 'Humans' , subraces like 'Vampire', classes like 'Monk' # File: r_info.txt # This file is used to initialize the "monster race" information for the Angband game. # You will find here monsters like 'Marylene, Heartbreakeress of the Netherworld', # 'The Minotaur of the Labyrinth' , 'Morgoth, Lord of Darkness' etc. # File: ra_info.txt # This file is used to initialize the "randart parts" information for the Angband game. # Here you will find info for random artefacts made of 'Mage Staves' , 'Lights' , 'Gloves' etc. # File: re_info.txt # This file is used to initialize the "monster ego race" information for the Angband game. # Here you will find ego monster types like 'Spectral','Skeleton','Archer' etc. # File: s_info.txt # This file is used to initialize the "skills" information for the ToME game. # Here you will find player & monster skills, 8you can use their IDs in other files(?), # You will find skills like 'Bearform-combat' , 'Necromancy' , 'Spell-power' etc. # File: set_info.txt # This file is used to initialize the "lib/raw/set_info.raw" file, which is # used to initialize the "item set" information for the Angband game. # You find linked Items like 'The bow of Bard' & 'The arrow of Bard' # It is like totally unclear to me what this does, especially because # the big spider doesnt drop Sting, hint hint ! # File: special.txt # Contains terrain parsings for the special levels now being kept in seperate map files # You will find there entries as in f_info.txt # File: st_info.txt # This file is used to initialize the "store info type" information for the Angband game. # You will find there stores like 'Armoury' , 'Temple' , 'The Mathom-house' etc. # File: t_info.txt # Includes the town definitions of the game Angband # You will find here the towns like 'Gondor' , 'Bree' , 'Lothlorien' etc. # File: t_pref.txt # Defines the preferences for the town features # You will find there entries as in f_info.txt # File: v_info.txt # This file is used to initialize the "vault template" information for the Angband game. # You will find vaults like 'The I in the Storm' , 'Greater vault (mortuary temple of sety)' , # 'Lesser vault (amenhotep I)' etc. # File: W_info.txt # This is the wilderness # Change the dimensions at your perils, most likely the game will crash !!! # File: wf_info.txt # This file is used to initialize the "wilderness feats" information for the Angband game. # You will stuff like 'Ekkaia, the Encircling Sea' , 'mountain' , 'Minas Anor' etc. tome-2.41-ah~0.git.20200131/lib/edit/s_crypt.map000066400000000000000000000072361361553472600206220ustar00rootroot00000000000000# Special level "The Forgotten Crypt" in The Pits of Angband # # Created for PernAngband 5.0.1 on 18/8/01 # Written by Mynstral (mynstral@thehelm.com) %:special.txt ### Guaranteed Monsters # Vampire on normal floor F:a:1:0:432 # Ghoul on normal floor F:b:1:0:418 # Rotting Quylthulg on normal floor F:c:1:0:633 # Master Vampire on normal floor F:d:1:0:520 # Vampire Lord on normal floor F:e:1:0:623 # Greater Rotting Quylthulg on normal floor F:f:1:0:802 # Ghast on normal floor F:g:1:0:327 # Undead Beholder on normal floor F:h:1:0:664 # Thuringwethil, the Vampire Messenger on normal floor F:i:1:0:755 # Black Reaver on normal floor F:j:1:0:798 ### Random Monsters and/or Items # Random monster (upto 5 levels ood) on normal floor F:&:1:0:*75 # Random monster (upto 11 levels ood) on normal floor F:@:1:0:*81 # Random monster (upto 9 levels ood) and # Random object (upto 7 levels ood) on normal floor F:8:1:0:*79:*77 # Random monster (upto 40 levels ood) and # Random object (upto 20 levels ood F:9:1:0:*110:*90 # Random monster (upto 3 levels ood) F:-:1:0:*73 # Random object (upto 7 levels ood) F:=:1:0:0:*77 ### Guaranteed Items # The Shadow Cloak of Luthien on normal floor F:1:1:0:0:0:0:49 D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:XA.%@=-=-X8XX6...XX.XXLLL..c..LLLXX.XX...7XX8X=-=-...5X D:X.%%@=-=-X99X.....X..XLL..X%X..LLX..XhVV..X99X=-=-..GGX D:X%%@@...XXX9XX....XX.XX...X.X...XX.XXVVVVXX9XXX=-=.XGGX D:X@@@....X8X-=XgggggX..X..dX4Xd..X..XWWWWWX-=X8X-=-.XGGX D:X......XX%XX=XXgddgXX.XX8GXXXG8XX.XXWWWWXX-XX%XX...XGGX D:XIXIXXIX*X=X-=XgddggX..X8G...G8X..XWWWWWX-=X.X.X&&&XGGX D:XXXIXIXX*X-XX=XXggggXX.XXG...GXX.XXWWWWXX-XX.X.XX&&XGGX D:XXXXXIX**X=-X=-XIIXXXX..XG...GX..XVWWWVX=-XX.XddX@@XGGX D:X....XX**X=-XX=XXIXIIXX.XX...XX.XXVVVVXX-XX%.XedXX@XGGX D:X..f.Xe**X%%.X=-XXIXXIXbbX...XbbX.VV.XX=-XbX.XXXIX@IIGX D:X...XXe..X...XX=-XXXIXXXbXX.XXbXX...XX=-XXbX.XaaaXXXIGX D:X..XXbbb.XGGG.XX=-XXIIXXbbXDXbbX...XX=-XXbbX.XaaaaXXIGX D:X.XXcbab.XVdG.cXX=-XXXIXXabXbaXX.XXX=-XXbbbX.XaaaaaXXfX D:X%XbbbbbbXVWG.%.XX.DbXDXXXbXbXXXDXbD.XX....G.XGGGGGGX%X D:XX.bababa%eWG.%.BXXXbcbbbbX.XbbbbcbXXXC...fX.%.......XX D:X%XbbbbbbXVWG.%.XX.DbXDXXXbXbXXXDXbD.XX....G.XGGGGGGX%X D:X8XXcbab.XVdG.cXX=-XXX.XXabXbaXXLXXX=-XXbbbX.XaaaaaXX.X D:X88XXbbb.XGGG.XX=-XX...XbbXDXbbXLLLXX=-XXbbX.XaaaaXXX.X D:XXXIXXe..X...XX=-XX.GGXXbXX.XXbXXILIXX=-XXbX.XaaaXXXX.X D:X9889Xe**X%%.X=-XXG.GdXbbX...XbbXILLIXX=-XbX.XXXIXhGG.X D:XXIXXXX**X=-XX=XXdG.GXX.XX...XX.XXILIIXX-XX%.XedXXXXX.X D:X99999X**X=-X=-XGGG..X..XI.a.IX..XILLIIX=-XX.XddX..eeeX D:XXXXIXXX*X=XX-XX....XX.XXI.a.IXX.XXILLIXX=XX.X.XX.GGGGX D:X.....cX*X-X=-X.....X..X.I.a.I.X..XIILLIX=-X.X.Xdddd..X D:XllllX.XX%XX=XXG.GGXX.XX.IXXXI.XX.XXIILIXX-XX%XXXXXXX.X D:X...cl.=X8X-=XeG.GeX..X...X4X...X..XILLLIX-=X8X.aaaaaaX D:XLLX.l.-XXX9XXGG.GXX.XX...X.X...XX.XXLLLLXX9XXX.GGGGGGX D:X..L.l.=-X99X.....X..XWW..X%X..WWX..XLLLL.X99XXbbbbb..X D:X7.L.l.=-X8XX5...XX.XXWWW..c..WWWXX.XXLL.AXX8XXbbbbb.6X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:XXXXXXXIIIIXIIIIXXIIIXIIIIXXIIIXXXXggggXc..cXaaaaXbb.CX D:XIIIIIXIXXIIIXXIIXIXIXIXXIXXIXIXXXXgddg%....%aaaa%bb..X D:XIXXXIXIXXXXXXXXIIIXIXIIXIXXIXIXXXXggggXc..cXaaaaXbbbbX D:XIXXXIIIXIIIIIIXXXXXIXXIXIXIIXIXXXXXXXXXXIIXXXXXXXXXXXX D:X..XXXXXXIXXXXIXIIIXIXIIXIXIXXIXXXXVVVjXddddXe..eX....X D:XB.IIIIIXIIIXIIXIXIXIIIXXIXIXIIXIIIVVVEX....