pax_global_header00006660000000000000000000000064144031404170014510gustar00rootroot0000000000000052 comment=eb7e3ff064c3fdaae46b89c9da9f49e15a8e9c2b libretro-core-info-1.15.0/000077500000000000000000000000001440314041700152755ustar00rootroot00000000000000libretro-core-info-1.15.0/.gitignore000066400000000000000000000000171440314041700172630ustar00rootroot00000000000000libretro-super libretro-core-info-1.15.0/00_example_libretro.info000066400000000000000000000103111440314041700220020ustar00rootroot00000000000000## All data is optional, but helps improve user experience. # Software Information - Information about the core software itself # Name displayed when the user is selecting the core: # display_name = "Nintendo - Game Boy (Core Name)" # Categories that the core belongs to (optional): # categories = "Emulator" # Name of the authors who wrote the core: # authors = "Martin Freij|R. Belmont|R. Danbrook" # Name of the core: # corename = "Nestopia" # List of extensions the core supports: # supported_extensions = "nes|fds" # License of the cores source code: # license = "GPLv3" # Privacy-specific permissions needed for using the core: # permissions = "" # Version of the core: # display_version = "v0.2.97.30" # Hardware Information - Information about the hardware the core supports (when applicable) # Name of the manufacturer who produced the emulated system: # manufacturer = "Nintendo" # Name of the system that the core targets (optional): # systemname = "Nintendo Entertainment System" # ID of the primary platform the core uses. Use other core info files as guidance if possible. # If blank or not used, a standard core platform will be used (optional): # systemid = "nes" # The number of mandatory/optional firmware files the core needs: # firmware_count = 7 # Firmware entries should be named from 0 # Firmware description # firmware0_desc = "filename (Description)" ex: firmware0_desc = "bios.gg (GameGear BIOS)" # Firmware path # firmware0_path = "filename.ext" ex: firmware0_path = "bios.gg" # Is firmware optional or not, if not defined RetroArch will assume it is required # firmware0_opt = "true/false" # Additional notes: # notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list" # Libretro Features - The libretro API features the core supports. Useful for sorting cores # Does the core support savestates # savestate = "true" # If true, how complete is the savestate support? basic, serialized (rewind), deterministic (netplay/runahead) # savestate_features = "serialized" # Does the core support the libretro cheat interface? # cheats = "false" # Does the core support libretro input descriptors # input_descriptors = "true" # Does the core support memory descriptors commonly used for achievements # memory_descriptors = "false" # Does the core use the libretro save interface or does it do its own thing (like with shared memory cards)? # libretro_saves = "true" # Does the core support the core options interface? # core_options = "true" # What version of core options is supported? (later versions allow for localization and descriptions) # core_options_version = "1.0" # Does the core support the subsystem interface? Commonly used for chained/special loading, such as Super Game Boy # load_subsystem = "false" # Whether or not the core requires an external file to work: # supports_no_game = "false" # Does the core have a single purpose? Does it represent one game or application, requiring predetermined support files or no external data? Used to indicate to a frontend that the core may be presented/handled independently from 'regular' cores that run a variety of content. # single_purpose = "false" # Name of the database that the core supports (optional): # database = "Nintendo - Nintendo Entertainment System|Nintendo - Famicom Disk System" # Does the core support/require support for libretro-gl or other hardware-acceleration in the frontend? # hw_render = "false" # Which hardware-rendering APIs does the core support? Delimited by pipe characters. # required_hw_api = "Vulkan >= 1.0 | Direct3D >= 10.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0" # Does the core require ongoing access to the file after loading? Mostly used for softpatching and streaming of data # needs_fullpath = "false" # Does the core support the libretro disk control interface for swapping disks on the fly? # disk_control = "false" # Is the core currently suitable for general use? That is, will regular users find it useful or is it for development/testing only (subject to change over time)? # is_experimental = "true" # Descriptive text, useful for tooltips, etc. # description = "This is a brief description of the core. It should be informative, but probably not super-long. 1024 characters, tops, all on one line (i.e., no manual line-breaks)." libretro-core-info-1.15.0/2048_libretro.info000066400000000000000000000016501440314041700204530ustar00rootroot00000000000000# Software Information display_name = "2048" authors = "Gabriele Cirulli" supported_extensions = "" corename = "2048" categories = "Game" license = "Public Domain" permissions = "" display_version = "1.0" # Hardware Information systemname = "2048 Game Clone" systemid = "2048" manufacturer = "N/A" # Libretro Features database = "2048" supports_no_game = "true" single_purpose = "true" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of the popular puzzle game 2048 to libretro. In addition to being fun and deceptively simple in mechanics, this core also has extremely low requirements and can be useful as a benchmark in some cases." libretro-core-info-1.15.0/3dengine_libretro.info000066400000000000000000000020731440314041700215520ustar00rootroot00000000000000# Software Information display_name = "Test Core - 3D Engine" authors = "Team Libretro" supported_extensions = "png|jpg|mtl|obj" corename = "3DEngine" manufacturer = "Libretro" categories = "Tech demo" systemname = "3D Engine" license = "GPLv3" permissions = "" display_version = "v1" # Libretro Features hw_render = true required_hw_api = "OpenGL >= 2.0 | OpenGL ES >= 2.0" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "false" load_subsystem = "false" supports_no_game = "false" database = "null" needs_fullpath = "false" disk_control = "false" is_experimental = "true" description = "This is a test core that is mostly useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors. This core demonstrates how to create a hardware-rendered core--in this case, using OpenGL/ES--in a libretro context. This core can load basic *.obj 3D models, which can then be rotated and viewed using the retropad controls." libretro-core-info-1.15.0/4do_libretro.info000066400000000000000000000061621440314041700205470ustar00rootroot00000000000000# Software Information display_name = "The 3DO Company - 3DO (4DO)" authors = "JohnnyDude|FreeDO team|trapexit" supported_extensions = "iso|bin|chd|cue" corename = "4DO" categories = "Emulator" license = "LGPL/Non-commercial" permissions = "" display_version = "v1.3.2.4+" # Hardware Information manufacturer = "Panasonic|GoldStar|Sanyo" systemname = "3DO" systemid = "3do" # Libretro Features database = "The 3DO Company - 3DO" supports_no_game = "false" savestate = "true" savestate_features = "basic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # BIOS/Firmware firmware_count = 10 firmware0_desc = "panafz1.bin (Panasonic FZ-1 BIOS)" firmware0_path = "panafz1.bin" firmware0_opt = "true" notes = "(!) panafz1.bin (md5): f47264dd47fe30f73ab3c010015c155b" firmware1_desc = "panafz10.bin (Panasonic FZ-10 BIOS)" firmware1_path = "panafz10.bin" firmware1_opt = "true" notes = "(!) panafz10.bin (md5): 51f2f43ae2f3508a14d9f56597e2d3ce" firmware2_desc = "panafz10-patched.bin (Panasonic FZ-10 BIOS [RSA Patch])" firmware2_path = "panafz10-patched.bin" firmware2_opt = "true" notes = "(!) panafz10-patched.bin (md5): 1477bda80dc33731a65468c1f5bcbee9" firmware3_desc = "panafz10e-anvil.bin (Panasonic FZ-10E BIOS [Anvil])" firmware3_path = "panafz10e-anvil.bin" firmware3_opt = "true" notes = "(!) panafz10e-anvil.bin (md5): a48e6746bd7edec0f40cff078f0bb19f" firmware4_desc = "panafz10e-anvil-patched.bin (Panasonic FZ-10E BIOS [Anvil RSA Patch])" firmware4_path = "panafz10e-anvil-patched.bin" firmware4_opt = "true" notes = "(!) panafz10e-anvil-patched.bin (md5): cf11bbb5a16d7af9875cca9de9a15e09" firmware5_desc = "goldstar.bin (Goldstar GDO-101M BIOS)" firmware5_path = "goldstar.bin" firmware5_opt = "true" notes = "(!) goldstar.bin (md5): 8639fd5e549bd6238cfee79e3e749114" firmware6_desc = "sanyotry.bin (Sanyo Try IMP-21J BIOS)" firmware6_path = "sanyotry.bin" firmware6_opt = "true" notes = "(!) sanyotry.bin (md5): 35fa1a1ebaaeea286dc5cd15487c13ea" firmware7_desc = "3do_arcade_saot.bin (Shootout At Old Tucson BIOS)" firmware7_path = "3do_arcade_saot.bin" firmware7_opt = "true" notes = "(!) 3do_arcade_saot.bin (md5): 8970fc987ab89a7f64da9f8a8c4333ff" firmware8_desc = "panafz1-kanji.bin (Panasonic FZ-1 Kanji Font ROM)" firmware8_path = "panafz1-kanji.bin" firmware8_opt = "true" notes = "(!) panafz1-kanji.bin (md5): b8dc97f778a6245c58e064b0312e8281" firmware9_desc = "panafz10ja-anvil-kanji.bin (Panasonic FZ-10JA Kanji Font ROM)" firmware9_path = "panafz10ja-anvil-kanji.bin" firmware9_opt = "true" notes = "(!) panafz10ja-anvil-kanji.bin (md5): 428577250f43edc902ea239c50d2240d" description = "A port of 4DO, itself a fork of FreeDO, to libretro. One of several BIOS ROMs must be placed into your RetroArch / libretro "System Directory" folder. "norsa" versions have the RSA encryption check disabled which should allow unsigned software to run. This core is very demanding and is still in development, so many games have varying levels of compatibility and/or bugs." libretro-core-info-1.15.0/81_libretro.info000066400000000000000000000025631440314041700203120ustar00rootroot00000000000000# Software Information display_name = "Sinclair - ZX 81 (EightyOne)" authors = "Michael D Wynne" supported_extensions = "p|tzx|t81" corename = "81" categories = "Emulator" license = "GPLv3" permissions = "" display_version = "1.0a" # Hardware Information manufacturer = "Sinclair" systemname = "ZX81" systemid = "zx81" # Libretro Features database = "Sinclair - ZX 81" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" notes = "[1] Amstrad have kindly given their permission for the redistribution|[^] of their copyrighted material but retain that copyright." description = "A work-in-progress port of EightyOne (a.k.a. THE Sinclair Emulator) to libretro. The core currently only emulates the Sinclair ZX81 with 16Kb RAM and correctly loads and runs many games in the "p" and "tzx" formats. The core will attempt to autoconfigure any games that are included in its internal database, which includes many homebrew and colorized games. While EightyOne is capable of emulating some ZX Spectrum machines, they are not included in this core, as they are already covered by the Fuse libretro core." libretro-core-info-1.15.0/COPYING000066400000000000000000000020631440314041700163310ustar00rootroot00000000000000MIT License Copyright (c) 2019 The RetroArch team Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. libretro-core-info-1.15.0/Makefile000066400000000000000000000011441440314041700167350ustar00rootroot00000000000000PREFIX ?= /usr INSTALLDIR := $(PREFIX)/share/libretro/info all: @echo "Nothing to make for libretro-core-info. Available commands:\n" @echo " make install Installs files to $(DESTDIR)$(INSTALLDIR)" @echo " make update Updates the local info files" @echo " make test-install Runs through a test install\n" install: mkdir -p $(DESTDIR)$(INSTALLDIR) cp -a *.info $(DESTDIR)$(INSTALLDIR) update: rm -rf libretro-super *.info git clone --depth=1 https://github.com/libretro/libretro-super.git cp -f libretro-super/dist/info/*.info . test-install: all DESTDIR=/tmp/build $(MAKE) install libretro-core-info-1.15.0/a5200_libretro.info000066400000000000000000000017551440314041700206130ustar00rootroot00000000000000# Software Information display_name = "Atari - 5200 (a5200)" authors = "Petr Stehlik|zx81|Alekmaul|wavemotion-dave" supported_extensions = "a52|bin" corename = "a5200" license = "GPLv2" permissions = "" display_version = "2.0.2" categories = "Emulator" # Hardware Information manufacturer = "Atari" systemname = "Atari 5200" systemid = "atari_5200" # Libretro Features supports_no_game = "false" database = "Atari - 5200" savestate = "true" savestate_features = "deterministic" # Firmware / BIOS firmware_count = 1 firmware0_desc = "5200.rom (5200 BIOS)" firmware0_path = "5200.rom" firmware0_opt = "true" notes = "(!) 5200.rom (md5): 281f20ea4320404ec820fb7ec0693b38" description = "A port of the a5200 Atari 5200 emulator to libretro. Based on Atari800 2.0.2 and originally developed for the GCW Zero, this core runs fast on low-powered hardware. With a design focussed on ease of use and good libretro integration, the core is intended as a simple 'plug and play' solution for Atari 5200 content." libretro-core-info-1.15.0/advanced_tests_libretro.info000066400000000000000000000015051440314041700230440ustar00rootroot00000000000000# Software Information display_name = "Test Core - Advanced Test" authors = "Team Libretro" corename = "Advanced Test" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" # Hardware Information manufacturer = "N/A" systemname = "Advanced Test Core" systemid = "adv_test_core" # Libretro Features supports_no_game = "true" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "false" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/arduous_libretro.info000066400000000000000000000011521440314041700215350ustar00rootroot00000000000000# Software Information display_name = "Arduboy (Arduous)" authors = "James Roeder" supported_extensions = "hex" corename = "Arduous" license = "GPLv3" permissions = "" display_version = "0.1.0" categories = "Emulator" # Hardware Information manufacturer = "Arduboy" systemname = "Arduboy" systemid = "arduboy" # Libretro Features supports_no_game = "false" database = "Arduboy" savestate = "false" cheats = "false" core_options = "false" disk_control = "false" needs_fullpath = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 0 description = "Arduboy emulator implemented as a libretro core." libretro-core-info-1.15.0/atari800_libretro.info000066400000000000000000000044321440314041700214070ustar00rootroot00000000000000# Software Information display_name = "Atari - 5200 (Atari800)" authors = "Petr Stehlik" supported_extensions = "xfd|atr|cdm|cas|bin|a52|zip|atx|car|rom|com|xex" corename = "Atari800" categories = "Emulator" license = "GPLv2" permissions = "" # Hardware Information manufacturer = "Atari" systemname = "Atari 5200" systemid = "atari_5200" database = "Atari - 5200" display_version = "3.1.0" # Libretro Features supports_no_game = "false" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" needs_kbd_mouse_focus = "true" # BIOS/Firmware firmware_count = 5 firmware0_desc = "5200.rom (Atari 5200 BIOS)" firmware0_path = "5200.rom" firmware0_opt = "false" firmware1_desc = "ATARIBAS.ROM (Atari BASIC)" firmware1_path = "ATARIBAS.ROM" firmware1_opt = "false" firmware2_desc = "ATARIOSA.ROM (Atari 400/800 OS A)" firmware2_path = "ATARIOSA.ROM" firmware2_opt = "false" firmware3_desc = "ATARIOSB.ROM (Atari 400/800 OS B)" firmware3_path = "ATARIOSB.ROM" firmware3_opt = "false" firmware4_desc = "ATARIXL.ROM (Atari XL/XE OS)" firmware4_path = "ATARIXL.ROM" firmware4_opt = "false" notes = "(!) 5200.rom (md5): 281f20ea4320404ec820fb7ec0693b38|(!) ATARIBAS.ROM (md5): 0bac0c6a50104045d902df4503a4c30b|(!) ATARIOSA.ROM (md5): eb1f32f5d9f382db1bbfb8d7f9cb343a|(!) ATARIOSB.ROM (md5): a3e8d617c95d08031fe1b20d541434b2|(!) ATARIXL.ROM (md5): 06daac977823773a3eea3422fd26a703" description = "A port of the free and portable Atari800 emulator to libretro. This core supports games and programs written for the Atari 8-bit computers (400, 800, 600 XL, 800XL, 130XE) and 5200 console. When loaded, the core should boot to the Atari Computer - Memo Pad screen and will generate a .atari800.cfg config file in the frontend's home directory and will add the required BIOS files it detects in the frontend's system directory to the config file. Once that is done, users may manually select which Atari system to emulate through the Atari System core option. These and other options can also be modified through the core's own menu, accessible through the retrokeyboard's F1 key." libretro-core-info-1.15.0/bk_libretro.info000066400000000000000000000052121440314041700204500ustar00rootroot00000000000000display_name = "Elektronika - BK-0010/BK-0011(M)" authors = "Eric A. Edwards, Leonid A. Broukhis, emestee, arcade-mini, phcoder" supported_extensions = "bin" corename = "bk" categories = "Computer" database = "BK-0010/BK-0011" systemname = "BK-0010/BK-0011(M)" license = "BSD" permissions = "" display_version = "1.00" supports_no_game = "true" # Libretro Features savestate = "serialized" cheats = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "true" supports_no_game = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" # BIOS/Firmware firmware_count = 8 firmware0_desc = "bk/B11M_BOS.ROM" firmware0_path = "bk/B11M_BOS.ROM" firmware0_opt = "true" firmware1_desc = "bk/B11M_EXT.ROM" firmware1_path = "bk/B11M_EXT.ROM" firmware1_opt = "true" firmware2_desc = "bk/BAS11M_0.ROM" firmware2_path = "bk/BAS11M_0.ROM" firmware2_opt = "true" firmware3_desc = "bk/BAS11M_1.ROM" firmware3_path = "bk/BAS11M_1.ROM" firmware3_opt = "true" firmware4_desc = "bk/DISK_327.ROM" firmware4_path = "bk/DISK_327.ROM" firmware4_opt = "true" firmware5_desc = "bk/BASIC10.ROM" firmware5_path = "bk/BASIC10.ROM" firmware5_opt = "true" firmware6_desc = "bk/FOCAL10.ROM" firmware6_path = "bk/FOCAL10.ROM" firmware6_opt = "true" firmware7_desc = "bk/MONIT10.ROM" firmware7_path = "bk/MONIT10.ROM" firmware7_opt = "true" notes = "(!) bk/B11M_BOS.ROM (md5): fe4627d1e3a1535874085050733263e7|(!) bk/B11M_EXT.ROM (md5): dc52f365d56fa1951f5d35b1101b9e3f|(!) bk/BAS11M_0.ROM (md5): 946f6f23ded03c0e26187f0b3ca75993|(!) bk/BAS11M_1.ROM (md5): 1e6637f32aa7d1de03510030cac40bcf|(!) bk/DISK_327.ROM (md5): 5015228eeeb238e65da8edcd1b6dfac7|(!) bk/BASIC10.ROM (md5): 3fa774326d75410a065659aea80252f0|(!) bk/FOCAL10.ROM (md5): 5737f972e8638831ab71e9139abae052|(!) bk/MONIT10.ROM (md5): 95f8c41c6abf7640e35a6a03cecebd01" notes = "(!) Homepage: http://www.mailcom.com/bk0010/index_en.shtml" description = "A port of the PDP11 emulator to libretro. This core emulates the Soviet Electronica BK computers series, including the BK-0010, BK-0010.01 and BK-0011(M), as well as the Terak 8510/a, which is a 1976 American PDP-11/03 platform that the Electronica BK series were designed after. The BK series computers were the first mass-produced, affordable personal computers in Russia in the 1980s and they had a tremendous effect on the development of the Russian-speaking software community, similar to the C64, ZX Spectrum and Atari 2600 communities elsewhere in the world. These computers will accept console commands in English but respond mostly in Russian, so this core is mostly of use to Russian-speaking users." libretro-core-info-1.15.0/blastem_libretro.info000066400000000000000000000025001440314041700215000ustar00rootroot00000000000000# Software Information display_name = "Sega - Mega Drive - Genesis (BlastEm)" authors = "Mike Pavone" supported_extensions = "md|bin|smd|gen|68k|sgd" corename = "BlastEm" license = "GPLv3" permissions = "" display_version = "v0.6.3-pre" categories = "Emulator" # Hardware Information manufacturer = "Sega" systemid = "mega_drive" systemname = "Sega Genesis" # Libretro Features database = "Sega - Mega Drive - Genesis" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" # BIOS/Firmware firmware_count = 1 firmware0_desc = "rom.db (ROM feature database)" firmware0_path = "rom.db" firmware0_opt = "true" notes = "(!) rom.db (md5): ff4a3572475236e859e3e9ac5c87d1f1" description = "A port of the BlastEm Sega Genesis/Mega Drive emulator to libretro. This emulator is focused on being both extremely accurate and extremely fast. While it is not as mature as Genesis Plus GX, its extreme accuracy makes it capable of running many demos and test ROMs that choke other emulators, including the notoriously complex Titan Overdrive I and II demos." libretro-core-info-1.15.0/bluemsx_libretro.info000066400000000000000000000037221440314041700215370ustar00rootroot00000000000000# Software Information display_name = "MSX/SVI/ColecoVision/SG-1000 (blueMSX)" authors = "Daniel Vik" supported_extensions = "rom|ri|mx1|mx2|col|dsk|cas|sg|sc|m3u" corename = "blueMSX" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "SVN" # Hardware Information manufacturer = "Spectravideo|Philips|Al Alamiah|Sony|Sanyo|Mitsubishi|Toshiba|Hitachi|Panasonic|Canon|Casio|Pioneer|Fujitsu|Yamaha|JVC|Kyocera|GoldStar|Samsung|Daewoo|Gradiente|Sharp|Talent|NTT|ACVS/CIEL|DDX|AGE Labs" systemname = "MSX/SVI/ColecoVision/SG-1000" systemid = "msx" # Libretro Features database = "Microsoft - MSX|Microsoft - MSX2|Coleco - ColecoVision|Sega - SG-1000" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" needs_kbd_mouse_focus = "true" notes = "(!) The libretro port of blueMSX requires the BIOS files|from full standalone package inside the 'System\Machines' directory |and media database files into 'System\Databases' directory.|https://docs.libretro.com/library/bluemsx/#bios|(!) ColecoVision Gamepad Mapping is as follow:|Button 1 as Retropad A|Button 2 as Retropad B|Dial keys 1 to 8 as X, Y, R, L, R2, L2, R3, L3|Star as Select, Hash as Start|0 & 9 are on keyboard 1 & 2 for Player 1|0 & 9 are on keyboard 3 & 4 for Player 2.|(!) To play SpectraVideo cassettes type 'cload' then 'run'|or BLOAD ''CAS:'',R depending of game." description = "A port of the blueMSX emulator to libretro. This emulator is cycle accurate and covers all generations of MSX computers, as well as SVI, ColecoVision and Sega SG-1000 machines. This core requires the 'Databases' and 'Machines' folders from a standalone installation of blueMSX to be placed in the frontend's system directory to function." libretro-core-info-1.15.0/bnes_libretro.info000066400000000000000000000021531440314041700210040ustar00rootroot00000000000000# Software Information display_name = "Nintendo - NES / Famicom (bnes)" categories = "Emulator" authors = "Near|Ryphecha" corename = "bnes/higan" supported_extensions = "nes" license = "GPLv3" permissions = "" display_version = "v083" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo Entertainment System" systemid = "nes" # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" database = "Nintendo - Nintendo Entertainment System" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "true" description = "An initial and long-out-of-date port of Near's bnes emulator to libretro. This core was based on Near's first foray into NES/Famicom emulation and was not kept up-to-date with later improvements, and, as such, it is broken in many ways. No one should use this core to actually play games and it is only here for historical and research purposes." libretro-core-info-1.15.0/boom3_libretro.info000066400000000000000000000021611440314041700210730ustar00rootroot00000000000000# Software Information display_name = "Doom 3 (boom3)" authors = "Rinnegatamante|dhewm3" supported_extensions = "pk4" corename = "boom3" license = "GPLv2" permissions = "" display_version = "git" # Hardware Information manufacturer = "Id Software" categories = "Game engine" systemname = "Doom 3 Game Engine" systemid = "doom_3" # Libretro Features supports_no_game = "false" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "2.0" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL >= 2.0 | OpenGL ES >= 2.0" needs_fullpath = "true" disk_control = "false" is_experimental = "false" database = "Doom 3" description = "A source port of the Doom 3 engine to libretro. This release does not contain any game data, which is still covered by the original EULA and must be obeyed as usual. The core requires games to be patched to the latest 1.3.1 version and is compatible with data from the Doom 3 and Doom 3: Resurrection of Evil releases available via Steam and Humble Store." libretro-core-info-1.15.0/boom3_xp_libretro.info000066400000000000000000000022331440314041700216020ustar00rootroot00000000000000# Software Information display_name = "Doom 3: Resurrection of Evil (boom 3 xp)" authors = "Rinnegatamante and dhewm 3 team" supported_extensions = "pk4" corename = "boom3_xp" license = "GPLv2" permissions = "" display_version = "git" # Hardware Information manufacturer = "Id Software" categories = "Game engine" systemname = "Doom 3 XP Game Engine" systemid = "doom_3" # Libretro Features supports_no_game = "false" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "2.0" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL >= 2.0 | OpenGL ES >= 2.0" needs_fullpath = "true" disk_control = "false" is_experimental = "false" database = "Doom 3" description = "A source port of the Doom 3 engine to libretro. This release does not contain any game data, which is still covered by the original EULA and must be obeyed as usual. The core requires games to be patched to the latest 1.3.1 version and is compatible with data from the Doom 3 and Doom 3: Resurrection of Evil releases available via Steam and Humble Store." libretro-core-info-1.15.0/bsnes2014_accuracy_libretro.info000066400000000000000000000071171440314041700233550ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes 2014 Accuracy)" categories = "Emulator" authors = "Near" corename = "bsnes 2014 Accuracy" supported_extensions = "sfc|smc|bml" license = "GPLv3" permissions = "" display_version = "v094 (Accuracy)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # BIOS / Firmware firmware_count = 18 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "cx4.data.rom" firmware10_path = "cx4.data.rom" firmware10_opt = "true" firmware11_desc = "st010.data.rom" firmware11_path = "st010.data.rom" firmware11_opt = "true" firmware12_desc = "st010.program.rom" firmware12_path = "st010.program.rom" firmware12_opt = "true" firmware13_desc = "st011.data.rom" firmware13_path = "st011.data.rom" firmware13_opt = "true" firmware14_desc = "st011.program.rom" firmware14_path = "st011.program.rom" firmware14_opt = "true" firmware15_desc = "st018.data.rom" firmware15_path = "st018.data.rom" firmware15_opt = "true" firmware16_desc = "st018.program.rom" firmware16_path = "st018.program.rom" firmware16_opt = "true" firmware17_desc = "sgb.boot.rom (SGB Boot Image)" firmware17_path = "sgb.boot.rom" firmware17_opt = "true" notes = "[1] bsnes 2014 Accuracy uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation will only work with command line." # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "false" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "bsnes 2014 Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'accuracy' profile, which includes bsnes' more-demanding dot-based PPU (as opposed to the faster scanline-precision PPU used in the 'balanced' profile), though the only commercial game that requires this level of precision is the notorious Air Strike Patrol (A.S.P.). Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions. The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable." libretro-core-info-1.15.0/bsnes2014_balanced_libretro.info000066400000000000000000000071021440314041700233060ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes 2014 Balanced)" categories = "Emulator" authors = "Near" corename = "bsnes 2014 Balanced" supported_extensions = "sfc|smc|bml" license = "GPLv3" permissions = "" display_version = "v094 (Balanced)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # BIOS / Firmware firmware_count = 18 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "cx4.data.rom" firmware10_path = "cx4.data.rom" firmware10_opt = "true" firmware11_desc = "st010.data.rom" firmware11_path = "st010.data.rom" firmware11_opt = "true" firmware12_desc = "st010.program.rom" firmware12_path = "st010.program.rom" firmware12_opt = "true" firmware13_desc = "st011.data.rom" firmware13_path = "st011.data.rom" firmware13_opt = "true" firmware14_desc = "st011.program.rom" firmware14_path = "st011.program.rom" firmware14_opt = "true" firmware15_desc = "st018.data.rom" firmware15_path = "st018.data.rom" firmware15_opt = "true" firmware16_desc = "st018.program.rom" firmware16_path = "st018.program.rom" firmware16_opt = "true" firmware17_desc = "sgb.boot.rom (SGB Boot Image)" firmware17_path = "sgb.boot.rom" firmware17_opt = "true" notes = "[1] bsnes 2014 Balanced uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation will only work with command line." # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "false" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "bsnes 2014 Balanced is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'balanced' profile, which includes bsnes' less-demanding scanline-precision PPU (as opposed to the slower dot-based PPU used in the 'accuracy' profile), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions. The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable." libretro-core-info-1.15.0/bsnes2014_performance_libretro.info000066400000000000000000000066011440314041700240610ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes 2014 Performance)" categories = "Emulator" authors = "Near" corename = "bsnes 2014 Performance" supported_extensions = "sfc|smc|bml" license = "GPLv3" permissions = "" display_version = "v094 (Performance)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # BIOS / Firmware firmware_count = 17 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "st010.data.rom" firmware10_path = "st010.data.rom" firmware10_opt = "true" firmware11_desc = "st010.program.rom" firmware11_path = "st010.program.rom" firmware11_opt = "true" firmware12_desc = "st011.data.rom" firmware12_path = "st011.data.rom" firmware12_opt = "true" firmware13_desc = "st011.program.rom" firmware13_path = "st011.program.rom" firmware13_opt = "true" firmware14_desc = "st018.data.rom" firmware14_path = "st018.data.rom" firmware14_opt = "true" firmware15_desc = "st018.program.rom" firmware15_path = "st018.program.rom" firmware15_opt = "true" firmware16_desc = "sgb.boot.rom (SGB Boot Image)" firmware16_path = "sgb.boot.rom" firmware16_opt = "true" notes = "[1] bsnes 2014 Performance uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[2] Emulation for Cx4 games is broken." # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "false" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "bsnes 2014 Performance is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. The biggest problem with the 'performance' profile is that it does not support the CX4 add-on chip used by Capcom's Mega Man X2 and X3 games, but most other games should run fine. For most users, though, Snes9x-Current is a better option for higher performance on low-spec devices and the up-to-date bsnes core is better for accuracy. Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions." libretro-core-info-1.15.0/bsnes_cplusplus98_libretro.info000066400000000000000000000027071440314041700234670ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes C++98 (v085))" categories = "Emulator" authors = "Near|Themaister|Ver GreenEyes" corename = "bsnes C++98 (v085)" supported_extensions = "sfc|smc" license = "GPLv3" permissions = "" display_version = "v085 (Performance)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "false" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "true" description = "bsnes C++98 is based on version 085 of the bsnes emulator, but with the codebase downgraded to be compatible with the older C++98 standard. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. This core is really only useful for platforms that are stuck on old compilers (such as certain consoles) that are also powerful enough for bsnes. For most users, though, Snes9x-Current is a better option for speed and newer bsnes flavors are better for accuracy. So, unless you have a specific need for this core, you are probably better off with a different choice." libretro-core-info-1.15.0/bsnes_hd_beta_libretro.info000066400000000000000000000070731440314041700226430ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes-hd beta)" categories = "Emulator" authors = "Near|DerKoun" corename = "bsnes-hd beta" supported_extensions = "sfc|smc|gb|gbc" license = "GPLv3" permissions = "" display_version = "v112.v12" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # BIOS / Firmware firmware_count = 19 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "cx4.data.rom" firmware10_path = "cx4.data.rom" firmware10_opt = "true" firmware11_desc = "st010.data.rom" firmware11_path = "st010.data.rom" firmware11_opt = "true" firmware12_desc = "st010.program.rom" firmware12_path = "st010.program.rom" firmware12_opt = "true" firmware13_desc = "st011.data.rom" firmware13_path = "st011.data.rom" firmware13_opt = "true" firmware14_desc = "st011.program.rom" firmware14_path = "st011.program.rom" firmware14_opt = "true" firmware15_desc = "st018.data.rom" firmware15_path = "st018.data.rom" firmware15_opt = "true" firmware16_desc = "st018.program.rom" firmware16_path = "st018.program.rom" firmware16_opt = "true" firmware17_desc = "SGB1.sfc (SGB Boot Image)" firmware17_path = "SGB1.sfc" firmware17_opt = "true" firmware18_desc = "SGB2.sfc (SGB Boot Image)" firmware18_path = "SGB2.sfc" firmware18_opt = "true" notes = "[1] bsnes uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs No-Intro Super Game Boy ROMs renamed to SGB1.sfc or SGB2.sfc|(!) SGB1.sfc (md5): b15ddb15721c657d82c5bab6db982ee9|(!) SGB2.sfc (md5): 8ecd73eb4edf7ed7e81aef1be80031d5" # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "bsnes HD Beta is based on the latest code from the bsnes emulator, but it serves as a test-bed for some additional features that are not considered stable enough for inclusion in the standard bsnes core. These features include true widescreen support and increased color depth (i.e., without dithering), among others. Aside from these additional experimental features, this core is identical to the standard bsnes core in both accuracy and performance (and libretro features/limitations)." libretro-core-info-1.15.0/bsnes_libretro.info000066400000000000000000000101311440314041700211620ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes)" categories = "Emulator" authors = "Near" corename = "bsnes" supported_extensions = "sfc|smc|gb|gbc|bs" license = "GPLv3" permissions = "" display_version = "115" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # BIOS / Firmware firmware_count = 20 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "cx4.data.rom" firmware10_path = "cx4.data.rom" firmware10_opt = "true" firmware11_desc = "st010.data.rom" firmware11_path = "st010.data.rom" firmware11_opt = "true" firmware12_desc = "st010.program.rom" firmware12_path = "st010.program.rom" firmware12_opt = "true" firmware13_desc = "st011.data.rom" firmware13_path = "st011.data.rom" firmware13_opt = "true" firmware14_desc = "st011.program.rom" firmware14_path = "st011.program.rom" firmware14_opt = "true" firmware15_desc = "st018.data.rom" firmware15_path = "st018.data.rom" firmware15_opt = "true" firmware16_desc = "st018.program.rom" firmware16_path = "st018.program.rom" firmware16_opt = "true" firmware17_desc = "SGB1.sfc (SGB Boot Image)" firmware17_path = "SGB1.sfc" firmware17_opt = "true" firmware18_desc = "SGB2.sfc (SGB Boot Image)" firmware18_path = "SGB2.sfc" firmware18_opt = "true" firmware19_desc = "BS-X.bin (BS-X - Sore wa Namae o Nusumareta Machi no Monogatari (Japan) (Rev 1))" firmware19_path = "BS-X.bin" firmware19_opt = "true" notes = "[1] bsnes uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs No-Intro Super Game Boy ROMs renamed to SGB1.sfc or SGB2.sfc|(!) SGB1.sfc (md5): b15ddb15721c657d82c5bab6db982ee9|(!) SGB2.sfc (md5): 8ecd73eb4edf7ed7e81aef1be80031d5|[3] To start BS-X games from the RPG-like interface, go back into the house and select the 1st option.