mana-0.7.0/AUTHORS0000644000175000017500000000636114554674664012543 0ustar bjornbjorn----------------------- -- Mana Contributors -- ----------------------- This file lists all contributors up to the current release. Check the wiki for the currently active development team. == Contributors to client/server development == Aaron Marks Alexander Baldeck (Shura) Andreas Habel Andrei Karas (4144) Andrej Sinicyn Bernd Wachter (Aard) Blue Sans Douze (Blue112) Björn Steinbrink (Doener) Cedric Borgese (moi1392) Chuck Miller (Kage) Daniel Bradshaw David Athay (trapdoor) Dennis Friis Douglas Boffey Duane Bailey Eugenio Favalli Eric Scrivner Erik Schilling Fate Fredrik Reveny Freeyorp Guillaume Melquiond (Silene) Ira Rice (Tametomo) Jan-Fabian Humann (Mra) Jared Adams José Ávila Joshua Langley Kess Vargavind Kiyoshi Kyokai Krzysztof Daszuta Lloyd Bryant Marcel W. Wysocki Mateusz Kaduk (Usiu) Matthias Hartmann Philipp Sehmisch (Crush) Przemysław Grzywacz Roderic Morris (rodge) Rogier Polak Scott Ellis Simon Edwardsson Stefan Dombrowski Steve Cotton Thorbjørn Lindeijer Maximilian Philipps Yohann Ferreira == Translators == alasmirt (Brazilian Portuguese) Alexander Breidenbroich (German) Blue Sans Douze (French) derpella (Polish) Erik Schilling (German) Eugenio Favalli (Italian) Jonathan Kolberg (German) Jumpy (French) jurkan (German) Kenny690 Kess Vargavind (Swedish) Leif Kildelund (Danish) Matthias Hartmann (German) Natsuki Sumon (Spanish) Rodrigo Chaparro (Spanish) Sini Ruohomaa (Finnish) Thorbjørn Lindeijer (Dutch) Yohann Ferreira (French) == Other contributors == Jean-Francois Lampron Rodney Dawes Ultramichy Zuzanna K. Filutowska == Sound files == data/sfx/system/newmessage.ogg (Psi-IM, GPL) mana-0.7.0/CMake/Modules/FindENet.cmake0000644000175000017500000000251712132061752016472 0ustar bjornbjorn# - Try to find enet # Once done this will define # # ENET_FOUND - system has enet # ENET_INCLUDE_DIR - the enet include directory # ENET_LIBRARIES - the libraries needed to use enet # ENET_DEFINITIONS - Compiler switches required for using enet IF (ENet_INCLUDE_DIR AND ENet_LIBRARY) SET(ENet_FIND_QUIETLY TRUE) ENDIF (ENet_INCLUDE_DIR AND ENet_LIBRARY) # for Windows we rely on the environement variables # %INCLUDE% and %LIB%; FIND_LIBRARY checks %LIB% # automatically on Windows IF(WIN32) FIND_PATH(ENet_INCLUDE_DIR enet/enet.h $ENV{INCLUDE} ) FIND_LIBRARY(ENet_LIBRARY NAMES enet ) ELSE() FIND_PATH(ENet_INCLUDE_DIR enet/enet.h /usr/include /usr/local/include ) FIND_LIBRARY(ENet_LIBRARY NAMES enet PATHS /usr/lib /usr/local/lib ) ENDIF() IF (ENet_INCLUDE_DIR AND ENet_LIBRARY) SET(ENET_FOUND TRUE) SET(ENET_INCLUDE_DIR ${ENet_INCLUDE_DIR}) SET(ENET_LIBRARIES ${ENet_LIBRARY}) ELSE () SET(ENET_FOUND FALSE) ENDIF () IF (ENET_FOUND) IF (NOT ENet_FIND_QUIETLY) MESSAGE(STATUS "Found enet: ${ENet_LIBRARY}") ENDIF (NOT ENet_FIND_QUIETLY) ELSE (ENET_FOUND) IF (ENet_FIND_REQUIRED) MESSAGE(FATAL_ERROR "Could NOT find enet") ENDIF (ENet_FIND_REQUIRED) ENDIF (ENET_FOUND) MARK_AS_ADVANCED(ENet_INCLUDE_DIR ENet_LIBRARY) mana-0.7.0/CMake/Modules/FindGuichan.cmake0000644000175000017500000000602212132061752017210 0ustar bjornbjorn# - Try to find Guichan # Once done this will define # # GUICHAN_FOUND - system has Guichan # GUICHAN_INCLUDE_DIR - the Guichan include directory # GUICHAN_LIBRARIES - the libraries needed to use Guichan # # Supported components: SDL OpenGL # # TODO: Clean up the components stuff and try to add all known # components when none are specified. May not bail out for not found # components then, set some var instead... # Be quiet if Guichan was already found # We need an extra variable to have the check per component IF (Guichan_INCLUDE_DIR AND Guichan_LIBRARY) SET(Guichan_QUIET TRUE) ENDIF () FIND_PATH(Guichan_INCLUDE_DIR NAMES guichan.hpp PATHS /usr/include /usr/local/include ) FIND_LIBRARY(Guichan_LIBRARY NAMES guichan PATHS /usr/lib /usr/local/lib ) MARK_AS_ADVANCED(Guichan_INCLUDE_DIR Guichan_LIBRARY) IF (Guichan_INCLUDE_DIR AND Guichan_LIBRARY) SET(GUICHAN_FOUND TRUE) SET(GUICHAN_INCLUDE_DIR ${Guichan_INCLUDE_DIR}) SET(GUICHAN_LIBRARIES ${Guichan_LIBRARY}) IF (NOT Guichan_FIND_QUIETLY AND NOT Guichan_QUIET) MESSAGE(STATUS "Found Guichan: ${Guichan_LIBRARY}") ENDIF () ENDIF () # Bail out if Guichan is not found but required IF (NOT GUICHAN_FOUND AND Guichan_FIND_REQUIRED) MESSAGE(FATAL_ERROR "Could NOT find Guichan library ${GUICHAN_INCLUDE_DIR}") ENDIF () # Check for guichan components FOREACH (COMPONENT ${Guichan_FIND_COMPONENTS}) SET(COMPONENT_FOUND FALSE) IF (COMPONENT STREQUAL "SDL") SET(COMPONENT_FOUND TRUE) SET(Guichan_HEADER "guichan/sdl.hpp") SET(Guichan_LIBRARY "guichan_sdl") ENDIF () IF (COMPONENT STREQUAL "OpenGL") SET(COMPONENT_FOUND TRUE) SET(Guichan_HEADER "guichan/opengl.hpp") SET(Guichan_LIBRARY "guichan_opengl") ENDIF () IF (NOT COMPONENT_FOUND) MESSAGE(FATAL_ERROR "Invalid Guichan component: ${COMPONENT}") ENDIF (NOT COMPONENT_FOUND) # Check if we already found this component IF (Guichan_LIBRARY_${COMPONENT}) SET(Guichan_QUIET TRUE) ELSE () SET(Guichan_QUIET FALSE) ENDIF () FIND_LIBRARY(Guichan_LIBRARY_${COMPONENT} NAMES ${Guichan_LIBRARY} PATHS /usr/lib /usr/local/lib ) MARK_AS_ADVANCED(Guichan_LIBRARY_${COMPONENT}) IF (NOT EXISTS ${Guichan_INCLUDE_DIR}/${Guichan_HEADER} OR NOT Guichan_LIBRARY_${COMPONENT}) SET(GUICHAN_FOUND FALSE) MESSAGE(FATAL_ERROR "Could NOT find Guichan component ${COMPONENT}") ENDIF () # Check guichan >= 0.8.0 by searching for the widgetlistener.hpp file. SET(Guichan_HEADER "guichan/widgetlistener.hpp") IF (NOT EXISTS ${Guichan_INCLUDE_DIR}/${Guichan_HEADER}) SET(GUICHAN_FOUND FALSE) MESSAGE(FATAL_ERROR "Guichan version is less than 0.8.0") ENDIF() IF (NOT Guichan_FIND_QUIETLY AND NOT Guichan_QUIET) MESSAGE(STATUS "Found Guichan ${COMPONENT}: ${Guichan_LIBRARY_${COMPONENT}}") ENDIF () SET(GUICHAN_LIBRARIES ${GUICHAN_LIBRARIES} ${Guichan_LIBRARY_${COMPONENT}}) ENDFOREACH() mana-0.7.0/CMakeLists.txt0000644000175000017500000001571315051652170014211 0ustar bjornbjorncmake_minimum_required(VERSION 3.12...3.27) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15") if(NOT VERSION) set(VERSION 0.7.0) else() string(REPLACE "." " " _VERSION ${VERSION}) separate_arguments(_VERSION) list(LENGTH _VERSION _LEN) if(NOT _LEN EQUAL 4 AND NOT _LEN EQUAL 3) message( FATAL_ERROR "Version needs to be in the form MAJOR.MINOR.RELEASE[.BUILD]") endif() endif() project( Mana VERSION ${VERSION} DESCRIPTION "Mana MMORPG Client" HOMEPAGE_URL "https://www.manasource.org") set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED True) # where to look for cmake modules set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake/Modules) set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME ${PROJECT_NAME}) find_package(Gettext) option(WITH_OPENGL "Enable OpenGL support" ON) option(ENABLE_NLS "Enable building of translations" ON) option(ENABLE_MANASERV "Enable Manaserv support" ON) option(USE_SYSTEM_ENET "Use system ENet" OFF) option(USE_SYSTEM_GUICHAN "Use system Guichan" ON) if(WIN32) set(CMAKE_INSTALL_DATADIR ".") set(CMAKE_INSTALL_LOCALEDIR "translations") set(CMAKE_INSTALL_BINDIR ".") elseif(APPLE) set(CMAKE_INSTALL_DATAROOTDIR "Mana.app/Contents") set(CMAKE_INSTALL_DATADIR "${CMAKE_INSTALL_DATAROOTDIR}/Resources") set(CMAKE_INSTALL_LOCALEDIR "${CMAKE_INSTALL_DATADIR}/Translations") else() set(CMAKE_INSTALL_DATADIR "share/mana") endif() include(GNUInstallDirs) add_subdirectory(data) if(ENABLE_MANASERV AND NOT USE_SYSTEM_ENET) add_subdirectory(libs/enet EXCLUDE_FROM_ALL) endif() if(NOT USE_SYSTEM_GUICHAN) # This policy makes sure that the below options are not ignored by the added # Guichan CMakeLists.txt set(CMAKE_POLICY_DEFAULT_CMP0077 NEW) set(ENABLE_ALLEGRO OFF) set(ENABLE_IRRLICHT OFF) set(ENABLE_SDL OFF) set(ENABLE_OPENGL OFF) set(BUILD_GUICHAN_SHARED OFF) add_subdirectory(libs/guichan EXCLUDE_FROM_ALL) endif() # Set generic CPack properties here so they may be used in subdirectories set(CPACK_PACKAGE_VENDOR "Mana Development Team") set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/README.md") set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING") # By default the install directory includes the version set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME}") set(CPACK_PACKAGE_EXECUTABLES "mana;Mana") set(CPACK_VERBATIM_VARIABLES TRUE) add_subdirectory(src) if(GETTEXT_FOUND AND ENABLE_NLS) add_subdirectory(po) endif() if(UNIX AND NOT APPLE) install(FILES org.manasource.Mana.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications) install(FILES org.manasource.Mana.metainfo.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/metainfo) install( FILES data/icons/mana.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps RENAME org.manasource.Mana.png) install( FILES data/icons/mana.svg DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps RENAME org.manasource.Mana.svg) endif() # Windows NSIS installer if(WIN32) set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/data/icons/mana.ico") set(CPACK_NSIS_INSTALLED_ICON_NAME "mana.exe") set(CPACK_NSIS_MUI_WELCOMEFINISHPAGE_BITMAP "${CMAKE_SOURCE_DIR}\\packaging\\windows\\setup_welcome.bmp") set(CPACK_NSIS_URL_INFO_ABOUT ${PROJECT_HOMEPAGE_URL}) set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON) set(CPACK_NSIS_MUI_FINISHPAGE_RUN "mana.exe") set(CPACK_NSIS_EXECUTABLES_DIRECTORY ${CMAKE_INSTALL_BINDIR}) set(CPACK_NSIS_MANIFEST_DPI_AWARE ON) install( FILES $ENV{MINGW_PREFIX}/bin/libgcc_s_seh-1.dll $ENV{MINGW_PREFIX}/bin/libwinpthread-1.dll $ENV{MINGW_PREFIX}/bin/libstdc++-6.dll $ENV{MINGW_PREFIX}/bin/libcurl-4.dll $ENV{MINGW_PREFIX}/bin/libintl-8.dll $ENV{MINGW_PREFIX}/bin/libphysfs.dll $ENV{MINGW_PREFIX}/bin/libpng16-16.dll $ENV{MINGW_PREFIX}/bin/SDL2.dll $ENV{MINGW_PREFIX}/bin/SDL2_image.dll $ENV{MINGW_PREFIX}/bin/SDL2_mixer.dll $ENV{MINGW_PREFIX}/bin/SDL2_net.dll $ENV{MINGW_PREFIX}/bin/SDL2_ttf.dll $ENV{MINGW_PREFIX}/bin/libxml2-2.dll $ENV{MINGW_PREFIX}/bin/zlib1.dll $ENV{MINGW_PREFIX}/bin/libiconv-2.dll $ENV{MINGW_PREFIX}/bin/libbrotlidec.dll $ENV{MINGW_PREFIX}/bin/libidn2-0.dll $ENV{MINGW_PREFIX}/bin/libpsl-5.dll $ENV{MINGW_PREFIX}/bin/libssh2-1.dll $ENV{MINGW_PREFIX}/bin/libzstd.dll $ENV{MINGW_PREFIX}/bin/libavif-16.dll $ENV{MINGW_PREFIX}/bin/libjxl.dll $ENV{MINGW_PREFIX}/bin/libjpeg-8.dll $ENV{MINGW_PREFIX}/bin/libtiff-6.dll $ENV{MINGW_PREFIX}/bin/libwebp-7.dll $ENV{MINGW_PREFIX}/bin/libwebpdemux-2.dll $ENV{MINGW_PREFIX}/bin/libmpg123-0.dll $ENV{MINGW_PREFIX}/bin/libopusfile-0.dll $ENV{MINGW_PREFIX}/bin/libfreetype-6.dll $ENV{MINGW_PREFIX}/bin/libharfbuzz-0.dll $ENV{MINGW_PREFIX}/bin/liblzma-5.dll $ENV{MINGW_PREFIX}/bin/libbrotlicommon.dll $ENV{MINGW_PREFIX}/bin/libunistring-5.dll $ENV{MINGW_PREFIX}/bin/libaom.dll $ENV{MINGW_PREFIX}/bin/libdav1d-7.dll $ENV{MINGW_PREFIX}/bin/libsharpyuv-0.dll $ENV{MINGW_PREFIX}/bin/libSvtAv1Enc-3.dll $ENV{MINGW_PREFIX}/bin/libFLAC.dll $ENV{MINGW_PREFIX}/bin/libyuv.dll $ENV{MINGW_PREFIX}/bin/libbrotlienc.dll $ENV{MINGW_PREFIX}/bin/libhwy.dll $ENV{MINGW_PREFIX}/bin/libjxl_cms.dll $ENV{MINGW_PREFIX}/bin/libdeflate.dll $ENV{MINGW_PREFIX}/bin/libjbig-0.dll $ENV{MINGW_PREFIX}/bin/libLerc.dll $ENV{MINGW_PREFIX}/bin/libopus-0.dll $ENV{MINGW_PREFIX}/bin/librav1e.dll $ENV{MINGW_PREFIX}/bin/libbz2-1.dll $ENV{MINGW_PREFIX}/bin/libglib-2.0-0.dll $ENV{MINGW_PREFIX}/bin/libogg-0.dll $ENV{MINGW_PREFIX}/bin/libvorbisfile-3.dll $ENV{MINGW_PREFIX}/bin/libvorbis-0.dll $ENV{MINGW_PREFIX}/bin/libwavpack-1.dll $ENV{MINGW_PREFIX}/bin/libgraphite2.dll $ENV{MINGW_PREFIX}/bin/liblcms2-2.dll $ENV{MINGW_PREFIX}/bin/libpcre2-8-0.dll $ENV{MINGW_PREFIX}/bin/libxmp.dll DESTINATION ${CMAKE_INSTALL_BINDIR}) # Install portable.xml as part of an optional Portable component set(CPACK_COMPONENT_PORTABLE_DISPLAY_NAME "Portable") set(CPACK_COMPONENT_PORTABLE_DESCRIPTION "Portable mode. Settings and updates are stored in the installation folder.") set(CPACK_COMPONENT_PORTABLE_DISABLED TRUE) install( FILES "${CMAKE_SOURCE_DIR}/packaging/windows/portable.xml" DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT Portable ) endif() set(CPACK_COMPONENT_MANA_DISPLAY_NAME "${PROJECT_NAME}") set(CPACK_COMPONENT_MANA_DESCRIPTION "${PROJECT_DESCRIPTION}.") set(CPACK_COMPONENT_MANA_REQUIRED TRUE) set(CPACK_COMPONENT_TRANSLATIONS_DISPLAY_NAME "Translations") set(CPACK_COMPONENT_TRANSLATIONS_DESCRIPTION "Translations for the user interface. Without these only English will be available.") include(CPack) mana-0.7.0/COPYING0000644000175000017500000004325412132061752012502 0ustar bjornbjorn GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. mana-0.7.0/Doxyfile0000644000175000017500000013337512132061752013161 0ustar bjornbjorn# Doxyfile 1.3.8 # This file describes the settings to be used by the documentation system # doxygen (www.doxygen.org) for a project # # All text after a hash (#) is considered a comment and will be ignored # The format is: # TAG = value [value, ...] # For lists items can also be appended using: # TAG += value [value, ...] # Values that contain spaces should be placed between quotes (" ") #--------------------------------------------------------------------------- # Project related configuration options #--------------------------------------------------------------------------- # The PROJECT_NAME tag is a single word (or a sequence of words surrounded # by quotes) that should identify the project. PROJECT_NAME = "Mana" # The PROJECT_NUMBER tag can be used to enter a project or revision number. # This could be handy for archiving the generated documentation or # if some version control system is used. PROJECT_NUMBER = # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) # base path where the generated documentation will be put. # If a relative path is entered, it will be relative to the location # where doxygen was started. If left blank the current directory will be used. OUTPUT_DIRECTORY = docs/SOURCE # If the CREATE_SUBDIRS tag is set to YES, then doxygen will create # 4096 sub-directories (in 2 levels) under the output directory of each output # format and will distribute the generated files over these directories. # Enabling this option can be useful when feeding doxygen a huge amount of source # files, where putting all generated files in the same directory would otherwise # cause performance problems for the file system. CREATE_SUBDIRS = NO # The OUTPUT_LANGUAGE tag is used to specify the language in which all # documentation generated by doxygen is written. Doxygen will use this # information to generate all constant output in the proper language. # The default language is English, other supported languages are: # Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, # Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, # Japanese-en (Japanese with English messages), Korean, Korean-en, Norwegian, # Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovene, Spanish, # Swedish, and Ukrainian. OUTPUT_LANGUAGE = English # This tag can be used to specify the encoding used in the generated output. # The encoding is not always determined by the language that is chosen, # but also whether or not the output is meant for Windows or non-Windows users. # In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES # forces the Windows encoding (this is the default for the Windows binary), # whereas setting the tag to NO uses a Unix-style encoding (the default for # all platforms other than Windows). USE_WINDOWS_ENCODING = NO # If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will # include brief member descriptions after the members that are listed in # the file and class documentation (similar to JavaDoc). # Set to NO to disable this. BRIEF_MEMBER_DESC = YES # If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend # the brief description of a member or function before the detailed description. # Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the # brief descriptions will be completely suppressed. REPEAT_BRIEF = YES # This tag implements a quasi-intelligent brief description abbreviator # that is used to form the text in various listings. Each string # in this list, if found as the leading text of the brief description, will be # stripped from the text and the result after processing the whole list, is used # as the annotated text. Otherwise, the brief description is used as-is. If left # blank, the following values are used ("$name" is automatically replaced with the # name of the entity): "The $name class" "The $name widget" "The $name file" # "is" "provides" "specifies" "contains" "represents" "a" "an" "the" ABBREVIATE_BRIEF = # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then # Doxygen will generate a detailed section even if there is only a brief # description. ALWAYS_DETAILED_SEC = NO # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited # members of a class in the documentation of that class as if those members were # ordinary class members. Constructors, destructors and assignment operators of # the base classes will not be shown. INLINE_INHERITED_MEMB = NO # If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full # path before files name in the file list and in the header files. If set # to NO the shortest path that makes the file name unique will be used. FULL_PATH_NAMES = YES # If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag # can be used to strip a user-defined part of the path. Stripping is # only done if one of the specified strings matches the left-hand part of # the path. The tag can be used to show relative paths in the file list. # If left blank the directory from which doxygen is run is used as the # path to strip. STRIP_FROM_PATH = # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of # the path mentioned in the documentation of a class, which tells # the reader which header file to include in order to use a class. # If left blank only the name of the header file containing the class # definition is used. Otherwise one should specify the include paths that # are normally passed to the compiler using the -I flag. STRIP_FROM_INC_PATH = # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter # (but less readable) file names. This can be useful is your file systems # doesn't support long names like on DOS, Mac, or CD-ROM. SHORT_NAMES = NO # If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen # will interpret the first line (until the first dot) of a JavaDoc-style # comment as the brief description. If set to NO, the JavaDoc # comments will behave just like the Qt-style comments (thus requiring an # explicit @brief command for a brief description. JAVADOC_AUTOBRIEF = YES # The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen # treat a multi-line C++ special comment block (i.e. a block of //! or /// # comments) as a brief description. This used to be the default behaviour. # The new default is to treat a multi-line C++ comment block as a detailed # description. Set this tag to YES if you prefer the old behaviour instead. MULTILINE_CPP_IS_BRIEF = NO # If the DETAILS_AT_TOP tag is set to YES then Doxygen # will output the detailed description near the top, like JavaDoc. # If set to NO, the detailed description appears after the member # documentation. DETAILS_AT_TOP = YES # If the INHERIT_DOCS tag is set to YES (the default) then an undocumented # member inherits the documentation from any documented member that it # re-implements. INHERIT_DOCS = YES # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC # tag is set to YES, then doxygen will reuse the documentation of the first # member in the group (if any) for the other members of the group. By default # all members of a group must be documented explicitly. DISTRIBUTE_GROUP_DOC = NO # The TAB_SIZE tag can be used to set the number of spaces in a tab. # Doxygen uses this value to replace tabs by spaces in code fragments. TAB_SIZE = 4 # This tag can be used to specify a number of aliases that acts # as commands in the documentation. An alias has the form "name=value". # For example adding "sideeffect=\par Side Effects:\n" will allow you to # put the command \sideeffect (or @sideeffect) in the documentation, which # will result in a user-defined paragraph with heading "Side Effects:". # You can put \n's in the value part of an alias to insert newlines. ALIASES = # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources # only. Doxygen will then generate output that is more tailored for C. # For instance, some of the names that are used will be different. The list # of all members will be omitted, etc. OPTIMIZE_OUTPUT_FOR_C = NO # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources # only. Doxygen will then generate output that is more tailored for Java. # For instance, namespaces will be presented as packages, qualified scopes # will look different, etc. OPTIMIZE_OUTPUT_JAVA = NO # Set the SUBGROUPING tag to YES (the default) to allow class member groups of # the same type (for instance a group of public functions) to be put as a # subgroup of that type (e.g. under the Public Functions section). Set it to # NO to prevent subgrouping. Alternatively, this can be done per class using # the \nosubgrouping command. SUBGROUPING = YES #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- # If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in # documentation are documented, even if no documentation was available. # Private class members and static file members will be hidden unless # the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES EXTRACT_ALL = YES # If the EXTRACT_PRIVATE tag is set to YES all private members of a class # will be included in the documentation. EXTRACT_PRIVATE = YES # If the EXTRACT_STATIC tag is set to YES all static members of a file # will be included in the documentation. EXTRACT_STATIC = NO # If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) # defined locally in source files will be included in the documentation. # If set to NO only classes defined in header files are included. EXTRACT_LOCAL_CLASSES = YES # This flag is only useful for Objective-C code. When set to YES local # methods, which are defined in the implementation section but not in # the interface are included in the documentation. # If set to NO (the default) only methods in the interface are included. EXTRACT_LOCAL_METHODS = NO # If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all # undocumented members of documented classes, files or namespaces. # If set to NO (the default) these members will be included in the # various overviews, but no documentation section is generated. # This option has no effect if EXTRACT_ALL is enabled. HIDE_UNDOC_MEMBERS = YES # If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all # undocumented classes that are normally visible in the class hierarchy. # If set to NO (the default) these classes will be included in the various # overviews. This option has no effect if EXTRACT_ALL is enabled. HIDE_UNDOC_CLASSES = YES # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all # friend (class|struct|union) declarations. # If set to NO (the default) these declarations will be included in the # documentation. HIDE_FRIEND_COMPOUNDS = NO # If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any # documentation blocks found inside the body of a function. # If set to NO (the default) these blocks will be appended to the # function's detailed documentation block. HIDE_IN_BODY_DOCS = NO # The INTERNAL_DOCS tag determines if documentation # that is typed after a \internal command is included. If the tag is set # to NO (the default) then the documentation will be excluded. # Set it to YES to include the internal documentation. INTERNAL_DOCS = NO # If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate # file names in lower-case letters. If set to YES upper-case letters are also # allowed. This is useful if you have classes or files whose names only differ # in case and if your file system supports case sensitive file names. Windows # and Mac users are advised to set this option to NO. CASE_SENSE_NAMES = YES # If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen # will show members with their full class and namespace scopes in the # documentation. If set to YES the scope will be hidden. HIDE_SCOPE_NAMES = NO # If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen # will put a list of the files that are included by a file in the documentation # of that file. SHOW_INCLUDE_FILES = YES # If the INLINE_INFO tag is set to YES (the default) then a tag [inline] # is inserted in the documentation for inline members. INLINE_INFO = YES # If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen # will sort the (detailed) documentation of file and class members # alphabetically by member name. If set to NO the members will appear in # declaration order. SORT_MEMBER_DOCS = YES # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the # brief documentation of file, namespace and class members alphabetically # by member name. If set to NO (the default) the members will appear in # declaration order. SORT_BRIEF_DOCS = NO # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be # sorted by fully-qualified names, including namespaces. If set to # NO (the default), the class list will be sorted only by class name, # not including the namespace part. # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. # Note: This option applies only to the class list, not to the # alphabetical list. SORT_BY_SCOPE_NAME = NO # The GENERATE_TODOLIST tag can be used to enable (YES) or # disable (NO) the todo list. This list is created by putting \todo # commands in the documentation. GENERATE_TODOLIST = YES # The GENERATE_TESTLIST tag can be used to enable (YES) or # disable (NO) the test list. This list is created by putting \test # commands in the documentation. GENERATE_TESTLIST = YES # The GENERATE_BUGLIST tag can be used to enable (YES) or # disable (NO) the bug list. This list is created by putting \bug # commands in the documentation. GENERATE_BUGLIST = YES # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or # disable (NO) the deprecated list. This list is created by putting # \deprecated commands in the documentation. GENERATE_DEPRECATEDLIST= YES # The ENABLED_SECTIONS tag can be used to enable conditional # documentation sections, marked by \if sectionname ... \endif. ENABLED_SECTIONS = # The MAX_INITIALIZER_LINES tag determines the maximum number of lines # the initial value of a variable or define consists of for it to appear in # the documentation. If the initializer consists of more lines than specified # here it will be hidden. Use a value of 0 to hide initializers completely. # The appearance of the initializer of individual variables and defines in the # documentation can be controlled using \showinitializer or \hideinitializer # command in the documentation regardless of this setting. MAX_INITIALIZER_LINES = 30 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated # at the bottom of the documentation of classes and structs. If set to YES the # list will mention the files that were used to generate the documentation. SHOW_USED_FILES = YES #--------------------------------------------------------------------------- # configuration options related to warning and progress messages #--------------------------------------------------------------------------- # The QUIET tag can be used to turn on/off the messages that are generated # by doxygen. Possible values are YES and NO. If left blank NO is used. QUIET = NO # The WARNINGS tag can be used to turn on/off the warning messages that are # generated by doxygen. Possible values are YES and NO. If left blank # NO is used. WARNINGS = YES # If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings # for undocumented members. If EXTRACT_ALL is set to YES then this flag will # automatically be disabled. WARN_IF_UNDOCUMENTED = YES # If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for # potential errors in the documentation, such as not documenting some # parameters in a documented function, or documenting parameters that # don't exist or using markup commands wrongly. WARN_IF_DOC_ERROR = YES # The WARN_FORMAT tag determines the format of the warning messages that # doxygen can produce. The string should contain the $file, $line, and $text # tags, which will be replaced by the file and line number from which the # warning originated and the warning text. WARN_FORMAT = "$file:$line: $text" # The WARN_LOGFILE tag can be used to specify a file to which warning # and error messages should be written. If left blank the output is written # to stderr. WARN_LOGFILE = "docs/SOURCE/warnings.log" #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- # The INPUT tag can be used to specify the files and/or directories that contain # documented source files. You may enter file names like "myfile.cpp" or # directories like "/usr/src/myproject". Separate the files or directories # with spaces. INPUT = "src" # If the value of the INPUT tag contains directories, you can use the # FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp # and *.h) to filter out the source-files in the directories. If left # blank the following patterns are tested: # *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp # *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm FILE_PATTERNS = # The RECURSIVE tag can be used to turn specify whether or not subdirectories # should be searched for input files as well. Possible values are YES and NO. # If left blank NO is used. RECURSIVE = YES # The EXCLUDE tag can be used to specify files and/or directories that should # excluded from the INPUT source files. This way you can easily exclude a # subdirectory from a directory tree whose root is specified with the INPUT tag. EXCLUDE = # The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories # that are symbolic links (a Unix filesystem feature) are excluded from the input. EXCLUDE_SYMLINKS = NO # If the value of the INPUT tag contains directories, you can use the # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude # certain files from those directories. EXCLUDE_PATTERNS = # The EXAMPLE_PATH tag can be used to specify one or more files or # directories that contain example code fragments that are included (see # the \include command). EXAMPLE_PATH = # If the value of the EXAMPLE_PATH tag contains directories, you can use the # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp # and *.h) to filter out the source-files in the directories. If left # blank all files are included. EXAMPLE_PATTERNS = # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be # searched for input files to be used with the \include or \dontinclude # commands irrespective of the value of the RECURSIVE tag. # Possible values are YES and NO. If left blank NO is used. EXAMPLE_RECURSIVE = NO # The IMAGE_PATH tag can be used to specify one or more files or # directories that contain image that are included in the documentation (see # the \image command). IMAGE_PATH = # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program # by executing (via popen()) the command , where # is the value of the INPUT_FILTER tag, and is the name of an # input