%.ee.%.hh.X D:X..XXXXIXXXIXIXXIXIXXXXXIIXIXIXXIXXVVVjXddddXe..eX....X D:XIXXXIXIIIXIXIIIIXIIIIXIIXXIXIXXIXXXXXXXXXXXXXXXXXXDDXX D:XIXXXIXXXIIIXXXXXXXXXIXIXXIIXIIIIXXGGGGXgggdddeIVX....X D:XIIXXIXXXXXXXIIIIXXIXXXIIIIXXXXXXXXE.heDgggaaaiG1X....X D:XXIIIIIIIIIIIIXXIIIIXIIIXXXXXXXXXXXGGGGXgggdddeIVX..j>X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ### Starting location P:17:29 tome-2.41-ah~0.git.20200131/lib/edit/s_death.map000066400000000000000000000165711361553472600205500ustar00rootroot00000000000000# Special level "Deathwatch" in the Orc Caves # # Created for PernAngband 5.0.1 on 18/8/01 # Altered by Mynstral (mynstral@thehelm.com) %:special.txt ### Guaranteed monsters # Snaga on normal floor F:a:1:0:118 # Cave orc on normal floor F:b:1:0:126 # Hill orc on normal floor F:c:1:0:149 # Black orc on normal floor F:d:1:0:244 # Half-orc on normal floor F:e:1:0:264 # Uruk on normal floor F:f:1:0:313 # orc captain on normal floor F:g:1:0:285 # Lagduf on normal floor F:h:1:0:140 # Grishnakh on normal floor F:i:1:0:186 # Golfimbul on normal floor F:j:1:0:215 ### Guaranteed items # Thalkettoth on normal floor F:1:1:0:0:0:0:28 # Maedhros on normal floor F:2:1:0:0:0:0:64 # Cammithrim on normal floor F:3:1:0:0:0:0:53 ### Dungeon Design D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X XXXXXXXXXXXX X D:X X..........X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X D:X X....>.....X X.XdX.X.X.XcX.X.X...XcX.X.XcX.X.XgXd+2X X D:X X..........X XDXDXDXDXDXDXDXDX...XDXDXDXDXDXDXDXDXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X D:X XXXXXDXXXXXX X...............D...D...............X X...f............a...XXXXX.......b..f....a....+1X X D:X X.X XDXDXDXDXDXDXDXDX..cXDXDXDXDXDXDXDXDX X........b...........XXXXX...a..........b.....XXX X D:X X.X X.XcX.XcXdX.X.X.X...XcX.XdXcX.X.X.XgX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X D:X X.X XXXXXXXXXXXXXXXXX.c.XXXXXXXXXXXXXXXXX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X D:X X.X XXX X...X X...........f...a....XXXXX....b.a...........b.X X D:X XX.XX X.XXXXXXXXXXXXDDDXXXXX X..f...b.............XXXXX..a....f.....b..a...X X D:X XX...XX XXXDXXXXXXXXX.......c.XX XXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXX X D:X XX.....XX XdD........D...c......dX X........a...............a....................X X D:X XX.......XX XXXDXXXXXXXX......c....X Xf....b..........f............a.........f.....X X D:X X.........X XeX XX.........XX X.............a.......b...........a...........X X D:X XXXXX.XXXXX X.X XXXXDDDXXXX X....a...............................a........X X D:X X.X X.X X...X XXXXXXXXXXXXXXXXXXXXX...XXXXXXXXXXXXXXXXXXXXXXX X D:X X.X X.X X...X X...X X D:X X.X X.X XX...XX X.b.X X D:X X.X X.X XX.....XX X...X X D:X XXDXX XXXX X.X XX.......XX X..bX X D:X X...XXXX..X XdX XX...ccc...XX X...X X D:X X...+..D..X X.X XX....ccc...dXX X...X X D:X X...XXXX..X X.X XX.d..ccicc....XX XXXXXXXXXXXXXDDDXXXXXXXXXXXX X D:X XX.XX XXXX X.X XX......ccc..g...XX XX......a...............f...XX X D:X X.X X.X XX...g...ccc.......XX XXX..f.........................XX XXXXX X D:X X.X X.X X......g.........g..X XX..................b....a.......XX Xa.aX X D:X X.X XgX XXXX..XXXXXXX..XXXXXX XX.....a.........a..............a..XX X.a.X X D:X X.X X.X X..X X..X XXXXXXXX..........f........................XX XDXXX X D:X X.X X.X Xd.XXXXXXX..XXXXXXX X.....D...b.................b...f...........XXXXXXXXXXX.X X D:X X.X X.X X...c.......D.....X X.....D...........a..h.............a........D......a....X X D:X X.X X.X X.......c.g.D.....X X...XXXX.....b.............................XXXXXXXXXXXX.X X D:X XXXX.XXXX X.X XXXXXXXXXXXXXXXX..XXXXXXX X...X XX..............a......a...........XX X.X X D:X X.......X X.X X........XXXXXXX...X XX.........f.............f.......XX X.X X D:X XXX...XXX X.X X..d...............X XX.....b...........b.........f.XX XaX X D:X X.......X X.X X........XXXXXXX...X XX..........b................XX X.X X D:X XXXX.XXXX X.X XXXXXXXXXX XXXXX XXXXXXXXXXXXDDDDDXXXXXXXXXXXX X.X X D:X X.X XDXXXXXXXXXXXXXXX X.....X X.X X D:X X.X X..d...e......d.XXXXXXXXXXX XXXXXXXXXXXX X.b...X X.X X D:X X.X X....e..g.......D.........X X.d..gg..eeX XXX.....XX X.X X D:X X.X XXXXX X..g..d.....e...XXXXXXXXDDXXXXXXXX....gg..eeXXXXX XX...XXX..XXX XXXXXXDXX X D:X X.X XeeeX XDXXXXXXXXXXXXXXX Xg.d.......D.e..e..gg..eej+3+% XX....XXX....XXXXXX XXX...D..aX X D:X X.X Xeg.X XX.XX X....e....eD.e.....gg..eedXXX% X.............X...X XaD...X...X X D:X XXXX.XXX XX+XXXX...X X.d........XXXX....gg..eeXX % XXXXX XXXXXXXXXXXX..D...X XXX..aX...X X D:X X......X XX.......X XXXX...e...d..XXXX...dgg..eeX % X...X XX.....D..XXXXXX XXXXXXXDXX X D:X X......X X.g.....XXXXXX X..D....g..e..Dd.XXXXXXXXXXXX % XXXDXX X......X..X....X X...X X D:X X......X X...d...DeeeeX X..XXXXXXXXXXXX..X + X...X XXXXXXXX..X....X X...X X D:X X......X X.....e.XXXXXX XXXX XXXX % X...XXXXXX X....D..D....X XXXXXXXXDXDXXXX X D:X XXXDDXXXXXXXXXXXXXX+XXXXXX % X....X...X X..XXX..XXXXXXXXX X.....a..X....X X D:X X........%........X %+%%....D...XXXXXX.D..D.....