|(!) BS-X.bin (md5): fed4d8242cfbed61343d53d48432aced" # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "bsnes libretro core is based on the latest source code from the bsnes emulator, which is known for its high accuracy and faithful reproduction of the SNES/SFC console. In addition to high accuracy, this version also includes a number of enhancements, such as mode 7 upscaling and overclocking for the Super FX add-on chip used in Star Fox and other games. This core is a good option for users on desktop platforms (Windows, Mac and Linux) with a relatively fast CPU. While it lacks support for libretro cheats and retro-achievements, it does have its own runahead implementation that is accessible from the core options. This core is not compatible with compressed save files, so be aware of that if you wish to import saves made by another core." libretro-core-info-1.15.0/bsnes_mercury_accuracy_libretro.info000066400000000000000000000073061440314041700246140ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes-mercury Accuracy)" categories = "Emulator" authors = "Near|Alcaro" corename = "bsnes-mercury Accuracy" supported_extensions = "sfc|smc|bml" license = "GPLv3" permissions = "" display_version = "v094 (Mercury Accuracy)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # BIOS / Firmware firmware_count = 18 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "cx4.data.rom" firmware10_path = "cx4.data.rom" firmware10_opt = "true" firmware11_desc = "st010.data.rom" firmware11_path = "st010.data.rom" firmware11_opt = "true" firmware12_desc = "st010.program.rom" firmware12_path = "st010.program.rom" firmware12_opt = "true" firmware13_desc = "st011.data.rom" firmware13_path = "st011.data.rom" firmware13_opt = "true" firmware14_desc = "st011.program.rom" firmware14_path = "st011.program.rom" firmware14_opt = "true" firmware15_desc = "st018.data.rom" firmware15_path = "st018.data.rom" firmware15_opt = "true" firmware16_desc = "st018.program.rom" firmware16_path = "st018.program.rom" firmware16_opt = "true" firmware17_desc = "sgb.boot.rom (SGB Boot Image)" firmware17_path = "sgb.boot.rom" firmware17_opt = "true" notes = "[1] bsnes-mercury Accuracy uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation will only work with command line." # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "bsnes Mercury Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It also has some optimizations that do not reduce accuracy and some core options that can reduce accuracy (such as overclocking and HLE for the add-on chips used in many carts). It is built from the 'accuracy' profile, which includes bsnes' more-demanding dot-based PPU (as opposed to the faster scanline-precision PPU used in the 'balanced' profile), though the only commercial game that requires this level of precision is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable." libretro-core-info-1.15.0/bsnes_mercury_balanced_libretro.info000066400000000000000000000072611440314041700245530ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes-mercury Balanced)" categories = "Emulator" authors = "Near|Alcaro" corename = "bsnes-mercury Balanced" supported_extensions = "sfc|smc|bml" license = "GPLv3" permissions = "" display_version = "v094 (Mercury Balanced)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # BIOS / Firmware firmware_count = 18 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "cx4.data.rom" firmware10_path = "cx4.data.rom" firmware10_opt = "true" firmware11_desc = "st010.data.rom" firmware11_path = "st010.data.rom" firmware11_opt = "true" firmware12_desc = "st010.program.rom" firmware12_path = "st010.program.rom" firmware12_opt = "true" firmware13_desc = "st011.data.rom" firmware13_path = "st011.data.rom" firmware13_opt = "true" firmware14_desc = "st011.program.rom" firmware14_path = "st011.program.rom" firmware14_opt = "true" firmware15_desc = "st018.data.rom" firmware15_path = "st018.data.rom" firmware15_opt = "true" firmware16_desc = "st018.program.rom" firmware16_path = "st018.program.rom" firmware16_opt = "true" firmware17_desc = "sgb.boot.rom (SGB Boot Image)" firmware17_path = "sgb.boot.rom" firmware17_opt = "true" notes = "[1] bsnes-mercury Balanced uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation will only work with command line." # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "bsnes Mercury Balanced is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It also has some optimizations that do not reduce accuracy and some core options that can reduce accuracy (such as overclocking and HLE for the add-on chips used in many carts). It is built from the 'balanced' profile, which includes bsnes' less-demanding scanline-precision PPU (as opposed to the slower dot-based PPU used in the 'accuracy' profile), though the only commercial game that is affected is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable." libretro-core-info-1.15.0/bsnes_mercury_performance_libretro.info000066400000000000000000000065041440314041700253220ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (bsnes-mercury Performance)" categories = "Emulator" authors = "Near|Alcaro" corename = "bsnes-mercury Performance" supported_extensions = "sfc|smc|bml" license = "GPLv3" permissions = "" display_version = "v094 (Mercury Performance)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # BIOS / Firmware firmware_count = 17 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "st010.data.rom" firmware10_path = "st010.data.rom" firmware10_opt = "true" firmware11_desc = "st010.program.rom" firmware11_path = "st010.program.rom" firmware11_opt = "true" firmware12_desc = "st011.data.rom" firmware12_path = "st011.data.rom" firmware12_opt = "true" firmware13_desc = "st011.program.rom" firmware13_path = "st011.program.rom" firmware13_opt = "true" firmware14_desc = "st018.data.rom" firmware14_path = "st018.data.rom" firmware14_opt = "true" firmware15_desc = "st018.program.rom" firmware15_path = "st018.program.rom" firmware15_opt = "true" firmware16_desc = "sgb.boot.rom (SGB Boot Image)" firmware16_path = "sgb.boot.rom" firmware16_opt = "true" notes = "[1] bsnes-mercury Performance uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[2] Emulation for Cx4 games is broken." # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "bsnes Mercury Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. The biggest problem with the 'performance' profile is that it does not support the CX4 add-on chip used by Capcom's Mega Man X2 and X3 games, but most other games should run fine. For most users, though, Snes9x-Current is a better option for higher performance on low-spec devices and the up-to-date bsnes core is better for accuracy." libretro-core-info-1.15.0/cannonball_libretro.info000066400000000000000000000023401440314041700221620ustar00rootroot00000000000000# Software Information display_name = "Cannonball" authors = "Chris White" supported_extensions = "game|88" corename = "Cannonball" categories = "Game engine" license = "Non-commercial" permissions = "" display_version = "1.0" # Hardware Information manufacturer = "Sega" systemname = "Outrun Game Engine" # Libretro Features database = "Cannonball" supports_no_game = "true" single_purpose = "true" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" notes = "(!) You need to have a dummy file with the extension .game inside your MAME rom outrun folder." description = "A port of the Cannonball enhanced OutRun engine to libretro. This core includes support for increased framerate (true 60 fps, some 120 fps content), true widescreen, new game modes and many more enhancements. To run the core/game, you will need to extract the contents of an OutRun Revision B ROM archive alongside a dummy file that ends in the *.game file extension (the frontend will load this 'game' file)." libretro-core-info-1.15.0/cap32_libretro.info000066400000000000000000000024021440314041700207620ustar00rootroot00000000000000# Software Information display_name = "Amstrad - CPC/GX4000 (Caprice32)" authors = "Ulrich Doewich|dantoine" supported_extensions = "dsk|sna|zip|tap|cdt|voc|cpr|m3u" corename = "Caprice32" license = "GPLv2" permissions = "" display_version = "v4.2.0" categories = "Emulator" # Hardware Information manufacturer = "Amstrad" systemname = "CPC/GX4000" systemid = "cpc" # Libretro Features database = "Amstrad - CPC|Amstrad - GX4000" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" needs_kbd_mouse_focus = "true" description = "A port of the Caprice32 emulator to libretro. This core emulates the Amstrad CPC 8-bit home computer series, including the CPC464, CPC664, CPC128, CPC6128+ and GX4000 models, with a high degree of accuracy and compatibility. While the core's autoloaunch options do a pretty good job of guessing the command required to launch a game, users may specify a command to be executed on launch via an m3u playlist. See the core's documentation for further details." libretro-core-info-1.15.0/cdi2015_libretro.info000066400000000000000000000021201440314041700211160ustar00rootroot00000000000000# Software Information display_name = "Philips CDi (CDi 2015)" authors = "MAMEdev" supported_extensions = "chd" corename = "Philips CDi 2015" license = "GPLv2+" permissions = "" display_version = "0.160" categories = "Emulator" # Hardware Information manufacturer = "Philips" systemname = "CDi" systemid = "cdi2015" # Firmware / BIOS firmware_count = 1 firmware0_desc = "cdimono1.zip" firmware0_path = "cdimono1.zip" firmware0_opt = "false" # Libretro Features supports_no_game = "false" database = "" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "false" core_options_version = "1.0" hw_render = "false" disk_control = "false" description = "Based on the MAME codebase's Philips CDi emulation circa 2015, 'CDi 2015' is compatible with CDi games in CHD format from any MAME set. This core is designed to make it very easy to load these games. Names are irrelevant, hash lists aren't needed, just put the BIOS (again, from any MAME set) into the system directory, then load the game." libretro-core-info-1.15.0/chailove_libretro.info000066400000000000000000000016251440314041700216520ustar00rootroot00000000000000# Software Information display_name = "ChaiLove" authors = "Rob Loach" supported_extensions = "chai|chailove" corename = "ChaiLove" categories = "Game engine" license = "MIT" permissions = "" display_version = "1.2.1" # Hardware Information manufacturer = "N/A" systemname = "ChaiLove" systemid = "chailove" # Libretro Features database = "ChaiLove" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A free, open-source framework used to make 2D games in ChaiScript, ported to libretro. The ChaiLove API is roughly inspired by the LOVE API, and a number of simple 2D games are already available for it." libretro-core-info-1.15.0/chimerasnes_libretro.info000066400000000000000000000021611440314041700223550ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (ChimeraSNES)" categories = "Emulator" authors = "Snes9x Team and various other contributors" corename = "ChimeraSNES" supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|bs|swc|st" license = "Non-commercial" permissions = "" display_version = "" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "ChimeraSNES is a fork of the classic and popular SNES emulator Snes9x from circa 2005, much like snes9x2005. It has sound quality close to that of snes9x2005+ but is about as fast as snes9x2005 and comes preconfigured for slower systems." libretro-core-info-1.15.0/citra2018_libretro.info000066400000000000000000000017151440314041700214750ustar00rootroot00000000000000# Software Information display_name = "Nintendo - 3DS (Citra 2018)" authors = "Citra Emulation Project" supported_extensions = "3ds|3dsx|elf|axf|cci|cxi|app" corename = "Citra 2018" categories = "Emulator" license = "GPLv2+" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Nintendo" systemname = "3DS" systemid = "3ds" # Libretro Information database = "Nintendo - Nintendo 3DS" supports_no_game = "false" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A port of the Citra 3DS emulator to libretro. The core requires decrypted ROMs to function, and some games require Mii data to be dumped from your own 3DS console." libretro-core-info-1.15.0/citra_canary_libretro.info000066400000000000000000000022101440314041700225060ustar00rootroot00000000000000# Software Information display_name = "Nintendo - 3DS (Citra Canary/Experimental)" authors = "Citra Emulation Project" supported_extensions = "3ds|3dsx|elf|axf|cci|cxi|app" corename = "Citra Canary/Experimental" categories = "Emulator" license = "GPLv2+" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Nintendo" systemname = "3DS" systemid = "3ds" # Libretro Information database = "Nintendo - Nintendo 3DS" supports_no_game = "false" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A port of the Citra 3DS emulator to libretro. This core is based on the 'Canary' branch, which includes some experimental changes/features that are not considered ready for inclusion in the main branch. The core requires decrypted ROMs to function, and some games require Mii data to be dumped from your own 3DS console." libretro-core-info-1.15.0/citra_libretro.info000066400000000000000000000017031440314041700211570ustar00rootroot00000000000000# Software Information display_name = "Nintendo - 3DS (Citra)" authors = "Citra Emulation Project" supported_extensions = "3ds|3dsx|elf|axf|cci|cxi|app" corename = "Citra" categories = "Emulator" license = "GPLv2+" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Nintendo" systemname = "3DS" systemid = "3ds" # Libretro Information database = "Nintendo - Nintendo 3DS" supports_no_game = "false" savestate = "true" savestate_features = "basic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A port of the Citra 3DS emulator to libretro. The core requires decrypted ROMs to function, and some games require Mii data to be dumped from your own 3DS console." libretro-core-info-1.15.0/configure000077500000000000000000000000531440314041700172020ustar00rootroot00000000000000#!/bin/sh PACKAGE_NAME=libretro-core-info libretro-core-info-1.15.0/craft_libretro.info000066400000000000000000000017751440314041700211650ustar00rootroot00000000000000# Software Information display_name = "Minecraft (Craft)" authors = "Michael Fogleman" supported_extensions = "" corename = "Craft" categories = "Game" license = "MIT" permissions = "" display_version = "v1" # Hardware Information manufacturer = "Microsoft" systemname = "Minecraft Game Clone" systemid = "craft" # Libretro Features database = "Minecraft" supports_no_game = "true" single_purpose = "true" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A basic clone of the Minecraft sandbox game, ported to libretro. This core is written in native code (i.e., not Java) and is hardware-accelerated, making it extremely fast and smooth. However, it lacks many of the advanced functionalities familiar to Minecraft, such as redstone." libretro-core-info-1.15.0/crocods_libretro.info000066400000000000000000000016601440314041700215130ustar00rootroot00000000000000# Software Information display_name = "Amstrad - CPC (CrocoDS)" authors = "RedBug" supported_extensions = "dsk|sna|kcr" corename = "CrocoDS" categories = "Emulator" license = "MIT" permissions = "" display_version = "v1" # Hardware Information manufacturer = "Amstrad" systemname = "CPC" systemid = "cpc" # Libretro Features database = "Amstrad - CPC" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" needs_kbd_mouse_focus = "true" description = "A port of the CrocoDS Amstrad CPC emulator to libretro. This emulator was originally written for use on the Nintendo DS console via homebrew, and, as such, runs well even on very weak hardware." libretro-core-info-1.15.0/cruzes_libretro.info000066400000000000000000000012301440314041700213630ustar00rootroot00000000000000# Software Information display_name = "Cruzes" authors = "Higor Euripedes" supported_extensions = "game" corename = "Cruzes" categories = "Game" license = "2-clause BSD" permissions = "" display_version = "v1.0" # Hardware Information manufacturer = "N/A" systemname = "Cruzes" systemid = "cruzes" # Libretro Features supports_no_game = "true" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "true" libretro-core-info-1.15.0/daphne_libretro.info000066400000000000000000000015361440314041700213200ustar00rootroot00000000000000# Software Information display_name = "Arcade (Daphne)" authors = "Matt Ownby" supported_extensions = "zip" corename = "Daphne" categories = "Emulator" license = "GPLv2+" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "daphne" # Libretro Features database_match_archive_member = "true" supports_no_game = "false" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "true" description = "A port of the Daphne Laserdisc emulator to libretro. This core plays classic full-motion video games as they appeared in arcades." libretro-core-info-1.15.0/desmume2015_libretro.info000066400000000000000000000031301440314041700220200ustar00rootroot00000000000000# Software Information display_name = "Nintendo - DS (DeSmuME 2015)" authors = "YopYop156|Zeromus" supported_extensions = "nds|bin" corename = "DeSmuME 2015" license = "GPLv2" permissions = "" display_version = "SVN" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo DS" systemid = "nds" # Libretro Features database = "Nintendo - Nintendo DS|Nintendo - Nintendo DS (Download Play)" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # BIOS/Firmware firmware_count = 3 firmware0_desc = "firmware.bin (NDS Firmware)" firmware0_path = "firmware.bin" firmware0_opt = "true" firmware1_desc = "bios7.bin (ARM7 BIOS)" firmware1_path = "bios7.bin" firmware1_opt = "true" firmware2_desc = "bios9.bin (ARM9 BIOS)" firmware2_path = "bios9.bin" firmware2_opt = "true" notes = "(!) bios7.bin (md5): df692a80a5b1bc90728bc3dfc76cd948|(!) bios9.bin (md5): a392174eb3e572fed6447e956bde4b25|[1] Enable 'Use External BIOS/Firmware' core option to use firmware files" description = "A port of the mature and longstanding DeSmuME emulator for Nintendo's DS console to libretro. The core has very good compatibility and many modern features, but since this is an older snapshot (circa 2015), most users should try the up-to-date core and only fall back to this one if needed for performance reasons." libretro-core-info-1.15.0/desmume_libretro.info000066400000000000000000000030401440314041700215100ustar00rootroot00000000000000# Software Information display_name = "Nintendo - DS (DeSmuME)" authors = "YopYop156|Zeromus" supported_extensions = "nds|bin" corename = "DeSmuME" license = "GPLv2" permissions = "" display_version = "SVN" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo DS" systemid = "nds" # Libretro Features database = "Nintendo - Nintendo DS|Nintendo - Nintendo DS (Download Play)" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL >= 2.0 | OpenGL Core >= 3.1" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # BIOS/Firmware firmware_count = 3 firmware0_desc = "firmware.bin (NDS Firmware)" firmware0_path = "firmware.bin" firmware0_opt = "true" firmware1_desc = "bios7.bin (ARM7 BIOS)" firmware1_path = "bios7.bin" firmware1_opt = "true" firmware2_desc = "bios9.bin (ARM9 BIOS)" firmware2_path = "bios9.bin" firmware2_opt = "true" notes = "(!) bios7.bin (md5): df692a80a5b1bc90728bc3dfc76cd948|(!) bios9.bin (md5): a392174eb3e572fed6447e956bde4b25|[1] Enable 'Use External BIOS/Firmware' core option to use firmware files" description = "A port of the mature and longstanding DeSmuME emulator for Nintendo's DS console to libretro. The core has very good compatibility and many modern features, including increased internal resolution (very demanding)." libretro-core-info-1.15.0/dinothawr_libretro.info000066400000000000000000000021501440314041700220510ustar00rootroot00000000000000# Software Information display_name = "Dinothawr" authors = "Themaister|Agnes Heyer" supported_extensions = "game" corename = "Dinothawr" categories = "Game" license = "Non-commercial" permissions = "" display_version = "v1.0" # Hardware Information manufacturer = "N/A" systemname = "Dinothawr Game Engine" systemid = "dinothawr" # Libretro Features database = "Dinothawr" supports_no_game = "true" single_purpose = "true" savestate = "false" savestate_features = "null" libretro_saves = "true" cheats = "false" input_descriptors = "true" memory_descriptors = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" notes = "(!) Dinothawr requires data ROM 'Dinothawr.zip'.|(!) Load Content 'dinothawr.game'." description = "A clever and cute push-the-block-in-a-straight-line puzzle game in the spirit of Kickle Cubicle written from the ground up for libretro. The core includes the puzzle game engine, while the game content (artwork and puzzle layouts) are included in the separate content package." libretro-core-info-1.15.0/directxbox_libretro.info000066400000000000000000000011131440314041700222230ustar00rootroot00000000000000# Software Information display_name = "Microsoft - Xbox (DirectXbox)" authors = "Libretro" supported_extensions = "iso" corename = "DirectXBox" license = "GPLv2+" permissions = "" display_version = "alpha" categories = "Emulator" # Hardware Information manufacturer = "Microsoft" systemname = "Xbox" systemid = "xbox" # Libretro Features database = "Microsoft - Xbox" is_experimental = "true" description = "A very preliminary and WIP emulator for Microsoft's original Xbox console. This emulator does not play any games and is only of interest to developers who wish to work on it." libretro-core-info-1.15.0/dirksimple_libretro.info000066400000000000000000000015461440314041700222250ustar00rootroot00000000000000# Software Information display_name = "Laserdisc arcade game (DirkSimple)" authors = "Ryan C. Gordon" supported_extensions = "ogv|dirksimple" corename = "DirkSimple" categories = "Emulator" license = "zlib" permissions = "" display_version = "0.2" # Hardware Information # even within Dragon's Lair 1, the European version had a different publisher with a totally different cabinet and laserdisc player. manufacturer = "various" systemname = "Laserdisc arcade game" systemid = "laserdisc" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" hw_render = "false" notes = "DirkSimple plays laserdisc arcade games, like Dragon's Lair. The games are not emulated ROMs, but reimplemented in Lua, and using an Ogg Theora video of the laserdisc's contents." description = "A player of laserdisc arcade games." libretro-core-info-1.15.0/dolphin_launcher_libretro.info000066400000000000000000000030041440314041700233670ustar00rootroot00000000000000# Software Information display_name = "Nintendo - GameCube / Wii (Dolphin Launcher)" authors = "RobLoach" supported_extensions = "elf|dol|gcm|iso|wbfs|ciso|gcz|wad" corename = "Dolphin Launcher" license = "MIT" permissions = "" display_version = "1.2.0" categories = "Launcher" # Hardware Information manufacturer = "Nintendo" systemname = "GameCube / Wii" systemid = "gamecube" # Libretro Features database = "Nintendo - GameCube|Nintendo - Wii|Nintendo - Wii (Digital)" supports_no_game = "true" savestate = "false" savestate_features = "null" libretro_saves = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" notes = "(!) This core launches an external Dolphin Emulator installation, which runs outside of the libretro frontend." description = "A basic skeleton core which has the sole purpose of launching an external instance of the popular Dolphin emulator. This allows users to launch Gamecube and/or Wii games from a libretro frontend while using the external Dolphin emulator, which will then run outside of the libretro frontend (that is, features of the frontend will not be available). Many/most users will be better served by using the libretro-native dolphin-libretro core, which provides a normal libretro experience, but this core may be useful to access features that are not exposed to the native libretro core." libretro-core-info-1.15.0/dolphin_libretro.info000066400000000000000000000034741440314041700215210ustar00rootroot00000000000000# Software Information display_name = "Nintendo - GameCube / Wii (Dolphin)" authors = "Team Dolphin" supported_extensions = "gcm|iso|wbfs|ciso|gcz|elf|dol|dff|tgc|wad|rvz|m3u|wia" corename = "Dolphin" categories = "Emulator" license = "GPLv2+" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Nintendo" systemname = "GameCube / Wii" systemid = "gamecube" # Libretro Features database = "Nintendo - GameCube|Nintendo - Wii|Nintendo - Wii (Digital)" supports_no_game = "false" savestate = "true" savestate_features = "basic" libretro_saves = "true" cheats = "false" input_descriptors = "true" memory_descriptors = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "true" required_hw_api = "Vulkan >= 1.0 | Direct3D >= 10.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # BIOS/Firmware firmware_count = 1 firmware0_desc = "Dolphin 'Sys' folder" firmware0_path = "dolphin-emu/Sys/codehandler.bin" firmware0_opt = "false" notes = "(!) You need the Dolphin 'Sys' folder in 'system/dolphin-emu'.|(!) Check https://docs.libretro.com/library/dolphin/#setup for more details." description = "A port of the popular Dolphin Gamecube/Wii emulator to libretro. This core exposes only a subset of the many features included in the standalone Dolphin emulator, but it can provide a simplified and libretro-native experience for playing these games. The core needs the 'Sys' directory copied from the standalone emulator's files into the frontend's system directory, as this is where the emulator looks to apply per-game settings/hacks for better compatibility and performance. For Dolphin power-users, the reduced functionality of the core may be stifling, in which case the dolphin-launcher core may be a better fit." libretro-core-info-1.15.0/dosbox_core_libretro.info000066400000000000000000000056021440314041700223650ustar00rootroot00000000000000# Software Information display_name = "DOS (DOSBox-core)" authors = "DOSBox Team|radius|Nikos Chantziaras" supported_extensions = "exe|com|bat|conf|cue|iso" corename = "DOSBox-core" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "SVN" # Hardware Information manufacturer = "Microsoft" systemname = "DOS" systemid = "dos" # BIOS / Firmware firmware_count = 10 firmware0_desc = "MT32_CONTROL.ROM (MT-32 Control ROM v1.07)" firmware0_path = "MT32_CONTROL.ROM" firmware0_opt = "true" firmware1_desc = "MT32_PCM.ROM (MT-32 PCM ROM)" firmware1_path = "MT32_PCM.ROM" firmware1_opt = "true" firmware2_desc = "CM32L_CONTROL.ROM (CM-32L/LAPC-I Control ROM v1.02)" firmware2_path = "CM32L_CONTROL.ROM" firmware2_opt = "true" firmware3_desc = "CM32L_PCM.ROM (CM-32L/CM-64/LAPC-I PCM ROM)" firmware3_path = "CM32L_PCM.ROM" firmware3_opt = "true" firmware4_desc = "libbass.so (BASS Linux library)" firmware4_path = "libbass.so" firmware4_opt = "true" firmware5_desc = "libbassmidi.so (BASSMIDI Linux library)" firmware5_path = "libbassmidi.so" firmware5_opt = "true" firmware6_desc = "bass.dll (BASS Windows library)" firmware6_path = "bass.dll" firmware6_opt = "true" firmware7_desc = "bassmidi.dll (BASSMIDI Windows library)" firmware7_path = "bassmidi.dll" firmware7_opt = "true" firmware8_desc = "libbass.dylib (BASS macOS library)" firmware8_path = "libbass.dylib" firmware8_opt = "true" firmware9_desc = "libbassmidi.dylib (BASSMIDI macOS library)" firmware9_path = "libbassmidi.dylib" firmware9_opt = "true" notes = "(!) MT32_CONTROL.ROM (md5): 5626206284b22c2734f3e9efefcd2675|(!) MT32_PCM.ROM (md5): 89e42e386e82e0cacb4a2704a03706ca|(!) CM32L_CONTROL.ROM (md5): bfff32b6144c1d706109accb6e6b1113|(!) CM32L_PCM.ROM (md5): 08cdcfa0ed93e9cb16afa76e6ac5f0a4|(!) libbass.so|(!) libbassmidi.so|(!) bass.dll|(!) bassmidi.dll|(!) libbass.dylib|(!) libbassmidi.dylib" # Libretro Features savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "2.0" load_subsystem = "false" supports_no_game = "true" single_purpose = "false" database = "DOS" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" needs_kbd_mouse_focus = "true" description = "A port of the mature and well-known DOSBox emulator to libretro. This core is kept up-to-date with the latest sources from DOSBox's SVN trunk and provides some improvements over the DOSBox-SVN core, including native MIDI support (as well as Soundfont-based MIDI support via FluidSynth and BASSMIDI), cycle-accurate OPL3 (YMF262) emulation courtesy of Nuked OPL3, MT-32 emulation courtesy of MUNT and experimental 3dfx Voodoo support. This is a good core for users who want a more traditional DOSBox experience vs the DOSBox-Pure core, which is focused on providing a turnkey, game-focused libretro experience." libretro-core-info-1.15.0/dosbox_libretro.info000066400000000000000000000021541440314041700213540ustar00rootroot00000000000000# Software Information display_name = "DOS (DOSBox)" authors = "DOSBox Team" supported_extensions = "exe|com|bat|conf" corename = "DOSBox" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "SVN" # Hardware Information manufacturer = "Microsoft" systemname = "DOS" systemid = "dos" # Libretro Features database = "DOS" supports_no_game = "true" savestate = "false" savestate_features = "null" libretro_saves = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" needs_kbd_mouse_focus = "true" description = "A port of the mature and well-known DOSBox emulator to libretro. This core is based on an older snapshot of the upstream code and, as a result, many users will have a better experience with the DOSBox-SVN, DOSBox-Core or DOSBox-Pure cores. This core provides a more traditional DOSBox experience vs the DOSBox-Pure core, which is focused on providing a turnkey, game-focused libretro experience." libretro-core-info-1.15.0/dosbox_pure_libretro.info000066400000000000000000000023161440314041700224070ustar00rootroot00000000000000# Software Information display_name = "DOS (DOSBox-Pure)" authors = "DOSBox Team|Psyraven" supported_extensions = "zip|dosz|exe|com|bat|iso|cue|ins|img|ima|vhd|jrc|tc|m3u|m3u8|conf" corename = "DOSBox-pure" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "0.9.7" # Hardware Information manufacturer = "Microsoft" systemname = "DOS" systemid = "dos" # Libretro Features database = "DOS" supports_no_game = "true" savestate = "true" savestate_features = "serialized" libretro_saves = "true" cheats = "true" input_descriptors = "true" memory_descriptors = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" needs_kbd_mouse_focus = "true" description = "A port of the mature and well-known DOSBox emulator to libretro with a goal of simplicty and ease of use. This core includes a streamlined workflow for launching games directly from ZIP archives (including disk images therein) with automated mapping of controls to gamepads and a native onscreen keyboard. This is a good core for most users who just want to play games and are not looking for a traditional DOS experience." libretro-core-info-1.15.0/dosbox_svn_ce_libretro.info000066400000000000000000000023561440314041700227150ustar00rootroot00000000000000# Software Information display_name = "DOS (DOSBox-SVN CE)" authors = "DOSBox Team|radius" supported_extensions = "exe|com|bat|conf|cue|iso" corename = "DOSBox-SVN CE" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "SVN CE" # Hardware Information manufacturer = "Microsoft" systemname = "DOS" systemid = "dos" # Libretro Features database = "DOS" supports_no_game = "true" savestate = "false" savestate_features = "null" libretro_saves = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" needs_kbd_mouse_focus = "true" notes = "(!) This core requires libsdl1.2 and libsdl-net1.2.|" description = "A port of 'SVN' fork of the mature and well-known DOSBox emulator to libretro. This core is up-to-date with the latest DOSBox-SVN trunk and allows on-the-fly configuration and different sync methods (including the potential for perfect sync without tearing on VRR monitors). This core provides a more traditional DOSBox experience vs the DOSBox-Pure core, which is focused on providing a turnkey, game-focused libretro experience." libretro-core-info-1.15.0/dosbox_svn_libretro.info000066400000000000000000000023451440314041700222440ustar00rootroot00000000000000# Software Information display_name = "DOS (DOSBox-SVN)" authors = "DOSBox Team|radius" supported_extensions = "exe|com|bat|conf|cue|iso" corename = "DOSBox-SVN" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "SVN" # Hardware Information manufacturer = "Microsoft" systemname = "DOS" systemid = "dos" # Libretro Features database = "DOS" supports_no_game = "true" savestate = "false" savestate_features = "null" libretro_saves = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" needs_kbd_mouse_focus = "true" notes = "(!) This core requires libsdl1.2 and libsdl-net1.2.|" description = "A port of 'SVN' fork of the mature and well-known DOSBox emulator to libretro. This core is up-to-date with the latest DOSBox-SVN trunk and allows on-the-fly configuration and different sync methods (including the potential for perfect sync without tearing on VRR monitors). This core provides a more traditional DOSBox experience vs the DOSBox-Pure core, which is focused on providing a turnkey, game-focused libretro experience." libretro-core-info-1.15.0/duckstation_libretro.info000066400000000000000000000031471440314041700224110ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation (DuckStation)" authors = "stenzek" supported_extensions = "exe|psexe|cue|bin|img|iso|chd|pbp|ecm|mds|psf|m3u" corename = "DuckStation" categories = "Emulator" license = "Non-commercial" permissions = "" # Hardware Information manufacturer = "Sony" systemname = "PlayStation" systemid = "playstation" # Libretro Features database = "Sony - PlayStation" display_version = "v0.1" supports_no_game = "false" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | Vulkan >= 1.0 | Direct3D >= 11.0" is_experimental = "false" savestate = "true" savestate_features = "serialized" input_descriptors = "true" disk_control = "true" # BIOS / Firmware firmware_count = 3 firmware0_desc = "scph5500.bin (PS1 JP BIOS)" firmware0_path = "scph5500.bin" firmware0_opt = "false" firmware1_desc = "scph5501.bin (PS1 US BIOS)" firmware1_path = "scph5501.bin" firmware1_opt = "false" firmware2_desc = "scph5502.bin (PS1 EU BIOS)" firmware2_path = "scph5502.bin" firmware2_opt = "false" notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050| This core also supports No-Intro BIOS images." description = "DuckStation is a PlayStation 1 (aka PSX) emulator focusing on playability, speed, graphical enhancements, and long-term maintainability. A 'BIOS' ROM image is required to start the emulator and to play games. Features include hardware rendering (OpenGL, Vulkan and D3D11), upscaling, 24-bit color, and a dynamic recompiler (x86-64, ARMv7, AArch64)." libretro-core-info-1.15.0/easyrpg_libretro.info000066400000000000000000000015141440314041700215270ustar00rootroot00000000000000# Software Information display_name = "RPG Maker 2000/2003 (EasyRPG)" authors = "EasyRPG team" supported_extensions = "ldb|zip|easyrpg" corename = "EasyRPG Player" categories = "Game engine" license = "GPLv3" permissions = "" display_version = "0.7.0.0" # Hardware Information systemname = "RPG Maker 2000/2003 Game Engine" # Libretro Features database = "RPG Maker" supports_no_game = "false" savestate = "false" savestate_features = "null" libretro_saves = "true" cheats = "false" input_descriptors = "true" memory_descriptors = "false" core_options = "true" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" needs_kbd_mouse_focus = "true" is_experimental = "false" description = "EasyRPG Player is a game interpreter to play RPG Maker 2000, 2003 and EasyRPG games." libretro-core-info-1.15.0/ecwolf_libretro.info000066400000000000000000000017121440314041700213340ustar00rootroot00000000000000display_name = "Wolfenstein 3D (ECWolf)" authors = "Braden Obrzut" supported_extensions = "wl6|n3d|sod|sdm|wl1|pk3|exe" corename = "ECWolf" manufacturer = "Id Software" categories = "Game" systemname = "Wolfenstein 3D Game Engine" systemid = "wolfenstein3d" database = "Wolfenstein 3D" license = "BSD|LGPL" permissions = "" # BIOS / Firmware firmware_count = 1 firmware0_desc = "ecwolf.pk3 (ECWolf System File)" firmware0_path = "ecwolf.pk3" notes = "(!) ecwolf.pk3 (md5): d68107770b3ba230d10aa27472a7617b" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "basic" description = "A source port of the Wolfenstein 3D engine to libretro. This core provides a basic/traditional experience and is compatible with Wolfenstein 3D, Spear of Destiny and Super 3D Noah's Ark content, including shareware releases. The core removes menus and goes straight to the episode or skill selection and supports arbitrary framerates up to 360 fps." libretro-core-info-1.15.0/emuscv_libretro.info000066400000000000000000000015731440314041700213640ustar00rootroot00000000000000display_name = "EPOCH/YENO Super Cassette Vision" authors = "Maxime MARCONATO (aka MaaaX) - maxime@maaax.com" supported_extensions = "cart|bin|rom|0|zip" corename = "EmuSCV" manufacturer = "EPOCH/YENO" categories = "Emulator" systemname = "Super Cassette Vision" # database = "???" license = "GPLv3" # permissions = "" #display_version = "" supports_no_game = "true" # savestate = "???" # savestate_features = "???" # cheats = "???" # input_descriptors = "???" # memory_descriptors = "???" # libretro_saves = "???" # core_options = "???" # core_options_version = "???" # load_subsystem = "???" # hw_render = "???" # needs_fullpath = "???" # disk_control = "???" is_experimental = "false" firmware_count = 1 firmware0_desc = "upd7801g.s01 (Super Cassette Vision BIOS)" firmware0_path = "upd7801g.s01" firmware0_opt = "false" notes = "(!) upd7801g.s01 (md5): 635a978fd40db9a18ee44eff449fc126" libretro-core-info-1.15.0/emux_chip8_libretro.info000066400000000000000000000024471440314041700221340ustar00rootroot00000000000000# Software Information display_name = "CHIP-8 (Emux CHIP-8)" authors = "Sebastien Ronsse" supported_extensions = "ch8|bin|rom" corename = "Emux CHIP-8" license = "GPLv2" permissions = "" display_version = "0.1" categories = "Emulator" # Hardware Information manufacturer = "Joseph Weisbecker" systemname = "CHIP-8" systemid = "chip_8" # Libretro Features supports_no_game = "false" savestate = "false" savestate_features = "null" libretro_saves = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" needs_kbd_mouse_focus = "false" is_experimental = "true" description = "Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. This emulator was never fully developed and remains here for historical purposes or in case someone wishes to contribute to its development." libretro-core-info-1.15.0/emux_gb_libretro.info000066400000000000000000000031131440314041700215000ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy / Color (Emux GB)" authors = "Sebastien Ronsse" supported_extensions = "gb|bin|rom" corename = "Emux GB" license = "GPLv2" permissions = "" display_version = "0.1" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy/Game Boy Color" systemid = "game_boy" # Libretro Features database = "Nintendo - Game Boy|Nintendo - Game Boy Color" supports_no_game = "false" savestate = "false" savestate_features = "null" libretro_saves = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" needs_kbd_mouse_focus = "false" is_experimental = "true" # BIOS/Firmware firmware_count = 1 firmware0_desc = "dmg_boot.bin (Game Boy Boot ROM)" firmware0_path = "dmg_boot.bin" firmware0_opt = "false" notes = "(!) dmg_boot.bin (md5): 32fbbd84168d3482956eb3c5051637f5" description = "Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. This emulator was never fully developed and remains here for historical purposes or in case someone wishes to contribute to its development." libretro-core-info-1.15.0/emux_nes_libretro.info000066400000000000000000000025641440314041700217060ustar00rootroot00000000000000# Software Information display_name = "Nintendo - NES / Famicom (Emux NES)" authors = "Sebastien Ronsse" supported_extensions = "nes|bin|rom" corename = "Emux NES" license = "GPLv2" permissions = "" display_version = "0.1" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo Entertainment System" systemid = "nes" # Libretro Features database = "Nintendo - Nintendo Entertainment System" supports_no_game = "false" savestate = "false" savestate_features = "null" libretro_saves = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" needs_kbd_mouse_focus = "false" is_experimental = "true" description = "Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. This emulator was never fully developed and remains here for historical purposes or in case someone wishes to contribute to its development." libretro-core-info-1.15.0/emux_sms_libretro.info000066400000000000000000000030251440314041700217140ustar00rootroot00000000000000# Software Information display_name = "Sega - Master System (Emux SMS)" authors = "Sebastien Ronsse" supported_extensions = "sms|bms|bin|rom" corename = "Emux SMS" license = "GPLv2" permissions = "" display_version = "0.1" categories = "Emulator" # Hardware Information manufacturer = "Sega" systemname = "Sega Master System" systemid = "master_system" # Libretro Features supports_no_game = "false" database = "Sega - Master System - Mark III" savestate = "false" savestate_features = "null" libretro_saves = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" needs_kbd_mouse_focus = "false" is_experimental = "true" # BIOS/Firmware firmware_count = 1 firmware0_desc = "bios.sms (Master System BIOS)" firmware0_path = "bios.sms" firmware0_opt = "false" notes = "(!) bios.sms (md5): missing" description = "Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. This emulator was never fully developed and remains here for historical purposes or in case someone wishes to contribute to its development." libretro-core-info-1.15.0/ep128emu_core_libretro.info000066400000000000000000000204641440314041700224400ustar00rootroot00000000000000## All data is optional, but helps improve user experience. # Software Information - Information about the core software itself # Name displayed when the user is selecting the core: display_name = "Enterprise - 64/128 (ep128emu)" # Categories that the core belongs to (optional): categories = "Emulator" # Name of the authors who wrote the core: authors = "Istvan Varga|Zoltan Balogh" # Name of the core: corename = "ep128emu-core" # List of extensions the core supports: supported_extensions = "img|dsk|tap|dtf|com|trn|128|bas|cas|cdt|tzx|wav|tvcwav|." # License of the cores source code: license = "GPLv2" # Privacy-specific permissions needed for using the core: permissions = "" # Version of the core: display_version = "v1.2.1" # Hardware Information - Information about the hardware the core supports (when applicable) # Name of the manufacturer who produced the emulated system: manufacturer = "Enterprise" # Name of the system that the core targets (optional): systemname = "64/128" # ID of the primary platform the core uses. Use other core info files as guidance if possible. # If blank or not used, a standard core platform will be used (optional): systemid = "ep128" # The number of mandatory/optional firmware files the core needs: firmware_count = 22 # Firmware entries should be named from 0 # Firmware description # firmware0_desc = "filename (Description)" ex: firmware0_desc = "bios.gg (GameGear BIOS)" # Firmware path # firmware0_path = "filename.ext" ex: firmware0_path = "bios.gg" # Is firmware optional or not, if not defined RetroArch will assume it is required # firmware0_opt = "true/false" firmware0_desc = "exos21.rom (Enterprise 128 Expandible OS 2.1)" firmware0_path = "ep128emu/roms/exos21.rom" firmware0_opt = "true" firmware1_desc = "basic21.rom (Enterprise 128 BASIC Interpreter v2.1)" firmware1_path = "ep128emu/roms/basic21.rom" firmware1_opt = "true" firmware2_desc = "exdos13.rom (Enterprise 128 Disk Controller v1.3)" firmware2_path = "ep128emu/roms/exdos13.rom" firmware2_opt = "true" firmware3_desc = "exos20.rom (Enterprise 64 Expandible OS 2.0)" firmware3_path = "ep128emu/roms/exos20.rom" firmware3_opt = "true" firmware4_desc = "basic20.rom (Enterprise 64 BASIC Interpreter v2.0)" firmware4_path = "ep128emu/roms/basic20.rom" firmware4_opt = "true" firmware5_desc = "epfileio.rom (Enterprise 128 Direct File I/O)" firmware5_path = "ep128emu/roms/epfileio.rom" firmware5_opt = "true" firmware6_desc = "exos24uk.rom (Enterprise 128 Expandible OS 2.4)" firmware6_path = "ep128emu/roms/exos24uk.rom" firmware6_opt = "true" firmware7_desc = "hun.rom (Enterprise 128 Hungarian language extension)" firmware7_path = "ep128emu/roms/hun.rom" firmware7_opt = "true" firmware8_desc = "epd19hft.rom (Enterprise 128 EP-DOS with Hungarian language extension)" firmware8_path = "ep128emu/roms/epd19hft.rom" firmware8_opt = "true" firmware9_desc = "zt19hfnt.rom (Enterprise 128 ZozoTools with Hungarian language extension 1.9)" firmware9_path = "ep128emu/roms/zt19hfnt.rom" firmware9_opt = "true" firmware10_desc = "brd.rom (Enterprise 128 German language extension)" firmware10_path = "ep128emu/roms/brd.rom" firmware10_opt = "true" firmware11_desc = "zt19uk.rom (Enterprise 128 ZozoTools extension)" firmware11_path = "ep128emu/roms/zt19uk.rom" firmware11_opt = "true" firmware12_desc = "tvc22_sys.rom (Videoton TVC system BIOS)" firmware12_path = "ep128emu/roms/tvc22_sys.rom" firmware12_opt = "true" firmware13_desc = "tvc22_ext.rom (Videoton TVC extension BIOS)" firmware13_path = "ep128emu/roms/tvc22_ext.rom" firmware13_opt = "true" firmware14_desc = "tvcfileio.rom (Videoton TVC Direct File I/O)" firmware14_path = "ep128emu/roms/tvcfileio.rom" firmware14_opt = "true" firmware15_desc = "tvc_dos12d.rom (Videoton TVC disk BIOS)" firmware15_path = "ep128emu/roms/tvc_dos12d.rom" firmware15_opt = "true" firmware16_desc = "cpc464.rom (Amstrad CPC 464 BIOS)" firmware16_path = "ep128emu/roms/cpc464.rom" firmware16_opt = "true" firmware17_desc = "cpc664.rom (Amstrad CPC 664 BIOS)" firmware17_path = "ep128emu/roms/cpc664.rom" firmware17_opt = "true" firmware18_desc = "cpc6128.rom (Amstrad CPC 6128 BIOS)" firmware18_path = "ep128emu/roms/cpc6128.rom" firmware18_opt = "true" firmware19_desc = "cpc_amsdos.rom (Amstrad CPC AMSDOS BIOS)" firmware19_path = "ep128emu/roms/cpc_amsdos.rom" firmware19_opt = "true" firmware20_desc = "zx128.rom (ZX Spectrum 128 BIOS)" firmware20_path = "ep128emu/roms/zx128.rom" firmware20_opt = "true" firmware21_desc = "zx48.rom (ZX Spectrum 48 BIOS)" firmware21_path = "ep128emu/roms/zx48.rom" firmware21_opt = "true" # Additional notes: # notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list" notes = "(!) exos21.rom (md5): f36f24cbb87745fbd2714e4df881db09|(!) basic21.rom (md5): e972fe42b398c9ff1d93ff014786aec6|(!) exdos13.rom (md5): ddff70c014d1958dc75378b6c9aab6f8|(!) exos20.rom (md5): 5ad3baaad3b5156d6b60b34229a676fb|(!) basic20.rom (md5): 8e18edce4a7acb2c33cc0ab18f988482|(!) epfileio.rom (md5): a68ebcbc73a4d2178d755b7755bf18fe|(!) exos24uk.rom (md5): 55af78f877a21ca45eb2df68a74fcc60|(!) hun.rom (md5): 22167938f142c222f40992839aa21a06|(!) epd19hft.rom (md5): 12cfc9c7e48c8a16c2e09edbd926d467|(!) zt19hfnt.rom (md5): 653daaf7b9b29c2c4e577f489580f247|(!) brd.rom (md5): 6af0402906944fd134004b85097c8524|(!) zt19uk.rom (md5): 228540b6be83ae2acd7569c8ff0f91d0|(!) tvc22_sys.rom (md5): 8c54285f541930cde766069942bad0f2|(!) tvc22_ext.rom (md5): 5ce95a26ceed5bec73995d83568da9cf|(!) tvcfileio.rom (md5): a2cf86ba8e7fc58b242137fe59036832|(!) tvc_dos12d.rom (md5): 88dc7876d584f90e4106f91444ab23b7|(!) cpc464.rom (md5): a993f85b88ac4350cf4d41554e87fe4f|(!) cpc664.rom (md5): 5a384a2310f472c7857888371c00ed66|(!) cpc6128.rom (md5): b96280dc6c95a48857b4b8eb931533ae|(!) cpc_amsdos.rom (md5): 25629dfe870d097469c217b95fdc1c95|(!) zx128.rom (md5): 85fede415f4294cc777517d7eada482e|(!) zx48.rom (md5): 4c42a2f075212361c3117015b107ff68" # Libretro Features - The libretro API features the core supports. Useful for sorting cores # Does the core support savestates savestate = "true" # If true, how complete is the savestate support? basic, serialized (rewind), deterministic (netplay/runahead) savestate_features = "serialized" # Does the core support the libretro cheat interface? cheats = "true" # Does the core support libretro input descriptors input_descriptors = "true" # Does the core support memory descriptors commonly used for achievements memory_descriptors = "true" # Does the core use the libretro save interface or does it do its own thing (like with shared memory cards)? libretro_saves = "true" # Does the core support the core options interface? core_options = "true" # What version of core options is supported? (later versions allow for localization and descriptions) core_options_version = "1.0" # Does the core support the subsystem interface? Commonly used for chained/special loading, such as Super Game Boy load_subsystem = "false" # Whether or not the core requires an external file to work: supports_no_game = "true" # Does the core have a single purpose? Does it represent one game or application, requiring predetermined support files or no external data? Used to indicate to a frontend that the core may be presented/handled independently from 'regular' cores that run a variety of content. single_purpose = "false" # Name of the database that the core supports (optional): # database = "Nintendo - Nintendo Entertainment System|Nintendo - Famicom Disk System" # Does the core support/require support for libretro-gl or other hardware-acceleration in the frontend? hw_render = "false" # Which hardware-rendering APIs does the core support? Delimited by pipe characters. # required_hw_api = "Vulkan >= 1.0 | Direct3D >= 10.