file. Doxygen will then use the output that the filter program writes # to standard output. If FILTER_PATTERNS is specified, this tag will be # ignored. INPUT_FILTER = # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern # basis. Doxygen will compare the file name with each pattern and apply the # filter if there is a match. The filters are a list of the form: # pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further # info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER # is applied to all files. FILTER_PATTERNS = # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using # INPUT_FILTER) will be used to filter the input files when producing source # files to browse (i.e. when SOURCE_BROWSER is set to YES). FILTER_SOURCE_FILES = NO #--------------------------------------------------------------------------- # configuration options related to source browsing #--------------------------------------------------------------------------- # If the SOURCE_BROWSER tag is set to YES then a list of source files will # be generated. Documented entities will be cross-referenced with these sources. # Note: To get rid of all source code in the generated output, make sure also # VERBATIM_HEADERS is set to NO. SOURCE_BROWSER = YES # Setting the INLINE_SOURCES tag to YES will include the body # of functions and classes directly in the documentation. INLINE_SOURCES = NO # Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct # doxygen to hide any special comment blocks from generated source code # fragments. Normal C and C++ comments will always remain visible. STRIP_CODE_COMMENTS = YES # If the REFERENCED_BY_RELATION tag is set to YES (the default) # then for each documented function all documented # functions referencing it will be listed. REFERENCED_BY_RELATION = NO # If the REFERENCES_RELATION tag is set to YES (the default) # then for each documented function all documented entities # called/used by that function will be listed. REFERENCES_RELATION = NO # If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen # will generate a verbatim copy of the header file for each class for # which an include is specified. Set to NO to disable this. VERBATIM_HEADERS = NO #--------------------------------------------------------------------------- # configuration options related to the alphabetical class index #--------------------------------------------------------------------------- # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index # of all compounds will be generated. Enable this if the project # contains a lot of classes, structs, unions or interfaces. ALPHABETICAL_INDEX = NO # If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then # the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns # in which this list will be split (can be a number in the range [1..20]) COLS_IN_ALPHA_INDEX = 5 # In case all classes in a project start with a common prefix, all # classes will be put under the same header in the alphabetical index. # The IGNORE_PREFIX tag can be used to specify one or more prefixes that # should be ignored while generating the index headers. IGNORE_PREFIX = #--------------------------------------------------------------------------- # configuration options related to the HTML output #--------------------------------------------------------------------------- # If the GENERATE_HTML tag is set to YES (the default) Doxygen will # generate HTML output. GENERATE_HTML = YES # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `html' will be used as the default path. HTML_OUTPUT = html # The HTML_FILE_EXTENSION tag can be used to specify the file extension for # each generated HTML page (for example: .htm,.php,.asp). If it is left blank # doxygen will generate files with .html extension. HTML_FILE_EXTENSION = .html # The HTML_HEADER tag can be used to specify a personal HTML header for # each generated HTML page. If it is left blank doxygen will generate a # standard header. HTML_HEADER = # The HTML_FOOTER tag can be used to specify a personal HTML footer for # each generated HTML page. If it is left blank doxygen will generate a # standard footer. HTML_FOOTER = # The HTML_STYLESHEET tag can be used to specify a user-defined cascading # style sheet that is used by each HTML page. It can be used to # fine-tune the look of the HTML output. If the tag is left blank doxygen # will generate a default style sheet. Note that doxygen will try to copy # the style sheet file to the HTML output directory, so don't put your own # stylesheet in the HTML output directory as well, or it will be erased! HTML_STYLESHEET = # If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, # files or namespaces will be aligned in HTML using tables. If set to # NO a bullet list will be used. HTML_ALIGN_MEMBERS = YES # If the GENERATE_HTMLHELP tag is set to YES, additional index files # will be generated that can be used as input for tools like the # Microsoft HTML help workshop to generate a compressed HTML help file (.chm) # of the generated HTML documentation. GENERATE_HTMLHELP = NO # If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can # be used to specify the file name of the resulting .chm file. You # can add a path in front of the file if the result should not be # written to the html output directory. CHM_FILE = mana.chm # If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can # be used to specify the location (absolute path including file name) of # the HTML help compiler (hhc.exe). If non-empty doxygen will try to run # the HTML help compiler on the generated index.hhp. HHC_LOCATION = # If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag # controls if a separate .chi index file is generated (YES) or that # it should be included in the master .chm file (NO). GENERATE_CHI = NO # If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag # controls whether a binary table of contents is generated (YES) or a # normal table of contents (NO) in the .chm file. BINARY_TOC = NO # The TOC_EXPAND flag can be set to YES to add extra items for group members # to the contents of the HTML help documentation and to the tree view. TOC_EXPAND = NO # The DISABLE_INDEX tag can be used to turn on/off the condensed index at # top of each HTML page. The value NO (the default) enables the index and # the value YES disables it. DISABLE_INDEX = NO # This tag can be used to set the number of enum values (range [1..20]) # that doxygen will group on one line in the generated HTML documentation. ENUM_VALUES_PER_LINE = 4 # If the GENERATE_TREEVIEW tag is set to YES, a side panel will be # generated containing a tree-like index structure (just like the one that # is generated for HTML Help). For this to work a browser that supports # JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, # Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are # probably better off using the HTML help feature. GENERATE_TREEVIEW = NO # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be # used to set the initial width (in pixels) of the frame in which the tree # is shown. TREEVIEW_WIDTH = 250 #--------------------------------------------------------------------------- # configuration options related to the LaTeX output #--------------------------------------------------------------------------- # If the GENERATE_LATEX tag is set to YES (the default) Doxygen will # generate Latex output. GENERATE_LATEX = NO # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `latex' will be used as the default path. LATEX_OUTPUT = latex # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be # invoked. If left blank `latex' will be used as the default command name. LATEX_CMD_NAME = latex # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to # generate index for LaTeX. If left blank `makeindex' will be used as the # default command name. MAKEINDEX_CMD_NAME = makeindex # If the COMPACT_LATEX tag is set to YES Doxygen generates more compact # LaTeX documents. This may be useful for small projects and may help to # save some trees in general. COMPACT_LATEX = NO # The PAPER_TYPE tag can be used to set the paper type that is used # by the printer. Possible values are: a4, a4wide, letter, legal and # executive. If left blank a4wide will be used. PAPER_TYPE = a4wide # The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX # packages that should be included in the LaTeX output. EXTRA_PACKAGES = # The LATEX_HEADER tag can be used to specify a personal LaTeX header for # the generated latex document. The header should contain everything until # the first chapter. If it is left blank doxygen will generate a # standard header. Notice: only use this tag if you know what you are doing! LATEX_HEADER = # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated # is prepared for conversion to pdf (using ps2pdf). The pdf file will # contain links (just like the HTML output) instead of page references # This makes the output suitable for online browsing using a pdf viewer. PDF_HYPERLINKS = NO # If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of # plain latex in the generated Makefile. Set this option to YES to get a # higher quality PDF documentation. USE_PDFLATEX = NO # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. # command to the generated LaTeX files. This will instruct LaTeX to keep # running if errors occur, instead of asking the user for help. # This option is also used when generating formulas in HTML. LATEX_BATCHMODE = NO # If LATEX_HIDE_INDICES is set to YES then doxygen will not # include the index chapters (such as File Index, Compound Index, etc.) # in the output. LATEX_HIDE_INDICES = NO #--------------------------------------------------------------------------- # configuration options related to the RTF output #--------------------------------------------------------------------------- # If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output # The RTF output is optimized for Word 97 and may not look very pretty with # other RTF readers or editors. GENERATE_RTF = NO # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `rtf' will be used as the default path. RTF_OUTPUT = rtf # If the COMPACT_RTF tag is set to YES Doxygen generates more compact # RTF documents. This may be useful for small projects and may help to # save some trees in general. COMPACT_RTF = NO # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated # will contain hyperlink fields. The RTF file will # contain links (just like the HTML output) instead of page references. # This makes the output suitable for online browsing using WORD or other # programs which support those fields. # Note: wordpad (write) and others do not support links. RTF_HYPERLINKS = NO # Load stylesheet definitions from file. Syntax is similar to doxygen's # config file, i.e. a series of assignments. You only have to provide # replacements, missing definitions are set to their default value. RTF_STYLESHEET_FILE = # Set optional variables used in the generation of an rtf document. # Syntax is similar to doxygen's config file. RTF_EXTENSIONS_FILE = #--------------------------------------------------------------------------- # configuration options related to the man page output #--------------------------------------------------------------------------- # If the GENERATE_MAN tag is set to YES (the default) Doxygen will # generate man pages GENERATE_MAN = NO # The MAN_OUTPUT tag is used to specify where the man pages will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `man' will be used as the default path. 