+.X X........X....X X D:X XXXXXXXXXXXXXXXXXXX XXXXXX..........X..X.....XXX XXXXXXXXXXXXXXX X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ### Starting Location P:51:125 tome-2.41-ah~0.git.20200131/lib/edit/s_doom.map000066400000000000000000000134321361553472600204120ustar00rootroot00000000000000# Mount Doom ### Terrain Features # Permanent Wall F:X:177:0 # Lava Wall F:#:177:0 F: :177:0 # Great Fire F:$:178:0 # Fire F:%:205:0 # Hidden Door F:+:48:0:0:0:0:0:0:177 # Normal Door F:D:32:0 # Shallow Lava F:.:86:0 # Deep Lava F:L:85:0 # Treasure (random) on shallow lava F:*:86:0:0:* # up staircase F:<:6:0 ### Guaranteed Monsters # Greater Balrog on deep lava F:A:85:0:807 # Greater Balrog on shallow lava F:a:86:0:807 # Lesser Balrog on deep lava F:B:85:0:996 # Lesser Balrog on shallow lava F:b:86:0:996 # Pit Fiend on deep lava F:C:85:0:812 # Pit Fiend on shallow lava F:c:86:0:812 # Great Wyrm of Power on deep lava F:E:85:0:847 # Great Wyrm of Power on shallow lava F:e:86:0:847 # Bone Golem on deep lava F:F:85:0:1013 # Bone Golem on shallow lava F:f:86:0:1013 # Dracolisk on deep lava F:G:85:0:703 # Dracolisk on shallow lava F:g:86:0:703 # Nycadaemon on deep lava F:H:85:0:719 # Nycadaemon on shallow lava F:h:86:0:719 # Barbazu on deep lava F:I:85:0:720 # Barbazu on shallow lava F:i:86:0:720 # Plasma Hounds on deep lava F:J:85:0:726 # Plasma Hounds on shallow lava F:j:86:0:726 # Hell knight on deep lava F:K:85:0:731 # Hell knight on shallow lava F:k:86:0:731 # Nightcrawler on deep lava F:M:85:0:744 # Nightcrawler on shallow lava F:m:86:0:744 # Aether Hound on deep lava F:N:85:0:811 # Aether Hound on shallow lava F:n:86:0:811 # Eye druj on deep lava F:O:85:0:749 # Eye druj on shallow lava F:o:86:0:749 # Skull druj on deep lava F:P:85:0:750 # Skull druj on shallow lava F:p:86:0:750 # Great Hell Wyrm on deep lava F:Q:85:0:756 # Great Hell Wyrm on shallow lava F:q:86:0:756 # Nightwalker on deep lava F:R:85:0:768 # Nightwalker on shallow lava F:r:86:0:768 # Osyluth on deep lava F:S:85:0:773 # Osyluth on shallow lava F:s:86:0:773 # Great Wyrm of Many Colours on deep lava F:U:85:0:790 # Great Wyrm of Many Colours on shallow lava F:u:86:0:790 # Horned Reaper on deep lava F:V:85:0:811 # Horned Reaper on shallow lava F:v:86:0:811 # Bronze Golem on deep lava F:W:85:0:1015 # Bronze Golem on shallow lava F:w:86:0:1015 ### Random Monsters and/or Items # Random monster on deep lava F:!:85:0:*99 # Random monster on shallow lava F:1:86:0:*99 # Random monster (upto 10 levels ood) on deep lava F:@:85:0:*109 # Random monster (upto 10 levels ood) on shallow lava F:2:86:0:*109 # Random monster and # Random object on deep lava F:&:85:0:*99:*99 # Random monster and # Random object on shallow lava F:7:86:0:*99:*99 # Random monster (upto 10 levels ood) and # Random object (upto 5 levels ood) on deep lava F:(:85:0:*109:*104 # Random monster (upto 10 levels ood) and # Random object (upto 5 levels ood) on shallow lava F:9:86:0:*109:*104 D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X #%%NNLL...JJJ....LL# ############## X D:X ##### #NNNN...Ljjjjj..LLL# #############################################..1!!!!...L### X D:X##.LL## #nNNN...LLJJj.LLLLL# #L....&!&!&....L%%%%%%%L..mRR%R%%M%MML%LL...DL...!1&..@L%%# X D:X#LL<..# #nn.LL.LLLL...%%%LL# #..##########################################LLL....LLL%%%# X D:X##%LL## #....LLL%%LLL..LLLL# #.L# #LL2....q.LLL## X D:X ###+# #D##############+#######.L# ##%%.LLLL&L...# X D:X #!# #.# #.......L%%# ##%%LL..2.....## X D:X #L# #.############ ##########+# XXXXXXXXXX ##.9...LLLLL## X D:X #.# #LL%%%%LL...p# #11111# X########X ###############.2..LQ#+# X D:X ##.# ############D## #11211# X#9....9#X #o.........# ###LL..#(# X D:X #L## ##%%V## #12221# XXXXXX#..$$..#XXXXXX#LLLLKkk...# ###D#### X D:X ##!# ##.VHL%## #12221# X######.....m######X#LLLLkkk.LL# #.# X D:X #.# ##.iH%%hv## #11211### X#sSSSrr.%.mVVVLLe#X#.LL.kkk...# ##.# X D:X ###D######### #.iI%HHhvL# #11111+9# X#rRssRr.%.mVvvm..#X#%...LLL...# ##Lo###### X D:X #.L.LLLL...L## #.LIH%Hc..# ######### X#.MmmM..%..MMLLL.#X#%%......L&# ##.L##EBBB# X D:X #.jJ%%%L....L# ##..ICCL.## X#.L..L..%..L.....#X########D### #.####LAAB## X D:X #JJJJL%LLL&..# ##..L.L## X#9LLL...%..LL(LLq#X #..L..# #.LL..LB%%L# X D:X #J%J..LLL%%LL## ##...## X######......######X #L.#### ###..LL%%%L## X D:X #jJJL..bL%LL..## ##D################# XXXXXX#.LUUL.#XXXXXX #.L# #.PL%%%@(L# X D:X ##....BABLL..L.## #.uLLLL..L%LL..L%%# X#.L%%LL#X #L.#### ###.L%LL..##X D:X ##....B%%L.....## #################L# X#LLL...#X #...wW# #L..LL...+pX D:X ###....LLL...LLL####################.# X#%L..7.#X #####L# ###LL...1###oX D:X #9+L%%L...LLL....D.+..%%oF.%%L..%%LL.# X#LLLL..#X #p# #%%%!@..## #.X D:X ##################L###.L###..###.L#### X#7...LL#X #.# ######### #EX D:X ##################.# ############## X#.LLLL.#X ######D###################LX D:X ##11!!!&LL.+(#L# X#LL%%LL#X #G..LLL.LL...D..LL....LLLL%X D:X ##1!!!%%%%Lp###L# X#L%%%%Q#X #..LF....K...##############X D:X ##!!%%%%%LLL..#.# XXXXDDXXXX########.LLLL..KKK..#### X D:X ##.LLLLLLL...+.# #%%%%%%%%%%%%%+LL7..LL.k..L+o7# X D:X ############### ############################### X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ### Starting location P:6:6 tome-2.41-ah~0.git.20200131/lib/edit/s_factory.map000077500000000000000000000134151361553472600211270ustar00rootroot00000000000000# Map "s_factory.map" # # Special Level "Foul Factory" in the Illusory Castle # # Created for ToME 3.x on 11/11/2003 # Written by Lord Dimwit (lorddimwit@hotmail.com) # # Middle-game dungeon # Comments: This level isn't designed to kill the player, really, just # induce such severe aggravation that their head explodes. There are # two parts of it, the "abusive trickery" part that leads the player # through a horrendous maze of strategically placed glass walls, permanent # walls, and ethereal walls (like permanent walls only invisible, very awful), # followed by a "Factory" stage that follows more traditional patterns of # throwing monsters systematically at the player. # Backported to ToME 2.x by Massimiliano Marangio on 02/07/2004 # Replaced the letter : by R for Rubble # Changed the starting position to 21:51 # Corrected the exits of the jumpgates ### F:::::::::: ### Terrain Features # Permanent wall F:X:61:4 # Fake wall F:I:189:0 # Ethereal wall F:#:214:0 # Copper Pillar F:;:213:0 # Mountains F:M:97:0 # granite F:G:57:4 # Floor F:.:1:0 # Deep Water F:~:187:4 # Ash F:,:93:4 # Fire F:%:205:0 # Deep lava F:L:85:0 # Shallow lava F:l:86:0 # Glass Wall F:_:188:0 # Rubble F:R:49:0 # Trees F:T:96:0 # Tainted water F:t:174:0 # Chasm F:C:87:0 # up staircase F:<:6:0 # down staircase F:>:7:0 # between gate 1 F:1:160:6:0:0:0:0:845 # between gate 2 F:2:160:6:0:0:0:0:846 # between gate 3 F:3:160:6:0:0:0:0:4370 # between gate 4 