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0" # Does the core require ongoing access to the file after loading? Mostly used for softpatching and streaming of data needs_fullpath = "true" # Does the core support the libretro disk control interface for swapping disks on the fly? disk_control = "true" # Is the core currently suitable for general use? That is, will regular users find it useful or is it for development/testing only (subject to change over time)? is_experimental = "false" # Descriptive text, useful for tooltips, etc. description = "Emulate the Z80 based home computers that the original ep128emu supports - that is, Enterprise 64/128, Videoton TVC, Amstrad CPC and ZX Spectrum. Focus is on Enterprise and TVC." libretro-core-info-1.15.0/fake08_libretro.info000066400000000000000000000012501440314041700211300ustar00rootroot00000000000000# Software Information display_name = "Pico-8 (FAKE-08)" authors = "jtothebell" supported_extensions = "p8|png" corename = "FAKE-08" categories = "Emulator" license = "MIT" permissions = "" display_version = "v0.0.2.19" # Hardware Information manufacturer = "Lexaloffle" systemname = "Pico-8" systemid = "pico8" # Libretro Features supports_no_game = "true" savestate = "true" savestate_features = "serialized" supports_no_game = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "false" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "true" libretro-core-info-1.15.0/fbalpha2012_cps1_libretro.info000066400000000000000000000016621440314041700227110ustar00rootroot00000000000000# Software Information display_name = "Arcade (FB Alpha 2012 CPS-1)" authors = "Team FB Alpha" supported_extensions = "zip" corename = "FB Alpha 2012 CPS-1" license = "Non-commercial" permissions = "" display_version = "v0.2.97.28" categories = "Emulator" # Hardware Information manufacturer = "Capcom" systemname = "CP System I" systemid = "fb_alpha" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" notes = "(!) The BIOS files must be inside the ROM directory." description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-1' is compatible with FB Alpha v0.2.97.28 ROM sets. This core variant is for CPS-1 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead." libretro-core-info-1.15.0/fbalpha2012_cps2_libretro.info000066400000000000000000000016631440314041700227130ustar00rootroot00000000000000# Software Information display_name = "Arcade (FB Alpha 2012 CPS-2)" authors = "Team FB Alpha" supported_extensions = "zip" corename = "FB Alpha 2012 CPS-2" license = "Non-commercial" permissions = "" display_version = "v0.2.97.28" categories = "Emulator" # Hardware Information manufacturer = "Capcom" systemname = "CP System II" systemid = "fb_alpha" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" notes = "(!) The BIOS files must be inside the ROM directory." description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-2' is compatible with FB Alpha v0.2.97.28 ROM sets. This core variant is for CPS-2 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead." libretro-core-info-1.15.0/fbalpha2012_cps3_libretro.info000066400000000000000000000016641440314041700227150ustar00rootroot00000000000000# Software Information display_name = "Arcade (FB Alpha 2012 CPS-3)" authors = "Team FB Alpha" supported_extensions = "zip" corename = "FB Alpha 2012 CPS-3" license = "Non-commercial" permissions = "" display_version = "v0.2.97.29" categories = "Emulator" # Hardware Information manufacturer = "Capcom" systemname = "CP System III" systemid = "fb_alpha" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" notes = "(!) The BIOS files must be inside the ROM directory." description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-3' is compatible with FB Alpha v0.2.97.29 ROM sets. This core variant is for CPS-3 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead." libretro-core-info-1.15.0/fbalpha2012_libretro.info000066400000000000000000000014511440314041700217570ustar00rootroot00000000000000# Software Information display_name = "Arcade (FB Alpha 2012)" authors = "Team FB Alpha" supported_extensions = "iso|zip|7z" corename = "FB Alpha 2012" license = "Non-commercial" permissions = "" display_version = "v0.2.97.29" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "fb_alpha" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" notes = "(!) The BIOS files must be inside the ROM directory." description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012' is compatible with FB Alpha v0.2.97.29 ROM sets. Most users should use up-to-date FBNeo instead and should only fall back to this core if their device is not capable of running that core." libretro-core-info-1.15.0/fbalpha2012_neogeo_libretro.info000066400000000000000000000016631440314041700233200ustar00rootroot00000000000000# Software Information display_name = "Arcade (FB Alpha 2012 Neo Geo)" authors = "Team FB Alpha" supported_extensions = "zip" corename = "FB Alpha 2012 Neo Geo" license = "Non-commercial" permissions = "" display_version = "v0.2.97.29" categories = "Emulator" # Hardware Information manufacturer = "SNK" systemname = "Neo Geo" systemid = "fb_alpha" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" notes = "(!) The BIOS files must be inside the ROM directory." description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 Neo Geo' is compatible with FB Alpha v0.2.97.29 ROM sets. This core variant is for Neo-Geo games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead." libretro-core-info-1.15.0/fbneo_libretro.info000066400000000000000000000100741440314041700211470ustar00rootroot00000000000000# Software Information display_name = "Arcade (FinalBurn Neo)" authors = "Team FBNeo" supported_extensions = "zip|7z|cue|ccd" corename = "FinalBurn Neo" license = "Non-commercial" permissions = "" display_version = "v1.0.0.03" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "fb_alpha" # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "false" core_options = "true" core_options_version = "2.0" load_subsystem = "true" supports_no_game = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" database_match_archive_member = "false" database = "FBNeo - Arcade Games" # BIOS / Firmware firmware_count = 22 firmware0_desc = "fbneo/neogeo.zip (Neo Geo BIOS)" firmware0_path = "fbneo/neogeo.zip" firmware0_opt = "true" firmware1_desc = "fbneo/neocdz.zip (Neo Geo CDZ System BIOS)" firmware1_path = "fbneo/neocdz.zip" firmware1_opt = "true" firmware2_desc = "fbneo/decocass.zip (DECO Cassette System BIOS)" firmware2_path = "fbneo/decocass.zip" firmware2_opt = "true" firmware3_desc = "fbneo/isgsm.zip (ISG Selection Master Type 2006 System BIOS)" firmware3_path = "fbneo/isgsm.zip" firmware3_opt = "true" firmware4_desc = "fbneo/midssio.zip (Midway SSIO Sound Board Internal ROM)" firmware4_path = "fbneo/midssio.zip" firmware4_opt = "true" firmware5_desc = "fbneo/nmk004.zip (NMK004 Internal ROM)" firmware5_path = "fbneo/nmk004.zip" firmware5_opt = "true" firmware6_desc = "fbneo/pgm.zip (PGM System BIOS)" firmware6_path = "fbneo/pgm.zip" firmware6_opt = "true" firmware7_desc = "fbneo/skns.zip (Super Kaneko Nova System BIOS)" firmware7_path = "fbneo/skns.zip" firmware7_opt = "true" firmware8_desc = "fbneo/ym2608.zip (YM2608 Internal ROM)" firmware8_path = "fbneo/ym2608.zip" firmware8_opt = "true" firmware9_desc = "fbneo/cchip.zip (C-Chip Internal ROM)" firmware9_path = "fbneo/cchip.zip" firmware9_opt = "true" firmware10_desc = "fbneo/bubsys.zip (Bubble System BIOS)" firmware10_path = "fbneo/bubsys.zip" firmware10_opt = "true" firmware11_desc = "fbneo/namcoc69.zip (Namco C69 BIOS)" firmware11_path = "fbneo/namcoc69.zip" firmware11_opt = "true" firmware12_desc = "fbneo/namcoc70.zip (Namco C70 BIOS)" firmware12_path = "fbneo/namcoc70.zip" firmware12_opt = "true" firmware13_desc = "fbneo/namcoc75.zip (Namco C75 BIOS)" firmware13_path = "fbneo/namcoc75.zip" firmware13_opt = "true" firmware14_desc = "fbneo/coleco.zip (ColecoVision System BIOS)" firmware14_path = "fbneo/coleco.zip" firmware14_opt = "true" firmware15_desc = "fbneo/fdsbios.zip (FDS System BIOS)" firmware15_path = "fbneo/fdsbios.zip" firmware15_opt = "true" firmware16_desc = "fbneo/msx.zip (MSX1 System BIOS)" firmware16_path = "fbneo/msx.zip" firmware16_opt = "true" firmware17_desc = "fbneo/ngp.zip (NeoGeo Pocket BIOS)" firmware17_path = "fbneo/ngp.zip" firmware17_opt = "true" firmware18_desc = "fbneo/spectrum.zip (ZX Spectrum BIOS)" firmware18_path = "fbneo/spectrum.zip" firmware18_opt = "true" firmware19_desc = "fbneo/spec128.zip (ZX Spectrum 128 BIOS)" firmware19_path = "fbneo/spec128.zip" firmware19_opt = "true" firmware20_desc = "fbneo/spec1282a.zip (ZX Spectrum 128 +2a BIOS)" firmware20_path = "fbneo/spec1282a.zip" firmware20_opt = "true" firmware21_desc = "fbneo/channelf.zip (Fairchild Channel F BIOS)" firmware21_path = "fbneo/channelf.zip" firmware21_opt = "true" firmware22_desc = "fbneo/hiscore.dat (High Score support database)" firmware22_path = "fbneo/hiscore.dat" firmware22_opt = "true" notes = "(!) The BIOS files can also be inside the ROM directory or the root of SYSTEM directory.|(!) Homepage : https://neo-source.com/" description = "Based on the latest up-to-date source, 'FinalBurn Neo' is compatible with FinalBurn Neo latest ROM sets. This core should be the first choice for most users who want to run arcade games via libretro. MAME runs more games, so if FBN is incompatible with a game, those are the next ones to try. The FBA2012 cores should only be used if a device cannot run FBN at full speed. Formerly known as 'FB Alpha'." libretro-core-info-1.15.0/fceumm_libretro.info000066400000000000000000000035171440314041700213360ustar00rootroot00000000000000# Software Information display_name = "Nintendo - NES / Famicom (FCEUmm)" authors = "FCEU Team|CaH4e3" supported_extensions = "fds|nes|unif|unf" corename = "FCEUmm" license = "GPLv2" permissions = "" display_version = "SVN" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo Entertainment System" systemid = "nes" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System" # BIOS / Firmware firmware_count = 3 firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)" firmware0_path = "disksys.rom" firmware0_opt = "true" firmware1_desc = "nes.pal (custom NES Palette)" firmware1_path = "nes.pal" firmware1_opt = "true" firmware2_desc = "gamegenie.nes (Game Genie add-on cartridge)" firmware2_path = "gamegenie.nes" firmware2_opt = "true" notes = "(!) disksys.rom (md5): ca30b50f880eb660a320674ed365ef7a|(!) gamegenie.nes (md5): 7f98d77d7a094ad7d069b74bd553ec98|(!) nes.pal must be located in system directory." description = "FCEUmm libretro is based on the FCEUmm (mappers modified) fork of the FCEU emulator. It is very fast and supports many mappers, including those for weird, obscure bootleg carts. It is tightly integrated with libretro features, which makes it a good choice for users seeking advanced frontend functionality, such as runahead and rollback netplay. While most NES emulators are lightweight, FCEUmm's particularly low resource requirements make it a good option for mobile, low-power/embedded and console targets." libretro-core-info-1.15.0/ffmpeg_libretro.info000066400000000000000000000013641440314041700213240ustar00rootroot00000000000000# Software Information display_name = "FFmpeg" authors = "Fabrice Bellard|FFmpeg team" supported_extensions = "mkv|avi|f4v|f4f|3gp|ogm|flv|mp4|mp3|flac|ogg|m4a|webm|3g2|mov|wmv|mpg|mpeg|vob|asf|divx|m2p|m2ts|ps|ts|mxf|wma|wav" corename = "FFmpeg" categories = "Media player" systemname = "FFmpeg" license = "LGPLv2, GPLv2" permissions = "" display_version = "Git" # Libretro Features supports_no_game = "false" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3" description = "A port of the powerful audio/video encoding/decoding library FFmpeg to libretro. This core allows playback of a variety of audio and video formats, with a fancy audio visualizer and the ability to do interframe blending for smoother scrolling of non-native framerates." libretro-core-info-1.15.0/fixgb_libretro.info000066400000000000000000000023031440314041700211510ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy / Color (fixGB)" authors = "FIX94" supported_extensions = "gb|gbc|gbs" corename = "fixGB" categories = "Emulator" license = "MIT" permissions = "" display_version = "Alpha v0.8.2" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy/Game Boy Color" systemid = "game_boy" # Libretro Features database = "Nintendo - Game Boy|Nintendo - Game Boy Color" supports_no_game = "false" is_experimental = "true" # BIOS / Firmware firmware_count = 1 firmware0_desc = "gbc_bios.bin (Game Boy Color BIOS)" firmware0_path = "gbc_bios.bin" firmware0_opt = "true" notes = "(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" description = "A preliminary Game Boy emulator written as a learning experience, this core still supports many of the games and features that are attractive to users, such as support for Game Boy Color palettes via BIOS and support for older colorization hacks by adding 'InvVRAM' to the filename (like this: foo.gb -> foo (InvVRAM).gb). However, users looking for a simple, turnkey GB/C emulator will probably have better luck with more mature options, such as SameBoy, Gambatte or GearBoy, depending on their use-case." libretro-core-info-1.15.0/fixnes_libretro.info000066400000000000000000000021151440314041700213470ustar00rootroot00000000000000# Software Information display_name = "Nintendo - NES / Famicom (fixNES)" authors = "FIX94" supported_extensions = "nes|fds|qd|nsf" corename = "fixNES" categories = "Emulator" license = "MIT" permissions = "" display_version = "Alpha v1.3.1" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo Entertainment System" systemid = "nes" # Libretro Features database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System" supports_no_game = "false" # BIOS / Firmware firmware_count = 1 firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)" firmware0_path = "disksys.rom" firmware0_opt = "true" notes = "(!) disksys.rom (md5): ca30b50f880eb660a320674ed365ef7a" is_experimental = "true" description = "An alpha-stage emulator written as a learning experience, fixNES is a good, simple core for learning how NES emulators are written, but it's not a good choice for general use. Individuals who are looking for a feature-complete, accurate, easily-usable emulator should look instead to Mesen, Nestopia or FCEUmm, depending on their use-case." libretro-core-info-1.15.0/flycast_gles2_libretro.info000066400000000000000000000044231440314041700226200ustar00rootroot00000000000000# Software Information display_name = "Sega - Dreamcast/Naomi (Flycast GLES2)" authors = "flyinghead" supported_extensions = "chd|cdi|iso|elf|bin|cue|gdi|lst|zip|dat|7z|m3u" corename = "Flycast GLES2" display_version = "Git" license = "GPLv2" permissions = "dynarec_optional" display_version = "1.0" categories = "Emulator" # Hardware Information manufacturer = "Sega" systemname = "Sega Dreamcast" systemid = "dreamcast" # Libretro Features database = "Sega - Dreamcast|Sega - Naomi" supports_no_game = "false" savestate = "true" savestate_features = "basic" # BIOS / Firmware firmware_count = 8 firmware0_desc = "dc/dc_boot.bin (Dreamcast BIOS)" firmware0_path = "dc/dc_boot.bin" firmware0_opt = "true" firmware1_desc = "dc/naomi.zip (Naomi Bios from MAME)" firmware1_path = "dc/naomi.zip" firmware1_opt = "true" firmware2_desc = "dc/naomi2.zip (Naomi2 Bios from MAME)" firmware2_path = "dc/naomi2.zip" firmware2_opt = "true" firmware3_desc = "dc/hod2bios.zip (Naomi The House of the Dead 2 Bios from MAME)" firmware3_path = "dc/hod2bios.zip" firmware3_opt = "true" firmware4_desc = "dc/f355dlx.zip (Naomi Ferrari F355 Challenge deluxe Bios from MAME)" firmware4_path = "dc/f355dlx.zip" firmware4_opt = "true" firmware5_desc = "dc/f355bios.zip (Naomi Ferrari F355 Challenge twin/deluxe Bios from MAME)" firmware5_path = "dc/f355bios.zip" firmware5_opt = "true" firmware6_desc = "dc/airlbios.zip (Naomi Airline Pilots deluxe Bios from MAME)" firmware6_path = "dc/airlbios.zip" firmware6_opt = "true" firmware7_desc = "dc/awbios.zip (Atomiswave BIOS from MAME)" firmware7_path = "dc/awbios.zip" firmware7_opt = "true" notes = "(!) dc_boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) dc_flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4|(!) naomi.zip|(!) hod2bios.zip|(!) f355dlx.zip|(!) f355bios.zip|(!) airlbios.zip|(!) awbios.zip" required_hw_api = "OpenGL ES >= 2.0" description = "A port of the Flycast Dreamcast emulator to libretro. In addition to Dreamcast, the core also supports the NAOMI and Atomiswave arcade platforms (with appropriate BIOS images) and will load these games from the latest MAME ROMset. This particular Flycast variant is specially tuned for compatibility with older mobile GPUs that are limited to GLES2. Anyone with a more modern GPU should use a different version of the core." libretro-core-info-1.15.0/flycast_libretro.info000066400000000000000000000042671440314041700215320ustar00rootroot00000000000000# Software Information display_name = "Sega - Dreamcast/Naomi (Flycast)" authors = "flyinghead" supported_extensions = "chd|cdi|elf|bin|cue|gdi|lst|zip|dat|7z|m3u" corename = "Flycast" license = "GPLv2" permissions = "" categories = "Emulator" display_version = "Git" # Hardware Information manufacturer = "Sega" systemname = "Sega Dreamcast" systemid = "dreamcast" # Libretro Features database = "Sega - Dreamcast|Sega - Naomi|Sega - Naomi 2|Atomiswave" supports_no_game = "false" savestate = "true" savestate_features = "basic" # BIOS / Firmware firmware_count = 8 firmware0_desc = "dc/dc_boot.bin (Dreamcast BIOS)" firmware0_path = "dc/dc_boot.bin" firmware0_opt = "true" firmware1_desc = "dc/naomi.zip (Naomi Bios from MAME)" firmware1_path = "dc/naomi.zip" firmware1_opt = "true" firmware2_desc = "dc/naomi2.zip (Naomi2 Bios from MAME)" firmware2_path = "dc/naomi2.zip" firmware2_opt = "true" firmware3_desc = "dc/hod2bios.zip (Naomi The House of the Dead 2 Bios from MAME)" firmware3_path = "dc/hod2bios.zip" firmware3_opt = "true" firmware4_desc = "dc/f355dlx.zip (Naomi Ferrari F355 Challenge deluxe Bios from MAME)" firmware4_path = "dc/f355dlx.zip" firmware4_opt = "true" firmware5_desc = "dc/f355bios.zip (Naomi Ferrari F355 Challenge twin/deluxe Bios from MAME)" firmware5_path = "dc/f355bios.zip" firmware5_opt = "true" firmware6_desc = "dc/airlbios.zip (Naomi Airline Pilots deluxe Bios from MAME)" firmware6_path = "dc/airlbios.zip" firmware6_opt = "true" firmware7_desc = "dc/awbios.zip (Atomiswave BIOS from MAME)" firmware7_path = "dc/awbios.zip" firmware7_opt = "true" notes = "(!) dc_boot.bin (md5): e10c53c2f8b90bab96ead2d368858623" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | OpenGL ES >= 2.0 | Vulkan >= 1.1 | Direct3D >= 11.0" description = "A port of the Flycast Dreamcast emulator to libretro. In addition to Dreamcast, the core also supports the NAOMI, NAOMI 2, and Atomiswave arcade platforms (with appropriate BIOS images) and will load these games from the latest MAME ROMset. This version of the core uses advanced graphics API features, so anyone using an older, limited GPU may need to use the GLES2 version if this one is incompatible with their hardware." libretro-core-info-1.15.0/fmsx_libretro.info000066400000000000000000000041201440314041700210260ustar00rootroot00000000000000# Software Information display_name = "Microsoft - MSX (fMSX)" authors = "Marat Fayzullin" supported_extensions = "rom|mx1|mx2|dsk|fdi|cas|m3u" corename = "fMSX" categories = "Emulator" license = "Non-commercial" permissions = "" display_version = "6.0" # Hardware Information manufacturer = "Various" systemname = "MSX" systemid = "msx" # Libretro Features database = "Microsoft - MSX|Microsoft - MSX2" supports_no_game = "false" # BIOS / Firmware firmware_count = 10 firmware0_desc = "MSX.ROM (MSX BIOS)" firmware0_path = "MSX.ROM" firmware0_opt = "false" firmware1_desc = "MSX2.ROM (MSX2 BIOS)" firmware1_path = "MSX2.ROM" firmware1_opt = "false" firmware2_desc = "MSX2EXT.ROM (MSX2 ExtROM)" firmware2_path = "MSX2EXT.ROM" firmware2_opt = "false" firmware3_desc = "MSX2P.ROM (MSX2+ BIOS)" firmware3_path = "MSX2P.ROM" firmware3_opt = "false" firmware4_desc = "MSX2PEXT.ROM (MSX2+ ExtROM)" firmware4_path = "MSX2PEXT.ROM" firmware4_opt = "false" firmware5_desc = "DISK.ROM (DiskROM/BDOS)" firmware5_path = "DISK.ROM" firmware5_opt = "true" firmware6_desc = "FMPAC.ROM (FMPAC BIOS)" firmware6_path = "FMPAC.ROM" firmware6_opt = "true" firmware7_desc = "MSXDOS2.ROM (MSX-DOS 2)" firmware7_path = "MSXDOS2.ROM" firmware7_opt = "true" firmware8_desc = "PAINTER.ROM (Yamaha Painter)" firmware8_path = "PAINTER.ROM" firmware8_opt = "true" firmware9_desc = "KANJI.ROM (Kanji Font)" firmware9_path = "KANJI.ROM" firmware9_opt = "true" notes = "(!) MSX.ROM (md5): 364a1a579fe5cb8dba54519bcfcdac0d|(!) MSX2.ROM (md5): ec3a01c91f24fbddcbcab0ad301bc9ef|(!) MSX2EXT.ROM (md5): 2183c2aff17cf4297bdb496de78c2e8a|(!) MSX2P.ROM (md5): 847cc025ffae665487940ff2639540e5|(!) MSX2PEXT.ROM (md5): 7c8243c71d8f143b2531f01afa6a05dc |(!) DISK.ROM (md5): 80dcd1ad1a4cf65d64b7ba10504e8190 |(!) FMPAC.ROM (md5): 6f69cc8b5ed761b03afd78000dfb0e19 |(!) MSXDOS2.ROM (md5): 6418d091cd6907bbcf940324339e43bb |(!) PAINTER.ROM (md5): 403cdea1cbd2bb24fae506941f8f655e |(!) KANJI.ROM (md5): febe8782b466d7c3b16de6d104826b34" description = "A port of the Marat Fayzullin's fMSX emulator to libretro. This core emulates MSX, MSX2 and MSX2+ 8-bit home consoles." libretro-core-info-1.15.0/freechaf_libretro.info000066400000000000000000000024131440314041700216170ustar00rootroot00000000000000# Software Information display_name = "Fairchild ChannelF (FreeChaF)" authors = "David Richardson" supported_extensions = "bin|chf" corename = "FreeChaF" license = "GPLv3" permissions = "" display_version = "GIT" categories = "Emulator" # Hardware Information manufacturer = "Fairchild" systemname = "FreeChaF" # Libretro Features database = "Fairchild - Channel F" supports_no_game = "false" # BIOS / Firmware firmware_count = 3 firmware0_desc = "sl31253.bin" firmware0_path = "sl31253.bin" firmware0_opt = "false" firmware1_desc = "sl31254.bin" firmware1_path = "sl31254.bin" firmware1_opt = "false" firmware2_desc = "sl90025.bin" firmware2_path = "sl90025.bin" firmware2_opt = "false" notes = "(!) sl31253.bin (md5): ac9804d4c0e9d07e33472e3726ed15c3|(!) sl31254.bin (md5): da98f4bb3242ab80d76629021bb27585|(!) sl90025.bin (md5): 95d339631d867c8f1d15a5f2ec26069d" description = "A lightweight Fairchild ChannelF / Video Entertainment System designed for libretro. This core was written specifically for use with low-power devices, such as Raspberry Pi, and supports loading a 'no cart' ROM to play the built-in games, controller swapping and dual-analog controls. The core requires the sl31253 and sl31254 BIOS images but the sl90025 BIOS will supersede the sl31253 version if found." libretro-core-info-1.15.0/freeintv_libretro.info000066400000000000000000000021271440314041700217000ustar00rootroot00000000000000# Software Information display_name = "Mattel - Intellivision (FreeIntv)" authors = "David Richardson" supported_extensions = "int|bin|rom" corename = "FreeIntv" categories = "Emulator" license = "GPLv3" permissions = "" display_version = "2018.1.5" # Hardware Information manufacturer = "Mattel" systemname = "Intellivision" systemid = "intellivision" # Libretro Features database = "Mattel - Intellivision" supports_no_game = "false" # BIOS / Firmware firmware_count = 2 firmware0_desc = "exec.bin" firmware0_path = "exec.bin" firmware0_opt = "false" firmware1_desc = "grom.bin" firmware1_path = "grom.bin" firmware1_opt = "false" notes = "(!) exec.bin (md5): 62e761035cb657903761800f4437b8af|(!) grom.bin (md5): 0cd5946c6473e42e8e4c2137785e427f" description = "A libretro emulation core for the Mattel Intellivision computer (but not the Entertainment Computer System or Intellivoice). Many Intellivision games relied on controller overlays to provide context for the controls, and many of these can be found online for reference, including at https://arcadepunks.com/intellivision-controller-overlays." libretro-core-info-1.15.0/freej2me_libretro.info000066400000000000000000000015441440314041700215570ustar00rootroot00000000000000# Software Information display_name = "J2ME (FreeJ2ME)" authors = "David Richardson|Saket Dandawate" supported_extensions = "jar" corename = "FreeJ2ME" categories = "Emulator" license = "GPLv3" permissions = "" display_version = "GIT" # Hardware Information manufacturer = "Java" systemname = "J2ME" # Libretro Features supports_no_game = "false" database = "J2ME" # BIOS / Firmware firmware_count = 3 firmware0_desc = "freej2me-fx.jar" firmware0_path = "freej2me-fx.jar" firmware0_opt = "false" firmware1_desc = "freej2me.jar" firmware1_path = "freej2me.jar" firmware1_opt = "false" firmware2_desc = "freej2me-lr.jar" firmware2_path = "freej2me-lr.jar" firmware2_opt = "false" notes = "(!) freej2me-fx.jar (md5): 86fdd1ff260cd5a8f4c4d46bdde1a78a|(!) freej2me.jar (md5): 707cbaabaafc2a4f9726a5c03449406a|(!) freej2me-lr.jar (md5): d8aec1b68dc4e2ffc5eeff4e22fd607b" libretro-core-info-1.15.0/frodo_libretro.info000066400000000000000000000007201440314041700211640ustar00rootroot00000000000000# Software Information display_name = "Commodore - C64 (Frodo)" authors = "Frodo Team Members" supported_extensions = "d64|t64|x64|p00|lnx|zip" corename = "Frodo" license = "GPLv2" permissions = "" display_version = "v4.2" categories = "Emulator" # Hardware Information manufacturer = "Commodore" systemid = "commodore_64" systemname = "C64" # Libretro Features supports_no_game = "false" database = "Commodore - 64" savestate = "false" is_experimental = "true" libretro-core-info-1.15.0/fsuae_libretro.info000066400000000000000000000014071440314041700211610ustar00rootroot00000000000000# Software Information display_name = "Commodore - Amiga (FS-UAE)" authors = "FrodeSolheim" supported_extensions = "adf|ipf|fs-uae" corename = "FS-UAE" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "v2.7.15" # Hardware Information manufacturer = "Commodore" systemname = "Commodore Amiga" systemid = "amiga" # Libretro Features supports_no_game = "false" database = "Commodore - Amiga" savestate = "false" description = "A port of the FS-UAE Amiga emulator to libretro. The core expects a kickstart to be located in the user's 'saves' directory, in a subdirectory named fsue/Kickstarts. Most users will be better served by the PUAE core, which has received more work to integrate it with libretro and to make it usable with just a gamepad." libretro-core-info-1.15.0/fuse_libretro.info000066400000000000000000000035531440314041700210240ustar00rootroot00000000000000# Software Information display_name = "Sinclair - ZX Spectrum (Fuse)" authors = "Team Fuse" supported_extensions = "tzx|tap|z80|rzx|scl|trd|dsk|zip" corename = "Fuse" categories = "Emulator" license = "GPLv3" permissions = "" display_version = "1.6.0" # Hardware Information manufacturer = "Sinclair|Amstrad" systemname = "ZX Spectrum (various)" systemid = "zx_spectrum" # Libretro Features supports_no_game = "false" database = "Sinclair - ZX Spectrum +3|Sinclair - ZX Spectrum" # BIOS / Firmware firmware_count = 8 firmware0_desc = "128p-0.rom (Pentagon machines)" firmware0_path = "fuse/128p-0.rom" firmware0_opt = "true" firmware1_desc = "128p-1.rom (Pentagon machines)" firmware1_path = "fuse/128p-1.rom" firmware1_opt = "true" firmware2_desc = "trdos.rom (Pentagon machines)" firmware2_path = "fuse/trdos.rom" firmware2_opt = "true" firmware3_desc = "gluck.rom (Pentagon 512K / 1024)" firmware3_path = "fuse/gluck.rom" firmware3_opt = "true" firmware4_desc = "256s-0.rom (Scorpion 256K)" firmware4_path = "fuse/256s-0.rom" firmware4_opt = "true" firmware5_desc = "256s-1.rom (Scorpion 256K)" firmware5_path = "fuse/256s-1.rom" firmware5_opt = "true" firmware6_desc = "256s-2.rom (Scorpion 256K)" firmware6_path = "fuse/256s-2.rom" firmware6_opt = "true" firmware7_desc = "256s-3.rom (Scorpion 256K)" firmware7_path = "fuse/256s-3.rom" firmware7_opt = "true" notes = "[1] Amstrad have kindly given their permission for the redistribution|[^] of their copyrighted material but retain that copyright." description = "A port of the Fuse Unix Spectrum Emulator to libretro, this core supports many Spectrum, Timex, Pentagon and Scorpion variants. The Pentagon and Scorpion machines need BIOS images placed inside a 'fuse' subdirectory inside the frontend's 'system' directory. This core is a good first choice for playing Spectrum games, with 81 (EightyOne) covering the Sinclair ZX 81 games." libretro-core-info-1.15.0/gambatte_libretro.info000066400000000000000000000024521440314041700216430ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy / Color (Gambatte)" authors = "Sinamas" supported_extensions = "gb|gbc|dmg" corename = "Gambatte" license = "GPLv2" permissions = "" display_version = "v0.5.0" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy/Game Boy Color" systemid = "game_boy" # Libretro Features supports_no_game = "false" database = "Nintendo - Game Boy|Nintendo - Game Boy Color" savestate = "true" savestate_features = "deterministic" # BIOS / Firmware firmware_count = 2 firmware0_desc = "gb_bios.bin (Game Boy BIOS)" firmware0_path = "gb_bios.bin" firmware0_opt = "true" firmware1_desc = "gbc_bios.bin (Game Boy Color BIOS)" firmware1_path = "gbc_bios.bin" firmware1_opt = "true" notes = "(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" description = "A port of the Gambatte Game Boy emulator to libretro. One of the very first libretro cores, this core is reasonably accurate (enough to run all but a scant handful of games with no visible bugs) and blisteringly fast. While Gearboy and SameBoy cores have surpassed it in accuracy, Gambatte is still an excellent choice on low-power systems that cannot handle the more-accurate newcomers while maintaining full speed." libretro-core-info-1.15.0/gearboy_libretro.info000066400000000000000000000014151440314041700215050ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy / Color (Gearboy)" authors = "Ignacio Sanchez" supported_extensions = "gb|dmg|gbc|cgb|sgb" corename = "Gearboy" license = "GPLv3" permissions = "" display_version = "3.4.1" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy/Game Boy Color" systemid = "game_boy" # Libretro Features supports_no_game = "false" database = "Nintendo - Game Boy|Nintendo - Game Boy Color" description = "A port of the Gearboy Game Boy emulator to libretro. Gearboy is a new and highly accurate Game Boy emulator from indie/homebrew dev and all-around smart guy, drhelius. It supports both Game Boy and Game Boy Color games and is an excellent choice for playing these games on a modern system." libretro-core-info-1.15.0/gearcoleco_libretro.info000066400000000000000000000012261440314041700221600ustar00rootroot00000000000000# Software Information display_name = "Coleco - ColecoVision (Gearcoleco)" authors = "Ignacio Sanchez" supported_extensions = "col|cv|bin|rom" corename = "Gearcoleco" categories = "Emulator" license = "GPLv3" permissions = "" display_version = "1.0.0" # Hardware Information manufacturer = "Coleco" systemname = "ColecoVision" systemid = "colecovision" # Libretro Features database = "Coleco - ColecoVision" supports_no_game = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "colecovision.rom (ColecoVision BIOS)" firmware0_path = "colecovision.rom" firmware0_opt = "false" notes = "(!) colecovision.rom (md5): 2c66f5911e5b42b8ebe113403548eee7" libretro-core-info-1.15.0/gearsystem_libretro.info000066400000000000000000000016021440314041700222360ustar00rootroot00000000000000# Software Information display_name = "Sega - MS/GG/SG-1000 (Gearsystem)" authors = "Ignacio Sanchez" supported_extensions = "sms|gg|sg|bin|rom" corename = "Gearsystem" categories = "Emulator" license = "GPLv3" permissions = "" display_version = "3.2.0" # Hardware Information manufacturer = "Sega" systemname = "Sega 8-bit (MS/GG/SG-1000)" systemid = "master_system" # Libretro Features supports_no_game = "false" database = "Sega - Game Gear|Sega - Master System - Mark III|Sega - SG-1000" description = "A port of the highly accurate Sega 8-bit console emulator Gearsystem to libretro. This core supports Sega's Mark III, Master System, Game Gear and Game 1000 (SG-1000) consoles, along with the Othello Multivision. It faithfully emulates all of the hardware, including undocumented features of the Z80 CPU. This core is an excellent choice for emulating these consoles on a modern system." libretro-core-info-1.15.0/genesis_plus_gx_libretro.info000066400000000000000000000053441440314041700232600ustar00rootroot00000000000000# Software Information display_name = "Sega - MS/GG/MD/CD (Genesis Plus GX)" authors = "Charles McDonald|Eke-Eke" supported_extensions = "mdx|md|smd|gen|bin|cue|iso|sms|bms|gg|sg|68k|sgd|chd|m3u" corename = "Genesis Plus GX" categories = "Emulator" license = "Non-commercial" permissions = "" display_version = "v1.7.4" # Hardware Information manufacturer = "Sega" systemname = "Sega 8/16-bit (Various)" systemid = "mega_drive" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" database = "Sega - Game Gear|Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - SG-1000" hw_render = "false" needs_fullpath = "true" disk_control = "true" # BIOS / Firmware firmware_count = 12 firmware0_desc = "bios_MD.bin (Mega Drive startup ROM)" firmware0_path = "bios_MD.bin" firmware0_opt = "true" firmware1_desc = "bios_CD_E.bin (MegaCD EU BIOS)" firmware1_path = "bios_CD_E.bin" firmware1_opt = "true" firmware2_desc = "bios_CD_U.bin (SegaCD US BIOS)" firmware2_path = "bios_CD_U.bin" firmware2_opt = "true" firmware3_desc = "bios_CD_J.bin (MegaCD JP BIOS)" firmware3_path = "bios_CD_J.bin" firmware3_opt = "true" firmware4_desc = "bios_E.sms (MasterSystem EU BIOS)" firmware4_path = "bios_E.sms" firmware4_opt = "true" firmware5_desc = "bios_U.sms (MasterSystem US BIOS)" firmware5_path = "bios_U.sms" firmware5_opt = "true" firmware6_desc = "bios_J.sms (MasterSystem JP BIOS)" firmware6_path = "bios_J.sms" firmware6_opt = "true" firmware7_desc = "bios.gg (GameGear BIOS)" firmware7_path = "bios.gg" firmware7_opt = "true" firmware8_desc = "sk.bin (Sonic & Knuckles ROM)" firmware8_path = "sk.bin" firmware8_opt = "true" firmware9_desc = "sk2chip.bin (Sonic & Knuckles UPMEM ROM)" firmware9_path = "sk2chip.bin" firmware9_opt = "true" firmware10_desc = "areplay.bin (Action Replay ROM)" firmware10_path = "areplay.bin" firmware10_opt = "true" firmware11_desc = "ggenie.bin (Game Genie ROM)" firmware11_path = "ggenie.bin" firmware11_opt = "true" notes = "(!) sk2chip.bin (md5): b4e76e416b887f4e7413ba76fa735f16|(!) sk.bin (md5): 4ea493ea4e9f6c9ebfccbdb15110367e" description = "A port of the Genesis Plus GX emulator to libretro. Originally designed to run on the Wii console via homebrew, Genesis Plus GX was one of the first cores ported to libretro, and it has always been the first choice for any 8- and 16-bit Sega consoles, from Master System to Game Gear to Genesis/Mega Drive to Sega CD. Only the 32X is not supported. The core is both fast and highly accurate and it benefits from a tight and feature-filled integration with libretro." libretro-core-info-1.15.0/genesis_plus_gx_wide_libretro.info000066400000000000000000000055451440314041700242730ustar00rootroot00000000000000# Software Information display_name = "Sega - MS/GG/MD/CD (Genesis Plus GX Wide)" authors = "Charles McDonald|Eke-Eke|heyjoeway" supported_extensions = "mdx|md|smd|gen|bin|cue|iso|sms|bms|gg|sg|68k|sgd|chd|m3u" corename = "Genesis Plus GX Wide" categories = "Emulator" license = "Non-commercial" permissions = "" display_version = "v1.7.4" # Hardware Information manufacturer = "Sega" systemname = "Sega 8/16-bit (Various)" systemid = "mega_drive" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" database = "Sega - Game Gear|Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - SG-1000" hw_render = "false" needs_fullpath = "true" disk_control = "true" # BIOS / Firmware firmware_count = 12 firmware0_desc = "bios_MD.bin (Mega Drive startup ROM)" firmware0_path = "bios_MD.bin" firmware0_opt = "true" firmware1_desc = "bios_CD_E.bin (MegaCD EU BIOS)" firmware1_path = "bios_CD_E.bin" firmware1_opt = "true" firmware2_desc = "bios_CD_U.bin (SegaCD US BIOS)" firmware2_path = "bios_CD_U.bin" firmware2_opt = "true" firmware3_desc = "bios_CD_J.bin (MegaCD JP BIOS)" firmware3_path = "bios_CD_J.bin" firmware3_opt = "true" firmware4_desc = "bios_E.sms (MasterSystem EU BIOS)" firmware4_path = "bios_E.sms" firmware4_opt = "true" firmware5_desc = "bios_U.sms (MasterSystem US BIOS)" firmware5_path = "bios_U.sms" firmware5_opt = "true" firmware6_desc = "bios_J.sms (MasterSystem JP BIOS)" firmware6_path = "bios_J.sms" firmware6_opt = "true" firmware7_desc = "bios.gg (GameGear BIOS)" firmware7_path = "bios.gg" firmware7_opt = "true" firmware8_desc = "sk.bin (Sonic & Knuckles ROM)" firmware8_path = "sk.bin" firmware8_opt = "true" firmware9_desc = "sk2chip.bin (Sonic & Knuckles UPMEM ROM)" firmware9_path = "sk2chip.bin" firmware9_opt = "true" firmware10_desc = "areplay.bin (Action Replay ROM)" firmware10_path = "areplay.bin" firmware10_opt = "true" firmware11_desc = "ggenie.bin (Game Genie ROM)" firmware11_path = "ggenie.bin" firmware11_opt = "true" notes = "(!) sk2chip.bin (md5): b4e76e416b887f4e7413ba76fa735f16|(!) sk.bin (md5): 4ea493ea4e9f6c9ebfccbdb15110367e" description = "A port of the Genesis Plus GX emulator to libretro but with the addition of a widescreen hack that can be applied to games automatically (not all games play nicely with the effect, but a surprisingly large number are pretty good). Otherwise identical to the normal Genesis Plus GX libretro core, this core is a great choice for any 8- and 16-bit Sega consoles, from Master System to Game Gear to Genesis/Mega Drive to Sega CD. Only the 32X is not supported. The core is both fast and highly accurate and it benefits from a tight and feature-filled integration with libretro." libretro-core-info-1.15.0/gme_libretro.info000066400000000000000000000014141440314041700206240ustar00rootroot00000000000000# Software Information display_name = "Game Music Emu" authors = "Blargg" supported_extensions = "ay|gbs|gym|hes|kss|nsf|nsfe|sap|spc|vgm|vgz|zip" corename = "Game Music Emu" categories = "Music player" license = "GPLv3" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Various" systemname = "Music" systemid = "game_music" # Libretro Features supports_no_game = "false" savestate = "false" description = "A port of blargg's classic Game Music Emu to libretro. This core allows playback of a wide variety of video game music formats and is a good first choice for this purpose, though some emulator cores will also support playback of their respective native formats and may do so with additional options (low-pass filtering, etc.) or accuracy." libretro-core-info-1.15.0/gong_libretro.info000066400000000000000000000013401440314041700210040ustar00rootroot00000000000000# Software Information display_name = "Gong" authors = "Brad Parker" supported_extensions = "" corename = "Gong" categories = "Game" license = "GPL v3" permissions = "" display_version = "1.0" # Hardware Information systemname = "Pong Game Clone" systemid = "gong" manufacturer = "N/A" # Libretro Features supports_no_game = "true" single_purpose = "true" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "false" core_options_version = "null" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A clone of Pong written for libretro." libretro-core-info-1.15.0/gpsp_libretro.info000066400000000000000000000024101440314041700210220ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy Advance (gpSP)" authors = "Exophase" supported_extensions = "gba|bin" corename = "gpSP" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy Advance" systemid = "game_boy_advance" # Libretro Features database = "Nintendo - Game Boy Advance" supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" hw_render = "false" # BIOS / Firmware firmware_count = 1 firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" firmware0_path = "gba_bios.bin" firmware0_opt = "false" notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6" description = "A port of the lightweight gpSP Game Boy Advance emulator to libretro. Originally designed for use on the PSP via homebrew and later ported to the OpenPandora hardware, this core runs extremely fast on low-powered hardware. This speed comes at a price, though, as the core has problems with some games. For most users, mGBA or VBA-M will be better options, and this core should only be utilized in cases where those cores cannot maintain full speed." libretro-core-info-1.15.0/gw_libretro.info000066400000000000000000000014751440314041700205000ustar00rootroot00000000000000# Software Information display_name = "Handheld Electronic (GW)" authors = "Andre Leiradella" supported_extensions = "mgw" corename = "GW" categories = "Emulator" license = "zlib" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Various" systemname = "Handheld Electronic" # Libretro Features supports_no_game = "false" database = "Handheld Electronic Game" savestate = "false" description = "A simulator of various Game and Watch-style handheld electronic games, ported to libretro. Unlike MAME's emulation of these games, which is based on actual emulation, these simulations were created by observing the behavior of the games and then creating new logic that acts similarly. This core is much easier to get up and running than via MAME, so it's a good first choice for playing those games." libretro-core-info-1.15.0/handy_libretro.info000066400000000000000000000024171440314041700211630ustar00rootroot00000000000000# Software Information display_name = "Atari - Lynx (Handy)" authors = "K. Wilkins" supported_extensions = "lnx|o" corename = "Handy" # Hardware Information manufacturer = "Atari" categories = "Emulator" systemname = "Lynx" systemid = "atari_lynx" database = "Atari - Lynx" license = "Zlib" permissions = "" display_version = "0.95" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" # BIOS / Firmware firmware_count = 1 firmware0_desc = "lynxboot.img (Lynx Boot Image)" firmware0_path = "lynxboot.img" firmware0_opt = "true" notes = "(!) lynxboot.img (md5): fcd403db69f54290b51035d82f835e7b" description = "A port of the venerable Handy Atari Lynx emulator to libretro. This core provides a solid emulation experience for this console, with support for video rotation, etc. but the hardware's unusual screen refresh rate of 75 Hz means scrolling for this core will always be a bit choppy on more common 60 Hz displays. This core is a good first choice for playing Lynx games via libretro frontends." libretro-core-info-1.15.0/hatari_libretro.info000066400000000000000000000026171440314041700213320ustar00rootroot00000000000000# Software Information display_name = "Atari - ST/STE/TT/Falcon (Hatari)" authors = "Nicolas Pomarède" supported_extensions = "st|msa|zip|stx|dim|ipf|m3u" corename = "Hatari" license = "GPLv2" permissions = "" display_version = "1.8" categories = "Emulator" # Hardware Information manufacturer = "Atari" systemname = "Atari ST/STE/TT/Falcon" systemid = "atari_st" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" # Firmware / BIOS firmware_count = 1 firmware0_desc = "tos.img (TOS 1.02 US aka Mega TOS)" firmware0_path = "tos.img" firmware0_opt = "false" notes = "(!) tos.img (md5): c1c57ce48e8ee4135885cee9e63a68a2" description = "A port of the Hatari emulator to libretro. This core supports Atari's 16-/32-bit ST/STE/TT/Falcon hardware and, unlike many other ST emulators that just try to give a good environment for running GEM applications, Hatari tries to emulate the hardware as closely as possible, so it can support most of the old Atari games and demos. The core requires a TOS image to function and supports m3u playlists for use with multi-disk games. This core is a good option for most users on a modern device." libretro-core-info-1.15.0/hbmame_libretro.info000066400000000000000000000024701440314041700213100ustar00rootroot00000000000000# Software Information display_name = "Arcade (HBMAME)" authors = "Robbbert,MAMEdev" supported_extensions = "zip|chd|7z|cmd" corename = "HBMAME (Git)" license = "GPLv2+" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "hbmame" # Libretro Features supports_no_game = "false" database_match_archive_member = "true" database = "HBMAME" notes = "[1] HBMAME supports MAME save states.|[2] HBMAME supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL" description = "'HBMAME' is compatible with HBMAME latest ROM sets. HBMAME (HomeBrew MAME) is a derivative of MAME, and contains various hacks and homebrews. For most users and use-cases (that is, anything that's not homebrew/hacks), the normal, up-to-date MAME or FBNeo cores are a better option." libretro-core-info-1.15.0/higan_sfc_balanced_libretro.info000066400000000000000000000076321440314041700236160ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / Famicom (nSide Balanced)" authors = "Near|hex-usr" supported_extensions = "sfc|smc|gb|gbc|bml|rom" corename = "nSide (Super Famicom Balanced)" license = "GPLv3" permissions = "" categories = "Emulator" display_version = "v105 (Super Famicom Balanced)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Game Boy|Nintendo - Game Boy Color" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "true" hw_render = "false" needs_fullpath = "false" disk_control = "false" # Firmware / BIOS firmware_count = 21 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "cx4.data.rom" firmware10_path = "cx4.data.rom" firmware10_opt = "true" firmware11_desc = "st010.data.rom" firmware11_path = "st010.data.rom" firmware11_opt = "true" firmware12_desc = "st010.program.rom" firmware12_path = "st010.program.rom" firmware12_opt = "true" firmware13_desc = "st011.data.rom" firmware13_path = "st011.data.rom" firmware13_opt = "true" firmware14_desc = "st011.program.rom" firmware14_path = "st011.program.rom" firmware14_opt = "true" firmware15_desc = "st018.data.rom" firmware15_path = "st018.data.rom" firmware15_opt = "true" firmware16_desc = "st018.program.rom" firmware16_path = "st018.program.rom" firmware16_opt = "true" firmware17_desc = "SGB1.sfc/sgb1.boot.rom (SGB Boot BIOS)" firmware17_path = "SGB1.sfc/sgb1.boot.rom" firmware17_opt = "true" firmware18_desc = "SGB1.sfc/program.rom (SGB Boot Image)" firmware18_path = "SGB1.sfc/program.rom" firmware18_opt = "true" firmware19_desc = "SGB2.sfc/sgb2.boot.rom (SGB Boot BIOS)" firmware19_path = "SGB2.sfc/sgb2.boot.rom" firmware19_opt = "true" firmware20_desc = "SGB2.sfc/program.rom (SGB Boot Image)" firmware20_path = "SGB2.sfc/program.rom" firmware20_opt = "true" notes = "[1] nSide Balanced uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs SGB.sfc/, SGB1.sfc/ or SGB2.sfc/ foltainers in system directory.|SGB1.sfc/ or SGB2.sfc/ can be selected as core options.|GB/GBC ROMs can be loaded directly as ROMs in this core." description = "nSide Balanced is based on version 105 of the higan emulator suite's SNES/SFC emulator. It includes the faster and unofficially maintained scanline-precision PPU (as opposed to the slower dot-based PPU used in the regular higan core), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy and it should be a bit faster, too." libretro-core-info-1.15.0/higan_sfc_libretro.info000066400000000000000000000075711440314041700220070ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / Famicom (higan Accuracy)" authors = "Near" supported_extensions = "sfc|smc|gb|gbc|bml|rom" corename = "nSide (Super Famicom Accuracy)" license = "GPLv3" permissions = "" categories = "Emulator" display_version = "v105 (Super Famicom Accuracy)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Game Boy|Nintendo - Game Boy Color" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "true" hw_render = "false" needs_fullpath = "false" disk_control = "false" # Firmware / BIOS firmware_count = 21 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "cx4.data.rom" firmware10_path = "cx4.data.rom" firmware10_opt = "true" firmware11_desc = "st010.data.rom" firmware11_path = "st010.data.rom" firmware11_opt = "true" firmware12_desc = "st010.program.rom" firmware12_path = "st010.program.rom" firmware12_opt = "true" firmware13_desc = "st011.data.rom" firmware13_path = "st011.data.rom" firmware13_opt = "true" firmware14_desc = "st011.program.rom" firmware14_path = "st011.program.rom" firmware14_opt = "true" firmware15_desc = "st018.data.rom" firmware15_path = "st018.data.rom" firmware15_opt = "true" firmware16_desc = "st018.program.rom" firmware16_path = "st018.program.rom" firmware16_opt = "true" firmware17_desc = "SGB1.sfc/sgb1.boot.rom (SGB Boot BIOS)" firmware17_path = "SGB1.sfc/sgb1.boot.rom" firmware17_opt = "true" firmware18_desc = "SGB1.sfc/program.rom (SGB Boot Image)" firmware18_path = "SGB1.sfc/program.rom" firmware18_opt = "true" firmware19_desc = "SGB2.sfc/sgb2.boot.rom (SGB Boot BIOS)" firmware19_path = "SGB2.sfc/sgb2.boot.rom" firmware19_opt = "true" firmware20_desc = "SGB2.sfc/program.rom (SGB Boot Image)" firmware20_path = "SGB2.sfc/program.rom" firmware20_opt = "true" notes = "[1] higan Accuracy uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs SGB.sfc/, SGB1.sfc/ or SGB2.sfc/ foltainers in system directory.|SGB1.sfc/ or SGB2.sfc/ can be selected as core options.|GB/GBC ROMs can be loaded directly as ROMs in this core." description = "higan Accuracy is based on version 105 of the higan emulator suite's SNES/SFC emulator. It includes the demanding dot-based PPU (which is the hallmark of the 'accuracy' profile of this emulator lineage), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy and it should be quite a bit faster, too." libretro-core-info-1.15.0/imageviewer_libretro.info000066400000000000000000000006621440314041700223640ustar00rootroot00000000000000# Software Information display_name = "Imageviewer" authors = "Team Libretro" supported_extensions = "jpg|jpeg|png|bmp|psd|tga|gif|hdr|pic|ppm|pgm" corename = "Imageviewer" categories = "Images" permissions = "" # Hardware Information # Libretro Features supports_no_game = "false" description = "A basic core for viewing still images in a libretro frontend. This core can load basic, non-animated images in a variety of formats." libretro-core-info-1.15.0/ishiiruka_libretro.info000066400000000000000000000031411440314041700220430ustar00rootroot00000000000000# Software Information display_name = "Nintendo - GameCube / Wii (Ishiiruka)" authors = "Team Ishiiruka" supported_extensions = "gcm|iso|wbfs|ciso|gcz|elf|dol|dff|tgc|wad" corename = "Ishiiruka" categories = "Emulator" license = "GPLv2+" permissions = "" display_version = "Git" # Hardware Information manufacturer = "Nintendo" systemname = "GameCube / Wii" systemid = "gamecube" # Libretro Features database = "Nintendo - GameCube|Nintendo - Wii|Nintendo - Wii (Digital)" supports_no_game = "false" savestate = "true" savestate_features = "basic" libretro_saves = "true" cheats = "false" input_descriptors = "true" memory_descriptors = "false" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0 | Vulkan >= 1.0 | Direct3D >= 10.0" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # BIOS / Firmware notes = "(!) You need to have Dolphin Sys folder in system/dolphin-emu/Sys.|(!) See: https://docs.libretro.com/library/dolphin/#setup" description = "A port of the Ishiiruka fork of the Dolphin Gamecube/Wii emulator to libretro. Ishiiruka is a performance-focused fork of the Dolphin emulator that makes some sacrifices for a faster/smoother experience, and is/was notable for including asynchronous shader compilation--to reduce stuttering--before mainline Dolphin released its 'ubershaders' solution. While the normal Dolphin core is probably a better option for most users, this core may be helpful for squeezing out a bit more performance or getting smoother scrolling in some cases." libretro-core-info-1.15.0/jaxe_libretro.info000066400000000000000000000007461440314041700210120ustar00rootroot00000000000000# Software Information display_name = "CHIP-8/S-CHIP/XO-CHIP (JAXE)" authors = "Kurtis Dinelle" supported_extensions = "ch8|sc8|xo8" corename = "JAXE" manufacturer = "RCA" categories = "Emulator" # Hardware Information systemname = "CHIP-8" database = "CHIP-8" systemid = "chip_8" license = "MIT" permissions = "" display_version = "GIT" supports_no_game = "false" firmware_count = 0 description = "JAXE is a fully-featured, cross platform XO-CHIP/S-CHIP/CHIP-8 emulator written in C" libretro-core-info-1.15.0/jumpnbump_libretro.info000066400000000000000000000017071440314041700220760ustar00rootroot00000000000000display_name = "Jump 'n Bump" categories = "Game engine" authors = "Philippe Simons" corename = "jumpnbump" supported_extensions = "dat" license = "GPLv2" display_version = "v0.1" manufacturer = "Brainchild Design" systemid = "jumpnbump" # Libretro Features database = "Jump 'n Bump" savestate = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "false" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "Jump 'n Bump has no plot, other than that it involves up to four rabbits in multiplayer deathmatch: Dott, Jiffy, Fizz, and Mijji, trying to hop onto each other's heads to squish each other and score a point, while sending gibs flying everywhere. The rabbits are controlled by players on the same computer, using the keyboard, mouse, and/or joystick."libretro-core-info-1.15.0/kronos_libretro.info000066400000000000000000000043131440314041700213700ustar00rootroot00000000000000# Software Information display_name = "Sega - Saturn/ST-V (Kronos)" authors = "Guillaume Duhammel|Theo Berkau|Anders Montonen|devmiyax|FCare|barbudreadmon" supported_extensions = "ccd|chd|cue|iso|mds|zip|m3u" corename = "Kronos" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "v2.3.1" # Hardware Information manufacturer = "Sega" systemname = "Saturn" systemid = "sega_saturn" # Libretro Features supports_no_game = "false" database = "Sega - Saturn|Sega - ST-V" hw_render = "true" required_hw_api = "OpenGL Core >= 4.2" savestate = "true" savestate_features = "basic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware / BIOS firmware_count = 4 firmware0_desc = "kronos/saturn_bios.bin (Saturn BIOS)" firmware0_path = "kronos/saturn_bios.bin" firmware0_opt = "false" firmware1_desc = "kronos/stvbios.zip (ST-V BIOS from MAME)" firmware1_path = "kronos/stvbios.zip" firmware1_opt = "false" firmware2_desc = "mpr-18811-mx.ic1 (The King of Fighters '95 ROM Cartridge)" firmware2_path = "mpr-18811-mx.ic1" firmware2_opt = "true" firmware3_desc = "mpr-19367-mx.ic1 (Ultraman: Hikari no Kyojin Densetsu ROM Cartridge)" firmware3_path = "mpr-19367-mx.ic1" firmware3_opt = "true" notes = "(!) saturn_bios.bin (md5): af5828fdff51384f99b3c4926be27762|(!) stvbios.zip|(!) mpr-18811-mx.ic1 (md5): 255113ba943c92a54facd25a10fd780c|(!) mpr-19367-mx.ic1 (md5): 1cd19988d1d72a3e7caa0b73234c96b4" description = "A port of the Kronos Saturn emulator, which is itself a port of the Yabause emulator, to libretro. This core supports many modern, fancy features, such as internal resolution increases, though these features come with relatively steep GPU requirements, making this core incompatible with very old, weak or mobile hardware. While not as accurate as Beetle-Saturn, this core's relative speed and eye-candy features make it a good first choice for many users, while those interested in accuracy first-and-foremost should stick with Beetle-Saturn and those on mobile devices should try Yaba Sanshiro (another Yabause fork focused on mobile) instead." libretro-core-info-1.15.0/lowresnx_libretro.info000066400000000000000000000023211440314041700217330ustar00rootroot00000000000000# Software Information display_name = "LowRes NX" authors = "timoinutilis" supported_extensions = "nx" corename = "lowresnx" categories = "Game engine" license = "zlib" permissions = "" display_version = "v1.2" # Hardware Information manufacturer = "inutilis" systemname = "LowRes NX" systemid = "lowresnx" # Libretro Features database = "LowRes NX" supports_no_game = "false" savestate = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "false" core_options = "false" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of the LowRes NX fantasy console to libretro. This core represents an imaginary handheld game console inspired by real 8- and 16-bit systems that is intended for simple games that can be programmed in second-generation, structured BASIC. It supports a d-pad, two action buttons and a keyboard for input. The LowRes NX platform comes with a variety of development tools including a Character Designer for editing sprites tile sand fonts, a Background Designer for tile maps and screen layouts and a Sound Composer for music and sound effects." libretro-core-info-1.15.0/lutro_libretro.info000066400000000000000000000014441440314041700212240ustar00rootroot00000000000000# Software Information display_name = "Lua Engine (Lutro)" authors = "Higor Euripedes/Jean-Andre Santoni" supported_extensions = "lutro|love|lua" corename = "Lutro" categories = "Game engine" license = "MIT" permissions = "" display_version = "v1" # Hardware Information systemname = "Lutro" # Libretro Features supports_no_game = "false" database = "Lutro" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" description = "An experimental Lua game framework for libretro, based on a subset of the LOVE API. Games' source directories can be loaded like a game/ROM, or you can load a compressed 'lutro' archive." libretro-core-info-1.15.0/mame2000_libretro.info000066400000000000000000000022161440314041700212760ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME 2000)" authors = "MAMEdev" supported_extensions = "zip|7z|chd" corename = "MAME 2000 (0.37b5)" license = "MAME" permissions = "" display_version = "0.37b5" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME 2000" savestate = "true" savestate_features = "basic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "(!) The BIOS files must be inside the ROM directory.|" description = "Based on a snapshot of the MAME codebase circa 2000, 'MAME 2000' is compatible with the MAME 0.37b5 ROM set, which was used in the popular iMAME4All port. While this port is the fastest of the libretro cores, it also has the worst accuracy and compatibility, so it should only be used when speed is the utmost concern. If a device can run any of the later snapshots or FBNeo (or even FBA2012), those will all be better choices for most users." libretro-core-info-1.15.0/mame2003_libretro.info000066400000000000000000000025051440314041700213020ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME 2003)" authors = "MAMEdev" supported_extensions = "zip" corename = "MAME 2003 (0.78)" license = "MAME" permissions = "" display_version = "0.78" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME 2003" savestate = "true" savestate_features = "basic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "(!) The BIOS files must be inside the ROM directory.|" description = "Based on a snapshot of the MAME codebase circa 2003 (v0.78), 'MAME 2003' is compatible with MAME 0.78 ROM sets. MAME 2003/-Plus cores have tighter integration with libretro features than the more modern snapshots and are significantly faster, though this comes at a substantial reduction in both accuracy and compatibility. These cores are ideal for very weak hardware, such as Raspberry Pi and other Single-Board Computers and consoles, where even FBNeo may be too demanding. If you do not need the additional libretro features and your device can run any newer snapshot core or FBNeo, those are probably better choices for most users." libretro-core-info-1.15.0/mame2003_midway_libretro.info000066400000000000000000000027051440314041700226560ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME 2003 Midway)" authors = "MAMEdev" supported_extensions = "zip" corename = "MAME 2003 Midway (0.78)" license = "MAME" permissions = "" display_version = "0.78" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME 2003 (Midway)" savestate = "true" savestate_features = "basic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "(!) The BIOS files must be inside the ROM directory.|" description = "'MAME 2003 Midway' is compatible with MAME 0.78 ROM sets. This core variant is for Midway games only. MAME 2003/-Plus cores have tighter integration with libretro features than the more modern snapshots and are significantly faster, though this comes at a substantial reduction in both accuracy and compatibility. These cores are ideal for very weak hardware, such as Raspberry Pi and other Single-Board Computers and consoles, where even FBNeo may be too demanding. This core is only useful for devices that are RAM-constrained and cannot load the regular MAME 2003 core into memory alongside large games. If your device can run the regular MAME 2003/-Plus core (or any newer snapshot) or FBNeo, those are all better choices for most users." libretro-core-info-1.15.0/mame2003_plus_libretro.info000066400000000000000000000033411440314041700223440ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME 2003-Plus)" authors = "MAMEdev, MAME 2003-Plus Team, et al (see license and changelog)" supported_extensions = "zip" corename = "MAME 2003-Plus" license = "MAME Noncommercial" permissions = "" display_version = "2003-Plus" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Information supports_no_game = "false" database = "MAME 2003-Plus" savestate = "true" savestate_features = "basic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "(!) Unless using Full Non-Merged romsets, BIOS files must be inside the ROM directory.|See libretro core documentation for more information about content paths.|" description = "Based on a snapshot of the MAME codebase circa 2003 (v0.78), 'MAME 2003-Plus' is compatible with MAME 2003-Plus latest ROM sets. Contributors have backported support for an additional 350 games that are not included in the standard v0.078 ROM set, as well as other functionality not originally present in the underlying codebase. MAME 2003/-Plus cores have tighter integration with libretro features than the more modern snapshots and are significantly faster, though this comes at a substantial reduction in both accuracy and compatibility. These cores are ideal for very weak hardware, such as Raspberry Pi and other Single-Board Computers and consoles, where even FBNeo may be too demanding. If you do not need the additional libretro features and your device can run any newer snapshot core or FBNeo, those are probably better choices for most users." libretro-core-info-1.15.0/mame2009_libretro.info000066400000000000000000000023521440314041700213100ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME 2009)" authors = "MAMEdev" supported_extensions = "zip|7z|chd" corename = "MAME 2009 (0.135u4)" license = "MAME" permissions = "" display_version = "0.135u4" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME 2009" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "(!) The BIOS files must be inside the ROM directory.|" description = "Based on a snapshot of the MAME codebase circa 2009, 'MAME 2009' is compatible with MAME 0.135u4 ROM sets. If your device can run the up-to-date MAME - Current core (or any other newer snapshot) at full speed, most users will have a better experience with that core, while FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question. This core was created specifically for the performance concerns of the Wii U console, but should also work well on other moderately low-powered devices." libretro-core-info-1.15.0/mame2010_libretro.info000066400000000000000000000023211440314041700212740ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME 2010)" authors = "MAMEdev" supported_extensions = "zip|7z|chd" corename = "MAME 2010 (0.139)" license = "MAME" permissions = "" display_version = "0.139" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME 2010" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "(!) The BIOS files must be inside the ROM directory.|" description = "Based on a snapshot of the MAME codebase circa 2010, 'MAME 2010' is compatible with the MAME 0.139 ROM set, which was used in the popular MAME4droid port. If your device can run the up-to-date MAME - Current core (or any other newer snapshot) at full speed, most users will have a better experience with that core, while FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question. This core is mainly notable for using a very common ROM set that will never change." libretro-core-info-1.15.0/mame2015_libretro.info000066400000000000000000000032341440314041700213050ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME 2015)" authors = "MAMEdev" supported_extensions = "zip|chd|7z|cmd" corename = "MAME 2015 (0.160)" license = "MAME" permissions = "" display_version = "0.160" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME 2015" savestate = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "[1] MAME 2015 (0.160) supports MAME save states.|[2] MAME 2015 (0.160) supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] The same directory with CHD files inside must be inside the ROM directory.|[5] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\mame' directory.|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF." description = "Based on a snapshot of the MAME codebase circa 2015, 'MAME 2015' is compatible with MAME 0.160 ROM sets. MAME is the most compatible emulator in the world, and it can run almost any game from any platform (though running console games through this core requires additional steps). If your device can run the up-to-date MAME - Current core (or any other newer snapshot) at full speed, most users will have a better experience with that core, while FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question." libretro-core-info-1.15.0/mame2016_libretro.info000066400000000000000000000033711440314041700213100ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME 2016)" authors = "MAMEdev" supported_extensions = "zip|chd|7z|cmd" corename = "MAME 2016 (0.174)" license = "GPLv2+" permissions = "" display_version = "0.174" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME 2016" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "[1] MAME 2016 (0.174) supports MAME save states.|[2] MAME 2016 (0.174) supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] The same directory with CHD files inside must be inside the ROM directory.|[5] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\mame' directory.|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF." description = "Based on a snapshot of the MAME codebase circa 2016, 'MAME 2016' is compatible with MAME 0.174 ROM sets. MAME is the most compatible emulator in the world, and it can run almost any game from any platform (though running console games through this core requires additional steps). If your device can run the up-to-date MAME - Current core at full speed, most users will have a better experience with that core, while FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question. Otherwise, this core is notable as the most recent snapshot core with an unchanging ROM set." libretro-core-info-1.15.0/mame_libretro.info000066400000000000000000000034211440314041700207730ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME - Current)" authors = "MAMEdev" supported_extensions = "zip|chd|7z|cmd" corename = "MAME (Git)" license = "GPLv2+" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" database_match_archive_member = "true" notes = "[1] MAME supports MAME save states.|[2] MAME supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL" description = "'MAME - Current' is compatible with the latest MAME ROM sets. MAME is the most compatible emulator in the world, and it can run almost any game from any platform (though running console games through this core requires additional steps). Its high compatibility makes it a good option for most users. If you cannot run this core full speed, the year-stamped forks are faster at the cost of reduced accuracy, but FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question." libretro-core-info-1.15.0/mamearcade_libretro.info000066400000000000000000000034721440314041700221410ustar00rootroot00000000000000# Software Information display_name = "Arcade (MAME - Current)" authors = "MAMEdev" supported_extensions = "zip|chd|7z|cmd" corename = "MAME (Git)" license = "GPLv2+" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Arcade (various)" systemid = "mame" # Libretro Features supports_no_game = "false" database = "MAME" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" database_match_archive_member = "true" notes = "[1] MAME supports MAME save states.|[2] MAME supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL" description = "'MAME - Current' is compatible with the latest MAME ROM sets. MAME is the most compatible emulator in the world. This core only includes the arcade portion of the emulator, as some platforms (namely Android) cannot handle the entire set bundled together. MAME's high compatibility makes it a good option for most users looking to play arcade games. If you cannot run this core full speed, the year-stamped forks are faster at the cost of reduced accuracy, but FBNeo is typically a better choice for speed vs accuracy, as long as it supports the game(s) in question." libretro-core-info-1.15.0/mamemess_libretro.info000066400000000000000000000030661440314041700216700ustar00rootroot00000000000000# Software Information display_name = "Multi (MESS - Current)" authors = "MAMEdev" supported_extensions = "zip|chd|7z|cmd" corename = "MESS (Git)" license = "GPLv2+" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Multi (various)" systemid = "mess" # Libretro Features supports_no_game = "false" database = "MAME" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" database_match_archive_member = "true" notes = "[1] MESS supports MAME save states.|[2] MESS supports extracted MAME cheats.|[3] The BIOS files must be inside the ROM directory.|[4] CHD files and their directories must be inside the ROM directory.|[5] ARTWORK, CHEATS, HASH, INI and SAMPLES directories can be placed|[^] inside the 'SYSTEMDIR\mame' directory. (INI/Source for drivers)|[6] When saving, the following directories will be created in the 'SAVEDIR\mame'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF.|[7] Default combo to call MAME GUI: Retropad Select + X|[^] Retropad Select + Start => CANCEL" description = "'MESS - Current' is compatible with the latest MAME ROM sets. MAME is the most compatible emulator in the world, and it can run almost any game from any platform (though running console games through this core requires additional steps). Its high compatibility makes it a good option for most users." libretro-core-info-1.15.0/mednafen_gba_libretro.info000066400000000000000000000017361440314041700224510ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy Advance (Beetle GBA)" authors = "Forgotten|Mednafen Team" supported_extensions = "gba|agb|bin" corename = "Beetle GBA" license = "GPLv2" permissions = "" display_version = "v0.9.36" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy Advance" systemid = "game_boy_advance" # Libretro Features database = "Nintendo - Game Boy Advance" supports_no_game = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" firmware0_path = "gba_bios.bin" firmware0_opt = "true" notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6" is_experimental = true description = "An older fork of Mednafen's Game Boy Advance core, which is itself a fork of the Visual Boy Advance emulator. This core is not really one that anyone should use over the alternatives unless they have a specific reason to. It is only included for completionist's sake." libretro-core-info-1.15.0/mednafen_lynx_libretro.info000066400000000000000000000014761440314041700227130ustar00rootroot00000000000000# Software Information display_name = "Atari - Lynx (Beetle Lynx)" authors = "K. Wilkins|Mednafen Team" supported_extensions = "lnx|o" corename = "Beetle Lynx" license = "Zlib|GPLv2" permissions = "" display_version = "v1.24.0" categories = "Emulator" # Hardware Information manufacturer = "Atari" systemname = "Lynx" systemid = "atari_lynx" # Libretro Features supports_no_game = "false" database = "Atari - Lynx" # Firmware / BIOS firmware_count = 1 firmware0_desc = "lynxboot.img (Lynx Boot Image)" firmware0_path = "lynxboot.img" firmware0_opt = "false" notes = "(!) lynxboot.img (md5): fcd403db69f54290b51035d82f835e7b" description = "An older fork of Mednafen's Atari Lynx core, which is itself a fork of the Handy emulator. While this core works fine, many users will be better served by using the regular Handy core." libretro-core-info-1.15.0/mednafen_ngp_libretro.info000066400000000000000000000014241440314041700224760ustar00rootroot00000000000000# Software Information display_name = "SNK - Neo Geo Pocket / Color (Beetle NeoPop)" authors = "neopop_uk|Mednafen Team" supported_extensions = "ngp|ngc|ngpc|npc" corename = "Beetle NeoPop" license = "GPLv2" permissions = "" display_version = "v0.9.36.1" categories = "Emulator" # Hardware Information manufacturer = "SNK" systemname = "Neo Geo Pocket (Color)" systemid = "neo_geo_pocket" # Libretro Features supports_no_game = "false" database = "SNK - Neo Geo Pocket|SNK - Neo Geo Pocket Color" savestate = "true" savestate_features = "deterministic" description = "An older fork of Mednafen's Neo Geo Pocket / Color core, which is itself a fork of the NeoPop emulator. While this core is quite fast, users who run into performance issues can try the performance-focused RACE core." libretro-core-info-1.15.0/mednafen_pce_fast_libretro.info000066400000000000000000000033541440314041700235020ustar00rootroot00000000000000# Software Information display_name = "NEC - PC Engine / CD (Beetle PCE FAST)" authors = "Mednafen Team" supported_extensions = "pce|cue|ccd|chd|toc|m3u" corename = "Beetle PCE Fast" license = "GPLv2" permissions = "" display_version = "v0.9.38.7" categories = "Emulator" # Hardware Information manufacturer = "NEC" systemname = "PC Engine/PCE-CD" systemid = "pc_engine" # Libretro Features supports_no_game = "false" database = "NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD" savestate = "true" savestate_features = "deterministic" # Firmware / BIOS firmware_count = 4 firmware0_desc = "syscard3.pce (PCE-CD BIOS)" firmware0_path = "syscard3.pce" firmware0_opt = "true" firmware1_desc = "syscard2.pce (PCE-CD BIOS)" firmware1_path = "syscard2.pce" firmware1_opt = "true" firmware2_desc = "syscard1.pce (PCE-CD BIOS)" firmware2_path = "syscard1.pce" firmware2_opt = "true" firmware3_desc = "gexpress.pce (PCE-CD BIOS)" firmware3_path = "gexpress.pce" firmware3_opt = "true" notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114|[i] For cue files track type use:|[i] OGG for ogg files|[i] WAVE for wav files|[i] BINARY for iso files" description = "This is the fastest PC Engine emulator forked from the Mednafen codebase, and it includes an optimized renderer for the PSP's hardware. This speed comes at a cost, though, and a few games don't work with this core. For this reason, if a device can run the non-Fast core at full speed, that one is propably a better choice. Additionally, this core differs from the Beetle-SuperGrafx core only insofar as it does not support SuperGrafx games, so again, unless you need to use this core for a specific reason, you may as well get the added compatibility of the other PCE-compatible cores." libretro-core-info-1.15.0/mednafen_pce_libretro.info000066400000000000000000000031411440314041700224570ustar00rootroot00000000000000# Software Information display_name = "NEC - PC Engine / SuperGrafx / CD (Beetle PCE)" authors = "Mednafen Team" supported_extensions = "pce|sgx|cue|ccd|chd|toc|m3u" corename = "Beetle PCE" license = "GPLv2" permissions = "" display_version = "v0.9.38.7" categories = "Emulator" # Hardware Information manufacturer = "NEC" systemname = "PC Engine/SuperGrafx/CD" systemid = "pc_engine" # Libretro Features database = "NEC - PC Engine SuperGrafx|NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD" supports_no_game = "false" savestate = "true" savestate_features = "deterministic" # Firmware / BIOS firmware_count = 4 firmware0_desc = "syscard3.pce (Super CD-ROM2 System V3.xx)" firmware0_path = "syscard3.pce" firmware0_opt = "true" firmware1_desc = "syscard2.pce (CD-ROM System V2.xx)" firmware1_path = "syscard2.pce" firmware1_opt = "true" firmware2_desc = "syscard1.pce (CD-ROM System V1.xx)" firmware2_path = "syscard1.pce" firmware2_opt = "true" firmware3_desc = "gexpress.pce (Game Express CD Card)" firmware3_path = "gexpress.pce" firmware3_opt = "true" notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114|[i] For cue files track type use:|[i] OGG for ogg files|[i] WAVE for wav files|[i] BINARY for iso files" description = "A PC Engine (PCE) core forked from Mednafen's PCE-Accurate emulator, this core is a bit slower than the Fast core, but it is also more accurate, with support for a few extra games that are broken on the Fast core. In addition to PCE, PCE-CD, TurboGrafx 16 and TurboGrafx 16 CD, this core also differs from the Fast version in its support for the SuperGrafx console." libretro-core-info-1.15.0/mednafen_pcfx_libretro.info000066400000000000000000000012741440314041700226550ustar00rootroot00000000000000# Software Information display_name = "NEC - PC-FX (Beetle PC-FX)" authors = "Mednafen Team" supported_extensions = "cue|ccd|toc|chd" corename = "Beetle PC-FX" license = "GPLv2" permissions = "" display_version = "v0.9.33.3" categories = "Emulator" # Hardware Information manufacturer = "NEC" systemname = "PC-FX" systemid = "pc_fx" # Libretro Features database = "NEC - PC-FX" supports_no_game = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "pcfx.rom (PC-FX BIOS v1.00 - 2 Sep 1994)" firmware0_path = "pcfx.rom" firmware0_opt = "false" notes = "(!) pcfx.rom (md5): 08e36edbea28a017f79f8d4f7ff9b6d7" description = "A fork of Mednafen's PC-FX emulation core, ported to libretro." libretro-core-info-1.15.0/mednafen_psx_hw_libretro.info000066400000000000000000000045401440314041700232240ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation (Beetle PSX HW)" authors = "Mednafen Team" supported_extensions = "cue|toc|m3u|ccd|exe|pbp|chd" corename = "Beetle PSX HW" # Hardware Information manufacturer = "Sony" categories = "Emulator" systemname = "PlayStation" systemid = "playstation" database = "Sony - PlayStation" license = "GPLv2" permissions = "" display_version = "v0.9.44.1" # Libretro Features supports_no_game = "false" needs_fullpath = "true" disk_control = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3 | Vulkan >= 1.0" # Firmware / BIOS firmware_count = 5 firmware0_desc = "scph5500.bin (PS1 JP BIOS)" firmware0_path = "scph5500.bin" firmware0_opt = "false" firmware1_desc = "scph5501.bin (PS1 US BIOS)" firmware1_path = "scph5501.bin" firmware1_opt = "false" firmware2_desc = "scph5502.bin (PS1 EU BIOS)" firmware2_path = "scph5502.bin" firmware2_opt = "false" firmware3_desc = "psxonpsp660.bin (PSP PS1 BIOS)" firmware3_path = "psxonpsp660.bin" firmware3_opt = "true" firmware4_desc = "ps1_rom.bin (PS3 PS1 BIOS)" firmware4_path = "ps1_rom.bin" firmware4_opt = "true" notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050|(!) psxonpsp660.bin (md5): c53ca5908936d412331790f4426c6c33|(!) ps1_rom.bin (md5): 81bbe60ba7a3d1cea1d48c14cbcc647b" description = "A significantly modified fork of Mednafen's Playstation emulator, this core differs from the non-HW version by providing GPU-accelerated renderers for OpenGL and Vulkan. These renderers provide increased internal resolution for smooth, high-res polygons with minimal performance impact, texture filtering and other cosmetic changes. Both varieties of Beetle-PSX are more accurate than PCSX-ReARMed but also significantly slower, so they are generally a better choice for higher-specced devices that can benefit from the additional features and accuracy while maintaining full speed. The Beetle-PSX cores are also very particular about requiring BIOS images, so make sure you have the correct BIOS files available and make sure they are named exactly as the core expects." libretro-core-info-1.15.0/mednafen_psx_libretro.info000066400000000000000000000047751440314041700225400ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation (Beetle PSX)" authors = "Mednafen Team" supported_extensions = "cue|toc|m3u|ccd|exe|pbp|chd" corename = "Beetle PSX" # Hardware Information manufacturer = "Sony" categories = "Emulator" systemname = "PlayStation" systemid = "playstation" database = "Sony - PlayStation" license = "GPLv2" permissions = "" display_version = "v0.9.44.1" # Libretro Features supports_no_game = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" # Firmware / BIOS firmware_count = 5 firmware0_desc = "scph5500.bin (PS1 JP BIOS)" firmware0_path = "scph5500.bin" firmware0_opt = "false" firmware1_desc = "scph5501.bin (PS1 US BIOS)" firmware1_path = "scph5501.bin" firmware1_opt = "false" firmware2_desc = "scph5502.bin (PS1 EU BIOS)" firmware2_path = "scph5502.bin" firmware2_opt = "false" firmware3_desc = "psxonpsp660.bin (PSP PS1 BIOS)" firmware3_path = "psxonpsp660.bin" firmware3_opt = "true" firmware4_desc = "ps1_rom.bin (PS3 PS1 BIOS)" firmware4_path = "ps1_rom.bin" firmware4_opt = "true" notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050|(!) psxonpsp660.bin (md5): c53ca5908936d412331790f4426c6c33|(!) ps1_rom.bin (md5): 81bbe60ba7a3d1cea1d48c14cbcc647b" description = "A significantly modified fork of Mednafen's Playstation emulator, this core differs from the -HW version by focusing on software rendering (i.e., instead of hardware-accelerated rendering). The software renderer is more accurate than the OpenGL and Vulkan renderers used in the -HW core, but it lacks some of the cosmetic options and performs any internal resolution increases on the CPU instead of the GPU, which is very demanding (devices with fast CPUs may reach 2x scale but nothing can maintain full speed at 4x at the time of this writing). Both varieties of Beetle-PSX are more accurate than PCSX-ReARMed but also significantly slower, so they are generally a better choice for higher-specced devices that can benefit from the additional features and accuracy while maintaining full speed. The Beetle-PSX cores are also very particular about requiring BIOS images, so make sure you have the correct BIOS files available and make sure they are named exactly as the core expects." libretro-core-info-1.15.0/mednafen_saturn_libretro.info000066400000000000000000000037231440314041700232320ustar00rootroot00000000000000# Software Information display_name = "Sega - Saturn (Beetle Saturn)" authors = "Mednafen Team" supported_extensions = "ccd|chd|cue|toc|m3u" corename = "Beetle Saturn" # Hardware Information manufacturer = "Sega" categories = "Emulator" systemname = "Saturn" systemid = "sega_saturn" database = "Sega - Saturn" license = "GPLv2" permissions = "" display_version = "v0.9.45.1" # Libretro Features supports_no_game = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" # Firmware / BIOS firmware_count = 4 firmware0_desc = "sega_101.bin (Saturn JP BIOS)" firmware0_path = "sega_101.bin" firmware0_opt = "false" firmware1_desc = "mpr-17933.bin (Saturn US/EU BIOS)" firmware1_path = "mpr-17933.bin" firmware1_opt = "false" firmware2_desc = "mpr-18811-mx.ic1 (The King of Fighters '95 ROM Cartridge)" firmware2_path = "mpr-18811-mx.ic1" firmware2_opt = "true" firmware3_desc = "mpr-19367-mx.ic1 (Ultraman: Hikari no Kyojin Densetsu ROM Cartridge)" firmware3_path = "mpr-19367-mx.ic1" firmware3_opt = "true" notes = "(!) sega_101.bin (md5): 85ec9ca47d8f6807718151cbcca8b964|(!) mpr-17933.bin (md5): 3240872c70984b6cbfda1586cab68dbe|(!) mpr-18811-mx.ic1 (md5): 255113ba943c92a54facd25a10fd780c|(!) mpr-19367-mx.ic1 (md5): 1cd19988d1d72a3e7caa0b73234c96b4" description = "An older fork of Mednafen's Saturn emulator (circa mid-2019 with some fixes backported from later versions), this core represents a major step forward for accurate Saturn emulation, and it runs most games with few or no noticeable glitches/anomalies. However, this accuracy comes at the price of high CPU requirements. Additionally, this core is software-rendered and does not support any increased internal resolution or other fun-but-accuracy-compromising features, unlike the other, less-accurate Saturn cores." libretro-core-info-1.15.0/mednafen_snes_libretro.info000066400000000000000000000023371440314041700226660ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (Beetle bsnes)" authors = "byuu|Mednafen Team" supported_extensions = "smc|fig|bs|st|sfc" corename = "Beetle bsnes" # Hardware Information manufacturer = "Nintendo" categories = "Emulator" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo" license = "GPLv2" permissions = "" display_version = "v0.9.26" # Libretro Features supports_no_game = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "true" core_options = "false" load_subsystem = "false" is_experimental = true description = "An older fork of Mednafen's original SNES emulator, which is itself based on an old fork of bsnes circa v059, this core does not have any compelling uses as compared with the other SNES cores that are available. It is not as fast as Snes9x or Supafaust nor as accurate as later bsnes forks or Mesen-S, and most users would be better off trying one of those cores instead. This core only exists for completionist's sake." libretro-core-info-1.15.0/mednafen_supafaust_libretro.info000066400000000000000000000022711440314041700237260ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (Beetle Supafaust)" categories = "Emulator" authors = "Mednafen team" corename = "Beetle Supafaust" supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" license = "GPLv2+" permissions = "" display_version = "1.29.0" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of Mednafen's Supafaust SNES emulator to libretro. This core is designed to be very fast and reasonably accurate. It is fastest on ARM hardware but should be quite speedy on typical x86 machines, as well. It is a very complete port, with support for many libretro features, including frontend features that depend on stable, deterministic savestates." libretro-core-info-1.15.0/mednafen_supergrafx_libretro.info000066400000000000000000000036011440314041700240770ustar00rootroot00000000000000# Software Information display_name = "NEC - PC Engine SuperGrafx (Beetle SuperGrafx)" authors = "Mednafen Team" supported_extensions = "pce|sgx|cue|ccd|chd" corename = "Beetle SuperGrafx" # Hardware Information manufacturer = "NEC" categories = "Emulator" systemname = "PC Engine SuperGrafx" systemid = "pc_engine" database = "NEC - PC Engine SuperGrafx|NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD" license = "GPLv2" permissions = "" display_version = "v1.23.0" # Libretro Features supports_no_game = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" # Firmware / BIOS firmware_count = 4 firmware0_desc = "syscard3.pce (Super CD-ROM2 System V3.xx)" firmware0_path = "syscard3.pce" firmware0_opt = "true" firmware1_desc = "syscard2.pce (CD-ROM System V2.xx)" firmware1_path = "syscard2.pce" firmware1_opt = "true" firmware2_desc = "syscard1.pce (CD-ROM System V1.xx)" firmware2_path = "syscard1.pce" firmware2_opt = "true" firmware3_desc = "gexpress.pce (Game Express CD Card)" firmware3_path = "gexpress.pce" firmware3_opt = "true" notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114" description = "A PC Engine (PCE) core forked from Mednafen's PCE-Fast emulator, this core is a bit faster than the non-Fast flavor at the cost of some accuracy/compatibility. In addition to PCE, PCE-CD, TurboGrafx 16 and TurboGrafx 16 CD, this core also differs from the Beetle-PCE-Fast version in its support for the SuperGrafx console. In general, most users are better off with the non-Fast Beetle-PCE core, but if they cannot maintain full speed with it, this is a good second choice. If this core is too slow, as well, then Beetle-PCE-Fast is the last, best choice." libretro-core-info-1.15.0/mednafen_vb_libretro.info000066400000000000000000000012051440314041700223160ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Virtual Boy (Beetle VB)" authors = "Mednafen Team" supported_extensions = "vb|vboy|bin" corename = "Beetle VB" license = "GPLv2" permissions = "" display_version = "v0.9.36.1" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Virtual Boy" systemid = "virtual_boy" # Libretro Features supports_no_game = "false" database = "Nintendo - Virtual Boy" description = "A port of Mednafen's Virtual Boy emulation core to libretro. This core supports a variety of different 3D display methods for use with anaglyph glasses, head-mounted displays and 3D monitors." libretro-core-info-1.15.0/mednafen_wswan_libretro.info000066400000000000000000000011511440314041700230460ustar00rootroot00000000000000# Software Information display_name = "Bandai - WonderSwan/Color (Beetle Cygne)" authors = "Dox|Mednafen Team" supported_extensions = "ws|wsc|pc2" corename = "Beetle WonderSwan" license = "GPLv2" permissions = "" display_version = "v0.9.35.1" categories = "Emulator" # Hardware Information manufacturer = "Bandai" systemname = "WonderSwan/Color" systemid = "wonderswan" # Libretro Features supports_no_game = "false" database = "Bandai - WonderSwan|Bandai - WonderSwan Color" savestate = "true" savestate_features = "deterministic" description = "A port of Mednafen's WonderSwan Color emulation core to libretro." libretro-core-info-1.15.0/melonds_libretro.info000066400000000000000000000035321440314041700215200ustar00rootroot00000000000000display_name = "Nintendo - DS (melonDS)" authors = "Arisotura" supported_extensions = "nds|dsi" corename = "melonDS" manufacturer = "Nintendo" categories = "Emulator" systemname = "Nintendo DS" systemid = "nds" database = "Nintendo - Nintendo DS|Nintendo - Nintendo DS (Download Play)|Nintendo - Nintendo DSi|Nintendo - Nintendo DSi Decrypted|Nintendo - Nintendo DSi (Digital)" license = "GPLv3" permissions = "" display_version = "Git" supports_no_game = "false" hw_render = "true" required_hw_api = "OpenGL Core >= 3.1" # Firmware / BIOS firmware_count = 8 firmware0_desc = "firmware.bin (NDS Firmware)" firmware0_path = "firmware.bin" firmware0_opt = "true" firmware1_desc = "bios7.bin (ARM7 BIOS)" firmware1_path = "bios7.bin" firmware1_opt = "true" firmware2_desc = "bios9.bin (ARM9 BIOS)" firmware2_path = "bios9.bin" firmware2_opt = "true" firmware3_desc = "dsi_firmware.bin (DSi Firmware)" firmware3_path = "dsi_firmware.bin" firmware3_opt = "true" firmware4_desc = "dsi_bios7.bin (DSi ARM7 BIOS)" firmware4_path = "dsi_bios7.bin" firmware4_opt = "true" firmware5_desc = "dsi_bios9.bin (DSi ARM9 BIOS)" firmware5_path = "dsi_bios9.bin" firmware5_opt = "true" firmware6_desc = "dsi_nand.bin (DSi NAND)" firmware6_path = "dsi_nand.bin" firmware6_opt = "true" firmware7_desc = "dsi_sd_card.bin (DSi SD card)" firmware7_path = "dsi_sd_card.bin" firmware7_opt = "true" notes = "(!) bios7.bin (md5): df692a80a5b1bc90728bc3dfc76cd948|(!) bios9.bin (md5): a392174eb3e572fed6447e956bde4b25" description = "A port of the melonDS emulator to libretro. This core supports a variety of modern features, like hardware-accelerated internal res increases, as well as increased accuracy for some popular games. While not as mature as Desmume--and therefore not as compatible with the DS library as a whole--this core is a good first choice to try, with the Desmume core(s) as a fallback." libretro-core-info-1.15.0/mesen-s_libretro.info000066400000000000000000000056411440314041700214310ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC / Game Boy / Color (Mesen-S)" authors = "M. Bibaud (aka Sour)" supported_extensions = "sfc|smc|fig|swc|bs|gb|gbc" corename = "Mesen-S" license = "GPLv3" permissions = "" display_version = "0.4.0" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System / Game Boy / Game Boy Color" systemid = "super_nes" # Libretro Features supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Satellaview|Nintendo - Game Boy|Nintendo - Game Boy Color" # BIOS / Firmware firmware_count = 21 firmware0_desc = "dsp1.data.rom" firmware0_path = "dsp1.data.rom" firmware0_opt = "true" firmware1_desc = "dsp1.program.rom" firmware1_path = "dsp1.program.rom" firmware1_opt = "true" firmware2_desc = "dsp1b.data.rom" firmware2_path = "dsp1b.data.rom" firmware2_opt = "true" firmware3_desc = "dsp1b.program.rom" firmware3_path = "dsp1b.program.rom" firmware3_opt = "true" firmware4_desc = "dsp2.data.rom" firmware4_path = "dsp2.data.rom" firmware4_opt = "true" firmware5_desc = "dsp2.program.rom" firmware5_path = "dsp2.program.rom" firmware5_opt = "true" firmware6_desc = "dsp3.data.rom" firmware6_path = "dsp3.data.rom" firmware6_opt = "true" firmware7_desc = "dsp3.program.rom" firmware7_path = "dsp3.program.rom" firmware7_opt = "true" firmware8_desc = "dsp4.data.rom" firmware8_path = "dsp4.data.rom" firmware8_opt = "true" firmware9_desc = "dsp4.program.rom" firmware9_path = "dsp4.program.rom" firmware9_opt = "true" firmware10_desc = "st010.data.rom" firmware10_path = "st010.data.rom" firmware10_opt = "true" firmware11_desc = "st010.program.rom" firmware11_path = "st010.program.rom" firmware11_opt = "true" firmware12_desc = "st011.data.rom" firmware12_path = "st011.data.rom" firmware12_opt = "true" firmware13_desc = "st011.program.rom" firmware13_path = "st011.program.rom" firmware13_opt = "true" firmware14_desc = "dmg_boot.bin (GB Boot Image)" firmware14_path = "dmg_boot.bin" firmware14_opt = "true" firmware15_desc = "cgb_boot.bin (GBC Boot Image)" firmware15_path = "cgb_boot.bin" firmware15_opt = "true" firmware16_desc = "sgb_boot.bin (SGB Boot Image)" firmware16_path = "sgb_boot.bin" firmware16_opt = "true" firmware17_desc = "sgb2_boot.bin (SGB2 Boot Image)" firmware17_path = "sgb2_boot.bin" firmware17_opt = "true" firmware18_desc = "SGB1.sfc (SGB ROM)" firmware18_path = "SGB1.sfc" firmware18_opt = "true" firmware19_desc = "SGB2.sfc (SGB2 ROM)" firmware19_path = "SGB2.sfc" firmware19_opt = "true" firmware20_desc = "BS-X.bin (Satellaview Boot ROM)" firmware20_path = "BS-X.bin" firmware20_opt = "true" description = "Mesen-S is a high-accuracy SNES/GB/GBC core with full SGB and achievement support. While quite accurate, this core is also pretty fast, making it a good, general-purpose SNES core. Along with bsnes/hd-beta and up-to-date Snes9x, this core is a great first choice for most users." libretro-core-info-1.15.0/mesen_libretro.info000066400000000000000000000031041440314041700211610ustar00rootroot00000000000000# Software Information display_name = "Nintendo - NES / Famicom (Mesen)" authors = "M. Bibaud (aka Sour)" supported_extensions = "nes|fds|unf|unif" corename = "Mesen" license = "GPLv3" permissions = "" display_version = "0.9.9" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo Entertainment System" systemid = "nes" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System" # Firmware / BIOS firmware_count = 1 firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)" firmware0_path = "disksys.rom" firmware0_opt = "true" notes = "(!) disksys.rom (md5): ca30b50f880eb660a320674ed365ef7a|Press Retropad R1 to switch disk side.|HD Packs go in %system%/HdPacks/%game_name%|Custom palette in %system%/MesenPalette.pal" description = "Mesen a relatively new but highly accurate NES emulator. With great accuracy comes great resource requirements (relative to other NES emulators, at least), so this core is not a great choice for weak mobile devices or other low-power/embedded platforms. However, it is the best choice for users who seek the most accurate reproduction of the NES hardware. Mesen also supports some fun enhancements, such as HD sprite replacement packs." libretro-core-info-1.15.0/mess2015_libretro.info000066400000000000000000000024611440314041700213360ustar00rootroot00000000000000# Software Information display_name = "Multi (MESS 2015)" authors = "MAMEdev" supported_extensions = "zip|chd|7z" corename = "MESS 2015 (0.160)" license = "MAME" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Multi (various)" systemid = "mame" # Libretro Features supports_no_game = "false" notes = "[1] MESS 2015 requires the hashes from the MAME/MESS source code|[^] to be inside the 'SYSTEMDIR\ume\hash' directory and softlist romset.|(!) [2] MESS 2015 supports MESS save states.|[3] MESS 2015 supports extracted MESS cheats.|[4] The BIOS files must be inside the ROM directory.|[5] The same directory with CHD files inside must be inside the ROM directory.|[6] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\mess' directory.|[7] When saving, the following directories will be created in the 'SAVEDIR\mess'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF." description = "A port of the MESS Multi-Emulator Super System circa 2015 to libretro. This core supports a vast array of consoles and computers, but most users are better served by using the up-to-date MAME-current core, which includes all of this same compatibility but with up-to-date MAME's accuracy and software fixes." libretro-core-info-1.15.0/meteor_libretro.info000066400000000000000000000013051440314041700213460ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy Advance (Meteor)" authors = "Philippe Daouadi" supported_extensions = "gba" corename = "Meteor" categories = "Emulator" license = "GPLv3" permissions = "" display_version = "v1.4" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy Advance" systemid = "game_boy_advance" # Libretro Features supports_no_game = "false" is_experimental = "true" database = "Nintendo - Game Boy Advance" description = "A very early, incomplete Game Boy Advance emulator, ported to libretro. This emulator was never completed and the libretro core should not be used by anyone for any reason. It remains only for historical and research purposes." libretro-core-info-1.15.0/mgba_libretro.info000066400000000000000000000034021440314041700207610ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy Advance (mGBA)" authors = "endrift" supported_extensions = "gb|gbc|gba" corename = "mGBA" license = "MPLv2.0" permissions = "" categories = "Emulator" display_version = "0.10-dev" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy/Game Boy Color/Game Boy Advance" systemid = "game_boy_advance" # Libretro Features supports_no_game = "false" database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 4 firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" firmware0_path = "gba_bios.bin" firmware0_opt = "true" firmware1_desc = "gb_bios.bin (Game Boy BIOS)" firmware1_path = "gb_bios.bin" firmware1_opt = "true" firmware2_desc = "gbc_bios.bin (Game Boy Color BIOS)" firmware2_path = "gbc_bios.bin" firmware2_opt = "true" firmware3_desc = "sgb_bios.bin (Super Game Boy BIOS)" firmware3_path = "sgb_bios.bin" firmware3_opt = "true" notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6|(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" description = "An advanced, mature and actively developed Game Boy Advance emulator, ported to libretro. This emulator strives for high accuracy and high performance, and it is generally a good first choice for GBA emulation on any platform where it is available. gpSP is a good fallback on devices that cannot maintain full speed with mGBA." libretro-core-info-1.15.0/minivmac_libretro.info000066400000000000000000000014321440314041700216570ustar00rootroot00000000000000# Software Information display_name = "Mac II (minivmac)" authors = "Paul C. Pratt|Philip Cummins|Bernd Schmidt|Weston Pawlowski|Richard F. Bannister|Sam Lantinga|Michael Hanni|Michael Fort|Jesus A. Alvarez|Manuel Alfayate|Christian Bauer|Lazyone" supported_extensions = "dsk|img|zip|hvf|cmd" corename = "MinivmacII" manufacturer = "Apple" categories = "Emulator" # Hardware Information systemname = "Mac68k" systemid = "mac68k" license = "GPLv2" permissions = "" display_version = "GIT" # Libretro Features supports_no_game = "false" savestate = "false" # BIOS/Firmware firmware_count = 1 firmware0_desc = "MacII.ROM" firmware0_path = "MacII.ROM" firmware0_opt = "false" notes = "(!) MacII.ROM (md5): 66223be1497460f1e60885eeb35e03cc" description = "MacII variant of minivmac emulator" libretro-core-info-1.15.0/mojozork_libretro.info000066400000000000000000000013171440314041700217300ustar00rootroot00000000000000# Software Information display_name = "Infocom Z-Machine (MojoZork)" authors = "Ryan C. Gordon" supported_extensions = "dat|z1|z3" corename = "mojozork" categories = "Emulator" license = "zlib" permissions = "" display_version = "0.1" # Hardware Information manufacturer = "Infocom" systemname = "Z-Machine" systemid = "zmachine" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" hw_render = "false" database = "Infocom - Z-Machine" # BIOS / Firmware notes = "MojoZork plays Infocom Z-Machine games up to version 3, which is most, but not all, of Infocom's catalog." description = "A Z-Machine emulator for playing text-based interactive fiction." libretro-core-info-1.15.0/moonlight_libretro.info000066400000000000000000000013311440314041700220520ustar00rootroot00000000000000# Software Information - Information about the core software itself display_name = "Moonlight" categories = "Streaming client" authors = "Rock88" corename = "Moonlight" license = "GPLv3" display_version = "1.0.3" # Hardware Information - Information about the hardware the core supports (when applicable) manufacturer = "NVIDIA" systemname = "Moonlight" # Libretro Features - The libretro API features the core supports. Useful for sorting cores savestate = "false" cheats = "false" supports_no_game = "true" hw_render = "true" is_experimental = "true" # Descriptive text, useful for tooltips, etc. description = "A port of the NVIDIA streaming client Moonlight. Currently only tested using Lakka running on Nintendo Switch." libretro-core-info-1.15.0/mpv_libretro.info000066400000000000000000000014241440314041700206570ustar00rootroot00000000000000# Software Information display_name = "MPV" authors = "MPV team|FFmpeg team" supported_extensions = "mkv|avi|f4v|f4f|3gp|ogm|flv|mp4|mp3|flac|ogg|m4a|webm|3g2|mov|wmv|mpg|mpeg|vob|asf|divx|m2p|m2ts|ps|ts|mxf|wma|wav" corename = "MPV" categories = "Media player" license = "LGPLv2, GPLv2" permissions = "" display_version = "Git" # Hardware Information systemname = "MPV" systemid = "movie" # Libretro Features supports_no_game = "false" is_experimental = "true" description = "An experimental media player ported to libretro. This core is similar in function to the ffmpeg-libretro core but using the powerful and modern MPV backend instead. Most users will be better-served by the ffmpeg core, but this one may yield a better user experience with improved controls and capabilities." libretro-core-info-1.15.0/mrboom_libretro.info000066400000000000000000000015231440314041700213500ustar00rootroot00000000000000# Software Information display_name = "Mr.Boom (Bomberman)" authors = "Remdy" corename = "Mr.Boom" categories = "Game" license = "MIT" supported_extensions = "desktop" permissions = "" display_version = "3.1" # Hardware Information systemname = "Mr.Boom" systemid = "bomberman" # Libretro Features supports_no_game = "true" single_purpose = "true" database = "MrBoom" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A fun, multiplayer and feature-filled clone of the classic Bomberman series, converted from DOS using asm2c. It includes an advanced CPU AI for single-player sessions." libretro-core-info-1.15.0/mu_libretro.info000066400000000000000000000024001440314041700204710ustar00rootroot00000000000000# Software Information display_name = "Palm OS (Mu)" authors = "guicrith / meepingsnesroms; Stephanie Gawroriski (Xer Shadow Tail)" supported_extensions = "prc|pqa|img|pdb|zip" corename = "Mu" license = "CC BY-NC 3.0 US (Non-commercial)" permissions = "" display_version = "v1.3.0" categories = "Emulator" # Hardware Information manufacturer = "Palm" systemname = "Palm OS" # Libretro Features supports_no_game = "true" # BIOS/Firmware firmware_count = 5 firmware0_desc = "palmos40-en-m500.rom (Palm OS 4.0)" firmware0_path = "palmos40-en-m500.rom" firmware0_opt = "true" firmware1_desc = "palmos41-en-m515.rom (Palm OS 4.1)" firmware1_path = "palmos41-en-m515.rom" firmware1_opt = "false" firmware2_desc = "palmos52-en-t3.rom (Palm OS 5.2.1)" firmware2_path = "palmos52-en-t3.rom" firmware2_opt = "true" firmware3_desc = "palmos60-en-t3.rom (Palm OS 6.0)" firmware3_path = "palmos60-en-t3.rom" firmware3_opt = "true" firmware4_desc = "bootloader-dbvz.rom (MC68VZ328 UART Bootloader)" firmware4_path = "bootloader-dbvz.rom" firmware4_opt = "true" description = "An emulator for the Palm m515 OS ported to libretro. It is intended to avoid hacks like those used by the POSE emulator, where API calls are intercepted and replaced with those that don't use the actual hardware." libretro-core-info-1.15.0/mupen64plus_next_develop_libretro.info000066400000000000000000000027001440314041700250310ustar00rootroot00000000000000display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next Develop)" authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" supported_extensions = "n64|v64|z64|bin|u1" corename = "Mupen64Plus-Next" license = "GPLv2" permissions = "dynarec_optional" display_version = "1.0" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo 64" systemid = "nintendo_64" # Libretro Features supports_no_game = "false" database = "Nintendo - Nintendo 64" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "true" needs_fullpath = "false" disk_control = "false" is_experimental = "true" description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is intended for development/testing purposes, so users who just want to play games should use the non-develop version instead." libretro-core-info-1.15.0/mupen64plus_next_gles2_libretro.info000066400000000000000000000027471440314041700244220ustar00rootroot00000000000000display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES2)" authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" supported_extensions = "n64|v64|z64|bin|u1" corename = "Mupen64Plus-Next" license = "GPLv2" permissions = "dynarec_optional" display_version = "1.0" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo 64" systemid = "nintendo_64" # Libretro Features supports_no_game = "false" database = "Nintendo - Nintendo 64" hw_render = "true" required_hw_api = "OpenGL ES >= 2.0" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "true" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is designed for devices that support OpenGL ES 2.0 and will have graphical errors on devices that support OpenGL ES 3.0+, so users with those devices should use the GLES3 version instead." libretro-core-info-1.15.0/mupen64plus_next_gles3_libretro.info000066400000000000000000000026071440314041700244160ustar00rootroot00000000000000display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES3)" authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" supported_extensions = "n64|v64|z64|bin|u1" corename = "Mupen64Plus-Next" license = "GPLv2" permissions = "dynarec_optional" display_version = "1.0" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo 64" systemid = "nintendo_64" # Libretro Features supports_no_game = "false" database = "Nintendo - Nintendo 64" hw_render = "true" required_hw_api = "OpenGL ES >= 3.0" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "true" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is designed for devices that support OpenGL ES 3.0+ and will not function on other devices." libretro-core-info-1.15.0/mupen64plus_next_libretro.info000066400000000000000000000025071440314041700233200ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next)" authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" supported_extensions = "n64|v64|z64|bin|u1" corename = "Mupen64Plus-Next" license = "GPLv2" permissions = "dynarec_optional" display_version = "1.0" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo 64" systemid = "nintendo_64" # Libretro Features supports_no_game = "false" database = "Nintendo - Nintendo 64" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "true" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins." libretro-core-info-1.15.0/nekop2_libretro.info000066400000000000000000000016511440314041700212550ustar00rootroot00000000000000# Software Information display_name = "NEC - PC-98 (Neko Project II)" authors = "Neko Project II Team" supported_extensions = "d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd" corename = "Neko Project II" license = "MIT" permissions = "" display_version = "0.86" # Hardware Information manufacturer = "NEC" categories = "Emulator" systemname = "PC-98" systemid = "pc_98" # Libretro Features supports_no_game = "false" database = "NEC - PC-98" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" description = "An emulator for NEC's PC-9801 (aka PC-98) personal computer platform, ported to libretro. This core has been completely superseded by the Neko Project II Kai core." libretro-core-info-1.15.0/neocd_libretro.info000066400000000000000000000060331440314041700211460ustar00rootroot00000000000000# Software Information display_name = "SNK - Neo Geo CD (NeoCD)" authors = "Elta" supported_extensions = "cue|chd" corename = "NeoCD" license = "LGPLv3" display_version = "2019" categories = "Emulator" # Hardware Information manufacturer = "SNK" systemname = "SNK Neo Geo CD" database = "SNK - Neo Geo CD" # BIOS/Firmware firmware_count = 12 firmware0_desc = "neocd/neocd_f.rom (Front Loader BIOS)" firmware0_path = "neocd/neocd_f.rom" firmware0_opt = "true" firmware1_desc = "neocd/neocd_sf.rom (Front Loader BIOS (SMKDAN))" firmware1_path = "neocd/neocd_sf.rom" firmware1_opt = "true" firmware2_desc = "neocd/front-sp1.bin (Front Loader BIOS (MAME))" firmware2_path = "neocd/front-sp1.bin" firmware2_opt = "true" firmware3_desc = "neocd/neocd_t.rom (Top Loader BIOS))" firmware3_path = "neocd/neocd_t.rom" firmware3_opt = "true" firmware4_desc = "neocd/neocd_st.rom (Top Loader BIOS (SMKDAN))" firmware4_path = "neocd/neocd_st.rom" firmware4_opt = "true" firmware5_desc = "neocd/top-sp1.bin (Top Loader BIOS (MAME))" firmware5_path = "neocd/top-sp1.bin" firmware5_opt = "true" firmware6_desc = "neocd/neocd_z.rom (CDZ BIOS)" firmware6_path = "neocd/neocd_z.rom" firmware6_opt = "true" firmware7_desc = "neocd/neocd_sz.rom (CDZ BIOS (SMKDAN))" firmware7_path = "neocd/neocd_sz.rom" firmware7_opt = "true" firmware8_desc = "neocd/neocd.bin (CDZ BIOS (MAME))" firmware8_path = "neocd/neocd.bin" firmware8_opt = "true" firmware9_desc = "neocd/ng-lo.rom (Y-ZOOM ROM)" firmware9_path = "neocd/ng-lo.rom" firmware9_opt = "true" firmware10_desc = "neocd/000-lo.lo (Y-ZOOM ROM (MAME))" firmware10_path = "neocd/000-lo.lo" firmware10_opt = "true" firmware11_desc = "neocd/uni-bioscd.rom (Universe BIOS 3.2)" firmware11_path = "neocd/uni-bioscd.rom" firmware11_opt = "true" notes = "(!) neocd/neocd_f.rom (sha1): a5f4a7a627b3083c979f6ebe1fabc5d2df6d083b|(!) neocd/neocd_sf.rom (sha1): 4a94719ee5d0e3f2b981498f70efc1b8f1cef325|(!) neocd/front-sp1.bin (sha1): 53bc1f283cdf00fa2efbb79f2e36d4c8038d743a|(!) neocd/neocd_t.rom (sha1): cc92b54a18a8bff6e595aabe8e5c360ba9e62eb5|(!) neocd/neocd_st.rom (sha1): 19729b51bdab60c42aafef6e20ea9234c7eb8410|(!) neocd/top-sp1.bin (sha1): 235f4d1d74364415910f73c10ae5482d90b4274f|(!) neocd/neocd_z.rom (sha1): b0f1c4fa8d4492a04431805f6537138b842b549f|(!) neocd/neocd_sz.rom (sha1): 6a947457031dd3a702a296862446d7485aa89dbb|(!) neocd/neocd.bin (sha1): 7bb26d1e5d1e930515219cb18bcde5b7b23e2eda|(!) neocd/ng-lo.rom (sha1): 2b1c719531dac9bb503f22644e6e4236b91e7cfc|(!) neocd/000-lo.lo (sha1): 5992277debadeb64d1c1c64b0a92d9293eaf7e4a|(!) neocd/uni-bioscd.rom (sha1): 5142f205912869b673a71480c5828b1eaed782a8" # Libretro Features supports_no_game = "false" description = "A rewrite of the original NeoCD emulator for SNK's NeoGeo CD console, ported to libretro. This core is intended to improve the accuracy of the original project, while still maintaining full/usable speed on low-powered hardware, such as the Raspberry Pi. It is easier to load games with than some of the other, more complex cores that support the NeoGeo CD platform, such as MAME and FBNeo." libretro-core-info-1.15.0/nestopia_libretro.info000066400000000000000000000025571440314041700217070ustar00rootroot00000000000000# Software Information display_name = "Nintendo - NES / Famicom (Nestopia UE)" authors = "Martin Freij|R. Belmont|R. Danbrook" supported_extensions = "nes|fds|unf|unif" corename = "Nestopia" license = "GPLv2" permissions = "" categories = "Emulator" display_version = "1.51.1" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo Entertainment System" systemid = "nes" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "2.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System" # Firmware / BIOS firmware_count = 1 firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)" firmware0_path = "disksys.rom" firmware0_opt = "true" notes = "(!) disksys.rom (md5): ca30b50f880eb660a320674ed365ef7a|Press Retropad L1 to switch disk side." description = "Nestopia is based on the most up-to-date code from the Nestopia-Undead emulator. This core strikes a good balance between performance and accuracy, with support for a wide variety of games and mappers. In general, this core is a good choice for most users on desktop and mobile platforms." libretro-core-info-1.15.0/np2kai_libretro.info000066400000000000000000000050171440314041700212430ustar00rootroot00000000000000# Software Information display_name = "NEC - PC-98 (Neko Project II Kai)" authors = "Neko Project II Team, Tomohiro Yoshidomi" supported_extensions = "d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd|hdn" corename = "Neko Project II Kai" license = "MIT" permissions = "" display_version = "0.86" categories = "Emulator" # Hardware Information manufacturer = "NEC" systemname = "PC-98" systemid = "pc_98" # Libretro Features supports_no_game = "false" database = "NEC - PC-98" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # BIOS/Firmware firmware_count = 11 firmware0_desc = "np2kai/font.bmp (needed to display text)" firmware0_path = "np2kai/font.bmp" firmware0_opt = "true" firmware1_desc = "np2kai/FONT.ROM (alt font file)" firmware1_path = "np2kai/FONT.ROM" firmware1_opt = "true" firmware2_desc = "np2kai/bios.rom" firmware2_path = "np2kai/bios.rom" firmware2_opt = "true" firmware3_desc = "np2kai/itf.rom" firmware3_path = "np2kai/itf.rom" firmware3_opt = "true" firmware4_desc = "np2kai/sound.rom" firmware4_path = "np2kai/sound.rom" firmware4_opt = "true" firmware5_desc = "np2kai/2608_BD.WAV (YM2608 rhythm sample)" firmware5_path = "np2kai/2608_BD.WAV" firmware5_opt = "true" firmware6_desc = "np2kai/2608_SD.WAV (YM2608 rhythm sample)" firmware6_path = "np2kai/2608_SD.WAV" firmware6_opt = "true" firmware7_desc = "np2kai/2608_TOP.WAV (YM2608 rhythm sample)" firmware7_path = "np2kai/2608_TOP.WAV" firmware7_opt = "true" firmware8_desc = "np2kai/2608_HH.WAV (YM2608 rhythm sample)" firmware8_path = "np2kai/2608_HH.WAV" firmware8_opt = "true" firmware9_desc = "np2kai/2608_TOM.WAV (YM2608 rhythm sample)" firmware9_path = "np2kai/2608_TOM.WAV" firmware9_opt = "true" firmware10_desc = "np2kai/2608_RIM.WAV (YM2608 rhythm sample)" firmware10_path = "np2kai/2608_RIM.WAV" firmware10_opt = "true" notes = "JOY2KEY buttons mapping: A=x B=z X=space Y=lctrl|L=backspace R=rshift SELECT=escape START=return|Keep 'end' key down when booting for machine options.|Many games need GDC set as 2.5Mhz there." description = "An emulator for NEC's PC-9801 (aka PC-98) personal computer platform, ported to libretro. This is the only choice for users wanting to play PC-98 games, as the meowPC98 and non-Kai NPKII cores are no longer in development and have been completely superseded by this core." libretro-core-info-1.15.0/numero_libretro.info000066400000000000000000000025411440314041700213630ustar00rootroot00000000000000# Software Information display_name = "Texas Instruments TI-83 (Numero)" authors = "Neil Barkhina|Wabbitemu" supported_extensions = "8xp|8xk|8xg" corename = "Numero" license = "GPLv2" permissions = "" display_version = "v1.0" categories = "Emulator" # Hardware Information manufacturer = "Texas Instruments" systemname = "TI83" systemid = "ti_83" # Libretro Features supports_no_game = "true" savestate = "true" savestate_features = "deterministic" cheats = "false" core_options = "true" needs_fullpath = "false" # BIOS / Firmware firmware_count = 3 firmware0_desc = "ti83se.rom (TI-83 Silver Edition)" firmware0_path = "ti83se.rom" firmware0_opt = "true" firmware1_desc = "ti83plus.rom (TI-83 Plus)" firmware1_path = "ti83plus.rom" firmware1_opt = "true" firmware2_desc = "ti83.rom (TI-83)" firmware2_path = "ti83.rom" firmware2_opt = "true" notes = "(!) ti83se.rom (md5): c6ff8204c5c81b7be34614dbbd690c8b|(!) ti83plus.rom (md5): 8011181f810b5ec4e9d6a03f0e14257a|(!) ti83.rom (md5): d4448d09bbfde687c04f9e3310e023ab" description = "An emulator for the TI-83 family of graphing calculators. It is a port of the Wabbitemu emulator to libretro. It allows you to play your TI-83 games like never before in fullscreen using a gamepad. You can also control it with a mouse or keyboard, or you can just use the virtual mouse for navigation." libretro-core-info-1.15.0/nxengine_libretro.info000066400000000000000000000017311440314041700216710ustar00rootroot00000000000000# Software Information display_name = "Cave Story (NXEngine)" authors = "Caitlin Shaw" supported_extensions = "exe" corename = "NXEngine" categories = "Game" license = "GPLv3" permissions = "" display_version = "1.0.0.6" # Hardware Information systemname = "Cave Story Game Engine" systemid = "nxengine" # Libretro Features database = "Cave Story" supports_no_game = "true" single_purpose = "true" savestate = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "false" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" notes = "(!) NXEngine requires data ROM 'Cave Story (en).zip'.