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SEARCHENGINE = YES mana-0.7.0/NEWS0000644000175000017500000007762015051652170012155 0ustar bjornbjorn0.7.0 (21 August 2025) - Ported to SDL 2 - Added Jewelry theme by Hal9000 (new default theme) - Added Golden Delicious theme by Hello=) - Added VSync and windowed fullscreen options - Added support for scaling the graphics - Added NPC quest indicators and a Quests window - Added ability to open external links in news, chat and NPC dialogs - Added ability to mention assigned keys in NPC dialogs - Added support for text formatting to NPC dialogs - Added support for reading most client-data settings from settings.xml - Added support for XML includes, both absolute and relative - Added support for map/layer mask - Added support for item sprite replacements - Added support for particle effects on equipment - Added support for hit/miss sounds on equipment for all players - Added support for players changing into monsters or NPCs - Added online player list to Social window - Added notification sound on receiving whisper - Added default ports when connecting to a custom server - Added an option to show being IDs to the debug window - Added an option to render widget outlines to the debug window - Added support for the "persistentIp" server info setting - Added support for attributes.xml when connecting to tmwAthena - Added support for charcreation.xml settings - Added support for hair colors defined in itemcolors.xml - Added support for option, opt1, opt2, opt3 status effect fields - Added support for customizing NPC and Monster hover cursor - Added support for disabling selection for certain NPCs and Monsters - Added support for race-specific hair styles and per-character gender - Added support for the TMX tile animation format - Added support for bold font markup to BrowserBox - Added pointy hand mouse cursor, used when hovering links - Added tooltips to status effect icons - Added error when trying to trade a non tradable item - Added --server-type / -y parameter - Use variable time logic update to better adjust to the framerate - Re-download updates when their checksum no longer matches - Enabled resizing windows from all sides - Enabled whispers in tabs by default - Improved quality of outlined text rendering - Made pickup notifications to appear as particle by default - Made names update immediately when changing "Show gender" option - Made the screenshot file name a clickable link - Made client config statically typed and save as more structured XML - Custom mouse cursor is now rendered by the system - Limit shop's Max button to available carry weight - Fixed slight stutter in being and player movement - Fixed performance issue in BrowserBox (especially update/news window) - Fixed handling of non-consecutive emote IDs - Fixed securing of names in files created by chat logger - Fixed wrong offset values for tab widget drawing - Fixed positioning of window menu - Fixed some issues with OpenGL rendering - Fixed NPC disappearing when changing appearance on tmwAthena - Fixed drawing issues with tiles that don't match the grid width - Fixed --chat-log-dir also setting the screenshot directory - Fixed tile animations for CSV maps - Fixed settings window being unavailable when updating was done - Fixed text clipping in tooltips - Fixed handling of paths with special characters on Windows - Fixed being popup getting stuck under the mouse - Fixed item links with empty item name to look up name from Item DB - Fixed spaces getting added to chat every 50 characters - Fixed handling of consecutive text formatting markers - Fixed empty Equipment window on freshly created character - Fixed choosing default world when using -D command-line parameter - Fixed storing of player relations - Fixed handling of custom port in update URL - Fixed stutter when new music starts playing - Fixed keyboard setup to allow assigning keys before starting the game - Fixed window move/resize blocking logic and rendering on Windows and macOS - Fixed unresponsive UI when switching server/char with Away dialog open - Updated to tmwAthena protocol changes - Updated to Manaserv protocol changes (specials, guilds, debug mode, skills, text particles) - CMake: Use GNUInstallDirs and made PKG_DATADIR / PKG_BINDIR paths modifiable - CMake: Don't overwrite system/environment CXXFLAGS - CMake: Added option to use system ENet - CMake: Make using system Guichan optional (also available as submodule) - CMake: Allow using CPack to generate an NSIS installer and macOS App Bundle - Now requires C++17 - Updated Finnish, German, Polish, Portuguese (Brazil), Portuguese, Russian, Spanish and Tamil translations 0.6.1 (2 April 2012) - Made it easier to click beings that are next to other beings - Removed NPC trade messages from chat (again) - Fixed swapping of ring and necklace equipment slots - Fixed problems with using the last emote - Fixed drawing order of particles - Fixed manaserv-enabled builds - Fixed category of mana.desktop file - Fixed display of server description - Fixed issues with rendering very small maps - Fixed compile for Mac OSX and reintroduced Xcode project - Updated Finnish, Brazilian Portuguese and Polish translations 0.6.0 (12 February 2012) - Added support for a larger number of character slots - Added scrolling to tab bars when there isn't enough space - Added a search bar to storage and inventory windows - Added chat logging - Added a screen shake effect when the character dies - Added item quantity in the shop list - Added customizable hit and attack effects - Added support for floor item sprites - Added support for different target cursor sizes for NPCs - Added background support to the equipment boxes - Added offsetX/Y to 'imageset' element that applies to all its frames - Made it possible to separate the dye colors for particle effects - Emotes are now customizable particle effects - Allow resizing of the game in windowed mode - Allow switching between windowed and fullscreen without restart - Layered sprites are now buffered for performance and overlay support - Announcements now go to the active chat tab in addition to global chat - Fade out music when switching maps - Stream music files directly from the archives - Ignore ManaPlus shop commands sent over whisper - Changed the window buttons to use icons - Show selected target name with bold font - Sounds that are further away are now more silent - The NPC dialog can now be closed while it is waiting on the server - Replaced '> Next' in NPC dialogs with just an empty line - Made items equippable by double click in inventory - Made the update window bigger and resizable - Removed auto-untargeting after fighting for a minute - Fixed the chat bubble position - Fixed losing the active target when pressing target+attack while moving - Fixed 'switch character' action after choosing character on command line - Fixed hair colors and styles handling - Fixed interpretation of collision layer with flipped tiles - Fixed searching for wallpapers on 64-bit machines - Many changes and fixes to manaserv support, which is still experimental - Updated the German, French and Spanish translations 0.5.3 (11 September 2011) - Fixed endless loop when a sprite definition promises too many images - Fixed crash when selecting a character that has a Dark Talisman equipped - Fixed drawing glitch with overwide tiles - Fixed scaling of overlays in OpenGL mode - Fixed building without OpenGL 0.5.2 (17 April 2011) - Removed NPC "Thanks for buying/selling" messages from the chat - Added a few missing authentication failure reasons - Avoid kick from server due to picking up items too fast - Fixed updating of buy dialog after buying - Fixed compile on GNU HURD - Updated French and Finnish translations 0.5.1 (14 March 2011) - Added particle notification for "Unable to pick up item." - Added the amount of items picked up to the particle notification - Added more specific messages when failing to pick up an item - Added support for zlib map layer compression and CSV encoding - Fixed paste under X11 - Fixed a segfault when attempting to buy free items - Fixed wallpaper loading logic - Fixed window icon branding on Windows - Fixed pick-up with joystick - Fixed enet and manaserv parts still being compiled in - Fixed query command handling - Updated German, French, Russian and Brazilian Portuguese translations 0.5.0 (3 January 2011) - The Mana World client is now called the Mana client - Added support for branding the client differently via command line parameter - Added support for switching character or server without restart - Added downloading of server list - Added the ability to define multiple outfits to quickly switch between - Added /ignore, /unignore and /createparty commands - Added away mode usable through new /away command - Added support for showing particle effects when monsters attack - Added highlights on hovering over buttons, tabs, sliders and scrollbars - Added --screenshot-dir command line parameter to set the screenshot directory - Added handling of player revival after dying - Added handling of damage dealt using skills - Added support for showing map background images - Added nick autocompletion in chat when pressing Tab - Added ability