F:4:160:6:0:0:0:0:3339 # between gate 5 F:5:160:6:0:0:0:0:4119 # between gate 6 F:6:160:6:0:0:0:0:6659 # between gate 7 F:7:160:6:0:0:0:0:9257 # between gate 8 F:8:160:6:0:0:0:0:8018 # between gate 9 F:9:160:6:0:0:0:0:9298 # between gate A F:A:160:6:0:0:0:0:805 # between gate B F:B:160:6:0:0:0:0:831 # between gate D F:D:160:6:0:0:0:0:809 # between gate E F:E:160:6:0:0:0:0:2826 # between gate F F:F:160:6:0:0:0:0:2831 # between gate H F:H:160:6:0:0:0:0:4631 # between gate J F:J:160:6:0:0:0:0:7198 # between gate K F:K:160:6:0:0:0:0:7990 # between gate N F:N:160:6:0:0:0:0:9253 # Treasure on floor F:$:1:0:0:*65 ### Monsters # Eog Golem on floor F:g:1:0:530 # Clay Golem on floor F:a:1:0:261 # Aquatic Golem in water (OK, just for show) F:?:187:0:899 # Stone Golem on floor F:b:1:0:323 # Iron Golem on floor F:c:1:0:367 # Colbran on floor F:d:1:0:435 # Mithril golem on floor F:e:1:0:464 # Colossus on floor F:f:1:0:558 # Drolem on floor F:h:1:0:691 # Demonic Q on shallow lava F:Q:86:0:727 # Livingstone on floor F:i:1:0:336 # Random monster (upto 8 levels ood) on normal floor F:&:1:0:*58 ### Items # Broken Stick F:s:1:0:0:727 ### Guaranteed Items # The Boots of the Machine F:*:205:0:0:0:0:218 ### Level layout D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X..e.e...I.......Xe..c.a..ca.c.....1X..3..XQQX,llllllllllllll2XX#Gi.X.X..XLABLX..X D:X.XXX...XXX.....XXXe.c..XXX__XX__XXXX.;.;.XllX,ll,ll,XXXXXXXXXXi.X#.XiXXXXL%%LXXXX D:X&XXXe.XX~XXeeeXX~XXe..XX~~~~~~ttttXX.....X,,,,Ll,ll,X..XII.X.X.i.XXG_XXXXL%%LXXXX D:X..&..XX~~~XXeXX~?~XX.&X~~~~t~ttttttX.;.;.X,lllll,ll,XX_..XX.XX#X..X#XXf.X_GG_X.fX D:XGXGXGX?~~~~_c_~~~~~X.&XX~~~~t~ttttXX.....X,L,,,,,lL,.X.#XXi..G.XXiX..XX.........X D:X.....XX~~?XXcXX~~~XXa..XXX__XX__XXXX.;.;.X,L,.XXX%L%XXXXcXX.XXX.X.X.X.XX.X.ff.X.X D:XXgXgXgXX~XXcccXX?XXXXX.a..a...a...bXXXGXXX%L%XX.XX%XXa.aXIX.Xi#.XiXI.X.X........X D:XgXgXgXgXXX.....XXX,ccXXXXXXXXXXXb.XX#...#XX%XX.XI_XX....X.X.#XXXIX.#GX.X.X....X.X D:X.......4X...5...X.c.c..c..c.c..c.XX.#...#.XXXIXX.X.a.c..XXi..I.X._.X.XXX...&&...X D:X..&&...XXXXXXXXXXc,c,c.XX_XX..ccXX..#...#..XX#iiX.X.a..a.XX.#XX._X.XX.XX.X....X.X D:X......XXEX,,,c,c,cc,ccXXMRMXXc.XX...#...#...XXX#iXXXXXc..IXGX.XXiX.....X........X D:XXXXXXXX..X,,,,,,,,,,,XXM..RMXXXX$$XXX...XXX$$XX..XX_GXXXXXX.Ii.X_X.X#XXX.X....X.X D:XT.T._.g.gXX,C,,,.,C,c_M.R.R.MXX$$$XXX...XXX$$$XX..XIXIXII.i.XX_.X.XX.XXXXGGGGGGXX D:X.T.T_.....XXlXXXXXlXFXXM..RMXX$$XXXXX...XXXXX$$XX.#.XX.X_X_XXI#.XXIIX.Xeee...eeeX D:X..T._.g..g.XlX_D_XlXXXXXM.MXX$$$#....%%%....#$$$X.X..XX_G.#.X.XXIXX..cXXXX...XXXX D:XMMMMX...&..XlX_._XlX6..XXXXXX$$$#....%*%....#$$$X._X#iX.XX..G_Xi.XXd..XLl#_._#lLX D:Xs.s._..&.&.XlX_._XlX..gg....X$$$#....%%%....#$$$X.IIX.X..XIXX.X.G#X..dXLl#_._#lLX D:X.s.s_g....XXlXXGXXlXX.g..d&.XX$$XXXXX...XXXXX$$XXXX._XG#X.XX.X_X.XX.c.XXXX...XXXX D:XXXXXXXXXXIXLLLXGXLLLXgg.g.d..XX$$$XXX...XXX$$$XX<...XiXX.X.Xi.X.X.Xd..X.........X D:Xgg.gXg.gXIXL%LXGXL%LXGXXX__XXXXX$$XXX...XXX$$XXXXXXIXXiX#XX#XX#X_XX...XXXXXXXIXXX D:X..X.X.X.X.XX_XXGXX_XXGXXg..g.%.XX...X...X...XX.GI.X._iXXG...I..I.GX..dIX#I#I#I#IX D:X..X.X.X.X.Xhl,&c.a&g.l.XX.g.g%RRXX..X###X..XX..#_X..XXX_iXXIXiXi_.Xc..X.IX.XXXIXX D:X..X.X.X.X.X&,,,l&,lac.&.__.g.%.R.XX...>...XX#X.X..XX#.._X.X.X.#.XGX.X.XX_XX.X#i.X D:XH.Xg.gXg.gXla,ca&,f.fl.leXX..%R.RRXX.....XX.G.XX#XXI.XX.#.XGXXXiX.#X.XX.i._X.XGX# D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXGXXXXXXXG.X..X#XXX.XX.XXI._XIX.XIXXI#.XXX.X D:X,.,G,&&,ee,ff,hgg,&&,,,.,,I7XXXc..aX.;.;.X&..XXXG#XX.G.XXX..XG######.G.#..##..iXX D:X.X,G.&&.ee,ff..gg,&&,.,,,,XXX..MRM.X.....X.....XXX.IIX.XGI.XX..IXXXXXXXXXXX._.X._ D:X.X,XXXXXXXXXXX.XXXXXX,,.XXX..$.....X.;.;.Xh..&...GXXXGXi#IXX.IXX..#.....#.XX##XXX D:X.X,llL,LlLL,LXXXlll,XXXXX..aMR..$.cX.....X.....XXXX8XXXXXXXX#IX###..##.#..#XI.XKX D:X.XlLCCCCCCCCLllll%%l.R.R.R.R..M.R..X.;.;.X&..XXX.#X#.i.#.XXX#X...###.#.##.#.X#IXX D:X.X,lL,llL,Ll,XXX,lllXXXXXc.M..R.c..X.....XXXXX#.#.XIX#Xi.X...X###.#####.#...X#XXX D:X.X,XXXXXXXXXXX.XXXXXX,.,XXX...$.M..X.;.;.Xh.##i#.#XX_IX.#X.##I....#.#.###.##X#I.X D:X.X.G,&&,,gg.&.,ee,ff,,.,.,XXXa..R..X.....X..#.###.XIXX.X.X.##XX####..#..###II.X.X D:X,,,G,&&,,gg.&h.ee,ff,..,.,I.XXXM..9X.;J;.Xh.##.###..iiX#.X....II.....#....IX..XNX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ### Starting location P:21:51 tome-2.41-ah~0.git.20200131/lib/edit/s_gates.map000066400000000000000000000122131361553472600205530ustar00rootroot00000000000000# Special Level "The Dimensional Gates" in the Pits of Angband # # Created for PernAngband 5.0.1 on 18/8/01 # Written by Mynstral (mynstral@thehelm.com) %:special.txt ### Gauranteed monsters # Quylthulg on normal floor F:a:1:0:342 # Demonic Quylthulg on normal floor F:b:1:0:727 # Draconic Quylthulg on normal floor F:c:1:0:759 # Rotting Quylthulg on normal floor F:d:1:0:633 # Greater Draconic Quylthulg on normal floor F:e:1:0:801 # Greater Rotting Quylthulg on normal floor F:f:1:0:802 # Great Hell Wyrm on normal floor F:g:1:0:756 # Master Quythulg on normal floor F:h:1:0:821 ### Random monsters and/or items # Random monster (upto 5 levels ood) on normal floor F:&:1:0:*90 # Random monster (upto 11 levels ood) on normal floor F:@:1:0:*96 # Random monster (upto 9 levels ood) and # Random object (upto 7 levels ood) on normal floor F:8:1:0:*94:*92 # Random monster (upto 40 levels ood) and # Random object (upto 20 levels ood F:9:1:0:*125:*105 ### Guaranteed items # The Ring of Power 'Narya' on normal floor F:1:1:0:0:0:0:10 ### Level design D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X*****...@%...aX.X9@********%%%%%%X9.VV....Xd.............A.........dX D:X*****...@%...aX.X@@********%%%%%%X.VVVV.X.XX.............B..........X D:X*****...@%...aX.X99*XXX****%%88%%XVVWWVVX..XX......................9X D:X*****...@%...aX.X@@XXdXX***%%88%%XVVWWVVX...XX.....................CX D:X*****...@%...aX.X@XX...XX**%%%%%%X.VVVV.X.X..XX..........5..........X D:X........@%...aX.XXX.....XX*%%%%%%X9.VV..X.XX..XX.........F.........dX D:X%X......