|(!) Load Content 'Doukutsu.exe'" description = "An open-source reimplementation of the Cave Story / Doukutsu engine, ported to libretro. This core requires users to load the freeware Doukutsu.exe as content so the core can access the game assets stored therein." libretro-core-info-1.15.0/o2em_libretro.info000066400000000000000000000025571440314041700207270ustar00rootroot00000000000000# Software Information display_name = "Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)" authors = "Daniel Boris|Andre de la Rocha|Arlindo M. de Oliveira" supported_extensions = "bin" corename = "O2EM" database = "Magnavox - Odyssey2|Phillips - Videopac+" license = "Artistic License" permissions = "" display_version = "1.18" categories = "Emulator" # Hardware Information manufacturer = "Magnavox|Philips" systemname = "Magnavox Odyssey2 / Phillips Videopac+" systemid = "odyssey2" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "basic" # Firmware / BIOS firmware_count = 4 firmware0_desc = "o2rom.bin (Odyssey2 BIOS - G7000 model)" firmware0_path = "o2rom.bin" firmware0_opt = "false" firmware1_desc = "c52.bin (Videopac+ French BIOS - G7000 model)" firmware1_path = "c52.bin" firmware1_opt = "false" firmware2_desc = "g7400.bin (Videopac+ European BIOS - G7400 model)" firmware2_path = "g7400.bin" firmware2_opt = "false" firmware3_desc = "jopac.bin (Videopac+ French BIOS - G7400 model)" firmware3_path = "jopac.bin" firmware3_opt = "false" notes = "(!) o2rom.bin (md5): 562d5ebf9e030a40d6fabfc2f33139fd|(!) c52.bin (md5): f1071cdb0b6b10dde94d3bc8a6146387|(!) g7400.bin (md5): c500ff71236068e0dc0d0603d265ae76|(!) jopac.bin (md5): 279008e4a0db2dc5f1c048853b033828" description = "A port of the O2EM Odyssey 2 / VideoPac emulator to libretro." libretro-core-info-1.15.0/oberon_libretro.info000066400000000000000000000013541440314041700213430ustar00rootroot00000000000000# Software Information display_name = "Oberon RISC Emulator" authors = "Peter De Wachter|Emery Hemingway" supported_extensions = "dsk" corename = "Oberon" categories = "Emulator" license = "ISC" # Hardware Information systemname = "Oberon RISC machine" # Libretro Features supports_no_game = "false" description = "An emulator for the Oberon RISC machine, ported to libretro. Oberon System was designed and implemented in 1990 as an example of a modern, interactive operating system with windows and mouse, and it was designed to be simple and well-structured enough to be published in its entirety for teaching purposes. More information on Oberon is available at the website of its creator, Niklaus Wirth (https://people.inf.ethz.ch/wirth/)." libretro-core-info-1.15.0/onscripter_libretro.info000066400000000000000000000010721440314041700222440ustar00rootroot00000000000000# Software Information display_name = "ONScripter" display_version = "0.1" authors = "Studio O.G.A." categories = "Game engine" license = "GPLv3+" permissions = "" supported_extensions = "txt|dat|___" # Hardware Information manufacturer = "ONScripter" systemname = "ONScripter" systemid = "onscripter" # Libretro Features database = "ONScripter" supports_no_game = "false" libretro_saves = "false" cheats = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "true" description = "A port of the ONScripter visual novel games engine to libretro." libretro-core-info-1.15.0/open-source-notices.info000066400000000000000000000330061440314041700220550ustar00rootroot00000000000000In addition to the GNU Public License v3, RetroArch and libretro use and incorporate code from a variety of open source projects that use different compatible licenses, including Apache License Version 2.0, MIT, BSD 2-clause, BSD 3-clause and zlib. This document provides the necessary copyright notices for those projects. //////////////////////////////////////////////////////////////////////////////// Apache License Version 2.0 //////////////////////////////////////////////////////////////////////////////// glslang Copyright (C) 2015-2016 The Khronos Group Inc Mbed TLS Copyright (C) 2006-2015, ARM Limited, All Rights Reserved SPIRV-Cross Copyright (C) 2015-2019 Arm Limited Copyright (C) 2019 Hans-Kristian Arntzen Copyright (C) 2016-2019 The Brenwill Workshop Ltd Copyright (C) 2018-2019 Bradley Austin Davis Copyright (C) 2014-2019 The Khronos Group Inc Copyright (C) 2016-2019 Robert Konrad Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. //////////////////////////////////////////////////////////////////////////////// BSD 2-Clause //////////////////////////////////////////////////////////////////////////////// Apple keyboard driver Copyright (C) 2011-2012 Dietrich Epp glslang Copyright (C) 2014-2015 LunarG, Inc libogc Copyright (C) 2004 - 2009 Michael Wiedenbauer (shagkur), Dave Murphy (WinterMute) libfdt - Flat Device Tree manipulation Copyright (C) 2006 David Gibson, IBM Corporation Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. //////////////////////////////////////////////////////////////////////////////// BSD 3-Clause //////////////////////////////////////////////////////////////////////////////// GameMode Copyright (C) 2017-2021, Feral Interactive glslang Copyright (C) 2002-2005 3Dlabs Inc Ltd Copyright (C) 2002-2010 The ANGLE Project Authors Copyright (C) 2017 ARM Limited Copyright (C) 2015-2018 Google, Inc Copyright (C) 2012-2017 LunarG, Inc IBXM Copyright (C) 2007 Martin Cameron libfat Copyright (C) 2006-2008 Michael "Chishm" Chisholm libFLAC Copyright (C) 2000-2009 Josh Coalson Copyright (C) 2011-2016 Xiph.Org Foundation MMAL Camera Driver Copyright (C) 2012, Broadcom Europe Ltd Raspberry Pi Drivers Copyright (C) 2012, Broadcom Europe Ltd Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. //////////////////////////////////////////////////////////////////////////////// GNU Public License v3 //////////////////////////////////////////////////////////////////////////////// libgo2 - Support library for the ODROID-GO Advance Copyright (C) 2020 OtherCrashOverride Pigs In A Blanket Copyright (C) 2020 by SonicMastr Switchres 2.0 Copyright (C) 2010-2021 Chris Kennedy, Antonio Giner, Alexandre Wodarczyk, Gil Delescluse This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . //////////////////////////////////////////////////////////////////////////////// GNU Public License v3 with special bison exception //////////////////////////////////////////////////////////////////////////////// Bison implementation for Yacc-like parsers in Cq Copyright (C) 1984, 1989-1990, 2000-2015 Free Software Foundation, Inc This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . As a special exception, you may create a larger work that contains part or all of the Bison parser skeleton and distribute that work under terms of your choice, so long as that work isn't itself a parser generator using the skeleton or a modified version thereof as a parser skeleton. Alternatively, if you modify or redistribute the parser skeleton itself, you may (at your option) remove this special exception, which will cause the skeleton and the resulting Bison output files to be licensed under the GNU General Public License without this special exception. This special exception was added by the Free Software Foundation in version 2.2 of Bison. //////////////////////////////////////////////////////////////////////////////// MIT License //////////////////////////////////////////////////////////////////////////////// BearSSL Copyright (C) 2016 Thomas Pornin Discord RPC Copyright (C) 2017 Discord, Inc glslang Copyright (C) 2013-2018 The Khronos Group Inc libretro-common Copyright (C) 2010-2020 The RetroArch team libShake Copyright (C) 2015-2019 Artur Rojek Copyright (C) 2015-2019 Joe Vargas peglib Copyright (C) 2015-17 Yuji Hirose Lua Copyright (C) 1994-2021 Lua.org, PUC-Rio VITA2DLIB Copyright (C) Sergi Granell (xerpi) rcheevos Copyright (C) 2018 RetroAchievements.org Wayland protocols Copyright (C) 2008-2013 Kristian Høgsberg Copyright (C) 2010-2013 Intel Corporation Copyright (C) 2013 Rafael Antognolli Copyright (C) 2013 Jasper St. Pierre Copyright (C) 2014 Jonas Ådahl Copyright (C) 2014 Jason Ekstrand Copyright (C) 2014-2015 Collabora, Ltd Copyright (C) 2015 Red Hat Inc yxml Copyright (C) 2013-2014 Yoran Heling Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. //////////////////////////////////////////////////////////////////////////////// zlib License //////////////////////////////////////////////////////////////////////////////// zlib Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. //////////////////////////////////////////////////////////////////////////////// NVIDIA glslang License //////////////////////////////////////////////////////////////////////////////// glslang Copyright (C) 2002, NVIDIA Corporation NVIDIA Corporation("NVIDIA") supplies this software to you in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this NVIDIA software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this NVIDIA software. In consideration of your agreement to abide by the following terms, and subject to these terms, NVIDIA grants you a personal, non-exclusive license, under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA Software"), to use, reproduce, modify and redistribute the NVIDIA Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the NVIDIA Software, you must retain the copyright notice of NVIDIA, this notice and the following text and disclaimers in all such redistributions of the NVIDIA Software. Neither the name, trademarks, service marks nor logos of NVIDIA Corporation may be used to endorse or promote products derived from the NVIDIA Software without specific prior written permission from NVIDIA. Except as expressly stated in this notice, no other rights or licenses express or implied, are granted by NVIDIA herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the NVIDIA Software may be incorporated. No hardware is licensed hereunder. THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. libretro-core-info-1.15.0/openlara_libretro.info000066400000000000000000000022431440314041700216560ustar00rootroot00000000000000# Software Information display_name = "Tomb Raider (OpenLara)" authors = "XProger" supported_extensions = "phd|psx|tr2" corename = "OpenLara" categories = "Game" license = "2-clause BSD" permissions = "" display_version = "v1" # Hardware Information systemname = "Classic Tomb Raider engine" systemid = "openlara" # Libretro Features supports_no_game = "false" database = "Tomb Raider" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0" savestate = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A port of the OpenLara free/open re-implementation of the engine used by the original Tomb Raider series (games 1 through 5 are planned to be supported eventually, though only the first game is fully playable at the time of this writing). The core is compatible with content available from the Steam/GOG release of Tomb Raider 1 (or from the PS1 release using jPSXdec to convert audio/video files), and it provides a number of graphical improvements over the regular game." libretro-core-info-1.15.0/opentyrian_libretro.info000066400000000000000000000006541440314041700222510ustar00rootroot00000000000000# Software Information display_name = "Tyrian (OpenTyrian)" authors = "" supported_extensions = "" corename = "OpenTyrian" categories = "Game" license = "GPLv3" permissions = "" display_version = "1.0.0.6" # Hardware Information systemname = "Tyrian Game Engine" # Libretro Features database = "Tyrian" supports_no_game = "true" description = "A port of the OpenTyrian clone of the classic Tyrian shmup, ported to libretro." libretro-core-info-1.15.0/opera_libretro.info000066400000000000000000000067361440314041700211760ustar00rootroot00000000000000# Software Information display_name = "The 3DO Company - 3DO (Opera)" authors = "trapexit|JohnnyDude|FreeDO team" supported_extensions = "iso|bin|chd|cue" corename = "Opera" categories = "Emulator" license = "LGPL/Non-commercial" permissions = "" display_version = "1.0.0" # Hardware Information manufacturer = "Panasonic|GoldStar|Sanyo" systemname = "3DO" systemid = "3do" # Libretro Features database = "The 3DO Company - 3DO" supports_no_game = "true" savestate = "true" savestate_features = "basic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # BIOS/Firmware firmware_count = 13 firmware0_desc = "panafz1.bin (Panasonic FZ-1 BIOS)" firmware0_path = "panafz1.bin" firmware0_opt = "true" firmware1_desc = "panafz10.bin (Panasonic FZ-10 BIOS)" firmware1_path = "panafz10.bin" firmware1_opt = "true" firmware2_desc = "panafz10-norsa.bin (Panasonic FZ-10 BIOS [Encryption Check Disabled])" firmware2_path = "panafz10-norsa.bin" firmware2_opt = "true" firmware3_desc = "panafz10e-anvil.bin (Panasonic FZ-10E ANVIL BIOS)" firmware3_path = "panafz10e-anvil.bin" firmware3_opt = "true" firmware4_desc = "panafz10e-anvil-norsa.bin (Panasonic FZ-10E ANVIL BIOS [Encryption Check Disabled])" firmware4_path = "panafz10e-anvil-norsa.bin" firmware4_opt = "true" firmware5_desc = "goldstar.bin (Goldstar GDO-101M BIOS)" firmware5_path = "goldstar.bin" firmware5_opt = "true" firmware6_desc = "sanyotry.bin (Sanyo Try IMP-21J BIOS)" firmware6_path = "sanyotry.bin" firmware6_opt = "true" firmware7_desc = "3do_arcade_saot.bin (Shootout At Old Tucson BIOS)" firmware7_path = "3do_arcade_saot.bin" firmware7_opt = "true" firmware8_desc = "panafz1-kanji.bin (Panasonic FZ-1 Kanji Font ROM)" firmware8_path = "panafz1-kanji.bin" firmware8_opt = "true" firmware9_desc = "panafz10ja-anvil-kanji.bin (Panasonic FZ-10JA Kanji Font ROM)" firmware9_path = "panafz10ja-anvil-kanji.bin" firmware9_opt = "true" firmware10_desc = "panafz1j.bin (Panasonic FZ-1J BIOS)" firmware10_path = "panafz1j.bin" firmware10_opt = "true" firmware11_desc = "panafz1j-norsa.bin (Panasonic FZ-1J BIOS [Encryption Check Disabled])" firmware11_path = "panafz1j-norsa.bin" firmware11_opt = "true" firmware12_desc = "panafz1j-kanji.bin (Panasonic FZ-1J Kanji Font ROM)" firmware12_path = "panafz1j-kanji.bin" firmware12_opt = "true" notes = "(!) panafz1.bin (md5): f47264dd47fe30f73ab3c010015c155b|(!) panafz10.bin (md5): 51f2f43ae2f3508a14d9f56597e2d3ce|(!) panafz10-norsa.bin (md5): 1477bda80dc33731a65468c1f5bcbee9|(!) panafz10e-anvil.bin (md5): a48e6746bd7edec0f40cff078f0bb19f|(!) panafz10e-anvil-norsa.bin (md5): cf11bbb5a16d7af9875cca9de9a15e09|(!) goldstar.bin (md5): 8639fd5e549bd6238cfee79e3e749114|(!) sanyotry.bin (md5): 35fa1a1ebaaeea286dc5cd15487c13ea|(!) 3do_arcade_saot.bin (md5): 8970fc987ab89a7f64da9f8a8c4333ff|(!) panafz1-kanji.bin (md5): b8dc97f778a6245c58e064b0312e8281|(!) panafz10ja-anvil-kanji.bin (md5): 428577250f43edc902ea239c50d2240d|(!) panafz1j.bin (md5): a496cfdded3da562759be3561317b605|(!) panafz1j-norsa.bin (md5): f6c71de7470d16abe4f71b1444883dc8|(!) panafz1j-kanji.bin (md5): c23fb5d5e6bb1c240d02cf968972be37" description = "A port and continuation of the 4DO emulator, which itself is a fork of the FreeDO 3DO emulator, to libretro. This core is the best option for users seeking to play 3DO games, as it is the only one still under development." libretro-core-info-1.15.0/parallel_n64_debug_libretro.info000066400000000000000000000033231440314041700235060ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Nintendo 64 (ParaLLEl) (Debug)" authors = "Hacktarux|Mupen64Plus Team|TinyTiger|Libretro" supported_extensions = "n64|v64|z64|bin|u1|ndd" corename = "ParaLLEl (Debug)" license = "GPLv2" permissions = "dynarec_optional" display_version = "2.0-rc2" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo 64" systemid = "nintendo_64" # Libretro Features supports_no_game = "false" database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0" is_experimental = "true" savestate = "true" savestate_features = "serialized" # Firmware / BIOS firmware_count = 1 firmware0_desc = "64DD_IPL.bin (64DD IPL ROM)" firmware0_path = "64DD_IPL.bin" firmware0_opt = "true" notes = "(!) 64DD_IPL.bin (md5): 8d3d9f294b6e174bc7b1d2fd1c727530" description = "An N64 emulator based originally on Mupen64Plus, but with extensive changes that have caused the codebases to diverge significantly. This core was the first N64 emulator core available for libretro and has served as an experimental testbed for many features that were later included in the Mupen64plus-Next core, including the advanced Vulkan-based ParaLLEl-RDP and ParaLLEl-RSP plugins (hence the name). However, Mupen64plus-Next is a better choice for most users/usecases, and ParaLLEl-N64 mostly exists for further experimentation and for users that cannot run Mupen64plus-Next's GLideN64 plugin at full speed, as this core includes legacy Glide64, glN64 and Rice plugins, which have lower hardware/driver requirements. This debug core is not optimal for regular play and should not be used except for debugging purposes." libretro-core-info-1.15.0/parallel_n64_libretro.info000066400000000000000000000031461440314041700223430ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Nintendo 64 (ParaLLEl N64)" authors = "Hacktarux|Mupen64Plus Team|TinyTiger|Libretro" supported_extensions = "n64|v64|z64|bin|u1|ndd" corename = "ParaLLEl N64" license = "GPLv2" permissions = "dynarec_optional" display_version = "2.0-rc2" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo 64" systemid = "nintendo_64" # Libretro Features supports_no_game = "false" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0" database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD" is_experimental = "false" savestate = "true" savestate_features = "serialized" # Firmware / BIOS firmware_count = 1 firmware0_desc = "64DD_IPL.bin (64DD IPL ROM)" firmware0_path = "64DD_IPL.bin" firmware0_opt = "true" notes = "(!) 64DD_IPL.bin (md5): 8d3d9f294b6e174bc7b1d2fd1c727530" description = "An N64 emulator based originally on Mupen64Plus, but with extensive changes that have caused the codebases to diverge significantly. This core was the first N64 emulator core available for libretro and has served as an experimental testbed for many features that were later included in the Mupen64plus-Next core, including the advanced Vulkan-based ParaLLEl-RDP and ParaLLEl-RSP plugins (hence the name). However, Mupen64plus-Next is a better choice for most users/usecases, and ParaLLEl-N64 mostly exists for further experimentation and for users that cannot run Mupen64plus-Next's GLideN64 plugin at full speed, as this core includes legacy Glide64, glN64 and Rice plugins, which have lower hardware/driver requirements." libretro-core-info-1.15.0/pascal_pong_libretro.info000066400000000000000000000006101440314041700223370ustar00rootroot00000000000000# Software Information display_name = "PascalPong" authors = "Higor Euripedes" supported_extensions = "game" corename = "PascalPong" categories = "Game" license = "2-clause BSD" permissions = "" display_version = "v1.0" # Hardware Information # Libretro Features supports_no_game = "true" description = "A free and basic clone of the classic Pong game, written specifically for libretro." libretro-core-info-1.15.0/pcem_libretro.info000066400000000000000000000010521440314041700207760ustar00rootroot00000000000000# Software Information display_name = "PC (PCem)" authors = "PCem Team" supported_extensions = "exe|com|bat|conf" corename = "PCem" license = "GPLv2" permissions = "" display_version = "SVN" categories = "Emulator" # Hardware Information manufacturer = "IBM" systemname = "PC" # Libretro Features supports_no_game = "true" is_experimental = "true" savestate = "false" description = "A port of the PCem IBM/PC emulator to libretro. This core is still very preliminary and most users will have better luck with the DOSBox-SVN/Pure cores in most cases." libretro-core-info-1.15.0/pcsx1_libretro.info000066400000000000000000000021371440314041700211150ustar00rootroot00000000000000display_name = "Sony - PlayStation (PCSX1)" authors = "PCSX Team|notaz|Exophase" supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u" corename = "PCSX1" manufacturer = "Sony" categories = "Emulator" systemname = "PlayStation" systemid = "playstation" database = "Sony - PlayStation" license = "GPLv2" permissions = "dynarec" display_version = "r21" supports_no_game = "false" is_experimental = "true" firmware_count = 3 firmware0_desc = "scph5500.bin (PS1 JP BIOS)" firmware0_path = "scph5500.bin" firmware0_opt = "true" firmware1_desc = "scph5501.bin (PS1 US BIOS)" firmware1_path = "scph5501.bin" firmware1_opt = "true" firmware2_desc = "scph5502.bin (PS1 EU BIOS)" firmware2_path = "scph5502.bin" firmware2_opt = "true" notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" description = "A never-completed fork of the PCSX-ReARMed codebase intended to target more general PC hardware. This core should not be used for playing games and exists only for research/historical purposes." libretro-core-info-1.15.0/pcsx2_libretro.info000066400000000000000000000031621440314041700211150ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation 2 (LRPS2)" authors = "PCSX2 Team" supported_extensions = "elf|iso|ciso|chd|cso|bin|cue|mdf|nrg|dump|gz|img|m3u" corename = "LRPS2" license = "GPL" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Sony" systemname = "Sony PlayStation 2" systemid = "playstation2" # Libretro Features database = "Sony - PlayStation 2" supports_no_game = "false" needs_fullpath = "true" load_subsystem = "false" hw_render = "true" required_hw_api = "Direct3D >= 11.0 | OpenGL Core >= 3.3 | OpenGL >= 3.0" savestate = "false" memory_descriptors = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "'pcsx2/bios' folder" firmware0_path = "pcsx2/bios" firmware0_opt = "false" notes = "[1] This only checks if the PCSX2 'bios' folder exists and is in the correct location.|[2] Because the core doesn't require any specific filename for the BIOS files,|[^] this info file cannot tell you if the content of your 'bios' folder is correct or not.|[3] Please check https://docs.libretro.com/library/pcsx2/#bios for more details." description = "A hard fork/derivative of the mature and highly-compatible PCSX2 Playstation 2 emulator to libretro. This core is a good first choice for most users as compared with the Play! core, which has lower compatibility with the PS2 library. Required BIOS files include EROM.BIN, rom1.bin, and at least one set of scph*.bin/.mec/.nvm dumps that match each region of games you wish to run. A newer BIOS than scph10000 is recommended, as this original BIOS has problems in memory card emulation and other sections." libretro-core-info-1.15.0/pcsx_rearmed_interpreter_libretro.info000066400000000000000000000035111440314041700251530ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation (PCSX ReARMed) [Interpreter]" authors = "PCSX Team|notaz|Exophase" supported_extensions = "bin|cue|img|mdf|pbp|cbn|toc|chd" corename = "PCSX ReARMed [Interpreter]" license = "GPLv2" permissions = "" display_version = "r21" categories = "Emulator" # Hardware Information manufacturer = "Sony" systemname = "PlayStation" systemid = "playstation" # Libretro Features database = "Sony - PlayStation" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware / BIOS firmware_count = 3 firmware0_desc = "scph5500.bin (PS1 JP BIOS)" firmware0_path = "scph5500.bin" firmware0_opt = "true" firmware1_desc = "scph5501.bin (PS1 US BIOS)" firmware1_path = "scph5501.bin" firmware1_opt = "true" firmware2_desc = "scph5502.bin (PS1 EU BIOS)" firmware2_path = "scph5502.bin" firmware2_opt = "true" notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores. This 'interpreter' variant of the core removes the CPU dynarec for compatibility at the cost of being much slower than the normal core." libretro-core-info-1.15.0/pcsx_rearmed_libretro.info000066400000000000000000000032401440314041700225270ustar00rootroot00000000000000display_name = "Sony - PlayStation (PCSX ReARMed)" authors = "PCSX Team|notaz|Exophase" supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|ccd|chd" corename = "PCSX-ReARMed" license = "GPLv2" permissions = "dynarec" display_version = "r21" categories = "Emulator" # Hardware Information manufacturer = "Sony" systemname = "PlayStation" systemid = "playstation" # Libretro Features database = "Sony - PlayStation" supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware / BIOS firmware_count = 3 firmware0_desc = "scph5500.bin (PS1 JP BIOS)" firmware0_path = "scph5500.bin" firmware0_opt = "true" firmware1_desc = "scph5501.bin (PS1 US BIOS)" firmware1_path = "scph5501.bin" firmware1_opt = "true" firmware2_desc = "scph5502.bin (PS1 EU BIOS)" firmware2_path = "scph5502.bin" firmware2_opt = "true" notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores." libretro-core-info-1.15.0/pcsx_rearmed_neon_libretro.info000066400000000000000000000034551440314041700235560ustar00rootroot00000000000000display_name = "Sony - PlayStation (PCSX ReARMed) [NEON]" authors = "PCSX Team|notaz|Exophase" supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|chd" corename = "PCSX ReARMed [NEON]" license = "GPLv2" permissions = "dynarec" display_version = "r21" categories = "Emulator" # Hardware Information manufacturer = "Sony" systemname = "PlayStation" systemid = "playstation" # Libretro Features database = "Sony - PlayStation" supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware / BIOS firmware_count = 3 firmware0_desc = "scph5500.bin (PS1 JP BIOS)" firmware0_path = "scph5500.bin" firmware0_opt = "true" firmware1_desc = "scph5501.bin (PS1 US BIOS)" firmware1_path = "scph5501.bin" firmware1_opt = "true" firmware2_desc = "scph5502.bin (PS1 EU BIOS)" firmware2_path = "scph5502.bin" firmware2_opt = "true" notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050" description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores. This variant of the core requires the host device to support the NEON SIMD extension set to greatly improve performance and accuracy." libretro-core-info-1.15.0/picodrive_libretro.info000066400000000000000000000035361440314041700220470ustar00rootroot00000000000000# Software Information display_name = "Sega - MS/GG/MD/CD/32X (PicoDrive)" authors = "notaz|fdave|irixxxx" supported_extensions = "bin|gen|gg|smd|pco|md|32x|chd|cue|iso|sms|68k|sgd|m3u" corename = "PicoDrive" license = "MAME" permissions = "dynarec_optional" display_version = "1.99" categories = "Emulator" # Hardware Information manufacturer = "Sega" systemname = "Sega 8/16-bit + 32X (Various)" systemid = "mega_drive" # Libretro Features database = "Sega - Master System - Mark III|Sega - Game Gear|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - 32X" supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware / BIOS firmware_count = 3 firmware0_desc = "bios_CD_E.bin (MegaCD EU BIOS)" firmware0_path = "bios_CD_E.bin" firmware0_opt = "true" firmware1_desc = "bios_CD_U.bin (SegaCD US BIOS)" firmware1_path = "bios_CD_U.bin" firmware1_opt = "true" firmware2_desc = "bios_CD_J.bin (MegaCD JP BIOS)" firmware2_path = "bios_CD_J.bin" firmware2_opt = "true" notes = "(!) bios_CD_U.bin (md5): 2efd74e3232ff260e371b99f84024f7f|(!) bios_CD_E.bin (md5): e66fa1dc5820d254611fdcdba0662372|(!) bios_CD_J.bin (md5): 278a9397d192149e84e820ac621a8edd" description = "A fast and portable emulator for many Sega game consoles, ported to libretro. This core is notable for being the only open source emulator to support the 32X add-on. It also has very stable savestates, making it a good choice for features that require them. However, this core has lower accuracy than Genesis Plus GX and BlastEm, so users seeking the highest accuracy on reasonably-powered devices should use those cores instead." libretro-core-info-1.15.0/play_libretro.info000066400000000000000000000017111440314041700210210ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation 2 (Play!)" authors = "Jean-Philip Desjardins" supported_extensions = "chd|cso|cue|elf|iso|isz" corename = "Play!" license = "MIT" permissions = "dynarec" categories = "Emulator" # Hardware Information manufacturer = "Sony" systemname = "Sony PlayStation 2" systemid = "playstation2" # Libretro Features display_version = "Git" supports_no_game = "false" database = "Sony - PlayStation 2" savestate = "true" savestate_features = "basic" is_experimental = "true" description = "A port of Play!, a portable PlayStation 2 emulator, to libretro. This core has significantly lower compatibility with the PS2 library than PCSX2, but its portable codebase makes it compatible with more devices and operating systems. Nevertheless, it has substantial hardware requirements that limit its usefulness outside of powerful desktop PCs. Most users should try PCSX2 core first/instead if it is available for their device." libretro-core-info-1.15.0/pocketcdg_libretro.info000066400000000000000000000012701440314041700220170ustar00rootroot00000000000000# Software Information display_name = "PocketCDG" authors = "RedBug" supported_extensions = "cdg" corename = "PocketCDG" categories = "Karaoke player" systemname = "Music" license = "MIT" permissions = "" display_version = "Git" # Hardware Information systemid = "music" # Libretro Features supports_no_game = "false" savestate = "false" description = "A karaoke music player, ported to libretro. This core plays back CDG files, stands for 'Compact Disc plus Graphics', which refers to discs that contain standard audio sound tracks, as well as graphics (images and lyrics) embedded in the normally unused subchannel portion of the tracks. This is the most popular type of karaoke disc/file." libretro-core-info-1.15.0/pokemini_libretro.info000066400000000000000000000020251440314041700216660ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Pokemon Mini (PokeMini)" authors = "JustBurn" supported_extensions = "min" corename = "PokeMini" license = "GPLv3" permissions = "" display_version = "v0.60" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Pokemon Mini" systemid = "pokemon_mini" # Libretro Features supports_no_game = "false" database = "Nintendo - Pokemon Mini" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "bios.min (Pokemon Mini BIOS)" firmware0_path = "bios.min" firmware0_opt = "true" notes = "Suggested md5sum:|1e4fb124a3a886865acb574f388c803d = bios.min" description = "A port of the homebrew PokeMini emulator, which emulates the Pokemon-Mini handheld console, to libretro." libretro-core-info-1.15.0/potator_libretro.info000066400000000000000000000007611440314041700215500ustar00rootroot00000000000000# Software Information display_name = "Watara - Supervision (Potator)" authors = "Normmatt|Cal2|infval|Alekmaul" supported_extensions = "bin|sv" corename = "Potator" license = "Public Domain" permissions = "" display_version = "1.0.5" categories = "Emulator" # Hardware Information manufacturer = "Watara" systemname = "Supervision" systemid = "supervision" # Libretro Features supports_no_game = "false" database = "Watara - Supervision" savestate = "true" savestate_features = "deterministic" libretro-core-info-1.15.0/ppsspp_libretro.info000066400000000000000000000033751440314041700214110ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation Portable (PPSSPP)" authors = "Henrik Hrydgard" supported_extensions = "elf|iso|cso|prx|pbp" corename = "PPSSPP" license = "GPLv2" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Sony" systemname = "PSP" systemid = "playstation_portable" # Libretro Features supports_no_game = "false" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | OpenGL ES >= 2.0 | Vulkan >= 1.0 | Direct3D11 >= 11.0" database = "Sony - PlayStation Portable" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "ppge_atlas.zim (PPSSPP Data ROM)" firmware0_path = "PPSSPP/ppge_atlas.zim" firmware0_opt = "false" notes = "(!) ppge_atlas.zim (md5): a93fc411c1ce7d001a2a812643c70085|(!) PPSSPP requires the asset files, lang folder, and flash0 folder inside the 'system\PPSSPP' directory.|(!) Check https://docs.libretro.com/library/ppsspp/#bios to find out how to get the assets files." description = "A port of the excellent and advanced Playstation Portable (PSP) emulator PPSSPP to libretro. This core runs very fast and is usable on every very modest hardware, while still supporting many advanced features and APIs to provide increased resolution, texture filtering, etc. Aside from the normal libretro frontend features, this core also supports its own native cheats and high-res texture packs by placing them in the core's directory structure that gets created in the frontend's 'saves' directory." libretro-core-info-1.15.0/prboom_libretro.info000066400000000000000000000020111440314041700213440ustar00rootroot00000000000000# Software Information display_name = "Doom (PrBoom)" authors = "Florian Schulze" supported_extensions = "wad|iwad|pwad" corename = "PrBoom" license = "GPLv2" permissions = "" display_version = "v2.5.0" categories = "Game" # Hardware Information manufacturer = "Id Software" systemname = "DOOM Game Engine" systemid = "doom" # Libretro Features supports_no_game = "false" database = "DOOM" savestate = "true" savestate_features = "basic" cheats = "true" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" notes = "(!) PrBoom requires data ROM 'prboom.wad' inside the ROM directory.|(!) Load Content 'doom1.wad'." description = "A port of the PrBoom source port of iD's classic Doom engine, which plays Doom, Doom II, Final Doom and many other Doom IWAD mods, to libretro. This core supports running at higher-than-original framerates including 120 fps and up." libretro-core-info-1.15.0/prosystem_libretro.info000066400000000000000000000017751440314041700221330ustar00rootroot00000000000000# Software Information display_name = "Atari - 7800 (ProSystem)" authors = "Greg Stanton|Brian Berlin|Leonis|Greg DeMent" supported_extensions = "a78|bin|cdf" corename = "ProSystem" license = "GPLv2" permissions = "" display_version = "1.3e" categories = "Emulator" # Hardware Information manufacturer = "Atari" systemname = "Atari 7800" systemid = "atari_7800" # Libretro Features supports_no_game = "false" database = "Atari - 7800" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "false" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "7800 BIOS (U).rom (7800 BIOS)" firmware0_path = "7800 BIOS (U).rom" firmware0_opt = "true" notes = "(!) 7800 BIOS (U).rom (md5): 0763f1ffb006ddbe32e52d497ee848ae" description = "A port of the ProSystem Atari 7800 emulator to libretro." libretro-core-info-1.15.0/puae2021_libretro.info000066400000000000000000000071031440314041700213140ustar00rootroot00000000000000# Software Information display_name = "Commodore - Amiga (PUAE 2021)" categories = "Emulator" authors = "UAE Team" corename = "PUAE 2021" supported_extensions = "adf|adz|dms|fdi|ipf|hdf|hdz|lha|slave|info|cue|ccd|nrg|mds|iso|chd|uae|m3u|zip|7z|rp9" license = "GPLv2" permissions = "" display_version = "v2.6.1" # Hardware Information manufacturer = "Commodore" systemname = "Amiga" systemid = "commodore_amiga" # Libretro Features database = "Commodore - Amiga" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware firmware_count = 12 firmware0_desc = "kick33180.A500 | amiga-os-120.rom (A500-A2000 KS v1.2 rev 33.180)" firmware0_path = "kick33180.A500" firmware0_opt = "true" firmware1_desc = "kick34005.A500 | amiga-os-130.rom (A500-A2000-CDTV KS v1.3 rev 34.005)" firmware1_path = "kick34005.A500" firmware1_opt = "false" firmware2_desc = "kick37175.A500 | amiga-os-204.rom (A500+ KS v2.04 rev 37.175)" firmware2_path = "kick37175.A500" firmware2_opt = "true" firmware3_desc = "kick37350.A600 | amiga-os-205-a600.rom (A600 KS v2.05 rev 37.350)" firmware3_path = "kick37350.A600" firmware3_opt = "true" firmware4_desc = "kick40063.A600 | amiga-os-310-a600.rom (A600-A2000 KS v3.1 rev 40.063)" firmware4_path = "kick40063.A600" firmware4_opt = "true" firmware5_desc = "kick39106.A1200 | amiga-os-300-a1200.rom (A1200 KS v3.0 rev 39.106)" firmware5_path = "kick39106.A1200" firmware5_opt = "true" firmware6_desc = "kick40068.A1200 | amiga-os-310-a1200.rom (A1200 KS v3.1 rev 40.068)" firmware6_path = "kick40068.A1200" firmware6_opt = "false" firmware7_desc = "kick39106.A4000 | amiga-os-300-a4000.rom (A4000 KS v3.0 rev 39.106)" firmware7_path = "kick39106.A4000" firmware7_opt = "true" firmware8_desc = "kick40068.A4000 | amiga-os-310-a4000.rom (A4000 KS v3.1 rev 40.068)" firmware8_path = "kick40068.A4000" firmware8_opt = "true" firmware9_desc = "kick34005.CDTV | amiga-os-130-cdtv-ext.rom (CDTV extended ROM v1.0)" firmware9_path = "kick34005.CDTV" firmware9_opt = "true" firmware10_desc = "kick40060.CD32 | amiga-os-310-cd32.rom (CD32 KS v3.1 rev 40.060)" firmware10_path = "kick40060.CD32" firmware10_opt = "false" firmware11_desc = "kick40060.CD32.ext | amiga-os-310-cd32-ext.rom (CD32 extended ROM rev 40.060)" firmware11_path = "kick40060.CD32.ext" firmware11_opt = "false" notes = "(!) kick33180.A500 (md5): 85ad74194e87c08904327de1a9443b7a|(!) kick34005.A500 (md5): 82a21c1890cae844b3df741f2762d48d|(!) kick37175.A500 (md5): dc10d7bdd1b6f450773dfb558477c230|(!) kick37350.A600 (md5): 465646c9b6729f77eea5314d1f057951|(!) kick40063.A600 (md5): e40a5dfb3d017ba8779faba30cbd1c8e|(!) kick39106.A1200 (md5): b7cc148386aa631136f510cd29e42fc3|(!) kick40068.A1200 (md5): 646773759326fbac3b2311fd8c8793ee|(!) kick39106.A4000 (md5): 9b8bdd5a3fd32c2a5a6f5b1aefc799a5|(!) kick40068.A4000 (md5): 9bdedde6a4f33555b4a270c8ca53297d|(!) kick34005.CDTV (md5): 89da1838a24460e4b93f4f0c5d92d48d|(!) kick40060.CD32 (md5): 5f8924d013dd57a89cf349f4cdedc6b1|(!) kick40060.CD32.ext (md5): bb72565701b1b6faece07d68ea5da639" description = "A port of the PUAE Amiga emulator, which is itself a continuation of the E-UAE emulator, to libretro. The core has a built-in AROS fallback Kickstart that is compatible enough for some A500 games, but a proper Kickstart ROM is preferred. This core is well-integrated with libretro and is the less accurate version more suitable for weaker devices." libretro-core-info-1.15.0/puae_libretro.info000066400000000000000000000071161440314041700210130ustar00rootroot00000000000000# Software Information display_name = "Commodore - Amiga (PUAE)" categories = "Emulator" authors = "UAE Team" corename = "PUAE" supported_extensions = "adf|adz|dms|fdi|ipf|hdf|hdz|lha|slave|info|cue|ccd|nrg|mds|iso|chd|uae|m3u|zip|7z|rp9" license = "GPLv2" permissions = "" display_version = "v4.9.1" # Hardware Information manufacturer = "Commodore" systemname = "Amiga" systemid = "commodore_amiga" # Libretro Features database = "Commodore - Amiga" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware firmware_count = 12 firmware0_desc = "kick33180.A500 | amiga-os-120.rom (A500-A2000 KS v1.2 rev 33.180)" firmware0_path = "kick33180.A500" firmware0_opt = "true" firmware1_desc = "kick34005.A500 | amiga-os-130.rom (A500-A2000-CDTV KS v1.3 rev 34.005)" firmware1_path = "kick34005.A500" firmware1_opt = "false" firmware2_desc = "kick37175.A500 | amiga-os-204.rom (A500+ KS v2.04 rev 37.175)" firmware2_path = "kick37175.A500" firmware2_opt = "true" firmware3_desc = "kick37350.A600 | amiga-os-205-a600.rom (A600 KS v2.05 rev 37.350)" firmware3_path = "kick37350.A600" firmware3_opt = "true" firmware4_desc = "kick40063.A600 | amiga-os-310-a600.rom (A600-A2000 KS v3.1 rev 40.063)" firmware4_path = "kick40063.A600" firmware4_opt = "true" firmware5_desc = "kick39106.A1200 | amiga-os-300-a1200.rom (A1200 KS v3.0 rev 39.106)" firmware5_path = "kick39106.A1200" firmware5_opt = "true" firmware6_desc = "kick40068.A1200 | amiga-os-310-a1200.rom (A1200 KS v3.1 rev 40.068)" firmware6_path = "kick40068.A1200" firmware6_opt = "false" firmware7_desc = "kick39106.A4000 | amiga-os-300-a4000.rom (A4000 KS v3.0 rev 39.106)" firmware7_path = "kick39106.A4000" firmware7_opt = "true" firmware8_desc = "kick40068.A4000 | amiga-os-310-a4000.rom (A4000 KS v3.1 rev 40.068)" firmware8_path = "kick40068.A4000" firmware8_opt = "true" firmware9_desc = "kick34005.CDTV | amiga-os-130-cdtv-ext.rom (CDTV extended ROM v1.0)" firmware9_path = "kick34005.CDTV" firmware9_opt = "true" firmware10_desc = "kick40060.CD32 | amiga-os-310-cd32.rom (CD32 KS v3.1 rev 40.060)" firmware10_path = "kick40060.CD32" firmware10_opt = "false" firmware11_desc = "kick40060.CD32.ext | amiga-os-310-cd32-ext.rom (CD32 extended ROM rev 40.060)" firmware11_path = "kick40060.CD32.ext" firmware11_opt = "false" notes = "(!) kick33180.A500 (md5): 85ad74194e87c08904327de1a9443b7a|(!) kick34005.A500 (md5): 82a21c1890cae844b3df741f2762d48d|(!) kick37175.A500 (md5): dc10d7bdd1b6f450773dfb558477c230|(!) kick37350.A600 (md5): 465646c9b6729f77eea5314d1f057951|(!) kick40063.A600 (md5): e40a5dfb3d017ba8779faba30cbd1c8e|(!) kick39106.A1200 (md5): b7cc148386aa631136f510cd29e42fc3|(!) kick40068.A1200 (md5): 646773759326fbac3b2311fd8c8793ee|(!) kick39106.A4000 (md5): 9b8bdd5a3fd32c2a5a6f5b1aefc799a5|(!) kick40068.A4000 (md5): 9bdedde6a4f33555b4a270c8ca53297d|(!) kick34005.CDTV (md5): 89da1838a24460e4b93f4f0c5d92d48d|(!) kick40060.CD32 (md5): 5f8924d013dd57a89cf349f4cdedc6b1|(!) kick40060.CD32.ext (md5): bb72565701b1b6faece07d68ea5da639" description = "A port of the PUAE Amiga emulator, which is itself a continuation of the E-UAE emulator, to libretro. The core has a built-in AROS fallback Kickstart that is compatible enough for some A500 games, but a proper Kickstart ROM is preferred. This core is well-integrated with libretro and is the first option users should try when seeking to play Amiga games via libretro." libretro-core-info-1.15.0/puzzlescript_libretro.info000066400000000000000000000012751440314041700226370ustar00rootroot00000000000000# Software Information display_name = "PuzzleScript (pzretro)" categories = "Game engine" authors = "Nathan Whitehead" corename = "puzzlescript" supported_extensions = "pz|pzp" license = "MIT" permissions = "" # Hardware Information systemname = "PuzzleScript" systemid = "puzzlescript" # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" core_options_version = "1.3" load_subsystem = "false" supports_no_game = "false" database = "PuzzleScript" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "Plays PuzzleScript games" libretro-core-info-1.15.0/px68k_libretro.info000066400000000000000000000026401440314041700210360ustar00rootroot00000000000000# Software Information display_name = "Sharp - X68000 (PX68k)" authors = "hissorii" supported_extensions = "dim|zip|img|d88|88d|hdm|dup|2hd|xdf|hdf|cmd|m3u" corename = "PX68k" license = "Custom Non-Commercial" permissions = "" display_version = "0.15+" categories = "Emulator" # Hardware Information manufacturer = "Sharp" systemname = "Sharp X68000" systemid = "sharp_x68000" # Libretro Features supports_no_game = "true" database = "Sharp - X68000" savestate = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware / BIOS firmware_count = 3 firmware0_desc = "iplrom.dat (X68000 BIOS)" firmware0_path = "keropi/iplrom.dat" firmware0_opt = "false" firmware1_desc = "cgrom.dat (X68000 BIOS 2)" firmware1_path = "keropi/cgrom.dat" firmware1_opt = "false" firmware2_desc = "iplrom30.dat (X68000 BIOS 3)" firmware2_path = "keropi/iplrom30.dat" firmware2_opt = "true" notes = "[i] Place BIOS files in system/keropi folder.