to only change player direction by holding "emote" key - Added option to show the amount of damage dealt to target monster - Added automatic loading of minimap based on file name - Added support for pasting text from the clipboard in text fields - Added rudimentary support for GUI themes - Added additional mouse cursors to indicate attack and talk actions - Added option to show gender next to player names - Added ability to unassign keyboard shortcuts - Added option to disable transparency (for slow CPUs) - Display an informative message for servers that don't allow registration - Combined Party and Guild (ManaServ) support in one Social window - Display the first key binding conflict in keyboard setup - The login wallpaper is now scaled when it doesn't exactly fit the screen - Ambient image layers can now be scaled to fit the screen - Automatically show inventory window when starting a trade - Display the party name of other players on mouseover - The party tab will now only show when you're in a party - Allow displaying warp portals using particle effects - Hide color codes from speech text - Improved keyboard control of the quit dialog - Quickly move items into your store by "emote"-clicking them - Allow redirects when downloading updates - Fixed windows to stay on screen when resolution is lowered - Fixed some slowness due to chat window - Changed the default locations for configuration, updates and screenshots - Removed autoconf and made CMake the new default build system - Many additional fixes and cleanups - Updated Portuguese, Spanish and French translations 0.0.29.1 (9 June 2009) - Added the ability to change your password after logging in - The leader of a party is now displayed in bold - Status window was reorganized to allow larger numbers to be displayed - The client no longer quits when it can't find the current map - Fixed position of floating text for damage, pickup and experience - Fixed a possible crash on logging in to the map server - Fixed the crash when shift-clicking an item in the inventory - Fixed a crash related to item links in the chat window - Fixed a crash on whispering somebody again after closing their tab - Fixed lightspeed bug when stopping to attack - Fixed the -S/--home-dir command line option - Fixed Reset Windows to also reset the party window - Fixed problems with the context menu in the Brazilian translation - Fixed resetting the height of the chat on /clear - Fixed playing of login song and the music after login - Fixed a problem with the player skipping corners, desyncing from the server - Small optimizations to OpenGL mode when drawing certain GUI widgets - Updated Spanish, Polish, Portugese, Swedish, French and German translations 0.0.29 (13 May 2009) - Added support for dynamic emotes and a new way to select them - Added speech balloons that wrap the text - Added item popup for showing detailed information - Added ability to refer to items in chat - Added the ability to see your own name in game - Added the option to hide player names - Added support for dynamically defined weight unit and currency - Added support for NPC item storage - Added compile-time support for tmwserv, as an alternative to eAthena - Added support for entering the port of the login server - Added support for creating parties and inviting other players to them - Added tabs to the chat window for party and private chats - Added ability to set initial player attributes when creating a new character - Added command line option to temporarily disable OpenGL (--no-opengl) - Added support for showing arrows flying through the air - Added option to show pickup as text particle instead of in the chat - Added ability to change the font size - Added support for the /me command to do actions - Added a /present command to show players present in the area - Added ability to record the chatlog to a file - Made emote shortcuts customizable in more detail - Made it possible to change resolution - Made many colors used by the game configurable - Made setup window available during login - Dynamically generate the item effects description - Minimap can now be told to stay on the screen - Minimap now adapts to the scale and size of the minimap image - Non-stackable items can now be sold more easily - Login dialog now remembers the list of recently used servers - Completely rewritten NPC interaction - GUI opacity now effects the whole user interface - Redesigned the trade window - Redesigned equipment window and allow unequip from there - Next level percentage is now displayed in hundredths - The player will no longer walk away when clicking the map while sitting - Keep the login screen from taking 100% CPU - No longer prompt for character server when there is only one - Fixed compilation with GCC 4.4 - Fixed scroll wheel handling and dragging glitches in lists - Many more bug fixes, small improvements and code cleanups - Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish translations 0.0.28.1 (12 February 2009) - Enabled translations on Windows - Added command line option to set home directory path - Tweaked green chat color to be a bit more readable - Made font size configurable in the config file - Fixed restoring of punching animation after weapon removal - Fixed inability to chat while talking to NPCs - Updated German, Spanish, Finnish, Swedish and Polish translations 0.0.28 (25 January 2009) - Added support for animated map tiles - Added support for internationalization, plus many translations - Added support for TrueType fonts - Trade window is now resizable - Obscure precise home directory name when making screenshots - Fixed follow-parent of nested and being-following particle emitters 0.0.27 (9 December 2008) - Added support for showing map name above minimap - Added showing how long the ban is when banned - Added --data parameter for developers - Added particle effect for critical hits - Added support for dynamic skill names and hair colors - Added support for status effects - Added ability to add equipment to the shortcut bar - Added ability to change configuration during login phase (from Aethyra) - Mouse cursor will now hide when not used for some time - Inventory window now displays amount of slots used - Center minimap on player when it is larger than the minimap window - Extended particle emitters with properties that can change over time - Extended the GUI font to support more characters - Only require a restart to switch to full screen with OpenGL on Windows - Make sure news and update file list aren't cached (from Aethyra) - Made NPC dialogs resizable (from Aethyra) - Made window shortcuts configurable - Fixed visibility of trade window on startup - Fixed a client input freeze when closing NPC script from server - Fixed dead players to lie on the ground instead of standing around - Fixed shortcuts being activated when trade window was visible - Fixed a crash when equipment window is open - Fixed money value on failing to buy (from Aethyra) - Fixed crash in right-click menu when used after a being disappeared 0.0.26 (29 August 2008) - Added support for a newer version of eAthena server - Added support for showing custom being effects - Added new features to the particle engine - Position names and chat such that there is no overlap, when possible - Fixed a crash when loading a corrupt map that has too much layer data 0.0.25 (27 July 2008) - Added support for whispering to other players - Added ability to ignore other players - Added command line argument for specifying the update host (-H) - Added support for receiving the update host from the server - Added support for displaying a shield sprite - Added shortcut window, allowing you to quickly access inventory items - Added message when gaining money from trade or quest - Added support for an arbitrary number of map layers - Added support for basing one sprite definition on another - Added the possibility to assign particle effects to NPCs - Added remembering whether windows are visible or not - Updated to work with Guichan 0.8.x - Improved accuracy of monster targeting with the mouse - Page up and page down will now scroll the chat window - Item icons are now loaded on demand and unloaded when no longer used - Fixed display of critical hits - Fixed multi-channel image dyeing - Fixed updating of money display after buying 0.0.24.1 (7 April 2008) - Added /clear command to clear chat window - Added ability to close quit dialog by pressing ESC - Added key for targetting nearest player - Added the possibility to assign particle effects to monsters - Added possibility to pass through players with key controls - Fixed crash on exit after connection to server was lost - Fixed initialization of some variables - Fixed an error with chat messages without a sender that include a colon - Fixed minimap to not keep reappearing when hidden - Fixed a GCC 4.3 compile error - Fixed music loading from non-default location - Fixed crash on trying to show out of range emoticon - Updated Dev-C++ and Code::Blocks project files 0.0.24 (24 December 2007) - Added female specific hair styles - Added user-definable key settings - Added XP gaining notification - Added close button to most windows - Added support for dynamic sprite recoloring - Added notification when the connection to the server is lost - Updated to work with Guichan 0.7.x - Mouse cursor now indicates when resize is possible - Changed amount slider in buy and sell dialogs to start at 1 - Made weapon sprites and sounds customizable - Made buy and sell dialogs resizable - Merged equipment database with items database - Chat window log no longer goes back forever - Chat messages are trimmed (spaces are removed on both sides) - Fixed segmentation fault with some OpenGL drivers - Fixed updating of defense when increasing vitality - Fixed a bug that prevented being-controlled particles from being deleted - Fixed a crash in the particle engine related to child emitters - Fixed encoding issues with user home directory - Fixed a crash in equipment window on failure to load an item icon - Fixed a crash on filling up your inventory - Fixed item list in shops not to scroll back when selling 0.0.23 (3 June 2007) - Added a particle engine along with some particle effects - Added a cursor to indicate targeted enemy - Added new program icon - Added a man page for UNIX like systems - Added the --version command