@%...aX.X........XIXXXXXXXXXXX..X..XX..XXXXIXXXXXXXXXXXXXXXXX D:X.XXX....@%...aX.X..........XXX..>X...X..X...XX..XXXaXaXaXaXaXaXaXaXaX D:X...XXX..@%...aI.X..........XXX7..X...D..X.X..XX..XX.................X D:X.....XXX@%...aX.X..........XXXXXXXXXXX..X.XX..XX..XX................X D:X.......XXX...aX.X..........XXXXXXXaG....X..XX..XX..XX...............X D:X..X......XXX.XX%XX.....X...XXXXXXXaG....X...XX..XX..XX..............X D:X..XX.......XXX***X.....X...XIIII7XXXXXXXXXX..XX..XX..XXXXXXXXXXXX+X8X D:X..XX.........X.6.X.....X...XIXXXXX&&&&&&&&XX..XX..XX...........cX.XXX D:X..XXX........X***X.....X...XIXXXXX.........XX..XX..XXXXXXXXXXXXXX..XX D:X..X8X........XXXXX.....X...XIIIIIXVVV.......XX..XX.............bXX..X D:X..X8XX................XX...XXXXXIXVVVV.......XX..XXXXXXXXXXXXXXXXXX+X D:X..X88X................XX...XIIIIIXVVVVVV..@...XX..............a.....X D:X..X99XX...............XX...XIXXXXX4..VVVV......XXXXXXXXXXXXXXXXXXXXXX D:X..X999X...............XX...XIXXXXXXXXX.VVVV....***********.........bX D:X..XIIIXX..............XX...XIX...5..fX...VVVVV.@....................X D:X..X....X........d.....XX...XIXf......X...VVVVVVV...............@....X D:X..X....XX............XXX...XIXXXXXXXXX.......VVVVVVV................X D:X..X&&&&&X............XXX...XIIIIIXe...........VVVVVVVVVVVV..........X D:X..X%%%.%XX..........XXX....XXXXXIX.............@VVVVVVVVVVVV@.......X D:X..X88%.%8X.........XXX.....XXXXXIX...................VVVVVVVVVV.....X D:X..X%%%.%%XX........XX......XXXXXIX@.....................VVVVVVVVVVVVX D:X..X......cX......XXXX......XXXXXIX........@..........@....VVVVVVVVVVX D:X.........cXX888XXXXX......dIIIIIIX.........................b.VVV...6X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLLgXXXXXXXXXXXXXXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLLXXLLLLLLXXXXXXXXXXXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLLXXXXXgLLLLLLLXXgXXXXXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLLgXXXXXXXXXXXXXXLLLLLLLXXXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXXXXXXgXXXLLLgXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXLgXXXXXXXXXXXXXXXXXXXXXXXXLLLLXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXfXXXXXXXXLXXXXXXXXXXXXXXXXXXXXXXXXXgLLLLXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXX.XXXXXXXghgXXXXbXXXXXXXXaXXXXXXXXXXXXXXLLLLgXXXXXXX D:XXXXXXXXXXXXXXXXXXX.XXXXXXXg1gXXXX.XXXXXXXX.XXXXXXXXXXXXXXXXgLLXXXXXXX D:XXXXXXXXXXXXXXXXXXX.XXXXXXXXXXXXXX.XXXXXXXX.XXXXXXXXXXXXXXXXXXLXXXXXXX D:XXXXXXXXXXXXXXX4......................................EXXXXXXXLXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXX.XXXXXXXX.XXXXXXXXXXXXXXXXXLLXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXX.XXXXXXXX.XXXXXXXXXXXXXXXXLLLXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXcXXXXXXXXaXXXXXXXXXXXXXXXLLXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXeXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXgLLLXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLLXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXgXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLLXXXXXXXXXXXXXXX D:X...dXXXXXXXXXXe..0XXXXXXXXXXXXXXXD..EXXXXXXXXXXXXXXLLXXXXXXXXXXXcc..X D:X...dXXXXXXXXXX....XXXXXXXXXXXXXXX....XXXXXXXXXXXXXX.XXXXXXXXXXXX....X D:XA...XXXXXXXXXXF..eXXXXXXXXXXXXXXXC...XXXXXXXXXXXXXX0XXXXXXXXXXXX...BX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX # Starting location P:11:37 tome-2.41-ah~0.git.20200131/lib/edit/s_info.txt000066400000000000000000000235461361553472600204600ustar00rootroot00000000000000# File: s_info.txt # This file is used to initialize the "lib/data/s_info.raw" file, which is # used to initialize the "skills" information for the PernAngband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/s_info.raw" file. # The skill indexes are defined in "defines.h", and must not be changed. # N:idx:name # D:desc # A:action mkey:action desc # E:exclusive skill:exclusive skill # A:skill:friendly skill%percent # T:father:child ################################## MAGIC ################################## N:56:Magic-Device D:Eases the use of magical devices, such as wands, staves and rods D:It also helps pseudo-id of magic objects F:RANDOM_GAIN N:54:Spell-learning D:You should not see that ! that is a BUG! #A:18:Learn a spell from a realm F:HIDDEN N:41:Sorcery D:Ability to use all the magic schools as if their skill was sorcery D:But the price to channel that much magic is your health A:17:Cast a spell N:1:Conveyance D:Ability to learn and use spells from the Conveyance school D:Spells use the intelligence stat A:17:Cast a spell F:RANDOM_GAIN N:2:Mana D:Ability to learn and use spells from the Mana school D:Spells use the intelligence stat A:17:Cast a spell N:3:Fire D:Ability to learn and use spells from the Fire school D:Spells use the intelligence stat A:17:Cast a spell N:4:Air D:Ability to learn and use spells from the Air school D:Spells use the intelligence stat A:17:Cast a spell N:5:Water D:Ability to learn and use spells from the Water school D:Spells use the intelligence stat A:17:Cast a spell N:6:Nature D:Ability to learn and use spells from the Nature school D:Spells use the intelligence stat A:17:Cast a spell N:7:Earth D:Ability to learn and use spells from the Earth school D:Spells use the intelligence stat A:17:Cast a spell N:10:Divination D:Ability to learn and use spells from the Divination school D:Spells use the intelligence stat A:17:Cast a spell F:RANDOM_GAIN N:11:Temporal D:Ability to learn and use spells from the Temporal school D:Spells use the intelligence stat A:17:Cast a spell N:14:Meta D:Ability to learn and use spells from the Meta school D:Spells use the intelligence stat A:17:Cast a spell N:51:Mind D:Ability to learn and use spells from the Mind school D:Spells use the intelligence stat A:17:Cast a spell N:55:Udun D:Ability to learn and use spells from the Udun school D:Spells