|[i] F12 or Retropad L2 for Emulator Menu.|[i] Define your disks path in system/keropi/config StartDir line." description = "A port of the Portable Sharp X68000 Emulator to libretro. The core can launch games directly or can be launched with no content and then use the built-in OSD menu via retropad-L2 or F12 key." libretro-core-info-1.15.0/quasi88_libretro.info000066400000000000000000000075121440314041700213630ustar00rootroot00000000000000# Software Information display_name = "NEC - PC-8000 / PC-8800 series (QUASI88)" authors = "Showzoh Fukunaga" supported_extensions = "d88|u88|m3u" corename = "QUASI88" license = "BSD 3-Clause and MAME non-commercial" permissions = "" display_version = "0.6.4" categories = "Emulator" # Hardware Information manufacturer = "NEC" systemname = "PC-8000 / PC-8800 series" systemid = "pc_88" # Libretro Features supports_no_game = "true" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "true" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 10 firmware0_desc = "n88.rom (Main BIOS)" firmware0_path = "quasi88/n88.rom" firmware0_opt = "false" firmware1_desc = "n88_0.rom (Extension BIOS 1)" firmware1_path = "quasi88/n88_0.rom" firmware1_opt = "false" firmware2_desc = "n88_1.rom (Extension BIOS 2)" firmware2_path = "quasi88/n88_1.rom" firmware2_opt = "true" firmware3_desc = "n88_2.rom (Extension BIOS 3)" firmware3_path = "quasi88/n88_2.rom" firmware3_opt = "true" firmware4_desc = "n88_3.rom (Extension BIOS 4)" firmware4_path = "quasi88/n88_3.rom" firmware4_opt = "true" firmware5_desc = "n88n.rom (N Basic BIOS)" firmware5_path = "quasi88/n88n.rom" firmware5_opt = "true" firmware6_desc = "disk.rom (Sub BIOS)" firmware6_path = "quasi88/disk.rom" firmware6_opt = "true" firmware7_desc = "n88knj1.rom (Kanji Font 1)" firmware7_path = "quasi88/n88knj1.rom" firmware7_opt = "true" firmware8_desc = "n88knj2.rom (Kanji Font 2)" firmware8_path = "quasi88/n88knj2.rom" firmware8_opt = "true" firmware9_desc = "n88jisho.rom (Jisho)" firmware9_path = "quasi88/n88jisho.rom" firmware9_opt = "true" notes = "QUASI88 by Showzoh Fukunaga.|Sound driver by MAME team.|fmgen and PC-8801 pseudo BIOS by cisc.|libretro port by Celerizer.| |BSD 3-Clause License| |Redistribution and use in source and binary|forms, with or without modification, are permitted|provided that the following conditions are met:| |1. Redistributions of source code must retain the| above copyright notice, this list of conditions and| the following disclaimer.| |2. Redistributions in binary form must reproduce the| above copyright notice, this list of conditions and| the following disclaimer in the documentation and/or| other materials provided with the distribution.| |3. Neither the name of the copyright holder nor the| names of its contributors may be used to endorse or| promote products derived from this software without| specific prior written permission.| |THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND|CONTRIBUTORS ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,|INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF|MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE|DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR|CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,|SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT|NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;|LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)|HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN|CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR|OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,|EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." description = "A port of the Quasi88 emulator for NEC's PC-8000 computer platform to libretro. This core supports built-in BIOS and fonts as fallbacks if the user does not supply their own dumps, and it can start using between 0 and 6 disks as content using the subsystem interface. It does not support the disk control interface but instead uses the dpad in conjunction with the L and R shoulder buttons to cycle among disks in the first and second drive positions, respectively." libretro-core-info-1.15.0/quicknes_libretro.info000066400000000000000000000017351440314041700217040ustar00rootroot00000000000000# Software Information display_name = "Nintendo - NES / Famicom (QuickNES)" authors = "blargg|kode54" supported_extensions = "nes" corename = "QuickNES" license = "LGPLv2.1+" permissions = "" display_version = "1.0-WIP" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo Entertainment System" systemid = "nes" # Libretro Features supports_no_game = "false" database = "Nintendo - Nintendo Entertainment System" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "QuickNES is the fastest NES emulator available via libretro, though this speed comes at the cost of some accuracy. This core should be used only when performance is of the utmost concern and even FCEUmm is too demanding." libretro-core-info-1.15.0/race_libretro.info000066400000000000000000000020621440314041700207660ustar00rootroot00000000000000# Software Information display_name = "SNK - Neo Geo Pocket / Color (RACE)" authors = "Judge_|Flavor|Akop Karapetyan|theelf|frangarcj|negativeExponent" supported_extensions = "ngp|ngc|ngpc|npc" corename = "RACE" # Hardware Information manufacturer = "SNK" categories = "Emulator" systemname = "Neo Geo Pocket (Color)" systemid = "neo_geo_pocket" database = "SNK - Neo Geo Pocket|SNK - Neo Geo Pocket Color" license = "GPLv2" permissions = "" display_version = "v2.16" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A libretro core of the RACE emulator for NeoGeo Pocket Color, which was modified by theelf to run on the Playstation Portable. As such, it is very performance focused and is a good option for devices that cannot run the Beetle-NGP core at full speed." libretro-core-info-1.15.0/redbook_libretro.info000066400000000000000000000013011440314041700214740ustar00rootroot00000000000000# Software Information display_name = "Redbook Audio Player" authors = "Brad Parker" supported_extensions = "cue|bin" corename = "Redbook" # Hardware Information categories = "music" systemname = "Redbook" systemid = "redbook" license = "Apache 2.0" permissions = "" display_version = "1.0" # Libretro Features supports_no_game = "false" savestate = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "false" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A libretro core for playing back Redbook-formatted audio, such as commercial audio CDs." libretro-core-info-1.15.0/reminiscence_libretro.info000066400000000000000000000017451440314041700225270ustar00rootroot00000000000000# Software Information display_name = "Flashback (REminiscence)" authors = "Gregory Montoir|Stuart Carnie" supported_extensions = "map|aba|seq|lev" corename = "REminiscence" license = "GPLv3" permissions = "" display_version = "0.3.6" # Hardware Information categories = "Game" systemname = "Flashback Game Engine" # Libretro Features supports_no_game = "false" database = "Flashback" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "false" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A port of the REminiscence engine, a reimplementation of the engine used by Delphine Software's Flashback, to libretro. The core requires data files from the game and is compatible with the Steam/GOG, DOS, PC-CD, Amiga and Macintosh releases. The core does not support regular saves, only savestates." libretro-core-info-1.15.0/remotejoy_libretro.info000066400000000000000000000011001440314041700220610ustar00rootroot00000000000000# Software Information display_name = "PSP RemotePlay (RemoteJoy)" authors = "Themaister" supported_extensions = "" corename = "RemoteJoy" license = "GPLv2" permissions = "" display_version = "v1" categories = "Streaming" # Hardware Information systemid = "playstation_portable" # Libretro Features supports_no_game = "true" is_experimental = "true" description = "An old, experimental libretro core designed to stream inputs to/from a Playstation Portable console. It exists only for historical and research purposes and should not be used to actually try to play games." libretro-core-info-1.15.0/retro8_libretro.info000066400000000000000000000013531440314041700213010ustar00rootroot00000000000000# Software Information display_name = "PICO-8 (Retro8)" authors = "jakz" supported_extensions = "p8|png" corename = "Retro8" license = "GPLv3" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Lexaloffle" systemname = "PICO8" systemid = "pico8" # Libretro Features supports_no_game = "false" database = "PICO8" savestate = "false" description = "A port of the Retro8 open-source reimplementation of the PICO-8 fantasy console to libretro. This core can load both p8 'cart' files and embedded png images, and much of the PICO-8 API is working with good performance, including basic sound and music, though it is still missing some obscure Lua extension quirks and fixed arithmetic support." libretro-core-info-1.15.0/retrodream_libretro.info000066400000000000000000000024561440314041700222270ustar00rootroot00000000000000# Software Information display_name = "Sega - Dreamcast (RetroDream)" authors = "Rinnegatamante/Others" supported_extensions = "gdi|chd|cdi" corename = "RetroDream" license = "GPLv3" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Sega" systemname = "Sega Dreamcast" systemid = "dreamcast" # Libretro Features supports_no_game = "false" database = "Sega - Dreamcast" is_experimental = "true" # Firmware / BIOS firmware_count = 2 firmware0_desc = "boot.bin (Dreamcast BIOS)" firmware0_path = "dc/boot.bin" firmware0_opt = "false" firmware1_desc = "flash.bin (Date/Time/Language)" firmware1_path = "dc/flash.bin" firmware1_opt = "false" notes = "(!) boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4" description = "A fork of the final open-source release of the Redream Dreamcast emulator before the project relicensed and became closed-source. It is missing many of the popular features of the later, closed-source releases, such as increased internal resolution and HLE BIOS and, as such, the Flycast-libretro core is typically a much better option for actually playing games via libretro. This core remains for historical value and in case future developers wish to learn from or further develop the codebase." libretro-core-info-1.15.0/rustation_libretro.info000066400000000000000000000016271440314041700221120ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation (Rustation)" authors = "Simias" supported_extensions = "cue|toc|m3u|ccd|exe" corename = "Rustation" license = "GPLv2" permissions = "" display_version = "v1" categories = "Emulator" # Hardware Information manufacturer = "Sony" systemname = "PlayStation" systemid = "playstation" # Libretro Features supports_no_game = "false" required_hw_api = "OpenGL Core >= 3.3" database = "Sony - PlayStation" is_experimental = "true" description = "A WIP/experimental Playstation 1 emulator written in the Rust programming language. It is most notable for being the originator of the OpenGL hardware renderer used in the popular Beetle-PSX-HW core. Since this core is largely incomplete, the aforementioned Beetle-PSX-HW, Swanstation or even PCSX-ReARMed cores are more useful for actually playing games, but this core remains useful for technical/historical purposes." libretro-core-info-1.15.0/same_cdi_libretro.info000066400000000000000000000024451440314041700216250ustar00rootroot00000000000000# Software Information display_name = "Philips - CDi (SAME CDi)" authors = "MAMEdev" supported_extensions = "chd|iso|cue" corename = "SAME CDi (Git)" license = "GPLv2+" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Philips" systemname = "CD-i" systemid = "cdi" # Libretro Features supports_no_game = "false" database = "MAME" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" database_match_archive_member = "true" # BIOS/Firmware firmware_count = 3 firmware0_desc = "same_cdi/bios/cdimono1.zip" firmware0_path = "same_cdi/bios/cdimono1.zip" firmware0_opt = "false" firmware1_desc = "same_cdi/bios/cdimono2.zip" firmware1_path = "same_cdi/bios/cdimono2.zip" firmware1_opt = "true" firmware2_desc = "same_cdi/bios/cdibios.zip" firmware2_path = "same_cdi/bios/cdibios.zip" firmware2_opt = "true" description = "SAME CDi is a S(ingle) A(rcade) M(achine) E(mulator) for libretro, forked from MAME libretro, which is in turn a fork of MAME. It includes only the Philips CD-i driver, and simplifies the loading of CD content to provide a 'plug and play' experience." libretro-core-info-1.15.0/sameboy_libretro.info000066400000000000000000000024551440314041700215210ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy / Color (SameBoy)" authors = "LIJI32" supported_extensions = "gb|gbc" corename = "SameBoy" display_version = "0.14.7" categories = "Emulator" license = "MIT" permissions = "" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy/Game Boy Color" systemid = "game_boy" # Libretro Features database = "Nintendo - Game Boy|Nintendo - Game Boy Color" supports_no_game = "false" # Firmware / BIOS firmware_count = 2 firmware0_desc = "dmg_boot.bin (Game Boy boot ROM)" firmware0_path = "dmg_boot.bin" firmware0_opt = "true" firmware1_desc = "cgb_boot.bin (Game Boy Color boot ROM)" firmware1_path = "cgb_boot.bin" firmware1_opt = "true" notes = "(!) dmg_boot.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) cgb_boot.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" description = "A port of the highly accurate Game Boy emulator, SameBoy, to libretro. This core has the highest accuracy of any Game Boy emulator and also supports a variety of fun features and improvements. While its requirements are higher than most other Game Boy cores, it is a good first choice for devices strong enough to run it full speed. Lower-power devices will be better-served by Gambatte-libretro, which still has very high accuracy/compatibility and runs blisteringly fast." libretro-core-info-1.15.0/sameduck_libretro.info000066400000000000000000000011221440314041700216440ustar00rootroot00000000000000# Software Information display_name = "Mega Duck / Cougar Boy (SameDuck)" authors = "LIJI32" supported_extensions = "bin" corename = "SameDuck" display_version = "git" categories = "Emulator" license = "MIT" permissions = "" # Hardware Information manufacturer = "Welback Holdings" systemname = "Mega Duck" systemid = "mega_duck" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "basic" cheats = "false" core_options = "true" disk_control = "false" # Firmware / BIOS firmware_count = 0 description = "An adaptation of SameBoy to play Mega Duck games." libretro-core-info-1.15.0/scummvm_libretro.info000066400000000000000000000145471440314041700215560ustar00rootroot00000000000000# Software Information display_name = "ScummVM" authors = "SCUMMVMdev" supported_extensions = " Seuss's ABC|#02|$00|(A)|(a)|(b)|0|000|001|002|003|004|005|006|007|009|025|1|101|102|12|1C|1c|2|2 US|25|26|3|34|4|455|5|512|6|8|84|85|86|87|99|99 (PG)|ACX|AD|ADF|ADV|AGA|ALD|ALL|AN|ANG|AP|ASK|AUD|AVD|AVI|BAT|BIN|BLB|BMV|BND|BRO|BSF|BUN|C|C00|C06|C35|CAB|CAT|CC|CD1|CEL|CFG|CG1|CGA|CHK|CIF|CLG|CLT|CLU|CNF|CNV|COD|CPS|CRC|CRF|CSC|CSH|CUP|CUR|D$$|D00|D64|DAT|DEF|DFW|DIR|DMU|DNR|DR1|DRV|DSK|DXR|EGA|EMC|ENC|EX1|EXE|EX_|FDT|FKR|FNT|FON|FRENCH|GAM|GDA|GERMAN|GJD|GME|GR2|GRA|GRP|H$$|HAG|HE0|HE1|HE2|HEB|HELLO|HEP|HEX|HPF|HQR|HRC|IBK|IDX|IMS|IN|INF|INI|ITK|L9|LA0|LAB|LB|LEC|LFL|LIB|LIC|LNG|LZC|M4B|MAC|MAP|MDT|MHK|MID|MIX|MMM|MOR|MPC|MPL|MS0|MSG|MT|NL|NUT|OBJ|OGG|OPT|OUT|OVL|P56|PAK|PAL|PAR|PAT|PCX|PGM|PH1|PIC|PKD|PMV|PRC|PRG|Pat|QA|R00|R02|RAW|RED|RES|RIF|RL2|RLB|ROM|RRM|RSC|SAV|SCN|SCR|SEQ|SET|SHP|SHR|SM0|SM1|SMK|SND|SNG|SOG|SOL|SOU|SOUND|SPP|SQU|STK|STR|SWP|SYN|SYS|SYS16|Sax|T64|TAB|TEX|THF|TLK|TOC|TRS|TXT|Text|V16|V56|VGA|VMD|VMD-ra4j|VOC|VQA|W16|W32|WAV|WIN|Z|Z5|ZFS|a3c|acd|acx|add|ags|alr|apm|asl|avi|b25c|bin|blb|blorb|bro|bwu|cab|cas|cat|cel|cfg|crm|cup|d$$|d64|dat|dcp|dnr|doc|dsk|dta|dxr|exe|fiad|gam|game|gblorb|gfx|gmp|he0|he1|he2|hex|img|info|ini|j2|jac|jpg|lab|lfl|m4b|mac|mhk|mma|mp3|mpc|msd|nbf|nib|nl|ogg|pat|pic|prg|pth|res|rom|rsc|scummvm|sdb|slg|spr|st|str|sub|sym|t3|t64|tab|taf|tra|ttf|txt|ulx|vga|voc|vox|wav|wfn|win|woz|xfd|xnw|z1|z2|z3|z4|z4f|z5|z6|z8|z80|zblorb|zfs|zip|" corename = "ScummVM" categories = "Game" license = "GPLv3" permissions = "" display_version = "2.8.0git" # Hardware Information manufacturer = "Various" systemname = "Game engine" systemid = "scummvm" # Libretro Features database = "ScummVM" supports_no_game = "true" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.3" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 39 firmware0_desc = "scummclassic.zip" firmware0_path = "scummvm/theme/scummclassic.zip" firmware0_opt = "true" firmware1_desc = "scummmodern.zip" firmware1_path = "scummvm/theme/scummmodern.zip" firmware1_opt = "true" firmware2_desc = "scummremastered.zip" firmware2_path = "scummvm/theme/scummremastered.zip" firmware2_opt = "true" firmware3_desc = "residualvm.zip" firmware3_path = "scummvm/theme/residualvm.zip" firmware3_opt = "true" firmware4_desc = "gui-icons.dat" firmware4_path = "scummvm/theme/gui-icons.dat" firmware4_opt = "true" firmware5_desc = "shaders.dat" firmware5_path = "scummvm/theme/shaders.dat" firmware5_opt = "true" firmware6_desc = "translations.dat" firmware6_path = "scummvm/theme/translations.dat" firmware6_opt = "true" firmware7_desc = "achievements.dat" firmware7_path = "scummvm/extra/achievements.dat" firmware7_opt = "true" firmware8_desc = "encoding.dat" firmware8_path = "scummvm/extra/encoding.dat" firmware8_opt = "true" firmware9_desc = "freescape.dat" firmware9_path = "scummvm/extra/freescape.dat" firmware9_opt = "true" firmware10_desc = "grim-patch.lab" firmware10_path = "scummvm/extra/grim-patch.lab" firmware10_opt = "true" firmware11_desc = "monkey4-patch.m4b" firmware11_path = "scummvm/extra/monkey4-patch.m4b" firmware11_opt = "true" firmware12_desc = "myst3.dat" firmware12_path = "scummvm/extra/myst3.dat" firmware12_opt = "true" firmware13_desc = "fonts.dat" firmware13_path = "scummvm/extra/fonts.dat" firmware13_opt = "true" firmware14_desc = "macgui.dat" firmware14_path = "scummvm/extra/macgui.dat" firmware14_opt = "true" firmware15_desc = "access.dat" firmware15_path = "scummvm/extra/access.dat" firmware15_opt = "true" firmware16_desc = "cryo.dat" firmware16_path = "scummvm/extra/cryo.dat" firmware16_opt = "true" firmware17_desc = "cryomni3d.dat" firmware17_path = "scummvm/extra/cryomni3d.dat" firmware17_opt = "true" firmware18_desc = "drascula.dat" firmware18_path = "scummvm/extra/drascula.dat" firmware18_opt = "true" firmware19_desc = "hadesch_translations.dat" firmware19_path = "scummvm/extra/hadesch_translations.dat" firmware19_opt = "true" firmware20_desc = "hugo.dat" firmware20_path = "scummvm/extra/hugo.dat" firmware20_opt = "true" firmware21_desc = "kyra.dat" firmware21_path = "scummvm/extra/kyra.dat" firmware21_opt = "true" firmware22_desc = "lure.dat" firmware22_path = "scummvm/extra/lure.dat" firmware22_opt = "true" firmware23_desc = "macventure.dat" firmware23_path = "scummvm/extra/macventure.dat" firmware23_opt = "true" firmware24_desc = "mort.dat" firmware24_path = "scummvm/extra/mort.dat" firmware24_opt = "true" firmware25_desc = "nancy.dat" firmware25_path = "scummvm/extra/nancy.dat" firmware25_opt = "true" firmware26_desc = "neverhood.dat" firmware26_path = "scummvm/extra/neverhood.dat" firmware26_opt = "true" firmware27_desc = "queen.tbl" firmware27_path = "scummvm/extra/queen.tbl" firmware27_opt = "true" firmware28_desc = "sky.cpt" firmware28_path = "scummvm/extra/sky.cpt" firmware28_opt = "true" firmware29_desc = "supernova.dat" firmware29_path = "scummvm/extra/supernova.dat" firmware29_opt = "true" firmware30_desc = "teenagent.dat" firmware30_path = "scummvm/extra/teenagent.dat" firmware30_opt = "true" firmware31_desc = "titanic.dat" firmware31_path = "scummvm/extra/titanic.dat" firmware31_opt = "true" firmware32_desc = "tony.dat" firmware32_path = "scummvm/extra/tony.dat" firmware32_opt = "true" firmware33_desc = "toon.dat" firmware33_path = "scummvm/extra/toon.dat" firmware33_opt = "true" firmware34_desc = "ultima.dat" firmware34_path = "scummvm/extra/ultima.dat" firmware34_opt = "true" firmware35_desc = "wintermute.zip" firmware35_path = "scummvm/extra/wintermute.zip" firmware35_opt = "true" firmware36_desc = "mm.dat" firmware36_path = "scummvm/extra/mm.dat" firmware36_opt = "true" firmware37_desc = "vkeybd_default.zip" firmware37_path = "scummvm/extra/vkeybd_default.zip" firmware37_opt = "true" firmware38_desc = "Roland_SC-55.sf2" firmware38_path = "scummvm/extra/Roland_SC-55.sf2" firmware38_opt = "true" description = "The ScummVM adventure game engine ported to libretro. This core is built directly from the upstream repo and is synced upon stable releases, though it is not supported upstream. So please report any bug to Libretro and/or make sure the same apply to the standalone ScummVM program as well, before making any report to ScummVM Team." libretro-core-info-1.15.0/simcp_libretro.info000066400000000000000000000013001440314041700211610ustar00rootroot00000000000000# Software Information display_name = "SAM Coupe (SimCoupe)" authors = "Simon Owen" supported_extensions = "dsk|mgt|sbt|sad" corename = "SimCoupe" license = "GPLv2" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Miles Gordon Technology" systemname = "SAM coupe" # Libretro Features supports_no_game = "false" is_experimental = "true" database = "SAM coupe" savestate = "false" description = "A port of the SimCoupe emulator to libretro. SimCoupe emulates the SAM Coupe hardware, which is a British 8-bit home computer released in 1989. It had partial compatibility with Sinclair's ZX Spectrum and was marketed as an upgrade from the Spectrum." libretro-core-info-1.15.0/smsplus_libretro.info000066400000000000000000000020621440314041700215620ustar00rootroot00000000000000# Software Information display_name = "Sega - MS/GG (SMS Plus GX)" authors = "Charles MacDonald|gameblabla" supported_extensions = "sms|bin|rom|col|gg|sg" corename = "SMS Plus GX" license = "GPLv2" permissions = "" display_version = "1.8" categories = "Emulator" # Hardware Information manufacturer = "Sega" systemname = "Sega 8-bit" systemid = "master_system" # Libretro Features supports_no_game = "false" database = "Sega - Game Gear|Sega - Master System - Mark III" # Firmware / BIOS firmware_count = 2 firmware0_desc = "bios.sms (Master System BIOS)" firmware0_path = "bios.sms" firmware0_opt = "true" firmware1_desc = "BIOS.col (Colecovision BIOS)" firmware1_path = "BIOS.col" firmware1_opt = "true" description = "A cousin to the fast, accurate Genesis Plus GX emulator, this core specifically emulates the Sega Master System console hardware without including the Sega consoles covered by Genesis Plus GX. This can be useful for keeping different settings for SMS games, but otherwise, most users are better-served by using the combined Genesis Plus GX core." libretro-core-info-1.15.0/snes9x2002_libretro.info000066400000000000000000000023451440314041700216150ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (Snes9x 2002)" categories = "Emulator" authors = "Snes9x Team|PocketSNES Team|Toadking" corename = "Snes9x 2002" supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" license = "Non-commercial" permissions = "" display_version = "7.2.0" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "false" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "Snes9x 2002 is a fork of the classic and popular SNES emulator Snes9x from circa 2002. This is the fastest of the Snes9x cores, but it also has the lowest accuracy and worst compatibility. Nevertheless, this core works well with most popular games and is a good choice for the weakest mobile and embedded devices, though it should be considered a last resort." libretro-core-info-1.15.0/snes9x2005_libretro.info000066400000000000000000000025721440314041700216220ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (Snes9x 2005)" categories = "Emulator" authors = "Snes9x Team|dking|BassAceGold|ShadauxCat|Nebuleon" corename = "Snes9x 2005" supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" license = "Non-commercial" permissions = "" display_version = "v1.36" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "Snes9x 2005 is a fork of the classic and popular SNES emulator Snes9x from circa 2005. This core is significantly faster than the newer cores, but that speed comes at the price of accuracy, and this core has some bugs in mostly obscure games and lower audio quality. This core is ideal for very weak devices, such as New 3DS and single-board computers. Users who cannot maintain full speed with this core--much less any of the newer Snes9x cores--should fall back to Snes9x 2002 as a last resort." libretro-core-info-1.15.0/snes9x2005_plus_libretro.info000066400000000000000000000026601440314041700226630ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (Snes9x 2005 Plus)" categories = "Emulator" authors = "Snes9x Team|dking|BassAceGold|ShadauxCat|Nebuleon" corename = "Snes9x 2005 Plus" supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" license = "Non-commercial" permissions = "" display_version = "v1.36" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "Snes9x 2005 Plus is a fork of the classic and popular SNES emulator Snes9x from circa 2005, but with a more accurate sound core backported from later versions. This avoids the biggest problem with the regular Snes9x 2005 core (that is, poor audio quality) at the expense of being somewhat slower. Nevertheless, this core is ideal for very weak devices, such as New 3DS and single-board computers. Users who cannot maintain full speed with this core--much less any of the newer Snes9x cores--should fall back to Snes9x 2002 as a last resort." libretro-core-info-1.15.0/snes9x2010_libretro.info000066400000000000000000000025051440314041700216120ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (Snes9x 2010)" categories = "Emulator" authors = "Snes9x Team|Squarepusher" corename = "Snes9x 2010" supported_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc" license = "Non-commercial" permissions = "" display_version = "v1.52.4" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "Snes9x 2010 is a fork of the classic and popular SNES emulator Snes9x from circa 2010, with some additional hacks and fixes backported. It was originally created and tuned specifically for maintaining full speed on Playstation 3 hardware, but it can also be useful for any device that is not quite full speed with the up-to-date Snes9x core, such as budget mobile devices. Users who cannot maintain full speed with this core, either, should fall back to Snes9x 2005." libretro-core-info-1.15.0/snes9x_libretro.info000066400000000000000000000034301440314041700213050ustar00rootroot00000000000000# Software Information display_name = "Nintendo - SNES / SFC (Snes9x - Current)" categories = "Emulator" authors = "Snes9x Team" corename = "Snes9x" supported_extensions = "smc|sfc|swc|fig|bs|st" license = "Non-commercial" permissions = "" display_version = "1.61" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Firmware / BIOS firmware_count = 2 firmware0_desc = "BS-X.bin (BS-X - Sore wa Namae o Nusumareta Machi no Monogatari (Japan) (Rev 1))" firmware0_path = "BS-X.bin" firmware0_opt = "true" firmware1_desc = "STBIOS.bin (Sufami Turbo (Japan))" firmware1_path = "STBIOS.bin" firmware1_opt = "true" notes = "(!) BS-X.bin (md5): fed4d8242cfbed61343d53d48432aced|(!) STBIOS.bin (md5): d3a44ba7d42a74d3ac58cb9c14c6a5ca|(!) To start BS-X games from the RPG-like interface, go back into the house and select the 1st option." # Libretro Features savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" core_options_version = "1.3" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "Snes9x is a classic and popular SNES emulator that is very fast while still maintaining solid accuracy and high compatibility. It is perfect for use on desktop and laptop PCs of all ages, as well as many reasonably powerful mobile devices. This core is based on the latest up-to-date Snes9x sources and is the one most users should try first, only falling back to the year-marked snapshots if this one can't maintain full speed on their device." libretro-core-info-1.15.0/squirreljme_libretro.info000066400000000000000000000032311440314041700224150ustar00rootroot00000000000000# Name displayed when the user is selecting the core: display_name = "Java ME (SquirrelJME)" # Name of the authors who wrote the core: authors = "Stephanie Gawroriski (Xer Shadow Tail)" # List of extensions the core supports: supported_extensions = "jar|sqc|jam|jad|kjx" # Name of the core: corename = "SquirrelJME" # Name of the manufacturer who produced the emulated system: manufacturer = "Oracle Corporation" # Categories that the core belongs to (optional): categories = "Emulator" # Name of the system that the core targets (optional): systemname = "Java ME" # ID of the primary platform the core uses. # Use other core info files as guidance if possible. # If blank or not used, a standard core platform will be used (optional): systemid = "J2ME" # Name of the database that the core supports (optional): database = "J2ME" # License of the cores source code: license = "GPLv3" # Privacy-specific permissions needed for using the core: permissions = "" # Version of the core: display_version = "0.4.0" # Whether or not the core requires an external file to work: supports_no_game = "true" # Does the core support savestates savestate = "false" # The number of mandatory/optional firmware files the core needs: firmware_count = 1 firmware0_desc = "squirreljme.sqc (SquirrelJME ROM)" firmware0_path = "squirreljme.sqc" firmware0_opt = "true" # Additional notes: #notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list" description = "A port of the SquirrelJME Java ME 8 Virtual Machine emulator to libretro. Intended to be small, fast and maintain high compatibility, the core also supports older J2ME software and games designed for flip-phones." libretro-core-info-1.15.0/stella2014_libretro.info000066400000000000000000000022041440314041700216450ustar00rootroot00000000000000# Software Information display_name = "Atari - 2600 (Stella 2014)" authors = "Stephen Anthony|Bradford Mott|Eckhard Stolberg|Brian Watson" supported_extensions = "a26|bin" corename = "Stella 2014" license = "GPLv2" permissions = "" display_version = "3.9.3" categories = "Emulator" # Hardware Information manufacturer = "Atari" systemname = "Atari 2600" systemid = "atari_2600" # Libretro Features supports_no_game = "false" database = "Atari - 2600" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "false" core_options = "false" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "A port of Stella, the multi-platform Atari 2600 VCS emulator, to libretro. This core was forked off from the main Stella codebase circa 2014 and, as such, is a snapshot of the features, compatibility and performance from that time. As a result, it is missing many of the accuracy improvements of the up-to-date core and should only be used in cases where the host device cannot run the up-to-date core at full speed." libretro-core-info-1.15.0/stella_libretro.info000066400000000000000000000020741440314041700213430ustar00rootroot00000000000000display_name = "Atari - 2600 (Stella)" authors = "Stephen Anthony|Bradford Mott|Eckhard Stolberg|Brian Watson" supported_extensions = "a26|bin" corename = "Stella" license = "GPLv2" permissions = "" display_version = "6.6" categories = "Emulator" # Hardware Information manufacturer = "Atari" systemname = "Atari 2600" systemid = "atari_2600" # Libretro Features database = "Atari - 2600" supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "false" core_options = "false" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" description = "A port of Stella, the multi-platform Atari 2600 VCS emulator, to libretro. This core has high accuracy and wide compatibility with the Atari 2600 library, making it an excellent first choice for users wanting to play these games. On devices that are too weak to maintain full speed, the older Stella2014 core runs significantly faster at the cost of significantly lower accuracy." libretro-core-info-1.15.0/stonesoup_libretro.info000066400000000000000000000010751440314041700221160ustar00rootroot00000000000000# Software Information display_name = "Dungeon Crawl Stone Soup" authors = "DCSS Team" supported_extensions = "crawlrc" corename = "Dungeon Crawl Stone Soup" categories = "Game" license = "GPLv2" permissions = "" display_version = "Git" # Hardware Information # Libretro Features supports_no_game = "false" is_experimental = "true" description = "A preliminary port of the Dungeon Crawl Stone Soup strategy game. This core was forked off from the official codebase quite a while ago and, as such, is missing many of the features and improvements of the last few years." libretro-core-info-1.15.0/superbroswar_libretro.info000066400000000000000000000011171440314041700226120ustar00rootroot00000000000000display_name = "Super Bros War" categories = "Game engine" authors = "Philippe Simons" corename = "superbroswar" supported_extensions = "game" license = "GPLv2" display_version = "v0.1" systemid = "superbroswar" savestate = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "false" core_options = "false" core_options_version = "1.0" load_subsystem = "false" supports_no_game = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A fan-made multiplayer style deathmatch game." libretro-core-info-1.15.0/swanstation_libretro.info000066400000000000000000000036671440314041700224420ustar00rootroot00000000000000# Software Information display_name = "Sony - PlayStation (SwanStation)" authors = "stenzek" supported_extensions = "exe|psexe|cue|bin|img|iso|chd|pbp|ecm|mds|psf|m3u" corename = "SwanStation" categories = "Emulator" license = "GPLv3" permissions = "" # Hardware Information manufacturer = "Sony" systemname = "PlayStation" systemid = "playstation" # Libretro Features database = "Sony - PlayStation" display_version = "v0.1" supports_no_game = "false" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | Vulkan >= 1.0 | Direct3D >= 11.0" is_experimental = "false" savestate = "true" savestate_features = "serialized" input_descriptors = "true" disk_control = "true" # BIOS / Firmware firmware_count = 5 firmware0_desc = "psxonpsp660.bin (PSP PS1 BIOS)" firmware0_path = "psxonpsp660.bin" firmware0_opt = "true" firmware1_desc = "scph5500.bin (PS1 JP BIOS)" firmware1_path = "scph5500.bin" firmware1_opt = "true" firmware2_desc = "scph5501.bin (PS1 US BIOS)" firmware2_path = "scph5501.bin" firmware2_opt = "true" firmware3_desc = "scph5502.bin (PS1 EU BIOS)" firmware3_path = "scph5502.bin" firmware3_opt = "true" firmware4_desc = "ps1_rom.bin (PS3 PS1 BIOS)" firmware4_path = "ps1_rom.bin" firmware4_opt = "true" notes = "(!) psxonpsp660.bin (md5): c53ca5908936d412331790f4426c6c33|(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050||(!) ps1_rom.bin (md5): 81bbe60ba7a3d1cea1d48c14cbcc647b| This core also supports No-Intro BIOS images." description = "SwanStation is a fork of the Duckstation PlayStation 1 (aka PSX) emulator focusing on playability, speed, and long-term maintainability ported to libretro. A 'BIOS' ROM image is required to start the emulator and to play games. SwanStation includes hardware rendering (OpenGL, Vulkan and D3D11), upscaling, 24-bit color, and a dynamic recompiler (x86-64, ARMv7, AArch64)." libretro-core-info-1.15.0/tempgba_libretro.info000066400000000000000000000022501440314041700214720ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy Advance (TempGBA)" authors = "Exophase|Takka|Nebuleon|Normmatt|BassAceGold" supported_extensions = "gba|bin|agb|gbz" corename = "TempGBA" # Hardware Information manufacturer = "Nintendo" categories = "Emulator" systemname = "Game Boy Advance" systemid = "game_boy_advance" database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)" license = "GPLv2" permissions = "" display_version = "26731013" # Libretro Features supports_no_game = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" firmware0_path = "gba_bios.bin" firmware0_opt = "false" notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6" description = "A fork of the PSP-specific TempGBA emulator for the Game Boy Advance console, ported to libretro. This core is only intended for use on Playstation Portable hardware, and, as a device-optimized fork of gpSP, it is intended to provide a better, more playable experience for GBA games on this low-powered device. Anyone using any other device should stick with the regular gpSP core or--even better--a more accurate core, such as mGBA." libretro-core-info-1.15.0/test_libretro.info000066400000000000000000000005551440314041700210400ustar00rootroot00000000000000display_name = "Test" authors = "Team Libretro" corename = "Test" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/test_netplay_libretro.info000066400000000000000000000006451440314041700225740ustar00rootroot00000000000000display_name = "Test for netplay" authors = "" supported_extensions = "" corename = "netplay-test" categories = "Test" systemname = "Test for netplay" license = "" permissions = "" display_version = "1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testaudio_callback_libretro.info000066400000000000000000000006111440314041700236670ustar00rootroot00000000000000display_name = "TestAudio Callback" authors = "Team Libretro" corename = "TestAudio Callback" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testaudio_no_callback_libretro.info000066400000000000000000000006151440314041700243670ustar00rootroot00000000000000display_name = "TestAudio NoCallback" authors = "Team Libretro" corename = "TestAudio NoCallback" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testaudio_playback_wav_libretro.info000066400000000000000000000006211440314041700245770ustar00rootroot00000000000000display_name = "TestAudio Playback Wav" authors = "Team Libretro" corename = "TestAudio Playback Wav" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testgl_compute_shaders_libretro.info000066400000000000000000000006171440314041700246270ustar00rootroot00000000000000display_name = "TestGL ComputeShaders" authors = "Team Libretro" corename = "TestGL ComputeShaders" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testgl_ff_libretro.info000066400000000000000000000005731440314041700220360ustar00rootroot00000000000000display_name = "TestGL (FF)" authors = "Team Libretro" corename = "TestGL (FF)" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testgl_libretro.info000066400000000000000000000005611440314041700213600ustar00rootroot00000000000000display_name = "TestGL" authors = "Team Libretro" corename = "TestGL" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testinput_buttontest_libretro.info000066400000000000000000000005731440314041700244130ustar00rootroot00000000000000display_name = "Button Test" authors = "Team Libretro" corename = "Button Test" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testretroluxury_libretro.info000066400000000000000000000006061440314041700234020ustar00rootroot00000000000000display_name = "Test RetroLuxury" authors = "Team Libretro" corename = "Test RetroLuxury" categories = "Tech demo" license = "Zlib" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testsw_libretro.info000066400000000000000000000005611440314041700214070ustar00rootroot00000000000000display_name = "TestSW" authors = "Team Libretro" corename = "TestSW" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testsw_vram_libretro.info000066400000000000000000000005731440314041700224370ustar00rootroot00000000000000display_name = "TestSW VRAM" authors = "Team Libretro" corename = "TestSW VRAM" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testvulkan_async_compute_libretro.info000066400000000000000000000006231440314041700252060ustar00rootroot00000000000000display_name = "TestVulkan AsyncCompute" authors = "Team Libretro" corename = "TestVulkan AsyncCompute" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/testvulkan_libretro.info000066400000000000000000000005711440314041700222570ustar00rootroot00000000000000display_name = "TestVulkan" authors = "Team Libretro" corename = "TestVulkan" categories = "Tech demo" license = "MIT" permissions = "" display_version = "v1" supports_no_game = "true" is_experimental = "true" description = "This is a test core that is only useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors." libretro-core-info-1.15.0/tgbdual_libretro.info000066400000000000000000000026211440314041700214770ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy / Color (TGB Dual)" authors = "GIGO|Hii" supported_extensions = "cgb|dmg|gb|gbc|sgb" corename = "TGB Dual" license = "GPLv2" permissions = "" display_version = "v0.8.3" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy/Game Boy Color" systemid = "game_boy" # Libretro Features supports_no_game = "false" database = "Nintendo - Game Boy|Nintendo - Game Boy Color" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of the TGB Dual Game Boy emulator to libretro. While this core is a decent, usable emulator, it is most notable for being able to emulate to Game Boys connected via Link Cable, which is useful for things like trading Pokemon, etc. This functionality can be utilized by a second player either locally or via netplay (if supported by the libretro frontend). Thanks to the core's modest hardware requirements, it should run well even on low-powered hardware, though users with more powerful hardware may be better served by the SameBoy core, which can also do the same Link Cable functionality but with improved accuracy and compatibility." libretro-core-info-1.15.0/theodore_libretro.info000066400000000000000000000022741440314041700216720ustar00rootroot00000000000000# Software Information display_name = "Thomson - MO/TO (Theodore)" authors = "T. Lorblanches" supported_extensions = "fd|sap|k7|m7|m5|rom" corename = "theodore" database = "Thomson - MOTO" license = "GPLv3" permissions = "" display_version = "Git" categories = "Emulator" # Hardware Information manufacturer = "Thomson" systemname = "Thomson MO/TO" # Libretro Features supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" description = "A port of the Theodore emulator for the Thomson MO/TO system--a family of French 8-bit home computers--to libretro. This core emulates all of the main models of the MO/TO family, including the TO7, TO7/70, TO8, TO8D, TO9, TO9+, MO5 and MO6 models, as well as the Olivetti Prodest PC128, which is a rebranded MO6 that was released in the Italian market. The core includes an onscreen keyboard, which can be toggled with retropad-select and navigated using the d-pad and retropad-B to press the selected key." libretro-core-info-1.15.0/thepowdertoy_libretro.info000066400000000000000000000017651440314041700226220ustar00rootroot00000000000000# Software Information display_name = "The Powder Toy" authors = "jselby|Original TPT Contributors" supported_extensions = "cps" corename = "ThePowderToy" categories = "Game" license = "GPLv3" permissions = "" display_version = "v92.5.336" systemname = "Physics Toy" # Hardware Information # Libretro Features supports_no_game = "true" single_purpose = "true" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "true" core_options = "false" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of the Powdertoy physics sandbox/simulation engine to libretro. The simulation includes air pressure and velocity, heat, gravity and countless interactions among different virtual substances, which can be used to construct complex machines, guns, bombs, realistic terrain and more." libretro-core-info-1.15.0/tic80_libretro.info000066400000000000000000000015011440314041700210000ustar00rootroot00000000000000# Software Information display_name = "TIC-80" authors = "Nesbox|RobLoach" supported_extensions = "tic" corename = "TIC-80" categories = "Game engine" license = "MIT" permissions = "" display_version = "0.80.0" # Hardware Information manufacturer = "TIC-80" systemname = "TIC-80" systemid = "tic80" # Libretro Features database = "TIC-80" supports_no_game = "false" savestate = "true" savestate_features = "basic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of the FREE and OPEN SOURCE fantasy computer TIC-80 to libretro. This core is intended for playing small, retro-styled games created through the TIC-80 SDK." libretro-core-info-1.15.0/tyrquake_libretro.info000066400000000000000000000027151440314041700217260ustar00rootroot00000000000000# Software Information display_name = "Quake (TyrQuake)" authors = "Kevin Shanahan (Tyrann)" supported_extensions = "pak" corename = "TyrQuake" license = "GPLv2" permissions = "" display_version = "v0.62" categories = "Game" # Hardware Information manufacturer = "Id Software" systemname = "Quake Game Engine" systemid = "quake_1" # Libretro Features supports_no_game = "false" database = "Quake" savestate = "false" cheats = "true" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" notes = "[i] Make those folders in the same directory:|[i] -id1 for the main game|[i] -hipnotic for the 1st mission pack|[i] -rogue for the 2nd mission pack|[i] -quoth for Quoth addon|[i] Put BGM into a subfolder named music in each of them." description = "A port of the tyrquake engine, which is based on iD's open source Quake engine, to libretro. While remaining relatively conservative and true-to-the-original, this core provides the additional features of running at fixed framerates (with interpolated animations applied on the keyframe for smooth animation at greater-than-original framerates), software bilinear filtering, software Half-Life/Quake 2-style colored lighting RGBA and third-person view mode. Check the libretro documentation for an explanation on the directory structure required to load BGM files, etc." libretro-core-info-1.15.0/uae4arm_libretro.info000066400000000000000000000031421440314041700214120ustar00rootroot00000000000000# Software Information display_name = "Commodore - Amiga (UAE4ARM)" categories = "Emulator" authors = "TomB/Chips-fr" supported_extensions = "adf|dms|ipf|adz|wrp|zip|uae|lha|cue|ccd|iso|hdf" corename = "UAE4ARM" categories = "Emulator" license = "GPLv2" permissions = "" display_version = "v0.5" # Hardware Information manufacturer = "Commodore" systemname = "Amiga" systemid = "commodore_amiga" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" # Firmware / BIOS firmware_count = 6 firmware0_desc = "kick34005.A500 (Amiga 500 BIOS, Kickstart v1.3 Rev. 34.005)" firmware0_path = "kick34005.A500" firmware0_opt = "false" firmware1_desc = "kick40063.A600 (Amiga 600 BIOS, Kickstart v3.1 Rev. 40.063)" firmware1_path = "kick40063.A600" firmware1_opt = "false" firmware2_desc = "kick40068.A1200 (Amiga 1200 BIOS, Kickstart v3.1 Rev. 40.068)" firmware2_path = "kick40068.A1200" firmware2_opt = "false" firmware3_desc = "kick34005.CDTV (Amiga CDTV extended ROM v1.00 Rev. 34.005)" firmware3_path = "kick34005.CDTV" firmware3_opt = "false" firmware4_desc = "kick40060.CD32 (Amiga CD32 BIOS, Kickstart v3.1 Rev. 40.060)" firmware4_path = "kick40060.CD32" firmware4_opt = "false" firmware5_desc = "kick40060.CD32.ext (Amiga CD32 Extended BIOS, CD32 Extended ROM Rev. 40.060)" firmware5_path = "kick40060.CD32.ext" firmware5_opt = "false" description = "An old fork of the uae4arm Amiga emulator, ported to libretro. This core is intended only for use on very weak, low-powered hardware and should only be used in cases where the P-UAE core is not available or cannot maintain full speed." libretro-core-info-1.15.0/ume2015_libretro.info000066400000000000000000000034041440314041700211530ustar00rootroot00000000000000# Software Information display_name = "Multi (UME 2015)" authors = "MAMEdev" supported_extensions = "zip|chd|7z" corename = "UME 2015 (0.160)" license = "MAME" permissions = "" display_version = "0.160" categories = "Emulator" # Hardware Information manufacturer = "Various" systemname = "Multi (various)" systemid = "mame" # Libretro Features supports_no_game = "false" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" core_options_version = "1.0" hw_render = "false" disk_control = "false" notes = "[1] UME 2015 (Git) requires the hashes from the MAME/MESS source code|[^] to be inside the 'SYSTEMDIR\ume\hash' directory and softlist romset|(!) [2] UME 2015 supports UME save states.|[3] UME 2015 supports extracted UME cheats.|[4] The BIOS files must be inside the ROM directory.|[5] The same directory with CHD files inside must be inside the ROM directory.|[6] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\ume' directory.|[7] When saving, the following directories will be created in the 'SAVEDIR\ume'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF." description = "Based on a snapshot of the MAME codebase circa 2015, 'UME 2015' is compatible with MAME 0.160 ROM sets. MAME is the most compatible emulator in the world, and it can run almost any game from any platform. This core specifically includes the non-Arcade portions of the MAME software list. If your device can run the up-to-date MAME - Current core (or any other newer snapshot) at full speed, most users will have a better experience with that core, since it has the benefit of years more development and accuracy improvements behind it." libretro-core-info-1.15.0/uzem_libretro.info000066400000000000000000000014021440314041700210310ustar00rootroot00000000000000# Software Information display_name = "Uzebox (Uzem)" supported_extensions = "uze" corename = "uzem" systemid = "uzebox" license = "MIT" categories = "Emulator" # Hardware Information manufacturer = "Uzebox" systemname = "Uzebox" # Libretro Features supports_no_game = "false" database = "Uzebox" savestate = "true" savestate_features = "basic" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "false" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of Uzem, the official emulator for the Uzebox--a retro-minimalist 8-bit open source game console based on Atmel's AVR ATmega644 microcontroller--to libretro." libretro-core-info-1.15.0/vaporspec_libretro.info000066400000000000000000000012451440314041700220600ustar00rootroot00000000000000# Software Information display_name = "VaporSpec" authors = "Will Smith|Vladimir Serbinenko" supported_extensions = "vaporbin" corename = "VaporSpec" manufacturer = "VaporSpec" license = "MIT" categories = "Emulator" # Hardware Information systemname = "VaporSpec" database = "VaporSpec" systemid = "vaporspec" permissions = "" display_version = "GIT" supports_no_game = "false" firmware_count = 0 # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "serialized" cheats = "false" core_options = "false" needs_fullpath = "false" disk_control = "false" description = "A virtual game platform with capabilities similar to 80s game consoles." libretro-core-info-1.15.0/vba_next_libretro.info000066400000000000000000000030611440314041700216620ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy Advance (VBA Next)" authors = "Forgotten|VBA-M Team|Squarepusher" supported_extensions = "gba" corename = "VBA Next" license = "GPLv2" permissions = "" display_version = "SVN" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Game Boy Advance" systemid = "game_boy_advance" # Libretro Features supports_no_game = "false" database = "Nintendo - Game Boy Advance" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" firmware0_path = "gba_bios.bin" firmware0_opt = "true" notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6" description = "A fork of the venerable Game Boy Advance emulator, VisualBoy Advance-Merged, branched off circa 2011, but with some backported patches for improved performance and compatibility. This core runs a bit faster than the up-to-date VBA-M core, but it is based on an older snapshot of the codebase and lacks many years of development and improvements, resulting in compatibility issues with some games (mostly related to a lack of support for the tilt and solar sensors). Most users should start with the up-to-date VBA-M core and only fall back to this one if they need the additional performance boost." libretro-core-info-1.15.0/vbam_libretro.info000066400000000000000000000034041440314041700210020ustar00rootroot00000000000000# Software Information display_name = "Nintendo - Game Boy Advance (VBA-M)" authors = "Forgotten|VBA-M Team" supported_extensions = "dmg|gb|gbc|cgb|sgb|gba" corename = "VBA-M" license = "GPLv2" permissions = "" display_version = "2.1.4" # Hardware Information manufacturer = "Nintendo" categories = "Emulator" systemname = "Game Boy/Game Boy Color/Game Boy Advance" systemid = "game_boy_advance" # Libretro Features database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance" supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 3 firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)" firmware0_path = "gba_bios.bin" firmware0_opt = "true" firmware1_desc = "gb_bios.bin (Game Boy BIOS)" firmware1_path = "gb_bios.bin" firmware1_opt = "true" firmware2_desc = "gbc_bios.bin (Game Boy Color BIOS)" firmware2_path = "gbc_bios.bin" firmware2_opt = "true" notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6|(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680" description = "An up-to-date libretro port of the venerable Game Boy Advance emulator, VisualBoy Advance-Merged. In addition to Game Boy Advance, this core also supports Game Boy, Game Boy Color and Super Game Boy (borders and palette, only). Most users should start with this VBA-M core and only fall back to the older VBA-Next core if they need the additional performance boost at the cost of reduced accuracy and compatibility." libretro-core-info-1.15.0/vecx_libretro.info000066400000000000000000000021741440314041700210250ustar00rootroot00000000000000# Software Information display_name = "GCE - Vectrex (vecx)" authors = "Valavan Manohararajah|John Hawthorn|Nikita Zimin|Demeth" supported_extensions = "bin|vec" corename = "vecx" license = "GPLv3" permissions = "" display_version = "SVN" categories = "Emulator" # Hardware Information manufacturer = "Smith Engineering|General Consumer Electronics" systemname = "Vectrex" systemid = "vectrex" # Libretro Features supports_no_game = "false" database = "GCE - Vectrex" savestate = "true" savestate_features = "serialized" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of the vecx Vectrex emulator to libretro. This core is hardware-rendered by default using OpenGL but also includes a software renderer. The software renderer defaults to a low resolution, but there is a core option to make the core render to a higher resolution multiplier, which will give a smoother, more vector-like image." libretro-core-info-1.15.0/vemulator_libretro.info000066400000000000000000000013251440314041700220730ustar00rootroot00000000000000# Software Information display_name = "VeMUlator" authors = "Mahmoud Jaoune" supported_extensions = "vms|dci|bin" corename = "VeMUlator" license = "GPL v3" permissions = "" display_version = "0.1" # Hardware Information manufacturer = "Sega" categories = "Game" systemname = "SEGA Visual Memory Unit" # Libretro Features supports_no_game = "false" savestate = "false" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of VeMUlator, a SEGA Dreamcast VMU emulator originally developed for Android, to libretro." libretro-core-info-1.15.0/vice_x128_libretro.info000066400000000000000000000041521440314041700215660ustar00rootroot00000000000000# Software Information display_name = "Commodore - C128 (VICE x128)" categories = "Emulator" authors = "VICE Team" corename = "VICE x128" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "C128" systemid = "commodore_c128" # Libretro Features database = "Commodore - 64" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware firmware_count = 5 firmware0_desc = "vice/JiffyDOS_C128.bin (JiffyDOS C128 Kernal)" firmware0_path = "vice/JiffyDOS_C128.bin" firmware0_opt = "true" firmware1_desc = "vice/JiffyDOS_C64.bin (JiffyDOS C64 Kernal)" firmware1_path = "vice/JiffyDOS_C64.bin" firmware1_opt = "true" firmware2_desc = "vice/JiffyDOS_1541-II.bin (JiffyDOS 1541 drive BIOS)" firmware2_path = "vice/JiffyDOS_1541-II.bin" firmware2_opt = "true" firmware3_desc = "vice/JiffyDOS_1571_repl310654.bin (JiffyDOS 1571 drive BIOS)" firmware3_path = "vice/JiffyDOS_1571_repl310654.bin" firmware3_opt = "true" firmware4_desc = "vice/JiffyDOS_1581.bin (JiffyDOS 1581 drive BIOS)" firmware4_path = "vice/JiffyDOS_1581.bin" firmware4_opt = "true" notes = "(!) JiffyDOS_C128.bin (md5): cbbd1bbcb5e4fd8046b6030ab71fc021|(!) JiffyDOS_C64.bin (md5): be09394f0576cf81fa8bacf634daf9a2|(!) JiffyDOS_1541-II.bin (md5): 1b1e985ea5325a1f46eb7fd9681707bf|(!) JiffyDOS_1571_repl310654.bin (md5): 41c6cc528e9515ffd0ed9b180f8467c0|(!) JiffyDOS_1581.bin (md5): 20b6885c6dc2d42c38754a365b043d71" description = "The VICE x128 Commodore 64 emulator, isolated and ported to libretro. This core features a complete emulation of the internal MMU (Memory Management Unit), 80 column VDC screen, fast IEC bust emulation, 2 HMz mode, Z80 emulation plus all the features of the other VICE C64 emulation." libretro-core-info-1.15.0/vice_x64_libretro.info000066400000000000000000000042401440314041700215030ustar00rootroot00000000000000# Software Information display_name = "Commodore - C64 (VICE x64, fast)" categories = "Emulator" authors = "VICE Team" corename = "VICE x64" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "C64" systemid = "commodore_c64" # Libretro Features database = "Commodore - 64" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware firmware_count = 4 firmware0_desc = "vice/JiffyDOS_C64.bin (JiffyDOS C64 Kernal)" firmware0_path = "vice/JiffyDOS_C64.bin" firmware0_opt = "true" firmware1_desc = "vice/JiffyDOS_1541-II.bin (JiffyDOS 1541 drive BIOS)" firmware1_path = "vice/JiffyDOS_1541-II.bin" firmware1_opt = "true" firmware2_desc = "vice/JiffyDOS_1571_repl310654.bin (JiffyDOS 1571 drive BIOS)" firmware2_path = "vice/JiffyDOS_1571_repl310654.bin" firmware2_opt = "true" firmware3_desc = "vice/JiffyDOS_1581.bin (JiffyDOS 1581 drive BIOS)" firmware3_path = "vice/JiffyDOS_1581.bin" firmware3_opt = "true" notes = "(!) JiffyDOS_C64.bin (md5): be09394f0576cf81fa8bacf634daf9a2|(!) JiffyDOS_1541-II.bin (md5): 1b1e985ea5325a1f46eb7fd9681707bf|(!) JiffyDOS_1571_repl310654.bin (md5): 41c6cc528e9515ffd0ed9b180f8467c0|(!) JiffyDOS_1581.bin (md5): 20b6885c6dc2d42c38754a365b043d71" description = "The VICE x64 (fast) Commodore 64 emulator, isolated and ported to libretro. This core features a fairly complete emulation of the VIC-II video chip, with all sprites, registers and video modes emulated in a fully cycle-accurate manner. However, the 'x64sc' core's VIC-II emulation is both cycle-based and pixel-accurate, making it a better choice for devices powerful enough to run it. Both cores include options to switch between the original 'fastSID' sound chip emulation and the slower but much more accurate 'reSID' module." libretro-core-info-1.15.0/vice_x64sc_libretro.info000066400000000000000000000041771440314041700220420ustar00rootroot00000000000000# Software Information display_name = "Commodore - C64 (VICE x64sc, accurate)" categories = "Emulator" authors = "VICE Team" corename = "VICE x64sc" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "C64" systemid = "commodore_c64" # Libretro Features database = "Commodore - 64" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware firmware_count = 4 firmware0_desc = "vice/JiffyDOS_C64.bin (JiffyDOS C64 Kernal)" firmware0_path = "vice/JiffyDOS_C64.bin" firmware0_opt = "true" firmware1_desc = "vice/JiffyDOS_1541-II.bin (JiffyDOS 1541 drive BIOS)" firmware1_path = "vice/JiffyDOS_1541-II.bin" firmware1_opt = "true" firmware2_desc = "vice/JiffyDOS_1571_repl310654.bin (JiffyDOS 1571 drive BIOS)" firmware2_path = "vice/JiffyDOS_1571_repl310654.bin" firmware2_opt = "true" firmware3_desc = "vice/JiffyDOS_1581.bin (JiffyDOS 1581 drive BIOS)" firmware3_path = "vice/JiffyDOS_1581.bin" firmware3_opt = "true" notes = "(!) JiffyDOS_C64.bin (md5): be09394f0576cf81fa8bacf634daf9a2|(!) JiffyDOS_1541-II.bin (md5): 1b1e985ea5325a1f46eb7fd9681707bf|(!) JiffyDOS_1571_repl310654.bin (md5): 41c6cc528e9515ffd0ed9b180f8467c0|(!) JiffyDOS_1581.bin (md5): 20b6885c6dc2d42c38754a365b043d71" description = "The VICE x64sc (accurate) Commodore 64 emulator, isolated and ported to libretro. This core features a cycle-based and pixel-accurate emulation of the VIC-II video chip. In contrast, the 'x64' core's VIC-II emulation is faster but less accurate, making it a better choice for devices that are not powerful enough to run this more accurate core. Both cores include options to switch between the original 'fastSID' sound chip emulation and the slower but much more accurate 'reSID' module." libretro-core-info-1.15.0/vice_xcbm2_libretro.info000066400000000000000000000021051440314041700220730ustar00rootroot00000000000000# Software Information display_name = "Commodore - CBM-II 6x0/7x0 (VICE xcbm2)" categories = "Emulator" authors = "VICE Team" corename = "VICE xcbm2" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "CBM-II" systemid = "commodore_cbm2" # Libretro Features database = "Commodore - CBM-II" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" description = "The VICE xCBM-II emulator, isolated and ported to libretro. This core emulates several types of CBM-II models that were marketed under different names in the USA and Europe, including B128 and B256, and CBM 610, CBM 620, CBM 710 and CBM 720, respectively." libretro-core-info-1.15.0/vice_xcbm5x0_libretro.info000066400000000000000000000021361440314041700223520ustar00rootroot00000000000000# Software Information display_name = "Commodore - CBM-II 5x0 (VICE xcbm5x0)" categories = "Emulator" authors = "VICE Team" corename = "VICE xcbm5x0" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "CBM-5x0" systemid = "commodore_cbm5x0" # Libretro Features database = "Commodore - CBM-5x0" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" description = "The VICE xcbm5x0 emulator, isolated and ported to libretro. This core provides experimental emulation for the C510 model (also known as P500) of CBM-II, which is the 'little brother' of the C600/700 machines. It runs at roughly 1 MHz and use a VIC-II chip instead of the CRTC." libretro-core-info-1.15.0/vice_xpet_libretro.info000066400000000000000000000023401440314041700220410ustar00rootroot00000000000000# Software Information display_name = "Commodore - PET (VICE xpet)" categories = "Emulator" authors = "VICE Team" corename = "VICE xpet" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "PET" systemid = "commodore_pet" # Libretro Features database = "Commodore - PET" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" description = "The VICE PET emulator, isolated and ported to libretro. This core emulates the 2001, 3032, 4032, 8032, 8096, 8296 and SuperPET (MicroMainFrame 9000) models, covering the whole series. Both the 40- and 80-column CRTC video chips are emulated (from the 4032 onward), but a few of the features that are not very important for average applications are not implemented yet, such as numbers of rasterlines per char and lines per screen." libretro-core-info-1.15.0/vice_xplus4_libretro.info000066400000000000000000000024351440314041700223250ustar00rootroot00000000000000# Software Information display_name = "Commodore - PLUS/4 (VICE xplus4)" categories = "Emulator" authors = "VICE Team" corename = "VICE xplus4" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "PLUS/4" systemid = "commodore_plus4" # Libretro Features database = "Commodore - Plus-4" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" description = "The VICE Plus/4 emulator, isolated and ported to libretro. This core provides experimental emulation for the business-focused Plus/4 model, the name for which refers to its built-in four-application ROM resident office suite (word processor, database, spreadsheet and graphing). Internally, the Plus/4 has the same basic architecture as the Commodore 16 and 116 models and can run software designed for those models, though it is incompatible with the Commodore 64's software." libretro-core-info-1.15.0/vice_xscpu64_libretro.info000066400000000000000000000036511440314041700224030ustar00rootroot00000000000000# Software Information display_name = "Commodore - C64 SuperCPU (VICE xscpu64)" categories = "Emulator" authors = "VICE Team" corename = "VICE xscpu64" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "C64 SuperCPU" systemid = "commodore_c64_supercpu" # Libretro Features database = "Commodore - 64" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" # Firmware firmware_count = 4 firmware0_desc = "vice/JiffyDOS_C64.bin (JiffyDOS C64 Kernal)" firmware0_path = "vice/JiffyDOS_C64.bin" firmware0_opt = "true" firmware1_desc = "vice/JiffyDOS_1541-II.bin (JiffyDOS 1541 drive BIOS)" firmware1_path = "vice/JiffyDOS_1541-II.bin" firmware1_opt = "true" firmware2_desc = "vice/JiffyDOS_1571_repl310654.bin (JiffyDOS 1571 drive BIOS)" firmware2_path = "vice/JiffyDOS_1571_repl310654.bin" firmware2_opt = "true" firmware3_desc = "vice/JiffyDOS_1581.bin (JiffyDOS 1581 drive BIOS)" firmware3_path = "vice/JiffyDOS_1581.bin" firmware3_opt = "true" notes = "(!) JiffyDOS_C64.bin (md5): be09394f0576cf81fa8bacf634daf9a2|(!) JiffyDOS_1541-II.bin (md5): 1b1e985ea5325a1f46eb7fd9681707bf|(!) JiffyDOS_1571_repl310654.bin (md5): 41c6cc528e9515ffd0ed9b180f8467c0|(!) JiffyDOS_1581.bin (md5): 20b6885c6dc2d42c38754a365b043d71" description = "The VICE xscpu64 emulator, isolated and ported to libretro. This core simulates a Commodore 64 equipped with a SuperCPU64 V2B, which provides a 20 MHz asynchronous single-cycle 65816 CPU core, 128 KiB static RAM, 0-16 MiB SIMM RAM and 64-512 KiB EPROM." libretro-core-info-1.15.0/vice_xvic_libretro.info000066400000000000000000000020331440314041700220310ustar00rootroot00000000000000# Software Information display_name = "Commodore - VIC-20 (VICE xvic)" categories = "Emulator" authors = "VICE Team" corename = "VICE xvic" supported_extensions = "d64|d71|d80|d81|d82|g64|g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z|cmd|m3u|vfl|vsf|nib|nbz|d2m|d4m|20|40|60|a0|b0|rom" license = "GPLv2" permissions = "" display_version = "3.7" # Hardware Information manufacturer = "Commodore" systemname = "VIC-20" systemid = "commodore_vic20" # Libretro Features database = "Commodore - VIC-20" supports_no_game = "true" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "true" is_experimental = "false" description = "The VICE VIC-20 emulator, isolated and ported to libretro. This core emulates all of the internal hardware, including the VIA chips. The VIC-I video chip is fully emulated except for NTSC interlace mode." libretro-core-info-1.15.0/virtualjaguar_libretro.info000066400000000000000000000022471440314041700227410ustar00rootroot00000000000000# Software Information display_name = "Atari - Jaguar (Virtual Jaguar)" authors = "David Raingeard|Shamus" supported_extensions = "j64|jag|rom|abs|cof|bin|prg" corename = "Virtual Jaguar" license = "GPLv3" permissions = "" display_version = "v2.1.0" categories = "Emulator" # Hardware Information manufacturer = "Atari" systemname = "Jaguar" systemid = "atari_jaguar" # Libretro Features supports_no_game = "false" database = "Atari - Jaguar" savestate = "false" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "A port of the Virtual Jaguar emulator, which itself is based on Potato Emulation, to libretro. This core has known issues with a number of popular games, but it still represents the state of the art for open source Atari Jaguar emulation at the time of this writing. It is quite demanding but also includes a core option--Fast Blitter--that forces the use of an older, less compatible but faster blitter, though some games will not work properly with this option enabled." libretro-core-info-1.15.0/vitaquake2-rogue_libretro.info000066400000000000000000000013331440314041700232470ustar00rootroot00000000000000# Software Information display_name = "Quake II - Ground Zero (vitaQuake 2 [Rogue])" authors = "Rinnegatamante" supported_extensions = "pak" corename = "vitaQuake 2 [Rogue]" license = "GPLv2" permissions = "" display_version = "git" categories = "Game" # Hardware Information manufacturer = "Id Software" systemname = "Quake II Game Engine" systemid = "quake_2" # Libretro Features supports_no_game = "false" database = "Quake II" savestate = "false" description = "A port of the VitaQuake 2 source port of iD's Quake 2 engine to libretro. There is a separate core for each of the Quake 2 mission packs, 'Rogue', 'Zaero' and 'Xatrix'. This core is for the 'Ground Zero' mission pack. This core loads games in the *.pak format." libretro-core-info-1.15.0/vitaquake2-xatrix_libretro.info000066400000000000000000000013351440314041700234470ustar00rootroot00000000000000# Software Information display_name = "Quake II - The Reckoning (vitaQuake 2 [Xatrix])" authors = "Rinnegatamante" supported_extensions = "pak" corename = "vitaQuake 2 [Xatrix]" license = "GPLv2" permissions = "" display_version = "git" categories = "Game" # Hardware Information manufacturer = "Id Software" systemname = "Quake II Game Engine" systemid = "quake_2" # Libretro Features supports_no_game = "false" database = "Quake II" savestate = "false" description = "A port of the VitaQuake 2 source port of iD's Quake 2 engine to libretro. There is a separate core for each of the Quake 2 mission packs, 'Rogue', 'Zaero' and 'Xatrix'. This core is for 'The Reckoning' mission pack. This core loads games in the *.pak format." libretro-core-info-1.15.0/vitaquake2-zaero_libretro.info000066400000000000000000000013171440314041700232500ustar00rootroot00000000000000# Software Information display_name = "Quake II - Zaero (vitaQuake 2 [Zaero])" authors = "Rinnegatamante" supported_extensions = "pak" corename = "vitaQuake 2 [Zaero]" license = "GPLv2" permissions = "" display_version = "git" categories = "Game" # Hardware Information manufacturer = "Id Software" systemname = "Quake II Game Engine" systemid = "quake_2" # Libretro Features supports_no_game = "false" database = "Quake II" savestate = "false" description = "A port of the VitaQuake 2 source port of iD's Quake 2 engine to libretro. There is a separate core for each of the Quake 2 mission packs, 'Rogue', 'Zaero' and 'Xatrix'. This core is for the 'Zaero' mission pack. This core loads games in the *.pak format." libretro-core-info-1.15.0/vitaquake2_libretro.info000066400000000000000000000012541440314041700221320ustar00rootroot00000000000000# Software Information display_name = "Quake II (vitaQuake 2)" authors = "Rinnegatamante" supported_extensions = "pak" corename = "vitaQuake 2" categories = "Game" license = "GPLv2" permissions = "" display_version = "git" # Hardware Information manufacturer = "Id Software" systemname = "Quake II Game Engine" systemid = "quake_2" # Libretro Features database = "Quake II" supports_no_game = "false" savestate = "false" description = "A port of the VitaQuake 2 source port of iD's Quake 2 engine to libretro. There is a separate core for each of the Quake 2 mission packs, 'Rogue', 'Zaero' and 'Xatrix'. This core is for the main game. This core loads games in the *.pak format." libretro-core-info-1.15.0/vitaquake3_libretro.info000066400000000000000000000010661440314041700221340ustar00rootroot00000000000000# Software Information display_name = "Quake III: Arena (vitaQuake 3)" authors = "Rinnegatamante" supported_extensions = "pk3" corename = "vitaQuake 3" license = "GPLv2" permissions = "" display_version = "git" categories = "Game" # Hardware Information manufacturer = "Id Software" systemname = "Quake 3 Game Engine" systemid = "quake_3" # Libretro Features supports_no_game = "false" database = "Quake III" savestate = "false" description = "A port of the VitaQuake 3 source port of iD's ioquake3 engine to libretro. This core loads games in the *.pk3 format." libretro-core-info-1.15.0/vitavoyager_libretro.info000066400000000000000000000012431440314041700224140ustar00rootroot00000000000000# Software Information display_name = "Star Trek: Voyager - Elite Force (vitaVoyager)" authors = "Rinnegatamante" supported_extensions = "pk3" corename = "vitaVoyager" license = "GPLv2" permissions = "" display_version = "git" categories = "Game" # Hardware Information manufacturer = "Id Software" systemname = "Quake 3 Game Engine" systemid = "quake_3" # Libretro Features supports_no_game = "false" database = "Quake III" savestate = "false" description = "A port of the Lilium Voyager engine, which runs the Star Trek: Voyager - Elite Force game and is itself based on the ioquake3 port of iD's Quake 3 engine, to libretro. This core loads games in the *.pk3 format." libretro-core-info-1.15.0/wasm4_libretro.info000066400000000000000000000017001440314041700211050ustar00rootroot00000000000000# Software Information display_name = "WASM-4" authors = "Bruno Garcia" supported_extensions = "wasm" corename = "WASM-4" license = "ISC" permissions = "" display_version = "2.1.0" categories = "Game engine" # Hardware Information systemname = "WASM-4" systemid = "wasm4" # Libretro Features supports_no_game = "false" savestate = "true" savestate_features = "deterministic" cheats = "false" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "false" core_options_version = "1.0" load_subsystem = "false" hw_render = "false" needs_fullpath = "false" disk_control = "false" database = "WASM-4" # BIOS / Firmware firmware_count = 0 notes = "(!) Homepage: https://wasm4.org" description = "WASM-4 is a low-level fantasy game console for building small games with WebAssembly. Game cartridges (ROMs) are small, self-contained .wasm files that can be built with any programming language that compiles to WebAssembly." libretro-core-info-1.15.0/x1_libretro.info000066400000000000000000000017771440314041700204200ustar00rootroot00000000000000# Software Information display_name = "Sharp X1 (X Millennium)" authors = "yui" supported_extensions = "dx1|zip|2d|2hd|tfd|d88|88d|hdm|xdf|dup|tap|cmd" corename = "x1" categories = "Computer" license = "BSD" permissions = "" display_version = "0.60" # Hardware Information manufacturer = "Commodore" systemname = "Sharp X1" systemid = "sharp_x1" # Libretro Features database = "Sharp X1" supports_no_game = "false" # BIOS / Firmware firmware_count = 2 firmware0_desc = "xmil/IPLROM.X1 (Sharp X1 IPL ROM)" firmware0_path = "xmil/IPLROM.X1" firmware0_opt = "true" firmware1_desc = "xmil/IPLROM.X1T (Sharp X1 8x8 Font ROM)" firmware1_path = "xmil/IPLROM.X1T" firmware1_opt = "true" notes = "(!) xmil/IPLROM.X1 (md5): eeeea1cd29c6e0e8b094790ae969bfa7|(!) xmil/IPLROM.X1T (md5): 851e4a5936f17d13f8c39a980cf00d77" description = "A port of the X Millennium Sharp X1 emulator to libretro. IPLROM BIOS images are expected in a subdirectory of 'system' named 'xmil'. Opening disk images from the GUI does not currently work." libretro-core-info-1.15.0/x64sdl_libretro.info000066400000000000000000000013711440314041700212020ustar00rootroot00000000000000# Software Information display_name = "Commodore - C64 (VICE SDL)" authors = "VICE Core Team Members" supported_extensions = "d64|d71|d80|d81|d82|g64||g41|x64|t64|tap|prg|p00|crt|bin|zip|gz|d6z|d7z|d8z|g6z|g4z|x6z" corename = "VICE SDL" license = "GPLv2" permissions = "" display_version = "v3.1" categories = "Emulator" # Hardware Information manufacturer = "Commodore" systemname = "C64" systemid = "commodore_64" # Libretro Features supports_no_game = "false" database = "Commodore - 64" is_experimental = "true" description = "An older port of the VICE Commodore 64 emulator to libretro. This port has been completely superseded by the newer VICE ports and only remains for historical/reference value. It should not be used by end-users for any reason." libretro-core-info-1.15.0/xrick_libretro.info000066400000000000000000000014011440314041700211700ustar00rootroot00000000000000# Software Information display_name = "Rick Dangerous (XRick)" authors = "" supported_extensions = "zip" corename = "XRick" categories = "Game" license = "GPLv3" permissions = "" display_version = "1.0.0.6" # Hardware Information systemname = "Rick Dangerous Game Engine" systemid = "xrick" # Libretro Features database = "Rick Dangerous" supports_no_game = "true" single_purpose = "true" savestate = "false" notes = "(!) XRick requires data ROM 'data.zip'.|(!) Load Content 'data.zip'" description = "A port of the XRick, an open-source clone of the Rick Dangerous engine, to libretro. Rick Dangerous was an Indiana Jones-style platforming game first published in 1989 and then ported to various computing platforms of the era, such as Atari ST and Commodore 64." libretro-core-info-1.15.0/yabasanshiro_libretro.info000066400000000000000000000027701440314041700225450ustar00rootroot00000000000000# Software Information display_name = "Sega - Saturn (YabaSanshiro)" authors = "Guillaume Duhammel|Theo Berkau|Anders Montonen|devmiyax" supported_extensions = "bin|ccd|chd|cue|iso|mds|zip" corename = "YabaSanshiro" license = "GPLv2" permissions = "" display_version = "v2.6.8" categories = "Emulator" # Hardware Information manufacturer = "Sega" systemname = "Saturn" systemid = "sega_saturn" # Libretro Features supports_no_game = "false" hw_render = "true" required_hw_api = "OpenGL >= 3.3 | OpenGL ES >= 3.0" database = "Sega - Saturn" savestate = "true" savestate_features = "basic" cheats = "true" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "saturn_bios.bin (Saturn BIOS)" firmware0_path = "saturn_bios.bin" firmware0_opt = "false" notes = "(!) saturn_bios.bin (md5): af5828fdff51384f99b3c4926be27762|Homepage : http://www.uoyabause.org/" description = "A port of the YabaSanshiro Saturn emulator, which is itself a fork of the venerable Yabause emulator, to libretro. This core is less accurate than Beetle-Saturn core but it runs much faster and has some nice cosmetic features, such as increased internal resolution. Users with more powerful devices who still want cosmetic improvements should usually try the Kronos core first and only fall back to this core if they are unable to maintain full speed." libretro-core-info-1.15.0/yabause_libretro.info000066400000000000000000000026421440314041700215110ustar00rootroot00000000000000# Software Information display_name = "Sega - Saturn (Yabause)" authors = "Guillaume Duhammel|Theo Berkau|Anders Montonen" supported_extensions = "bin|ccd|chd|cue|iso|mds|zip|m3u" corename = "Yabause" license = "GPLv2" permissions = "" display_version = "v0.9.15" categories = "Emulator" # Hardware Information manufacturer = "Sega" systemname = "Saturn" systemid = "sega_saturn" # Libretro Features database = "Sega - Saturn" supports_no_game = "false" savestate = "true" savestate_features = "basic" cheats = "true" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" hw_render = "false" # Firmware / BIOS firmware_count = 1 firmware0_desc = "saturn_bios.bin (Saturn BIOS)" firmware0_path = "saturn_bios.bin" firmware0_opt = "true" notes = "(!) saturn_bios.bin (md5): af5828fdff51384f99b3c4926be27762" description = "A port of the Yabause Sega Saturn emulator to libretro. This core is software rendered and does not support cosmetic enhancements such as increased internal resolution, unlike the Kronos and YabaSanshiro cores. Likewise, it is not focused on accuracy, so Beetle-Saturn is a better choice for users with powerful devices. In general, most users will be better served by those other cores and should only fall back to this one if all other cores fail for whatever reason."