line parameter - Improved MacOS X release - Screenshots are now saved in the .tmw directory on UNIX like systems - Magic pink is no longer used for transparency (fixes issues with that on Mac) - Fixed difficulties with resizing windows - Fixed misleading error message when connecting fails - Fixed wrong error message when account name already exists - Fixed crash when deleting a character - Fixed error message when creating a new character fails - Fixed updating problem when using scrollwheel to change shop selection 0.0.22.2 (17 February 2007) - Updated to work with Guichan 0.6.1 - Changed to new default server (server.themanaworld.org) - Changed custom mouse cursor - Fixed the issue where _M or _F is appended to the username - Fixed problem with Cancel button in update dialog 0.0.22.1 (15 January 2007) - Updated to work with Guichan 0.6.0 (older versions no longer supported) - Fixed mouse coordinates in debug window - Fixed clicking on GUI to cause the player to start walking sometimes 0.0.22 (24 December 2006) - Added support for female-specific equipment graphics - Added support for monster sounds - Added item icons to buy/sell dialogs - Enhanced character select dialog to show equipment - Changed to new update host (http://updates.themanaworld.org) - Worked around a Guichan exception thrown for mice with many buttons - Changed mouse walk to keep following mouse while button is held down - Extended font support for å and Å - Disabled RLE compression on all surfaces in software mode - Fixed joystick setting not to show disabled when it's actually enabled - Fixed money field to no longer hide below the bottom of the window - Fixed pathfinding to allow walking through beings when they block your path - Fixed an issue with NPC dialogs staying open after player respawn 0.0.21.1 (30 October 2006) - Reload wallpaper after loading updates - Added support for gzip compressed map layer data - Added support for building with CMake - Added slider to setup dialog for configuring overlay effect - Fixed excessive unnecessary reloading of sprites - Fixed problem with OpenGL related redefinition - Fixed problems with hiding windows using h - Fixed trade window positioning 0.0.21 (17 September 2006) - Added item pickup messages to the chat dialog - Added XP bar to ministatus in the top left - Added configurable smooth and lazy scrolling - Added option to turn off the joystick - Added --playername option for automatic character picking - Added --configfile option for specifying which configuration file to use - Added shortcut and middle mouse button for targetting nearest monster - Added support for map effect overlays - Fixed FPS limiter - Fixed updating system on Windows - Fixed player animations going out of sync on changing equipment or hairstyle - Fixed SDL_image configure check on some systems by first checking for libpng - Fixed big memory leak when using OpenGL - Updated to work with Guichan 0.5.0 (older versions no longer supported) 0.0.20 (24 July 2006) - Added new hairstyle, and some fixes to the old ones - Added slider to set FPS limit - Added visible equipments - Added new maps and monsters - Added female characters - Implemented a new animation system - Updated the updating system - Reduced size of textures to stay within the limits of some OpenGL drivers - Fixed connection not being shut down completely in case of an error - Fixed min size of a window when resizing - Fixed some maps issues - Some fixes to monsters and player graphics - Minor bug fixes and lots of code cleanups 0.0.19 (6 March 2006) - Added new playerset - Added --username, --password and --defaults command line options - Made the player walk to items prior to picking them up - Improved login sequence - Improved setup window and added a joystick calibration tool - Enabled 3 slots to create players - Reorganized and improved network code - Some maps fixes - Fixed some bugs - Lots of cleanups and code re-organization 0.0.18.1 (30 December 2005) - Fixed a drawing glitch with high tiles at the bottom of the screen - Fixed glitches caused by fading out the damage display 0.0.18 (20 December 2005) - Added new items, npcs, tilesets, maps and monsters - Non blocking connection at startup - Enabled monster emotions - Client version is now displayed during login - Fixed setup window behaviour - Fixed a Windows crash issue - Fixed ScrollArea and BrowserBox behaviour - Code cleanups 0.0.17 (10 October 2005) - Added remembering of window position and sizes - Added taking screenshot with Alt+P - Added notice about the player being overweight - Added time to chat messages - Added messagebox on error for MacOS X - Added new network layer based on SDL_net - Added proper error message for when the map server goes offline - Added more international characters to fixed and rpg fonts - Improved damage text font, shadow is now translucent - Improved GUI layout, new profile window - Improved support for building on FreeBSD and MacOS X - Improved tile engine to fix graphics glitches and make mapping easier - Rearanged keyboard shortcuts - Fixed items on map to be removed on map switch - Fixed OpenGL checkbox in the setup window to be usable - Cleaned up a lot of code 0.0.16 (04 September 2005) - Added inn and casino - Improved status window - Improved OpenGL support - Removed lot of bugs - Code cleanups 0.0.15 (31 July 2005) - Added dynamic updating of client data - Added much better font for chat and names - Added option not to use the custom mouse cursor - Added joystick support - Improved mouse attack by not walking while pressing shift - Now one executable that has both SDL and OpenGL support - Fixed items being shown as equipped in inventory although they are not - Fixed position of right click menu - Fixed empty right click menu appearing sometimes 0.0.14.1 (7 July 2005) - Fixed two map files not included in the source release 0.0.14 (3 July 2005) - Added action menu (moved trading to action menu) - Added support for map properties - Added background image to minimap - Added background music to maps - Attempt to improve mouse control by left click auto-targetting - Fixed window resizing and also made chat window resizable - Fixed inventory item display not to be cut off - Fixed ghosts bug - Fixed fullscreen switch bug (OpenGL, win32) - Fixed unequip of weapon - Fixed equipping of picked up items - Fixed players to be able to see eachother attacking - Fixed maps to be loaded through resource manager 0.0.13 (5 June 2005) - Added ability to trade items and money - Added server field to login dialog - Added item descriptions to inventory and buy/sell dialogs - Added confirmation dialog before quitting - Added button to show/hide equipment window - Added framerate limiter to config options - Added ability to auto attack - Added in-game help window - Added new hair style (mohawk) - Upgraded to Guichan 0.4.0 - Dialogs are now modal when appropriate - Maximum item icon size changed to 32x32 - Fixed a crash in OpenGL mode - Fixed rendering of minimap, progress bars and player sprite in OpenGL mode - Fixed 100% CPU usage when minimized - Fixed players not always appearing to sit when they are in fact sitting 0.0.12 (1 May 2005) - Added new map (a cave), tiles, monsters and items - Added volume sliders in setup window - Added attack and level up samples - Added icon to application window - Added player names below players - Added register button in login screen - Added warning message to use at least 4 characters as user name - Added scrollbar and command history to chat window - Added proper support for installation of the game on *nix systems - Improved skin on scrollbars, arrows and slider - Improved sound engine and added fade in and out option for music - Now you can use right mouse button to attack (enables also ranged attacks) - Sound samples are now loaded through resource manager - Item information is now stored in an XML file - Monstersets are now loaded dynamically - Fixed crash when map server is down - Fixed NPC lists not to show garbage - Fixed attack animation to be synced with attack speed - Fixed speech and emoticons position - Fixed speech, damage and emoticon display to be framerate independent - Fixed rendering of certain monsters, items and NPCs in OpenGL mode - Fixed skipping with mouse walk and made interruptable with keyboard - Fixed mouse walk when dead or talking with NPC - Fixed log files to be created in ~/.tmw on Linux systems 0.0.11.2 (8 April 2005) - Damage text now floats upwards - Mouse walk now only works with left mouse button - Fixed frequent crash on startup and exit that crept into 0.0.11.1 0.0.11.1 (7 April 2005) - Buttons are now disabled when appropriate - Fixed players standing on top of NPCs - Fixed getting stuck when trying to sell with nothing to sell - Fixed setup dialog windowed/fullscreen switching behaviour - Fixed gui opacity slider (win32) - Fixed building up false inventory when warping - Fixed crash on startup with sound enabled (win32) 0.0.11 (3 April 2005) - Added new maps, tiles and monsters - Added walking with mouse by clicking where you want to go - Added diagonal walking with keyboard - Added a choice dialog of how many items to drop - Added handling of window close button - Added config option for GUI opacity (guialpha) - Added warp between two maps - Changed chat entry behaviour to focus on enter and defocus on send message - Upgraded to Guichan 0.3.0 - Chat now appears in a window - Beings now walk a lot smoother - Completed support for new map format (collision, compression) - Fixed problem where players would often turn up with black hair - Fixed not showing other players dead when they die - Fixed multiple crashes in being path handling - Fixed initial starting position for new player characters 0.0.10 (5 March 2005) - Added using and dropping of items - Added experimental support for OpenGL rendering - Added support for new map format in client - Added ability to load resources from zip files - Added start of a minimap - Added new GUI skin, wallpaper and mouse cursor - Fixed and reintroduced cancel button for NPC choice dialog - Fixed character creation and deletion error handling - Fixed crash in fullscreen with hardware acceleration enabled (win32) - Fixed talking to NPCs and walking while NPC window is still open - Reimplemented A* pathfinding, more flexible and stable now - Removed background