use the intelligence stat A:17:Cast a spell F:HIDDEN N:13:Demonology D:Ability to use incantations from the Demonblades D:Spells use the intelligence stat A:17:Cast a spell N:31:Necromancy D:Ability to harness the powers of the dead D:Spells use the intelligence stat A:7:Use Necromancy F:RANDOM_GAIN G:60 N:43:Thaumaturgy D:Ability to gain and cast innate spells D:Spells use the intelligence stat A:8:Cast a thaumaturgy spell F:RANDOM_GAIN N:15:Magic D:General ability to do magic, also affects mana reserves and D:magic device ability. Helps pseudo-id of magic objects A:19:Copy a spell F:RANDOM_GAIN N:45:Spell-power D:Ability to increase the power of spells N:59:Geomancy D:Ability to understand the raw elemental forces of nature and use D:them to your advantage. Most spells need Fire/Water/Earth/Air skills A:101:Use Geomancy # All magic skills affect magic skill f:Magic-Device:Magic%7 f:Spell-power:Magic%20 f:Sorcery:Magic%20 f:Mana:Magic%10 f:Fire:Magic%10 f:Air:Magic%10 f:Water:Magic%10 f:Earth:Magic%10 f:Geomancy:Fire%45 f:Geomancy:Earth%45 f:Geomancy:Air%45 f:Geomancy:Water%45 f:Conveyance:Magic%10 f:Divination:Magic%10 f:Nature:Magic%10 f:Temporal:Magic%10 f:Meta:Magic%10 f:Mind:Magic%10 f:Udun:Magic%10 f:Demonology:Magic%10 f:Necromancy:Magic%4 f:Thaumaturgy:Magic%6 ################################## COMBAT ################################## N:16:Combat D:General ability to fight and to pseudo-id armour and weapons D:It also allows the use of heavier armour without penalties F:RANDOM_GAIN N:17:Weaponmastery D:General ability to use melee weapons F:RANDOM_GAIN N:18:Sword-mastery D:Ability to use swords N:19:Axe-mastery D:Ability to use axes N:20:Polearm-mastery D:Ability to use polearms N:21:Hafted-mastery D:Ability to use hafted weapons N:22:Backstab D:Ability to backstab fleeing and sleeping monsters to increase damage N:23:Archery D:General ability to use ranged weapons F:RANDOM_GAIN N:24:Sling-mastery D:Ability to use slings A:23:Fire piercing shots N:25:Bow-mastery D:Ability to use bows A:23:Fire piercing shots N:26:Crossbow-mastery D:Ability to use crossbows A:23:Fire piercing shots N:27:Boomerang-mastery D:Ability to use boomerangs N:58:Boulder-throwing D:Ability to make and throw boulders A:21:Tear down a wall to create boulders N:42:Barehand-combat D:Ability to fight barehanded F:RANDOM_GAIN G:70 N:47:Bearform-combat D:Ability to fight in bear form F:AUTO_HIDE F:HIDDEN N:52:Critical-hits D:Ability to deal critical hits with swords < 5lb N:57:Stunning-blows D:Ability to stun opponents when doing critical hits with hafted weapons > 5 lb # List of combat friendly skills # Melee: Specific masteries improve generic mastery f:Critical-hits:Sword-mastery%5 f:Sword-mastery:Weaponmastery%25 f:Axe-mastery:Weaponmastery%25 f:Polearm-mastery:Weaponmastery%25 f:Stunning-blows:Hafted-mastery%5 f:Hafted-mastery:Weaponmastery%25 # Ranged: Specific masteries improve generic mastery f:Sling-mastery:Archery%25 f:Bow-mastery:Archery%25 f:Crossbow-mastery:Archery%25 f:Boomerang-mastery:Archery%25 # All combat skills improve Combat f:Weaponmastery:Combat%50 f:Sword-mastery:Combat%7 f:Axe-mastery:Combat%7 f:Polearm-mastery:Combat%7 f:Hafted-mastery:Combat%7 f:Archery:Combat%50 f:Sling-mastery:Combat%7 f:Bow-mastery:Combat%7 f:Crossbow-mastery:Combat%7 f:Boomerang-mastery:Combat%7 f:Barehand-combat:Combat%50 f:Boulder-throwing:Combat%40 ############################### SPIRITUALITY SKILLS ########################### N:28:Spirituality D:General ability to use spiritual skills and also influence your Saving Throw F:RANDOM_GAIN N:53:Prayer D:Ability to learn and use spells from the gods' schools D:Spells use the wisdom stat and cost piety instead of mana A:17:Cast a spell N:12:Druidistic D:Ability to learn and use prayers from the Druidistic realm D:Nature powers use the wisdom stat A:1:Cast a druidistic spell N:29:Mindcraft D:Ability to focus the powers of the mind D:Mindpowers use the wisdom stat A:2:Use Mindcraft F:RANDOM_GAIN G:50 N:9:Music D:Ability to learn and sing songs D:Songs use the charisma stat A:17:Cast a spell f:Prayer:Spirituality%10 f:Druidistic:Spirituality%10 f:Mindcraft:Spirituality%10 f:Music:Spirituality%10 f:Prayer:Magic%10 f:Druidistic:Magic%10 f:Mindcraft:Magic%10 f:Music:Magic%10 ################################## MISC SKILLS ############################### N:30:Misc D:Not a real skill, it is only used to regroup some skills N:33:Antimagic D:Ability to generate an antimagic field A:3:Use antimagic F:RANDOM_GAIN G:80 # Antimagic exclude all magic E:Magic-Device:Antimagic E:Mana:Antimagic E:Geomancy:Antimagic E:Fire:Antimagic E:Air:Antimagic E:Water:Antimagic E:Earth:Antimagic E:Conveyance:Antimagic E:Divination:Antimagic E:Temporal:Antimagic E:Meta:Antimagic E:Mind:Antimagic E:Nature:Antimagic E:Udun:Antimagic E:Sorcery:Antimagic E:Demonology:Antimagic E:Necromancy:Antimagic E:Mindcraft:Antimagic E:Music:Antimagic E:Prayer:Antimagic E:Druidistic:Antimagic E:Thaumaturgy:Antimagic ################################## SNEAKINESS SKILLS ############################### N:36:Stealth D:Ability to move unnoticed, silently F:RANDOM_GAIN N:40:Stealing D:Ability to steal objects A:15:Steal object N:46:Dodging D:Ability to dodge blows and bolts A:16:Check dodge chance f:Backstab:Stealth%5 f:Stealing:Stealth%15 f:Dodging:Stealth%10 ################################## MONSTER SKILLS ################################ N:48:Monster-lore D:General ability at the monster related skills, ability to gain experience D:from friendly kills. It also affects the number of companions you can have A:22:Turn pet into companion F:RANDOM_GAIN N:44:Summoning D:Ability to create totems from monsters and use them to summon monsters A:13:Manipulate totems F:RANDOM_GAIN G:60 N:49:Corpse-preservation D:Ability not to destroy the monsters' corpses when killing them N:50:Possession D:Ability to incarnate into monsters A:11:Use the possession skill N:8:Symbiosis D:Ability to enter in symbiosis with monsters unable to move by themselves D:Spells use the intelligence stat A:20:Use symbiotic powers F:RANDOM_GAIN G:70 N:32:Mimicry D:Ability to use cloaks of mimicry to change form A:6:Use Mimicry F:RANDOM_GAIN G:80 f:Possession:Monster-lore%10 f:Corpse-preservation:Monster-lore%10 f:Summoning:Monster-lore%10 f:Symbiosis:Monster-lore%10 f:Mimicry:Monster-lore%10 ################################## SKILL TREE ################################ T:Main:Combat T:Combat:Weaponmastery T:Weaponmastery:Sword-mastery T:Sword-mastery:Critical-hits T:Weaponmastery:Axe-mastery T:Weaponmastery:Hafted-mastery T:Hafted-mastery:Stunning-blows T:Weaponmastery:Polearm-mastery T:Combat:Archery T:Archery:Sling-mastery T:Archery:Bow-mastery T:Archery:Crossbow-mastery T:Archery:Boomerang-mastery T:Combat:Barehand-combat T:Combat:Bearform-combat T:Combat:Boulder-throwing T:Combat:Antimagic T:Main:Stealth T:Stealth:Backstab T:Stealth:Stealing T:Stealth:Dodging T:Main:Magic T:Magic:Magic-Device T:Magic:Spell-power T:Magic:Sorcery T:Magic:Mana T:Magic:Geomancy T:Magic:Meta T:Magic:Conveyance T:Magic:Divination T:Magic:Temporal T:Magic:Mind T:Magic:Nature T:Magic:Udun T:Magic:Demonology T:Magic:Necromancy T:Magic:Thaumaturgy T:Geomancy:Fire T:Geomancy:Water T:Geomancy:Air T:Geomancy:Earth T:Main:Spirituality T:Spirituality:Prayer T:Spirituality:Mindcraft T:Spirituality:Music T:Main:Monster-lore T:Monster-lore:Summoning T:Monster-lore:Corpse-preservation T:Monster-lore:Possession T:Monster-lore:Symbiosis T:Monster-lore:Mimicry tome-2.41-ah~0.git.20200131/lib/edit/s_name.map000066400000000000000000000064421361553472600203770ustar00rootroot00000000000000# Special level "The Nameless Level" in the Pits of Angband # # Created for PernAngband 5.0.1 on 18/8/01 # Written by Mynstral (mynstral@thehelm.com) %:special.txt # Great Storm Wyrm on normal floor F:a:1:0:728 # Mature Red Dragon on normal floor F:b:1:0:589 # Mature White Dragon on normal floor F:c:1:0:549 # Ancient Blue Dragon on normal floor F:d:1:0:601 # Ancient Black Dragon on normal floor F:e:1:0:624 # Ancient Multi-hued Dragon on normal floor F:f:1:0:675 # Great Hell Wyrm on normal floor F:g:1:0:756 # Great Wyrm of Many Colours on normal floor F:h:1:0:790 # Great Ice Wyrm on normal floor F:i:1:0:741 # Sky Drake on normal floor F:j:1:0:793 ### Random Monsters and/or Items # Random monster (upto 5 levels ood) on normal floor F:&:1:0:*100 # Random monster (upto 11 levels ood) on normal floor F:@:1:0:*106 # Random monster (upto 9 levels ood) and # Random object (upto 7 levels ood) on normal floor F:8:1:0:*104:*102 # Random monster (upto 40 levels ood) and # Random object (upto 20 levels ood F:9:1:0:*135:*115 # Random monster (upto 3 levels ood) F:-:1:0:*98 # Random object (upto 7 levels ood) F:=:1:0:0:*102 ### Guaranteed Items # The Multi-Hued Dragon Scale Mail 'Razorback' on normal floor F:1:1:0:0:0:0:16 ### Level Design D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:X.....LLLLLLLLL.....XXX.G=-&&=-G..........>X D:X.LLL...........LLLXX...G=-&.=-G.........1.X D:X.L9L.LLLLLLLLLLLLX%...EGE.=&.FG...........X D:X.L99.L&..........X%....G..&-..G.....j.....X D:X.LLLLL&LLLLLLLLL.LXX...G=-=&-=G...........X D:X....&&&L.......L.L*XXX.G-=&&-=G...........X D:XLLLLLLLL.LLLLL..&L**XXXXXXXGGGG%XXXXXXXXXXX D:XXXXXXLL..L***LLLLLLLX....8Xi....%@@.....@@X D:X5..8X.&.XXXXXX......D....8XIIIIIXbb.....ccX D:X...8X...XA...X.LLLLLX....8X.....X.........X D:X...8X.XXXC...X.LL...XXXIXXX.....X.........X D:XGXXXX.LfX7...X&LL.L.Xa...aXf...fX.........X D:X.X5XL.L*XB...X&&..L.X.b.b.X.....X.........X D:X.X.XL.L*XXXXXXLLLLL.X..7..X.....X.........X D:X.X.XL.L***fXL.....&&X.b.b.XIIIIIX.........X D:X.X.XL.LLLLLXL.LLLLLLXa...aXi....X.........X D:X.X.XL.........XXXXXXXXX%XXXXXXXXX.........X D:X.X.XXXXXXXXXXLX.....Xe-.=dX....&X.........X D:X.X..........XLX.....X-...=X....&X.........X D:X.XXXXXXXXXX.X8Xf.B..%..6..%..C.&X.........X D:X.LLLLLLLLL+.XXX.....X-...=X....&X.........X D:X.XXXXXXXXXXXXXX.....Xd-.=eX....&X.........X D:X.Xbbbbb......XXXXXXXXXX%XXXXXXXXX.........X D:X.XbbbbXXXX....XX....X.....X...h.X.........X D:X.XbbbXX..XXX...XX...X.ccc.X....0X.........X D:X.XbbXX..X%bXX...XX..X..A..X.....X....0....X D:X.IbXX..XXbbbXX...XX.X.ccc.XIXXXXXXXXXXXXXXX D:X.XXX..XX.....X%...XXX.....XlllllllllllllllX D:X.X99.XXW......XX...XXXXXXXXlllllllllllllllX D:X.X99XXWWW...a..XX...XXllllllLLLLLlXXXX%XXXX D:X.XXXX..WWW.....cXX..XXXXXlllllllllXVVVVVVVX D:X.X8.....WWW....ccX..X...XLLLlLLLLLXVVVVVVVX D:X.X%XXXXXXXWW...cXXX.X+X.XlllllllllXV%%%%%VX D:X.X.......XWWW..X%.X.XLX.XlLLLLLLLLXV%8.8%VX D:X.XXXXXX%.X.WWWXX..X.XLX.XlllllllllXV%.a.%VX D:X.X.IIIIX.X..WXX..XXcXLX.XLLLlLLLLlXV%...%VX D:X.X%XXXIX.X..XX..XXccXLX.XlglllLgllXV%...%VX D:X.Xa.6XIX.X.XX..XXcccXLX.XlllllXXXXXV%.a.%VX D:X+XXX.XIX.X.X99XXccccXLX.XXXXXXX888XV%8.8%VX D:X%%%Xa%.X.%8X99XcccccXLX......4X...XV%%%%%VX D:X%.%XXXXXXXXXXXXIXXXXXLXXXXXXXXX...XVVVVVVVX D:X.%%+..........................G..4X...F...X D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ### Starting Location P:43:4 tome-2.41-ah~0.git.20200131/lib/edit/s_orc.map000066400000000000000000000067051361553472600202440ustar00rootroot00000000000000# Special level "The Orc Barracks" in the Pits of Angband # # Created for PernAngband 5.0.1 on 18/8/01 %:special.txt #Y:40:118:126:149:264:238:285:313:330:404:15:0:0:35:22 # Shrieker F:a:1:0:40 # snaga F:b:1:0:118 # cave orc F:c:1:0:126 # hill orc F:d:1:0:149 # half orc F:e:1:0:264 # ogre F:f:1:0:238 # ogrillion F:g:1:0:285 # bolg F:h:1:0:330 # uruk F:i:1:0:313 # black orc F:j:1:0:244 ### Random Monsters and/or Items # Random monster (upto 5 levels ood) on normal floor F:&:1:0:*35 # Random monster (upto 11 levels ood) on normal floor F:@:1:0:*46 # Random monster (upto 9 levels ood) and # Random object (upto 7 levels ood) on normal floor F:8:1:0:*44:*42 # Random monster (upto 