music that wasn't ours 0.0.9 (30 Jan 2005) - Replaced Allegro library with SDL, SDL_image and SDL_mixer - A huge amount of small GUI improvements - Lots of internal changes including a resource manager 0.0.8a (27 Dec 2004) - Added controlling player with arrow keys - Rewrote gui with Guichan - Added scripts for easy autotools 0.0.8 (30 Oct 2004) - Added sound support for macosx - Added primitive inventory - Added action failed messages for all skills and known reasons (R 0x0110) - Added sit capability with the right level - Added "dead" message and restart packet - Added skill dialog - Added skill update (R 0x0141) - Added colored text for damage - Added monster death animation - Added icon to win32 executable - Added 'enter' key support in login screen - Added RLE sprites for tiles - Added collision detection with beings - Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on screen) - Partially added TMW GUI to inventory - Added soundpool that can preload, play and remove items to/from ram - Added tmw_bar_proc - Added tmw_plus_proc && possibility to increase stats point, at each new level - Added increase skill level dialog - Added 2xSaI engine - Added patch client v0.1 to Win32 version 0.0.7e (31 Aug 2004) - Tons of bugfixes & improvements (again) - MacOS X support - Confirmed support for GNU/Linux on ppc - Added soundsystem (plays a MOD as BGM) - Added a 2nd Map - Added NPCs with simple dialogs - Added warps - Changed makefile for GCC to optimize more 0.0.7d (18 Aug 2004) - Tons of bugfixes - Added a bit of prediction to player walking - Added Ultramichy's server to client - Added a walking monster - Added a* system (still not applied to player, but only to monster walking) - Started rewriting of chat system 0.0.7c (22 Jul 2004) - Started rewriting of graphic engine - Fixed walking problems - Server: features a custom map 0.0.7b (10 Jul 2004) - Completely rewrited network functions - Removed listening thread - Replaced blocking calls to socket - Removed #pragma pack directives - Replaced MASkinG with own made GUI system - Finite state machine dialog system - Greatly reduced memory usage - Added a lot of comments to the code - Decreased the number of files in source code - The code is now a little more organized and easy to understand 0.0.7a (30 Jun 2004) - Win32 binaries come with an installer - Renew login GUI: - Change from dialogs to windows - Add option to remember last login infos - Add player creation dialog - Add NPC GUI 0.0.7 (26 Jun 2004) - Some kind of multiplayer - Cross-compiler source code - Added setup utility - Minor changes - Bugfixes 0.0.6a (13 Jun 2004) mana-0.7.0/README.cmake0000644000175000017500000001121514706162265013410 0ustar bjornbjorn0. Contents ------------ 1. Basic syntax 2. How do I... 3. Crosscompiling using CMake 4. Creating an installer binary for Windows This readme explains the most common parameters to CMake needed for building mana, as well as setting up a cross build environement to create Windows builds. 1. Basic syntax --------------- cmake [options] If you don't need any special options just change to the directory where you extracted the sources and do `cmake . && make' The syntax for setting variables to control CMakes behaviour is -D = 2. How do I... -------------- - Use a custom install prefix (like --prefix on autoconf)? CMAKE_INSTALL_PREFIX=/path/to/prefix - Create a debug build? CMAKE_BUILD_TYPE=Debug . - Add additional package search directories? CMAKE_PREFIX_PATH=/prefix/path - Add additional include search directories? CMAKE_INCLUDE_PATH=/include/path - Compile without legacy OpenGL rendering? WITH_OPENGL=OFF For example, to build mana to install in /opt/mana, with libraries in /build/mana/lib, and SDL-headers in /build/mana/include/SDL you'd use the following command: cmake -D CMAKE_PREFIX_PATH=/build/mana \ -D CMAKE_INCLUDE_PATH=/build/mana/include/SDL \ -D CMAKE_INSTALL_PREFIX=/opt/mana . 3. Crosscompiling using CMake ----------------------------- The following example assumes you're doing a Windows-build from within a UNIX environement, using mingw32 installed in /build/mingw32. - create a toolchain-file describing your environement: $ cat /build/toolchain.cmake # the name of the target operating system SET(CMAKE_SYSTEM_NAME Windows) # toolchain prefix, can be overridden by -DTOOLCHAIN=... IF (NOT TOOLCHAIN) SET(TOOLCHAIN "i386-mingw32-") ENDIF() # which compilers to use for C and C++ SET(CMAKE_C_COMPILER ${TOOLCHAIN}gcc) SET(CMAKE_CXX_COMPILER ${TOOLCHAIN}g++) # here is the target environment located SET(CMAKE_FIND_ROOT_PATH /build/mingw32 /build/mana-libs ) # adjust the default behaviour of the FIND_XXX() commands: # search headers and libraries in the target environment, search # programs in the host environment set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) - set your PATH to include the bin-directory of your mingw32-installation: $ export PATH=/build/mingw32/bin:$PATH - configure the source tree for the build, using the toolchain file: $ cmake -DCMAKE_TOOLCHAIN_FILE=/build/toolchain.cmake . - use make for building the application 4. Creating an installer binary for Windows ------------------------------------------- (NOTE: These instructions are outdated, an NSIS installer can now be produced in MSYS2 using cpack, which automates most of the below steps.) Call cmake with the following flags: - CMAKE_TOOLCHAIN_FILE=/build/toolchain.cmake The path to your toolchain file from chapter 3 - VERSION=$VERSION The version number for the build, used to set client identification and EXE meta information. Needs to be in the form Major.Minor.Release.Build - CMAKE_BUILD_TYPE=RelWithDebInfo|Release RelWithDebInfo is the prefered build type, as it provides some backtrace information without blowing the binary up too much. Don't use Debug. Install nsis (on Debian, apt-get install nsis), and get the UnTGZ plugin: http://nsis.sourceforge.net/UnTGZ_plug-in Place untgz.dll in nsis plugins directory (on Debian, /usr/share/nsis/Plugins/) Now chdir to packaging/windows. Make sure you have the msgfmt program (from gettext), and execute make-translations.sh to generate translations from the po-files in ../../translations/ Check that you've got the translations, and call `makensis setup.nsi' with the following parameters: -DDLLDIR=/build/mana-libs/lib/ The directory you've put the libraries. It's the one from the toolchain file with /lib/ added at the end. If you'd like to include the Dr. MingW crash handler place exchndl.dll in this directory. -DPRODUCT_VERSION=$VERSION Same as above -DUPX=true Set to upx if you'd like to compress the binaries using upx (and install upx, of course). Will remove debug symbols. -DEXESUFFIX=/src Suffix to the source directory, pointing to the directory where the binaries are. For cmake-builds that's /src. To build the installer for the 0.1.0.0 release you'd do the following: $ cmake -DVERSION=0.1.0.0 -DCMAKE_BUILD_TYPE=RelWithDebInfo \ -DCMAKE_TOOLCHAIN_FILE=/build/toolchain.cmake . [...] $ make [...] $ cd packaging/windows $ ./make-translations.sh [...] $ makensis -DDLLDIR=/build/mana-libs/lib/ -DPRODUCT_VERSION=0.1.0.0 \ -DUPX=true -DEXESUFFIX=/src setup.nsi and end up with the installer in mana-0.1.0.0-win32.exe mana-0.7.0/README.md0000644000175000017500000001565315047613344012740 0ustar bjornbjornThe Mana Client =============== With the Mana client you can play The Mana World and related games. The Mana World is a free 2D open source MMORPG. This client supports games hosted by either tmwAthena or manaserv. The Mana client is written in C++17 and builds upon: - [SDL2](https://www.libsdl.org/), [SDL2\_image](https://github.com/libsdl-org/SDL_image), [SDL2\_mixer](https://github.com/libsdl-org/SDL_mixer), [SDL2\_ttf](https://github.com/libsdl-org/SDL_ttf), [SDL2\_net](https://github.com/libsdl-org/SDL_net) (media and networking) - [Guichan 0.8](https://github.com/darkbitsorg/guichan) (GUI framework) - [libxml2](https://gitlab.gnome.org/GNOME/libxml2/-/wikis/home) (XML parsing and writing) - [PhysicsFS 3](https://icculus.org/physfs/) (data files) - [ENet 1.3](http://sauerbraten.org/enet/) (UDP networking library) - [GNU gettext](https://www.gnu.org/software/gettext/) (translations) - libcurl (HTTP downloads) - [zlib 1.2](https://zlib.net/) (compression) See the `AUTHORS` file for the list of developers. Account Creation ---------------- To create an account you can usually press the "Register" button after choosing your server. When this doesn't work, visit the website of the server you'd like to register on, since they may be using an online registration form instead. Keyboard and Mouse Input ------------------------ Use arrow keys to move around. Other keys: ``` - Ctrl attack - F1 toggle the online help - F2 toggle profile window - F3 toggle inventory window - F4 toggle equipment window - F5 toggle skills window - F6 toggle minimap - F7 toggle chat window - F8 toggle shortcut window - F9 show setup window - F10 toggle debug window - Alt + 0-9 show emotions / usuable at skill level 2. - Alt + S sit down / stand up / usuable at skill level 3. - Alt + F toggle debug pathfinding feature - Alt + P take screenshot - Alt + T turns on anti-trade function / usuable at skill level 1. - A target nearest monster - H hide all non-sticky windows - G or Z pick up item - Enter focus chat window / send message ``` Left click to execute default action: walk, pick up an item, attack a monster and talk to NPCs. Right click to open a context menu. Holding left Shift prevents walking when attacking. Chat Commands ------------- Certain server interaction requires the use of slash-commands in the chat window. Here's a list of common commands: ``` - /help Displays the list of commands - /clear clears the chat window - /where displays the map name your currently on - /whisper send a private msg to another player (format: /whisper ) If the has spaces in it, enclose it in double quotes e.g. /whisper "char name" - /record Records the Chat output (format: /record starts the record session /record again stops the session) - /party : Party commands - /party new creates a new party /party new - /party create creates a new party /party create - /party prefix This commands sets the party prefix character /party prefix "/party prefix" reports the current party prefix character - /party leave This command causes the player to leave the party. Type /help party