40 levels ood) and # Random object (upto 20 levels ood F:9:1:0:*75:*55 # Random monster (upto 3 levels ood) F:-:1:0:*38 # Random object (upto 25 levels ood) F:=:1:0:0:*60 ### Level Design D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX D:Xa.......................ccccccccc.......................aX D:X.lllllllllllllllllllllllllllllllllllllllllllllllllllllll.X D:X.l......................ccccccccc.....g.g..............l.X D:X.l.XXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXDXXXXXXXXXXXXXX.l.X D:X.l.Xa.......efX=Xfe.......aX.X.aaa.D.gX.XacbdddccjjjaX.l.X D:X.l.D........efG.Gfe........D.D.bbb.XXXX.XcfbcbcbbjjeeX.l.X D:X.l.X........efX.Xfe........X.X.bbb.D.gX.XfbbgdcbdbjjjX.l.X D:X.l.XXXXXX...efG.Gfe...XXXXXX.X.bbb.XXXX.XebdcfbdccejjX.l.X D:X.l.X.c..XXX.efX.Xfe.XXXcc.aX.D.ccc.D.gX.XcfcbgeebdebfX.l.X D:X.l.D..d..aXXXfX.XfXXXe.....D.X.ccc.XXXX.XedbcdbcdcggeX.l.X D:X.l.X........XXX.XXX..bbb.ddX.X.ddd.D.gX.XdgfcfegbeebcX.l.X D:X.l.X..f.c.bf.G...G.c..cc...X.D.ddd.XXXX.XcbeefccbfbdbX.l.X D:X.l.X.d..bb.d.Gi.iG...cbb.bdX.X.eee.D.gX.XbgcfbgcfdebcX.l.X D:X.l.X.cc...c..G.7.G.cc..d.e.X.X.eee.XXXX.XcbdfeccdbcdbX.l.X D:X.l.X..b.f.bbXGGGGGX.bbb.bb.X.D.f.f.D.gX.XfdebbdgeefgdX.l.X D:X.l.D.c..dbbXXa...aXXX..d...D.X.f.f.XXXX.DdefddbcbdbddX.l.X D:X.l.X...c.XXX..g.g...XXX...bX.X.....D..XGXXeegcefdcefcX.l.X D:X.l.Xbb..aXg.gggjgggg.gX.bbaXDXaaa..XXjIa8XacbddbegbdaX.l.X D:X.l.XXXXXXXXDXXXXXXXXDXXXXXXXaXXXXXXXXXXXXXXXXXXXXXXXXX.l.X D:X.l........................Da.aD........................l.X D:X.l.XXXXXXXXXXXXXXXXXXXXXXXXXaXXXXXXXXXXXXXXXXXXXXXXXXX.l.X D:X.l.....eeeeee.........fffXXXDXXXfff.........eeeeee.....l.X D:X.l.....eeeeee.........fffX.....Xfff.........eeeeee.....l.X D:X.llllllllllllllllllllllllX.....Xllllllllllllllllllllllll.X D:Xa.....................XXXXGGGGGXXXX.....................aX D:XXXXXXXXXXIXXXXXXXXXXXXXgafff>fffagXXXXXXXXXXXXXIXXXXXXXXXX D:XjjjX.#########.XfffXXgggfffffffffgggXXfffX.#########.XjjjX D:XfffX...........XeeeXggggjjj...jjjggggXgggX...........XfffX D:XfffXGGGDX.XXXXXX...Xgggg....h....ggggX...XXXXXX.XDGGGXfffX D:Xgg......X.X........Xgggg.........ggggX........X.X......eeX D:Xgg....ggX.X.XXXXXX.XXgggggggggggggggXX.XXXXXX.X.Xee....eeX D:Xgg....ggX.X.X......XXXXgggggggggggXXXX......X.X.Xee....eeX D:Xgg....ggX.X.X.XXXXXX..XXXXfffffXXXX..XXXXXX.X.X.Xee....eeX D:Xgg....ggX.X.X.........#.4XXXDXXX4.#.........X.X.Xee....eeX D:Xgg....ggX.X.XXXXXXXXXIXXXXa...aXXXXIXXXXXXXXX.X.Xee....eeX D:Xgg....ggX.X.Xigfedcba.XiX..X#X..XiX.abcdefgiX.X.Xee....eeX D:Xgg....ggX.X.XGGGGGGGGGX....X.X....IGGGGGGGGGX.X.Xee....eeX D:XggggggggX.X.X@@@@@@@@@IXXXaX7XaXXXX@@@@@@@@@X.X.XeeeeeeeeX D:XggggggggI.X+XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX+X.IeeeeeeeeX D:XaaaaagggX.......................................XeeeaaaaaX D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ### Starting Location P:22:31 tome-2.41-ah~0.git.20200131/lib/edit/s_ship.map000077500000000000000000000162731361553472600204300ustar00rootroot00000000000000# s_ship.map # # Special Level "Arvedui's Galleon" in the Helcaraxe# # # Created for ToME 3.x on 9/11/03 # # Written by Lord Dimwit (lorddimwit@hotmail.com) # Middle-game dungeon # Comments: This large level is a variation on the classic 'ghost ship' theme; # the ship was caught in the Helcaraxe and everyone on board died. The polar waters # surrounding the ship contain some unpleasant surprises for inquisitive and unwary # adventurers--the hardest monsters on the map are actually there. # Ported to ToME 2.x on 6/6/04 by masmarangio # # Changed the starting position to 28:122 # Replaced the undefined letter 'c' with '.' # The exits of the between gates pointed to incorrect positions. # I'm not sure esp. about the correct exit of gate #3. ### Terrain Features # up staircase F:<:6:0 # down staircase F:>:7:0 # Permanent wall F:X:61:4 # Glacial Wall F:#:215:4 # Ice Wall F:M:95:4 # Deep Water F: :187:4 # Fog F:*:210:4 # Shallow water F:~:84:4 # Ice F:.:90:4 # Hidden Door F:+:48:0 # Normal Door F:=:32:0 # Ash F:,:93:4 # Fake wall F:I:189:4 ### Monsters # Leviathan in deep water F:L:187:0:782 # Greater Kraken in deep water F:K:187:0:775 # Lesser Kraken in deep water F:k:187:0:740 # Giant Squid in deep water F:s:187:0:482 # Killer Whale in deep water F:w:187:0:917 # Drowned Soul in shallow water F:G:84:0:895 # Ancient White Dragon on ice F:D:90:0:617 # Mature White Dragon on ice F:d:90:0:549 # Ice Troll on ice F:T:90:0:454 # Headless Ghost on ice F:H:90:0:533 # Shadow on ice F:g:90:0:665 # Young White Dragon on ice F:b:90:0:460 # Zombified Human on ice F:z:90:0:229 # Greater mummy on ice F:m:90:0:522 # Cold Hound on ice F:Z:90:0:308 # Giant White Dragon Fly on ice F:F:90:0:250 # Ice Elemental on ice F:E:90:0:570 # Yeti on ice F:Y:90:0:154 # Ice skeleton on ice F:i:90:0:379 # Skeleton human on ice F:h:90:0:228 # Ghost on ice (apologies to Eldridge Cleever) F:W:90:0:477 # Hand druj on ice F:S:90:0:748 # Eye druj on ice F:J:90:0:749 # Dread on ice F:o:90:0:534 # Dreadmaster on ice F:O:90:0:690 # Night mare on ice F:q:90:0:622 # Random monster (upto 5 levels ood) on ice F:&:90:0:*40 # Random monster (upto 9 levels ood) and # Random object (upto 7 levels ood) on ice F:8:90:0:*44:*42 # Treasure (random) on ice F:$:90:0:0:*47 # Treasure (good) on ice F:%:90:0:0:*60 # Human skeleton on ice F:x:90:0:0:395 ### Between Gates # between gate 3: was 711 F:3:160:6:0:0:0:0:1136 # between gate A: was 6247 F:A:160:6:0:0:0:0:6761 # between gate 4: was 3339 F:4:160:6:0:0:0:0:3853 # between gate B: was 3085 F:B:160:6:0:0:0:0:3599 ### Guaranteed Items # The Mage Staff of Forochel F:!:90:0:0:0:0:213 ### Level Design D:XXXXXXXXXXXXXXXX XXXXXXXXXXXX XXXXXXX XXXXXXXXXXXXXXX XXXX D:X###############..~ .#. k w ~.#XX######### .~~ s G..#####.. w .###.######X##~~ .GX.### D:X####%####...~ ~.~ s .#.X#~~.##### .~ s w G..#.##.#.XGG~XXk~.####A####.~X ~~.X... 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